@antv/l7-layers 2.15.5 → 2.16.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/es/Geometry/index.js +31 -9
  2. package/es/Geometry/models/billboard.js +89 -51
  3. package/es/Geometry/models/plane.js +143 -81
  4. package/es/Geometry/models/sprite.js +118 -60
  5. package/es/canvas/index.js +33 -10
  6. package/es/canvas/models/canvas.js +97 -41
  7. package/es/citybuliding/building.js +27 -8
  8. package/es/citybuliding/models/build.js +82 -57
  9. package/es/core/BaseLayer.js +486 -321
  10. package/es/core/BaseModel.js +126 -97
  11. package/es/core/LayerPickService.js +32 -21
  12. package/es/core/TextureService.js +13 -0
  13. package/es/core/interface.js +24 -17
  14. package/es/core/shape/Path.js +20 -13
  15. package/es/core/shape/extrude.js +31 -10
  16. package/es/core/triangulation.js +114 -54
  17. package/es/earth/index.js +33 -9
  18. package/es/earth/models/atmosphere.js +54 -30
  19. package/es/earth/models/base.js +85 -47
  20. package/es/earth/models/bloomsphere.js +54 -30
  21. package/es/earth/utils.js +13 -9
  22. package/es/heatmap/index.js +40 -10
  23. package/es/heatmap/models/grid.js +52 -28
  24. package/es/heatmap/models/grid3d.js +52 -28
  25. package/es/heatmap/models/heatmap.js +146 -91
  26. package/es/heatmap/models/hexagon.js +52 -28
  27. package/es/heatmap/triangulation.js +4 -0
  28. package/es/image/index.js +28 -9
  29. package/es/image/models/image.js +100 -66
  30. package/es/index.js +17 -9
  31. package/es/line/index.js +34 -9
  32. package/es/line/models/arc.js +118 -66
  33. package/es/line/models/arc_3d.js +108 -60
  34. package/es/line/models/earthArc_3d.js +111 -63
  35. package/es/line/models/great_circle.js +100 -56
  36. package/es/line/models/half.js +77 -46
  37. package/es/line/models/line.js +148 -94
  38. package/es/line/models/linearline.js +80 -45
  39. package/es/line/models/simpleLine.js +74 -41
  40. package/es/line/models/wall.js +92 -52
  41. package/es/mask/index.js +28 -9
  42. package/es/mask/models/fill.js +54 -29
  43. package/es/plugins/DataMappingPlugin.js +117 -80
  44. package/es/plugins/DataSourcePlugin.js +68 -45
  45. package/es/plugins/FeatureScalePlugin.js +122 -67
  46. package/es/plugins/LayerAnimateStylePlugin.js +5 -0
  47. package/es/plugins/LayerMaskPlugin.js +11 -3
  48. package/es/plugins/LayerModelPlugin.js +104 -67
  49. package/es/plugins/LayerStylePlugin.js +9 -3
  50. package/es/plugins/LightingPlugin.js +18 -12
  51. package/es/plugins/MultiPassRendererPlugin.js +16 -11
  52. package/es/plugins/PixelPickingPlugin.js +21 -12
  53. package/es/plugins/RegisterStyleAttributePlugin.js +12 -5
  54. package/es/plugins/ShaderUniformPlugin.js +27 -13
  55. package/es/plugins/UpdateModelPlugin.js +5 -0
  56. package/es/plugins/UpdateStyleAttributePlugin.js +11 -5
  57. package/es/point/index.js +77 -26
  58. package/es/point/models/earthExtrude.js +102 -61
  59. package/es/point/models/earthFill.js +87 -57
  60. package/es/point/models/extrude.js +101 -60
  61. package/es/point/models/fill.js +100 -70
  62. package/es/point/models/fillmage.js +107 -63
  63. package/es/point/models/image.js +88 -48
  64. package/es/point/models/index.js +2 -2
  65. package/es/point/models/normal.js +54 -30
  66. package/es/point/models/radar.js +64 -40
  67. package/es/point/models/simplePoint.js +69 -41
  68. package/es/point/models/text.d.ts +2 -1
  69. package/es/point/models/text.js +305 -201
  70. package/es/point/shape/extrude.js +13 -4
  71. package/es/polygon/index.js +40 -11
  72. package/es/polygon/models/extrude.js +92 -48
  73. package/es/polygon/models/fill.js +88 -54
  74. package/es/polygon/models/index.js +2 -3
  75. package/es/polygon/models/ocean.js +76 -42
  76. package/es/polygon/models/water.js +71 -37
  77. package/es/raster/buffers/triangulation.js +4 -2
  78. package/es/raster/index.js +32 -9
  79. package/es/raster/models/raster.js +116 -80
  80. package/es/raster/models/rasterRgb.js +127 -84
  81. package/es/raster/models/rasterTerrainRgb.js +84 -56
  82. package/es/tile/interaction/getRasterData.js +20 -14
  83. package/es/tile/interaction/utils.js +9 -7
  84. package/es/tile/manager/base.js +96 -63
  85. package/es/tile/service/TileLayerService.js +55 -33
  86. package/es/tile/service/TilePickService.js +40 -26
  87. package/es/tile/service/TileSourceService.js +7 -3
  88. package/es/tile/tileFactory/DebugTile.js +46 -29
  89. package/es/tile/tileFactory/ImageTile.js +38 -20
  90. package/es/tile/tileFactory/MaskTile.js +43 -22
  91. package/es/tile/tileFactory/RasterRGBTile.js +42 -22
  92. package/es/tile/tileFactory/RasterTerrainRGBTile.js +38 -20
  93. package/es/tile/tileFactory/RasterTile.js +53 -30
  94. package/es/tile/tileFactory/Tile.js +97 -63
  95. package/es/tile/tileFactory/VectorTile.js +68 -41
  96. package/es/tile/tileFactory/index.js +11 -0
  97. package/es/tile/tileFactory/layers/TileDebugLayer.js +27 -6
  98. package/es/tile/tileFactory/util.js +3 -0
  99. package/es/tile/tileLayer/BaseLayer.js +146 -105
  100. package/es/tile/utils.js +1 -1
  101. package/es/utils/blend.js +2 -0
  102. package/es/utils/collision-index.js +16 -9
  103. package/es/utils/dataMappingStyle.js +18 -8
  104. package/es/utils/extrude_polyline.js +149 -101
  105. package/es/utils/grid-index.js +27 -2
  106. package/es/utils/identityScale.js +8 -0
  107. package/es/utils/layerData.js +44 -30
  108. package/es/utils/multiPassRender.js +13 -11
  109. package/es/utils/polylineNormal.js +37 -31
  110. package/es/utils/simpleLine.js +16 -2
  111. package/es/utils/stencil.js +3 -2
  112. package/es/utils/symbol-layout.js +53 -27
  113. package/es/wind/index.js +29 -9
  114. package/es/wind/models/utils.js +51 -26
  115. package/es/wind/models/wind.js +147 -101
  116. package/es/wind/models/windRender.js +66 -53
  117. package/lib/Geometry/index.js +38 -9
  118. package/lib/Geometry/models/billboard.js +97 -51
  119. package/lib/Geometry/models/index.js +5 -0
  120. package/lib/Geometry/models/plane.js +151 -79
  121. package/lib/Geometry/models/sprite.js +127 -60
  122. package/lib/canvas/index.js +40 -10
  123. package/lib/canvas/models/canvas.js +101 -41
  124. package/lib/canvas/models/index.js +3 -0
  125. package/lib/citybuliding/building.js +35 -8
  126. package/lib/citybuliding/models/build.js +92 -57
  127. package/lib/core/BaseLayer.js +480 -321
  128. package/lib/core/BaseModel.js +139 -97
  129. package/lib/core/LayerPickService.js +37 -21
  130. package/lib/core/TextureService.js +16 -0
  131. package/lib/core/interface.js +31 -21
  132. package/lib/core/schema.js +1 -0
  133. package/lib/core/shape/Path.js +31 -14
  134. package/lib/core/shape/extrude.js +54 -10
  135. package/lib/core/triangulation.js +153 -53
  136. package/lib/earth/index.js +43 -9
  137. package/lib/earth/models/atmosphere.js +63 -30
  138. package/lib/earth/models/base.js +90 -47
  139. package/lib/earth/models/bloomsphere.js +63 -30
  140. package/lib/earth/utils.js +31 -7
  141. package/lib/heatmap/index.js +48 -10
  142. package/lib/heatmap/models/grid.js +60 -28
  143. package/lib/heatmap/models/grid3d.js +60 -28
  144. package/lib/heatmap/models/heatmap.js +162 -91
  145. package/lib/heatmap/models/hexagon.js +60 -28
  146. package/lib/heatmap/models/index.js +6 -0
  147. package/lib/heatmap/triangulation.js +5 -0
  148. package/lib/image/index.js +36 -9
  149. package/lib/image/models/image.js +109 -66
  150. package/lib/image/models/index.js +3 -0
  151. package/lib/index.js +61 -7
  152. package/lib/line/index.js +40 -9
  153. package/lib/line/models/arc.js +128 -64
  154. package/lib/line/models/arc_3d.js +119 -58
  155. package/lib/line/models/earthArc_3d.js +122 -61
  156. package/lib/line/models/great_circle.js +111 -56
  157. package/lib/line/models/half.js +87 -46
  158. package/lib/line/models/index.js +11 -0
  159. package/lib/line/models/line.js +156 -92
  160. package/lib/line/models/linearline.js +92 -45
  161. package/lib/line/models/simpleLine.js +84 -41
  162. package/lib/line/models/wall.js +103 -52
  163. package/lib/mask/index.js +36 -9
  164. package/lib/mask/models/fill.js +63 -29
  165. package/lib/mask/models/index.js +3 -0
  166. package/lib/plugins/DataMappingPlugin.js +128 -80
  167. package/lib/plugins/DataSourcePlugin.js +76 -45
  168. package/lib/plugins/FeatureScalePlugin.js +138 -67
  169. package/lib/plugins/LayerAnimateStylePlugin.js +10 -0
  170. package/lib/plugins/LayerMaskPlugin.js +17 -4
  171. package/lib/plugins/LayerModelPlugin.js +113 -68
  172. package/lib/plugins/LayerStylePlugin.js +14 -4
  173. package/lib/plugins/LightingPlugin.js +25 -12
  174. package/lib/plugins/MultiPassRendererPlugin.js +22 -11
  175. package/lib/plugins/PixelPickingPlugin.js +27 -12
  176. package/lib/plugins/RegisterStyleAttributePlugin.js +19 -5
  177. package/lib/plugins/ShaderUniformPlugin.js +34 -13
  178. package/lib/plugins/UpdateModelPlugin.js +10 -1
  179. package/lib/plugins/UpdateStyleAttributePlugin.js +16 -5
  180. package/lib/point/index.js +83 -26
  181. package/lib/point/models/earthExtrude.js +113 -61
  182. package/lib/point/models/earthFill.js +117 -57
  183. package/lib/point/models/extrude.js +111 -60
  184. package/lib/point/models/fill.js +109 -68
  185. package/lib/point/models/fillmage.js +115 -61
  186. package/lib/point/models/image.js +98 -48
  187. package/lib/point/models/index.js +12 -1
  188. package/lib/point/models/normal.js +64 -30
  189. package/lib/point/models/radar.js +74 -40
  190. package/lib/point/models/simplePoint.js +79 -41
  191. package/lib/point/models/text.js +314 -202
  192. package/lib/point/shape/extrude.js +20 -4
  193. package/lib/polygon/index.js +48 -11
  194. package/lib/polygon/models/extrude.js +103 -48
  195. package/lib/polygon/models/fill.js +98 -54
  196. package/lib/polygon/models/index.js +14 -2
  197. package/lib/polygon/models/ocean.js +88 -42
  198. package/lib/polygon/models/water.js +82 -37
  199. package/lib/raster/buffers/triangulation.js +7 -3
  200. package/lib/raster/index.js +40 -9
  201. package/lib/raster/models/index.js +5 -0
  202. package/lib/raster/models/raster.js +125 -80
  203. package/lib/raster/models/rasterRgb.js +139 -84
  204. package/lib/raster/models/rasterTerrainRgb.js +93 -56
  205. package/lib/tile/interaction/getRasterData.js +25 -14
  206. package/lib/tile/interaction/utils.js +19 -7
  207. package/lib/tile/manager/base.js +104 -63
  208. package/lib/tile/service/TileLayerService.js +60 -33
  209. package/lib/tile/service/TilePickService.js +48 -26
  210. package/lib/tile/service/TileSourceService.js +16 -2
  211. package/lib/tile/style/utils.js +3 -0
  212. package/lib/tile/tileFactory/DebugTile.js +54 -29
  213. package/lib/tile/tileFactory/ImageTile.js +46 -20
  214. package/lib/tile/tileFactory/MaskTile.js +51 -22
  215. package/lib/tile/tileFactory/RasterRGBTile.js +50 -22
  216. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +46 -20
  217. package/lib/tile/tileFactory/RasterTile.js +63 -30
  218. package/lib/tile/tileFactory/Tile.js +102 -63
  219. package/lib/tile/tileFactory/VectorTile.js +76 -41
  220. package/lib/tile/tileFactory/index.js +25 -0
  221. package/lib/tile/tileFactory/layers/TileDebugLayer.js +32 -6
  222. package/lib/tile/tileFactory/util.js +9 -0
  223. package/lib/tile/tileLayer/BaseLayer.js +153 -105
  224. package/lib/tile/utils.js +5 -1
  225. package/lib/utils/blend.js +5 -0
  226. package/lib/utils/collision-index.js +25 -9
  227. package/lib/utils/dataMappingStyle.js +19 -8
  228. package/lib/utils/extrude_polyline.js +181 -101
  229. package/lib/utils/grid-index.js +28 -2
  230. package/lib/utils/identityScale.js +9 -0
  231. package/lib/utils/layerData.js +49 -30
  232. package/lib/utils/multiPassRender.js +16 -11
  233. package/lib/utils/polylineNormal.js +66 -31
  234. package/lib/utils/simpleLine.js +21 -2
  235. package/lib/utils/stencil.js +4 -0
  236. package/lib/utils/symbol-layout.js +55 -27
  237. package/lib/wind/index.js +37 -9
  238. package/lib/wind/models/index.js +3 -0
  239. package/lib/wind/models/utils.js +62 -26
  240. package/lib/wind/models/wind.js +157 -101
  241. package/lib/wind/models/windRender.js +71 -53
  242. package/lib/wind/models/windShader.js +1 -0
  243. package/package.json +7 -7
@@ -7,40 +7,56 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
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  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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  import _regeneratorRuntime from "@babel/runtime/regenerator";
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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  import { AttributeType, gl } from '@antv/l7-core';
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  import { rgb2arr } from '@antv/l7-utils';
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  import { isNumber } from 'lodash';
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  import BaseModel from "../../core/BaseModel";
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  import { LineArcTriangulation } from "../../core/triangulation";
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
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  var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
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  /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
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  var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
21
26
  var lineStyleObj = {
22
27
  solid: 0.0,
23
28
  dash: 1.0
24
29
  };
30
+
25
31
  var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
26
32
  _inherits(GreatCircleModel, _BaseModel);
33
+
27
34
  var _super = _createSuper(GreatCircleModel);
35
+
28
36
  function GreatCircleModel() {
29
37
  var _this;
38
+
30
39
  _classCallCheck(this, GreatCircleModel);
40
+
31
41
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
32
42
  args[_key] = arguments[_key];
33
43
  }
44
+
34
45
  _this = _super.call.apply(_super, [this].concat(args));
46
+
35
47
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
36
48
  var createTexture2D = _this.rendererService.createTexture2D;
49
+
37
50
  if (_this.texture) {
38
51
  _this.texture.update({
39
52
  data: _this.iconService.getCanvas()
40
53
  });
54
+
41
55
  _this.layer.render();
56
+
42
57
  return;
43
58
  }
59
+
44
60
  _this.texture = createTexture2D({
45
61
  data: _this.iconService.getCanvas(),
46
62
  mag: gl.NEAREST,
@@ -50,44 +66,51 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
50
66
  height: _this.iconService.canvasHeight || 128
51
67
  });
52
68
  });
69
+
53
70
  return _this;
54
71
  }
72
+
55
73
  _createClass(GreatCircleModel, [{
56
74
  key: "getUninforms",
57
75
  value: function getUninforms() {
58
76
  var _ref = this.layer.getLayerConfig(),
59
- _ref$opacity = _ref.opacity,
60
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
61
- sourceColor = _ref.sourceColor,
62
- targetColor = _ref.targetColor,
63
- _ref$textureBlend = _ref.textureBlend,
64
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
65
- _ref$lineType = _ref.lineType,
66
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
67
- _ref$dashArray = _ref.dashArray,
68
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
69
- _ref$lineTexture = _ref.lineTexture,
70
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
71
- _ref$iconStep = _ref.iconStep,
72
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
73
- _ref$segmentNumber = _ref.segmentNumber,
74
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
77
+ _ref$opacity = _ref.opacity,
78
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
79
+ sourceColor = _ref.sourceColor,
80
+ targetColor = _ref.targetColor,
81
+ _ref$textureBlend = _ref.textureBlend,
82
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
83
+ _ref$lineType = _ref.lineType,
84
+ lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
85
+ _ref$dashArray = _ref.dashArray,
86
+ dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
87
+ _ref$lineTexture = _ref.lineTexture,
88
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
89
+ _ref$iconStep = _ref.iconStep,
90
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
91
+ _ref$segmentNumber = _ref.segmentNumber,
92
+ segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
93
+
75
94
  if (dashArray.length === 2) {
76
95
  dashArray.push(0, 0);
77
96
  }
97
+
78
98
  if (this.rendererService.getDirty()) {
79
99
  this.texture.bind();
80
- }
100
+ } // 转化渐变色
101
+
81
102
 
82
- // 转化渐变色
83
103
  var useLinearColor = 0; // 默认不生效
104
+
84
105
  var sourceColorArr = [0, 0, 0, 0];
85
106
  var targetColorArr = [0, 0, 0, 0];
107
+
86
108
  if (sourceColor && targetColor) {
87
109
  sourceColorArr = rgb2arr(sourceColor);
88
110
  targetColorArr = rgb2arr(targetColor);
89
111
  useLinearColor = 1;
90
112
  }
113
+
91
114
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
92
115
  opacity: opacity
93
116
  })) {
@@ -95,10 +118,12 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
95
118
  opacity: opacity
96
119
  });
97
120
  var encodeData = this.layer.getEncodedData();
121
+
98
122
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
99
- data = _this$calDataFrame.data,
100
- width = _this$calDataFrame.width,
101
- height = _this$calDataFrame.height;
123
+ data = _this$calDataFrame.data,
124
+ width = _this$calDataFrame.width,
125
+ height = _this$calDataFrame.height;
126
+
102
127
  this.rowCount = height; // 当前数据纹理有多少行
103
128
 
104
129
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -117,6 +142,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
117
142
  height: 1
118
143
  });
119
144
  }
145
+
120
146
  return {
121
147
  u_dataTexture: this.dataTexture,
122
148
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -143,7 +169,8 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
143
169
  key: "getAnimateUniforms",
144
170
  value: function getAnimateUniforms() {
145
171
  var _ref2 = this.layer.getLayerConfig(),
146
- animateOption = _ref2.animateOption;
172
+ animateOption = _ref2.animateOption;
173
+
147
174
  return {
148
175
  u_animate: this.animateOption2Array(animateOption),
149
176
  u_time: this.layer.getLayerAnimateTime()
@@ -154,26 +181,32 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
154
181
  value: function () {
155
182
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
156
183
  return _regeneratorRuntime.wrap(function _callee$(_context) {
157
- while (1) switch (_context.prev = _context.next) {
158
- case 0:
159
- this.updateTexture();
160
- this.iconService.on('imageUpdate', this.updateTexture);
161
- return _context.abrupt("return", this.buildModels());
162
- case 3:
163
- case "end":
164
- return _context.stop();
184
+ while (1) {
185
+ switch (_context.prev = _context.next) {
186
+ case 0:
187
+ this.updateTexture();
188
+ this.iconService.on('imageUpdate', this.updateTexture);
189
+ return _context.abrupt("return", this.buildModels());
190
+
191
+ case 3:
192
+ case "end":
193
+ return _context.stop();
194
+ }
165
195
  }
166
196
  }, _callee, this);
167
197
  }));
198
+
168
199
  function initModels() {
169
200
  return _initModels.apply(this, arguments);
170
201
  }
202
+
171
203
  return initModels;
172
204
  }()
173
205
  }, {
174
206
  key: "clearModels",
175
207
  value: function clearModels() {
176
208
  var _this$texture, _this$dataTexture;
209
+
177
210
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
178
211
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
179
212
  this.iconService.off('imageUpdate', this.updateTexture);
@@ -184,36 +217,43 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
184
217
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
185
218
  var model;
186
219
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
187
- while (1) switch (_context2.prev = _context2.next) {
188
- case 0:
189
- _context2.next = 2;
190
- return this.layer.buildLayerModel({
191
- moduleName: 'lineGreatCircle',
192
- vertexShader: line_arc2d_vert,
193
- fragmentShader: line_arc_frag,
194
- triangulation: LineArcTriangulation,
195
- depth: {
196
- enable: false
197
- }
198
- });
199
- case 2:
200
- model = _context2.sent;
201
- return _context2.abrupt("return", [model]);
202
- case 4:
203
- case "end":
204
- return _context2.stop();
220
+ while (1) {
221
+ switch (_context2.prev = _context2.next) {
222
+ case 0:
223
+ _context2.next = 2;
224
+ return this.layer.buildLayerModel({
225
+ moduleName: 'lineGreatCircle',
226
+ vertexShader: line_arc2d_vert,
227
+ fragmentShader: line_arc_frag,
228
+ triangulation: LineArcTriangulation,
229
+ depth: {
230
+ enable: false
231
+ }
232
+ });
233
+
234
+ case 2:
235
+ model = _context2.sent;
236
+ return _context2.abrupt("return", [model]);
237
+
238
+ case 4:
239
+ case "end":
240
+ return _context2.stop();
241
+ }
205
242
  }
206
243
  }, _callee2, this);
207
244
  }));
245
+
208
246
  function buildModels() {
209
247
  return _buildModels.apply(this, arguments);
210
248
  }
249
+
211
250
  return buildModels;
212
251
  }()
213
252
  }, {
214
253
  key: "registerBuiltinAttributes",
215
254
  value: function registerBuiltinAttributes() {
216
255
  var _this2 = this;
256
+
217
257
  this.styleAttributeService.registerStyleAttribute({
218
258
  name: 'size',
219
259
  type: AttributeType.Attribute,
@@ -228,7 +268,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
228
268
  size: 1,
229
269
  update: function update(feature) {
230
270
  var _feature$size = feature.size,
231
- size = _feature$size === void 0 ? 1 : _feature$size;
271
+ size = _feature$size === void 0 ? 1 : _feature$size;
232
272
  return Array.isArray(size) ? [size[0]] : [size];
233
273
  }
234
274
  }
@@ -264,20 +304,24 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
264
304
  size: 2,
265
305
  update: function update(feature) {
266
306
  var iconMap = _this2.iconService.getIconMap();
267
- var texture = feature.texture;
268
- // console.log('icon feature', feature)
307
+
308
+ var texture = feature.texture; // console.log('icon feature', feature)
309
+
269
310
  var _ref3 = iconMap[texture] || {
270
- x: 0,
271
- y: 0
272
- },
273
- x = _ref3.x,
274
- y = _ref3.y;
311
+ x: 0,
312
+ y: 0
313
+ },
314
+ x = _ref3.x,
315
+ y = _ref3.y;
316
+
275
317
  return [x, y];
276
318
  }
277
319
  }
278
320
  });
279
321
  }
280
322
  }]);
323
+
281
324
  return GreatCircleModel;
282
325
  }(BaseModel);
326
+
283
327
  export { GreatCircleModel as default };
@@ -5,49 +5,62 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
+
8
9
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
9
11
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
10
13
  import { AttributeType, gl } from '@antv/l7-core';
11
14
  import { rgb2arr } from '@antv/l7-utils';
12
15
  import { isNumber } from 'lodash';
13
16
  import BaseModel from "../../core/BaseModel";
14
17
  import { LineTriangulation } from "../../core/triangulation";
18
+
15
19
  /* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
16
20
  var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
+
17
22
  /* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
18
23
  var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
+
19
25
  var LineModel = /*#__PURE__*/function (_BaseModel) {
20
26
  _inherits(LineModel, _BaseModel);
27
+
21
28
  var _super = _createSuper(LineModel);
29
+
22
30
  function LineModel() {
23
31
  _classCallCheck(this, LineModel);
32
+
24
33
  return _super.apply(this, arguments);
25
34
  }
35
+
26
36
  _createClass(LineModel, [{
27
37
  key: "getUninforms",
28
38
  value: function getUninforms() {
29
39
  var _ref = this.layer.getLayerConfig(),
30
- _ref$opacity = _ref.opacity,
31
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
32
- sourceColor = _ref.sourceColor,
33
- targetColor = _ref.targetColor,
34
- _ref$arrow = _ref.arrow,
35
- arrow = _ref$arrow === void 0 ? {
36
- enable: false,
37
- arrowWidth: 2,
38
- arrowHeight: 3,
39
- tailWidth: 1
40
- } : _ref$arrow;
41
-
42
- // 转化渐变色
40
+ _ref$opacity = _ref.opacity,
41
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
42
+ sourceColor = _ref.sourceColor,
43
+ targetColor = _ref.targetColor,
44
+ _ref$arrow = _ref.arrow,
45
+ arrow = _ref$arrow === void 0 ? {
46
+ enable: false,
47
+ arrowWidth: 2,
48
+ arrowHeight: 3,
49
+ tailWidth: 1
50
+ } : _ref$arrow; // 转化渐变色
51
+
52
+
43
53
  var useLinearColor = 0; // 默认不生效
54
+
44
55
  var sourceColorArr = [0, 0, 0, 0];
45
56
  var targetColorArr = [0, 0, 0, 0];
57
+
46
58
  if (sourceColor && targetColor) {
47
59
  sourceColorArr = rgb2arr(sourceColor);
48
60
  targetColorArr = rgb2arr(targetColor);
49
61
  useLinearColor = 1;
50
62
  }
63
+
51
64
  if (this.dataTextureTest && this.dataTextureNeedUpdate({
52
65
  opacity: opacity
53
66
  })) {
@@ -55,10 +68,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
55
68
  opacity: opacity
56
69
  });
57
70
  var encodeData = this.layer.getEncodedData();
71
+
58
72
  var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
59
- data = _this$calDataFrame.data,
60
- width = _this$calDataFrame.width,
61
- height = _this$calDataFrame.height;
73
+ data = _this$calDataFrame.data,
74
+ width = _this$calDataFrame.width,
75
+ height = _this$calDataFrame.height;
76
+
62
77
  this.rowCount = height; // 当前数据纹理有多少行
63
78
 
64
79
  this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
@@ -77,6 +92,7 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
77
92
  height: 1
78
93
  });
79
94
  }
95
+
80
96
  return {
81
97
  u_dataTexture: this.dataTexture,
82
98
  // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
@@ -98,24 +114,30 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
98
114
  value: function () {
99
115
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
100
116
  return _regeneratorRuntime.wrap(function _callee$(_context) {
101
- while (1) switch (_context.prev = _context.next) {
102
- case 0:
103
- return _context.abrupt("return", this.buildModels());
104
- case 1:
105
- case "end":
106
- return _context.stop();
117
+ while (1) {
118
+ switch (_context.prev = _context.next) {
119
+ case 0:
120
+ return _context.abrupt("return", this.buildModels());
121
+
122
+ case 1:
123
+ case "end":
124
+ return _context.stop();
125
+ }
107
126
  }
108
127
  }, _callee, this);
109
128
  }));
129
+
110
130
  function initModels() {
111
131
  return _initModels.apply(this, arguments);
112
132
  }
133
+
113
134
  return initModels;
114
135
  }()
115
136
  }, {
116
137
  key: "clearModels",
117
138
  value: function clearModels() {
118
139
  var _this$dataTexture;
140
+
119
141
  (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
120
142
  }
121
143
  }, {
@@ -123,40 +145,48 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
123
145
  value: function () {
124
146
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
125
147
  var _ref2, _ref2$depth, depth, _this$getShaders, frag, vert, model;
148
+
126
149
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
127
- while (1) switch (_context2.prev = _context2.next) {
128
- case 0:
129
- _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
130
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
131
- this.layer.triangulation = LineTriangulation;
132
- _context2.next = 5;
133
- return this.layer.buildLayerModel({
134
- moduleName: 'lineHalf',
135
- vertexShader: vert,
136
- fragmentShader: frag,
137
- triangulation: LineTriangulation,
138
- depth: {
139
- enable: depth
140
- }
141
- });
142
- case 5:
143
- model = _context2.sent;
144
- return _context2.abrupt("return", [model]);
145
- case 7:
146
- case "end":
147
- return _context2.stop();
150
+ while (1) {
151
+ switch (_context2.prev = _context2.next) {
152
+ case 0:
153
+ _ref2 = this.layer.getLayerConfig(), _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
154
+ _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
155
+ this.layer.triangulation = LineTriangulation;
156
+ _context2.next = 5;
157
+ return this.layer.buildLayerModel({
158
+ moduleName: 'lineHalf',
159
+ vertexShader: vert,
160
+ fragmentShader: frag,
161
+ triangulation: LineTriangulation,
162
+ depth: {
163
+ enable: depth
164
+ }
165
+ });
166
+
167
+ case 5:
168
+ model = _context2.sent;
169
+ return _context2.abrupt("return", [model]);
170
+
171
+ case 7:
172
+ case "end":
173
+ return _context2.stop();
174
+ }
148
175
  }
149
176
  }, _callee2, this);
150
177
  }));
178
+
151
179
  function buildModels() {
152
180
  return _buildModels.apply(this, arguments);
153
181
  }
182
+
154
183
  return buildModels;
155
184
  }()
156
185
  /**
157
186
  * 根据参数获取不同的 shader 代码
158
187
  * @returns
159
188
  */
189
+
160
190
  }, {
161
191
  key: "getShaders",
162
192
  value: function getShaders() {
@@ -219,13 +249,12 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
219
249
  size: 2,
220
250
  update: function update(feature) {
221
251
  var _feature$size = feature.size,
222
- size = _feature$size === void 0 ? 1 : _feature$size;
252
+ size = _feature$size === void 0 ? 1 : _feature$size;
223
253
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
224
254
  }
225
255
  }
226
- });
256
+ }); // point layer size;
227
257
 
228
- // point layer size;
229
258
  this.styleAttributeService.registerStyleAttribute({
230
259
  name: 'normal',
231
260
  type: AttributeType.Attribute,
@@ -262,6 +291,8 @@ var LineModel = /*#__PURE__*/function (_BaseModel) {
262
291
  });
263
292
  }
264
293
  }]);
294
+
265
295
  return LineModel;
266
296
  }(BaseModel);
297
+
267
298
  export { LineModel as default };