teyvatdb 0.1.6 → 0.1.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +452 -452
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/development.rb +1 -0
  22. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
  23. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
  24. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
  25. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  26. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
  27. data/lib/teyvatdb/materials/standard.rb +6 -0
  28. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  29. data/lib/teyvatdb/version.rb +1 -1
  30. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  31. data/lib/teyvatdb/weapons.rb +1 -1
  32. data/lib/teyvatdb.rb +1 -3
  33. metadata +7 -7
  34. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FishingMaterialData
3
- ABIDING_ANGELFISH = GenshinData::Material.new(
3
+ ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AbidingAngelfish",
5
5
  name: "Abiding Angelfish",
6
6
  rarity: 3,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :fishing,
11
11
  ).freeze
12
12
 
13
- AIZEN_MEDAKA = GenshinData::Material.new(
13
+ AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AizenMedaka",
15
15
  name: "Aizen Medaka",
16
16
  rarity: 3,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :fishing,
21
21
  ).freeze
22
22
 
23
- AKAI_MAOU = GenshinData::Material.new(
23
+ AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "AkaiMaou",
25
25
  name: "Akai Maou",
26
26
  rarity: 3,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :fishing,
31
31
  ).freeze
32
32
 
33
- BETTA = GenshinData::Material.new(
33
+ BETTA = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "Betta",
35
35
  name: "Betta",
36
36
  rarity: 3,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :fishing,
41
41
  ).freeze
42
42
 
43
- BITTER_PUFFERFISH = GenshinData::Material.new(
43
+ BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "BitterPufferfish",
45
45
  name: "Bitter Pufferfish",
46
46
  rarity: 3,
@@ -50,7 +50,17 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :fishing,
51
51
  ).freeze
52
52
 
53
- BROWN_SHIRAKODAI = GenshinData::Material.new(
53
+ BLAZING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
54
+ kamera_key: "BlazingHeartfeatherBass",
55
+ name: "Blazing Heartfeather Bass",
56
+ rarity: 3,
57
+ family: nil,
58
+ inventory_type: :standard_material,
59
+ source_category: :gathering,
60
+ source_sub_category: :fishing,
61
+ ).freeze
62
+
63
+ BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
54
64
  kamera_key: "BrownShirakodai",
55
65
  name: "Brown Shirakodai",
56
66
  rarity: 3,
@@ -60,7 +70,7 @@ module TeyvatDB::Materials::Standard
60
70
  source_sub_category: :fishing,
61
71
  ).freeze
62
72
 
63
- CRYSTALFISH = GenshinData::Material.new(
73
+ CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
64
74
  kamera_key: "Crystalfish",
65
75
  name: "Crystalfish",
66
76
  rarity: 3,
@@ -70,7 +80,7 @@ module TeyvatDB::Materials::Standard
70
80
  source_sub_category: :fishing,
71
81
  ).freeze
72
82
 
73
- DAWNCATCHER = GenshinData::Material.new(
83
+ DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
74
84
  kamera_key: "Dawncatcher",
75
85
  name: "Dawncatcher",
76
86
  rarity: 3,
@@ -80,7 +90,7 @@ module TeyvatDB::Materials::Standard
80
90
  source_sub_category: :fishing,
81
91
  ).freeze
82
92
 
83
- DIVDA_RAY = GenshinData::Material.new(
93
+ DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
84
94
  kamera_key: "DivdaRay",
85
95
  name: "Divda Ray",
86
96
  rarity: 3,
@@ -90,7 +100,7 @@ module TeyvatDB::Materials::Standard
90
100
  source_sub_category: :fishing,
91
101
  ).freeze
92
102
 
93
- FAKE_FLY_BAIT = GenshinData::Material.new(
103
+ FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
94
104
  kamera_key: "FakeFlyBait",
95
105
  name: "Fake Fly Bait",
96
106
  rarity: 2,
@@ -100,7 +110,7 @@ module TeyvatDB::Materials::Standard
100
110
  source_sub_category: :fishing,
101
111
  ).freeze
102
112
 
103
- FALSE_WORM_BAIT = GenshinData::Material.new(
113
+ FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
104
114
  kamera_key: "FalseWormBait",
105
115
  name: "False Worm Bait",
106
116
  rarity: 2,
@@ -110,7 +120,7 @@ module TeyvatDB::Materials::Standard
110
120
  source_sub_category: :fishing,
111
121
  ).freeze
112
122
 
113
- FLASHING_MAINTENANCE_MEK_BAIT = GenshinData::Material.new(
123
+ FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
114
124
  kamera_key: "FlashingMaintenanceMekBait",
115
125
  name: "Flashing Maintenance Mek Bait",
116
126
  rarity: 2,
@@ -120,7 +130,7 @@ module TeyvatDB::Materials::Standard
120
130
  source_sub_category: :fishing,
121
131
  ).freeze
122
132
 
123
- FORMALO_RAY = GenshinData::Material.new(
133
+ FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
124
134
  kamera_key: "FormaloRay",
125
135
  name: "Formalo Ray",
126
136
  rarity: 3,
@@ -130,7 +140,7 @@ module TeyvatDB::Materials::Standard
130
140
  source_sub_category: :fishing,
131
141
  ).freeze
132
142
 
133
- FRUIT_PASTE_BAIT = GenshinData::Material.new(
143
+ FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
134
144
  kamera_key: "FruitPasteBait",
135
145
  name: "Fruit Paste Bait",
136
146
  rarity: 2,
@@ -140,7 +150,7 @@ module TeyvatDB::Materials::Standard
140
150
  source_sub_category: :fishing,
141
151
  ).freeze
142
152
 
143
- GLAZE_MEDAKA = GenshinData::Material.new(
153
+ GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
144
154
  kamera_key: "GlazeMedaka",
145
155
  name: "Glaze Medaka",
146
156
  rarity: 3,
@@ -150,7 +160,7 @@ module TeyvatDB::Materials::Standard
150
160
  source_sub_category: :fishing,
151
161
  ).freeze
152
162
 
153
- GLOWGRASS_BAIT = GenshinData::Material.new(
163
+ GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
154
164
  kamera_key: "GlowgrassBait",
155
165
  name: "Glowgrass Bait",
156
166
  rarity: 2,
@@ -160,7 +170,7 @@ module TeyvatDB::Materials::Standard
160
170
  source_sub_category: :fishing,
161
171
  ).freeze
162
172
 
163
- GOLDEN_KOI = GenshinData::Material.new(
173
+ GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
164
174
  kamera_key: "GoldenKoi",
165
175
  name: "Golden Koi",
166
176
  rarity: 3,
@@ -170,7 +180,7 @@ module TeyvatDB::Materials::Standard
170
180
  source_sub_category: :fishing,
171
181
  ).freeze
172
182
 
173
- HALCYON_JADE_AXE_MARLIN = GenshinData::Material.new(
183
+ HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
174
184
  kamera_key: "HalcyonJadeAxeMarlin",
175
185
  name: "Halcyon Jade Axe Marlin",
176
186
  rarity: 3,
@@ -180,7 +190,7 @@ module TeyvatDB::Materials::Standard
180
190
  source_sub_category: :fishing,
181
191
  ).freeze
182
192
 
183
- LAZURITE_AXE_MARLIN = GenshinData::Material.new(
193
+ LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
184
194
  kamera_key: "LazuriteAxeMarlin",
185
195
  name: "Lazurite Axe Marlin",
186
196
  rarity: 3,
@@ -190,7 +200,7 @@ module TeyvatDB::Materials::Standard
190
200
  source_sub_category: :fishing,
191
201
  ).freeze
192
202
 
193
- LUNGED_STICKLEBACK = GenshinData::Material.new(
203
+ LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
194
204
  kamera_key: "LungedStickleback",
195
205
  name: "Lunged Stickleback",
196
206
  rarity: 3,
@@ -200,7 +210,47 @@ module TeyvatDB::Materials::Standard
200
210
  source_sub_category: :fishing,
201
211
  ).freeze
202
212
 
203
- MEDAKA = GenshinData::Material.new(
213
+ MAINTENANCE_MEK_INITIAL_CONFIGURATION = TeyvatDB::GenshinData::Material.new(
214
+ kamera_key: "MaintenanceMekInitialConfiguration",
215
+ name: "MaintenanceMekInitialConfiguration",
216
+ rarity: 3,
217
+ family: nil,
218
+ inventory_type: :standard_material,
219
+ source_category: :gathering,
220
+ source_sub_category: :fishing,
221
+ ).freeze
222
+
223
+ MAINTENANCE_MEK_PLATINUM_COLLECTION = TeyvatDB::GenshinData::Material.new(
224
+ kamera_key: "MaintenanceMekPlatinumCollection",
225
+ name: "MaintenanceMekPlatinumCollection",
226
+ rarity: 3,
227
+ family: nil,
228
+ inventory_type: :standard_material,
229
+ source_category: :gathering,
230
+ source_sub_category: :fishing,
231
+ ).freeze
232
+
233
+ MAINTENANCE_MEK_SITUATION_CONTROLLER = TeyvatDB::GenshinData::Material.new(
234
+ kamera_key: "MaintenanceMekSituationController",
235
+ name: "MaintenanceMekSituationController",
236
+ rarity: 3,
237
+ family: nil,
238
+ inventory_type: :standard_material,
239
+ source_category: :gathering,
240
+ source_sub_category: :fishing,
241
+ ).freeze
242
+
243
+ MAINTENANCE_MEK_WATER_BODY_CLEANER = TeyvatDB::GenshinData::Material.new(
244
+ kamera_key: "MaintenanceMekWaterBodyCleaner",
245
+ name: "MaintenanceMekWaterBodyCleaner",
246
+ rarity: 3,
247
+ family: nil,
248
+ inventory_type: :standard_material,
249
+ source_category: :gathering,
250
+ source_sub_category: :fishing,
251
+ ).freeze
252
+
253
+ MEDAKA = TeyvatDB::GenshinData::Material.new(
204
254
  kamera_key: "Medaka",
205
255
  name: "Medaka",
206
256
  rarity: 3,
@@ -210,7 +260,7 @@ module TeyvatDB::Materials::Standard
210
260
  source_sub_category: :fishing,
211
261
  ).freeze
212
262
 
213
- PEACH_OF_THE_DEEP_WAVES = GenshinData::Material.new(
263
+ PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
214
264
  kamera_key: "PeachOfTheDeepWaves",
215
265
  name: "Peach of the Deep Waves",
216
266
  rarity: 3,
@@ -220,7 +270,7 @@ module TeyvatDB::Materials::Standard
220
270
  source_sub_category: :fishing,
221
271
  ).freeze
222
272
 
223
- PUFFERFISH = GenshinData::Material.new(
273
+ PUFFERFISH = TeyvatDB::GenshinData::Material.new(
224
274
  kamera_key: "Pufferfish",
225
275
  name: "Pufferfish",
226
276
  rarity: 3,
@@ -230,7 +280,7 @@ module TeyvatDB::Materials::Standard
230
280
  source_sub_category: :fishing,
231
281
  ).freeze
232
282
 
233
- PURPLE_SHIRAKODAI = GenshinData::Material.new(
283
+ PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
234
284
  kamera_key: "PurpleShirakodai",
235
285
  name: "Purple Shirakodai",
236
286
  rarity: 3,
@@ -240,7 +290,7 @@ module TeyvatDB::Materials::Standard
240
290
  source_sub_category: :fishing,
241
291
  ).freeze
242
292
 
243
- RAIMEI_ANGELFISH = GenshinData::Material.new(
293
+ RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
244
294
  kamera_key: "RaimeiAngelfish",
245
295
  name: "Raimei Angelfish",
246
296
  rarity: 3,
@@ -250,7 +300,7 @@ module TeyvatDB::Materials::Standard
250
300
  source_sub_category: :fishing,
251
301
  ).freeze
252
302
 
253
- RED_DYE = GenshinData::Material.new(
303
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
254
304
  kamera_key: "RedDye",
255
305
  name: "Red Dye",
256
306
  rarity: 2,
@@ -260,7 +310,7 @@ module TeyvatDB::Materials::Standard
260
310
  source_sub_category: :fishing,
261
311
  ).freeze
262
312
 
263
- REDROT_BAIT = GenshinData::Material.new(
313
+ REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
264
314
  kamera_key: "RedrotBait",
265
315
  name: "Redrot Bait",
266
316
  rarity: 2,
@@ -270,7 +320,17 @@ module TeyvatDB::Materials::Standard
270
320
  source_sub_category: :fishing,
271
321
  ).freeze
272
322
 
273
- RUSTY_KOI = GenshinData::Material.new(
323
+ RIPPLING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
324
+ kamera_key: "RipplingHeartfeatherBass",
325
+ name: "Rippling Heartfeather Bass",
326
+ rarity: 3,
327
+ family: nil,
328
+ inventory_type: :standard_material,
329
+ source_category: :gathering,
330
+ source_sub_category: :fishing,
331
+ ).freeze
332
+
333
+ RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
274
334
  kamera_key: "RustyKoi",
275
335
  name: "Rusty Koi",
276
336
  rarity: 3,
@@ -280,7 +340,7 @@ module TeyvatDB::Materials::Standard
280
340
  source_sub_category: :fishing,
281
341
  ).freeze
282
342
 
283
- SANDSTORM_ANGLER = GenshinData::Material.new(
343
+ SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
284
344
  kamera_key: "SandstormAngler",
285
345
  name: "Sandstorm Angler",
286
346
  rarity: 3,
@@ -290,7 +350,7 @@ module TeyvatDB::Materials::Standard
290
350
  source_sub_category: :fishing,
291
351
  ).freeze
292
352
 
293
- SNOWSTRIDER = GenshinData::Material.new(
353
+ SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
294
354
  kamera_key: "Snowstrider",
295
355
  name: "Snowstrider",
296
356
  rarity: 3,
@@ -300,7 +360,7 @@ module TeyvatDB::Materials::Standard
300
360
  source_sub_category: :fishing,
301
361
  ).freeze
302
362
 
303
- SOUR_BAIT = GenshinData::Material.new(
363
+ SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
304
364
  kamera_key: "SourBait",
305
365
  name: "Sour Bait",
306
366
  rarity: 2,
@@ -310,7 +370,17 @@ module TeyvatDB::Materials::Standard
310
370
  source_sub_category: :fishing,
311
371
  ).freeze
312
372
 
313
- SUGARDEW_BAIT = GenshinData::Material.new(
373
+ STREAMING_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
374
+ kamera_key: "StreamingAxeMarlin",
375
+ name: "Streaming Axe Marlin",
376
+ rarity: 3,
377
+ family: nil,
378
+ inventory_type: :standard_material,
379
+ source_category: :gathering,
380
+ source_sub_category: :fishing,
381
+ ).freeze
382
+
383
+ SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
314
384
  kamera_key: "SugardewBait",
315
385
  name: "Sugardew Bait",
316
386
  rarity: 2,
@@ -320,7 +390,7 @@ module TeyvatDB::Materials::Standard
320
390
  source_sub_category: :fishing,
321
391
  ).freeze
322
392
 
323
- SUNSET_CLOUD_ANGLER = GenshinData::Material.new(
393
+ SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
324
394
  kamera_key: "SunsetCloudAngler",
325
395
  name: "Sunset Cloud Angler",
326
396
  rarity: 3,
@@ -330,7 +400,7 @@ module TeyvatDB::Materials::Standard
330
400
  source_sub_category: :fishing,
331
401
  ).freeze
332
402
 
333
- SWEET_FLOWER_MEDAKA = GenshinData::Material.new(
403
+ SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
334
404
  kamera_key: "SweetFlowerMedaka",
335
405
  name: "Sweet Flower Medaka",
336
406
  rarity: 3,
@@ -340,7 +410,7 @@ module TeyvatDB::Materials::Standard
340
410
  source_sub_category: :fishing,
341
411
  ).freeze
342
412
 
343
- TEA_COLORED_SHIRAKODAI = GenshinData::Material.new(
413
+ TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
344
414
  kamera_key: "TeaColoredShirakodai",
345
415
  name: "Tea Colored Shirakodai",
346
416
  rarity: 3,
@@ -350,7 +420,7 @@ module TeyvatDB::Materials::Standard
350
420
  source_sub_category: :fishing,
351
421
  ).freeze
352
422
 
353
- TRUE_FRUIT_ANGLER = GenshinData::Material.new(
423
+ TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
354
424
  kamera_key: "TrueFruitAngler",
355
425
  name: "True Fruit Angler",
356
426
  rarity: 3,
@@ -360,7 +430,7 @@ module TeyvatDB::Materials::Standard
360
430
  source_sub_category: :fishing,
361
431
  ).freeze
362
432
 
363
- VENOMSPINE_FISH = GenshinData::Material.new(
433
+ VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
364
434
  kamera_key: "VenomspineFish",
365
435
  name: "Venomspine Fish",
366
436
  rarity: 3,
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module ForgingMaterialData
3
- AMETHYST_LUMP = GenshinData::Material.new(
3
+ AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AmethystLump",
5
5
  name: "Amethyst Lump",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :forging_material,
11
11
  ).freeze
12
12
 
13
- CONDESSENCE_CRYSTAL = GenshinData::Material.new(
13
+ CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "CondessenceCrystal",
15
15
  name: "Condessence Crystal",
16
16
  rarity: 1,
@@ -20,7 +20,7 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :forging_material,
21
21
  ).freeze
22
22
 
23
- CRYSTAL_CHUNK = GenshinData::Material.new(
23
+ CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
24
24
  kamera_key: "CrystalChunk",
25
25
  name: "Crystal Chunk",
26
26
  rarity: 1,
@@ -30,7 +30,7 @@ module TeyvatDB::Materials::Standard
30
30
  source_sub_category: :forging_material,
31
31
  ).freeze
32
32
 
33
- IRON_CHUNK = GenshinData::Material.new(
33
+ IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
34
34
  kamera_key: "IronChunk",
35
35
  name: "Iron Chunk",
36
36
  rarity: 1,
@@ -40,7 +40,7 @@ module TeyvatDB::Materials::Standard
40
40
  source_sub_category: :forging_material,
41
41
  ).freeze
42
42
 
43
- MAGICAL_CRYSTAL_CHUNK = GenshinData::Material.new(
43
+ MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
44
44
  kamera_key: "MagicalCrystalChunk",
45
45
  name: "Magical Crystal Chunk",
46
46
  rarity: 1,
@@ -50,7 +50,7 @@ module TeyvatDB::Materials::Standard
50
50
  source_sub_category: :forging_material,
51
51
  ).freeze
52
52
 
53
- MIDLANDER_BOW_BILLET = GenshinData::Material.new(
53
+ MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
54
54
  kamera_key: "MidlanderBowBillet",
55
55
  name: "Midlander Bow Billet",
56
56
  rarity: 4,
@@ -60,7 +60,7 @@ module TeyvatDB::Materials::Standard
60
60
  source_sub_category: :forging_material,
61
61
  ).freeze
62
62
 
63
- MIDLANDER_CATALYST_BILLET = GenshinData::Material.new(
63
+ MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
64
64
  kamera_key: "MidlanderCatalystBillet",
65
65
  name: "Midlander Cataylst Billet",
66
66
  rarity: 4,
@@ -70,7 +70,7 @@ module TeyvatDB::Materials::Standard
70
70
  source_sub_category: :forging_material,
71
71
  ).freeze
72
72
 
73
- MIDLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
73
+ MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
74
74
  kamera_key: "MidlanderClaymoreBillet",
75
75
  name: "Midlander Claymore Billet",
76
76
  rarity: 4,
@@ -80,7 +80,7 @@ module TeyvatDB::Materials::Standard
80
80
  source_sub_category: :forging_material,
81
81
  ).freeze
82
82
 
83
- MIDLANDER_SWORD_BILLET = GenshinData::Material.new(
83
+ MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
84
84
  kamera_key: "MidlanderSwordBillet",
85
85
  name: "Midlander Sword Billet",
86
86
  rarity: 4,
@@ -90,7 +90,7 @@ module TeyvatDB::Materials::Standard
90
90
  source_sub_category: :forging_material,
91
91
  ).freeze
92
92
 
93
- MIDLANDER_POLEARM_BILLET = GenshinData::Material.new(
93
+ MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
94
94
  kamera_key: "MidlanderPolearmBillet",
95
95
  name: "Midlander Polearm Billet",
96
96
  rarity: 4,
@@ -100,7 +100,7 @@ module TeyvatDB::Materials::Standard
100
100
  source_sub_category: :forging_material,
101
101
  ).freeze
102
102
 
103
- NORTHLANDER_BOW_BILLET = GenshinData::Material.new(
103
+ NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
104
104
  kamera_key: "NorthlanderBowBillet",
105
105
  name: "Northlander Bow Billet",
106
106
  rarity: 4,
@@ -110,7 +110,7 @@ module TeyvatDB::Materials::Standard
110
110
  source_sub_category: :forging_material,
111
111
  ).freeze
112
112
 
113
- NORTHLANDER_CATALYST_BILLET = GenshinData::Material.new(
113
+ NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
114
114
  kamera_key: "NorthlanderCatalystBillet",
115
115
  name: "Northlander Catalyst Billet",
116
116
  rarity: 4,
@@ -120,7 +120,7 @@ module TeyvatDB::Materials::Standard
120
120
  source_sub_category: :forging_material,
121
121
  ).freeze
122
122
 
123
- NORTHLANDER_CLAYMORE_BILLET = GenshinData::Material.new(
123
+ NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
124
124
  kamera_key: "NorthlanderClaymoreBillet",
125
125
  name: "Northlander Claymore Billet",
126
126
  rarity: 4,
@@ -130,7 +130,7 @@ module TeyvatDB::Materials::Standard
130
130
  source_sub_category: :forging_material,
131
131
  ).freeze
132
132
 
133
- NORTHLANDER_POLEARM_BILLET = GenshinData::Material.new(
133
+ NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
134
134
  kamera_key: "NorthlanderPolearmBillet",
135
135
  name: "Northlander Polearm Billet",
136
136
  rarity: 4,
@@ -140,7 +140,7 @@ module TeyvatDB::Materials::Standard
140
140
  source_sub_category: :forging_material,
141
141
  ).freeze
142
142
 
143
- NORTHLANDER_SWORD_BILLET = GenshinData::Material.new(
143
+ NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
144
144
  kamera_key: "NorthlanderSwordBillet",
145
145
  name: "Northlander Sword Billet",
146
146
  rarity: 4,
@@ -150,7 +150,7 @@ module TeyvatDB::Materials::Standard
150
150
  source_sub_category: :forging_material,
151
151
  ).freeze
152
152
 
153
- STARSILVER = GenshinData::Material.new(
153
+ STARSILVER = TeyvatDB::GenshinData::Material.new(
154
154
  kamera_key: "Starsilver",
155
155
  name: "Starsilver",
156
156
  rarity: 1,
@@ -160,7 +160,7 @@ module TeyvatDB::Materials::Standard
160
160
  source_sub_category: :forging_material,
161
161
  ).freeze
162
162
 
163
- VITALIZED_DRAGONTOOTH = GenshinData::Material.new(
163
+ VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
164
164
  kamera_key: "VitalizedDragontooth",
165
165
  name: "Vitalized Dragontooth",
166
166
  rarity: 1,
@@ -170,7 +170,7 @@ module TeyvatDB::Materials::Standard
170
170
  source_sub_category: :forging_material,
171
171
  ).freeze
172
172
 
173
- WHITE_IRON_CHUNK = GenshinData::Material.new(
173
+ WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
174
174
  kamera_key: "WhiteIronChunk",
175
175
  name: "White Iron Chunk",
176
176
  rarity: 1,