teyvatdb 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile.lock +1 -1
  3. data/lib/genshin_data/artifact_sets/artifact_data.rb +263 -0
  4. data/lib/{teyvatdb → genshin_data}/artifact_sets.rb +3 -2
  5. data/lib/genshin_data/characters/character_data.rb +1072 -0
  6. data/lib/{teyvatdb → genshin_data}/characters.rb +4 -3
  7. data/lib/{teyvatdb → genshin_data}/materials/development/elite_monster_drops_data.rb +59 -55
  8. data/lib/{teyvatdb → genshin_data}/materials/development/gems_data.rb +37 -33
  9. data/lib/{teyvatdb → genshin_data}/materials/development/general_data.rb +15 -11
  10. data/lib/{teyvatdb → genshin_data}/materials/development/local_specialty_data.rb +48 -44
  11. data/lib/{teyvatdb → genshin_data}/materials/development/monster_loot_drops_data.rb +44 -40
  12. data/lib/{teyvatdb → genshin_data}/materials/development/talent_books_data.rb +50 -46
  13. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_material_data.rb +65 -61
  14. data/lib/{teyvatdb → genshin_data}/materials/development/weapon_refinement_material_data.rb +18 -14
  15. data/lib/{teyvatdb → genshin_data}/materials/development/weekly_boss_drops_data.rb +29 -25
  16. data/lib/{teyvatdb → genshin_data}/materials/development/world_boss_drops_data.rb +32 -28
  17. data/lib/genshin_data/materials/development.rb +71 -0
  18. data/lib/{teyvatdb → genshin_data}/materials/standard/cooking_material_data.rb +60 -56
  19. data/lib/{teyvatdb → genshin_data}/materials/standard/crafting_material_data.rb +18 -14
  20. data/lib/{teyvatdb → genshin_data}/materials/standard/fishing_material_data.rb +49 -45
  21. data/lib/{teyvatdb → genshin_data}/materials/standard/forging_material_data.rb +23 -19
  22. data/lib/{teyvatdb → genshin_data}/materials/standard/furniture_material_data.rb +29 -25
  23. data/lib/genshin_data/materials/standard.rb +41 -0
  24. data/lib/{teyvatdb → genshin_data}/materials.rb +4 -2
  25. data/lib/genshin_data/nations/nation_data.rb +57 -0
  26. data/lib/genshin_data/nations.rb +12 -0
  27. data/lib/genshin_data/weapons/weapon_data/bows.rb +369 -0
  28. data/lib/genshin_data/weapons/weapon_data/catalysts.rb +359 -0
  29. data/lib/genshin_data/weapons/weapon_data/claymores.rb +339 -0
  30. data/lib/genshin_data/weapons/weapon_data/polearms.rb +289 -0
  31. data/lib/genshin_data/weapons/weapon_data/swords.rb +400 -0
  32. data/lib/genshin_data/weapons/weapon_data.rb +11 -0
  33. data/lib/genshin_data/weapons.rb +39 -0
  34. data/lib/genshin_data.rb +10 -0
  35. data/lib/{teyvatdb/genshin_data → genshin_object}/artifact_set.rb +4 -3
  36. data/lib/{teyvatdb/genshin_data → genshin_object}/character.rb +1 -1
  37. data/lib/{teyvatdb/genshin_data → genshin_object}/material.rb +1 -1
  38. data/lib/{teyvatdb/genshin_data → genshin_object}/nation.rb +1 -1
  39. data/lib/{teyvatdb/genshin_data → genshin_object}/weapon.rb +1 -1
  40. data/lib/genshin_object.rb +10 -0
  41. data/lib/teyvatdb/version.rb +1 -1
  42. data/lib/teyvatdb.rb +3 -7
  43. metadata +40 -34
  44. data/lib/teyvatdb/artifact_sets/artifact_data.rb +0 -265
  45. data/lib/teyvatdb/characters/character_data.rb +0 -1074
  46. data/lib/teyvatdb/genshin_data.rb +0 -13
  47. data/lib/teyvatdb/materials/development.rb +0 -428
  48. data/lib/teyvatdb/materials/standard.rb +0 -200
  49. data/lib/teyvatdb/nations/nation_data.rb +0 -55
  50. data/lib/teyvatdb/nations.rb +0 -21
  51. data/lib/teyvatdb/weapons/weapon_data.rb +0 -1657
  52. data/lib/teyvatdb/weapons.rb +0 -185
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Standard
1
+ module GenshinData::Materials::Standard
2
2
  module FishingMaterialData
3
- ABIDING_ANGELFISH = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Standard::FishingMaterialData::#{x}".constantize }
5
+ end
6
+
7
+ ABIDING_ANGELFISH = GenshinObject::Material.new(
4
8
  kamera_key: "AbidingAngelfish",
5
9
  name: "Abiding Angelfish",
6
10
  rarity: 3,
@@ -10,7 +14,7 @@ module TeyvatDB::Materials::Standard
10
14
  source_sub_category: :fishing,
11
15
  ).freeze
12
16
 
13
- AIZEN_MEDAKA = TeyvatDB::GenshinData::Material.new(
17
+ AIZEN_MEDAKA = GenshinObject::Material.new(
14
18
  kamera_key: "AizenMedaka",
15
19
  name: "Aizen Medaka",
16
20
  rarity: 3,
@@ -20,7 +24,7 @@ module TeyvatDB::Materials::Standard
20
24
  source_sub_category: :fishing,
21
25
  ).freeze
22
26
 
23
- AKAI_MAOU = TeyvatDB::GenshinData::Material.new(
27
+ AKAI_MAOU = GenshinObject::Material.new(
24
28
  kamera_key: "AkaiMaou",
25
29
  name: "Akai Maou",
26
30
  rarity: 3,
@@ -30,7 +34,7 @@ module TeyvatDB::Materials::Standard
30
34
  source_sub_category: :fishing,
31
35
  ).freeze
32
36
 
33
- BETTA = TeyvatDB::GenshinData::Material.new(
37
+ BETTA = GenshinObject::Material.new(
34
38
  kamera_key: "Betta",
35
39
  name: "Betta",
36
40
  rarity: 3,
@@ -40,7 +44,7 @@ module TeyvatDB::Materials::Standard
40
44
  source_sub_category: :fishing,
41
45
  ).freeze
42
46
 
43
- BITTER_PUFFERFISH = TeyvatDB::GenshinData::Material.new(
47
+ BITTER_PUFFERFISH = GenshinObject::Material.new(
44
48
  kamera_key: "BitterPufferfish",
45
49
  name: "Bitter Pufferfish",
46
50
  rarity: 3,
@@ -50,7 +54,7 @@ module TeyvatDB::Materials::Standard
50
54
  source_sub_category: :fishing,
51
55
  ).freeze
52
56
 
53
- BLAZING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
57
+ BLAZING_HEARTFEATHER_BASS = GenshinObject::Material.new(
54
58
  kamera_key: "BlazingHeartfeatherBass",
55
59
  name: "Blazing Heartfeather Bass",
56
60
  rarity: 3,
@@ -60,7 +64,7 @@ module TeyvatDB::Materials::Standard
60
64
  source_sub_category: :fishing,
61
65
  ).freeze
62
66
 
63
- BROWN_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
67
+ BROWN_SHIRAKODAI = GenshinObject::Material.new(
64
68
  kamera_key: "BrownShirakodai",
65
69
  name: "Brown Shirakodai",
66
70
  rarity: 3,
@@ -70,7 +74,7 @@ module TeyvatDB::Materials::Standard
70
74
  source_sub_category: :fishing,
71
75
  ).freeze
72
76
 
73
- CRYSTALFISH = TeyvatDB::GenshinData::Material.new(
77
+ CRYSTALFISH = GenshinObject::Material.new(
74
78
  kamera_key: "Crystalfish",
75
79
  name: "Crystalfish",
76
80
  rarity: 3,
@@ -80,7 +84,7 @@ module TeyvatDB::Materials::Standard
80
84
  source_sub_category: :fishing,
81
85
  ).freeze
82
86
 
83
- DAWNCATCHER = TeyvatDB::GenshinData::Material.new(
87
+ DAWNCATCHER = GenshinObject::Material.new(
84
88
  kamera_key: "Dawncatcher",
85
89
  name: "Dawncatcher",
86
90
  rarity: 3,
@@ -90,7 +94,7 @@ module TeyvatDB::Materials::Standard
90
94
  source_sub_category: :fishing,
91
95
  ).freeze
92
96
 
93
- DIVDA_RAY = TeyvatDB::GenshinData::Material.new(
97
+ DIVDA_RAY = GenshinObject::Material.new(
94
98
  kamera_key: "DivdaRay",
95
99
  name: "Divda Ray",
96
100
  rarity: 3,
@@ -100,7 +104,7 @@ module TeyvatDB::Materials::Standard
100
104
  source_sub_category: :fishing,
101
105
  ).freeze
102
106
 
103
- FAKE_FLY_BAIT = TeyvatDB::GenshinData::Material.new(
107
+ FAKE_FLY_BAIT = GenshinObject::Material.new(
104
108
  kamera_key: "FakeFlyBait",
105
109
  name: "Fake Fly Bait",
106
110
  rarity: 2,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Standard
110
114
  source_sub_category: :fishing,
111
115
  ).freeze
112
116
 
113
- FALSE_WORM_BAIT = TeyvatDB::GenshinData::Material.new(
117
+ FALSE_WORM_BAIT = GenshinObject::Material.new(
114
118
  kamera_key: "FalseWormBait",
115
119
  name: "False Worm Bait",
116
120
  rarity: 2,
@@ -120,7 +124,7 @@ module TeyvatDB::Materials::Standard
120
124
  source_sub_category: :fishing,
121
125
  ).freeze
122
126
 
123
- FLASHING_MAINTENANCE_MEK_BAIT = TeyvatDB::GenshinData::Material.new(
127
+ FLASHING_MAINTENANCE_MEK_BAIT = GenshinObject::Material.new(
124
128
  kamera_key: "FlashingMaintenanceMekBait",
125
129
  name: "Flashing Maintenance Mek Bait",
126
130
  rarity: 2,
@@ -130,7 +134,7 @@ module TeyvatDB::Materials::Standard
130
134
  source_sub_category: :fishing,
131
135
  ).freeze
132
136
 
133
- FORMALO_RAY = TeyvatDB::GenshinData::Material.new(
137
+ FORMALO_RAY = GenshinObject::Material.new(
134
138
  kamera_key: "FormaloRay",
135
139
  name: "Formalo Ray",
136
140
  rarity: 3,
@@ -140,7 +144,7 @@ module TeyvatDB::Materials::Standard
140
144
  source_sub_category: :fishing,
141
145
  ).freeze
142
146
 
143
- FRUIT_PASTE_BAIT = TeyvatDB::GenshinData::Material.new(
147
+ FRUIT_PASTE_BAIT = GenshinObject::Material.new(
144
148
  kamera_key: "FruitPasteBait",
145
149
  name: "Fruit Paste Bait",
146
150
  rarity: 2,
@@ -150,7 +154,7 @@ module TeyvatDB::Materials::Standard
150
154
  source_sub_category: :fishing,
151
155
  ).freeze
152
156
 
153
- GLAZE_MEDAKA = TeyvatDB::GenshinData::Material.new(
157
+ GLAZE_MEDAKA = GenshinObject::Material.new(
154
158
  kamera_key: "GlazeMedaka",
155
159
  name: "Glaze Medaka",
156
160
  rarity: 3,
@@ -160,7 +164,7 @@ module TeyvatDB::Materials::Standard
160
164
  source_sub_category: :fishing,
161
165
  ).freeze
162
166
 
163
- GLOWGRASS_BAIT = TeyvatDB::GenshinData::Material.new(
167
+ GLOWGRASS_BAIT = GenshinObject::Material.new(
164
168
  kamera_key: "GlowgrassBait",
165
169
  name: "Glowgrass Bait",
166
170
  rarity: 2,
@@ -170,7 +174,7 @@ module TeyvatDB::Materials::Standard
170
174
  source_sub_category: :fishing,
171
175
  ).freeze
172
176
 
173
- GOLDEN_KOI = TeyvatDB::GenshinData::Material.new(
177
+ GOLDEN_KOI = GenshinObject::Material.new(
174
178
  kamera_key: "GoldenKoi",
175
179
  name: "Golden Koi",
176
180
  rarity: 3,
@@ -180,7 +184,7 @@ module TeyvatDB::Materials::Standard
180
184
  source_sub_category: :fishing,
181
185
  ).freeze
182
186
 
183
- HALCYON_JADE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
187
+ HALCYON_JADE_AXE_MARLIN = GenshinObject::Material.new(
184
188
  kamera_key: "HalcyonJadeAxeMarlin",
185
189
  name: "Halcyon Jade Axe Marlin",
186
190
  rarity: 3,
@@ -190,7 +194,7 @@ module TeyvatDB::Materials::Standard
190
194
  source_sub_category: :fishing,
191
195
  ).freeze
192
196
 
193
- LAZURITE_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
197
+ LAZURITE_AXE_MARLIN = GenshinObject::Material.new(
194
198
  kamera_key: "LazuriteAxeMarlin",
195
199
  name: "Lazurite Axe Marlin",
196
200
  rarity: 3,
@@ -200,7 +204,7 @@ module TeyvatDB::Materials::Standard
200
204
  source_sub_category: :fishing,
201
205
  ).freeze
202
206
 
203
- LUNGED_STICKLEBACK = TeyvatDB::GenshinData::Material.new(
207
+ LUNGED_STICKLEBACK = GenshinObject::Material.new(
204
208
  kamera_key: "LungedStickleback",
205
209
  name: "Lunged Stickleback",
206
210
  rarity: 3,
@@ -210,7 +214,7 @@ module TeyvatDB::Materials::Standard
210
214
  source_sub_category: :fishing,
211
215
  ).freeze
212
216
 
213
- MAINTENANCE_MEK_INITIAL_CONFIGURATION = TeyvatDB::GenshinData::Material.new(
217
+ MAINTENANCE_MEK_INITIAL_CONFIGURATION = GenshinObject::Material.new(
214
218
  kamera_key: "MaintenanceMekInitialConfiguration",
215
219
  name: "MaintenanceMekInitialConfiguration",
216
220
  rarity: 3,
@@ -220,7 +224,7 @@ module TeyvatDB::Materials::Standard
220
224
  source_sub_category: :fishing,
221
225
  ).freeze
222
226
 
223
- MAINTENANCE_MEK_PLATINUM_COLLECTION = TeyvatDB::GenshinData::Material.new(
227
+ MAINTENANCE_MEK_PLATINUM_COLLECTION = GenshinObject::Material.new(
224
228
  kamera_key: "MaintenanceMekPlatinumCollection",
225
229
  name: "MaintenanceMekPlatinumCollection",
226
230
  rarity: 3,
@@ -230,7 +234,7 @@ module TeyvatDB::Materials::Standard
230
234
  source_sub_category: :fishing,
231
235
  ).freeze
232
236
 
233
- MAINTENANCE_MEK_SITUATION_CONTROLLER = TeyvatDB::GenshinData::Material.new(
237
+ MAINTENANCE_MEK_SITUATION_CONTROLLER = GenshinObject::Material.new(
234
238
  kamera_key: "MaintenanceMekSituationController",
235
239
  name: "MaintenanceMekSituationController",
236
240
  rarity: 3,
@@ -240,7 +244,7 @@ module TeyvatDB::Materials::Standard
240
244
  source_sub_category: :fishing,
241
245
  ).freeze
242
246
 
243
- MAINTENANCE_MEK_WATER_BODY_CLEANER = TeyvatDB::GenshinData::Material.new(
247
+ MAINTENANCE_MEK_WATER_BODY_CLEANER = GenshinObject::Material.new(
244
248
  kamera_key: "MaintenanceMekWaterBodyCleaner",
245
249
  name: "MaintenanceMekWaterBodyCleaner",
246
250
  rarity: 3,
@@ -250,7 +254,7 @@ module TeyvatDB::Materials::Standard
250
254
  source_sub_category: :fishing,
251
255
  ).freeze
252
256
 
253
- MEDAKA = TeyvatDB::GenshinData::Material.new(
257
+ MEDAKA = GenshinObject::Material.new(
254
258
  kamera_key: "Medaka",
255
259
  name: "Medaka",
256
260
  rarity: 3,
@@ -260,7 +264,7 @@ module TeyvatDB::Materials::Standard
260
264
  source_sub_category: :fishing,
261
265
  ).freeze
262
266
 
263
- PEACH_OF_THE_DEEP_WAVES = TeyvatDB::GenshinData::Material.new(
267
+ PEACH_OF_THE_DEEP_WAVES = GenshinObject::Material.new(
264
268
  kamera_key: "PeachOfTheDeepWaves",
265
269
  name: "Peach of the Deep Waves",
266
270
  rarity: 3,
@@ -270,7 +274,7 @@ module TeyvatDB::Materials::Standard
270
274
  source_sub_category: :fishing,
271
275
  ).freeze
272
276
 
273
- PUFFERFISH = TeyvatDB::GenshinData::Material.new(
277
+ PUFFERFISH = GenshinObject::Material.new(
274
278
  kamera_key: "Pufferfish",
275
279
  name: "Pufferfish",
276
280
  rarity: 3,
@@ -280,7 +284,7 @@ module TeyvatDB::Materials::Standard
280
284
  source_sub_category: :fishing,
281
285
  ).freeze
282
286
 
283
- PURPLE_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
287
+ PURPLE_SHIRAKODAI = GenshinObject::Material.new(
284
288
  kamera_key: "PurpleShirakodai",
285
289
  name: "Purple Shirakodai",
286
290
  rarity: 3,
@@ -290,7 +294,7 @@ module TeyvatDB::Materials::Standard
290
294
  source_sub_category: :fishing,
291
295
  ).freeze
292
296
 
293
- RAIMEI_ANGELFISH = TeyvatDB::GenshinData::Material.new(
297
+ RAIMEI_ANGELFISH = GenshinObject::Material.new(
294
298
  kamera_key: "RaimeiAngelfish",
295
299
  name: "Raimei Angelfish",
296
300
  rarity: 3,
@@ -300,7 +304,7 @@ module TeyvatDB::Materials::Standard
300
304
  source_sub_category: :fishing,
301
305
  ).freeze
302
306
 
303
- RED_DYE = TeyvatDB::GenshinData::Material.new(
307
+ RED_DYE = GenshinObject::Material.new(
304
308
  kamera_key: "RedDye",
305
309
  name: "Red Dye",
306
310
  rarity: 2,
@@ -310,7 +314,7 @@ module TeyvatDB::Materials::Standard
310
314
  source_sub_category: :fishing,
311
315
  ).freeze
312
316
 
313
- REDROT_BAIT = TeyvatDB::GenshinData::Material.new(
317
+ REDROT_BAIT = GenshinObject::Material.new(
314
318
  kamera_key: "RedrotBait",
315
319
  name: "Redrot Bait",
316
320
  rarity: 2,
@@ -320,7 +324,7 @@ module TeyvatDB::Materials::Standard
320
324
  source_sub_category: :fishing,
321
325
  ).freeze
322
326
 
323
- RIPPLING_HEARTFEATHER_BASS = TeyvatDB::GenshinData::Material.new(
327
+ RIPPLING_HEARTFEATHER_BASS = GenshinObject::Material.new(
324
328
  kamera_key: "RipplingHeartfeatherBass",
325
329
  name: "Rippling Heartfeather Bass",
326
330
  rarity: 3,
@@ -330,7 +334,7 @@ module TeyvatDB::Materials::Standard
330
334
  source_sub_category: :fishing,
331
335
  ).freeze
332
336
 
333
- RUSTY_KOI = TeyvatDB::GenshinData::Material.new(
337
+ RUSTY_KOI = GenshinObject::Material.new(
334
338
  kamera_key: "RustyKoi",
335
339
  name: "Rusty Koi",
336
340
  rarity: 3,
@@ -340,7 +344,7 @@ module TeyvatDB::Materials::Standard
340
344
  source_sub_category: :fishing,
341
345
  ).freeze
342
346
 
343
- SANDSTORM_ANGLER = TeyvatDB::GenshinData::Material.new(
347
+ SANDSTORM_ANGLER = GenshinObject::Material.new(
344
348
  kamera_key: "SandstormAngler",
345
349
  name: "Sandstorm Angler",
346
350
  rarity: 3,
@@ -350,7 +354,7 @@ module TeyvatDB::Materials::Standard
350
354
  source_sub_category: :fishing,
351
355
  ).freeze
352
356
 
353
- SNOWSTRIDER = TeyvatDB::GenshinData::Material.new(
357
+ SNOWSTRIDER = GenshinObject::Material.new(
354
358
  kamera_key: "Snowstrider",
355
359
  name: "Snowstrider",
356
360
  rarity: 3,
@@ -360,7 +364,7 @@ module TeyvatDB::Materials::Standard
360
364
  source_sub_category: :fishing,
361
365
  ).freeze
362
366
 
363
- SOUR_BAIT = TeyvatDB::GenshinData::Material.new(
367
+ SOUR_BAIT = GenshinObject::Material.new(
364
368
  kamera_key: "SourBait",
365
369
  name: "Sour Bait",
366
370
  rarity: 2,
@@ -370,7 +374,7 @@ module TeyvatDB::Materials::Standard
370
374
  source_sub_category: :fishing,
371
375
  ).freeze
372
376
 
373
- STREAMING_AXE_MARLIN = TeyvatDB::GenshinData::Material.new(
377
+ STREAMING_AXE_MARLIN = GenshinObject::Material.new(
374
378
  kamera_key: "StreamingAxeMarlin",
375
379
  name: "Streaming Axe Marlin",
376
380
  rarity: 3,
@@ -380,7 +384,7 @@ module TeyvatDB::Materials::Standard
380
384
  source_sub_category: :fishing,
381
385
  ).freeze
382
386
 
383
- SUGARDEW_BAIT = TeyvatDB::GenshinData::Material.new(
387
+ SUGARDEW_BAIT = GenshinObject::Material.new(
384
388
  kamera_key: "SugardewBait",
385
389
  name: "Sugardew Bait",
386
390
  rarity: 2,
@@ -390,7 +394,7 @@ module TeyvatDB::Materials::Standard
390
394
  source_sub_category: :fishing,
391
395
  ).freeze
392
396
 
393
- SUNSET_CLOUD_ANGLER = TeyvatDB::GenshinData::Material.new(
397
+ SUNSET_CLOUD_ANGLER = GenshinObject::Material.new(
394
398
  kamera_key: "SunsetCloudAngler",
395
399
  name: "Sunset Cloud Angler",
396
400
  rarity: 3,
@@ -400,7 +404,7 @@ module TeyvatDB::Materials::Standard
400
404
  source_sub_category: :fishing,
401
405
  ).freeze
402
406
 
403
- SWEET_FLOWER_MEDAKA = TeyvatDB::GenshinData::Material.new(
407
+ SWEET_FLOWER_MEDAKA = GenshinObject::Material.new(
404
408
  kamera_key: "SweetFlowerMedaka",
405
409
  name: "Sweet Flower Medaka",
406
410
  rarity: 3,
@@ -410,7 +414,7 @@ module TeyvatDB::Materials::Standard
410
414
  source_sub_category: :fishing,
411
415
  ).freeze
412
416
 
413
- TEA_COLORED_SHIRAKODAI = TeyvatDB::GenshinData::Material.new(
417
+ TEA_COLORED_SHIRAKODAI = GenshinObject::Material.new(
414
418
  kamera_key: "TeaColoredShirakodai",
415
419
  name: "Tea Colored Shirakodai",
416
420
  rarity: 3,
@@ -420,7 +424,7 @@ module TeyvatDB::Materials::Standard
420
424
  source_sub_category: :fishing,
421
425
  ).freeze
422
426
 
423
- TRUE_FRUIT_ANGLER = TeyvatDB::GenshinData::Material.new(
427
+ TRUE_FRUIT_ANGLER = GenshinObject::Material.new(
424
428
  kamera_key: "TrueFruitAngler",
425
429
  name: "True Fruit Angler",
426
430
  rarity: 3,
@@ -430,7 +434,7 @@ module TeyvatDB::Materials::Standard
430
434
  source_sub_category: :fishing,
431
435
  ).freeze
432
436
 
433
- VENOMSPINE_FISH = TeyvatDB::GenshinData::Material.new(
437
+ VENOMSPINE_FISH = GenshinObject::Material.new(
434
438
  kamera_key: "VenomspineFish",
435
439
  name: "Venomspine Fish",
436
440
  rarity: 3,
@@ -1,6 +1,10 @@
1
- module TeyvatDB::Materials::Standard
1
+ module GenshinData::Materials::Standard
2
2
  module ForgingMaterialData
3
- AMETHYST_LUMP = TeyvatDB::GenshinData::Material.new(
3
+ def self.all
4
+ self.constants.map { |x| "GenshinData::Materials::Standard::ForgingMaterialData::#{x}".constantize }
5
+ end
6
+
7
+ AMETHYST_LUMP = GenshinObject::Material.new(
4
8
  kamera_key: "AmethystLump",
5
9
  name: "Amethyst Lump",
6
10
  rarity: 1,
@@ -10,7 +14,7 @@ module TeyvatDB::Materials::Standard
10
14
  source_sub_category: :forging_material,
11
15
  ).freeze
12
16
 
13
- CONDESSENCE_CRYSTAL = TeyvatDB::GenshinData::Material.new(
17
+ CONDESSENCE_CRYSTAL = GenshinObject::Material.new(
14
18
  kamera_key: "CondessenceCrystal",
15
19
  name: "Condessence Crystal",
16
20
  rarity: 1,
@@ -20,7 +24,7 @@ module TeyvatDB::Materials::Standard
20
24
  source_sub_category: :forging_material,
21
25
  ).freeze
22
26
 
23
- CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
27
+ CRYSTAL_CHUNK = GenshinObject::Material.new(
24
28
  kamera_key: "CrystalChunk",
25
29
  name: "Crystal Chunk",
26
30
  rarity: 1,
@@ -30,7 +34,7 @@ module TeyvatDB::Materials::Standard
30
34
  source_sub_category: :forging_material,
31
35
  ).freeze
32
36
 
33
- IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
37
+ IRON_CHUNK = GenshinObject::Material.new(
34
38
  kamera_key: "IronChunk",
35
39
  name: "Iron Chunk",
36
40
  rarity: 1,
@@ -40,7 +44,7 @@ module TeyvatDB::Materials::Standard
40
44
  source_sub_category: :forging_material,
41
45
  ).freeze
42
46
 
43
- MAGICAL_CRYSTAL_CHUNK = TeyvatDB::GenshinData::Material.new(
47
+ MAGICAL_CRYSTAL_CHUNK = GenshinObject::Material.new(
44
48
  kamera_key: "MagicalCrystalChunk",
45
49
  name: "Magical Crystal Chunk",
46
50
  rarity: 1,
@@ -50,7 +54,7 @@ module TeyvatDB::Materials::Standard
50
54
  source_sub_category: :forging_material,
51
55
  ).freeze
52
56
 
53
- MIDLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
57
+ MIDLANDER_BOW_BILLET = GenshinObject::Material.new(
54
58
  kamera_key: "MidlanderBowBillet",
55
59
  name: "Midlander Bow Billet",
56
60
  rarity: 4,
@@ -60,7 +64,7 @@ module TeyvatDB::Materials::Standard
60
64
  source_sub_category: :forging_material,
61
65
  ).freeze
62
66
 
63
- MIDLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
67
+ MIDLANDER_CATALYST_BILLET = GenshinObject::Material.new(
64
68
  kamera_key: "MidlanderCatalystBillet",
65
69
  name: "Midlander Cataylst Billet",
66
70
  rarity: 4,
@@ -70,7 +74,7 @@ module TeyvatDB::Materials::Standard
70
74
  source_sub_category: :forging_material,
71
75
  ).freeze
72
76
 
73
- MIDLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
77
+ MIDLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
74
78
  kamera_key: "MidlanderClaymoreBillet",
75
79
  name: "Midlander Claymore Billet",
76
80
  rarity: 4,
@@ -80,7 +84,7 @@ module TeyvatDB::Materials::Standard
80
84
  source_sub_category: :forging_material,
81
85
  ).freeze
82
86
 
83
- MIDLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
87
+ MIDLANDER_SWORD_BILLET = GenshinObject::Material.new(
84
88
  kamera_key: "MidlanderSwordBillet",
85
89
  name: "Midlander Sword Billet",
86
90
  rarity: 4,
@@ -90,7 +94,7 @@ module TeyvatDB::Materials::Standard
90
94
  source_sub_category: :forging_material,
91
95
  ).freeze
92
96
 
93
- MIDLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
97
+ MIDLANDER_POLEARM_BILLET = GenshinObject::Material.new(
94
98
  kamera_key: "MidlanderPolearmBillet",
95
99
  name: "Midlander Polearm Billet",
96
100
  rarity: 4,
@@ -100,7 +104,7 @@ module TeyvatDB::Materials::Standard
100
104
  source_sub_category: :forging_material,
101
105
  ).freeze
102
106
 
103
- NORTHLANDER_BOW_BILLET = TeyvatDB::GenshinData::Material.new(
107
+ NORTHLANDER_BOW_BILLET = GenshinObject::Material.new(
104
108
  kamera_key: "NorthlanderBowBillet",
105
109
  name: "Northlander Bow Billet",
106
110
  rarity: 4,
@@ -110,7 +114,7 @@ module TeyvatDB::Materials::Standard
110
114
  source_sub_category: :forging_material,
111
115
  ).freeze
112
116
 
113
- NORTHLANDER_CATALYST_BILLET = TeyvatDB::GenshinData::Material.new(
117
+ NORTHLANDER_CATALYST_BILLET = GenshinObject::Material.new(
114
118
  kamera_key: "NorthlanderCatalystBillet",
115
119
  name: "Northlander Catalyst Billet",
116
120
  rarity: 4,
@@ -120,7 +124,7 @@ module TeyvatDB::Materials::Standard
120
124
  source_sub_category: :forging_material,
121
125
  ).freeze
122
126
 
123
- NORTHLANDER_CLAYMORE_BILLET = TeyvatDB::GenshinData::Material.new(
127
+ NORTHLANDER_CLAYMORE_BILLET = GenshinObject::Material.new(
124
128
  kamera_key: "NorthlanderClaymoreBillet",
125
129
  name: "Northlander Claymore Billet",
126
130
  rarity: 4,
@@ -130,7 +134,7 @@ module TeyvatDB::Materials::Standard
130
134
  source_sub_category: :forging_material,
131
135
  ).freeze
132
136
 
133
- NORTHLANDER_POLEARM_BILLET = TeyvatDB::GenshinData::Material.new(
137
+ NORTHLANDER_POLEARM_BILLET = GenshinObject::Material.new(
134
138
  kamera_key: "NorthlanderPolearmBillet",
135
139
  name: "Northlander Polearm Billet",
136
140
  rarity: 4,
@@ -140,7 +144,7 @@ module TeyvatDB::Materials::Standard
140
144
  source_sub_category: :forging_material,
141
145
  ).freeze
142
146
 
143
- NORTHLANDER_SWORD_BILLET = TeyvatDB::GenshinData::Material.new(
147
+ NORTHLANDER_SWORD_BILLET = GenshinObject::Material.new(
144
148
  kamera_key: "NorthlanderSwordBillet",
145
149
  name: "Northlander Sword Billet",
146
150
  rarity: 4,
@@ -150,7 +154,7 @@ module TeyvatDB::Materials::Standard
150
154
  source_sub_category: :forging_material,
151
155
  ).freeze
152
156
 
153
- STARSILVER = TeyvatDB::GenshinData::Material.new(
157
+ STARSILVER = GenshinObject::Material.new(
154
158
  kamera_key: "Starsilver",
155
159
  name: "Starsilver",
156
160
  rarity: 1,
@@ -160,7 +164,7 @@ module TeyvatDB::Materials::Standard
160
164
  source_sub_category: :forging_material,
161
165
  ).freeze
162
166
 
163
- VITALIZED_DRAGONTOOTH = TeyvatDB::GenshinData::Material.new(
167
+ VITALIZED_DRAGONTOOTH = GenshinObject::Material.new(
164
168
  kamera_key: "VitalizedDragontooth",
165
169
  name: "Vitalized Dragontooth",
166
170
  rarity: 1,
@@ -170,7 +174,7 @@ module TeyvatDB::Materials::Standard
170
174
  source_sub_category: :forging_material,
171
175
  ).freeze
172
176
 
173
- WHITE_IRON_CHUNK = TeyvatDB::GenshinData::Material.new(
177
+ WHITE_IRON_CHUNK = GenshinObject::Material.new(
174
178
  kamera_key: "WhiteIronChunk",
175
179
  name: "White Iron Chunk",
176
180
  rarity: 1,