therubyracer 0.4.7-x86-darwin-10

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Files changed (1194) hide show
  1. data/Doxyfile +1514 -0
  2. data/History.txt +39 -0
  3. data/Manifest.txt +1192 -0
  4. data/README.rdoc +157 -0
  5. data/Rakefile +49 -0
  6. data/docs/data_conversion.txt +18 -0
  7. data/ext/v8/Makefile +169 -0
  8. data/ext/v8/callbacks.cpp +160 -0
  9. data/ext/v8/callbacks.h +14 -0
  10. data/ext/v8/convert_ruby.cpp +8 -0
  11. data/ext/v8/convert_ruby.h +99 -0
  12. data/ext/v8/convert_string.cpp +10 -0
  13. data/ext/v8/convert_string.h +73 -0
  14. data/ext/v8/convert_v8.cpp +9 -0
  15. data/ext/v8/convert_v8.h +121 -0
  16. data/ext/v8/converters.cpp +83 -0
  17. data/ext/v8/converters.h +23 -0
  18. data/ext/v8/extconf.rb +44 -0
  19. data/ext/v8/upstream/2.0.6/.sconsign.dblite +0 -0
  20. data/ext/v8/upstream/2.0.6/AUTHORS +23 -0
  21. data/ext/v8/upstream/2.0.6/ChangeLog +1479 -0
  22. data/ext/v8/upstream/2.0.6/LICENSE +55 -0
  23. data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
  24. data/ext/v8/upstream/2.0.6/benchmarks/README.txt +63 -0
  25. data/ext/v8/upstream/2.0.6/benchmarks/base.js +264 -0
  26. data/ext/v8/upstream/2.0.6/benchmarks/crypto.js +1698 -0
  27. data/ext/v8/upstream/2.0.6/benchmarks/deltablue.js +880 -0
  28. data/ext/v8/upstream/2.0.6/benchmarks/earley-boyer.js +4684 -0
  29. data/ext/v8/upstream/2.0.6/benchmarks/raytrace.js +935 -0
  30. data/ext/v8/upstream/2.0.6/benchmarks/regexp.js +1614 -0
  31. data/ext/v8/upstream/2.0.6/benchmarks/revisions.html +86 -0
  32. data/ext/v8/upstream/2.0.6/benchmarks/richards.js +539 -0
  33. data/ext/v8/upstream/2.0.6/benchmarks/run.html +141 -0
  34. data/ext/v8/upstream/2.0.6/benchmarks/run.js +61 -0
  35. data/ext/v8/upstream/2.0.6/benchmarks/splay.js +378 -0
  36. data/ext/v8/upstream/2.0.6/benchmarks/style.css +77 -0
  37. data/ext/v8/upstream/2.0.6/benchmarks/v8-logo.png +0 -0
  38. data/ext/v8/upstream/2.0.6/include/v8-debug.h +275 -0
  39. data/ext/v8/upstream/2.0.6/include/v8.h +3236 -0
  40. data/ext/v8/upstream/2.0.6/samples/SConscript +38 -0
  41. data/ext/v8/upstream/2.0.6/samples/count-hosts.js +42 -0
  42. data/ext/v8/upstream/2.0.6/samples/process.cc +622 -0
  43. data/ext/v8/upstream/2.0.6/samples/shell.cc +303 -0
  44. data/ext/v8/upstream/2.0.6/src/SConscript +283 -0
  45. data/ext/v8/upstream/2.0.6/src/accessors.cc +695 -0
  46. data/ext/v8/upstream/2.0.6/src/accessors.h +114 -0
  47. data/ext/v8/upstream/2.0.6/src/allocation.cc +198 -0
  48. data/ext/v8/upstream/2.0.6/src/allocation.h +169 -0
  49. data/ext/v8/upstream/2.0.6/src/api.cc +3831 -0
  50. data/ext/v8/upstream/2.0.6/src/api.h +479 -0
  51. data/ext/v8/upstream/2.0.6/src/apinatives.js +110 -0
  52. data/ext/v8/upstream/2.0.6/src/apiutils.h +69 -0
  53. data/ext/v8/upstream/2.0.6/src/arguments.h +97 -0
  54. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm-inl.h +277 -0
  55. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.cc +1821 -0
  56. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.h +1027 -0
  57. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2-inl.h +267 -0
  58. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.cc +1821 -0
  59. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.h +1027 -0
  60. data/ext/v8/upstream/2.0.6/src/arm/builtins-arm.cc +1271 -0
  61. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm-inl.h +74 -0
  62. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.cc +6682 -0
  63. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.h +535 -0
  64. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.cc +112 -0
  65. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.h +347 -0
  66. data/ext/v8/upstream/2.0.6/src/arm/cpu-arm.cc +132 -0
  67. data/ext/v8/upstream/2.0.6/src/arm/debug-arm.cc +213 -0
  68. data/ext/v8/upstream/2.0.6/src/arm/disasm-arm.cc +1166 -0
  69. data/ext/v8/upstream/2.0.6/src/arm/fast-codegen-arm.cc +1698 -0
  70. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.cc +123 -0
  71. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.h +162 -0
  72. data/ext/v8/upstream/2.0.6/src/arm/ic-arm.cc +849 -0
  73. data/ext/v8/upstream/2.0.6/src/arm/jump-target-arm.cc +238 -0
  74. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.cc +1259 -0
  75. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.h +423 -0
  76. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.cc +1266 -0
  77. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.h +282 -0
  78. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm-inl.h +103 -0
  79. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.cc +59 -0
  80. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.h +43 -0
  81. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.cc +2264 -0
  82. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.h +306 -0
  83. data/ext/v8/upstream/2.0.6/src/arm/stub-cache-arm.cc +1516 -0
  84. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.cc +412 -0
  85. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.h +532 -0
  86. data/ext/v8/upstream/2.0.6/src/array.js +1154 -0
  87. data/ext/v8/upstream/2.0.6/src/assembler.cc +772 -0
  88. data/ext/v8/upstream/2.0.6/src/assembler.h +525 -0
  89. data/ext/v8/upstream/2.0.6/src/ast.cc +512 -0
  90. data/ext/v8/upstream/2.0.6/src/ast.h +1820 -0
  91. data/ext/v8/upstream/2.0.6/src/bootstrapper.cc +1680 -0
  92. data/ext/v8/upstream/2.0.6/src/bootstrapper.h +103 -0
  93. data/ext/v8/upstream/2.0.6/src/builtins.cc +851 -0
  94. data/ext/v8/upstream/2.0.6/src/builtins.h +245 -0
  95. data/ext/v8/upstream/2.0.6/src/bytecodes-irregexp.h +104 -0
  96. data/ext/v8/upstream/2.0.6/src/char-predicates-inl.h +86 -0
  97. data/ext/v8/upstream/2.0.6/src/char-predicates.h +65 -0
  98. data/ext/v8/upstream/2.0.6/src/checks.cc +100 -0
  99. data/ext/v8/upstream/2.0.6/src/checks.h +284 -0
  100. data/ext/v8/upstream/2.0.6/src/code-stubs.cc +164 -0
  101. data/ext/v8/upstream/2.0.6/src/code-stubs.h +164 -0
  102. data/ext/v8/upstream/2.0.6/src/code.h +68 -0
  103. data/ext/v8/upstream/2.0.6/src/codegen-inl.h +88 -0
  104. data/ext/v8/upstream/2.0.6/src/codegen.cc +504 -0
  105. data/ext/v8/upstream/2.0.6/src/codegen.h +522 -0
  106. data/ext/v8/upstream/2.0.6/src/compilation-cache.cc +490 -0
  107. data/ext/v8/upstream/2.0.6/src/compilation-cache.h +98 -0
  108. data/ext/v8/upstream/2.0.6/src/compiler.cc +1132 -0
  109. data/ext/v8/upstream/2.0.6/src/compiler.h +107 -0
  110. data/ext/v8/upstream/2.0.6/src/contexts.cc +256 -0
  111. data/ext/v8/upstream/2.0.6/src/contexts.h +345 -0
  112. data/ext/v8/upstream/2.0.6/src/conversions-inl.h +95 -0
  113. data/ext/v8/upstream/2.0.6/src/conversions.cc +709 -0
  114. data/ext/v8/upstream/2.0.6/src/conversions.h +118 -0
  115. data/ext/v8/upstream/2.0.6/src/counters.cc +78 -0
  116. data/ext/v8/upstream/2.0.6/src/counters.h +239 -0
  117. data/ext/v8/upstream/2.0.6/src/cpu.h +65 -0
  118. data/ext/v8/upstream/2.0.6/src/d8-debug.cc +345 -0
  119. data/ext/v8/upstream/2.0.6/src/d8-debug.h +155 -0
  120. data/ext/v8/upstream/2.0.6/src/d8-posix.cc +675 -0
  121. data/ext/v8/upstream/2.0.6/src/d8-readline.cc +128 -0
  122. data/ext/v8/upstream/2.0.6/src/d8-windows.cc +42 -0
  123. data/ext/v8/upstream/2.0.6/src/d8.cc +776 -0
  124. data/ext/v8/upstream/2.0.6/src/d8.h +225 -0
  125. data/ext/v8/upstream/2.0.6/src/d8.js +1625 -0
  126. data/ext/v8/upstream/2.0.6/src/date-delay.js +1138 -0
  127. data/ext/v8/upstream/2.0.6/src/dateparser-inl.h +114 -0
  128. data/ext/v8/upstream/2.0.6/src/dateparser.cc +186 -0
  129. data/ext/v8/upstream/2.0.6/src/dateparser.h +240 -0
  130. data/ext/v8/upstream/2.0.6/src/debug-agent.cc +425 -0
  131. data/ext/v8/upstream/2.0.6/src/debug-agent.h +129 -0
  132. data/ext/v8/upstream/2.0.6/src/debug-delay.js +2073 -0
  133. data/ext/v8/upstream/2.0.6/src/debug.cc +2751 -0
  134. data/ext/v8/upstream/2.0.6/src/debug.h +866 -0
  135. data/ext/v8/upstream/2.0.6/src/disasm.h +77 -0
  136. data/ext/v8/upstream/2.0.6/src/disassembler.cc +318 -0
  137. data/ext/v8/upstream/2.0.6/src/disassembler.h +56 -0
  138. data/ext/v8/upstream/2.0.6/src/dtoa-config.c +91 -0
  139. data/ext/v8/upstream/2.0.6/src/execution.cc +701 -0
  140. data/ext/v8/upstream/2.0.6/src/execution.h +312 -0
  141. data/ext/v8/upstream/2.0.6/src/factory.cc +957 -0
  142. data/ext/v8/upstream/2.0.6/src/factory.h +393 -0
  143. data/ext/v8/upstream/2.0.6/src/fast-codegen.cc +725 -0
  144. data/ext/v8/upstream/2.0.6/src/fast-codegen.h +371 -0
  145. data/ext/v8/upstream/2.0.6/src/flag-definitions.h +426 -0
  146. data/ext/v8/upstream/2.0.6/src/flags.cc +555 -0
  147. data/ext/v8/upstream/2.0.6/src/flags.h +81 -0
  148. data/ext/v8/upstream/2.0.6/src/frame-element.cc +45 -0
  149. data/ext/v8/upstream/2.0.6/src/frame-element.h +235 -0
  150. data/ext/v8/upstream/2.0.6/src/frames-inl.h +215 -0
  151. data/ext/v8/upstream/2.0.6/src/frames.cc +749 -0
  152. data/ext/v8/upstream/2.0.6/src/frames.h +659 -0
  153. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.cc +76 -0
  154. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.h +135 -0
  155. data/ext/v8/upstream/2.0.6/src/global-handles.cc +516 -0
  156. data/ext/v8/upstream/2.0.6/src/global-handles.h +180 -0
  157. data/ext/v8/upstream/2.0.6/src/globals.h +608 -0
  158. data/ext/v8/upstream/2.0.6/src/handles-inl.h +76 -0
  159. data/ext/v8/upstream/2.0.6/src/handles.cc +811 -0
  160. data/ext/v8/upstream/2.0.6/src/handles.h +367 -0
  161. data/ext/v8/upstream/2.0.6/src/hashmap.cc +226 -0
  162. data/ext/v8/upstream/2.0.6/src/hashmap.h +120 -0
  163. data/ext/v8/upstream/2.0.6/src/heap-inl.h +407 -0
  164. data/ext/v8/upstream/2.0.6/src/heap-profiler.cc +695 -0
  165. data/ext/v8/upstream/2.0.6/src/heap-profiler.h +277 -0
  166. data/ext/v8/upstream/2.0.6/src/heap.cc +4204 -0
  167. data/ext/v8/upstream/2.0.6/src/heap.h +1704 -0
  168. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32-inl.h +325 -0
  169. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.cc +2375 -0
  170. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.h +914 -0
  171. data/ext/v8/upstream/2.0.6/src/ia32/builtins-ia32.cc +1222 -0
  172. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32-inl.h +46 -0
  173. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.cc +9770 -0
  174. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.h +834 -0
  175. data/ext/v8/upstream/2.0.6/src/ia32/cpu-ia32.cc +79 -0
  176. data/ext/v8/upstream/2.0.6/src/ia32/debug-ia32.cc +208 -0
  177. data/ext/v8/upstream/2.0.6/src/ia32/disasm-ia32.cc +1357 -0
  178. data/ext/v8/upstream/2.0.6/src/ia32/fast-codegen-ia32.cc +1813 -0
  179. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.cc +111 -0
  180. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.h +135 -0
  181. data/ext/v8/upstream/2.0.6/src/ia32/ic-ia32.cc +1490 -0
  182. data/ext/v8/upstream/2.0.6/src/ia32/jump-target-ia32.cc +432 -0
  183. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.cc +1517 -0
  184. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.h +528 -0
  185. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.cc +1219 -0
  186. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.h +230 -0
  187. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32-inl.h +82 -0
  188. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.cc +99 -0
  189. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.h +43 -0
  190. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.cc +30 -0
  191. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.h +62 -0
  192. data/ext/v8/upstream/2.0.6/src/ia32/stub-cache-ia32.cc +1961 -0
  193. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.cc +1105 -0
  194. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.h +580 -0
  195. data/ext/v8/upstream/2.0.6/src/ic-inl.h +93 -0
  196. data/ext/v8/upstream/2.0.6/src/ic.cc +1426 -0
  197. data/ext/v8/upstream/2.0.6/src/ic.h +443 -0
  198. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.cc +646 -0
  199. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.h +48 -0
  200. data/ext/v8/upstream/2.0.6/src/json-delay.js +254 -0
  201. data/ext/v8/upstream/2.0.6/src/jsregexp.cc +5234 -0
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  203. data/ext/v8/upstream/2.0.6/src/jump-target-inl.h +49 -0
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  213. data/ext/v8/upstream/2.0.6/src/macro-assembler.h +93 -0
  214. data/ext/v8/upstream/2.0.6/src/macros.py +137 -0
  215. data/ext/v8/upstream/2.0.6/src/mark-compact.cc +2007 -0
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  225. data/ext/v8/upstream/2.0.6/src/objects-debug.cc +1317 -0
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  229. data/ext/v8/upstream/2.0.6/src/oprofile-agent.cc +116 -0
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  237. data/ext/v8/upstream/2.0.6/src/platform-openbsd.cc +597 -0
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  239. data/ext/v8/upstream/2.0.6/src/platform-win32.cc +1908 -0
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  245. data/ext/v8/upstream/2.0.6/src/regexp-delay.js +406 -0
  246. data/ext/v8/upstream/2.0.6/src/regexp-macro-assembler-irregexp-inl.h +78 -0
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  1122. data/ext/v8/upstream/scons/engine/SCons/Tool/zip.py +100 -0
  1123. data/ext/v8/upstream/scons/engine/SCons/Util.py +1645 -0
  1124. data/ext/v8/upstream/scons/engine/SCons/Variables/BoolVariable.py +91 -0
  1125. data/ext/v8/upstream/scons/engine/SCons/Variables/EnumVariable.py +107 -0
  1126. data/ext/v8/upstream/scons/engine/SCons/Variables/ListVariable.py +139 -0
  1127. data/ext/v8/upstream/scons/engine/SCons/Variables/PackageVariable.py +109 -0
  1128. data/ext/v8/upstream/scons/engine/SCons/Variables/PathVariable.py +147 -0
  1129. data/ext/v8/upstream/scons/engine/SCons/Variables/__init__.py +317 -0
  1130. data/ext/v8/upstream/scons/engine/SCons/Warnings.py +228 -0
  1131. data/ext/v8/upstream/scons/engine/SCons/__init__.py +49 -0
  1132. data/ext/v8/upstream/scons/engine/SCons/compat/__init__.py +302 -0
  1133. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_UserString.py +98 -0
  1134. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_hashlib.py +91 -0
  1135. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_itertools.py +124 -0
  1136. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_optparse.py +1725 -0
  1137. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_sets.py +583 -0
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  1140. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_subprocess.py +1296 -0
  1141. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_textwrap.py +382 -0
  1142. data/ext/v8/upstream/scons/engine/SCons/compat/builtins.py +187 -0
  1143. data/ext/v8/upstream/scons/engine/SCons/cpp.py +598 -0
  1144. data/ext/v8/upstream/scons/engine/SCons/dblite.py +248 -0
  1145. data/ext/v8/upstream/scons/engine/SCons/exitfuncs.py +77 -0
  1146. data/ext/v8/upstream/scons/os_spawnv_fix.diff +83 -0
  1147. data/ext/v8/upstream/scons/scons-time.1 +1017 -0
  1148. data/ext/v8/upstream/scons/scons.1 +15179 -0
  1149. data/ext/v8/upstream/scons/sconsign.1 +208 -0
  1150. data/ext/v8/upstream/scons/script/scons +184 -0
  1151. data/ext/v8/upstream/scons/script/scons-time +1529 -0
  1152. data/ext/v8/upstream/scons/script/scons.bat +31 -0
  1153. data/ext/v8/upstream/scons/script/sconsign +508 -0
  1154. data/ext/v8/upstream/scons/setup.cfg +6 -0
  1155. data/ext/v8/upstream/scons/setup.py +427 -0
  1156. data/ext/v8/v8.cpp +81 -0
  1157. data/ext/v8/v8_cxt.cpp +92 -0
  1158. data/ext/v8/v8_cxt.h +20 -0
  1159. data/ext/v8/v8_func.cpp +10 -0
  1160. data/ext/v8/v8_func.h +11 -0
  1161. data/ext/v8/v8_msg.cpp +17 -0
  1162. data/ext/v8/v8_msg.h +10 -0
  1163. data/ext/v8/v8_obj.cpp +52 -0
  1164. data/ext/v8/v8_obj.h +13 -0
  1165. data/ext/v8/v8_ref.cpp +26 -0
  1166. data/ext/v8/v8_ref.h +31 -0
  1167. data/ext/v8/v8_script.cpp +20 -0
  1168. data/ext/v8/v8_script.h +8 -0
  1169. data/ext/v8/v8_standalone.cpp +69 -0
  1170. data/ext/v8/v8_standalone.h +31 -0
  1171. data/ext/v8/v8_str.cpp +17 -0
  1172. data/ext/v8/v8_str.h +9 -0
  1173. data/ext/v8/v8_template.cpp +53 -0
  1174. data/ext/v8/v8_template.h +13 -0
  1175. data/lib/v8.rb +10 -0
  1176. data/lib/v8/context.rb +87 -0
  1177. data/lib/v8/object.rb +38 -0
  1178. data/lib/v8/to.rb +33 -0
  1179. data/lib/v8/v8.bundle +0 -0
  1180. data/script/console +10 -0
  1181. data/script/destroy +14 -0
  1182. data/script/generate +14 -0
  1183. data/spec/ext/cxt_spec.rb +25 -0
  1184. data/spec/ext/obj_spec.rb +13 -0
  1185. data/spec/redjs/README.txt +8 -0
  1186. data/spec/redjs/jsapi_spec.rb +394 -0
  1187. data/spec/redjs/tap.rb +8 -0
  1188. data/spec/redjs_helper.rb +3 -0
  1189. data/spec/spec.opts +1 -0
  1190. data/spec/spec_helper.rb +14 -0
  1191. data/spec/v8/to_spec.rb +15 -0
  1192. data/tasks/rspec.rake +21 -0
  1193. data/therubyracer.gemspec +34 -0
  1194. metadata +1269 -0
@@ -0,0 +1,77 @@
1
+ hr {
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+ border: 1px solid;
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+ border-color: #36C;
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+ margin: 1em 0;
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+ }
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+
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+ h1, h2, h3, h4 {
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+ margin: 0;
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+ margin-bottom: 0;
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+ }
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+
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+ h1 {
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+ font-size: 154%;
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+ height: 1.2em;
15
+ }
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+
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+
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+ li {
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+ margin: .3em 0 1em 0;
20
+ }
21
+
22
+ body {
23
+ font-family: Helvetica,Arial,sans-serif;
24
+ color: #000;
25
+ background-color: #fff;
26
+ }
27
+
28
+ div.title {
29
+ background-color: rgb(229, 236, 249);
30
+ border-top: 1px solid rgb(51, 102, 204);
31
+ text-align: center;
32
+ padding-top: 0.2em;
33
+ padding-bottom: 0.2em;
34
+ margin-bottom: 20px;
35
+ }
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+
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+ div.subtitle {
38
+ border-bottom: 1px solid rgb(51, 102, 204);
39
+ margin-top: 2em;
40
+ }
41
+
42
+ td.contents {
43
+ text-align: left;
44
+ }
45
+
46
+ div.run {
47
+ margin: 20px;
48
+ width: 300px;
49
+ height: 300px;
50
+ float: right;
51
+ background-color: rgb(229, 236, 249);
52
+ background-image: url(v8-logo.png);
53
+ background-position: center center;
54
+ background-repeat: no-repeat;
55
+ border: 1px solid rgb(51, 102, 204);
56
+ }
57
+
58
+ div.warning {
59
+ background: #ffffd9;
60
+ border: 1px solid #d2d26a;
61
+ display: none;
62
+ margin: 1em 0 2em;
63
+ padding: 8px;
64
+ text-align: center;
65
+ }
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+
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+ #status {
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+ text-align: center;
69
+ margin-top: 50px;
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+ font-size: 120%;
71
+ font-weight: bold;
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+ }
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+
74
+ #results {
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+ text-align: left;
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+ margin: 30px 0 0 90px;
77
+ }
@@ -0,0 +1,275 @@
1
+ // Copyright 2008 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ #ifndef V8_V8_DEBUG_H_
29
+ #define V8_V8_DEBUG_H_
30
+
31
+ #include "v8.h"
32
+
33
+ #ifdef _WIN32
34
+ typedef int int32_t;
35
+ typedef unsigned int uint32_t;
36
+ typedef unsigned short uint16_t; // NOLINT
37
+ typedef long long int64_t; // NOLINT
38
+
39
+ // Setup for Windows DLL export/import. See v8.h in this directory for
40
+ // information on how to build/use V8 as a DLL.
41
+ #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42
+ #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43
+ build configuration to ensure that at most one of these is set
44
+ #endif
45
+
46
+ #ifdef BUILDING_V8_SHARED
47
+ #define EXPORT __declspec(dllexport)
48
+ #elif USING_V8_SHARED
49
+ #define EXPORT __declspec(dllimport)
50
+ #else
51
+ #define EXPORT
52
+ #endif
53
+
54
+ #else // _WIN32
55
+
56
+ // Setup for Linux shared library export. See v8.h in this directory for
57
+ // information on how to build/use V8 as shared library.
58
+ #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59
+ #define EXPORT __attribute__ ((visibility("default")))
60
+ #else // defined(__GNUC__) && (__GNUC__ >= 4)
61
+ #define EXPORT
62
+ #endif // defined(__GNUC__) && (__GNUC__ >= 4)
63
+
64
+ #endif // _WIN32
65
+
66
+
67
+ /**
68
+ * Debugger support for the V8 JavaScript engine.
69
+ */
70
+ namespace v8 {
71
+
72
+ // Debug events which can occur in the V8 JavaScript engine.
73
+ enum DebugEvent {
74
+ Break = 1,
75
+ Exception = 2,
76
+ NewFunction = 3,
77
+ BeforeCompile = 4,
78
+ AfterCompile = 5,
79
+ ScriptCollected = 6
80
+ };
81
+
82
+
83
+ class EXPORT Debug {
84
+ public:
85
+ /**
86
+ * A client object passed to the v8 debugger whose ownership will be taken by
87
+ * it. v8 is always responsible for deleting the object.
88
+ */
89
+ class ClientData {
90
+ public:
91
+ virtual ~ClientData() {}
92
+ };
93
+
94
+
95
+ /**
96
+ * A message object passed to the debug message handler.
97
+ */
98
+ class Message {
99
+ public:
100
+ /**
101
+ * Check type of message.
102
+ */
103
+ virtual bool IsEvent() const = 0;
104
+ virtual bool IsResponse() const = 0;
105
+ virtual DebugEvent GetEvent() const = 0;
106
+
107
+ /**
108
+ * Indicate whether this is a response to a continue command which will
109
+ * start the VM running after this is processed.
110
+ */
111
+ virtual bool WillStartRunning() const = 0;
112
+
113
+ /**
114
+ * Access to execution state and event data. Don't store these cross
115
+ * callbacks as their content becomes invalid. These objects are from the
116
+ * debugger event that started the debug message loop.
117
+ */
118
+ virtual Handle<Object> GetExecutionState() const = 0;
119
+ virtual Handle<Object> GetEventData() const = 0;
120
+
121
+ /**
122
+ * Get the debugger protocol JSON.
123
+ */
124
+ virtual Handle<String> GetJSON() const = 0;
125
+
126
+ /**
127
+ * Get the context active when the debug event happened. Note this is not
128
+ * the current active context as the JavaScript part of the debugger is
129
+ * running in it's own context which is entered at this point.
130
+ */
131
+ virtual Handle<Context> GetEventContext() const = 0;
132
+
133
+ /**
134
+ * Client data passed with the corresponding request if any. This is the
135
+ * client_data data value passed into Debug::SendCommand along with the
136
+ * request that led to the message or NULL if the message is an event. The
137
+ * debugger takes ownership of the data and will delete it even if there is
138
+ * no message handler.
139
+ */
140
+ virtual ClientData* GetClientData() const = 0;
141
+
142
+ virtual ~Message() {}
143
+ };
144
+
145
+
146
+ /**
147
+ * Debug event callback function.
148
+ *
149
+ * \param event the type of the debug event that triggered the callback
150
+ * (enum DebugEvent)
151
+ * \param exec_state execution state (JavaScript object)
152
+ * \param event_data event specific data (JavaScript object)
153
+ * \param data value passed by the user to SetDebugEventListener
154
+ */
155
+ typedef void (*EventCallback)(DebugEvent event,
156
+ Handle<Object> exec_state,
157
+ Handle<Object> event_data,
158
+ Handle<Value> data);
159
+
160
+
161
+ /**
162
+ * Debug message callback function.
163
+ *
164
+ * \param message the debug message handler message object
165
+ * \param length length of the message
166
+ * \param client_data the data value passed when registering the message handler
167
+
168
+ * A MessageHandler does not take posession of the message string,
169
+ * and must not rely on the data persisting after the handler returns.
170
+ *
171
+ * This message handler is deprecated. Use MessageHandler2 instead.
172
+ */
173
+ typedef void (*MessageHandler)(const uint16_t* message, int length,
174
+ ClientData* client_data);
175
+
176
+ /**
177
+ * Debug message callback function.
178
+ *
179
+ * \param message the debug message handler message object
180
+
181
+ * A MessageHandler does not take posession of the message data,
182
+ * and must not rely on the data persisting after the handler returns.
183
+ */
184
+ typedef void (*MessageHandler2)(const Message& message);
185
+
186
+ /**
187
+ * Debug host dispatch callback function.
188
+ */
189
+ typedef void (*HostDispatchHandler)();
190
+
191
+ /**
192
+ * Callback function for the host to ensure debug messages are processed.
193
+ */
194
+ typedef void (*DebugMessageDispatchHandler)();
195
+
196
+ // Set a C debug event listener.
197
+ static bool SetDebugEventListener(EventCallback that,
198
+ Handle<Value> data = Handle<Value>());
199
+
200
+ // Set a JavaScript debug event listener.
201
+ static bool SetDebugEventListener(v8::Handle<v8::Object> that,
202
+ Handle<Value> data = Handle<Value>());
203
+
204
+ // Break execution of JavaScript.
205
+ static void DebugBreak();
206
+
207
+ // Message based interface. The message protocol is JSON. NOTE the message
208
+ // handler thread is not supported any more parameter must be false.
209
+ static void SetMessageHandler(MessageHandler handler,
210
+ bool message_handler_thread = false);
211
+ static void SetMessageHandler2(MessageHandler2 handler);
212
+ static void SendCommand(const uint16_t* command, int length,
213
+ ClientData* client_data = NULL);
214
+
215
+ // Dispatch interface.
216
+ static void SetHostDispatchHandler(HostDispatchHandler handler,
217
+ int period = 100);
218
+
219
+ /**
220
+ * Register a callback function to be called when a debug message has been
221
+ * received and is ready to be processed. For the debug messages to be
222
+ * processed V8 needs to be entered, and in certain embedding scenarios this
223
+ * callback can be used to make sure V8 is entered for the debug message to
224
+ * be processed. Note that debug messages will only be processed if there is
225
+ * a V8 break. This can happen automatically by using the option
226
+ * --debugger-auto-break.
227
+ */
228
+ static void SetDebugMessageDispatchHandler(
229
+ DebugMessageDispatchHandler handler);
230
+
231
+ /**
232
+ * Run a JavaScript function in the debugger.
233
+ * \param fun the function to call
234
+ * \param data passed as second argument to the function
235
+ * With this call the debugger is entered and the function specified is called
236
+ * with the execution state as the first argument. This makes it possible to
237
+ * get access to information otherwise not available during normal JavaScript
238
+ * execution e.g. details on stack frames. The following example show a
239
+ * JavaScript function which when passed to v8::Debug::Call will return the
240
+ * current line of JavaScript execution.
241
+ *
242
+ * \code
243
+ * function frame_source_line(exec_state) {
244
+ * return exec_state.frame(0).sourceLine();
245
+ * }
246
+ * \endcode
247
+ */
248
+ static Local<Value> Call(v8::Handle<v8::Function> fun,
249
+ Handle<Value> data = Handle<Value>());
250
+
251
+ /**
252
+ * Returns a mirror object for the given object.
253
+ */
254
+ static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
255
+
256
+ /**
257
+ * Enable the V8 builtin debug agent. The debugger agent will listen on the
258
+ * supplied TCP/IP port for remote debugger connection.
259
+ * \param name the name of the embedding application
260
+ * \param port the TCP/IP port to listen on
261
+ * \param wait_for_connection whether V8 should pause on a first statement
262
+ * allowing remote debugger to connect before anything interesting happened
263
+ */
264
+ static bool EnableAgent(const char* name, int port,
265
+ bool wait_for_connection = false);
266
+ };
267
+
268
+
269
+ } // namespace v8
270
+
271
+
272
+ #undef EXPORT
273
+
274
+
275
+ #endif // V8_V8_DEBUG_H_
@@ -0,0 +1,3236 @@
1
+ // Copyright 2007-2009 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ /** \mainpage V8 API Reference Guide
29
+ *
30
+ * V8 is Google's open source JavaScript engine.
31
+ *
32
+ * This set of documents provides reference material generated from the
33
+ * V8 header file, include/v8.h.
34
+ *
35
+ * For other documentation see http://code.google.com/apis/v8/
36
+ */
37
+
38
+ #ifndef V8_H_
39
+ #define V8_H_
40
+
41
+ #include <stdio.h>
42
+
43
+ #ifdef _WIN32
44
+ // When compiling on MinGW stdint.h is available.
45
+ #ifdef __MINGW32__
46
+ #include <stdint.h>
47
+ #else // __MINGW32__
48
+ typedef signed char int8_t;
49
+ typedef unsigned char uint8_t;
50
+ typedef short int16_t; // NOLINT
51
+ typedef unsigned short uint16_t; // NOLINT
52
+ typedef int int32_t;
53
+ typedef unsigned int uint32_t;
54
+ typedef __int64 int64_t;
55
+ typedef unsigned __int64 uint64_t;
56
+ // intptr_t and friends are defined in crtdefs.h through stdio.h.
57
+ #endif // __MINGW32__
58
+
59
+ // Setup for Windows DLL export/import. When building the V8 DLL the
60
+ // BUILDING_V8_SHARED needs to be defined. When building a program which uses
61
+ // the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
62
+ // static library or building a program which uses the V8 static library neither
63
+ // BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
64
+ // The reason for having both V8EXPORT and V8EXPORT_INLINE is that classes which
65
+ // have their code inside this header file need to have __declspec(dllexport)
66
+ // when building the DLL but cannot have __declspec(dllimport) when building
67
+ // a program which uses the DLL.
68
+ #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
69
+ #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
70
+ build configuration to ensure that at most one of these is set
71
+ #endif
72
+
73
+ #ifdef BUILDING_V8_SHARED
74
+ #define V8EXPORT __declspec(dllexport)
75
+ #define V8EXPORT_INLINE __declspec(dllexport)
76
+ #elif USING_V8_SHARED
77
+ #define V8EXPORT __declspec(dllimport)
78
+ #define V8EXPORT_INLINE
79
+ #else
80
+ #define V8EXPORT
81
+ #define V8EXPORT_INLINE
82
+ #endif // BUILDING_V8_SHARED
83
+
84
+ #else // _WIN32
85
+
86
+ #include <stdint.h>
87
+
88
+ // Setup for Linux shared library export. There is no need to distinguish
89
+ // between building or using the V8 shared library, but we should not
90
+ // export symbols when we are building a static library.
91
+ #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
92
+ #define V8EXPORT __attribute__ ((visibility("default")))
93
+ #define V8EXPORT_INLINE __attribute__ ((visibility("default")))
94
+ #else // defined(__GNUC__) && (__GNUC__ >= 4)
95
+ #define V8EXPORT
96
+ #define V8EXPORT_INLINE
97
+ #endif // defined(__GNUC__) && (__GNUC__ >= 4)
98
+
99
+ #endif // _WIN32
100
+
101
+ /**
102
+ * The v8 JavaScript engine.
103
+ */
104
+ namespace v8 {
105
+
106
+ class Context;
107
+ class String;
108
+ class Value;
109
+ class Utils;
110
+ class Number;
111
+ class Object;
112
+ class Array;
113
+ class Int32;
114
+ class Uint32;
115
+ class External;
116
+ class Primitive;
117
+ class Boolean;
118
+ class Integer;
119
+ class Function;
120
+ class Date;
121
+ class ImplementationUtilities;
122
+ class Signature;
123
+ template <class T> class Handle;
124
+ template <class T> class Local;
125
+ template <class T> class Persistent;
126
+ class FunctionTemplate;
127
+ class ObjectTemplate;
128
+ class Data;
129
+
130
+ namespace internal {
131
+
132
+ class Arguments;
133
+ class Object;
134
+ class Top;
135
+
136
+ }
137
+
138
+
139
+ // --- W e a k H a n d l e s
140
+
141
+
142
+ /**
143
+ * A weak reference callback function.
144
+ *
145
+ * \param object the weak global object to be reclaimed by the garbage collector
146
+ * \param parameter the value passed in when making the weak global object
147
+ */
148
+ typedef void (*WeakReferenceCallback)(Persistent<Value> object,
149
+ void* parameter);
150
+
151
+
152
+ // --- H a n d l e s ---
153
+
154
+ #define TYPE_CHECK(T, S) \
155
+ while (false) { \
156
+ *(static_cast<T**>(0)) = static_cast<S*>(0); \
157
+ }
158
+
159
+ /**
160
+ * An object reference managed by the v8 garbage collector.
161
+ *
162
+ * All objects returned from v8 have to be tracked by the garbage
163
+ * collector so that it knows that the objects are still alive. Also,
164
+ * because the garbage collector may move objects, it is unsafe to
165
+ * point directly to an object. Instead, all objects are stored in
166
+ * handles which are known by the garbage collector and updated
167
+ * whenever an object moves. Handles should always be passed by value
168
+ * (except in cases like out-parameters) and they should never be
169
+ * allocated on the heap.
170
+ *
171
+ * There are two types of handles: local and persistent handles.
172
+ * Local handles are light-weight and transient and typically used in
173
+ * local operations. They are managed by HandleScopes. Persistent
174
+ * handles can be used when storing objects across several independent
175
+ * operations and have to be explicitly deallocated when they're no
176
+ * longer used.
177
+ *
178
+ * It is safe to extract the object stored in the handle by
179
+ * dereferencing the handle (for instance, to extract the Object* from
180
+ * an Handle<Object>); the value will still be governed by a handle
181
+ * behind the scenes and the same rules apply to these values as to
182
+ * their handles.
183
+ */
184
+ template <class T> class V8EXPORT_INLINE Handle {
185
+ public:
186
+
187
+ /**
188
+ * Creates an empty handle.
189
+ */
190
+ inline Handle();
191
+
192
+ /**
193
+ * Creates a new handle for the specified value.
194
+ */
195
+ explicit Handle(T* val) : val_(val) { }
196
+
197
+ /**
198
+ * Creates a handle for the contents of the specified handle. This
199
+ * constructor allows you to pass handles as arguments by value and
200
+ * to assign between handles. However, if you try to assign between
201
+ * incompatible handles, for instance from a Handle<String> to a
202
+ * Handle<Number> it will cause a compiletime error. Assigning
203
+ * between compatible handles, for instance assigning a
204
+ * Handle<String> to a variable declared as Handle<Value>, is legal
205
+ * because String is a subclass of Value.
206
+ */
207
+ template <class S> inline Handle(Handle<S> that)
208
+ : val_(reinterpret_cast<T*>(*that)) {
209
+ /**
210
+ * This check fails when trying to convert between incompatible
211
+ * handles. For example, converting from a Handle<String> to a
212
+ * Handle<Number>.
213
+ */
214
+ TYPE_CHECK(T, S);
215
+ }
216
+
217
+ /**
218
+ * Returns true if the handle is empty.
219
+ */
220
+ bool IsEmpty() const { return val_ == 0; }
221
+
222
+ T* operator->() const { return val_; }
223
+
224
+ T* operator*() const { return val_; }
225
+
226
+ /**
227
+ * Sets the handle to be empty. IsEmpty() will then return true.
228
+ */
229
+ void Clear() { this->val_ = 0; }
230
+
231
+ /**
232
+ * Checks whether two handles are the same.
233
+ * Returns true if both are empty, or if the objects
234
+ * to which they refer are identical.
235
+ * The handles' references are not checked.
236
+ */
237
+ template <class S> bool operator==(Handle<S> that) const {
238
+ internal::Object** a = reinterpret_cast<internal::Object**>(**this);
239
+ internal::Object** b = reinterpret_cast<internal::Object**>(*that);
240
+ if (a == 0) return b == 0;
241
+ if (b == 0) return false;
242
+ return *a == *b;
243
+ }
244
+
245
+ /**
246
+ * Checks whether two handles are different.
247
+ * Returns true if only one of the handles is empty, or if
248
+ * the objects to which they refer are different.
249
+ * The handles' references are not checked.
250
+ */
251
+ template <class S> bool operator!=(Handle<S> that) const {
252
+ return !operator==(that);
253
+ }
254
+
255
+ template <class S> static inline Handle<T> Cast(Handle<S> that) {
256
+ #ifdef V8_ENABLE_CHECKS
257
+ // If we're going to perform the type check then we have to check
258
+ // that the handle isn't empty before doing the checked cast.
259
+ if (that.IsEmpty()) return Handle<T>();
260
+ #endif
261
+ return Handle<T>(T::Cast(*that));
262
+ }
263
+
264
+ private:
265
+ T* val_;
266
+ };
267
+
268
+
269
+ /**
270
+ * A light-weight stack-allocated object handle. All operations
271
+ * that return objects from within v8 return them in local handles. They
272
+ * are created within HandleScopes, and all local handles allocated within a
273
+ * handle scope are destroyed when the handle scope is destroyed. Hence it
274
+ * is not necessary to explicitly deallocate local handles.
275
+ */
276
+ template <class T> class V8EXPORT_INLINE Local : public Handle<T> {
277
+ public:
278
+ inline Local();
279
+ template <class S> inline Local(Local<S> that)
280
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
281
+ /**
282
+ * This check fails when trying to convert between incompatible
283
+ * handles. For example, converting from a Handle<String> to a
284
+ * Handle<Number>.
285
+ */
286
+ TYPE_CHECK(T, S);
287
+ }
288
+ template <class S> inline Local(S* that) : Handle<T>(that) { }
289
+ template <class S> static inline Local<T> Cast(Local<S> that) {
290
+ #ifdef V8_ENABLE_CHECKS
291
+ // If we're going to perform the type check then we have to check
292
+ // that the handle isn't empty before doing the checked cast.
293
+ if (that.IsEmpty()) return Local<T>();
294
+ #endif
295
+ return Local<T>(T::Cast(*that));
296
+ }
297
+
298
+ /** Create a local handle for the content of another handle.
299
+ * The referee is kept alive by the local handle even when
300
+ * the original handle is destroyed/disposed.
301
+ */
302
+ inline static Local<T> New(Handle<T> that);
303
+ };
304
+
305
+
306
+ /**
307
+ * An object reference that is independent of any handle scope. Where
308
+ * a Local handle only lives as long as the HandleScope in which it was
309
+ * allocated, a Persistent handle remains valid until it is explicitly
310
+ * disposed.
311
+ *
312
+ * A persistent handle contains a reference to a storage cell within
313
+ * the v8 engine which holds an object value and which is updated by
314
+ * the garbage collector whenever the object is moved. A new storage
315
+ * cell can be created using Persistent::New and existing handles can
316
+ * be disposed using Persistent::Dispose. Since persistent handles
317
+ * are passed by value you may have many persistent handle objects
318
+ * that point to the same storage cell. For instance, if you pass a
319
+ * persistent handle as an argument to a function you will not get two
320
+ * different storage cells but rather two references to the same
321
+ * storage cell.
322
+ */
323
+ template <class T> class V8EXPORT_INLINE Persistent : public Handle<T> {
324
+ public:
325
+
326
+ /**
327
+ * Creates an empty persistent handle that doesn't point to any
328
+ * storage cell.
329
+ */
330
+ inline Persistent();
331
+
332
+ /**
333
+ * Creates a persistent handle for the same storage cell as the
334
+ * specified handle. This constructor allows you to pass persistent
335
+ * handles as arguments by value and to assign between persistent
336
+ * handles. However, attempting to assign between incompatible
337
+ * persistent handles, for instance from a Persistent<String> to a
338
+ * Persistent<Number> will cause a compiletime error. Assigning
339
+ * between compatible persistent handles, for instance assigning a
340
+ * Persistent<String> to a variable declared as Persistent<Value>,
341
+ * is allowed as String is a subclass of Value.
342
+ */
343
+ template <class S> inline Persistent(Persistent<S> that)
344
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
345
+ /**
346
+ * This check fails when trying to convert between incompatible
347
+ * handles. For example, converting from a Handle<String> to a
348
+ * Handle<Number>.
349
+ */
350
+ TYPE_CHECK(T, S);
351
+ }
352
+
353
+ template <class S> inline Persistent(S* that) : Handle<T>(that) { }
354
+
355
+ /**
356
+ * "Casts" a plain handle which is known to be a persistent handle
357
+ * to a persistent handle.
358
+ */
359
+ template <class S> explicit inline Persistent(Handle<S> that)
360
+ : Handle<T>(*that) { }
361
+
362
+ template <class S> static inline Persistent<T> Cast(Persistent<S> that) {
363
+ #ifdef V8_ENABLE_CHECKS
364
+ // If we're going to perform the type check then we have to check
365
+ // that the handle isn't empty before doing the checked cast.
366
+ if (that.IsEmpty()) return Persistent<T>();
367
+ #endif
368
+ return Persistent<T>(T::Cast(*that));
369
+ }
370
+
371
+ /**
372
+ * Creates a new persistent handle for an existing local or
373
+ * persistent handle.
374
+ */
375
+ inline static Persistent<T> New(Handle<T> that);
376
+
377
+ /**
378
+ * Releases the storage cell referenced by this persistent handle.
379
+ * Does not remove the reference to the cell from any handles.
380
+ * This handle's reference, and any any other references to the storage
381
+ * cell remain and IsEmpty will still return false.
382
+ */
383
+ inline void Dispose();
384
+
385
+ /**
386
+ * Make the reference to this object weak. When only weak handles
387
+ * refer to the object, the garbage collector will perform a
388
+ * callback to the given V8::WeakReferenceCallback function, passing
389
+ * it the object reference and the given parameters.
390
+ */
391
+ inline void MakeWeak(void* parameters, WeakReferenceCallback callback);
392
+
393
+ /** Clears the weak reference to this object.*/
394
+ inline void ClearWeak();
395
+
396
+ /**
397
+ *Checks if the handle holds the only reference to an object.
398
+ */
399
+ inline bool IsNearDeath() const;
400
+
401
+ /**
402
+ * Returns true if the handle's reference is weak.
403
+ */
404
+ inline bool IsWeak() const;
405
+
406
+ private:
407
+ friend class ImplementationUtilities;
408
+ friend class ObjectTemplate;
409
+ };
410
+
411
+
412
+ /**
413
+ * A stack-allocated class that governs a number of local handles.
414
+ * After a handle scope has been created, all local handles will be
415
+ * allocated within that handle scope until either the handle scope is
416
+ * deleted or another handle scope is created. If there is already a
417
+ * handle scope and a new one is created, all allocations will take
418
+ * place in the new handle scope until it is deleted. After that,
419
+ * new handles will again be allocated in the original handle scope.
420
+ *
421
+ * After the handle scope of a local handle has been deleted the
422
+ * garbage collector will no longer track the object stored in the
423
+ * handle and may deallocate it. The behavior of accessing a handle
424
+ * for which the handle scope has been deleted is undefined.
425
+ */
426
+ class V8EXPORT HandleScope {
427
+ public:
428
+ HandleScope();
429
+
430
+ ~HandleScope();
431
+
432
+ /**
433
+ * Closes the handle scope and returns the value as a handle in the
434
+ * previous scope, which is the new current scope after the call.
435
+ */
436
+ template <class T> Local<T> Close(Handle<T> value);
437
+
438
+ /**
439
+ * Counts the number of allocated handles.
440
+ */
441
+ static int NumberOfHandles();
442
+
443
+ /**
444
+ * Creates a new handle with the given value.
445
+ */
446
+ static internal::Object** CreateHandle(internal::Object* value);
447
+
448
+ private:
449
+ // Make it impossible to create heap-allocated or illegal handle
450
+ // scopes by disallowing certain operations.
451
+ HandleScope(const HandleScope&);
452
+ void operator=(const HandleScope&);
453
+ void* operator new(size_t size);
454
+ void operator delete(void*, size_t);
455
+
456
+ // This Data class is accessible internally as HandleScopeData through a
457
+ // typedef in the ImplementationUtilities class.
458
+ class V8EXPORT Data {
459
+ public:
460
+ int extensions;
461
+ internal::Object** next;
462
+ internal::Object** limit;
463
+ inline void Initialize() {
464
+ extensions = -1;
465
+ next = limit = NULL;
466
+ }
467
+ };
468
+
469
+ Data previous_;
470
+
471
+ // Allow for the active closing of HandleScopes which allows to pass a handle
472
+ // from the HandleScope being closed to the next top most HandleScope.
473
+ bool is_closed_;
474
+ internal::Object** RawClose(internal::Object** value);
475
+
476
+ friend class ImplementationUtilities;
477
+ };
478
+
479
+
480
+ // --- S p e c i a l o b j e c t s ---
481
+
482
+
483
+ /**
484
+ * The superclass of values and API object templates.
485
+ */
486
+ class V8EXPORT Data {
487
+ private:
488
+ Data();
489
+ };
490
+
491
+
492
+ /**
493
+ * Pre-compilation data that can be associated with a script. This
494
+ * data can be calculated for a script in advance of actually
495
+ * compiling it, and can be stored between compilations. When script
496
+ * data is given to the compile method compilation will be faster.
497
+ */
498
+ class V8EXPORT ScriptData { // NOLINT
499
+ public:
500
+ virtual ~ScriptData() { }
501
+ static ScriptData* PreCompile(const char* input, int length);
502
+ static ScriptData* New(unsigned* data, int length);
503
+
504
+ virtual int Length() = 0;
505
+ virtual unsigned* Data() = 0;
506
+ virtual bool HasError() = 0;
507
+ };
508
+
509
+
510
+ /**
511
+ * The origin, within a file, of a script.
512
+ */
513
+ class V8EXPORT ScriptOrigin {
514
+ public:
515
+ ScriptOrigin(Handle<Value> resource_name,
516
+ Handle<Integer> resource_line_offset = Handle<Integer>(),
517
+ Handle<Integer> resource_column_offset = Handle<Integer>())
518
+ : resource_name_(resource_name),
519
+ resource_line_offset_(resource_line_offset),
520
+ resource_column_offset_(resource_column_offset) { }
521
+ inline Handle<Value> ResourceName() const;
522
+ inline Handle<Integer> ResourceLineOffset() const;
523
+ inline Handle<Integer> ResourceColumnOffset() const;
524
+ private:
525
+ Handle<Value> resource_name_;
526
+ Handle<Integer> resource_line_offset_;
527
+ Handle<Integer> resource_column_offset_;
528
+ };
529
+
530
+
531
+ /**
532
+ * A compiled JavaScript script.
533
+ */
534
+ class V8EXPORT Script {
535
+ public:
536
+
537
+ /**
538
+ * Compiles the specified script. The ScriptOrigin* and ScriptData*
539
+ * parameters are owned by the caller of Script::Compile. No
540
+ * references to these objects are kept after compilation finishes.
541
+ *
542
+ * The script object returned is context independent; when run it
543
+ * will use the currently entered context.
544
+ */
545
+ static Local<Script> New(Handle<String> source,
546
+ ScriptOrigin* origin = NULL,
547
+ ScriptData* pre_data = NULL);
548
+
549
+ /**
550
+ * Compiles the specified script using the specified file name
551
+ * object (typically a string) as the script's origin.
552
+ *
553
+ * The script object returned is context independent; when run it
554
+ * will use the currently entered context.
555
+ */
556
+ static Local<Script> New(Handle<String> source,
557
+ Handle<Value> file_name);
558
+
559
+ /**
560
+ * Compiles the specified script. The ScriptOrigin* and ScriptData*
561
+ * parameters are owned by the caller of Script::Compile. No
562
+ * references to these objects are kept after compilation finishes.
563
+ *
564
+ * The script object returned is bound to the context that was active
565
+ * when this function was called. When run it will always use this
566
+ * context.
567
+ */
568
+ static Local<Script> Compile(Handle<String> source,
569
+ ScriptOrigin* origin = NULL,
570
+ ScriptData* pre_data = NULL);
571
+
572
+ /**
573
+ * Compiles the specified script using the specified file name
574
+ * object (typically a string) as the script's origin.
575
+ *
576
+ * The script object returned is bound to the context that was active
577
+ * when this function was called. When run it will always use this
578
+ * context.
579
+ */
580
+ static Local<Script> Compile(Handle<String> source,
581
+ Handle<Value> file_name);
582
+
583
+ /**
584
+ * Runs the script returning the resulting value. If the script is
585
+ * context independent (created using ::New) it will be run in the
586
+ * currently entered context. If it is context specific (created
587
+ * using ::Compile) it will be run in the context in which it was
588
+ * compiled.
589
+ */
590
+ Local<Value> Run();
591
+
592
+ /**
593
+ * Returns the script id value.
594
+ */
595
+ Local<Value> Id();
596
+
597
+ /**
598
+ * Associate an additional data object with the script. This is mainly used
599
+ * with the debugger as this data object is only available through the
600
+ * debugger API.
601
+ */
602
+ void SetData(Handle<String> data);
603
+ };
604
+
605
+
606
+ /**
607
+ * An error message.
608
+ */
609
+ class V8EXPORT Message {
610
+ public:
611
+ Local<String> Get() const;
612
+ Local<String> GetSourceLine() const;
613
+
614
+ /**
615
+ * Returns the resource name for the script from where the function causing
616
+ * the error originates.
617
+ */
618
+ Handle<Value> GetScriptResourceName() const;
619
+
620
+ /**
621
+ * Returns the resource data for the script from where the function causing
622
+ * the error originates.
623
+ */
624
+ Handle<Value> GetScriptData() const;
625
+
626
+ /**
627
+ * Returns the number, 1-based, of the line where the error occurred.
628
+ */
629
+ int GetLineNumber() const;
630
+
631
+ /**
632
+ * Returns the index within the script of the first character where
633
+ * the error occurred.
634
+ */
635
+ int GetStartPosition() const;
636
+
637
+ /**
638
+ * Returns the index within the script of the last character where
639
+ * the error occurred.
640
+ */
641
+ int GetEndPosition() const;
642
+
643
+ /**
644
+ * Returns the index within the line of the first character where
645
+ * the error occurred.
646
+ */
647
+ int GetStartColumn() const;
648
+
649
+ /**
650
+ * Returns the index within the line of the last character where
651
+ * the error occurred.
652
+ */
653
+ int GetEndColumn() const;
654
+
655
+ // TODO(1245381): Print to a string instead of on a FILE.
656
+ static void PrintCurrentStackTrace(FILE* out);
657
+ };
658
+
659
+
660
+ // --- V a l u e ---
661
+
662
+
663
+ /**
664
+ * The superclass of all JavaScript values and objects.
665
+ */
666
+ class V8EXPORT Value : public Data {
667
+ public:
668
+
669
+ /**
670
+ * Returns true if this value is the undefined value. See ECMA-262
671
+ * 4.3.10.
672
+ */
673
+ bool IsUndefined() const;
674
+
675
+ /**
676
+ * Returns true if this value is the null value. See ECMA-262
677
+ * 4.3.11.
678
+ */
679
+ bool IsNull() const;
680
+
681
+ /**
682
+ * Returns true if this value is true.
683
+ */
684
+ bool IsTrue() const;
685
+
686
+ /**
687
+ * Returns true if this value is false.
688
+ */
689
+ bool IsFalse() const;
690
+
691
+ /**
692
+ * Returns true if this value is an instance of the String type.
693
+ * See ECMA-262 8.4.
694
+ */
695
+ inline bool IsString() const;
696
+
697
+ /**
698
+ * Returns true if this value is a function.
699
+ */
700
+ bool IsFunction() const;
701
+
702
+ /**
703
+ * Returns true if this value is an array.
704
+ */
705
+ bool IsArray() const;
706
+
707
+ /**
708
+ * Returns true if this value is an object.
709
+ */
710
+ bool IsObject() const;
711
+
712
+ /**
713
+ * Returns true if this value is boolean.
714
+ */
715
+ bool IsBoolean() const;
716
+
717
+ /**
718
+ * Returns true if this value is a number.
719
+ */
720
+ bool IsNumber() const;
721
+
722
+ /**
723
+ * Returns true if this value is external.
724
+ */
725
+ bool IsExternal() const;
726
+
727
+ /**
728
+ * Returns true if this value is a 32-bit signed integer.
729
+ */
730
+ bool IsInt32() const;
731
+
732
+ /**
733
+ * Returns true if this value is a Date.
734
+ */
735
+ bool IsDate() const;
736
+
737
+ Local<Boolean> ToBoolean() const;
738
+ Local<Number> ToNumber() const;
739
+ Local<String> ToString() const;
740
+ Local<String> ToDetailString() const;
741
+ Local<Object> ToObject() const;
742
+ Local<Integer> ToInteger() const;
743
+ Local<Uint32> ToUint32() const;
744
+ Local<Int32> ToInt32() const;
745
+
746
+ /**
747
+ * Attempts to convert a string to an array index.
748
+ * Returns an empty handle if the conversion fails.
749
+ */
750
+ Local<Uint32> ToArrayIndex() const;
751
+
752
+ bool BooleanValue() const;
753
+ double NumberValue() const;
754
+ int64_t IntegerValue() const;
755
+ uint32_t Uint32Value() const;
756
+ int32_t Int32Value() const;
757
+
758
+ /** JS == */
759
+ bool Equals(Handle<Value> that) const;
760
+ bool StrictEquals(Handle<Value> that) const;
761
+
762
+ private:
763
+ inline bool QuickIsString() const;
764
+ bool FullIsString() const;
765
+ };
766
+
767
+
768
+ /**
769
+ * The superclass of primitive values. See ECMA-262 4.3.2.
770
+ */
771
+ class V8EXPORT Primitive : public Value { };
772
+
773
+
774
+ /**
775
+ * A primitive boolean value (ECMA-262, 4.3.14). Either the true
776
+ * or false value.
777
+ */
778
+ class V8EXPORT Boolean : public Primitive {
779
+ public:
780
+ bool Value() const;
781
+ static inline Handle<Boolean> New(bool value);
782
+ };
783
+
784
+
785
+ /**
786
+ * A JavaScript string value (ECMA-262, 4.3.17).
787
+ */
788
+ class V8EXPORT String : public Primitive {
789
+ public:
790
+
791
+ /**
792
+ * Returns the number of characters in this string.
793
+ */
794
+ int Length() const;
795
+
796
+ /**
797
+ * Returns the number of bytes in the UTF-8 encoded
798
+ * representation of this string.
799
+ */
800
+ int Utf8Length() const;
801
+
802
+ /**
803
+ * Write the contents of the string to an external buffer.
804
+ * If no arguments are given, expects the buffer to be large
805
+ * enough to hold the entire string and NULL terminator. Copies
806
+ * the contents of the string and the NULL terminator into the
807
+ * buffer.
808
+ *
809
+ * Copies up to length characters into the output buffer.
810
+ * Only null-terminates if there is enough space in the buffer.
811
+ *
812
+ * \param buffer The buffer into which the string will be copied.
813
+ * \param start The starting position within the string at which
814
+ * copying begins.
815
+ * \param length The number of bytes to copy from the string.
816
+ * \return The number of characters copied to the buffer
817
+ * excluding the NULL terminator.
818
+ */
819
+ int Write(uint16_t* buffer, int start = 0, int length = -1) const; // UTF-16
820
+ int WriteAscii(char* buffer, int start = 0, int length = -1) const; // ASCII
821
+ int WriteUtf8(char* buffer, int length = -1) const; // UTF-8
822
+
823
+ /**
824
+ * A zero length string.
825
+ */
826
+ static v8::Local<v8::String> Empty();
827
+
828
+ /**
829
+ * Returns true if the string is external
830
+ */
831
+ bool IsExternal() const;
832
+
833
+ /**
834
+ * Returns true if the string is both external and ascii
835
+ */
836
+ bool IsExternalAscii() const;
837
+
838
+ class V8EXPORT ExternalStringResourceBase {
839
+ public:
840
+ virtual ~ExternalStringResourceBase() {}
841
+ protected:
842
+ ExternalStringResourceBase() {}
843
+ private:
844
+ // Disallow copying and assigning.
845
+ ExternalStringResourceBase(const ExternalStringResourceBase&);
846
+ void operator=(const ExternalStringResourceBase&);
847
+ };
848
+
849
+ /**
850
+ * An ExternalStringResource is a wrapper around a two-byte string
851
+ * buffer that resides outside V8's heap. Implement an
852
+ * ExternalStringResource to manage the life cycle of the underlying
853
+ * buffer. Note that the string data must be immutable.
854
+ */
855
+ class V8EXPORT ExternalStringResource
856
+ : public ExternalStringResourceBase {
857
+ public:
858
+ /**
859
+ * Override the destructor to manage the life cycle of the underlying
860
+ * buffer.
861
+ */
862
+ virtual ~ExternalStringResource() {}
863
+ /** The string data from the underlying buffer.*/
864
+ virtual const uint16_t* data() const = 0;
865
+ /** The length of the string. That is, the number of two-byte characters.*/
866
+ virtual size_t length() const = 0;
867
+ protected:
868
+ ExternalStringResource() {}
869
+ };
870
+
871
+ /**
872
+ * An ExternalAsciiStringResource is a wrapper around an ascii
873
+ * string buffer that resides outside V8's heap. Implement an
874
+ * ExternalAsciiStringResource to manage the life cycle of the
875
+ * underlying buffer. Note that the string data must be immutable
876
+ * and that the data must be strict 7-bit ASCII, not Latin1 or
877
+ * UTF-8, which would require special treatment internally in the
878
+ * engine and, in the case of UTF-8, do not allow efficient indexing.
879
+ * Use String::New or convert to 16 bit data for non-ASCII.
880
+ */
881
+
882
+ class V8EXPORT ExternalAsciiStringResource
883
+ : public ExternalStringResourceBase {
884
+ public:
885
+ /**
886
+ * Override the destructor to manage the life cycle of the underlying
887
+ * buffer.
888
+ */
889
+ virtual ~ExternalAsciiStringResource() {}
890
+ /** The string data from the underlying buffer.*/
891
+ virtual const char* data() const = 0;
892
+ /** The number of ascii characters in the string.*/
893
+ virtual size_t length() const = 0;
894
+ protected:
895
+ ExternalAsciiStringResource() {}
896
+ };
897
+
898
+ /**
899
+ * Get the ExternalStringResource for an external string. Returns
900
+ * NULL if IsExternal() doesn't return true.
901
+ */
902
+ inline ExternalStringResource* GetExternalStringResource() const;
903
+
904
+ /**
905
+ * Get the ExternalAsciiStringResource for an external ascii string.
906
+ * Returns NULL if IsExternalAscii() doesn't return true.
907
+ */
908
+ ExternalAsciiStringResource* GetExternalAsciiStringResource() const;
909
+
910
+ static inline String* Cast(v8::Value* obj);
911
+
912
+ /**
913
+ * Allocates a new string from either utf-8 encoded or ascii data.
914
+ * The second parameter 'length' gives the buffer length.
915
+ * If the data is utf-8 encoded, the caller must
916
+ * be careful to supply the length parameter.
917
+ * If it is not given, the function calls
918
+ * 'strlen' to determine the buffer length, it might be
919
+ * wrong if 'data' contains a null character.
920
+ */
921
+ static Local<String> New(const char* data, int length = -1);
922
+
923
+ /** Allocates a new string from utf16 data.*/
924
+ static Local<String> New(const uint16_t* data, int length = -1);
925
+
926
+ /** Creates a symbol. Returns one if it exists already.*/
927
+ static Local<String> NewSymbol(const char* data, int length = -1);
928
+
929
+ /**
930
+ * Creates a new string by concatenating the left and the right strings
931
+ * passed in as parameters.
932
+ */
933
+ static Local<String> Concat(Handle<String> left, Handle<String>right);
934
+
935
+ /**
936
+ * Creates a new external string using the data defined in the given
937
+ * resource. The resource is deleted when the external string is no
938
+ * longer live on V8's heap. The caller of this function should not
939
+ * delete or modify the resource. Neither should the underlying buffer be
940
+ * deallocated or modified except through the destructor of the
941
+ * external string resource.
942
+ */
943
+ static Local<String> NewExternal(ExternalStringResource* resource);
944
+
945
+ /**
946
+ * Associate an external string resource with this string by transforming it
947
+ * in place so that existing references to this string in the JavaScript heap
948
+ * will use the external string resource. The external string resource's
949
+ * character contents needs to be equivalent to this string.
950
+ * Returns true if the string has been changed to be an external string.
951
+ * The string is not modified if the operation fails.
952
+ */
953
+ bool MakeExternal(ExternalStringResource* resource);
954
+
955
+ /**
956
+ * Creates a new external string using the ascii data defined in the given
957
+ * resource. The resource is deleted when the external string is no
958
+ * longer live on V8's heap. The caller of this function should not
959
+ * delete or modify the resource. Neither should the underlying buffer be
960
+ * deallocated or modified except through the destructor of the
961
+ * external string resource.
962
+ */
963
+ static Local<String> NewExternal(ExternalAsciiStringResource* resource);
964
+
965
+ /**
966
+ * Associate an external string resource with this string by transforming it
967
+ * in place so that existing references to this string in the JavaScript heap
968
+ * will use the external string resource. The external string resource's
969
+ * character contents needs to be equivalent to this string.
970
+ * Returns true if the string has been changed to be an external string.
971
+ * The string is not modified if the operation fails.
972
+ */
973
+ bool MakeExternal(ExternalAsciiStringResource* resource);
974
+
975
+ /**
976
+ * Returns true if this string can be made external.
977
+ */
978
+ bool CanMakeExternal();
979
+
980
+ /** Creates an undetectable string from the supplied ascii or utf-8 data.*/
981
+ static Local<String> NewUndetectable(const char* data, int length = -1);
982
+
983
+ /** Creates an undetectable string from the supplied utf-16 data.*/
984
+ static Local<String> NewUndetectable(const uint16_t* data, int length = -1);
985
+
986
+ /**
987
+ * Converts an object to a utf8-encoded character array. Useful if
988
+ * you want to print the object. If conversion to a string fails
989
+ * (eg. due to an exception in the toString() method of the object)
990
+ * then the length() method returns 0 and the * operator returns
991
+ * NULL.
992
+ */
993
+ class V8EXPORT Utf8Value {
994
+ public:
995
+ explicit Utf8Value(Handle<v8::Value> obj);
996
+ ~Utf8Value();
997
+ char* operator*() { return str_; }
998
+ const char* operator*() const { return str_; }
999
+ int length() const { return length_; }
1000
+ private:
1001
+ char* str_;
1002
+ int length_;
1003
+
1004
+ // Disallow copying and assigning.
1005
+ Utf8Value(const Utf8Value&);
1006
+ void operator=(const Utf8Value&);
1007
+ };
1008
+
1009
+ /**
1010
+ * Converts an object to an ascii string.
1011
+ * Useful if you want to print the object.
1012
+ * If conversion to a string fails (eg. due to an exception in the toString()
1013
+ * method of the object) then the length() method returns 0 and the * operator
1014
+ * returns NULL.
1015
+ */
1016
+ class V8EXPORT AsciiValue {
1017
+ public:
1018
+ explicit AsciiValue(Handle<v8::Value> obj);
1019
+ ~AsciiValue();
1020
+ char* operator*() { return str_; }
1021
+ const char* operator*() const { return str_; }
1022
+ int length() const { return length_; }
1023
+ private:
1024
+ char* str_;
1025
+ int length_;
1026
+
1027
+ // Disallow copying and assigning.
1028
+ AsciiValue(const AsciiValue&);
1029
+ void operator=(const AsciiValue&);
1030
+ };
1031
+
1032
+ /**
1033
+ * Converts an object to a two-byte string.
1034
+ * If conversion to a string fails (eg. due to an exception in the toString()
1035
+ * method of the object) then the length() method returns 0 and the * operator
1036
+ * returns NULL.
1037
+ */
1038
+ class V8EXPORT Value {
1039
+ public:
1040
+ explicit Value(Handle<v8::Value> obj);
1041
+ ~Value();
1042
+ uint16_t* operator*() { return str_; }
1043
+ const uint16_t* operator*() const { return str_; }
1044
+ int length() const { return length_; }
1045
+ private:
1046
+ uint16_t* str_;
1047
+ int length_;
1048
+
1049
+ // Disallow copying and assigning.
1050
+ Value(const Value&);
1051
+ void operator=(const Value&);
1052
+ };
1053
+
1054
+ private:
1055
+ void VerifyExternalStringResource(ExternalStringResource* val) const;
1056
+ static void CheckCast(v8::Value* obj);
1057
+ };
1058
+
1059
+
1060
+ /**
1061
+ * A JavaScript number value (ECMA-262, 4.3.20)
1062
+ */
1063
+ class V8EXPORT Number : public Primitive {
1064
+ public:
1065
+ double Value() const;
1066
+ static Local<Number> New(double value);
1067
+ static inline Number* Cast(v8::Value* obj);
1068
+ private:
1069
+ Number();
1070
+ static void CheckCast(v8::Value* obj);
1071
+ };
1072
+
1073
+
1074
+ /**
1075
+ * A JavaScript value representing a signed integer.
1076
+ */
1077
+ class V8EXPORT Integer : public Number {
1078
+ public:
1079
+ static Local<Integer> New(int32_t value);
1080
+ static Local<Integer> NewFromUnsigned(uint32_t value);
1081
+ int64_t Value() const;
1082
+ static inline Integer* Cast(v8::Value* obj);
1083
+ private:
1084
+ Integer();
1085
+ static void CheckCast(v8::Value* obj);
1086
+ };
1087
+
1088
+
1089
+ /**
1090
+ * A JavaScript value representing a 32-bit signed integer.
1091
+ */
1092
+ class V8EXPORT Int32 : public Integer {
1093
+ public:
1094
+ int32_t Value() const;
1095
+ private:
1096
+ Int32();
1097
+ };
1098
+
1099
+
1100
+ /**
1101
+ * A JavaScript value representing a 32-bit unsigned integer.
1102
+ */
1103
+ class V8EXPORT Uint32 : public Integer {
1104
+ public:
1105
+ uint32_t Value() const;
1106
+ private:
1107
+ Uint32();
1108
+ };
1109
+
1110
+
1111
+ /**
1112
+ * An instance of the built-in Date constructor (ECMA-262, 15.9).
1113
+ */
1114
+ class V8EXPORT Date : public Value {
1115
+ public:
1116
+ static Local<Value> New(double time);
1117
+
1118
+ /**
1119
+ * A specialization of Value::NumberValue that is more efficient
1120
+ * because we know the structure of this object.
1121
+ */
1122
+ double NumberValue() const;
1123
+
1124
+ static inline Date* Cast(v8::Value* obj);
1125
+ private:
1126
+ static void CheckCast(v8::Value* obj);
1127
+ };
1128
+
1129
+
1130
+ enum PropertyAttribute {
1131
+ None = 0,
1132
+ ReadOnly = 1 << 0,
1133
+ DontEnum = 1 << 1,
1134
+ DontDelete = 1 << 2
1135
+ };
1136
+
1137
+ enum ExternalArrayType {
1138
+ kExternalByteArray = 1,
1139
+ kExternalUnsignedByteArray,
1140
+ kExternalShortArray,
1141
+ kExternalUnsignedShortArray,
1142
+ kExternalIntArray,
1143
+ kExternalUnsignedIntArray,
1144
+ kExternalFloatArray
1145
+ };
1146
+
1147
+ /**
1148
+ * A JavaScript object (ECMA-262, 4.3.3)
1149
+ */
1150
+ class V8EXPORT Object : public Value {
1151
+ public:
1152
+ bool Set(Handle<Value> key,
1153
+ Handle<Value> value,
1154
+ PropertyAttribute attribs = None);
1155
+
1156
+ // Sets a local property on this object bypassing interceptors and
1157
+ // overriding accessors or read-only properties.
1158
+ //
1159
+ // Note that if the object has an interceptor the property will be set
1160
+ // locally, but since the interceptor takes precedence the local property
1161
+ // will only be returned if the interceptor doesn't return a value.
1162
+ //
1163
+ // Note also that this only works for named properties.
1164
+ bool ForceSet(Handle<Value> key,
1165
+ Handle<Value> value,
1166
+ PropertyAttribute attribs = None);
1167
+
1168
+ Local<Value> Get(Handle<Value> key);
1169
+
1170
+ // TODO(1245389): Replace the type-specific versions of these
1171
+ // functions with generic ones that accept a Handle<Value> key.
1172
+ bool Has(Handle<String> key);
1173
+
1174
+ bool Delete(Handle<String> key);
1175
+
1176
+ // Delete a property on this object bypassing interceptors and
1177
+ // ignoring dont-delete attributes.
1178
+ bool ForceDelete(Handle<Value> key);
1179
+
1180
+ bool Has(uint32_t index);
1181
+
1182
+ bool Delete(uint32_t index);
1183
+
1184
+ /**
1185
+ * Returns an array containing the names of the enumerable properties
1186
+ * of this object, including properties from prototype objects. The
1187
+ * array returned by this method contains the same values as would
1188
+ * be enumerated by a for-in statement over this object.
1189
+ */
1190
+ Local<Array> GetPropertyNames();
1191
+
1192
+ /**
1193
+ * Get the prototype object. This does not skip objects marked to
1194
+ * be skipped by __proto__ and it does not consult the security
1195
+ * handler.
1196
+ */
1197
+ Local<Value> GetPrototype();
1198
+
1199
+ /**
1200
+ * Finds an instance of the given function template in the prototype
1201
+ * chain.
1202
+ */
1203
+ Local<Object> FindInstanceInPrototypeChain(Handle<FunctionTemplate> tmpl);
1204
+
1205
+ /**
1206
+ * Call builtin Object.prototype.toString on this object.
1207
+ * This is different from Value::ToString() that may call
1208
+ * user-defined toString function. This one does not.
1209
+ */
1210
+ Local<String> ObjectProtoToString();
1211
+
1212
+ /** Gets the number of internal fields for this Object. */
1213
+ int InternalFieldCount();
1214
+ /** Gets the value in an internal field. */
1215
+ inline Local<Value> GetInternalField(int index);
1216
+ /** Sets the value in an internal field. */
1217
+ void SetInternalField(int index, Handle<Value> value);
1218
+
1219
+ /** Gets a native pointer from an internal field. */
1220
+ inline void* GetPointerFromInternalField(int index);
1221
+
1222
+ /** Sets a native pointer in an internal field. */
1223
+ void SetPointerInInternalField(int index, void* value);
1224
+
1225
+ // Testers for local properties.
1226
+ bool HasRealNamedProperty(Handle<String> key);
1227
+ bool HasRealIndexedProperty(uint32_t index);
1228
+ bool HasRealNamedCallbackProperty(Handle<String> key);
1229
+
1230
+ /**
1231
+ * If result.IsEmpty() no real property was located in the prototype chain.
1232
+ * This means interceptors in the prototype chain are not called.
1233
+ */
1234
+ Local<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
1235
+
1236
+ /**
1237
+ * If result.IsEmpty() no real property was located on the object or
1238
+ * in the prototype chain.
1239
+ * This means interceptors in the prototype chain are not called.
1240
+ */
1241
+ Local<Value> GetRealNamedProperty(Handle<String> key);
1242
+
1243
+ /** Tests for a named lookup interceptor.*/
1244
+ bool HasNamedLookupInterceptor();
1245
+
1246
+ /** Tests for an index lookup interceptor.*/
1247
+ bool HasIndexedLookupInterceptor();
1248
+
1249
+ /**
1250
+ * Turns on access check on the object if the object is an instance of
1251
+ * a template that has access check callbacks. If an object has no
1252
+ * access check info, the object cannot be accessed by anyone.
1253
+ */
1254
+ void TurnOnAccessCheck();
1255
+
1256
+ /**
1257
+ * Returns the identity hash for this object. The current implemenation uses
1258
+ * a hidden property on the object to store the identity hash.
1259
+ *
1260
+ * The return value will never be 0. Also, it is not guaranteed to be
1261
+ * unique.
1262
+ */
1263
+ int GetIdentityHash();
1264
+
1265
+ /**
1266
+ * Access hidden properties on JavaScript objects. These properties are
1267
+ * hidden from the executing JavaScript and only accessible through the V8
1268
+ * C++ API. Hidden properties introduced by V8 internally (for example the
1269
+ * identity hash) are prefixed with "v8::".
1270
+ */
1271
+ bool SetHiddenValue(Handle<String> key, Handle<Value> value);
1272
+ Local<Value> GetHiddenValue(Handle<String> key);
1273
+ bool DeleteHiddenValue(Handle<String> key);
1274
+
1275
+ /**
1276
+ * Returns true if this is an instance of an api function (one
1277
+ * created from a function created from a function template) and has
1278
+ * been modified since it was created. Note that this method is
1279
+ * conservative and may return true for objects that haven't actually
1280
+ * been modified.
1281
+ */
1282
+ bool IsDirty();
1283
+
1284
+ /**
1285
+ * Clone this object with a fast but shallow copy. Values will point
1286
+ * to the same values as the original object.
1287
+ */
1288
+ Local<Object> Clone();
1289
+
1290
+ /**
1291
+ * Set the backing store of the indexed properties to be managed by the
1292
+ * embedding layer. Access to the indexed properties will follow the rules
1293
+ * spelled out in CanvasPixelArray.
1294
+ * Note: The embedding program still owns the data and needs to ensure that
1295
+ * the backing store is preserved while V8 has a reference.
1296
+ */
1297
+ void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
1298
+
1299
+ /**
1300
+ * Set the backing store of the indexed properties to be managed by the
1301
+ * embedding layer. Access to the indexed properties will follow the rules
1302
+ * spelled out for the CanvasArray subtypes in the WebGL specification.
1303
+ * Note: The embedding program still owns the data and needs to ensure that
1304
+ * the backing store is preserved while V8 has a reference.
1305
+ */
1306
+ void SetIndexedPropertiesToExternalArrayData(void* data,
1307
+ ExternalArrayType array_type,
1308
+ int number_of_elements);
1309
+
1310
+ static Local<Object> New();
1311
+ static inline Object* Cast(Value* obj);
1312
+ private:
1313
+ Object();
1314
+ static void CheckCast(Value* obj);
1315
+ Local<Value> CheckedGetInternalField(int index);
1316
+ void* SlowGetPointerFromInternalField(int index);
1317
+
1318
+ /**
1319
+ * If quick access to the internal field is possible this method
1320
+ * returns the value. Otherwise an empty handle is returned.
1321
+ */
1322
+ inline Local<Value> UncheckedGetInternalField(int index);
1323
+ };
1324
+
1325
+
1326
+ /**
1327
+ * An instance of the built-in array constructor (ECMA-262, 15.4.2).
1328
+ */
1329
+ class V8EXPORT Array : public Object {
1330
+ public:
1331
+ uint32_t Length() const;
1332
+
1333
+ /**
1334
+ * Clones an element at index |index|. Returns an empty
1335
+ * handle if cloning fails (for any reason).
1336
+ */
1337
+ Local<Object> CloneElementAt(uint32_t index);
1338
+
1339
+ static Local<Array> New(int length = 0);
1340
+ static inline Array* Cast(Value* obj);
1341
+ private:
1342
+ Array();
1343
+ static void CheckCast(Value* obj);
1344
+ };
1345
+
1346
+
1347
+ /**
1348
+ * A JavaScript function object (ECMA-262, 15.3).
1349
+ */
1350
+ class V8EXPORT Function : public Object {
1351
+ public:
1352
+ Local<Object> NewInstance() const;
1353
+ Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
1354
+ Local<Value> Call(Handle<Object> recv, int argc, Handle<Value> argv[]);
1355
+ void SetName(Handle<String> name);
1356
+ Handle<Value> GetName() const;
1357
+ static inline Function* Cast(Value* obj);
1358
+ private:
1359
+ Function();
1360
+ static void CheckCast(Value* obj);
1361
+ };
1362
+
1363
+
1364
+ /**
1365
+ * A JavaScript value that wraps a C++ void*. This type of value is
1366
+ * mainly used to associate C++ data structures with JavaScript
1367
+ * objects.
1368
+ *
1369
+ * The Wrap function V8 will return the most optimal Value object wrapping the
1370
+ * C++ void*. The type of the value is not guaranteed to be an External object
1371
+ * and no assumptions about its type should be made. To access the wrapped
1372
+ * value Unwrap should be used, all other operations on that object will lead
1373
+ * to unpredictable results.
1374
+ */
1375
+ class V8EXPORT External : public Value {
1376
+ public:
1377
+ static Local<Value> Wrap(void* data);
1378
+ static inline void* Unwrap(Handle<Value> obj);
1379
+
1380
+ static Local<External> New(void* value);
1381
+ static inline External* Cast(Value* obj);
1382
+ void* Value() const;
1383
+ private:
1384
+ External();
1385
+ static void CheckCast(v8::Value* obj);
1386
+ static inline void* QuickUnwrap(Handle<v8::Value> obj);
1387
+ static void* FullUnwrap(Handle<v8::Value> obj);
1388
+ };
1389
+
1390
+
1391
+ // --- T e m p l a t e s ---
1392
+
1393
+
1394
+ /**
1395
+ * The superclass of object and function templates.
1396
+ */
1397
+ class V8EXPORT Template : public Data {
1398
+ public:
1399
+ /** Adds a property to each instance created by this template.*/
1400
+ void Set(Handle<String> name, Handle<Data> value,
1401
+ PropertyAttribute attributes = None);
1402
+ inline void Set(const char* name, Handle<Data> value);
1403
+ private:
1404
+ Template();
1405
+
1406
+ friend class ObjectTemplate;
1407
+ friend class FunctionTemplate;
1408
+ };
1409
+
1410
+
1411
+ /**
1412
+ * The argument information given to function call callbacks. This
1413
+ * class provides access to information about the context of the call,
1414
+ * including the receiver, the number and values of arguments, and
1415
+ * the holder of the function.
1416
+ */
1417
+ class V8EXPORT Arguments {
1418
+ public:
1419
+ inline int Length() const;
1420
+ inline Local<Value> operator[](int i) const;
1421
+ inline Local<Function> Callee() const;
1422
+ inline Local<Object> This() const;
1423
+ inline Local<Object> Holder() const;
1424
+ inline bool IsConstructCall() const;
1425
+ inline Local<Value> Data() const;
1426
+ private:
1427
+ Arguments();
1428
+ friend class ImplementationUtilities;
1429
+ inline Arguments(Local<Value> data,
1430
+ Local<Object> holder,
1431
+ Local<Function> callee,
1432
+ bool is_construct_call,
1433
+ void** values, int length);
1434
+ Local<Value> data_;
1435
+ Local<Object> holder_;
1436
+ Local<Function> callee_;
1437
+ bool is_construct_call_;
1438
+ void** values_;
1439
+ int length_;
1440
+ };
1441
+
1442
+
1443
+ /**
1444
+ * The information passed to an accessor callback about the context
1445
+ * of the property access.
1446
+ */
1447
+ class V8EXPORT AccessorInfo {
1448
+ public:
1449
+ inline AccessorInfo(internal::Object** args)
1450
+ : args_(args) { }
1451
+ inline Local<Value> Data() const;
1452
+ inline Local<Object> This() const;
1453
+ inline Local<Object> Holder() const;
1454
+ private:
1455
+ internal::Object** args_;
1456
+ };
1457
+
1458
+
1459
+ typedef Handle<Value> (*InvocationCallback)(const Arguments& args);
1460
+
1461
+ typedef int (*LookupCallback)(Local<Object> self, Local<String> name);
1462
+
1463
+ /**
1464
+ * Accessor[Getter|Setter] are used as callback functions when
1465
+ * setting|getting a particular property. See objectTemplate::SetAccessor.
1466
+ */
1467
+ typedef Handle<Value> (*AccessorGetter)(Local<String> property,
1468
+ const AccessorInfo& info);
1469
+
1470
+
1471
+ typedef void (*AccessorSetter)(Local<String> property,
1472
+ Local<Value> value,
1473
+ const AccessorInfo& info);
1474
+
1475
+
1476
+ /**
1477
+ * NamedProperty[Getter|Setter] are used as interceptors on object.
1478
+ * See ObjectTemplate::SetNamedPropertyHandler.
1479
+ */
1480
+ typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property,
1481
+ const AccessorInfo& info);
1482
+
1483
+
1484
+ /**
1485
+ * Returns the value if the setter intercepts the request.
1486
+ * Otherwise, returns an empty handle.
1487
+ */
1488
+ typedef Handle<Value> (*NamedPropertySetter)(Local<String> property,
1489
+ Local<Value> value,
1490
+ const AccessorInfo& info);
1491
+
1492
+
1493
+ /**
1494
+ * Returns a non-empty handle if the interceptor intercepts the request.
1495
+ * The result is true if the property exists and false otherwise.
1496
+ */
1497
+ typedef Handle<Boolean> (*NamedPropertyQuery)(Local<String> property,
1498
+ const AccessorInfo& info);
1499
+
1500
+
1501
+ /**
1502
+ * Returns a non-empty handle if the deleter intercepts the request.
1503
+ * The return value is true if the property could be deleted and false
1504
+ * otherwise.
1505
+ */
1506
+ typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property,
1507
+ const AccessorInfo& info);
1508
+
1509
+ /**
1510
+ * Returns an array containing the names of the properties the named
1511
+ * property getter intercepts.
1512
+ */
1513
+ typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info);
1514
+
1515
+
1516
+ /**
1517
+ * Returns the value of the property if the getter intercepts the
1518
+ * request. Otherwise, returns an empty handle.
1519
+ */
1520
+ typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index,
1521
+ const AccessorInfo& info);
1522
+
1523
+
1524
+ /**
1525
+ * Returns the value if the setter intercepts the request.
1526
+ * Otherwise, returns an empty handle.
1527
+ */
1528
+ typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index,
1529
+ Local<Value> value,
1530
+ const AccessorInfo& info);
1531
+
1532
+
1533
+ /**
1534
+ * Returns a non-empty handle if the interceptor intercepts the request.
1535
+ * The result is true if the property exists and false otherwise.
1536
+ */
1537
+ typedef Handle<Boolean> (*IndexedPropertyQuery)(uint32_t index,
1538
+ const AccessorInfo& info);
1539
+
1540
+ /**
1541
+ * Returns a non-empty handle if the deleter intercepts the request.
1542
+ * The return value is true if the property could be deleted and false
1543
+ * otherwise.
1544
+ */
1545
+ typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index,
1546
+ const AccessorInfo& info);
1547
+
1548
+ /**
1549
+ * Returns an array containing the indices of the properties the
1550
+ * indexed property getter intercepts.
1551
+ */
1552
+ typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
1553
+
1554
+
1555
+ /**
1556
+ * Access control specifications.
1557
+ *
1558
+ * Some accessors should be accessible across contexts. These
1559
+ * accessors have an explicit access control parameter which specifies
1560
+ * the kind of cross-context access that should be allowed.
1561
+ *
1562
+ * Additionally, for security, accessors can prohibit overwriting by
1563
+ * accessors defined in JavaScript. For objects that have such
1564
+ * accessors either locally or in their prototype chain it is not
1565
+ * possible to overwrite the accessor by using __defineGetter__ or
1566
+ * __defineSetter__ from JavaScript code.
1567
+ */
1568
+ enum AccessControl {
1569
+ DEFAULT = 0,
1570
+ ALL_CAN_READ = 1,
1571
+ ALL_CAN_WRITE = 1 << 1,
1572
+ PROHIBITS_OVERWRITING = 1 << 2
1573
+ };
1574
+
1575
+
1576
+ /**
1577
+ * Access type specification.
1578
+ */
1579
+ enum AccessType {
1580
+ ACCESS_GET,
1581
+ ACCESS_SET,
1582
+ ACCESS_HAS,
1583
+ ACCESS_DELETE,
1584
+ ACCESS_KEYS
1585
+ };
1586
+
1587
+
1588
+ /**
1589
+ * Returns true if cross-context access should be allowed to the named
1590
+ * property with the given key on the host object.
1591
+ */
1592
+ typedef bool (*NamedSecurityCallback)(Local<Object> host,
1593
+ Local<Value> key,
1594
+ AccessType type,
1595
+ Local<Value> data);
1596
+
1597
+
1598
+ /**
1599
+ * Returns true if cross-context access should be allowed to the indexed
1600
+ * property with the given index on the host object.
1601
+ */
1602
+ typedef bool (*IndexedSecurityCallback)(Local<Object> host,
1603
+ uint32_t index,
1604
+ AccessType type,
1605
+ Local<Value> data);
1606
+
1607
+
1608
+ /**
1609
+ * A FunctionTemplate is used to create functions at runtime. There
1610
+ * can only be one function created from a FunctionTemplate in a
1611
+ * context. The lifetime of the created function is equal to the
1612
+ * lifetime of the context. So in case the embedder needs to create
1613
+ * temporary functions that can be collected using Scripts is
1614
+ * preferred.
1615
+ *
1616
+ * A FunctionTemplate can have properties, these properties are added to the
1617
+ * function object when it is created.
1618
+ *
1619
+ * A FunctionTemplate has a corresponding instance template which is
1620
+ * used to create object instances when the function is used as a
1621
+ * constructor. Properties added to the instance template are added to
1622
+ * each object instance.
1623
+ *
1624
+ * A FunctionTemplate can have a prototype template. The prototype template
1625
+ * is used to create the prototype object of the function.
1626
+ *
1627
+ * The following example shows how to use a FunctionTemplate:
1628
+ *
1629
+ * \code
1630
+ * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
1631
+ * t->Set("func_property", v8::Number::New(1));
1632
+ *
1633
+ * v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
1634
+ * proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
1635
+ * proto_t->Set("proto_const", v8::Number::New(2));
1636
+ *
1637
+ * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
1638
+ * instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
1639
+ * instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
1640
+ * instance_t->Set("instance_property", Number::New(3));
1641
+ *
1642
+ * v8::Local<v8::Function> function = t->GetFunction();
1643
+ * v8::Local<v8::Object> instance = function->NewInstance();
1644
+ * \endcode
1645
+ *
1646
+ * Let's use "function" as the JS variable name of the function object
1647
+ * and "instance" for the instance object created above. The function
1648
+ * and the instance will have the following properties:
1649
+ *
1650
+ * \code
1651
+ * func_property in function == true;
1652
+ * function.func_property == 1;
1653
+ *
1654
+ * function.prototype.proto_method() invokes 'InvokeCallback'
1655
+ * function.prototype.proto_const == 2;
1656
+ *
1657
+ * instance instanceof function == true;
1658
+ * instance.instance_accessor calls 'InstanceAccessorCallback'
1659
+ * instance.instance_property == 3;
1660
+ * \endcode
1661
+ *
1662
+ * A FunctionTemplate can inherit from another one by calling the
1663
+ * FunctionTemplate::Inherit method. The following graph illustrates
1664
+ * the semantics of inheritance:
1665
+ *
1666
+ * \code
1667
+ * FunctionTemplate Parent -> Parent() . prototype -> { }
1668
+ * ^ ^
1669
+ * | Inherit(Parent) | .__proto__
1670
+ * | |
1671
+ * FunctionTemplate Child -> Child() . prototype -> { }
1672
+ * \endcode
1673
+ *
1674
+ * A FunctionTemplate 'Child' inherits from 'Parent', the prototype
1675
+ * object of the Child() function has __proto__ pointing to the
1676
+ * Parent() function's prototype object. An instance of the Child
1677
+ * function has all properties on Parent's instance templates.
1678
+ *
1679
+ * Let Parent be the FunctionTemplate initialized in the previous
1680
+ * section and create a Child FunctionTemplate by:
1681
+ *
1682
+ * \code
1683
+ * Local<FunctionTemplate> parent = t;
1684
+ * Local<FunctionTemplate> child = FunctionTemplate::New();
1685
+ * child->Inherit(parent);
1686
+ *
1687
+ * Local<Function> child_function = child->GetFunction();
1688
+ * Local<Object> child_instance = child_function->NewInstance();
1689
+ * \endcode
1690
+ *
1691
+ * The Child function and Child instance will have the following
1692
+ * properties:
1693
+ *
1694
+ * \code
1695
+ * child_func.prototype.__proto__ == function.prototype;
1696
+ * child_instance.instance_accessor calls 'InstanceAccessorCallback'
1697
+ * child_instance.instance_property == 3;
1698
+ * \endcode
1699
+ */
1700
+ class V8EXPORT FunctionTemplate : public Template {
1701
+ public:
1702
+ /** Creates a function template.*/
1703
+ static Local<FunctionTemplate> New(
1704
+ InvocationCallback callback = 0,
1705
+ Handle<Value> data = Handle<Value>(),
1706
+ Handle<Signature> signature = Handle<Signature>());
1707
+ /** Returns the unique function instance in the current execution context.*/
1708
+ Local<Function> GetFunction();
1709
+
1710
+ /**
1711
+ * Set the call-handler callback for a FunctionTemplate. This
1712
+ * callback is called whenever the function created from this
1713
+ * FunctionTemplate is called.
1714
+ */
1715
+ void SetCallHandler(InvocationCallback callback,
1716
+ Handle<Value> data = Handle<Value>());
1717
+
1718
+ /** Get the InstanceTemplate. */
1719
+ Local<ObjectTemplate> InstanceTemplate();
1720
+
1721
+ /** Causes the function template to inherit from a parent function template.*/
1722
+ void Inherit(Handle<FunctionTemplate> parent);
1723
+
1724
+ /**
1725
+ * A PrototypeTemplate is the template used to create the prototype object
1726
+ * of the function created by this template.
1727
+ */
1728
+ Local<ObjectTemplate> PrototypeTemplate();
1729
+
1730
+
1731
+ /**
1732
+ * Set the class name of the FunctionTemplate. This is used for
1733
+ * printing objects created with the function created from the
1734
+ * FunctionTemplate as its constructor.
1735
+ */
1736
+ void SetClassName(Handle<String> name);
1737
+
1738
+ /**
1739
+ * Determines whether the __proto__ accessor ignores instances of
1740
+ * the function template. If instances of the function template are
1741
+ * ignored, __proto__ skips all instances and instead returns the
1742
+ * next object in the prototype chain.
1743
+ *
1744
+ * Call with a value of true to make the __proto__ accessor ignore
1745
+ * instances of the function template. Call with a value of false
1746
+ * to make the __proto__ accessor not ignore instances of the
1747
+ * function template. By default, instances of a function template
1748
+ * are not ignored.
1749
+ */
1750
+ void SetHiddenPrototype(bool value);
1751
+
1752
+ /**
1753
+ * Returns true if the given object is an instance of this function
1754
+ * template.
1755
+ */
1756
+ bool HasInstance(Handle<Value> object);
1757
+
1758
+ private:
1759
+ FunctionTemplate();
1760
+ void AddInstancePropertyAccessor(Handle<String> name,
1761
+ AccessorGetter getter,
1762
+ AccessorSetter setter,
1763
+ Handle<Value> data,
1764
+ AccessControl settings,
1765
+ PropertyAttribute attributes);
1766
+ void SetNamedInstancePropertyHandler(NamedPropertyGetter getter,
1767
+ NamedPropertySetter setter,
1768
+ NamedPropertyQuery query,
1769
+ NamedPropertyDeleter remover,
1770
+ NamedPropertyEnumerator enumerator,
1771
+ Handle<Value> data);
1772
+ void SetIndexedInstancePropertyHandler(IndexedPropertyGetter getter,
1773
+ IndexedPropertySetter setter,
1774
+ IndexedPropertyQuery query,
1775
+ IndexedPropertyDeleter remover,
1776
+ IndexedPropertyEnumerator enumerator,
1777
+ Handle<Value> data);
1778
+ void SetInstanceCallAsFunctionHandler(InvocationCallback callback,
1779
+ Handle<Value> data);
1780
+
1781
+ friend class Context;
1782
+ friend class ObjectTemplate;
1783
+ };
1784
+
1785
+
1786
+ /**
1787
+ * An ObjectTemplate is used to create objects at runtime.
1788
+ *
1789
+ * Properties added to an ObjectTemplate are added to each object
1790
+ * created from the ObjectTemplate.
1791
+ */
1792
+ class V8EXPORT ObjectTemplate : public Template {
1793
+ public:
1794
+ /** Creates an ObjectTemplate. */
1795
+ static Local<ObjectTemplate> New();
1796
+
1797
+ /** Creates a new instance of this template.*/
1798
+ Local<Object> NewInstance();
1799
+
1800
+ /**
1801
+ * Sets an accessor on the object template.
1802
+ *
1803
+ * Whenever the property with the given name is accessed on objects
1804
+ * created from this ObjectTemplate the getter and setter callbacks
1805
+ * are called instead of getting and setting the property directly
1806
+ * on the JavaScript object.
1807
+ *
1808
+ * \param name The name of the property for which an accessor is added.
1809
+ * \param getter The callback to invoke when getting the property.
1810
+ * \param setter The callback to invoke when setting the property.
1811
+ * \param data A piece of data that will be passed to the getter and setter
1812
+ * callbacks whenever they are invoked.
1813
+ * \param settings Access control settings for the accessor. This is a bit
1814
+ * field consisting of one of more of
1815
+ * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
1816
+ * The default is to not allow cross-context access.
1817
+ * ALL_CAN_READ means that all cross-context reads are allowed.
1818
+ * ALL_CAN_WRITE means that all cross-context writes are allowed.
1819
+ * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
1820
+ * cross-context access.
1821
+ * \param attribute The attributes of the property for which an accessor
1822
+ * is added.
1823
+ */
1824
+ void SetAccessor(Handle<String> name,
1825
+ AccessorGetter getter,
1826
+ AccessorSetter setter = 0,
1827
+ Handle<Value> data = Handle<Value>(),
1828
+ AccessControl settings = DEFAULT,
1829
+ PropertyAttribute attribute = None);
1830
+
1831
+ /**
1832
+ * Sets a named property handler on the object template.
1833
+ *
1834
+ * Whenever a named property is accessed on objects created from
1835
+ * this object template, the provided callback is invoked instead of
1836
+ * accessing the property directly on the JavaScript object.
1837
+ *
1838
+ * \param getter The callback to invoke when getting a property.
1839
+ * \param setter The callback to invoke when setting a property.
1840
+ * \param query The callback to invoke to check is an object has a property.
1841
+ * \param deleter The callback to invoke when deleting a property.
1842
+ * \param enumerator The callback to invoke to enumerate all the named
1843
+ * properties of an object.
1844
+ * \param data A piece of data that will be passed to the callbacks
1845
+ * whenever they are invoked.
1846
+ */
1847
+ void SetNamedPropertyHandler(NamedPropertyGetter getter,
1848
+ NamedPropertySetter setter = 0,
1849
+ NamedPropertyQuery query = 0,
1850
+ NamedPropertyDeleter deleter = 0,
1851
+ NamedPropertyEnumerator enumerator = 0,
1852
+ Handle<Value> data = Handle<Value>());
1853
+
1854
+ /**
1855
+ * Sets an indexed property handler on the object template.
1856
+ *
1857
+ * Whenever an indexed property is accessed on objects created from
1858
+ * this object template, the provided callback is invoked instead of
1859
+ * accessing the property directly on the JavaScript object.
1860
+ *
1861
+ * \param getter The callback to invoke when getting a property.
1862
+ * \param setter The callback to invoke when setting a property.
1863
+ * \param query The callback to invoke to check is an object has a property.
1864
+ * \param deleter The callback to invoke when deleting a property.
1865
+ * \param enumerator The callback to invoke to enumerate all the indexed
1866
+ * properties of an object.
1867
+ * \param data A piece of data that will be passed to the callbacks
1868
+ * whenever they are invoked.
1869
+ */
1870
+ void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
1871
+ IndexedPropertySetter setter = 0,
1872
+ IndexedPropertyQuery query = 0,
1873
+ IndexedPropertyDeleter deleter = 0,
1874
+ IndexedPropertyEnumerator enumerator = 0,
1875
+ Handle<Value> data = Handle<Value>());
1876
+ /**
1877
+ * Sets the callback to be used when calling instances created from
1878
+ * this template as a function. If no callback is set, instances
1879
+ * behave like normal JavaScript objects that cannot be called as a
1880
+ * function.
1881
+ */
1882
+ void SetCallAsFunctionHandler(InvocationCallback callback,
1883
+ Handle<Value> data = Handle<Value>());
1884
+
1885
+ /**
1886
+ * Mark object instances of the template as undetectable.
1887
+ *
1888
+ * In many ways, undetectable objects behave as though they are not
1889
+ * there. They behave like 'undefined' in conditionals and when
1890
+ * printed. However, properties can be accessed and called as on
1891
+ * normal objects.
1892
+ */
1893
+ void MarkAsUndetectable();
1894
+
1895
+ /**
1896
+ * Sets access check callbacks on the object template.
1897
+ *
1898
+ * When accessing properties on instances of this object template,
1899
+ * the access check callback will be called to determine whether or
1900
+ * not to allow cross-context access to the properties.
1901
+ * The last parameter specifies whether access checks are turned
1902
+ * on by default on instances. If access checks are off by default,
1903
+ * they can be turned on on individual instances by calling
1904
+ * Object::TurnOnAccessCheck().
1905
+ */
1906
+ void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
1907
+ IndexedSecurityCallback indexed_handler,
1908
+ Handle<Value> data = Handle<Value>(),
1909
+ bool turned_on_by_default = true);
1910
+
1911
+ /**
1912
+ * Gets the number of internal fields for objects generated from
1913
+ * this template.
1914
+ */
1915
+ int InternalFieldCount();
1916
+
1917
+ /**
1918
+ * Sets the number of internal fields for objects generated from
1919
+ * this template.
1920
+ */
1921
+ void SetInternalFieldCount(int value);
1922
+
1923
+ private:
1924
+ ObjectTemplate();
1925
+ static Local<ObjectTemplate> New(Handle<FunctionTemplate> constructor);
1926
+ friend class FunctionTemplate;
1927
+ };
1928
+
1929
+
1930
+ /**
1931
+ * A Signature specifies which receivers and arguments a function can
1932
+ * legally be called with.
1933
+ */
1934
+ class V8EXPORT Signature : public Data {
1935
+ public:
1936
+ static Local<Signature> New(Handle<FunctionTemplate> receiver =
1937
+ Handle<FunctionTemplate>(),
1938
+ int argc = 0,
1939
+ Handle<FunctionTemplate> argv[] = 0);
1940
+ private:
1941
+ Signature();
1942
+ };
1943
+
1944
+
1945
+ /**
1946
+ * A utility for determining the type of objects based on the template
1947
+ * they were constructed from.
1948
+ */
1949
+ class V8EXPORT TypeSwitch : public Data {
1950
+ public:
1951
+ static Local<TypeSwitch> New(Handle<FunctionTemplate> type);
1952
+ static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]);
1953
+ int match(Handle<Value> value);
1954
+ private:
1955
+ TypeSwitch();
1956
+ };
1957
+
1958
+
1959
+ // --- E x t e n s i o n s ---
1960
+
1961
+
1962
+ /**
1963
+ * Ignore
1964
+ */
1965
+ class V8EXPORT Extension { // NOLINT
1966
+ public:
1967
+ Extension(const char* name,
1968
+ const char* source = 0,
1969
+ int dep_count = 0,
1970
+ const char** deps = 0);
1971
+ virtual ~Extension() { }
1972
+ virtual v8::Handle<v8::FunctionTemplate>
1973
+ GetNativeFunction(v8::Handle<v8::String> name) {
1974
+ return v8::Handle<v8::FunctionTemplate>();
1975
+ }
1976
+
1977
+ const char* name() { return name_; }
1978
+ const char* source() { return source_; }
1979
+ int dependency_count() { return dep_count_; }
1980
+ const char** dependencies() { return deps_; }
1981
+ void set_auto_enable(bool value) { auto_enable_ = value; }
1982
+ bool auto_enable() { return auto_enable_; }
1983
+
1984
+ private:
1985
+ const char* name_;
1986
+ const char* source_;
1987
+ int dep_count_;
1988
+ const char** deps_;
1989
+ bool auto_enable_;
1990
+
1991
+ // Disallow copying and assigning.
1992
+ Extension(const Extension&);
1993
+ void operator=(const Extension&);
1994
+ };
1995
+
1996
+
1997
+ void V8EXPORT RegisterExtension(Extension* extension);
1998
+
1999
+
2000
+ /**
2001
+ * Ignore
2002
+ */
2003
+ class V8EXPORT DeclareExtension {
2004
+ public:
2005
+ inline DeclareExtension(Extension* extension) {
2006
+ RegisterExtension(extension);
2007
+ }
2008
+ };
2009
+
2010
+
2011
+ // --- S t a t i c s ---
2012
+
2013
+
2014
+ Handle<Primitive> V8EXPORT Undefined();
2015
+ Handle<Primitive> V8EXPORT Null();
2016
+ Handle<Boolean> V8EXPORT True();
2017
+ Handle<Boolean> V8EXPORT False();
2018
+
2019
+
2020
+ /**
2021
+ * A set of constraints that specifies the limits of the runtime's memory use.
2022
+ * You must set the heap size before initializing the VM - the size cannot be
2023
+ * adjusted after the VM is initialized.
2024
+ *
2025
+ * If you are using threads then you should hold the V8::Locker lock while
2026
+ * setting the stack limit and you must set a non-default stack limit separately
2027
+ * for each thread.
2028
+ */
2029
+ class V8EXPORT ResourceConstraints {
2030
+ public:
2031
+ ResourceConstraints();
2032
+ int max_young_space_size() const { return max_young_space_size_; }
2033
+ void set_max_young_space_size(int value) { max_young_space_size_ = value; }
2034
+ int max_old_space_size() const { return max_old_space_size_; }
2035
+ void set_max_old_space_size(int value) { max_old_space_size_ = value; }
2036
+ uint32_t* stack_limit() const { return stack_limit_; }
2037
+ // Sets an address beyond which the VM's stack may not grow.
2038
+ void set_stack_limit(uint32_t* value) { stack_limit_ = value; }
2039
+ private:
2040
+ int max_young_space_size_;
2041
+ int max_old_space_size_;
2042
+ uint32_t* stack_limit_;
2043
+ };
2044
+
2045
+
2046
+ bool SetResourceConstraints(ResourceConstraints* constraints);
2047
+
2048
+
2049
+ // --- E x c e p t i o n s ---
2050
+
2051
+
2052
+ typedef void (*FatalErrorCallback)(const char* location, const char* message);
2053
+
2054
+
2055
+ typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> data);
2056
+
2057
+
2058
+ /**
2059
+ * Schedules an exception to be thrown when returning to JavaScript. When an
2060
+ * exception has been scheduled it is illegal to invoke any JavaScript
2061
+ * operation; the caller must return immediately and only after the exception
2062
+ * has been handled does it become legal to invoke JavaScript operations.
2063
+ */
2064
+ Handle<Value> V8EXPORT ThrowException(Handle<Value> exception);
2065
+
2066
+ /**
2067
+ * Create new error objects by calling the corresponding error object
2068
+ * constructor with the message.
2069
+ */
2070
+ class V8EXPORT Exception {
2071
+ public:
2072
+ static Local<Value> RangeError(Handle<String> message);
2073
+ static Local<Value> ReferenceError(Handle<String> message);
2074
+ static Local<Value> SyntaxError(Handle<String> message);
2075
+ static Local<Value> TypeError(Handle<String> message);
2076
+ static Local<Value> Error(Handle<String> message);
2077
+ };
2078
+
2079
+
2080
+ // --- C o u n t e r s C a l l b a c k s ---
2081
+
2082
+ typedef int* (*CounterLookupCallback)(const char* name);
2083
+
2084
+ typedef void* (*CreateHistogramCallback)(const char* name,
2085
+ int min,
2086
+ int max,
2087
+ size_t buckets);
2088
+
2089
+ typedef void (*AddHistogramSampleCallback)(void* histogram, int sample);
2090
+
2091
+ // --- F a i l e d A c c e s s C h e c k C a l l b a c k ---
2092
+ typedef void (*FailedAccessCheckCallback)(Local<Object> target,
2093
+ AccessType type,
2094
+ Local<Value> data);
2095
+
2096
+ // --- G a r b a g e C o l l e c t i o n C a l l b a c k s
2097
+
2098
+ /**
2099
+ * Applications can register a callback function which is called
2100
+ * before and after a major garbage collection. Allocations are not
2101
+ * allowed in the callback function, you therefore cannot manipulate
2102
+ * objects (set or delete properties for example) since it is possible
2103
+ * such operations will result in the allocation of objects.
2104
+ */
2105
+ typedef void (*GCCallback)();
2106
+
2107
+
2108
+ // --- C o n t e x t G e n e r a t o r ---
2109
+
2110
+ /**
2111
+ * Applications must provide a callback function which is called to generate
2112
+ * a context if a context was not deserialized from the snapshot.
2113
+ */
2114
+ typedef Persistent<Context> (*ContextGenerator)();
2115
+
2116
+
2117
+ /**
2118
+ * Profiler modules.
2119
+ *
2120
+ * In V8, profiler consists of several modules: CPU profiler, and different
2121
+ * kinds of heap profiling. Each can be turned on / off independently.
2122
+ * When PROFILER_MODULE_HEAP_SNAPSHOT flag is passed to ResumeProfilerEx,
2123
+ * modules are enabled only temporarily for making a snapshot of the heap.
2124
+ */
2125
+ enum ProfilerModules {
2126
+ PROFILER_MODULE_NONE = 0,
2127
+ PROFILER_MODULE_CPU = 1,
2128
+ PROFILER_MODULE_HEAP_STATS = 1 << 1,
2129
+ PROFILER_MODULE_JS_CONSTRUCTORS = 1 << 2,
2130
+ PROFILER_MODULE_HEAP_SNAPSHOT = 1 << 16
2131
+ };
2132
+
2133
+
2134
+ /**
2135
+ * Collection of V8 heap information.
2136
+ *
2137
+ * Instances of this class can be passed to v8::V8::HeapStatistics to
2138
+ * get heap statistics from V8.
2139
+ */
2140
+ class V8EXPORT HeapStatistics {
2141
+ public:
2142
+ HeapStatistics();
2143
+ size_t total_heap_size() { return total_heap_size_; }
2144
+ size_t used_heap_size() { return used_heap_size_; }
2145
+
2146
+ private:
2147
+ void set_total_heap_size(size_t size) { total_heap_size_ = size; }
2148
+ void set_used_heap_size(size_t size) { used_heap_size_ = size; }
2149
+
2150
+ size_t total_heap_size_;
2151
+ size_t used_heap_size_;
2152
+
2153
+ friend class V8;
2154
+ };
2155
+
2156
+
2157
+ /**
2158
+ * Container class for static utility functions.
2159
+ */
2160
+ class V8EXPORT V8 {
2161
+ public:
2162
+ /** Set the callback to invoke in case of fatal errors. */
2163
+ static void SetFatalErrorHandler(FatalErrorCallback that);
2164
+
2165
+ /**
2166
+ * Ignore out-of-memory exceptions.
2167
+ *
2168
+ * V8 running out of memory is treated as a fatal error by default.
2169
+ * This means that the fatal error handler is called and that V8 is
2170
+ * terminated.
2171
+ *
2172
+ * IgnoreOutOfMemoryException can be used to not treat a
2173
+ * out-of-memory situation as a fatal error. This way, the contexts
2174
+ * that did not cause the out of memory problem might be able to
2175
+ * continue execution.
2176
+ */
2177
+ static void IgnoreOutOfMemoryException();
2178
+
2179
+ /**
2180
+ * Check if V8 is dead and therefore unusable. This is the case after
2181
+ * fatal errors such as out-of-memory situations.
2182
+ */
2183
+ static bool IsDead();
2184
+
2185
+ /**
2186
+ * Adds a message listener.
2187
+ *
2188
+ * The same message listener can be added more than once and it that
2189
+ * case it will be called more than once for each message.
2190
+ */
2191
+ static bool AddMessageListener(MessageCallback that,
2192
+ Handle<Value> data = Handle<Value>());
2193
+
2194
+ /**
2195
+ * Remove all message listeners from the specified callback function.
2196
+ */
2197
+ static void RemoveMessageListeners(MessageCallback that);
2198
+
2199
+ /**
2200
+ * Sets V8 flags from a string.
2201
+ */
2202
+ static void SetFlagsFromString(const char* str, int length);
2203
+
2204
+ /**
2205
+ * Sets V8 flags from the command line.
2206
+ */
2207
+ static void SetFlagsFromCommandLine(int* argc,
2208
+ char** argv,
2209
+ bool remove_flags);
2210
+
2211
+ /** Get the version string. */
2212
+ static const char* GetVersion();
2213
+
2214
+ /**
2215
+ * Enables the host application to provide a mechanism for recording
2216
+ * statistics counters.
2217
+ */
2218
+ static void SetCounterFunction(CounterLookupCallback);
2219
+
2220
+ /**
2221
+ * Enables the host application to provide a mechanism for recording
2222
+ * histograms. The CreateHistogram function returns a
2223
+ * histogram which will later be passed to the AddHistogramSample
2224
+ * function.
2225
+ */
2226
+ static void SetCreateHistogramFunction(CreateHistogramCallback);
2227
+ static void SetAddHistogramSampleFunction(AddHistogramSampleCallback);
2228
+
2229
+ /**
2230
+ * Enables the computation of a sliding window of states. The sliding
2231
+ * window information is recorded in statistics counters.
2232
+ */
2233
+ static void EnableSlidingStateWindow();
2234
+
2235
+ /** Callback function for reporting failed access checks.*/
2236
+ static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
2237
+
2238
+ /**
2239
+ * Enables the host application to receive a notification before a
2240
+ * major garbage colletion. Allocations are not allowed in the
2241
+ * callback function, you therefore cannot manipulate objects (set
2242
+ * or delete properties for example) since it is possible such
2243
+ * operations will result in the allocation of objects.
2244
+ */
2245
+ static void SetGlobalGCPrologueCallback(GCCallback);
2246
+
2247
+ /**
2248
+ * Enables the host application to receive a notification after a
2249
+ * major garbage collection. Allocations are not allowed in the
2250
+ * callback function, you therefore cannot manipulate objects (set
2251
+ * or delete properties for example) since it is possible such
2252
+ * operations will result in the allocation of objects.
2253
+ */
2254
+ static void SetGlobalGCEpilogueCallback(GCCallback);
2255
+
2256
+ /**
2257
+ * Allows the host application to group objects together. If one
2258
+ * object in the group is alive, all objects in the group are alive.
2259
+ * After each garbage collection, object groups are removed. It is
2260
+ * intended to be used in the before-garbage-collection callback
2261
+ * function, for instance to simulate DOM tree connections among JS
2262
+ * wrapper objects.
2263
+ */
2264
+ static void AddObjectGroup(Persistent<Value>* objects, size_t length);
2265
+
2266
+ /**
2267
+ * Initializes from snapshot if possible. Otherwise, attempts to
2268
+ * initialize from scratch. This function is called implicitly if
2269
+ * you use the API without calling it first.
2270
+ */
2271
+ static bool Initialize();
2272
+
2273
+ /**
2274
+ * Adjusts the amount of registered external memory. Used to give
2275
+ * V8 an indication of the amount of externally allocated memory
2276
+ * that is kept alive by JavaScript objects. V8 uses this to decide
2277
+ * when to perform global garbage collections. Registering
2278
+ * externally allocated memory will trigger global garbage
2279
+ * collections more often than otherwise in an attempt to garbage
2280
+ * collect the JavaScript objects keeping the externally allocated
2281
+ * memory alive.
2282
+ *
2283
+ * \param change_in_bytes the change in externally allocated memory
2284
+ * that is kept alive by JavaScript objects.
2285
+ * \returns the adjusted value.
2286
+ */
2287
+ static int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes);
2288
+
2289
+ /**
2290
+ * Suspends recording of tick samples in the profiler.
2291
+ * When the V8 profiling mode is enabled (usually via command line
2292
+ * switches) this function suspends recording of tick samples.
2293
+ * Profiling ticks are discarded until ResumeProfiler() is called.
2294
+ *
2295
+ * See also the --prof and --prof_auto command line switches to
2296
+ * enable V8 profiling.
2297
+ */
2298
+ static void PauseProfiler();
2299
+
2300
+ /**
2301
+ * Resumes recording of tick samples in the profiler.
2302
+ * See also PauseProfiler().
2303
+ */
2304
+ static void ResumeProfiler();
2305
+
2306
+ /**
2307
+ * Return whether profiler is currently paused.
2308
+ */
2309
+ static bool IsProfilerPaused();
2310
+
2311
+ /**
2312
+ * Resumes specified profiler modules.
2313
+ * "ResumeProfiler" is equivalent to "ResumeProfilerEx(PROFILER_MODULE_CPU)".
2314
+ * See ProfilerModules enum.
2315
+ *
2316
+ * \param flags Flags specifying profiler modules.
2317
+ */
2318
+ static void ResumeProfilerEx(int flags);
2319
+
2320
+ /**
2321
+ * Pauses specified profiler modules.
2322
+ * "PauseProfiler" is equivalent to "PauseProfilerEx(PROFILER_MODULE_CPU)".
2323
+ * See ProfilerModules enum.
2324
+ *
2325
+ * \param flags Flags specifying profiler modules.
2326
+ */
2327
+ static void PauseProfilerEx(int flags);
2328
+
2329
+ /**
2330
+ * Returns active (resumed) profiler modules.
2331
+ * See ProfilerModules enum.
2332
+ *
2333
+ * \returns active profiler modules.
2334
+ */
2335
+ static int GetActiveProfilerModules();
2336
+
2337
+ /**
2338
+ * If logging is performed into a memory buffer (via --logfile=*), allows to
2339
+ * retrieve previously written messages. This can be used for retrieving
2340
+ * profiler log data in the application. This function is thread-safe.
2341
+ *
2342
+ * Caller provides a destination buffer that must exist during GetLogLines
2343
+ * call. Only whole log lines are copied into the buffer.
2344
+ *
2345
+ * \param from_pos specified a point in a buffer to read from, 0 is the
2346
+ * beginning of a buffer. It is assumed that caller updates its current
2347
+ * position using returned size value from the previous call.
2348
+ * \param dest_buf destination buffer for log data.
2349
+ * \param max_size size of the destination buffer.
2350
+ * \returns actual size of log data copied into buffer.
2351
+ */
2352
+ static int GetLogLines(int from_pos, char* dest_buf, int max_size);
2353
+
2354
+ /**
2355
+ * Retrieve the V8 thread id of the calling thread.
2356
+ *
2357
+ * The thread id for a thread should only be retrieved after the V8
2358
+ * lock has been acquired with a Locker object with that thread.
2359
+ */
2360
+ static int GetCurrentThreadId();
2361
+
2362
+ /**
2363
+ * Forcefully terminate execution of a JavaScript thread. This can
2364
+ * be used to terminate long-running scripts.
2365
+ *
2366
+ * TerminateExecution should only be called when then V8 lock has
2367
+ * been acquired with a Locker object. Therefore, in order to be
2368
+ * able to terminate long-running threads, preemption must be
2369
+ * enabled to allow the user of TerminateExecution to acquire the
2370
+ * lock.
2371
+ *
2372
+ * The termination is achieved by throwing an exception that is
2373
+ * uncatchable by JavaScript exception handlers. Termination
2374
+ * exceptions act as if they were caught by a C++ TryCatch exception
2375
+ * handlers. If forceful termination is used, any C++ TryCatch
2376
+ * exception handler that catches an exception should check if that
2377
+ * exception is a termination exception and immediately return if
2378
+ * that is the case. Returning immediately in that case will
2379
+ * continue the propagation of the termination exception if needed.
2380
+ *
2381
+ * The thread id passed to TerminateExecution must have been
2382
+ * obtained by calling GetCurrentThreadId on the thread in question.
2383
+ *
2384
+ * \param thread_id The thread id of the thread to terminate.
2385
+ */
2386
+ static void TerminateExecution(int thread_id);
2387
+
2388
+ /**
2389
+ * Forcefully terminate the current thread of JavaScript execution.
2390
+ *
2391
+ * This method can be used by any thread even if that thread has not
2392
+ * acquired the V8 lock with a Locker object.
2393
+ */
2394
+ static void TerminateExecution();
2395
+
2396
+ /**
2397
+ * Releases any resources used by v8 and stops any utility threads
2398
+ * that may be running. Note that disposing v8 is permanent, it
2399
+ * cannot be reinitialized.
2400
+ *
2401
+ * It should generally not be necessary to dispose v8 before exiting
2402
+ * a process, this should happen automatically. It is only necessary
2403
+ * to use if the process needs the resources taken up by v8.
2404
+ */
2405
+ static bool Dispose();
2406
+
2407
+ /**
2408
+ * Get statistics about the heap memory usage.
2409
+ */
2410
+ static void GetHeapStatistics(HeapStatistics* heap_statistics);
2411
+
2412
+ /**
2413
+ * Optional notification that the embedder is idle.
2414
+ * V8 uses the notification to reduce memory footprint.
2415
+ * This call can be used repeatedly if the embedder remains idle.
2416
+ * Returns true if the embedder should stop calling IdleNotification
2417
+ * until real work has been done. This indicates that V8 has done
2418
+ * as much cleanup as it will be able to do.
2419
+ */
2420
+ static bool IdleNotification();
2421
+
2422
+ /**
2423
+ * Optional notification that the system is running low on memory.
2424
+ * V8 uses these notifications to attempt to free memory.
2425
+ */
2426
+ static void LowMemoryNotification();
2427
+
2428
+ private:
2429
+ V8();
2430
+
2431
+ static internal::Object** GlobalizeReference(internal::Object** handle);
2432
+ static void DisposeGlobal(internal::Object** global_handle);
2433
+ static void MakeWeak(internal::Object** global_handle,
2434
+ void* data,
2435
+ WeakReferenceCallback);
2436
+ static void ClearWeak(internal::Object** global_handle);
2437
+ static bool IsGlobalNearDeath(internal::Object** global_handle);
2438
+ static bool IsGlobalWeak(internal::Object** global_handle);
2439
+
2440
+ template <class T> friend class Handle;
2441
+ template <class T> friend class Local;
2442
+ template <class T> friend class Persistent;
2443
+ friend class Context;
2444
+ };
2445
+
2446
+
2447
+ /**
2448
+ * An external exception handler.
2449
+ */
2450
+ class V8EXPORT TryCatch {
2451
+ public:
2452
+
2453
+ /**
2454
+ * Creates a new try/catch block and registers it with v8.
2455
+ */
2456
+ TryCatch();
2457
+
2458
+ /**
2459
+ * Unregisters and deletes this try/catch block.
2460
+ */
2461
+ ~TryCatch();
2462
+
2463
+ /**
2464
+ * Returns true if an exception has been caught by this try/catch block.
2465
+ */
2466
+ bool HasCaught() const;
2467
+
2468
+ /**
2469
+ * For certain types of exceptions, it makes no sense to continue
2470
+ * execution.
2471
+ *
2472
+ * Currently, the only type of exception that can be caught by a
2473
+ * TryCatch handler and for which it does not make sense to continue
2474
+ * is termination exception. Such exceptions are thrown when the
2475
+ * TerminateExecution methods are called to terminate a long-running
2476
+ * script.
2477
+ *
2478
+ * If CanContinue returns false, the correct action is to perform
2479
+ * any C++ cleanup needed and then return.
2480
+ */
2481
+ bool CanContinue() const;
2482
+
2483
+ /**
2484
+ * Throws the exception caught by this TryCatch in a way that avoids
2485
+ * it being caught again by this same TryCatch. As with ThrowException
2486
+ * it is illegal to execute any JavaScript operations after calling
2487
+ * ReThrow; the caller must return immediately to where the exception
2488
+ * is caught.
2489
+ */
2490
+ Handle<Value> ReThrow();
2491
+
2492
+ /**
2493
+ * Returns the exception caught by this try/catch block. If no exception has
2494
+ * been caught an empty handle is returned.
2495
+ *
2496
+ * The returned handle is valid until this TryCatch block has been destroyed.
2497
+ */
2498
+ Local<Value> Exception() const;
2499
+
2500
+ /**
2501
+ * Returns the .stack property of the thrown object. If no .stack
2502
+ * property is present an empty handle is returned.
2503
+ */
2504
+ Local<Value> StackTrace() const;
2505
+
2506
+ /**
2507
+ * Returns the message associated with this exception. If there is
2508
+ * no message associated an empty handle is returned.
2509
+ *
2510
+ * The returned handle is valid until this TryCatch block has been
2511
+ * destroyed.
2512
+ */
2513
+ Local<v8::Message> Message() const;
2514
+
2515
+ /**
2516
+ * Clears any exceptions that may have been caught by this try/catch block.
2517
+ * After this method has been called, HasCaught() will return false.
2518
+ *
2519
+ * It is not necessary to clear a try/catch block before using it again; if
2520
+ * another exception is thrown the previously caught exception will just be
2521
+ * overwritten. However, it is often a good idea since it makes it easier
2522
+ * to determine which operation threw a given exception.
2523
+ */
2524
+ void Reset();
2525
+
2526
+ /**
2527
+ * Set verbosity of the external exception handler.
2528
+ *
2529
+ * By default, exceptions that are caught by an external exception
2530
+ * handler are not reported. Call SetVerbose with true on an
2531
+ * external exception handler to have exceptions caught by the
2532
+ * handler reported as if they were not caught.
2533
+ */
2534
+ void SetVerbose(bool value);
2535
+
2536
+ /**
2537
+ * Set whether or not this TryCatch should capture a Message object
2538
+ * which holds source information about where the exception
2539
+ * occurred. True by default.
2540
+ */
2541
+ void SetCaptureMessage(bool value);
2542
+
2543
+ private:
2544
+ void* next_;
2545
+ void* exception_;
2546
+ void* message_;
2547
+ bool is_verbose_ : 1;
2548
+ bool can_continue_ : 1;
2549
+ bool capture_message_ : 1;
2550
+ bool rethrow_ : 1;
2551
+
2552
+ friend class v8::internal::Top;
2553
+ };
2554
+
2555
+
2556
+ // --- C o n t e x t ---
2557
+
2558
+
2559
+ /**
2560
+ * Ignore
2561
+ */
2562
+ class V8EXPORT ExtensionConfiguration {
2563
+ public:
2564
+ ExtensionConfiguration(int name_count, const char* names[])
2565
+ : name_count_(name_count), names_(names) { }
2566
+ private:
2567
+ friend class ImplementationUtilities;
2568
+ int name_count_;
2569
+ const char** names_;
2570
+ };
2571
+
2572
+
2573
+ /**
2574
+ * A sandboxed execution context with its own set of built-in objects
2575
+ * and functions.
2576
+ */
2577
+ class V8EXPORT Context {
2578
+ public:
2579
+ /** Returns the global object of the context. */
2580
+ Local<Object> Global();
2581
+
2582
+ /**
2583
+ * Detaches the global object from its context before
2584
+ * the global object can be reused to create a new context.
2585
+ */
2586
+ void DetachGlobal();
2587
+
2588
+ /** Creates a new context. */
2589
+ static Persistent<Context> New(
2590
+ ExtensionConfiguration* extensions = 0,
2591
+ Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
2592
+ Handle<Value> global_object = Handle<Value>());
2593
+
2594
+ /** Returns the last entered context. */
2595
+ static Local<Context> GetEntered();
2596
+
2597
+ /** Returns the context that is on the top of the stack. */
2598
+ static Local<Context> GetCurrent();
2599
+
2600
+ /**
2601
+ * Returns the context of the calling JavaScript code. That is the
2602
+ * context of the top-most JavaScript frame. If there are no
2603
+ * JavaScript frames an empty handle is returned.
2604
+ */
2605
+ static Local<Context> GetCalling();
2606
+
2607
+ /**
2608
+ * Sets the security token for the context. To access an object in
2609
+ * another context, the security tokens must match.
2610
+ */
2611
+ void SetSecurityToken(Handle<Value> token);
2612
+
2613
+ /** Restores the security token to the default value. */
2614
+ void UseDefaultSecurityToken();
2615
+
2616
+ /** Returns the security token of this context.*/
2617
+ Handle<Value> GetSecurityToken();
2618
+
2619
+ /**
2620
+ * Enter this context. After entering a context, all code compiled
2621
+ * and run is compiled and run in this context. If another context
2622
+ * is already entered, this old context is saved so it can be
2623
+ * restored when the new context is exited.
2624
+ */
2625
+ void Enter();
2626
+
2627
+ /**
2628
+ * Exit this context. Exiting the current context restores the
2629
+ * context that was in place when entering the current context.
2630
+ */
2631
+ void Exit();
2632
+
2633
+ /** Returns true if the context has experienced an out of memory situation. */
2634
+ bool HasOutOfMemoryException();
2635
+
2636
+ /** Returns true if V8 has a current context. */
2637
+ static bool InContext();
2638
+
2639
+ /**
2640
+ * Associate an additional data object with the context. This is mainly used
2641
+ * with the debugger to provide additional information on the context through
2642
+ * the debugger API.
2643
+ */
2644
+ void SetData(Handle<String> data);
2645
+ Local<Value> GetData();
2646
+
2647
+ /**
2648
+ * Stack-allocated class which sets the execution context for all
2649
+ * operations executed within a local scope.
2650
+ */
2651
+ class V8EXPORT Scope {
2652
+ public:
2653
+ inline Scope(Handle<Context> context) : context_(context) {
2654
+ context_->Enter();
2655
+ }
2656
+ inline ~Scope() { context_->Exit(); }
2657
+ private:
2658
+ Handle<Context> context_;
2659
+ };
2660
+
2661
+ private:
2662
+ friend class Value;
2663
+ friend class Script;
2664
+ friend class Object;
2665
+ friend class Function;
2666
+ };
2667
+
2668
+
2669
+ /**
2670
+ * Multiple threads in V8 are allowed, but only one thread at a time
2671
+ * is allowed to use V8. The definition of 'using V8' includes
2672
+ * accessing handles or holding onto object pointers obtained from V8
2673
+ * handles. It is up to the user of V8 to ensure (perhaps with
2674
+ * locking) that this constraint is not violated.
2675
+ *
2676
+ * If you wish to start using V8 in a thread you can do this by constructing
2677
+ * a v8::Locker object. After the code using V8 has completed for the
2678
+ * current thread you can call the destructor. This can be combined
2679
+ * with C++ scope-based construction as follows:
2680
+ *
2681
+ * \code
2682
+ * ...
2683
+ * {
2684
+ * v8::Locker locker;
2685
+ * ...
2686
+ * // Code using V8 goes here.
2687
+ * ...
2688
+ * } // Destructor called here
2689
+ * \endcode
2690
+ *
2691
+ * If you wish to stop using V8 in a thread A you can do this by either
2692
+ * by destroying the v8::Locker object as above or by constructing a
2693
+ * v8::Unlocker object:
2694
+ *
2695
+ * \code
2696
+ * {
2697
+ * v8::Unlocker unlocker;
2698
+ * ...
2699
+ * // Code not using V8 goes here while V8 can run in another thread.
2700
+ * ...
2701
+ * } // Destructor called here.
2702
+ * \endcode
2703
+ *
2704
+ * The Unlocker object is intended for use in a long-running callback
2705
+ * from V8, where you want to release the V8 lock for other threads to
2706
+ * use.
2707
+ *
2708
+ * The v8::Locker is a recursive lock. That is, you can lock more than
2709
+ * once in a given thread. This can be useful if you have code that can
2710
+ * be called either from code that holds the lock or from code that does
2711
+ * not. The Unlocker is not recursive so you can not have several
2712
+ * Unlockers on the stack at once, and you can not use an Unlocker in a
2713
+ * thread that is not inside a Locker's scope.
2714
+ *
2715
+ * An unlocker will unlock several lockers if it has to and reinstate
2716
+ * the correct depth of locking on its destruction. eg.:
2717
+ *
2718
+ * \code
2719
+ * // V8 not locked.
2720
+ * {
2721
+ * v8::Locker locker;
2722
+ * // V8 locked.
2723
+ * {
2724
+ * v8::Locker another_locker;
2725
+ * // V8 still locked (2 levels).
2726
+ * {
2727
+ * v8::Unlocker unlocker;
2728
+ * // V8 not locked.
2729
+ * }
2730
+ * // V8 locked again (2 levels).
2731
+ * }
2732
+ * // V8 still locked (1 level).
2733
+ * }
2734
+ * // V8 Now no longer locked.
2735
+ * \endcode
2736
+ */
2737
+ class V8EXPORT Unlocker {
2738
+ public:
2739
+ Unlocker();
2740
+ ~Unlocker();
2741
+ };
2742
+
2743
+
2744
+ class V8EXPORT Locker {
2745
+ public:
2746
+ Locker();
2747
+ ~Locker();
2748
+
2749
+ /**
2750
+ * Start preemption.
2751
+ *
2752
+ * When preemption is started, a timer is fired every n milli seconds
2753
+ * that will switch between multiple threads that are in contention
2754
+ * for the V8 lock.
2755
+ */
2756
+ static void StartPreemption(int every_n_ms);
2757
+
2758
+ /**
2759
+ * Stop preemption.
2760
+ */
2761
+ static void StopPreemption();
2762
+
2763
+ /**
2764
+ * Returns whether or not the locker is locked by the current thread.
2765
+ */
2766
+ static bool IsLocked();
2767
+
2768
+ /**
2769
+ * Returns whether v8::Locker is being used by this V8 instance.
2770
+ */
2771
+ static bool IsActive() { return active_; }
2772
+
2773
+ private:
2774
+ bool has_lock_;
2775
+ bool top_level_;
2776
+
2777
+ static bool active_;
2778
+
2779
+ // Disallow copying and assigning.
2780
+ Locker(const Locker&);
2781
+ void operator=(const Locker&);
2782
+ };
2783
+
2784
+
2785
+
2786
+ // --- I m p l e m e n t a t i o n ---
2787
+
2788
+
2789
+ namespace internal {
2790
+
2791
+
2792
+ // Tag information for HeapObject.
2793
+ const int kHeapObjectTag = 1;
2794
+ const int kHeapObjectTagSize = 2;
2795
+ const intptr_t kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1;
2796
+
2797
+ // Tag information for Smi.
2798
+ const int kSmiTag = 0;
2799
+ const int kSmiTagSize = 1;
2800
+ const intptr_t kSmiTagMask = (1 << kSmiTagSize) - 1;
2801
+
2802
+ template <size_t ptr_size> struct SmiConstants;
2803
+
2804
+ // Smi constants for 32-bit systems.
2805
+ template <> struct SmiConstants<4> {
2806
+ static const int kSmiShiftSize = 0;
2807
+ static const int kSmiValueSize = 31;
2808
+ static inline int SmiToInt(internal::Object* value) {
2809
+ int shift_bits = kSmiTagSize + kSmiShiftSize;
2810
+ // Throw away top 32 bits and shift down (requires >> to be sign extending).
2811
+ return static_cast<int>(reinterpret_cast<intptr_t>(value)) >> shift_bits;
2812
+ }
2813
+ };
2814
+
2815
+ // Smi constants for 64-bit systems.
2816
+ template <> struct SmiConstants<8> {
2817
+ static const int kSmiShiftSize = 31;
2818
+ static const int kSmiValueSize = 32;
2819
+ static inline int SmiToInt(internal::Object* value) {
2820
+ int shift_bits = kSmiTagSize + kSmiShiftSize;
2821
+ // Shift down and throw away top 32 bits.
2822
+ return static_cast<int>(reinterpret_cast<intptr_t>(value) >> shift_bits);
2823
+ }
2824
+ };
2825
+
2826
+ const int kSmiShiftSize = SmiConstants<sizeof(void*)>::kSmiShiftSize;
2827
+ const int kSmiValueSize = SmiConstants<sizeof(void*)>::kSmiValueSize;
2828
+
2829
+ template <size_t ptr_size> struct InternalConstants;
2830
+
2831
+ // Internal constants for 32-bit systems.
2832
+ template <> struct InternalConstants<4> {
2833
+ static const int kStringResourceOffset = 3 * sizeof(void*);
2834
+ };
2835
+
2836
+ // Internal constants for 64-bit systems.
2837
+ template <> struct InternalConstants<8> {
2838
+ static const int kStringResourceOffset = 2 * sizeof(void*);
2839
+ };
2840
+
2841
+ /**
2842
+ * This class exports constants and functionality from within v8 that
2843
+ * is necessary to implement inline functions in the v8 api. Don't
2844
+ * depend on functions and constants defined here.
2845
+ */
2846
+ class Internals {
2847
+ public:
2848
+
2849
+ // These values match non-compiler-dependent values defined within
2850
+ // the implementation of v8.
2851
+ static const int kHeapObjectMapOffset = 0;
2852
+ static const int kMapInstanceTypeOffset = sizeof(void*) + sizeof(int);
2853
+ static const int kStringResourceOffset =
2854
+ InternalConstants<sizeof(void*)>::kStringResourceOffset;
2855
+
2856
+ static const int kProxyProxyOffset = sizeof(void*);
2857
+ static const int kJSObjectHeaderSize = 3 * sizeof(void*);
2858
+ static const int kFullStringRepresentationMask = 0x07;
2859
+ static const int kExternalTwoByteRepresentationTag = 0x03;
2860
+
2861
+ // These constants are compiler dependent so their values must be
2862
+ // defined within the implementation.
2863
+ V8EXPORT static int kJSObjectType;
2864
+ V8EXPORT static int kFirstNonstringType;
2865
+ V8EXPORT static int kProxyType;
2866
+
2867
+ static inline bool HasHeapObjectTag(internal::Object* value) {
2868
+ return ((reinterpret_cast<intptr_t>(value) & kHeapObjectTagMask) ==
2869
+ kHeapObjectTag);
2870
+ }
2871
+
2872
+ static inline bool HasSmiTag(internal::Object* value) {
2873
+ return ((reinterpret_cast<intptr_t>(value) & kSmiTagMask) == kSmiTag);
2874
+ }
2875
+
2876
+ static inline int SmiValue(internal::Object* value) {
2877
+ return SmiConstants<sizeof(void*)>::SmiToInt(value);
2878
+ }
2879
+
2880
+ static inline int GetInstanceType(internal::Object* obj) {
2881
+ typedef internal::Object O;
2882
+ O* map = ReadField<O*>(obj, kHeapObjectMapOffset);
2883
+ return ReadField<uint8_t>(map, kMapInstanceTypeOffset);
2884
+ }
2885
+
2886
+ static inline void* GetExternalPointer(internal::Object* obj) {
2887
+ if (HasSmiTag(obj)) {
2888
+ return obj;
2889
+ } else if (GetInstanceType(obj) == kProxyType) {
2890
+ return ReadField<void*>(obj, kProxyProxyOffset);
2891
+ } else {
2892
+ return NULL;
2893
+ }
2894
+ }
2895
+
2896
+ static inline bool IsExternalTwoByteString(int instance_type) {
2897
+ int representation = (instance_type & kFullStringRepresentationMask);
2898
+ return representation == kExternalTwoByteRepresentationTag;
2899
+ }
2900
+
2901
+ template <typename T>
2902
+ static inline T ReadField(Object* ptr, int offset) {
2903
+ uint8_t* addr = reinterpret_cast<uint8_t*>(ptr) + offset - kHeapObjectTag;
2904
+ return *reinterpret_cast<T*>(addr);
2905
+ }
2906
+
2907
+ };
2908
+
2909
+ }
2910
+
2911
+
2912
+ template <class T>
2913
+ Handle<T>::Handle() : val_(0) { }
2914
+
2915
+
2916
+ template <class T>
2917
+ Local<T>::Local() : Handle<T>() { }
2918
+
2919
+
2920
+ template <class T>
2921
+ Local<T> Local<T>::New(Handle<T> that) {
2922
+ if (that.IsEmpty()) return Local<T>();
2923
+ internal::Object** p = reinterpret_cast<internal::Object**>(*that);
2924
+ return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(*p)));
2925
+ }
2926
+
2927
+
2928
+ template <class T>
2929
+ Persistent<T> Persistent<T>::New(Handle<T> that) {
2930
+ if (that.IsEmpty()) return Persistent<T>();
2931
+ internal::Object** p = reinterpret_cast<internal::Object**>(*that);
2932
+ return Persistent<T>(reinterpret_cast<T*>(V8::GlobalizeReference(p)));
2933
+ }
2934
+
2935
+
2936
+ template <class T>
2937
+ bool Persistent<T>::IsNearDeath() const {
2938
+ if (this->IsEmpty()) return false;
2939
+ return V8::IsGlobalNearDeath(reinterpret_cast<internal::Object**>(**this));
2940
+ }
2941
+
2942
+
2943
+ template <class T>
2944
+ bool Persistent<T>::IsWeak() const {
2945
+ if (this->IsEmpty()) return false;
2946
+ return V8::IsGlobalWeak(reinterpret_cast<internal::Object**>(**this));
2947
+ }
2948
+
2949
+
2950
+ template <class T>
2951
+ void Persistent<T>::Dispose() {
2952
+ if (this->IsEmpty()) return;
2953
+ V8::DisposeGlobal(reinterpret_cast<internal::Object**>(**this));
2954
+ }
2955
+
2956
+
2957
+ template <class T>
2958
+ Persistent<T>::Persistent() : Handle<T>() { }
2959
+
2960
+ template <class T>
2961
+ void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback) {
2962
+ V8::MakeWeak(reinterpret_cast<internal::Object**>(**this),
2963
+ parameters,
2964
+ callback);
2965
+ }
2966
+
2967
+ template <class T>
2968
+ void Persistent<T>::ClearWeak() {
2969
+ V8::ClearWeak(reinterpret_cast<internal::Object**>(**this));
2970
+ }
2971
+
2972
+ Local<Value> Arguments::operator[](int i) const {
2973
+ if (i < 0 || length_ <= i) return Local<Value>(*Undefined());
2974
+ return Local<Value>(reinterpret_cast<Value*>(values_ - i));
2975
+ }
2976
+
2977
+
2978
+ Local<Function> Arguments::Callee() const {
2979
+ return callee_;
2980
+ }
2981
+
2982
+
2983
+ Local<Object> Arguments::This() const {
2984
+ return Local<Object>(reinterpret_cast<Object*>(values_ + 1));
2985
+ }
2986
+
2987
+
2988
+ Local<Object> Arguments::Holder() const {
2989
+ return holder_;
2990
+ }
2991
+
2992
+
2993
+ Local<Value> Arguments::Data() const {
2994
+ return data_;
2995
+ }
2996
+
2997
+
2998
+ bool Arguments::IsConstructCall() const {
2999
+ return is_construct_call_;
3000
+ }
3001
+
3002
+
3003
+ int Arguments::Length() const {
3004
+ return length_;
3005
+ }
3006
+
3007
+
3008
+ template <class T>
3009
+ Local<T> HandleScope::Close(Handle<T> value) {
3010
+ internal::Object** before = reinterpret_cast<internal::Object**>(*value);
3011
+ internal::Object** after = RawClose(before);
3012
+ return Local<T>(reinterpret_cast<T*>(after));
3013
+ }
3014
+
3015
+ Handle<Value> ScriptOrigin::ResourceName() const {
3016
+ return resource_name_;
3017
+ }
3018
+
3019
+
3020
+ Handle<Integer> ScriptOrigin::ResourceLineOffset() const {
3021
+ return resource_line_offset_;
3022
+ }
3023
+
3024
+
3025
+ Handle<Integer> ScriptOrigin::ResourceColumnOffset() const {
3026
+ return resource_column_offset_;
3027
+ }
3028
+
3029
+
3030
+ Handle<Boolean> Boolean::New(bool value) {
3031
+ return value ? True() : False();
3032
+ }
3033
+
3034
+
3035
+ void Template::Set(const char* name, v8::Handle<Data> value) {
3036
+ Set(v8::String::New(name), value);
3037
+ }
3038
+
3039
+
3040
+ Local<Value> Object::GetInternalField(int index) {
3041
+ #ifndef V8_ENABLE_CHECKS
3042
+ Local<Value> quick_result = UncheckedGetInternalField(index);
3043
+ if (!quick_result.IsEmpty()) return quick_result;
3044
+ #endif
3045
+ return CheckedGetInternalField(index);
3046
+ }
3047
+
3048
+
3049
+ Local<Value> Object::UncheckedGetInternalField(int index) {
3050
+ typedef internal::Object O;
3051
+ typedef internal::Internals I;
3052
+ O* obj = *reinterpret_cast<O**>(this);
3053
+ if (I::GetInstanceType(obj) == I::kJSObjectType) {
3054
+ // If the object is a plain JSObject, which is the common case,
3055
+ // we know where to find the internal fields and can return the
3056
+ // value directly.
3057
+ int offset = I::kJSObjectHeaderSize + (sizeof(void*) * index);
3058
+ O* value = I::ReadField<O*>(obj, offset);
3059
+ O** result = HandleScope::CreateHandle(value);
3060
+ return Local<Value>(reinterpret_cast<Value*>(result));
3061
+ } else {
3062
+ return Local<Value>();
3063
+ }
3064
+ }
3065
+
3066
+
3067
+ void* External::Unwrap(Handle<v8::Value> obj) {
3068
+ #ifdef V8_ENABLE_CHECKS
3069
+ return FullUnwrap(obj);
3070
+ #else
3071
+ return QuickUnwrap(obj);
3072
+ #endif
3073
+ }
3074
+
3075
+
3076
+ void* External::QuickUnwrap(Handle<v8::Value> wrapper) {
3077
+ typedef internal::Object O;
3078
+ O* obj = *reinterpret_cast<O**>(const_cast<v8::Value*>(*wrapper));
3079
+ return internal::Internals::GetExternalPointer(obj);
3080
+ }
3081
+
3082
+
3083
+ void* Object::GetPointerFromInternalField(int index) {
3084
+ typedef internal::Object O;
3085
+ typedef internal::Internals I;
3086
+
3087
+ O* obj = *reinterpret_cast<O**>(this);
3088
+
3089
+ if (I::GetInstanceType(obj) == I::kJSObjectType) {
3090
+ // If the object is a plain JSObject, which is the common case,
3091
+ // we know where to find the internal fields and can return the
3092
+ // value directly.
3093
+ int offset = I::kJSObjectHeaderSize + (sizeof(void*) * index);
3094
+ O* value = I::ReadField<O*>(obj, offset);
3095
+ return I::GetExternalPointer(value);
3096
+ }
3097
+
3098
+ return SlowGetPointerFromInternalField(index);
3099
+ }
3100
+
3101
+
3102
+ String* String::Cast(v8::Value* value) {
3103
+ #ifdef V8_ENABLE_CHECKS
3104
+ CheckCast(value);
3105
+ #endif
3106
+ return static_cast<String*>(value);
3107
+ }
3108
+
3109
+
3110
+ String::ExternalStringResource* String::GetExternalStringResource() const {
3111
+ typedef internal::Object O;
3112
+ typedef internal::Internals I;
3113
+ O* obj = *reinterpret_cast<O**>(const_cast<String*>(this));
3114
+ String::ExternalStringResource* result;
3115
+ if (I::IsExternalTwoByteString(I::GetInstanceType(obj))) {
3116
+ void* value = I::ReadField<void*>(obj, I::kStringResourceOffset);
3117
+ result = reinterpret_cast<String::ExternalStringResource*>(value);
3118
+ } else {
3119
+ result = NULL;
3120
+ }
3121
+ #ifdef V8_ENABLE_CHECKS
3122
+ VerifyExternalStringResource(result);
3123
+ #endif
3124
+ return result;
3125
+ }
3126
+
3127
+
3128
+ bool Value::IsString() const {
3129
+ #ifdef V8_ENABLE_CHECKS
3130
+ return FullIsString();
3131
+ #else
3132
+ return QuickIsString();
3133
+ #endif
3134
+ }
3135
+
3136
+ bool Value::QuickIsString() const {
3137
+ typedef internal::Object O;
3138
+ typedef internal::Internals I;
3139
+ O* obj = *reinterpret_cast<O**>(const_cast<Value*>(this));
3140
+ if (!I::HasHeapObjectTag(obj)) return false;
3141
+ return (I::GetInstanceType(obj) < I::kFirstNonstringType);
3142
+ }
3143
+
3144
+
3145
+ Number* Number::Cast(v8::Value* value) {
3146
+ #ifdef V8_ENABLE_CHECKS
3147
+ CheckCast(value);
3148
+ #endif
3149
+ return static_cast<Number*>(value);
3150
+ }
3151
+
3152
+
3153
+ Integer* Integer::Cast(v8::Value* value) {
3154
+ #ifdef V8_ENABLE_CHECKS
3155
+ CheckCast(value);
3156
+ #endif
3157
+ return static_cast<Integer*>(value);
3158
+ }
3159
+
3160
+
3161
+ Date* Date::Cast(v8::Value* value) {
3162
+ #ifdef V8_ENABLE_CHECKS
3163
+ CheckCast(value);
3164
+ #endif
3165
+ return static_cast<Date*>(value);
3166
+ }
3167
+
3168
+
3169
+ Object* Object::Cast(v8::Value* value) {
3170
+ #ifdef V8_ENABLE_CHECKS
3171
+ CheckCast(value);
3172
+ #endif
3173
+ return static_cast<Object*>(value);
3174
+ }
3175
+
3176
+
3177
+ Array* Array::Cast(v8::Value* value) {
3178
+ #ifdef V8_ENABLE_CHECKS
3179
+ CheckCast(value);
3180
+ #endif
3181
+ return static_cast<Array*>(value);
3182
+ }
3183
+
3184
+
3185
+ Function* Function::Cast(v8::Value* value) {
3186
+ #ifdef V8_ENABLE_CHECKS
3187
+ CheckCast(value);
3188
+ #endif
3189
+ return static_cast<Function*>(value);
3190
+ }
3191
+
3192
+
3193
+ External* External::Cast(v8::Value* value) {
3194
+ #ifdef V8_ENABLE_CHECKS
3195
+ CheckCast(value);
3196
+ #endif
3197
+ return static_cast<External*>(value);
3198
+ }
3199
+
3200
+
3201
+ Local<Value> AccessorInfo::Data() const {
3202
+ return Local<Value>(reinterpret_cast<Value*>(&args_[-3]));
3203
+ }
3204
+
3205
+
3206
+ Local<Object> AccessorInfo::This() const {
3207
+ return Local<Object>(reinterpret_cast<Object*>(&args_[0]));
3208
+ }
3209
+
3210
+
3211
+ Local<Object> AccessorInfo::Holder() const {
3212
+ return Local<Object>(reinterpret_cast<Object*>(&args_[-1]));
3213
+ }
3214
+
3215
+
3216
+ /**
3217
+ * \example shell.cc
3218
+ * A simple shell that takes a list of expressions on the
3219
+ * command-line and executes them.
3220
+ */
3221
+
3222
+
3223
+ /**
3224
+ * \example process.cc
3225
+ */
3226
+
3227
+
3228
+ } // namespace v8
3229
+
3230
+
3231
+ #undef V8EXPORT
3232
+ #undef V8EXPORT_INLINE
3233
+ #undef TYPE_CHECK
3234
+
3235
+
3236
+ #endif // V8_H_