rubyvis 0.1.0 → 0.1.1

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Files changed (443) hide show
  1. data/History.txt +6 -1
  2. data/Manifest.txt +421 -1
  3. data/README.txt +12 -10
  4. data/examples/first.rb +2 -2
  5. data/examples/second.rb +6 -3
  6. data/lib/rubyvis.rb +18 -3
  7. data/lib/rubyvis/mark.rb +101 -83
  8. data/lib/rubyvis/mark/anchor.rb +5 -7
  9. data/lib/rubyvis/mark/area.rb +19 -17
  10. data/lib/rubyvis/mark/bar.rb +3 -10
  11. data/lib/rubyvis/mark/label.rb +3 -4
  12. data/lib/rubyvis/mark/line.rb +20 -4
  13. data/lib/rubyvis/mark/panel.rb +31 -6
  14. data/lib/rubyvis/mark/rule.rb +8 -4
  15. data/lib/rubyvis/property.rb +11 -0
  16. data/lib/rubyvis/scene/svg_label.rb +1 -1
  17. data/lib/rubyvis/scene/svg_scene.rb +2 -1
  18. data/lib/rubyvis/sceneelement.rb +2 -0
  19. data/spec/bar_spec.rb +50 -0
  20. data/spec/label_spec.rb +41 -0
  21. data/spec/mark_spec.rb +16 -0
  22. data/spec/panel_spec.rb +22 -4
  23. data/spec/spec_helper.rb +1 -0
  24. data/vendor/FUTURE +62 -0
  25. data/vendor/Makefile +138 -0
  26. data/vendor/TODO +22 -0
  27. data/vendor/examples/antibiotics/antibiotics-scatter.html +113 -0
  28. data/vendor/examples/antibiotics/antibiotics.html +140 -0
  29. data/vendor/examples/antibiotics/antibiotics.js +20 -0
  30. data/vendor/examples/barley/barley.html +102 -0
  31. data/vendor/examples/barley/barley.js +122 -0
  32. data/vendor/examples/cars/cars.html +90 -0
  33. data/vendor/examples/cars/cars.js +408 -0
  34. data/vendor/examples/clock/clock.html +91 -0
  35. data/vendor/examples/crimea/crimea-grouped-bar.html +65 -0
  36. data/vendor/examples/crimea/crimea-line.html +61 -0
  37. data/vendor/examples/crimea/crimea-stacked-area.html +61 -0
  38. data/vendor/examples/crimea/crimea-stacked-bar.html +60 -0
  39. data/vendor/examples/crimea/crimea.html +100 -0
  40. data/vendor/examples/crimea/crimea.js +33 -0
  41. data/vendor/examples/downloadify/LICENSE.txt +22 -0
  42. data/vendor/examples/downloadify/download.png +0 -0
  43. data/vendor/examples/downloadify/downloadify.html +57 -0
  44. data/vendor/examples/downloadify/downloadify.min.js +3 -0
  45. data/vendor/examples/downloadify/downloadify.swf +0 -0
  46. data/vendor/examples/downloadify/swfobject.js +4 -0
  47. data/vendor/examples/ex.css +17 -0
  48. data/vendor/examples/eyes/eyes.html +53 -0
  49. data/vendor/examples/eyes/matrix.html +44 -0
  50. data/vendor/examples/flowers/flowers.html +109 -0
  51. data/vendor/examples/flowers/flowers.js +154 -0
  52. data/vendor/examples/group-stack/group-stack.html +79 -0
  53. data/vendor/examples/group-stack/headcount.js +23 -0
  54. data/vendor/examples/hotel/hotel.html +76 -0
  55. data/vendor/examples/hotel/hotel.js +245 -0
  56. data/vendor/examples/jobs/jobs.html +71 -0
  57. data/vendor/examples/jobs/jobs.js +1024 -0
  58. data/vendor/examples/jquery-1.4.2.min.js +154 -0
  59. data/vendor/examples/nba/nba.html +83 -0
  60. data/vendor/examples/nba/nba.js +53 -0
  61. data/vendor/examples/nba/nba2.html +82 -0
  62. data/vendor/examples/sankey/gdp2009.js +184 -0
  63. data/vendor/examples/sankey/sankey.html +77 -0
  64. data/vendor/examples/slider/cell.html +112 -0
  65. data/vendor/examples/slider/cell.js +31 -0
  66. data/vendor/examples/slider/horizon.html +85 -0
  67. data/vendor/examples/slider/jquery-ui-1.8rc3.custom.min.js +71 -0
  68. data/vendor/examples/slider/slider.html +50 -0
  69. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_18_b81900_40x40.png +0 -0
  70. data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png +0 -0
  71. data/vendor/examples/slider/ui-lightness/images/ui-bg_flat_10_000000_40x100.png +0 -0
  72. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png +0 -0
  73. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png +0 -0
  74. data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
  75. data/vendor/examples/slider/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png +0 -0
  76. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png +0 -0
  77. data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_75_ffe45c_1x100.png +0 -0
  78. data/vendor/examples/slider/ui-lightness/images/ui-icons_222222_256x240.png +2 -0
  79. data/vendor/examples/slider/ui-lightness/images/ui-icons_228ef1_256x240.png +2 -0
  80. data/vendor/examples/slider/ui-lightness/images/ui-icons_ef8c08_256x240.png +2 -0
  81. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffd27a_256x240.png +2 -0
  82. data/vendor/examples/slider/ui-lightness/images/ui-icons_ffffff_256x240.png +2 -0
  83. data/vendor/examples/slider/ui-lightness/jquery-ui-1.8rc3.custom.css +302 -0
  84. data/vendor/examples/tipsy/jquery.tipsy.js +198 -0
  85. data/vendor/examples/tipsy/tipsy-bar.html +65 -0
  86. data/vendor/examples/tipsy/tipsy-line.html +67 -0
  87. data/vendor/examples/tipsy/tipsy.css +12 -0
  88. data/vendor/examples/tipsy/tipsy.gif +0 -0
  89. data/vendor/examples/tipsy/tipsy.js +66 -0
  90. data/vendor/examples/weather/weather.html +86 -0
  91. data/vendor/examples/weather/weather.js +42 -0
  92. data/vendor/examples/wheat/wheat.html +130 -0
  93. data/vendor/examples/wheat/wheat.js +70 -0
  94. data/vendor/lib/google-compiler/COPYING +202 -0
  95. data/vendor/lib/google-compiler/README +224 -0
  96. data/vendor/lib/google-compiler/compiler-20100201.jar +0 -0
  97. data/vendor/protovis-d3.3.js +15726 -0
  98. data/vendor/protovis-r3.3.js +287 -0
  99. data/vendor/src/behavior/Behavior.js +32 -0
  100. data/vendor/src/behavior/Drag.js +112 -0
  101. data/vendor/src/behavior/Pan.js +110 -0
  102. data/vendor/src/behavior/Point.js +157 -0
  103. data/vendor/src/behavior/Resize.js +104 -0
  104. data/vendor/src/behavior/Select.js +100 -0
  105. data/vendor/src/behavior/Zoom.js +85 -0
  106. data/vendor/src/color/Color.js +598 -0
  107. data/vendor/src/color/Colors.js +135 -0
  108. data/vendor/src/color/Ramp.js +17 -0
  109. data/vendor/src/data/Arrays.js +277 -0
  110. data/vendor/src/data/Dom.js +380 -0
  111. data/vendor/src/data/Flatten.js +146 -0
  112. data/vendor/src/data/Histogram.js +120 -0
  113. data/vendor/src/data/LinearScale.js +54 -0
  114. data/vendor/src/data/LogScale.js +142 -0
  115. data/vendor/src/data/Nest.js +257 -0
  116. data/vendor/src/data/Numbers.js +313 -0
  117. data/vendor/src/data/Objects.js +78 -0
  118. data/vendor/src/data/OrdinalScale.js +267 -0
  119. data/vendor/src/data/QuantileScale.js +180 -0
  120. data/vendor/src/data/QuantitativeScale.js +440 -0
  121. data/vendor/src/data/RootScale.js +55 -0
  122. data/vendor/src/data/Scale.js +86 -0
  123. data/vendor/src/data/Transform.js +109 -0
  124. data/vendor/src/data/Tree.js +124 -0
  125. data/vendor/src/data/Vector.js +118 -0
  126. data/vendor/src/geo/Geo.js +5 -0
  127. data/vendor/src/geo/GeoScale.js +307 -0
  128. data/vendor/src/geo/LatLng.js +23 -0
  129. data/vendor/src/geo/Projection.js +43 -0
  130. data/vendor/src/geo/Projections.js +117 -0
  131. data/vendor/src/lang/Array.js +112 -0
  132. data/vendor/src/lang/init.js +26 -0
  133. data/vendor/src/layout/Arc.js +178 -0
  134. data/vendor/src/layout/Bullet.js +164 -0
  135. data/vendor/src/layout/Cluster.js +205 -0
  136. data/vendor/src/layout/Force.js +309 -0
  137. data/vendor/src/layout/Grid.js +119 -0
  138. data/vendor/src/layout/Hierarchy.js +249 -0
  139. data/vendor/src/layout/Horizon.js +159 -0
  140. data/vendor/src/layout/Indent.js +83 -0
  141. data/vendor/src/layout/Layout.js +56 -0
  142. data/vendor/src/layout/Matrix.js +177 -0
  143. data/vendor/src/layout/Network.js +302 -0
  144. data/vendor/src/layout/Pack.js +323 -0
  145. data/vendor/src/layout/Partition.js +203 -0
  146. data/vendor/src/layout/Rollup.js +203 -0
  147. data/vendor/src/layout/Stack.js +391 -0
  148. data/vendor/src/layout/Tree.js +282 -0
  149. data/vendor/src/layout/Treemap.js +347 -0
  150. data/vendor/src/mark/Anchor.js +81 -0
  151. data/vendor/src/mark/Area.js +268 -0
  152. data/vendor/src/mark/Bar.js +93 -0
  153. data/vendor/src/mark/Dot.js +212 -0
  154. data/vendor/src/mark/Ease.js +150 -0
  155. data/vendor/src/mark/Image.js +154 -0
  156. data/vendor/src/mark/Label.js +155 -0
  157. data/vendor/src/mark/Line.js +195 -0
  158. data/vendor/src/mark/Mark.js +1237 -0
  159. data/vendor/src/mark/Panel.js +273 -0
  160. data/vendor/src/mark/Rule.js +143 -0
  161. data/vendor/src/mark/Transient.js +7 -0
  162. data/vendor/src/mark/Transition.js +195 -0
  163. data/vendor/src/mark/Wedge.js +244 -0
  164. data/vendor/src/physics/BoundConstraint.js +75 -0
  165. data/vendor/src/physics/ChargeForce.js +184 -0
  166. data/vendor/src/physics/CollisionConstraint.js +113 -0
  167. data/vendor/src/physics/Constraint.js +26 -0
  168. data/vendor/src/physics/DragForce.js +49 -0
  169. data/vendor/src/physics/Force.js +25 -0
  170. data/vendor/src/physics/Particle.js +81 -0
  171. data/vendor/src/physics/PositionConstraint.js +72 -0
  172. data/vendor/src/physics/Quadtree.js +195 -0
  173. data/vendor/src/physics/Simulation.js +159 -0
  174. data/vendor/src/physics/SpringForce.js +141 -0
  175. data/vendor/src/pv-internals.js +154 -0
  176. data/vendor/src/pv.js +95 -0
  177. data/vendor/src/scene/SvgArea.js +172 -0
  178. data/vendor/src/scene/SvgBar.js +28 -0
  179. data/vendor/src/scene/SvgCurve.js +354 -0
  180. data/vendor/src/scene/SvgDot.js +81 -0
  181. data/vendor/src/scene/SvgImage.js +45 -0
  182. data/vendor/src/scene/SvgLabel.js +46 -0
  183. data/vendor/src/scene/SvgLine.js +159 -0
  184. data/vendor/src/scene/SvgPanel.js +126 -0
  185. data/vendor/src/scene/SvgRule.js +26 -0
  186. data/vendor/src/scene/SvgScene.js +185 -0
  187. data/vendor/src/scene/SvgWedge.js +66 -0
  188. data/vendor/src/text/DateFormat.js +262 -0
  189. data/vendor/src/text/Format.js +78 -0
  190. data/vendor/src/text/NumberFormat.js +227 -0
  191. data/vendor/src/text/TimeFormat.js +115 -0
  192. data/vendor/test1.html +30 -0
  193. data/vendor/tests/behavior/drag-events.html +47 -0
  194. data/vendor/tests/behavior/drag.html +32 -0
  195. data/vendor/tests/behavior/drag2.html +33 -0
  196. data/vendor/tests/behavior/point-area-stacked.html +73 -0
  197. data/vendor/tests/behavior/point-area-stacked2.html +70 -0
  198. data/vendor/tests/behavior/point-area.html +67 -0
  199. data/vendor/tests/behavior/point-bar.html +62 -0
  200. data/vendor/tests/behavior/point-dot.html +60 -0
  201. data/vendor/tests/behavior/point-line.html +62 -0
  202. data/vendor/tests/behavior/point-lines-grid.html +65 -0
  203. data/vendor/tests/behavior/point-lines.html +61 -0
  204. data/vendor/tests/behavior/point-wedge.html +43 -0
  205. data/vendor/tests/behavior/resize.html +69 -0
  206. data/vendor/tests/behavior/select.html +37 -0
  207. data/vendor/tests/bzr.js +62 -0
  208. data/vendor/tests/center.js +13 -0
  209. data/vendor/tests/data/deviation.html +54 -0
  210. data/vendor/tests/data/histogram-discrete.html +50 -0
  211. data/vendor/tests/data/histogram.html +56 -0
  212. data/vendor/tests/data/log-adjusted.html +48 -0
  213. data/vendor/tests/data/log-ceil.html +48 -0
  214. data/vendor/tests/data/log-floor.html +48 -0
  215. data/vendor/tests/data/log-symmetric.html +48 -0
  216. data/vendor/tests/data/log.html +48 -0
  217. data/vendor/tests/data/max-index.html +36 -0
  218. data/vendor/tests/data/max.html +36 -0
  219. data/vendor/tests/data/min-index.html +36 -0
  220. data/vendor/tests/data/min.html +36 -0
  221. data/vendor/tests/data/ordinal-split-banded.html +45 -0
  222. data/vendor/tests/data/ordinal-split-banded2.html +45 -0
  223. data/vendor/tests/data/ordinal-split-flush.html +51 -0
  224. data/vendor/tests/data/ordinal-split.html +51 -0
  225. data/vendor/tests/data/range.html +105 -0
  226. data/vendor/tests/data/scale-date.html +46 -0
  227. data/vendor/tests/data/scale-date2.html +38 -0
  228. data/vendor/tests/data/scale-date3.html +38 -0
  229. data/vendor/tests/data/scale-date4.html +38 -0
  230. data/vendor/tests/data/scale-degenerate.html +143 -0
  231. data/vendor/tests/data/scale-linear.html +59 -0
  232. data/vendor/tests/data/scale-log.html +60 -0
  233. data/vendor/tests/data/scale-log2.html +60 -0
  234. data/vendor/tests/data/scale-log3.html +60 -0
  235. data/vendor/tests/data/scale-log4.html +60 -0
  236. data/vendor/tests/data/scale-log5.html +60 -0
  237. data/vendor/tests/data/scale-log6.html +60 -0
  238. data/vendor/tests/data/scale-quantile.html +47 -0
  239. data/vendor/tests/data/scale-quantile2.html +50 -0
  240. data/vendor/tests/data/scale-quantile3.html +48 -0
  241. data/vendor/tests/data/scale-root.html +60 -0
  242. data/vendor/tests/data/scale-root2.html +39 -0
  243. data/vendor/tests/data/scale-tick-format.html +54 -0
  244. data/vendor/tests/data/scale-ticks.html +45 -0
  245. data/vendor/tests/data/sum.html +42 -0
  246. data/vendor/tests/data/variance.html +42 -0
  247. data/vendor/tests/diamond.js +40 -0
  248. data/vendor/tests/flare-imports.js +222 -0
  249. data/vendor/tests/flare.js +284 -0
  250. data/vendor/tests/geo/countries-hires.js +257 -0
  251. data/vendor/tests/geo/countries-lores.js +197 -0
  252. data/vendor/tests/geo/population.js +250 -0
  253. data/vendor/tests/geo/scale-aitoff.html +58 -0
  254. data/vendor/tests/geo/scale-gall-peters.html +56 -0
  255. data/vendor/tests/geo/scale-hammer.html +58 -0
  256. data/vendor/tests/geo/scale-identity.html +56 -0
  257. data/vendor/tests/geo/scale-mercator.html +56 -0
  258. data/vendor/tests/geo/scale-sinusoidal.html +57 -0
  259. data/vendor/tests/geo/scale-smart-domain.html +58 -0
  260. data/vendor/tests/geo/scale.html +55 -0
  261. data/vendor/tests/geo/scale2.html +40 -0
  262. data/vendor/tests/geo/us-states.js +61 -0
  263. data/vendor/tests/heatmap.js +63 -0
  264. data/vendor/tests/lang/globals.html +41 -0
  265. data/vendor/tests/lang/init.html +31 -0
  266. data/vendor/tests/layers.js +28 -0
  267. data/vendor/tests/layout/arc-directed.html +33 -0
  268. data/vendor/tests/layout/arc-radial.html +36 -0
  269. data/vendor/tests/layout/arc-undirected.html +32 -0
  270. data/vendor/tests/layout/arc.html +33 -0
  271. data/vendor/tests/layout/arc2.html +32 -0
  272. data/vendor/tests/layout/bullet-multiples.html +60 -0
  273. data/vendor/tests/layout/bullet.html +45 -0
  274. data/vendor/tests/layout/bullets.js +37 -0
  275. data/vendor/tests/layout/cluster-fill-group.html +24 -0
  276. data/vendor/tests/layout/cluster-fill.html +28 -0
  277. data/vendor/tests/layout/cluster-partition-radial-fill.html +43 -0
  278. data/vendor/tests/layout/cluster-radial-fill-radius.html +26 -0
  279. data/vendor/tests/layout/cluster-radial-fill.html +29 -0
  280. data/vendor/tests/layout/cluster-radial-group-fill.html +30 -0
  281. data/vendor/tests/layout/cluster-radial-radius.html +30 -0
  282. data/vendor/tests/layout/cluster-radial.html +28 -0
  283. data/vendor/tests/layout/cluster-radial2.html +33 -0
  284. data/vendor/tests/layout/cluster.html +34 -0
  285. data/vendor/tests/layout/cluster2.html +32 -0
  286. data/vendor/tests/layout/force-toggle.html +46 -0
  287. data/vendor/tests/layout/force.html +45 -0
  288. data/vendor/tests/layout/force2.html +58 -0
  289. data/vendor/tests/layout/force3.html +41 -0
  290. data/vendor/tests/layout/force4.html +45 -0
  291. data/vendor/tests/layout/force5.html +53 -0
  292. data/vendor/tests/layout/grid-cols.html +31 -0
  293. data/vendor/tests/layout/grid-heatmap.html +25 -0
  294. data/vendor/tests/layout/grid-rows.html +31 -0
  295. data/vendor/tests/layout/grid.html +34 -0
  296. data/vendor/tests/layout/horizon-color.html +31 -0
  297. data/vendor/tests/layout/horizon.html +31 -0
  298. data/vendor/tests/layout/indent-toggle.html +62 -0
  299. data/vendor/tests/layout/indent.html +25 -0
  300. data/vendor/tests/layout/indent2.html +33 -0
  301. data/vendor/tests/layout/matrix-sort.html +28 -0
  302. data/vendor/tests/layout/matrix.html +35 -0
  303. data/vendor/tests/layout/network.html +43 -0
  304. data/vendor/tests/layout/pack-bubble.html +45 -0
  305. data/vendor/tests/layout/pack.html +26 -0
  306. data/vendor/tests/layout/pack2.html +32 -0
  307. data/vendor/tests/layout/partition-fill.html +27 -0
  308. data/vendor/tests/layout/partition-fill2.html +22 -0
  309. data/vendor/tests/layout/partition-fill3.html +27 -0
  310. data/vendor/tests/layout/partition-radial-fill-radius.html +25 -0
  311. data/vendor/tests/layout/partition-radial-fill.html +26 -0
  312. data/vendor/tests/layout/partition-radial-fill2.html +23 -0
  313. data/vendor/tests/layout/partition-radial-fill3.html +29 -0
  314. data/vendor/tests/layout/partition-radial-radius.html +29 -0
  315. data/vendor/tests/layout/partition-radial.html +30 -0
  316. data/vendor/tests/layout/partition-radial2.html +33 -0
  317. data/vendor/tests/layout/partition.html +33 -0
  318. data/vendor/tests/layout/partition2.html +32 -0
  319. data/vendor/tests/layout/rollup.html +50 -0
  320. data/vendor/tests/layout/stack-empty.html +27 -0
  321. data/vendor/tests/layout/stack-expand.html +41 -0
  322. data/vendor/tests/layout/stack-reverse.html +42 -0
  323. data/vendor/tests/layout/stack-right.html +42 -0
  324. data/vendor/tests/layout/stack-rule.html +61 -0
  325. data/vendor/tests/layout/stack-visible.html +43 -0
  326. data/vendor/tests/layout/stack.html +53 -0
  327. data/vendor/tests/layout/tree-radial.html +31 -0
  328. data/vendor/tests/layout/tree-radial2.html +34 -0
  329. data/vendor/tests/layout/tree-toggle.html +36 -0
  330. data/vendor/tests/layout/tree.html +31 -0
  331. data/vendor/tests/layout/tree2.html +35 -0
  332. data/vendor/tests/layout/treemap-hierarchy.html +40 -0
  333. data/vendor/tests/layout/treemap-margin.html +26 -0
  334. data/vendor/tests/layout/treemap-round.html +40 -0
  335. data/vendor/tests/layout/treemap-slice.html +34 -0
  336. data/vendor/tests/layout/treemap.html +37 -0
  337. data/vendor/tests/life.js +212 -0
  338. data/vendor/tests/mark/anchor.html +25 -0
  339. data/vendor/tests/mark/area-anchor-chain.html +42 -0
  340. data/vendor/tests/mark/area-anchor-line.html +57 -0
  341. data/vendor/tests/mark/area-anchor-stack.html +35 -0
  342. data/vendor/tests/mark/area-anchor.html +43 -0
  343. data/vendor/tests/mark/area-anchor2.html +33 -0
  344. data/vendor/tests/mark/area-cardinal.html +57 -0
  345. data/vendor/tests/mark/area-monotone.html +57 -0
  346. data/vendor/tests/mark/area-segmented-basis.html +30 -0
  347. data/vendor/tests/mark/area-segmented-cardinal.html +30 -0
  348. data/vendor/tests/mark/area-segmented-monotone.html +30 -0
  349. data/vendor/tests/mark/area-segmented-step.html +44 -0
  350. data/vendor/tests/mark/area-segmented.html +29 -0
  351. data/vendor/tests/mark/area-stacked-cardinal.html +54 -0
  352. data/vendor/tests/mark/area-stacked-monotone.html +54 -0
  353. data/vendor/tests/mark/area-stacked.html +53 -0
  354. data/vendor/tests/mark/area-step.html +43 -0
  355. data/vendor/tests/mark/area-zero.html +32 -0
  356. data/vendor/tests/mark/area.html +57 -0
  357. data/vendor/tests/mark/bar-anchor-stack.html +51 -0
  358. data/vendor/tests/mark/bar-anchor.html +44 -0
  359. data/vendor/tests/mark/bar-column-grouped.html +63 -0
  360. data/vendor/tests/mark/bar-column-stacked.html +56 -0
  361. data/vendor/tests/mark/bar-column.html +54 -0
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@@ -0,0 +1,195 @@
1
+ /**
2
+ * Constructs a new line mark with default properties. Lines are not typically
3
+ * constructed directly, but by adding to a panel or an existing mark via
4
+ * {@link pv.Mark#add}.
5
+ *
6
+ * @class Represents a series of connected line segments, or <i>polyline</i>,
7
+ * that can be stroked with a configurable color and thickness. Each
8
+ * articulation point in the line corresponds to a datum; for <i>n</i> points,
9
+ * <i>n</i>-1 connected line segments are drawn. The point is positioned using
10
+ * the box model. Arbitrary paths are also possible, allowing radar plots and
11
+ * other custom visualizations.
12
+ *
13
+ * <p>Like areas, lines can be stroked and filled with arbitrary colors. In most
14
+ * cases, lines are only stroked, but the fill style can be used to construct
15
+ * arbitrary polygons.
16
+ *
17
+ * <p>See also the <a href="../../api/Line.html">Line guide</a>.
18
+ *
19
+ * @extends pv.Mark
20
+ */
21
+ pv.Line = function() {
22
+ pv.Mark.call(this);
23
+ };
24
+
25
+ pv.Line.prototype = pv.extend(pv.Mark)
26
+ .property("lineWidth", Number)
27
+ .property("lineJoin", String)
28
+ .property("strokeStyle", pv.color)
29
+ .property("fillStyle", pv.color)
30
+ .property("segmented", Boolean)
31
+ .property("interpolate", String)
32
+ .property("eccentricity", Number)
33
+ .property("tension", Number);
34
+
35
+ pv.Line.prototype.type = "line";
36
+
37
+ /**
38
+ * The width of stroked lines, in pixels; used in conjunction with
39
+ * <tt>strokeStyle</tt> to stroke the line.
40
+ *
41
+ * @type number
42
+ * @name pv.Line.prototype.lineWidth
43
+ */
44
+
45
+ /**
46
+ * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
47
+ * stroke the line. The default value of this property is a categorical color.
48
+ *
49
+ * @type string
50
+ * @name pv.Line.prototype.strokeStyle
51
+ * @see pv.color
52
+ */
53
+
54
+ /**
55
+ * The type of corners where two lines meet. Accepted values are "bevel",
56
+ * "round" and "miter". The default value is "miter".
57
+ *
58
+ * <p>For segmented lines, only "miter" joins and "linear" interpolation are
59
+ * currently supported. Any other value, including null, will disable joins,
60
+ * producing disjoint line segments. Note that the miter joins must be computed
61
+ * manually (at least in the current SVG renderer); since this calculation may
62
+ * be expensive and unnecessary for small lines, specifying null can improve
63
+ * performance significantly.
64
+ *
65
+ * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
66
+ *
67
+ * @type string
68
+ * @name pv.Line.prototype.lineJoin
69
+ */
70
+
71
+ /**
72
+ * The line fill style; if non-null, the interior of the line is closed and
73
+ * filled with the specified color. The default value of this property is a
74
+ * null, meaning that lines are not filled by default.
75
+ *
76
+ * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
77
+ *
78
+ * @type string
79
+ * @name pv.Line.prototype.fillStyle
80
+ * @see pv.color
81
+ */
82
+
83
+ /**
84
+ * Whether the line is segmented; whether variations in stroke style, line width
85
+ * and the other properties are treated as fixed. Rendering segmented lines is
86
+ * noticeably slower than non-segmented lines.
87
+ *
88
+ * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
89
+ *
90
+ * @type boolean
91
+ * @name pv.Line.prototype.segmented
92
+ */
93
+
94
+ /**
95
+ * How to interpolate between values. Linear interpolation ("linear") is the
96
+ * default, producing a straight line between points. For piecewise constant
97
+ * functions (i.e., step functions), either "step-before" or "step-after" can be
98
+ * specified. To draw a clockwise circular arc between points, specify "polar";
99
+ * to draw a counterclockwise circular arc between points, specify
100
+ * "polar-reverse". To draw open uniform b-splines, specify "basis". To draw
101
+ * cardinal splines, specify "cardinal"; see also {@link #tension}.
102
+ *
103
+ * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
104
+ *
105
+ * @type string
106
+ * @name pv.Line.prototype.interpolate
107
+ */
108
+
109
+ /**
110
+ * The eccentricity of polar line segments; used in conjunction with
111
+ * interpolate("polar"). The default value of 0 means that line segments are
112
+ * drawn as circular arcs. A value of 1 draws a straight line. A value between 0
113
+ * and 1 draws an elliptical arc with the given eccentricity.
114
+ *
115
+ * @type number
116
+ * @name pv.Line.prototype.eccentricity
117
+ */
118
+
119
+ /**
120
+ * The tension of cardinal splines; used in conjunction with
121
+ * interpolate("cardinal"). A value between 0 and 1 draws cardinal splines with
122
+ * the given tension. In some sense, the tension can be interpreted as the
123
+ * "length" of the tangent; a tension of 1 will yield all zero tangents (i.e.,
124
+ * linear interpolation), and a tension of 0 yields a Catmull-Rom spline. The
125
+ * default value is 0.7.
126
+ *
127
+ * <p>This property is <i>fixed</i>. See {@link pv.Mark}.
128
+ *
129
+ * @type number
130
+ * @name pv.Line.prototype.tension
131
+ */
132
+
133
+ /**
134
+ * Default properties for lines. By default, there is no fill and the stroke
135
+ * style is a categorical color. The default interpolation is linear.
136
+ *
137
+ * @type pv.Line
138
+ */
139
+ pv.Line.prototype.defaults = new pv.Line()
140
+ .extend(pv.Mark.prototype.defaults)
141
+ .lineJoin("miter")
142
+ .lineWidth(1.5)
143
+ .strokeStyle(pv.Colors.category10().by(pv.parent))
144
+ .interpolate("linear")
145
+ .eccentricity(0)
146
+ .tension(.7);
147
+
148
+ /** @private Reuse Area's implementation for segmented bind & build. */
149
+ pv.Line.prototype.bind = pv.Area.prototype.bind;
150
+ pv.Line.prototype.buildInstance = pv.Area.prototype.buildInstance;
151
+
152
+ /**
153
+ * Constructs a new line anchor with default properties. Lines support five
154
+ * different anchors:<ul>
155
+ *
156
+ * <li>top
157
+ * <li>left
158
+ * <li>center
159
+ * <li>bottom
160
+ * <li>right
161
+ *
162
+ * </ul>In addition to positioning properties (left, right, top bottom), the
163
+ * anchors support text rendering properties (text-align, text-baseline). Text is
164
+ * rendered to appear outside the line. Note that this behavior is different
165
+ * from other mark anchors, which default to rendering text <i>inside</i> the
166
+ * mark.
167
+ *
168
+ * <p>For consistency with the other mark types, the anchor positions are
169
+ * defined in terms of their opposite edge. For example, the top anchor defines
170
+ * the bottom property, such that a bar added to the top anchor grows upward.
171
+ *
172
+ * @param {string} name the anchor name; either a string or a property function.
173
+ * @returns {pv.Anchor}
174
+ */
175
+ pv.Line.prototype.anchor = function(name) {
176
+ return pv.Area.prototype.anchor.call(this, name)
177
+ .textAlign(function(d) {
178
+ switch (this.name()) {
179
+ case "left": return "right";
180
+ case "bottom":
181
+ case "top":
182
+ case "center": return "center";
183
+ case "right": return "left";
184
+ }
185
+ })
186
+ .textBaseline(function(d) {
187
+ switch (this.name()) {
188
+ case "right":
189
+ case "left":
190
+ case "center": return "middle";
191
+ case "top": return "bottom";
192
+ case "bottom": return "top";
193
+ }
194
+ });
195
+ };
@@ -0,0 +1,1237 @@
1
+ /**
2
+ * Constructs a new mark with default properties. Marks, with the exception of
3
+ * the root panel, are not typically constructed directly; instead, they are
4
+ * added to a panel or an existing mark via {@link pv.Mark#add}.
5
+ *
6
+ * @class Represents a data-driven graphical mark. The <tt>Mark</tt> class is
7
+ * the base class for all graphical marks in Protovis; it does not provide any
8
+ * specific rendering functionality, but together with {@link Panel} establishes
9
+ * the core framework.
10
+ *
11
+ * <p>Concrete mark types include familiar visual elements such as bars, lines
12
+ * and labels. Although a bar mark may be used to construct a bar chart, marks
13
+ * know nothing about charts; it is only through their specification and
14
+ * composition that charts are produced. These building blocks permit many
15
+ * combinatorial possibilities.
16
+ *
17
+ * <p>Marks are associated with <b>data</b>: a mark is generated once per
18
+ * associated datum, mapping the datum to visual <b>properties</b> such as
19
+ * position and color. Thus, a single mark specification represents a set of
20
+ * visual elements that share the same data and visual encoding. The type of
21
+ * mark defines the names of properties and their meaning. A property may be
22
+ * static, ignoring the associated datum and returning a constant; or, it may be
23
+ * dynamic, derived from the associated datum or index. Such dynamic encodings
24
+ * can be specified succinctly using anonymous functions. Special properties
25
+ * called event handlers can be registered to add interactivity.
26
+ *
27
+ * <p>Protovis uses <b>inheritance</b> to simplify the specification of related
28
+ * marks: a new mark can be derived from an existing mark, inheriting its
29
+ * properties. The new mark can then override properties to specify new
30
+ * behavior, potentially in terms of the old behavior. In this way, the old mark
31
+ * serves as the <b>prototype</b> for the new mark. Most mark types share the
32
+ * same basic properties for consistency and to facilitate inheritance.
33
+ *
34
+ * <p>The prioritization of redundant properties is as follows:<ol>
35
+ *
36
+ * <li>If the <tt>width</tt> property is not specified (i.e., null), its value
37
+ * is the width of the parent panel, minus this mark's left and right margins;
38
+ * the left and right margins are zero if not specified.
39
+ *
40
+ * <li>Otherwise, if the <tt>right</tt> margin is not specified, its value is
41
+ * the width of the parent panel, minus this mark's width and left margin; the
42
+ * left margin is zero if not specified.
43
+ *
44
+ * <li>Otherwise, if the <tt>left</tt> property is not specified, its value is
45
+ * the width of the parent panel, minus this mark's width and the right margin.
46
+ *
47
+ * </ol>This prioritization is then duplicated for the <tt>height</tt>,
48
+ * <tt>bottom</tt> and <tt>top</tt> properties, respectively.
49
+ *
50
+ * <p>While most properties are <i>variable</i>, some mark types, such as lines
51
+ * and areas, generate a single visual element rather than a distinct visual
52
+ * element per datum. With these marks, some properties may be <b>fixed</b>.
53
+ * Fixed properties can vary per mark, but not <i>per datum</i>! These
54
+ * properties are evaluated solely for the first (0-index) datum, and typically
55
+ * are specified as a constant. However, it is valid to use a function if the
56
+ * property varies between panels or is dynamically generated.
57
+ *
58
+ * <p>See also the <a href="../../api/">Protovis guide</a>.
59
+ */
60
+ pv.Mark = function() {
61
+ /*
62
+ * TYPE 0 constant defs
63
+ * TYPE 1 function defs
64
+ * TYPE 2 constant properties
65
+ * TYPE 3 function properties
66
+ * in order of evaluation!
67
+ */
68
+ this.$properties = [];
69
+ this.$handlers = {};
70
+ };
71
+
72
+ /** @private Records which properties are defined on this mark type. */
73
+ pv.Mark.prototype.properties = {};
74
+
75
+ /** @private Records the cast function for each property. */
76
+ pv.Mark.cast = {};
77
+
78
+ /**
79
+ * @private Defines and registers a property method for the property with the
80
+ * given name. This method should be called on a mark class prototype to define
81
+ * each exposed property. (Note this refers to the JavaScript
82
+ * <tt>prototype</tt>, not the Protovis mark prototype, which is the {@link
83
+ * #proto} field.)
84
+ *
85
+ * <p>The created property method supports several modes of invocation: <ol>
86
+ *
87
+ * <li>If invoked with a <tt>Function</tt> argument, this function is evaluated
88
+ * for each associated datum. The return value of the function is used as the
89
+ * computed property value. The context of the function (<tt>this</tt>) is this
90
+ * mark. The arguments to the function are the associated data of this mark and
91
+ * any enclosing panels. For example, a linear encoding of numerical data to
92
+ * height is specified as
93
+ *
94
+ * <pre>m.height(function(d) d * 100);</pre>
95
+ *
96
+ * The expression <tt>d * 100</tt> will be evaluated for the height property of
97
+ * each mark instance. The return value of the property method (e.g.,
98
+ * <tt>m.height</tt>) is this mark (<tt>m</tt>)).<p>
99
+ *
100
+ * <li>If invoked with a non-function argument, the property is treated as a
101
+ * constant. The return value of the property method (e.g., <tt>m.height</tt>)
102
+ * is this mark.<p>
103
+ *
104
+ * <li>If invoked with no arguments, the computed property value for the current
105
+ * mark instance in the scene graph is returned. This facilitates <i>property
106
+ * chaining</i>, where one mark's properties are defined in terms of another's.
107
+ * For example, to offset a mark's location from its prototype, you might say
108
+ *
109
+ * <pre>m.top(function() this.proto.top() + 10);</pre>
110
+ *
111
+ * Note that the index of the mark being evaluated (in the above example,
112
+ * <tt>this.proto</tt>) is inherited from the <tt>Mark</tt> class and set by
113
+ * this mark. So, if the fifth element's top property is being evaluated, the
114
+ * fifth instance of <tt>this.proto</tt> will similarly be queried for the value
115
+ * of its top property. If the mark being evaluated has a different number of
116
+ * instances, or its data is unrelated, the behavior of this method is
117
+ * undefined. In these cases it may be better to index the <tt>scene</tt>
118
+ * explicitly to specify the exact instance.
119
+ *
120
+ * </ol><p>Property names should follow standard JavaScript method naming
121
+ * conventions, using lowerCamel-style capitalization.
122
+ *
123
+ * <p>In addition to creating the property method, every property is registered
124
+ * in the {@link #properties} map on the <tt>prototype</tt>. Although this is an
125
+ * instance field, it is considered immutable and shared by all instances of a
126
+ * given mark type. The <tt>properties</tt> map can be queried to see if a mark
127
+ * type defines a particular property, such as width or height.
128
+ *
129
+ * @param {string} name the property name.
130
+ * @param {function} [cast] the cast function for this property.
131
+ */
132
+ pv.Mark.prototype.property = function(name, cast) {
133
+ if (!this.hasOwnProperty("properties")) {
134
+ this.properties = pv.extend(this.properties);
135
+ }
136
+ this.properties[name] = true;
137
+
138
+ /*
139
+ * Define the setter-getter globally, since the default behavior should be the
140
+ * same for all properties, and since the Protovis inheritance chain is
141
+ * independent of the JavaScript inheritance chain. For example, anchors
142
+ * define a "name" property that is evaluated on derived marks, even though
143
+ * those marks don't normally have a name.
144
+ */
145
+ pv.Mark.prototype.propertyMethod(name, false, pv.Mark.cast[name] = cast);
146
+ return this;
147
+ };
148
+
149
+ /**
150
+ * @private Defines a setter-getter for the specified property.
151
+ *
152
+ * <p>If a cast function has been assigned to the specified property name, the
153
+ * property function is wrapped by the cast function, or, if a constant is
154
+ * specified, the constant is immediately cast. Note, however, that if the
155
+ * property value is null, the cast function is not invoked.
156
+ *
157
+ * @param {string} name the property name.
158
+ * @param {boolean} [def] whether is a property or a def.
159
+ * @param {function} [cast] the cast function for this property.
160
+ */
161
+ pv.Mark.prototype.propertyMethod = function(name, def, cast) {
162
+ if (!cast) cast = pv.Mark.cast[name];
163
+ this[name] = function(v) {
164
+
165
+ /* If this is a def, use it rather than property. */
166
+ if (def && this.scene) {
167
+ var defs = this.scene.defs;
168
+ if (arguments.length) {
169
+ defs[name] = {
170
+ id: (v == null) ? 0 : pv.id(),
171
+ value: ((v != null) && cast) ? cast(v) : v
172
+ };
173
+ return this;
174
+ }
175
+ return defs[name] ? defs[name].value : null;
176
+ }
177
+
178
+ /* If arguments are specified, set the property value. */
179
+ if (arguments.length) {
180
+ var type = !def << 1 | (typeof v == "function");
181
+ this.propertyValue(name, (type & 1 && cast) ? function() {
182
+ var x = v.apply(this, arguments);
183
+ return (x != null) ? cast(x) : null;
184
+ } : (((v != null) && cast) ? cast(v) : v)).type = type;
185
+ return this;
186
+ }
187
+
188
+ return this.instance()[name];
189
+ };
190
+ };
191
+
192
+ /** @private Sets the value of the property <i>name</i> to <i>v</i>. */
193
+ pv.Mark.prototype.propertyValue = function(name, v) {
194
+ var properties = this.$properties, p = {name: name, id: pv.id(), value: v};
195
+ for (var i = 0; i < properties.length; i++) {
196
+ if (properties[i].name == name) {
197
+ properties.splice(i, 1);
198
+ break;
199
+ }
200
+ }
201
+ properties.push(p);
202
+ return p;
203
+ };
204
+
205
+ /* Define all global properties. */
206
+ pv.Mark.prototype
207
+ .property("data")
208
+ .property("visible", Boolean)
209
+ .property("left", Number)
210
+ .property("right", Number)
211
+ .property("top", Number)
212
+ .property("bottom", Number)
213
+ .property("cursor", String)
214
+ .property("title", String)
215
+ .property("reverse", Boolean)
216
+ .property("antialias", Boolean)
217
+ .property("events", String)
218
+ .property("id", String);
219
+
220
+ /**
221
+ * The mark type; a lower camelCase name. The type name controls rendering
222
+ * behavior, and unless the rendering engine is extended, must be one of the
223
+ * built-in concrete mark types: area, bar, dot, image, label, line, panel,
224
+ * rule, or wedge.
225
+ *
226
+ * @type string
227
+ * @name pv.Mark.prototype.type
228
+ */
229
+
230
+ /**
231
+ * The mark prototype, possibly undefined, from which to inherit property
232
+ * functions. The mark prototype is not necessarily of the same type as this
233
+ * mark. Any properties defined on this mark will override properties inherited
234
+ * either from the prototype or from the type-specific defaults.
235
+ *
236
+ * @type pv.Mark
237
+ * @name pv.Mark.prototype.proto
238
+ */
239
+
240
+ /**
241
+ * The mark anchor target, possibly undefined.
242
+ *
243
+ * @type pv.Mark
244
+ * @name pv.Mark.prototype.target
245
+ */
246
+
247
+ /**
248
+ * The enclosing parent panel. The parent panel is generally undefined only for
249
+ * the root panel; however, it is possible to create "offscreen" marks that are
250
+ * used only for inheritance purposes.
251
+ *
252
+ * @type pv.Panel
253
+ * @name pv.Mark.prototype.parent
254
+ */
255
+
256
+ /**
257
+ * The child index. -1 if the enclosing parent panel is null; otherwise, the
258
+ * zero-based index of this mark into the parent panel's <tt>children</tt> array.
259
+ *
260
+ * @type number
261
+ */
262
+ pv.Mark.prototype.childIndex = -1;
263
+
264
+ /**
265
+ * The mark index. The value of this field depends on which instance (i.e.,
266
+ * which element of the data array) is currently being evaluated. During the
267
+ * build phase, the index is incremented over each datum; when handling events,
268
+ * the index is set to the instance that triggered the event.
269
+ *
270
+ * @type number
271
+ */
272
+ pv.Mark.prototype.index = -1;
273
+
274
+ /**
275
+ * The current scale factor, based on any enclosing transforms. The current
276
+ * scale can be used to create scale-independent graphics. For example, to
277
+ * define a dot that has a radius of 10 irrespective of any zooming, say:
278
+ *
279
+ * <pre>dot.shapeRadius(function() 10 / this.scale)</pre>
280
+ *
281
+ * Note that the stroke width and font size are defined irrespective of scale
282
+ * (i.e., in screen space) already. Also note that when a transform is applied
283
+ * to a panel, the scale affects only the child marks, not the panel itself.
284
+ *
285
+ * @type number
286
+ * @see pv.Panel#transform
287
+ */
288
+ pv.Mark.prototype.scale = 1;
289
+
290
+ /**
291
+ * @private The scene graph. The scene graph is an array of objects; each object
292
+ * (or "node") corresponds to an instance of this mark and an element in the
293
+ * data array. The scene graph can be traversed to lookup previously-evaluated
294
+ * properties.
295
+ *
296
+ * @name pv.Mark.prototype.scene
297
+ */
298
+
299
+ /**
300
+ * The root parent panel. This may be undefined for "offscreen" marks that are
301
+ * created for inheritance purposes only.
302
+ *
303
+ * @type pv.Panel
304
+ * @name pv.Mark.prototype.root
305
+ */
306
+
307
+ /**
308
+ * The data property; an array of objects. The size of the array determines the
309
+ * number of marks that will be instantiated; each element in the array will be
310
+ * passed to property functions to compute the property values. Typically, the
311
+ * data property is specified as a constant array, such as
312
+ *
313
+ * <pre>m.data([1, 2, 3, 4, 5]);</pre>
314
+ *
315
+ * However, it is perfectly acceptable to define the data property as a
316
+ * function. This function might compute the data dynamically, allowing
317
+ * different data to be used per enclosing panel. For instance, in the stacked
318
+ * area graph example (see {@link #scene}), the data function on the area mark
319
+ * dereferences each series.
320
+ *
321
+ * @type array
322
+ * @name pv.Mark.prototype.data
323
+ */
324
+
325
+ /**
326
+ * The visible property; a boolean determining whether or not the mark instance
327
+ * is visible. If a mark instance is not visible, its other properties will not
328
+ * be evaluated. Similarly, for panels no child marks will be rendered.
329
+ *
330
+ * @type boolean
331
+ * @name pv.Mark.prototype.visible
332
+ */
333
+
334
+ /**
335
+ * The left margin; the distance, in pixels, between the left edge of the
336
+ * enclosing panel and the left edge of this mark. Note that in some cases this
337
+ * property may be redundant with the right property, or with the conjunction of
338
+ * right and width.
339
+ *
340
+ * @type number
341
+ * @name pv.Mark.prototype.left
342
+ */
343
+
344
+ /**
345
+ * The right margin; the distance, in pixels, between the right edge of the
346
+ * enclosing panel and the right edge of this mark. Note that in some cases this
347
+ * property may be redundant with the left property, or with the conjunction of
348
+ * left and width.
349
+ *
350
+ * @type number
351
+ * @name pv.Mark.prototype.right
352
+ */
353
+
354
+ /**
355
+ * The top margin; the distance, in pixels, between the top edge of the
356
+ * enclosing panel and the top edge of this mark. Note that in some cases this
357
+ * property may be redundant with the bottom property, or with the conjunction
358
+ * of bottom and height.
359
+ *
360
+ * @type number
361
+ * @name pv.Mark.prototype.top
362
+ */
363
+
364
+ /**
365
+ * The bottom margin; the distance, in pixels, between the bottom edge of the
366
+ * enclosing panel and the bottom edge of this mark. Note that in some cases
367
+ * this property may be redundant with the top property, or with the conjunction
368
+ * of top and height.
369
+ *
370
+ * @type number
371
+ * @name pv.Mark.prototype.bottom
372
+ */
373
+
374
+ /**
375
+ * The cursor property; corresponds to the CSS cursor property. This is
376
+ * typically used in conjunction with event handlers to indicate interactivity.
377
+ *
378
+ * @type string
379
+ * @name pv.Mark.prototype.cursor
380
+ * @see <a href="http://www.w3.org/TR/CSS2/ui.html#propdef-cursor">CSS2 cursor</a>
381
+ */
382
+
383
+ /**
384
+ * The title property; corresponds to the HTML/SVG title property, allowing the
385
+ * general of simple plain text tooltips.
386
+ *
387
+ * @type string
388
+ * @name pv.Mark.prototype.title
389
+ */
390
+
391
+ /**
392
+ * The events property; corresponds to the SVG pointer-events property,
393
+ * specifying how the mark should participate in mouse events. The default value
394
+ * is "painted". Supported values are:
395
+ *
396
+ * <p>"painted": The given mark may receive events when the mouse is over a
397
+ * "painted" area. The painted areas are the interior (i.e., fill) of the mark
398
+ * if a 'fillStyle' is specified, and the perimeter (i.e., stroke) of the mark
399
+ * if a 'strokeStyle' is specified.
400
+ *
401
+ * <p>"all": The given mark may receive events when the mouse is over either the
402
+ * interior (i.e., fill) or the perimeter (i.e., stroke) of the mark, regardless
403
+ * of the specified fillStyle and strokeStyle.
404
+ *
405
+ * <p>"none": The given mark may not receive events.
406
+ *
407
+ * @type string
408
+ * @name pv.Mark.prototype.events
409
+ */
410
+
411
+ /**
412
+ * The reverse property; a boolean determining whether marks are ordered from
413
+ * front-to-back or back-to-front. SVG does not support explicit z-ordering;
414
+ * shapes are rendered in the order they appear. Thus, by default, marks are
415
+ * rendered in data order. Setting the reverse property to false reverses the
416
+ * order in which they are rendered; however, the properties are still evaluated
417
+ * (i.e., built) in forward order.
418
+ *
419
+ * @type boolean
420
+ * @name pv.Mark.prototype.reverse
421
+ */
422
+
423
+ /**
424
+ * The instance identifier, for correspondence across animated transitions. If
425
+ * no identifier is specified, correspondence is determined using the mark
426
+ * index. Identifiers are not global, but local to a given mark.
427
+ *
428
+ * @type String
429
+ * @name pv.Mark.prototype.id
430
+ */
431
+
432
+ /**
433
+ * Default properties for all mark types. By default, the data array is the
434
+ * parent data as a single-element array; if the data property is not specified,
435
+ * this causes each mark to be instantiated as a singleton with the parents
436
+ * datum. The visible property is true by default, and the reverse property is
437
+ * false.
438
+ *
439
+ * @type pv.Mark
440
+ */
441
+ pv.Mark.prototype.defaults = new pv.Mark()
442
+ .data(function(d) { return [d]; })
443
+ .visible(true)
444
+ .antialias(true)
445
+ .events("painted");
446
+
447
+ /**
448
+ * Sets the prototype of this mark to the specified mark. Any properties not
449
+ * defined on this mark may be inherited from the specified prototype mark, or
450
+ * its prototype, and so on. The prototype mark need not be the same type of
451
+ * mark as this mark. (Note that for inheritance to be useful, properties with
452
+ * the same name on different mark types should have equivalent meaning.)
453
+ *
454
+ * @param {pv.Mark} proto the new prototype.
455
+ * @returns {pv.Mark} this mark.
456
+ * @see #add
457
+ */
458
+ pv.Mark.prototype.extend = function(proto) {
459
+ this.proto = proto;
460
+ this.target = proto.target;
461
+ return this;
462
+ };
463
+
464
+ /**
465
+ * Adds a new mark of the specified type to the enclosing parent panel, whilst
466
+ * simultaneously setting the prototype of the new mark to be this mark.
467
+ *
468
+ * @param {function} type the type of mark to add; a constructor, such as
469
+ * <tt>pv.Bar</tt>.
470
+ * @returns {pv.Mark} the new mark.
471
+ * @see #extend
472
+ */
473
+ pv.Mark.prototype.add = function(type) {
474
+ return this.parent.add(type).extend(this);
475
+ };
476
+
477
+ /**
478
+ * Defines a custom property on this mark. Custom properties are currently
479
+ * fixed, in that they are initialized once per mark set (i.e., per parent panel
480
+ * instance). Custom properties can be used to store local state for the mark,
481
+ * such as data needed by other properties (e.g., a custom scale) or interaction
482
+ * state.
483
+ *
484
+ * <p>WARNING We plan on changing this feature in a future release to define
485
+ * standard properties, as opposed to <i>fixed</i> properties that behave
486
+ * idiosyncratically within event handlers. Furthermore, we recommend storing
487
+ * state in an external data structure, rather than tying it to the
488
+ * visualization specification as with defs.
489
+ *
490
+ * @param {string} name the name of the local variable.
491
+ * @param {function} [v] an optional initializer; may be a constant or a
492
+ * function.
493
+ */
494
+ pv.Mark.prototype.def = function(name, v) {
495
+ this.propertyMethod(name, true);
496
+ return this[name](arguments.length > 1 ? v : null);
497
+ };
498
+
499
+ /**
500
+ * Returns an anchor with the specified name. All marks support the five
501
+ * standard anchor names:<ul>
502
+ *
503
+ * <li>top
504
+ * <li>left
505
+ * <li>center
506
+ * <li>bottom
507
+ * <li>right
508
+ *
509
+ * </ul>In addition to positioning properties (left, right, top bottom), the
510
+ * anchors support text rendering properties (text-align, text-baseline). Text is
511
+ * rendered to appear inside the mark by default.
512
+ *
513
+ * <p>To facilitate stacking, anchors are defined in terms of their opposite
514
+ * edge. For example, the top anchor defines the bottom property, such that the
515
+ * mark extends upwards; the bottom anchor instead defines the top property,
516
+ * such that the mark extends downwards. See also {@link pv.Layout.Stack}.
517
+ *
518
+ * <p>While anchor names are typically constants, the anchor name is a true
519
+ * property, which means you can specify a function to compute the anchor name
520
+ * dynamically. See the {@link pv.Anchor#name} property for details.
521
+ *
522
+ * @param {string} name the anchor name; either a string or a property function.
523
+ * @returns {pv.Anchor} the new anchor.
524
+ */
525
+ pv.Mark.prototype.anchor = function(name) {
526
+ if (!name) name = "center"; // default anchor name
527
+ return new pv.Anchor(this)
528
+ .name(name)
529
+ .data(function() {
530
+ return this.scene.target.map(function(s) { return s.data; });
531
+ })
532
+ .visible(function() {
533
+ return this.scene.target[this.index].visible;
534
+ })
535
+ .id(function() {
536
+ return this.scene.target[this.index].id;
537
+ })
538
+ .left(function() {
539
+ var s = this.scene.target[this.index], w = s.width || 0;
540
+ switch (this.name()) {
541
+ case "bottom":
542
+ case "top":
543
+ case "center": return s.left + w / 2;
544
+ case "left": return null;
545
+ }
546
+ return s.left + w;
547
+ })
548
+ .top(function() {
549
+ var s = this.scene.target[this.index], h = s.height || 0;
550
+ switch (this.name()) {
551
+ case "left":
552
+ case "right":
553
+ case "center": return s.top + h / 2;
554
+ case "top": return null;
555
+ }
556
+ return s.top + h;
557
+ })
558
+ .right(function() {
559
+ var s = this.scene.target[this.index];
560
+ return this.name() == "left" ? s.right + (s.width || 0) : null;
561
+ })
562
+ .bottom(function() {
563
+ var s = this.scene.target[this.index];
564
+ return this.name() == "top" ? s.bottom + (s.height || 0) : null;
565
+ })
566
+ .textAlign(function() {
567
+ switch (this.name()) {
568
+ case "bottom":
569
+ case "top":
570
+ case "center": return "center";
571
+ case "right": return "right";
572
+ }
573
+ return "left";
574
+ })
575
+ .textBaseline(function() {
576
+ switch (this.name()) {
577
+ case "right":
578
+ case "left":
579
+ case "center": return "middle";
580
+ case "top": return "top";
581
+ }
582
+ return "bottom";
583
+ });
584
+ };
585
+
586
+ /** @deprecated Replaced by {@link #target}. */
587
+ pv.Mark.prototype.anchorTarget = function() {
588
+ return this.target;
589
+ };
590
+
591
+ /**
592
+ * Alias for setting the left, right, top and bottom properties simultaneously.
593
+ *
594
+ * @see #left
595
+ * @see #right
596
+ * @see #top
597
+ * @see #bottom
598
+ * @returns {pv.Mark} this.
599
+ */
600
+ pv.Mark.prototype.margin = function(n) {
601
+ return this.left(n).right(n).top(n).bottom(n);
602
+ };
603
+
604
+ /**
605
+ * @private Returns the current instance of this mark in the scene graph. This
606
+ * is typically equivalent to <tt>this.scene[this.index]</tt>, however if the
607
+ * scene or index is unset, the default instance of the mark is returned. If no
608
+ * default is set, the default is the last instance. Similarly, if the scene or
609
+ * index of the parent panel is unset, the default instance of this mark in the
610
+ * last instance of the enclosing panel is returned, and so on.
611
+ *
612
+ * @returns a node in the scene graph.
613
+ */
614
+ pv.Mark.prototype.instance = function(defaultIndex) {
615
+ var scene = this.scene || this.parent.instance(-1).children[this.childIndex],
616
+ index = !arguments.length || this.hasOwnProperty("index") ? this.index : defaultIndex;
617
+ return scene[index < 0 ? scene.length - 1 : index];
618
+ };
619
+
620
+ /**
621
+ * @private Find the instances of this mark that match source.
622
+ *
623
+ * @see pv.Anchor
624
+ */
625
+ pv.Mark.prototype.instances = function(source) {
626
+ var mark = this, index = [], scene;
627
+
628
+ /* Mirrored descent. */
629
+ while (!(scene = mark.scene)) {
630
+ source = source.parent;
631
+ index.push({index: source.index, childIndex: mark.childIndex});
632
+ mark = mark.parent;
633
+ }
634
+ while (index.length) {
635
+ var i = index.pop();
636
+ scene = scene[i.index].children[i.childIndex];
637
+ }
638
+
639
+ /*
640
+ * When the anchor target is also an ancestor, as in the case of adding
641
+ * to a panel anchor, only generate one instance per panel. Also, set
642
+ * the margins to zero, since they are offset by the enclosing panel.
643
+ */
644
+ if (this.hasOwnProperty("index")) {
645
+ var s = pv.extend(scene[this.index]);
646
+ s.right = s.top = s.left = s.bottom = 0;
647
+ return [s];
648
+ }
649
+ return scene;
650
+ };
651
+
652
+ /**
653
+ * @private Returns the first instance of this mark in the scene graph. This
654
+ * method can only be called when the mark is bound to the scene graph (for
655
+ * example, from an event handler, or within a property function).
656
+ *
657
+ * @returns a node in the scene graph.
658
+ */
659
+ pv.Mark.prototype.first = function() {
660
+ return this.scene[0];
661
+ };
662
+
663
+ /**
664
+ * @private Returns the last instance of this mark in the scene graph. This
665
+ * method can only be called when the mark is bound to the scene graph (for
666
+ * example, from an event handler, or within a property function). In addition,
667
+ * note that mark instances are built sequentially, so the last instance of this
668
+ * mark may not yet be constructed.
669
+ *
670
+ * @returns a node in the scene graph.
671
+ */
672
+ pv.Mark.prototype.last = function() {
673
+ return this.scene[this.scene.length - 1];
674
+ };
675
+
676
+ /**
677
+ * @private Returns the previous instance of this mark in the scene graph, or
678
+ * null if this is the first instance.
679
+ *
680
+ * @returns a node in the scene graph, or null.
681
+ */
682
+ pv.Mark.prototype.sibling = function() {
683
+ return (this.index == 0) ? null : this.scene[this.index - 1];
684
+ };
685
+
686
+ /**
687
+ * @private Returns the current instance in the scene graph of this mark, in the
688
+ * previous instance of the enclosing parent panel. May return null if this
689
+ * instance could not be found.
690
+ *
691
+ * @returns a node in the scene graph, or null.
692
+ */
693
+ pv.Mark.prototype.cousin = function() {
694
+ var p = this.parent, s = p && p.sibling();
695
+ return (s && s.children) ? s.children[this.childIndex][this.index] : null;
696
+ };
697
+
698
+ /**
699
+ * Renders this mark, including recursively rendering all child marks if this is
700
+ * a panel. This method finds all instances of this mark and renders them. This
701
+ * method descends recursively to the level of the mark to be rendered, finding
702
+ * all visible instances of the mark. After the marks are rendered, the scene
703
+ * and index attributes are removed from the mark to restore them to a clean
704
+ * state.
705
+ *
706
+ * <p>If an enclosing panel has an index property set (as is the case inside in
707
+ * an event handler), then only instances of this mark inside the given instance
708
+ * of the panel will be rendered; otherwise, all visible instances of the mark
709
+ * will be rendered.
710
+ */
711
+ pv.Mark.prototype.render = function() {
712
+ var parent = this.parent,
713
+ stack = pv.Mark.stack;
714
+
715
+ /* For the first render, take it from the top. */
716
+ if (parent && !this.root.scene) {
717
+ this.root.render();
718
+ return;
719
+ }
720
+
721
+ /* Record the path to this mark. */
722
+ var indexes = [];
723
+ for (var mark = this; mark.parent; mark = mark.parent) {
724
+ indexes.unshift(mark.childIndex);
725
+ }
726
+
727
+ /** @private */
728
+ function render(mark, depth, scale) {
729
+ mark.scale = scale;
730
+ if (depth < indexes.length) {
731
+ stack.unshift(null);
732
+ if (mark.hasOwnProperty("index")) {
733
+ renderInstance(mark, depth, scale);
734
+ } else {
735
+ for (var i = 0, n = mark.scene.length; i < n; i++) {
736
+ mark.index = i;
737
+ renderInstance(mark, depth, scale);
738
+ }
739
+ delete mark.index;
740
+ }
741
+ stack.shift();
742
+ } else {
743
+ mark.build();
744
+
745
+ /*
746
+ * In the update phase, the scene is rendered by creating and updating
747
+ * elements and attributes in the SVG image. No properties are evaluated
748
+ * during the update phase; instead the values computed previously in the
749
+ * build phase are simply translated into SVG. The update phase is
750
+ * decoupled (see pv.Scene) to allow different rendering engines.
751
+ */
752
+ pv.Scene.scale = scale;
753
+ pv.Scene.updateAll(mark.scene);
754
+ }
755
+ delete mark.scale;
756
+ }
757
+
758
+ /**
759
+ * @private Recursively renders the current instance of the specified mark.
760
+ * This is slightly tricky because `index` and `scene` properties may or may
761
+ * not already be set; if they are set, it means we are rendering only a
762
+ * specific instance; if they are unset, we are rendering all instances.
763
+ * Furthermore, we must preserve the original context of these properties when
764
+ * rendering completes.
765
+ *
766
+ * <p>Another tricky aspect is that the `scene` attribute should be set for
767
+ * any preceding children, so as to allow property chaining. This is
768
+ * consistent with first-pass rendering.
769
+ */
770
+ function renderInstance(mark, depth, scale) {
771
+ var s = mark.scene[mark.index], i;
772
+ if (s.visible) {
773
+ var childIndex = indexes[depth],
774
+ child = mark.children[childIndex];
775
+
776
+ /* Set preceding child scenes. */
777
+ for (i = 0; i < childIndex; i++) {
778
+ mark.children[i].scene = s.children[i];
779
+ }
780
+
781
+ /* Set current child scene, if necessary. */
782
+ stack[0] = s.data;
783
+ if (child.scene) {
784
+ render(child, depth + 1, scale * s.transform.k);
785
+ } else {
786
+ child.scene = s.children[childIndex];
787
+ render(child, depth + 1, scale * s.transform.k);
788
+ delete child.scene;
789
+ }
790
+
791
+ /* Clear preceding child scenes. */
792
+ for (i = 0; i < childIndex; i++) {
793
+ delete mark.children[i].scene;
794
+ }
795
+ }
796
+ }
797
+
798
+ /* Bind this mark's property definitions. */
799
+ this.bind();
800
+
801
+ /* The render context is the first ancestor with an explicit index. */
802
+ while (parent && !parent.hasOwnProperty("index")) parent = parent.parent;
803
+
804
+ /* Recursively render all instances of this mark. */
805
+ this.context(
806
+ parent ? parent.scene : undefined,
807
+ parent ? parent.index : -1,
808
+ function() { render(this.root, 0, 1); });
809
+ };
810
+
811
+ /** @private Stores the current data stack. */
812
+ pv.Mark.stack = [];
813
+
814
+ /**
815
+ * @private In the bind phase, inherited property definitions are cached so they
816
+ * do not need to be queried during build.
817
+ */
818
+ pv.Mark.prototype.bind = function() {
819
+ var seen = {}, types = [[], [], [], []], data, required = [];
820
+
821
+ /** Scans the proto chain for the specified mark. */
822
+ function bind(mark) {
823
+ do {
824
+ var properties = mark.$properties;
825
+ for (var i = properties.length - 1; i >= 0 ; i--) {
826
+ var p = properties[i];
827
+ if (!(p.name in seen)) {
828
+ seen[p.name] = p;
829
+ switch (p.name) {
830
+ case "data": data = p; break;
831
+ case "visible": case "id": required.push(p); break;
832
+ default: types[p.type].push(p); break;
833
+ }
834
+ }
835
+ }
836
+ } while (mark = mark.proto);
837
+ }
838
+
839
+ /* Scan the proto chain for all defined properties. */
840
+ bind(this);
841
+ bind(this.defaults);
842
+ types[1].reverse();
843
+ types[3].reverse();
844
+
845
+ /* Any undefined properties are null. */
846
+ var mark = this;
847
+ do for (var name in mark.properties) {
848
+ if (!(name in seen)) {
849
+ types[2].push(seen[name] = {name: name, type: 2, value: null});
850
+ }
851
+ } while (mark = mark.proto);
852
+
853
+ /* Define setter-getter for inherited defs. */
854
+ var defs = types[0].concat(types[1]);
855
+ for (var i = 0; i < defs.length; i++) {
856
+ this.propertyMethod(defs[i].name, true);
857
+ }
858
+
859
+ /* Setup binds to evaluate constants before functions. */
860
+ this.binds = {
861
+ properties: seen,
862
+ data: data,
863
+ defs: defs,
864
+ required: required,
865
+ optional: pv.blend(types)
866
+ };
867
+ };
868
+
869
+ /**
870
+ * @private Evaluates properties and computes implied properties. Properties are
871
+ * stored in the {@link #scene} array for each instance of this mark.
872
+ *
873
+ * <p>As marks are built recursively, the {@link #index} property is updated to
874
+ * match the current index into the data array for each mark. Note that the
875
+ * index property is only set for the mark currently being built and its
876
+ * enclosing parent panels. The index property for other marks is unset, but is
877
+ * inherited from the global <tt>Mark</tt> class prototype. This allows mark
878
+ * properties to refer to properties on other marks <i>in the same panel</i>
879
+ * conveniently; however, in general it is better to reference mark instances
880
+ * specifically through the scene graph rather than depending on the magical
881
+ * behavior of {@link #index}.
882
+ *
883
+ * <p>The root scene array has a special property, <tt>data</tt>, which stores
884
+ * the current data stack. The first element in this stack is the current datum,
885
+ * followed by the datum of the enclosing parent panel, and so on. The data
886
+ * stack should not be accessed directly; instead, property functions are passed
887
+ * the current data stack as arguments.
888
+ *
889
+ * <p>The evaluation of the <tt>data</tt> and <tt>visible</tt> properties is
890
+ * special. The <tt>data</tt> property is evaluated first; unlike the other
891
+ * properties, the data stack is from the parent panel, rather than the current
892
+ * mark, since the data is not defined until the data property is evaluated.
893
+ * The <tt>visible</tt> property is subsequently evaluated for each instance;
894
+ * only if true will the {@link #buildInstance} method be called, evaluating
895
+ * other properties and recursively building the scene graph.
896
+ *
897
+ * <p>If this mark is being re-built, any old instances of this mark that no
898
+ * longer exist (because the new data array contains fewer elements) will be
899
+ * cleared using {@link #clearInstance}.
900
+ *
901
+ * @param parent the instance of the parent panel from the scene graph.
902
+ */
903
+ pv.Mark.prototype.build = function() {
904
+ var scene = this.scene, stack = pv.Mark.stack;
905
+ if (!scene) {
906
+ scene = this.scene = [];
907
+ scene.mark = this;
908
+ scene.type = this.type;
909
+ scene.childIndex = this.childIndex;
910
+ if (this.parent) {
911
+ scene.parent = this.parent.scene;
912
+ scene.parentIndex = this.parent.index;
913
+ }
914
+ }
915
+
916
+ /* Resolve anchor target. */
917
+ if (this.target) scene.target = this.target.instances(scene);
918
+
919
+ /* Evaluate defs. */
920
+ if (this.binds.defs.length) {
921
+ var defs = scene.defs;
922
+ if (!defs) scene.defs = defs = {};
923
+ for (var i = 0; i < this.binds.defs.length; i++) {
924
+ var p = this.binds.defs[i], d = defs[p.name];
925
+ if (!d || (p.id > d.id)) {
926
+ defs[p.name] = {
927
+ id: 0, // this def will be re-evaluated on next build
928
+ value: (p.type & 1) ? p.value.apply(this, stack) : p.value
929
+ };
930
+ }
931
+ }
932
+ }
933
+
934
+ /* Evaluate special data property. */
935
+ var data = this.binds.data;
936
+ data = data.type & 1 ? data.value.apply(this, stack) : data.value;
937
+
938
+ /* Create, update and delete scene nodes. */
939
+ stack.unshift(null);
940
+ scene.length = data.length;
941
+ for (var i = 0; i < data.length; i++) {
942
+ pv.Mark.prototype.index = this.index = i;
943
+ var s = scene[i];
944
+ if (!s) scene[i] = s = {};
945
+ s.data = stack[0] = data[i];
946
+ this.buildInstance(s);
947
+ }
948
+ pv.Mark.prototype.index = -1;
949
+ delete this.index;
950
+ stack.shift();
951
+
952
+ return this;
953
+ };
954
+
955
+ /**
956
+ * @private Evaluates the specified array of properties for the specified
957
+ * instance <tt>s</tt> in the scene graph.
958
+ *
959
+ * @param s a node in the scene graph; the instance of the mark to build.
960
+ * @param properties an array of properties.
961
+ */
962
+ pv.Mark.prototype.buildProperties = function(s, properties) {
963
+ for (var i = 0, n = properties.length; i < n; i++) {
964
+ var p = properties[i], v = p.value; // assume case 2 (constant)
965
+ switch (p.type) {
966
+ case 0:
967
+ case 1: v = this.scene.defs[p.name].value; break;
968
+ case 3: v = v.apply(this, pv.Mark.stack); break;
969
+ }
970
+ s[p.name] = v;
971
+ }
972
+ };
973
+
974
+ /**
975
+ * @private Evaluates all of the properties for this mark for the specified
976
+ * instance <tt>s</tt> in the scene graph. The set of properties to evaluate is
977
+ * retrieved from the {@link #properties} array for this mark type (see {@link
978
+ * #type}). After these properties are evaluated, any <b>implied</b> properties
979
+ * may be computed by the mark and set on the scene graph; see
980
+ * {@link #buildImplied}.
981
+ *
982
+ * <p>For panels, this method recursively builds the scene graph for all child
983
+ * marks as well. In general, this method should not need to be overridden by
984
+ * concrete mark types.
985
+ *
986
+ * @param s a node in the scene graph; the instance of the mark to build.
987
+ */
988
+ pv.Mark.prototype.buildInstance = function(s) {
989
+ this.buildProperties(s, this.binds.required);
990
+ if (s.visible) {
991
+ this.buildProperties(s, this.binds.optional);
992
+ this.buildImplied(s);
993
+ }
994
+ };
995
+
996
+ /**
997
+ * @private Computes the implied properties for this mark for the specified
998
+ * instance <tt>s</tt> in the scene graph. Implied properties are those with
999
+ * dependencies on multiple other properties; for example, the width property
1000
+ * may be implied if the left and right properties are set. This method can be
1001
+ * overridden by concrete mark types to define new implied properties, if
1002
+ * necessary.
1003
+ *
1004
+ * @param s a node in the scene graph; the instance of the mark to build.
1005
+ */
1006
+ pv.Mark.prototype.buildImplied = function(s) {
1007
+ var l = s.left;
1008
+ var r = s.right;
1009
+ var t = s.top;
1010
+ var b = s.bottom;
1011
+
1012
+ /* Assume width and height are zero if not supported by this mark type. */
1013
+ var p = this.properties;
1014
+ var w = p.width ? s.width : 0;
1015
+ var h = p.height ? s.height : 0;
1016
+
1017
+ /* Compute implied width, right and left. */
1018
+ var width = this.parent ? this.parent.width() : (w + l + r);
1019
+ if (w == null) {
1020
+ w = width - (r = r || 0) - (l = l || 0);
1021
+ } else if (r == null) {
1022
+ if (l == null) {
1023
+ l = r = (width - w) / 2;
1024
+ } else {
1025
+ r = width - w - l;
1026
+ }
1027
+ } else if (l == null) {
1028
+ l = width - w - r;
1029
+ }
1030
+
1031
+ /* Compute implied height, bottom and top. */
1032
+ var height = this.parent ? this.parent.height() : (h + t + b);
1033
+ if (h == null) {
1034
+ h = height - (t = t || 0) - (b = b || 0);
1035
+ } else if (b == null) {
1036
+ if (t == null) {
1037
+ b = t = (height - h) / 2;
1038
+ } else {
1039
+ b = height - h - t;
1040
+ }
1041
+ } else if (t == null) {
1042
+ t = height - h - b;
1043
+ }
1044
+
1045
+ s.left = l;
1046
+ s.right = r;
1047
+ s.top = t;
1048
+ s.bottom = b;
1049
+
1050
+ /* Only set width and height if they are supported by this mark type. */
1051
+ if (p.width) s.width = w;
1052
+ if (p.height) s.height = h;
1053
+
1054
+ /* Set any null colors to pv.Color.transparent. */
1055
+ if (p.textStyle && !s.textStyle) s.textStyle = pv.Color.transparent;
1056
+ if (p.fillStyle && !s.fillStyle) s.fillStyle = pv.Color.transparent;
1057
+ if (p.strokeStyle && !s.strokeStyle) s.strokeStyle = pv.Color.transparent;
1058
+ };
1059
+
1060
+ /**
1061
+ * Returns the current location of the mouse (cursor) relative to this mark's
1062
+ * parent. The <i>x</i> coordinate corresponds to the left margin, while the
1063
+ * <i>y</i> coordinate corresponds to the top margin.
1064
+ *
1065
+ * @returns {pv.Vector} the mouse location.
1066
+ */
1067
+ pv.Mark.prototype.mouse = function() {
1068
+
1069
+ /* Compute xy-coordinates relative to the panel. */
1070
+ var x = pv.event.pageX || 0,
1071
+ y = pv.event.pageY || 0,
1072
+ n = this.root.canvas();
1073
+ do {
1074
+ x -= n.offsetLeft;
1075
+ y -= n.offsetTop;
1076
+ } while (n = n.offsetParent);
1077
+
1078
+ /* Compute the inverse transform of all enclosing panels. */
1079
+ var t = pv.Transform.identity,
1080
+ p = this.properties.transform ? this : this.parent,
1081
+ pz = [];
1082
+ do { pz.push(p); } while (p = p.parent);
1083
+ while (p = pz.pop()) t = t.translate(p.left(), p.top()).times(p.transform());
1084
+ t = t.invert();
1085
+
1086
+ return pv.vector(x * t.k + t.x, y * t.k + t.y);
1087
+ };
1088
+
1089
+ /**
1090
+ * Registers an event handler for the specified event type with this mark. When
1091
+ * an event of the specified type is triggered, the specified handler will be
1092
+ * invoked. The handler is invoked in a similar method to property functions:
1093
+ * the context is <tt>this</tt> mark instance, and the arguments are the full
1094
+ * data stack. Event handlers can use property methods to manipulate the display
1095
+ * properties of the mark:
1096
+ *
1097
+ * <pre>m.event("click", function() this.fillStyle("red"));</pre>
1098
+ *
1099
+ * Alternatively, the external data can be manipulated and the visualization
1100
+ * redrawn:
1101
+ *
1102
+ * <pre>m.event("click", function(d) {
1103
+ * data = all.filter(function(k) k.name == d);
1104
+ * vis.render();
1105
+ * });</pre>
1106
+ *
1107
+ * The return value of the event handler determines which mark gets re-rendered.
1108
+ * Use defs ({@link #def}) to set temporary state from event handlers.
1109
+ *
1110
+ * <p>The complete set of event types is defined by SVG; see the reference
1111
+ * below. The set of supported event types is:<ul>
1112
+ *
1113
+ * <li>click
1114
+ * <li>mousedown
1115
+ * <li>mouseup
1116
+ * <li>mouseover
1117
+ * <li>mousemove
1118
+ * <li>mouseout
1119
+ *
1120
+ * </ul>Since Protovis does not specify any concept of focus, it does not
1121
+ * support key events; these should be handled outside the visualization using
1122
+ * standard JavaScript. In the future, support for interaction may be extended
1123
+ * to support additional event types, particularly those most relevant to
1124
+ * interactive visualization, such as selection.
1125
+ *
1126
+ * <p>TODO In the current implementation, event handlers are not inherited from
1127
+ * prototype marks. They must be defined explicitly on each interactive mark. In
1128
+ * addition, only one event handler for a given event type can be defined; when
1129
+ * specifying multiple event handlers for the same type, only the last one will
1130
+ * be used.
1131
+ *
1132
+ * @see <a href="http://www.w3.org/TR/SVGTiny12/interact.html#SVGEvents">SVG events</a>
1133
+ * @param {string} type the event type.
1134
+ * @param {function} handler the event handler.
1135
+ * @returns {pv.Mark} this.
1136
+ */
1137
+ pv.Mark.prototype.event = function(type, handler) {
1138
+ this.$handlers[type] = pv.functor(handler);
1139
+ return this;
1140
+ };
1141
+
1142
+ /** @private Evaluates the function <i>f</i> with the specified context. */
1143
+ pv.Mark.prototype.context = function(scene, index, f) {
1144
+ var proto = pv.Mark.prototype,
1145
+ stack = pv.Mark.stack,
1146
+ oscene = pv.Mark.scene,
1147
+ oindex = proto.index;
1148
+
1149
+ /** @private Sets the context. */
1150
+ function apply(scene, index) {
1151
+ pv.Mark.scene = scene;
1152
+ proto.index = index;
1153
+ if (!scene) return;
1154
+
1155
+ var that = scene.mark,
1156
+ mark = that,
1157
+ ancestors = [];
1158
+
1159
+ /* Set ancestors' scene and index; populate data stack. */
1160
+ do {
1161
+ ancestors.push(mark);
1162
+ stack.push(scene[index].data);
1163
+ mark.index = index;
1164
+ mark.scene = scene;
1165
+ index = scene.parentIndex;
1166
+ scene = scene.parent;
1167
+ } while (mark = mark.parent);
1168
+
1169
+ /* Set ancestors' scale; requires top-down. */
1170
+ for (var i = ancestors.length - 1, k = 1; i > 0; i--) {
1171
+ mark = ancestors[i];
1172
+ mark.scale = k;
1173
+ k *= mark.scene[mark.index].transform.k;
1174
+ }
1175
+
1176
+ /* Set children's scene and scale. */
1177
+ if (that.children) for (var i = 0, n = that.children.length; i < n; i++) {
1178
+ mark = that.children[i];
1179
+ mark.scene = that.scene[that.index].children[i];
1180
+ mark.scale = k;
1181
+ }
1182
+ }
1183
+
1184
+ /** @private Clears the context. */
1185
+ function clear(scene, index) {
1186
+ if (!scene) return;
1187
+ var that = scene.mark,
1188
+ mark;
1189
+
1190
+ /* Reset children. */
1191
+ if (that.children) for (var i = 0, n = that.children.length; i < n; i++) {
1192
+ mark = that.children[i];
1193
+ delete mark.scene;
1194
+ delete mark.scale;
1195
+ }
1196
+
1197
+ /* Reset ancestors. */
1198
+ mark = that;
1199
+ do {
1200
+ stack.pop();
1201
+ if (mark.parent) {
1202
+ delete mark.scene;
1203
+ delete mark.scale;
1204
+ }
1205
+ delete mark.index;
1206
+ } while (mark = mark.parent);
1207
+ }
1208
+
1209
+ /* Context switch, invoke the function, then switch back. */
1210
+ clear(oscene, oindex);
1211
+ apply(scene, index);
1212
+ try {
1213
+ f.apply(this, stack);
1214
+ } finally {
1215
+ clear(scene, index);
1216
+ apply(oscene, oindex);
1217
+ }
1218
+ };
1219
+
1220
+ /** @private Execute the event listener, then re-render. */
1221
+ pv.Mark.dispatch = function(type, scene, index) {
1222
+ var m = scene.mark, p = scene.parent, l = m.$handlers[type];
1223
+ if (!l) return p && pv.Mark.dispatch(type, p, scene.parentIndex);
1224
+ m.context(scene, index, function() {
1225
+ m = l.apply(m, pv.Mark.stack);
1226
+ if (m && m.render) m.render();
1227
+ });
1228
+ return true;
1229
+ };
1230
+
1231
+ pv.Mark.prototype.transition = function() {
1232
+ return new pv.Transition(this);
1233
+ };
1234
+
1235
+ pv.Mark.prototype.on = function(state) {
1236
+ return this["$" + state] = new pv.Transient(this);
1237
+ };