rubyvis 0.1.0 → 0.1.1

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Files changed (443) hide show
  1. data/History.txt +6 -1
  2. data/Manifest.txt +421 -1
  3. data/README.txt +12 -10
  4. data/examples/first.rb +2 -2
  5. data/examples/second.rb +6 -3
  6. data/lib/rubyvis.rb +18 -3
  7. data/lib/rubyvis/mark.rb +101 -83
  8. data/lib/rubyvis/mark/anchor.rb +5 -7
  9. data/lib/rubyvis/mark/area.rb +19 -17
  10. data/lib/rubyvis/mark/bar.rb +3 -10
  11. data/lib/rubyvis/mark/label.rb +3 -4
  12. data/lib/rubyvis/mark/line.rb +20 -4
  13. data/lib/rubyvis/mark/panel.rb +31 -6
  14. data/lib/rubyvis/mark/rule.rb +8 -4
  15. data/lib/rubyvis/property.rb +11 -0
  16. data/lib/rubyvis/scene/svg_label.rb +1 -1
  17. data/lib/rubyvis/scene/svg_scene.rb +2 -1
  18. data/lib/rubyvis/sceneelement.rb +2 -0
  19. data/spec/bar_spec.rb +50 -0
  20. data/spec/label_spec.rb +41 -0
  21. data/spec/mark_spec.rb +16 -0
  22. data/spec/panel_spec.rb +22 -4
  23. data/spec/spec_helper.rb +1 -0
  24. data/vendor/FUTURE +62 -0
  25. data/vendor/Makefile +138 -0
  26. data/vendor/TODO +22 -0
  27. data/vendor/examples/antibiotics/antibiotics-scatter.html +113 -0
  28. data/vendor/examples/antibiotics/antibiotics.html +140 -0
  29. data/vendor/examples/antibiotics/antibiotics.js +20 -0
  30. data/vendor/examples/barley/barley.html +102 -0
  31. data/vendor/examples/barley/barley.js +122 -0
  32. data/vendor/examples/cars/cars.html +90 -0
  33. data/vendor/examples/cars/cars.js +408 -0
  34. data/vendor/examples/clock/clock.html +91 -0
  35. data/vendor/examples/crimea/crimea-grouped-bar.html +65 -0
  36. data/vendor/examples/crimea/crimea-line.html +61 -0
  37. data/vendor/examples/crimea/crimea-stacked-area.html +61 -0
  38. data/vendor/examples/crimea/crimea-stacked-bar.html +60 -0
  39. data/vendor/examples/crimea/crimea.html +100 -0
  40. data/vendor/examples/crimea/crimea.js +33 -0
  41. data/vendor/examples/downloadify/LICENSE.txt +22 -0
  42. data/vendor/examples/downloadify/download.png +0 -0
  43. data/vendor/examples/downloadify/downloadify.html +57 -0
  44. data/vendor/examples/downloadify/downloadify.min.js +3 -0
  45. data/vendor/examples/downloadify/downloadify.swf +0 -0
  46. data/vendor/examples/downloadify/swfobject.js +4 -0
  47. data/vendor/examples/ex.css +17 -0
  48. data/vendor/examples/eyes/eyes.html +53 -0
  49. data/vendor/examples/eyes/matrix.html +44 -0
  50. data/vendor/examples/flowers/flowers.html +109 -0
  51. data/vendor/examples/flowers/flowers.js +154 -0
  52. data/vendor/examples/group-stack/group-stack.html +79 -0
  53. data/vendor/examples/group-stack/headcount.js +23 -0
  54. data/vendor/examples/hotel/hotel.html +76 -0
  55. data/vendor/examples/hotel/hotel.js +245 -0
  56. data/vendor/examples/jobs/jobs.html +71 -0
  57. data/vendor/examples/jobs/jobs.js +1024 -0
  58. data/vendor/examples/jquery-1.4.2.min.js +154 -0
  59. data/vendor/examples/nba/nba.html +83 -0
  60. data/vendor/examples/nba/nba.js +53 -0
  61. data/vendor/examples/nba/nba2.html +82 -0
  62. data/vendor/examples/sankey/gdp2009.js +184 -0
  63. data/vendor/examples/sankey/sankey.html +77 -0
  64. data/vendor/examples/slider/cell.html +112 -0
  65. data/vendor/examples/slider/cell.js +31 -0
  66. data/vendor/examples/slider/horizon.html +85 -0
  67. data/vendor/examples/slider/jquery-ui-1.8rc3.custom.min.js +71 -0
  68. data/vendor/examples/slider/slider.html +50 -0
  69. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_18_b81900_40x40.png +0 -0
  70. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png +0 -0
  71. data/vendor/examples/slider/ui-lightness/images/ui-bg_flat_10_000000_40x100.png +0 -0
  72. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png +0 -0
  73. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png +0 -0
  74. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
  75. data/vendor/examples/slider/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png +0 -0
  76. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png +0 -0
  77. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_75_ffe45c_1x100.png +0 -0
  78. data/vendor/examples/slider/ui-lightness/images/ui-icons_222222_256x240.png +2 -0
  79. data/vendor/examples/slider/ui-lightness/images/ui-icons_228ef1_256x240.png +2 -0
  80. data/vendor/examples/slider/ui-lightness/images/ui-icons_ef8c08_256x240.png +2 -0
  81. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffd27a_256x240.png +2 -0
  82. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffffff_256x240.png +2 -0
  83. data/vendor/examples/slider/ui-lightness/jquery-ui-1.8rc3.custom.css +302 -0
  84. data/vendor/examples/tipsy/jquery.tipsy.js +198 -0
  85. data/vendor/examples/tipsy/tipsy-bar.html +65 -0
  86. data/vendor/examples/tipsy/tipsy-line.html +67 -0
  87. data/vendor/examples/tipsy/tipsy.css +12 -0
  88. data/vendor/examples/tipsy/tipsy.gif +0 -0
  89. data/vendor/examples/tipsy/tipsy.js +66 -0
  90. data/vendor/examples/weather/weather.html +86 -0
  91. data/vendor/examples/weather/weather.js +42 -0
  92. data/vendor/examples/wheat/wheat.html +130 -0
  93. data/vendor/examples/wheat/wheat.js +70 -0
  94. data/vendor/lib/google-compiler/COPYING +202 -0
  95. data/vendor/lib/google-compiler/README +224 -0
  96. data/vendor/lib/google-compiler/compiler-20100201.jar +0 -0
  97. data/vendor/protovis-d3.3.js +15726 -0
  98. data/vendor/protovis-r3.3.js +287 -0
  99. data/vendor/src/behavior/Behavior.js +32 -0
  100. data/vendor/src/behavior/Drag.js +112 -0
  101. data/vendor/src/behavior/Pan.js +110 -0
  102. data/vendor/src/behavior/Point.js +157 -0
  103. data/vendor/src/behavior/Resize.js +104 -0
  104. data/vendor/src/behavior/Select.js +100 -0
  105. data/vendor/src/behavior/Zoom.js +85 -0
  106. data/vendor/src/color/Color.js +598 -0
  107. data/vendor/src/color/Colors.js +135 -0
  108. data/vendor/src/color/Ramp.js +17 -0
  109. data/vendor/src/data/Arrays.js +277 -0
  110. data/vendor/src/data/Dom.js +380 -0
  111. data/vendor/src/data/Flatten.js +146 -0
  112. data/vendor/src/data/Histogram.js +120 -0
  113. data/vendor/src/data/LinearScale.js +54 -0
  114. data/vendor/src/data/LogScale.js +142 -0
  115. data/vendor/src/data/Nest.js +257 -0
  116. data/vendor/src/data/Numbers.js +313 -0
  117. data/vendor/src/data/Objects.js +78 -0
  118. data/vendor/src/data/OrdinalScale.js +267 -0
  119. data/vendor/src/data/QuantileScale.js +180 -0
  120. data/vendor/src/data/QuantitativeScale.js +440 -0
  121. data/vendor/src/data/RootScale.js +55 -0
  122. data/vendor/src/data/Scale.js +86 -0
  123. data/vendor/src/data/Transform.js +109 -0
  124. data/vendor/src/data/Tree.js +124 -0
  125. data/vendor/src/data/Vector.js +118 -0
  126. data/vendor/src/geo/Geo.js +5 -0
  127. data/vendor/src/geo/GeoScale.js +307 -0
  128. data/vendor/src/geo/LatLng.js +23 -0
  129. data/vendor/src/geo/Projection.js +43 -0
  130. data/vendor/src/geo/Projections.js +117 -0
  131. data/vendor/src/lang/Array.js +112 -0
  132. data/vendor/src/lang/init.js +26 -0
  133. data/vendor/src/layout/Arc.js +178 -0
  134. data/vendor/src/layout/Bullet.js +164 -0
  135. data/vendor/src/layout/Cluster.js +205 -0
  136. data/vendor/src/layout/Force.js +309 -0
  137. data/vendor/src/layout/Grid.js +119 -0
  138. data/vendor/src/layout/Hierarchy.js +249 -0
  139. data/vendor/src/layout/Horizon.js +159 -0
  140. data/vendor/src/layout/Indent.js +83 -0
  141. data/vendor/src/layout/Layout.js +56 -0
  142. data/vendor/src/layout/Matrix.js +177 -0
  143. data/vendor/src/layout/Network.js +302 -0
  144. data/vendor/src/layout/Pack.js +323 -0
  145. data/vendor/src/layout/Partition.js +203 -0
  146. data/vendor/src/layout/Rollup.js +203 -0
  147. data/vendor/src/layout/Stack.js +391 -0
  148. data/vendor/src/layout/Tree.js +282 -0
  149. data/vendor/src/layout/Treemap.js +347 -0
  150. data/vendor/src/mark/Anchor.js +81 -0
  151. data/vendor/src/mark/Area.js +268 -0
  152. data/vendor/src/mark/Bar.js +93 -0
  153. data/vendor/src/mark/Dot.js +212 -0
  154. data/vendor/src/mark/Ease.js +150 -0
  155. data/vendor/src/mark/Image.js +154 -0
  156. data/vendor/src/mark/Label.js +155 -0
  157. data/vendor/src/mark/Line.js +195 -0
  158. data/vendor/src/mark/Mark.js +1237 -0
  159. data/vendor/src/mark/Panel.js +273 -0
  160. data/vendor/src/mark/Rule.js +143 -0
  161. data/vendor/src/mark/Transient.js +7 -0
  162. data/vendor/src/mark/Transition.js +195 -0
  163. data/vendor/src/mark/Wedge.js +244 -0
  164. data/vendor/src/physics/BoundConstraint.js +75 -0
  165. data/vendor/src/physics/ChargeForce.js +184 -0
  166. data/vendor/src/physics/CollisionConstraint.js +113 -0
  167. data/vendor/src/physics/Constraint.js +26 -0
  168. data/vendor/src/physics/DragForce.js +49 -0
  169. data/vendor/src/physics/Force.js +25 -0
  170. data/vendor/src/physics/Particle.js +81 -0
  171. data/vendor/src/physics/PositionConstraint.js +72 -0
  172. data/vendor/src/physics/Quadtree.js +195 -0
  173. data/vendor/src/physics/Simulation.js +159 -0
  174. data/vendor/src/physics/SpringForce.js +141 -0
  175. data/vendor/src/pv-internals.js +154 -0
  176. data/vendor/src/pv.js +95 -0
  177. data/vendor/src/scene/SvgArea.js +172 -0
  178. data/vendor/src/scene/SvgBar.js +28 -0
  179. data/vendor/src/scene/SvgCurve.js +354 -0
  180. data/vendor/src/scene/SvgDot.js +81 -0
  181. data/vendor/src/scene/SvgImage.js +45 -0
  182. data/vendor/src/scene/SvgLabel.js +46 -0
  183. data/vendor/src/scene/SvgLine.js +159 -0
  184. data/vendor/src/scene/SvgPanel.js +126 -0
  185. data/vendor/src/scene/SvgRule.js +26 -0
  186. data/vendor/src/scene/SvgScene.js +185 -0
  187. data/vendor/src/scene/SvgWedge.js +66 -0
  188. data/vendor/src/text/DateFormat.js +262 -0
  189. data/vendor/src/text/Format.js +78 -0
  190. data/vendor/src/text/NumberFormat.js +227 -0
  191. data/vendor/src/text/TimeFormat.js +115 -0
  192. data/vendor/test1.html +30 -0
  193. data/vendor/tests/behavior/drag-events.html +47 -0
  194. data/vendor/tests/behavior/drag.html +32 -0
  195. data/vendor/tests/behavior/drag2.html +33 -0
  196. data/vendor/tests/behavior/point-area-stacked.html +73 -0
  197. data/vendor/tests/behavior/point-area-stacked2.html +70 -0
  198. data/vendor/tests/behavior/point-area.html +67 -0
  199. data/vendor/tests/behavior/point-bar.html +62 -0
  200. data/vendor/tests/behavior/point-dot.html +60 -0
  201. data/vendor/tests/behavior/point-line.html +62 -0
  202. data/vendor/tests/behavior/point-lines-grid.html +65 -0
  203. data/vendor/tests/behavior/point-lines.html +61 -0
  204. data/vendor/tests/behavior/point-wedge.html +43 -0
  205. data/vendor/tests/behavior/resize.html +69 -0
  206. data/vendor/tests/behavior/select.html +37 -0
  207. data/vendor/tests/bzr.js +62 -0
  208. data/vendor/tests/center.js +13 -0
  209. data/vendor/tests/data/deviation.html +54 -0
  210. data/vendor/tests/data/histogram-discrete.html +50 -0
  211. data/vendor/tests/data/histogram.html +56 -0
  212. data/vendor/tests/data/log-adjusted.html +48 -0
  213. data/vendor/tests/data/log-ceil.html +48 -0
  214. data/vendor/tests/data/log-floor.html +48 -0
  215. data/vendor/tests/data/log-symmetric.html +48 -0
  216. data/vendor/tests/data/log.html +48 -0
  217. data/vendor/tests/data/max-index.html +36 -0
  218. data/vendor/tests/data/max.html +36 -0
  219. data/vendor/tests/data/min-index.html +36 -0
  220. data/vendor/tests/data/min.html +36 -0
  221. data/vendor/tests/data/ordinal-split-banded.html +45 -0
  222. data/vendor/tests/data/ordinal-split-banded2.html +45 -0
  223. data/vendor/tests/data/ordinal-split-flush.html +51 -0
  224. data/vendor/tests/data/ordinal-split.html +51 -0
  225. data/vendor/tests/data/range.html +105 -0
  226. data/vendor/tests/data/scale-date.html +46 -0
  227. data/vendor/tests/data/scale-date2.html +38 -0
  228. data/vendor/tests/data/scale-date3.html +38 -0
  229. data/vendor/tests/data/scale-date4.html +38 -0
  230. data/vendor/tests/data/scale-degenerate.html +143 -0
  231. data/vendor/tests/data/scale-linear.html +59 -0
  232. data/vendor/tests/data/scale-log.html +60 -0
  233. data/vendor/tests/data/scale-log2.html +60 -0
  234. data/vendor/tests/data/scale-log3.html +60 -0
  235. data/vendor/tests/data/scale-log4.html +60 -0
  236. data/vendor/tests/data/scale-log5.html +60 -0
  237. data/vendor/tests/data/scale-log6.html +60 -0
  238. data/vendor/tests/data/scale-quantile.html +47 -0
  239. data/vendor/tests/data/scale-quantile2.html +50 -0
  240. data/vendor/tests/data/scale-quantile3.html +48 -0
  241. data/vendor/tests/data/scale-root.html +60 -0
  242. data/vendor/tests/data/scale-root2.html +39 -0
  243. data/vendor/tests/data/scale-tick-format.html +54 -0
  244. data/vendor/tests/data/scale-ticks.html +45 -0
  245. data/vendor/tests/data/sum.html +42 -0
  246. data/vendor/tests/data/variance.html +42 -0
  247. data/vendor/tests/diamond.js +40 -0
  248. data/vendor/tests/flare-imports.js +222 -0
  249. data/vendor/tests/flare.js +284 -0
  250. data/vendor/tests/geo/countries-hires.js +257 -0
  251. data/vendor/tests/geo/countries-lores.js +197 -0
  252. data/vendor/tests/geo/population.js +250 -0
  253. data/vendor/tests/geo/scale-aitoff.html +58 -0
  254. data/vendor/tests/geo/scale-gall-peters.html +56 -0
  255. data/vendor/tests/geo/scale-hammer.html +58 -0
  256. data/vendor/tests/geo/scale-identity.html +56 -0
  257. data/vendor/tests/geo/scale-mercator.html +56 -0
  258. data/vendor/tests/geo/scale-sinusoidal.html +57 -0
  259. data/vendor/tests/geo/scale-smart-domain.html +58 -0
  260. data/vendor/tests/geo/scale.html +55 -0
  261. data/vendor/tests/geo/scale2.html +40 -0
  262. data/vendor/tests/geo/us-states.js +61 -0
  263. data/vendor/tests/heatmap.js +63 -0
  264. data/vendor/tests/lang/globals.html +41 -0
  265. data/vendor/tests/lang/init.html +31 -0
  266. data/vendor/tests/layers.js +28 -0
  267. data/vendor/tests/layout/arc-directed.html +33 -0
  268. data/vendor/tests/layout/arc-radial.html +36 -0
  269. data/vendor/tests/layout/arc-undirected.html +32 -0
  270. data/vendor/tests/layout/arc.html +33 -0
  271. data/vendor/tests/layout/arc2.html +32 -0
  272. data/vendor/tests/layout/bullet-multiples.html +60 -0
  273. data/vendor/tests/layout/bullet.html +45 -0
  274. data/vendor/tests/layout/bullets.js +37 -0
  275. data/vendor/tests/layout/cluster-fill-group.html +24 -0
  276. data/vendor/tests/layout/cluster-fill.html +28 -0
  277. data/vendor/tests/layout/cluster-partition-radial-fill.html +43 -0
  278. data/vendor/tests/layout/cluster-radial-fill-radius.html +26 -0
  279. data/vendor/tests/layout/cluster-radial-fill.html +29 -0
  280. data/vendor/tests/layout/cluster-radial-group-fill.html +30 -0
  281. data/vendor/tests/layout/cluster-radial-radius.html +30 -0
  282. data/vendor/tests/layout/cluster-radial.html +28 -0
  283. data/vendor/tests/layout/cluster-radial2.html +33 -0
  284. data/vendor/tests/layout/cluster.html +34 -0
  285. data/vendor/tests/layout/cluster2.html +32 -0
  286. data/vendor/tests/layout/force-toggle.html +46 -0
  287. data/vendor/tests/layout/force.html +45 -0
  288. data/vendor/tests/layout/force2.html +58 -0
  289. data/vendor/tests/layout/force3.html +41 -0
  290. data/vendor/tests/layout/force4.html +45 -0
  291. data/vendor/tests/layout/force5.html +53 -0
  292. data/vendor/tests/layout/grid-cols.html +31 -0
  293. data/vendor/tests/layout/grid-heatmap.html +25 -0
  294. data/vendor/tests/layout/grid-rows.html +31 -0
  295. data/vendor/tests/layout/grid.html +34 -0
  296. data/vendor/tests/layout/horizon-color.html +31 -0
  297. data/vendor/tests/layout/horizon.html +31 -0
  298. data/vendor/tests/layout/indent-toggle.html +62 -0
  299. data/vendor/tests/layout/indent.html +25 -0
  300. data/vendor/tests/layout/indent2.html +33 -0
  301. data/vendor/tests/layout/matrix-sort.html +28 -0
  302. data/vendor/tests/layout/matrix.html +35 -0
  303. data/vendor/tests/layout/network.html +43 -0
  304. data/vendor/tests/layout/pack-bubble.html +45 -0
  305. data/vendor/tests/layout/pack.html +26 -0
  306. data/vendor/tests/layout/pack2.html +32 -0
  307. data/vendor/tests/layout/partition-fill.html +27 -0
  308. data/vendor/tests/layout/partition-fill2.html +22 -0
  309. data/vendor/tests/layout/partition-fill3.html +27 -0
  310. data/vendor/tests/layout/partition-radial-fill-radius.html +25 -0
  311. data/vendor/tests/layout/partition-radial-fill.html +26 -0
  312. data/vendor/tests/layout/partition-radial-fill2.html +23 -0
  313. data/vendor/tests/layout/partition-radial-fill3.html +29 -0
  314. data/vendor/tests/layout/partition-radial-radius.html +29 -0
  315. data/vendor/tests/layout/partition-radial.html +30 -0
  316. data/vendor/tests/layout/partition-radial2.html +33 -0
  317. data/vendor/tests/layout/partition.html +33 -0
  318. data/vendor/tests/layout/partition2.html +32 -0
  319. data/vendor/tests/layout/rollup.html +50 -0
  320. data/vendor/tests/layout/stack-empty.html +27 -0
  321. data/vendor/tests/layout/stack-expand.html +41 -0
  322. data/vendor/tests/layout/stack-reverse.html +42 -0
  323. data/vendor/tests/layout/stack-right.html +42 -0
  324. data/vendor/tests/layout/stack-rule.html +61 -0
  325. data/vendor/tests/layout/stack-visible.html +43 -0
  326. data/vendor/tests/layout/stack.html +53 -0
  327. data/vendor/tests/layout/tree-radial.html +31 -0
  328. data/vendor/tests/layout/tree-radial2.html +34 -0
  329. data/vendor/tests/layout/tree-toggle.html +36 -0
  330. data/vendor/tests/layout/tree.html +31 -0
  331. data/vendor/tests/layout/tree2.html +35 -0
  332. data/vendor/tests/layout/treemap-hierarchy.html +40 -0
  333. data/vendor/tests/layout/treemap-margin.html +26 -0
  334. data/vendor/tests/layout/treemap-round.html +40 -0
  335. data/vendor/tests/layout/treemap-slice.html +34 -0
  336. data/vendor/tests/layout/treemap.html +37 -0
  337. data/vendor/tests/life.js +212 -0
  338. data/vendor/tests/mark/anchor.html +25 -0
  339. data/vendor/tests/mark/area-anchor-chain.html +42 -0
  340. data/vendor/tests/mark/area-anchor-line.html +57 -0
  341. data/vendor/tests/mark/area-anchor-stack.html +35 -0
  342. data/vendor/tests/mark/area-anchor.html +43 -0
  343. data/vendor/tests/mark/area-anchor2.html +33 -0
  344. data/vendor/tests/mark/area-cardinal.html +57 -0
  345. data/vendor/tests/mark/area-monotone.html +57 -0
  346. data/vendor/tests/mark/area-segmented-basis.html +30 -0
  347. data/vendor/tests/mark/area-segmented-cardinal.html +30 -0
  348. data/vendor/tests/mark/area-segmented-monotone.html +30 -0
  349. data/vendor/tests/mark/area-segmented-step.html +44 -0
  350. data/vendor/tests/mark/area-segmented.html +29 -0
  351. data/vendor/tests/mark/area-stacked-cardinal.html +54 -0
  352. data/vendor/tests/mark/area-stacked-monotone.html +54 -0
  353. data/vendor/tests/mark/area-stacked.html +53 -0
  354. data/vendor/tests/mark/area-step.html +43 -0
  355. data/vendor/tests/mark/area-zero.html +32 -0
  356. data/vendor/tests/mark/area.html +57 -0
  357. data/vendor/tests/mark/bar-anchor-stack.html +51 -0
  358. data/vendor/tests/mark/bar-anchor.html +44 -0
  359. data/vendor/tests/mark/bar-column-grouped.html +63 -0
  360. data/vendor/tests/mark/bar-column-stacked.html +56 -0
  361. data/vendor/tests/mark/bar-column.html +54 -0
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@@ -0,0 +1,244 @@
1
+ /**
2
+ * Constructs a new wedge with default properties. Wedges are not typically
3
+ * constructed directly, but by adding to a panel or an existing mark via
4
+ * {@link pv.Mark#add}.
5
+ *
6
+ * @class Represents a wedge, or pie slice. Specified in terms of start and end
7
+ * angle, inner and outer radius, wedges can be used to construct donut charts
8
+ * and polar bar charts as well. If the {@link #angle} property is used, the end
9
+ * angle is implied by adding this value to start angle. By default, the start
10
+ * angle is the previously-generated wedge's end angle. This design allows
11
+ * explicit control over the wedge placement if desired, while offering
12
+ * convenient defaults for the construction of radial graphs.
13
+ *
14
+ * <p>The center point of the circle is positioned using the standard box model.
15
+ * The wedge can be stroked and filled, similar to {@link pv.Bar}.
16
+ *
17
+ * <p>See also the <a href="../../api/Wedge.html">Wedge guide</a>.
18
+ *
19
+ * @extends pv.Mark
20
+ */
21
+ pv.Wedge = function() {
22
+ pv.Mark.call(this);
23
+ };
24
+
25
+ pv.Wedge.prototype = pv.extend(pv.Mark)
26
+ .property("startAngle", Number)
27
+ .property("endAngle", Number)
28
+ .property("angle", Number)
29
+ .property("innerRadius", Number)
30
+ .property("outerRadius", Number)
31
+ .property("lineWidth", Number)
32
+ .property("strokeStyle", pv.color)
33
+ .property("fillStyle", pv.color);
34
+
35
+ pv.Wedge.prototype.type = "wedge";
36
+
37
+ /**
38
+ * The start angle of the wedge, in radians. The start angle is measured
39
+ * clockwise from the 3 o'clock position. The default value of this property is
40
+ * the end angle of the previous instance (the {@link Mark#sibling}), or -PI / 2
41
+ * for the first wedge; for pie and donut charts, typically only the
42
+ * {@link #angle} property needs to be specified.
43
+ *
44
+ * @type number
45
+ * @name pv.Wedge.prototype.startAngle
46
+ */
47
+
48
+ /**
49
+ * The end angle of the wedge, in radians. If not specified, the end angle is
50
+ * implied as the start angle plus the {@link #angle}.
51
+ *
52
+ * @type number
53
+ * @name pv.Wedge.prototype.endAngle
54
+ */
55
+
56
+ /**
57
+ * The angular span of the wedge, in radians. This property is used if end angle
58
+ * is not specified.
59
+ *
60
+ * @type number
61
+ * @name pv.Wedge.prototype.angle
62
+ */
63
+
64
+ /**
65
+ * The inner radius of the wedge, in pixels. The default value of this property
66
+ * is zero; a positive value will produce a donut slice rather than a pie slice.
67
+ * The inner radius can vary per-wedge.
68
+ *
69
+ * @type number
70
+ * @name pv.Wedge.prototype.innerRadius
71
+ */
72
+
73
+ /**
74
+ * The outer radius of the wedge, in pixels. This property is required. For
75
+ * pies, only this radius is required; for donuts, the inner radius must be
76
+ * specified as well. The outer radius can vary per-wedge.
77
+ *
78
+ * @type number
79
+ * @name pv.Wedge.prototype.outerRadius
80
+ */
81
+
82
+ /**
83
+ * The width of stroked lines, in pixels; used in conjunction with
84
+ * <tt>strokeStyle</tt> to stroke the wedge's border.
85
+ *
86
+ * @type number
87
+ * @name pv.Wedge.prototype.lineWidth
88
+ */
89
+
90
+ /**
91
+ * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
92
+ * stroke the wedge's border. The default value of this property is null,
93
+ * meaning wedges are not stroked by default.
94
+ *
95
+ * @type string
96
+ * @name pv.Wedge.prototype.strokeStyle
97
+ * @see pv.color
98
+ */
99
+
100
+ /**
101
+ * The wedge fill style; if non-null, the interior of the wedge is filled with
102
+ * the specified color. The default value of this property is a categorical
103
+ * color.
104
+ *
105
+ * @type string
106
+ * @name pv.Wedge.prototype.fillStyle
107
+ * @see pv.color
108
+ */
109
+
110
+ /**
111
+ * Default properties for wedges. By default, there is no stroke and the fill
112
+ * style is a categorical color.
113
+ *
114
+ * @type pv.Wedge
115
+ */
116
+ pv.Wedge.prototype.defaults = new pv.Wedge()
117
+ .extend(pv.Mark.prototype.defaults)
118
+ .startAngle(function() {
119
+ var s = this.sibling();
120
+ return s ? s.endAngle : -Math.PI / 2;
121
+ })
122
+ .innerRadius(0)
123
+ .lineWidth(1.5)
124
+ .strokeStyle(null)
125
+ .fillStyle(pv.Colors.category20().by(pv.index));
126
+
127
+ /**
128
+ * Returns the mid-radius of the wedge, which is defined as half-way between the
129
+ * inner and outer radii.
130
+ *
131
+ * @see #innerRadius
132
+ * @see #outerRadius
133
+ * @returns {number} the mid-radius, in pixels.
134
+ */
135
+ pv.Wedge.prototype.midRadius = function() {
136
+ return (this.innerRadius() + this.outerRadius()) / 2;
137
+ };
138
+
139
+ /**
140
+ * Returns the mid-angle of the wedge, which is defined as half-way between the
141
+ * start and end angles.
142
+ *
143
+ * @see #startAngle
144
+ * @see #endAngle
145
+ * @returns {number} the mid-angle, in radians.
146
+ */
147
+ pv.Wedge.prototype.midAngle = function() {
148
+ return (this.startAngle() + this.endAngle()) / 2;
149
+ };
150
+
151
+ /**
152
+ * Constructs a new wedge anchor with default properties. Wedges support five
153
+ * different anchors:<ul>
154
+ *
155
+ * <li>outer
156
+ * <li>inner
157
+ * <li>center
158
+ * <li>start
159
+ * <li>end
160
+ *
161
+ * </ul>In addition to positioning properties (left, right, top bottom), the
162
+ * anchors support text rendering properties (text-align, text-baseline,
163
+ * textAngle). Text is rendered to appear inside the wedge.
164
+ *
165
+ * @param {string} name the anchor name; either a string or a property function.
166
+ * @returns {pv.Anchor}
167
+ */
168
+ pv.Wedge.prototype.anchor = function(name) {
169
+ function partial(s) { return s.innerRadius || s.angle < 2 * Math.PI; }
170
+ function midRadius(s) { return (s.innerRadius + s.outerRadius) / 2; }
171
+ function midAngle(s) { return (s.startAngle + s.endAngle) / 2; }
172
+ return pv.Mark.prototype.anchor.call(this, name)
173
+ .left(function() {
174
+ var s = this.scene.target[this.index];
175
+ if (partial(s)) switch (this.name()) {
176
+ case "outer": return s.left + s.outerRadius * Math.cos(midAngle(s));
177
+ case "inner": return s.left + s.innerRadius * Math.cos(midAngle(s));
178
+ case "start": return s.left + midRadius(s) * Math.cos(s.startAngle);
179
+ case "center": return s.left + midRadius(s) * Math.cos(midAngle(s));
180
+ case "end": return s.left + midRadius(s) * Math.cos(s.endAngle);
181
+ }
182
+ return s.left;
183
+ })
184
+ .top(function() {
185
+ var s = this.scene.target[this.index];
186
+ if (partial(s)) switch (this.name()) {
187
+ case "outer": return s.top + s.outerRadius * Math.sin(midAngle(s));
188
+ case "inner": return s.top + s.innerRadius * Math.sin(midAngle(s));
189
+ case "start": return s.top + midRadius(s) * Math.sin(s.startAngle);
190
+ case "center": return s.top + midRadius(s) * Math.sin(midAngle(s));
191
+ case "end": return s.top + midRadius(s) * Math.sin(s.endAngle);
192
+ }
193
+ return s.top;
194
+ })
195
+ .textAlign(function() {
196
+ var s = this.scene.target[this.index];
197
+ if (partial(s)) switch (this.name()) {
198
+ case "outer": return pv.Wedge.upright(midAngle(s)) ? "right" : "left";
199
+ case "inner": return pv.Wedge.upright(midAngle(s)) ? "left" : "right";
200
+ }
201
+ return "center";
202
+ })
203
+ .textBaseline(function() {
204
+ var s = this.scene.target[this.index];
205
+ if (partial(s)) switch (this.name()) {
206
+ case "start": return pv.Wedge.upright(s.startAngle) ? "top" : "bottom";
207
+ case "end": return pv.Wedge.upright(s.endAngle) ? "bottom" : "top";
208
+ }
209
+ return "middle";
210
+ })
211
+ .textAngle(function() {
212
+ var s = this.scene.target[this.index], a = 0;
213
+ if (partial(s)) switch (this.name()) {
214
+ case "center":
215
+ case "inner":
216
+ case "outer": a = midAngle(s); break;
217
+ case "start": a = s.startAngle; break;
218
+ case "end": a = s.endAngle; break;
219
+ }
220
+ return pv.Wedge.upright(a) ? a : (a + Math.PI);
221
+ });
222
+ };
223
+
224
+ /**
225
+ * Returns true if the specified angle is considered "upright", as in, text
226
+ * rendered at that angle would appear upright. If the angle is not upright,
227
+ * text is rotated 180 degrees to be upright, and the text alignment properties
228
+ * are correspondingly changed.
229
+ *
230
+ * @param {number} angle an angle, in radius.
231
+ * @returns {boolean} true if the specified angle is upright.
232
+ */
233
+ pv.Wedge.upright = function(angle) {
234
+ angle = angle % (2 * Math.PI);
235
+ angle = (angle < 0) ? (2 * Math.PI + angle) : angle;
236
+ return (angle < Math.PI / 2) || (angle >= 3 * Math.PI / 2);
237
+ };
238
+
239
+ /** @private Sets angle based on endAngle or vice versa. */
240
+ pv.Wedge.prototype.buildImplied = function(s) {
241
+ if (s.angle == null) s.angle = s.endAngle - s.startAngle;
242
+ else if (s.endAngle == null) s.endAngle = s.startAngle + s.angle;
243
+ pv.Mark.prototype.buildImplied.call(this, s);
244
+ };
@@ -0,0 +1,75 @@
1
+ /**
2
+ * Constructs a new bound constraint. Before the constraint can be used, the
3
+ * {@link #x} and {@link #y} methods must be call to specify the bounds.
4
+ *
5
+ * @class Constrains particles to within fixed rectangular bounds. For example,
6
+ * this constraint can be used to constrain particles in a physics simulation
7
+ * within the bounds of an enclosing panel.
8
+ *
9
+ * <p>Note that the current implementation treats particles as points, with no
10
+ * area. If the particles are rendered as dots, be sure to include some
11
+ * additional padding to inset the bounds such that the edges of the dots do not
12
+ * get clipped by the panel bounds. If the particles have different radii, this
13
+ * constraint would need to be extended using a radius function, similar to
14
+ * {@link pv.Constraint.collision}.
15
+ *
16
+ * @see pv.Layout.Force
17
+ * @extends pv.Constraint
18
+ */
19
+ pv.Constraint.bound = function() {
20
+ var constraint = {},
21
+ x,
22
+ y;
23
+
24
+ /**
25
+ * Sets or gets the bounds on the x-coordinate.
26
+ *
27
+ * @function
28
+ * @name pv.Constraint.bound.prototype.x
29
+ * @param {number} min the minimum allowed x-coordinate.
30
+ * @param {number} max the maximum allowed x-coordinate.
31
+ * @returns {pv.Constraint.bound} this.
32
+ */
33
+ constraint.x = function(min, max) {
34
+ if (arguments.length) {
35
+ x = {min: Math.min(min, max), max: Math.max(min, max)};
36
+ return this;
37
+ }
38
+ return x;
39
+ };
40
+
41
+ /**
42
+ * Sets or gets the bounds on the y-coordinate.
43
+ *
44
+ * @function
45
+ * @name pv.Constraint.bound.prototype.y
46
+ * @param {number} min the minimum allowed y-coordinate.
47
+ * @param {number} max the maximum allowed y-coordinate.
48
+ * @returns {pv.Constraint.bound} this.
49
+ */
50
+ constraint.y = function(min, max) {
51
+ if (arguments.length) {
52
+ y = {min: Math.min(min, max), max: Math.max(min, max)};
53
+ return this;
54
+ }
55
+ return y;
56
+ };
57
+
58
+ /**
59
+ * Applies this constraint to the specified particles.
60
+ *
61
+ * @function
62
+ * @name pv.Constraint.bound.prototype.apply
63
+ * @param {pv.Particle} particles particles to which to apply this constraint.
64
+ */
65
+ constraint.apply = function(particles) {
66
+ if (x) for (var p = particles; p; p = p.next) {
67
+ p.x = p.x < x.min ? x.min : (p.x > x.max ? x.max : p.x);
68
+ }
69
+ if (y) for (var p = particles; p; p = p.next) {
70
+ p.y = p.y < y.min ? y.min : (p.y > y.max ? y.max : p.y);
71
+ }
72
+ };
73
+
74
+ return constraint;
75
+ };
@@ -0,0 +1,184 @@
1
+ /**
2
+ * Constructs a new charge force, with an optional charge constant. The charge
3
+ * constant can be negative for repulsion (e.g., particles with electrical
4
+ * charge of equal sign), or positive for attraction (e.g., massive particles
5
+ * with mutual gravity). The default charge constant is -40.
6
+ *
7
+ * @class An n-body force, as defined by Coulomb's law or Newton's law of
8
+ * gravitation, inversely proportional to the square of the distance between
9
+ * particles. Note that the force is independent of the <i>mass</i> of the
10
+ * associated particles, and that the particles do not have charges of varying
11
+ * magnitude; instead, the attraction or repulsion of all particles is globally
12
+ * specified as the charge {@link #constant}.
13
+ *
14
+ * <p>This particular implementation uses the Barnes-Hut algorithm. For details,
15
+ * see <a
16
+ * href="http://www.nature.com/nature/journal/v324/n6096/abs/324446a0.html">"A
17
+ * hierarchical O(N log N) force-calculation algorithm"</a>, J. Barnes &amp;
18
+ * P. Hut, <i>Nature</i> 1986.
19
+ *
20
+ * @name pv.Force.charge
21
+ * @param {number} [k] the charge constant.
22
+ */
23
+ pv.Force.charge = function(k) {
24
+ var min = 2, // minimum distance at which to observe forces
25
+ min1 = 1 / min,
26
+ max = 500, // maximum distance at which to observe forces
27
+ max1 = 1 / max,
28
+ theta = .9, // Barnes-Hut theta approximation constant
29
+ force = {};
30
+
31
+ if (!arguments.length) k = -40; // default charge constant (repulsion)
32
+
33
+ /**
34
+ * Sets or gets the charge constant. If an argument is specified, it is the
35
+ * new charge constant. The charge constant can be negative for repulsion
36
+ * (e.g., particles with electrical charge of equal sign), or positive for
37
+ * attraction (e.g., massive particles with mutual gravity). The default
38
+ * charge constant is -40.
39
+ *
40
+ * @function
41
+ * @name pv.Force.charge.prototype.constant
42
+ * @param {number} x the charge constant.
43
+ * @returns {pv.Force.charge} this.
44
+ */
45
+ force.constant = function(x) {
46
+ if (arguments.length) {
47
+ k = Number(x);
48
+ return force;
49
+ }
50
+ return k;
51
+ };
52
+
53
+ /**
54
+ * Sets or gets the domain; specifies the minimum and maximum domain within
55
+ * which charge forces are applied. A minimum distance threshold avoids
56
+ * applying forces that are two strong (due to granularity of the simulation's
57
+ * numeric integration). A maximum distance threshold improves performance by
58
+ * skipping force calculations for particles that are far apart.
59
+ *
60
+ * <p>The default domain is [2, 500].
61
+ *
62
+ * @function
63
+ * @name pv.Force.charge.prototype.domain
64
+ * @param {number} a
65
+ * @param {number} b
66
+ * @returns {pv.Force.charge} this.
67
+ */
68
+ force.domain = function(a, b) {
69
+ if (arguments.length) {
70
+ min = Number(a);
71
+ min1 = 1 / min;
72
+ max = Number(b);
73
+ max1 = 1 / max;
74
+ return force;
75
+ }
76
+ return [min, max];
77
+ };
78
+
79
+ /**
80
+ * Sets or gets the Barnes-Hut approximation factor. The Barnes-Hut
81
+ * approximation criterion is the ratio of the size of the quadtree node to
82
+ * the distance from the point to the node's center of mass is beneath some
83
+ * threshold.
84
+ *
85
+ * @function
86
+ * @name pv.Force.charge.prototype.theta
87
+ * @param {number} x the new Barnes-Hut approximation factor.
88
+ * @returns {pv.Force.charge} this.
89
+ */
90
+ force.theta = function(x) {
91
+ if (arguments.length) {
92
+ theta = Number(x);
93
+ return force;
94
+ }
95
+ return theta;
96
+ };
97
+
98
+ /**
99
+ * @ignore Recursively computes the center of charge for each node in the
100
+ * quadtree. This is equivalent to the center of mass, assuming that all
101
+ * particles have unit weight.
102
+ */
103
+ function accumulate(n) {
104
+ var cx = 0, cy = 0;
105
+ n.cn = 0;
106
+ function accumulateChild(c) {
107
+ accumulate(c);
108
+ n.cn += c.cn;
109
+ cx += c.cn * c.cx;
110
+ cy += c.cn * c.cy;
111
+ }
112
+ if (!n.leaf) {
113
+ if (n.c1) accumulateChild(n.c1);
114
+ if (n.c2) accumulateChild(n.c2);
115
+ if (n.c3) accumulateChild(n.c3);
116
+ if (n.c4) accumulateChild(n.c4);
117
+ }
118
+ if (n.p) {
119
+ n.cn += k;
120
+ cx += k * n.p.x;
121
+ cy += k * n.p.y;
122
+ }
123
+ n.cx = cx / n.cn;
124
+ n.cy = cy / n.cn;
125
+ }
126
+
127
+ /**
128
+ * @ignore Recursively computes forces on the given particle using the given
129
+ * quadtree node. The Barnes-Hut approximation criterion is the ratio of the
130
+ * size of the quadtree node to the distance from the point to the node's
131
+ * center of mass is beneath some threshold.
132
+ */
133
+ function forces(n, p, x1, y1, x2, y2) {
134
+ var dx = n.cx - p.x,
135
+ dy = n.cy - p.y,
136
+ dn = 1 / Math.sqrt(dx * dx + dy * dy);
137
+
138
+ /* Barnes-Hut criterion. */
139
+ if ((n.leaf && (n.p != p)) || ((x2 - x1) * dn < theta)) {
140
+ if (dn < max1) return;
141
+ if (dn > min1) dn = min1;
142
+ var kc = n.cn * dn * dn * dn,
143
+ fx = dx * kc,
144
+ fy = dy * kc;
145
+ p.fx += fx;
146
+ p.fy += fy;
147
+ } else if (!n.leaf) {
148
+ var sx = (x1 + x2) * .5, sy = (y1 + y2) * .5;
149
+ if (n.c1) forces(n.c1, p, x1, y1, sx, sy);
150
+ if (n.c2) forces(n.c2, p, sx, y1, x2, sy);
151
+ if (n.c3) forces(n.c3, p, x1, sy, sx, y2);
152
+ if (n.c4) forces(n.c4, p, sx, sy, x2, y2);
153
+ if (dn < max1) return;
154
+ if (dn > min1) dn = min1;
155
+ if (n.p && (n.p != p)) {
156
+ var kc = k * dn * dn * dn,
157
+ fx = dx * kc,
158
+ fy = dy * kc;
159
+ p.fx += fx;
160
+ p.fy += fy;
161
+ }
162
+ }
163
+ }
164
+
165
+ /**
166
+ * Applies this force to the specified particles. The force is applied between
167
+ * all pairs of particles within the domain, using the specified quadtree to
168
+ * accelerate n-body force calculation using the Barnes-Hut approximation
169
+ * criterion.
170
+ *
171
+ * @function
172
+ * @name pv.Force.charge.prototype.apply
173
+ * @param {pv.Particle} particles particles to which to apply this force.
174
+ * @param {pv.Quadtree} q a quadtree for spatial acceleration.
175
+ */
176
+ force.apply = function(particles, q) {
177
+ accumulate(q.root);
178
+ for (var p = particles; p; p = p.next) {
179
+ forces(q.root, p, q.xMin, q.yMin, q.xMax, q.yMax);
180
+ }
181
+ };
182
+
183
+ return force;
184
+ };