teyvatdb 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +452 -452
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/development.rb +1 -0
  22. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
  23. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
  24. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
  25. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  26. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
  27. data/lib/teyvatdb/materials/standard.rb +6 -0
  28. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  29. data/lib/teyvatdb/version.rb +1 -1
  30. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  31. data/lib/teyvatdb/weapons.rb +1 -1
  32. data/lib/teyvatdb.rb +1 -3
  33. metadata +7 -7
  34. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module WeeklyBossDropsData
3
- DVALINS_CLAW = GenshinData::Material.new(
3
+ DVALINS_CLAW = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "DvalinsClaw",
5
5
  name: "Dvalin's Claw",
6
6
  rarity: 5,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: :mondstadt,
12
12
  ).freeze
13
13
 
14
- DVALINS_PLUME = GenshinData::Material.new(
14
+ DVALINS_PLUME = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "DvalinsPlume",
16
16
  name: "Dvalin's Plume",
17
17
  rarity: 5,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: :mondstadt,
23
23
  ).freeze
24
24
 
25
- DVALINS_SIGH = GenshinData::Material.new(
25
+ DVALINS_SIGH = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "DvalinsSigh",
27
27
  name: "Dvalin's Sigh",
28
28
  rarity: 5,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: :mondstadt,
34
34
  ).freeze
35
35
 
36
- RING_OF_BOREAS = GenshinData::Material.new(
36
+ RING_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "RingOfBoreas",
38
38
  name: "Ring of Boreas",
39
39
  rarity: 5,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: :mondstadt,
45
45
  ).freeze
46
46
 
47
- SPIRIT_LOCKET_OF_BOREAS = GenshinData::Material.new(
47
+ SPIRIT_LOCKET_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "SpiritLocketOfBoreas",
49
49
  name: "Spirit Locket of Boreas",
50
50
  rarity: 5,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: :mondstadt,
56
56
  ).freeze
57
57
 
58
- TAIL_OF_BOREAS = GenshinData::Material.new(
58
+ TAIL_OF_BOREAS = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "TailOfBoreas",
60
60
  name: "Tail of Boreas",
61
61
  rarity: 5,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: :mondstadt,
67
67
  ).freeze
68
68
 
69
- SHADOW_OF_THE_WARRIOR = GenshinData::Material.new(
69
+ SHADOW_OF_THE_WARRIOR = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "ShadowOfTheWarrior",
71
71
  name: "Shadow of the Warrior",
72
72
  rarity: 5,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: :liyue,
78
78
  ).freeze
79
79
 
80
- SHARD_OF_A_FOUL_LEGACY = GenshinData::Material.new(
80
+ SHARD_OF_A_FOUL_LEGACY = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "ShardOfAFoulLegacy",
82
82
  name: "Shard of a Foul Legacy",
83
83
  rarity: 5,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: :liyue,
89
89
  ).freeze
90
90
 
91
- TUSK_OF_MONOCEROS_CAELI = GenshinData::Material.new(
91
+ TUSK_OF_MONOCEROS_CAELI = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "TuskOfMonocerosCaeli",
93
93
  name: "Tusk of Monoceros Caeli",
94
94
  rarity: 5,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: :liyue,
100
100
  ).freeze
101
101
 
102
- ASHEN_HEART = GenshinData::Material.new(
102
+ ASHEN_HEART = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "AshenHeart",
104
104
  name: "Ashen Heart",
105
105
  rarity: 5,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: :inazuma,
111
111
  ).freeze
112
112
 
113
- HELLFIRE_BUTTERFLY = GenshinData::Material.new(
113
+ HELLFIRE_BUTTERFLY = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "HellfireButterfly",
115
115
  name: "Hellfire Butterfly",
116
116
  rarity: 5,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: :inazuma,
122
122
  ).freeze
123
123
 
124
- MOLTEN_MOMENT = GenshinData::Material.new(
124
+ MOLTEN_MOMENT = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "MoltenMoment",
126
126
  name: "Molten Moment",
127
127
  rarity: 5,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: :inazuma,
133
133
  ).freeze
134
134
 
135
- BLOODJADE_BRANCH = GenshinData::Material.new(
135
+ BLOODJADE_BRANCH = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "BloodjadeBranch",
137
137
  name: "Bloodjade Branch",
138
138
  rarity: 5,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: :liyue,
144
144
  ).freeze
145
145
 
146
- DRAGON_LORDS_CROWN = GenshinData::Material.new(
146
+ DRAGON_LORDS_CROWN = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "DragonLordsCrown",
148
148
  name: "Dragon Lord's Crown",
149
149
  rarity: 5,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: :liyue,
155
155
  ).freeze
156
156
 
157
- GILDED_SCALE = GenshinData::Material.new(
157
+ GILDED_SCALE = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "GildedScale",
159
159
  name: "Gilded Scale",
160
160
  rarity: 5,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: :liyue,
166
166
  ).freeze
167
167
 
168
- MUDRA_OF_THE_MALEFIC_GENERAL = GenshinData::Material.new(
168
+ MUDRA_OF_THE_MALEFIC_GENERAL = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "MudraOfTheMaleficGeneral",
170
170
  name: "Mudra of the Malefic General",
171
171
  rarity: 5,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: :inazuma,
177
177
  ).freeze
178
178
 
179
- TEARS_OF_THE_CALAMITOUS_GOD = GenshinData::Material.new(
179
+ TEARS_OF_THE_CALAMITOUS_GOD = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "TearsOfTheCalamitousGod",
181
181
  name: "Tears of the Calamitous God",
182
182
  rarity: 5,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: :inazuma,
188
188
  ).freeze
189
189
 
190
- THE_MEANING_OF_AEONS = GenshinData::Material.new(
190
+ THE_MEANING_OF_AEONS = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "TheMeaningOfAeons",
192
192
  name: "The Meaning of Aeons",
193
193
  rarity: 5,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: :inazuma,
199
199
  ).freeze
200
200
 
201
- DAKAS_BELL = GenshinData::Material.new(
201
+ DAKAS_BELL = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "DakasBell",
203
203
  name: "Daka's Bell",
204
204
  rarity: 5,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: :sumeru,
210
210
  ).freeze
211
211
 
212
- MIRROR_OF_MUSHIN = GenshinData::Material.new(
212
+ MIRROR_OF_MUSHIN = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "MirrorOfMushin",
214
214
  name: "Mirror of Mushin",
215
215
  rarity: 5,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: :sumeru,
221
221
  ).freeze
222
222
 
223
- PUPPET_STRINGS = GenshinData::Material.new(
223
+ PUPPET_STRINGS = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "PuppetStrings",
225
225
  name: "Puppet Strings",
226
226
  rarity: 5,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: :sumeru,
232
232
  ).freeze
233
233
 
234
- EVERAMBER = GenshinData::Material.new(
234
+ EVERAMBER = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "Everamber",
236
236
  name: "Everamber",
237
237
  rarity: 5,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: :sumeru,
243
243
  ).freeze
244
244
 
245
- PRIMORDIAL_GREENBLOOM = GenshinData::Material.new(
245
+ PRIMORDIAL_GREENBLOOM = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "PrimordialGreenbloom",
247
247
  name: "Primordial Greenbloom",
248
248
  rarity: 5,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: :sumeru,
254
254
  ).freeze
255
255
 
256
- WORLDSPAN_FERN = GenshinData::Material.new(
256
+ WORLDSPAN_FERN = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "WorldspanFern",
258
258
  name: "Worldspan Fern",
259
259
  rarity: 5,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module WorldBossDropsData
3
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = GenshinData::Material.new(
3
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIA = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "ArtificedSpareClockworkComponentCoppelia",
5
5
  name: "Artificed Spare Clockwork Component - Coppelia",
6
6
  rarity: 4,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: :fontaine,
12
12
  ).freeze
13
13
 
14
- ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = GenshinData::Material.new(
14
+ ARTIFICED_SPARE_CLOCKWORK_COMPONENT_COPPELIUS = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "ArtificedSpareClockworkComponentCoppelius",
16
16
  name: "Artificed Spare Clockwork Component - Coppelius",
17
17
  rarity: 4,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: :fontaine,
23
23
  ).freeze
24
24
 
25
- BASALT_PILLAR = GenshinData::Material.new(
25
+ BASALT_PILLAR = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "BasaltPillar",
27
27
  name: "Basalt Pillar",
28
28
  rarity: 4,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: :liyue,
34
34
  ).freeze
35
35
 
36
- CLEANSING_HEART = GenshinData::Material.new(
36
+ CLEANSING_HEART = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "CleansingHeart",
38
38
  name: "Cleansing Heart",
39
39
  rarity: 4,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: :liyue,
45
45
  ).freeze
46
46
 
47
- CRYSTALLINE_BLOOM = GenshinData::Material.new(
47
+ CRYSTALLINE_BLOOM = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "CrystallineBloom",
49
49
  name: "Crystalline Bloom",
50
50
  rarity: 4,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: :mondstadt,
56
56
  ).freeze
57
57
 
58
- DEW_OF_REPUDIATION = GenshinData::Material.new(
58
+ DEW_OF_REPUDIATION = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "DewOfRepudiation",
60
60
  name: "Dew of Repudiation",
61
61
  rarity: 4,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: :inazuma,
67
67
  ).freeze
68
68
 
69
- DRAGONHEIRS_FALSE_FIN = GenshinData::Material.new(
69
+ DRAGONHEIRS_FALSE_FIN = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "DragonheirsFalseFin",
71
71
  name: "Dragonheirs' False Fin",
72
72
  rarity: 4,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: :inazuma,
78
78
  ).freeze
79
79
 
80
- EMPERORS_RESOLUTION = GenshinData::Material.new(
80
+ EMPERORS_RESOLUTION = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "EmperorsResolution",
82
82
  name: "Emperor's Resolution",
83
83
  rarity: 4,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: :fontaine,
89
89
  ).freeze
90
90
 
91
- EVERFLAME_SEED = GenshinData::Material.new(
91
+ EVERFLAME_SEED = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "EverflameSeed",
93
93
  name: "Everflame Seed",
94
94
  rarity: 4,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: :liyue,
100
100
  ).freeze
101
101
 
102
- EVERGLOOM_RING = GenshinData::Material.new(
102
+ EVERGLOOM_RING = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "EvergloomRing",
104
104
  name: "Evergloom Ring",
105
105
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: :sumeru,
111
111
  ).freeze
112
112
 
113
- FONTEMER_UNIHORN = GenshinData::Material.new(
113
+ FONTEMER_UNIHORN = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "FontemerUnihorn",
115
115
  name: "Fontemer Unihorn",
116
116
  rarity: 4,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: :fontaine,
122
122
  ).freeze
123
123
 
124
- HOARFROST_CORE = GenshinData::Material.new(
124
+ HOARFROST_CORE = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "HoarfrostCore",
126
126
  name: "Hoarfrost Core",
127
127
  rarity: 4,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: :mondstadt,
133
133
  ).freeze
134
134
 
135
- HURRICANE_SEED = GenshinData::Material.new(
135
+ HURRICANE_SEED = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "HurricaneSeed",
137
137
  name: "Hurricane Seed",
138
138
  rarity: 4,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: :mondstadt,
144
144
  ).freeze
145
145
 
146
- JUVENILE_JADE = GenshinData::Material.new(
146
+ JUVENILE_JADE = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "JuvenileJade",
148
148
  name: "Juvenile Jade",
149
149
  rarity: 4,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: :liyue,
155
155
  ).freeze
156
156
 
157
- LIGHT_GUIDING_TETRAHEDRON = GenshinData::Material.new(
157
+ LIGHT_GUIDING_TETRAHEDRON = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "LightGuidingTetrahedron",
159
159
  name: "Light Guiding Tetrahedron",
160
160
  rarity: 4,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: :sumeru,
166
166
  ).freeze
167
167
 
168
- LIGHTNING_PRISM = GenshinData::Material.new(
168
+ LIGHTNING_PRISM = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "LightningPrism",
170
170
  name: "Lightning Prism",
171
171
  rarity: 4,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: :mondstadt,
177
177
  ).freeze
178
178
 
179
- MAJESTIC_HOOKED_BEAK = GenshinData::Material.new(
179
+ MAJESTIC_HOOKED_BEAK = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "MajesticHookedBeak",
181
181
  name: "Majestic Hooked Beak",
182
182
  rarity: 4,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: :sumeru,
188
188
  ).freeze
189
189
 
190
- MARIONETTE_CORE = GenshinData::Material.new(
190
+ MARIONETTE_CORE = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "MarionetteCore",
192
192
  name: "Marionette Core",
193
193
  rarity: 4,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: :inazuma,
199
199
  ).freeze
200
200
 
201
- PERPETUAL_HEART = GenshinData::Material.new(
201
+ PERPETUAL_HEART = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "PerpetualHeart",
203
203
  name: "Perpetual Heart",
204
204
  rarity: 4,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: :inazuma,
210
210
  ).freeze
211
211
 
212
- PERPETUAL_CALIBER = GenshinData::Material.new(
212
+ PERPETUAL_CALIBER = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "PerpetualCaliber",
214
214
  name: "Perpetual Caliber",
215
215
  rarity: 4,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: :sumeru,
221
221
  ).freeze
222
222
 
223
- PSEUDO_STAMENS = GenshinData::Material.new(
223
+ PSEUDO_STAMENS = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "PseudoStamens",
225
225
  name: "Pseudo-Stamens",
226
226
  rarity: 4,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: :sumeru,
232
232
  ).freeze
233
233
 
234
- QUELLED_CREEPER = GenshinData::Material.new(
234
+ QUELLED_CREEPER = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "QuelledCreeper",
236
236
  name: "Quelled Creeper",
237
237
  rarity: 4,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: :sumeru,
243
243
  ).freeze
244
244
 
245
- RIFTBORN_REGALIA = GenshinData::Material.new(
245
+ RIFTBORN_REGALIA = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "RiftbornRegalia",
247
247
  name: "Riftborn Regalia",
248
248
  rarity: 4,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: :inazuma,
254
254
  ).freeze
255
255
 
256
- RUNIC_FANG = GenshinData::Material.new(
256
+ RUNIC_FANG = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "RunicFang",
258
258
  name: "Runic Fang",
259
259
  rarity: 4,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: :liyue,
265
265
  ).freeze
266
266
 
267
- SMOLDERING_PEARL = GenshinData::Material.new(
267
+ SMOLDERING_PEARL = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "SmolderingPearl",
269
269
  name: "Smoldering Pearl",
270
270
  rarity: 4,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: :inazuma,
276
276
  ).freeze
277
277
 
278
- STORM_BEADS = GenshinData::Material.new(
278
+ STORM_BEADS = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "StormBeads",
280
280
  name: "Storm Beads",
281
281
  rarity: 4,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: :inazuma,
287
287
  ).freeze
288
288
 
289
- THUNDERCLAP_FRUITCORE = GenshinData::Material.new(
289
+ THUNDERCLAP_FRUITCORE = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "ThunderclapFruitcore",
291
291
  name: "Thunderclap Fruitcore",
292
292
  rarity: 4,
@@ -173,6 +173,7 @@ module TeyvatDB::Materials
173
173
  LocalSpecialtyData::SILK_FLOWER,
174
174
  LocalSpecialtyData::SMALL_LAMP_GRASS,
175
175
  LocalSpecialtyData::STARCONCH,
176
+ LocalSpecialtyData::SUBDETECTION_UNIT,
176
177
  LocalSpecialtyData::TRISHIRAITE,
177
178
  LocalSpecialtyData::VALBERRY,
178
179
  LocalSpecialtyData::VIOLETGRASS,