rubyvis 0.1.0 → 0.1.1

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Files changed (443) hide show
  1. data/History.txt +6 -1
  2. data/Manifest.txt +421 -1
  3. data/README.txt +12 -10
  4. data/examples/first.rb +2 -2
  5. data/examples/second.rb +6 -3
  6. data/lib/rubyvis.rb +18 -3
  7. data/lib/rubyvis/mark.rb +101 -83
  8. data/lib/rubyvis/mark/anchor.rb +5 -7
  9. data/lib/rubyvis/mark/area.rb +19 -17
  10. data/lib/rubyvis/mark/bar.rb +3 -10
  11. data/lib/rubyvis/mark/label.rb +3 -4
  12. data/lib/rubyvis/mark/line.rb +20 -4
  13. data/lib/rubyvis/mark/panel.rb +31 -6
  14. data/lib/rubyvis/mark/rule.rb +8 -4
  15. data/lib/rubyvis/property.rb +11 -0
  16. data/lib/rubyvis/scene/svg_label.rb +1 -1
  17. data/lib/rubyvis/scene/svg_scene.rb +2 -1
  18. data/lib/rubyvis/sceneelement.rb +2 -0
  19. data/spec/bar_spec.rb +50 -0
  20. data/spec/label_spec.rb +41 -0
  21. data/spec/mark_spec.rb +16 -0
  22. data/spec/panel_spec.rb +22 -4
  23. data/spec/spec_helper.rb +1 -0
  24. data/vendor/FUTURE +62 -0
  25. data/vendor/Makefile +138 -0
  26. data/vendor/TODO +22 -0
  27. data/vendor/examples/antibiotics/antibiotics-scatter.html +113 -0
  28. data/vendor/examples/antibiotics/antibiotics.html +140 -0
  29. data/vendor/examples/antibiotics/antibiotics.js +20 -0
  30. data/vendor/examples/barley/barley.html +102 -0
  31. data/vendor/examples/barley/barley.js +122 -0
  32. data/vendor/examples/cars/cars.html +90 -0
  33. data/vendor/examples/cars/cars.js +408 -0
  34. data/vendor/examples/clock/clock.html +91 -0
  35. data/vendor/examples/crimea/crimea-grouped-bar.html +65 -0
  36. data/vendor/examples/crimea/crimea-line.html +61 -0
  37. data/vendor/examples/crimea/crimea-stacked-area.html +61 -0
  38. data/vendor/examples/crimea/crimea-stacked-bar.html +60 -0
  39. data/vendor/examples/crimea/crimea.html +100 -0
  40. data/vendor/examples/crimea/crimea.js +33 -0
  41. data/vendor/examples/downloadify/LICENSE.txt +22 -0
  42. data/vendor/examples/downloadify/download.png +0 -0
  43. data/vendor/examples/downloadify/downloadify.html +57 -0
  44. data/vendor/examples/downloadify/downloadify.min.js +3 -0
  45. data/vendor/examples/downloadify/downloadify.swf +0 -0
  46. data/vendor/examples/downloadify/swfobject.js +4 -0
  47. data/vendor/examples/ex.css +17 -0
  48. data/vendor/examples/eyes/eyes.html +53 -0
  49. data/vendor/examples/eyes/matrix.html +44 -0
  50. data/vendor/examples/flowers/flowers.html +109 -0
  51. data/vendor/examples/flowers/flowers.js +154 -0
  52. data/vendor/examples/group-stack/group-stack.html +79 -0
  53. data/vendor/examples/group-stack/headcount.js +23 -0
  54. data/vendor/examples/hotel/hotel.html +76 -0
  55. data/vendor/examples/hotel/hotel.js +245 -0
  56. data/vendor/examples/jobs/jobs.html +71 -0
  57. data/vendor/examples/jobs/jobs.js +1024 -0
  58. data/vendor/examples/jquery-1.4.2.min.js +154 -0
  59. data/vendor/examples/nba/nba.html +83 -0
  60. data/vendor/examples/nba/nba.js +53 -0
  61. data/vendor/examples/nba/nba2.html +82 -0
  62. data/vendor/examples/sankey/gdp2009.js +184 -0
  63. data/vendor/examples/sankey/sankey.html +77 -0
  64. data/vendor/examples/slider/cell.html +112 -0
  65. data/vendor/examples/slider/cell.js +31 -0
  66. data/vendor/examples/slider/horizon.html +85 -0
  67. data/vendor/examples/slider/jquery-ui-1.8rc3.custom.min.js +71 -0
  68. data/vendor/examples/slider/slider.html +50 -0
  69. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_18_b81900_40x40.png +0 -0
  70. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png +0 -0
  71. data/vendor/examples/slider/ui-lightness/images/ui-bg_flat_10_000000_40x100.png +0 -0
  72. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png +0 -0
  73. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png +0 -0
  74. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
  75. data/vendor/examples/slider/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png +0 -0
  76. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png +0 -0
  77. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_75_ffe45c_1x100.png +0 -0
  78. data/vendor/examples/slider/ui-lightness/images/ui-icons_222222_256x240.png +2 -0
  79. data/vendor/examples/slider/ui-lightness/images/ui-icons_228ef1_256x240.png +2 -0
  80. data/vendor/examples/slider/ui-lightness/images/ui-icons_ef8c08_256x240.png +2 -0
  81. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffd27a_256x240.png +2 -0
  82. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffffff_256x240.png +2 -0
  83. data/vendor/examples/slider/ui-lightness/jquery-ui-1.8rc3.custom.css +302 -0
  84. data/vendor/examples/tipsy/jquery.tipsy.js +198 -0
  85. data/vendor/examples/tipsy/tipsy-bar.html +65 -0
  86. data/vendor/examples/tipsy/tipsy-line.html +67 -0
  87. data/vendor/examples/tipsy/tipsy.css +12 -0
  88. data/vendor/examples/tipsy/tipsy.gif +0 -0
  89. data/vendor/examples/tipsy/tipsy.js +66 -0
  90. data/vendor/examples/weather/weather.html +86 -0
  91. data/vendor/examples/weather/weather.js +42 -0
  92. data/vendor/examples/wheat/wheat.html +130 -0
  93. data/vendor/examples/wheat/wheat.js +70 -0
  94. data/vendor/lib/google-compiler/COPYING +202 -0
  95. data/vendor/lib/google-compiler/README +224 -0
  96. data/vendor/lib/google-compiler/compiler-20100201.jar +0 -0
  97. data/vendor/protovis-d3.3.js +15726 -0
  98. data/vendor/protovis-r3.3.js +287 -0
  99. data/vendor/src/behavior/Behavior.js +32 -0
  100. data/vendor/src/behavior/Drag.js +112 -0
  101. data/vendor/src/behavior/Pan.js +110 -0
  102. data/vendor/src/behavior/Point.js +157 -0
  103. data/vendor/src/behavior/Resize.js +104 -0
  104. data/vendor/src/behavior/Select.js +100 -0
  105. data/vendor/src/behavior/Zoom.js +85 -0
  106. data/vendor/src/color/Color.js +598 -0
  107. data/vendor/src/color/Colors.js +135 -0
  108. data/vendor/src/color/Ramp.js +17 -0
  109. data/vendor/src/data/Arrays.js +277 -0
  110. data/vendor/src/data/Dom.js +380 -0
  111. data/vendor/src/data/Flatten.js +146 -0
  112. data/vendor/src/data/Histogram.js +120 -0
  113. data/vendor/src/data/LinearScale.js +54 -0
  114. data/vendor/src/data/LogScale.js +142 -0
  115. data/vendor/src/data/Nest.js +257 -0
  116. data/vendor/src/data/Numbers.js +313 -0
  117. data/vendor/src/data/Objects.js +78 -0
  118. data/vendor/src/data/OrdinalScale.js +267 -0
  119. data/vendor/src/data/QuantileScale.js +180 -0
  120. data/vendor/src/data/QuantitativeScale.js +440 -0
  121. data/vendor/src/data/RootScale.js +55 -0
  122. data/vendor/src/data/Scale.js +86 -0
  123. data/vendor/src/data/Transform.js +109 -0
  124. data/vendor/src/data/Tree.js +124 -0
  125. data/vendor/src/data/Vector.js +118 -0
  126. data/vendor/src/geo/Geo.js +5 -0
  127. data/vendor/src/geo/GeoScale.js +307 -0
  128. data/vendor/src/geo/LatLng.js +23 -0
  129. data/vendor/src/geo/Projection.js +43 -0
  130. data/vendor/src/geo/Projections.js +117 -0
  131. data/vendor/src/lang/Array.js +112 -0
  132. data/vendor/src/lang/init.js +26 -0
  133. data/vendor/src/layout/Arc.js +178 -0
  134. data/vendor/src/layout/Bullet.js +164 -0
  135. data/vendor/src/layout/Cluster.js +205 -0
  136. data/vendor/src/layout/Force.js +309 -0
  137. data/vendor/src/layout/Grid.js +119 -0
  138. data/vendor/src/layout/Hierarchy.js +249 -0
  139. data/vendor/src/layout/Horizon.js +159 -0
  140. data/vendor/src/layout/Indent.js +83 -0
  141. data/vendor/src/layout/Layout.js +56 -0
  142. data/vendor/src/layout/Matrix.js +177 -0
  143. data/vendor/src/layout/Network.js +302 -0
  144. data/vendor/src/layout/Pack.js +323 -0
  145. data/vendor/src/layout/Partition.js +203 -0
  146. data/vendor/src/layout/Rollup.js +203 -0
  147. data/vendor/src/layout/Stack.js +391 -0
  148. data/vendor/src/layout/Tree.js +282 -0
  149. data/vendor/src/layout/Treemap.js +347 -0
  150. data/vendor/src/mark/Anchor.js +81 -0
  151. data/vendor/src/mark/Area.js +268 -0
  152. data/vendor/src/mark/Bar.js +93 -0
  153. data/vendor/src/mark/Dot.js +212 -0
  154. data/vendor/src/mark/Ease.js +150 -0
  155. data/vendor/src/mark/Image.js +154 -0
  156. data/vendor/src/mark/Label.js +155 -0
  157. data/vendor/src/mark/Line.js +195 -0
  158. data/vendor/src/mark/Mark.js +1237 -0
  159. data/vendor/src/mark/Panel.js +273 -0
  160. data/vendor/src/mark/Rule.js +143 -0
  161. data/vendor/src/mark/Transient.js +7 -0
  162. data/vendor/src/mark/Transition.js +195 -0
  163. data/vendor/src/mark/Wedge.js +244 -0
  164. data/vendor/src/physics/BoundConstraint.js +75 -0
  165. data/vendor/src/physics/ChargeForce.js +184 -0
  166. data/vendor/src/physics/CollisionConstraint.js +113 -0
  167. data/vendor/src/physics/Constraint.js +26 -0
  168. data/vendor/src/physics/DragForce.js +49 -0
  169. data/vendor/src/physics/Force.js +25 -0
  170. data/vendor/src/physics/Particle.js +81 -0
  171. data/vendor/src/physics/PositionConstraint.js +72 -0
  172. data/vendor/src/physics/Quadtree.js +195 -0
  173. data/vendor/src/physics/Simulation.js +159 -0
  174. data/vendor/src/physics/SpringForce.js +141 -0
  175. data/vendor/src/pv-internals.js +154 -0
  176. data/vendor/src/pv.js +95 -0
  177. data/vendor/src/scene/SvgArea.js +172 -0
  178. data/vendor/src/scene/SvgBar.js +28 -0
  179. data/vendor/src/scene/SvgCurve.js +354 -0
  180. data/vendor/src/scene/SvgDot.js +81 -0
  181. data/vendor/src/scene/SvgImage.js +45 -0
  182. data/vendor/src/scene/SvgLabel.js +46 -0
  183. data/vendor/src/scene/SvgLine.js +159 -0
  184. data/vendor/src/scene/SvgPanel.js +126 -0
  185. data/vendor/src/scene/SvgRule.js +26 -0
  186. data/vendor/src/scene/SvgScene.js +185 -0
  187. data/vendor/src/scene/SvgWedge.js +66 -0
  188. data/vendor/src/text/DateFormat.js +262 -0
  189. data/vendor/src/text/Format.js +78 -0
  190. data/vendor/src/text/NumberFormat.js +227 -0
  191. data/vendor/src/text/TimeFormat.js +115 -0
  192. data/vendor/test1.html +30 -0
  193. data/vendor/tests/behavior/drag-events.html +47 -0
  194. data/vendor/tests/behavior/drag.html +32 -0
  195. data/vendor/tests/behavior/drag2.html +33 -0
  196. data/vendor/tests/behavior/point-area-stacked.html +73 -0
  197. data/vendor/tests/behavior/point-area-stacked2.html +70 -0
  198. data/vendor/tests/behavior/point-area.html +67 -0
  199. data/vendor/tests/behavior/point-bar.html +62 -0
  200. data/vendor/tests/behavior/point-dot.html +60 -0
  201. data/vendor/tests/behavior/point-line.html +62 -0
  202. data/vendor/tests/behavior/point-lines-grid.html +65 -0
  203. data/vendor/tests/behavior/point-lines.html +61 -0
  204. data/vendor/tests/behavior/point-wedge.html +43 -0
  205. data/vendor/tests/behavior/resize.html +69 -0
  206. data/vendor/tests/behavior/select.html +37 -0
  207. data/vendor/tests/bzr.js +62 -0
  208. data/vendor/tests/center.js +13 -0
  209. data/vendor/tests/data/deviation.html +54 -0
  210. data/vendor/tests/data/histogram-discrete.html +50 -0
  211. data/vendor/tests/data/histogram.html +56 -0
  212. data/vendor/tests/data/log-adjusted.html +48 -0
  213. data/vendor/tests/data/log-ceil.html +48 -0
  214. data/vendor/tests/data/log-floor.html +48 -0
  215. data/vendor/tests/data/log-symmetric.html +48 -0
  216. data/vendor/tests/data/log.html +48 -0
  217. data/vendor/tests/data/max-index.html +36 -0
  218. data/vendor/tests/data/max.html +36 -0
  219. data/vendor/tests/data/min-index.html +36 -0
  220. data/vendor/tests/data/min.html +36 -0
  221. data/vendor/tests/data/ordinal-split-banded.html +45 -0
  222. data/vendor/tests/data/ordinal-split-banded2.html +45 -0
  223. data/vendor/tests/data/ordinal-split-flush.html +51 -0
  224. data/vendor/tests/data/ordinal-split.html +51 -0
  225. data/vendor/tests/data/range.html +105 -0
  226. data/vendor/tests/data/scale-date.html +46 -0
  227. data/vendor/tests/data/scale-date2.html +38 -0
  228. data/vendor/tests/data/scale-date3.html +38 -0
  229. data/vendor/tests/data/scale-date4.html +38 -0
  230. data/vendor/tests/data/scale-degenerate.html +143 -0
  231. data/vendor/tests/data/scale-linear.html +59 -0
  232. data/vendor/tests/data/scale-log.html +60 -0
  233. data/vendor/tests/data/scale-log2.html +60 -0
  234. data/vendor/tests/data/scale-log3.html +60 -0
  235. data/vendor/tests/data/scale-log4.html +60 -0
  236. data/vendor/tests/data/scale-log5.html +60 -0
  237. data/vendor/tests/data/scale-log6.html +60 -0
  238. data/vendor/tests/data/scale-quantile.html +47 -0
  239. data/vendor/tests/data/scale-quantile2.html +50 -0
  240. data/vendor/tests/data/scale-quantile3.html +48 -0
  241. data/vendor/tests/data/scale-root.html +60 -0
  242. data/vendor/tests/data/scale-root2.html +39 -0
  243. data/vendor/tests/data/scale-tick-format.html +54 -0
  244. data/vendor/tests/data/scale-ticks.html +45 -0
  245. data/vendor/tests/data/sum.html +42 -0
  246. data/vendor/tests/data/variance.html +42 -0
  247. data/vendor/tests/diamond.js +40 -0
  248. data/vendor/tests/flare-imports.js +222 -0
  249. data/vendor/tests/flare.js +284 -0
  250. data/vendor/tests/geo/countries-hires.js +257 -0
  251. data/vendor/tests/geo/countries-lores.js +197 -0
  252. data/vendor/tests/geo/population.js +250 -0
  253. data/vendor/tests/geo/scale-aitoff.html +58 -0
  254. data/vendor/tests/geo/scale-gall-peters.html +56 -0
  255. data/vendor/tests/geo/scale-hammer.html +58 -0
  256. data/vendor/tests/geo/scale-identity.html +56 -0
  257. data/vendor/tests/geo/scale-mercator.html +56 -0
  258. data/vendor/tests/geo/scale-sinusoidal.html +57 -0
  259. data/vendor/tests/geo/scale-smart-domain.html +58 -0
  260. data/vendor/tests/geo/scale.html +55 -0
  261. data/vendor/tests/geo/scale2.html +40 -0
  262. data/vendor/tests/geo/us-states.js +61 -0
  263. data/vendor/tests/heatmap.js +63 -0
  264. data/vendor/tests/lang/globals.html +41 -0
  265. data/vendor/tests/lang/init.html +31 -0
  266. data/vendor/tests/layers.js +28 -0
  267. data/vendor/tests/layout/arc-directed.html +33 -0
  268. data/vendor/tests/layout/arc-radial.html +36 -0
  269. data/vendor/tests/layout/arc-undirected.html +32 -0
  270. data/vendor/tests/layout/arc.html +33 -0
  271. data/vendor/tests/layout/arc2.html +32 -0
  272. data/vendor/tests/layout/bullet-multiples.html +60 -0
  273. data/vendor/tests/layout/bullet.html +45 -0
  274. data/vendor/tests/layout/bullets.js +37 -0
  275. data/vendor/tests/layout/cluster-fill-group.html +24 -0
  276. data/vendor/tests/layout/cluster-fill.html +28 -0
  277. data/vendor/tests/layout/cluster-partition-radial-fill.html +43 -0
  278. data/vendor/tests/layout/cluster-radial-fill-radius.html +26 -0
  279. data/vendor/tests/layout/cluster-radial-fill.html +29 -0
  280. data/vendor/tests/layout/cluster-radial-group-fill.html +30 -0
  281. data/vendor/tests/layout/cluster-radial-radius.html +30 -0
  282. data/vendor/tests/layout/cluster-radial.html +28 -0
  283. data/vendor/tests/layout/cluster-radial2.html +33 -0
  284. data/vendor/tests/layout/cluster.html +34 -0
  285. data/vendor/tests/layout/cluster2.html +32 -0
  286. data/vendor/tests/layout/force-toggle.html +46 -0
  287. data/vendor/tests/layout/force.html +45 -0
  288. data/vendor/tests/layout/force2.html +58 -0
  289. data/vendor/tests/layout/force3.html +41 -0
  290. data/vendor/tests/layout/force4.html +45 -0
  291. data/vendor/tests/layout/force5.html +53 -0
  292. data/vendor/tests/layout/grid-cols.html +31 -0
  293. data/vendor/tests/layout/grid-heatmap.html +25 -0
  294. data/vendor/tests/layout/grid-rows.html +31 -0
  295. data/vendor/tests/layout/grid.html +34 -0
  296. data/vendor/tests/layout/horizon-color.html +31 -0
  297. data/vendor/tests/layout/horizon.html +31 -0
  298. data/vendor/tests/layout/indent-toggle.html +62 -0
  299. data/vendor/tests/layout/indent.html +25 -0
  300. data/vendor/tests/layout/indent2.html +33 -0
  301. data/vendor/tests/layout/matrix-sort.html +28 -0
  302. data/vendor/tests/layout/matrix.html +35 -0
  303. data/vendor/tests/layout/network.html +43 -0
  304. data/vendor/tests/layout/pack-bubble.html +45 -0
  305. data/vendor/tests/layout/pack.html +26 -0
  306. data/vendor/tests/layout/pack2.html +32 -0
  307. data/vendor/tests/layout/partition-fill.html +27 -0
  308. data/vendor/tests/layout/partition-fill2.html +22 -0
  309. data/vendor/tests/layout/partition-fill3.html +27 -0
  310. data/vendor/tests/layout/partition-radial-fill-radius.html +25 -0
  311. data/vendor/tests/layout/partition-radial-fill.html +26 -0
  312. data/vendor/tests/layout/partition-radial-fill2.html +23 -0
  313. data/vendor/tests/layout/partition-radial-fill3.html +29 -0
  314. data/vendor/tests/layout/partition-radial-radius.html +29 -0
  315. data/vendor/tests/layout/partition-radial.html +30 -0
  316. data/vendor/tests/layout/partition-radial2.html +33 -0
  317. data/vendor/tests/layout/partition.html +33 -0
  318. data/vendor/tests/layout/partition2.html +32 -0
  319. data/vendor/tests/layout/rollup.html +50 -0
  320. data/vendor/tests/layout/stack-empty.html +27 -0
  321. data/vendor/tests/layout/stack-expand.html +41 -0
  322. data/vendor/tests/layout/stack-reverse.html +42 -0
  323. data/vendor/tests/layout/stack-right.html +42 -0
  324. data/vendor/tests/layout/stack-rule.html +61 -0
  325. data/vendor/tests/layout/stack-visible.html +43 -0
  326. data/vendor/tests/layout/stack.html +53 -0
  327. data/vendor/tests/layout/tree-radial.html +31 -0
  328. data/vendor/tests/layout/tree-radial2.html +34 -0
  329. data/vendor/tests/layout/tree-toggle.html +36 -0
  330. data/vendor/tests/layout/tree.html +31 -0
  331. data/vendor/tests/layout/tree2.html +35 -0
  332. data/vendor/tests/layout/treemap-hierarchy.html +40 -0
  333. data/vendor/tests/layout/treemap-margin.html +26 -0
  334. data/vendor/tests/layout/treemap-round.html +40 -0
  335. data/vendor/tests/layout/treemap-slice.html +34 -0
  336. data/vendor/tests/layout/treemap.html +37 -0
  337. data/vendor/tests/life.js +212 -0
  338. data/vendor/tests/mark/anchor.html +25 -0
  339. data/vendor/tests/mark/area-anchor-chain.html +42 -0
  340. data/vendor/tests/mark/area-anchor-line.html +57 -0
  341. data/vendor/tests/mark/area-anchor-stack.html +35 -0
  342. data/vendor/tests/mark/area-anchor.html +43 -0
  343. data/vendor/tests/mark/area-anchor2.html +33 -0
  344. data/vendor/tests/mark/area-cardinal.html +57 -0
  345. data/vendor/tests/mark/area-monotone.html +57 -0
  346. data/vendor/tests/mark/area-segmented-basis.html +30 -0
  347. data/vendor/tests/mark/area-segmented-cardinal.html +30 -0
  348. data/vendor/tests/mark/area-segmented-monotone.html +30 -0
  349. data/vendor/tests/mark/area-segmented-step.html +44 -0
  350. data/vendor/tests/mark/area-segmented.html +29 -0
  351. data/vendor/tests/mark/area-stacked-cardinal.html +54 -0
  352. data/vendor/tests/mark/area-stacked-monotone.html +54 -0
  353. data/vendor/tests/mark/area-stacked.html +53 -0
  354. data/vendor/tests/mark/area-step.html +43 -0
  355. data/vendor/tests/mark/area-zero.html +32 -0
  356. data/vendor/tests/mark/area.html +57 -0
  357. data/vendor/tests/mark/bar-anchor-stack.html +51 -0
  358. data/vendor/tests/mark/bar-anchor.html +44 -0
  359. data/vendor/tests/mark/bar-column-grouped.html +63 -0
  360. data/vendor/tests/mark/bar-column-stacked.html +56 -0
  361. data/vendor/tests/mark/bar-column.html +54 -0
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data/vendor/src/pv.js ADDED
@@ -0,0 +1,95 @@
1
+ /**
2
+ * The top-level Protovis namespace. All public methods and fields should be
3
+ * registered on this object. Note that core Protovis source is surrounded by an
4
+ * anonymous function, so any other declared globals will not be visible outside
5
+ * of core methods. This also allows multiple versions of Protovis to coexist,
6
+ * since each version will see their own <tt>pv</tt> namespace.
7
+ *
8
+ * @namespace The top-level Protovis namespace, <tt>pv</tt>.
9
+ */
10
+ var pv = {};
11
+
12
+ /**
13
+ * Protovis major and minor version numbers.
14
+ *
15
+ * @namespace Protovis major and minor version numbers.
16
+ */
17
+ pv.version = {
18
+ /**
19
+ * The major version number.
20
+ *
21
+ * @type number
22
+ * @constant
23
+ */
24
+ major: 3,
25
+
26
+ /**
27
+ * The minor version number.
28
+ *
29
+ * @type number
30
+ * @constant
31
+ */
32
+ minor: 3
33
+ };
34
+
35
+ /**
36
+ * Returns the passed-in argument, <tt>x</tt>; the identity function. This method
37
+ * is provided for convenience since it is used as the default behavior for a
38
+ * number of property functions.
39
+ *
40
+ * @param x a value.
41
+ * @returns the value <tt>x</tt>.
42
+ */
43
+ pv.identity = function(x) { return x; };
44
+
45
+ /**
46
+ * Returns <tt>this.index</tt>. This method is provided for convenience for use
47
+ * with scales. For example, to color bars by their index, say:
48
+ *
49
+ * <pre>.fillStyle(pv.Colors.category10().by(pv.index))</pre>
50
+ *
51
+ * This method is equivalent to <tt>function() this.index</tt>, but more
52
+ * succinct. Note that the <tt>index</tt> property is also supported for
53
+ * accessor functions with {@link pv.max}, {@link pv.min} and other array
54
+ * utility methods.
55
+ *
56
+ * @see pv.Scale
57
+ * @see pv.Mark#index
58
+ */
59
+ pv.index = function() { return this.index; };
60
+
61
+ /**
62
+ * Returns <tt>this.childIndex</tt>. This method is provided for convenience for
63
+ * use with scales. For example, to color bars by their child index, say:
64
+ *
65
+ * <pre>.fillStyle(pv.Colors.category10().by(pv.child))</pre>
66
+ *
67
+ * This method is equivalent to <tt>function() this.childIndex</tt>, but more
68
+ * succinct.
69
+ *
70
+ * @see pv.Scale
71
+ * @see pv.Mark#childIndex
72
+ */
73
+ pv.child = function() { return this.childIndex; };
74
+
75
+ /**
76
+ * Returns <tt>this.parent.index</tt>. This method is provided for convenience
77
+ * for use with scales. This method is provided for convenience for use with
78
+ * scales. For example, to color bars by their parent index, say:
79
+ *
80
+ * <pre>.fillStyle(pv.Colors.category10().by(pv.parent))</pre>
81
+ *
82
+ * Tthis method is equivalent to <tt>function() this.parent.index</tt>, but more
83
+ * succinct.
84
+ *
85
+ * @see pv.Scale
86
+ * @see pv.Mark#index
87
+ */
88
+ pv.parent = function() { return this.parent.index; };
89
+
90
+ /**
91
+ * Stores the current event. This field is only set within event handlers.
92
+ *
93
+ * @type Event
94
+ * @name pv.event
95
+ */
@@ -0,0 +1,172 @@
1
+ pv.SvgScene.area = function(scenes) {
2
+ var e = scenes.$g.firstChild;
3
+ if (!scenes.length) return e;
4
+ var s = scenes[0];
5
+
6
+ /* segmented */
7
+ if (s.segmented) return this.areaSegment(scenes);
8
+
9
+ /* visible */
10
+ if (!s.visible) return e;
11
+ var fill = s.fillStyle, stroke = s.strokeStyle;
12
+ if (!fill.opacity && !stroke.opacity) return e;
13
+
14
+ /** @private Computes the straight path for the range [i, j]. */
15
+ function path(i, j) {
16
+ var p1 = [], p2 = [];
17
+ for (var k = j; i <= k; i++, j--) {
18
+ var si = scenes[i],
19
+ sj = scenes[j],
20
+ pi = si.left + "," + si.top,
21
+ pj = (sj.left + sj.width) + "," + (sj.top + sj.height);
22
+
23
+ /* interpolate */
24
+ if (i < k) {
25
+ var sk = scenes[i + 1], sl = scenes[j - 1];
26
+ switch (s.interpolate) {
27
+ case "step-before": {
28
+ pi += "V" + sk.top;
29
+ pj += "H" + (sl.left + sl.width);
30
+ break;
31
+ }
32
+ case "step-after": {
33
+ pi += "H" + sk.left;
34
+ pj += "V" + (sl.top + sl.height);
35
+ break;
36
+ }
37
+ }
38
+ }
39
+
40
+ p1.push(pi);
41
+ p2.push(pj);
42
+ }
43
+ return p1.concat(p2).join("L");
44
+ }
45
+
46
+ /** @private Computes the curved path for the range [i, j]. */
47
+ function pathCurve(i, j) {
48
+ var pointsT = [], pointsB = [], pathT, pathB;
49
+
50
+ for (var k = j; i <= k; i++, j--) {
51
+ var sj = scenes[j];
52
+ pointsT.push(scenes[i]);
53
+ pointsB.push({left: sj.left + sj.width, top: sj.top + sj.height});
54
+ }
55
+
56
+ if (s.interpolate == "basis") {
57
+ pathT = pv.SvgScene.curveBasis(pointsT);
58
+ pathB = pv.SvgScene.curveBasis(pointsB);
59
+ } else if (s.interpolate == "cardinal") {
60
+ pathT = pv.SvgScene.curveCardinal(pointsT, s.tension);
61
+ pathB = pv.SvgScene.curveCardinal(pointsB, s.tension);
62
+ } else { // monotone
63
+ pathT = pv.SvgScene.curveMonotone(pointsT);
64
+ pathB = pv.SvgScene.curveMonotone(pointsB);
65
+ }
66
+
67
+ return pointsT[0].left + "," + pointsT[0].top + pathT
68
+ + "L" + pointsB[0].left + "," + pointsB[0].top + pathB;
69
+ }
70
+
71
+ /* points */
72
+ var d = [], si, sj;
73
+ for (var i = 0; i < scenes.length; i++) {
74
+ si = scenes[i]; if (!si.width && !si.height) continue;
75
+ for (var j = i + 1; j < scenes.length; j++) {
76
+ sj = scenes[j]; if (!sj.width && !sj.height) break;
77
+ }
78
+ if (i && (s.interpolate != "step-after")) i--;
79
+ if ((j < scenes.length) && (s.interpolate != "step-before")) j++;
80
+ d.push(((j - i > 2
81
+ && (s.interpolate == "basis"
82
+ || s.interpolate == "cardinal"
83
+ || s.interpolate == "monotone"))
84
+ ? pathCurve : path)(i, j - 1));
85
+ i = j - 1;
86
+ }
87
+ if (!d.length) return e;
88
+
89
+ e = this.expect(e, "path", {
90
+ "shape-rendering": s.antialias ? null : "crispEdges",
91
+ "pointer-events": s.events,
92
+ "cursor": s.cursor,
93
+ "d": "M" + d.join("ZM") + "Z",
94
+ "fill": fill.color,
95
+ "fill-opacity": fill.opacity || null,
96
+ "stroke": stroke.color,
97
+ "stroke-opacity": stroke.opacity || null,
98
+ "stroke-width": stroke.opacity ? s.lineWidth / this.scale : null
99
+ });
100
+ return this.append(e, scenes, 0);
101
+ };
102
+
103
+ pv.SvgScene.areaSegment = function(scenes) {
104
+ var e = scenes.$g.firstChild, s = scenes[0], pathsT, pathsB;
105
+ if (s.interpolate == "basis"
106
+ || s.interpolate == "cardinal"
107
+ || s.interpolate == "monotone") {
108
+ var pointsT = [], pointsB = [];
109
+
110
+ for (var i = 0, n = scenes.length; i < n; i++) {
111
+ var sj = scenes[n - i - 1];
112
+ pointsT.push(scenes[i]);
113
+ pointsB.push({left: sj.left + sj.width, top: sj.top + sj.height});
114
+ }
115
+
116
+ if (s.interpolate == "basis") {
117
+ pathsT = this.curveBasisSegments(pointsT);
118
+ pathsB = this.curveBasisSegments(pointsB);
119
+ } else if (s.interpolate == "cardinal") {
120
+ pathsT = this.curveCardinalSegments(pointsT, s.tension);
121
+ pathsB = this.curveCardinalSegments(pointsB, s.tension);
122
+ } else { // monotone
123
+ pathsT = this.curveMonotoneSegments(pointsT);
124
+ pathsB = this.curveMonotoneSegments(pointsB);
125
+ }
126
+ }
127
+
128
+ for (var i = 0, n = scenes.length - 1; i < n; i++) {
129
+ var s1 = scenes[i], s2 = scenes[i + 1];
130
+
131
+ /* visible */
132
+ if (!s1.visible || !s2.visible) continue;
133
+ var fill = s1.fillStyle, stroke = s1.strokeStyle;
134
+ if (!fill.opacity && !stroke.opacity) continue;
135
+
136
+ var d;
137
+ if (pathsT) {
138
+ var pathT = pathsT[i],
139
+ pathB = "L" + pathsB[n - i - 1].substr(1);
140
+
141
+ d = pathT + pathB + "Z";
142
+ } else {
143
+ /* interpolate */
144
+ var si = s1, sj = s2;
145
+ switch (s1.interpolate) {
146
+ case "step-before": si = s2; break;
147
+ case "step-after": sj = s1; break;
148
+ }
149
+
150
+ /* path */
151
+ d = "M" + s1.left + "," + si.top
152
+ + "L" + s2.left + "," + sj.top
153
+ + "L" + (s2.left + s2.width) + "," + (sj.top + sj.height)
154
+ + "L" + (s1.left + s1.width) + "," + (si.top + si.height)
155
+ + "Z";
156
+ }
157
+
158
+ e = this.expect(e, "path", {
159
+ "shape-rendering": s1.antialias ? null : "crispEdges",
160
+ "pointer-events": s1.events,
161
+ "cursor": s1.cursor,
162
+ "d": d,
163
+ "fill": fill.color,
164
+ "fill-opacity": fill.opacity || null,
165
+ "stroke": stroke.color,
166
+ "stroke-opacity": stroke.opacity || null,
167
+ "stroke-width": stroke.opacity ? s1.lineWidth / this.scale : null
168
+ });
169
+ e = this.append(e, scenes, i);
170
+ }
171
+ return e;
172
+ };
@@ -0,0 +1,28 @@
1
+ pv.SvgScene.bar = function(scenes) {
2
+ var e = scenes.$g.firstChild;
3
+ for (var i = 0; i < scenes.length; i++) {
4
+ var s = scenes[i];
5
+
6
+ /* visible */
7
+ if (!s.visible) continue;
8
+ var fill = s.fillStyle, stroke = s.strokeStyle;
9
+ if (!fill.opacity && !stroke.opacity) continue;
10
+
11
+ e = this.expect(e, "rect", {
12
+ "shape-rendering": s.antialias ? null : "crispEdges",
13
+ "pointer-events": s.events,
14
+ "cursor": s.cursor,
15
+ "x": s.left,
16
+ "y": s.top,
17
+ "width": Math.max(1E-10, s.width),
18
+ "height": Math.max(1E-10, s.height),
19
+ "fill": fill.color,
20
+ "fill-opacity": fill.opacity || null,
21
+ "stroke": stroke.color,
22
+ "stroke-opacity": stroke.opacity || null,
23
+ "stroke-width": stroke.opacity ? s.lineWidth / this.scale : null
24
+ });
25
+ e = this.append(e, scenes, i);
26
+ }
27
+ return e;
28
+ };
@@ -0,0 +1,354 @@
1
+ /**
2
+ * @private Converts the specified b-spline curve segment to a bezier curve
3
+ * compatible with SVG "C".
4
+ *
5
+ * @param p0 the first control point.
6
+ * @param p1 the second control point.
7
+ * @param p2 the third control point.
8
+ * @param p3 the fourth control point.
9
+ */
10
+ pv.SvgScene.pathBasis = (function() {
11
+
12
+ /**
13
+ * Matrix to transform basis (b-spline) control points to bezier control
14
+ * points. Derived from FvD 11.2.8.
15
+ */
16
+ var basis = [
17
+ [ 1/6, 2/3, 1/6, 0 ],
18
+ [ 0, 2/3, 1/3, 0 ],
19
+ [ 0, 1/3, 2/3, 0 ],
20
+ [ 0, 1/6, 2/3, 1/6 ]
21
+ ];
22
+
23
+ /**
24
+ * Returns the point that is the weighted sum of the specified control points,
25
+ * using the specified weights. This method requires that there are four
26
+ * weights and four control points.
27
+ */
28
+ function weight(w, p0, p1, p2, p3) {
29
+ return {
30
+ x: w[0] * p0.left + w[1] * p1.left + w[2] * p2.left + w[3] * p3.left,
31
+ y: w[0] * p0.top + w[1] * p1.top + w[2] * p2.top + w[3] * p3.top
32
+ };
33
+ }
34
+
35
+ var convert = function(p0, p1, p2, p3) {
36
+ var b1 = weight(basis[1], p0, p1, p2, p3),
37
+ b2 = weight(basis[2], p0, p1, p2, p3),
38
+ b3 = weight(basis[3], p0, p1, p2, p3);
39
+ return "C" + b1.x + "," + b1.y
40
+ + "," + b2.x + "," + b2.y
41
+ + "," + b3.x + "," + b3.y;
42
+ };
43
+
44
+ convert.segment = function(p0, p1, p2, p3) {
45
+ var b0 = weight(basis[0], p0, p1, p2, p3),
46
+ b1 = weight(basis[1], p0, p1, p2, p3),
47
+ b2 = weight(basis[2], p0, p1, p2, p3),
48
+ b3 = weight(basis[3], p0, p1, p2, p3);
49
+ return "M" + b0.x + "," + b0.y
50
+ + "C" + b1.x + "," + b1.y
51
+ + "," + b2.x + "," + b2.y
52
+ + "," + b3.x + "," + b3.y;
53
+ };
54
+
55
+ return convert;
56
+ })();
57
+
58
+ /**
59
+ * @private Interpolates the given points using the basis spline interpolation.
60
+ * Returns an SVG path without the leading M instruction to allow path
61
+ * appending.
62
+ *
63
+ * @param points the array of points.
64
+ */
65
+ pv.SvgScene.curveBasis = function(points) {
66
+ if (points.length <= 2) return "";
67
+ var path = "",
68
+ p0 = points[0],
69
+ p1 = p0,
70
+ p2 = p0,
71
+ p3 = points[1];
72
+ path += this.pathBasis(p0, p1, p2, p3);
73
+ for (var i = 2; i < points.length; i++) {
74
+ p0 = p1;
75
+ p1 = p2;
76
+ p2 = p3;
77
+ p3 = points[i];
78
+ path += this.pathBasis(p0, p1, p2, p3);
79
+ }
80
+ /* Cycle through to get the last point. */
81
+ path += this.pathBasis(p1, p2, p3, p3);
82
+ path += this.pathBasis(p2, p3, p3, p3);
83
+ return path;
84
+ };
85
+
86
+ /**
87
+ * @private Interpolates the given points using the basis spline interpolation.
88
+ * If points.length == tangents.length then a regular Hermite interpolation is
89
+ * performed, if points.length == tangents.length + 2 then the first and last
90
+ * segments are filled in with cubic bazier segments. Returns an array of path
91
+ * strings.
92
+ *
93
+ * @param points the array of points.
94
+ */
95
+ pv.SvgScene.curveBasisSegments = function(points) {
96
+ if (points.length <= 2) return "";
97
+ var paths = [],
98
+ p0 = points[0],
99
+ p1 = p0,
100
+ p2 = p0,
101
+ p3 = points[1],
102
+ firstPath = this.pathBasis.segment(p0, p1, p2, p3);
103
+
104
+ p0 = p1;
105
+ p1 = p2;
106
+ p2 = p3;
107
+ p3 = points[2];
108
+ paths.push(firstPath + this.pathBasis(p0, p1, p2, p3)); // merge first & second path
109
+ for (var i = 3; i < points.length; i++) {
110
+ p0 = p1;
111
+ p1 = p2;
112
+ p2 = p3;
113
+ p3 = points[i];
114
+ paths.push(this.pathBasis.segment(p0, p1, p2, p3));
115
+ }
116
+
117
+ // merge last & second-to-last path
118
+ paths.push(this.pathBasis.segment(p1, p2, p3, p3) + this.pathBasis(p2, p3, p3, p3));
119
+ return paths;
120
+ };
121
+
122
+ /**
123
+ * @private Interpolates the given points with respective tangents using the cubic
124
+ * Hermite spline interpolation. If points.length == tangents.length then a regular
125
+ * Hermite interpolation is performed, if points.length == tangents.length + 2 then
126
+ * the first and last segments are filled in with cubic bazier segments.
127
+ * Returns an SVG path without the leading M instruction to allow path appending.
128
+ *
129
+ * @param points the array of points.
130
+ * @param tangents the array of tangent vectors.
131
+ */
132
+ pv.SvgScene.curveHermite = function(points, tangents) {
133
+ if (tangents.length < 1
134
+ || (points.length != tangents.length
135
+ && points.length != tangents.length + 2)) return "";
136
+ var quad = points.length != tangents.length,
137
+ path = "",
138
+ p0 = points[0],
139
+ p = points[1],
140
+ t0 = tangents[0],
141
+ t = t0,
142
+ pi = 1;
143
+
144
+ if (quad) {
145
+ path += "Q" + (p.left - t0.x * 2 / 3) + "," + (p.top - t0.y * 2 / 3)
146
+ + "," + p.left + "," + p.top;
147
+ p0 = points[1];
148
+ pi = 2;
149
+ }
150
+
151
+ if (tangents.length > 1) {
152
+ t = tangents[1];
153
+ p = points[pi];
154
+ pi++;
155
+ path += "C" + (p0.left + t0.x) + "," + (p0.top + t0.y)
156
+ + "," + (p.left - t.x) + "," + (p.top - t.y)
157
+ + "," + p.left + "," + p.top;
158
+ for (var i = 2; i < tangents.length; i++, pi++) {
159
+ p = points[pi];
160
+ t = tangents[i];
161
+ path += "S" + (p.left - t.x) + "," + (p.top - t.y)
162
+ + "," + p.left + "," + p.top;
163
+ }
164
+ }
165
+
166
+ if (quad) {
167
+ var lp = points[pi];
168
+ path += "Q" + (p.left + t.x * 2 / 3) + "," + (p.top + t.y * 2 / 3) + ","
169
+ + lp.left + "," + lp.top;
170
+ }
171
+
172
+ return path;
173
+ };
174
+
175
+ /**
176
+ * @private Interpolates the given points with respective tangents using the
177
+ * cubic Hermite spline interpolation. Returns an array of path strings.
178
+ *
179
+ * @param points the array of points.
180
+ * @param tangents the array of tangent vectors.
181
+ */
182
+ pv.SvgScene.curveHermiteSegments = function(points, tangents) {
183
+ if (tangents.length < 1
184
+ || (points.length != tangents.length
185
+ && points.length != tangents.length + 2)) return [];
186
+ var quad = points.length != tangents.length,
187
+ paths = [],
188
+ p0 = points[0],
189
+ p = p0,
190
+ t0 = tangents[0],
191
+ t = t0,
192
+ pi = 1;
193
+
194
+ if (quad) {
195
+ p = points[1];
196
+ paths.push("M" + p0.left + "," + p0.top
197
+ + "Q" + (p.left - t.x * 2 / 3) + "," + (p.top - t.y * 2 / 3)
198
+ + "," + p.left + "," + p.top);
199
+ pi = 2;
200
+ }
201
+
202
+ for (var i = 1; i < tangents.length; i++, pi++) {
203
+ p0 = p;
204
+ t0 = t;
205
+ p = points[pi];
206
+ t = tangents[i];
207
+ paths.push("M" + p0.left + "," + p0.top
208
+ + "C" + (p0.left + t0.x) + "," + (p0.top + t0.y)
209
+ + "," + (p.left - t.x) + "," + (p.top - t.y)
210
+ + "," + p.left + "," + p.top);
211
+ }
212
+
213
+ if (quad) {
214
+ var lp = points[pi];
215
+ paths.push("M" + p.left + "," + p.top
216
+ + "Q" + (p.left + t.x * 2 / 3) + "," + (p.top + t.y * 2 / 3) + ","
217
+ + lp.left + "," + lp.top);
218
+ }
219
+
220
+ return paths;
221
+ };
222
+
223
+ /**
224
+ * @private Computes the tangents for the given points needed for cardinal
225
+ * spline interpolation. Returns an array of tangent vectors. Note: that for n
226
+ * points only the n-2 well defined tangents are returned.
227
+ *
228
+ * @param points the array of points.
229
+ * @param tension the tension of hte cardinal spline.
230
+ */
231
+ pv.SvgScene.cardinalTangents = function(points, tension) {
232
+ var tangents = [],
233
+ a = (1 - tension) / 2,
234
+ p0 = points[0],
235
+ p1 = points[1],
236
+ p2 = points[2];
237
+
238
+ for (var i = 3; i < points.length; i++) {
239
+ tangents.push({x: a * (p2.left - p0.left), y: a * (p2.top - p0.top)});
240
+ p0 = p1;
241
+ p1 = p2;
242
+ p2 = points[i];
243
+ }
244
+
245
+ tangents.push({x: a * (p2.left - p0.left), y: a * (p2.top - p0.top)});
246
+ return tangents;
247
+ };
248
+
249
+ /**
250
+ * @private Interpolates the given points using cardinal spline interpolation.
251
+ * Returns an SVG path without the leading M instruction to allow path
252
+ * appending.
253
+ *
254
+ * @param points the array of points.
255
+ * @param tension the tension of hte cardinal spline.
256
+ */
257
+ pv.SvgScene.curveCardinal = function(points, tension) {
258
+ if (points.length <= 2) return "";
259
+ return this.curveHermite(points, this.cardinalTangents(points, tension));
260
+ };
261
+
262
+ /**
263
+ * @private Interpolates the given points using cardinal spline interpolation.
264
+ * Returns an array of path strings.
265
+ *
266
+ * @param points the array of points.
267
+ * @param tension the tension of hte cardinal spline.
268
+ */
269
+ pv.SvgScene.curveCardinalSegments = function(points, tension) {
270
+ if (points.length <= 2) return "";
271
+ return this.curveHermiteSegments(points, this.cardinalTangents(points, tension));
272
+ };
273
+
274
+ /**
275
+ * @private Interpolates the given points using Fritsch-Carlson Monotone cubic
276
+ * Hermite interpolation. Returns an array of tangent vectors.
277
+ *
278
+ * @param points the array of points.
279
+ */
280
+ pv.SvgScene.monotoneTangents = function(points) {
281
+ var tangents = [],
282
+ d = [],
283
+ m = [],
284
+ dx = [],
285
+ k = 0;
286
+
287
+ /* Compute the slopes of the secant lines between successive points. */
288
+ for (k = 0; k < points.length-1; k++) {
289
+ d[k] = (points[k+1].top - points[k].top)/(points[k+1].left - points[k].left);
290
+ }
291
+
292
+ /* Initialize the tangents at every point as the average of the secants. */
293
+ m[0] = d[0];
294
+ dx[0] = points[1].left - points[0].left;
295
+ for (k = 1; k < points.length - 1; k++) {
296
+ m[k] = (d[k-1]+d[k])/2;
297
+ dx[k] = (points[k+1].left - points[k-1].left)/2;
298
+ }
299
+ m[k] = d[k-1];
300
+ dx[k] = (points[k].left - points[k-1].left);
301
+
302
+ /* Step 3. Very important, step 3. Yep. Wouldn't miss it. */
303
+ for (k = 0; k < points.length - 1; k++) {
304
+ if (d[k] == 0) {
305
+ m[ k ] = 0;
306
+ m[k+1] = 0;
307
+ }
308
+ }
309
+
310
+ /* Step 4 + 5. Out of 5 or more steps. */
311
+ for (k = 0; k < points.length - 1; k++) {
312
+ if ((Math.abs(m[k]) < 1e-5) || (Math.abs(m[k+1]) < 1e-5)) continue;
313
+ var ak = m[k] / d[k],
314
+ bk = m[k + 1] / d[k],
315
+ s = ak * ak + bk * bk; // monotone constant (?)
316
+ if (s > 9) {
317
+ var tk = 3 / Math.sqrt(s);
318
+ m[k] = tk * ak * d[k];
319
+ m[k + 1] = tk * bk * d[k];
320
+ }
321
+ }
322
+
323
+ var len;
324
+ for (var i = 0; i < points.length; i++) {
325
+ len = 1 + m[i] * m[i]; // pv.vector(1, m[i]).norm().times(dx[i]/3)
326
+ tangents.push({x: dx[i] / 3 / len, y: m[i] * dx[i] / 3 / len});
327
+ }
328
+
329
+ return tangents;
330
+ };
331
+
332
+ /**
333
+ * @private Interpolates the given points using Fritsch-Carlson Monotone cubic
334
+ * Hermite interpolation. Returns an SVG path without the leading M instruction
335
+ * to allow path appending.
336
+ *
337
+ * @param points the array of points.
338
+ */
339
+ pv.SvgScene.curveMonotone = function(points) {
340
+ if (points.length <= 2) return "";
341
+ return this.curveHermite(points, this.monotoneTangents(points));
342
+ }
343
+
344
+ /**
345
+ * @private Interpolates the given points using Fritsch-Carlson Monotone cubic
346
+ * Hermite interpolation.
347
+ * Returns an array of path strings.
348
+ *
349
+ * @param points the array of points.
350
+ */
351
+ pv.SvgScene.curveMonotoneSegments = function(points) {
352
+ if (points.length <= 2) return "";
353
+ return this.curveHermiteSegments(points, this.monotoneTangents(points));
354
+ };