therubyracer 0.4.7-x86-darwin-10

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Files changed (1194) hide show
  1. data/Doxyfile +1514 -0
  2. data/History.txt +39 -0
  3. data/Manifest.txt +1192 -0
  4. data/README.rdoc +157 -0
  5. data/Rakefile +49 -0
  6. data/docs/data_conversion.txt +18 -0
  7. data/ext/v8/Makefile +169 -0
  8. data/ext/v8/callbacks.cpp +160 -0
  9. data/ext/v8/callbacks.h +14 -0
  10. data/ext/v8/convert_ruby.cpp +8 -0
  11. data/ext/v8/convert_ruby.h +99 -0
  12. data/ext/v8/convert_string.cpp +10 -0
  13. data/ext/v8/convert_string.h +73 -0
  14. data/ext/v8/convert_v8.cpp +9 -0
  15. data/ext/v8/convert_v8.h +121 -0
  16. data/ext/v8/converters.cpp +83 -0
  17. data/ext/v8/converters.h +23 -0
  18. data/ext/v8/extconf.rb +44 -0
  19. data/ext/v8/upstream/2.0.6/.sconsign.dblite +0 -0
  20. data/ext/v8/upstream/2.0.6/AUTHORS +23 -0
  21. data/ext/v8/upstream/2.0.6/ChangeLog +1479 -0
  22. data/ext/v8/upstream/2.0.6/LICENSE +55 -0
  23. data/ext/v8/upstream/2.0.6/SConstruct +1028 -0
  24. data/ext/v8/upstream/2.0.6/benchmarks/README.txt +63 -0
  25. data/ext/v8/upstream/2.0.6/benchmarks/base.js +264 -0
  26. data/ext/v8/upstream/2.0.6/benchmarks/crypto.js +1698 -0
  27. data/ext/v8/upstream/2.0.6/benchmarks/deltablue.js +880 -0
  28. data/ext/v8/upstream/2.0.6/benchmarks/earley-boyer.js +4684 -0
  29. data/ext/v8/upstream/2.0.6/benchmarks/raytrace.js +935 -0
  30. data/ext/v8/upstream/2.0.6/benchmarks/regexp.js +1614 -0
  31. data/ext/v8/upstream/2.0.6/benchmarks/revisions.html +86 -0
  32. data/ext/v8/upstream/2.0.6/benchmarks/richards.js +539 -0
  33. data/ext/v8/upstream/2.0.6/benchmarks/run.html +141 -0
  34. data/ext/v8/upstream/2.0.6/benchmarks/run.js +61 -0
  35. data/ext/v8/upstream/2.0.6/benchmarks/splay.js +378 -0
  36. data/ext/v8/upstream/2.0.6/benchmarks/style.css +77 -0
  37. data/ext/v8/upstream/2.0.6/benchmarks/v8-logo.png +0 -0
  38. data/ext/v8/upstream/2.0.6/include/v8-debug.h +275 -0
  39. data/ext/v8/upstream/2.0.6/include/v8.h +3236 -0
  40. data/ext/v8/upstream/2.0.6/samples/SConscript +38 -0
  41. data/ext/v8/upstream/2.0.6/samples/count-hosts.js +42 -0
  42. data/ext/v8/upstream/2.0.6/samples/process.cc +622 -0
  43. data/ext/v8/upstream/2.0.6/samples/shell.cc +303 -0
  44. data/ext/v8/upstream/2.0.6/src/SConscript +283 -0
  45. data/ext/v8/upstream/2.0.6/src/accessors.cc +695 -0
  46. data/ext/v8/upstream/2.0.6/src/accessors.h +114 -0
  47. data/ext/v8/upstream/2.0.6/src/allocation.cc +198 -0
  48. data/ext/v8/upstream/2.0.6/src/allocation.h +169 -0
  49. data/ext/v8/upstream/2.0.6/src/api.cc +3831 -0
  50. data/ext/v8/upstream/2.0.6/src/api.h +479 -0
  51. data/ext/v8/upstream/2.0.6/src/apinatives.js +110 -0
  52. data/ext/v8/upstream/2.0.6/src/apiutils.h +69 -0
  53. data/ext/v8/upstream/2.0.6/src/arguments.h +97 -0
  54. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm-inl.h +277 -0
  55. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.cc +1821 -0
  56. data/ext/v8/upstream/2.0.6/src/arm/assembler-arm.h +1027 -0
  57. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2-inl.h +267 -0
  58. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.cc +1821 -0
  59. data/ext/v8/upstream/2.0.6/src/arm/assembler-thumb2.h +1027 -0
  60. data/ext/v8/upstream/2.0.6/src/arm/builtins-arm.cc +1271 -0
  61. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm-inl.h +74 -0
  62. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.cc +6682 -0
  63. data/ext/v8/upstream/2.0.6/src/arm/codegen-arm.h +535 -0
  64. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.cc +112 -0
  65. data/ext/v8/upstream/2.0.6/src/arm/constants-arm.h +347 -0
  66. data/ext/v8/upstream/2.0.6/src/arm/cpu-arm.cc +132 -0
  67. data/ext/v8/upstream/2.0.6/src/arm/debug-arm.cc +213 -0
  68. data/ext/v8/upstream/2.0.6/src/arm/disasm-arm.cc +1166 -0
  69. data/ext/v8/upstream/2.0.6/src/arm/fast-codegen-arm.cc +1698 -0
  70. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.cc +123 -0
  71. data/ext/v8/upstream/2.0.6/src/arm/frames-arm.h +162 -0
  72. data/ext/v8/upstream/2.0.6/src/arm/ic-arm.cc +849 -0
  73. data/ext/v8/upstream/2.0.6/src/arm/jump-target-arm.cc +238 -0
  74. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.cc +1259 -0
  75. data/ext/v8/upstream/2.0.6/src/arm/macro-assembler-arm.h +423 -0
  76. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.cc +1266 -0
  77. data/ext/v8/upstream/2.0.6/src/arm/regexp-macro-assembler-arm.h +282 -0
  78. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm-inl.h +103 -0
  79. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.cc +59 -0
  80. data/ext/v8/upstream/2.0.6/src/arm/register-allocator-arm.h +43 -0
  81. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.cc +2264 -0
  82. data/ext/v8/upstream/2.0.6/src/arm/simulator-arm.h +306 -0
  83. data/ext/v8/upstream/2.0.6/src/arm/stub-cache-arm.cc +1516 -0
  84. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.cc +412 -0
  85. data/ext/v8/upstream/2.0.6/src/arm/virtual-frame-arm.h +532 -0
  86. data/ext/v8/upstream/2.0.6/src/array.js +1154 -0
  87. data/ext/v8/upstream/2.0.6/src/assembler.cc +772 -0
  88. data/ext/v8/upstream/2.0.6/src/assembler.h +525 -0
  89. data/ext/v8/upstream/2.0.6/src/ast.cc +512 -0
  90. data/ext/v8/upstream/2.0.6/src/ast.h +1820 -0
  91. data/ext/v8/upstream/2.0.6/src/bootstrapper.cc +1680 -0
  92. data/ext/v8/upstream/2.0.6/src/bootstrapper.h +103 -0
  93. data/ext/v8/upstream/2.0.6/src/builtins.cc +851 -0
  94. data/ext/v8/upstream/2.0.6/src/builtins.h +245 -0
  95. data/ext/v8/upstream/2.0.6/src/bytecodes-irregexp.h +104 -0
  96. data/ext/v8/upstream/2.0.6/src/char-predicates-inl.h +86 -0
  97. data/ext/v8/upstream/2.0.6/src/char-predicates.h +65 -0
  98. data/ext/v8/upstream/2.0.6/src/checks.cc +100 -0
  99. data/ext/v8/upstream/2.0.6/src/checks.h +284 -0
  100. data/ext/v8/upstream/2.0.6/src/code-stubs.cc +164 -0
  101. data/ext/v8/upstream/2.0.6/src/code-stubs.h +164 -0
  102. data/ext/v8/upstream/2.0.6/src/code.h +68 -0
  103. data/ext/v8/upstream/2.0.6/src/codegen-inl.h +88 -0
  104. data/ext/v8/upstream/2.0.6/src/codegen.cc +504 -0
  105. data/ext/v8/upstream/2.0.6/src/codegen.h +522 -0
  106. data/ext/v8/upstream/2.0.6/src/compilation-cache.cc +490 -0
  107. data/ext/v8/upstream/2.0.6/src/compilation-cache.h +98 -0
  108. data/ext/v8/upstream/2.0.6/src/compiler.cc +1132 -0
  109. data/ext/v8/upstream/2.0.6/src/compiler.h +107 -0
  110. data/ext/v8/upstream/2.0.6/src/contexts.cc +256 -0
  111. data/ext/v8/upstream/2.0.6/src/contexts.h +345 -0
  112. data/ext/v8/upstream/2.0.6/src/conversions-inl.h +95 -0
  113. data/ext/v8/upstream/2.0.6/src/conversions.cc +709 -0
  114. data/ext/v8/upstream/2.0.6/src/conversions.h +118 -0
  115. data/ext/v8/upstream/2.0.6/src/counters.cc +78 -0
  116. data/ext/v8/upstream/2.0.6/src/counters.h +239 -0
  117. data/ext/v8/upstream/2.0.6/src/cpu.h +65 -0
  118. data/ext/v8/upstream/2.0.6/src/d8-debug.cc +345 -0
  119. data/ext/v8/upstream/2.0.6/src/d8-debug.h +155 -0
  120. data/ext/v8/upstream/2.0.6/src/d8-posix.cc +675 -0
  121. data/ext/v8/upstream/2.0.6/src/d8-readline.cc +128 -0
  122. data/ext/v8/upstream/2.0.6/src/d8-windows.cc +42 -0
  123. data/ext/v8/upstream/2.0.6/src/d8.cc +776 -0
  124. data/ext/v8/upstream/2.0.6/src/d8.h +225 -0
  125. data/ext/v8/upstream/2.0.6/src/d8.js +1625 -0
  126. data/ext/v8/upstream/2.0.6/src/date-delay.js +1138 -0
  127. data/ext/v8/upstream/2.0.6/src/dateparser-inl.h +114 -0
  128. data/ext/v8/upstream/2.0.6/src/dateparser.cc +186 -0
  129. data/ext/v8/upstream/2.0.6/src/dateparser.h +240 -0
  130. data/ext/v8/upstream/2.0.6/src/debug-agent.cc +425 -0
  131. data/ext/v8/upstream/2.0.6/src/debug-agent.h +129 -0
  132. data/ext/v8/upstream/2.0.6/src/debug-delay.js +2073 -0
  133. data/ext/v8/upstream/2.0.6/src/debug.cc +2751 -0
  134. data/ext/v8/upstream/2.0.6/src/debug.h +866 -0
  135. data/ext/v8/upstream/2.0.6/src/disasm.h +77 -0
  136. data/ext/v8/upstream/2.0.6/src/disassembler.cc +318 -0
  137. data/ext/v8/upstream/2.0.6/src/disassembler.h +56 -0
  138. data/ext/v8/upstream/2.0.6/src/dtoa-config.c +91 -0
  139. data/ext/v8/upstream/2.0.6/src/execution.cc +701 -0
  140. data/ext/v8/upstream/2.0.6/src/execution.h +312 -0
  141. data/ext/v8/upstream/2.0.6/src/factory.cc +957 -0
  142. data/ext/v8/upstream/2.0.6/src/factory.h +393 -0
  143. data/ext/v8/upstream/2.0.6/src/fast-codegen.cc +725 -0
  144. data/ext/v8/upstream/2.0.6/src/fast-codegen.h +371 -0
  145. data/ext/v8/upstream/2.0.6/src/flag-definitions.h +426 -0
  146. data/ext/v8/upstream/2.0.6/src/flags.cc +555 -0
  147. data/ext/v8/upstream/2.0.6/src/flags.h +81 -0
  148. data/ext/v8/upstream/2.0.6/src/frame-element.cc +45 -0
  149. data/ext/v8/upstream/2.0.6/src/frame-element.h +235 -0
  150. data/ext/v8/upstream/2.0.6/src/frames-inl.h +215 -0
  151. data/ext/v8/upstream/2.0.6/src/frames.cc +749 -0
  152. data/ext/v8/upstream/2.0.6/src/frames.h +659 -0
  153. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.cc +76 -0
  154. data/ext/v8/upstream/2.0.6/src/func-name-inferrer.h +135 -0
  155. data/ext/v8/upstream/2.0.6/src/global-handles.cc +516 -0
  156. data/ext/v8/upstream/2.0.6/src/global-handles.h +180 -0
  157. data/ext/v8/upstream/2.0.6/src/globals.h +608 -0
  158. data/ext/v8/upstream/2.0.6/src/handles-inl.h +76 -0
  159. data/ext/v8/upstream/2.0.6/src/handles.cc +811 -0
  160. data/ext/v8/upstream/2.0.6/src/handles.h +367 -0
  161. data/ext/v8/upstream/2.0.6/src/hashmap.cc +226 -0
  162. data/ext/v8/upstream/2.0.6/src/hashmap.h +120 -0
  163. data/ext/v8/upstream/2.0.6/src/heap-inl.h +407 -0
  164. data/ext/v8/upstream/2.0.6/src/heap-profiler.cc +695 -0
  165. data/ext/v8/upstream/2.0.6/src/heap-profiler.h +277 -0
  166. data/ext/v8/upstream/2.0.6/src/heap.cc +4204 -0
  167. data/ext/v8/upstream/2.0.6/src/heap.h +1704 -0
  168. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32-inl.h +325 -0
  169. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.cc +2375 -0
  170. data/ext/v8/upstream/2.0.6/src/ia32/assembler-ia32.h +914 -0
  171. data/ext/v8/upstream/2.0.6/src/ia32/builtins-ia32.cc +1222 -0
  172. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32-inl.h +46 -0
  173. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.cc +9770 -0
  174. data/ext/v8/upstream/2.0.6/src/ia32/codegen-ia32.h +834 -0
  175. data/ext/v8/upstream/2.0.6/src/ia32/cpu-ia32.cc +79 -0
  176. data/ext/v8/upstream/2.0.6/src/ia32/debug-ia32.cc +208 -0
  177. data/ext/v8/upstream/2.0.6/src/ia32/disasm-ia32.cc +1357 -0
  178. data/ext/v8/upstream/2.0.6/src/ia32/fast-codegen-ia32.cc +1813 -0
  179. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.cc +111 -0
  180. data/ext/v8/upstream/2.0.6/src/ia32/frames-ia32.h +135 -0
  181. data/ext/v8/upstream/2.0.6/src/ia32/ic-ia32.cc +1490 -0
  182. data/ext/v8/upstream/2.0.6/src/ia32/jump-target-ia32.cc +432 -0
  183. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.cc +1517 -0
  184. data/ext/v8/upstream/2.0.6/src/ia32/macro-assembler-ia32.h +528 -0
  185. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.cc +1219 -0
  186. data/ext/v8/upstream/2.0.6/src/ia32/regexp-macro-assembler-ia32.h +230 -0
  187. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32-inl.h +82 -0
  188. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.cc +99 -0
  189. data/ext/v8/upstream/2.0.6/src/ia32/register-allocator-ia32.h +43 -0
  190. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.cc +30 -0
  191. data/ext/v8/upstream/2.0.6/src/ia32/simulator-ia32.h +62 -0
  192. data/ext/v8/upstream/2.0.6/src/ia32/stub-cache-ia32.cc +1961 -0
  193. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.cc +1105 -0
  194. data/ext/v8/upstream/2.0.6/src/ia32/virtual-frame-ia32.h +580 -0
  195. data/ext/v8/upstream/2.0.6/src/ic-inl.h +93 -0
  196. data/ext/v8/upstream/2.0.6/src/ic.cc +1426 -0
  197. data/ext/v8/upstream/2.0.6/src/ic.h +443 -0
  198. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.cc +646 -0
  199. data/ext/v8/upstream/2.0.6/src/interpreter-irregexp.h +48 -0
  200. data/ext/v8/upstream/2.0.6/src/json-delay.js +254 -0
  201. data/ext/v8/upstream/2.0.6/src/jsregexp.cc +5234 -0
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  203. data/ext/v8/upstream/2.0.6/src/jump-target-inl.h +49 -0
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  213. data/ext/v8/upstream/2.0.6/src/macro-assembler.h +93 -0
  214. data/ext/v8/upstream/2.0.6/src/macros.py +137 -0
  215. data/ext/v8/upstream/2.0.6/src/mark-compact.cc +2007 -0
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  225. data/ext/v8/upstream/2.0.6/src/objects-debug.cc +1317 -0
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  229. data/ext/v8/upstream/2.0.6/src/oprofile-agent.cc +116 -0
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  237. data/ext/v8/upstream/2.0.6/src/platform-openbsd.cc +597 -0
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  239. data/ext/v8/upstream/2.0.6/src/platform-win32.cc +1908 -0
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  245. data/ext/v8/upstream/2.0.6/src/regexp-delay.js +406 -0
  246. data/ext/v8/upstream/2.0.6/src/regexp-macro-assembler-irregexp-inl.h +78 -0
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  1122. data/ext/v8/upstream/scons/engine/SCons/Tool/zip.py +100 -0
  1123. data/ext/v8/upstream/scons/engine/SCons/Util.py +1645 -0
  1124. data/ext/v8/upstream/scons/engine/SCons/Variables/BoolVariable.py +91 -0
  1125. data/ext/v8/upstream/scons/engine/SCons/Variables/EnumVariable.py +107 -0
  1126. data/ext/v8/upstream/scons/engine/SCons/Variables/ListVariable.py +139 -0
  1127. data/ext/v8/upstream/scons/engine/SCons/Variables/PackageVariable.py +109 -0
  1128. data/ext/v8/upstream/scons/engine/SCons/Variables/PathVariable.py +147 -0
  1129. data/ext/v8/upstream/scons/engine/SCons/Variables/__init__.py +317 -0
  1130. data/ext/v8/upstream/scons/engine/SCons/Warnings.py +228 -0
  1131. data/ext/v8/upstream/scons/engine/SCons/__init__.py +49 -0
  1132. data/ext/v8/upstream/scons/engine/SCons/compat/__init__.py +302 -0
  1133. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_UserString.py +98 -0
  1134. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_hashlib.py +91 -0
  1135. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_itertools.py +124 -0
  1136. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_optparse.py +1725 -0
  1137. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_sets.py +583 -0
  1138. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_sets15.py +176 -0
  1139. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_shlex.py +325 -0
  1140. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_subprocess.py +1296 -0
  1141. data/ext/v8/upstream/scons/engine/SCons/compat/_scons_textwrap.py +382 -0
  1142. data/ext/v8/upstream/scons/engine/SCons/compat/builtins.py +187 -0
  1143. data/ext/v8/upstream/scons/engine/SCons/cpp.py +598 -0
  1144. data/ext/v8/upstream/scons/engine/SCons/dblite.py +248 -0
  1145. data/ext/v8/upstream/scons/engine/SCons/exitfuncs.py +77 -0
  1146. data/ext/v8/upstream/scons/os_spawnv_fix.diff +83 -0
  1147. data/ext/v8/upstream/scons/scons-time.1 +1017 -0
  1148. data/ext/v8/upstream/scons/scons.1 +15179 -0
  1149. data/ext/v8/upstream/scons/sconsign.1 +208 -0
  1150. data/ext/v8/upstream/scons/script/scons +184 -0
  1151. data/ext/v8/upstream/scons/script/scons-time +1529 -0
  1152. data/ext/v8/upstream/scons/script/scons.bat +31 -0
  1153. data/ext/v8/upstream/scons/script/sconsign +508 -0
  1154. data/ext/v8/upstream/scons/setup.cfg +6 -0
  1155. data/ext/v8/upstream/scons/setup.py +427 -0
  1156. data/ext/v8/v8.cpp +81 -0
  1157. data/ext/v8/v8_cxt.cpp +92 -0
  1158. data/ext/v8/v8_cxt.h +20 -0
  1159. data/ext/v8/v8_func.cpp +10 -0
  1160. data/ext/v8/v8_func.h +11 -0
  1161. data/ext/v8/v8_msg.cpp +17 -0
  1162. data/ext/v8/v8_msg.h +10 -0
  1163. data/ext/v8/v8_obj.cpp +52 -0
  1164. data/ext/v8/v8_obj.h +13 -0
  1165. data/ext/v8/v8_ref.cpp +26 -0
  1166. data/ext/v8/v8_ref.h +31 -0
  1167. data/ext/v8/v8_script.cpp +20 -0
  1168. data/ext/v8/v8_script.h +8 -0
  1169. data/ext/v8/v8_standalone.cpp +69 -0
  1170. data/ext/v8/v8_standalone.h +31 -0
  1171. data/ext/v8/v8_str.cpp +17 -0
  1172. data/ext/v8/v8_str.h +9 -0
  1173. data/ext/v8/v8_template.cpp +53 -0
  1174. data/ext/v8/v8_template.h +13 -0
  1175. data/lib/v8.rb +10 -0
  1176. data/lib/v8/context.rb +87 -0
  1177. data/lib/v8/object.rb +38 -0
  1178. data/lib/v8/to.rb +33 -0
  1179. data/lib/v8/v8.bundle +0 -0
  1180. data/script/console +10 -0
  1181. data/script/destroy +14 -0
  1182. data/script/generate +14 -0
  1183. data/spec/ext/cxt_spec.rb +25 -0
  1184. data/spec/ext/obj_spec.rb +13 -0
  1185. data/spec/redjs/README.txt +8 -0
  1186. data/spec/redjs/jsapi_spec.rb +394 -0
  1187. data/spec/redjs/tap.rb +8 -0
  1188. data/spec/redjs_helper.rb +3 -0
  1189. data/spec/spec.opts +1 -0
  1190. data/spec/spec_helper.rb +14 -0
  1191. data/spec/v8/to_spec.rb +15 -0
  1192. data/tasks/rspec.rake +21 -0
  1193. data/therubyracer.gemspec +34 -0
  1194. metadata +1269 -0
@@ -0,0 +1,412 @@
1
+ // Copyright 2009 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ #include "v8.h"
29
+
30
+ #include "codegen-inl.h"
31
+ #include "register-allocator-inl.h"
32
+ #include "scopes.h"
33
+
34
+ namespace v8 {
35
+ namespace internal {
36
+
37
+ // -------------------------------------------------------------------------
38
+ // VirtualFrame implementation.
39
+
40
+ #define __ ACCESS_MASM(masm())
41
+
42
+
43
+ // On entry to a function, the virtual frame already contains the
44
+ // receiver and the parameters. All initial frame elements are in
45
+ // memory.
46
+ VirtualFrame::VirtualFrame()
47
+ : elements_(parameter_count() + local_count() + kPreallocatedElements),
48
+ stack_pointer_(parameter_count()) { // 0-based index of TOS.
49
+ for (int i = 0; i <= stack_pointer_; i++) {
50
+ elements_.Add(FrameElement::MemoryElement());
51
+ }
52
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
53
+ register_locations_[i] = kIllegalIndex;
54
+ }
55
+ }
56
+
57
+
58
+ void VirtualFrame::SyncElementBelowStackPointer(int index) {
59
+ UNREACHABLE();
60
+ }
61
+
62
+
63
+ void VirtualFrame::SyncElementByPushing(int index) {
64
+ UNREACHABLE();
65
+ }
66
+
67
+
68
+ void VirtualFrame::SyncRange(int begin, int end) {
69
+ // All elements are in memory on ARM (ie, synced).
70
+ #ifdef DEBUG
71
+ for (int i = begin; i <= end; i++) {
72
+ ASSERT(elements_[i].is_synced());
73
+ }
74
+ #endif
75
+ }
76
+
77
+
78
+ void VirtualFrame::MergeTo(VirtualFrame* expected) {
79
+ // ARM frames are currently always in memory.
80
+ ASSERT(Equals(expected));
81
+ }
82
+
83
+
84
+ void VirtualFrame::MergeMoveRegistersToMemory(VirtualFrame* expected) {
85
+ UNREACHABLE();
86
+ }
87
+
88
+
89
+ void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) {
90
+ UNREACHABLE();
91
+ }
92
+
93
+
94
+ void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) {
95
+ UNREACHABLE();
96
+ }
97
+
98
+
99
+ void VirtualFrame::Enter() {
100
+ Comment cmnt(masm(), "[ Enter JS frame");
101
+
102
+ #ifdef DEBUG
103
+ // Verify that r1 contains a JS function. The following code relies
104
+ // on r2 being available for use.
105
+ if (FLAG_debug_code) {
106
+ Label map_check, done;
107
+ __ tst(r1, Operand(kSmiTagMask));
108
+ __ b(ne, &map_check);
109
+ __ stop("VirtualFrame::Enter - r1 is not a function (smi check).");
110
+ __ bind(&map_check);
111
+ __ CompareObjectType(r1, r2, r2, JS_FUNCTION_TYPE);
112
+ __ b(eq, &done);
113
+ __ stop("VirtualFrame::Enter - r1 is not a function (map check).");
114
+ __ bind(&done);
115
+ }
116
+ #endif // DEBUG
117
+
118
+ // We are about to push four values to the frame.
119
+ Adjust(4);
120
+ __ stm(db_w, sp, r1.bit() | cp.bit() | fp.bit() | lr.bit());
121
+ // Adjust FP to point to saved FP.
122
+ __ add(fp, sp, Operand(2 * kPointerSize));
123
+ cgen()->allocator()->Unuse(r1);
124
+ cgen()->allocator()->Unuse(lr);
125
+ }
126
+
127
+
128
+ void VirtualFrame::Exit() {
129
+ Comment cmnt(masm(), "[ Exit JS frame");
130
+ // Record the location of the JS exit code for patching when setting
131
+ // break point.
132
+ __ RecordJSReturn();
133
+
134
+ // Drop the execution stack down to the frame pointer and restore the caller
135
+ // frame pointer and return address.
136
+ __ mov(sp, fp);
137
+ __ ldm(ia_w, sp, fp.bit() | lr.bit());
138
+ }
139
+
140
+
141
+ void VirtualFrame::AllocateStackSlots() {
142
+ int count = local_count();
143
+ if (count > 0) {
144
+ Comment cmnt(masm(), "[ Allocate space for locals");
145
+ Adjust(count);
146
+ // Initialize stack slots with 'undefined' value.
147
+ __ LoadRoot(ip, Heap::kUndefinedValueRootIndex);
148
+ __ LoadRoot(r2, Heap::kStackLimitRootIndex);
149
+ if (count < kLocalVarBound) {
150
+ // For less locals the unrolled loop is more compact.
151
+ for (int i = 0; i < count; i++) {
152
+ __ push(ip);
153
+ }
154
+ } else {
155
+ // For more locals a loop in generated code is more compact.
156
+ Label alloc_locals_loop;
157
+ __ mov(r1, Operand(count));
158
+ __ bind(&alloc_locals_loop);
159
+ __ push(ip);
160
+ __ sub(r1, r1, Operand(1), SetCC);
161
+ __ b(ne, &alloc_locals_loop);
162
+ }
163
+ } else {
164
+ __ LoadRoot(r2, Heap::kStackLimitRootIndex);
165
+ }
166
+ // Check the stack for overflow or a break request.
167
+ // Put the lr setup instruction in the delay slot. The kInstrSize is added
168
+ // to the implicit 8 byte offset that always applies to operations with pc
169
+ // and gives a return address 12 bytes down.
170
+ masm()->add(lr, pc, Operand(Assembler::kInstrSize));
171
+ masm()->cmp(sp, Operand(r2));
172
+ StackCheckStub stub;
173
+ // Call the stub if lower.
174
+ masm()->mov(pc,
175
+ Operand(reinterpret_cast<intptr_t>(stub.GetCode().location()),
176
+ RelocInfo::CODE_TARGET),
177
+ LeaveCC,
178
+ lo);
179
+ }
180
+
181
+
182
+
183
+ void VirtualFrame::SaveContextRegister() {
184
+ UNIMPLEMENTED();
185
+ }
186
+
187
+
188
+ void VirtualFrame::RestoreContextRegister() {
189
+ UNIMPLEMENTED();
190
+ }
191
+
192
+
193
+ void VirtualFrame::PushReceiverSlotAddress() {
194
+ UNIMPLEMENTED();
195
+ }
196
+
197
+
198
+ int VirtualFrame::InvalidateFrameSlotAt(int index) {
199
+ UNIMPLEMENTED();
200
+ return kIllegalIndex;
201
+ }
202
+
203
+
204
+ void VirtualFrame::TakeFrameSlotAt(int index) {
205
+ UNIMPLEMENTED();
206
+ }
207
+
208
+
209
+ void VirtualFrame::StoreToFrameSlotAt(int index) {
210
+ UNIMPLEMENTED();
211
+ }
212
+
213
+
214
+ void VirtualFrame::PushTryHandler(HandlerType type) {
215
+ // Grow the expression stack by handler size less one (the return
216
+ // address in lr is already counted by a call instruction).
217
+ Adjust(kHandlerSize - 1);
218
+ __ PushTryHandler(IN_JAVASCRIPT, type);
219
+ }
220
+
221
+
222
+ void VirtualFrame::RawCallStub(CodeStub* stub) {
223
+ ASSERT(cgen()->HasValidEntryRegisters());
224
+ __ CallStub(stub);
225
+ }
226
+
227
+
228
+ void VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
229
+ PrepareForCall(0, 0);
230
+ arg->Unuse();
231
+ RawCallStub(stub);
232
+ }
233
+
234
+
235
+ void VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
236
+ PrepareForCall(0, 0);
237
+ arg0->Unuse();
238
+ arg1->Unuse();
239
+ RawCallStub(stub);
240
+ }
241
+
242
+
243
+ void VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
244
+ PrepareForCall(arg_count, arg_count);
245
+ ASSERT(cgen()->HasValidEntryRegisters());
246
+ __ CallRuntime(f, arg_count);
247
+ }
248
+
249
+
250
+ void VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
251
+ PrepareForCall(arg_count, arg_count);
252
+ ASSERT(cgen()->HasValidEntryRegisters());
253
+ __ CallRuntime(id, arg_count);
254
+ }
255
+
256
+
257
+ void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
258
+ InvokeJSFlags flags,
259
+ int arg_count) {
260
+ PrepareForCall(arg_count, arg_count);
261
+ __ InvokeBuiltin(id, flags);
262
+ }
263
+
264
+
265
+ void VirtualFrame::RawCallCodeObject(Handle<Code> code,
266
+ RelocInfo::Mode rmode) {
267
+ ASSERT(cgen()->HasValidEntryRegisters());
268
+ __ Call(code, rmode);
269
+ }
270
+
271
+
272
+ void VirtualFrame::CallCodeObject(Handle<Code> code,
273
+ RelocInfo::Mode rmode,
274
+ int dropped_args) {
275
+ int spilled_args = 0;
276
+ switch (code->kind()) {
277
+ case Code::CALL_IC:
278
+ spilled_args = dropped_args + 1;
279
+ break;
280
+ case Code::FUNCTION:
281
+ spilled_args = dropped_args + 1;
282
+ break;
283
+ case Code::KEYED_LOAD_IC:
284
+ ASSERT(dropped_args == 0);
285
+ spilled_args = 2;
286
+ break;
287
+ default:
288
+ // The other types of code objects are called with values
289
+ // in specific registers, and are handled in functions with
290
+ // a different signature.
291
+ UNREACHABLE();
292
+ break;
293
+ }
294
+ PrepareForCall(spilled_args, dropped_args);
295
+ RawCallCodeObject(code, rmode);
296
+ }
297
+
298
+
299
+ void VirtualFrame::CallCodeObject(Handle<Code> code,
300
+ RelocInfo::Mode rmode,
301
+ Result* arg,
302
+ int dropped_args) {
303
+ int spilled_args = 0;
304
+ switch (code->kind()) {
305
+ case Code::LOAD_IC:
306
+ ASSERT(arg->reg().is(r2));
307
+ ASSERT(dropped_args == 0);
308
+ spilled_args = 1;
309
+ break;
310
+ case Code::KEYED_STORE_IC:
311
+ ASSERT(arg->reg().is(r0));
312
+ ASSERT(dropped_args == 0);
313
+ spilled_args = 2;
314
+ break;
315
+ default:
316
+ // No other types of code objects are called with values
317
+ // in exactly one register.
318
+ UNREACHABLE();
319
+ break;
320
+ }
321
+ PrepareForCall(spilled_args, dropped_args);
322
+ arg->Unuse();
323
+ RawCallCodeObject(code, rmode);
324
+ }
325
+
326
+
327
+ void VirtualFrame::CallCodeObject(Handle<Code> code,
328
+ RelocInfo::Mode rmode,
329
+ Result* arg0,
330
+ Result* arg1,
331
+ int dropped_args) {
332
+ int spilled_args = 1;
333
+ switch (code->kind()) {
334
+ case Code::STORE_IC:
335
+ ASSERT(arg0->reg().is(r0));
336
+ ASSERT(arg1->reg().is(r2));
337
+ ASSERT(dropped_args == 0);
338
+ spilled_args = 1;
339
+ break;
340
+ case Code::BUILTIN:
341
+ ASSERT(*code == Builtins::builtin(Builtins::JSConstructCall));
342
+ ASSERT(arg0->reg().is(r0));
343
+ ASSERT(arg1->reg().is(r1));
344
+ spilled_args = dropped_args + 1;
345
+ break;
346
+ default:
347
+ // No other types of code objects are called with values
348
+ // in exactly two registers.
349
+ UNREACHABLE();
350
+ break;
351
+ }
352
+ PrepareForCall(spilled_args, dropped_args);
353
+ arg0->Unuse();
354
+ arg1->Unuse();
355
+ RawCallCodeObject(code, rmode);
356
+ }
357
+
358
+
359
+ void VirtualFrame::Drop(int count) {
360
+ ASSERT(count >= 0);
361
+ ASSERT(height() >= count);
362
+ int num_virtual_elements = (element_count() - 1) - stack_pointer_;
363
+
364
+ // Emit code to lower the stack pointer if necessary.
365
+ if (num_virtual_elements < count) {
366
+ int num_dropped = count - num_virtual_elements;
367
+ stack_pointer_ -= num_dropped;
368
+ __ add(sp, sp, Operand(num_dropped * kPointerSize));
369
+ }
370
+
371
+ // Discard elements from the virtual frame and free any registers.
372
+ for (int i = 0; i < count; i++) {
373
+ FrameElement dropped = elements_.RemoveLast();
374
+ if (dropped.is_register()) {
375
+ Unuse(dropped.reg());
376
+ }
377
+ }
378
+ }
379
+
380
+
381
+ Result VirtualFrame::Pop() {
382
+ UNIMPLEMENTED();
383
+ return Result();
384
+ }
385
+
386
+
387
+ void VirtualFrame::EmitPop(Register reg) {
388
+ ASSERT(stack_pointer_ == element_count() - 1);
389
+ stack_pointer_--;
390
+ elements_.RemoveLast();
391
+ __ pop(reg);
392
+ }
393
+
394
+
395
+ void VirtualFrame::EmitPush(Register reg) {
396
+ ASSERT(stack_pointer_ == element_count() - 1);
397
+ elements_.Add(FrameElement::MemoryElement());
398
+ stack_pointer_++;
399
+ __ push(reg);
400
+ }
401
+
402
+
403
+ void VirtualFrame::EmitPushMultiple(int count, int src_regs) {
404
+ ASSERT(stack_pointer_ == element_count() - 1);
405
+ Adjust(count);
406
+ __ stm(db_w, sp, src_regs);
407
+ }
408
+
409
+
410
+ #undef __
411
+
412
+ } } // namespace v8::internal
@@ -0,0 +1,532 @@
1
+ // Copyright 2009 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ #ifndef V8_ARM_VIRTUAL_FRAME_ARM_H_
29
+ #define V8_ARM_VIRTUAL_FRAME_ARM_H_
30
+
31
+ #include "register-allocator.h"
32
+ #include "scopes.h"
33
+
34
+ namespace v8 {
35
+ namespace internal {
36
+
37
+ // -------------------------------------------------------------------------
38
+ // Virtual frames
39
+ //
40
+ // The virtual frame is an abstraction of the physical stack frame. It
41
+ // encapsulates the parameters, frame-allocated locals, and the expression
42
+ // stack. It supports push/pop operations on the expression stack, as well
43
+ // as random access to the expression stack elements, locals, and
44
+ // parameters.
45
+
46
+ class VirtualFrame : public ZoneObject {
47
+ public:
48
+ // A utility class to introduce a scope where the virtual frame is
49
+ // expected to remain spilled. The constructor spills the code
50
+ // generator's current frame, but no attempt is made to require it
51
+ // to stay spilled. It is intended as documentation while the code
52
+ // generator is being transformed.
53
+ class SpilledScope BASE_EMBEDDED {
54
+ public:
55
+ SpilledScope() {}
56
+ };
57
+
58
+ // An illegal index into the virtual frame.
59
+ static const int kIllegalIndex = -1;
60
+
61
+ // Construct an initial virtual frame on entry to a JS function.
62
+ VirtualFrame();
63
+
64
+ // Construct a virtual frame as a clone of an existing one.
65
+ explicit VirtualFrame(VirtualFrame* original);
66
+
67
+ CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
68
+ MacroAssembler* masm() { return cgen()->masm(); }
69
+
70
+ // Create a duplicate of an existing valid frame element.
71
+ FrameElement CopyElementAt(int index);
72
+
73
+ // The number of elements on the virtual frame.
74
+ int element_count() { return elements_.length(); }
75
+
76
+ // The height of the virtual expression stack.
77
+ int height() {
78
+ return element_count() - expression_base_index();
79
+ }
80
+
81
+ int register_location(int num) {
82
+ ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
83
+ return register_locations_[num];
84
+ }
85
+
86
+ int register_location(Register reg) {
87
+ return register_locations_[RegisterAllocator::ToNumber(reg)];
88
+ }
89
+
90
+ void set_register_location(Register reg, int index) {
91
+ register_locations_[RegisterAllocator::ToNumber(reg)] = index;
92
+ }
93
+
94
+ bool is_used(int num) {
95
+ ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
96
+ return register_locations_[num] != kIllegalIndex;
97
+ }
98
+
99
+ bool is_used(Register reg) {
100
+ return register_locations_[RegisterAllocator::ToNumber(reg)]
101
+ != kIllegalIndex;
102
+ }
103
+
104
+ // Add extra in-memory elements to the top of the frame to match an actual
105
+ // frame (eg, the frame after an exception handler is pushed). No code is
106
+ // emitted.
107
+ void Adjust(int count);
108
+
109
+ // Forget elements from the top of the frame to match an actual frame (eg,
110
+ // the frame after a runtime call). No code is emitted.
111
+ void Forget(int count) {
112
+ ASSERT(count >= 0);
113
+ ASSERT(stack_pointer_ == element_count() - 1);
114
+ stack_pointer_ -= count;
115
+ // On ARM, all elements are in memory, so there is no extra bookkeeping
116
+ // (registers, copies, etc.) beyond dropping the elements.
117
+ elements_.Rewind(stack_pointer_ + 1);
118
+ }
119
+
120
+ // Forget count elements from the top of the frame and adjust the stack
121
+ // pointer downward. This is used, for example, before merging frames at
122
+ // break, continue, and return targets.
123
+ void ForgetElements(int count);
124
+
125
+ // Spill all values from the frame to memory.
126
+ void SpillAll();
127
+
128
+ // Spill all occurrences of a specific register from the frame.
129
+ void Spill(Register reg) {
130
+ if (is_used(reg)) SpillElementAt(register_location(reg));
131
+ }
132
+
133
+ // Spill all occurrences of an arbitrary register if possible. Return the
134
+ // register spilled or no_reg if it was not possible to free any register
135
+ // (ie, they all have frame-external references).
136
+ Register SpillAnyRegister();
137
+
138
+ // Prepare this virtual frame for merging to an expected frame by
139
+ // performing some state changes that do not require generating
140
+ // code. It is guaranteed that no code will be generated.
141
+ void PrepareMergeTo(VirtualFrame* expected);
142
+
143
+ // Make this virtual frame have a state identical to an expected virtual
144
+ // frame. As a side effect, code may be emitted to make this frame match
145
+ // the expected one.
146
+ void MergeTo(VirtualFrame* expected);
147
+
148
+ // Detach a frame from its code generator, perhaps temporarily. This
149
+ // tells the register allocator that it is free to use frame-internal
150
+ // registers. Used when the code generator's frame is switched from this
151
+ // one to NULL by an unconditional jump.
152
+ void DetachFromCodeGenerator() {
153
+ RegisterAllocator* cgen_allocator = cgen()->allocator();
154
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
155
+ if (is_used(i)) cgen_allocator->Unuse(i);
156
+ }
157
+ }
158
+
159
+ // (Re)attach a frame to its code generator. This informs the register
160
+ // allocator that the frame-internal register references are active again.
161
+ // Used when a code generator's frame is switched from NULL to this one by
162
+ // binding a label.
163
+ void AttachToCodeGenerator() {
164
+ RegisterAllocator* cgen_allocator = cgen()->allocator();
165
+ for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
166
+ if (is_used(i)) cgen_allocator->Unuse(i);
167
+ }
168
+ }
169
+
170
+ // Emit code for the physical JS entry and exit frame sequences. After
171
+ // calling Enter, the virtual frame is ready for use; and after calling
172
+ // Exit it should not be used. Note that Enter does not allocate space in
173
+ // the physical frame for storing frame-allocated locals.
174
+ void Enter();
175
+ void Exit();
176
+
177
+ // Prepare for returning from the frame by spilling locals and
178
+ // dropping all non-locals elements in the virtual frame. This
179
+ // avoids generating unnecessary merge code when jumping to the
180
+ // shared return site. Emits code for spills.
181
+ void PrepareForReturn();
182
+
183
+ // Number of local variables after when we use a loop for allocating.
184
+ static const int kLocalVarBound = 5;
185
+
186
+ // Allocate and initialize the frame-allocated locals.
187
+ void AllocateStackSlots();
188
+
189
+ // The current top of the expression stack as an assembly operand.
190
+ MemOperand Top() { return MemOperand(sp, 0); }
191
+
192
+ // An element of the expression stack as an assembly operand.
193
+ MemOperand ElementAt(int index) {
194
+ return MemOperand(sp, index * kPointerSize);
195
+ }
196
+
197
+ // Random-access store to a frame-top relative frame element. The result
198
+ // becomes owned by the frame and is invalidated.
199
+ void SetElementAt(int index, Result* value);
200
+
201
+ // Set a frame element to a constant. The index is frame-top relative.
202
+ void SetElementAt(int index, Handle<Object> value) {
203
+ Result temp(value);
204
+ SetElementAt(index, &temp);
205
+ }
206
+
207
+ void PushElementAt(int index) {
208
+ PushFrameSlotAt(element_count() - index - 1);
209
+ }
210
+
211
+ // A frame-allocated local as an assembly operand.
212
+ MemOperand LocalAt(int index) {
213
+ ASSERT(0 <= index);
214
+ ASSERT(index < local_count());
215
+ return MemOperand(fp, kLocal0Offset - index * kPointerSize);
216
+ }
217
+
218
+ // Push a copy of the value of a local frame slot on top of the frame.
219
+ void PushLocalAt(int index) {
220
+ PushFrameSlotAt(local0_index() + index);
221
+ }
222
+
223
+ // Push the value of a local frame slot on top of the frame and invalidate
224
+ // the local slot. The slot should be written to before trying to read
225
+ // from it again.
226
+ void TakeLocalAt(int index) {
227
+ TakeFrameSlotAt(local0_index() + index);
228
+ }
229
+
230
+ // Store the top value on the virtual frame into a local frame slot. The
231
+ // value is left in place on top of the frame.
232
+ void StoreToLocalAt(int index) {
233
+ StoreToFrameSlotAt(local0_index() + index);
234
+ }
235
+
236
+ // Push the address of the receiver slot on the frame.
237
+ void PushReceiverSlotAddress();
238
+
239
+ // The function frame slot.
240
+ MemOperand Function() { return MemOperand(fp, kFunctionOffset); }
241
+
242
+ // Push the function on top of the frame.
243
+ void PushFunction() { PushFrameSlotAt(function_index()); }
244
+
245
+ // The context frame slot.
246
+ MemOperand Context() { return MemOperand(fp, kContextOffset); }
247
+
248
+ // Save the value of the esi register to the context frame slot.
249
+ void SaveContextRegister();
250
+
251
+ // Restore the esi register from the value of the context frame
252
+ // slot.
253
+ void RestoreContextRegister();
254
+
255
+ // A parameter as an assembly operand.
256
+ MemOperand ParameterAt(int index) {
257
+ // Index -1 corresponds to the receiver.
258
+ ASSERT(-1 <= index); // -1 is the receiver.
259
+ ASSERT(index <= parameter_count());
260
+ return MemOperand(fp, (1 + parameter_count() - index) * kPointerSize);
261
+ }
262
+
263
+ // Push a copy of the value of a parameter frame slot on top of the frame.
264
+ void PushParameterAt(int index) {
265
+ PushFrameSlotAt(param0_index() + index);
266
+ }
267
+
268
+ // Push the value of a paramter frame slot on top of the frame and
269
+ // invalidate the parameter slot. The slot should be written to before
270
+ // trying to read from it again.
271
+ void TakeParameterAt(int index) {
272
+ TakeFrameSlotAt(param0_index() + index);
273
+ }
274
+
275
+ // Store the top value on the virtual frame into a parameter frame slot.
276
+ // The value is left in place on top of the frame.
277
+ void StoreToParameterAt(int index) {
278
+ StoreToFrameSlotAt(param0_index() + index);
279
+ }
280
+
281
+ // The receiver frame slot.
282
+ MemOperand Receiver() { return ParameterAt(-1); }
283
+
284
+ // Push a try-catch or try-finally handler on top of the virtual frame.
285
+ void PushTryHandler(HandlerType type);
286
+
287
+ // Call stub given the number of arguments it expects on (and
288
+ // removes from) the stack.
289
+ void CallStub(CodeStub* stub, int arg_count) {
290
+ PrepareForCall(arg_count, arg_count);
291
+ RawCallStub(stub);
292
+ }
293
+
294
+ // Call stub that expects its argument in r0. The argument is given
295
+ // as a result which must be the register r0.
296
+ void CallStub(CodeStub* stub, Result* arg);
297
+
298
+ // Call stub that expects its arguments in r1 and r0. The arguments
299
+ // are given as results which must be the appropriate registers.
300
+ void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
301
+
302
+ // Call runtime given the number of arguments expected on (and
303
+ // removed from) the stack.
304
+ void CallRuntime(Runtime::Function* f, int arg_count);
305
+ void CallRuntime(Runtime::FunctionId id, int arg_count);
306
+
307
+ // Invoke builtin given the number of arguments it expects on (and
308
+ // removes from) the stack.
309
+ void InvokeBuiltin(Builtins::JavaScript id,
310
+ InvokeJSFlags flag,
311
+ int arg_count);
312
+
313
+ // Call into an IC stub given the number of arguments it removes
314
+ // from the stack. Register arguments are passed as results and
315
+ // consumed by the call.
316
+ void CallCodeObject(Handle<Code> ic,
317
+ RelocInfo::Mode rmode,
318
+ int dropped_args);
319
+ void CallCodeObject(Handle<Code> ic,
320
+ RelocInfo::Mode rmode,
321
+ Result* arg,
322
+ int dropped_args);
323
+ void CallCodeObject(Handle<Code> ic,
324
+ RelocInfo::Mode rmode,
325
+ Result* arg0,
326
+ Result* arg1,
327
+ int dropped_args);
328
+
329
+ // Drop a number of elements from the top of the expression stack. May
330
+ // emit code to affect the physical frame. Does not clobber any registers
331
+ // excepting possibly the stack pointer.
332
+ void Drop(int count);
333
+
334
+ // Drop one element.
335
+ void Drop() { Drop(1); }
336
+
337
+ // Duplicate the top element of the frame.
338
+ void Dup() { PushFrameSlotAt(element_count() - 1); }
339
+
340
+ // Pop an element from the top of the expression stack. Returns a
341
+ // Result, which may be a constant or a register.
342
+ Result Pop();
343
+
344
+ // Pop and save an element from the top of the expression stack and
345
+ // emit a corresponding pop instruction.
346
+ void EmitPop(Register reg);
347
+
348
+ // Push an element on top of the expression stack and emit a
349
+ // corresponding push instruction.
350
+ void EmitPush(Register reg);
351
+
352
+ // Push multiple registers on the stack and the virtual frame
353
+ // Register are selected by setting bit in src_regs and
354
+ // are pushed in decreasing order: r15 .. r0.
355
+ void EmitPushMultiple(int count, int src_regs);
356
+
357
+ // Push an element on the virtual frame.
358
+ void Push(Register reg);
359
+ void Push(Handle<Object> value);
360
+ void Push(Smi* value) { Push(Handle<Object>(value)); }
361
+
362
+ // Pushing a result invalidates it (its contents become owned by the frame).
363
+ void Push(Result* result) {
364
+ if (result->is_register()) {
365
+ Push(result->reg());
366
+ } else {
367
+ ASSERT(result->is_constant());
368
+ Push(result->handle());
369
+ }
370
+ result->Unuse();
371
+ }
372
+
373
+ // Nip removes zero or more elements from immediately below the top
374
+ // of the frame, leaving the previous top-of-frame value on top of
375
+ // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
376
+ void Nip(int num_dropped);
377
+
378
+ private:
379
+ static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
380
+ static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
381
+ static const int kContextOffset = StandardFrameConstants::kContextOffset;
382
+
383
+ static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
384
+ static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
385
+
386
+ ZoneList<FrameElement> elements_;
387
+
388
+ // The index of the element that is at the processor's stack pointer
389
+ // (the sp register).
390
+ int stack_pointer_;
391
+
392
+ // The index of the register frame element using each register, or
393
+ // kIllegalIndex if a register is not on the frame.
394
+ int register_locations_[RegisterAllocator::kNumRegisters];
395
+
396
+ // The number of frame-allocated locals and parameters respectively.
397
+ int parameter_count() { return cgen()->scope()->num_parameters(); }
398
+ int local_count() { return cgen()->scope()->num_stack_slots(); }
399
+
400
+ // The index of the element that is at the processor's frame pointer
401
+ // (the fp register). The parameters, receiver, function, and context
402
+ // are below the frame pointer.
403
+ int frame_pointer() { return parameter_count() + 3; }
404
+
405
+ // The index of the first parameter. The receiver lies below the first
406
+ // parameter.
407
+ int param0_index() { return 1; }
408
+
409
+ // The index of the context slot in the frame. It is immediately
410
+ // below the frame pointer.
411
+ int context_index() { return frame_pointer() - 1; }
412
+
413
+ // The index of the function slot in the frame. It is below the frame
414
+ // pointer and context slot.
415
+ int function_index() { return frame_pointer() - 2; }
416
+
417
+ // The index of the first local. Between the frame pointer and the
418
+ // locals lies the return address.
419
+ int local0_index() { return frame_pointer() + 2; }
420
+
421
+ // The index of the base of the expression stack.
422
+ int expression_base_index() { return local0_index() + local_count(); }
423
+
424
+ // Convert a frame index into a frame pointer relative offset into the
425
+ // actual stack.
426
+ int fp_relative(int index) {
427
+ ASSERT(index < element_count());
428
+ ASSERT(frame_pointer() < element_count()); // FP is on the frame.
429
+ return (frame_pointer() - index) * kPointerSize;
430
+ }
431
+
432
+ // Record an occurrence of a register in the virtual frame. This has the
433
+ // effect of incrementing the register's external reference count and
434
+ // of updating the index of the register's location in the frame.
435
+ void Use(Register reg, int index) {
436
+ ASSERT(!is_used(reg));
437
+ set_register_location(reg, index);
438
+ cgen()->allocator()->Use(reg);
439
+ }
440
+
441
+ // Record that a register reference has been dropped from the frame. This
442
+ // decrements the register's external reference count and invalidates the
443
+ // index of the register's location in the frame.
444
+ void Unuse(Register reg) {
445
+ ASSERT(is_used(reg));
446
+ set_register_location(reg, kIllegalIndex);
447
+ cgen()->allocator()->Unuse(reg);
448
+ }
449
+
450
+ // Spill the element at a particular index---write it to memory if
451
+ // necessary, free any associated register, and forget its value if
452
+ // constant.
453
+ void SpillElementAt(int index);
454
+
455
+ // Sync the element at a particular index. If it is a register or
456
+ // constant that disagrees with the value on the stack, write it to memory.
457
+ // Keep the element type as register or constant, and clear the dirty bit.
458
+ void SyncElementAt(int index);
459
+
460
+ // Sync the range of elements in [begin, end] with memory.
461
+ void SyncRange(int begin, int end);
462
+
463
+ // Sync a single unsynced element that lies beneath or at the stack pointer.
464
+ void SyncElementBelowStackPointer(int index);
465
+
466
+ // Sync a single unsynced element that lies just above the stack pointer.
467
+ void SyncElementByPushing(int index);
468
+
469
+ // Push a copy of a frame slot (typically a local or parameter) on top of
470
+ // the frame.
471
+ void PushFrameSlotAt(int index);
472
+
473
+ // Push a the value of a frame slot (typically a local or parameter) on
474
+ // top of the frame and invalidate the slot.
475
+ void TakeFrameSlotAt(int index);
476
+
477
+ // Store the value on top of the frame to a frame slot (typically a local
478
+ // or parameter).
479
+ void StoreToFrameSlotAt(int index);
480
+
481
+ // Spill all elements in registers. Spill the top spilled_args elements
482
+ // on the frame. Sync all other frame elements.
483
+ // Then drop dropped_args elements from the virtual frame, to match
484
+ // the effect of an upcoming call that will drop them from the stack.
485
+ void PrepareForCall(int spilled_args, int dropped_args);
486
+
487
+ // Move frame elements currently in registers or constants, that
488
+ // should be in memory in the expected frame, to memory.
489
+ void MergeMoveRegistersToMemory(VirtualFrame* expected);
490
+
491
+ // Make the register-to-register moves necessary to
492
+ // merge this frame with the expected frame.
493
+ // Register to memory moves must already have been made,
494
+ // and memory to register moves must follow this call.
495
+ // This is because some new memory-to-register moves are
496
+ // created in order to break cycles of register moves.
497
+ // Used in the implementation of MergeTo().
498
+ void MergeMoveRegistersToRegisters(VirtualFrame* expected);
499
+
500
+ // Make the memory-to-register and constant-to-register moves
501
+ // needed to make this frame equal the expected frame.
502
+ // Called after all register-to-memory and register-to-register
503
+ // moves have been made. After this function returns, the frames
504
+ // should be equal.
505
+ void MergeMoveMemoryToRegisters(VirtualFrame* expected);
506
+
507
+ // Invalidates a frame slot (puts an invalid frame element in it).
508
+ // Copies on the frame are correctly handled, and if this slot was
509
+ // the backing store of copies, the index of the new backing store
510
+ // is returned. Otherwise, returns kIllegalIndex.
511
+ // Register counts are correctly updated.
512
+ int InvalidateFrameSlotAt(int index);
513
+
514
+ // Call a code stub that has already been prepared for calling (via
515
+ // PrepareForCall).
516
+ void RawCallStub(CodeStub* stub);
517
+
518
+ // Calls a code object which has already been prepared for calling
519
+ // (via PrepareForCall).
520
+ void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
521
+
522
+ bool Equals(VirtualFrame* other);
523
+
524
+ // Classes that need raw access to the elements_ array.
525
+ friend class DeferredCode;
526
+ friend class JumpTarget;
527
+ };
528
+
529
+
530
+ } } // namespace v8::internal
531
+
532
+ #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_