teyvatdb 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
- data/lib/teyvatdb/characters/character_data.rb +452 -452
- data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
- data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
- data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
- data/lib/teyvatdb/genshin_data.rb +13 -0
- data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
- data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
- data/lib/teyvatdb/materials/development/general_data.rb +10 -10
- data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
- data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
- data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
- data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
- data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
- data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
- data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
- data/lib/teyvatdb/materials/development.rb +1 -0
- data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
- data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
- data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
- data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
- data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
- data/lib/teyvatdb/materials/standard.rb +6 -0
- data/lib/teyvatdb/nations/nation_data.rb +8 -8
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
- data/lib/teyvatdb/weapons.rb +1 -1
- data/lib/teyvatdb.rb +1 -3
- metadata +7 -7
- data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
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module TeyvatDB::Materials::Standard
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module FurnitureMaterialData
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ADHIGAMA_WOOD = GenshinData::Material.new(
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+
ADHIGAMA_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AdhigamaWood",
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name: "Adhigama Wood",
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rarity: 1,
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@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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ARALIA_WOOD = GenshinData::Material.new(
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ARALIA_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AraliaWood",
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name: "Aralia Wood",
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rarity: 1,
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@@ -20,7 +20,17 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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ASH_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AshWood",
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name: "Ash Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material,
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).freeze
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ATHEL_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "AthelWood",
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name: "Athel Wood",
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rarity: 1,
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@@ -30,7 +40,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BAMBOO_SEGMENT = GenshinData::Material.new(
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BAMBOO_SEGMENT = TeyvatDB::GenshinData::Material.new(
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kamera_key: "BambooSegment",
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name: "Bamboo Segment",
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rarity: 1,
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@@ -40,7 +50,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BLUE_DYE = GenshinData::Material.new(
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BLUE_DYE = TeyvatDB::GenshinData::Material.new(
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kamera_key: "BlueDye",
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name: "Blue Dye",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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BIRCH_WOOD = GenshinData::Material.new(
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BIRCH_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "BirchWood",
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name: "Birch Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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BRIGHTWOOD = GenshinData::Material.new(
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BRIGHTWOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Brightwood",
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name: "Brightwood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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CUIHUA_WOOD = GenshinData::Material.new(
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CUIHUA_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "CuihuaWood",
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name: "Cuihua Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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CYPRESS_WOOD = GenshinData::Material.new(
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CYPRESS_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "CypressWood",
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name: "Cypress Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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FABRIC = GenshinData::Material.new(
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FABRIC = TeyvatDB::GenshinData::Material.new(
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kamera_key: "Fabric",
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name: "Fabric",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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FIR_WOOD = GenshinData::Material.new(
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FIR_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FirWood",
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name: "Fir Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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FRAGRANT_CEDAR_WOOD = GenshinData::Material.new(
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FRAGRANT_CEDAR_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "FragrantCedarWood",
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name: "Fragrant Cedar Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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KARMAPHALA_WOOD = GenshinData::Material.new(
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KARMAPHALA_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "KarmaphalaWood",
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name: "Karmaphala Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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LINDEN_WOOD = GenshinData::Material.new(
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LINDEN_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "LindenWood",
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name: "Linden Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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MALLOW_WOOD = GenshinData::Material.new(
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MALLOW_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MallowWood",
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name: "Mallow Wood",
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rarity: 1,
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source_sub_category: :furniture_material,
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).freeze
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MAPLE_WOOD = GenshinData::Material.new(
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MAPLE_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MapleWood",
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name: "Maple Wood",
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rarity: 1,
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).freeze
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MOUNTAIN_DATE_WOOD = GenshinData::Material.new(
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MOUNTAIN_DATE_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "MountainDateWood",
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name: "Mountain Date Wood",
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rarity: 1,
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).freeze
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OTOGI_WOOD = GenshinData::Material.new(
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OTOGI_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "OtogiWood",
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name: "Otogi Wood",
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rarity: 1,
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).freeze
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PINE_WOOD = GenshinData::Material.new(
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PINE_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "PineWood",
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name: "Pine Wood",
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).freeze
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RED_DYE = GenshinData::Material.new(
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RED_DYE = TeyvatDB::GenshinData::Material.new(
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kamera_key: "RedDye",
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name: "Red Dye",
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rarity: 2,
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SANDBEARER_WOOD = GenshinData::Material.new(
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SANDBEARER_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "SandbearerWood",
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name: "Sandbearer Wood",
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YELLOW_DYE = GenshinData::Material.new(
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YELLOW_DYE = TeyvatDB::GenshinData::Material.new(
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kamera_key: "YellowDye",
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name: "Yellow Dye",
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YUMEMIRU_WOOD = GenshinData::Material.new(
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YUMEMIRU_WOOD = TeyvatDB::GenshinData::Material.new(
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kamera_key: "YumemiruWood",
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name: "Yumemiru Wood",
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def cooking_materials
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CookingMaterialsData::AJILENAKH_NUT,
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CookingMaterialsData::ALMOND,
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CookingMaterialsData::BACON,
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CookingMaterialsData::BAMBOO_SHOOT,
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CookingMaterialsData::CRAB_ROE,
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CookingMaterialsData::CREAM,
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CookingMaterialsData::EEL_MEAT,
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CookingMaterialsData::FERMENTED_JUICE,
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CookingMaterialsData::FISH,
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CookingMaterialsData::FLOUR,
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CookingMaterialsData::FOWL,
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FishingMaterialData::AKAI_MAOU,
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FishingMaterialData::BETTA,
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FishingMaterialData::BITTER_PUFFERFISH,
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FishingMaterialData::BLAZING_HEARTFEATHER_BASS,
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FishingMaterialData::BROWN_SHIRAKODAI,
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FishingMaterialData::CRYSTALFISH,
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FishingMaterialData::DAWNCATCHER,
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FishingMaterialData::RAIMEI_ANGELFISH,
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FishingMaterialData::RED_DYE,
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FishingMaterialData::REDROT_BAIT,
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FishingMaterialData::RIPPLING_HEARTFEATHER_BASS,
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FishingMaterialData::RUSTY_KOI,
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FishingMaterialData::SANDSTORM_ANGLER,
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FishingMaterialData::SNOWSTRIDER,
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FishingMaterialData::SOUR_BAIT,
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FishingMaterialData::STREAMING_AXE_MARLIN,
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FishingMaterialData::SUGARDEW_BAIT,
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FishingMaterialData::SUNSET_CLOUD_ANGLER,
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FishingMaterialData::SWEET_FLOWER_MEDAKA,
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FurnitureMaterialData::ADHIGAMA_WOOD,
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FurnitureMaterialData::ARALIA_WOOD,
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FurnitureMaterialData::ASH_WOOD,
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FurnitureMaterialData::ATHEL_WOOD,
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FurnitureMaterialData::BAMBOO_SEGMENT,
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FurnitureMaterialData::BLUE_DYE,
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module TeyvatDB
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module Nations
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module NationData
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FONTAINE = GenshinData::Nation.new(
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FONTAINE = TeyvatDB::GenshinData::Nation.new(
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name: "fontaine",
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pretty_name: "Fontaine"
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INAZUMA = GenshinData::Nation.new(
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INAZUMA = TeyvatDB::GenshinData::Nation.new(
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name: "inazuma",
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pretty_name: "Inazuma"
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LIYUE = GenshinData::Nation.new(
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LIYUE = TeyvatDB::GenshinData::Nation.new(
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name: "liyue",
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pretty_name: "Liyue"
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MONDSTADT = GenshinData::Nation.new(
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MONDSTADT = TeyvatDB::GenshinData::Nation.new(
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order: 1,
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name: "mondstadt",
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pretty_name: "Mondstadt"
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NATLAN = GenshinData::Nation.new(
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NATLAN = TeyvatDB::GenshinData::Nation.new(
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name: "natlan",
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pretty_name: "Natlan"
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SNEZHNAYA = GenshinData::Nation.new(
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SNEZHNAYA = TeyvatDB::GenshinData::Nation.new(
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name: "snezhnaya",
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pretty_name: "Snezhnaya"
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SUMERU = GenshinData::Nation.new(
|
42
|
+
SUMERU = TeyvatDB::GenshinData::Nation.new(
|
43
43
|
order: 4,
|
44
44
|
name: "sumeru",
|
45
45
|
pretty_name: "Sumeru"
|
46
46
|
).freeze
|
47
47
|
|
48
|
-
UNKNOWN = GenshinData::Nation.new(
|
48
|
+
UNKNOWN = TeyvatDB::GenshinData::Nation.new(
|
49
49
|
order: 8,
|
50
50
|
name: "unknown",
|
51
51
|
pretty_name: "Unknown"
|
data/lib/teyvatdb/version.rb
CHANGED