teyvatdb 0.1.6 → 0.1.8

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Files changed (34) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +452 -452
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/development.rb +1 -0
  22. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
  23. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
  24. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
  25. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  26. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
  27. data/lib/teyvatdb/materials/standard.rb +6 -0
  28. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  29. data/lib/teyvatdb/version.rb +1 -1
  30. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  31. data/lib/teyvatdb/weapons.rb +1 -1
  32. data/lib/teyvatdb.rb +1 -3
  33. metadata +7 -7
  34. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData
3
+ module TeyvatDB::GenshinData
4
4
  # Base class to represent various Genshin Artifact Sets
5
5
  class ArtifactSet
6
6
  ALL_SLOTS = %i[flower plume sands goblet circlet].freeze
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData
3
+ module TeyvatDB::GenshinData
4
4
  # Base class to represent various Genshin Characters
5
5
  class Character
6
6
  attr_accessor :kamera_key, :name, :nation_name, :rarity, :element, :weapon_type,
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData
3
+ module TeyvatDB::GenshinData
4
4
  # Base class to represent various Genshin Materials
5
5
  class Material
6
6
  attr_accessor :kamera_key, :name, :rarity, :source_category,
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData
3
+ module TeyvatDB::GenshinData
4
4
  # Base class to represent various Genshin Nations
5
5
  class Nation
6
6
  attr_accessor :order, :name, :pretty_name
@@ -1,6 +1,6 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module GenshinData
3
+ module TeyvatDB::GenshinData
4
4
  # Base class to represent various Genshin Weapons
5
5
  class Weapon
6
6
  WEAPON_TYPES = %i[sword polearm catalyst bow claymore].freeze
@@ -0,0 +1,13 @@
1
+ # frozen_string_literal: true
2
+
3
+ module TeyvatDB
4
+
5
+ # Module that handles higher constants and base data classes
6
+ module GenshinData
7
+ require_relative "genshin_data/artifact_set"
8
+ require_relative "genshin_data/character"
9
+ require_relative "genshin_data/material"
10
+ require_relative "genshin_data/nation"
11
+ require_relative "genshin_data/weapon"
12
+ end
13
+ end
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Development
2
2
  module EliteMonsterLootDropsData
3
- A_FLOWER_YET_TO_BLOOM = GenshinData::Material.new(
3
+ A_FLOWER_YET_TO_BLOOM = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AFlowerYetToBloom",
5
5
  name: "A Flower Yet to Bloom",
6
6
  rarity: 2,
@@ -11,7 +11,7 @@ module TeyvatDB::Materials::Development
11
11
  nation_name: nil,
12
12
  ).freeze
13
13
 
14
- AGENTS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
14
+ AGENTS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
15
15
  kamera_key: "AgentsSacrificialKnife",
16
16
  name: "Agents Sacrificial Knife",
17
17
  rarity: 3,
@@ -22,7 +22,7 @@ module TeyvatDB::Materials::Development
22
22
  nation_name: nil,
23
23
  ).freeze
24
24
 
25
- ALIEN_LIFE_CORE = GenshinData::Material.new(
25
+ ALIEN_LIFE_CORE = TeyvatDB::GenshinData::Material.new(
26
26
  kamera_key: "AlienLifeCore",
27
27
  name: "Alien Life Core",
28
28
  rarity: 4,
@@ -33,7 +33,7 @@ module TeyvatDB::Materials::Development
33
33
  nation_name: nil,
34
34
  ).freeze
35
35
 
36
- BLACK_BRONZE_HORN = GenshinData::Material.new(
36
+ BLACK_BRONZE_HORN = TeyvatDB::GenshinData::Material.new(
37
37
  kamera_key: "BlackBronzeHorn",
38
38
  name: "Black Bronze Horn",
39
39
  rarity: 3,
@@ -44,7 +44,7 @@ module TeyvatDB::Materials::Development
44
44
  nation_name: nil,
45
45
  ).freeze
46
46
 
47
- BLACK_CRYSTAL_HORN = GenshinData::Material.new(
47
+ BLACK_CRYSTAL_HORN = TeyvatDB::GenshinData::Material.new(
48
48
  kamera_key: "BlackCrystalHorn",
49
49
  name: "Black Crystal Horn",
50
50
  rarity: 4,
@@ -55,7 +55,7 @@ module TeyvatDB::Materials::Development
55
55
  nation_name: nil,
56
56
  ).freeze
57
57
 
58
- CHAOS_AXIS = GenshinData::Material.new(
58
+ CHAOS_AXIS = TeyvatDB::GenshinData::Material.new(
59
59
  kamera_key: "ChaosAxis",
60
60
  name: "Chaos Axis",
61
61
  rarity: 3,
@@ -66,7 +66,7 @@ module TeyvatDB::Materials::Development
66
66
  nation_name: nil,
67
67
  ).freeze
68
68
 
69
- CHAOS_BOLT = GenshinData::Material.new(
69
+ CHAOS_BOLT = TeyvatDB::GenshinData::Material.new(
70
70
  kamera_key: "ChaosBolt",
71
71
  name: "Chaos Bolt",
72
72
  rarity: 4,
@@ -77,7 +77,7 @@ module TeyvatDB::Materials::Development
77
77
  nation_name: nil,
78
78
  ).freeze
79
79
 
80
- CHAOS_CIRCUIT = GenshinData::Material.new(
80
+ CHAOS_CIRCUIT = TeyvatDB::GenshinData::Material.new(
81
81
  kamera_key: "ChaosCircuit",
82
82
  name: "Chaos Circuit",
83
83
  rarity: 3,
@@ -88,7 +88,7 @@ module TeyvatDB::Materials::Development
88
88
  nation_name: nil,
89
89
  ).freeze
90
90
 
91
- CHAOS_CORE = GenshinData::Material.new(
91
+ CHAOS_CORE = TeyvatDB::GenshinData::Material.new(
92
92
  kamera_key: "ChaosCore",
93
93
  name: "Chaos Core",
94
94
  rarity: 4,
@@ -99,7 +99,7 @@ module TeyvatDB::Materials::Development
99
99
  nation_name: nil,
100
100
  ).freeze
101
101
 
102
- CHAOS_DEVICE = GenshinData::Material.new(
102
+ CHAOS_DEVICE = TeyvatDB::GenshinData::Material.new(
103
103
  kamera_key: "ChaosDevice",
104
104
  name: "Chaos Device",
105
105
  rarity: 2,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Development
110
110
  nation_name: nil,
111
111
  ).freeze
112
112
 
113
- CHAOS_GEAR = GenshinData::Material.new(
113
+ CHAOS_GEAR = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "ChaosGear",
115
115
  name: "Chaos Gear",
116
116
  rarity: 2,
@@ -121,7 +121,7 @@ module TeyvatDB::Materials::Development
121
121
  nation_name: nil,
122
122
  ).freeze
123
123
 
124
- CHAOS_MODULE = GenshinData::Material.new(
124
+ CHAOS_MODULE = TeyvatDB::GenshinData::Material.new(
125
125
  kamera_key: "ChaosModule",
126
126
  name: "Chaos Module",
127
127
  rarity: 3,
@@ -132,7 +132,7 @@ module TeyvatDB::Materials::Development
132
132
  nation_name: nil,
133
133
  ).freeze
134
134
 
135
- CHAOS_OCULUS = GenshinData::Material.new(
135
+ CHAOS_OCULUS = TeyvatDB::GenshinData::Material.new(
136
136
  kamera_key: "ChaosOculus",
137
137
  name: "Chaos Oculus",
138
138
  rarity: 4,
@@ -143,7 +143,7 @@ module TeyvatDB::Materials::Development
143
143
  nation_name: nil,
144
144
  ).freeze
145
145
 
146
- CHAOS_STORAGE = GenshinData::Material.new(
146
+ CHAOS_STORAGE = TeyvatDB::GenshinData::Material.new(
147
147
  kamera_key: "ChaosStorage",
148
148
  name: "Chaos Storage",
149
149
  rarity: 2,
@@ -154,7 +154,7 @@ module TeyvatDB::Materials::Development
154
154
  nation_name: nil,
155
155
  ).freeze
156
156
 
157
- CONCEALED_CLAW = GenshinData::Material.new(
157
+ CONCEALED_CLAW = TeyvatDB::GenshinData::Material.new(
158
158
  kamera_key: "ConcealedClaw",
159
159
  name: "Concealed Claw",
160
160
  rarity: 2,
@@ -165,7 +165,7 @@ module TeyvatDB::Materials::Development
165
165
  nation_name: nil,
166
166
  ).freeze
167
167
 
168
- CONCEALED_TALON = GenshinData::Material.new(
168
+ CONCEALED_TALON = TeyvatDB::GenshinData::Material.new(
169
169
  kamera_key: "ConcealedTalon",
170
170
  name: "Concealed Talon",
171
171
  rarity: 4,
@@ -176,7 +176,7 @@ module TeyvatDB::Materials::Development
176
176
  nation_name: nil,
177
177
  ).freeze
178
178
 
179
- CONCEALED_UNGUIS = GenshinData::Material.new(
179
+ CONCEALED_UNGUIS = TeyvatDB::GenshinData::Material.new(
180
180
  kamera_key: "ConcealedUnguis",
181
181
  name: "Concealed Unguis",
182
182
  rarity: 3,
@@ -187,7 +187,7 @@ module TeyvatDB::Materials::Development
187
187
  nation_name: nil,
188
188
  ).freeze
189
189
 
190
- CRYSTAL_PRISM = GenshinData::Material.new(
190
+ CRYSTAL_PRISM = TeyvatDB::GenshinData::Material.new(
191
191
  kamera_key: "CrystalPrism",
192
192
  name: "Crystal Prism",
193
193
  rarity: 3,
@@ -198,7 +198,7 @@ module TeyvatDB::Materials::Development
198
198
  nation_name: nil,
199
199
  ).freeze
200
200
 
201
- DAMAGED_PRISM = GenshinData::Material.new(
201
+ DAMAGED_PRISM = TeyvatDB::GenshinData::Material.new(
202
202
  kamera_key: "DamagedPrism",
203
203
  name: "Damaged Prism",
204
204
  rarity: 2,
@@ -209,7 +209,7 @@ module TeyvatDB::Materials::Development
209
209
  nation_name: nil,
210
210
  ).freeze
211
211
 
212
- DARK_STATUETTE = GenshinData::Material.new(
212
+ DARK_STATUETTE = TeyvatDB::GenshinData::Material.new(
213
213
  kamera_key: "DarkStatuette",
214
214
  name: "Dark Statuette",
215
215
  rarity: 3,
@@ -220,7 +220,7 @@ module TeyvatDB::Materials::Development
220
220
  nation_name: nil,
221
221
  ).freeze
222
222
 
223
- DEAD_LEY_LINE_BRANCH = GenshinData::Material.new(
223
+ DEAD_LEY_LINE_BRANCH = TeyvatDB::GenshinData::Material.new(
224
224
  kamera_key: "DeadLeyLineBranch",
225
225
  name: "Dead Ley Line Branch",
226
226
  rarity: 2,
@@ -231,7 +231,7 @@ module TeyvatDB::Materials::Development
231
231
  nation_name: nil,
232
232
  ).freeze
233
233
 
234
- DEAD_LEY_LINE_LEAVES = GenshinData::Material.new(
234
+ DEAD_LEY_LINE_LEAVES = TeyvatDB::GenshinData::Material.new(
235
235
  kamera_key: "DeadLeyLineLeaves",
236
236
  name: "Dead Ley Line Leaves",
237
237
  rarity: 3,
@@ -242,7 +242,7 @@ module TeyvatDB::Materials::Development
242
242
  nation_name: nil,
243
243
  ).freeze
244
244
 
245
- DEATHLY_STATUETTE = GenshinData::Material.new(
245
+ DEATHLY_STATUETTE = TeyvatDB::GenshinData::Material.new(
246
246
  kamera_key: "DeathlyStatuette",
247
247
  name: "Deathly Statuette",
248
248
  rarity: 4,
@@ -253,7 +253,7 @@ module TeyvatDB::Materials::Development
253
253
  nation_name: nil,
254
254
  ).freeze
255
255
 
256
- DESICCATED_SHELL = GenshinData::Material.new(
256
+ DESICCATED_SHELL = TeyvatDB::GenshinData::Material.new(
257
257
  kamera_key: "DesiccatedShell",
258
258
  name: "Desiccated Shell",
259
259
  rarity: 2,
@@ -264,7 +264,7 @@ module TeyvatDB::Materials::Development
264
264
  nation_name: nil,
265
265
  ).freeze
266
266
 
267
- DISMAL_PRISM = GenshinData::Material.new(
267
+ DISMAL_PRISM = TeyvatDB::GenshinData::Material.new(
268
268
  kamera_key: "DismalPrism",
269
269
  name: "Dismal Prism",
270
270
  rarity: 2,
@@ -275,7 +275,7 @@ module TeyvatDB::Materials::Development
275
275
  nation_name: nil,
276
276
  ).freeze
277
277
 
278
- DORMANT_FUNGAL_NUCLEUS = GenshinData::Material.new(
278
+ DORMANT_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
279
279
  kamera_key: "DormantFungalNucleus",
280
280
  name: "Dormant Fungal Nucleus",
281
281
  rarity: 3,
@@ -286,7 +286,7 @@ module TeyvatDB::Materials::Development
286
286
  nation_name: nil,
287
287
  ).freeze
288
288
 
289
- DROP_OF_TAINTED_WATER = GenshinData::Material.new(
289
+ DROP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
290
290
  kamera_key: "DropOfTaintedWater",
291
291
  name: "Drop of Tainted Water",
292
292
  rarity: 2,
@@ -297,7 +297,7 @@ module TeyvatDB::Materials::Development
297
297
  nation_name: nil,
298
298
  ).freeze
299
299
 
300
- FOREIGN_SYNAPSE = GenshinData::Material.new(
300
+ FOREIGN_SYNAPSE = TeyvatDB::GenshinData::Material.new(
301
301
  kamera_key: "ForeignSynapse",
302
302
  name: "Foreign Synapse",
303
303
  rarity: 3,
@@ -308,7 +308,7 @@ module TeyvatDB::Materials::Development
308
308
  nation_name: nil,
309
309
  ).freeze
310
310
 
311
- FOSSILIZED_BONE_SHARD = GenshinData::Material.new(
311
+ FOSSILIZED_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
312
312
  kamera_key: "FossilizedBoneShard",
313
313
  name: "Fossilized Bone Shard",
314
314
  rarity: 4,
@@ -319,7 +319,7 @@ module TeyvatDB::Materials::Development
319
319
  nation_name: nil,
320
320
  ).freeze
321
321
 
322
- FRAGILE_BONE_SHARD = GenshinData::Material.new(
322
+ FRAGILE_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
323
323
  kamera_key: "FragileBoneShard",
324
324
  name: "Fragile Bone Shard",
325
325
  rarity: 2,
@@ -330,7 +330,7 @@ module TeyvatDB::Materials::Development
330
330
  nation_name: nil,
331
331
  ).freeze
332
332
 
333
- GLOOMY_STATUETTE = GenshinData::Material.new(
333
+ GLOOMY_STATUETTE = TeyvatDB::GenshinData::Material.new(
334
334
  kamera_key: "GloomyStatuette",
335
335
  name: "Gloomy Statuette",
336
336
  rarity: 2,
@@ -341,7 +341,7 @@ module TeyvatDB::Materials::Development
341
341
  nation_name: nil,
342
342
  ).freeze
343
343
 
344
- HEAVY_HORN = GenshinData::Material.new(
344
+ HEAVY_HORN = TeyvatDB::GenshinData::Material.new(
345
345
  kamera_key: "HeavyHorn",
346
346
  name: "Heavy Horn",
347
347
  rarity: 2,
@@ -352,7 +352,7 @@ module TeyvatDB::Materials::Development
352
352
  nation_name: nil,
353
353
  ).freeze
354
354
 
355
- HUNTERS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
355
+ HUNTERS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
356
356
  kamera_key: "HuntersSacrificialKnife",
357
357
  name: "Hunters Sacrificial Knife",
358
358
  rarity: 2,
@@ -363,7 +363,7 @@ module TeyvatDB::Materials::Development
363
363
  nation_name: nil,
364
364
  ).freeze
365
365
 
366
- INACTIVATED_FUNGAL_NUCLEUS = GenshinData::Material.new(
366
+ INACTIVATED_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
367
367
  kamera_key: "InactivatedFungalNucleus",
368
368
  name: "Inactivated Fungal Nucleus",
369
369
  rarity: 2,
@@ -374,7 +374,7 @@ module TeyvatDB::Materials::Development
374
374
  nation_name: nil,
375
375
  ).freeze
376
376
 
377
- INSPECTORS_SACRIFICIAL_KNIFE = GenshinData::Material.new(
377
+ INSPECTORS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
378
378
  kamera_key: "InspectorsSacrificialKnife",
379
379
  name: "Inspectors Sacrificial Knife",
380
380
  rarity: 4,
@@ -385,7 +385,7 @@ module TeyvatDB::Materials::Development
385
385
  nation_name: nil,
386
386
  ).freeze
387
387
 
388
- LEY_LINE_SPROUT = GenshinData::Material.new(
388
+ LEY_LINE_SPROUT = TeyvatDB::GenshinData::Material.new(
389
389
  kamera_key: "LeyLineSprout",
390
390
  name: "Ley Line Sprout",
391
391
  rarity: 4,
@@ -396,7 +396,7 @@ module TeyvatDB::Materials::Development
396
396
  nation_name: nil,
397
397
  ).freeze
398
398
 
399
- MARKED_SHELL = GenshinData::Material.new(
399
+ MARKED_SHELL = TeyvatDB::GenshinData::Material.new(
400
400
  kamera_key: "MarkedShell",
401
401
  name: "Marked Shell",
402
402
  rarity: 4,
@@ -407,7 +407,7 @@ module TeyvatDB::Materials::Development
407
407
  nation_name: nil,
408
408
  ).freeze
409
409
 
410
- MIST_GRASS = GenshinData::Material.new(
410
+ MIST_GRASS = TeyvatDB::GenshinData::Material.new(
411
411
  kamera_key: "MistGrass",
412
412
  name: "Mist Grass",
413
413
  rarity: 3,
@@ -418,7 +418,7 @@ module TeyvatDB::Materials::Development
418
418
  nation_name: nil,
419
419
  ).freeze
420
420
 
421
- MIST_GRASS_POLLEN = GenshinData::Material.new(
421
+ MIST_GRASS_POLLEN = TeyvatDB::GenshinData::Material.new(
422
422
  kamera_key: "MistGrassPollen",
423
423
  name: "Mist Grass Pollen",
424
424
  rarity: 2,
@@ -429,7 +429,7 @@ module TeyvatDB::Materials::Development
429
429
  nation_name: nil,
430
430
  ).freeze
431
431
 
432
- MIST_GRASS_WICK = GenshinData::Material.new(
432
+ MIST_GRASS_WICK = TeyvatDB::GenshinData::Material.new(
433
433
  kamera_key: "MistGrassWick",
434
434
  name: "Mist Grass Wick",
435
435
  rarity: 4,
@@ -440,7 +440,7 @@ module TeyvatDB::Materials::Development
440
440
  nation_name: nil,
441
441
  ).freeze
442
442
 
443
- NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinData::Material.new(
443
+ NEWBORN_TAINTED_HYDRO_PHANTASM = TeyvatDB::GenshinData::Material.new(
444
444
  kamera_key: "NewbornTaintedHydroPhantasm",
445
445
  name: "Newborn Tainted Hydro Phantasm",
446
446
  rarity: 4,
@@ -451,7 +451,7 @@ module TeyvatDB::Materials::Development
451
451
  nation_name: nil,
452
452
  ).freeze
453
453
 
454
- POLARIZING_PRISM = GenshinData::Material.new(
454
+ POLARIZING_PRISM = TeyvatDB::GenshinData::Material.new(
455
455
  kamera_key: "PolarizingPrism",
456
456
  name: "Polarizing Prism",
457
457
  rarity: 4,
@@ -462,7 +462,7 @@ module TeyvatDB::Materials::Development
462
462
  nation_name: nil,
463
463
  ).freeze
464
464
 
465
- RADIANT_PRISM = GenshinData::Material.new(
465
+ RADIANT_PRISM = TeyvatDB::GenshinData::Material.new(
466
466
  kamera_key: "RadiantPrism",
467
467
  name: "Radiant Prism",
468
468
  rarity: 4,
@@ -473,7 +473,7 @@ module TeyvatDB::Materials::Development
473
473
  nation_name: nil,
474
474
  ).freeze
475
475
 
476
- RIFT_CORE = GenshinData::Material.new(
476
+ RIFT_CORE = TeyvatDB::GenshinData::Material.new(
477
477
  kamera_key: "RiftCore",
478
478
  name: "Rift Core",
479
479
  rarity: 2,
@@ -484,7 +484,7 @@ module TeyvatDB::Materials::Development
484
484
  nation_name: nil,
485
485
  ).freeze
486
486
 
487
- ROBUST_FUNGAL_NUCLEUS = GenshinData::Material.new(
487
+ ROBUST_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
488
488
  kamera_key: "RobustFungalNucleus",
489
489
  name: "Robust Fungal Nucleus",
490
490
  rarity: 4,
@@ -495,7 +495,7 @@ module TeyvatDB::Materials::Development
495
495
  nation_name: nil,
496
496
  ).freeze
497
497
 
498
- SCOOP_OF_TAINTED_WATER = GenshinData::Material.new(
498
+ SCOOP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
499
499
  kamera_key: "ScoopOfTaintedWater",
500
500
  name: "Scoop of Tainted Water",
501
501
  rarity: 3,
@@ -506,7 +506,7 @@ module TeyvatDB::Materials::Development
506
506
  nation_name: nil,
507
507
  ).freeze
508
508
 
509
- STURDY_BONE_SHARD = GenshinData::Material.new(
509
+ STURDY_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
510
510
  kamera_key: "SturdyBoneShard",
511
511
  name: "Sturdy Bone Shard",
512
512
  rarity: 3,
@@ -517,7 +517,7 @@ module TeyvatDB::Materials::Development
517
517
  nation_name: nil,
518
518
  ).freeze
519
519
 
520
- STURDY_SHELL = GenshinData::Material.new(
520
+ STURDY_SHELL = TeyvatDB::GenshinData::Material.new(
521
521
  kamera_key: "SturdyShell",
522
522
  name: "Sturdy Shell",
523
523
  rarity: 3,
@@ -528,7 +528,7 @@ module TeyvatDB::Materials::Development
528
528
  nation_name: nil,
529
529
  ).freeze
530
530
 
531
- TREASURED_FLOWER = GenshinData::Material.new(
531
+ TREASURED_FLOWER = TeyvatDB::GenshinData::Material.new(
532
532
  kamera_key: "TreasuredFlower",
533
533
  name: "Treasured Flower",
534
534
  rarity: 3,
@@ -539,7 +539,7 @@ module TeyvatDB::Materials::Development
539
539
  nation_name: nil,
540
540
  ).freeze
541
541
 
542
- TURBID_PRISM = GenshinData::Material.new(
542
+ TURBID_PRISM = TeyvatDB::GenshinData::Material.new(
543
543
  kamera_key: "TurbidPrism",
544
544
  name: "Turbid Prism",
545
545
  rarity: 3,
@@ -550,7 +550,7 @@ module TeyvatDB::Materials::Development
550
550
  nation_name: nil,
551
551
  ).freeze
552
552
 
553
- WANDERERS_BLOOMING_FLOWER = GenshinData::Material.new(
553
+ WANDERERS_BLOOMING_FLOWER = TeyvatDB::GenshinData::Material.new(
554
554
  kamera_key: "WanderersBloomingFlower",
555
555
  name: "Wanderer's Blooming Flower",
556
556
  rarity: 4,