teyvatdb 0.1.6 → 0.1.8

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Files changed (34) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/teyvatdb/artifact_sets/artifact_data.rb +43 -43
  4. data/lib/teyvatdb/characters/character_data.rb +452 -452
  5. data/lib/{genshin_data → teyvatdb/genshin_data}/artifact_set.rb +1 -1
  6. data/lib/{genshin_data → teyvatdb/genshin_data}/character.rb +1 -1
  7. data/lib/{genshin_data/Material.rb → teyvatdb/genshin_data/material.rb} +1 -1
  8. data/lib/{genshin_data → teyvatdb/genshin_data}/nation.rb +1 -1
  9. data/lib/{genshin_data → teyvatdb/genshin_data}/weapon.rb +1 -1
  10. data/lib/teyvatdb/genshin_data.rb +13 -0
  11. data/lib/teyvatdb/materials/development/elite_monster_drops_data.rb +51 -51
  12. data/lib/teyvatdb/materials/development/gems_data.rb +32 -32
  13. data/lib/teyvatdb/materials/development/general_data.rb +10 -10
  14. data/lib/teyvatdb/materials/development/local_specialty_data.rb +53 -42
  15. data/lib/teyvatdb/materials/development/monster_loot_drops_data.rb +39 -39
  16. data/lib/teyvatdb/materials/development/talent_books_data.rb +45 -45
  17. data/lib/teyvatdb/materials/development/weapon_material_data.rb +60 -60
  18. data/lib/teyvatdb/materials/development/weapon_refinement_material_data.rb +13 -13
  19. data/lib/teyvatdb/materials/development/weekly_boss_drops_data.rb +24 -24
  20. data/lib/teyvatdb/materials/development/world_boss_drops_data.rb +27 -27
  21. data/lib/teyvatdb/materials/development.rb +1 -0
  22. data/lib/teyvatdb/materials/standard/cooking_material_data.rb +73 -53
  23. data/lib/teyvatdb/materials/standard/crafting_material_data.rb +14 -14
  24. data/lib/teyvatdb/materials/standard/fishing_material_data.rb +107 -37
  25. data/lib/teyvatdb/materials/standard/forging_material_data.rb +18 -18
  26. data/lib/teyvatdb/materials/standard/furniture_material_data.rb +33 -23
  27. data/lib/teyvatdb/materials/standard.rb +6 -0
  28. data/lib/teyvatdb/nations/nation_data.rb +8 -8
  29. data/lib/teyvatdb/version.rb +1 -1
  30. data/lib/teyvatdb/weapons/weapon_data.rb +154 -154
  31. data/lib/teyvatdb/weapons.rb +1 -1
  32. data/lib/teyvatdb.rb +1 -3
  33. metadata +7 -7
  34. data/lib/genshin_data.rb +0 -10
@@ -1,6 +1,6 @@
1
1
  module TeyvatDB::Materials::Standard
2
2
  module FurnitureMaterialData
3
- ADHIGAMA_WOOD = GenshinData::Material.new(
3
+ ADHIGAMA_WOOD = TeyvatDB::GenshinData::Material.new(
4
4
  kamera_key: "AdhigamaWood",
5
5
  name: "Adhigama Wood",
6
6
  rarity: 1,
@@ -10,7 +10,7 @@ module TeyvatDB::Materials::Standard
10
10
  source_sub_category: :furniture_material,
11
11
  ).freeze
12
12
 
13
- ARALIA_WOOD = GenshinData::Material.new(
13
+ ARALIA_WOOD = TeyvatDB::GenshinData::Material.new(
14
14
  kamera_key: "AraliaWood",
15
15
  name: "Aralia Wood",
16
16
  rarity: 1,
@@ -20,7 +20,17 @@ module TeyvatDB::Materials::Standard
20
20
  source_sub_category: :furniture_material,
21
21
  ).freeze
22
22
 
23
- ATHEL_WOOD = GenshinData::Material.new(
23
+ ASH_WOOD = TeyvatDB::GenshinData::Material.new(
24
+ kamera_key: "AshWood",
25
+ name: "Ash Wood",
26
+ rarity: 1,
27
+ family: nil,
28
+ inventory_type: :standard_material,
29
+ source_category: :gathering,
30
+ source_sub_category: :furniture_material,
31
+ ).freeze
32
+
33
+ ATHEL_WOOD = TeyvatDB::GenshinData::Material.new(
24
34
  kamera_key: "AthelWood",
25
35
  name: "Athel Wood",
26
36
  rarity: 1,
@@ -30,7 +40,7 @@ module TeyvatDB::Materials::Standard
30
40
  source_sub_category: :furniture_material,
31
41
  ).freeze
32
42
 
33
- BAMBOO_SEGMENT = GenshinData::Material.new(
43
+ BAMBOO_SEGMENT = TeyvatDB::GenshinData::Material.new(
34
44
  kamera_key: "BambooSegment",
35
45
  name: "Bamboo Segment",
36
46
  rarity: 1,
@@ -40,7 +50,7 @@ module TeyvatDB::Materials::Standard
40
50
  source_sub_category: :furniture_material,
41
51
  ).freeze
42
52
 
43
- BLUE_DYE = GenshinData::Material.new(
53
+ BLUE_DYE = TeyvatDB::GenshinData::Material.new(
44
54
  kamera_key: "BlueDye",
45
55
  name: "Blue Dye",
46
56
  rarity: 1,
@@ -50,7 +60,7 @@ module TeyvatDB::Materials::Standard
50
60
  source_sub_category: :furniture_material,
51
61
  ).freeze
52
62
 
53
- BIRCH_WOOD = GenshinData::Material.new(
63
+ BIRCH_WOOD = TeyvatDB::GenshinData::Material.new(
54
64
  kamera_key: "BirchWood",
55
65
  name: "Birch Wood",
56
66
  rarity: 1,
@@ -60,7 +70,7 @@ module TeyvatDB::Materials::Standard
60
70
  source_sub_category: :furniture_material,
61
71
  ).freeze
62
72
 
63
- BRIGHTWOOD = GenshinData::Material.new(
73
+ BRIGHTWOOD = TeyvatDB::GenshinData::Material.new(
64
74
  kamera_key: "Brightwood",
65
75
  name: "Brightwood",
66
76
  rarity: 1,
@@ -70,7 +80,7 @@ module TeyvatDB::Materials::Standard
70
80
  source_sub_category: :furniture_material,
71
81
  ).freeze
72
82
 
73
- CUIHUA_WOOD = GenshinData::Material.new(
83
+ CUIHUA_WOOD = TeyvatDB::GenshinData::Material.new(
74
84
  kamera_key: "CuihuaWood",
75
85
  name: "Cuihua Wood",
76
86
  rarity: 1,
@@ -80,7 +90,7 @@ module TeyvatDB::Materials::Standard
80
90
  source_sub_category: :furniture_material,
81
91
  ).freeze
82
92
 
83
- CYPRESS_WOOD = GenshinData::Material.new(
93
+ CYPRESS_WOOD = TeyvatDB::GenshinData::Material.new(
84
94
  kamera_key: "CypressWood",
85
95
  name: "Cypress Wood",
86
96
  rarity: 1,
@@ -90,7 +100,7 @@ module TeyvatDB::Materials::Standard
90
100
  source_sub_category: :furniture_material,
91
101
  ).freeze
92
102
 
93
- FABRIC = GenshinData::Material.new(
103
+ FABRIC = TeyvatDB::GenshinData::Material.new(
94
104
  kamera_key: "Fabric",
95
105
  name: "Fabric",
96
106
  rarity: 1,
@@ -100,7 +110,7 @@ module TeyvatDB::Materials::Standard
100
110
  source_sub_category: :furniture_material,
101
111
  ).freeze
102
112
 
103
- FIR_WOOD = GenshinData::Material.new(
113
+ FIR_WOOD = TeyvatDB::GenshinData::Material.new(
104
114
  kamera_key: "FirWood",
105
115
  name: "Fir Wood",
106
116
  rarity: 1,
@@ -110,7 +120,7 @@ module TeyvatDB::Materials::Standard
110
120
  source_sub_category: :furniture_material,
111
121
  ).freeze
112
122
 
113
- FRAGRANT_CEDAR_WOOD = GenshinData::Material.new(
123
+ FRAGRANT_CEDAR_WOOD = TeyvatDB::GenshinData::Material.new(
114
124
  kamera_key: "FragrantCedarWood",
115
125
  name: "Fragrant Cedar Wood",
116
126
  rarity: 1,
@@ -120,7 +130,7 @@ module TeyvatDB::Materials::Standard
120
130
  source_sub_category: :furniture_material,
121
131
  ).freeze
122
132
 
123
- KARMAPHALA_WOOD = GenshinData::Material.new(
133
+ KARMAPHALA_WOOD = TeyvatDB::GenshinData::Material.new(
124
134
  kamera_key: "KarmaphalaWood",
125
135
  name: "Karmaphala Wood",
126
136
  rarity: 1,
@@ -130,7 +140,7 @@ module TeyvatDB::Materials::Standard
130
140
  source_sub_category: :furniture_material,
131
141
  ).freeze
132
142
 
133
- LINDEN_WOOD = GenshinData::Material.new(
143
+ LINDEN_WOOD = TeyvatDB::GenshinData::Material.new(
134
144
  kamera_key: "LindenWood",
135
145
  name: "Linden Wood",
136
146
  rarity: 1,
@@ -140,7 +150,7 @@ module TeyvatDB::Materials::Standard
140
150
  source_sub_category: :furniture_material,
141
151
  ).freeze
142
152
 
143
- MALLOW_WOOD = GenshinData::Material.new(
153
+ MALLOW_WOOD = TeyvatDB::GenshinData::Material.new(
144
154
  kamera_key: "MallowWood",
145
155
  name: "Mallow Wood",
146
156
  rarity: 1,
@@ -150,7 +160,7 @@ module TeyvatDB::Materials::Standard
150
160
  source_sub_category: :furniture_material,
151
161
  ).freeze
152
162
 
153
- MAPLE_WOOD = GenshinData::Material.new(
163
+ MAPLE_WOOD = TeyvatDB::GenshinData::Material.new(
154
164
  kamera_key: "MapleWood",
155
165
  name: "Maple Wood",
156
166
  rarity: 1,
@@ -160,7 +170,7 @@ module TeyvatDB::Materials::Standard
160
170
  source_sub_category: :furniture_material,
161
171
  ).freeze
162
172
 
163
- MOUNTAIN_DATE_WOOD = GenshinData::Material.new(
173
+ MOUNTAIN_DATE_WOOD = TeyvatDB::GenshinData::Material.new(
164
174
  kamera_key: "MountainDateWood",
165
175
  name: "Mountain Date Wood",
166
176
  rarity: 1,
@@ -170,7 +180,7 @@ module TeyvatDB::Materials::Standard
170
180
  source_sub_category: :furniture_material,
171
181
  ).freeze
172
182
 
173
- OTOGI_WOOD = GenshinData::Material.new(
183
+ OTOGI_WOOD = TeyvatDB::GenshinData::Material.new(
174
184
  kamera_key: "OtogiWood",
175
185
  name: "Otogi Wood",
176
186
  rarity: 1,
@@ -180,7 +190,7 @@ module TeyvatDB::Materials::Standard
180
190
  source_sub_category: :furniture_material,
181
191
  ).freeze
182
192
 
183
- PINE_WOOD = GenshinData::Material.new(
193
+ PINE_WOOD = TeyvatDB::GenshinData::Material.new(
184
194
  kamera_key: "PineWood",
185
195
  name: "Pine Wood",
186
196
  rarity: 1,
@@ -190,7 +200,7 @@ module TeyvatDB::Materials::Standard
190
200
  source_sub_category: :furniture_material,
191
201
  ).freeze
192
202
 
193
- RED_DYE = GenshinData::Material.new(
203
+ RED_DYE = TeyvatDB::GenshinData::Material.new(
194
204
  kamera_key: "RedDye",
195
205
  name: "Red Dye",
196
206
  rarity: 2,
@@ -200,7 +210,7 @@ module TeyvatDB::Materials::Standard
200
210
  source_sub_category: :furniture_material,
201
211
  ).freeze
202
212
 
203
- SANDBEARER_WOOD = GenshinData::Material.new(
213
+ SANDBEARER_WOOD = TeyvatDB::GenshinData::Material.new(
204
214
  kamera_key: "SandbearerWood",
205
215
  name: "Sandbearer Wood",
206
216
  rarity: 1,
@@ -210,7 +220,7 @@ module TeyvatDB::Materials::Standard
210
220
  source_sub_category: :furniture_material,
211
221
  ).freeze
212
222
 
213
- YELLOW_DYE = GenshinData::Material.new(
223
+ YELLOW_DYE = TeyvatDB::GenshinData::Material.new(
214
224
  kamera_key: "YellowDye",
215
225
  name: "Yellow Dye",
216
226
  rarity: 1,
@@ -220,7 +230,7 @@ module TeyvatDB::Materials::Standard
220
230
  source_sub_category: :furniture_material,
221
231
  ).freeze
222
232
 
223
- YUMEMIRU_WOOD = GenshinData::Material.new(
233
+ YUMEMIRU_WOOD = TeyvatDB::GenshinData::Material.new(
224
234
  kamera_key: "YumemiruWood",
225
235
  name: "Yumemiru Wood",
226
236
  rarity: 1,
@@ -37,6 +37,7 @@ module TeyvatDB::Materials
37
37
 
38
38
  def cooking_materials
39
39
  [
40
+ CookingMaterialsData::AJILENAKH_NUT,
40
41
  CookingMaterialsData::ALMOND,
41
42
  CookingMaterialsData::BACON,
42
43
  CookingMaterialsData::BAMBOO_SHOOT,
@@ -53,6 +54,7 @@ module TeyvatDB::Materials
53
54
  CookingMaterialsData::CRAB_ROE,
54
55
  CookingMaterialsData::CREAM,
55
56
  CookingMaterialsData::EEL_MEAT,
57
+ CookingMaterialsData::FERMENTED_JUICE,
56
58
  CookingMaterialsData::FISH,
57
59
  CookingMaterialsData::FLOUR,
58
60
  CookingMaterialsData::FOWL,
@@ -100,6 +102,7 @@ module TeyvatDB::Materials
100
102
  FishingMaterialData::AKAI_MAOU,
101
103
  FishingMaterialData::BETTA,
102
104
  FishingMaterialData::BITTER_PUFFERFISH,
105
+ FishingMaterialData::BLAZING_HEARTFEATHER_BASS,
103
106
  FishingMaterialData::BROWN_SHIRAKODAI,
104
107
  FishingMaterialData::CRYSTALFISH,
105
108
  FishingMaterialData::DAWNCATCHER,
@@ -122,10 +125,12 @@ module TeyvatDB::Materials
122
125
  FishingMaterialData::RAIMEI_ANGELFISH,
123
126
  FishingMaterialData::RED_DYE,
124
127
  FishingMaterialData::REDROT_BAIT,
128
+ FishingMaterialData::RIPPLING_HEARTFEATHER_BASS,
125
129
  FishingMaterialData::RUSTY_KOI,
126
130
  FishingMaterialData::SANDSTORM_ANGLER,
127
131
  FishingMaterialData::SNOWSTRIDER,
128
132
  FishingMaterialData::SOUR_BAIT,
133
+ FishingMaterialData::STREAMING_AXE_MARLIN,
129
134
  FishingMaterialData::SUGARDEW_BAIT,
130
135
  FishingMaterialData::SUNSET_CLOUD_ANGLER,
131
136
  FishingMaterialData::SWEET_FLOWER_MEDAKA,
@@ -162,6 +167,7 @@ module TeyvatDB::Materials
162
167
  [
163
168
  FurnitureMaterialData::ADHIGAMA_WOOD,
164
169
  FurnitureMaterialData::ARALIA_WOOD,
170
+ FurnitureMaterialData::ASH_WOOD,
165
171
  FurnitureMaterialData::ATHEL_WOOD,
166
172
  FurnitureMaterialData::BAMBOO_SEGMENT,
167
173
  FurnitureMaterialData::BLUE_DYE,
@@ -3,49 +3,49 @@
3
3
  module TeyvatDB
4
4
  module Nations
5
5
  module NationData
6
- FONTAINE = GenshinData::Nation.new(
6
+ FONTAINE = TeyvatDB::GenshinData::Nation.new(
7
7
  order: 5,
8
8
  name: "fontaine",
9
9
  pretty_name: "Fontaine"
10
10
  ).freeze
11
11
 
12
- INAZUMA = GenshinData::Nation.new(
12
+ INAZUMA = TeyvatDB::GenshinData::Nation.new(
13
13
  order: 3,
14
14
  name: "inazuma",
15
15
  pretty_name: "Inazuma"
16
16
  ).freeze
17
17
 
18
- LIYUE = GenshinData::Nation.new(
18
+ LIYUE = TeyvatDB::GenshinData::Nation.new(
19
19
  order: 2,
20
20
  name: "liyue",
21
21
  pretty_name: "Liyue"
22
22
  ).freeze
23
23
 
24
- MONDSTADT = GenshinData::Nation.new(
24
+ MONDSTADT = TeyvatDB::GenshinData::Nation.new(
25
25
  order: 1,
26
26
  name: "mondstadt",
27
27
  pretty_name: "Mondstadt"
28
28
  ).freeze
29
29
 
30
- NATLAN = GenshinData::Nation.new(
30
+ NATLAN = TeyvatDB::GenshinData::Nation.new(
31
31
  order: 6,
32
32
  name: "natlan",
33
33
  pretty_name: "Natlan"
34
34
  ).freeze
35
35
 
36
- SNEZHNAYA = GenshinData::Nation.new(
36
+ SNEZHNAYA = TeyvatDB::GenshinData::Nation.new(
37
37
  order: 7,
38
38
  name: "snezhnaya",
39
39
  pretty_name: "Snezhnaya"
40
40
  ).freeze
41
41
 
42
- SUMERU = GenshinData::Nation.new(
42
+ SUMERU = TeyvatDB::GenshinData::Nation.new(
43
43
  order: 4,
44
44
  name: "sumeru",
45
45
  pretty_name: "Sumeru"
46
46
  ).freeze
47
47
 
48
- UNKNOWN = GenshinData::Nation.new(
48
+ UNKNOWN = TeyvatDB::GenshinData::Nation.new(
49
49
  order: 8,
50
50
  name: "unknown",
51
51
  pretty_name: "Unknown"
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module TeyvatDB
4
- VERSION = "0.1.6"
4
+ VERSION = "0.1.8"
5
5
  end