therubyracer 0.4.7-x86-darwin-10

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Files changed (1194) hide show
  1. data/Doxyfile +1514 -0
  2. data/History.txt +39 -0
  3. data/Manifest.txt +1192 -0
  4. data/README.rdoc +157 -0
  5. data/Rakefile +49 -0
  6. data/docs/data_conversion.txt +18 -0
  7. data/ext/v8/Makefile +169 -0
  8. data/ext/v8/callbacks.cpp +160 -0
  9. data/ext/v8/callbacks.h +14 -0
  10. data/ext/v8/convert_ruby.cpp +8 -0
  11. data/ext/v8/convert_ruby.h +99 -0
  12. data/ext/v8/convert_string.cpp +10 -0
  13. data/ext/v8/convert_string.h +73 -0
  14. data/ext/v8/convert_v8.cpp +9 -0
  15. data/ext/v8/convert_v8.h +121 -0
  16. data/ext/v8/converters.cpp +83 -0
  17. data/ext/v8/converters.h +23 -0
  18. data/ext/v8/extconf.rb +44 -0
  19. data/ext/v8/upstream/2.0.6/.sconsign.dblite +0 -0
  20. data/ext/v8/upstream/2.0.6/AUTHORS +23 -0
  21. data/ext/v8/upstream/2.0.6/ChangeLog +1479 -0
  22. data/ext/v8/upstream/2.0.6/LICENSE +55 -0
  23. data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
  24. data/ext/v8/upstream/2.0.6/benchmarks/README.txt +63 -0
  25. data/ext/v8/upstream/2.0.6/benchmarks/base.js +264 -0
  26. data/ext/v8/upstream/2.0.6/benchmarks/crypto.js +1698 -0
  27. data/ext/v8/upstream/2.0.6/benchmarks/deltablue.js +880 -0
  28. data/ext/v8/upstream/2.0.6/benchmarks/earley-boyer.js +4684 -0
  29. data/ext/v8/upstream/2.0.6/benchmarks/raytrace.js +935 -0
  30. data/ext/v8/upstream/2.0.6/benchmarks/regexp.js +1614 -0
  31. data/ext/v8/upstream/2.0.6/benchmarks/revisions.html +86 -0
  32. data/ext/v8/upstream/2.0.6/benchmarks/richards.js +539 -0
  33. data/ext/v8/upstream/2.0.6/benchmarks/run.html +141 -0
  34. data/ext/v8/upstream/2.0.6/benchmarks/run.js +61 -0
  35. data/ext/v8/upstream/2.0.6/benchmarks/splay.js +378 -0
  36. data/ext/v8/upstream/2.0.6/benchmarks/style.css +77 -0
  37. data/ext/v8/upstream/2.0.6/benchmarks/v8-logo.png +0 -0
  38. data/ext/v8/upstream/2.0.6/include/v8-debug.h +275 -0
  39. data/ext/v8/upstream/2.0.6/include/v8.h +3236 -0
  40. data/ext/v8/upstream/2.0.6/samples/SConscript +38 -0
  41. data/ext/v8/upstream/2.0.6/samples/count-hosts.js +42 -0
  42. data/ext/v8/upstream/2.0.6/samples/process.cc +622 -0
  43. data/ext/v8/upstream/2.0.6/samples/shell.cc +303 -0
  44. data/ext/v8/upstream/2.0.6/src/SConscript +283 -0
  45. data/ext/v8/upstream/2.0.6/src/accessors.cc +695 -0
  46. data/ext/v8/upstream/2.0.6/src/accessors.h +114 -0
  47. data/ext/v8/upstream/2.0.6/src/allocation.cc +198 -0
  48. data/ext/v8/upstream/2.0.6/src/allocation.h +169 -0
  49. data/ext/v8/upstream/2.0.6/src/api.cc +3831 -0
  50. data/ext/v8/upstream/2.0.6/src/api.h +479 -0
  51. data/ext/v8/upstream/2.0.6/src/apinatives.js +110 -0
  52. data/ext/v8/upstream/2.0.6/src/apiutils.h +69 -0
  53. data/ext/v8/upstream/2.0.6/src/arguments.h +97 -0
  54. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm-inl.h +277 -0
  55. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.cc +1821 -0
  56. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.h +1027 -0
  57. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2-inl.h +267 -0
  58. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.cc +1821 -0
  59. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.h +1027 -0
  60. data/ext/v8/upstream/2.0.6/src/arm/builtins-arm.cc +1271 -0
  61. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm-inl.h +74 -0
  62. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.cc +6682 -0
  63. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.h +535 -0
  64. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.cc +112 -0
  65. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.h +347 -0
  66. data/ext/v8/upstream/2.0.6/src/arm/cpu-arm.cc +132 -0
  67. data/ext/v8/upstream/2.0.6/src/arm/debug-arm.cc +213 -0
  68. data/ext/v8/upstream/2.0.6/src/arm/disasm-arm.cc +1166 -0
  69. data/ext/v8/upstream/2.0.6/src/arm/fast-codegen-arm.cc +1698 -0
  70. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.cc +123 -0
  71. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.h +162 -0
  72. data/ext/v8/upstream/2.0.6/src/arm/ic-arm.cc +849 -0
  73. data/ext/v8/upstream/2.0.6/src/arm/jump-target-arm.cc +238 -0
  74. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.cc +1259 -0
  75. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.h +423 -0
  76. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.cc +1266 -0
  77. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.h +282 -0
  78. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm-inl.h +103 -0
  79. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.cc +59 -0
  80. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.h +43 -0
  81. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.cc +2264 -0
  82. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.h +306 -0
  83. data/ext/v8/upstream/2.0.6/src/arm/stub-cache-arm.cc +1516 -0
  84. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.cc +412 -0
  85. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.h +532 -0
  86. data/ext/v8/upstream/2.0.6/src/array.js +1154 -0
  87. data/ext/v8/upstream/2.0.6/src/assembler.cc +772 -0
  88. data/ext/v8/upstream/2.0.6/src/assembler.h +525 -0
  89. data/ext/v8/upstream/2.0.6/src/ast.cc +512 -0
  90. data/ext/v8/upstream/2.0.6/src/ast.h +1820 -0
  91. data/ext/v8/upstream/2.0.6/src/bootstrapper.cc +1680 -0
  92. data/ext/v8/upstream/2.0.6/src/bootstrapper.h +103 -0
  93. data/ext/v8/upstream/2.0.6/src/builtins.cc +851 -0
  94. data/ext/v8/upstream/2.0.6/src/builtins.h +245 -0
  95. data/ext/v8/upstream/2.0.6/src/bytecodes-irregexp.h +104 -0
  96. data/ext/v8/upstream/2.0.6/src/char-predicates-inl.h +86 -0
  97. data/ext/v8/upstream/2.0.6/src/char-predicates.h +65 -0
  98. data/ext/v8/upstream/2.0.6/src/checks.cc +100 -0
  99. data/ext/v8/upstream/2.0.6/src/checks.h +284 -0
  100. data/ext/v8/upstream/2.0.6/src/code-stubs.cc +164 -0
  101. data/ext/v8/upstream/2.0.6/src/code-stubs.h +164 -0
  102. data/ext/v8/upstream/2.0.6/src/code.h +68 -0
  103. data/ext/v8/upstream/2.0.6/src/codegen-inl.h +88 -0
  104. data/ext/v8/upstream/2.0.6/src/codegen.cc +504 -0
  105. data/ext/v8/upstream/2.0.6/src/codegen.h +522 -0
  106. data/ext/v8/upstream/2.0.6/src/compilation-cache.cc +490 -0
  107. data/ext/v8/upstream/2.0.6/src/compilation-cache.h +98 -0
  108. data/ext/v8/upstream/2.0.6/src/compiler.cc +1132 -0
  109. data/ext/v8/upstream/2.0.6/src/compiler.h +107 -0
  110. data/ext/v8/upstream/2.0.6/src/contexts.cc +256 -0
  111. data/ext/v8/upstream/2.0.6/src/contexts.h +345 -0
  112. data/ext/v8/upstream/2.0.6/src/conversions-inl.h +95 -0
  113. data/ext/v8/upstream/2.0.6/src/conversions.cc +709 -0
  114. data/ext/v8/upstream/2.0.6/src/conversions.h +118 -0
  115. data/ext/v8/upstream/2.0.6/src/counters.cc +78 -0
  116. data/ext/v8/upstream/2.0.6/src/counters.h +239 -0
  117. data/ext/v8/upstream/2.0.6/src/cpu.h +65 -0
  118. data/ext/v8/upstream/2.0.6/src/d8-debug.cc +345 -0
  119. data/ext/v8/upstream/2.0.6/src/d8-debug.h +155 -0
  120. data/ext/v8/upstream/2.0.6/src/d8-posix.cc +675 -0
  121. data/ext/v8/upstream/2.0.6/src/d8-readline.cc +128 -0
  122. data/ext/v8/upstream/2.0.6/src/d8-windows.cc +42 -0
  123. data/ext/v8/upstream/2.0.6/src/d8.cc +776 -0
  124. data/ext/v8/upstream/2.0.6/src/d8.h +225 -0
  125. data/ext/v8/upstream/2.0.6/src/d8.js +1625 -0
  126. data/ext/v8/upstream/2.0.6/src/date-delay.js +1138 -0
  127. data/ext/v8/upstream/2.0.6/src/dateparser-inl.h +114 -0
  128. data/ext/v8/upstream/2.0.6/src/dateparser.cc +186 -0
  129. data/ext/v8/upstream/2.0.6/src/dateparser.h +240 -0
  130. data/ext/v8/upstream/2.0.6/src/debug-agent.cc +425 -0
  131. data/ext/v8/upstream/2.0.6/src/debug-agent.h +129 -0
  132. data/ext/v8/upstream/2.0.6/src/debug-delay.js +2073 -0
  133. data/ext/v8/upstream/2.0.6/src/debug.cc +2751 -0
  134. data/ext/v8/upstream/2.0.6/src/debug.h +866 -0
  135. data/ext/v8/upstream/2.0.6/src/disasm.h +77 -0
  136. data/ext/v8/upstream/2.0.6/src/disassembler.cc +318 -0
  137. data/ext/v8/upstream/2.0.6/src/disassembler.h +56 -0
  138. data/ext/v8/upstream/2.0.6/src/dtoa-config.c +91 -0
  139. data/ext/v8/upstream/2.0.6/src/execution.cc +701 -0
  140. data/ext/v8/upstream/2.0.6/src/execution.h +312 -0
  141. data/ext/v8/upstream/2.0.6/src/factory.cc +957 -0
  142. data/ext/v8/upstream/2.0.6/src/factory.h +393 -0
  143. data/ext/v8/upstream/2.0.6/src/fast-codegen.cc +725 -0
  144. data/ext/v8/upstream/2.0.6/src/fast-codegen.h +371 -0
  145. data/ext/v8/upstream/2.0.6/src/flag-definitions.h +426 -0
  146. data/ext/v8/upstream/2.0.6/src/flags.cc +555 -0
  147. data/ext/v8/upstream/2.0.6/src/flags.h +81 -0
  148. data/ext/v8/upstream/2.0.6/src/frame-element.cc +45 -0
  149. data/ext/v8/upstream/2.0.6/src/frame-element.h +235 -0
  150. data/ext/v8/upstream/2.0.6/src/frames-inl.h +215 -0
  151. data/ext/v8/upstream/2.0.6/src/frames.cc +749 -0
  152. data/ext/v8/upstream/2.0.6/src/frames.h +659 -0
  153. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.cc +76 -0
  154. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.h +135 -0
  155. data/ext/v8/upstream/2.0.6/src/global-handles.cc +516 -0
  156. data/ext/v8/upstream/2.0.6/src/global-handles.h +180 -0
  157. data/ext/v8/upstream/2.0.6/src/globals.h +608 -0
  158. data/ext/v8/upstream/2.0.6/src/handles-inl.h +76 -0
  159. data/ext/v8/upstream/2.0.6/src/handles.cc +811 -0
  160. data/ext/v8/upstream/2.0.6/src/handles.h +367 -0
  161. data/ext/v8/upstream/2.0.6/src/hashmap.cc +226 -0
  162. data/ext/v8/upstream/2.0.6/src/hashmap.h +120 -0
  163. data/ext/v8/upstream/2.0.6/src/heap-inl.h +407 -0
  164. data/ext/v8/upstream/2.0.6/src/heap-profiler.cc +695 -0
  165. data/ext/v8/upstream/2.0.6/src/heap-profiler.h +277 -0
  166. data/ext/v8/upstream/2.0.6/src/heap.cc +4204 -0
  167. data/ext/v8/upstream/2.0.6/src/heap.h +1704 -0
  168. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32-inl.h +325 -0
  169. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.cc +2375 -0
  170. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.h +914 -0
  171. data/ext/v8/upstream/2.0.6/src/ia32/builtins-ia32.cc +1222 -0
  172. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32-inl.h +46 -0
  173. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.cc +9770 -0
  174. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.h +834 -0
  175. data/ext/v8/upstream/2.0.6/src/ia32/cpu-ia32.cc +79 -0
  176. data/ext/v8/upstream/2.0.6/src/ia32/debug-ia32.cc +208 -0
  177. data/ext/v8/upstream/2.0.6/src/ia32/disasm-ia32.cc +1357 -0
  178. data/ext/v8/upstream/2.0.6/src/ia32/fast-codegen-ia32.cc +1813 -0
  179. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.cc +111 -0
  180. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.h +135 -0
  181. data/ext/v8/upstream/2.0.6/src/ia32/ic-ia32.cc +1490 -0
  182. data/ext/v8/upstream/2.0.6/src/ia32/jump-target-ia32.cc +432 -0
  183. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.cc +1517 -0
  184. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.h +528 -0
  185. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.cc +1219 -0
  186. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.h +230 -0
  187. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32-inl.h +82 -0
  188. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.cc +99 -0
  189. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.h +43 -0
  190. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.cc +30 -0
  191. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.h +62 -0
  192. data/ext/v8/upstream/2.0.6/src/ia32/stub-cache-ia32.cc +1961 -0
  193. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.cc +1105 -0
  194. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.h +580 -0
  195. data/ext/v8/upstream/2.0.6/src/ic-inl.h +93 -0
  196. data/ext/v8/upstream/2.0.6/src/ic.cc +1426 -0
  197. data/ext/v8/upstream/2.0.6/src/ic.h +443 -0
  198. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.cc +646 -0
  199. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.h +48 -0
  200. data/ext/v8/upstream/2.0.6/src/json-delay.js +254 -0
  201. data/ext/v8/upstream/2.0.6/src/jsregexp.cc +5234 -0
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  203. data/ext/v8/upstream/2.0.6/src/jump-target-inl.h +49 -0
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  213. data/ext/v8/upstream/2.0.6/src/macro-assembler.h +93 -0
  214. data/ext/v8/upstream/2.0.6/src/macros.py +137 -0
  215. data/ext/v8/upstream/2.0.6/src/mark-compact.cc +2007 -0
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  225. data/ext/v8/upstream/2.0.6/src/objects-debug.cc +1317 -0
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  229. data/ext/v8/upstream/2.0.6/src/oprofile-agent.cc +116 -0
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  237. data/ext/v8/upstream/2.0.6/src/platform-openbsd.cc +597 -0
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  239. data/ext/v8/upstream/2.0.6/src/platform-win32.cc +1908 -0
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  245. data/ext/v8/upstream/2.0.6/src/regexp-delay.js +406 -0
  246. data/ext/v8/upstream/2.0.6/src/regexp-macro-assembler-irregexp-inl.h +78 -0
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  1122. data/ext/v8/upstream/scons/engine/SCons/Tool/zip.py +100 -0
  1123. data/ext/v8/upstream/scons/engine/SCons/Util.py +1645 -0
  1124. data/ext/v8/upstream/scons/engine/SCons/Variables/BoolVariable.py +91 -0
  1125. data/ext/v8/upstream/scons/engine/SCons/Variables/EnumVariable.py +107 -0
  1126. data/ext/v8/upstream/scons/engine/SCons/Variables/ListVariable.py +139 -0
  1127. data/ext/v8/upstream/scons/engine/SCons/Variables/PackageVariable.py +109 -0
  1128. data/ext/v8/upstream/scons/engine/SCons/Variables/PathVariable.py +147 -0
  1129. data/ext/v8/upstream/scons/engine/SCons/Variables/__init__.py +317 -0
  1130. data/ext/v8/upstream/scons/engine/SCons/Warnings.py +228 -0
  1131. data/ext/v8/upstream/scons/engine/SCons/__init__.py +49 -0
  1132. data/ext/v8/upstream/scons/engine/SCons/compat/__init__.py +302 -0
  1133. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_UserString.py +98 -0
  1134. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_hashlib.py +91 -0
  1135. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_itertools.py +124 -0
  1136. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_optparse.py +1725 -0
  1137. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_sets.py +583 -0
  1138. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_sets15.py +176 -0
  1139. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_shlex.py +325 -0
  1140. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_subprocess.py +1296 -0
  1141. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_textwrap.py +382 -0
  1142. data/ext/v8/upstream/scons/engine/SCons/compat/builtins.py +187 -0
  1143. data/ext/v8/upstream/scons/engine/SCons/cpp.py +598 -0
  1144. data/ext/v8/upstream/scons/engine/SCons/dblite.py +248 -0
  1145. data/ext/v8/upstream/scons/engine/SCons/exitfuncs.py +77 -0
  1146. data/ext/v8/upstream/scons/os_spawnv_fix.diff +83 -0
  1147. data/ext/v8/upstream/scons/scons-time.1 +1017 -0
  1148. data/ext/v8/upstream/scons/scons.1 +15179 -0
  1149. data/ext/v8/upstream/scons/sconsign.1 +208 -0
  1150. data/ext/v8/upstream/scons/script/scons +184 -0
  1151. data/ext/v8/upstream/scons/script/scons-time +1529 -0
  1152. data/ext/v8/upstream/scons/script/scons.bat +31 -0
  1153. data/ext/v8/upstream/scons/script/sconsign +508 -0
  1154. data/ext/v8/upstream/scons/setup.cfg +6 -0
  1155. data/ext/v8/upstream/scons/setup.py +427 -0
  1156. data/ext/v8/v8.cpp +81 -0
  1157. data/ext/v8/v8_cxt.cpp +92 -0
  1158. data/ext/v8/v8_cxt.h +20 -0
  1159. data/ext/v8/v8_func.cpp +10 -0
  1160. data/ext/v8/v8_func.h +11 -0
  1161. data/ext/v8/v8_msg.cpp +17 -0
  1162. data/ext/v8/v8_msg.h +10 -0
  1163. data/ext/v8/v8_obj.cpp +52 -0
  1164. data/ext/v8/v8_obj.h +13 -0
  1165. data/ext/v8/v8_ref.cpp +26 -0
  1166. data/ext/v8/v8_ref.h +31 -0
  1167. data/ext/v8/v8_script.cpp +20 -0
  1168. data/ext/v8/v8_script.h +8 -0
  1169. data/ext/v8/v8_standalone.cpp +69 -0
  1170. data/ext/v8/v8_standalone.h +31 -0
  1171. data/ext/v8/v8_str.cpp +17 -0
  1172. data/ext/v8/v8_str.h +9 -0
  1173. data/ext/v8/v8_template.cpp +53 -0
  1174. data/ext/v8/v8_template.h +13 -0
  1175. data/lib/v8.rb +10 -0
  1176. data/lib/v8/context.rb +87 -0
  1177. data/lib/v8/object.rb +38 -0
  1178. data/lib/v8/to.rb +33 -0
  1179. data/lib/v8/v8.bundle +0 -0
  1180. data/script/console +10 -0
  1181. data/script/destroy +14 -0
  1182. data/script/generate +14 -0
  1183. data/spec/ext/cxt_spec.rb +25 -0
  1184. data/spec/ext/obj_spec.rb +13 -0
  1185. data/spec/redjs/README.txt +8 -0
  1186. data/spec/redjs/jsapi_spec.rb +394 -0
  1187. data/spec/redjs/tap.rb +8 -0
  1188. data/spec/redjs_helper.rb +3 -0
  1189. data/spec/spec.opts +1 -0
  1190. data/spec/spec_helper.rb +14 -0
  1191. data/spec/v8/to_spec.rb +15 -0
  1192. data/tasks/rspec.rake +21 -0
  1193. data/therubyracer.gemspec +34 -0
  1194. metadata +1269 -0
@@ -0,0 +1,2751 @@
1
+ // Copyright 2006-2008 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ #include "v8.h"
29
+
30
+ #include "api.h"
31
+ #include "arguments.h"
32
+ #include "bootstrapper.h"
33
+ #include "code-stubs.h"
34
+ #include "compilation-cache.h"
35
+ #include "compiler.h"
36
+ #include "debug.h"
37
+ #include "execution.h"
38
+ #include "global-handles.h"
39
+ #include "ic.h"
40
+ #include "ic-inl.h"
41
+ #include "natives.h"
42
+ #include "stub-cache.h"
43
+ #include "log.h"
44
+
45
+ #include "../include/v8-debug.h"
46
+
47
+ namespace v8 {
48
+ namespace internal {
49
+
50
+ #ifdef ENABLE_DEBUGGER_SUPPORT
51
+ static void PrintLn(v8::Local<v8::Value> value) {
52
+ v8::Local<v8::String> s = value->ToString();
53
+ char* data = NewArray<char>(s->Length() + 1);
54
+ if (data == NULL) {
55
+ V8::FatalProcessOutOfMemory("PrintLn");
56
+ return;
57
+ }
58
+ s->WriteAscii(data);
59
+ PrintF("%s\n", data);
60
+ DeleteArray(data);
61
+ }
62
+
63
+
64
+ static Handle<Code> ComputeCallDebugBreak(int argc) {
65
+ CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugBreak(argc), Code);
66
+ }
67
+
68
+
69
+ static Handle<Code> ComputeCallDebugPrepareStepIn(int argc) {
70
+ CALL_HEAP_FUNCTION(StubCache::ComputeCallDebugPrepareStepIn(argc), Code);
71
+ }
72
+
73
+
74
+ BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
75
+ BreakLocatorType type) {
76
+ debug_info_ = debug_info;
77
+ type_ = type;
78
+ // Get the stub early to avoid possible GC during iterations. We may need
79
+ // this stub to detect debugger calls generated from debugger statements.
80
+ debug_break_stub_ = RuntimeStub(Runtime::kDebugBreak, 0).GetCode();
81
+ reloc_iterator_ = NULL;
82
+ reloc_iterator_original_ = NULL;
83
+ Reset(); // Initialize the rest of the member variables.
84
+ }
85
+
86
+
87
+ BreakLocationIterator::~BreakLocationIterator() {
88
+ ASSERT(reloc_iterator_ != NULL);
89
+ ASSERT(reloc_iterator_original_ != NULL);
90
+ delete reloc_iterator_;
91
+ delete reloc_iterator_original_;
92
+ }
93
+
94
+
95
+ void BreakLocationIterator::Next() {
96
+ AssertNoAllocation nogc;
97
+ ASSERT(!RinfoDone());
98
+
99
+ // Iterate through reloc info for code and original code stopping at each
100
+ // breakable code target.
101
+ bool first = break_point_ == -1;
102
+ while (!RinfoDone()) {
103
+ if (!first) RinfoNext();
104
+ first = false;
105
+ if (RinfoDone()) return;
106
+
107
+ // Whenever a statement position or (plain) position is passed update the
108
+ // current value of these.
109
+ if (RelocInfo::IsPosition(rmode())) {
110
+ if (RelocInfo::IsStatementPosition(rmode())) {
111
+ statement_position_ = static_cast<int>(
112
+ rinfo()->data() - debug_info_->shared()->start_position());
113
+ }
114
+ // Always update the position as we don't want that to be before the
115
+ // statement position.
116
+ position_ = static_cast<int>(
117
+ rinfo()->data() - debug_info_->shared()->start_position());
118
+ ASSERT(position_ >= 0);
119
+ ASSERT(statement_position_ >= 0);
120
+ }
121
+
122
+ // Check for breakable code target. Look in the original code as setting
123
+ // break points can cause the code targets in the running (debugged) code to
124
+ // be of a different kind than in the original code.
125
+ if (RelocInfo::IsCodeTarget(rmode())) {
126
+ Address target = original_rinfo()->target_address();
127
+ Code* code = Code::GetCodeFromTargetAddress(target);
128
+ if (code->is_inline_cache_stub() || RelocInfo::IsConstructCall(rmode())) {
129
+ break_point_++;
130
+ return;
131
+ }
132
+ if (code->kind() == Code::STUB) {
133
+ if (IsDebuggerStatement()) {
134
+ break_point_++;
135
+ return;
136
+ }
137
+ if (type_ == ALL_BREAK_LOCATIONS) {
138
+ if (Debug::IsBreakStub(code)) {
139
+ break_point_++;
140
+ return;
141
+ }
142
+ } else {
143
+ ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
144
+ if (Debug::IsSourceBreakStub(code)) {
145
+ break_point_++;
146
+ return;
147
+ }
148
+ }
149
+ }
150
+ }
151
+
152
+ // Check for break at return.
153
+ if (RelocInfo::IsJSReturn(rmode())) {
154
+ // Set the positions to the end of the function.
155
+ if (debug_info_->shared()->HasSourceCode()) {
156
+ position_ = debug_info_->shared()->end_position() -
157
+ debug_info_->shared()->start_position();
158
+ } else {
159
+ position_ = 0;
160
+ }
161
+ statement_position_ = position_;
162
+ break_point_++;
163
+ return;
164
+ }
165
+ }
166
+ }
167
+
168
+
169
+ void BreakLocationIterator::Next(int count) {
170
+ while (count > 0) {
171
+ Next();
172
+ count--;
173
+ }
174
+ }
175
+
176
+
177
+ // Find the break point closest to the supplied address.
178
+ void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
179
+ // Run through all break points to locate the one closest to the address.
180
+ int closest_break_point = 0;
181
+ int distance = kMaxInt;
182
+ while (!Done()) {
183
+ // Check if this break point is closer that what was previously found.
184
+ if (this->pc() < pc && pc - this->pc() < distance) {
185
+ closest_break_point = break_point();
186
+ distance = static_cast<int>(pc - this->pc());
187
+ // Check whether we can't get any closer.
188
+ if (distance == 0) break;
189
+ }
190
+ Next();
191
+ }
192
+
193
+ // Move to the break point found.
194
+ Reset();
195
+ Next(closest_break_point);
196
+ }
197
+
198
+
199
+ // Find the break point closest to the supplied source position.
200
+ void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
201
+ // Run through all break points to locate the one closest to the source
202
+ // position.
203
+ int closest_break_point = 0;
204
+ int distance = kMaxInt;
205
+ while (!Done()) {
206
+ // Check if this break point is closer that what was previously found.
207
+ if (position <= statement_position() &&
208
+ statement_position() - position < distance) {
209
+ closest_break_point = break_point();
210
+ distance = statement_position() - position;
211
+ // Check whether we can't get any closer.
212
+ if (distance == 0) break;
213
+ }
214
+ Next();
215
+ }
216
+
217
+ // Move to the break point found.
218
+ Reset();
219
+ Next(closest_break_point);
220
+ }
221
+
222
+
223
+ void BreakLocationIterator::Reset() {
224
+ // Create relocation iterators for the two code objects.
225
+ if (reloc_iterator_ != NULL) delete reloc_iterator_;
226
+ if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
227
+ reloc_iterator_ = new RelocIterator(debug_info_->code());
228
+ reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
229
+
230
+ // Position at the first break point.
231
+ break_point_ = -1;
232
+ position_ = 1;
233
+ statement_position_ = 1;
234
+ Next();
235
+ }
236
+
237
+
238
+ bool BreakLocationIterator::Done() const {
239
+ return RinfoDone();
240
+ }
241
+
242
+
243
+ void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
244
+ // If there is not already a real break point here patch code with debug
245
+ // break.
246
+ if (!HasBreakPoint()) {
247
+ SetDebugBreak();
248
+ }
249
+ ASSERT(IsDebugBreak() || IsDebuggerStatement());
250
+ // Set the break point information.
251
+ DebugInfo::SetBreakPoint(debug_info_, code_position(),
252
+ position(), statement_position(),
253
+ break_point_object);
254
+ }
255
+
256
+
257
+ void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
258
+ // Clear the break point information.
259
+ DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
260
+ // If there are no more break points here remove the debug break.
261
+ if (!HasBreakPoint()) {
262
+ ClearDebugBreak();
263
+ ASSERT(!IsDebugBreak());
264
+ }
265
+ }
266
+
267
+
268
+ void BreakLocationIterator::SetOneShot() {
269
+ // Debugger statement always calls debugger. No need to modify it.
270
+ if (IsDebuggerStatement()) {
271
+ return;
272
+ }
273
+
274
+ // If there is a real break point here no more to do.
275
+ if (HasBreakPoint()) {
276
+ ASSERT(IsDebugBreak());
277
+ return;
278
+ }
279
+
280
+ // Patch code with debug break.
281
+ SetDebugBreak();
282
+ }
283
+
284
+
285
+ void BreakLocationIterator::ClearOneShot() {
286
+ // Debugger statement always calls debugger. No need to modify it.
287
+ if (IsDebuggerStatement()) {
288
+ return;
289
+ }
290
+
291
+ // If there is a real break point here no more to do.
292
+ if (HasBreakPoint()) {
293
+ ASSERT(IsDebugBreak());
294
+ return;
295
+ }
296
+
297
+ // Patch code removing debug break.
298
+ ClearDebugBreak();
299
+ ASSERT(!IsDebugBreak());
300
+ }
301
+
302
+
303
+ void BreakLocationIterator::SetDebugBreak() {
304
+ // Debugger statement always calls debugger. No need to modify it.
305
+ if (IsDebuggerStatement()) {
306
+ return;
307
+ }
308
+
309
+ // If there is already a break point here just return. This might happen if
310
+ // the same code is flooded with break points twice. Flooding the same
311
+ // function twice might happen when stepping in a function with an exception
312
+ // handler as the handler and the function is the same.
313
+ if (IsDebugBreak()) {
314
+ return;
315
+ }
316
+
317
+ if (RelocInfo::IsJSReturn(rmode())) {
318
+ // Patch the frame exit code with a break point.
319
+ SetDebugBreakAtReturn();
320
+ } else {
321
+ // Patch the IC call.
322
+ SetDebugBreakAtIC();
323
+ }
324
+ ASSERT(IsDebugBreak());
325
+ }
326
+
327
+
328
+ void BreakLocationIterator::ClearDebugBreak() {
329
+ // Debugger statement always calls debugger. No need to modify it.
330
+ if (IsDebuggerStatement()) {
331
+ return;
332
+ }
333
+
334
+ if (RelocInfo::IsJSReturn(rmode())) {
335
+ // Restore the frame exit code.
336
+ ClearDebugBreakAtReturn();
337
+ } else {
338
+ // Patch the IC call.
339
+ ClearDebugBreakAtIC();
340
+ }
341
+ ASSERT(!IsDebugBreak());
342
+ }
343
+
344
+
345
+ void BreakLocationIterator::PrepareStepIn() {
346
+ HandleScope scope;
347
+
348
+ // Step in can only be prepared if currently positioned on an IC call,
349
+ // construct call or CallFunction stub call.
350
+ Address target = rinfo()->target_address();
351
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
352
+ if (code->is_call_stub()) {
353
+ // Step in through IC call is handled by the runtime system. Therefore make
354
+ // sure that the any current IC is cleared and the runtime system is
355
+ // called. If the executing code has a debug break at the location change
356
+ // the call in the original code as it is the code there that will be
357
+ // executed in place of the debug break call.
358
+ Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count());
359
+ if (IsDebugBreak()) {
360
+ original_rinfo()->set_target_address(stub->entry());
361
+ } else {
362
+ rinfo()->set_target_address(stub->entry());
363
+ }
364
+ } else {
365
+ #ifdef DEBUG
366
+ // All the following stuff is needed only for assertion checks so the code
367
+ // is wrapped in ifdef.
368
+ Handle<Code> maybe_call_function_stub = code;
369
+ if (IsDebugBreak()) {
370
+ Address original_target = original_rinfo()->target_address();
371
+ maybe_call_function_stub =
372
+ Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
373
+ }
374
+ bool is_call_function_stub =
375
+ (maybe_call_function_stub->kind() == Code::STUB &&
376
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction);
377
+
378
+ // Step in through construct call requires no changes to the running code.
379
+ // Step in through getters/setters should already be prepared as well
380
+ // because caller of this function (Debug::PrepareStep) is expected to
381
+ // flood the top frame's function with one shot breakpoints.
382
+ // Step in through CallFunction stub should also be prepared by caller of
383
+ // this function (Debug::PrepareStep) which should flood target function
384
+ // with breakpoints.
385
+ ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
386
+ || is_call_function_stub);
387
+ #endif
388
+ }
389
+ }
390
+
391
+
392
+ // Check whether the break point is at a position which will exit the function.
393
+ bool BreakLocationIterator::IsExit() const {
394
+ return (RelocInfo::IsJSReturn(rmode()));
395
+ }
396
+
397
+
398
+ bool BreakLocationIterator::HasBreakPoint() {
399
+ return debug_info_->HasBreakPoint(code_position());
400
+ }
401
+
402
+
403
+ // Check whether there is a debug break at the current position.
404
+ bool BreakLocationIterator::IsDebugBreak() {
405
+ if (RelocInfo::IsJSReturn(rmode())) {
406
+ return IsDebugBreakAtReturn();
407
+ } else {
408
+ return Debug::IsDebugBreak(rinfo()->target_address());
409
+ }
410
+ }
411
+
412
+
413
+ void BreakLocationIterator::SetDebugBreakAtIC() {
414
+ // Patch the original code with the current address as the current address
415
+ // might have changed by the inline caching since the code was copied.
416
+ original_rinfo()->set_target_address(rinfo()->target_address());
417
+
418
+ RelocInfo::Mode mode = rmode();
419
+ if (RelocInfo::IsCodeTarget(mode)) {
420
+ Address target = rinfo()->target_address();
421
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
422
+
423
+ // Patch the code to invoke the builtin debug break function matching the
424
+ // calling convention used by the call site.
425
+ Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
426
+ rinfo()->set_target_address(dbgbrk_code->entry());
427
+
428
+ // For stubs that refer back to an inlined version clear the cached map for
429
+ // the inlined case to always go through the IC. As long as the break point
430
+ // is set the patching performed by the runtime system will take place in
431
+ // the code copy and will therefore have no effect on the running code
432
+ // keeping it from using the inlined code.
433
+ if (code->is_keyed_load_stub()) KeyedLoadIC::ClearInlinedVersion(pc());
434
+ if (code->is_keyed_store_stub()) KeyedStoreIC::ClearInlinedVersion(pc());
435
+ }
436
+ }
437
+
438
+
439
+ void BreakLocationIterator::ClearDebugBreakAtIC() {
440
+ // Patch the code to the original invoke.
441
+ rinfo()->set_target_address(original_rinfo()->target_address());
442
+
443
+ RelocInfo::Mode mode = rmode();
444
+ if (RelocInfo::IsCodeTarget(mode)) {
445
+ Address target = original_rinfo()->target_address();
446
+ Handle<Code> code(Code::GetCodeFromTargetAddress(target));
447
+
448
+ // Restore the inlined version of keyed stores to get back to the
449
+ // fast case. We need to patch back the keyed store because no
450
+ // patching happens when running normally. For keyed loads, the
451
+ // map check will get patched back when running normally after ICs
452
+ // have been cleared at GC.
453
+ if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
454
+ }
455
+ }
456
+
457
+
458
+ bool BreakLocationIterator::IsDebuggerStatement() {
459
+ if (RelocInfo::IsCodeTarget(rmode())) {
460
+ Address target = original_rinfo()->target_address();
461
+ Code* code = Code::GetCodeFromTargetAddress(target);
462
+ if (code->kind() == Code::STUB) {
463
+ CodeStub::Major major_key = code->major_key();
464
+ if (major_key == CodeStub::Runtime) {
465
+ return (*debug_break_stub_ == code);
466
+ }
467
+ }
468
+ }
469
+ return false;
470
+ }
471
+
472
+
473
+ Object* BreakLocationIterator::BreakPointObjects() {
474
+ return debug_info_->GetBreakPointObjects(code_position());
475
+ }
476
+
477
+
478
+ // Clear out all the debug break code. This is ONLY supposed to be used when
479
+ // shutting down the debugger as it will leave the break point information in
480
+ // DebugInfo even though the code is patched back to the non break point state.
481
+ void BreakLocationIterator::ClearAllDebugBreak() {
482
+ while (!Done()) {
483
+ ClearDebugBreak();
484
+ Next();
485
+ }
486
+ }
487
+
488
+
489
+ bool BreakLocationIterator::RinfoDone() const {
490
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
491
+ return reloc_iterator_->done();
492
+ }
493
+
494
+
495
+ void BreakLocationIterator::RinfoNext() {
496
+ reloc_iterator_->next();
497
+ reloc_iterator_original_->next();
498
+ #ifdef DEBUG
499
+ ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
500
+ if (!reloc_iterator_->done()) {
501
+ ASSERT(rmode() == original_rmode());
502
+ }
503
+ #endif
504
+ }
505
+
506
+
507
+ bool Debug::has_break_points_ = false;
508
+ ScriptCache* Debug::script_cache_ = NULL;
509
+ DebugInfoListNode* Debug::debug_info_list_ = NULL;
510
+
511
+
512
+ // Threading support.
513
+ void Debug::ThreadInit() {
514
+ thread_local_.break_count_ = 0;
515
+ thread_local_.break_id_ = 0;
516
+ thread_local_.break_frame_id_ = StackFrame::NO_ID;
517
+ thread_local_.last_step_action_ = StepNone;
518
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
519
+ thread_local_.step_count_ = 0;
520
+ thread_local_.last_fp_ = 0;
521
+ thread_local_.step_into_fp_ = 0;
522
+ thread_local_.step_out_fp_ = 0;
523
+ thread_local_.after_break_target_ = 0;
524
+ thread_local_.debugger_entry_ = NULL;
525
+ thread_local_.pending_interrupts_ = 0;
526
+ }
527
+
528
+
529
+ JSCallerSavedBuffer Debug::registers_;
530
+ Debug::ThreadLocal Debug::thread_local_;
531
+
532
+
533
+ char* Debug::ArchiveDebug(char* storage) {
534
+ char* to = storage;
535
+ memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
536
+ to += sizeof(ThreadLocal);
537
+ memcpy(to, reinterpret_cast<char*>(&registers_), sizeof(registers_));
538
+ ThreadInit();
539
+ ASSERT(to <= storage + ArchiveSpacePerThread());
540
+ return storage + ArchiveSpacePerThread();
541
+ }
542
+
543
+
544
+ char* Debug::RestoreDebug(char* storage) {
545
+ char* from = storage;
546
+ memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
547
+ from += sizeof(ThreadLocal);
548
+ memcpy(reinterpret_cast<char*>(&registers_), from, sizeof(registers_));
549
+ ASSERT(from <= storage + ArchiveSpacePerThread());
550
+ return storage + ArchiveSpacePerThread();
551
+ }
552
+
553
+
554
+ int Debug::ArchiveSpacePerThread() {
555
+ return sizeof(ThreadLocal) + sizeof(registers_);
556
+ }
557
+
558
+
559
+ // Default break enabled.
560
+ bool Debug::disable_break_ = false;
561
+
562
+ // Default call debugger on uncaught exception.
563
+ bool Debug::break_on_exception_ = false;
564
+ bool Debug::break_on_uncaught_exception_ = true;
565
+
566
+ Handle<Context> Debug::debug_context_ = Handle<Context>();
567
+ Code* Debug::debug_break_return_ = NULL;
568
+
569
+
570
+ void ScriptCache::Add(Handle<Script> script) {
571
+ // Create an entry in the hash map for the script.
572
+ int id = Smi::cast(script->id())->value();
573
+ HashMap::Entry* entry =
574
+ HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
575
+ if (entry->value != NULL) {
576
+ ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
577
+ return;
578
+ }
579
+
580
+ // Globalize the script object, make it weak and use the location of the
581
+ // global handle as the value in the hash map.
582
+ Handle<Script> script_ =
583
+ Handle<Script>::cast((GlobalHandles::Create(*script)));
584
+ GlobalHandles::MakeWeak(reinterpret_cast<Object**>(script_.location()),
585
+ this, ScriptCache::HandleWeakScript);
586
+ entry->value = script_.location();
587
+ }
588
+
589
+
590
+ Handle<FixedArray> ScriptCache::GetScripts() {
591
+ Handle<FixedArray> instances = Factory::NewFixedArray(occupancy());
592
+ int count = 0;
593
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
594
+ ASSERT(entry->value != NULL);
595
+ if (entry->value != NULL) {
596
+ instances->set(count, *reinterpret_cast<Script**>(entry->value));
597
+ count++;
598
+ }
599
+ }
600
+ return instances;
601
+ }
602
+
603
+
604
+ void ScriptCache::ProcessCollectedScripts() {
605
+ for (int i = 0; i < collected_scripts_.length(); i++) {
606
+ Debugger::OnScriptCollected(collected_scripts_[i]);
607
+ }
608
+ collected_scripts_.Clear();
609
+ }
610
+
611
+
612
+ void ScriptCache::Clear() {
613
+ // Iterate the script cache to get rid of all the weak handles.
614
+ for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
615
+ ASSERT(entry != NULL);
616
+ Object** location = reinterpret_cast<Object**>(entry->value);
617
+ ASSERT((*location)->IsScript());
618
+ GlobalHandles::ClearWeakness(location);
619
+ GlobalHandles::Destroy(location);
620
+ }
621
+ // Clear the content of the hash map.
622
+ HashMap::Clear();
623
+ }
624
+
625
+
626
+ void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
627
+ ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
628
+ // Find the location of the global handle.
629
+ Script** location =
630
+ reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
631
+ ASSERT((*location)->IsScript());
632
+
633
+ // Remove the entry from the cache.
634
+ int id = Smi::cast((*location)->id())->value();
635
+ script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
636
+ script_cache->collected_scripts_.Add(id);
637
+
638
+ // Clear the weak handle.
639
+ obj.Dispose();
640
+ obj.Clear();
641
+ }
642
+
643
+
644
+ void Debug::Setup(bool create_heap_objects) {
645
+ ThreadInit();
646
+ if (create_heap_objects) {
647
+ // Get code to handle debug break on return.
648
+ debug_break_return_ =
649
+ Builtins::builtin(Builtins::Return_DebugBreak);
650
+ ASSERT(debug_break_return_->IsCode());
651
+ }
652
+ }
653
+
654
+
655
+ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
656
+ DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
657
+ RemoveDebugInfo(node->debug_info());
658
+ #ifdef DEBUG
659
+ node = Debug::debug_info_list_;
660
+ while (node != NULL) {
661
+ ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
662
+ node = node->next();
663
+ }
664
+ #endif
665
+ }
666
+
667
+
668
+ DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
669
+ // Globalize the request debug info object and make it weak.
670
+ debug_info_ = Handle<DebugInfo>::cast((GlobalHandles::Create(debug_info)));
671
+ GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
672
+ this, Debug::HandleWeakDebugInfo);
673
+ }
674
+
675
+
676
+ DebugInfoListNode::~DebugInfoListNode() {
677
+ GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
678
+ }
679
+
680
+
681
+ bool Debug::CompileDebuggerScript(int index) {
682
+ HandleScope scope;
683
+
684
+ // Bail out if the index is invalid.
685
+ if (index == -1) {
686
+ return false;
687
+ }
688
+
689
+ // Find source and name for the requested script.
690
+ Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
691
+ Vector<const char> name = Natives::GetScriptName(index);
692
+ Handle<String> script_name = Factory::NewStringFromAscii(name);
693
+
694
+ // Compile the script.
695
+ bool allow_natives_syntax = FLAG_allow_natives_syntax;
696
+ FLAG_allow_natives_syntax = true;
697
+ Handle<JSFunction> boilerplate;
698
+ boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
699
+ FLAG_allow_natives_syntax = allow_natives_syntax;
700
+
701
+ // Silently ignore stack overflows during compilation.
702
+ if (boilerplate.is_null()) {
703
+ ASSERT(Top::has_pending_exception());
704
+ Top::clear_pending_exception();
705
+ return false;
706
+ }
707
+
708
+ // Execute the boilerplate function in the debugger context.
709
+ Handle<Context> context = Top::global_context();
710
+ bool caught_exception = false;
711
+ Handle<JSFunction> function =
712
+ Factory::NewFunctionFromBoilerplate(boilerplate, context);
713
+ Handle<Object> result =
714
+ Execution::TryCall(function, Handle<Object>(context->global()),
715
+ 0, NULL, &caught_exception);
716
+
717
+ // Check for caught exceptions.
718
+ if (caught_exception) {
719
+ Handle<Object> message = MessageHandler::MakeMessageObject(
720
+ "error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
721
+ Handle<String>());
722
+ MessageHandler::ReportMessage(NULL, message);
723
+ return false;
724
+ }
725
+
726
+ // Mark this script as native and return successfully.
727
+ Handle<Script> script(Script::cast(function->shared()->script()));
728
+ script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
729
+ return true;
730
+ }
731
+
732
+
733
+ bool Debug::Load() {
734
+ // Return if debugger is already loaded.
735
+ if (IsLoaded()) return true;
736
+
737
+ // Bail out if we're already in the process of compiling the native
738
+ // JavaScript source code for the debugger.
739
+ if (Debugger::compiling_natives() || Debugger::is_loading_debugger())
740
+ return false;
741
+ Debugger::set_loading_debugger(true);
742
+
743
+ // Disable breakpoints and interrupts while compiling and running the
744
+ // debugger scripts including the context creation code.
745
+ DisableBreak disable(true);
746
+ PostponeInterruptsScope postpone;
747
+
748
+ // Create the debugger context.
749
+ HandleScope scope;
750
+ Handle<Context> context =
751
+ Bootstrapper::CreateEnvironment(Handle<Object>::null(),
752
+ v8::Handle<ObjectTemplate>(),
753
+ NULL);
754
+
755
+ // Use the debugger context.
756
+ SaveContext save;
757
+ Top::set_context(*context);
758
+
759
+ // Expose the builtins object in the debugger context.
760
+ Handle<String> key = Factory::LookupAsciiSymbol("builtins");
761
+ Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
762
+ SetProperty(global, key, Handle<Object>(global->builtins()), NONE);
763
+
764
+ // Compile the JavaScript for the debugger in the debugger context.
765
+ Debugger::set_compiling_natives(true);
766
+ bool caught_exception =
767
+ !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
768
+ !CompileDebuggerScript(Natives::GetIndex("debug"));
769
+ Debugger::set_compiling_natives(false);
770
+
771
+ // Make sure we mark the debugger as not loading before we might
772
+ // return.
773
+ Debugger::set_loading_debugger(false);
774
+
775
+ // Check for caught exceptions.
776
+ if (caught_exception) return false;
777
+
778
+ // Debugger loaded.
779
+ debug_context_ = Handle<Context>::cast(GlobalHandles::Create(*context));
780
+
781
+ return true;
782
+ }
783
+
784
+
785
+ void Debug::Unload() {
786
+ // Return debugger is not loaded.
787
+ if (!IsLoaded()) {
788
+ return;
789
+ }
790
+
791
+ // Clear the script cache.
792
+ DestroyScriptCache();
793
+
794
+ // Clear debugger context global handle.
795
+ GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_context_.location()));
796
+ debug_context_ = Handle<Context>();
797
+ }
798
+
799
+
800
+ // Set the flag indicating that preemption happened during debugging.
801
+ void Debug::PreemptionWhileInDebugger() {
802
+ ASSERT(InDebugger());
803
+ Debug::set_interrupts_pending(PREEMPT);
804
+ }
805
+
806
+
807
+ void Debug::Iterate(ObjectVisitor* v) {
808
+ v->VisitPointer(bit_cast<Object**, Code**>(&(debug_break_return_)));
809
+ }
810
+
811
+
812
+ Object* Debug::Break(Arguments args) {
813
+ HandleScope scope;
814
+ ASSERT(args.length() == 0);
815
+
816
+ // Get the top-most JavaScript frame.
817
+ JavaScriptFrameIterator it;
818
+ JavaScriptFrame* frame = it.frame();
819
+
820
+ // Just continue if breaks are disabled or debugger cannot be loaded.
821
+ if (disable_break() || !Load()) {
822
+ SetAfterBreakTarget(frame);
823
+ return Heap::undefined_value();
824
+ }
825
+
826
+ // Enter the debugger.
827
+ EnterDebugger debugger;
828
+ if (debugger.FailedToEnter()) {
829
+ return Heap::undefined_value();
830
+ }
831
+
832
+ // Postpone interrupt during breakpoint processing.
833
+ PostponeInterruptsScope postpone;
834
+
835
+ // Get the debug info (create it if it does not exist).
836
+ Handle<SharedFunctionInfo> shared =
837
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
838
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
839
+
840
+ // Find the break point where execution has stopped.
841
+ BreakLocationIterator break_location_iterator(debug_info,
842
+ ALL_BREAK_LOCATIONS);
843
+ break_location_iterator.FindBreakLocationFromAddress(frame->pc());
844
+
845
+ // Check whether step next reached a new statement.
846
+ if (!StepNextContinue(&break_location_iterator, frame)) {
847
+ // Decrease steps left if performing multiple steps.
848
+ if (thread_local_.step_count_ > 0) {
849
+ thread_local_.step_count_--;
850
+ }
851
+ }
852
+
853
+ // If there is one or more real break points check whether any of these are
854
+ // triggered.
855
+ Handle<Object> break_points_hit(Heap::undefined_value());
856
+ if (break_location_iterator.HasBreakPoint()) {
857
+ Handle<Object> break_point_objects =
858
+ Handle<Object>(break_location_iterator.BreakPointObjects());
859
+ break_points_hit = CheckBreakPoints(break_point_objects);
860
+ }
861
+
862
+ // If step out is active skip everything until the frame where we need to step
863
+ // out to is reached, unless real breakpoint is hit.
864
+ if (Debug::StepOutActive() && frame->fp() != Debug::step_out_fp() &&
865
+ break_points_hit->IsUndefined() ) {
866
+ // Step count should always be 0 for StepOut.
867
+ ASSERT(thread_local_.step_count_ == 0);
868
+ } else if (!break_points_hit->IsUndefined() ||
869
+ (thread_local_.last_step_action_ != StepNone &&
870
+ thread_local_.step_count_ == 0)) {
871
+ // Notify debugger if a real break point is triggered or if performing
872
+ // single stepping with no more steps to perform. Otherwise do another step.
873
+
874
+ // Clear all current stepping setup.
875
+ ClearStepping();
876
+
877
+ // Notify the debug event listeners.
878
+ Debugger::OnDebugBreak(break_points_hit, false);
879
+ } else if (thread_local_.last_step_action_ != StepNone) {
880
+ // Hold on to last step action as it is cleared by the call to
881
+ // ClearStepping.
882
+ StepAction step_action = thread_local_.last_step_action_;
883
+ int step_count = thread_local_.step_count_;
884
+
885
+ // Clear all current stepping setup.
886
+ ClearStepping();
887
+
888
+ // Set up for the remaining steps.
889
+ PrepareStep(step_action, step_count);
890
+ }
891
+
892
+ // Install jump to the call address which was overwritten.
893
+ SetAfterBreakTarget(frame);
894
+
895
+ return Heap::undefined_value();
896
+ }
897
+
898
+
899
+ // Check the break point objects for whether one or more are actually
900
+ // triggered. This function returns a JSArray with the break point objects
901
+ // which is triggered.
902
+ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
903
+ int break_points_hit_count = 0;
904
+ Handle<JSArray> break_points_hit = Factory::NewJSArray(1);
905
+
906
+ // If there are multiple break points they are in a FixedArray.
907
+ ASSERT(!break_point_objects->IsUndefined());
908
+ if (break_point_objects->IsFixedArray()) {
909
+ Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
910
+ for (int i = 0; i < array->length(); i++) {
911
+ Handle<Object> o(array->get(i));
912
+ if (CheckBreakPoint(o)) {
913
+ break_points_hit->SetElement(break_points_hit_count++, *o);
914
+ }
915
+ }
916
+ } else {
917
+ if (CheckBreakPoint(break_point_objects)) {
918
+ break_points_hit->SetElement(break_points_hit_count++,
919
+ *break_point_objects);
920
+ }
921
+ }
922
+
923
+ // Return undefined if no break points where triggered.
924
+ if (break_points_hit_count == 0) {
925
+ return Factory::undefined_value();
926
+ }
927
+ return break_points_hit;
928
+ }
929
+
930
+
931
+ // Check whether a single break point object is triggered.
932
+ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
933
+ HandleScope scope;
934
+
935
+ // Ignore check if break point object is not a JSObject.
936
+ if (!break_point_object->IsJSObject()) return true;
937
+
938
+ // Get the function CheckBreakPoint (defined in debug.js).
939
+ Handle<JSFunction> check_break_point =
940
+ Handle<JSFunction>(JSFunction::cast(
941
+ debug_context()->global()->GetProperty(
942
+ *Factory::LookupAsciiSymbol("IsBreakPointTriggered"))));
943
+
944
+ // Get the break id as an object.
945
+ Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
946
+
947
+ // Call HandleBreakPointx.
948
+ bool caught_exception = false;
949
+ const int argc = 2;
950
+ Object** argv[argc] = {
951
+ break_id.location(),
952
+ reinterpret_cast<Object**>(break_point_object.location())
953
+ };
954
+ Handle<Object> result = Execution::TryCall(check_break_point,
955
+ Top::builtins(), argc, argv,
956
+ &caught_exception);
957
+
958
+ // If exception or non boolean result handle as not triggered
959
+ if (caught_exception || !result->IsBoolean()) {
960
+ return false;
961
+ }
962
+
963
+ // Return whether the break point is triggered.
964
+ return *result == Heap::true_value();
965
+ }
966
+
967
+
968
+ // Check whether the function has debug information.
969
+ bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
970
+ return !shared->debug_info()->IsUndefined();
971
+ }
972
+
973
+
974
+ // Return the debug info for this function. EnsureDebugInfo must be called
975
+ // prior to ensure the debug info has been generated for shared.
976
+ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
977
+ ASSERT(HasDebugInfo(shared));
978
+ return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
979
+ }
980
+
981
+
982
+ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
983
+ int source_position,
984
+ Handle<Object> break_point_object) {
985
+ HandleScope scope;
986
+
987
+ if (!EnsureDebugInfo(shared)) {
988
+ // Return if retrieving debug info failed.
989
+ return;
990
+ }
991
+
992
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
993
+ // Source positions starts with zero.
994
+ ASSERT(source_position >= 0);
995
+
996
+ // Find the break point and change it.
997
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
998
+ it.FindBreakLocationFromPosition(source_position);
999
+ it.SetBreakPoint(break_point_object);
1000
+
1001
+ // At least one active break point now.
1002
+ ASSERT(debug_info->GetBreakPointCount() > 0);
1003
+ }
1004
+
1005
+
1006
+ void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1007
+ HandleScope scope;
1008
+
1009
+ DebugInfoListNode* node = debug_info_list_;
1010
+ while (node != NULL) {
1011
+ Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1012
+ break_point_object);
1013
+ if (!result->IsUndefined()) {
1014
+ // Get information in the break point.
1015
+ BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1016
+ Handle<DebugInfo> debug_info = node->debug_info();
1017
+ Handle<SharedFunctionInfo> shared(debug_info->shared());
1018
+ int source_position = break_point_info->statement_position()->value();
1019
+
1020
+ // Source positions starts with zero.
1021
+ ASSERT(source_position >= 0);
1022
+
1023
+ // Find the break point and clear it.
1024
+ BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1025
+ it.FindBreakLocationFromPosition(source_position);
1026
+ it.ClearBreakPoint(break_point_object);
1027
+
1028
+ // If there are no more break points left remove the debug info for this
1029
+ // function.
1030
+ if (debug_info->GetBreakPointCount() == 0) {
1031
+ RemoveDebugInfo(debug_info);
1032
+ }
1033
+
1034
+ return;
1035
+ }
1036
+ node = node->next();
1037
+ }
1038
+ }
1039
+
1040
+
1041
+ void Debug::ClearAllBreakPoints() {
1042
+ DebugInfoListNode* node = debug_info_list_;
1043
+ while (node != NULL) {
1044
+ // Remove all debug break code.
1045
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1046
+ it.ClearAllDebugBreak();
1047
+ node = node->next();
1048
+ }
1049
+
1050
+ // Remove all debug info.
1051
+ while (debug_info_list_ != NULL) {
1052
+ RemoveDebugInfo(debug_info_list_->debug_info());
1053
+ }
1054
+ }
1055
+
1056
+
1057
+ void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1058
+ // Make sure the function has setup the debug info.
1059
+ if (!EnsureDebugInfo(shared)) {
1060
+ // Return if we failed to retrieve the debug info.
1061
+ return;
1062
+ }
1063
+
1064
+ // Flood the function with break points.
1065
+ BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1066
+ while (!it.Done()) {
1067
+ it.SetOneShot();
1068
+ it.Next();
1069
+ }
1070
+ }
1071
+
1072
+
1073
+ void Debug::FloodHandlerWithOneShot() {
1074
+ // Iterate through the JavaScript stack looking for handlers.
1075
+ StackFrame::Id id = break_frame_id();
1076
+ if (id == StackFrame::NO_ID) {
1077
+ // If there is no JavaScript stack don't do anything.
1078
+ return;
1079
+ }
1080
+ for (JavaScriptFrameIterator it(id); !it.done(); it.Advance()) {
1081
+ JavaScriptFrame* frame = it.frame();
1082
+ if (frame->HasHandler()) {
1083
+ Handle<SharedFunctionInfo> shared =
1084
+ Handle<SharedFunctionInfo>(
1085
+ JSFunction::cast(frame->function())->shared());
1086
+ // Flood the function with the catch block with break points
1087
+ FloodWithOneShot(shared);
1088
+ return;
1089
+ }
1090
+ }
1091
+ }
1092
+
1093
+
1094
+ void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1095
+ if (type == BreakUncaughtException) {
1096
+ break_on_uncaught_exception_ = enable;
1097
+ } else {
1098
+ break_on_exception_ = enable;
1099
+ }
1100
+ }
1101
+
1102
+
1103
+ void Debug::PrepareStep(StepAction step_action, int step_count) {
1104
+ HandleScope scope;
1105
+ ASSERT(Debug::InDebugger());
1106
+
1107
+ // Remember this step action and count.
1108
+ thread_local_.last_step_action_ = step_action;
1109
+ if (step_action == StepOut) {
1110
+ // For step out target frame will be found on the stack so there is no need
1111
+ // to set step counter for it. It's expected to always be 0 for StepOut.
1112
+ thread_local_.step_count_ = 0;
1113
+ } else {
1114
+ thread_local_.step_count_ = step_count;
1115
+ }
1116
+
1117
+ // Get the frame where the execution has stopped and skip the debug frame if
1118
+ // any. The debug frame will only be present if execution was stopped due to
1119
+ // hitting a break point. In other situations (e.g. unhandled exception) the
1120
+ // debug frame is not present.
1121
+ StackFrame::Id id = break_frame_id();
1122
+ if (id == StackFrame::NO_ID) {
1123
+ // If there is no JavaScript stack don't do anything.
1124
+ return;
1125
+ }
1126
+ JavaScriptFrameIterator frames_it(id);
1127
+ JavaScriptFrame* frame = frames_it.frame();
1128
+
1129
+ // First of all ensure there is one-shot break points in the top handler
1130
+ // if any.
1131
+ FloodHandlerWithOneShot();
1132
+
1133
+ // If the function on the top frame is unresolved perform step out. This will
1134
+ // be the case when calling unknown functions and having the debugger stopped
1135
+ // in an unhandled exception.
1136
+ if (!frame->function()->IsJSFunction()) {
1137
+ // Step out: Find the calling JavaScript frame and flood it with
1138
+ // breakpoints.
1139
+ frames_it.Advance();
1140
+ // Fill the function to return to with one-shot break points.
1141
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1142
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1143
+ return;
1144
+ }
1145
+
1146
+ // Get the debug info (create it if it does not exist).
1147
+ Handle<SharedFunctionInfo> shared =
1148
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1149
+ if (!EnsureDebugInfo(shared)) {
1150
+ // Return if ensuring debug info failed.
1151
+ return;
1152
+ }
1153
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1154
+
1155
+ // Find the break location where execution has stopped.
1156
+ BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1157
+ it.FindBreakLocationFromAddress(frame->pc());
1158
+
1159
+ // Compute whether or not the target is a call target.
1160
+ bool is_call_target = false;
1161
+ bool is_load_or_store = false;
1162
+ bool is_inline_cache_stub = false;
1163
+ Handle<Code> call_function_stub;
1164
+ if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1165
+ Address target = it.rinfo()->target_address();
1166
+ Code* code = Code::GetCodeFromTargetAddress(target);
1167
+ if (code->is_call_stub()) {
1168
+ is_call_target = true;
1169
+ }
1170
+ if (code->is_inline_cache_stub()) {
1171
+ is_inline_cache_stub = true;
1172
+ is_load_or_store = !is_call_target;
1173
+ }
1174
+
1175
+ // Check if target code is CallFunction stub.
1176
+ Code* maybe_call_function_stub = code;
1177
+ // If there is a breakpoint at this line look at the original code to
1178
+ // check if it is a CallFunction stub.
1179
+ if (it.IsDebugBreak()) {
1180
+ Address original_target = it.original_rinfo()->target_address();
1181
+ maybe_call_function_stub =
1182
+ Code::GetCodeFromTargetAddress(original_target);
1183
+ }
1184
+ if (maybe_call_function_stub->kind() == Code::STUB &&
1185
+ maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1186
+ // Save reference to the code as we may need it to find out arguments
1187
+ // count for 'step in' later.
1188
+ call_function_stub = Handle<Code>(maybe_call_function_stub);
1189
+ }
1190
+ }
1191
+
1192
+ // If this is the last break code target step out is the only possibility.
1193
+ if (it.IsExit() || step_action == StepOut) {
1194
+ if (step_action == StepOut) {
1195
+ // Skip step_count frames starting with the current one.
1196
+ while (step_count-- > 0 && !frames_it.done()) {
1197
+ frames_it.Advance();
1198
+ }
1199
+ } else {
1200
+ ASSERT(it.IsExit());
1201
+ frames_it.Advance();
1202
+ }
1203
+ // Skip builtin functions on the stack.
1204
+ while (!frames_it.done() &&
1205
+ JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1206
+ frames_it.Advance();
1207
+ }
1208
+ // Step out: If there is a JavaScript caller frame, we need to
1209
+ // flood it with breakpoints.
1210
+ if (!frames_it.done()) {
1211
+ // Fill the function to return to with one-shot break points.
1212
+ JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1213
+ FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1214
+ // Set target frame pointer.
1215
+ ActivateStepOut(frames_it.frame());
1216
+ }
1217
+ } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1218
+ !call_function_stub.is_null())
1219
+ || step_action == StepNext || step_action == StepMin) {
1220
+ // Step next or step min.
1221
+
1222
+ // Fill the current function with one-shot break points.
1223
+ FloodWithOneShot(shared);
1224
+
1225
+ // Remember source position and frame to handle step next.
1226
+ thread_local_.last_statement_position_ =
1227
+ debug_info->code()->SourceStatementPosition(frame->pc());
1228
+ thread_local_.last_fp_ = frame->fp();
1229
+ } else {
1230
+ // If it's CallFunction stub ensure target function is compiled and flood
1231
+ // it with one shot breakpoints.
1232
+ if (!call_function_stub.is_null()) {
1233
+ // Find out number of arguments from the stub minor key.
1234
+ // Reverse lookup required as the minor key cannot be retrieved
1235
+ // from the code object.
1236
+ Handle<Object> obj(
1237
+ Heap::code_stubs()->SlowReverseLookup(*call_function_stub));
1238
+ ASSERT(*obj != Heap::undefined_value());
1239
+ ASSERT(obj->IsSmi());
1240
+ // Get the STUB key and extract major and minor key.
1241
+ uint32_t key = Smi::cast(*obj)->value();
1242
+ // Argc in the stub is the number of arguments passed - not the
1243
+ // expected arguments of the called function.
1244
+ int call_function_arg_count = CodeStub::MinorKeyFromKey(key);
1245
+ ASSERT(call_function_stub->major_key() ==
1246
+ CodeStub::MajorKeyFromKey(key));
1247
+
1248
+ // Find target function on the expression stack.
1249
+ // Expression stack lools like this (top to bottom):
1250
+ // argN
1251
+ // ...
1252
+ // arg0
1253
+ // Receiver
1254
+ // Function to call
1255
+ int expressions_count = frame->ComputeExpressionsCount();
1256
+ ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1257
+ Object* fun = frame->GetExpression(
1258
+ expressions_count - 2 - call_function_arg_count);
1259
+ if (fun->IsJSFunction()) {
1260
+ Handle<JSFunction> js_function(JSFunction::cast(fun));
1261
+ // Don't step into builtins.
1262
+ if (!js_function->IsBuiltin()) {
1263
+ // It will also compile target function if it's not compiled yet.
1264
+ FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1265
+ }
1266
+ }
1267
+ }
1268
+
1269
+ // Fill the current function with one-shot break points even for step in on
1270
+ // a call target as the function called might be a native function for
1271
+ // which step in will not stop. It also prepares for stepping in
1272
+ // getters/setters.
1273
+ FloodWithOneShot(shared);
1274
+
1275
+ if (is_load_or_store) {
1276
+ // Remember source position and frame to handle step in getter/setter. If
1277
+ // there is a custom getter/setter it will be handled in
1278
+ // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1279
+ // propagated on the next Debug::Break.
1280
+ thread_local_.last_statement_position_ =
1281
+ debug_info->code()->SourceStatementPosition(frame->pc());
1282
+ thread_local_.last_fp_ = frame->fp();
1283
+ }
1284
+
1285
+ // Step in or Step in min
1286
+ it.PrepareStepIn();
1287
+ ActivateStepIn(frame);
1288
+ }
1289
+ }
1290
+
1291
+
1292
+ // Check whether the current debug break should be reported to the debugger. It
1293
+ // is used to have step next and step in only report break back to the debugger
1294
+ // if on a different frame or in a different statement. In some situations
1295
+ // there will be several break points in the same statement when the code is
1296
+ // flooded with one-shot break points. This function helps to perform several
1297
+ // steps before reporting break back to the debugger.
1298
+ bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1299
+ JavaScriptFrame* frame) {
1300
+ // If the step last action was step next or step in make sure that a new
1301
+ // statement is hit.
1302
+ if (thread_local_.last_step_action_ == StepNext ||
1303
+ thread_local_.last_step_action_ == StepIn) {
1304
+ // Never continue if returning from function.
1305
+ if (break_location_iterator->IsExit()) return false;
1306
+
1307
+ // Continue if we are still on the same frame and in the same statement.
1308
+ int current_statement_position =
1309
+ break_location_iterator->code()->SourceStatementPosition(frame->pc());
1310
+ return thread_local_.last_fp_ == frame->fp() &&
1311
+ thread_local_.last_statement_position_ == current_statement_position;
1312
+ }
1313
+
1314
+ // No step next action - don't continue.
1315
+ return false;
1316
+ }
1317
+
1318
+
1319
+ // Check whether the code object at the specified address is a debug break code
1320
+ // object.
1321
+ bool Debug::IsDebugBreak(Address addr) {
1322
+ Code* code = Code::GetCodeFromTargetAddress(addr);
1323
+ return code->ic_state() == DEBUG_BREAK;
1324
+ }
1325
+
1326
+
1327
+ // Check whether a code stub with the specified major key is a possible break
1328
+ // point location when looking for source break locations.
1329
+ bool Debug::IsSourceBreakStub(Code* code) {
1330
+ CodeStub::Major major_key = code->major_key();
1331
+ return major_key == CodeStub::CallFunction;
1332
+ }
1333
+
1334
+
1335
+ // Check whether a code stub with the specified major key is a possible break
1336
+ // location.
1337
+ bool Debug::IsBreakStub(Code* code) {
1338
+ CodeStub::Major major_key = code->major_key();
1339
+ return major_key == CodeStub::CallFunction ||
1340
+ major_key == CodeStub::StackCheck;
1341
+ }
1342
+
1343
+
1344
+ // Find the builtin to use for invoking the debug break
1345
+ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1346
+ // Find the builtin debug break function matching the calling convention
1347
+ // used by the call site.
1348
+ if (code->is_inline_cache_stub()) {
1349
+ if (code->is_call_stub()) {
1350
+ return ComputeCallDebugBreak(code->arguments_count());
1351
+ }
1352
+ if (code->is_load_stub()) {
1353
+ return Handle<Code>(Builtins::builtin(Builtins::LoadIC_DebugBreak));
1354
+ }
1355
+ if (code->is_store_stub()) {
1356
+ return Handle<Code>(Builtins::builtin(Builtins::StoreIC_DebugBreak));
1357
+ }
1358
+ if (code->is_keyed_load_stub()) {
1359
+ Handle<Code> result =
1360
+ Handle<Code>(Builtins::builtin(Builtins::KeyedLoadIC_DebugBreak));
1361
+ return result;
1362
+ }
1363
+ if (code->is_keyed_store_stub()) {
1364
+ Handle<Code> result =
1365
+ Handle<Code>(Builtins::builtin(Builtins::KeyedStoreIC_DebugBreak));
1366
+ return result;
1367
+ }
1368
+ }
1369
+ if (RelocInfo::IsConstructCall(mode)) {
1370
+ Handle<Code> result =
1371
+ Handle<Code>(Builtins::builtin(Builtins::ConstructCall_DebugBreak));
1372
+ return result;
1373
+ }
1374
+ if (code->kind() == Code::STUB) {
1375
+ ASSERT(code->major_key() == CodeStub::CallFunction ||
1376
+ code->major_key() == CodeStub::StackCheck);
1377
+ Handle<Code> result =
1378
+ Handle<Code>(Builtins::builtin(Builtins::StubNoRegisters_DebugBreak));
1379
+ return result;
1380
+ }
1381
+
1382
+ UNREACHABLE();
1383
+ return Handle<Code>::null();
1384
+ }
1385
+
1386
+
1387
+ // Simple function for returning the source positions for active break points.
1388
+ Handle<Object> Debug::GetSourceBreakLocations(
1389
+ Handle<SharedFunctionInfo> shared) {
1390
+ if (!HasDebugInfo(shared)) return Handle<Object>(Heap::undefined_value());
1391
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1392
+ if (debug_info->GetBreakPointCount() == 0) {
1393
+ return Handle<Object>(Heap::undefined_value());
1394
+ }
1395
+ Handle<FixedArray> locations =
1396
+ Factory::NewFixedArray(debug_info->GetBreakPointCount());
1397
+ int count = 0;
1398
+ for (int i = 0; i < debug_info->break_points()->length(); i++) {
1399
+ if (!debug_info->break_points()->get(i)->IsUndefined()) {
1400
+ BreakPointInfo* break_point_info =
1401
+ BreakPointInfo::cast(debug_info->break_points()->get(i));
1402
+ if (break_point_info->GetBreakPointCount() > 0) {
1403
+ locations->set(count++, break_point_info->statement_position());
1404
+ }
1405
+ }
1406
+ }
1407
+ return locations;
1408
+ }
1409
+
1410
+
1411
+ void Debug::NewBreak(StackFrame::Id break_frame_id) {
1412
+ thread_local_.break_frame_id_ = break_frame_id;
1413
+ thread_local_.break_id_ = ++thread_local_.break_count_;
1414
+ }
1415
+
1416
+
1417
+ void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1418
+ thread_local_.break_frame_id_ = break_frame_id;
1419
+ thread_local_.break_id_ = break_id;
1420
+ }
1421
+
1422
+
1423
+ // Handle stepping into a function.
1424
+ void Debug::HandleStepIn(Handle<JSFunction> function,
1425
+ Handle<Object> holder,
1426
+ Address fp,
1427
+ bool is_constructor) {
1428
+ // If the frame pointer is not supplied by the caller find it.
1429
+ if (fp == 0) {
1430
+ StackFrameIterator it;
1431
+ it.Advance();
1432
+ // For constructor functions skip another frame.
1433
+ if (is_constructor) {
1434
+ ASSERT(it.frame()->is_construct());
1435
+ it.Advance();
1436
+ }
1437
+ fp = it.frame()->fp();
1438
+ }
1439
+
1440
+ // Flood the function with one-shot break points if it is called from where
1441
+ // step into was requested.
1442
+ if (fp == Debug::step_in_fp()) {
1443
+ // Don't allow step into functions in the native context.
1444
+ if (!function->IsBuiltin()) {
1445
+ if (function->shared()->code() ==
1446
+ Builtins::builtin(Builtins::FunctionApply) ||
1447
+ function->shared()->code() ==
1448
+ Builtins::builtin(Builtins::FunctionCall)) {
1449
+ // Handle function.apply and function.call separately to flood the
1450
+ // function to be called and not the code for Builtins::FunctionApply or
1451
+ // Builtins::FunctionCall. The receiver of call/apply is the target
1452
+ // function.
1453
+ if (!holder.is_null() && holder->IsJSFunction() &&
1454
+ !JSFunction::cast(*holder)->IsBuiltin()) {
1455
+ Handle<SharedFunctionInfo> shared_info(
1456
+ JSFunction::cast(*holder)->shared());
1457
+ Debug::FloodWithOneShot(shared_info);
1458
+ }
1459
+ } else {
1460
+ Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1461
+ }
1462
+ }
1463
+ }
1464
+ }
1465
+
1466
+
1467
+ void Debug::ClearStepping() {
1468
+ // Clear the various stepping setup.
1469
+ ClearOneShot();
1470
+ ClearStepIn();
1471
+ ClearStepOut();
1472
+ ClearStepNext();
1473
+
1474
+ // Clear multiple step counter.
1475
+ thread_local_.step_count_ = 0;
1476
+ }
1477
+
1478
+ // Clears all the one-shot break points that are currently set. Normally this
1479
+ // function is called each time a break point is hit as one shot break points
1480
+ // are used to support stepping.
1481
+ void Debug::ClearOneShot() {
1482
+ // The current implementation just runs through all the breakpoints. When the
1483
+ // last break point for a function is removed that function is automatically
1484
+ // removed from the list.
1485
+
1486
+ DebugInfoListNode* node = debug_info_list_;
1487
+ while (node != NULL) {
1488
+ BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1489
+ while (!it.Done()) {
1490
+ it.ClearOneShot();
1491
+ it.Next();
1492
+ }
1493
+ node = node->next();
1494
+ }
1495
+ }
1496
+
1497
+
1498
+ void Debug::ActivateStepIn(StackFrame* frame) {
1499
+ ASSERT(!StepOutActive());
1500
+ thread_local_.step_into_fp_ = frame->fp();
1501
+ }
1502
+
1503
+
1504
+ void Debug::ClearStepIn() {
1505
+ thread_local_.step_into_fp_ = 0;
1506
+ }
1507
+
1508
+
1509
+ void Debug::ActivateStepOut(StackFrame* frame) {
1510
+ ASSERT(!StepInActive());
1511
+ thread_local_.step_out_fp_ = frame->fp();
1512
+ }
1513
+
1514
+
1515
+ void Debug::ClearStepOut() {
1516
+ thread_local_.step_out_fp_ = 0;
1517
+ }
1518
+
1519
+
1520
+ void Debug::ClearStepNext() {
1521
+ thread_local_.last_step_action_ = StepNone;
1522
+ thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1523
+ thread_local_.last_fp_ = 0;
1524
+ }
1525
+
1526
+
1527
+ bool Debug::EnsureCompiled(Handle<SharedFunctionInfo> shared) {
1528
+ if (shared->is_compiled()) return true;
1529
+ return CompileLazyShared(shared, CLEAR_EXCEPTION, 0);
1530
+ }
1531
+
1532
+
1533
+ // Ensures the debug information is present for shared.
1534
+ bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
1535
+ // Return if we already have the debug info for shared.
1536
+ if (HasDebugInfo(shared)) return true;
1537
+
1538
+ // Ensure shared in compiled. Return false if this failed.
1539
+ if (!EnsureCompiled(shared)) return false;
1540
+
1541
+ // Create the debug info object.
1542
+ Handle<DebugInfo> debug_info = Factory::NewDebugInfo(shared);
1543
+
1544
+ // Add debug info to the list.
1545
+ DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1546
+ node->set_next(debug_info_list_);
1547
+ debug_info_list_ = node;
1548
+
1549
+ // Now there is at least one break point.
1550
+ has_break_points_ = true;
1551
+
1552
+ return true;
1553
+ }
1554
+
1555
+
1556
+ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
1557
+ ASSERT(debug_info_list_ != NULL);
1558
+ // Run through the debug info objects to find this one and remove it.
1559
+ DebugInfoListNode* prev = NULL;
1560
+ DebugInfoListNode* current = debug_info_list_;
1561
+ while (current != NULL) {
1562
+ if (*current->debug_info() == *debug_info) {
1563
+ // Unlink from list. If prev is NULL we are looking at the first element.
1564
+ if (prev == NULL) {
1565
+ debug_info_list_ = current->next();
1566
+ } else {
1567
+ prev->set_next(current->next());
1568
+ }
1569
+ current->debug_info()->shared()->set_debug_info(Heap::undefined_value());
1570
+ delete current;
1571
+
1572
+ // If there are no more debug info objects there are not more break
1573
+ // points.
1574
+ has_break_points_ = debug_info_list_ != NULL;
1575
+
1576
+ return;
1577
+ }
1578
+ // Move to next in list.
1579
+ prev = current;
1580
+ current = current->next();
1581
+ }
1582
+ UNREACHABLE();
1583
+ }
1584
+
1585
+
1586
+ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1587
+ HandleScope scope;
1588
+
1589
+ // Get the executing function in which the debug break occurred.
1590
+ Handle<SharedFunctionInfo> shared =
1591
+ Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1592
+ if (!EnsureDebugInfo(shared)) {
1593
+ // Return if we failed to retrieve the debug info.
1594
+ return;
1595
+ }
1596
+ Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1597
+ Handle<Code> code(debug_info->code());
1598
+ Handle<Code> original_code(debug_info->original_code());
1599
+ #ifdef DEBUG
1600
+ // Get the code which is actually executing.
1601
+ Handle<Code> frame_code(frame->code());
1602
+ ASSERT(frame_code.is_identical_to(code));
1603
+ #endif
1604
+
1605
+ // Find the call address in the running code. This address holds the call to
1606
+ // either a DebugBreakXXX or to the debug break return entry code if the
1607
+ // break point is still active after processing the break point.
1608
+ Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1609
+
1610
+ // Check if the location is at JS exit.
1611
+ bool at_js_return = false;
1612
+ bool break_at_js_return_active = false;
1613
+ RelocIterator it(debug_info->code());
1614
+ while (!it.done()) {
1615
+ if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1616
+ at_js_return = (it.rinfo()->pc() ==
1617
+ addr - Assembler::kPatchReturnSequenceAddressOffset);
1618
+ break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
1619
+ }
1620
+ it.next();
1621
+ }
1622
+
1623
+ // Handle the jump to continue execution after break point depending on the
1624
+ // break location.
1625
+ if (at_js_return) {
1626
+ // If the break point as return is still active jump to the corresponding
1627
+ // place in the original code. If not the break point was removed during
1628
+ // break point processing.
1629
+ if (break_at_js_return_active) {
1630
+ addr += original_code->instruction_start() - code->instruction_start();
1631
+ }
1632
+
1633
+ // Move back to where the call instruction sequence started.
1634
+ thread_local_.after_break_target_ =
1635
+ addr - Assembler::kPatchReturnSequenceAddressOffset;
1636
+ } else {
1637
+ // Check if there still is a debug break call at the target address. If the
1638
+ // break point has been removed it will have disappeared. If it have
1639
+ // disappeared don't try to look in the original code as the running code
1640
+ // will have the right address. This takes care of the case where the last
1641
+ // break point is removed from the function and therefore no "original code"
1642
+ // is available. If the debug break call is still there find the address in
1643
+ // the original code.
1644
+ if (IsDebugBreak(Assembler::target_address_at(addr))) {
1645
+ // If the break point is still there find the call address which was
1646
+ // overwritten in the original code by the call to DebugBreakXXX.
1647
+
1648
+ // Find the corresponding address in the original code.
1649
+ addr += original_code->instruction_start() - code->instruction_start();
1650
+ }
1651
+
1652
+ // Install jump to the call address in the original code. This will be the
1653
+ // call which was overwritten by the call to DebugBreakXXX.
1654
+ thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1655
+ }
1656
+ }
1657
+
1658
+
1659
+ bool Debug::IsDebugGlobal(GlobalObject* global) {
1660
+ return IsLoaded() && global == Debug::debug_context()->global();
1661
+ }
1662
+
1663
+
1664
+ void Debug::ClearMirrorCache() {
1665
+ HandleScope scope;
1666
+ ASSERT(Top::context() == *Debug::debug_context());
1667
+
1668
+ // Clear the mirror cache.
1669
+ Handle<String> function_name =
1670
+ Factory::LookupSymbol(CStrVector("ClearMirrorCache"));
1671
+ Handle<Object> fun(Top::global()->GetProperty(*function_name));
1672
+ ASSERT(fun->IsJSFunction());
1673
+ bool caught_exception;
1674
+ Handle<Object> js_object = Execution::TryCall(
1675
+ Handle<JSFunction>::cast(fun),
1676
+ Handle<JSObject>(Debug::debug_context()->global()),
1677
+ 0, NULL, &caught_exception);
1678
+ }
1679
+
1680
+
1681
+ void Debug::CreateScriptCache() {
1682
+ HandleScope scope;
1683
+
1684
+ // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
1685
+ // rid of all the cached script wrappers and the second gets rid of the
1686
+ // scripts which is no longer referenced.
1687
+ Heap::CollectAllGarbage(false);
1688
+ Heap::CollectAllGarbage(false);
1689
+
1690
+ ASSERT(script_cache_ == NULL);
1691
+ script_cache_ = new ScriptCache();
1692
+
1693
+ // Scan heap for Script objects.
1694
+ int count = 0;
1695
+ HeapIterator iterator;
1696
+ while (iterator.has_next()) {
1697
+ HeapObject* obj = iterator.next();
1698
+ ASSERT(obj != NULL);
1699
+ if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
1700
+ script_cache_->Add(Handle<Script>(Script::cast(obj)));
1701
+ count++;
1702
+ }
1703
+ }
1704
+ }
1705
+
1706
+
1707
+ void Debug::DestroyScriptCache() {
1708
+ // Get rid of the script cache if it was created.
1709
+ if (script_cache_ != NULL) {
1710
+ delete script_cache_;
1711
+ script_cache_ = NULL;
1712
+ }
1713
+ }
1714
+
1715
+
1716
+ void Debug::AddScriptToScriptCache(Handle<Script> script) {
1717
+ if (script_cache_ != NULL) {
1718
+ script_cache_->Add(script);
1719
+ }
1720
+ }
1721
+
1722
+
1723
+ Handle<FixedArray> Debug::GetLoadedScripts() {
1724
+ // Create and fill the script cache when the loaded scripts is requested for
1725
+ // the first time.
1726
+ if (script_cache_ == NULL) {
1727
+ CreateScriptCache();
1728
+ }
1729
+
1730
+ // If the script cache is not active just return an empty array.
1731
+ ASSERT(script_cache_ != NULL);
1732
+ if (script_cache_ == NULL) {
1733
+ Factory::NewFixedArray(0);
1734
+ }
1735
+
1736
+ // Perform GC to get unreferenced scripts evicted from the cache before
1737
+ // returning the content.
1738
+ Heap::CollectAllGarbage(false);
1739
+
1740
+ // Get the scripts from the cache.
1741
+ return script_cache_->GetScripts();
1742
+ }
1743
+
1744
+
1745
+ void Debug::AfterGarbageCollection() {
1746
+ // Generate events for collected scripts.
1747
+ if (script_cache_ != NULL) {
1748
+ script_cache_->ProcessCollectedScripts();
1749
+ }
1750
+ }
1751
+
1752
+
1753
+ Mutex* Debugger::debugger_access_ = OS::CreateMutex();
1754
+ Handle<Object> Debugger::event_listener_ = Handle<Object>();
1755
+ Handle<Object> Debugger::event_listener_data_ = Handle<Object>();
1756
+ bool Debugger::compiling_natives_ = false;
1757
+ bool Debugger::is_loading_debugger_ = false;
1758
+ bool Debugger::never_unload_debugger_ = false;
1759
+ v8::Debug::MessageHandler2 Debugger::message_handler_ = NULL;
1760
+ bool Debugger::debugger_unload_pending_ = false;
1761
+ v8::Debug::HostDispatchHandler Debugger::host_dispatch_handler_ = NULL;
1762
+ v8::Debug::DebugMessageDispatchHandler
1763
+ Debugger::debug_message_dispatch_handler_ = NULL;
1764
+ int Debugger::host_dispatch_micros_ = 100 * 1000;
1765
+ DebuggerAgent* Debugger::agent_ = NULL;
1766
+ LockingCommandMessageQueue Debugger::command_queue_(kQueueInitialSize);
1767
+ Semaphore* Debugger::command_received_ = OS::CreateSemaphore(0);
1768
+
1769
+
1770
+ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
1771
+ int argc, Object*** argv,
1772
+ bool* caught_exception) {
1773
+ ASSERT(Top::context() == *Debug::debug_context());
1774
+
1775
+ // Create the execution state object.
1776
+ Handle<String> constructor_str = Factory::LookupSymbol(constructor_name);
1777
+ Handle<Object> constructor(Top::global()->GetProperty(*constructor_str));
1778
+ ASSERT(constructor->IsJSFunction());
1779
+ if (!constructor->IsJSFunction()) {
1780
+ *caught_exception = true;
1781
+ return Factory::undefined_value();
1782
+ }
1783
+ Handle<Object> js_object = Execution::TryCall(
1784
+ Handle<JSFunction>::cast(constructor),
1785
+ Handle<JSObject>(Debug::debug_context()->global()), argc, argv,
1786
+ caught_exception);
1787
+ return js_object;
1788
+ }
1789
+
1790
+
1791
+ Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
1792
+ // Create the execution state object.
1793
+ Handle<Object> break_id = Factory::NewNumberFromInt(Debug::break_id());
1794
+ const int argc = 1;
1795
+ Object** argv[argc] = { break_id.location() };
1796
+ return MakeJSObject(CStrVector("MakeExecutionState"),
1797
+ argc, argv, caught_exception);
1798
+ }
1799
+
1800
+
1801
+ Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
1802
+ Handle<Object> break_points_hit,
1803
+ bool* caught_exception) {
1804
+ // Create the new break event object.
1805
+ const int argc = 2;
1806
+ Object** argv[argc] = { exec_state.location(),
1807
+ break_points_hit.location() };
1808
+ return MakeJSObject(CStrVector("MakeBreakEvent"),
1809
+ argc,
1810
+ argv,
1811
+ caught_exception);
1812
+ }
1813
+
1814
+
1815
+ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
1816
+ Handle<Object> exception,
1817
+ bool uncaught,
1818
+ bool* caught_exception) {
1819
+ // Create the new exception event object.
1820
+ const int argc = 3;
1821
+ Object** argv[argc] = { exec_state.location(),
1822
+ exception.location(),
1823
+ uncaught ? Factory::true_value().location() :
1824
+ Factory::false_value().location()};
1825
+ return MakeJSObject(CStrVector("MakeExceptionEvent"),
1826
+ argc, argv, caught_exception);
1827
+ }
1828
+
1829
+
1830
+ Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
1831
+ bool* caught_exception) {
1832
+ // Create the new function event object.
1833
+ const int argc = 1;
1834
+ Object** argv[argc] = { function.location() };
1835
+ return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
1836
+ argc, argv, caught_exception);
1837
+ }
1838
+
1839
+
1840
+ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
1841
+ bool before,
1842
+ bool* caught_exception) {
1843
+ // Create the compile event object.
1844
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
1845
+ Handle<Object> script_wrapper = GetScriptWrapper(script);
1846
+ const int argc = 3;
1847
+ Object** argv[argc] = { exec_state.location(),
1848
+ script_wrapper.location(),
1849
+ before ? Factory::true_value().location() :
1850
+ Factory::false_value().location() };
1851
+
1852
+ return MakeJSObject(CStrVector("MakeCompileEvent"),
1853
+ argc,
1854
+ argv,
1855
+ caught_exception);
1856
+ }
1857
+
1858
+
1859
+ Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
1860
+ bool* caught_exception) {
1861
+ // Create the script collected event object.
1862
+ Handle<Object> exec_state = MakeExecutionState(caught_exception);
1863
+ Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
1864
+ const int argc = 2;
1865
+ Object** argv[argc] = { exec_state.location(), id_object.location() };
1866
+
1867
+ return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
1868
+ argc,
1869
+ argv,
1870
+ caught_exception);
1871
+ }
1872
+
1873
+
1874
+ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
1875
+ HandleScope scope;
1876
+
1877
+ // Bail out based on state or if there is no listener for this event
1878
+ if (Debug::InDebugger()) return;
1879
+ if (!Debugger::EventActive(v8::Exception)) return;
1880
+
1881
+ // Bail out if exception breaks are not active
1882
+ if (uncaught) {
1883
+ // Uncaught exceptions are reported by either flags.
1884
+ if (!(Debug::break_on_uncaught_exception() ||
1885
+ Debug::break_on_exception())) return;
1886
+ } else {
1887
+ // Caught exceptions are reported is activated.
1888
+ if (!Debug::break_on_exception()) return;
1889
+ }
1890
+
1891
+ // Enter the debugger.
1892
+ EnterDebugger debugger;
1893
+ if (debugger.FailedToEnter()) return;
1894
+
1895
+ // Clear all current stepping setup.
1896
+ Debug::ClearStepping();
1897
+ // Create the event data object.
1898
+ bool caught_exception = false;
1899
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
1900
+ Handle<Object> event_data;
1901
+ if (!caught_exception) {
1902
+ event_data = MakeExceptionEvent(exec_state, exception, uncaught,
1903
+ &caught_exception);
1904
+ }
1905
+ // Bail out and don't call debugger if exception.
1906
+ if (caught_exception) {
1907
+ return;
1908
+ }
1909
+
1910
+ // Process debug event.
1911
+ ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
1912
+ // Return to continue execution from where the exception was thrown.
1913
+ }
1914
+
1915
+
1916
+ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
1917
+ bool auto_continue) {
1918
+ HandleScope scope;
1919
+
1920
+ // Debugger has already been entered by caller.
1921
+ ASSERT(Top::context() == *Debug::debug_context());
1922
+
1923
+ // Bail out if there is no listener for this event
1924
+ if (!Debugger::EventActive(v8::Break)) return;
1925
+
1926
+ // Debugger must be entered in advance.
1927
+ ASSERT(Top::context() == *Debug::debug_context());
1928
+
1929
+ // Create the event data object.
1930
+ bool caught_exception = false;
1931
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
1932
+ Handle<Object> event_data;
1933
+ if (!caught_exception) {
1934
+ event_data = MakeBreakEvent(exec_state, break_points_hit,
1935
+ &caught_exception);
1936
+ }
1937
+ // Bail out and don't call debugger if exception.
1938
+ if (caught_exception) {
1939
+ return;
1940
+ }
1941
+
1942
+ // Process debug event.
1943
+ ProcessDebugEvent(v8::Break,
1944
+ Handle<JSObject>::cast(event_data),
1945
+ auto_continue);
1946
+ }
1947
+
1948
+
1949
+ void Debugger::OnBeforeCompile(Handle<Script> script) {
1950
+ HandleScope scope;
1951
+
1952
+ // Bail out based on state or if there is no listener for this event
1953
+ if (Debug::InDebugger()) return;
1954
+ if (compiling_natives()) return;
1955
+ if (!EventActive(v8::BeforeCompile)) return;
1956
+
1957
+ // Enter the debugger.
1958
+ EnterDebugger debugger;
1959
+ if (debugger.FailedToEnter()) return;
1960
+
1961
+ // Create the event data object.
1962
+ bool caught_exception = false;
1963
+ Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
1964
+ // Bail out and don't call debugger if exception.
1965
+ if (caught_exception) {
1966
+ return;
1967
+ }
1968
+
1969
+ // Process debug event.
1970
+ ProcessDebugEvent(v8::BeforeCompile,
1971
+ Handle<JSObject>::cast(event_data),
1972
+ true);
1973
+ }
1974
+
1975
+
1976
+ // Handle debugger actions when a new script is compiled.
1977
+ void Debugger::OnAfterCompile(Handle<Script> script, Handle<JSFunction> fun) {
1978
+ HandleScope scope;
1979
+
1980
+ // Add the newly compiled script to the script cache.
1981
+ Debug::AddScriptToScriptCache(script);
1982
+
1983
+ // No more to do if not debugging.
1984
+ if (!IsDebuggerActive()) return;
1985
+
1986
+ // No compile events while compiling natives.
1987
+ if (compiling_natives()) return;
1988
+
1989
+ // Store whether in debugger before entering debugger.
1990
+ bool in_debugger = Debug::InDebugger();
1991
+
1992
+ // Enter the debugger.
1993
+ EnterDebugger debugger;
1994
+ if (debugger.FailedToEnter()) return;
1995
+
1996
+ // If debugging there might be script break points registered for this
1997
+ // script. Make sure that these break points are set.
1998
+
1999
+ // Get the function UpdateScriptBreakPoints (defined in debug-delay.js).
2000
+ Handle<Object> update_script_break_points =
2001
+ Handle<Object>(Debug::debug_context()->global()->GetProperty(
2002
+ *Factory::LookupAsciiSymbol("UpdateScriptBreakPoints")));
2003
+ if (!update_script_break_points->IsJSFunction()) {
2004
+ return;
2005
+ }
2006
+ ASSERT(update_script_break_points->IsJSFunction());
2007
+
2008
+ // Wrap the script object in a proper JS object before passing it
2009
+ // to JavaScript.
2010
+ Handle<JSValue> wrapper = GetScriptWrapper(script);
2011
+
2012
+ // Call UpdateScriptBreakPoints expect no exceptions.
2013
+ bool caught_exception = false;
2014
+ const int argc = 1;
2015
+ Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
2016
+ Handle<Object> result = Execution::TryCall(
2017
+ Handle<JSFunction>::cast(update_script_break_points),
2018
+ Top::builtins(), argc, argv,
2019
+ &caught_exception);
2020
+ if (caught_exception) {
2021
+ return;
2022
+ }
2023
+ // Bail out based on state or if there is no listener for this event
2024
+ if (in_debugger) return;
2025
+ if (!Debugger::EventActive(v8::AfterCompile)) return;
2026
+
2027
+ // Create the compile state object.
2028
+ Handle<Object> event_data = MakeCompileEvent(script,
2029
+ false,
2030
+ &caught_exception);
2031
+ // Bail out and don't call debugger if exception.
2032
+ if (caught_exception) {
2033
+ return;
2034
+ }
2035
+ // Process debug event.
2036
+ ProcessDebugEvent(v8::AfterCompile,
2037
+ Handle<JSObject>::cast(event_data),
2038
+ true);
2039
+ }
2040
+
2041
+
2042
+ void Debugger::OnNewFunction(Handle<JSFunction> function) {
2043
+ return;
2044
+ HandleScope scope;
2045
+
2046
+ // Bail out based on state or if there is no listener for this event
2047
+ if (Debug::InDebugger()) return;
2048
+ if (compiling_natives()) return;
2049
+ if (!Debugger::EventActive(v8::NewFunction)) return;
2050
+
2051
+ // Enter the debugger.
2052
+ EnterDebugger debugger;
2053
+ if (debugger.FailedToEnter()) return;
2054
+
2055
+ // Create the event object.
2056
+ bool caught_exception = false;
2057
+ Handle<Object> event_data = MakeNewFunctionEvent(function, &caught_exception);
2058
+ // Bail out and don't call debugger if exception.
2059
+ if (caught_exception) {
2060
+ return;
2061
+ }
2062
+ // Process debug event.
2063
+ ProcessDebugEvent(v8::NewFunction, Handle<JSObject>::cast(event_data), true);
2064
+ }
2065
+
2066
+
2067
+ void Debugger::OnScriptCollected(int id) {
2068
+ HandleScope scope;
2069
+
2070
+ // No more to do if not debugging.
2071
+ if (!IsDebuggerActive()) return;
2072
+ if (!Debugger::EventActive(v8::ScriptCollected)) return;
2073
+
2074
+ // Enter the debugger.
2075
+ EnterDebugger debugger;
2076
+ if (debugger.FailedToEnter()) return;
2077
+
2078
+ // Create the script collected state object.
2079
+ bool caught_exception = false;
2080
+ Handle<Object> event_data = MakeScriptCollectedEvent(id,
2081
+ &caught_exception);
2082
+ // Bail out and don't call debugger if exception.
2083
+ if (caught_exception) {
2084
+ return;
2085
+ }
2086
+
2087
+ // Process debug event.
2088
+ ProcessDebugEvent(v8::ScriptCollected,
2089
+ Handle<JSObject>::cast(event_data),
2090
+ true);
2091
+ }
2092
+
2093
+
2094
+ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2095
+ Handle<JSObject> event_data,
2096
+ bool auto_continue) {
2097
+ HandleScope scope;
2098
+
2099
+ // Clear any pending debug break if this is a real break.
2100
+ if (!auto_continue) {
2101
+ Debug::clear_interrupt_pending(DEBUGBREAK);
2102
+ }
2103
+
2104
+ // Create the execution state.
2105
+ bool caught_exception = false;
2106
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2107
+ if (caught_exception) {
2108
+ return;
2109
+ }
2110
+ // First notify the message handler if any.
2111
+ if (message_handler_ != NULL) {
2112
+ NotifyMessageHandler(event,
2113
+ Handle<JSObject>::cast(exec_state),
2114
+ event_data,
2115
+ auto_continue);
2116
+ }
2117
+ // Notify registered debug event listener. This can be either a C or a
2118
+ // JavaScript function.
2119
+ if (!event_listener_.is_null()) {
2120
+ if (event_listener_->IsProxy()) {
2121
+ // C debug event listener.
2122
+ Handle<Proxy> callback_obj(Handle<Proxy>::cast(event_listener_));
2123
+ v8::Debug::EventCallback callback =
2124
+ FUNCTION_CAST<v8::Debug::EventCallback>(callback_obj->proxy());
2125
+ callback(event,
2126
+ v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state)),
2127
+ v8::Utils::ToLocal(event_data),
2128
+ v8::Utils::ToLocal(Handle<Object>::cast(event_listener_data_)));
2129
+ } else {
2130
+ // JavaScript debug event listener.
2131
+ ASSERT(event_listener_->IsJSFunction());
2132
+ Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2133
+
2134
+ // Invoke the JavaScript debug event listener.
2135
+ const int argc = 4;
2136
+ Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
2137
+ exec_state.location(),
2138
+ Handle<Object>::cast(event_data).location(),
2139
+ event_listener_data_.location() };
2140
+ Handle<Object> result = Execution::TryCall(fun, Top::global(),
2141
+ argc, argv, &caught_exception);
2142
+ // Silently ignore exceptions from debug event listeners.
2143
+ }
2144
+ }
2145
+ }
2146
+
2147
+
2148
+ void Debugger::UnloadDebugger() {
2149
+ // Make sure that there are no breakpoints left.
2150
+ Debug::ClearAllBreakPoints();
2151
+
2152
+ // Unload the debugger if feasible.
2153
+ if (!never_unload_debugger_) {
2154
+ Debug::Unload();
2155
+ }
2156
+
2157
+ // Clear the flag indicating that the debugger should be unloaded.
2158
+ debugger_unload_pending_ = false;
2159
+ }
2160
+
2161
+
2162
+ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2163
+ Handle<JSObject> exec_state,
2164
+ Handle<JSObject> event_data,
2165
+ bool auto_continue) {
2166
+ HandleScope scope;
2167
+
2168
+ if (!Debug::Load()) return;
2169
+
2170
+ // Process the individual events.
2171
+ bool sendEventMessage = false;
2172
+ switch (event) {
2173
+ case v8::Break:
2174
+ sendEventMessage = !auto_continue;
2175
+ break;
2176
+ case v8::Exception:
2177
+ sendEventMessage = true;
2178
+ break;
2179
+ case v8::BeforeCompile:
2180
+ break;
2181
+ case v8::AfterCompile:
2182
+ sendEventMessage = true;
2183
+ break;
2184
+ case v8::ScriptCollected:
2185
+ sendEventMessage = true;
2186
+ break;
2187
+ case v8::NewFunction:
2188
+ break;
2189
+ default:
2190
+ UNREACHABLE();
2191
+ }
2192
+
2193
+ // The debug command interrupt flag might have been set when the command was
2194
+ // added. It should be enough to clear the flag only once while we are in the
2195
+ // debugger.
2196
+ ASSERT(Debug::InDebugger());
2197
+ StackGuard::Continue(DEBUGCOMMAND);
2198
+
2199
+ // Notify the debugger that a debug event has occurred unless auto continue is
2200
+ // active in which case no event is send.
2201
+ if (sendEventMessage) {
2202
+ MessageImpl message = MessageImpl::NewEvent(
2203
+ event,
2204
+ auto_continue,
2205
+ Handle<JSObject>::cast(exec_state),
2206
+ Handle<JSObject>::cast(event_data));
2207
+ InvokeMessageHandler(message);
2208
+ }
2209
+
2210
+ // If auto continue don't make the event cause a break, but process messages
2211
+ // in the queue if any. For script collected events don't even process
2212
+ // messages in the queue as the execution state might not be what is expected
2213
+ // by the client.
2214
+ if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2215
+ return;
2216
+ }
2217
+
2218
+ v8::TryCatch try_catch;
2219
+
2220
+ // DebugCommandProcessor goes here.
2221
+ v8::Local<v8::Object> cmd_processor;
2222
+ {
2223
+ v8::Local<v8::Object> api_exec_state =
2224
+ v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2225
+ v8::Local<v8::String> fun_name =
2226
+ v8::String::New("debugCommandProcessor");
2227
+ v8::Local<v8::Function> fun =
2228
+ v8::Function::Cast(*api_exec_state->Get(fun_name));
2229
+
2230
+ v8::Handle<v8::Boolean> running =
2231
+ auto_continue ? v8::True() : v8::False();
2232
+ static const int kArgc = 1;
2233
+ v8::Handle<Value> argv[kArgc] = { running };
2234
+ cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2235
+ if (try_catch.HasCaught()) {
2236
+ PrintLn(try_catch.Exception());
2237
+ return;
2238
+ }
2239
+ }
2240
+
2241
+ bool running = auto_continue;
2242
+
2243
+ // Process requests from the debugger.
2244
+ while (true) {
2245
+ // Wait for new command in the queue.
2246
+ if (Debugger::host_dispatch_handler_) {
2247
+ // In case there is a host dispatch - do periodic dispatches.
2248
+ if (!command_received_->Wait(host_dispatch_micros_)) {
2249
+ // Timout expired, do the dispatch.
2250
+ Debugger::host_dispatch_handler_();
2251
+ continue;
2252
+ }
2253
+ } else {
2254
+ // In case there is no host dispatch - just wait.
2255
+ command_received_->Wait();
2256
+ }
2257
+
2258
+ // Get the command from the queue.
2259
+ CommandMessage command = command_queue_.Get();
2260
+ Logger::DebugTag("Got request from command queue, in interactive loop.");
2261
+ if (!Debugger::IsDebuggerActive()) {
2262
+ // Delete command text and user data.
2263
+ command.Dispose();
2264
+ return;
2265
+ }
2266
+
2267
+ // Invoke JavaScript to process the debug request.
2268
+ v8::Local<v8::String> fun_name;
2269
+ v8::Local<v8::Function> fun;
2270
+ v8::Local<v8::Value> request;
2271
+ v8::TryCatch try_catch;
2272
+ fun_name = v8::String::New("processDebugRequest");
2273
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2274
+
2275
+ request = v8::String::New(command.text().start(),
2276
+ command.text().length());
2277
+ static const int kArgc = 1;
2278
+ v8::Handle<Value> argv[kArgc] = { request };
2279
+ v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2280
+
2281
+ // Get the response.
2282
+ v8::Local<v8::String> response;
2283
+ if (!try_catch.HasCaught()) {
2284
+ // Get response string.
2285
+ if (!response_val->IsUndefined()) {
2286
+ response = v8::String::Cast(*response_val);
2287
+ } else {
2288
+ response = v8::String::New("");
2289
+ }
2290
+
2291
+ // Log the JSON request/response.
2292
+ if (FLAG_trace_debug_json) {
2293
+ PrintLn(request);
2294
+ PrintLn(response);
2295
+ }
2296
+
2297
+ // Get the running state.
2298
+ fun_name = v8::String::New("isRunning");
2299
+ fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2300
+ static const int kArgc = 1;
2301
+ v8::Handle<Value> argv[kArgc] = { response };
2302
+ v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2303
+ if (!try_catch.HasCaught()) {
2304
+ running = running_val->ToBoolean()->Value();
2305
+ }
2306
+ } else {
2307
+ // In case of failure the result text is the exception text.
2308
+ response = try_catch.Exception()->ToString();
2309
+ }
2310
+
2311
+ // Return the result.
2312
+ MessageImpl message = MessageImpl::NewResponse(
2313
+ event,
2314
+ running,
2315
+ Handle<JSObject>::cast(exec_state),
2316
+ Handle<JSObject>::cast(event_data),
2317
+ Handle<String>(Utils::OpenHandle(*response)),
2318
+ command.client_data());
2319
+ InvokeMessageHandler(message);
2320
+ command.Dispose();
2321
+
2322
+ // Return from debug event processing if either the VM is put into the
2323
+ // runnning state (through a continue command) or auto continue is active
2324
+ // and there are no more commands queued.
2325
+ if (running && !HasCommands()) {
2326
+ return;
2327
+ }
2328
+ }
2329
+ }
2330
+
2331
+
2332
+ void Debugger::SetEventListener(Handle<Object> callback,
2333
+ Handle<Object> data) {
2334
+ HandleScope scope;
2335
+
2336
+ // Clear the global handles for the event listener and the event listener data
2337
+ // object.
2338
+ if (!event_listener_.is_null()) {
2339
+ GlobalHandles::Destroy(
2340
+ reinterpret_cast<Object**>(event_listener_.location()));
2341
+ event_listener_ = Handle<Object>();
2342
+ }
2343
+ if (!event_listener_data_.is_null()) {
2344
+ GlobalHandles::Destroy(
2345
+ reinterpret_cast<Object**>(event_listener_data_.location()));
2346
+ event_listener_data_ = Handle<Object>();
2347
+ }
2348
+
2349
+ // If there is a new debug event listener register it together with its data
2350
+ // object.
2351
+ if (!callback->IsUndefined() && !callback->IsNull()) {
2352
+ event_listener_ = Handle<Object>::cast(GlobalHandles::Create(*callback));
2353
+ if (data.is_null()) {
2354
+ data = Factory::undefined_value();
2355
+ }
2356
+ event_listener_data_ = Handle<Object>::cast(GlobalHandles::Create(*data));
2357
+ }
2358
+
2359
+ ListenersChanged();
2360
+ }
2361
+
2362
+
2363
+ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
2364
+ ScopedLock with(debugger_access_);
2365
+
2366
+ message_handler_ = handler;
2367
+ ListenersChanged();
2368
+ if (handler == NULL) {
2369
+ // Send an empty command to the debugger if in a break to make JavaScript
2370
+ // run again if the debugger is closed.
2371
+ if (Debug::InDebugger()) {
2372
+ ProcessCommand(Vector<const uint16_t>::empty());
2373
+ }
2374
+ }
2375
+ }
2376
+
2377
+
2378
+ void Debugger::ListenersChanged() {
2379
+ if (IsDebuggerActive()) {
2380
+ // Disable the compilation cache when the debugger is active.
2381
+ CompilationCache::Disable();
2382
+ } else {
2383
+ CompilationCache::Enable();
2384
+
2385
+ // Unload the debugger if event listener and message handler cleared.
2386
+ if (Debug::InDebugger()) {
2387
+ // If we are in debugger set the flag to unload the debugger when last
2388
+ // EnterDebugger on the current stack is destroyed.
2389
+ debugger_unload_pending_ = true;
2390
+ } else {
2391
+ UnloadDebugger();
2392
+ }
2393
+ }
2394
+ }
2395
+
2396
+
2397
+ void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
2398
+ int period) {
2399
+ host_dispatch_handler_ = handler;
2400
+ host_dispatch_micros_ = period * 1000;
2401
+ }
2402
+
2403
+
2404
+ void Debugger::SetDebugMessageDispatchHandler(
2405
+ v8::Debug::DebugMessageDispatchHandler handler) {
2406
+ debug_message_dispatch_handler_ = handler;
2407
+ }
2408
+
2409
+
2410
+ // Calls the registered debug message handler. This callback is part of the
2411
+ // public API.
2412
+ void Debugger::InvokeMessageHandler(MessageImpl message) {
2413
+ ScopedLock with(debugger_access_);
2414
+
2415
+ if (message_handler_ != NULL) {
2416
+ message_handler_(message);
2417
+ }
2418
+ }
2419
+
2420
+
2421
+ // Puts a command coming from the public API on the queue. Creates
2422
+ // a copy of the command string managed by the debugger. Up to this
2423
+ // point, the command data was managed by the API client. Called
2424
+ // by the API client thread.
2425
+ void Debugger::ProcessCommand(Vector<const uint16_t> command,
2426
+ v8::Debug::ClientData* client_data) {
2427
+ // Need to cast away const.
2428
+ CommandMessage message = CommandMessage::New(
2429
+ Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2430
+ command.length()),
2431
+ client_data);
2432
+ Logger::DebugTag("Put command on command_queue.");
2433
+ command_queue_.Put(message);
2434
+ command_received_->Signal();
2435
+
2436
+ // Set the debug command break flag to have the command processed.
2437
+ if (!Debug::InDebugger()) {
2438
+ StackGuard::DebugCommand();
2439
+ }
2440
+
2441
+ if (Debugger::debug_message_dispatch_handler_ != NULL) {
2442
+ Debugger::debug_message_dispatch_handler_();
2443
+ }
2444
+ }
2445
+
2446
+
2447
+ bool Debugger::HasCommands() {
2448
+ return !command_queue_.IsEmpty();
2449
+ }
2450
+
2451
+
2452
+ bool Debugger::IsDebuggerActive() {
2453
+ ScopedLock with(debugger_access_);
2454
+
2455
+ return message_handler_ != NULL || !event_listener_.is_null();
2456
+ }
2457
+
2458
+
2459
+ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
2460
+ Handle<Object> data,
2461
+ bool* pending_exception) {
2462
+ // When calling functions in the debugger prevent it from beeing unloaded.
2463
+ Debugger::never_unload_debugger_ = true;
2464
+
2465
+ // Enter the debugger.
2466
+ EnterDebugger debugger;
2467
+ if (debugger.FailedToEnter() || !debugger.HasJavaScriptFrames()) {
2468
+ return Factory::undefined_value();
2469
+ }
2470
+
2471
+ // Create the execution state.
2472
+ bool caught_exception = false;
2473
+ Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2474
+ if (caught_exception) {
2475
+ return Factory::undefined_value();
2476
+ }
2477
+
2478
+ static const int kArgc = 2;
2479
+ Object** argv[kArgc] = { exec_state.location(), data.location() };
2480
+ Handle<Object> result = Execution::Call(fun, Factory::undefined_value(),
2481
+ kArgc, argv, pending_exception);
2482
+ return result;
2483
+ }
2484
+
2485
+
2486
+ static void StubMessageHandler2(const v8::Debug::Message& message) {
2487
+ // Simply ignore message.
2488
+ }
2489
+
2490
+
2491
+ bool Debugger::StartAgent(const char* name, int port,
2492
+ bool wait_for_connection) {
2493
+ if (wait_for_connection) {
2494
+ // Suspend V8 if it is already running or set V8 to suspend whenever
2495
+ // it starts.
2496
+ // Provide stub message handler; V8 auto-continues each suspend
2497
+ // when there is no message handler; we doesn't need it.
2498
+ // Once become suspended, V8 will stay so indefinitely long, until remote
2499
+ // debugger connects and issues "continue" command.
2500
+ Debugger::message_handler_ = StubMessageHandler2;
2501
+ v8::Debug::DebugBreak();
2502
+ }
2503
+
2504
+ if (Socket::Setup()) {
2505
+ agent_ = new DebuggerAgent(name, port);
2506
+ agent_->Start();
2507
+ return true;
2508
+ }
2509
+
2510
+ return false;
2511
+ }
2512
+
2513
+
2514
+ void Debugger::StopAgent() {
2515
+ if (agent_ != NULL) {
2516
+ agent_->Shutdown();
2517
+ agent_->Join();
2518
+ delete agent_;
2519
+ agent_ = NULL;
2520
+ }
2521
+ }
2522
+
2523
+
2524
+ void Debugger::WaitForAgent() {
2525
+ if (agent_ != NULL)
2526
+ agent_->WaitUntilListening();
2527
+ }
2528
+
2529
+ MessageImpl MessageImpl::NewEvent(DebugEvent event,
2530
+ bool running,
2531
+ Handle<JSObject> exec_state,
2532
+ Handle<JSObject> event_data) {
2533
+ MessageImpl message(true, event, running,
2534
+ exec_state, event_data, Handle<String>(), NULL);
2535
+ return message;
2536
+ }
2537
+
2538
+
2539
+ MessageImpl MessageImpl::NewResponse(DebugEvent event,
2540
+ bool running,
2541
+ Handle<JSObject> exec_state,
2542
+ Handle<JSObject> event_data,
2543
+ Handle<String> response_json,
2544
+ v8::Debug::ClientData* client_data) {
2545
+ MessageImpl message(false, event, running,
2546
+ exec_state, event_data, response_json, client_data);
2547
+ return message;
2548
+ }
2549
+
2550
+
2551
+ MessageImpl::MessageImpl(bool is_event,
2552
+ DebugEvent event,
2553
+ bool running,
2554
+ Handle<JSObject> exec_state,
2555
+ Handle<JSObject> event_data,
2556
+ Handle<String> response_json,
2557
+ v8::Debug::ClientData* client_data)
2558
+ : is_event_(is_event),
2559
+ event_(event),
2560
+ running_(running),
2561
+ exec_state_(exec_state),
2562
+ event_data_(event_data),
2563
+ response_json_(response_json),
2564
+ client_data_(client_data) {}
2565
+
2566
+
2567
+ bool MessageImpl::IsEvent() const {
2568
+ return is_event_;
2569
+ }
2570
+
2571
+
2572
+ bool MessageImpl::IsResponse() const {
2573
+ return !is_event_;
2574
+ }
2575
+
2576
+
2577
+ DebugEvent MessageImpl::GetEvent() const {
2578
+ return event_;
2579
+ }
2580
+
2581
+
2582
+ bool MessageImpl::WillStartRunning() const {
2583
+ return running_;
2584
+ }
2585
+
2586
+
2587
+ v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
2588
+ return v8::Utils::ToLocal(exec_state_);
2589
+ }
2590
+
2591
+
2592
+ v8::Handle<v8::Object> MessageImpl::GetEventData() const {
2593
+ return v8::Utils::ToLocal(event_data_);
2594
+ }
2595
+
2596
+
2597
+ v8::Handle<v8::String> MessageImpl::GetJSON() const {
2598
+ v8::HandleScope scope;
2599
+
2600
+ if (IsEvent()) {
2601
+ // Call toJSONProtocol on the debug event object.
2602
+ Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
2603
+ if (!fun->IsJSFunction()) {
2604
+ return v8::Handle<v8::String>();
2605
+ }
2606
+ bool caught_exception;
2607
+ Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
2608
+ event_data_,
2609
+ 0, NULL, &caught_exception);
2610
+ if (caught_exception || !json->IsString()) {
2611
+ return v8::Handle<v8::String>();
2612
+ }
2613
+ return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
2614
+ } else {
2615
+ return v8::Utils::ToLocal(response_json_);
2616
+ }
2617
+ }
2618
+
2619
+
2620
+ v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
2621
+ Handle<Context> context = Debug::debugger_entry()->GetContext();
2622
+ // Top::context() may have been NULL when "script collected" event occured.
2623
+ if (*context == NULL) {
2624
+ ASSERT(event_ == v8::ScriptCollected);
2625
+ return v8::Local<v8::Context>();
2626
+ }
2627
+ Handle<Context> global_context(context->global_context());
2628
+ return v8::Utils::ToLocal(global_context);
2629
+ }
2630
+
2631
+
2632
+ v8::Debug::ClientData* MessageImpl::GetClientData() const {
2633
+ return client_data_;
2634
+ }
2635
+
2636
+
2637
+ CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
2638
+ client_data_(NULL) {
2639
+ }
2640
+
2641
+
2642
+ CommandMessage::CommandMessage(const Vector<uint16_t>& text,
2643
+ v8::Debug::ClientData* data)
2644
+ : text_(text),
2645
+ client_data_(data) {
2646
+ }
2647
+
2648
+
2649
+ CommandMessage::~CommandMessage() {
2650
+ }
2651
+
2652
+
2653
+ void CommandMessage::Dispose() {
2654
+ text_.Dispose();
2655
+ delete client_data_;
2656
+ client_data_ = NULL;
2657
+ }
2658
+
2659
+
2660
+ CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
2661
+ v8::Debug::ClientData* data) {
2662
+ return CommandMessage(command.Clone(), data);
2663
+ }
2664
+
2665
+
2666
+ CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
2667
+ size_(size) {
2668
+ messages_ = NewArray<CommandMessage>(size);
2669
+ }
2670
+
2671
+
2672
+ CommandMessageQueue::~CommandMessageQueue() {
2673
+ while (!IsEmpty()) {
2674
+ CommandMessage m = Get();
2675
+ m.Dispose();
2676
+ }
2677
+ DeleteArray(messages_);
2678
+ }
2679
+
2680
+
2681
+ CommandMessage CommandMessageQueue::Get() {
2682
+ ASSERT(!IsEmpty());
2683
+ int result = start_;
2684
+ start_ = (start_ + 1) % size_;
2685
+ return messages_[result];
2686
+ }
2687
+
2688
+
2689
+ void CommandMessageQueue::Put(const CommandMessage& message) {
2690
+ if ((end_ + 1) % size_ == start_) {
2691
+ Expand();
2692
+ }
2693
+ messages_[end_] = message;
2694
+ end_ = (end_ + 1) % size_;
2695
+ }
2696
+
2697
+
2698
+ void CommandMessageQueue::Expand() {
2699
+ CommandMessageQueue new_queue(size_ * 2);
2700
+ while (!IsEmpty()) {
2701
+ new_queue.Put(Get());
2702
+ }
2703
+ CommandMessage* array_to_free = messages_;
2704
+ *this = new_queue;
2705
+ new_queue.messages_ = array_to_free;
2706
+ // Make the new_queue empty so that it doesn't call Dispose on any messages.
2707
+ new_queue.start_ = new_queue.end_;
2708
+ // Automatic destructor called on new_queue, freeing array_to_free.
2709
+ }
2710
+
2711
+
2712
+ LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
2713
+ : queue_(size) {
2714
+ lock_ = OS::CreateMutex();
2715
+ }
2716
+
2717
+
2718
+ LockingCommandMessageQueue::~LockingCommandMessageQueue() {
2719
+ delete lock_;
2720
+ }
2721
+
2722
+
2723
+ bool LockingCommandMessageQueue::IsEmpty() const {
2724
+ ScopedLock sl(lock_);
2725
+ return queue_.IsEmpty();
2726
+ }
2727
+
2728
+
2729
+ CommandMessage LockingCommandMessageQueue::Get() {
2730
+ ScopedLock sl(lock_);
2731
+ CommandMessage result = queue_.Get();
2732
+ Logger::DebugEvent("Get", result.text());
2733
+ return result;
2734
+ }
2735
+
2736
+
2737
+ void LockingCommandMessageQueue::Put(const CommandMessage& message) {
2738
+ ScopedLock sl(lock_);
2739
+ queue_.Put(message);
2740
+ Logger::DebugEvent("Put", message.text());
2741
+ }
2742
+
2743
+
2744
+ void LockingCommandMessageQueue::Clear() {
2745
+ ScopedLock sl(lock_);
2746
+ queue_.Clear();
2747
+ }
2748
+
2749
+ #endif // ENABLE_DEBUGGER_SUPPORT
2750
+
2751
+ } } // namespace v8::internal