teyvatdb 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1657
  52. data/lib/teyvatdb/weapons.rb +0 -185
@@ -1,9 +1,10 @@
1
1
  # frozen_string_literal: true
2
2
 
3
- module TeyvatDB
4
- require_relative "characters/character_data"
5
-
3
+ module GenshinData
4
+ # Manager for all characters and attributes
6
5
  module Characters
6
+ require_relative "./characters/character_data"
7
+
7
8
  class << self
8
9
  def all
9
10
  [
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Development
1
+ module GenshinData::Materials::Development
2
2
  module EliteMonsterLootDropsData
3
- A_FLOWER_YET_TO_BLOOM = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Development::EliteMonsterLootDropsData::#{x}".constantize }
5
+ end
6
+
7
+ A_FLOWER_YET_TO_BLOOM = GenshinObject::Material.new(
4
8
  kamera_key: "AFlowerYetToBloom",
5
9
  name: "A Flower Yet to Bloom",
6
10
  rarity: 2,
@@ -11,7 +15,7 @@ module TeyvatDB::Materials::Development
11
15
  nation_name: nil,
12
16
  ).freeze
13
17
 
14
- AGENTS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
18
+ AGENTS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
15
19
  kamera_key: "AgentsSacrificialKnife",
16
20
  name: "Agents Sacrificial Knife",
17
21
  rarity: 3,
@@ -22,7 +26,7 @@ module TeyvatDB::Materials::Development
22
26
  nation_name: nil,
23
27
  ).freeze
24
28
 
25
- ALIEN_LIFE_CORE = TeyvatDB::GenshinData::Material.new(
29
+ ALIEN_LIFE_CORE = GenshinObject::Material.new(
26
30
  kamera_key: "AlienLifeCore",
27
31
  name: "Alien Life Core",
28
32
  rarity: 4,
@@ -33,7 +37,7 @@ module TeyvatDB::Materials::Development
33
37
  nation_name: nil,
34
38
  ).freeze
35
39
 
36
- BLACK_BRONZE_HORN = TeyvatDB::GenshinData::Material.new(
40
+ BLACK_BRONZE_HORN = GenshinObject::Material.new(
37
41
  kamera_key: "BlackBronzeHorn",
38
42
  name: "Black Bronze Horn",
39
43
  rarity: 3,
@@ -44,7 +48,7 @@ module TeyvatDB::Materials::Development
44
48
  nation_name: nil,
45
49
  ).freeze
46
50
 
47
- BLACK_CRYSTAL_HORN = TeyvatDB::GenshinData::Material.new(
51
+ BLACK_CRYSTAL_HORN = GenshinObject::Material.new(
48
52
  kamera_key: "BlackCrystalHorn",
49
53
  name: "Black Crystal Horn",
50
54
  rarity: 4,
@@ -55,7 +59,7 @@ module TeyvatDB::Materials::Development
55
59
  nation_name: nil,
56
60
  ).freeze
57
61
 
58
- CHAOS_AXIS = TeyvatDB::GenshinData::Material.new(
62
+ CHAOS_AXIS = GenshinObject::Material.new(
59
63
  kamera_key: "ChaosAxis",
60
64
  name: "Chaos Axis",
61
65
  rarity: 3,
@@ -66,7 +70,7 @@ module TeyvatDB::Materials::Development
66
70
  nation_name: nil,
67
71
  ).freeze
68
72
 
69
- CHAOS_BOLT = TeyvatDB::GenshinData::Material.new(
73
+ CHAOS_BOLT = GenshinObject::Material.new(
70
74
  kamera_key: "ChaosBolt",
71
75
  name: "Chaos Bolt",
72
76
  rarity: 4,
@@ -77,7 +81,7 @@ module TeyvatDB::Materials::Development
77
81
  nation_name: nil,
78
82
  ).freeze
79
83
 
80
- CHAOS_CIRCUIT = TeyvatDB::GenshinData::Material.new(
84
+ CHAOS_CIRCUIT = GenshinObject::Material.new(
81
85
  kamera_key: "ChaosCircuit",
82
86
  name: "Chaos Circuit",
83
87
  rarity: 3,
@@ -88,7 +92,7 @@ module TeyvatDB::Materials::Development
88
92
  nation_name: nil,
89
93
  ).freeze
90
94
 
91
- CHAOS_CORE = TeyvatDB::GenshinData::Material.new(
95
+ CHAOS_CORE = GenshinObject::Material.new(
92
96
  kamera_key: "ChaosCore",
93
97
  name: "Chaos Core",
94
98
  rarity: 4,
@@ -99,7 +103,7 @@ module TeyvatDB::Materials::Development
99
103
  nation_name: nil,
100
104
  ).freeze
101
105
 
102
- CHAOS_DEVICE = TeyvatDB::GenshinData::Material.new(
106
+ CHAOS_DEVICE = GenshinObject::Material.new(
103
107
  kamera_key: "ChaosDevice",
104
108
  name: "Chaos Device",
105
109
  rarity: 2,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Development
110
114
  nation_name: nil,
111
115
  ).freeze
112
116
 
113
- CHAOS_GEAR = TeyvatDB::GenshinData::Material.new(
117
+ CHAOS_GEAR = GenshinObject::Material.new(
114
118
  kamera_key: "ChaosGear",
115
119
  name: "Chaos Gear",
116
120
  rarity: 2,
@@ -121,7 +125,7 @@ module TeyvatDB::Materials::Development
121
125
  nation_name: nil,
122
126
  ).freeze
123
127
 
124
- CHAOS_MODULE = TeyvatDB::GenshinData::Material.new(
128
+ CHAOS_MODULE = GenshinObject::Material.new(
125
129
  kamera_key: "ChaosModule",
126
130
  name: "Chaos Module",
127
131
  rarity: 3,
@@ -132,7 +136,7 @@ module TeyvatDB::Materials::Development
132
136
  nation_name: nil,
133
137
  ).freeze
134
138
 
135
- CHAOS_OCULUS = TeyvatDB::GenshinData::Material.new(
139
+ CHAOS_OCULUS = GenshinObject::Material.new(
136
140
  kamera_key: "ChaosOculus",
137
141
  name: "Chaos Oculus",
138
142
  rarity: 4,
@@ -143,7 +147,7 @@ module TeyvatDB::Materials::Development
143
147
  nation_name: nil,
144
148
  ).freeze
145
149
 
146
- CHAOS_STORAGE = TeyvatDB::GenshinData::Material.new(
150
+ CHAOS_STORAGE = GenshinObject::Material.new(
147
151
  kamera_key: "ChaosStorage",
148
152
  name: "Chaos Storage",
149
153
  rarity: 2,
@@ -154,7 +158,7 @@ module TeyvatDB::Materials::Development
154
158
  nation_name: nil,
155
159
  ).freeze
156
160
 
157
- CONCEALED_CLAW = TeyvatDB::GenshinData::Material.new(
161
+ CONCEALED_CLAW = GenshinObject::Material.new(
158
162
  kamera_key: "ConcealedClaw",
159
163
  name: "Concealed Claw",
160
164
  rarity: 2,
@@ -165,7 +169,7 @@ module TeyvatDB::Materials::Development
165
169
  nation_name: nil,
166
170
  ).freeze
167
171
 
168
- CONCEALED_TALON = TeyvatDB::GenshinData::Material.new(
172
+ CONCEALED_TALON = GenshinObject::Material.new(
169
173
  kamera_key: "ConcealedTalon",
170
174
  name: "Concealed Talon",
171
175
  rarity: 4,
@@ -176,7 +180,7 @@ module TeyvatDB::Materials::Development
176
180
  nation_name: nil,
177
181
  ).freeze
178
182
 
179
- CONCEALED_UNGUIS = TeyvatDB::GenshinData::Material.new(
183
+ CONCEALED_UNGUIS = GenshinObject::Material.new(
180
184
  kamera_key: "ConcealedUnguis",
181
185
  name: "Concealed Unguis",
182
186
  rarity: 3,
@@ -187,7 +191,7 @@ module TeyvatDB::Materials::Development
187
191
  nation_name: nil,
188
192
  ).freeze
189
193
 
190
- CRYSTAL_PRISM = TeyvatDB::GenshinData::Material.new(
194
+ CRYSTAL_PRISM = GenshinObject::Material.new(
191
195
  kamera_key: "CrystalPrism",
192
196
  name: "Crystal Prism",
193
197
  rarity: 3,
@@ -198,7 +202,7 @@ module TeyvatDB::Materials::Development
198
202
  nation_name: nil,
199
203
  ).freeze
200
204
 
201
- DAMAGED_PRISM = TeyvatDB::GenshinData::Material.new(
205
+ DAMAGED_PRISM = GenshinObject::Material.new(
202
206
  kamera_key: "DamagedPrism",
203
207
  name: "Damaged Prism",
204
208
  rarity: 2,
@@ -209,7 +213,7 @@ module TeyvatDB::Materials::Development
209
213
  nation_name: nil,
210
214
  ).freeze
211
215
 
212
- DARK_STATUETTE = TeyvatDB::GenshinData::Material.new(
216
+ DARK_STATUETTE = GenshinObject::Material.new(
213
217
  kamera_key: "DarkStatuette",
214
218
  name: "Dark Statuette",
215
219
  rarity: 3,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Development
220
224
  nation_name: nil,
221
225
  ).freeze
222
226
 
223
- DEAD_LEY_LINE_BRANCH = TeyvatDB::GenshinData::Material.new(
227
+ DEAD_LEY_LINE_BRANCH = GenshinObject::Material.new(
224
228
  kamera_key: "DeadLeyLineBranch",
225
229
  name: "Dead Ley Line Branch",
226
230
  rarity: 2,
@@ -231,7 +235,7 @@ module TeyvatDB::Materials::Development
231
235
  nation_name: nil,
232
236
  ).freeze
233
237
 
234
- DEAD_LEY_LINE_LEAVES = TeyvatDB::GenshinData::Material.new(
238
+ DEAD_LEY_LINE_LEAVES = GenshinObject::Material.new(
235
239
  kamera_key: "DeadLeyLineLeaves",
236
240
  name: "Dead Ley Line Leaves",
237
241
  rarity: 3,
@@ -242,7 +246,7 @@ module TeyvatDB::Materials::Development
242
246
  nation_name: nil,
243
247
  ).freeze
244
248
 
245
- DEATHLY_STATUETTE = TeyvatDB::GenshinData::Material.new(
249
+ DEATHLY_STATUETTE = GenshinObject::Material.new(
246
250
  kamera_key: "DeathlyStatuette",
247
251
  name: "Deathly Statuette",
248
252
  rarity: 4,
@@ -253,7 +257,7 @@ module TeyvatDB::Materials::Development
253
257
  nation_name: nil,
254
258
  ).freeze
255
259
 
256
- DESICCATED_SHELL = TeyvatDB::GenshinData::Material.new(
260
+ DESICCATED_SHELL = GenshinObject::Material.new(
257
261
  kamera_key: "DesiccatedShell",
258
262
  name: "Desiccated Shell",
259
263
  rarity: 2,
@@ -264,7 +268,7 @@ module TeyvatDB::Materials::Development
264
268
  nation_name: nil,
265
269
  ).freeze
266
270
 
267
- DISMAL_PRISM = TeyvatDB::GenshinData::Material.new(
271
+ DISMAL_PRISM = GenshinObject::Material.new(
268
272
  kamera_key: "DismalPrism",
269
273
  name: "Dismal Prism",
270
274
  rarity: 2,
@@ -275,7 +279,7 @@ module TeyvatDB::Materials::Development
275
279
  nation_name: nil,
276
280
  ).freeze
277
281
 
278
- DORMANT_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
282
+ DORMANT_FUNGAL_NUCLEUS = GenshinObject::Material.new(
279
283
  kamera_key: "DormantFungalNucleus",
280
284
  name: "Dormant Fungal Nucleus",
281
285
  rarity: 3,
@@ -286,7 +290,7 @@ module TeyvatDB::Materials::Development
286
290
  nation_name: nil,
287
291
  ).freeze
288
292
 
289
- DROP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
293
+ DROP_OF_TAINTED_WATER = GenshinObject::Material.new(
290
294
  kamera_key: "DropOfTaintedWater",
291
295
  name: "Drop of Tainted Water",
292
296
  rarity: 2,
@@ -297,7 +301,7 @@ module TeyvatDB::Materials::Development
297
301
  nation_name: nil,
298
302
  ).freeze
299
303
 
300
- FOREIGN_SYNAPSE = TeyvatDB::GenshinData::Material.new(
304
+ FOREIGN_SYNAPSE = GenshinObject::Material.new(
301
305
  kamera_key: "ForeignSynapse",
302
306
  name: "Foreign Synapse",
303
307
  rarity: 3,
@@ -308,7 +312,7 @@ module TeyvatDB::Materials::Development
308
312
  nation_name: nil,
309
313
  ).freeze
310
314
 
311
- FOSSILIZED_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
315
+ FOSSILIZED_BONE_SHARD = GenshinObject::Material.new(
312
316
  kamera_key: "FossilizedBoneShard",
313
317
  name: "Fossilized Bone Shard",
314
318
  rarity: 4,
@@ -319,7 +323,7 @@ module TeyvatDB::Materials::Development
319
323
  nation_name: nil,
320
324
  ).freeze
321
325
 
322
- FRAGILE_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
326
+ FRAGILE_BONE_SHARD = GenshinObject::Material.new(
323
327
  kamera_key: "FragileBoneShard",
324
328
  name: "Fragile Bone Shard",
325
329
  rarity: 2,
@@ -330,7 +334,7 @@ module TeyvatDB::Materials::Development
330
334
  nation_name: nil,
331
335
  ).freeze
332
336
 
333
- GLOOMY_STATUETTE = TeyvatDB::GenshinData::Material.new(
337
+ GLOOMY_STATUETTE = GenshinObject::Material.new(
334
338
  kamera_key: "GloomyStatuette",
335
339
  name: "Gloomy Statuette",
336
340
  rarity: 2,
@@ -341,7 +345,7 @@ module TeyvatDB::Materials::Development
341
345
  nation_name: nil,
342
346
  ).freeze
343
347
 
344
- HEAVY_HORN = TeyvatDB::GenshinData::Material.new(
348
+ HEAVY_HORN = GenshinObject::Material.new(
345
349
  kamera_key: "HeavyHorn",
346
350
  name: "Heavy Horn",
347
351
  rarity: 2,
@@ -352,7 +356,7 @@ module TeyvatDB::Materials::Development
352
356
  nation_name: nil,
353
357
  ).freeze
354
358
 
355
- HUNTERS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
359
+ HUNTERS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
356
360
  kamera_key: "HuntersSacrificialKnife",
357
361
  name: "Hunters Sacrificial Knife",
358
362
  rarity: 2,
@@ -363,7 +367,7 @@ module TeyvatDB::Materials::Development
363
367
  nation_name: nil,
364
368
  ).freeze
365
369
 
366
- INACTIVATED_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
370
+ INACTIVATED_FUNGAL_NUCLEUS = GenshinObject::Material.new(
367
371
  kamera_key: "InactivatedFungalNucleus",
368
372
  name: "Inactivated Fungal Nucleus",
369
373
  rarity: 2,
@@ -374,7 +378,7 @@ module TeyvatDB::Materials::Development
374
378
  nation_name: nil,
375
379
  ).freeze
376
380
 
377
- INSPECTORS_SACRIFICIAL_KNIFE = TeyvatDB::GenshinData::Material.new(
381
+ INSPECTORS_SACRIFICIAL_KNIFE = GenshinObject::Material.new(
378
382
  kamera_key: "InspectorsSacrificialKnife",
379
383
  name: "Inspectors Sacrificial Knife",
380
384
  rarity: 4,
@@ -385,7 +389,7 @@ module TeyvatDB::Materials::Development
385
389
  nation_name: nil,
386
390
  ).freeze
387
391
 
388
- LEY_LINE_SPROUT = TeyvatDB::GenshinData::Material.new(
392
+ LEY_LINE_SPROUT = GenshinObject::Material.new(
389
393
  kamera_key: "LeyLineSprout",
390
394
  name: "Ley Line Sprout",
391
395
  rarity: 4,
@@ -396,7 +400,7 @@ module TeyvatDB::Materials::Development
396
400
  nation_name: nil,
397
401
  ).freeze
398
402
 
399
- MARKED_SHELL = TeyvatDB::GenshinData::Material.new(
403
+ MARKED_SHELL = GenshinObject::Material.new(
400
404
  kamera_key: "MarkedShell",
401
405
  name: "Marked Shell",
402
406
  rarity: 4,
@@ -407,7 +411,7 @@ module TeyvatDB::Materials::Development
407
411
  nation_name: nil,
408
412
  ).freeze
409
413
 
410
- MIST_GRASS = TeyvatDB::GenshinData::Material.new(
414
+ MIST_GRASS = GenshinObject::Material.new(
411
415
  kamera_key: "MistGrass",
412
416
  name: "Mist Grass",
413
417
  rarity: 3,
@@ -418,7 +422,7 @@ module TeyvatDB::Materials::Development
418
422
  nation_name: nil,
419
423
  ).freeze
420
424
 
421
- MIST_GRASS_POLLEN = TeyvatDB::GenshinData::Material.new(
425
+ MIST_GRASS_POLLEN = GenshinObject::Material.new(
422
426
  kamera_key: "MistGrassPollen",
423
427
  name: "Mist Grass Pollen",
424
428
  rarity: 2,
@@ -429,7 +433,7 @@ module TeyvatDB::Materials::Development
429
433
  nation_name: nil,
430
434
  ).freeze
431
435
 
432
- MIST_GRASS_WICK = TeyvatDB::GenshinData::Material.new(
436
+ MIST_GRASS_WICK = GenshinObject::Material.new(
433
437
  kamera_key: "MistGrassWick",
434
438
  name: "Mist Grass Wick",
435
439
  rarity: 4,
@@ -440,7 +444,7 @@ module TeyvatDB::Materials::Development
440
444
  nation_name: nil,
441
445
  ).freeze
442
446
 
443
- NEWBORN_TAINTED_HYDRO_PHANTASM = TeyvatDB::GenshinData::Material.new(
447
+ NEWBORN_TAINTED_HYDRO_PHANTASM = GenshinObject::Material.new(
444
448
  kamera_key: "NewbornTaintedHydroPhantasm",
445
449
  name: "Newborn Tainted Hydro Phantasm",
446
450
  rarity: 4,
@@ -451,7 +455,7 @@ module TeyvatDB::Materials::Development
451
455
  nation_name: nil,
452
456
  ).freeze
453
457
 
454
- OLD_OPERATIVES_POCKET_WATCH = TeyvatDB::GenshinData::Material.new(
458
+ OLD_OPERATIVES_POCKET_WATCH = GenshinObject::Material.new(
455
459
  kamera_key: "OldOperativesPocketWatch",
456
460
  name: "Old Operative's Pocket Watch",
457
461
  rarity: 2,
@@ -462,7 +466,7 @@ module TeyvatDB::Materials::Development
462
466
  nation_name: nil,
463
467
  ).freeze
464
468
 
465
- OPERATIVES_CONSTANCY = TeyvatDB::GenshinData::Material.new(
469
+ OPERATIVES_CONSTANCY = GenshinObject::Material.new(
466
470
  kamera_key: "OperativesConstancy",
467
471
  name: "Operative's Constancy",
468
472
  rarity: 4,
@@ -473,7 +477,7 @@ module TeyvatDB::Materials::Development
473
477
  nation_name: nil,
474
478
  ).freeze
475
479
 
476
- OPERATIVES_STANDARD_POCKET_WATCH = TeyvatDB::GenshinData::Material.new(
480
+ OPERATIVES_STANDARD_POCKET_WATCH = GenshinObject::Material.new(
477
481
  kamera_key: "OperativesStandardPocketWatch",
478
482
  name: "Operative's Standard Pocket Watch",
479
483
  rarity: 3,
@@ -484,7 +488,7 @@ module TeyvatDB::Materials::Development
484
488
  nation_name: nil,
485
489
  ).freeze
486
490
 
487
- POLARIZING_PRISM = TeyvatDB::GenshinData::Material.new(
491
+ POLARIZING_PRISM = GenshinObject::Material.new(
488
492
  kamera_key: "PolarizingPrism",
489
493
  name: "Polarizing Prism",
490
494
  rarity: 4,
@@ -495,7 +499,7 @@ module TeyvatDB::Materials::Development
495
499
  nation_name: nil,
496
500
  ).freeze
497
501
 
498
- RADIANT_PRISM = TeyvatDB::GenshinData::Material.new(
502
+ RADIANT_PRISM = GenshinObject::Material.new(
499
503
  kamera_key: "RadiantPrism",
500
504
  name: "Radiant Prism",
501
505
  rarity: 4,
@@ -506,7 +510,7 @@ module TeyvatDB::Materials::Development
506
510
  nation_name: nil,
507
511
  ).freeze
508
512
 
509
- RIFT_CORE = TeyvatDB::GenshinData::Material.new(
513
+ RIFT_CORE = GenshinObject::Material.new(
510
514
  kamera_key: "RiftCore",
511
515
  name: "Rift Core",
512
516
  rarity: 2,
@@ -517,7 +521,7 @@ module TeyvatDB::Materials::Development
517
521
  nation_name: nil,
518
522
  ).freeze
519
523
 
520
- ROBUST_FUNGAL_NUCLEUS = TeyvatDB::GenshinData::Material.new(
524
+ ROBUST_FUNGAL_NUCLEUS = GenshinObject::Material.new(
521
525
  kamera_key: "RobustFungalNucleus",
522
526
  name: "Robust Fungal Nucleus",
523
527
  rarity: 4,
@@ -528,7 +532,7 @@ module TeyvatDB::Materials::Development
528
532
  nation_name: nil,
529
533
  ).freeze
530
534
 
531
- SCOOP_OF_TAINTED_WATER = TeyvatDB::GenshinData::Material.new(
535
+ SCOOP_OF_TAINTED_WATER = GenshinObject::Material.new(
532
536
  kamera_key: "ScoopOfTaintedWater",
533
537
  name: "Scoop of Tainted Water",
534
538
  rarity: 3,
@@ -539,7 +543,7 @@ module TeyvatDB::Materials::Development
539
543
  nation_name: nil,
540
544
  ).freeze
541
545
 
542
- STURDY_BONE_SHARD = TeyvatDB::GenshinData::Material.new(
546
+ STURDY_BONE_SHARD = GenshinObject::Material.new(
543
547
  kamera_key: "SturdyBoneShard",
544
548
  name: "Sturdy Bone Shard",
545
549
  rarity: 3,
@@ -550,7 +554,7 @@ module TeyvatDB::Materials::Development
550
554
  nation_name: nil,
551
555
  ).freeze
552
556
 
553
- STURDY_SHELL = TeyvatDB::GenshinData::Material.new(
557
+ STURDY_SHELL = GenshinObject::Material.new(
554
558
  kamera_key: "SturdyShell",
555
559
  name: "Sturdy Shell",
556
560
  rarity: 3,
@@ -561,7 +565,7 @@ module TeyvatDB::Materials::Development
561
565
  nation_name: nil,
562
566
  ).freeze
563
567
 
564
- TREASURED_FLOWER = TeyvatDB::GenshinData::Material.new(
568
+ TREASURED_FLOWER = GenshinObject::Material.new(
565
569
  kamera_key: "TreasuredFlower",
566
570
  name: "Treasured Flower",
567
571
  rarity: 3,
@@ -572,7 +576,7 @@ module TeyvatDB::Materials::Development
572
576
  nation_name: nil,
573
577
  ).freeze
574
578
 
575
- TURBID_PRISM = TeyvatDB::GenshinData::Material.new(
579
+ TURBID_PRISM = GenshinObject::Material.new(
576
580
  kamera_key: "TurbidPrism",
577
581
  name: "Turbid Prism",
578
582
  rarity: 3,
@@ -583,7 +587,7 @@ module TeyvatDB::Materials::Development
583
587
  nation_name: nil,
584
588
  ).freeze
585
589
 
586
- WANDERERS_BLOOMING_FLOWER = TeyvatDB::GenshinData::Material.new(
590
+ WANDERERS_BLOOMING_FLOWER = GenshinObject::Material.new(
587
591
  kamera_key: "WanderersBloomingFlower",
588
592
  name: "Wanderer's Blooming Flower",
589
593
  rarity: 4,