@antv/l7-layers 2.15.5 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +486 -321
  10. package/es/core/BaseModel.js +126 -97
  11. package/es/core/LayerPickService.js +32 -21
  12. package/es/core/TextureService.js +13 -0
  13. package/es/core/interface.js +24 -17
  14. package/es/core/shape/Path.js +20 -13
  15. package/es/core/shape/extrude.js +31 -10
  16. package/es/core/triangulation.js +114 -54
  17. package/es/earth/index.js +33 -9
  18. package/es/earth/models/atmosphere.js +54 -30
  19. package/es/earth/models/base.js +85 -47
  20. package/es/earth/models/bloomsphere.js +54 -30
  21. package/es/earth/utils.js +13 -9
  22. package/es/heatmap/index.js +40 -10
  23. package/es/heatmap/models/grid.js +52 -28
  24. package/es/heatmap/models/grid3d.js +52 -28
  25. package/es/heatmap/models/heatmap.js +146 -91
  26. package/es/heatmap/models/hexagon.js +52 -28
  27. package/es/heatmap/triangulation.js +4 -0
  28. package/es/image/index.js +28 -9
  29. package/es/image/models/image.js +100 -66
  30. package/es/index.js +17 -9
  31. package/es/line/index.js +34 -9
  32. package/es/line/models/arc.js +118 -66
  33. package/es/line/models/arc_3d.js +108 -60
  34. package/es/line/models/earthArc_3d.js +111 -63
  35. package/es/line/models/great_circle.js +100 -56
  36. package/es/line/models/half.js +77 -46
  37. package/es/line/models/line.js +148 -94
  38. package/es/line/models/linearline.js +80 -45
  39. package/es/line/models/simpleLine.js +74 -41
  40. package/es/line/models/wall.js +92 -52
  41. package/es/mask/index.js +28 -9
  42. package/es/mask/models/fill.js +54 -29
  43. package/es/plugins/DataMappingPlugin.js +117 -80
  44. package/es/plugins/DataSourcePlugin.js +68 -45
  45. package/es/plugins/FeatureScalePlugin.js +122 -67
  46. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  47. package/es/plugins/LayerMaskPlugin.js +11 -3
  48. package/es/plugins/LayerModelPlugin.js +104 -67
  49. package/es/plugins/LayerStylePlugin.js +9 -3
  50. package/es/plugins/LightingPlugin.js +18 -12
  51. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  52. package/es/plugins/PixelPickingPlugin.js +21 -12
  53. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  54. package/es/plugins/ShaderUniformPlugin.js +27 -13
  55. package/es/plugins/UpdateModelPlugin.js +5 -0
  56. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  57. package/es/point/index.js +77 -26
  58. package/es/point/models/earthExtrude.js +102 -61
  59. package/es/point/models/earthFill.js +87 -57
  60. package/es/point/models/extrude.js +101 -60
  61. package/es/point/models/fill.js +100 -70
  62. package/es/point/models/fillmage.js +107 -63
  63. package/es/point/models/image.js +88 -48
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +54 -30
  66. package/es/point/models/radar.js +64 -40
  67. package/es/point/models/simplePoint.js +69 -41
  68. package/es/point/models/text.d.ts +2 -1
  69. package/es/point/models/text.js +305 -201
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +40 -11
  72. package/es/polygon/models/extrude.js +92 -48
  73. package/es/polygon/models/fill.js +88 -54
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/dataMappingStyle.js +18 -8
  104. package/es/utils/extrude_polyline.js +149 -101
  105. package/es/utils/grid-index.js +27 -2
  106. package/es/utils/identityScale.js +8 -0
  107. package/es/utils/layerData.js +44 -30
  108. package/es/utils/multiPassRender.js +13 -11
  109. package/es/utils/polylineNormal.js +37 -31
  110. package/es/utils/simpleLine.js +16 -2
  111. package/es/utils/stencil.js +3 -2
  112. package/es/utils/symbol-layout.js +53 -27
  113. package/es/wind/index.js +29 -9
  114. package/es/wind/models/utils.js +51 -26
  115. package/es/wind/models/wind.js +147 -101
  116. package/es/wind/models/windRender.js +66 -53
  117. package/lib/Geometry/index.js +38 -9
  118. package/lib/Geometry/models/billboard.js +97 -51
  119. package/lib/Geometry/models/index.js +5 -0
  120. package/lib/Geometry/models/plane.js +151 -79
  121. package/lib/Geometry/models/sprite.js +127 -60
  122. package/lib/canvas/index.js +40 -10
  123. package/lib/canvas/models/canvas.js +101 -41
  124. package/lib/canvas/models/index.js +3 -0
  125. package/lib/citybuliding/building.js +35 -8
  126. package/lib/citybuliding/models/build.js +92 -57
  127. package/lib/core/BaseLayer.js +480 -321
  128. package/lib/core/BaseModel.js +139 -97
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +54 -10
  135. package/lib/core/triangulation.js +153 -53
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +162 -91
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +128 -64
  154. package/lib/line/models/arc_3d.js +119 -58
  155. package/lib/line/models/earthArc_3d.js +122 -61
  156. package/lib/line/models/great_circle.js +111 -56
  157. package/lib/line/models/half.js +87 -46
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +156 -92
  160. package/lib/line/models/linearline.js +92 -45
  161. package/lib/line/models/simpleLine.js +84 -41
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +128 -80
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +113 -68
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +113 -61
  182. package/lib/point/models/earthFill.js +117 -57
  183. package/lib/point/models/extrude.js +111 -60
  184. package/lib/point/models/fill.js +109 -68
  185. package/lib/point/models/fillmage.js +115 -61
  186. package/lib/point/models/image.js +98 -48
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +74 -40
  190. package/lib/point/models/simplePoint.js +79 -41
  191. package/lib/point/models/text.js +314 -202
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +103 -48
  195. package/lib/polygon/models/fill.js +98 -54
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/dataMappingStyle.js +19 -8
  228. package/lib/utils/extrude_polyline.js +181 -101
  229. package/lib/utils/grid-index.js +28 -2
  230. package/lib/utils/identityScale.js +9 -0
  231. package/lib/utils/layerData.js +49 -30
  232. package/lib/utils/multiPassRender.js +16 -11
  233. package/lib/utils/polylineNormal.js +66 -31
  234. package/lib/utils/simpleLine.js +21 -2
  235. package/lib/utils/stencil.js +4 -0
  236. package/lib/utils/symbol-layout.js +55 -27
  237. package/lib/wind/index.js +37 -9
  238. package/lib/wind/models/index.js +3 -0
  239. package/lib/wind/models/utils.js +62 -26
  240. package/lib/wind/models/wind.js +157 -101
  241. package/lib/wind/models/windRender.js +71 -53
  242. package/lib/wind/models/windShader.js +1 -0
  243. package/package.json +7 -7
@@ -1,53 +1,82 @@
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  "use strict";
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.default = void 0;
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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  var _l7Core = require("@antv/l7-core");
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  var _l7Utils = require("@antv/l7-utils");
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  var _lodash = require("lodash");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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  var _triangulation = require("../../core/triangulation");
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
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  var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
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  var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
28
47
  var lineStyleObj = {
29
48
  solid: 0.0,
30
49
  dash: 1.0
31
50
  };
51
+
32
52
  var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
33
53
  (0, _inherits2.default)(GreatCircleModel, _BaseModel);
54
+
34
55
  var _super = _createSuper(GreatCircleModel);
56
+
35
57
  function GreatCircleModel() {
36
58
  var _this;
59
+
37
60
  (0, _classCallCheck2.default)(this, GreatCircleModel);
61
+
38
62
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
39
63
  args[_key] = arguments[_key];
40
64
  }
65
+
41
66
  _this = _super.call.apply(_super, [this].concat(args));
42
67
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
43
68
  var createTexture2D = _this.rendererService.createTexture2D;
69
+
44
70
  if (_this.texture) {
45
71
  _this.texture.update({
46
72
  data: _this.iconService.getCanvas()
47
73
  });
74
+
48
75
  _this.layer.render();
76
+
49
77
  return;
50
78
  }
79
+
51
80
  _this.texture = createTexture2D({
52
81
  data: _this.iconService.getCanvas(),
53
82
  mag: _l7Core.gl.NEAREST,
@@ -59,42 +88,48 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
59
88
  });
60
89
  return _this;
61
90
  }
91
+
62
92
  (0, _createClass2.default)(GreatCircleModel, [{
63
93
  key: "getUninforms",
64
94
  value: function getUninforms() {
65
95
  var _ref = this.layer.getLayerConfig(),
66
- _ref$opacity = _ref.opacity,
67
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
68
- sourceColor = _ref.sourceColor,
69
- targetColor = _ref.targetColor,
70
- _ref$textureBlend = _ref.textureBlend,
71
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
72
- _ref$lineType = _ref.lineType,
73
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
74
- _ref$dashArray = _ref.dashArray,
75
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
76
- _ref$lineTexture = _ref.lineTexture,
77
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
78
- _ref$iconStep = _ref.iconStep,
79
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
80
- _ref$segmentNumber = _ref.segmentNumber,
81
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
96
+ _ref$opacity = _ref.opacity,
97
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
98
+ sourceColor = _ref.sourceColor,
99
+ targetColor = _ref.targetColor,
100
+ _ref$textureBlend = _ref.textureBlend,
101
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
102
+ _ref$lineType = _ref.lineType,
103
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
104
+ _ref$dashArray = _ref.dashArray,
105
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
106
+ _ref$lineTexture = _ref.lineTexture,
107
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
108
+ _ref$iconStep = _ref.iconStep,
109
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
110
+ _ref$segmentNumber = _ref.segmentNumber,
111
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
112
+
82
113
  if (dashArray.length === 2) {
83
114
  dashArray.push(0, 0);
84
115
  }
116
+
85
117
  if (this.rendererService.getDirty()) {
86
118
  this.texture.bind();
87
- }
119
+ } // 转化渐变色
120
+
88
121
 
89
- // 转化渐变色
90
122
  var useLinearColor = 0; // 默认不生效
123
+
91
124
  var sourceColorArr = [0, 0, 0, 0];
92
125
  var targetColorArr = [0, 0, 0, 0];
126
+
93
127
  if (sourceColor && targetColor) {
94
128
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
95
129
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
96
130
  useLinearColor = 1;
97
131
  }
132
+
98
133
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
99
134
  opacity: opacity
100
135
  })) {
@@ -102,10 +137,12 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
102
137
  opacity: opacity
103
138
  });
104
139
  var encodeData = this.layer.getEncodedData();
140
+
105
141
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
106
- data = _this$calDataFrame.data,
107
- width = _this$calDataFrame.width,
108
- height = _this$calDataFrame.height;
142
+ data = _this$calDataFrame.data,
143
+ width = _this$calDataFrame.width,
144
+ height = _this$calDataFrame.height;
145
+
109
146
  this.rowCount = height; // 当前数据纹理有多少行
110
147
 
111
148
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -124,6 +161,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
124
161
  height: 1
125
162
  });
126
163
  }
164
+
127
165
  return {
128
166
  u_dataTexture: this.dataTexture,
129
167
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -150,7 +188,8 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
150
188
  key: "getAnimateUniforms",
151
189
  value: function getAnimateUniforms() {
152
190
  var _ref2 = this.layer.getLayerConfig(),
153
- animateOption = _ref2.animateOption;
191
+ animateOption = _ref2.animateOption;
192
+
154
193
  return {
155
194
  u_animate: this.animateOption2Array(animateOption),
156
195
  u_time: this.layer.getLayerAnimateTime()
@@ -161,26 +200,32 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
161
200
  value: function () {
162
201
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
163
202
  return _regenerator.default.wrap(function _callee$(_context) {
164
- while (1) switch (_context.prev = _context.next) {
165
- case 0:
166
- this.updateTexture();
167
- this.iconService.on('imageUpdate', this.updateTexture);
168
- return _context.abrupt("return", this.buildModels());
169
- case 3:
170
- case "end":
171
- return _context.stop();
203
+ while (1) {
204
+ switch (_context.prev = _context.next) {
205
+ case 0:
206
+ this.updateTexture();
207
+ this.iconService.on('imageUpdate', this.updateTexture);
208
+ return _context.abrupt("return", this.buildModels());
209
+
210
+ case 3:
211
+ case "end":
212
+ return _context.stop();
213
+ }
172
214
  }
173
215
  }, _callee, this);
174
216
  }));
217
+
175
218
  function initModels() {
176
219
  return _initModels.apply(this, arguments);
177
220
  }
221
+
178
222
  return initModels;
179
223
  }()
180
224
  }, {
181
225
  key: "clearModels",
182
226
  value: function clearModels() {
183
227
  var _this$texture, _this$dataTexture;
228
+
184
229
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
185
230
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
186
231
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -191,36 +236,43 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
191
236
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
192
237
  var model;
193
238
  return _regenerator.default.wrap(function _callee2$(_context2) {
194
- while (1) switch (_context2.prev = _context2.next) {
195
- case 0:
196
- _context2.next = 2;
197
- return this.layer.buildLayerModel({
198
- moduleName: 'lineGreatCircle',
199
- vertexShader: line_arc2d_vert,
200
- fragmentShader: line_arc_frag,
201
- triangulation: _triangulation.LineArcTriangulation,
202
- depth: {
203
- enable: false
204
- }
205
- });
206
- case 2:
207
- model = _context2.sent;
208
- return _context2.abrupt("return", [model]);
209
- case 4:
210
- case "end":
211
- return _context2.stop();
239
+ while (1) {
240
+ switch (_context2.prev = _context2.next) {
241
+ case 0:
242
+ _context2.next = 2;
243
+ return this.layer.buildLayerModel({
244
+ moduleName: 'lineGreatCircle',
245
+ vertexShader: line_arc2d_vert,
246
+ fragmentShader: line_arc_frag,
247
+ triangulation: _triangulation.LineArcTriangulation,
248
+ depth: {
249
+ enable: false
250
+ }
251
+ });
252
+
253
+ case 2:
254
+ model = _context2.sent;
255
+ return _context2.abrupt("return", [model]);
256
+
257
+ case 4:
258
+ case "end":
259
+ return _context2.stop();
260
+ }
212
261
  }
213
262
  }, _callee2, this);
214
263
  }));
264
+
215
265
  function buildModels() {
216
266
  return _buildModels.apply(this, arguments);
217
267
  }
268
+
218
269
  return buildModels;
219
270
  }()
220
271
  }, {
221
272
  key: "registerBuiltinAttributes",
222
273
  value: function registerBuiltinAttributes() {
223
274
  var _this2 = this;
275
+
224
276
  this.styleAttributeService.registerStyleAttribute({
225
277
  name: 'size',
226
278
  type: _l7Core.AttributeType.Attribute,
@@ -235,7 +287,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
235
287
  size: 1,
236
288
  update: function update(feature) {
237
289
  var _feature$size = feature.size,
238
- size = _feature$size === void 0 ? 1 : _feature$size;
290
+ size = _feature$size === void 0 ? 1 : _feature$size;
239
291
  return Array.isArray(size) ? [size[0]] : [size];
240
292
  }
241
293
  }
@@ -271,14 +323,16 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
271
323
  size: 2,
272
324
  update: function update(feature) {
273
325
  var iconMap = _this2.iconService.getIconMap();
274
- var texture = feature.texture;
275
- // console.log('icon feature', feature)
326
+
327
+ var texture = feature.texture; // console.log('icon feature', feature)
328
+
276
329
  var _ref3 = iconMap[texture] || {
277
- x: 0,
278
- y: 0
279
- },
280
- x = _ref3.x,
281
- y = _ref3.y;
330
+ x: 0,
331
+ y: 0
332
+ },
333
+ x = _ref3.x,
334
+ y = _ref3.y;
335
+
282
336
  return [x, y];
283
337
  }
284
338
  }
@@ -287,4 +341,5 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
287
341
  }]);
288
342
  return GreatCircleModel;
289
343
  }(_BaseModel2.default);
344
+
290
345
  exports.default = GreatCircleModel;
@@ -1,60 +1,84 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
4
5
  Object.defineProperty(exports, "__esModule", {
5
6
  value: true
6
7
  });
7
8
  exports.default = void 0;
9
+
8
10
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
9
12
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
10
14
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
11
16
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
12
18
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
13
20
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
14
22
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
15
24
  var _l7Core = require("@antv/l7-core");
25
+
16
26
  var _l7Utils = require("@antv/l7-utils");
27
+
17
28
  var _lodash = require("lodash");
29
+
18
30
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
31
+
19
32
  var _triangulation = require("../../core/triangulation");
33
+
20
34
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
+
21
36
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
+
22
38
  /* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
23
39
  var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
40
+
24
41
  /* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
25
42
  var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
43
+
26
44
  var LineModel = /*#__PURE__*/function (_BaseModel) {
27
45
  (0, _inherits2.default)(LineModel, _BaseModel);
46
+
28
47
  var _super = _createSuper(LineModel);
48
+
29
49
  function LineModel() {
30
50
  (0, _classCallCheck2.default)(this, LineModel);
31
51
  return _super.apply(this, arguments);
32
52
  }
53
+
33
54
  (0, _createClass2.default)(LineModel, [{
34
55
  key: "getUninforms",
35
56
  value: function getUninforms() {
36
57
  var _ref = this.layer.getLayerConfig(),
37
- _ref$opacity = _ref.opacity,
38
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
39
- sourceColor = _ref.sourceColor,
40
- targetColor = _ref.targetColor,
41
- _ref$arrow = _ref.arrow,
42
- arrow = _ref$arrow === void 0 ? {
43
- enable: false,
44
- arrowWidth: 2,
45
- arrowHeight: 3,
46
- tailWidth: 1
47
- } : _ref$arrow;
48
-
49
- // 转化渐变色
58
+ _ref$opacity = _ref.opacity,
59
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
60
+ sourceColor = _ref.sourceColor,
61
+ targetColor = _ref.targetColor,
62
+ _ref$arrow = _ref.arrow,
63
+ arrow = _ref$arrow === void 0 ? {
64
+ enable: false,
65
+ arrowWidth: 2,
66
+ arrowHeight: 3,
67
+ tailWidth: 1
68
+ } : _ref$arrow; // 转化渐变色
69
+
70
+
50
71
  var useLinearColor = 0; // 默认不生效
72
+
51
73
  var sourceColorArr = [0, 0, 0, 0];
52
74
  var targetColorArr = [0, 0, 0, 0];
75
+
53
76
  if (sourceColor && targetColor) {
54
77
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
55
78
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
56
79
  useLinearColor = 1;
57
80
  }
81
+
58
82
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
59
83
  opacity: opacity
60
84
  })) {
@@ -62,10 +86,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
62
86
  opacity: opacity
63
87
  });
64
88
  var encodeData = this.layer.getEncodedData();
89
+
65
90
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
66
- data = _this$calDataFrame.data,
67
- width = _this$calDataFrame.width,
68
- height = _this$calDataFrame.height;
91
+ data = _this$calDataFrame.data,
92
+ width = _this$calDataFrame.width,
93
+ height = _this$calDataFrame.height;
94
+
69
95
  this.rowCount = height; // 当前数据纹理有多少行
70
96
 
71
97
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -84,6 +110,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
84
110
  height: 1
85
111
  });
86
112
  }
113
+
87
114
  return {
88
115
  u_dataTexture: this.dataTexture,
89
116
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -105,24 +132,30 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
105
132
  value: function () {
106
133
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
107
134
  return _regenerator.default.wrap(function _callee$(_context) {
108
- while (1) switch (_context.prev = _context.next) {
109
- case 0:
110
- return _context.abrupt("return", this.buildModels());
111
- case 1:
112
- case "end":
113
- return _context.stop();
135
+ while (1) {
136
+ switch (_context.prev = _context.next) {
137
+ case 0:
138
+ return _context.abrupt("return", this.buildModels());
139
+
140
+ case 1:
141
+ case "end":
142
+ return _context.stop();
143
+ }
114
144
  }
115
145
  }, _callee, this);
116
146
  }));
147
+
117
148
  function initModels() {
118
149
  return _initModels.apply(this, arguments);
119
150
  }
151
+
120
152
  return initModels;
121
153
  }()
122
154
  }, {
123
155
  key: "clearModels",
124
156
  value: function clearModels() {
125
157
  var _this$dataTexture;
158
+
126
159
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
127
160
  }
128
161
  }, {
@@ -130,40 +163,48 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
130
163
  value: function () {
131
164
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
132
165
  var _ref2, _ref2$depth, depth, _this$getShaders, frag, vert, model;
166
+
133
167
  return _regenerator.default.wrap(function _callee2$(_context2) {
134
- while (1) switch (_context2.prev = _context2.next) {
135
- case 0:
136
- _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
137
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
138
- this.layer.triangulation = _triangulation.LineTriangulation;
139
- _context2.next = 5;
140
- return this.layer.buildLayerModel({
141
- moduleName: 'lineHalf',
142
- vertexShader: vert,
143
- fragmentShader: frag,
144
- triangulation: _triangulation.LineTriangulation,
145
- depth: {
146
- enable: depth
147
- }
148
- });
149
- case 5:
150
- model = _context2.sent;
151
- return _context2.abrupt("return", [model]);
152
- case 7:
153
- case "end":
154
- return _context2.stop();
168
+ while (1) {
169
+ switch (_context2.prev = _context2.next) {
170
+ case 0:
171
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
172
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
173
+ this.layer.triangulation = _triangulation.LineTriangulation;
174
+ _context2.next = 5;
175
+ return this.layer.buildLayerModel({
176
+ moduleName: 'lineHalf',
177
+ vertexShader: vert,
178
+ fragmentShader: frag,
179
+ triangulation: _triangulation.LineTriangulation,
180
+ depth: {
181
+ enable: depth
182
+ }
183
+ });
184
+
185
+ case 5:
186
+ model = _context2.sent;
187
+ return _context2.abrupt("return", [model]);
188
+
189
+ case 7:
190
+ case "end":
191
+ return _context2.stop();
192
+ }
155
193
  }
156
194
  }, _callee2, this);
157
195
  }));
196
+
158
197
  function buildModels() {
159
198
  return _buildModels.apply(this, arguments);
160
199
  }
200
+
161
201
  return buildModels;
162
202
  }()
163
203
  /**
164
204
  * 根据参数获取不同的 shader 代码
165
205
  * @returns
166
206
  */
207
+
167
208
  }, {
168
209
  key: "getShaders",
169
210
  value: function getShaders() {
@@ -226,13 +267,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
226
267
  size: 2,
227
268
  update: function update(feature) {
228
269
  var _feature$size = feature.size,
229
- size = _feature$size === void 0 ? 1 : _feature$size;
270
+ size = _feature$size === void 0 ? 1 : _feature$size;
230
271
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
231
272
  }
232
273
  }
233
- });
274
+ }); // point layer size;
234
275
 
235
- // point layer size;
236
276
  this.styleAttributeService.registerStyleAttribute({
237
277
  name: 'normal',
238
278
  type: _l7Core.AttributeType.Attribute,
@@ -271,4 +311,5 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
271
311
  }]);
272
312
  return LineModel;
273
313
  }(_BaseModel2.default);
314
+
274
315
  exports.default = LineModel;
@@ -1,19 +1,30 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
4
5
  Object.defineProperty(exports, "__esModule", {
5
6
  value: true
6
7
  });
7
8
  exports.default = void 0;
9
+
8
10
  var _arc = _interopRequireDefault(require("./arc"));
11
+
9
12
  var _arc_3d = _interopRequireDefault(require("./arc_3d"));
13
+
10
14
  var _earthArc_3d = _interopRequireDefault(require("./earthArc_3d"));
15
+
11
16
  var _great_circle = _interopRequireDefault(require("./great_circle"));
17
+
12
18
  var _half = _interopRequireDefault(require("./half"));
19
+
13
20
  var _line = _interopRequireDefault(require("./line"));
21
+
14
22
  var _linearline = _interopRequireDefault(require("./linearline"));
23
+
15
24
  var _simpleLine = _interopRequireDefault(require("./simpleLine"));
25
+
16
26
  var _wall = _interopRequireDefault(require("./wall"));
27
+
17
28
  var LineModels = {
18
29
  arc: _arc.default,
19
30
  arc3d: _arc_3d.default,