@antv/l7-layers 2.15.5 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +486 -321
  10. package/es/core/BaseModel.js +126 -97
  11. package/es/core/LayerPickService.js +32 -21
  12. package/es/core/TextureService.js +13 -0
  13. package/es/core/interface.js +24 -17
  14. package/es/core/shape/Path.js +20 -13
  15. package/es/core/shape/extrude.js +31 -10
  16. package/es/core/triangulation.js +114 -54
  17. package/es/earth/index.js +33 -9
  18. package/es/earth/models/atmosphere.js +54 -30
  19. package/es/earth/models/base.js +85 -47
  20. package/es/earth/models/bloomsphere.js +54 -30
  21. package/es/earth/utils.js +13 -9
  22. package/es/heatmap/index.js +40 -10
  23. package/es/heatmap/models/grid.js +52 -28
  24. package/es/heatmap/models/grid3d.js +52 -28
  25. package/es/heatmap/models/heatmap.js +146 -91
  26. package/es/heatmap/models/hexagon.js +52 -28
  27. package/es/heatmap/triangulation.js +4 -0
  28. package/es/image/index.js +28 -9
  29. package/es/image/models/image.js +100 -66
  30. package/es/index.js +17 -9
  31. package/es/line/index.js +34 -9
  32. package/es/line/models/arc.js +118 -66
  33. package/es/line/models/arc_3d.js +108 -60
  34. package/es/line/models/earthArc_3d.js +111 -63
  35. package/es/line/models/great_circle.js +100 -56
  36. package/es/line/models/half.js +77 -46
  37. package/es/line/models/line.js +148 -94
  38. package/es/line/models/linearline.js +80 -45
  39. package/es/line/models/simpleLine.js +74 -41
  40. package/es/line/models/wall.js +92 -52
  41. package/es/mask/index.js +28 -9
  42. package/es/mask/models/fill.js +54 -29
  43. package/es/plugins/DataMappingPlugin.js +117 -80
  44. package/es/plugins/DataSourcePlugin.js +68 -45
  45. package/es/plugins/FeatureScalePlugin.js +122 -67
  46. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  47. package/es/plugins/LayerMaskPlugin.js +11 -3
  48. package/es/plugins/LayerModelPlugin.js +104 -67
  49. package/es/plugins/LayerStylePlugin.js +9 -3
  50. package/es/plugins/LightingPlugin.js +18 -12
  51. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  52. package/es/plugins/PixelPickingPlugin.js +21 -12
  53. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  54. package/es/plugins/ShaderUniformPlugin.js +27 -13
  55. package/es/plugins/UpdateModelPlugin.js +5 -0
  56. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  57. package/es/point/index.js +77 -26
  58. package/es/point/models/earthExtrude.js +102 -61
  59. package/es/point/models/earthFill.js +87 -57
  60. package/es/point/models/extrude.js +101 -60
  61. package/es/point/models/fill.js +100 -70
  62. package/es/point/models/fillmage.js +107 -63
  63. package/es/point/models/image.js +88 -48
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +54 -30
  66. package/es/point/models/radar.js +64 -40
  67. package/es/point/models/simplePoint.js +69 -41
  68. package/es/point/models/text.d.ts +2 -1
  69. package/es/point/models/text.js +305 -201
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +40 -11
  72. package/es/polygon/models/extrude.js +92 -48
  73. package/es/polygon/models/fill.js +88 -54
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/dataMappingStyle.js +18 -8
  104. package/es/utils/extrude_polyline.js +149 -101
  105. package/es/utils/grid-index.js +27 -2
  106. package/es/utils/identityScale.js +8 -0
  107. package/es/utils/layerData.js +44 -30
  108. package/es/utils/multiPassRender.js +13 -11
  109. package/es/utils/polylineNormal.js +37 -31
  110. package/es/utils/simpleLine.js +16 -2
  111. package/es/utils/stencil.js +3 -2
  112. package/es/utils/symbol-layout.js +53 -27
  113. package/es/wind/index.js +29 -9
  114. package/es/wind/models/utils.js +51 -26
  115. package/es/wind/models/wind.js +147 -101
  116. package/es/wind/models/windRender.js +66 -53
  117. package/lib/Geometry/index.js +38 -9
  118. package/lib/Geometry/models/billboard.js +97 -51
  119. package/lib/Geometry/models/index.js +5 -0
  120. package/lib/Geometry/models/plane.js +151 -79
  121. package/lib/Geometry/models/sprite.js +127 -60
  122. package/lib/canvas/index.js +40 -10
  123. package/lib/canvas/models/canvas.js +101 -41
  124. package/lib/canvas/models/index.js +3 -0
  125. package/lib/citybuliding/building.js +35 -8
  126. package/lib/citybuliding/models/build.js +92 -57
  127. package/lib/core/BaseLayer.js +480 -321
  128. package/lib/core/BaseModel.js +139 -97
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +54 -10
  135. package/lib/core/triangulation.js +153 -53
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +162 -91
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +128 -64
  154. package/lib/line/models/arc_3d.js +119 -58
  155. package/lib/line/models/earthArc_3d.js +122 -61
  156. package/lib/line/models/great_circle.js +111 -56
  157. package/lib/line/models/half.js +87 -46
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +156 -92
  160. package/lib/line/models/linearline.js +92 -45
  161. package/lib/line/models/simpleLine.js +84 -41
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +128 -80
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +113 -68
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +113 -61
  182. package/lib/point/models/earthFill.js +117 -57
  183. package/lib/point/models/extrude.js +111 -60
  184. package/lib/point/models/fill.js +109 -68
  185. package/lib/point/models/fillmage.js +115 -61
  186. package/lib/point/models/image.js +98 -48
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +74 -40
  190. package/lib/point/models/simplePoint.js +79 -41
  191. package/lib/point/models/text.js +314 -202
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +103 -48
  195. package/lib/polygon/models/fill.js +98 -54
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/dataMappingStyle.js +19 -8
  228. package/lib/utils/extrude_polyline.js +181 -101
  229. package/lib/utils/grid-index.js +28 -2
  230. package/lib/utils/identityScale.js +9 -0
  231. package/lib/utils/layerData.js +49 -30
  232. package/lib/utils/multiPassRender.js +16 -11
  233. package/lib/utils/polylineNormal.js +66 -31
  234. package/lib/utils/simpleLine.js +21 -2
  235. package/lib/utils/stencil.js +4 -0
  236. package/lib/utils/symbol-layout.js +55 -27
  237. package/lib/wind/index.js +37 -9
  238. package/lib/wind/models/index.js +3 -0
  239. package/lib/wind/models/utils.js +62 -26
  240. package/lib/wind/models/wind.js +157 -101
  241. package/lib/wind/models/windRender.js +71 -53
  242. package/lib/wind/models/windShader.js +1 -0
  243. package/package.json +7 -7
@@ -7,46 +7,63 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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+
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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+
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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  import { LineArcTriangulation } from "../../core/triangulation";
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- import { EARTH_RADIUS } from "../../earth/utils";
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- // arc3d line layer
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+ import { EARTH_RADIUS } from "../../earth/utils"; // arc3d line layer
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_frag.glsl' */
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  var arc3d_line_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = v_color;\n\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float flag = 0.;\n float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n flag = 1.;\n }\n gl_FragColor.a *=flag;\n }\n\n if(u_animate.x == Animate && u_line_texture != LineTexture) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture\n // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));\n float arcRadio = v_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float time = 0.0;\n if(u_animate.x == Animate) {\n time = u_time / u_animate.y;\n }\n float redioCount = arcRadio * count;\n\n float u = fract(redioCount - time);\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n if(u_animate.x == Animate) {\n float currentPlane = floor(redioCount - time);\n float textureStep = floor(count * u_animate.z);\n float a = mod(currentPlane, textureStep);\n if(a < textureStep - 1.0) {\n pattern = vec4(0.0);\n }\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n discard;\n } else {\n gl_FragColor = filterColor(pattern);\n }\n }\n\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
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+
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  /* babel-plugin-inline-import '../shaders/line_arc_3d_vert.glsl' */
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  var arc3d_line_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nvarying float v_segmentIndex;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n"; // arc3d linear layer
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  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_frag.glsl' */
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  var arc3d_linear_frag = "\n#define Animate 0.0\n\nuniform float u_opacity;\nuniform float u_blur : 0.9;\nvarying float v_segmentIndex;\nuniform float segmentNumber;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].g; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);\n\n gl_FragColor.a *= opacity;\n\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n // alpha = smoothstep(0., 1., alpha);\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a *= alpha;\n\n // u_animate \n // x enable\n // y duration\n // z interval\n // w trailLength\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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  /* babel-plugin-inline-import '../shaders/linear/arc3d_linear_vert.glsl' */
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  var arc3d_linear_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute vec4 a_Color;\nattribute float a_Size;\nattribute vec2 a_iconMapUV;\n\nuniform float u_globel;\nuniform float u_globel_radius;\nuniform float u_global_height: 10;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_dash_array;\nvarying vec4 v_color;\nvarying float v_segmentIndex;\nvarying vec2 v_iconMapUV;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;\n\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\n\nfloat torad(float deg) {\n return (deg / 180.0) * acos(-1.0);\n}\n\nvec3 lglt2xyz(vec2 lnglat) {\n float pi = 3.1415926;\n // + Math.PI/2 \u662F\u4E3A\u4E86\u5BF9\u9F50\u5750\u6807\n float lng = torad(lnglat.x) + pi / 2.0;\n float lat = torad(lnglat.y);\n\n // \u624B\u52A8\u589E\u52A0\u4E00\u4E9B\u504F\u79FB\uFF0C\u51CF\u8F7B\u9762\u7684\u51B2\u7A81\n float radius = u_globel_radius;\n\n float z = radius * cos(lat) * cos(lng);\n float x = radius * cos(lat) * sin(lng);\n float y = radius * sin(lat);\n return vec3(x, y, z);\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;\n vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n float d_distance_ratio;\n if(u_line_type == LineTypeDash) {\n d_distance_ratio = segmentIndex / segmentNumber;\n // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);\n }\n if(u_animate.x == Animate) {\n d_distance_ratio = segmentIndex / segmentNumber;\n }\n styleMappingMat[3].g = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n vec3 curr = getPos(source, target, segmentRatio);\n vec3 next = getPos(source, target, nextSegmentRatio);\n vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n\n\n v_segmentIndex = a_Position.x;\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n\n float arcDistrance = length(source - target);\n float pixelLen = project_pixel_texture(u_icon_step);\n styleMappingMat[3].b = floor(arcDistrance/pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n vec2 projectOffset = project_pixel(offset);\n float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n \n\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));\n }\n\n // \u5730\u7403\u6A21\u5F0F\n if(u_globel > 0.0) {\n vec3 startLngLat = lglt2xyz(a_Instance.rg);\n vec3 endLngLat = lglt2xyz(a_Instance.ba);\n float globalRadius = length(startLngLat);\n\n vec3 lineDir = normalize(endLngLat - startLngLat);\n vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);\n\n // \u7EBF\u7684\u504F\u79FB\n vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;\n // \u8BA1\u7B97\u8D77\u59CB\u70B9\u548C\u7EC8\u6B62\u70B9\u7684\u8DDD\u79BB\n float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;\n // \u8BA1\u7B97\u98DE\u7EBF\u5404\u4E2A\u8282\u70B9\u76F8\u5E94\u7684\u9AD8\u5EA6\n float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;\n // \u5730\u7403\u70B9\u4F4D\n vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;\n \n gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);\n }\n \n\n setPickingColor(a_PickingColor);\n}\n";
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33
  var lineStyleObj = {
28
34
  solid: 0.0,
29
35
  dash: 1.0
30
36
  };
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+
31
38
  var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
32
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  _inherits(Arc3DModel, _BaseModel);
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+
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41
  var _super = _createSuper(Arc3DModel);
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+
34
43
  function Arc3DModel() {
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  var _this;
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+
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  _classCallCheck(this, Arc3DModel);
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+
37
48
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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  args[_key] = arguments[_key];
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  }
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+
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  _this = _super.call.apply(_super, [this].concat(args));
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+
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  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
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  var createTexture2D = _this.rendererService.createTexture2D;
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+
43
57
  if (_this.texture) {
44
58
  _this.texture.update({
45
59
  data: _this.iconService.getCanvas()
46
60
  });
61
+
47
62
  _this.layer.render();
63
+
48
64
  return;
49
65
  }
66
+
50
67
  _this.texture = createTexture2D({
51
68
  data: _this.iconService.getCanvas(),
52
69
  mag: gl.NEAREST,
@@ -56,46 +73,53 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
56
73
  height: _this.iconService.canvasHeight || 128
57
74
  });
58
75
  });
76
+
59
77
  return _this;
60
78
  }
79
+
61
80
  _createClass(Arc3DModel, [{
62
81
  key: "getUninforms",
63
82
  value: function getUninforms() {
64
83
  var _ref = this.layer.getLayerConfig(),
65
- _ref$opacity = _ref.opacity,
66
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
67
- sourceColor = _ref.sourceColor,
68
- targetColor = _ref.targetColor,
69
- _ref$textureBlend = _ref.textureBlend,
70
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
71
- _ref$lineType = _ref.lineType,
72
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
73
- _ref$dashArray = _ref.dashArray,
74
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
75
- _ref$lineTexture = _ref.lineTexture,
76
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
77
- _ref$iconStep = _ref.iconStep,
78
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
79
- _ref$segmentNumber = _ref.segmentNumber,
80
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
81
- _ref$globalArcHeight = _ref.globalArcHeight,
82
- globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
84
+ _ref$opacity = _ref.opacity,
85
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
86
+ sourceColor = _ref.sourceColor,
87
+ targetColor = _ref.targetColor,
88
+ _ref$textureBlend = _ref.textureBlend,
89
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
90
+ _ref$lineType = _ref.lineType,
91
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
92
+ _ref$dashArray = _ref.dashArray,
93
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
94
+ _ref$lineTexture = _ref.lineTexture,
95
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
96
+ _ref$iconStep = _ref.iconStep,
97
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
98
+ _ref$segmentNumber = _ref.segmentNumber,
99
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber,
100
+ _ref$globalArcHeight = _ref.globalArcHeight,
101
+ globalArcHeight = _ref$globalArcHeight === void 0 ? 10 : _ref$globalArcHeight;
102
+
83
103
  if (dashArray.length === 2) {
84
104
  dashArray.push(0, 0);
85
- }
105
+ } // 转化渐变色
106
+
86
107
 
87
- // 转化渐变色
88
108
  var useLinearColor = 0; // 默认不生效
109
+
89
110
  var sourceColorArr = [0, 0, 0, 0];
90
111
  var targetColorArr = [0, 0, 0, 0];
112
+
91
113
  if (sourceColor && targetColor) {
92
114
  sourceColorArr = rgb2arr(sourceColor);
93
115
  targetColorArr = rgb2arr(targetColor);
94
116
  useLinearColor = 1;
95
117
  }
118
+
96
119
  if (this.rendererService.getDirty()) {
97
120
  this.texture.bind();
98
121
  }
122
+
99
123
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
100
124
  opacity: opacity
101
125
  })) {
@@ -103,10 +127,12 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
103
127
  opacity: opacity
104
128
  });
105
129
  var encodeData = this.layer.getEncodedData();
130
+
106
131
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
107
- data = _this$calDataFrame.data,
108
- width = _this$calDataFrame.width,
109
- height = _this$calDataFrame.height;
132
+ data = _this$calDataFrame.data,
133
+ width = _this$calDataFrame.width,
134
+ height = _this$calDataFrame.height;
135
+
110
136
  this.rowCount = height; // 当前数据纹理有多少行
111
137
 
112
138
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -125,6 +151,7 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
125
151
  height: 1
126
152
  });
127
153
  }
154
+
128
155
  return {
129
156
  u_globel: 1,
130
157
  u_globel_radius: EARTH_RADIUS,
@@ -155,7 +182,8 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
155
182
  key: "getAnimateUniforms",
156
183
  value: function getAnimateUniforms() {
157
184
  var _ref2 = this.layer.getLayerConfig(),
158
- animateOption = _ref2.animateOption;
185
+ animateOption = _ref2.animateOption;
186
+
159
187
  return {
160
188
  u_animate: this.animateOption2Array(animateOption),
161
189
  u_time: this.layer.getLayerAnimateTime()
@@ -166,26 +194,32 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
166
194
  value: function () {
167
195
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
168
196
  return _regeneratorRuntime.wrap(function _callee$(_context) {
169
- while (1) switch (_context.prev = _context.next) {
170
- case 0:
171
- this.updateTexture();
172
- this.iconService.on('imageUpdate', this.updateTexture);
173
- return _context.abrupt("return", this.buildModels());
174
- case 3:
175
- case "end":
176
- return _context.stop();
197
+ while (1) {
198
+ switch (_context.prev = _context.next) {
199
+ case 0:
200
+ this.updateTexture();
201
+ this.iconService.on('imageUpdate', this.updateTexture);
202
+ return _context.abrupt("return", this.buildModels());
203
+
204
+ case 3:
205
+ case "end":
206
+ return _context.stop();
207
+ }
177
208
  }
178
209
  }, _callee, this);
179
210
  }));
211
+
180
212
  function initModels() {
181
213
  return _initModels.apply(this, arguments);
182
214
  }
215
+
183
216
  return initModels;
184
217
  }()
185
218
  }, {
186
219
  key: "clearModels",
187
220
  value: function clearModels() {
188
221
  var _this$texture, _this$dataTexture;
222
+
189
223
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
190
224
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
191
225
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -194,8 +228,9 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
194
228
  key: "getShaders",
195
229
  value: function getShaders() {
196
230
  var _ref3 = this.layer.getLayerConfig(),
197
- sourceColor = _ref3.sourceColor,
198
- targetColor = _ref3.targetColor;
231
+ sourceColor = _ref3.sourceColor,
232
+ targetColor = _ref3.targetColor;
233
+
199
234
  if (sourceColor && targetColor) {
200
235
  // 分离 linear 功能
201
236
  return {
@@ -216,40 +251,48 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
216
251
  value: function () {
217
252
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
218
253
  var _ref4, _ref4$segmentNumber, segmentNumber, _this$getShaders, frag, vert, type, model;
254
+
219
255
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
220
- while (1) switch (_context2.prev = _context2.next) {
221
- case 0:
222
- _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
223
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
224
- _context2.next = 4;
225
- return this.layer.buildLayerModel({
226
- moduleName: 'lineEarthArc3d' + type,
227
- vertexShader: vert,
228
- fragmentShader: frag,
229
- triangulation: LineArcTriangulation,
230
- depth: {
231
- enable: true
232
- },
233
- segmentNumber: segmentNumber
234
- });
235
- case 4:
236
- model = _context2.sent;
237
- return _context2.abrupt("return", [model]);
238
- case 6:
239
- case "end":
240
- return _context2.stop();
256
+ while (1) {
257
+ switch (_context2.prev = _context2.next) {
258
+ case 0:
259
+ _ref4 = this.layer.getLayerConfig(), _ref4$segmentNumber = _ref4.segmentNumber, segmentNumber = _ref4$segmentNumber === void 0 ? 30 : _ref4$segmentNumber;
260
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert, type = _this$getShaders.type;
261
+ _context2.next = 4;
262
+ return this.layer.buildLayerModel({
263
+ moduleName: 'lineEarthArc3d' + type,
264
+ vertexShader: vert,
265
+ fragmentShader: frag,
266
+ triangulation: LineArcTriangulation,
267
+ depth: {
268
+ enable: true
269
+ },
270
+ segmentNumber: segmentNumber
271
+ });
272
+
273
+ case 4:
274
+ model = _context2.sent;
275
+ return _context2.abrupt("return", [model]);
276
+
277
+ case 6:
278
+ case "end":
279
+ return _context2.stop();
280
+ }
241
281
  }
242
282
  }, _callee2, this);
243
283
  }));
284
+
244
285
  function buildModels() {
245
286
  return _buildModels.apply(this, arguments);
246
287
  }
288
+
247
289
  return buildModels;
248
290
  }()
249
291
  }, {
250
292
  key: "registerBuiltinAttributes",
251
293
  value: function registerBuiltinAttributes() {
252
294
  var _this2 = this;
295
+
253
296
  this.styleAttributeService.registerStyleAttribute({
254
297
  name: 'size',
255
298
  type: AttributeType.Attribute,
@@ -264,7 +307,7 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
264
307
  size: 1,
265
308
  update: function update(feature) {
266
309
  var _feature$size = feature.size,
267
- size = _feature$size === void 0 ? 1 : _feature$size;
310
+ size = _feature$size === void 0 ? 1 : _feature$size;
268
311
  return Array.isArray(size) ? [size[0]] : [size];
269
312
  }
270
313
  }
@@ -299,19 +342,24 @@ var Arc3DModel = /*#__PURE__*/function (_BaseModel) {
299
342
  size: 2,
300
343
  update: function update(feature) {
301
344
  var iconMap = _this2.iconService.getIconMap();
345
+
302
346
  var texture = feature.texture;
347
+
303
348
  var _ref5 = iconMap[texture] || {
304
- x: 0,
305
- y: 0
306
- },
307
- x = _ref5.x,
308
- y = _ref5.y;
349
+ x: 0,
350
+ y: 0
351
+ },
352
+ x = _ref5.x,
353
+ y = _ref5.y;
354
+
309
355
  return [x, y];
310
356
  }
311
357
  }
312
358
  });
313
359
  }
314
360
  }]);
361
+
315
362
  return Arc3DModel;
316
363
  }(BaseModel);
364
+
317
365
  export { Arc3DModel as default };