toxiclibs 0.4.0 → 0.8.0
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- checksums.yaml +4 -4
- data/.gitignore +16 -0
- data/.mvn/extensions.xml +8 -0
- data/.mvn/wrapper/maven-wrapper.properties +1 -0
- data/.travis.yml +23 -0
- data/CHANGELOG.md +7 -0
- data/COPYING.md +14 -0
- data/Gemfile +10 -0
- data/LICENSE +675 -0
- data/README.md +9 -7
- data/Rakefile +25 -81
- data/examples/README.md +5 -0
- data/examples/attract_repel/attract_repel.rb +30 -0
- data/examples/attract_repel/attractor.rb +23 -0
- data/examples/attract_repel/particle.rb +27 -0
- data/examples/data/ReplicaBold.ttf +0 -0
- data/examples/data/ti_yong.png +0 -0
- data/examples/force_directed/cluster.rb +76 -0
- data/examples/force_directed/force_directed_graph.rb +92 -0
- data/examples/force_directed/node.rb +26 -0
- data/examples/gray_scott_image.rb +74 -0
- data/examples/gray_scott_tone_map.rb +77 -0
- data/examples/implicit.rb +139 -0
- data/examples/inflate_mesh.rb +89 -0
- data/examples/model_align.rb +43 -0
- data/examples/physics_type.rb +77 -0
- data/examples/povmesh/data/mask.jpg +0 -0
- data/examples/povmesh/ftest.rb +59 -0
- data/examples/povmesh/mesh_align.rb +47 -0
- data/examples/povmesh/tentacle.rb +71 -0
- data/examples/simple_cluster/cluster.rb +47 -0
- data/examples/simple_cluster/node.rb +27 -0
- data/examples/simple_cluster/simple_cluster.rb +60 -0
- data/examples/soft_body/blanket.rb +45 -0
- data/examples/soft_body/connection.rb +16 -0
- data/examples/soft_body/particle.rb +22 -0
- data/examples/soft_body/soft_body_square_adapted.rb +55 -0
- data/examples/spherical_harmonics_mesh.rb +50 -0
- data/examples/test_rect.rb +32 -0
- data/lib/toxiclibs.jar +0 -0
- data/lib/toxiclibs.rb +72 -22
- data/lib/toxiclibs/version.rb +1 -1
- data/pom.rb +63 -0
- data/pom.xml +124 -0
- data/src/com/toxi/net/ClientListener.java +41 -0
- data/src/com/toxi/net/ServerListener.java +70 -0
- data/src/com/toxi/net/ServerListenerAdapter.java +47 -0
- data/src/com/toxi/net/ServerState.java +18 -0
- data/src/com/toxi/net/UDPConnection.java +66 -0
- data/src/com/toxi/net/UDPSyncClient.java +81 -0
- data/src/com/toxi/net/UDPSyncServer.java +450 -0
- data/src/com/toxi/nio/UDPClient.java +121 -0
- data/src/com/toxi/nio/UDPClientState.java +32 -0
- data/src/com/toxi/nio/UDPServer.java +129 -0
- data/src/toxi/audio/AudioBuffer.java +229 -0
- data/src/toxi/audio/AudioSource.java +288 -0
- data/src/toxi/audio/DecompressInputStream.java +159 -0
- data/src/toxi/audio/IIRFilter.java +197 -0
- data/src/toxi/audio/JOALUtil.java +388 -0
- data/src/toxi/audio/MultiTimbralManager.java +162 -0
- data/src/toxi/audio/SoundListener.java +154 -0
- data/src/toxi/audio/SynthUtil.java +109 -0
- data/src/toxi/color/AccessCriteria.java +114 -0
- data/src/toxi/color/AlphaAccessor.java +67 -0
- data/src/toxi/color/CMYKAccessor.java +122 -0
- data/src/toxi/color/CMYKDistanceProxy.java +40 -0
- data/src/toxi/color/ColorGradient.java +260 -0
- data/src/toxi/color/ColorList.java +699 -0
- data/src/toxi/color/ColorRange.java +671 -0
- data/src/toxi/color/ColorTheme.java +163 -0
- data/src/toxi/color/DistanceProxy.java +44 -0
- data/src/toxi/color/HSVAccessor.java +113 -0
- data/src/toxi/color/HSVDistanceProxy.java +40 -0
- data/src/toxi/color/HistEntry.java +85 -0
- data/src/toxi/color/Histogram.java +185 -0
- data/src/toxi/color/Hue.java +249 -0
- data/src/toxi/color/LuminanceAccessor.java +78 -0
- data/src/toxi/color/NamedColor.java +935 -0
- data/src/toxi/color/ProximityComparator.java +70 -0
- data/src/toxi/color/RGBAccessor.java +113 -0
- data/src/toxi/color/RGBDistanceProxy.java +41 -0
- data/src/toxi/color/ReadonlyTColor.java +296 -0
- data/src/toxi/color/TColor.java +1677 -0
- data/src/toxi/color/TColorAdapter.java +68 -0
- data/src/toxi/color/ToneMap.java +218 -0
- data/src/toxi/color/theory/AnalogousStrategy.java +140 -0
- data/src/toxi/color/theory/ColorTheoryRegistry.java +139 -0
- data/src/toxi/color/theory/ColorTheoryStrategy.java +56 -0
- data/src/toxi/color/theory/ComplementaryStrategy.java +111 -0
- data/src/toxi/color/theory/CompoundTheoryStrategy.java +143 -0
- data/src/toxi/color/theory/LeftSplitComplementaryStrategy.java +82 -0
- data/src/toxi/color/theory/MonochromeTheoryStrategy.java +103 -0
- data/src/toxi/color/theory/RightSplitComplementaryStrategy.java +82 -0
- data/src/toxi/color/theory/SingleComplementStrategy.java +76 -0
- data/src/toxi/color/theory/SplitComplementaryStrategy.java +77 -0
- data/src/toxi/color/theory/TetradTheoryStrategy.java +114 -0
- data/src/toxi/color/theory/TriadTheoryStrategy.java +77 -0
- data/src/toxi/data/csv/CSVAdapter.java +74 -0
- data/src/toxi/data/csv/CSVFieldMapper.java +212 -0
- data/src/toxi/data/csv/CSVListener.java +61 -0
- data/src/toxi/data/csv/CSVParser.java +202 -0
- data/src/toxi/data/feeds/AtomAuthor.java +49 -0
- data/src/toxi/data/feeds/AtomContent.java +50 -0
- data/src/toxi/data/feeds/AtomEntry.java +111 -0
- data/src/toxi/data/feeds/AtomFeed.java +129 -0
- data/src/toxi/data/feeds/AtomLink.java +62 -0
- data/src/toxi/data/feeds/RSSChannel.java +88 -0
- data/src/toxi/data/feeds/RSSEnclosure.java +60 -0
- data/src/toxi/data/feeds/RSSFeed.java +99 -0
- data/src/toxi/data/feeds/RSSItem.java +104 -0
- data/src/toxi/data/feeds/util/EntityStripper.java +2480 -0
- data/src/toxi/data/feeds/util/Iso8601DateAdapter.java +101 -0
- data/src/toxi/data/feeds/util/Rfc822DateAdapter.java +93 -0
- data/src/toxi/geom/AABB.java +658 -0
- data/src/toxi/geom/Axis3D.java +116 -0
- data/src/toxi/geom/AxisAlignedCylinder.java +163 -0
- data/src/toxi/geom/BernsteinPolynomial.java +94 -0
- data/src/toxi/geom/BezierCurve2D.java +159 -0
- data/src/toxi/geom/BezierCurve3D.java +148 -0
- data/src/toxi/geom/BooleanShapeBuilder.java +185 -0
- data/src/toxi/geom/BoxIntersector.java +52 -0
- data/src/toxi/geom/Circle.java +230 -0
- data/src/toxi/geom/CircleIntersector.java +85 -0
- data/src/toxi/geom/Cone.java +150 -0
- data/src/toxi/geom/ConvexPolygonClipper.java +136 -0
- data/src/toxi/geom/CoordinateExtractor.java +16 -0
- data/src/toxi/geom/Ellipse.java +250 -0
- data/src/toxi/geom/GMatrix.java +2599 -0
- data/src/toxi/geom/GVector.java +833 -0
- data/src/toxi/geom/GlobalGridTesselator.java +54 -0
- data/src/toxi/geom/GridTesselator.java +108 -0
- data/src/toxi/geom/Intersector2D.java +49 -0
- data/src/toxi/geom/Intersector3D.java +51 -0
- data/src/toxi/geom/IsectData2D.java +103 -0
- data/src/toxi/geom/IsectData3D.java +103 -0
- data/src/toxi/geom/Line2D.java +534 -0
- data/src/toxi/geom/Line3D.java +471 -0
- data/src/toxi/geom/LineStrip2D.java +430 -0
- data/src/toxi/geom/LineStrip3D.java +230 -0
- data/src/toxi/geom/LocalGridTesselator.java +57 -0
- data/src/toxi/geom/Matrix3d.java +3048 -0
- data/src/toxi/geom/Matrix4f.java +3446 -0
- data/src/toxi/geom/Matrix4x4.java +1076 -0
- data/src/toxi/geom/MatrixSizeException.java +58 -0
- data/src/toxi/geom/OctreeVisitor.java +44 -0
- data/src/toxi/geom/Origin3D.java +148 -0
- data/src/toxi/geom/Plane.java +293 -0
- data/src/toxi/geom/PlaneIntersector.java +57 -0
- data/src/toxi/geom/PointCloud3D.java +253 -0
- data/src/toxi/geom/PointOctree.java +502 -0
- data/src/toxi/geom/PointQuadtree.java +375 -0
- data/src/toxi/geom/Polygon2D.java +1038 -0
- data/src/toxi/geom/PolygonClipper2D.java +45 -0
- data/src/toxi/geom/PolygonTesselator.java +20 -0
- data/src/toxi/geom/QuadtreeVisitor.java +44 -0
- data/src/toxi/geom/Quaternion.java +641 -0
- data/src/toxi/geom/Ray2D.java +146 -0
- data/src/toxi/geom/Ray3D.java +150 -0
- data/src/toxi/geom/Ray3DIntersector.java +75 -0
- data/src/toxi/geom/ReadonlyVec2D.java +575 -0
- data/src/toxi/geom/ReadonlyVec3D.java +628 -0
- data/src/toxi/geom/ReadonlyVec4D.java +431 -0
- data/src/toxi/geom/Rect.java +720 -0
- data/src/toxi/geom/Reflector3D.java +58 -0
- data/src/toxi/geom/Shape2D.java +94 -0
- data/src/toxi/geom/Shape3D.java +42 -0
- data/src/toxi/geom/SingularMatrixException.java +57 -0
- data/src/toxi/geom/SpatialBins.java +182 -0
- data/src/toxi/geom/SpatialIndex.java +61 -0
- data/src/toxi/geom/Sphere.java +224 -0
- data/src/toxi/geom/SphereIntersectorReflector.java +196 -0
- data/src/toxi/geom/Spline2D.java +349 -0
- data/src/toxi/geom/Spline3D.java +351 -0
- data/src/toxi/geom/SutherlandHodgemanClipper.java +151 -0
- data/src/toxi/geom/Triangle2D.java +422 -0
- data/src/toxi/geom/Triangle3D.java +456 -0
- data/src/toxi/geom/TriangleIntersector.java +105 -0
- data/src/toxi/geom/Vec2D.java +1328 -0
- data/src/toxi/geom/Vec3D.java +1832 -0
- data/src/toxi/geom/Vec4D.java +985 -0
- data/src/toxi/geom/VecMathUtil.java +100 -0
- data/src/toxi/geom/XAxisCylinder.java +64 -0
- data/src/toxi/geom/YAxisCylinder.java +65 -0
- data/src/toxi/geom/ZAxisCylinder.java +64 -0
- data/src/toxi/geom/mesh/BezierPatch.java +200 -0
- data/src/toxi/geom/mesh/BoxSelector.java +62 -0
- data/src/toxi/geom/mesh/DefaultSTLColorModel.java +67 -0
- data/src/toxi/geom/mesh/DefaultSelector.java +50 -0
- data/src/toxi/geom/mesh/Face.java +176 -0
- data/src/toxi/geom/mesh/LaplacianSmooth.java +80 -0
- data/src/toxi/geom/mesh/MaterialiseSTLColorModel.java +150 -0
- data/src/toxi/geom/mesh/Mesh3D.java +224 -0
- data/src/toxi/geom/mesh/MeshIntersector.java +91 -0
- data/src/toxi/geom/mesh/OBJWriter.java +194 -0
- data/src/toxi/geom/mesh/PLYWriter.java +167 -0
- data/src/toxi/geom/mesh/PlaneSelector.java +90 -0
- data/src/toxi/geom/mesh/STLColorModel.java +54 -0
- data/src/toxi/geom/mesh/STLReader.java +185 -0
- data/src/toxi/geom/mesh/STLWriter.java +323 -0
- data/src/toxi/geom/mesh/SphereFunction.java +156 -0
- data/src/toxi/geom/mesh/SphericalHarmonics.java +110 -0
- data/src/toxi/geom/mesh/SuperEllipsoid.java +110 -0
- data/src/toxi/geom/mesh/SurfaceFunction.java +75 -0
- data/src/toxi/geom/mesh/SurfaceMeshBuilder.java +149 -0
- data/src/toxi/geom/mesh/Terrain.java +451 -0
- data/src/toxi/geom/mesh/TriangleMesh.java +1201 -0
- data/src/toxi/geom/mesh/Vertex.java +78 -0
- data/src/toxi/geom/mesh/VertexSelector.java +193 -0
- data/src/toxi/geom/mesh/WEFace.java +100 -0
- data/src/toxi/geom/mesh/WEMeshFilterStrategy.java +51 -0
- data/src/toxi/geom/mesh/WETriangleMesh.java +761 -0
- data/src/toxi/geom/mesh/WEVertex.java +134 -0
- data/src/toxi/geom/mesh/WingedEdge.java +115 -0
- data/src/toxi/geom/mesh/subdiv/CentroidSubdiv.java +37 -0
- data/src/toxi/geom/mesh/subdiv/DisplacementSubdivision.java +85 -0
- data/src/toxi/geom/mesh/subdiv/DualDisplacementSubdivision.java +94 -0
- data/src/toxi/geom/mesh/subdiv/DualSubdivision.java +49 -0
- data/src/toxi/geom/mesh/subdiv/EdgeLengthComparator.java +50 -0
- data/src/toxi/geom/mesh/subdiv/FaceCountComparator.java +51 -0
- data/src/toxi/geom/mesh/subdiv/MidpointDisplacementSubdivision.java +80 -0
- data/src/toxi/geom/mesh/subdiv/MidpointSubdiv.java +42 -0
- data/src/toxi/geom/mesh/subdiv/MidpointSubdivision.java +48 -0
- data/src/toxi/geom/mesh/subdiv/NewSubdivStrategy.java +23 -0
- data/src/toxi/geom/mesh/subdiv/NormalDisplacementSubdivision.java +74 -0
- data/src/toxi/geom/mesh/subdiv/SubdivisionStrategy.java +83 -0
- data/src/toxi/geom/mesh/subdiv/TriSubdivision.java +51 -0
- data/src/toxi/geom/mesh2d/DelaunayTriangle.java +222 -0
- data/src/toxi/geom/mesh2d/DelaunayTriangulation.java +327 -0
- data/src/toxi/geom/mesh2d/DelaunayVertex.java +560 -0
- data/src/toxi/geom/mesh2d/Voronoi.java +149 -0
- data/src/toxi/geom/nurbs/BasicNurbsCurve.java +210 -0
- data/src/toxi/geom/nurbs/BasicNurbsSurface.java +233 -0
- data/src/toxi/geom/nurbs/ControlNet.java +148 -0
- data/src/toxi/geom/nurbs/CurveCreator.java +112 -0
- data/src/toxi/geom/nurbs/CurveUtils.java +259 -0
- data/src/toxi/geom/nurbs/InterpolationException.java +65 -0
- data/src/toxi/geom/nurbs/KnotVector.java +333 -0
- data/src/toxi/geom/nurbs/NurbsCreator.java +815 -0
- data/src/toxi/geom/nurbs/NurbsCurve.java +120 -0
- data/src/toxi/geom/nurbs/NurbsMeshCreator.java +145 -0
- data/src/toxi/geom/nurbs/NurbsSurface.java +147 -0
- data/src/toxi/image/util/Filter8bit.java +331 -0
- data/src/toxi/image/util/TiledFrameExporter.java +162 -0
- data/src/toxi/math/BezierInterpolation.java +102 -0
- data/src/toxi/math/CircularInterpolation.java +88 -0
- data/src/toxi/math/CosineInterpolation.java +51 -0
- data/src/toxi/math/DecimatedInterpolation.java +77 -0
- data/src/toxi/math/ExponentialInterpolation.java +68 -0
- data/src/toxi/math/InterpolateStrategy.java +60 -0
- data/src/toxi/math/Interpolation2D.java +93 -0
- data/src/toxi/math/LinearInterpolation.java +46 -0
- data/src/toxi/math/MathUtils.java +990 -0
- data/src/toxi/math/NonLinearScaleMap.java +101 -0
- data/src/toxi/math/ScaleMap.java +183 -0
- data/src/toxi/math/SigmoidInterpolation.java +78 -0
- data/src/toxi/math/SinCosLUT.java +141 -0
- data/src/toxi/math/ThresholdInterpolation.java +58 -0
- data/src/toxi/math/ZoomLensInterpolation.java +126 -0
- data/src/toxi/math/conversion/UnitTranslator.java +161 -0
- data/src/toxi/math/noise/PerlinNoise.java +281 -0
- data/src/toxi/math/noise/SimplexNoise.java +542 -0
- data/src/toxi/math/waves/AMFMSineWave.java +143 -0
- data/src/toxi/math/waves/AbstractWave.java +248 -0
- data/src/toxi/math/waves/ConstantWave.java +48 -0
- data/src/toxi/math/waves/FMHarmonicSquareWave.java +155 -0
- data/src/toxi/math/waves/FMSawtoothWave.java +144 -0
- data/src/toxi/math/waves/FMSineWave.java +142 -0
- data/src/toxi/math/waves/FMSquareWave.java +143 -0
- data/src/toxi/math/waves/FMTriangleWave.java +126 -0
- data/src/toxi/math/waves/SineWave.java +81 -0
- data/src/toxi/math/waves/Wave2D.java +68 -0
- data/src/toxi/math/waves/WaveState.java +69 -0
- data/src/toxi/music/scale/AbstractScale.java +117 -0
- data/src/toxi/music/scale/GenericScale.java +66 -0
- data/src/toxi/music/scale/MajorScale.java +41 -0
- data/src/toxi/newmesh/AttributedEdge.java +106 -0
- data/src/toxi/newmesh/AttributedFace.java +63 -0
- data/src/toxi/newmesh/IndexedTriangleMesh.java +809 -0
- data/src/toxi/newmesh/MeshAttributeCompiler.java +45 -0
- data/src/toxi/newmesh/MeshFaceNormalCompiler.java +52 -0
- data/src/toxi/newmesh/MeshUVCompiler.java +52 -0
- data/src/toxi/newmesh/MeshVertexColorCompiler.java +49 -0
- data/src/toxi/newmesh/MeshVertexCompiler.java +54 -0
- data/src/toxi/newmesh/MeshVertexNormalCompiler.java +55 -0
- data/src/toxi/newmesh/SpatialIndex.java +78 -0
- data/src/toxi/physics2d/ParticlePath2D.java +100 -0
- data/src/toxi/physics2d/ParticleString2D.java +184 -0
- data/src/toxi/physics2d/PullBackSpring2D.java +51 -0
- data/src/toxi/physics2d/VerletConstrainedSpring2D.java +89 -0
- data/src/toxi/physics2d/VerletMinDistanceSpring2D.java +57 -0
- data/src/toxi/physics2d/VerletParticle2D.java +457 -0
- data/src/toxi/physics2d/VerletPhysics2D.java +448 -0
- data/src/toxi/physics2d/VerletSpring2D.java +181 -0
- data/src/toxi/physics2d/behaviors/AttractionBehavior2D.java +212 -0
- data/src/toxi/physics2d/behaviors/ConstantForceBehavior2D.java +112 -0
- data/src/toxi/physics2d/behaviors/GravityBehavior2D.java +61 -0
- data/src/toxi/physics2d/behaviors/ParticleBehavior2D.java +66 -0
- data/src/toxi/physics2d/constraints/AngularConstraint.java +83 -0
- data/src/toxi/physics2d/constraints/AxisConstraint.java +71 -0
- data/src/toxi/physics2d/constraints/CircularConstraint.java +69 -0
- data/src/toxi/physics2d/constraints/MaxConstraint.java +66 -0
- data/src/toxi/physics2d/constraints/MinConstraint.java +66 -0
- data/src/toxi/physics2d/constraints/ParticleConstraint2D.java +47 -0
- data/src/toxi/physics2d/constraints/PolygonConstraint.java +93 -0
- data/src/toxi/physics2d/constraints/RectConstraint.java +114 -0
- data/src/toxi/physics3d/ParticlePath3D.java +100 -0
- data/src/toxi/physics3d/ParticleString3D.java +184 -0
- data/src/toxi/physics3d/PullBackSpring3D.java +50 -0
- data/src/toxi/physics3d/VerletConstrainedSpring3D.java +88 -0
- data/src/toxi/physics3d/VerletMinDistanceSpring3D.java +56 -0
- data/src/toxi/physics3d/VerletParticle3D.java +385 -0
- data/src/toxi/physics3d/VerletPhysics3D.java +417 -0
- data/src/toxi/physics3d/VerletSpring3D.java +180 -0
- data/src/toxi/physics3d/behaviors/AttractionBehavior3D.java +182 -0
- data/src/toxi/physics3d/behaviors/ConstantForceBehavior3D.java +92 -0
- data/src/toxi/physics3d/behaviors/GravityBehavior3D.java +61 -0
- data/src/toxi/physics3d/behaviors/ParticleBehavior3D.java +52 -0
- data/src/toxi/physics3d/constraints/AxisConstraint.java +68 -0
- data/src/toxi/physics3d/constraints/BoxConstraint.java +121 -0
- data/src/toxi/physics3d/constraints/CylinderConstraint.java +87 -0
- data/src/toxi/physics3d/constraints/MaxConstraint.java +65 -0
- data/src/toxi/physics3d/constraints/MinConstraint.java +65 -0
- data/src/toxi/physics3d/constraints/ParticleConstraint3D.java +49 -0
- data/src/toxi/physics3d/constraints/PlaneConstraint.java +78 -0
- data/src/toxi/physics3d/constraints/SoftBoxConstraint.java +87 -0
- data/src/toxi/physics3d/constraints/SphereConstraint.java +108 -0
- data/src/toxi/processing/ArrowModifier.java +116 -0
- data/src/toxi/processing/DashedLineModifier.java +48 -0
- data/src/toxi/processing/DeltaOrientationMapper.java +57 -0
- data/src/toxi/processing/Line2DRenderModifier.java +18 -0
- data/src/toxi/processing/MeshToVBO.java +127 -0
- data/src/toxi/processing/NormalMapper.java +18 -0
- data/src/toxi/processing/POVInterface.java +121 -0
- data/src/toxi/processing/POVMesh.java +219 -0
- data/src/toxi/processing/POVWriter.java +460 -0
- data/src/toxi/processing/RCOpaque.java +77 -0
- data/src/toxi/processing/RCTransp.java +78 -0
- data/src/toxi/processing/TextureBuilder.java +232 -0
- data/src/toxi/processing/Textures.java +110 -0
- data/src/toxi/processing/ToxiclibsSupport.java +1239 -0
- data/src/toxi/processing/Tracing.java +25 -0
- data/src/toxi/processing/XYZNormalMapper.java +30 -0
- data/src/toxi/sim/automata/CAMatrix.java +297 -0
- data/src/toxi/sim/automata/CARule.java +76 -0
- data/src/toxi/sim/automata/CARule2D.java +354 -0
- data/src/toxi/sim/automata/CAWolfram1D.java +309 -0
- data/src/toxi/sim/automata/EvolvableMatrix.java +61 -0
- data/src/toxi/sim/automata/MatrixEvolver.java +42 -0
- data/src/toxi/sim/dla/BottomUpOrder.java +76 -0
- data/src/toxi/sim/dla/DLA.java +497 -0
- data/src/toxi/sim/dla/DLAConfiguration.java +364 -0
- data/src/toxi/sim/dla/DLAEventAdapter.java +64 -0
- data/src/toxi/sim/dla/DLAEventListener.java +57 -0
- data/src/toxi/sim/dla/DLAGuideLines.java +219 -0
- data/src/toxi/sim/dla/DLAParticle.java +102 -0
- data/src/toxi/sim/dla/DLASegment.java +88 -0
- data/src/toxi/sim/dla/PipelineOrder.java +50 -0
- data/src/toxi/sim/dla/RadialDistanceOrder.java +92 -0
- data/src/toxi/sim/erosion/ErosionFunction.java +122 -0
- data/src/toxi/sim/erosion/TalusAngleErosion.java +145 -0
- data/src/toxi/sim/erosion/ThermalErosion.java +75 -0
- data/src/toxi/sim/fluids/FluidSolver2D.java +762 -0
- data/src/toxi/sim/fluids/FluidSolver3D.java +326 -0
- data/src/toxi/sim/grayscott/GrayScott.java +469 -0
- data/src/toxi/util/DateUtils.java +141 -0
- data/src/toxi/util/FileSequenceDescriptor.java +181 -0
- data/src/toxi/util/FileUtils.java +467 -0
- data/src/toxi/util/datatypes/ArraySet.java +128 -0
- data/src/toxi/util/datatypes/ArrayUtil.java +404 -0
- data/src/toxi/util/datatypes/BiasedDoubleRange.java +141 -0
- data/src/toxi/util/datatypes/BiasedFloatRange.java +141 -0
- data/src/toxi/util/datatypes/BiasedIntegerRange.java +141 -0
- data/src/toxi/util/datatypes/DoubleRange.java +251 -0
- data/src/toxi/util/datatypes/FloatRange.java +251 -0
- data/src/toxi/util/datatypes/GenericSet.java +215 -0
- data/src/toxi/util/datatypes/IntegerRange.java +247 -0
- data/src/toxi/util/datatypes/IntegerSet.java +149 -0
- data/src/toxi/util/datatypes/ItemIndex.java +72 -0
- data/src/toxi/util/datatypes/SingletonRegistry.java +91 -0
- data/src/toxi/util/datatypes/TypedProperties.java +291 -0
- data/src/toxi/util/datatypes/UndirectedGraph.java +134 -0
- data/src/toxi/util/datatypes/UniqueItemIndex.java +223 -0
- data/src/toxi/util/datatypes/WeightedRandomEntry.java +76 -0
- data/src/toxi/util/datatypes/WeightedRandomSet.java +125 -0
- data/src/toxi/util/events/EventDispatcher.java +86 -0
- data/src/toxi/volume/AdditiveBrush.java +19 -0
- data/src/toxi/volume/ArrayIsoSurface.java +297 -0
- data/src/toxi/volume/BoxBrush.java +100 -0
- data/src/toxi/volume/BrushMode.java +16 -0
- data/src/toxi/volume/HashIsoSurface.java +354 -0
- data/src/toxi/volume/IsoSurface.java +59 -0
- data/src/toxi/volume/MarchingCubesIndex.java +312 -0
- data/src/toxi/volume/MeshLatticeBuilder.java +358 -0
- data/src/toxi/volume/MeshVoxelizer.java +216 -0
- data/src/toxi/volume/MultiplyBrush.java +20 -0
- data/src/toxi/volume/PeakBrush.java +21 -0
- data/src/toxi/volume/ReplaceBrush.java +19 -0
- data/src/toxi/volume/RoundBrush.java +113 -0
- data/src/toxi/volume/VolumetricBrush.java +160 -0
- data/src/toxi/volume/VolumetricHashMap.java +179 -0
- data/src/toxi/volume/VolumetricSpace.java +195 -0
- data/src/toxi/volume/VolumetricSpaceArray.java +214 -0
- data/toxiclibs.gemspec +28 -0
- metadata +442 -31
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/*
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* __ .__ .__ ._____.
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* _/ |_ _______ __|__| ____ | | |__\_ |__ ______
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* \ __\/ _ \ \/ / |/ ___\| | | || __ \ / ___/
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* | | ( <_> > <| \ \___| |_| || \_\ \\___ \
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* |__| \____/__/\_ \__|\___ >____/__||___ /____ >
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* \/ \/ \/ \/
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*
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* Copyright (c) 2006-2011 Karsten Schmidt
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* http://creativecommons.org/licenses/LGPL/2.1/
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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package toxi.geom.mesh;
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import java.io.OutputStream;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import toxi.geom.AABB;
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import toxi.geom.Intersector3D;
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import toxi.geom.IsectData3D;
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import toxi.geom.Matrix4x4;
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import toxi.geom.Quaternion;
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import toxi.geom.Ray3D;
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import toxi.geom.ReadonlyVec3D;
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import toxi.geom.Sphere;
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import toxi.geom.Triangle3D;
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import toxi.geom.TriangleIntersector;
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import toxi.geom.Vec2D;
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import toxi.geom.Vec3D;
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import toxi.math.MathUtils;
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/**
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* An extensible class to dynamically build, manipulate & export triangle
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* meshes. Meshes are built face by face. This implementation automatically
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* re-uses existing vertices and can generate smooth vertex normals. Vertice and
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* face lists are directly accessible for speed & convenience.
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*/
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public class TriangleMesh implements Mesh3D, Intersector3D {
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/**
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* Default size for vertex list
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*/
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public static final int DEFAULT_NUM_VERTICES = 1000;
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/**
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* Default size for face list
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*/
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public static final int DEFAULT_NUM_FACES = 3000;
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/**
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* Default stride setting used for serializing mesh properties into arrays.
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*/
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public static final int DEFAULT_STRIDE = 4;
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/**
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*
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*/
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protected static final Logger logger = Logger.getLogger(TriangleMesh.class
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.getName());
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/**
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* Mesh name
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*/
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public String name;
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/**
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* Vertex buffer & lookup index when adding new faces
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*/
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public LinkedHashMap<Vec3D, Vertex> vertices;
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/**
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* Face list
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*/
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public ArrayList<Face> faces;
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/**
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*
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*/
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protected AABB bounds;
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/**
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*
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*/
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protected Vec3D centroid = new Vec3D();
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/**
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*
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*/
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protected int numVertices;
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/**
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*
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*/
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protected int numFaces;
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/**
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*
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*/
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protected Matrix4x4 matrix = new Matrix4x4();
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/**
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*
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*/
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protected TriangleIntersector intersector = new TriangleIntersector();
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/**
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*
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*/
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protected int uniqueVertexID;
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/**
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*
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*/
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public TriangleMesh() {
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this("untitled");
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}
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/**
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* Creates a new mesh instance with initial default buffer sizes.
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*
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* @param name
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* mesh name
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*/
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public TriangleMesh(String name) {
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this(name, DEFAULT_NUM_VERTICES, DEFAULT_NUM_FACES);
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}
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/**
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* Creates a new mesh instance with the given initial buffer sizes. These
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* numbers are no limits and the mesh can be smaller or grow later on.
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* They're only used to initialise the underlying collections.
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*
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* @param name
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* mesh name
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* @param numV
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* initial vertex buffer size
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* @param numF
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* initial face list size
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*/
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public TriangleMesh(String name, int numV, int numF) {
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init(name, numV, numF);
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}
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@Override
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public TriangleMesh addFace(Vec3D a, Vec3D b, Vec3D c) {
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return addFace(a, b, c, null, null, null, null);
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}
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@Override
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public TriangleMesh addFace(Vec3D a, Vec3D b, Vec3D c, Vec2D uvA,
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Vec2D uvB, Vec2D uvC) {
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return addFace(a, b, c, null, uvA, uvB, uvC);
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}
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/**
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*
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* @param a
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* @param b
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* @param c
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* @param n
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* @return
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*/
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@Override
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public TriangleMesh addFace(Vec3D a, Vec3D b, Vec3D c, Vec3D n) {
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return addFace(a, b, c, n, null, null, null);
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}
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/**
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*
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* @param a
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* @param b
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* @param c
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* @param n
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* @param uvA
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* @param uvB
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* @param uvC
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* @return
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*/
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@Override
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public TriangleMesh addFace(Vec3D a, Vec3D b, Vec3D c, Vec3D n, Vec2D uvA,
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Vec2D uvB, Vec2D uvC) {
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Vertex va = checkVertex(a);
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Vertex vb = checkVertex(b);
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Vertex vc = checkVertex(c);
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if (va.id == vb.id || va.id == vc.id || vb.id == vc.id) {
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if (logger.isLoggable(Level.FINE)) {
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logger.log(Level.FINE, "ignorning invalid face: {0},{1},{2}", new Object[]{a, b, c});
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}
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} else {
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if (n != null) {
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Vec3D nc = va.sub(vc).crossSelf(va.sub(vb));
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if (n.dot(nc) < 0) {
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Vertex t = va;
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va = vb;
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vb = t;
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}
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}
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Face f = new Face(va, vb, vc, uvA, uvB, uvC);
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faces.add(f);
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numFaces++;
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}
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return this;
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}
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/**
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* Adds all faces from the given mesh to this one.
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*
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* @param m
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* source mesh instance
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* @return
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*/
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@Override
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public TriangleMesh addMesh(Mesh3D m) {
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m.getFaces().stream().forEach((f) -> {
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addFace(f.a, f.b, f.c, f.uvA, f.uvB, f.uvC);
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});
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return this;
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}
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@Override
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public AABB center(ReadonlyVec3D origin) {
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computeCentroid();
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Vec3D delta = origin != null ? origin.sub(centroid) : centroid
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.getInverted();
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vertices.values().stream().forEach((v) -> {
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v.addSelf(delta);
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});
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getBoundingBox();
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return bounds;
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}
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private Vertex checkVertex(Vec3D v) {
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Vertex vertex = vertices.get(v);
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if (vertex == null) {
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vertex = createVertex(v, uniqueVertexID++);
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vertices.put(vertex, vertex);
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numVertices++;
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}
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return vertex;
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}
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/**
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* Clears all counters, and vertex & face buffers.
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*/
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@Override
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public TriangleMesh clear() {
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vertices.clear();
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faces.clear();
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bounds = null;
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numVertices = 0;
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numFaces = 0;
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uniqueVertexID = 0;
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return this;
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}
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@Override
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public Vec3D computeCentroid() {
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centroid.clear();
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vertices.values().stream().forEach((v) -> {
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centroid.addSelf(v);
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});
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return centroid.scaleSelf(1f / numVertices).copy();
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}
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/**
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* Re-calculates all face normals.
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*/
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@Override
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public TriangleMesh computeFaceNormals() {
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faces.stream().forEach((f) -> {
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f.computeNormal();
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});
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return this;
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}
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/**
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* Computes the smooth vertex normals for the entire mesh.
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*/
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@Override
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public TriangleMesh computeVertexNormals() {
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vertices.values().stream().forEach((v) -> {
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v.clearNormal();
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});
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faces.stream().map((f) -> {
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f.a.addFaceNormal(f.normal);
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return f;
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}).map((f) -> {
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f.b.addFaceNormal(f.normal);
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return f;
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}).forEach((f) -> {
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f.c.addFaceNormal(f.normal);
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});
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vertices.values().stream().forEach((v) -> {
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v.computeNormal();
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});
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return this;
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}
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/**
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* Creates a deep clone of the mesh. The new mesh name will have "-copy" as
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* suffix.
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*
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* @return new mesh instance
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*/
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public TriangleMesh copy() {
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TriangleMesh m = new TriangleMesh(name + "-copy", numVertices, numFaces);
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faces.stream().forEach((f) -> {
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m.addFace(f.a, f.b, f.c, f.normal, f.uvA, f.uvB, f.uvC);
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});
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return m;
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}
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/**
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*
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* @param v
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* @param id
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* @return
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*/
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protected Vertex createVertex(Vec3D v, int id) {
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return new Vertex(v, id);
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}
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@Override
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public TriangleMesh faceOutwards() {
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computeCentroid();
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|
+
faces.stream().forEach((f) -> {
|
347
|
+
Vec3D n = f.getCentroid().sub(centroid);
|
348
|
+
float dot = n.dot(f.normal);
|
349
|
+
if (dot < 0) {
|
350
|
+
f.flipVertexOrder();
|
351
|
+
}
|
352
|
+
});
|
353
|
+
return this;
|
354
|
+
}
|
355
|
+
|
356
|
+
@Override
|
357
|
+
public TriangleMesh flipVertexOrder() {
|
358
|
+
faces.stream().map((f) -> {
|
359
|
+
Vertex t = f.a;
|
360
|
+
f.a = f.b;
|
361
|
+
f.b = t;
|
362
|
+
return f;
|
363
|
+
}).map((f) -> {
|
364
|
+
Vec2D tuv = f.uvA;
|
365
|
+
f.uvA = f.uvB;
|
366
|
+
f.uvB = tuv;
|
367
|
+
return f;
|
368
|
+
}).forEach((f) -> {
|
369
|
+
f.normal.invert();
|
370
|
+
});
|
371
|
+
return this;
|
372
|
+
}
|
373
|
+
|
374
|
+
@Override
|
375
|
+
public TriangleMesh flipYAxis() {
|
376
|
+
transform(new Matrix4x4().scaleSelf(1, -1, 1));
|
377
|
+
flipVertexOrder();
|
378
|
+
return this;
|
379
|
+
}
|
380
|
+
|
381
|
+
@Override
|
382
|
+
public AABB getBoundingBox() {
|
383
|
+
final Vec3D minBounds = Vec3D.MAX_VALUE.copy();
|
384
|
+
final Vec3D maxBounds = Vec3D.NEG_MAX_VALUE.copy();
|
385
|
+
vertices.values().stream().map((v) -> {
|
386
|
+
minBounds.minSelf(v);
|
387
|
+
return v;
|
388
|
+
}).forEach((v) -> {
|
389
|
+
maxBounds.maxSelf(v);
|
390
|
+
});
|
391
|
+
bounds = AABB.fromMinMax(minBounds, maxBounds);
|
392
|
+
return bounds;
|
393
|
+
}
|
394
|
+
|
395
|
+
@Override
|
396
|
+
public Sphere getBoundingSphere() {
|
397
|
+
float radius = 0;
|
398
|
+
computeCentroid();
|
399
|
+
for (Vertex v : vertices.values()) {
|
400
|
+
radius = MathUtils.max(radius, v.distanceToSquared(centroid));
|
401
|
+
}
|
402
|
+
return new Sphere(centroid, (float) Math.sqrt(radius));
|
403
|
+
}
|
404
|
+
|
405
|
+
/**
|
406
|
+
*
|
407
|
+
* @param p
|
408
|
+
* @return
|
409
|
+
*/
|
410
|
+
@Override
|
411
|
+
public Vertex getClosestVertexToPoint(ReadonlyVec3D p) {
|
412
|
+
Vertex closest = null;
|
413
|
+
float minDist = Float.MAX_VALUE;
|
414
|
+
for (Vertex v : vertices.values()) {
|
415
|
+
float d = v.distanceToSquared(p);
|
416
|
+
if (d < minDist) {
|
417
|
+
closest = v;
|
418
|
+
minDist = d;
|
419
|
+
}
|
420
|
+
}
|
421
|
+
return closest;
|
422
|
+
}
|
423
|
+
|
424
|
+
/**
|
425
|
+
* Creates an array of unravelled normal coordinates. For each vertex the
|
426
|
+
* normal vector of its parent face is used. This is a convienence
|
427
|
+
* invocation of {@link #getFaceNormalsAsArray(float[], int, int)} with a
|
428
|
+
* default stride = 4.
|
429
|
+
*
|
430
|
+
* @return array of xyz normal coords
|
431
|
+
*/
|
432
|
+
public float[] getFaceNormalsAsArray() {
|
433
|
+
return getFaceNormalsAsArray(null, 0, DEFAULT_STRIDE);
|
434
|
+
}
|
435
|
+
|
436
|
+
/**
|
437
|
+
* Creates an array of unravelled normal coordinates. For each vertex the
|
438
|
+
* normal vector of its parent face is used. This method can be used to
|
439
|
+
* translate the internal mesh data structure into a format suitable for
|
440
|
+
* OpenGL Vertex Buffer Objects (by choosing stride=4). For more detail,
|
441
|
+
* please see {@link #getMeshAsVertexArray(float[], int, int)}
|
442
|
+
*
|
443
|
+
* @see #getMeshAsVertexArray(float[], int, int)
|
444
|
+
*
|
445
|
+
* @param normals
|
446
|
+
* existing float array or null to automatically create one
|
447
|
+
* @param offset
|
448
|
+
* start index in array to place normals
|
449
|
+
* @param stride
|
450
|
+
* stride/alignment setting for individual coordinates (min value
|
451
|
+
* = 3)
|
452
|
+
* @return array of xyz normal coords
|
453
|
+
*/
|
454
|
+
public float[] getFaceNormalsAsArray(float[] normals, int offset, int stride) {
|
455
|
+
stride = MathUtils.max(stride, 3);
|
456
|
+
if (normals == null) {
|
457
|
+
normals = new float[faces.size() * 3 * stride];
|
458
|
+
}
|
459
|
+
int i = offset;
|
460
|
+
for (Face f : faces) {
|
461
|
+
normals[i] = f.normal.x;
|
462
|
+
normals[i + 1] = f.normal.y;
|
463
|
+
normals[i + 2] = f.normal.z;
|
464
|
+
i += stride;
|
465
|
+
normals[i] = f.normal.x;
|
466
|
+
normals[i + 1] = f.normal.y;
|
467
|
+
normals[i + 2] = f.normal.z;
|
468
|
+
i += stride;
|
469
|
+
normals[i] = f.normal.x;
|
470
|
+
normals[i + 1] = f.normal.y;
|
471
|
+
normals[i + 2] = f.normal.z;
|
472
|
+
i += stride;
|
473
|
+
}
|
474
|
+
return normals;
|
475
|
+
}
|
476
|
+
|
477
|
+
/**
|
478
|
+
*
|
479
|
+
* @return
|
480
|
+
*/
|
481
|
+
@Override
|
482
|
+
public List<Face> getFaces() {
|
483
|
+
return faces;
|
484
|
+
}
|
485
|
+
|
486
|
+
/**
|
487
|
+
* Builds an array of vertex indices of all faces. Each vertex ID
|
488
|
+
* corresponds to its position in the {@link #vertices} HashMap. The
|
489
|
+
* resulting array will be 3 times the face count.
|
490
|
+
*
|
491
|
+
* @return array of vertex indices
|
492
|
+
*/
|
493
|
+
public int[] getFacesAsArray() {
|
494
|
+
int[] faceList = new int[faces.size() * 3];
|
495
|
+
int i = 0;
|
496
|
+
for (Face f : faces) {
|
497
|
+
faceList[i++] = f.a.id;
|
498
|
+
faceList[i++] = f.b.id;
|
499
|
+
faceList[i++] = f.c.id;
|
500
|
+
}
|
501
|
+
return faceList;
|
502
|
+
}
|
503
|
+
|
504
|
+
@Override
|
505
|
+
public IsectData3D getIntersectionData() {
|
506
|
+
return intersector.getIntersectionData();
|
507
|
+
}
|
508
|
+
|
509
|
+
/**
|
510
|
+
* Creates an array of unravelled vertex coordinates for all faces using a
|
511
|
+
* stride setting of 4, resulting in a serialized version of all mesh vertex
|
512
|
+
* coordinates suitable for VBOs.
|
513
|
+
*
|
514
|
+
* @see #getMeshAsVertexArray(float[], int, int)
|
515
|
+
* @return float array of vertex coordinates
|
516
|
+
*/
|
517
|
+
public float[] getMeshAsVertexArray() {
|
518
|
+
return getMeshAsVertexArray(null, 0, DEFAULT_STRIDE);
|
519
|
+
}
|
520
|
+
|
521
|
+
/**
|
522
|
+
* Creates an array of unravelled vertex coordinates for all faces. This
|
523
|
+
* method can be used to translate the internal mesh data structure into a
|
524
|
+
* format suitable for OpenGL Vertex Buffer Objects (by choosing stride=4).
|
525
|
+
* The order of the array will be as follows:
|
526
|
+
*
|
527
|
+
* <ul>
|
528
|
+
* <li>Face 1:
|
529
|
+
* <ul>
|
530
|
+
* <li>Vertex #1
|
531
|
+
* <ul>
|
532
|
+
* <li>x</li>
|
533
|
+
* <li>y</li>
|
534
|
+
* <li>z</li>
|
535
|
+
* <li>[optional empty indices to match stride setting]</li>
|
536
|
+
* </ul>
|
537
|
+
* </li>
|
538
|
+
* <li>Vertex #2
|
539
|
+
* <ul>
|
540
|
+
* <li>x</li>
|
541
|
+
* <li>y</li>
|
542
|
+
* <li>z</li>
|
543
|
+
* <li>[optional empty indices to match stride setting]</li>
|
544
|
+
* </ul>
|
545
|
+
* </li>
|
546
|
+
* <li>Vertex #3
|
547
|
+
* <ul>
|
548
|
+
* <li>x</li>
|
549
|
+
* <li>y</li>
|
550
|
+
* <li>z</li>
|
551
|
+
* <li>[optional empty indices to match stride setting]</li>
|
552
|
+
* </ul>
|
553
|
+
* </li>
|
554
|
+
* </ul>
|
555
|
+
* <li>Face 2:
|
556
|
+
* <ul>
|
557
|
+
* <li>Vertex #1</li>
|
558
|
+
* <li>...etc.</li>
|
559
|
+
* </ul>
|
560
|
+
* </ul>
|
561
|
+
*
|
562
|
+
* @param verts
|
563
|
+
* an existing target array or null to automatically create one
|
564
|
+
* @param offset
|
565
|
+
* start index in arrtay to place vertices
|
566
|
+
* @param stride
|
567
|
+
* stride/alignment setting for individual coordinates
|
568
|
+
* @return array of xyz vertex coords
|
569
|
+
*/
|
570
|
+
public float[] getMeshAsVertexArray(float[] verts, int offset, int stride) {
|
571
|
+
stride = MathUtils.max(stride, 3);
|
572
|
+
if (verts == null) {
|
573
|
+
verts = new float[faces.size() * 3 * stride];
|
574
|
+
}
|
575
|
+
int i = offset;
|
576
|
+
for (Face f : faces) {
|
577
|
+
verts[i] = f.a.x;
|
578
|
+
verts[i + 1] = f.a.y;
|
579
|
+
verts[i + 2] = f.a.z;
|
580
|
+
i += stride;
|
581
|
+
verts[i] = f.b.x;
|
582
|
+
verts[i + 1] = f.b.y;
|
583
|
+
verts[i + 2] = f.b.z;
|
584
|
+
i += stride;
|
585
|
+
verts[i] = f.c.x;
|
586
|
+
verts[i + 1] = f.c.y;
|
587
|
+
verts[i + 2] = f.c.z;
|
588
|
+
i += stride;
|
589
|
+
}
|
590
|
+
return verts;
|
591
|
+
}
|
592
|
+
|
593
|
+
/**
|
594
|
+
*
|
595
|
+
* @return
|
596
|
+
*/
|
597
|
+
public float[] getNormalsForUniqueVerticesAsArray() {
|
598
|
+
float[] normals = new float[numVertices * 3];
|
599
|
+
int i = 0;
|
600
|
+
for (Vertex v : vertices.values()) {
|
601
|
+
normals[i++] = v.normal.x;
|
602
|
+
normals[i++] = v.normal.y;
|
603
|
+
normals[i++] = v.normal.z;
|
604
|
+
}
|
605
|
+
return normals;
|
606
|
+
}
|
607
|
+
|
608
|
+
@Override
|
609
|
+
public int getNumFaces() {
|
610
|
+
return numFaces;
|
611
|
+
}
|
612
|
+
|
613
|
+
@Override
|
614
|
+
public int getNumVertices() {
|
615
|
+
return numVertices;
|
616
|
+
}
|
617
|
+
|
618
|
+
/**
|
619
|
+
*
|
620
|
+
* @param axis
|
621
|
+
* @param theta
|
622
|
+
* @return
|
623
|
+
*/
|
624
|
+
public TriangleMesh getRotatedAroundAxis(Vec3D axis, float theta) {
|
625
|
+
return copy().rotateAroundAxis(axis, theta);
|
626
|
+
}
|
627
|
+
|
628
|
+
/**
|
629
|
+
*
|
630
|
+
* @param theta
|
631
|
+
* @return
|
632
|
+
*/
|
633
|
+
public TriangleMesh getRotatedX(float theta) {
|
634
|
+
return copy().rotateX(theta);
|
635
|
+
}
|
636
|
+
|
637
|
+
/**
|
638
|
+
*
|
639
|
+
* @param theta
|
640
|
+
* @return
|
641
|
+
*/
|
642
|
+
public TriangleMesh getRotatedY(float theta) {
|
643
|
+
return copy().rotateY(theta);
|
644
|
+
}
|
645
|
+
|
646
|
+
/**
|
647
|
+
*
|
648
|
+
* @param theta
|
649
|
+
* @return
|
650
|
+
*/
|
651
|
+
public TriangleMesh getRotatedZ(float theta) {
|
652
|
+
return copy().rotateZ(theta);
|
653
|
+
}
|
654
|
+
|
655
|
+
/**
|
656
|
+
*
|
657
|
+
* @param scale
|
658
|
+
* @return
|
659
|
+
*/
|
660
|
+
public TriangleMesh getScaled(float scale) {
|
661
|
+
return copy().scale(scale);
|
662
|
+
}
|
663
|
+
|
664
|
+
/**
|
665
|
+
*
|
666
|
+
* @param scale
|
667
|
+
* @return
|
668
|
+
*/
|
669
|
+
public TriangleMesh getScaled(Vec3D scale) {
|
670
|
+
return copy().scale(scale);
|
671
|
+
}
|
672
|
+
|
673
|
+
/**
|
674
|
+
*
|
675
|
+
* @param trans
|
676
|
+
* @return
|
677
|
+
*/
|
678
|
+
public TriangleMesh getTranslated(Vec3D trans) {
|
679
|
+
return copy().translate(trans);
|
680
|
+
}
|
681
|
+
|
682
|
+
/**
|
683
|
+
*
|
684
|
+
* @return
|
685
|
+
*/
|
686
|
+
public float[] getUniqueVerticesAsArray() {
|
687
|
+
float[] verts = new float[numVertices * 3];
|
688
|
+
int i = 0;
|
689
|
+
for (Vertex v : vertices.values()) {
|
690
|
+
verts[i++] = v.x;
|
691
|
+
verts[i++] = v.y;
|
692
|
+
verts[i++] = v.z;
|
693
|
+
}
|
694
|
+
return verts;
|
695
|
+
}
|
696
|
+
|
697
|
+
/**
|
698
|
+
*
|
699
|
+
* @param v
|
700
|
+
* @return
|
701
|
+
*/
|
702
|
+
public Vertex getVertexAtPoint(Vec3D v) {
|
703
|
+
return vertices.get(v);
|
704
|
+
}
|
705
|
+
|
706
|
+
/**
|
707
|
+
*
|
708
|
+
* @param id
|
709
|
+
* @return
|
710
|
+
*/
|
711
|
+
public Vertex getVertexForID(int id) {
|
712
|
+
Vertex vertex = null;
|
713
|
+
for (Vertex v : vertices.values()) {
|
714
|
+
if (v.id == id) {
|
715
|
+
vertex = v;
|
716
|
+
break;
|
717
|
+
}
|
718
|
+
}
|
719
|
+
return vertex;
|
720
|
+
}
|
721
|
+
|
722
|
+
/**
|
723
|
+
* Creates an array of unravelled vertex normal coordinates for all faces.
|
724
|
+
* Uses default stride = 4.
|
725
|
+
*
|
726
|
+
* @see #getVertexNormalsAsArray(float[], int, int)
|
727
|
+
* @return array of xyz normal coords
|
728
|
+
*/
|
729
|
+
public float[] getVertexNormalsAsArray() {
|
730
|
+
return getVertexNormalsAsArray(null, 0, DEFAULT_STRIDE);
|
731
|
+
}
|
732
|
+
|
733
|
+
/**
|
734
|
+
* Creates an array of unravelled vertex normal coordinates for all faces.
|
735
|
+
* This method can be used to translate the internal mesh data structure
|
736
|
+
* into a format suitable for OpenGL Vertex Buffer Objects (by choosing
|
737
|
+
* stride=4). For more detail, please see
|
738
|
+
* {@link #getMeshAsVertexArray(float[], int, int)}
|
739
|
+
*
|
740
|
+
* @see #getMeshAsVertexArray(float[], int, int)
|
741
|
+
*
|
742
|
+
* @param normals
|
743
|
+
* existing float array or null to automatically create one
|
744
|
+
* @param offset
|
745
|
+
* start index in array to place normals
|
746
|
+
* @param stride
|
747
|
+
* stride/alignment setting for individual coordinates (min value
|
748
|
+
* = 3)
|
749
|
+
* @return array of xyz normal coords
|
750
|
+
*/
|
751
|
+
public float[] getVertexNormalsAsArray(float[] normals, int offset,
|
752
|
+
int stride) {
|
753
|
+
stride = MathUtils.max(stride, 3);
|
754
|
+
if (normals == null) {
|
755
|
+
normals = new float[faces.size() * 3 * stride];
|
756
|
+
}
|
757
|
+
int i = offset;
|
758
|
+
for (Face f : faces) {
|
759
|
+
normals[i] = f.a.normal.x;
|
760
|
+
normals[i + 1] = f.a.normal.y;
|
761
|
+
normals[i + 2] = f.a.normal.z;
|
762
|
+
i += stride;
|
763
|
+
normals[i] = f.b.normal.x;
|
764
|
+
normals[i + 1] = f.b.normal.y;
|
765
|
+
normals[i + 2] = f.b.normal.z;
|
766
|
+
i += stride;
|
767
|
+
normals[i] = f.c.normal.x;
|
768
|
+
normals[i + 1] = f.c.normal.y;
|
769
|
+
normals[i + 2] = f.c.normal.z;
|
770
|
+
i += stride;
|
771
|
+
}
|
772
|
+
return normals;
|
773
|
+
}
|
774
|
+
|
775
|
+
/**
|
776
|
+
*
|
777
|
+
* @return
|
778
|
+
*/
|
779
|
+
@Override
|
780
|
+
public Collection<Vertex> getVertices() {
|
781
|
+
return vertices.values();
|
782
|
+
}
|
783
|
+
|
784
|
+
/**
|
785
|
+
*
|
786
|
+
* @param stl
|
787
|
+
* @param useFlippedY
|
788
|
+
*/
|
789
|
+
protected void handleSaveAsSTL(STLWriter stl, boolean useFlippedY) {
|
790
|
+
if (useFlippedY) {
|
791
|
+
stl.setScale(new Vec3D(1, -1, 1));
|
792
|
+
faces.stream().forEach((f) -> {
|
793
|
+
stl.face(f.a, f.b, f.c, f.normal, STLWriter.DEFAULT_RGB);
|
794
|
+
});
|
795
|
+
} else {
|
796
|
+
faces.stream().forEach((f) -> {
|
797
|
+
stl.face(f.b, f.a, f.c, f.normal, STLWriter.DEFAULT_RGB);
|
798
|
+
});
|
799
|
+
}
|
800
|
+
stl.endSave();
|
801
|
+
logger.log(Level.INFO, "{0} faces written", numFaces);
|
802
|
+
}
|
803
|
+
|
804
|
+
/**
|
805
|
+
*
|
806
|
+
* @param name
|
807
|
+
* @param numV
|
808
|
+
* @param numF
|
809
|
+
* @return
|
810
|
+
*/
|
811
|
+
@Override
|
812
|
+
public TriangleMesh init(String name, int numV, int numF) {
|
813
|
+
setName(name);
|
814
|
+
vertices = new LinkedHashMap<>(numV, 1.5f, false);
|
815
|
+
faces = new ArrayList<>(numF);
|
816
|
+
return this;
|
817
|
+
}
|
818
|
+
|
819
|
+
@Override
|
820
|
+
public boolean intersectsRay(Ray3D ray) {
|
821
|
+
Triangle3D tri = intersector.getTriangle();
|
822
|
+
return faces.stream().map((f) -> {
|
823
|
+
tri.set(f.a, f.b, f.c);
|
824
|
+
return f;
|
825
|
+
}).anyMatch((_item) -> (intersector.intersectsRay(ray)));
|
826
|
+
}
|
827
|
+
|
828
|
+
/**
|
829
|
+
*
|
830
|
+
* @param f
|
831
|
+
* @param size
|
832
|
+
* @return
|
833
|
+
*/
|
834
|
+
public Triangle3D perforateFace(Face f, float size) {
|
835
|
+
Vec3D centrd = f.getCentroid();
|
836
|
+
float d = 1 - size;
|
837
|
+
Vec3D a2 = f.a.interpolateTo(centrd, d);
|
838
|
+
Vec3D b2 = f.b.interpolateTo(centrd, d);
|
839
|
+
Vec3D c2 = f.c.interpolateTo(centrd, d);
|
840
|
+
removeFace(f);
|
841
|
+
addFace(f.a, b2, a2);
|
842
|
+
addFace(f.a, f.b, b2);
|
843
|
+
addFace(f.b, c2, b2);
|
844
|
+
addFace(f.b, f.c, c2);
|
845
|
+
addFace(f.c, a2, c2);
|
846
|
+
addFace(f.c, f.a, a2);
|
847
|
+
return new Triangle3D(a2, b2, c2);
|
848
|
+
}
|
849
|
+
|
850
|
+
/**
|
851
|
+
* Rotates the mesh in such a way so that its "forward" axis is aligned with
|
852
|
+
* the given direction. This version uses the positive Z-axis as default
|
853
|
+
* forward direction.
|
854
|
+
*
|
855
|
+
* @param dir
|
856
|
+
* new target direction to point in
|
857
|
+
* @return itself
|
858
|
+
*/
|
859
|
+
public TriangleMesh pointTowards(ReadonlyVec3D dir) {
|
860
|
+
return transform(Quaternion.getAlignmentQuat(dir, Vec3D.Z_AXIS)
|
861
|
+
.toMatrix4x4(matrix), true);
|
862
|
+
}
|
863
|
+
|
864
|
+
/**
|
865
|
+
* Rotates the mesh in such a way so that its "forward" axis is aligned with
|
866
|
+
* the given direction. This version allows to specify the forward
|
867
|
+
* direction.
|
868
|
+
*
|
869
|
+
* @param dir
|
870
|
+
* new target direction to point in
|
871
|
+
* @param forward
|
872
|
+
* current forward axis
|
873
|
+
* @return itself
|
874
|
+
*/
|
875
|
+
public TriangleMesh pointTowards(ReadonlyVec3D dir, ReadonlyVec3D forward) {
|
876
|
+
return transform(
|
877
|
+
Quaternion.getAlignmentQuat(dir, forward).toMatrix4x4(matrix),
|
878
|
+
true);
|
879
|
+
}
|
880
|
+
|
881
|
+
/**
|
882
|
+
*
|
883
|
+
* @param f
|
884
|
+
*/
|
885
|
+
public void removeFace(Face f) {
|
886
|
+
faces.remove(f);
|
887
|
+
}
|
888
|
+
|
889
|
+
/**
|
890
|
+
*
|
891
|
+
* @param axis
|
892
|
+
* @param theta
|
893
|
+
* @return
|
894
|
+
*/
|
895
|
+
public TriangleMesh rotateAroundAxis(Vec3D axis, float theta) {
|
896
|
+
return transform(matrix.identity().rotateAroundAxis(axis, theta));
|
897
|
+
}
|
898
|
+
|
899
|
+
/**
|
900
|
+
*
|
901
|
+
* @param theta
|
902
|
+
* @return
|
903
|
+
*/
|
904
|
+
public TriangleMesh rotateX(float theta) {
|
905
|
+
return transform(matrix.identity().rotateX(theta));
|
906
|
+
}
|
907
|
+
|
908
|
+
/**
|
909
|
+
*
|
910
|
+
* @param theta
|
911
|
+
* @return
|
912
|
+
*/
|
913
|
+
public TriangleMesh rotateY(float theta) {
|
914
|
+
return transform(matrix.identity().rotateY(theta));
|
915
|
+
}
|
916
|
+
|
917
|
+
/**
|
918
|
+
*
|
919
|
+
* @param theta
|
920
|
+
* @return
|
921
|
+
*/
|
922
|
+
public TriangleMesh rotateZ(float theta) {
|
923
|
+
return transform(matrix.identity().rotateZ(theta));
|
924
|
+
}
|
925
|
+
|
926
|
+
/**
|
927
|
+
* Saves the mesh as OBJ format by appending it to the given mesh
|
928
|
+
* {@link OBJWriter} instance.
|
929
|
+
*
|
930
|
+
* @param obj
|
931
|
+
*/
|
932
|
+
public void saveAsOBJ(OBJWriter obj) {
|
933
|
+
saveAsOBJ(obj, true);
|
934
|
+
}
|
935
|
+
|
936
|
+
/**
|
937
|
+
*
|
938
|
+
* @param obj
|
939
|
+
* @param saveNormals
|
940
|
+
*/
|
941
|
+
public void saveAsOBJ(OBJWriter obj, boolean saveNormals) {
|
942
|
+
int vOffset = obj.getCurrVertexOffset() + 1;
|
943
|
+
int nOffset = obj.getCurrNormalOffset() + 1;
|
944
|
+
logger.log(Level.INFO, "writing OBJMesh: {0}", this.toString());
|
945
|
+
obj.newObject(name);
|
946
|
+
// vertices
|
947
|
+
vertices.values().stream().forEach((v) -> {
|
948
|
+
obj.vertex(v);
|
949
|
+
});
|
950
|
+
// faces
|
951
|
+
if (saveNormals) {
|
952
|
+
// normals
|
953
|
+
vertices.values().stream().forEach((v) -> {
|
954
|
+
obj.normal(v.normal);
|
955
|
+
});
|
956
|
+
faces.stream().forEach((f) -> {
|
957
|
+
obj.faceWithNormals(f.b.id + vOffset, f.a.id + vOffset, f.c.id
|
958
|
+
+ vOffset, f.b.id + nOffset, f.a.id + nOffset, f.c.id
|
959
|
+
+ nOffset);
|
960
|
+
});
|
961
|
+
} else {
|
962
|
+
faces.stream().forEach((f) -> {
|
963
|
+
obj.face(f.b.id + vOffset, f.a.id + vOffset, f.c.id + vOffset);
|
964
|
+
});
|
965
|
+
}
|
966
|
+
}
|
967
|
+
|
968
|
+
/**
|
969
|
+
* Saves the mesh as OBJ format to the given {@link OutputStream}. Currently
|
970
|
+
* no texture coordinates are supported or written.
|
971
|
+
*
|
972
|
+
* @param stream
|
973
|
+
*/
|
974
|
+
public void saveAsOBJ(OutputStream stream) {
|
975
|
+
OBJWriter obj = new OBJWriter();
|
976
|
+
obj.beginSave(stream);
|
977
|
+
saveAsOBJ(obj);
|
978
|
+
obj.endSave();
|
979
|
+
}
|
980
|
+
|
981
|
+
/**
|
982
|
+
* Saves the mesh as OBJ format to the given file path. Existing files will
|
983
|
+
* be overwritten.
|
984
|
+
*
|
985
|
+
* @param path
|
986
|
+
*/
|
987
|
+
public void saveAsOBJ(String path) {
|
988
|
+
saveAsOBJ(path, true);
|
989
|
+
}
|
990
|
+
|
991
|
+
/**
|
992
|
+
*
|
993
|
+
* @param path
|
994
|
+
* @param saveNormals
|
995
|
+
*/
|
996
|
+
public void saveAsOBJ(String path, boolean saveNormals) {
|
997
|
+
OBJWriter obj = new OBJWriter();
|
998
|
+
obj.beginSave(path);
|
999
|
+
saveAsOBJ(obj, saveNormals);
|
1000
|
+
obj.endSave();
|
1001
|
+
}
|
1002
|
+
|
1003
|
+
/**
|
1004
|
+
* Saves the mesh as binary STL format to the given {@link OutputStream}.
|
1005
|
+
*
|
1006
|
+
* @param stream
|
1007
|
+
* @see #saveAsSTL(OutputStream, boolean)
|
1008
|
+
*/
|
1009
|
+
public final void saveAsSTL(OutputStream stream) {
|
1010
|
+
saveAsSTL(stream, false);
|
1011
|
+
}
|
1012
|
+
|
1013
|
+
/**
|
1014
|
+
* Saves the mesh as binary STL format to the given {@link OutputStream}.
|
1015
|
+
* The exported mesh can optionally have it's Y axis flipped by setting the
|
1016
|
+
* useFlippedY flag to true.
|
1017
|
+
*
|
1018
|
+
* @param stream
|
1019
|
+
* @param useFlippedY
|
1020
|
+
*/
|
1021
|
+
public final void saveAsSTL(OutputStream stream, boolean useFlippedY) {
|
1022
|
+
STLWriter stl = new STLWriter();
|
1023
|
+
stl.beginSave(stream, numFaces);
|
1024
|
+
handleSaveAsSTL(stl, useFlippedY);
|
1025
|
+
}
|
1026
|
+
|
1027
|
+
/**
|
1028
|
+
* Saves the mesh as binary STL format to the given {@link OutputStream} and
|
1029
|
+
* using the supplied {@link STLWriter} instance. Use this method to export
|
1030
|
+
* data in a custom {@link STLColorModel}. The exported mesh can optionally
|
1031
|
+
* have it's Y axis flipped by setting the useFlippedY flag to true.
|
1032
|
+
*
|
1033
|
+
* @param stream
|
1034
|
+
* @param stl
|
1035
|
+
* @param useFlippedY
|
1036
|
+
*/
|
1037
|
+
public final void saveAsSTL(OutputStream stream, STLWriter stl,
|
1038
|
+
boolean useFlippedY) {
|
1039
|
+
stl.beginSave(stream, numFaces);
|
1040
|
+
handleSaveAsSTL(stl, useFlippedY);
|
1041
|
+
}
|
1042
|
+
|
1043
|
+
/**
|
1044
|
+
* Saves the mesh as binary STL format to the given file path. Existing
|
1045
|
+
* files will be overwritten.
|
1046
|
+
*
|
1047
|
+
* @param fileName
|
1048
|
+
*/
|
1049
|
+
public final void saveAsSTL(String fileName) {
|
1050
|
+
saveAsSTL(fileName, false);
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
/**
|
1054
|
+
* Saves the mesh as binary STL format to the given file path. The exported
|
1055
|
+
* mesh can optionally have it's Y axis flipped by setting the useFlippedY
|
1056
|
+
* flag to true. Existing files will be overwritten.
|
1057
|
+
*
|
1058
|
+
* @param fileName
|
1059
|
+
* @param useFlippedY
|
1060
|
+
*/
|
1061
|
+
public final void saveAsSTL(String fileName, boolean useFlippedY) {
|
1062
|
+
saveAsSTL(fileName, new STLWriter(), useFlippedY);
|
1063
|
+
}
|
1064
|
+
|
1065
|
+
/**
|
1066
|
+
*
|
1067
|
+
* @param fileName
|
1068
|
+
* @param stl
|
1069
|
+
* @param useFlippedY
|
1070
|
+
*/
|
1071
|
+
public final void saveAsSTL(String fileName, STLWriter stl,
|
1072
|
+
boolean useFlippedY) {
|
1073
|
+
stl.beginSave(fileName, numFaces);
|
1074
|
+
handleSaveAsSTL(stl, useFlippedY);
|
1075
|
+
}
|
1076
|
+
|
1077
|
+
/**
|
1078
|
+
*
|
1079
|
+
* @param scale
|
1080
|
+
* @return
|
1081
|
+
*/
|
1082
|
+
public TriangleMesh scale(float scale) {
|
1083
|
+
return transform(matrix.identity().scaleSelf(scale));
|
1084
|
+
}
|
1085
|
+
|
1086
|
+
/**
|
1087
|
+
*
|
1088
|
+
* @param x
|
1089
|
+
* @param y
|
1090
|
+
* @param z
|
1091
|
+
* @return
|
1092
|
+
*/
|
1093
|
+
public TriangleMesh scale(float x, float y, float z) {
|
1094
|
+
return transform(matrix.identity().scaleSelf(x, y, z));
|
1095
|
+
}
|
1096
|
+
|
1097
|
+
/**
|
1098
|
+
*
|
1099
|
+
* @param scale
|
1100
|
+
* @return
|
1101
|
+
*/
|
1102
|
+
public TriangleMesh scale(Vec3D scale) {
|
1103
|
+
return transform(matrix.identity().scaleSelf(scale));
|
1104
|
+
}
|
1105
|
+
|
1106
|
+
/**
|
1107
|
+
*
|
1108
|
+
* @param name
|
1109
|
+
* @return
|
1110
|
+
*/
|
1111
|
+
@Override
|
1112
|
+
public TriangleMesh setName(String name) {
|
1113
|
+
this.name = name;
|
1114
|
+
return this;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
/**
|
1118
|
+
*
|
1119
|
+
* @return
|
1120
|
+
*/
|
1121
|
+
@Override
|
1122
|
+
public String toString() {
|
1123
|
+
return "TriangleMesh: " + name + " vertices: " + getNumVertices()
|
1124
|
+
+ " faces: " + getNumFaces();
|
1125
|
+
}
|
1126
|
+
|
1127
|
+
/**
|
1128
|
+
*
|
1129
|
+
* @return
|
1130
|
+
*/
|
1131
|
+
public WETriangleMesh toWEMesh() {
|
1132
|
+
return new WETriangleMesh(name, vertices.size(), faces.size())
|
1133
|
+
.addMesh(this);
|
1134
|
+
}
|
1135
|
+
|
1136
|
+
/**
|
1137
|
+
* Applies the given matrix transform to all mesh vertices and updates all
|
1138
|
+
* face normals.
|
1139
|
+
*
|
1140
|
+
* @param mat
|
1141
|
+
* @return itself
|
1142
|
+
*/
|
1143
|
+
public TriangleMesh transform(Matrix4x4 mat) {
|
1144
|
+
return transform(mat, true);
|
1145
|
+
}
|
1146
|
+
|
1147
|
+
/**
|
1148
|
+
* Applies the given matrix transform to all mesh vertices. If the
|
1149
|
+
* updateNormals flag is true, all face normals are updated automatically,
|
1150
|
+
* however vertex normals need a manual update.
|
1151
|
+
*
|
1152
|
+
* @param mat
|
1153
|
+
* @param updateNormals
|
1154
|
+
* @return itself
|
1155
|
+
*/
|
1156
|
+
public TriangleMesh transform(Matrix4x4 mat, boolean updateNormals) {
|
1157
|
+
vertices.values().stream().forEach((v) -> {
|
1158
|
+
v.set(mat.applyTo(v));
|
1159
|
+
});
|
1160
|
+
if (updateNormals) {
|
1161
|
+
computeFaceNormals();
|
1162
|
+
}
|
1163
|
+
return this;
|
1164
|
+
}
|
1165
|
+
|
1166
|
+
/**
|
1167
|
+
*
|
1168
|
+
* @param x
|
1169
|
+
* @param y
|
1170
|
+
* @param z
|
1171
|
+
* @return
|
1172
|
+
*/
|
1173
|
+
public TriangleMesh translate(float x, float y, float z) {
|
1174
|
+
return transform(matrix.identity().translateSelf(x, y, z));
|
1175
|
+
}
|
1176
|
+
|
1177
|
+
/**
|
1178
|
+
*
|
1179
|
+
* @param trans
|
1180
|
+
* @return
|
1181
|
+
*/
|
1182
|
+
public TriangleMesh translate(Vec3D trans) {
|
1183
|
+
return transform(matrix.identity().translateSelf(trans));
|
1184
|
+
}
|
1185
|
+
|
1186
|
+
/**
|
1187
|
+
*
|
1188
|
+
* @param orig
|
1189
|
+
* @param newPos
|
1190
|
+
* @return
|
1191
|
+
*/
|
1192
|
+
public TriangleMesh updateVertex(Vec3D orig, Vec3D newPos) {
|
1193
|
+
Vertex v = vertices.get(orig);
|
1194
|
+
if (v != null) {
|
1195
|
+
vertices.remove(v);
|
1196
|
+
v.set(newPos);
|
1197
|
+
vertices.put(v, v);
|
1198
|
+
}
|
1199
|
+
return this;
|
1200
|
+
}
|
1201
|
+
}
|