teyvatdb 0.1.12 → 0.1.14
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
- data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
- data/lib/genshin_data/characters/character_data.rb +1115 -0
- data/lib/{teyvatdb → genshin_data}/characters.rb +8 -5
- data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
- data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
- data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
- data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +59 -44
- data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
- data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
- data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
- data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
- data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +62 -25
- data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +54 -28
- data/lib/genshin_data/materials/development.rb +71 -0
- data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
- data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
- data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
- data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
- data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
- data/lib/genshin_data/materials/standard.rb +41 -0
- data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
- data/lib/genshin_data/nations/nation_data.rb +57 -0
- data/lib/genshin_data/nations.rb +12 -0
- data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
- data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
- data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
- data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
- data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
- data/lib/genshin_data/weapons/weapon_data.rb +11 -0
- data/lib/genshin_data/weapons.rb +39 -0
- data/lib/genshin_data.rb +10 -0
- data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
- data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
- data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
- data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
- data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
- data/lib/genshin_object.rb +10 -0
- data/lib/teyvatdb/version.rb +1 -1
- data/lib/teyvatdb.rb +3 -7
- metadata +41 -35
- data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
- data/lib/teyvatdb/characters/character_data.rb +0 -1074
- data/lib/teyvatdb/genshin_data.rb +0 -13
- data/lib/teyvatdb/materials/development.rb +0 -428
- data/lib/teyvatdb/materials/standard.rb +0 -200
- data/lib/teyvatdb/nations/nation_data.rb +0 -55
- data/lib/teyvatdb/nations.rb +0 -21
- data/lib/teyvatdb/weapons/weapon_data.rb +0 -1697
- data/lib/teyvatdb/weapons.rb +0 -189
@@ -1,6 +1,10 @@
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-
module
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module GenshinData::Materials::Standard
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module FurnitureMaterialData
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def self.all
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self.constants.map { |x| "GenshinData::Materials::Standard::FurnitureMaterialData::#{x}".constantize }
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end
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ADHIGAMA_WOOD = GenshinObject::Material.new(
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kamera_key: "AdhigamaWood",
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name: "Adhigama Wood",
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rarity: 1,
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@@ -10,7 +14,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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ARALIA_WOOD =
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ARALIA_WOOD = GenshinObject::Material.new(
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kamera_key: "AraliaWood",
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name: "Aralia Wood",
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rarity: 1,
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@@ -20,7 +24,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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ASH_WOOD =
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ASH_WOOD = GenshinObject::Material.new(
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kamera_key: "AshWood",
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name: "Ash Wood",
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rarity: 1,
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@@ -30,7 +34,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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ATHEL_WOOD =
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ATHEL_WOOD = GenshinObject::Material.new(
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kamera_key: "AthelWood",
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name: "Athel Wood",
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rarity: 1,
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@@ -40,7 +44,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BAMBOO_SEGMENT =
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BAMBOO_SEGMENT = GenshinObject::Material.new(
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kamera_key: "BambooSegment",
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name: "Bamboo Segment",
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rarity: 1,
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@@ -50,7 +54,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BLUE_DYE =
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BLUE_DYE = GenshinObject::Material.new(
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kamera_key: "BlueDye",
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name: "Blue Dye",
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rarity: 1,
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@@ -60,7 +64,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BIRCH_WOOD =
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BIRCH_WOOD = GenshinObject::Material.new(
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kamera_key: "BirchWood",
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name: "Birch Wood",
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rarity: 1,
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@@ -70,7 +74,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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BRIGHTWOOD =
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BRIGHTWOOD = GenshinObject::Material.new(
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kamera_key: "Brightwood",
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name: "Brightwood",
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rarity: 1,
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@@ -80,7 +84,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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CUIHUA_WOOD =
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CUIHUA_WOOD = GenshinObject::Material.new(
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kamera_key: "CuihuaWood",
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name: "Cuihua Wood",
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rarity: 1,
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@@ -90,7 +94,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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CYPRESS_WOOD =
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CYPRESS_WOOD = GenshinObject::Material.new(
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kamera_key: "CypressWood",
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name: "Cypress Wood",
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rarity: 1,
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@@ -100,7 +104,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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FABRIC =
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FABRIC = GenshinObject::Material.new(
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kamera_key: "Fabric",
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name: "Fabric",
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rarity: 1,
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@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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FIR_WOOD =
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FIR_WOOD = GenshinObject::Material.new(
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kamera_key: "FirWood",
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name: "Fir Wood",
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rarity: 1,
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@@ -120,7 +124,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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FRAGRANT_CEDAR_WOOD =
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FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
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kamera_key: "FragrantCedarWood",
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name: "Fragrant Cedar Wood",
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rarity: 1,
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@@ -130,7 +134,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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KARMAPHALA_WOOD =
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KARMAPHALA_WOOD = GenshinObject::Material.new(
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kamera_key: "KarmaphalaWood",
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name: "Karmaphala Wood",
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rarity: 1,
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@@ -140,7 +144,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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LINDEN_WOOD =
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LINDEN_WOOD = GenshinObject::Material.new(
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kamera_key: "LindenWood",
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name: "Linden Wood",
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rarity: 1,
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@@ -150,7 +154,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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MALLOW_WOOD =
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MALLOW_WOOD = GenshinObject::Material.new(
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kamera_key: "MallowWood",
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name: "Mallow Wood",
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rarity: 1,
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@@ -160,7 +164,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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MAPLE_WOOD =
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MAPLE_WOOD = GenshinObject::Material.new(
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kamera_key: "MapleWood",
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name: "Maple Wood",
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rarity: 1,
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@@ -170,7 +174,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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MOUNTAIN_DATE_WOOD =
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MOUNTAIN_DATE_WOOD = GenshinObject::Material.new(
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kamera_key: "MountainDateWood",
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name: "Mountain Date Wood",
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rarity: 1,
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@@ -180,7 +184,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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OTOGI_WOOD =
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OTOGI_WOOD = GenshinObject::Material.new(
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kamera_key: "OtogiWood",
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name: "Otogi Wood",
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rarity: 1,
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@@ -190,7 +194,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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PINE_WOOD =
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PINE_WOOD = GenshinObject::Material.new(
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kamera_key: "PineWood",
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name: "Pine Wood",
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rarity: 1,
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@@ -200,7 +204,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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RED_DYE =
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RED_DYE = GenshinObject::Material.new(
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kamera_key: "RedDye",
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name: "Red Dye",
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rarity: 2,
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@@ -210,7 +214,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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SANDBEARER_WOOD =
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SANDBEARER_WOOD = GenshinObject::Material.new(
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kamera_key: "SandbearerWood",
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name: "Sandbearer Wood",
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rarity: 1,
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@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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YELLOW_DYE =
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YELLOW_DYE = GenshinObject::Material.new(
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kamera_key: "YellowDye",
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name: "Yellow Dye",
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rarity: 1,
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@@ -230,7 +234,7 @@ module TeyvatDB::Materials::Standard
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source_sub_category: :furniture_material,
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).freeze
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YUMEMIRU_WOOD =
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YUMEMIRU_WOOD = GenshinObject::Material.new(
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kamera_key: "YumemiruWood",
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name: "Yumemiru Wood",
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rarity: 1,
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@@ -0,0 +1,41 @@
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module GenshinData::Materials
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module Standard
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require_relative "standard/cooking_material_data"
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require_relative "standard/crafting_material_data"
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require_relative "standard/fishing_material_data"
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require_relative "standard/forging_material_data"
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require_relative "standard/furniture_material_data"
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|
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class << self
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def all
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[
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crafting_materials,
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cooking_materials,
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fishing_materials,
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forging_materials,
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furniture_materials,
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].flatten.sort { |x, y| x.name <=> y.name }
|
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end
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def crafting_materials
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CraftingMaterialData.all
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end
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def cooking_materials
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CookingMaterialsData.all
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end
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def fishing_materials
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FishingMaterialData.all
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end
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def forging_materials
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ForgingMaterialData.all
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end
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|
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def furniture_materials
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FurnitureMaterialData.all
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end
|
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end
|
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end
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end
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@@ -1,4 +1,6 @@
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1
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-
module
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module GenshinData
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|
3
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# Manager for all characters and attributes
|
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module Materials
|
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require_relative 'materials/development'
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require_relative 'materials/standard'
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@@ -8,7 +10,7 @@ module TeyvatDB
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[
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Development.all,
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Standard.all,
|
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-
].flatten
|
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].flatten.sort { |x, y| x.name <=> y.name }
|
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14
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end
|
13
15
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end
|
14
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end
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@@ -0,0 +1,57 @@
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# frozen_string_literal: true
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2
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+
|
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module GenshinData::Nations
|
4
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module NationData
|
5
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+
def self.all
|
6
|
+
self.constants.map { |x| "GenshinData::Nations::NationData::#{x}".constantize }
|
7
|
+
end
|
8
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+
|
9
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FONTAINE = GenshinObject::Nation.new(
|
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order: 5,
|
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name: "fontaine",
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pretty_name: "Fontaine"
|
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+
).freeze
|
14
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+
|
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+
INAZUMA = GenshinObject::Nation.new(
|
16
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order: 3,
|
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+
name: "inazuma",
|
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pretty_name: "Inazuma"
|
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+
).freeze
|
20
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+
|
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+
LIYUE = GenshinObject::Nation.new(
|
22
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+
order: 2,
|
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+
name: "liyue",
|
24
|
+
pretty_name: "Liyue"
|
25
|
+
).freeze
|
26
|
+
|
27
|
+
MONDSTADT = GenshinObject::Nation.new(
|
28
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+
order: 1,
|
29
|
+
name: "mondstadt",
|
30
|
+
pretty_name: "Mondstadt"
|
31
|
+
).freeze
|
32
|
+
|
33
|
+
NATLAN = GenshinObject::Nation.new(
|
34
|
+
order: 6,
|
35
|
+
name: "natlan",
|
36
|
+
pretty_name: "Natlan"
|
37
|
+
).freeze
|
38
|
+
|
39
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+
SNEZHNAYA = GenshinObject::Nation.new(
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order: 7,
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+
name: "snezhnaya",
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+
pretty_name: "Snezhnaya"
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+
).freeze
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+
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SUMERU = GenshinObject::Nation.new(
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+
order: 4,
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+
name: "sumeru",
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+
pretty_name: "Sumeru"
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+
).freeze
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+
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+
UNKNOWN = GenshinObject::Nation.new(
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order: 8,
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name: "unknown",
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+
pretty_name: "Unknown"
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+
).freeze
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+
end
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+
end
|
@@ -0,0 +1,369 @@
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1
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+
# frozen_string_literal: true
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+
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+
module GenshinData::Weapons::WeaponData
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+
module Bows
|
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+
def self.all
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+
self.constants.map { |x| "GenshinData::Weapons::WeaponData::Bows::#{x}".constantize }
|
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+
end
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8
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+
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ALLEY_HUNTER = GenshinObject::Weapon.new(
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kamera_key: "AlleyHunter",
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name: "AlleyHunter",
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+
rarity: 4,
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+
weapon_type: :bow,
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+
elite_material_type: :chaos_core,
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+
standard_material_type: :slime,
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+
weapon_material_type: :chains
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+
).freeze
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+
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+
AMOS_BOW = GenshinObject::Weapon.new(
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kamera_key: "AmosBow",
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name: "Amos' Bow",
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+
rarity: 5,
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+
weapon_type: :bow,
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+
elite_material_type: :chaos_core,
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+
standard_material_type: :slime,
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weapon_material_type: :chains
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).freeze
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+
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+
AQUA_SIMULACRA = GenshinObject::Weapon.new(
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+
kamera_key: "AquaSimulacra",
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name: "Aqua Simulacra",
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+
rarity: 5,
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+
weapon_type: :bow,
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+
elite_material_type: :statuette,
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+
standard_material_type: :spectral,
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+
weapon_material_type: :guyun
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+
).freeze
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+
|
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+
BLACKCLIFF_WARBOW = GenshinObject::Weapon.new(
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+
kamera_key: "BlackcliffWarbow",
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+
name: "Blackcliff Warbow",
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+
rarity: 4,
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+
weapon_type: :bow,
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+
elite_material_type: :sacrificial_knife,
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+
standard_material_type: :nectar,
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+
weapon_material_type: :guyun
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+
).freeze
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+
|
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+
COMPOUND_BOW = GenshinObject::Weapon.new(
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+
kamera_key: "CompoundBow",
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+
name: "Compound Bow",
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+
rarity: 4,
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+
weapon_type: :bow,
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+
elite_material_type: :bone_shard,
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+
standard_material_type: :fatui_insignia,
|
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+
weapon_material_type: :aerosiderite
|
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+
).freeze
|
58
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+
|
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+
ELEGY_FOR_THE_END = GenshinObject::Weapon.new(
|
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+
kamera_key: "ElegyForTheEnd",
|
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+
name: "Elegy for the End",
|
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+
rarity: 5,
|
63
|
+
weapon_type: :bow,
|
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|
+
elite_material_type: :horn,
|
65
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+
standard_material_type: :fatui_insignia,
|
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|
+
weapon_material_type: :wolf_tooth
|
67
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+
).freeze
|
68
|
+
|
69
|
+
END_OF_THE_LINE = GenshinObject::Weapon.new(
|
70
|
+
kamera_key: "EndOfTheLine",
|
71
|
+
name: "End of the Line",
|
72
|
+
rarity: 4,
|
73
|
+
weapon_type: :bow,
|
74
|
+
elite_material_type: :fungal_nucleus,
|
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+
standard_material_type: :pollen,
|
76
|
+
weapon_material_type: :scorching_might
|
77
|
+
).freeze
|
78
|
+
|
79
|
+
FADING_TWILIGHT = GenshinObject::Weapon.new(
|
80
|
+
kamera_key: "FadingTwilight",
|
81
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+
name: "Fading Twilight",
|
82
|
+
rarity: 4,
|
83
|
+
weapon_type: :bow,
|
84
|
+
elite_material_type: :sacrificial_knife,
|
85
|
+
standard_material_type: :scroll,
|
86
|
+
weapon_material_type: :aerosiderite
|
87
|
+
).freeze
|
88
|
+
|
89
|
+
FAVONIUS_WARBOW = GenshinObject::Weapon.new(
|
90
|
+
kamera_key: "FavoniusWarbow",
|
91
|
+
name: "Favonius Warbow",
|
92
|
+
rarity: 4,
|
93
|
+
weapon_type: :bow,
|
94
|
+
elite_material_type: :chaos_core,
|
95
|
+
standard_material_type: :nectar,
|
96
|
+
weapon_material_type: :chains
|
97
|
+
).freeze
|
98
|
+
|
99
|
+
HAMAYUMI = GenshinObject::Weapon.new(
|
100
|
+
kamera_key: "Hamayumi",
|
101
|
+
name: "Hamayumi",
|
102
|
+
rarity: 4,
|
103
|
+
weapon_type: :bow,
|
104
|
+
elite_material_type: :crystal_prism,
|
105
|
+
standard_material_type: :arrowhead,
|
106
|
+
weapon_material_type: :narukami
|
107
|
+
).freeze
|
108
|
+
|
109
|
+
HUNTERS_BOW = GenshinObject::Weapon.new(
|
110
|
+
kamera_key: "HuntersBow",
|
111
|
+
name: "Hunter's Bow",
|
112
|
+
rarity: 1,
|
113
|
+
weapon_type: :bow,
|
114
|
+
elite_material_type: :ley_line,
|
115
|
+
standard_material_type: :hoarder_insignia,
|
116
|
+
weapon_material_type: :wolf_tooth
|
117
|
+
).freeze
|
118
|
+
|
119
|
+
HUNTERS_PATH = GenshinObject::Weapon.new(
|
120
|
+
kamera_key: "HuntersPath",
|
121
|
+
name: "Hunter's Path",
|
122
|
+
rarity: 5,
|
123
|
+
weapon_type: :bow,
|
124
|
+
elite_material_type: :fungal_nucleus,
|
125
|
+
standard_material_type: :scarf,
|
126
|
+
weapon_material_type: :scorching_might
|
127
|
+
).freeze
|
128
|
+
|
129
|
+
IBIS_PIERCER = GenshinObject::Weapon.new(
|
130
|
+
kamera_key: "IbisPiercer",
|
131
|
+
name: "Ibis Piercer",
|
132
|
+
rarity: 4,
|
133
|
+
weapon_type: :bow,
|
134
|
+
elite_material_type: :rogue_flower,
|
135
|
+
standard_material_type: :scarf,
|
136
|
+
weapon_material_type: :forest_dew
|
137
|
+
).freeze
|
138
|
+
|
139
|
+
KINGS_SQUIRE = GenshinObject::Weapon.new(
|
140
|
+
kamera_key: "KingsSquire",
|
141
|
+
name: "King's Squire",
|
142
|
+
rarity: 4,
|
143
|
+
weapon_type: :bow,
|
144
|
+
elite_material_type: :fungal_nucleus,
|
145
|
+
standard_material_type: :arrowhead,
|
146
|
+
weapon_material_type: :scorching_might
|
147
|
+
).freeze
|
148
|
+
|
149
|
+
MESSENGER = GenshinObject::Weapon.new(
|
150
|
+
kamera_key: "Messenger",
|
151
|
+
name: "Messenger",
|
152
|
+
rarity: 3,
|
153
|
+
weapon_type: :bow,
|
154
|
+
elite_material_type: :mist_grass,
|
155
|
+
standard_material_type: :hoarder_insignia,
|
156
|
+
weapon_material_type: :elixir
|
157
|
+
).freeze
|
158
|
+
|
159
|
+
MITTERNACHTS_WALTZ = GenshinObject::Weapon.new(
|
160
|
+
kamera_key: "MitternachtsWaltz",
|
161
|
+
name: "Mitternachts Waltz",
|
162
|
+
rarity: 4,
|
163
|
+
weapon_type: :bow,
|
164
|
+
elite_material_type: :horn,
|
165
|
+
standard_material_type: :hoarder_insignia,
|
166
|
+
weapon_material_type: :decarabian
|
167
|
+
).freeze
|
168
|
+
|
169
|
+
MOUUNS_MOON = GenshinObject::Weapon.new(
|
170
|
+
kamera_key: "MouunsMoon",
|
171
|
+
name: "Mouun's Moon",
|
172
|
+
rarity: 4,
|
173
|
+
weapon_type: :bow,
|
174
|
+
elite_material_type: :crystal_prism,
|
175
|
+
standard_material_type: :spectral,
|
176
|
+
weapon_material_type: :narukami
|
177
|
+
).freeze
|
178
|
+
|
179
|
+
POLAR_STAR = GenshinObject::Weapon.new(
|
180
|
+
kamera_key: "PolarStar",
|
181
|
+
name: "Polar Star",
|
182
|
+
rarity: 5,
|
183
|
+
weapon_type: :bow,
|
184
|
+
elite_material_type: :concealed_talon,
|
185
|
+
standard_material_type: :spectral,
|
186
|
+
weapon_material_type: :oni_mask
|
187
|
+
).freeze
|
188
|
+
|
189
|
+
PREDATOR = GenshinObject::Weapon.new(
|
190
|
+
kamera_key: "Predator",
|
191
|
+
name: "Predator",
|
192
|
+
rarity: 4,
|
193
|
+
weapon_type: :bow,
|
194
|
+
elite_material_type: :crystal_prism,
|
195
|
+
standard_material_type: :arrowhead,
|
196
|
+
weapon_material_type: :narukami
|
197
|
+
).freeze
|
198
|
+
|
199
|
+
PROTOTYPE_CRESCENT = GenshinObject::Weapon.new(
|
200
|
+
kamera_key: "PrototypeCrescent",
|
201
|
+
name: "Prototype Crescent",
|
202
|
+
rarity: 4,
|
203
|
+
weapon_type: :bow,
|
204
|
+
elite_material_type: :mist_grass,
|
205
|
+
standard_material_type: :hoarder_insignia,
|
206
|
+
weapon_material_type: :elixir
|
207
|
+
).freeze
|
208
|
+
|
209
|
+
RAVEN_BOW = GenshinObject::Weapon.new(
|
210
|
+
kamera_key: "RavenBow",
|
211
|
+
name: "Raven Bow",
|
212
|
+
rarity: 3,
|
213
|
+
weapon_type: :bow,
|
214
|
+
elite_material_type: :horn,
|
215
|
+
standard_material_type: :arrowhead,
|
216
|
+
weapon_material_type: :decarabian
|
217
|
+
).freeze
|
218
|
+
|
219
|
+
RECURVE_BOW = GenshinObject::Weapon.new(
|
220
|
+
kamera_key: "RecurveBow",
|
221
|
+
name: "Recurve Bow",
|
222
|
+
rarity: 3,
|
223
|
+
weapon_type: :bow,
|
224
|
+
elite_material_type: :chaos_core,
|
225
|
+
standard_material_type: :scroll,
|
226
|
+
weapon_material_type: :chains
|
227
|
+
).freeze
|
228
|
+
|
229
|
+
ROYAL_BOW = GenshinObject::Weapon.new(
|
230
|
+
kamera_key: "RoyalBow",
|
231
|
+
name: "Royal Bow",
|
232
|
+
rarity: 4,
|
233
|
+
weapon_type: :bow,
|
234
|
+
elite_material_type: :chaos_core,
|
235
|
+
standard_material_type: :slime,
|
236
|
+
weapon_material_type: :chains
|
237
|
+
).freeze
|
238
|
+
|
239
|
+
RUST = GenshinObject::Weapon.new(
|
240
|
+
kamera_key: "Rust",
|
241
|
+
name: "Rust",
|
242
|
+
rarity: 4,
|
243
|
+
weapon_type: :bow,
|
244
|
+
elite_material_type: :sacrificial_knife,
|
245
|
+
standard_material_type: :hilichurl_mask,
|
246
|
+
weapon_material_type: :guyun
|
247
|
+
).freeze
|
248
|
+
|
249
|
+
SACRIFICIAL_BOW = GenshinObject::Weapon.new(
|
250
|
+
kamera_key: "SacrificialBow",
|
251
|
+
name: "Sacrificial Bow",
|
252
|
+
rarity: 4,
|
253
|
+
weapon_type: :bow,
|
254
|
+
elite_material_type: :ley_line,
|
255
|
+
standard_material_type: :slime,
|
256
|
+
weapon_material_type: :wolf_tooth
|
257
|
+
).freeze
|
258
|
+
|
259
|
+
SCION_OF_THE_BLAZING_SUN = GenshinObject::Weapon.new(
|
260
|
+
kamera_key: "ScionOfTheBlazingSun",
|
261
|
+
name: "Scion of the Blazing Sun",
|
262
|
+
rarity: 4,
|
263
|
+
weapon_type: :bow,
|
264
|
+
elite_material_type: :rogue_flower,
|
265
|
+
standard_material_type: :pollen,
|
266
|
+
weapon_material_type: :scorching_might
|
267
|
+
).freeze
|
268
|
+
|
269
|
+
SEASONED_HUNTERS_BOW = GenshinObject::Weapon.new(
|
270
|
+
kamera_key: "SeasonedHuntersBow",
|
271
|
+
name: "Seasoned Hunter's Bow",
|
272
|
+
rarity: 2,
|
273
|
+
weapon_type: :bow,
|
274
|
+
elite_material_type: :ley_line,
|
275
|
+
standard_material_type: :hoarder_insignia,
|
276
|
+
weapon_material_type: :wolf_tooth
|
277
|
+
).freeze
|
278
|
+
|
279
|
+
SHARPSHOOTERS_OATH = GenshinObject::Weapon.new(
|
280
|
+
kamera_key: "SharpshootersOath",
|
281
|
+
name: "Sharpshooter's Oath",
|
282
|
+
rarity: 3,
|
283
|
+
weapon_type: :bow,
|
284
|
+
elite_material_type: :ley_line,
|
285
|
+
standard_material_type: :slime,
|
286
|
+
weapon_material_type: :wolf_tooth
|
287
|
+
).freeze
|
288
|
+
|
289
|
+
SKYWARD_HARP = GenshinObject::Weapon.new(
|
290
|
+
kamera_key: "SkywardHarp",
|
291
|
+
name: "Skyward Harp",
|
292
|
+
rarity: 5,
|
293
|
+
weapon_type: :bow,
|
294
|
+
elite_material_type: :ley_line,
|
295
|
+
standard_material_type: :arrowhead,
|
296
|
+
weapon_material_type: :wolf_tooth
|
297
|
+
).freeze
|
298
|
+
|
299
|
+
SLINGSHOT = GenshinObject::Weapon.new(
|
300
|
+
kamera_key: "Slingshot",
|
301
|
+
name: "Slingshot",
|
302
|
+
rarity: 3,
|
303
|
+
weapon_type: :bow,
|
304
|
+
elite_material_type: :sacrificial_knife,
|
305
|
+
standard_material_type: :hilichurl_mask,
|
306
|
+
weapon_material_type: :guyun
|
307
|
+
).freeze
|
308
|
+
|
309
|
+
SONG_OF_STILLNESS = GenshinObject::Weapon.new(
|
310
|
+
kamera_key: "SongOfStillness",
|
311
|
+
name: "Song of Stillness",
|
312
|
+
rarity: 4,
|
313
|
+
weapon_type: :bow,
|
314
|
+
elite_material_type: :tainted_water,
|
315
|
+
standard_material_type: :arrowhead,
|
316
|
+
weapon_material_type: :ancient_chord
|
317
|
+
).freeze
|
318
|
+
|
319
|
+
THE_FIRST_GREAT_MAGIC = GenshinObject::Weapon.new(
|
320
|
+
kamera_key: "TheFirstGreatMagic",
|
321
|
+
name: "First Great Magic, The",
|
322
|
+
rarity: 5,
|
323
|
+
weapon_type: :bow,
|
324
|
+
elite_material_type: :tainted_water,
|
325
|
+
standard_material_type: :transoceanic,
|
326
|
+
weapon_material_type: :ancient_chord
|
327
|
+
).freeze
|
328
|
+
|
329
|
+
THE_STRINGLESS = GenshinObject::Weapon.new(
|
330
|
+
kamera_key: "TheStringless",
|
331
|
+
name: "Stringless, The",
|
332
|
+
rarity: 4,
|
333
|
+
weapon_type: :bow,
|
334
|
+
elite_material_type: :horn,
|
335
|
+
standard_material_type: :arrowhead,
|
336
|
+
weapon_material_type: :decarabian
|
337
|
+
).freeze
|
338
|
+
|
339
|
+
THE_VIRIDESCENT_HUNT = GenshinObject::Weapon.new(
|
340
|
+
kamera_key: "TheViridescentHunt",
|
341
|
+
name: "Viridescent Hunt, The",
|
342
|
+
rarity: 4,
|
343
|
+
weapon_type: :bow,
|
344
|
+
elite_material_type: :horn,
|
345
|
+
standard_material_type: :arrowhead,
|
346
|
+
weapon_material_type: :decarabian
|
347
|
+
).freeze
|
348
|
+
|
349
|
+
THUNDERING_PULSE = GenshinObject::Weapon.new(
|
350
|
+
kamera_key: "ThunderingPulse",
|
351
|
+
name: "Thundering Pulse",
|
352
|
+
rarity: 5,
|
353
|
+
weapon_type: :bow,
|
354
|
+
elite_material_type: :crystal_prism,
|
355
|
+
standard_material_type: :arrowhead,
|
356
|
+
weapon_material_type: :narukami
|
357
|
+
).freeze
|
358
|
+
|
359
|
+
WINDBLUME_ODE = GenshinObject::Weapon.new(
|
360
|
+
kamera_key: "WindblumeOde",
|
361
|
+
name: "Windblume Ode",
|
362
|
+
rarity: 4,
|
363
|
+
weapon_type: :bow,
|
364
|
+
elite_material_type: :ley_line,
|
365
|
+
standard_material_type: :nectar,
|
366
|
+
weapon_material_type: :chains
|
367
|
+
).freeze
|
368
|
+
end
|
369
|
+
end
|