teyvatdb 0.1.11 → 0.1.13

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Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1657
  52. data/lib/teyvatdb/weapons.rb +0 -185
@@ -0,0 +1,289 @@
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+ # frozen_string_literal: true
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+
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+ module GenshinData::Weapons::WeaponData
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+ module Polearms
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+ def self.all
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+ self.constants.map { |x| "GenshinData::Weapons::WeaponData::Polearms::#{x}".constantize }
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+ end
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+
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+ BALLAD_OF_THE_FJORDS = GenshinObject::Weapon.new(
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+ kamera_key: "BalladOfTheFjords",
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+ name: "Ballad of the Fjords",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :rogue_flower,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :pristine_sea
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+ ).freeze
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+
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+ BEGINNERS_PROTECTOR = GenshinObject::Weapon.new(
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+ kamera_key: "BeginnersProtector",
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+ name: "Beginner's Protector",
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+ rarity: 1,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ BLACK_TASSEL = GenshinObject::Weapon.new(
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+ kamera_key: "BlackTassel",
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+ name: "Black Tassel",
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+ rarity: 3,
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+ weapon_type: :polearm,
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+ elite_material_type: :bone_shard,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ BLACKCLIFF_POLE = GenshinObject::Weapon.new(
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+ kamera_key: "BlackcliffPole",
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+ name: "Blackcliff Pole",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ CALAMITY_QUELLER = GenshinObject::Weapon.new(
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+ kamera_key: "CalamityQueller",
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+ name: "Calamity Queller",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ CRESCENT_PIKE = GenshinObject::Weapon.new(
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+ kamera_key: "CrescentPike",
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+ name: "Crescent Pike",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ DEATHMATCH = GenshinObject::Weapon.new(
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+ kamera_key: "Deathmatch",
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+ name: "Deathmatch",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
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+ DRAGONS_BANE = GenshinObject::Weapon.new(
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+ kamera_key: "DragonsBane",
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+ name: "Dragon's Bane",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ DRAGONSPINE_SPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "DragonspineSpear",
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+ name: "Dragonspine Spear",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
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+ ENGULFING_LIGHTNING = GenshinObject::Weapon.new(
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+ kamera_key: "EngulfingLightning",
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+ name: "Engulfing Lightning",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
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+ FAVONIUS_LANCE = GenshinObject::Weapon.new(
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+ kamera_key: "FavoniusLance",
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+ name: "Favonius Lance",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :slime,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ HALBERD = GenshinObject::Weapon.new(
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+ kamera_key: "Halberd",
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+ name: "Halberd",
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+ rarity: 3,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :nectar,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ IRON_POINT = GenshinObject::Weapon.new(
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+ kamera_key: "IronPoint",
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+ name: "Iron Point",
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+ rarity: 2,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ KITAIN_CROSS_SPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "KitainCrossSpear",
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+ name: "Kitain Cross Spear",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
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+ LITHIC_SPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "LithicSpear",
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+ name: "Lithic Spear",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :bone_shard,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ MISSIVE_WINDSPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "MissiveWindspear",
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+ name: "Missive Windspear",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :statuette,
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+ standard_material_type: :slime,
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+ weapon_material_type: :wolf_tooth
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+ ).freeze
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+
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+ MOONPIERCER = GenshinObject::Weapon.new(
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+ kamera_key: "Moonpiercer",
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+ name: "Moonpiercer",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_bolt,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :oasis_garden
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+ ).freeze
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+
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+ PRIMORDIAL_JADE_WINGED_SPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "PrimordialJadeWingedSpear",
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+ name: "Primordial Jade Winged-Spear",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ PROTOTYPE_STARGLITTER = GenshinObject::Weapon.new(
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+ kamera_key: "PrototypeStarglitter",
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+ name: "Prototype Starglitter",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :bone_shard,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ RIGHTFUL_REWARD = GenshinObject::Weapon.new(
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+ kamera_key: "RightfulReward",
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+ name: "Rightful Reward",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :core,
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+ standard_material_type: :gear,
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+ weapon_material_type: :pristine_sea
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+ ).freeze
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+
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+ ROYAL_SPEAR = GenshinObject::Weapon.new(
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+ kamera_key: "RoyalSpear",
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+ name: "Royal Spear",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :elixir
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+ ).freeze
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+
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+ SKYWARD_SPINE = GenshinObject::Weapon.new(
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+ kamera_key: "SkywardSpine",
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+ name: "Skyward Spine",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ STAFF_OF_HOMA = GenshinObject::Weapon.new(
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+ kamera_key: "StaffOfHoma",
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+ name: "Staff of Homa",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :ley_line,
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+ standard_material_type: :slime,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ STAFF_OF_THE_SCARLET_SANDS = GenshinObject::Weapon.new(
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+ kamera_key: "StaffOfTheScarletSands",
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+ name: "Staff of the Scarlet Sands",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_bolt,
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+ standard_material_type: :pollen,
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+ weapon_material_type: :oasis_garden
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+ ).freeze
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+
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+ THE_CATCH = GenshinObject::Weapon.new(
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+ kamera_key: "TheCatch",
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+ name: "Catch, The",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :spectral,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
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+ VORTEX_VANQUISHER = GenshinObject::Weapon.new(
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+ kamera_key: "VortexVanquisher",
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+ name: "Vortex Vanquisher",
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+ rarity: 5,
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+ weapon_type: :polearm,
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+ elite_material_type: :bone_shard,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :aerosiderite
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+ ).freeze
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+
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+ WAVEBREAKERS_FIN = GenshinObject::Weapon.new(
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+ kamera_key: "WavebreakersFin",
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+ name: "Wavebreaker's Fin",
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+ rarity: 4,
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+ weapon_type: :polearm,
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+ elite_material_type: :concealed_talon,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :oni_mask
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+ ).freeze
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+
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+ WHITE_TASSEL = GenshinObject::Weapon.new(
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+ kamera_key: "WhiteTassel",
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+ name: "White Tassel",
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+ rarity: 3,
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+ weapon_type: :polearm,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :guyun
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+ ).freeze
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+ end
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+ end
@@ -0,0 +1,400 @@
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+ # frozen_string_literal: true
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+
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+ module GenshinData::Weapons::WeaponData
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+ module Swords
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+ def self.all
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+ self.constants.map { |x| "GenshinData::Weapons::WeaponData::Swords::#{x}".constantize }
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+ end
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+
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+ THE_ALLEY_FLASH = GenshinObject::Weapon.new(
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+ kamera_key: "TheAlleyFlash",
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+ name: "Alley Flash, The",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :scroll,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ AMENOMA_KAGEUCHI = GenshinObject::Weapon.new(
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+ kamera_key: "AmenomaKageuchi",
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+ name: "Amenoma Kageuchi",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :chaos_oculus,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :coral
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+ ).freeze
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+
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+ AQUILA_FAVONIA = GenshinObject::Weapon.new(
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+ kamera_key: "AquilaFavonia",
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+ name: "Aquila Favonia",
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+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+
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+ BLACKCLIFF_LONGSWORD = GenshinObject::Weapon.new(
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+ kamera_key: "BlackcliffLongsword",
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+ name: "Blackcliff Longsword",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ CINNABAR_SPINDLE = GenshinObject::Weapon.new(
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+ kamera_key: "CinnabarSpindle",
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+ name: "Cinnabar Spindle",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ COOL_STEEL = GenshinObject::Weapon.new(
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+ kamera_key: "CoolSteel",
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+ name: "Cool Steel",
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+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
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+ DARK_IRON_SWORD = GenshinObject::Weapon.new(
71
+ kamera_key: "DarkIronSword",
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+ name: "Dark Iron Sword",
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+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :sacrificial_knife,
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+ standard_material_type: :hilichurl_mask,
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+ weapon_material_type: :guyun
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+ ).freeze
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+
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+ DULL_BLADE = GenshinObject::Weapon.new(
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+ kamera_key: "DullBlade",
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+ name: "Dull Blade",
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+ rarity: 1,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
90
+ FAVONIUS_SWORD = GenshinObject::Weapon.new(
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+ kamera_key: "FavoniusSword",
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+ name: "Favonius Sword",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :arrowhead,
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+ weapon_material_type: :decarabian
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+ ).freeze
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+
100
+ FESTERING_DESIRE = GenshinObject::Weapon.new(
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+ kamera_key: "FesteringDesire",
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+ name: "Festering Desire",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :horn,
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+ standard_material_type: :fatui_insignia,
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+ weapon_material_type: :chains
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+ ).freeze
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+
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+ FILLET_BLADE = GenshinObject::Weapon.new(
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+ kamera_key: "FilletBlade",
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+ name: "Fillet Blade",
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+ rarity: 3,
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+ weapon_type: :sword,
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+ elite_material_type: :mist_grass,
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+ standard_material_type: :hoarder_insignia,
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+ weapon_material_type: :elixir
118
+ ).freeze
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+
120
+ FINALE_OF_THE_DEEP = GenshinObject::Weapon.new(
121
+ kamera_key: "FinaleOfTheDeep",
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+ name: "Finale of the Deep",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :tainted_water,
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+ standard_material_type: :handguard,
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+ weapon_material_type: :sacred_dewdrop
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+ ).freeze
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+
130
+ FLEUVE_CENDRE_FERRYMAN = GenshinObject::Weapon.new(
131
+ kamera_key: "FleuveCendreFerryman",
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+ name: "Fleuve Cendre Ferryman",
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+ rarity: 4,
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+ weapon_type: :sword,
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+ elite_material_type: :tainted_water,
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+ standard_material_type: :transoceanic,
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+ weapon_material_type: :ancient_chord
138
+ ).freeze
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+
140
+ FREEDOM_SWORN = GenshinObject::Weapon.new(
141
+ kamera_key: "FreedomSworn",
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+ name: "Freedom-Sworn",
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+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :chaos_core,
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+ standard_material_type: :scroll,
147
+ weapon_material_type: :chains
148
+ ).freeze
149
+
150
+ HARAN_GEPPAKU_FUTSU = GenshinObject::Weapon.new(
151
+ kamera_key: "HaranGeppakuFutsu",
152
+ name: "Haran Geppaku Futsu",
153
+ rarity: 5,
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+ weapon_type: :sword,
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+ elite_material_type: :statuette,
156
+ standard_material_type: :handguard,
157
+ weapon_material_type: :narukami
158
+ ).freeze
159
+
160
+ HARBINGER_OF_DAWN = GenshinObject::Weapon.new(
161
+ kamera_key: "HarbingerOfDawn",
162
+ name: "Harbinger of Dawn",
163
+ rarity: 3,
164
+ weapon_type: :sword,
165
+ elite_material_type: :ley_line,
166
+ standard_material_type: :slime,
167
+ weapon_material_type: :wolf_tooth
168
+ ).freeze
169
+
170
+ IRON_STING = GenshinObject::Weapon.new(
171
+ kamera_key: "IronSting",
172
+ name: "Iron Sting",
173
+ rarity: 4,
174
+ weapon_type: :sword,
175
+ elite_material_type: :bone_shard,
176
+ standard_material_type: :nectar,
177
+ weapon_material_type: :aerosiderite
178
+ ).freeze
179
+
180
+ KAGOTSURUBE_ISSHIN = GenshinObject::Weapon.new(
181
+ kamera_key: "KagotsurubeIsshin",
182
+ name: "Kagotsurube Isshin",
183
+ rarity: 4,
184
+ weapon_type: :sword,
185
+ elite_material_type: :statuette,
186
+ standard_material_type: :spectral,
187
+ weapon_material_type: :oni_mask
188
+ ).freeze
189
+
190
+ KEY_OF_KHAJ_NISUT = GenshinObject::Weapon.new(
191
+ kamera_key: "KeyOfKhajNisut",
192
+ name: "Key of Khaj-Nisut",
193
+ rarity: 5,
194
+ weapon_type: :sword,
195
+ elite_material_type: :turbid_prism,
196
+ standard_material_type: :scarf,
197
+ weapon_material_type: :forest_dew
198
+ ).freeze
199
+
200
+ LIGHT_OF_FOLIAR_INCISION = GenshinObject::Weapon.new(
201
+ kamera_key: "LightOfFoliarIncision",
202
+ name: "Light of Foliar Incision",
203
+ rarity: 5,
204
+ weapon_type: :sword,
205
+ elite_material_type: :shell,
206
+ standard_material_type: :scarf,
207
+ weapon_material_type: :forest_dew
208
+ ).freeze
209
+
210
+ LIONS_ROAR = GenshinObject::Weapon.new(
211
+ kamera_key: "LionsRoar",
212
+ name: "Lions Roar",
213
+ rarity: 4,
214
+ weapon_type: :sword,
215
+ elite_material_type: :sacrificial_knife,
216
+ standard_material_type: :hoarder_insignia,
217
+ weapon_material_type: :guyun
218
+ ).freeze
219
+
220
+ MISTSPLITTER_REFORGED = GenshinObject::Weapon.new(
221
+ kamera_key: "MistsplitterReforged",
222
+ name: "Mistsplitter Reforged",
223
+ rarity: 5,
224
+ weapon_type: :sword,
225
+ elite_material_type: :chaos_oculus,
226
+ standard_material_type: :handguard,
227
+ weapon_material_type: :coral
228
+ ).freeze
229
+
230
+ PRIMORDIAL_JADE_CUTTER = GenshinObject::Weapon.new(
231
+ kamera_key: "PrimordialJadeCutter",
232
+ name: "Primordial Jade Cutter",
233
+ rarity: 5,
234
+ weapon_type: :sword,
235
+ elite_material_type: :mist_grass,
236
+ standard_material_type: :hoarder_insignia,
237
+ weapon_material_type: :elixir
238
+ ).freeze
239
+
240
+ PROTOTYPE_RANCOUR = GenshinObject::Weapon.new(
241
+ kamera_key: "PrototypeRancour",
242
+ name: "Prototype Rancour",
243
+ rarity: 4,
244
+ weapon_type: :sword,
245
+ elite_material_type: :mist_grass,
246
+ standard_material_type: :fatui_insignia,
247
+ weapon_material_type: :elixir
248
+ ).freeze
249
+
250
+ ROYAL_LONGSWORD = GenshinObject::Weapon.new(
251
+ kamera_key: "RoyalLongsword",
252
+ name: "Royal Longsword",
253
+ rarity: 4,
254
+ weapon_type: :sword,
255
+ elite_material_type: :horn,
256
+ standard_material_type: :arrowhead,
257
+ weapon_material_type: :decarabian
258
+ ).freeze
259
+
260
+ SACRIFICIAL_SWORD = GenshinObject::Weapon.new(
261
+ kamera_key: "SacrificialSword",
262
+ name: "Sacrificial Sword",
263
+ rarity: 4,
264
+ weapon_type: :sword,
265
+ elite_material_type: :chaos_core,
266
+ standard_material_type: :scroll,
267
+ weapon_material_type: :chains
268
+ ).freeze
269
+
270
+ SAPWOOD_BLADE = GenshinObject::Weapon.new(
271
+ kamera_key: "SapwoodBlade",
272
+ name: "Sapwood Blade",
273
+ rarity: 4,
274
+ weapon_type: :sword,
275
+ elite_material_type: :chaos_bolt,
276
+ standard_material_type: :scarf,
277
+ weapon_material_type: :forest_dew
278
+ ).freeze
279
+
280
+ SILVER_SWORD = GenshinObject::Weapon.new(
281
+ kamera_key: "SilverSword",
282
+ name: "Silver Sword",
283
+ rarity: 2,
284
+ weapon_type: :sword,
285
+ elite_material_type: :horn,
286
+ standard_material_type: :arrowhead,
287
+ weapon_material_type: :decarabian
288
+ ).freeze
289
+
290
+ SKYRIDER_SWORD = GenshinObject::Weapon.new(
291
+ kamera_key: "SkyriderSword",
292
+ name: "Skyrider Sword",
293
+ rarity: 3,
294
+ weapon_type: :sword,
295
+ elite_material_type: :bone_shard,
296
+ standard_material_type: :fatui_insignia,
297
+ weapon_material_type: :aerosiderite
298
+ ).freeze
299
+
300
+ SKYWARD_BLADE = GenshinObject::Weapon.new(
301
+ kamera_key: "SkywardBlade",
302
+ name: "Skyward Blade",
303
+ rarity: 5,
304
+ weapon_type: :sword,
305
+ elite_material_type: :ley_line,
306
+ standard_material_type: :slime,
307
+ weapon_material_type: :wolf_tooth
308
+ ).freeze
309
+
310
+ SUMMIT_SHAPER = GenshinObject::Weapon.new(
311
+ kamera_key: "SummitShaper",
312
+ name: "Summit Shaper",
313
+ rarity: 5,
314
+ weapon_type: :sword,
315
+ elite_material_type: :sacrificial_knife,
316
+ standard_material_type: :hilichurl_mask,
317
+ weapon_material_type: :guyun
318
+ ).freeze
319
+
320
+ SWORD_OF_DESCENSION = GenshinObject::Weapon.new(
321
+ kamera_key: "SwordOfDescension",
322
+ name: "Sword of Descension",
323
+ rarity: 4,
324
+ weapon_type: :sword,
325
+ elite_material_type: :ley_line,
326
+ standard_material_type: :hoarder_insignia,
327
+ weapon_material_type: :wolf_tooth
328
+ ).freeze
329
+
330
+ THE_BLACK_SWORD = GenshinObject::Weapon.new(
331
+ kamera_key: "TheBlackSword",
332
+ name: "Black Sword, The",
333
+ rarity: 4,
334
+ weapon_type: :sword,
335
+ elite_material_type: :ley_line,
336
+ standard_material_type: :slime,
337
+ weapon_material_type: :wolf_tooth
338
+ ).freeze
339
+
340
+ THE_DOCKHANDS_ASSISTANT = GenshinObject::Weapon.new(
341
+ kamera_key: "TheDockhandsAssistant",
342
+ name: "Dockhand's Assistant, The",
343
+ rarity: 4,
344
+ weapon_type: :sword,
345
+ elite_material_type: :pocket_watch,
346
+ standard_material_type: :transoceanic,
347
+ weapon_material_type: :sacred_dewdrop
348
+ ).freeze
349
+
350
+ THE_FLUTE = GenshinObject::Weapon.new(
351
+ kamera_key: "TheFlute",
352
+ name: "Flute, The",
353
+ rarity: 4,
354
+ weapon_type: :sword,
355
+ elite_material_type: :ley_line,
356
+ standard_material_type: :slime,
357
+ weapon_material_type: :wolf_tooth
358
+ ).freeze
359
+
360
+ TOUKABOU_SHIGURE = GenshinObject::Weapon.new(
361
+ kamera_key: "ToukabouShigure",
362
+ name: "Toukabou Shigure",
363
+ rarity: 4,
364
+ weapon_type: :sword,
365
+ elite_material_type: :turbid_prism,
366
+ standard_material_type: :handguard,
367
+ weapon_material_type: :narukami
368
+ ).freeze
369
+
370
+ TRAVELERS_HANDY_SWORD = GenshinObject::Weapon.new(
371
+ kamera_key: "TravelersHandySword",
372
+ name: "Traveler's Handy Sword",
373
+ rarity: 3,
374
+ weapon_type: :sword,
375
+ elite_material_type: :chaos_core,
376
+ standard_material_type: :scroll,
377
+ weapon_material_type: :chains
378
+ ).freeze
379
+
380
+ WOLF_FANG = GenshinObject::Weapon.new(
381
+ kamera_key: "WolfFang",
382
+ name: "Wolf-Fang",
383
+ rarity: 4,
384
+ weapon_type: :sword,
385
+ elite_material_type: :chaos_core,
386
+ standard_material_type: :hilichurl_mask,
387
+ weapon_material_type: :decarabian
388
+ ).freeze
389
+
390
+ XIPHOS_MOONLIGHT = GenshinObject::Weapon.new(
391
+ kamera_key: "XiphosMoonlight",
392
+ name: "Xiphos' Moonlight",
393
+ rarity: 4,
394
+ weapon_type: :sword,
395
+ elite_material_type: :turbid_prism,
396
+ standard_material_type: :scarf,
397
+ weapon_material_type: :forest_dew
398
+ ).freeze
399
+ end
400
+ end
@@ -0,0 +1,11 @@
1
+ # frozen_string_literal: true
2
+
3
+ module GenshinData::Weapons
4
+ module WeaponData
5
+ require_relative './weapon_data/bows'
6
+ require_relative './weapon_data/catalysts'
7
+ require_relative './weapon_data/claymores'
8
+ require_relative './weapon_data/polearms'
9
+ require_relative './weapon_data/swords'
10
+ end
11
+ end