teyvatdb 0.1.6 → 0.1.8

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Files changed (34) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +452 -452
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/development.rb +1 -0
  22. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
  23. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
  24. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
  25. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  26. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
  27. data/lib/teyvatdb/materials/standard.rb +6 -0
  28. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  29. data/lib/teyvatdb/version.rb +1 -1
  30. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  31. data/lib/teyvatdb/weapons.rb +1 -1
  32. data/lib/teyvatdb.rb +1 -3
  33. metadata +7 -7
  34. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FishingMaterialData
3
- ABIDING_ANGELFISH = GenshinData::Material.new(
3
+ ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AbidingAngelfish",
5
5
  name: "Abiding Angelfish",
6
6
  rarity: 3,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :fishing,
11
11
  ).freeze
12
12
 
13
- AIZEN_MEDAKA = GenshinData::Material.new(
13
+ AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AizenMedaka",
15
15
  name: "Aizen Medaka",
16
16
  rarity: 3,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :fishing,
21
21
  ).freeze
22
22
 
23
- AKAI_MAOU = GenshinData::Material.new(
23
+ AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AkaiMaou",
25
25
  name: "Akai Maou",
26
26
  rarity: 3,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :fishing,
31
31
  ).freeze
32
32
 
33
- BETTA = GenshinData::Material.new(
33
+ BETTA = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "Betta",
35
35
  name: "Betta",
36
36
  rarity: 3,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :fishing,
41
41
  ).freeze
42
42
 
43
- BITTER_PUFFERFISH = GenshinData::Material.new(
43
+ BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BitterPufferfish",
45
45
  name: "Bitter Pufferfish",
46
46
  rarity: 3,
@@ -50,7 +50,17 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :fishing,
51
51
  ).freeze
52
52
 
53
- BROWN_SHIRAKODAI = GenshinData::Material.new(
53
+ BLAZING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
54
+ kamera_key: "BlazingHeartfeatherBass",
55
+ name: "Blazing Heartfeather Bass",
56
+ rarity: 3,
57
+ family: nil,
58
+ inventory_type: :standard_material,
59
+ source_category: :gathering,
60
+ source_sub_category: :fishing,
61
+ ).freeze
62
+
63
+ BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
54
64
  kamera_key: "BrownShirakodai",
55
65
  name: "Brown Shirakodai",
56
66
  rarity: 3,
@@ -60,7 +70,7 @@ module TeyvatDB::Materials::Standard
60
70
  source_sub_category: :fishing,
61
71
  ).freeze
62
72
 
63
- CRYSTALFISH = GenshinData::Material.new(
73
+ CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
64
74
  kamera_key: "Crystalfish",
65
75
  name: "Crystalfish",
66
76
  rarity: 3,
@@ -70,7 +80,7 @@ module TeyvatDB::Materials::Standard
70
80
  source_sub_category: :fishing,
71
81
  ).freeze
72
82
 
73
- DAWNCATCHER = GenshinData::Material.new(
83
+ DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
74
84
  kamera_key: "Dawncatcher",
75
85
  name: "Dawncatcher",
76
86
  rarity: 3,
@@ -80,7 +90,7 @@ module TeyvatDB::Materials::Standard
80
90
  source_sub_category: :fishing,
81
91
  ).freeze
82
92
 
83
- DIVDA_RAY = GenshinData::Material.new(
93
+ DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
84
94
  kamera_key: "DivdaRay",
85
95
  name: "Divda Ray",
86
96
  rarity: 3,
@@ -90,7 +100,7 @@ module TeyvatDB::Materials::Standard
90
100
  source_sub_category: :fishing,
91
101
  ).freeze
92
102
 
93
- FAKE_FLY_BAIT = GenshinData::Material.new(
103
+ FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
94
104
  kamera_key: "FakeFlyBait",
95
105
  name: "Fake Fly Bait",
96
106
  rarity: 2,
@@ -100,7 +110,7 @@ module TeyvatDB::Materials::Standard
100
110
  source_sub_category: :fishing,
101
111
  ).freeze
102
112
 
103
- FALSE_WORM_BAIT = GenshinData::Material.new(
113
+ FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
104
114
  kamera_key: "FalseWormBait",
105
115
  name: "False Worm Bait",
106
116
  rarity: 2,
@@ -110,7 +120,7 @@ module TeyvatDB::Materials::Standard
110
120
  source_sub_category: :fishing,
111
121
  ).freeze
112
122
 
113
- FLASHING_MAINTENANCE_MEK_BAIT = GenshinData::Material.new(
123
+ FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
114
124
  kamera_key: "FlashingMaintenanceMekBait",
115
125
  name: "Flashing Maintenance Mek Bait",
116
126
  rarity: 2,
@@ -120,7 +130,7 @@ module TeyvatDB::Materials::Standard
120
130
  source_sub_category: :fishing,
121
131
  ).freeze
122
132
 
123
- FORMALO_RAY = GenshinData::Material.new(
133
+ FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
124
134
  kamera_key: "FormaloRay",
125
135
  name: "Formalo Ray",
126
136
  rarity: 3,
@@ -130,7 +140,7 @@ module TeyvatDB::Materials::Standard
130
140
  source_sub_category: :fishing,
131
141
  ).freeze
132
142
 
133
- FRUIT_PASTE_BAIT = GenshinData::Material.new(
143
+ FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
134
144
  kamera_key: "FruitPasteBait",
135
145
  name: "Fruit Paste Bait",
136
146
  rarity: 2,
@@ -140,7 +150,7 @@ module TeyvatDB::Materials::Standard
140
150
  source_sub_category: :fishing,
141
151
  ).freeze
142
152
 
143
- GLAZE_MEDAKA = GenshinData::Material.new(
153
+ GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
144
154
  kamera_key: "GlazeMedaka",
145
155
  name: "Glaze Medaka",
146
156
  rarity: 3,
@@ -150,7 +160,7 @@ module TeyvatDB::Materials::Standard
150
160
  source_sub_category: :fishing,
151
161
  ).freeze
152
162
 
153
- GLOWGRASS_BAIT = GenshinData::Material.new(
163
+ GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
154
164
  kamera_key: "GlowgrassBait",
155
165
  name: "Glowgrass Bait",
156
166
  rarity: 2,
@@ -160,7 +170,7 @@ module TeyvatDB::Materials::Standard
160
170
  source_sub_category: :fishing,
161
171
  ).freeze
162
172
 
163
- GOLDEN_KOI = GenshinData::Material.new(
173
+ GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
164
174
  kamera_key: "GoldenKoi",
165
175
  name: "Golden Koi",
166
176
  rarity: 3,
@@ -170,7 +180,7 @@ module TeyvatDB::Materials::Standard
170
180
  source_sub_category: :fishing,
171
181
  ).freeze
172
182
 
173
- HALCYON_JADE_AXE_MARLIN = GenshinData::Material.new(
183
+ HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
174
184
  kamera_key: "HalcyonJadeAxeMarlin",
175
185
  name: "Halcyon Jade Axe Marlin",
176
186
  rarity: 3,
@@ -180,7 +190,7 @@ module TeyvatDB::Materials::Standard
180
190
  source_sub_category: :fishing,
181
191
  ).freeze
182
192
 
183
- LAZURITE_AXE_MARLIN = GenshinData::Material.new(
193
+ LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
184
194
  kamera_key: "LazuriteAxeMarlin",
185
195
  name: "Lazurite Axe Marlin",
186
196
  rarity: 3,
@@ -190,7 +200,7 @@ module TeyvatDB::Materials::Standard
190
200
  source_sub_category: :fishing,
191
201
  ).freeze
192
202
 
193
- LUNGED_STICKLEBACK = GenshinData::Material.new(
203
+ LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
194
204
  kamera_key: "LungedStickleback",
195
205
  name: "Lunged Stickleback",
196
206
  rarity: 3,
@@ -200,7 +210,47 @@ module TeyvatDB::Materials::Standard
200
210
  source_sub_category: :fishing,
201
211
  ).freeze
202
212
 
203
- MEDAKA = GenshinData::Material.new(
213
+ MAINTENANCE_MEK_INITIAL_CONFIGURATION = TeyvatDB::GenshinData::Material.new(
214
+ kamera_key: "MaintenanceMekInitialConfiguration",
215
+ name: "MaintenanceMekInitialConfiguration",
216
+ rarity: 3,
217
+ family: nil,
218
+ inventory_type: :standard_material,
219
+ source_category: :gathering,
220
+ source_sub_category: :fishing,
221
+ ).freeze
222
+
223
+ MAINTENANCE_MEK_PLATINUM_COLLECTION = TeyvatDB::GenshinData::Material.new(
224
+ kamera_key: "MaintenanceMekPlatinumCollection",
225
+ name: "MaintenanceMekPlatinumCollection",
226
+ rarity: 3,
227
+ family: nil,
228
+ inventory_type: :standard_material,
229
+ source_category: :gathering,
230
+ source_sub_category: :fishing,
231
+ ).freeze
232
+
233
+ MAINTENANCE_MEK_SITUATION_CONTROLLER = TeyvatDB::GenshinData::Material.new(
234
+ kamera_key: "MaintenanceMekSituationController",
235
+ name: "MaintenanceMekSituationController",
236
+ rarity: 3,
237
+ family: nil,
238
+ inventory_type: :standard_material,
239
+ source_category: :gathering,
240
+ source_sub_category: :fishing,
241
+ ).freeze
242
+
243
+ MAINTENANCE_MEK_WATER_BODY_CLEANER = TeyvatDB::GenshinData::Material.new(
244
+ kamera_key: "MaintenanceMekWaterBodyCleaner",
245
+ name: "MaintenanceMekWaterBodyCleaner",
246
+ rarity: 3,
247
+ family: nil,
248
+ inventory_type: :standard_material,
249
+ source_category: :gathering,
250
+ source_sub_category: :fishing,
251
+ ).freeze
252
+
253
+ MEDAKA = TeyvatDB::GenshinData::Material.new(
204
254
  kamera_key: "Medaka",
205
255
  name: "Medaka",
206
256
  rarity: 3,
@@ -210,7 +260,7 @@ module TeyvatDB::Materials::Standard
210
260
  source_sub_category: :fishing,
211
261
  ).freeze
212
262
 
213
- PEACH_OF_THE_DEEP_WAVES = GenshinData::Material.new(
263
+ PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
214
264
  kamera_key: "PeachOfTheDeepWaves",
215
265
  name: "Peach of the Deep Waves",
216
266
  rarity: 3,
@@ -220,7 +270,7 @@ module TeyvatDB::Materials::Standard
220
270
  source_sub_category: :fishing,
221
271
  ).freeze
222
272
 
223
- PUFFERFISH = GenshinData::Material.new(
273
+ PUFFERFISH = TeyvatDB::GenshinData::Material.new(
224
274
  kamera_key: "Pufferfish",
225
275
  name: "Pufferfish",
226
276
  rarity: 3,
@@ -230,7 +280,7 @@ module TeyvatDB::Materials::Standard
230
280
  source_sub_category: :fishing,
231
281
  ).freeze
232
282
 
233
- PURPLE_SHIRAKODAI = GenshinData::Material.new(
283
+ PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
234
284
  kamera_key: "PurpleShirakodai",
235
285
  name: "Purple Shirakodai",
236
286
  rarity: 3,
@@ -240,7 +290,7 @@ module TeyvatDB::Materials::Standard
240
290
  source_sub_category: :fishing,
241
291
  ).freeze
242
292
 
243
- RAIMEI_ANGELFISH = GenshinData::Material.new(
293
+ RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
244
294
  kamera_key: "RaimeiAngelfish",
245
295
  name: "Raimei Angelfish",
246
296
  rarity: 3,
@@ -250,7 +300,7 @@ module TeyvatDB::Materials::Standard
250
300
  source_sub_category: :fishing,
251
301
  ).freeze
252
302
 
253
- RED_DYE = GenshinData::Material.new(
303
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
254
304
  kamera_key: "RedDye",
255
305
  name: "Red Dye",
256
306
  rarity: 2,
@@ -260,7 +310,7 @@ module TeyvatDB::Materials::Standard
260
310
  source_sub_category: :fishing,
261
311
  ).freeze
262
312
 
263
- REDROT_BAIT = GenshinData::Material.new(
313
+ REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
264
314
  kamera_key: "RedrotBait",
265
315
  name: "Redrot Bait",
266
316
  rarity: 2,
@@ -270,7 +320,17 @@ module TeyvatDB::Materials::Standard
270
320
  source_sub_category: :fishing,
271
321
  ).freeze
272
322
 
273
- RUSTY_KOI = GenshinData::Material.new(
323
+ RIPPLING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
324
+ kamera_key: "RipplingHeartfeatherBass",
325
+ name: "Rippling Heartfeather Bass",
326
+ rarity: 3,
327
+ family: nil,
328
+ inventory_type: :standard_material,
329
+ source_category: :gathering,
330
+ source_sub_category: :fishing,
331
+ ).freeze
332
+
333
+ RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
274
334
  kamera_key: "RustyKoi",
275
335
  name: "Rusty Koi",
276
336
  rarity: 3,
@@ -280,7 +340,7 @@ module TeyvatDB::Materials::Standard
280
340
  source_sub_category: :fishing,
281
341
  ).freeze
282
342
 
283
- SANDSTORM_ANGLER = GenshinData::Material.new(
343
+ SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
284
344
  kamera_key: "SandstormAngler",
285
345
  name: "Sandstorm Angler",
286
346
  rarity: 3,
@@ -290,7 +350,7 @@ module TeyvatDB::Materials::Standard
290
350
  source_sub_category: :fishing,
291
351
  ).freeze
292
352
 
293
- SNOWSTRIDER = GenshinData::Material.new(
353
+ SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
294
354
  kamera_key: "Snowstrider",
295
355
  name: "Snowstrider",
296
356
  rarity: 3,
@@ -300,7 +360,7 @@ module TeyvatDB::Materials::Standard
300
360
  source_sub_category: :fishing,
301
361
  ).freeze
302
362
 
303
- SOUR_BAIT = GenshinData::Material.new(
363
+ SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
304
364
  kamera_key: "SourBait",
305
365
  name: "Sour Bait",
306
366
  rarity: 2,
@@ -310,7 +370,17 @@ module TeyvatDB::Materials::Standard
310
370
  source_sub_category: :fishing,
311
371
  ).freeze
312
372
 
313
- SUGARDEW_BAIT = GenshinData::Material.new(
373
+ STREAMING_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
374
+ kamera_key: "StreamingAxeMarlin",
375
+ name: "Streaming Axe Marlin",
376
+ rarity: 3,
377
+ family: nil,
378
+ inventory_type: :standard_material,
379
+ source_category: :gathering,
380
+ source_sub_category: :fishing,
381
+ ).freeze
382
+
383
+ SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
314
384
  kamera_key: "SugardewBait",
315
385
  name: "Sugardew Bait",
316
386
  rarity: 2,
@@ -320,7 +390,7 @@ module TeyvatDB::Materials::Standard
320
390
  source_sub_category: :fishing,
321
391
  ).freeze
322
392
 
323
- SUNSET_CLOUD_ANGLER = GenshinData::Material.new(
393
+ SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
324
394
  kamera_key: "SunsetCloudAngler",
325
395
  name: "Sunset Cloud Angler",
326
396
  rarity: 3,
@@ -330,7 +400,7 @@ module TeyvatDB::Materials::Standard
330
400
  source_sub_category: :fishing,
331
401
  ).freeze
332
402
 
333
- SWEET_FLOWER_MEDAKA = GenshinData::Material.new(
403
+ SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
334
404
  kamera_key: "SweetFlowerMedaka",
335
405
  name: "Sweet Flower Medaka",
336
406
  rarity: 3,
@@ -340,7 +410,7 @@ module TeyvatDB::Materials::Standard
340
410
  source_sub_category: :fishing,
341
411
  ).freeze
342
412
 
343
- TEA_COLORED_SHIRAKODAI = GenshinData::Material.new(
413
+ TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
344
414
  kamera_key: "TeaColoredShirakodai",
345
415
  name: "Tea Colored Shirakodai",
346
416
  rarity: 3,
@@ -350,7 +420,7 @@ module TeyvatDB::Materials::Standard
350
420
  source_sub_category: :fishing,
351
421
  ).freeze
352
422
 
353
- TRUE_FRUIT_ANGLER = GenshinData::Material.new(
423
+ TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
354
424
  kamera_key: "TrueFruitAngler",
355
425
  name: "True Fruit Angler",
356
426
  rarity: 3,
@@ -360,7 +430,7 @@ module TeyvatDB::Materials::Standard
360
430
  source_sub_category: :fishing,
361
431
  ).freeze
362
432
 
363
- VENOMSPINE_FISH = GenshinData::Material.new(
433
+ VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
364
434
  kamera_key: "VenomspineFish",
365
435
  name: "Venomspine Fish",
366
436
  rarity: 3,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module ForgingMaterialData
3
- AMETHYST_LUMP = GenshinData::Material.new(
3
+ AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AmethystLump",
5
5
  name: "Amethyst Lump",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :forging_material,
11
11
  ).freeze
12
12
 
13
- CONDESSENCE_CRYSTAL = GenshinData::Material.new(
13
+ CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "CondessenceCrystal",
15
15
  name: "Condessence Crystal",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :forging_material,
21
21
  ).freeze
22
22
 
23
- CRYSTAL_CHUNK = GenshinData::Material.new(
23
+ CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "CrystalChunk",
25
25
  name: "Crystal Chunk",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :forging_material,
31
31
  ).freeze
32
32
 
33
- IRON_CHUNK = GenshinData::Material.new(
33
+ IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "IronChunk",
35
35
  name: "Iron Chunk",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :forging_material,
41
41
  ).freeze
42
42
 
43
- MAGICAL_CRYSTAL_CHUNK = GenshinData::Material.new(
43
+ MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "MagicalCrystalChunk",
45
45
  name: "Magical Crystal Chunk",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :forging_material,
51
51
  ).freeze
52
52
 
53
- MIDLANDER_BOW_BILLET = GenshinData::Material.new(
53
+ MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "MidlanderBowBillet",
55
55
  name: "Midlander Bow Billet",
56
56
  rarity: 4,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :forging_material,
61
61
  ).freeze
62
62
 
63
- MIDLANDER_CATALYST_BILLET = GenshinData::Material.new(
63
+ MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "MidlanderCatalystBillet",
65
65
  name: "Midlander Cataylst Billet",
66
66
  rarity: 4,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :forging_material,
71
71
  ).freeze
72
72
 
73
- MIDLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
73
+ MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "MidlanderClaymoreBillet",
75
75
  name: "Midlander Claymore Billet",
76
76
  rarity: 4,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :forging_material,
81
81
  ).freeze
82
82
 
83
- MIDLANDER_SWORD_BILLET = GenshinData::Material.new(
83
+ MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "MidlanderSwordBillet",
85
85
  name: "Midlander Sword Billet",
86
86
  rarity: 4,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :forging_material,
91
91
  ).freeze
92
92
 
93
- MIDLANDER_POLEARM_BILLET = GenshinData::Material.new(
93
+ MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "MidlanderPolearmBillet",
95
95
  name: "Midlander Polearm Billet",
96
96
  rarity: 4,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :forging_material,
101
101
  ).freeze
102
102
 
103
- NORTHLANDER_BOW_BILLET = GenshinData::Material.new(
103
+ NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "NorthlanderBowBillet",
105
105
  name: "Northlander Bow Billet",
106
106
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :forging_material,
111
111
  ).freeze
112
112
 
113
- NORTHLANDER_CATALYST_BILLET = GenshinData::Material.new(
113
+ NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "NorthlanderCatalystBillet",
115
115
  name: "Northlander Catalyst Billet",
116
116
  rarity: 4,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :forging_material,
121
121
  ).freeze
122
122
 
123
- NORTHLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
123
+ NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "NorthlanderClaymoreBillet",
125
125
  name: "Northlander Claymore Billet",
126
126
  rarity: 4,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :forging_material,
131
131
  ).freeze
132
132
 
133
- NORTHLANDER_POLEARM_BILLET = GenshinData::Material.new(
133
+ NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "NorthlanderPolearmBillet",
135
135
  name: "Northlander Polearm Billet",
136
136
  rarity: 4,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :forging_material,
141
141
  ).freeze
142
142
 
143
- NORTHLANDER_SWORD_BILLET = GenshinData::Material.new(
143
+ NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "NorthlanderSwordBillet",
145
145
  name: "Northlander Sword Billet",
146
146
  rarity: 4,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :forging_material,
151
151
  ).freeze
152
152
 
153
- STARSILVER = GenshinData::Material.new(
153
+ STARSILVER = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "Starsilver",
155
155
  name: "Starsilver",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :forging_material,
161
161
  ).freeze
162
162
 
163
- VITALIZED_DRAGONTOOTH = GenshinData::Material.new(
163
+ VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "VitalizedDragontooth",
165
165
  name: "Vitalized Dragontooth",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :forging_material,
171
171
  ).freeze
172
172
 
173
- WHITE_IRON_CHUNK = GenshinData::Material.new(
173
+ WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "WhiteIronChunk",
175
175
  name: "White Iron Chunk",
176
176
  rarity: 1,