sm-transcript 0.0.6 → 0.0.7
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- data/README.txt +28 -10
- data/Rakefile +2 -2
- data/lib/sm_transcript/options.rb +4 -3
- data/lib/sm_transcript/runner.rb +7 -4
- data/lib/sm_transcript/sbv_reader.rb +50 -0
- data/lib/sm_transcript/seg_reader.rb +3 -0
- data/lib/sm_transcript/srt_reader.rb +107 -0
- data/lib/sm_transcript/transcript.rb +50 -26
- data/test/log.txt +5824 -0
- data/test/processed_srts.zip +0 -0
- data/test/results/18.03-2004-L01.align2.wrd +6441 -6441
- data/test/results/18.06-03.srt +2614 -0
- data/test/results/20101018 OCW-18.01-f07-lec02_300k - Haitian Creole.srt +0 -0
- data/test/results/3.091-04.srt +2594 -0
- data/test/results/5.60-01.SRT +4095 -0
- data/test/results/7.012-01.srt +1 -0
- data/test/results/lec1-edit.srt +3437 -0
- data/test/results/lec1.srt +3437 -0
- data/test/results/ocw-18_02-f07-lec01_220k.srt +2535 -0
- data/test/results/ocw-5.111-f08-lec01_300k.SRT +2745 -0
- data/test/results/ocw-8.03-f04-lec01-recognizer.wrd +9159 -0
- data/test/srt_transcripts.zip +0 -0
- data/test/test_runner.rb +29 -1
- data/test/test_segreader.rb +6 -6
- data/test/test_srtreader.rb +141 -0
- data/test/test_transcript.rb +32 -15
- metadata +29 -12
@@ -0,0 +1,2535 @@
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So let's start right away with
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stuff that we will need to see
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before we can go on to more
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advanced things.
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So, hopefully yesterday in
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recitation, you heard a bit
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about vectors.
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How many of you actually knew
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about vectors before that?
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OK, that's the vast majority.
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If you are not one of those
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people, well,
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hopefully you'll learn about
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vectors right now.
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I'm sorry that the learning
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curve will be a bit steeper for
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the first week.
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But hopefully,
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you'll adjust fine.
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If you have trouble with
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vectors, do go to your
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recitation instructor's office
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hours for extra practice if you
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feel the need to.
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You will see it's pretty easy.
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So, just to remind you,
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a vector is a quantity that has
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both a direction and a magnitude
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of length.
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So -- So, concretely the way
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you draw a vector is by some
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arrow, like that,
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OK?
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And so, it has a length,
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and it's pointing in some
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direction.
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And, so, now,
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the way that we compute things
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with vectors,
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typically, as we introduce a
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coordinate system.
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So, if we are in the plane,
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x-y-axis, if we are in space,
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x-y-z axis.
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So, usually I will try to draw
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my x-y-z axis consistently to
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look like this.
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And then, I can represent my
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vector in terms of its
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components along the coordinate
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axis.
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So, that means when I have this
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row, I can ask,
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how much does it go in the x
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direction?
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How much does it go in the y
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direction?
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How much does it go in the z
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direction?
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And, so, let's call this a
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vector A.
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So, it's more convention.
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When we have a vector quantity,
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we put an arrow on top to
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remind us that it's a vector.
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If it's in the textbook,
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then sometimes it's in bold
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because it's easier to typeset.
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If you've tried in your
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favorite word processor,
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bold is easy and vectors are
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not easy.
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So, the vector you can try to
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decompose terms of unit vectors
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directed along the coordinate
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axis.
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So, the convention is there is
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a vector that we call
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***amp***lt;i***amp***gt;
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hat that points along the x
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axis and has length one.
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There's a vector called
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***amp***lt;j***amp***gt;
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hat that does the same along
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the y axis,
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and the
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***amp***lt;k***amp***gt;
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hat that does the same along
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the z axis.
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And, so, we can express any
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vector in terms of its
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components.
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So, the other notation is
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***amp***lt;a1,
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a2, a3 ***amp***gt;
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between these square brackets.
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Well, in angular brackets.
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So, the length of a vector we
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denote by, if you want,
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it's the same notation as the
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absolute value.
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So, that's going to be a
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number, as we say,
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now, a scalar quantity.
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OK, so, a scalar quantity is a
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usual numerical quantity as
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opposed to a vector quantity.
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And, its direction is sometimes
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called dir A,
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and that can be obtained just
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by scaling the vector down to
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unit length,
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for example,
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by dividing it by its length.
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So -- Well, there's a lot of
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notation to be learned.
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So, for example,
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if I have two points,
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P and Q, then I can draw a
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vector from P to Q.
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And, that vector is called
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vector PQ, OK?
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So, maybe we'll call it A.
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But, a vector doesn't really
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have, necessarily,
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a starting point and an ending
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point.
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OK, so if I decide to start
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here and I go by the same
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distance in the same direction,
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this is also vector A.
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It's the same thing.
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So, a lot of vectors we'll draw
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starting at the origin,
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but we don't have to.
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So, let's just check and see
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how things went in recitation.
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So, let's say that I give you
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the vector
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***amp***lt;3,2,1***amp***gt;.
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And so, what do you think about
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the length of this vector?
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OK, I see an answer forming.
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So, a lot of you are answering
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the same thing.
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Maybe it shouldn't spoil it for
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those who haven't given it yet.
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OK, I think the overwhelming
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vote is in favor of answer
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number two.
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I see some sixes, I don't know.
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That's a perfectly good answer,
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too, but hopefully in a few
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minutes it won't be I don't know
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+
anymore.
|
394
|
+
|
395
|
+
80
|
396
|
+
00:06:10,100 --> 00:06:17,901
|
397
|
+
So, let's see.
|
398
|
+
How do we find -- -- the length
|
399
|
+
|
400
|
+
81
|
401
|
+
00:06:17,901 --> 00:06:24,170
|
402
|
+
of a vector three,
|
403
|
+
two, one?
|
404
|
+
|
405
|
+
82
|
406
|
+
00:06:24,170 --> 00:06:30,503
|
407
|
+
Well, so, this vector,
|
408
|
+
A, it comes towards us along
|
409
|
+
|
410
|
+
83
|
411
|
+
00:06:30,503 --> 00:06:37,222
|
412
|
+
the x axis by three units.
|
413
|
+
It goes to the right along the
|
414
|
+
|
415
|
+
84
|
416
|
+
00:06:37,222 --> 00:06:42,615
|
417
|
+
y axis by two units,
|
418
|
+
and then it goes up by one unit
|
419
|
+
|
420
|
+
85
|
421
|
+
00:06:42,615 --> 00:06:46,875
|
422
|
+
along the z axis.
|
423
|
+
OK, so, it's pointing towards
|
424
|
+
|
425
|
+
86
|
426
|
+
00:06:46,875 --> 00:06:51,850
|
427
|
+
here.
|
428
|
+
That's pretty hard to draw.
|
429
|
+
|
430
|
+
87
|
431
|
+
00:06:51,850 --> 00:06:55,416
|
432
|
+
So, how do we get its length?
|
433
|
+
Well, maybe we can start with
|
434
|
+
|
435
|
+
88
|
436
|
+
00:06:55,416 --> 00:06:58,257
|
437
|
+
something easier,
|
438
|
+
the length of the vector in the
|
439
|
+
|
440
|
+
89
|
441
|
+
00:06:58,257 --> 00:07:01,756
|
442
|
+
plane.
|
443
|
+
So, observe that A is obtained
|
444
|
+
|
445
|
+
90
|
446
|
+
00:07:01,756 --> 00:07:04,920
|
447
|
+
from a vector,
|
448
|
+
B, in the plane.
|
449
|
+
|
450
|
+
91
|
451
|
+
00:07:04,920 --> 00:07:09,970
|
452
|
+
Say, B equals three (i) hat
|
453
|
+
plus two (j) hat.
|
454
|
+
|
455
|
+
92
|
456
|
+
00:07:09,970 --> 00:07:15,015
|
457
|
+
And then, we just have to,
|
458
|
+
still, go up by one unit,
|
459
|
+
|
460
|
+
93
|
461
|
+
00:07:15,015 --> 00:07:17,011
|
462
|
+
OK?
|
463
|
+
So, let me try to draw a
|
464
|
+
|
465
|
+
94
|
466
|
+
00:07:17,011 --> 00:07:20,389
|
467
|
+
picture in this vertical plane
|
468
|
+
that contains A and B.
|
469
|
+
|
470
|
+
95
|
471
|
+
00:07:20,389 --> 00:07:23,240
|
472
|
+
If I draw it in the vertical
|
473
|
+
plane,
|
474
|
+
|
475
|
+
96
|
476
|
+
00:07:23,240 --> 00:07:27,340
|
477
|
+
so, that's the Z axis,
|
478
|
+
that's not any particular axis,
|
479
|
+
|
480
|
+
97
|
481
|
+
00:07:27,340 --> 00:07:38,405
|
482
|
+
then my vector B will go here,
|
483
|
+
and my vector A will go above
|
484
|
+
|
485
|
+
98
|
486
|
+
00:07:38,405 --> 00:07:43,960
|
487
|
+
it.
|
488
|
+
And here, that's one unit.
|
489
|
+
|
490
|
+
99
|
491
|
+
00:07:43,960 --> 00:07:49,446
|
492
|
+
And, here I have a right angle.
|
493
|
+
So, I can use the Pythagorean
|
494
|
+
|
495
|
+
100
|
496
|
+
00:07:49,446 --> 00:07:57,220
|
497
|
+
theorem to find that length A^2
|
498
|
+
equals length B^2 plus one.
|
499
|
+
|
500
|
+
101
|
501
|
+
00:07:57,220 --> 00:08:00,060
|
502
|
+
Now, we are reduced to finding
|
503
|
+
the length of B.
|
504
|
+
|
505
|
+
102
|
506
|
+
00:08:00,060 --> 00:08:02,844
|
507
|
+
The length of B,
|
508
|
+
we can again find using the
|
509
|
+
|
510
|
+
103
|
511
|
+
00:08:02,844 --> 00:08:06,664
|
512
|
+
Pythagorean theorem in the XY
|
513
|
+
plane because here we have the
|
514
|
+
|
515
|
+
104
|
516
|
+
00:08:06,664 --> 00:08:09,487
|
517
|
+
right angle.
|
518
|
+
Here we have three units,
|
519
|
+
|
520
|
+
105
|
521
|
+
00:08:09,487 --> 00:08:12,967
|
522
|
+
and here we have two units.
|
523
|
+
OK, so, if you do the
|
524
|
+
|
525
|
+
106
|
526
|
+
00:08:12,967 --> 00:08:15,148
|
527
|
+
calculations,
|
528
|
+
you will see that,
|
529
|
+
|
530
|
+
107
|
531
|
+
00:08:15,148 --> 00:08:18,314
|
532
|
+
well, length of B is square
|
533
|
+
root of (3^2 2^2),
|
534
|
+
|
535
|
+
108
|
536
|
+
00:08:18,314 --> 00:08:23,865
|
537
|
+
that's 13.
|
538
|
+
So, the square root of 13 -- --
|
539
|
+
|
540
|
+
109
|
541
|
+
00:08:23,865 --> 00:08:32,565
|
542
|
+
and length of A is square root
|
543
|
+
of length B^2 plus one (square
|
544
|
+
|
545
|
+
110
|
546
|
+
00:08:32,565 --> 00:08:41,554
|
547
|
+
it if you want) which is going
|
548
|
+
to be square root of 13 plus one
|
549
|
+
|
550
|
+
111
|
551
|
+
00:08:41,554 --> 00:08:49,961
|
552
|
+
is the square root of 14,
|
553
|
+
hence, answer number two which
|
554
|
+
|
555
|
+
112
|
556
|
+
00:08:49,961 --> 00:08:54,659
|
557
|
+
almost all of you gave.
|
558
|
+
OK, so the general formula,
|
559
|
+
|
560
|
+
113
|
561
|
+
00:08:54,659 --> 00:09:02,067
|
562
|
+
if you follow it with it,
|
563
|
+
in general if we have a vector
|
564
|
+
|
565
|
+
114
|
566
|
+
00:09:02,067 --> 00:09:07,710
|
567
|
+
with components a1,
|
568
|
+
a2, a3,
|
569
|
+
|
570
|
+
115
|
571
|
+
00:09:07,710 --> 00:09:16,085
|
572
|
+
then the length of A is the
|
573
|
+
square root of a1^2 plus a2^2
|
574
|
+
|
575
|
+
116
|
576
|
+
00:09:16,085 --> 00:09:23,870
|
577
|
+
plus a3^2.
|
578
|
+
OK, any questions about that?
|
579
|
+
|
580
|
+
117
|
581
|
+
00:09:23,870 --> 00:09:29,597
|
582
|
+
Yes?
|
583
|
+
Yes.
|
584
|
+
|
585
|
+
118
|
586
|
+
00:09:29,597 --> 00:09:32,490
|
587
|
+
So, in general,
|
588
|
+
we indeed can consider vectors
|
589
|
+
|
590
|
+
119
|
591
|
+
00:09:32,490 --> 00:09:36,220
|
592
|
+
in abstract spaces that have any
|
593
|
+
number of coordinates.
|
594
|
+
|
595
|
+
120
|
596
|
+
00:09:36,220 --> 00:09:38,460
|
597
|
+
And that you have more
|
598
|
+
components.
|
599
|
+
|
600
|
+
121
|
601
|
+
00:09:38,460 --> 00:09:40,896
|
602
|
+
In this class,
|
603
|
+
we'll mostly see vectors with
|
604
|
+
|
605
|
+
122
|
606
|
+
00:09:40,896 --> 00:09:44,240
|
607
|
+
two or three components because
|
608
|
+
they are easier to draw,
|
609
|
+
|
610
|
+
123
|
611
|
+
00:09:44,240 --> 00:09:47,423
|
612
|
+
and because a lot of the math
|
613
|
+
that we'll see works exactly the
|
614
|
+
|
615
|
+
124
|
616
|
+
00:09:47,423 --> 00:09:50,189
|
617
|
+
same way whether you have three
|
618
|
+
variables or a million
|
619
|
+
|
620
|
+
125
|
621
|
+
00:09:50,189 --> 00:09:52,428
|
622
|
+
variables.
|
623
|
+
If we had a factor with more
|
624
|
+
|
625
|
+
126
|
626
|
+
00:09:52,428 --> 00:09:55,659
|
627
|
+
components, then we would have a
|
628
|
+
lot of trouble drawing it.
|
629
|
+
|
630
|
+
127
|
631
|
+
00:09:55,659 --> 00:09:58,610
|
632
|
+
But we could still define its
|
633
|
+
length in the same way,
|
634
|
+
|
635
|
+
128
|
636
|
+
00:09:58,610 --> 00:10:01,049
|
637
|
+
by summing the squares of the
|
638
|
+
components.
|
639
|
+
|
640
|
+
129
|
641
|
+
00:10:01,049 --> 00:10:04,845
|
642
|
+
So, I'm sorry to say that here,
|
643
|
+
multi-variable,
|
644
|
+
|
645
|
+
130
|
646
|
+
00:10:04,845 --> 00:10:07,980
|
647
|
+
multi will mean mostly two or
|
648
|
+
three.
|
649
|
+
|
650
|
+
131
|
651
|
+
00:10:07,980 --> 00:10:13,659
|
652
|
+
But, be assured that it works
|
653
|
+
just the same way if you have
|
654
|
+
|
655
|
+
132
|
656
|
+
00:10:13,659 --> 00:10:20,600
|
657
|
+
10,000 variables.
|
658
|
+
Just, calculations are longer.
|
659
|
+
|
660
|
+
133
|
661
|
+
00:10:20,600 --> 00:10:28,272
|
662
|
+
OK, more questions?
|
663
|
+
So, what else can we do with
|
664
|
+
|
665
|
+
134
|
666
|
+
00:10:28,272 --> 00:10:31,111
|
667
|
+
vectors?
|
668
|
+
Well, another thing that I'm
|
669
|
+
|
670
|
+
135
|
671
|
+
00:10:31,111 --> 00:10:35,918
|
672
|
+
sure you know how to do with
|
673
|
+
vectors is to add them to scale
|
674
|
+
|
675
|
+
136
|
676
|
+
00:10:35,918 --> 00:10:39,653
|
677
|
+
them.
|
678
|
+
So, vector addition,
|
679
|
+
|
680
|
+
137
|
681
|
+
00:10:39,653 --> 00:10:48,133
|
682
|
+
so, if you have two vectors,
|
683
|
+
A and B, then you can form,
|
684
|
+
|
685
|
+
138
|
686
|
+
00:10:48,133 --> 00:10:52,629
|
687
|
+
their sum, A plus B.
|
688
|
+
How do we do that?
|
689
|
+
|
690
|
+
139
|
691
|
+
00:10:52,629 --> 00:10:54,368
|
692
|
+
Well, first,
|
693
|
+
I should tell you,
|
694
|
+
|
695
|
+
140
|
696
|
+
00:10:54,368 --> 00:10:56,570
|
697
|
+
vectors, they have this double
|
698
|
+
life.
|
699
|
+
|
700
|
+
141
|
701
|
+
00:10:56,570 --> 00:10:59,679
|
702
|
+
They are, at the same time,
|
703
|
+
geometric objects that we can
|
704
|
+
|
705
|
+
142
|
706
|
+
00:10:59,679 --> 00:11:02,442
|
707
|
+
draw like this in pictures,
|
708
|
+
and there are also
|
709
|
+
|
710
|
+
143
|
711
|
+
00:11:02,442 --> 00:11:06,029
|
712
|
+
computational objects that we
|
713
|
+
can represent by numbers.
|
714
|
+
|
715
|
+
144
|
716
|
+
00:11:06,029 --> 00:11:09,634
|
717
|
+
So, every question about
|
718
|
+
vectors will have two answers,
|
719
|
+
|
720
|
+
145
|
721
|
+
00:11:09,634 --> 00:11:11,970
|
722
|
+
one geometric,
|
723
|
+
and one numerical.
|
724
|
+
|
725
|
+
146
|
726
|
+
00:11:11,970 --> 00:11:14,409
|
727
|
+
OK, so let's start with the
|
728
|
+
geometric.
|
729
|
+
|
730
|
+
147
|
731
|
+
00:11:14,409 --> 00:11:17,775
|
732
|
+
So, let's say that I have two
|
733
|
+
vectors, A and B,
|
734
|
+
|
735
|
+
148
|
736
|
+
00:11:17,775 --> 00:11:21,027
|
737
|
+
given to me.
|
738
|
+
And, let's say that I thought
|
739
|
+
|
740
|
+
149
|
741
|
+
00:11:21,027 --> 00:11:24,789
|
742
|
+
of drawing them at the same
|
743
|
+
place to start with.
|
744
|
+
|
745
|
+
150
|
746
|
+
00:11:24,789 --> 00:11:28,902
|
747
|
+
Well, to take the sum,
|
748
|
+
what I should do is actually
|
749
|
+
|
750
|
+
151
|
751
|
+
00:11:28,902 --> 00:11:33,920
|
752
|
+
move B so that it starts at the
|
753
|
+
end of A, at the head of A.
|
754
|
+
|
755
|
+
152
|
756
|
+
00:11:33,920 --> 00:11:38,369
|
757
|
+
OK, so this is, again, vector B.
|
758
|
+
So, observe,
|
759
|
+
|
760
|
+
153
|
761
|
+
00:11:38,369 --> 00:11:41,305
|
762
|
+
this actually forms,
|
763
|
+
now, a parallelogram,
|
764
|
+
|
765
|
+
154
|
766
|
+
00:11:41,305 --> 00:11:43,894
|
767
|
+
right?
|
768
|
+
So, this side is,
|
769
|
+
|
770
|
+
155
|
771
|
+
00:11:43,894 --> 00:11:48,546
|
772
|
+
again, vector A.
|
773
|
+
And now, if we take the
|
774
|
+
|
775
|
+
156
|
776
|
+
00:11:48,546 --> 00:11:57,769
|
777
|
+
diagonal of that parallelogram,
|
778
|
+
this is what we call A plus B,
|
779
|
+
|
780
|
+
157
|
781
|
+
00:11:57,769 --> 00:12:00,450
|
782
|
+
OK, so, the idea being that to
|
783
|
+
move along A plus B,
|
784
|
+
|
785
|
+
158
|
786
|
+
00:12:00,450 --> 00:12:03,880
|
787
|
+
it's the same as to move first
|
788
|
+
along A and then along B,
|
789
|
+
|
790
|
+
159
|
791
|
+
00:12:03,880 --> 00:12:09,370
|
792
|
+
or, along B, then along A.
|
793
|
+
A plus B equals B plus A.
|
794
|
+
|
795
|
+
160
|
796
|
+
00:12:09,370 --> 00:12:13,570
|
797
|
+
OK, now, if we do it
|
798
|
+
numerically,
|
799
|
+
|
800
|
+
161
|
801
|
+
00:12:13,570 --> 00:12:19,413
|
802
|
+
then all you do is you just add
|
803
|
+
the first component of A with
|
804
|
+
|
805
|
+
162
|
806
|
+
00:12:19,413 --> 00:12:23,840
|
807
|
+
the first component of B,
|
808
|
+
the second with the second,
|
809
|
+
|
810
|
+
163
|
811
|
+
00:12:23,840 --> 00:12:28,275
|
812
|
+
and the third with the third.
|
813
|
+
OK, say that A was
|
814
|
+
|
815
|
+
164
|
816
|
+
00:12:28,275 --> 00:12:31,476
|
817
|
+
***amp***lt;a1,
|
818
|
+
a2, a3***amp***gt;
|
819
|
+
|
820
|
+
165
|
821
|
+
00:12:31,476 --> 00:12:35,356
|
822
|
+
B was ***amp***lt;b1,
|
823
|
+
b2, b3***amp***gt;,
|
824
|
+
|
825
|
+
166
|
826
|
+
00:12:35,356 --> 00:12:40,789
|
827
|
+
then you just add this way.
|
828
|
+
OK, so it's pretty
|
829
|
+
|
830
|
+
167
|
831
|
+
00:12:40,789 --> 00:12:44,227
|
832
|
+
straightforward.
|
833
|
+
So, for example,
|
834
|
+
|
835
|
+
168
|
836
|
+
00:12:44,227 --> 00:12:48,712
|
837
|
+
I said that my vector over
|
838
|
+
there, its components are three,
|
839
|
+
|
840
|
+
169
|
841
|
+
00:12:48,712 --> 00:12:54,220
|
842
|
+
two, one.
|
843
|
+
But, I also wrote it as 3i 2j k.
|
844
|
+
|
845
|
+
170
|
846
|
+
00:12:54,220 --> 00:12:57,264
|
847
|
+
What does that mean?
|
848
|
+
OK, so I need to tell you first
|
849
|
+
|
850
|
+
171
|
851
|
+
00:12:57,264 --> 00:13:06,940
|
852
|
+
about multiplying by a scalar.
|
853
|
+
So, this is about addition.
|
854
|
+
|
855
|
+
172
|
856
|
+
00:13:06,940 --> 00:13:11,029
|
857
|
+
So, multiplication by a scalar,
|
858
|
+
it's very easy.
|
859
|
+
|
860
|
+
173
|
861
|
+
00:13:11,029 --> 00:13:15,142
|
862
|
+
If you have a vector,
|
863
|
+
A, then you can form a vector
|
864
|
+
|
865
|
+
174
|
866
|
+
00:13:15,142 --> 00:13:20,159
|
867
|
+
2A just by making it go twice as
|
868
|
+
far in the same direction.
|
869
|
+
|
870
|
+
175
|
871
|
+
00:13:20,159 --> 00:13:24,700
|
872
|
+
Or, we can make half A more
|
873
|
+
modestly.
|
874
|
+
|
875
|
+
176
|
876
|
+
00:13:24,700 --> 00:13:31,679
|
877
|
+
We can even make minus A,
|
878
|
+
and so on.
|
879
|
+
|
880
|
+
177
|
881
|
+
00:13:31,679 --> 00:13:35,408
|
882
|
+
So now, you see,
|
883
|
+
if I do the calculation,
|
884
|
+
|
885
|
+
178
|
886
|
+
00:13:35,408 --> 00:13:38,669
|
887
|
+
3i 2j k, well,
|
888
|
+
what does it mean?
|
889
|
+
|
890
|
+
179
|
891
|
+
00:13:38,669 --> 00:13:43,460
|
892
|
+
3i is just going to go along
|
893
|
+
the x axis, but by distance of
|
894
|
+
|
895
|
+
180
|
896
|
+
00:13:43,460 --> 00:13:47,565
|
897
|
+
three instead of one.
|
898
|
+
And then, 2j goes two units
|
899
|
+
|
900
|
+
181
|
901
|
+
00:13:47,565 --> 00:13:51,240
|
902
|
+
along the y axis,
|
903
|
+
and k goes up by one unit.
|
904
|
+
|
905
|
+
182
|
906
|
+
00:13:51,240 --> 00:13:54,760
|
907
|
+
Well, if you add these
|
908
|
+
together, you will go from the
|
909
|
+
|
910
|
+
183
|
911
|
+
00:13:54,760 --> 00:13:58,686
|
912
|
+
origin, then along the x axis,
|
913
|
+
then parallel to the y axis,
|
914
|
+
|
915
|
+
184
|
916
|
+
00:13:58,686 --> 00:14:02,011
|
917
|
+
and then up.
|
918
|
+
And, you will end up,
|
919
|
+
|
920
|
+
185
|
921
|
+
00:14:02,011 --> 00:14:05,960
|
922
|
+
indeed, at the endpoint of a
|
923
|
+
vector.
|
924
|
+
|
925
|
+
186
|
926
|
+
00:14:05,960 --> 00:14:19,470
|
927
|
+
OK, any questions at this point?
|
928
|
+
Yes?
|
929
|
+
|
930
|
+
187
|
931
|
+
00:14:19,470 --> 00:14:21,822
|
932
|
+
Exactly.
|
933
|
+
To add vectors geometrically,
|
934
|
+
|
935
|
+
188
|
936
|
+
00:14:21,822 --> 00:14:25,035
|
937
|
+
you just put the head of the
|
938
|
+
first vector and the tail of the
|
939
|
+
|
940
|
+
189
|
941
|
+
00:14:25,035 --> 00:14:30,879
|
942
|
+
second vector in the same place.
|
943
|
+
And then, it's head to tail
|
944
|
+
|
945
|
+
190
|
946
|
+
00:14:30,879 --> 00:14:35,390
|
947
|
+
addition.
|
948
|
+
Any other questions?
|
949
|
+
|
950
|
+
191
|
951
|
+
00:14:35,390 --> 00:14:41,129
|
952
|
+
Yes?
|
953
|
+
That's correct.
|
954
|
+
|
955
|
+
192
|
956
|
+
00:14:41,129 --> 00:14:43,626
|
957
|
+
If you subtract two vectors,
|
958
|
+
that just means you add the
|
959
|
+
|
960
|
+
193
|
961
|
+
00:14:43,626 --> 00:14:45,673
|
962
|
+
opposite of a vector.
|
963
|
+
So, for example,
|
964
|
+
|
965
|
+
194
|
966
|
+
00:14:45,673 --> 00:14:49,185
|
967
|
+
if I wanted to do A minus B,
|
968
|
+
I would first go along A and
|
969
|
+
|
970
|
+
195
|
971
|
+
00:14:49,185 --> 00:14:52,195
|
972
|
+
then along minus B,
|
973
|
+
which would take me somewhere
|
974
|
+
|
975
|
+
196
|
976
|
+
00:14:52,195 --> 00:14:55,455
|
977
|
+
over there, OK?
|
978
|
+
So, A minus B,
|
979
|
+
|
980
|
+
197
|
981
|
+
00:14:55,455 --> 00:15:01,330
|
982
|
+
if you want,
|
983
|
+
would go from here to here.
|
984
|
+
|
985
|
+
198
|
986
|
+
00:15:01,330 --> 00:15:08,883
|
987
|
+
OK, so hopefully you've kind of
|
988
|
+
seen that stuff either before in
|
989
|
+
|
990
|
+
199
|
991
|
+
00:15:08,883 --> 00:15:13,200
|
992
|
+
your lives, or at least
|
993
|
+
yesterday.
|
994
|
+
|
995
|
+
200
|
996
|
+
00:15:13,200 --> 00:15:23,730
|
997
|
+
So, I'm going to use that as an
|
998
|
+
excuse to move quickly forward.
|
999
|
+
|
1000
|
+
201
|
1001
|
+
00:15:23,730 --> 00:15:28,854
|
1002
|
+
So, now we are going to learn a
|
1003
|
+
few more operations about
|
1004
|
+
|
1005
|
+
202
|
1006
|
+
00:15:28,854 --> 00:15:31,365
|
1007
|
+
vectors.
|
1008
|
+
And, these operations will be
|
1009
|
+
|
1010
|
+
203
|
1011
|
+
00:15:31,365 --> 00:15:34,610
|
1012
|
+
useful to us when we start
|
1013
|
+
trying to do a bit of geometry.
|
1014
|
+
|
1015
|
+
204
|
1016
|
+
00:15:34,610 --> 00:15:37,049
|
1017
|
+
So, of course,
|
1018
|
+
you've all done some geometry.
|
1019
|
+
|
1020
|
+
205
|
1021
|
+
00:15:37,049 --> 00:15:40,299
|
1022
|
+
But, we are going to see that
|
1023
|
+
geometry can be done using
|
1024
|
+
|
1025
|
+
206
|
1026
|
+
00:15:40,299 --> 00:15:42,058
|
1027
|
+
vectors.
|
1028
|
+
And, in many ways,
|
1029
|
+
|
1030
|
+
207
|
1031
|
+
00:15:42,058 --> 00:15:44,330
|
1032
|
+
it's the right language for
|
1033
|
+
that,
|
1034
|
+
|
1035
|
+
208
|
1036
|
+
00:15:44,330 --> 00:15:47,665
|
1037
|
+
and in particular when we learn
|
1038
|
+
about functions we really will
|
1039
|
+
|
1040
|
+
209
|
1041
|
+
00:15:47,665 --> 00:15:51,576
|
1042
|
+
want to use vectors more than,
|
1043
|
+
maybe, the other kind of
|
1044
|
+
|
1045
|
+
210
|
1046
|
+
00:15:51,576 --> 00:15:54,559
|
1047
|
+
geometry that you've seen
|
1048
|
+
before.
|
1049
|
+
|
1050
|
+
211
|
1051
|
+
00:15:54,559 --> 00:15:56,960
|
1052
|
+
I mean, of course,
|
1053
|
+
it's just a language in a way.
|
1054
|
+
|
1055
|
+
212
|
1056
|
+
00:15:56,960 --> 00:15:59,783
|
1057
|
+
I mean, we are just
|
1058
|
+
reformulating things that you
|
1059
|
+
|
1060
|
+
213
|
1061
|
+
00:15:59,783 --> 00:16:02,490
|
1062
|
+
have seen, you already know
|
1063
|
+
since childhood.
|
1064
|
+
|
1065
|
+
214
|
1066
|
+
00:16:02,490 --> 00:16:07,828
|
1067
|
+
But, you will see that notation
|
1068
|
+
somehow helps to make it more
|
1069
|
+
|
1070
|
+
215
|
1071
|
+
00:16:07,828 --> 00:16:10,870
|
1072
|
+
straightforward.
|
1073
|
+
So, what is dot product?
|
1074
|
+
|
1075
|
+
216
|
1076
|
+
00:16:10,870 --> 00:16:16,619
|
1077
|
+
Well, dot product as a way of
|
1078
|
+
multiplying two vectors to get a
|
1079
|
+
|
1080
|
+
217
|
1081
|
+
00:16:16,619 --> 00:16:21,006
|
1082
|
+
number, a scalar.
|
1083
|
+
And, well, let me start by
|
1084
|
+
|
1085
|
+
218
|
1086
|
+
00:16:21,006 --> 00:16:25,799
|
1087
|
+
giving you a definition in terms
|
1088
|
+
of components.
|
1089
|
+
|
1090
|
+
219
|
1091
|
+
00:16:25,799 --> 00:16:29,186
|
1092
|
+
What we do, let's say that we
|
1093
|
+
have a vector,
|
1094
|
+
|
1095
|
+
220
|
1096
|
+
00:16:29,186 --> 00:16:32,572
|
1097
|
+
A, with components a1,
|
1098
|
+
a2, a3, vector B with
|
1099
|
+
|
1100
|
+
221
|
1101
|
+
00:16:32,572 --> 00:16:34,620
|
1102
|
+
components b1,
|
1103
|
+
b2, b3.
|
1104
|
+
|
1105
|
+
222
|
1106
|
+
00:16:34,620 --> 00:16:38,504
|
1107
|
+
Well, we multiply the first
|
1108
|
+
components by the first
|
1109
|
+
|
1110
|
+
223
|
1111
|
+
00:16:38,504 --> 00:16:43,399
|
1112
|
+
components, the second by the
|
1113
|
+
second, the third by the third.
|
1114
|
+
|
1115
|
+
224
|
1116
|
+
00:16:43,399 --> 00:16:46,190
|
1117
|
+
If you have N components,
|
1118
|
+
you keep going.
|
1119
|
+
|
1120
|
+
225
|
1121
|
+
00:16:46,190 --> 00:16:49,429
|
1122
|
+
And, you sum all of these
|
1123
|
+
together.
|
1124
|
+
|
1125
|
+
226
|
1126
|
+
00:16:49,429 --> 00:16:55,720
|
1127
|
+
OK, and important:
|
1128
|
+
this is a scalar.
|
1129
|
+
|
1130
|
+
227
|
1131
|
+
00:16:55,720 --> 00:16:59,009
|
1132
|
+
OK, you do not get a vector.
|
1133
|
+
You get a number.
|
1134
|
+
|
1135
|
+
228
|
1136
|
+
00:16:59,009 --> 00:17:01,013
|
1137
|
+
I know it sounds completely
|
1138
|
+
obvious from the definition
|
1139
|
+
|
1140
|
+
229
|
1141
|
+
00:17:01,013 --> 00:17:03,591
|
1142
|
+
here,
|
1143
|
+
but in the middle of the action
|
1144
|
+
|
1145
|
+
230
|
1146
|
+
00:17:03,591 --> 00:17:07,050
|
1147
|
+
when you're going to do
|
1148
|
+
complicated problems,
|
1149
|
+
|
1150
|
+
231
|
1151
|
+
00:17:07,050 --> 00:17:14,230
|
1152
|
+
it's sometimes easy to forget.
|
1153
|
+
So, that's the definition.
|
1154
|
+
|
1155
|
+
232
|
1156
|
+
00:17:14,230 --> 00:17:17,757
|
1157
|
+
What is it good for?
|
1158
|
+
Why would we ever want to do
|
1159
|
+
|
1160
|
+
233
|
1161
|
+
00:17:17,757 --> 00:17:20,391
|
1162
|
+
that?
|
1163
|
+
That's kind of a strange
|
1164
|
+
|
1165
|
+
234
|
1166
|
+
00:17:20,391 --> 00:17:23,469
|
1167
|
+
operation.
|
1168
|
+
So, probably to see what it's
|
1169
|
+
|
1170
|
+
235
|
1171
|
+
00:17:23,469 --> 00:17:27,730
|
1172
|
+
good for, I should first tell
|
1173
|
+
you what it is geometrically.
|
1174
|
+
|
1175
|
+
236
|
1176
|
+
00:17:27,730 --> 00:17:29,480
|
1177
|
+
OK, so what does it do
|
1178
|
+
geometrically?
|
1179
|
+
|
1180
|
+
237
|
1181
|
+
00:17:29,480 --> 00:17:38,660
|
1182
|
+
|
1183
|
+
|
1184
|
+
|
1185
|
+
238
|
1186
|
+
00:17:38,660 --> 00:17:42,723
|
1187
|
+
Well, what you do when you
|
1188
|
+
multiply two vectors in this
|
1189
|
+
|
1190
|
+
239
|
1191
|
+
00:17:42,723 --> 00:17:45,869
|
1192
|
+
way,
|
1193
|
+
I claim the answer is equal to
|
1194
|
+
|
1195
|
+
240
|
1196
|
+
00:17:45,869 --> 00:17:51,108
|
1197
|
+
the length of A times the length
|
1198
|
+
of B times the cosine of the
|
1199
|
+
|
1200
|
+
241
|
1201
|
+
00:17:51,108 --> 00:17:59,560
|
1202
|
+
angle between them.
|
1203
|
+
So, I have my vector, A,
|
1204
|
+
|
1205
|
+
242
|
1206
|
+
00:17:59,560 --> 00:18:04,144
|
1207
|
+
and if I have my vector, B,
|
1208
|
+
and I have some angle between
|
1209
|
+
|
1210
|
+
243
|
1211
|
+
00:18:04,144 --> 00:18:06,559
|
1212
|
+
them,
|
1213
|
+
I multiply the length of A
|
1214
|
+
|
1215
|
+
244
|
1216
|
+
00:18:06,559 --> 00:18:10,630
|
1217
|
+
times the length of B times the
|
1218
|
+
cosine of that angle.
|
1219
|
+
|
1220
|
+
245
|
1221
|
+
00:18:10,630 --> 00:18:13,880
|
1222
|
+
So, that looks like a very
|
1223
|
+
artificial operation.
|
1224
|
+
|
1225
|
+
246
|
1226
|
+
00:18:13,880 --> 00:18:16,970
|
1227
|
+
I mean, why would want to do
|
1228
|
+
that complicated multiplication?
|
1229
|
+
|
1230
|
+
247
|
1231
|
+
00:18:16,970 --> 00:18:21,525
|
1232
|
+
Well, the basic answer is it
|
1233
|
+
tells us at the same time about
|
1234
|
+
|
1235
|
+
248
|
1236
|
+
00:18:21,525 --> 00:18:25,681
|
1237
|
+
lengths and about angles.
|
1238
|
+
And, the extra bonus thing is
|
1239
|
+
|
1240
|
+
249
|
1241
|
+
00:18:25,681 --> 00:18:29,466
|
1242
|
+
that it's very easy to compute
|
1243
|
+
if you have components,
|
1244
|
+
|
1245
|
+
250
|
1246
|
+
00:18:29,466 --> 00:18:32,680
|
1247
|
+
see, that formula is actually
|
1248
|
+
pretty easy.
|
1249
|
+
|
1250
|
+
251
|
1251
|
+
00:18:32,680 --> 00:18:39,012
|
1252
|
+
So, OK, maybe I should first
|
1253
|
+
tell you, how do we get this
|
1254
|
+
|
1255
|
+
252
|
1256
|
+
00:18:39,012 --> 00:18:41,325
|
1257
|
+
from that?
|
1258
|
+
Because, you know,
|
1259
|
+
|
1260
|
+
253
|
1261
|
+
00:18:41,325 --> 00:18:44,509
|
1262
|
+
in math, one tries to justify
|
1263
|
+
everything to prove theorems.
|
1264
|
+
|
1265
|
+
254
|
1266
|
+
00:18:44,509 --> 00:18:45,559
|
1267
|
+
So, if you want,
|
1268
|
+
that's the theorem.
|
1269
|
+
|
1270
|
+
255
|
1271
|
+
00:18:45,559 --> 00:18:47,750
|
1272
|
+
That's the first theorem in
|
1273
|
+
18.02.
|
1274
|
+
|
1275
|
+
256
|
1276
|
+
00:18:47,750 --> 00:18:52,014
|
1277
|
+
So, how do we prove the theorem?
|
1278
|
+
How do we check that this is,
|
1279
|
+
|
1280
|
+
257
|
1281
|
+
00:18:52,014 --> 00:18:55,529
|
1282
|
+
indeed, correct using this
|
1283
|
+
definition?
|
1284
|
+
|
1285
|
+
258
|
1286
|
+
00:18:55,529 --> 00:19:06,019
|
1287
|
+
So, in more common language,
|
1288
|
+
what does this geometric
|
1289
|
+
|
1290
|
+
259
|
1291
|
+
00:19:06,019 --> 00:19:11,211
|
1292
|
+
definition mean?
|
1293
|
+
Well, the first thing it means,
|
1294
|
+
|
1295
|
+
260
|
1296
|
+
00:19:11,211 --> 00:19:14,031
|
1297
|
+
before we multiply two vectors,
|
1298
|
+
let's start multiplying a
|
1299
|
+
|
1300
|
+
261
|
1301
|
+
00:19:14,031 --> 00:19:17,390
|
1302
|
+
vector with itself.
|
1303
|
+
That's probably easier.
|
1304
|
+
|
1305
|
+
262
|
1306
|
+
00:19:17,390 --> 00:19:19,891
|
1307
|
+
So, if we multiply a vector,
|
1308
|
+
A, with itself,
|
1309
|
+
|
1310
|
+
263
|
1311
|
+
00:19:19,891 --> 00:19:22,102
|
1312
|
+
using this dot product,
|
1313
|
+
so, by the way,
|
1314
|
+
|
1315
|
+
264
|
1316
|
+
00:19:22,102 --> 00:19:24,720
|
1317
|
+
I should point out,
|
1318
|
+
we put this dot here.
|
1319
|
+
|
1320
|
+
265
|
1321
|
+
00:19:24,720 --> 00:19:28,809
|
1322
|
+
That's why it's called dot
|
1323
|
+
product.
|
1324
|
+
|
1325
|
+
266
|
1326
|
+
00:19:28,809 --> 00:19:33,684
|
1327
|
+
So, what this tells us is we
|
1328
|
+
should get the same thing as
|
1329
|
+
|
1330
|
+
267
|
1331
|
+
00:19:33,684 --> 00:19:38,210
|
1332
|
+
multiplying the length of A with
|
1333
|
+
itself, so, squared,
|
1334
|
+
|
1335
|
+
268
|
1336
|
+
00:19:38,210 --> 00:19:43,988
|
1337
|
+
times the cosine of the angle.
|
1338
|
+
But now, the cosine of an
|
1339
|
+
|
1340
|
+
269
|
1341
|
+
00:19:43,988 --> 00:19:49,060
|
1342
|
+
angle, of zero,
|
1343
|
+
cosine of zero you all know is
|
1344
|
+
|
1345
|
+
270
|
1346
|
+
00:19:49,060 --> 00:19:52,991
|
1347
|
+
one.
|
1348
|
+
OK, so that's going to be
|
1349
|
+
|
1350
|
+
271
|
1351
|
+
00:19:52,991 --> 00:19:56,035
|
1352
|
+
length A^2.
|
1353
|
+
Well, doesn't stand a chance of
|
1354
|
+
|
1355
|
+
272
|
1356
|
+
00:19:56,035 --> 00:19:57,730
|
1357
|
+
being true?
|
1358
|
+
Well, let's see.
|
1359
|
+
|
1360
|
+
273
|
1361
|
+
00:19:57,730 --> 00:20:03,238
|
1362
|
+
If we do AdotA using this
|
1363
|
+
formula, we will get a1^2 a2^2
|
1364
|
+
|
1365
|
+
274
|
1366
|
+
00:20:03,238 --> 00:20:07,208
|
1367
|
+
a3^2.
|
1368
|
+
That is, indeed,
|
1369
|
+
|
1370
|
+
275
|
1371
|
+
00:20:07,208 --> 00:20:14,510
|
1372
|
+
the square of the length.
|
1373
|
+
So, check.
|
1374
|
+
|
1375
|
+
276
|
1376
|
+
00:20:14,510 --> 00:20:18,660
|
1377
|
+
That works.
|
1378
|
+
OK, now, what about two
|
1379
|
+
|
1380
|
+
277
|
1381
|
+
00:20:18,660 --> 00:20:23,740
|
1382
|
+
different vectors?
|
1383
|
+
Can we understand what this
|
1384
|
+
|
1385
|
+
278
|
1386
|
+
00:20:23,740 --> 00:20:27,380
|
1387
|
+
says, and how it relates to
|
1388
|
+
that?
|
1389
|
+
|
1390
|
+
279
|
1391
|
+
00:20:27,380 --> 00:20:33,073
|
1392
|
+
So, let's say that I have two
|
1393
|
+
different vectors,
|
1394
|
+
|
1395
|
+
280
|
1396
|
+
00:20:33,073 --> 00:20:40,220
|
1397
|
+
A and B, and I want to try to
|
1398
|
+
understand what's going on.
|
1399
|
+
|
1400
|
+
281
|
1401
|
+
00:20:40,220 --> 00:20:45,067
|
1402
|
+
So, my claim is that we are
|
1403
|
+
going to be able to understand
|
1404
|
+
|
1405
|
+
282
|
1406
|
+
00:20:45,067 --> 00:20:49,829
|
1407
|
+
the relation between this and
|
1408
|
+
that in terms of the law of
|
1409
|
+
|
1410
|
+
283
|
1411
|
+
00:20:49,829 --> 00:20:52,537
|
1412
|
+
cosines.
|
1413
|
+
So, the law of cosines is
|
1414
|
+
|
1415
|
+
284
|
1416
|
+
00:20:52,537 --> 00:20:56,656
|
1417
|
+
something that tells you about
|
1418
|
+
the length of the third side in
|
1419
|
+
|
1420
|
+
285
|
1421
|
+
00:20:56,656 --> 00:21:00,370
|
1422
|
+
the triangle like this in terms
|
1423
|
+
of these two sides,
|
1424
|
+
|
1425
|
+
286
|
1426
|
+
00:21:00,370 --> 00:21:07,315
|
1427
|
+
and the angle here.
|
1428
|
+
OK, so the law of cosines,
|
1429
|
+
|
1430
|
+
287
|
1431
|
+
00:21:07,315 --> 00:21:11,393
|
1432
|
+
which hopefully you have seen
|
1433
|
+
before, says that,
|
1434
|
+
|
1435
|
+
288
|
1436
|
+
00:21:11,393 --> 00:21:14,690
|
1437
|
+
so let me give a name to this
|
1438
|
+
side.
|
1439
|
+
|
1440
|
+
289
|
1441
|
+
00:21:14,690 --> 00:21:19,934
|
1442
|
+
Let's call this side C,
|
1443
|
+
and as a vector,
|
1444
|
+
|
1445
|
+
290
|
1446
|
+
00:21:19,934 --> 00:21:29,519
|
1447
|
+
C is A minus B.
|
1448
|
+
It's minus B plus A.
|
1449
|
+
|
1450
|
+
291
|
1451
|
+
00:21:29,519 --> 00:21:37,440
|
1452
|
+
So, it's getting a bit
|
1453
|
+
cluttered here.
|
1454
|
+
|
1455
|
+
292
|
1456
|
+
00:21:37,440 --> 00:21:45,220
|
1457
|
+
So, the law of cosines says
|
1458
|
+
that the length of the third
|
1459
|
+
|
1460
|
+
293
|
1461
|
+
00:21:45,220 --> 00:21:53,849
|
1462
|
+
side in this triangle is equal
|
1463
|
+
to length A2 plus length B2.
|
1464
|
+
|
1465
|
+
294
|
1466
|
+
00:21:53,849 --> 00:21:56,234
|
1467
|
+
Well, if I stopped here,
|
1468
|
+
that would be Pythagoras,
|
1469
|
+
|
1470
|
+
295
|
1471
|
+
00:21:56,234 --> 00:22:01,743
|
1472
|
+
but I don't have a right angle.
|
1473
|
+
So, I have a third term which
|
1474
|
+
|
1475
|
+
296
|
1476
|
+
00:22:01,743 --> 00:22:07,262
|
1477
|
+
is twice length A,
|
1478
|
+
length B, cosine theta,
|
1479
|
+
|
1480
|
+
297
|
1481
|
+
00:22:07,262 --> 00:22:10,799
|
1482
|
+
OK?
|
1483
|
+
Has everyone seen this formula
|
1484
|
+
|
1485
|
+
298
|
1486
|
+
00:22:10,799 --> 00:22:13,360
|
1487
|
+
sometime?
|
1488
|
+
I hear some yeah's.
|
1489
|
+
|
1490
|
+
299
|
1491
|
+
00:22:13,360 --> 00:22:16,324
|
1492
|
+
I hear some no's.
|
1493
|
+
Well, it's a fact about,
|
1494
|
+
|
1495
|
+
300
|
1496
|
+
00:22:16,324 --> 00:22:19,131
|
1497
|
+
I mean, you probably haven't
|
1498
|
+
seen it with vectors,
|
1499
|
+
|
1500
|
+
301
|
1501
|
+
00:22:19,131 --> 00:22:22,339
|
1502
|
+
but it's a fact about the side
|
1503
|
+
lengths in a triangle.
|
1504
|
+
|
1505
|
+
302
|
1506
|
+
00:22:22,339 --> 00:22:27,188
|
1507
|
+
And, well, let's say,
|
1508
|
+
if you haven't seen it before,
|
1509
|
+
|
1510
|
+
303
|
1511
|
+
00:22:27,188 --> 00:22:32,513
|
1512
|
+
then this is going to be a
|
1513
|
+
proof of the law of cosines if
|
1514
|
+
|
1515
|
+
304
|
1516
|
+
00:22:32,513 --> 00:22:39,980
|
1517
|
+
you believe this.
|
1518
|
+
Otherwise, it's the other way
|
1519
|
+
|
1520
|
+
305
|
1521
|
+
00:22:39,980 --> 00:22:43,725
|
1522
|
+
around.
|
1523
|
+
So, let's try to see how this
|
1524
|
+
|
1525
|
+
306
|
1526
|
+
00:22:43,725 --> 00:22:47,579
|
1527
|
+
relates to what I'm saying about
|
1528
|
+
the dot product.
|
1529
|
+
|
1530
|
+
307
|
1531
|
+
00:22:47,579 --> 00:22:54,012
|
1532
|
+
So, I've been saying that
|
1533
|
+
length C^2, that's the same
|
1534
|
+
|
1535
|
+
308
|
1536
|
+
00:22:54,012 --> 00:22:56,610
|
1537
|
+
thing as CdotC,
|
1538
|
+
OK?
|
1539
|
+
|
1540
|
+
309
|
1541
|
+
00:22:56,610 --> 00:23:01,572
|
1542
|
+
That, we have checked.
|
1543
|
+
Now, CdotC, well,
|
1544
|
+
|
1545
|
+
310
|
1546
|
+
00:23:01,572 --> 00:23:06,382
|
1547
|
+
C is A minus B.
|
1548
|
+
So, it's A minus B,
|
1549
|
+
|
1550
|
+
311
|
1551
|
+
00:23:06,382 --> 00:23:09,529
|
1552
|
+
dot product,
|
1553
|
+
A minus B.
|
1554
|
+
|
1555
|
+
312
|
1556
|
+
00:23:09,529 --> 00:23:11,529
|
1557
|
+
Now, what do we want to do in a
|
1558
|
+
situation like that?
|
1559
|
+
|
1560
|
+
313
|
1561
|
+
00:23:11,529 --> 00:23:16,310
|
1562
|
+
Well, we want to expand this
|
1563
|
+
into a sum of four terms.
|
1564
|
+
|
1565
|
+
314
|
1566
|
+
00:23:16,310 --> 00:23:19,987
|
1567
|
+
Are we allowed to do that?
|
1568
|
+
Well, we have this dot product
|
1569
|
+
|
1570
|
+
315
|
1571
|
+
00:23:19,987 --> 00:23:22,050
|
1572
|
+
that's a mysterious new
|
1573
|
+
operation.
|
1574
|
+
|
1575
|
+
316
|
1576
|
+
00:23:22,050 --> 00:23:24,352
|
1577
|
+
We don't really know.
|
1578
|
+
Well, the answer is yes,
|
1579
|
+
|
1580
|
+
317
|
1581
|
+
00:23:24,352 --> 00:23:27,062
|
1582
|
+
we can do it.
|
1583
|
+
You can check from this
|
1584
|
+
|
1585
|
+
318
|
1586
|
+
00:23:27,062 --> 00:23:31,435
|
1587
|
+
definition that it behaves in
|
1588
|
+
the usual way in terms of
|
1589
|
+
|
1590
|
+
319
|
1591
|
+
00:23:31,435 --> 00:23:34,269
|
1592
|
+
expanding, vectoring,
|
1593
|
+
and so on.
|
1594
|
+
|
1595
|
+
320
|
1596
|
+
00:23:34,269 --> 00:23:49,239
|
1597
|
+
So, I can write that as AdotA
|
1598
|
+
minus AdotB minus BdotA plus
|
1599
|
+
|
1600
|
+
321
|
1601
|
+
00:23:49,239 --> 00:23:55,069
|
1602
|
+
BdotB.
|
1603
|
+
So, AdotA is length A^2.
|
1604
|
+
|
1605
|
+
322
|
1606
|
+
00:23:55,069 --> 00:23:56,740
|
1607
|
+
Let me jump ahead to the last
|
1608
|
+
term.
|
1609
|
+
|
1610
|
+
323
|
1611
|
+
00:23:56,740 --> 00:24:01,207
|
1612
|
+
BdotB is length B^2,
|
1613
|
+
and then these two terms,
|
1614
|
+
|
1615
|
+
324
|
1616
|
+
00:24:01,207 --> 00:24:04,920
|
1617
|
+
well, they're the same.
|
1618
|
+
You can check from the
|
1619
|
+
|
1620
|
+
325
|
1621
|
+
00:24:04,920 --> 00:24:07,830
|
1622
|
+
definition that AdotB and BdotA
|
1623
|
+
are the same thing.
|
1624
|
+
|
1625
|
+
326
|
1626
|
+
00:24:07,830 --> 00:24:20,299
|
1627
|
+
|
1628
|
+
|
1629
|
+
|
1630
|
+
327
|
1631
|
+
00:24:20,299 --> 00:24:24,933
|
1632
|
+
Well, you see that this term,
|
1633
|
+
I mean, this is the only
|
1634
|
+
|
1635
|
+
328
|
1636
|
+
00:24:24,933 --> 00:24:30,180
|
1637
|
+
difference between these two
|
1638
|
+
formulas for the length of C.
|
1639
|
+
|
1640
|
+
329
|
1641
|
+
00:24:30,180 --> 00:24:34,706
|
1642
|
+
So, if you believe in the law
|
1643
|
+
of cosines, then it tells you
|
1644
|
+
|
1645
|
+
330
|
1646
|
+
00:24:34,706 --> 00:24:39,233
|
1647
|
+
that, yes, this a proof that
|
1648
|
+
AdotB equals length A length B
|
1649
|
+
|
1650
|
+
331
|
1651
|
+
00:24:39,233 --> 00:24:41,635
|
1652
|
+
cosine theta.
|
1653
|
+
Or, vice versa,
|
1654
|
+
|
1655
|
+
332
|
1656
|
+
00:24:41,635 --> 00:24:45,793
|
1657
|
+
if you've never seen the law of
|
1658
|
+
cosines, you are willing to
|
1659
|
+
|
1660
|
+
333
|
1661
|
+
00:24:45,793 --> 00:24:49,509
|
1662
|
+
believe this.
|
1663
|
+
Then, this is the proof of the
|
1664
|
+
|
1665
|
+
334
|
1666
|
+
00:24:49,509 --> 00:24:53,577
|
1667
|
+
law of cosines.
|
1668
|
+
So, the law of cosines,
|
1669
|
+
|
1670
|
+
335
|
1671
|
+
00:24:53,577 --> 00:24:59,910
|
1672
|
+
or this interpretation,
|
1673
|
+
are equivalent to each other.
|
1674
|
+
|
1675
|
+
336
|
1676
|
+
00:24:59,910 --> 00:25:07,980
|
1677
|
+
OK, any questions?
|
1678
|
+
Yes?
|
1679
|
+
|
1680
|
+
337
|
1681
|
+
00:25:07,980 --> 00:25:12,234
|
1682
|
+
So, in the second one there
|
1683
|
+
isn't a cosine theta because I'm
|
1684
|
+
|
1685
|
+
338
|
1686
|
+
00:25:12,234 --> 00:25:16,237
|
1687
|
+
just expanding a dot product.
|
1688
|
+
OK, so I'm just writing C
|
1689
|
+
|
1690
|
+
339
|
1691
|
+
00:25:16,237 --> 00:25:19,348
|
1692
|
+
equals A minus B,
|
1693
|
+
and then I'm expanding this
|
1694
|
+
|
1695
|
+
340
|
1696
|
+
00:25:19,348 --> 00:25:22,223
|
1697
|
+
algebraically.
|
1698
|
+
And then, I get to an answer
|
1699
|
+
|
1700
|
+
341
|
1701
|
+
00:25:22,223 --> 00:25:24,759
|
1702
|
+
that has an A.B.
|
1703
|
+
So then, if I wanted to express
|
1704
|
+
|
1705
|
+
342
|
1706
|
+
00:25:24,759 --> 00:25:27,551
|
1707
|
+
that without a dot product,
|
1708
|
+
then I would have to introduce
|
1709
|
+
|
1710
|
+
343
|
1711
|
+
00:25:27,551 --> 00:25:31,743
|
1712
|
+
a cosine.
|
1713
|
+
And, I would get the same as
|
1714
|
+
|
1715
|
+
344
|
1716
|
+
00:25:31,743 --> 00:25:34,343
|
1717
|
+
that, OK?
|
1718
|
+
So, yeah, if you want,
|
1719
|
+
|
1720
|
+
345
|
1721
|
+
00:25:34,343 --> 00:25:38,105
|
1722
|
+
the next step to recall the law
|
1723
|
+
of cosines would be plug in this
|
1724
|
+
|
1725
|
+
346
|
1726
|
+
00:25:38,105 --> 00:25:43,367
|
1727
|
+
formula for AdotB.
|
1728
|
+
And then you would have a
|
1729
|
+
|
1730
|
+
347
|
1731
|
+
00:25:43,367 --> 00:25:58,120
|
1732
|
+
cosine.
|
1733
|
+
OK, let's keep going.
|
1734
|
+
|
1735
|
+
348
|
1736
|
+
00:25:58,120 --> 00:26:03,476
|
1737
|
+
OK, so what is this good for?
|
1738
|
+
Now that we have a definition,
|
1739
|
+
|
1740
|
+
349
|
1741
|
+
00:26:03,476 --> 00:26:06,049
|
1742
|
+
we should figure out what we
|
1743
|
+
can do with it.
|
1744
|
+
|
1745
|
+
350
|
1746
|
+
00:26:06,049 --> 00:26:11,390
|
1747
|
+
So, what are the applications
|
1748
|
+
of dot product?
|
1749
|
+
|
1750
|
+
351
|
1751
|
+
00:26:11,390 --> 00:26:14,565
|
1752
|
+
Well, will this discover new
|
1753
|
+
applications of dot product
|
1754
|
+
|
1755
|
+
352
|
1756
|
+
00:26:14,565 --> 00:26:17,566
|
1757
|
+
throughout the entire
|
1758
|
+
semester,but let me tell you at
|
1759
|
+
|
1760
|
+
353
|
1761
|
+
00:26:17,566 --> 00:26:20,279
|
1762
|
+
least about those that are
|
1763
|
+
readily visible.
|
1764
|
+
|
1765
|
+
354
|
1766
|
+
00:26:20,279 --> 00:26:33,450
|
1767
|
+
So, one is to compute lengths
|
1768
|
+
and angles, especially angles.
|
1769
|
+
|
1770
|
+
355
|
1771
|
+
00:26:33,450 --> 00:26:39,446
|
1772
|
+
So, let's do an example.
|
1773
|
+
Let's say that,
|
1774
|
+
|
1775
|
+
356
|
1776
|
+
00:26:39,446 --> 00:26:44,311
|
1777
|
+
for example,
|
1778
|
+
I have in space,
|
1779
|
+
|
1780
|
+
357
|
1781
|
+
00:26:44,311 --> 00:26:51,609
|
1782
|
+
I have a point,
|
1783
|
+
P, which is at (1,0,0).
|
1784
|
+
|
1785
|
+
358
|
1786
|
+
00:26:51,609 --> 00:26:55,849
|
1787
|
+
I have a point,
|
1788
|
+
Q, which is at (0,1,0).
|
1789
|
+
|
1790
|
+
359
|
1791
|
+
00:26:55,849 --> 00:26:58,789
|
1792
|
+
So, it's at distance one here,
|
1793
|
+
one here.
|
1794
|
+
|
1795
|
+
360
|
1796
|
+
00:26:58,789 --> 00:27:03,117
|
1797
|
+
And, I have a third point,
|
1798
|
+
R at (0,0,2),
|
1799
|
+
|
1800
|
+
361
|
1801
|
+
00:27:03,117 --> 00:27:07,607
|
1802
|
+
so it's at height two.
|
1803
|
+
And, let's say that I'm
|
1804
|
+
|
1805
|
+
362
|
1806
|
+
00:27:07,607 --> 00:27:11,660
|
1807
|
+
curious, and I'm wondering what
|
1808
|
+
is the angle here?
|
1809
|
+
|
1810
|
+
363
|
1811
|
+
00:27:11,660 --> 00:27:15,637
|
1812
|
+
So, here I have a triangle in
|
1813
|
+
space connect P,
|
1814
|
+
|
1815
|
+
364
|
1816
|
+
00:27:15,637 --> 00:27:20,500
|
1817
|
+
Q, and R, and I'm wondering,
|
1818
|
+
what is this angle here?
|
1819
|
+
|
1820
|
+
365
|
1821
|
+
00:27:20,500 --> 00:27:23,099
|
1822
|
+
OK, so, of course,
|
1823
|
+
one solution is to build a
|
1824
|
+
|
1825
|
+
366
|
1826
|
+
00:27:23,099 --> 00:27:25,580
|
1827
|
+
model and then go and measure
|
1828
|
+
the angle.
|
1829
|
+
|
1830
|
+
367
|
1831
|
+
00:27:25,580 --> 00:27:28,778
|
1832
|
+
But, we can do better than that.
|
1833
|
+
We can just find the angle
|
1834
|
+
|
1835
|
+
368
|
1836
|
+
00:27:28,778 --> 00:27:32,410
|
1837
|
+
using dot product.
|
1838
|
+
So, how would we do that?
|
1839
|
+
|
1840
|
+
369
|
1841
|
+
00:27:32,410 --> 00:27:38,107
|
1842
|
+
Well, so, if we look at this
|
1843
|
+
formula, we see,
|
1844
|
+
|
1845
|
+
370
|
1846
|
+
00:27:38,107 --> 00:27:44,839
|
1847
|
+
so, let's say that we want to
|
1848
|
+
find the angle here.
|
1849
|
+
|
1850
|
+
371
|
1851
|
+
00:27:44,839 --> 00:27:50,980
|
1852
|
+
Well, let's look at the formula
|
1853
|
+
for PQdotPR.
|
1854
|
+
|
1855
|
+
372
|
1856
|
+
00:27:50,980 --> 00:27:56,365
|
1857
|
+
Well, we said it should be
|
1858
|
+
length PQ times length PR times
|
1859
|
+
|
1860
|
+
373
|
1861
|
+
00:27:56,365 --> 00:27:59,200
|
1862
|
+
the cosine of the angle,
|
1863
|
+
OK?
|
1864
|
+
|
1865
|
+
374
|
1866
|
+
00:27:59,200 --> 00:28:01,549
|
1867
|
+
Now, what do we know,
|
1868
|
+
and what do we not know?
|
1869
|
+
|
1870
|
+
375
|
1871
|
+
00:28:01,549 --> 00:28:04,364
|
1872
|
+
Well, certainly at this point
|
1873
|
+
we don't know the cosine of the
|
1874
|
+
|
1875
|
+
376
|
1876
|
+
00:28:04,364 --> 00:28:06,798
|
1877
|
+
angle.
|
1878
|
+
That's what we would like to
|
1879
|
+
|
1880
|
+
377
|
1881
|
+
00:28:06,798 --> 00:28:08,042
|
1882
|
+
find.
|
1883
|
+
The lengths,
|
1884
|
+
|
1885
|
+
378
|
1886
|
+
00:28:08,042 --> 00:28:11,471
|
1887
|
+
certainly we can compute.
|
1888
|
+
We know how to find these
|
1889
|
+
|
1890
|
+
379
|
1891
|
+
00:28:11,471 --> 00:28:14,000
|
1892
|
+
lengths.
|
1893
|
+
And, this dot product we know
|
1894
|
+
|
1895
|
+
380
|
1896
|
+
00:28:14,000 --> 00:28:17,509
|
1897
|
+
how to compute because we have
|
1898
|
+
an easy formula here.
|
1899
|
+
|
1900
|
+
381
|
1901
|
+
00:28:17,509 --> 00:28:20,130
|
1902
|
+
OK, so we can compute
|
1903
|
+
everything else and then find
|
1904
|
+
|
1905
|
+
382
|
1906
|
+
00:28:20,130 --> 00:28:25,118
|
1907
|
+
theta.
|
1908
|
+
So, I'll tell you what we will
|
1909
|
+
|
1910
|
+
383
|
1911
|
+
00:28:25,118 --> 00:28:31,819
|
1912
|
+
do is we will find theta -- --
|
1913
|
+
in this way.
|
1914
|
+
|
1915
|
+
384
|
1916
|
+
00:28:31,819 --> 00:28:34,785
|
1917
|
+
We'll take the dot product of
|
1918
|
+
PQ with PR, and then we'll
|
1919
|
+
|
1920
|
+
385
|
1921
|
+
00:28:34,785 --> 00:28:36,080
|
1922
|
+
divide by the lengths.
|
1923
|
+
|
1924
|
+
|
1925
|
+
386
|
1926
|
+
00:28:36,080 --> 00:29:14,630
|
1927
|
+
|
1928
|
+
|
1929
|
+
387
|
1930
|
+
00:29:14,630 --> 00:29:27,994
|
1931
|
+
OK, so let's see.
|
1932
|
+
So, we said cosine theta is
|
1933
|
+
|
1934
|
+
388
|
1935
|
+
00:29:27,994 --> 00:29:33,829
|
1936
|
+
PQdotPR over length PQ length
|
1937
|
+
PR.
|
1938
|
+
|
1939
|
+
389
|
1940
|
+
00:29:33,829 --> 00:29:36,126
|
1941
|
+
So, let's try to figure out
|
1942
|
+
what this vector,
|
1943
|
+
|
1944
|
+
390
|
1945
|
+
00:29:36,126 --> 00:29:39,279
|
1946
|
+
PQ,
|
1947
|
+
well, to go from P to Q,
|
1948
|
+
|
1949
|
+
391
|
1950
|
+
00:29:39,279 --> 00:29:43,028
|
1951
|
+
I should go minus one unit
|
1952
|
+
along the x direction plus one
|
1953
|
+
|
1954
|
+
392
|
1955
|
+
00:29:43,028 --> 00:29:46,872
|
1956
|
+
unit along the y direction.
|
1957
|
+
And, I'm not moving in the z
|
1958
|
+
|
1959
|
+
393
|
1960
|
+
00:29:46,872 --> 00:29:49,798
|
1961
|
+
direction.
|
1962
|
+
So, to go from P to Q,
|
1963
|
+
|
1964
|
+
394
|
1965
|
+
00:29:49,798 --> 00:29:54,750
|
1966
|
+
I have to move by
|
1967
|
+
***amp***lt;-1,1,0***amp***gt;.
|
1968
|
+
|
1969
|
+
395
|
1970
|
+
00:29:54,750 --> 00:29:59,141
|
1971
|
+
To go from P to R,
|
1972
|
+
I go -1 along the x axis and 2
|
1973
|
+
|
1974
|
+
396
|
1975
|
+
00:29:59,141 --> 00:30:04,529
|
1976
|
+
along the z axis.
|
1977
|
+
So, PR, I claim, is this.
|
1978
|
+
|
1979
|
+
397
|
1980
|
+
00:30:04,529 --> 00:30:12,480
|
1981
|
+
OK, then, the lengths of these
|
1982
|
+
vectors, well,(-1)^2 (1)^2
|
1983
|
+
|
1984
|
+
398
|
1985
|
+
00:30:12,480 --> 00:30:19,152
|
1986
|
+
(0)^2, square root,
|
1987
|
+
and then same thing with the
|
1988
|
+
|
1989
|
+
399
|
1990
|
+
00:30:19,152 --> 00:30:24,012
|
1991
|
+
other one.
|
1992
|
+
OK, so, the denominator will
|
1993
|
+
|
1994
|
+
400
|
1995
|
+
00:30:24,012 --> 00:30:30,270
|
1996
|
+
become the square root of 2,
|
1997
|
+
and there's a square root of 5.
|
1998
|
+
|
1999
|
+
401
|
2000
|
+
00:30:30,270 --> 00:30:34,545
|
2001
|
+
What about the numerator?
|
2002
|
+
Well, so, remember,
|
2003
|
+
|
2004
|
+
402
|
2005
|
+
00:30:34,545 --> 00:30:37,849
|
2006
|
+
to do the dot product,
|
2007
|
+
we multiply this by this,
|
2008
|
+
|
2009
|
+
403
|
2010
|
+
00:30:37,849 --> 00:30:40,240
|
2011
|
+
and that by that,
|
2012
|
+
that by that.
|
2013
|
+
|
2014
|
+
404
|
2015
|
+
00:30:40,240 --> 00:30:45,712
|
2016
|
+
And, we add.
|
2017
|
+
Minus 1 times minus 1 makes 1
|
2018
|
+
|
2019
|
+
405
|
2020
|
+
00:30:45,712 --> 00:30:49,230
|
2021
|
+
plus 1 times 0,
|
2022
|
+
that's 0.
|
2023
|
+
|
2024
|
+
406
|
2025
|
+
00:30:49,230 --> 00:30:55,888
|
2026
|
+
Zero times 2 is 0 again.
|
2027
|
+
So, we will get 1 over square
|
2028
|
+
|
2029
|
+
407
|
2030
|
+
00:30:55,888 --> 00:30:59,400
|
2031
|
+
root of 10.
|
2032
|
+
That's the cosine of the angle.
|
2033
|
+
|
2034
|
+
408
|
2035
|
+
00:30:59,400 --> 00:31:03,394
|
2036
|
+
And, of course if we want the
|
2037
|
+
actual angle,
|
2038
|
+
|
2039
|
+
409
|
2040
|
+
00:31:03,394 --> 00:31:08,245
|
2041
|
+
well, we have to take a
|
2042
|
+
calculator, find the inverse
|
2043
|
+
|
2044
|
+
410
|
2045
|
+
00:31:08,245 --> 00:31:12,619
|
2046
|
+
cosine, and you'll find it's
|
2047
|
+
about 71.5°.
|
2048
|
+
|
2049
|
+
411
|
2050
|
+
00:31:12,619 --> 00:31:18,665
|
2051
|
+
Actually, we'll be using mostly
|
2052
|
+
radians, but for today,
|
2053
|
+
|
2054
|
+
412
|
2055
|
+
00:31:18,665 --> 00:31:26,690
|
2056
|
+
that's certainly more speaking.
|
2057
|
+
OK, any questions about that?
|
2058
|
+
|
2059
|
+
413
|
2060
|
+
00:31:26,690 --> 00:31:29,268
|
2061
|
+
No?
|
2062
|
+
OK, so in particular,
|
2063
|
+
|
2064
|
+
414
|
2065
|
+
00:31:29,268 --> 00:31:32,544
|
2066
|
+
I should point out one thing
|
2067
|
+
that's really neat about the
|
2068
|
+
|
2069
|
+
415
|
2070
|
+
00:31:32,544 --> 00:31:34,369
|
2071
|
+
answer.
|
2072
|
+
I mean, we got this number.
|
2073
|
+
|
2074
|
+
416
|
2075
|
+
00:31:34,369 --> 00:31:37,477
|
2076
|
+
We don't really know what it
|
2077
|
+
means exactly because it mixes
|
2078
|
+
|
2079
|
+
417
|
2080
|
+
00:31:37,477 --> 00:31:39,460
|
2081
|
+
together the lengths and the
|
2082
|
+
angle.
|
2083
|
+
|
2084
|
+
418
|
2085
|
+
00:31:39,460 --> 00:31:41,898
|
2086
|
+
But, one thing that's
|
2087
|
+
interesting here,
|
2088
|
+
|
2089
|
+
419
|
2090
|
+
00:31:41,898 --> 00:31:45,684
|
2091
|
+
it's the sign of the answer,
|
2092
|
+
the fact that we got a positive
|
2093
|
+
|
2094
|
+
420
|
2095
|
+
00:31:45,684 --> 00:31:48,214
|
2096
|
+
number.
|
2097
|
+
So, if you think about it,
|
2098
|
+
|
2099
|
+
421
|
2100
|
+
00:31:48,214 --> 00:31:50,529
|
2101
|
+
the lengths are always
|
2102
|
+
positive.
|
2103
|
+
|
2104
|
+
422
|
2105
|
+
00:31:50,529 --> 00:31:56,653
|
2106
|
+
So, the sign of a dot product
|
2107
|
+
is the same as a sign of cosine
|
2108
|
+
|
2109
|
+
423
|
2110
|
+
00:31:56,653 --> 00:32:00,045
|
2111
|
+
theta.
|
2112
|
+
So, in fact,
|
2113
|
+
|
2114
|
+
424
|
2115
|
+
00:32:00,045 --> 00:32:13,139
|
2116
|
+
the sign of AdotB is going to
|
2117
|
+
be positive if the angle is less
|
2118
|
+
|
2119
|
+
425
|
2120
|
+
00:32:13,139 --> 00:32:17,599
|
2121
|
+
than 90°.
|
2122
|
+
So, that means geometrically,
|
2123
|
+
|
2124
|
+
426
|
2125
|
+
00:32:17,599 --> 00:32:21,110
|
2126
|
+
my two vectors are going more
|
2127
|
+
or less in the same direction.
|
2128
|
+
|
2129
|
+
427
|
2130
|
+
00:32:21,110 --> 00:32:27,595
|
2131
|
+
They make an acute angle.
|
2132
|
+
It's going to be zero if the
|
2133
|
+
|
2134
|
+
428
|
2135
|
+
00:32:27,595 --> 00:32:33,607
|
2136
|
+
angle is exactly 90°,
|
2137
|
+
OK, because that's when the
|
2138
|
+
|
2139
|
+
429
|
2140
|
+
00:32:33,607 --> 00:32:39,164
|
2141
|
+
cosine will be zero.
|
2142
|
+
And, it will be negative if the
|
2143
|
+
|
2144
|
+
430
|
2145
|
+
00:32:39,164 --> 00:32:43,337
|
2146
|
+
angle is more than 90°.
|
2147
|
+
So, that means they go,
|
2148
|
+
|
2149
|
+
431
|
2150
|
+
00:32:43,337 --> 00:32:46,160
|
2151
|
+
however, in opposite
|
2152
|
+
directions.
|
2153
|
+
|
2154
|
+
432
|
2155
|
+
00:32:46,160 --> 00:32:50,694
|
2156
|
+
So, that's basically one way to
|
2157
|
+
think about what dot product
|
2158
|
+
|
2159
|
+
433
|
2160
|
+
00:32:50,694 --> 00:32:54,598
|
2161
|
+
measures.
|
2162
|
+
It measures how much the two
|
2163
|
+
|
2164
|
+
434
|
2165
|
+
00:32:54,598 --> 00:32:58,529
|
2166
|
+
vectors are going along each
|
2167
|
+
other.
|
2168
|
+
|
2169
|
+
435
|
2170
|
+
00:32:58,529 --> 00:33:02,619
|
2171
|
+
OK, and that actually leads us
|
2172
|
+
to the next application.
|
2173
|
+
|
2174
|
+
436
|
2175
|
+
00:33:02,619 --> 00:33:05,820
|
2176
|
+
So, let's see,
|
2177
|
+
did I have a number one there?
|
2178
|
+
|
2179
|
+
437
|
2180
|
+
00:33:05,820 --> 00:33:07,844
|
2181
|
+
Yes.
|
2182
|
+
So, if I had a number one,
|
2183
|
+
|
2184
|
+
438
|
2185
|
+
00:33:07,844 --> 00:33:12,048
|
2186
|
+
I must have number two.
|
2187
|
+
The second application is to
|
2188
|
+
|
2189
|
+
439
|
2190
|
+
00:33:12,048 --> 00:33:16,807
|
2191
|
+
detect orthogonality.
|
2192
|
+
It's to figure out when two
|
2193
|
+
|
2194
|
+
440
|
2195
|
+
00:33:16,807 --> 00:33:21,729
|
2196
|
+
things are perpendicular.
|
2197
|
+
OK, so orthogonality is just a
|
2198
|
+
|
2199
|
+
441
|
2200
|
+
00:33:21,729 --> 00:33:26,710
|
2201
|
+
complicated word from Greek to
|
2202
|
+
say things are perpendicular.
|
2203
|
+
|
2204
|
+
442
|
2205
|
+
00:33:26,710 --> 00:33:34,316
|
2206
|
+
So, let's just take an example.
|
2207
|
+
Let's say I give you the
|
2208
|
+
|
2209
|
+
443
|
2210
|
+
00:33:34,316 --> 00:33:41,055
|
2211
|
+
equation x 2y 3z = 0.
|
2212
|
+
OK, so that defines a certain
|
2213
|
+
|
2214
|
+
444
|
2215
|
+
00:33:41,055 --> 00:33:46,551
|
2216
|
+
set of points in space,
|
2217
|
+
and what do you think the set
|
2218
|
+
|
2219
|
+
445
|
2220
|
+
00:33:46,551 --> 00:33:52,259
|
2221
|
+
of solutions look like if I give
|
2222
|
+
you this equation?
|
2223
|
+
|
2224
|
+
446
|
2225
|
+
00:33:52,259 --> 00:34:01,277
|
2226
|
+
So far I see one,
|
2227
|
+
two, three answers,
|
2228
|
+
|
2229
|
+
447
|
2230
|
+
00:34:01,277 --> 00:34:06,220
|
2231
|
+
OK.
|
2232
|
+
So, I see various competing
|
2233
|
+
|
2234
|
+
448
|
2235
|
+
00:34:06,220 --> 00:34:11,688
|
2236
|
+
answers, but,
|
2237
|
+
yeah, I see a lot of people
|
2238
|
+
|
2239
|
+
449
|
2240
|
+
00:34:11,688 --> 00:34:18,096
|
2241
|
+
voting for answer number four.
|
2242
|
+
I see also some I don't knows,
|
2243
|
+
|
2244
|
+
450
|
2245
|
+
00:34:18,096 --> 00:34:22,678
|
2246
|
+
and some other things.
|
2247
|
+
But, the majority vote seems to
|
2248
|
+
|
2249
|
+
451
|
2250
|
+
00:34:22,678 --> 00:34:26,179
|
2251
|
+
be a plane.
|
2252
|
+
And, indeed that's the correct
|
2253
|
+
|
2254
|
+
452
|
2255
|
+
00:34:26,179 --> 00:34:28,320
|
2256
|
+
answer.
|
2257
|
+
So, how do we see that it's a
|
2258
|
+
|
2259
|
+
453
|
2260
|
+
00:34:28,320 --> 00:34:28,690
|
2261
|
+
plane?
|
2262
|
+
|
2263
|
+
|
2264
|
+
454
|
2265
|
+
00:34:28,690 --> 00:34:43,699
|
2266
|
+
|
2267
|
+
|
2268
|
+
455
|
2269
|
+
00:34:43,699 --> 00:34:49,235
|
2270
|
+
So, I should say,
|
2271
|
+
this is the equation of a
|
2272
|
+
|
2273
|
+
456
|
2274
|
+
00:34:49,235 --> 00:34:52,319
|
2275
|
+
plane.
|
2276
|
+
So, there's many ways to see
|
2277
|
+
|
2278
|
+
457
|
2279
|
+
00:34:52,319 --> 00:34:55,869
|
2280
|
+
that, and I'm not going to give
|
2281
|
+
you all of them.
|
2282
|
+
|
2283
|
+
458
|
2284
|
+
00:34:55,869 --> 00:34:58,820
|
2285
|
+
But, here's one way to think
|
2286
|
+
about it.
|
2287
|
+
|
2288
|
+
459
|
2289
|
+
00:34:58,820 --> 00:35:03,862
|
2290
|
+
So, let's think geometrically
|
2291
|
+
about how to express this
|
2292
|
+
|
2293
|
+
460
|
2294
|
+
00:35:03,862 --> 00:35:09,755
|
2295
|
+
condition in terms of vectors.
|
2296
|
+
So, let's take the origin O,
|
2297
|
+
|
2298
|
+
461
|
2299
|
+
00:35:09,755 --> 00:35:13,489
|
2300
|
+
by convention is the point
|
2301
|
+
(0,0,0).
|
2302
|
+
|
2303
|
+
462
|
2304
|
+
00:35:13,489 --> 00:35:18,217
|
2305
|
+
And, let's take a point,
|
2306
|
+
P, that will satisfy this
|
2307
|
+
|
2308
|
+
463
|
2309
|
+
00:35:18,217 --> 00:35:21,691
|
2310
|
+
equation on it,
|
2311
|
+
so, at coordinates x,
|
2312
|
+
|
2313
|
+
464
|
2314
|
+
00:35:21,691 --> 00:35:24,534
|
2315
|
+
y, z.
|
2316
|
+
So, what does this condition
|
2317
|
+
|
2318
|
+
465
|
2319
|
+
00:35:24,534 --> 00:35:28,461
|
2320
|
+
here mean?
|
2321
|
+
Well, it means the following
|
2322
|
+
|
2323
|
+
466
|
2324
|
+
00:35:28,461 --> 00:35:32,789
|
2325
|
+
thing.
|
2326
|
+
So, let's take the vector, OP.
|
2327
|
+
|
2328
|
+
467
|
2329
|
+
00:35:32,789 --> 00:35:37,714
|
2330
|
+
OK, so vector OP,
|
2331
|
+
of course, has components x,
|
2332
|
+
|
2333
|
+
468
|
2334
|
+
00:35:37,714 --> 00:35:40,410
|
2335
|
+
y, z.
|
2336
|
+
Now, we can think of this as
|
2337
|
+
|
2338
|
+
469
|
2339
|
+
00:35:40,410 --> 00:35:44,614
|
2340
|
+
actually a dot product between
|
2341
|
+
OP and a mysterious vector that
|
2342
|
+
|
2343
|
+
470
|
2344
|
+
00:35:44,614 --> 00:35:47,510
|
2345
|
+
won't remain mysterious for very
|
2346
|
+
long,
|
2347
|
+
|
2348
|
+
471
|
2349
|
+
00:35:47,510 --> 00:35:50,849
|
2350
|
+
namely, the vector one,
|
2351
|
+
two, three.
|
2352
|
+
|
2353
|
+
472
|
2354
|
+
00:35:50,849 --> 00:35:59,881
|
2355
|
+
OK, so, this condition is the
|
2356
|
+
same as OP.A equals zero,
|
2357
|
+
|
2358
|
+
473
|
2359
|
+
00:35:59,881 --> 00:36:03,702
|
2360
|
+
right?
|
2361
|
+
If I take the dot product
|
2362
|
+
|
2363
|
+
474
|
2364
|
+
00:36:03,702 --> 00:36:09,860
|
2365
|
+
OPdotA I get x times one plus y
|
2366
|
+
times two plus z times three.
|
2367
|
+
|
2368
|
+
475
|
2369
|
+
00:36:09,860 --> 00:36:14,632
|
2370
|
+
But now, what does it mean that
|
2371
|
+
the dot product between OP and A
|
2372
|
+
|
2373
|
+
476
|
2374
|
+
00:36:14,632 --> 00:36:19,613
|
2375
|
+
is zero?
|
2376
|
+
Well, it means that OP and A
|
2377
|
+
|
2378
|
+
477
|
2379
|
+
00:36:19,613 --> 00:36:25,869
|
2380
|
+
are perpendicular.
|
2381
|
+
OK, so I have this vector, A.
|
2382
|
+
|
2383
|
+
478
|
2384
|
+
00:36:25,869 --> 00:36:28,220
|
2385
|
+
I'm not going to be able to
|
2386
|
+
draw it realistically.
|
2387
|
+
|
2388
|
+
479
|
2389
|
+
00:36:28,220 --> 00:36:32,632
|
2390
|
+
Let's say it goes this way.
|
2391
|
+
Then, a point,
|
2392
|
+
|
2393
|
+
480
|
2394
|
+
00:36:32,632 --> 00:36:37,304
|
2395
|
+
P, solves this equation exactly
|
2396
|
+
when the vector from O to P is
|
2397
|
+
|
2398
|
+
481
|
2399
|
+
00:36:37,304 --> 00:36:40,768
|
2400
|
+
perpendicular to A.
|
2401
|
+
And, I claim that defines a
|
2402
|
+
|
2403
|
+
482
|
2404
|
+
00:36:40,768 --> 00:36:41,953
|
2405
|
+
plane.
|
2406
|
+
For example,
|
2407
|
+
|
2408
|
+
483
|
2409
|
+
00:36:41,953 --> 00:36:45,030
|
2410
|
+
if it helps you to see it,
|
2411
|
+
take a vertical vector.
|
2412
|
+
|
2413
|
+
484
|
2414
|
+
00:36:45,030 --> 00:36:47,195
|
2415
|
+
What does it mean to be
|
2416
|
+
perpendicular to the vertical
|
2417
|
+
|
2418
|
+
485
|
2419
|
+
00:36:47,195 --> 00:36:49,320
|
2420
|
+
vector?
|
2421
|
+
It means you are horizontal.
|
2422
|
+
|
2423
|
+
486
|
2424
|
+
00:36:49,320 --> 00:36:56,159
|
2425
|
+
It's the horizontal plane.
|
2426
|
+
Here, it's a plane that passes
|
2427
|
+
|
2428
|
+
487
|
2429
|
+
00:36:56,159 --> 00:37:05,770
|
2430
|
+
through the origin and is
|
2431
|
+
perpendicular to this vector,
|
2432
|
+
|
2433
|
+
488
|
2434
|
+
00:37:05,770 --> 00:37:14,831
|
2435
|
+
A.
|
2436
|
+
OK, so what we get is a plane
|
2437
|
+
|
2438
|
+
489
|
2439
|
+
00:37:14,831 --> 00:37:25,820
|
2440
|
+
through the origin perpendicular
|
2441
|
+
to A.
|
2442
|
+
|
2443
|
+
490
|
2444
|
+
00:37:25,820 --> 00:37:29,503
|
2445
|
+
And, in general,
|
2446
|
+
what you should remember is
|
2447
|
+
|
2448
|
+
491
|
2449
|
+
00:37:29,503 --> 00:37:35,193
|
2450
|
+
that two vectors have a dot
|
2451
|
+
product equal to zero if and
|
2452
|
+
|
2453
|
+
492
|
2454
|
+
00:37:35,193 --> 00:37:41,815
|
2455
|
+
only if that's equivalent to the
|
2456
|
+
cosine of the angle between them
|
2457
|
+
|
2458
|
+
493
|
2459
|
+
00:37:41,815 --> 00:37:46,900
|
2460
|
+
is zero.
|
2461
|
+
That means the angle is 90°.
|
2462
|
+
|
2463
|
+
494
|
2464
|
+
00:37:46,900 --> 00:37:51,340
|
2465
|
+
That means A and B are
|
2466
|
+
perpendicular.
|
2467
|
+
|
2468
|
+
495
|
2469
|
+
00:37:51,340 --> 00:37:57,245
|
2470
|
+
So, we have a very fast way of
|
2471
|
+
checking whether two vectors are
|
2472
|
+
|
2473
|
+
496
|
2474
|
+
00:37:57,245 --> 00:38:01,421
|
2475
|
+
perpendicular.
|
2476
|
+
So, one additional application
|
2477
|
+
|
2478
|
+
497
|
2479
|
+
00:38:01,421 --> 00:38:05,753
|
2480
|
+
I think we'll see actually
|
2481
|
+
tomorrow is to find the
|
2482
|
+
|
2483
|
+
498
|
2484
|
+
00:38:05,753 --> 00:38:10,349
|
2485
|
+
components of a vector along a
|
2486
|
+
certain direction.
|
2487
|
+
|
2488
|
+
499
|
2489
|
+
00:38:10,349 --> 00:38:13,403
|
2490
|
+
So, I claim we can use this
|
2491
|
+
intuition I gave about dot
|
2492
|
+
|
2493
|
+
500
|
2494
|
+
00:38:13,403 --> 00:38:16,975
|
2495
|
+
product telling us how much to
|
2496
|
+
vectors go in the same direction
|
2497
|
+
|
2498
|
+
501
|
2499
|
+
00:38:16,975 --> 00:38:19,856
|
2500
|
+
to actually give a precise
|
2501
|
+
meaning to the notion of
|
2502
|
+
|
2503
|
+
502
|
2504
|
+
00:38:19,856 --> 00:38:22,811
|
2505
|
+
component for vector,
|
2506
|
+
not just along the x,
|
2507
|
+
|
2508
|
+
503
|
2509
|
+
00:38:22,811 --> 00:38:27,260
|
2510
|
+
y, or z axis,
|
2511
|
+
but along any direction in
|
2512
|
+
|
2513
|
+
504
|
2514
|
+
00:38:27,260 --> 00:38:31,600
|
2515
|
+
space.
|
2516
|
+
So, I think I should probably
|
2517
|
+
|
2518
|
+
505
|
2519
|
+
00:38:31,600 --> 00:38:34,920
|
2520
|
+
stop here.
|
2521
|
+
But, I will see you tomorrow at
|
2522
|
+
|
2523
|
+
506
|
2524
|
+
00:38:34,920 --> 00:38:38,654
|
2525
|
+
2:00 here, and we'll learn more
|
2526
|
+
about that and about cross
|
2527
|
+
|
2528
|
+
507
|
2529
|
+
00:38:38,654 --> 00:38:44,440
|
2530
|
+
products.
|
2531
|
+
|
2532
|
+
|
2533
|
+
508
|
2534
|
+
00:38:44,440 --> 00:38:49,440
|
2535
|
+
|