rubyvis 0.1.0 → 0.1.1
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- data/History.txt +6 -1
- data/Manifest.txt +421 -1
- data/README.txt +12 -10
- data/examples/first.rb +2 -2
- data/examples/second.rb +6 -3
- data/lib/rubyvis.rb +18 -3
- data/lib/rubyvis/mark.rb +101 -83
- data/lib/rubyvis/mark/anchor.rb +5 -7
- data/lib/rubyvis/mark/area.rb +19 -17
- data/lib/rubyvis/mark/bar.rb +3 -10
- data/lib/rubyvis/mark/label.rb +3 -4
- data/lib/rubyvis/mark/line.rb +20 -4
- data/lib/rubyvis/mark/panel.rb +31 -6
- data/lib/rubyvis/mark/rule.rb +8 -4
- data/lib/rubyvis/property.rb +11 -0
- data/lib/rubyvis/scene/svg_label.rb +1 -1
- data/lib/rubyvis/scene/svg_scene.rb +2 -1
- data/lib/rubyvis/sceneelement.rb +2 -0
- data/spec/bar_spec.rb +50 -0
- data/spec/label_spec.rb +41 -0
- data/spec/mark_spec.rb +16 -0
- data/spec/panel_spec.rb +22 -4
- data/spec/spec_helper.rb +1 -0
- data/vendor/FUTURE +62 -0
- data/vendor/Makefile +138 -0
- data/vendor/TODO +22 -0
- data/vendor/examples/antibiotics/antibiotics-scatter.html +113 -0
- data/vendor/examples/antibiotics/antibiotics.html +140 -0
- data/vendor/examples/antibiotics/antibiotics.js +20 -0
- data/vendor/examples/barley/barley.html +102 -0
- data/vendor/examples/barley/barley.js +122 -0
- data/vendor/examples/cars/cars.html +90 -0
- data/vendor/examples/cars/cars.js +408 -0
- data/vendor/examples/clock/clock.html +91 -0
- data/vendor/examples/crimea/crimea-grouped-bar.html +65 -0
- data/vendor/examples/crimea/crimea-line.html +61 -0
- data/vendor/examples/crimea/crimea-stacked-area.html +61 -0
- data/vendor/examples/crimea/crimea-stacked-bar.html +60 -0
- data/vendor/examples/crimea/crimea.html +100 -0
- data/vendor/examples/crimea/crimea.js +33 -0
- data/vendor/examples/downloadify/LICENSE.txt +22 -0
- data/vendor/examples/downloadify/download.png +0 -0
- data/vendor/examples/downloadify/downloadify.html +57 -0
- data/vendor/examples/downloadify/downloadify.min.js +3 -0
- data/vendor/examples/downloadify/downloadify.swf +0 -0
- data/vendor/examples/downloadify/swfobject.js +4 -0
- data/vendor/examples/ex.css +17 -0
- data/vendor/examples/eyes/eyes.html +53 -0
- data/vendor/examples/eyes/matrix.html +44 -0
- data/vendor/examples/flowers/flowers.html +109 -0
- data/vendor/examples/flowers/flowers.js +154 -0
- data/vendor/examples/group-stack/group-stack.html +79 -0
- data/vendor/examples/group-stack/headcount.js +23 -0
- data/vendor/examples/hotel/hotel.html +76 -0
- data/vendor/examples/hotel/hotel.js +245 -0
- data/vendor/examples/jobs/jobs.html +71 -0
- data/vendor/examples/jobs/jobs.js +1024 -0
- data/vendor/examples/jquery-1.4.2.min.js +154 -0
- data/vendor/examples/nba/nba.html +83 -0
- data/vendor/examples/nba/nba.js +53 -0
- data/vendor/examples/nba/nba2.html +82 -0
- data/vendor/examples/sankey/gdp2009.js +184 -0
- data/vendor/examples/sankey/sankey.html +77 -0
- data/vendor/examples/slider/cell.html +112 -0
- data/vendor/examples/slider/cell.js +31 -0
- data/vendor/examples/slider/horizon.html +85 -0
- data/vendor/examples/slider/jquery-ui-1.8rc3.custom.min.js +71 -0
- data/vendor/examples/slider/slider.html +50 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_18_b81900_40x40.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_flat_10_000000_40x100.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-bg_highlight-soft_75_ffe45c_1x100.png +0 -0
- data/vendor/examples/slider/ui-lightness/images/ui-icons_222222_256x240.png +2 -0
- data/vendor/examples/slider/ui-lightness/images/ui-icons_228ef1_256x240.png +2 -0
- data/vendor/examples/slider/ui-lightness/images/ui-icons_ef8c08_256x240.png +2 -0
- data/vendor/examples/slider/ui-lightness/images/ui-icons_ffd27a_256x240.png +2 -0
- data/vendor/examples/slider/ui-lightness/images/ui-icons_ffffff_256x240.png +2 -0
- data/vendor/examples/slider/ui-lightness/jquery-ui-1.8rc3.custom.css +302 -0
- data/vendor/examples/tipsy/jquery.tipsy.js +198 -0
- data/vendor/examples/tipsy/tipsy-bar.html +65 -0
- data/vendor/examples/tipsy/tipsy-line.html +67 -0
- data/vendor/examples/tipsy/tipsy.css +12 -0
- data/vendor/examples/tipsy/tipsy.gif +0 -0
- data/vendor/examples/tipsy/tipsy.js +66 -0
- data/vendor/examples/weather/weather.html +86 -0
- data/vendor/examples/weather/weather.js +42 -0
- data/vendor/examples/wheat/wheat.html +130 -0
- data/vendor/examples/wheat/wheat.js +70 -0
- data/vendor/lib/google-compiler/COPYING +202 -0
- data/vendor/lib/google-compiler/README +224 -0
- data/vendor/lib/google-compiler/compiler-20100201.jar +0 -0
- data/vendor/protovis-d3.3.js +15726 -0
- data/vendor/protovis-r3.3.js +287 -0
- data/vendor/src/behavior/Behavior.js +32 -0
- data/vendor/src/behavior/Drag.js +112 -0
- data/vendor/src/behavior/Pan.js +110 -0
- data/vendor/src/behavior/Point.js +157 -0
- data/vendor/src/behavior/Resize.js +104 -0
- data/vendor/src/behavior/Select.js +100 -0
- data/vendor/src/behavior/Zoom.js +85 -0
- data/vendor/src/color/Color.js +598 -0
- data/vendor/src/color/Colors.js +135 -0
- data/vendor/src/color/Ramp.js +17 -0
- data/vendor/src/data/Arrays.js +277 -0
- data/vendor/src/data/Dom.js +380 -0
- data/vendor/src/data/Flatten.js +146 -0
- data/vendor/src/data/Histogram.js +120 -0
- data/vendor/src/data/LinearScale.js +54 -0
- data/vendor/src/data/LogScale.js +142 -0
- data/vendor/src/data/Nest.js +257 -0
- data/vendor/src/data/Numbers.js +313 -0
- data/vendor/src/data/Objects.js +78 -0
- data/vendor/src/data/OrdinalScale.js +267 -0
- data/vendor/src/data/QuantileScale.js +180 -0
- data/vendor/src/data/QuantitativeScale.js +440 -0
- data/vendor/src/data/RootScale.js +55 -0
- data/vendor/src/data/Scale.js +86 -0
- data/vendor/src/data/Transform.js +109 -0
- data/vendor/src/data/Tree.js +124 -0
- data/vendor/src/data/Vector.js +118 -0
- data/vendor/src/geo/Geo.js +5 -0
- data/vendor/src/geo/GeoScale.js +307 -0
- data/vendor/src/geo/LatLng.js +23 -0
- data/vendor/src/geo/Projection.js +43 -0
- data/vendor/src/geo/Projections.js +117 -0
- data/vendor/src/lang/Array.js +112 -0
- data/vendor/src/lang/init.js +26 -0
- data/vendor/src/layout/Arc.js +178 -0
- data/vendor/src/layout/Bullet.js +164 -0
- data/vendor/src/layout/Cluster.js +205 -0
- data/vendor/src/layout/Force.js +309 -0
- data/vendor/src/layout/Grid.js +119 -0
- data/vendor/src/layout/Hierarchy.js +249 -0
- data/vendor/src/layout/Horizon.js +159 -0
- data/vendor/src/layout/Indent.js +83 -0
- data/vendor/src/layout/Layout.js +56 -0
- data/vendor/src/layout/Matrix.js +177 -0
- data/vendor/src/layout/Network.js +302 -0
- data/vendor/src/layout/Pack.js +323 -0
- data/vendor/src/layout/Partition.js +203 -0
- data/vendor/src/layout/Rollup.js +203 -0
- data/vendor/src/layout/Stack.js +391 -0
- data/vendor/src/layout/Tree.js +282 -0
- data/vendor/src/layout/Treemap.js +347 -0
- data/vendor/src/mark/Anchor.js +81 -0
- data/vendor/src/mark/Area.js +268 -0
- data/vendor/src/mark/Bar.js +93 -0
- data/vendor/src/mark/Dot.js +212 -0
- data/vendor/src/mark/Ease.js +150 -0
- data/vendor/src/mark/Image.js +154 -0
- data/vendor/src/mark/Label.js +155 -0
- data/vendor/src/mark/Line.js +195 -0
- data/vendor/src/mark/Mark.js +1237 -0
- data/vendor/src/mark/Panel.js +273 -0
- data/vendor/src/mark/Rule.js +143 -0
- data/vendor/src/mark/Transient.js +7 -0
- data/vendor/src/mark/Transition.js +195 -0
- data/vendor/src/mark/Wedge.js +244 -0
- data/vendor/src/physics/BoundConstraint.js +75 -0
- data/vendor/src/physics/ChargeForce.js +184 -0
- data/vendor/src/physics/CollisionConstraint.js +113 -0
- data/vendor/src/physics/Constraint.js +26 -0
- data/vendor/src/physics/DragForce.js +49 -0
- data/vendor/src/physics/Force.js +25 -0
- data/vendor/src/physics/Particle.js +81 -0
- data/vendor/src/physics/PositionConstraint.js +72 -0
- data/vendor/src/physics/Quadtree.js +195 -0
- data/vendor/src/physics/Simulation.js +159 -0
- data/vendor/src/physics/SpringForce.js +141 -0
- data/vendor/src/pv-internals.js +154 -0
- data/vendor/src/pv.js +95 -0
- data/vendor/src/scene/SvgArea.js +172 -0
- data/vendor/src/scene/SvgBar.js +28 -0
- data/vendor/src/scene/SvgCurve.js +354 -0
- data/vendor/src/scene/SvgDot.js +81 -0
- data/vendor/src/scene/SvgImage.js +45 -0
- data/vendor/src/scene/SvgLabel.js +46 -0
- data/vendor/src/scene/SvgLine.js +159 -0
- data/vendor/src/scene/SvgPanel.js +126 -0
- data/vendor/src/scene/SvgRule.js +26 -0
- data/vendor/src/scene/SvgScene.js +185 -0
- data/vendor/src/scene/SvgWedge.js +66 -0
- data/vendor/src/text/DateFormat.js +262 -0
- data/vendor/src/text/Format.js +78 -0
- data/vendor/src/text/NumberFormat.js +227 -0
- data/vendor/src/text/TimeFormat.js +115 -0
- data/vendor/test1.html +30 -0
- data/vendor/tests/behavior/drag-events.html +47 -0
- data/vendor/tests/behavior/drag.html +32 -0
- data/vendor/tests/behavior/drag2.html +33 -0
- data/vendor/tests/behavior/point-area-stacked.html +73 -0
- data/vendor/tests/behavior/point-area-stacked2.html +70 -0
- data/vendor/tests/behavior/point-area.html +67 -0
- data/vendor/tests/behavior/point-bar.html +62 -0
- data/vendor/tests/behavior/point-dot.html +60 -0
- data/vendor/tests/behavior/point-line.html +62 -0
- data/vendor/tests/behavior/point-lines-grid.html +65 -0
- data/vendor/tests/behavior/point-lines.html +61 -0
- data/vendor/tests/behavior/point-wedge.html +43 -0
- data/vendor/tests/behavior/resize.html +69 -0
- data/vendor/tests/behavior/select.html +37 -0
- data/vendor/tests/bzr.js +62 -0
- data/vendor/tests/center.js +13 -0
- data/vendor/tests/data/deviation.html +54 -0
- data/vendor/tests/data/histogram-discrete.html +50 -0
- data/vendor/tests/data/histogram.html +56 -0
- data/vendor/tests/data/log-adjusted.html +48 -0
- data/vendor/tests/data/log-ceil.html +48 -0
- data/vendor/tests/data/log-floor.html +48 -0
- data/vendor/tests/data/log-symmetric.html +48 -0
- data/vendor/tests/data/log.html +48 -0
- data/vendor/tests/data/max-index.html +36 -0
- data/vendor/tests/data/max.html +36 -0
- data/vendor/tests/data/min-index.html +36 -0
- data/vendor/tests/data/min.html +36 -0
- data/vendor/tests/data/ordinal-split-banded.html +45 -0
- data/vendor/tests/data/ordinal-split-banded2.html +45 -0
- data/vendor/tests/data/ordinal-split-flush.html +51 -0
- data/vendor/tests/data/ordinal-split.html +51 -0
- data/vendor/tests/data/range.html +105 -0
- data/vendor/tests/data/scale-date.html +46 -0
- data/vendor/tests/data/scale-date2.html +38 -0
- data/vendor/tests/data/scale-date3.html +38 -0
- data/vendor/tests/data/scale-date4.html +38 -0
- data/vendor/tests/data/scale-degenerate.html +143 -0
- data/vendor/tests/data/scale-linear.html +59 -0
- data/vendor/tests/data/scale-log.html +60 -0
- data/vendor/tests/data/scale-log2.html +60 -0
- data/vendor/tests/data/scale-log3.html +60 -0
- data/vendor/tests/data/scale-log4.html +60 -0
- data/vendor/tests/data/scale-log5.html +60 -0
- data/vendor/tests/data/scale-log6.html +60 -0
- data/vendor/tests/data/scale-quantile.html +47 -0
- data/vendor/tests/data/scale-quantile2.html +50 -0
- data/vendor/tests/data/scale-quantile3.html +48 -0
- data/vendor/tests/data/scale-root.html +60 -0
- data/vendor/tests/data/scale-root2.html +39 -0
- data/vendor/tests/data/scale-tick-format.html +54 -0
- data/vendor/tests/data/scale-ticks.html +45 -0
- data/vendor/tests/data/sum.html +42 -0
- data/vendor/tests/data/variance.html +42 -0
- data/vendor/tests/diamond.js +40 -0
- data/vendor/tests/flare-imports.js +222 -0
- data/vendor/tests/flare.js +284 -0
- data/vendor/tests/geo/countries-hires.js +257 -0
- data/vendor/tests/geo/countries-lores.js +197 -0
- data/vendor/tests/geo/population.js +250 -0
- data/vendor/tests/geo/scale-aitoff.html +58 -0
- data/vendor/tests/geo/scale-gall-peters.html +56 -0
- data/vendor/tests/geo/scale-hammer.html +58 -0
- data/vendor/tests/geo/scale-identity.html +56 -0
- data/vendor/tests/geo/scale-mercator.html +56 -0
- data/vendor/tests/geo/scale-sinusoidal.html +57 -0
- data/vendor/tests/geo/scale-smart-domain.html +58 -0
- data/vendor/tests/geo/scale.html +55 -0
- data/vendor/tests/geo/scale2.html +40 -0
- data/vendor/tests/geo/us-states.js +61 -0
- data/vendor/tests/heatmap.js +63 -0
- data/vendor/tests/lang/globals.html +41 -0
- data/vendor/tests/lang/init.html +31 -0
- data/vendor/tests/layers.js +28 -0
- data/vendor/tests/layout/arc-directed.html +33 -0
- data/vendor/tests/layout/arc-radial.html +36 -0
- data/vendor/tests/layout/arc-undirected.html +32 -0
- data/vendor/tests/layout/arc.html +33 -0
- data/vendor/tests/layout/arc2.html +32 -0
- data/vendor/tests/layout/bullet-multiples.html +60 -0
- data/vendor/tests/layout/bullet.html +45 -0
- data/vendor/tests/layout/bullets.js +37 -0
- data/vendor/tests/layout/cluster-fill-group.html +24 -0
- data/vendor/tests/layout/cluster-fill.html +28 -0
- data/vendor/tests/layout/cluster-partition-radial-fill.html +43 -0
- data/vendor/tests/layout/cluster-radial-fill-radius.html +26 -0
- data/vendor/tests/layout/cluster-radial-fill.html +29 -0
- data/vendor/tests/layout/cluster-radial-group-fill.html +30 -0
- data/vendor/tests/layout/cluster-radial-radius.html +30 -0
- data/vendor/tests/layout/cluster-radial.html +28 -0
- data/vendor/tests/layout/cluster-radial2.html +33 -0
- data/vendor/tests/layout/cluster.html +34 -0
- data/vendor/tests/layout/cluster2.html +32 -0
- data/vendor/tests/layout/force-toggle.html +46 -0
- data/vendor/tests/layout/force.html +45 -0
- data/vendor/tests/layout/force2.html +58 -0
- data/vendor/tests/layout/force3.html +41 -0
- data/vendor/tests/layout/force4.html +45 -0
- data/vendor/tests/layout/force5.html +53 -0
- data/vendor/tests/layout/grid-cols.html +31 -0
- data/vendor/tests/layout/grid-heatmap.html +25 -0
- data/vendor/tests/layout/grid-rows.html +31 -0
- data/vendor/tests/layout/grid.html +34 -0
- data/vendor/tests/layout/horizon-color.html +31 -0
- data/vendor/tests/layout/horizon.html +31 -0
- data/vendor/tests/layout/indent-toggle.html +62 -0
- data/vendor/tests/layout/indent.html +25 -0
- data/vendor/tests/layout/indent2.html +33 -0
- data/vendor/tests/layout/matrix-sort.html +28 -0
- data/vendor/tests/layout/matrix.html +35 -0
- data/vendor/tests/layout/network.html +43 -0
- data/vendor/tests/layout/pack-bubble.html +45 -0
- data/vendor/tests/layout/pack.html +26 -0
- data/vendor/tests/layout/pack2.html +32 -0
- data/vendor/tests/layout/partition-fill.html +27 -0
- data/vendor/tests/layout/partition-fill2.html +22 -0
- data/vendor/tests/layout/partition-fill3.html +27 -0
- data/vendor/tests/layout/partition-radial-fill-radius.html +25 -0
- data/vendor/tests/layout/partition-radial-fill.html +26 -0
- data/vendor/tests/layout/partition-radial-fill2.html +23 -0
- data/vendor/tests/layout/partition-radial-fill3.html +29 -0
- data/vendor/tests/layout/partition-radial-radius.html +29 -0
- data/vendor/tests/layout/partition-radial.html +30 -0
- data/vendor/tests/layout/partition-radial2.html +33 -0
- data/vendor/tests/layout/partition.html +33 -0
- data/vendor/tests/layout/partition2.html +32 -0
- data/vendor/tests/layout/rollup.html +50 -0
- data/vendor/tests/layout/stack-empty.html +27 -0
- data/vendor/tests/layout/stack-expand.html +41 -0
- data/vendor/tests/layout/stack-reverse.html +42 -0
- data/vendor/tests/layout/stack-right.html +42 -0
- data/vendor/tests/layout/stack-rule.html +61 -0
- data/vendor/tests/layout/stack-visible.html +43 -0
- data/vendor/tests/layout/stack.html +53 -0
- data/vendor/tests/layout/tree-radial.html +31 -0
- data/vendor/tests/layout/tree-radial2.html +34 -0
- data/vendor/tests/layout/tree-toggle.html +36 -0
- data/vendor/tests/layout/tree.html +31 -0
- data/vendor/tests/layout/tree2.html +35 -0
- data/vendor/tests/layout/treemap-hierarchy.html +40 -0
- data/vendor/tests/layout/treemap-margin.html +26 -0
- data/vendor/tests/layout/treemap-round.html +40 -0
- data/vendor/tests/layout/treemap-slice.html +34 -0
- data/vendor/tests/layout/treemap.html +37 -0
- data/vendor/tests/life.js +212 -0
- data/vendor/tests/mark/anchor.html +25 -0
- data/vendor/tests/mark/area-anchor-chain.html +42 -0
- data/vendor/tests/mark/area-anchor-line.html +57 -0
- data/vendor/tests/mark/area-anchor-stack.html +35 -0
- data/vendor/tests/mark/area-anchor.html +43 -0
- data/vendor/tests/mark/area-anchor2.html +33 -0
- data/vendor/tests/mark/area-cardinal.html +57 -0
- data/vendor/tests/mark/area-monotone.html +57 -0
- data/vendor/tests/mark/area-segmented-basis.html +30 -0
- data/vendor/tests/mark/area-segmented-cardinal.html +30 -0
- data/vendor/tests/mark/area-segmented-monotone.html +30 -0
- data/vendor/tests/mark/area-segmented-step.html +44 -0
- data/vendor/tests/mark/area-segmented.html +29 -0
- data/vendor/tests/mark/area-stacked-cardinal.html +54 -0
- data/vendor/tests/mark/area-stacked-monotone.html +54 -0
- data/vendor/tests/mark/area-stacked.html +53 -0
- data/vendor/tests/mark/area-step.html +43 -0
- data/vendor/tests/mark/area-zero.html +32 -0
- data/vendor/tests/mark/area.html +57 -0
- data/vendor/tests/mark/bar-anchor-stack.html +51 -0
- data/vendor/tests/mark/bar-anchor.html +44 -0
- data/vendor/tests/mark/bar-column-grouped.html +63 -0
- data/vendor/tests/mark/bar-column-stacked.html +56 -0
- data/vendor/tests/mark/bar-column.html +54 -0
- data/vendor/tests/mark/bar-grouped.html +63 -0
- data/vendor/tests/mark/bar-stacked.html +57 -0
- data/vendor/tests/mark/bar.html +54 -0
- data/vendor/tests/mark/cursor.html +41 -0
- data/vendor/tests/mark/def-type.html +23 -0
- data/vendor/tests/mark/dot-anchor.html +33 -0
- data/vendor/tests/mark/dot-radius.html +22 -0
- data/vendor/tests/mark/dot-stroke.html +43 -0
- data/vendor/tests/mark/dot.html +52 -0
- data/vendor/tests/mark/dot2.html +61 -0
- data/vendor/tests/mark/ease.html +90 -0
- data/vendor/tests/mark/event-dblclick.html +30 -0
- data/vendor/tests/mark/event-prototype.html +45 -0
- data/vendor/tests/mark/event-render.html +45 -0
- data/vendor/tests/mark/event.html +24 -0
- data/vendor/tests/mark/image-color-inherit.html +33 -0
- data/vendor/tests/mark/image-color.html +35 -0
- data/vendor/tests/mark/image-color2.html +35 -0
- data/vendor/tests/mark/image-heatmap.html +29 -0
- data/vendor/tests/mark/image.html +32 -0
- data/vendor/tests/mark/label-break.html +54 -0
- data/vendor/tests/mark/label-decoration.html +22 -0
- data/vendor/tests/mark/label-events.html +32 -0
- data/vendor/tests/mark/line-anchor.html +42 -0
- data/vendor/tests/mark/line-basis.html +54 -0
- data/vendor/tests/mark/line-brownian.html +57 -0
- data/vendor/tests/mark/line-cardinal.html +77 -0
- data/vendor/tests/mark/line-catmull-rom.html +78 -0
- data/vendor/tests/mark/line-curve.html +65 -0
- data/vendor/tests/mark/line-eccentricity.html +39 -0
- data/vendor/tests/mark/line-fill.html +24 -0
- data/vendor/tests/mark/line-join.html +51 -0
- data/vendor/tests/mark/line-monotone-non-monotone.html +53 -0
- data/vendor/tests/mark/line-monotone-two-way.html +61 -0
- data/vendor/tests/mark/line-monotone.html +53 -0
- data/vendor/tests/mark/line-polar.html +36 -0
- data/vendor/tests/mark/line-segmented-basis.html +57 -0
- data/vendor/tests/mark/line-segmented-cardinal.html +80 -0
- data/vendor/tests/mark/line-segmented-join.html +52 -0
- data/vendor/tests/mark/line-segmented-monotone.html +56 -0
- data/vendor/tests/mark/line-segmented-polar.html +30 -0
- data/vendor/tests/mark/line-segmented-step.html +41 -0
- data/vendor/tests/mark/line-segmented-step2.html +32 -0
- data/vendor/tests/mark/line-segmented.html +30 -0
- data/vendor/tests/mark/line-step.html +39 -0
- data/vendor/tests/mark/line-tension.html +59 -0
- data/vendor/tests/mark/line.html +51 -0
- data/vendor/tests/mark/panel-anchor.html +37 -0
- data/vendor/tests/mark/panel-anchor2.html +31 -0
- data/vendor/tests/mark/panel-anchor3.html +22 -0
- data/vendor/tests/mark/panel-anchor4.html +28 -0
- data/vendor/tests/mark/panel-anchor5.html +28 -0
- data/vendor/tests/mark/panel-append.html +29 -0
- data/vendor/tests/mark/panel-canvas.html +107 -0
- data/vendor/tests/mark/panel-fill.html +50 -0
- data/vendor/tests/mark/panel-mouse.html +53 -0
- data/vendor/tests/mark/panel-transform.html +67 -0
- data/vendor/tests/mark/property-cast.html +24 -0
- data/vendor/tests/mark/render-partial.html +42 -0
- data/vendor/tests/mark/rule-anchor.html +29 -0
- data/vendor/tests/mark/title.html +41 -0
- data/vendor/tests/mark/transition-anchor.html +47 -0
- data/vendor/tests/mark/transition-wedge.html +47 -0
- data/vendor/tests/mark/transition.html +106 -0
- data/vendor/tests/mark/wedge-donut.html +35 -0
- data/vendor/tests/mark/wedge-implied.html +42 -0
- data/vendor/tests/mark/wedge-pie.html +37 -0
- data/vendor/tests/mark/wedge-ring.html +27 -0
- data/vendor/tests/miserables.js +348 -0
- data/vendor/tests/physics/dorling.html +70 -0
- data/vendor/tests/physics/simulation.html +56 -0
- data/vendor/tests/social.js +28 -0
- data/vendor/tests/stanford.png +0 -0
- data/vendor/tests/style.css +5 -0
- data/vendor/tests/testify.css +29 -0
- data/vendor/tests/testify.js +16 -0
- data/vendor/tests/text/format-number.html +75 -0
- data/web/first.svg +1 -0
- data/web/index.html +48 -0
- metadata +434 -31
- data.tar.gz.sig +0 -0
- metadata.gz.sig +0 -2
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/**
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* Constructs a new line mark with default properties. Lines are not typically
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* constructed directly, but by adding to a panel or an existing mark via
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* {@link pv.Mark#add}.
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*
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* @class Represents a series of connected line segments, or <i>polyline</i>,
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* that can be stroked with a configurable color and thickness. Each
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* articulation point in the line corresponds to a datum; for <i>n</i> points,
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* <i>n</i>-1 connected line segments are drawn. The point is positioned using
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* the box model. Arbitrary paths are also possible, allowing radar plots and
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* other custom visualizations.
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*
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* <p>Like areas, lines can be stroked and filled with arbitrary colors. In most
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* cases, lines are only stroked, but the fill style can be used to construct
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* arbitrary polygons.
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*
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* <p>See also the <a href="../../api/Line.html">Line guide</a>.
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*
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* @extends pv.Mark
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*/
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pv.Line = function() {
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pv.Mark.call(this);
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};
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pv.Line.prototype = pv.extend(pv.Mark)
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.property("lineWidth", Number)
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.property("lineJoin", String)
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.property("strokeStyle", pv.color)
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.property("fillStyle", pv.color)
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.property("segmented", Boolean)
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.property("interpolate", String)
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.property("eccentricity", Number)
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.property("tension", Number);
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pv.Line.prototype.type = "line";
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/**
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* The width of stroked lines, in pixels; used in conjunction with
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* <tt>strokeStyle</tt> to stroke the line.
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*
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* @type number
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* @name pv.Line.prototype.lineWidth
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*/
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/**
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* The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to
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* stroke the line. The default value of this property is a categorical color.
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*
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* @type string
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* @name pv.Line.prototype.strokeStyle
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* @see pv.color
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*/
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/**
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* The type of corners where two lines meet. Accepted values are "bevel",
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* "round" and "miter". The default value is "miter".
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*
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* <p>For segmented lines, only "miter" joins and "linear" interpolation are
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* currently supported. Any other value, including null, will disable joins,
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* producing disjoint line segments. Note that the miter joins must be computed
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* manually (at least in the current SVG renderer); since this calculation may
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* be expensive and unnecessary for small lines, specifying null can improve
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* performance significantly.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type string
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* @name pv.Line.prototype.lineJoin
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*/
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/**
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* The line fill style; if non-null, the interior of the line is closed and
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* filled with the specified color. The default value of this property is a
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* null, meaning that lines are not filled by default.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type string
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* @name pv.Line.prototype.fillStyle
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* @see pv.color
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*/
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/**
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* Whether the line is segmented; whether variations in stroke style, line width
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* and the other properties are treated as fixed. Rendering segmented lines is
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* noticeably slower than non-segmented lines.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type boolean
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* @name pv.Line.prototype.segmented
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*/
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/**
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* How to interpolate between values. Linear interpolation ("linear") is the
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* default, producing a straight line between points. For piecewise constant
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* functions (i.e., step functions), either "step-before" or "step-after" can be
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* specified. To draw a clockwise circular arc between points, specify "polar";
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* to draw a counterclockwise circular arc between points, specify
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* "polar-reverse". To draw open uniform b-splines, specify "basis". To draw
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* cardinal splines, specify "cardinal"; see also {@link #tension}.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type string
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* @name pv.Line.prototype.interpolate
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*/
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/**
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* The eccentricity of polar line segments; used in conjunction with
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* interpolate("polar"). The default value of 0 means that line segments are
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* drawn as circular arcs. A value of 1 draws a straight line. A value between 0
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* and 1 draws an elliptical arc with the given eccentricity.
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*
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* @type number
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* @name pv.Line.prototype.eccentricity
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*/
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/**
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* The tension of cardinal splines; used in conjunction with
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* interpolate("cardinal"). A value between 0 and 1 draws cardinal splines with
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* the given tension. In some sense, the tension can be interpreted as the
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* "length" of the tangent; a tension of 1 will yield all zero tangents (i.e.,
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* linear interpolation), and a tension of 0 yields a Catmull-Rom spline. The
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* default value is 0.7.
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*
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* <p>This property is <i>fixed</i>. See {@link pv.Mark}.
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*
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* @type number
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* @name pv.Line.prototype.tension
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*/
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/**
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* Default properties for lines. By default, there is no fill and the stroke
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* style is a categorical color. The default interpolation is linear.
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*
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* @type pv.Line
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*/
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pv.Line.prototype.defaults = new pv.Line()
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.extend(pv.Mark.prototype.defaults)
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.lineJoin("miter")
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.lineWidth(1.5)
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.strokeStyle(pv.Colors.category10().by(pv.parent))
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.interpolate("linear")
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.eccentricity(0)
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.tension(.7);
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/** @private Reuse Area's implementation for segmented bind & build. */
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pv.Line.prototype.bind = pv.Area.prototype.bind;
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pv.Line.prototype.buildInstance = pv.Area.prototype.buildInstance;
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/**
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* Constructs a new line anchor with default properties. Lines support five
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* different anchors:<ul>
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*
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* <li>top
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* <li>left
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* <li>center
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* <li>bottom
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* <li>right
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*
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* </ul>In addition to positioning properties (left, right, top bottom), the
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* anchors support text rendering properties (text-align, text-baseline). Text is
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* rendered to appear outside the line. Note that this behavior is different
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* from other mark anchors, which default to rendering text <i>inside</i> the
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* mark.
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*
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* <p>For consistency with the other mark types, the anchor positions are
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* defined in terms of their opposite edge. For example, the top anchor defines
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* the bottom property, such that a bar added to the top anchor grows upward.
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*
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* @param {string} name the anchor name; either a string or a property function.
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* @returns {pv.Anchor}
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*/
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pv.Line.prototype.anchor = function(name) {
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return pv.Area.prototype.anchor.call(this, name)
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.textAlign(function(d) {
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switch (this.name()) {
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case "left": return "right";
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case "bottom":
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case "top":
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case "center": return "center";
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case "right": return "left";
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}
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})
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.textBaseline(function(d) {
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switch (this.name()) {
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case "right":
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case "left":
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case "center": return "middle";
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case "top": return "bottom";
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case "bottom": return "top";
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}
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});
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};
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/**
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* Constructs a new mark with default properties. Marks, with the exception of
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* the root panel, are not typically constructed directly; instead, they are
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* added to a panel or an existing mark via {@link pv.Mark#add}.
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*
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* @class Represents a data-driven graphical mark. The <tt>Mark</tt> class is
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* the base class for all graphical marks in Protovis; it does not provide any
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* specific rendering functionality, but together with {@link Panel} establishes
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* the core framework.
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*
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* <p>Concrete mark types include familiar visual elements such as bars, lines
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* and labels. Although a bar mark may be used to construct a bar chart, marks
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* know nothing about charts; it is only through their specification and
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* composition that charts are produced. These building blocks permit many
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* combinatorial possibilities.
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*
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* <p>Marks are associated with <b>data</b>: a mark is generated once per
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* associated datum, mapping the datum to visual <b>properties</b> such as
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* position and color. Thus, a single mark specification represents a set of
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* visual elements that share the same data and visual encoding. The type of
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* mark defines the names of properties and their meaning. A property may be
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* static, ignoring the associated datum and returning a constant; or, it may be
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* dynamic, derived from the associated datum or index. Such dynamic encodings
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* can be specified succinctly using anonymous functions. Special properties
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* called event handlers can be registered to add interactivity.
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*
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* <p>Protovis uses <b>inheritance</b> to simplify the specification of related
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* marks: a new mark can be derived from an existing mark, inheriting its
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* properties. The new mark can then override properties to specify new
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* behavior, potentially in terms of the old behavior. In this way, the old mark
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* serves as the <b>prototype</b> for the new mark. Most mark types share the
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* same basic properties for consistency and to facilitate inheritance.
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*
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* <p>The prioritization of redundant properties is as follows:<ol>
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*
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* <li>If the <tt>width</tt> property is not specified (i.e., null), its value
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* is the width of the parent panel, minus this mark's left and right margins;
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* the left and right margins are zero if not specified.
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*
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* <li>Otherwise, if the <tt>right</tt> margin is not specified, its value is
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* the width of the parent panel, minus this mark's width and left margin; the
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* left margin is zero if not specified.
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*
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* <li>Otherwise, if the <tt>left</tt> property is not specified, its value is
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* the width of the parent panel, minus this mark's width and the right margin.
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*
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* </ol>This prioritization is then duplicated for the <tt>height</tt>,
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* <tt>bottom</tt> and <tt>top</tt> properties, respectively.
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*
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* <p>While most properties are <i>variable</i>, some mark types, such as lines
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* and areas, generate a single visual element rather than a distinct visual
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* element per datum. With these marks, some properties may be <b>fixed</b>.
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* Fixed properties can vary per mark, but not <i>per datum</i>! These
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* properties are evaluated solely for the first (0-index) datum, and typically
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* are specified as a constant. However, it is valid to use a function if the
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* property varies between panels or is dynamically generated.
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*
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* <p>See also the <a href="../../api/">Protovis guide</a>.
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*/
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pv.Mark = function() {
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/*
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* TYPE 0 constant defs
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* TYPE 1 function defs
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* TYPE 2 constant properties
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* TYPE 3 function properties
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* in order of evaluation!
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*/
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this.$properties = [];
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this.$handlers = {};
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};
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/** @private Records which properties are defined on this mark type. */
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pv.Mark.prototype.properties = {};
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/** @private Records the cast function for each property. */
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pv.Mark.cast = {};
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/**
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* @private Defines and registers a property method for the property with the
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* given name. This method should be called on a mark class prototype to define
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* each exposed property. (Note this refers to the JavaScript
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* <tt>prototype</tt>, not the Protovis mark prototype, which is the {@link
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* #proto} field.)
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*
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* <p>The created property method supports several modes of invocation: <ol>
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*
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* <li>If invoked with a <tt>Function</tt> argument, this function is evaluated
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* for each associated datum. The return value of the function is used as the
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* computed property value. The context of the function (<tt>this</tt>) is this
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* mark. The arguments to the function are the associated data of this mark and
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* any enclosing panels. For example, a linear encoding of numerical data to
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* height is specified as
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*
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* <pre>m.height(function(d) d * 100);</pre>
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*
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* The expression <tt>d * 100</tt> will be evaluated for the height property of
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* each mark instance. The return value of the property method (e.g.,
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* <tt>m.height</tt>) is this mark (<tt>m</tt>)).<p>
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*
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* <li>If invoked with a non-function argument, the property is treated as a
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* constant. The return value of the property method (e.g., <tt>m.height</tt>)
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* is this mark.<p>
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*
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* <li>If invoked with no arguments, the computed property value for the current
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* mark instance in the scene graph is returned. This facilitates <i>property
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* chaining</i>, where one mark's properties are defined in terms of another's.
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* For example, to offset a mark's location from its prototype, you might say
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*
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* <pre>m.top(function() this.proto.top() + 10);</pre>
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*
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* Note that the index of the mark being evaluated (in the above example,
|
112
|
+
* <tt>this.proto</tt>) is inherited from the <tt>Mark</tt> class and set by
|
113
|
+
* this mark. So, if the fifth element's top property is being evaluated, the
|
114
|
+
* fifth instance of <tt>this.proto</tt> will similarly be queried for the value
|
115
|
+
* of its top property. If the mark being evaluated has a different number of
|
116
|
+
* instances, or its data is unrelated, the behavior of this method is
|
117
|
+
* undefined. In these cases it may be better to index the <tt>scene</tt>
|
118
|
+
* explicitly to specify the exact instance.
|
119
|
+
*
|
120
|
+
* </ol><p>Property names should follow standard JavaScript method naming
|
121
|
+
* conventions, using lowerCamel-style capitalization.
|
122
|
+
*
|
123
|
+
* <p>In addition to creating the property method, every property is registered
|
124
|
+
* in the {@link #properties} map on the <tt>prototype</tt>. Although this is an
|
125
|
+
* instance field, it is considered immutable and shared by all instances of a
|
126
|
+
* given mark type. The <tt>properties</tt> map can be queried to see if a mark
|
127
|
+
* type defines a particular property, such as width or height.
|
128
|
+
*
|
129
|
+
* @param {string} name the property name.
|
130
|
+
* @param {function} [cast] the cast function for this property.
|
131
|
+
*/
|
132
|
+
pv.Mark.prototype.property = function(name, cast) {
|
133
|
+
if (!this.hasOwnProperty("properties")) {
|
134
|
+
this.properties = pv.extend(this.properties);
|
135
|
+
}
|
136
|
+
this.properties[name] = true;
|
137
|
+
|
138
|
+
/*
|
139
|
+
* Define the setter-getter globally, since the default behavior should be the
|
140
|
+
* same for all properties, and since the Protovis inheritance chain is
|
141
|
+
* independent of the JavaScript inheritance chain. For example, anchors
|
142
|
+
* define a "name" property that is evaluated on derived marks, even though
|
143
|
+
* those marks don't normally have a name.
|
144
|
+
*/
|
145
|
+
pv.Mark.prototype.propertyMethod(name, false, pv.Mark.cast[name] = cast);
|
146
|
+
return this;
|
147
|
+
};
|
148
|
+
|
149
|
+
/**
|
150
|
+
* @private Defines a setter-getter for the specified property.
|
151
|
+
*
|
152
|
+
* <p>If a cast function has been assigned to the specified property name, the
|
153
|
+
* property function is wrapped by the cast function, or, if a constant is
|
154
|
+
* specified, the constant is immediately cast. Note, however, that if the
|
155
|
+
* property value is null, the cast function is not invoked.
|
156
|
+
*
|
157
|
+
* @param {string} name the property name.
|
158
|
+
* @param {boolean} [def] whether is a property or a def.
|
159
|
+
* @param {function} [cast] the cast function for this property.
|
160
|
+
*/
|
161
|
+
pv.Mark.prototype.propertyMethod = function(name, def, cast) {
|
162
|
+
if (!cast) cast = pv.Mark.cast[name];
|
163
|
+
this[name] = function(v) {
|
164
|
+
|
165
|
+
/* If this is a def, use it rather than property. */
|
166
|
+
if (def && this.scene) {
|
167
|
+
var defs = this.scene.defs;
|
168
|
+
if (arguments.length) {
|
169
|
+
defs[name] = {
|
170
|
+
id: (v == null) ? 0 : pv.id(),
|
171
|
+
value: ((v != null) && cast) ? cast(v) : v
|
172
|
+
};
|
173
|
+
return this;
|
174
|
+
}
|
175
|
+
return defs[name] ? defs[name].value : null;
|
176
|
+
}
|
177
|
+
|
178
|
+
/* If arguments are specified, set the property value. */
|
179
|
+
if (arguments.length) {
|
180
|
+
var type = !def << 1 | (typeof v == "function");
|
181
|
+
this.propertyValue(name, (type & 1 && cast) ? function() {
|
182
|
+
var x = v.apply(this, arguments);
|
183
|
+
return (x != null) ? cast(x) : null;
|
184
|
+
} : (((v != null) && cast) ? cast(v) : v)).type = type;
|
185
|
+
return this;
|
186
|
+
}
|
187
|
+
|
188
|
+
return this.instance()[name];
|
189
|
+
};
|
190
|
+
};
|
191
|
+
|
192
|
+
/** @private Sets the value of the property <i>name</i> to <i>v</i>. */
|
193
|
+
pv.Mark.prototype.propertyValue = function(name, v) {
|
194
|
+
var properties = this.$properties, p = {name: name, id: pv.id(), value: v};
|
195
|
+
for (var i = 0; i < properties.length; i++) {
|
196
|
+
if (properties[i].name == name) {
|
197
|
+
properties.splice(i, 1);
|
198
|
+
break;
|
199
|
+
}
|
200
|
+
}
|
201
|
+
properties.push(p);
|
202
|
+
return p;
|
203
|
+
};
|
204
|
+
|
205
|
+
/* Define all global properties. */
|
206
|
+
pv.Mark.prototype
|
207
|
+
.property("data")
|
208
|
+
.property("visible", Boolean)
|
209
|
+
.property("left", Number)
|
210
|
+
.property("right", Number)
|
211
|
+
.property("top", Number)
|
212
|
+
.property("bottom", Number)
|
213
|
+
.property("cursor", String)
|
214
|
+
.property("title", String)
|
215
|
+
.property("reverse", Boolean)
|
216
|
+
.property("antialias", Boolean)
|
217
|
+
.property("events", String)
|
218
|
+
.property("id", String);
|
219
|
+
|
220
|
+
/**
|
221
|
+
* The mark type; a lower camelCase name. The type name controls rendering
|
222
|
+
* behavior, and unless the rendering engine is extended, must be one of the
|
223
|
+
* built-in concrete mark types: area, bar, dot, image, label, line, panel,
|
224
|
+
* rule, or wedge.
|
225
|
+
*
|
226
|
+
* @type string
|
227
|
+
* @name pv.Mark.prototype.type
|
228
|
+
*/
|
229
|
+
|
230
|
+
/**
|
231
|
+
* The mark prototype, possibly undefined, from which to inherit property
|
232
|
+
* functions. The mark prototype is not necessarily of the same type as this
|
233
|
+
* mark. Any properties defined on this mark will override properties inherited
|
234
|
+
* either from the prototype or from the type-specific defaults.
|
235
|
+
*
|
236
|
+
* @type pv.Mark
|
237
|
+
* @name pv.Mark.prototype.proto
|
238
|
+
*/
|
239
|
+
|
240
|
+
/**
|
241
|
+
* The mark anchor target, possibly undefined.
|
242
|
+
*
|
243
|
+
* @type pv.Mark
|
244
|
+
* @name pv.Mark.prototype.target
|
245
|
+
*/
|
246
|
+
|
247
|
+
/**
|
248
|
+
* The enclosing parent panel. The parent panel is generally undefined only for
|
249
|
+
* the root panel; however, it is possible to create "offscreen" marks that are
|
250
|
+
* used only for inheritance purposes.
|
251
|
+
*
|
252
|
+
* @type pv.Panel
|
253
|
+
* @name pv.Mark.prototype.parent
|
254
|
+
*/
|
255
|
+
|
256
|
+
/**
|
257
|
+
* The child index. -1 if the enclosing parent panel is null; otherwise, the
|
258
|
+
* zero-based index of this mark into the parent panel's <tt>children</tt> array.
|
259
|
+
*
|
260
|
+
* @type number
|
261
|
+
*/
|
262
|
+
pv.Mark.prototype.childIndex = -1;
|
263
|
+
|
264
|
+
/**
|
265
|
+
* The mark index. The value of this field depends on which instance (i.e.,
|
266
|
+
* which element of the data array) is currently being evaluated. During the
|
267
|
+
* build phase, the index is incremented over each datum; when handling events,
|
268
|
+
* the index is set to the instance that triggered the event.
|
269
|
+
*
|
270
|
+
* @type number
|
271
|
+
*/
|
272
|
+
pv.Mark.prototype.index = -1;
|
273
|
+
|
274
|
+
/**
|
275
|
+
* The current scale factor, based on any enclosing transforms. The current
|
276
|
+
* scale can be used to create scale-independent graphics. For example, to
|
277
|
+
* define a dot that has a radius of 10 irrespective of any zooming, say:
|
278
|
+
*
|
279
|
+
* <pre>dot.shapeRadius(function() 10 / this.scale)</pre>
|
280
|
+
*
|
281
|
+
* Note that the stroke width and font size are defined irrespective of scale
|
282
|
+
* (i.e., in screen space) already. Also note that when a transform is applied
|
283
|
+
* to a panel, the scale affects only the child marks, not the panel itself.
|
284
|
+
*
|
285
|
+
* @type number
|
286
|
+
* @see pv.Panel#transform
|
287
|
+
*/
|
288
|
+
pv.Mark.prototype.scale = 1;
|
289
|
+
|
290
|
+
/**
|
291
|
+
* @private The scene graph. The scene graph is an array of objects; each object
|
292
|
+
* (or "node") corresponds to an instance of this mark and an element in the
|
293
|
+
* data array. The scene graph can be traversed to lookup previously-evaluated
|
294
|
+
* properties.
|
295
|
+
*
|
296
|
+
* @name pv.Mark.prototype.scene
|
297
|
+
*/
|
298
|
+
|
299
|
+
/**
|
300
|
+
* The root parent panel. This may be undefined for "offscreen" marks that are
|
301
|
+
* created for inheritance purposes only.
|
302
|
+
*
|
303
|
+
* @type pv.Panel
|
304
|
+
* @name pv.Mark.prototype.root
|
305
|
+
*/
|
306
|
+
|
307
|
+
/**
|
308
|
+
* The data property; an array of objects. The size of the array determines the
|
309
|
+
* number of marks that will be instantiated; each element in the array will be
|
310
|
+
* passed to property functions to compute the property values. Typically, the
|
311
|
+
* data property is specified as a constant array, such as
|
312
|
+
*
|
313
|
+
* <pre>m.data([1, 2, 3, 4, 5]);</pre>
|
314
|
+
*
|
315
|
+
* However, it is perfectly acceptable to define the data property as a
|
316
|
+
* function. This function might compute the data dynamically, allowing
|
317
|
+
* different data to be used per enclosing panel. For instance, in the stacked
|
318
|
+
* area graph example (see {@link #scene}), the data function on the area mark
|
319
|
+
* dereferences each series.
|
320
|
+
*
|
321
|
+
* @type array
|
322
|
+
* @name pv.Mark.prototype.data
|
323
|
+
*/
|
324
|
+
|
325
|
+
/**
|
326
|
+
* The visible property; a boolean determining whether or not the mark instance
|
327
|
+
* is visible. If a mark instance is not visible, its other properties will not
|
328
|
+
* be evaluated. Similarly, for panels no child marks will be rendered.
|
329
|
+
*
|
330
|
+
* @type boolean
|
331
|
+
* @name pv.Mark.prototype.visible
|
332
|
+
*/
|
333
|
+
|
334
|
+
/**
|
335
|
+
* The left margin; the distance, in pixels, between the left edge of the
|
336
|
+
* enclosing panel and the left edge of this mark. Note that in some cases this
|
337
|
+
* property may be redundant with the right property, or with the conjunction of
|
338
|
+
* right and width.
|
339
|
+
*
|
340
|
+
* @type number
|
341
|
+
* @name pv.Mark.prototype.left
|
342
|
+
*/
|
343
|
+
|
344
|
+
/**
|
345
|
+
* The right margin; the distance, in pixels, between the right edge of the
|
346
|
+
* enclosing panel and the right edge of this mark. Note that in some cases this
|
347
|
+
* property may be redundant with the left property, or with the conjunction of
|
348
|
+
* left and width.
|
349
|
+
*
|
350
|
+
* @type number
|
351
|
+
* @name pv.Mark.prototype.right
|
352
|
+
*/
|
353
|
+
|
354
|
+
/**
|
355
|
+
* The top margin; the distance, in pixels, between the top edge of the
|
356
|
+
* enclosing panel and the top edge of this mark. Note that in some cases this
|
357
|
+
* property may be redundant with the bottom property, or with the conjunction
|
358
|
+
* of bottom and height.
|
359
|
+
*
|
360
|
+
* @type number
|
361
|
+
* @name pv.Mark.prototype.top
|
362
|
+
*/
|
363
|
+
|
364
|
+
/**
|
365
|
+
* The bottom margin; the distance, in pixels, between the bottom edge of the
|
366
|
+
* enclosing panel and the bottom edge of this mark. Note that in some cases
|
367
|
+
* this property may be redundant with the top property, or with the conjunction
|
368
|
+
* of top and height.
|
369
|
+
*
|
370
|
+
* @type number
|
371
|
+
* @name pv.Mark.prototype.bottom
|
372
|
+
*/
|
373
|
+
|
374
|
+
/**
|
375
|
+
* The cursor property; corresponds to the CSS cursor property. This is
|
376
|
+
* typically used in conjunction with event handlers to indicate interactivity.
|
377
|
+
*
|
378
|
+
* @type string
|
379
|
+
* @name pv.Mark.prototype.cursor
|
380
|
+
* @see <a href="http://www.w3.org/TR/CSS2/ui.html#propdef-cursor">CSS2 cursor</a>
|
381
|
+
*/
|
382
|
+
|
383
|
+
/**
|
384
|
+
* The title property; corresponds to the HTML/SVG title property, allowing the
|
385
|
+
* general of simple plain text tooltips.
|
386
|
+
*
|
387
|
+
* @type string
|
388
|
+
* @name pv.Mark.prototype.title
|
389
|
+
*/
|
390
|
+
|
391
|
+
/**
|
392
|
+
* The events property; corresponds to the SVG pointer-events property,
|
393
|
+
* specifying how the mark should participate in mouse events. The default value
|
394
|
+
* is "painted". Supported values are:
|
395
|
+
*
|
396
|
+
* <p>"painted": The given mark may receive events when the mouse is over a
|
397
|
+
* "painted" area. The painted areas are the interior (i.e., fill) of the mark
|
398
|
+
* if a 'fillStyle' is specified, and the perimeter (i.e., stroke) of the mark
|
399
|
+
* if a 'strokeStyle' is specified.
|
400
|
+
*
|
401
|
+
* <p>"all": The given mark may receive events when the mouse is over either the
|
402
|
+
* interior (i.e., fill) or the perimeter (i.e., stroke) of the mark, regardless
|
403
|
+
* of the specified fillStyle and strokeStyle.
|
404
|
+
*
|
405
|
+
* <p>"none": The given mark may not receive events.
|
406
|
+
*
|
407
|
+
* @type string
|
408
|
+
* @name pv.Mark.prototype.events
|
409
|
+
*/
|
410
|
+
|
411
|
+
/**
|
412
|
+
* The reverse property; a boolean determining whether marks are ordered from
|
413
|
+
* front-to-back or back-to-front. SVG does not support explicit z-ordering;
|
414
|
+
* shapes are rendered in the order they appear. Thus, by default, marks are
|
415
|
+
* rendered in data order. Setting the reverse property to false reverses the
|
416
|
+
* order in which they are rendered; however, the properties are still evaluated
|
417
|
+
* (i.e., built) in forward order.
|
418
|
+
*
|
419
|
+
* @type boolean
|
420
|
+
* @name pv.Mark.prototype.reverse
|
421
|
+
*/
|
422
|
+
|
423
|
+
/**
|
424
|
+
* The instance identifier, for correspondence across animated transitions. If
|
425
|
+
* no identifier is specified, correspondence is determined using the mark
|
426
|
+
* index. Identifiers are not global, but local to a given mark.
|
427
|
+
*
|
428
|
+
* @type String
|
429
|
+
* @name pv.Mark.prototype.id
|
430
|
+
*/
|
431
|
+
|
432
|
+
/**
|
433
|
+
* Default properties for all mark types. By default, the data array is the
|
434
|
+
* parent data as a single-element array; if the data property is not specified,
|
435
|
+
* this causes each mark to be instantiated as a singleton with the parents
|
436
|
+
* datum. The visible property is true by default, and the reverse property is
|
437
|
+
* false.
|
438
|
+
*
|
439
|
+
* @type pv.Mark
|
440
|
+
*/
|
441
|
+
pv.Mark.prototype.defaults = new pv.Mark()
|
442
|
+
.data(function(d) { return [d]; })
|
443
|
+
.visible(true)
|
444
|
+
.antialias(true)
|
445
|
+
.events("painted");
|
446
|
+
|
447
|
+
/**
|
448
|
+
* Sets the prototype of this mark to the specified mark. Any properties not
|
449
|
+
* defined on this mark may be inherited from the specified prototype mark, or
|
450
|
+
* its prototype, and so on. The prototype mark need not be the same type of
|
451
|
+
* mark as this mark. (Note that for inheritance to be useful, properties with
|
452
|
+
* the same name on different mark types should have equivalent meaning.)
|
453
|
+
*
|
454
|
+
* @param {pv.Mark} proto the new prototype.
|
455
|
+
* @returns {pv.Mark} this mark.
|
456
|
+
* @see #add
|
457
|
+
*/
|
458
|
+
pv.Mark.prototype.extend = function(proto) {
|
459
|
+
this.proto = proto;
|
460
|
+
this.target = proto.target;
|
461
|
+
return this;
|
462
|
+
};
|
463
|
+
|
464
|
+
/**
|
465
|
+
* Adds a new mark of the specified type to the enclosing parent panel, whilst
|
466
|
+
* simultaneously setting the prototype of the new mark to be this mark.
|
467
|
+
*
|
468
|
+
* @param {function} type the type of mark to add; a constructor, such as
|
469
|
+
* <tt>pv.Bar</tt>.
|
470
|
+
* @returns {pv.Mark} the new mark.
|
471
|
+
* @see #extend
|
472
|
+
*/
|
473
|
+
pv.Mark.prototype.add = function(type) {
|
474
|
+
return this.parent.add(type).extend(this);
|
475
|
+
};
|
476
|
+
|
477
|
+
/**
|
478
|
+
* Defines a custom property on this mark. Custom properties are currently
|
479
|
+
* fixed, in that they are initialized once per mark set (i.e., per parent panel
|
480
|
+
* instance). Custom properties can be used to store local state for the mark,
|
481
|
+
* such as data needed by other properties (e.g., a custom scale) or interaction
|
482
|
+
* state.
|
483
|
+
*
|
484
|
+
* <p>WARNING We plan on changing this feature in a future release to define
|
485
|
+
* standard properties, as opposed to <i>fixed</i> properties that behave
|
486
|
+
* idiosyncratically within event handlers. Furthermore, we recommend storing
|
487
|
+
* state in an external data structure, rather than tying it to the
|
488
|
+
* visualization specification as with defs.
|
489
|
+
*
|
490
|
+
* @param {string} name the name of the local variable.
|
491
|
+
* @param {function} [v] an optional initializer; may be a constant or a
|
492
|
+
* function.
|
493
|
+
*/
|
494
|
+
pv.Mark.prototype.def = function(name, v) {
|
495
|
+
this.propertyMethod(name, true);
|
496
|
+
return this[name](arguments.length > 1 ? v : null);
|
497
|
+
};
|
498
|
+
|
499
|
+
/**
|
500
|
+
* Returns an anchor with the specified name. All marks support the five
|
501
|
+
* standard anchor names:<ul>
|
502
|
+
*
|
503
|
+
* <li>top
|
504
|
+
* <li>left
|
505
|
+
* <li>center
|
506
|
+
* <li>bottom
|
507
|
+
* <li>right
|
508
|
+
*
|
509
|
+
* </ul>In addition to positioning properties (left, right, top bottom), the
|
510
|
+
* anchors support text rendering properties (text-align, text-baseline). Text is
|
511
|
+
* rendered to appear inside the mark by default.
|
512
|
+
*
|
513
|
+
* <p>To facilitate stacking, anchors are defined in terms of their opposite
|
514
|
+
* edge. For example, the top anchor defines the bottom property, such that the
|
515
|
+
* mark extends upwards; the bottom anchor instead defines the top property,
|
516
|
+
* such that the mark extends downwards. See also {@link pv.Layout.Stack}.
|
517
|
+
*
|
518
|
+
* <p>While anchor names are typically constants, the anchor name is a true
|
519
|
+
* property, which means you can specify a function to compute the anchor name
|
520
|
+
* dynamically. See the {@link pv.Anchor#name} property for details.
|
521
|
+
*
|
522
|
+
* @param {string} name the anchor name; either a string or a property function.
|
523
|
+
* @returns {pv.Anchor} the new anchor.
|
524
|
+
*/
|
525
|
+
pv.Mark.prototype.anchor = function(name) {
|
526
|
+
if (!name) name = "center"; // default anchor name
|
527
|
+
return new pv.Anchor(this)
|
528
|
+
.name(name)
|
529
|
+
.data(function() {
|
530
|
+
return this.scene.target.map(function(s) { return s.data; });
|
531
|
+
})
|
532
|
+
.visible(function() {
|
533
|
+
return this.scene.target[this.index].visible;
|
534
|
+
})
|
535
|
+
.id(function() {
|
536
|
+
return this.scene.target[this.index].id;
|
537
|
+
})
|
538
|
+
.left(function() {
|
539
|
+
var s = this.scene.target[this.index], w = s.width || 0;
|
540
|
+
switch (this.name()) {
|
541
|
+
case "bottom":
|
542
|
+
case "top":
|
543
|
+
case "center": return s.left + w / 2;
|
544
|
+
case "left": return null;
|
545
|
+
}
|
546
|
+
return s.left + w;
|
547
|
+
})
|
548
|
+
.top(function() {
|
549
|
+
var s = this.scene.target[this.index], h = s.height || 0;
|
550
|
+
switch (this.name()) {
|
551
|
+
case "left":
|
552
|
+
case "right":
|
553
|
+
case "center": return s.top + h / 2;
|
554
|
+
case "top": return null;
|
555
|
+
}
|
556
|
+
return s.top + h;
|
557
|
+
})
|
558
|
+
.right(function() {
|
559
|
+
var s = this.scene.target[this.index];
|
560
|
+
return this.name() == "left" ? s.right + (s.width || 0) : null;
|
561
|
+
})
|
562
|
+
.bottom(function() {
|
563
|
+
var s = this.scene.target[this.index];
|
564
|
+
return this.name() == "top" ? s.bottom + (s.height || 0) : null;
|
565
|
+
})
|
566
|
+
.textAlign(function() {
|
567
|
+
switch (this.name()) {
|
568
|
+
case "bottom":
|
569
|
+
case "top":
|
570
|
+
case "center": return "center";
|
571
|
+
case "right": return "right";
|
572
|
+
}
|
573
|
+
return "left";
|
574
|
+
})
|
575
|
+
.textBaseline(function() {
|
576
|
+
switch (this.name()) {
|
577
|
+
case "right":
|
578
|
+
case "left":
|
579
|
+
case "center": return "middle";
|
580
|
+
case "top": return "top";
|
581
|
+
}
|
582
|
+
return "bottom";
|
583
|
+
});
|
584
|
+
};
|
585
|
+
|
586
|
+
/** @deprecated Replaced by {@link #target}. */
|
587
|
+
pv.Mark.prototype.anchorTarget = function() {
|
588
|
+
return this.target;
|
589
|
+
};
|
590
|
+
|
591
|
+
/**
|
592
|
+
* Alias for setting the left, right, top and bottom properties simultaneously.
|
593
|
+
*
|
594
|
+
* @see #left
|
595
|
+
* @see #right
|
596
|
+
* @see #top
|
597
|
+
* @see #bottom
|
598
|
+
* @returns {pv.Mark} this.
|
599
|
+
*/
|
600
|
+
pv.Mark.prototype.margin = function(n) {
|
601
|
+
return this.left(n).right(n).top(n).bottom(n);
|
602
|
+
};
|
603
|
+
|
604
|
+
/**
|
605
|
+
* @private Returns the current instance of this mark in the scene graph. This
|
606
|
+
* is typically equivalent to <tt>this.scene[this.index]</tt>, however if the
|
607
|
+
* scene or index is unset, the default instance of the mark is returned. If no
|
608
|
+
* default is set, the default is the last instance. Similarly, if the scene or
|
609
|
+
* index of the parent panel is unset, the default instance of this mark in the
|
610
|
+
* last instance of the enclosing panel is returned, and so on.
|
611
|
+
*
|
612
|
+
* @returns a node in the scene graph.
|
613
|
+
*/
|
614
|
+
pv.Mark.prototype.instance = function(defaultIndex) {
|
615
|
+
var scene = this.scene || this.parent.instance(-1).children[this.childIndex],
|
616
|
+
index = !arguments.length || this.hasOwnProperty("index") ? this.index : defaultIndex;
|
617
|
+
return scene[index < 0 ? scene.length - 1 : index];
|
618
|
+
};
|
619
|
+
|
620
|
+
/**
|
621
|
+
* @private Find the instances of this mark that match source.
|
622
|
+
*
|
623
|
+
* @see pv.Anchor
|
624
|
+
*/
|
625
|
+
pv.Mark.prototype.instances = function(source) {
|
626
|
+
var mark = this, index = [], scene;
|
627
|
+
|
628
|
+
/* Mirrored descent. */
|
629
|
+
while (!(scene = mark.scene)) {
|
630
|
+
source = source.parent;
|
631
|
+
index.push({index: source.index, childIndex: mark.childIndex});
|
632
|
+
mark = mark.parent;
|
633
|
+
}
|
634
|
+
while (index.length) {
|
635
|
+
var i = index.pop();
|
636
|
+
scene = scene[i.index].children[i.childIndex];
|
637
|
+
}
|
638
|
+
|
639
|
+
/*
|
640
|
+
* When the anchor target is also an ancestor, as in the case of adding
|
641
|
+
* to a panel anchor, only generate one instance per panel. Also, set
|
642
|
+
* the margins to zero, since they are offset by the enclosing panel.
|
643
|
+
*/
|
644
|
+
if (this.hasOwnProperty("index")) {
|
645
|
+
var s = pv.extend(scene[this.index]);
|
646
|
+
s.right = s.top = s.left = s.bottom = 0;
|
647
|
+
return [s];
|
648
|
+
}
|
649
|
+
return scene;
|
650
|
+
};
|
651
|
+
|
652
|
+
/**
|
653
|
+
* @private Returns the first instance of this mark in the scene graph. This
|
654
|
+
* method can only be called when the mark is bound to the scene graph (for
|
655
|
+
* example, from an event handler, or within a property function).
|
656
|
+
*
|
657
|
+
* @returns a node in the scene graph.
|
658
|
+
*/
|
659
|
+
pv.Mark.prototype.first = function() {
|
660
|
+
return this.scene[0];
|
661
|
+
};
|
662
|
+
|
663
|
+
/**
|
664
|
+
* @private Returns the last instance of this mark in the scene graph. This
|
665
|
+
* method can only be called when the mark is bound to the scene graph (for
|
666
|
+
* example, from an event handler, or within a property function). In addition,
|
667
|
+
* note that mark instances are built sequentially, so the last instance of this
|
668
|
+
* mark may not yet be constructed.
|
669
|
+
*
|
670
|
+
* @returns a node in the scene graph.
|
671
|
+
*/
|
672
|
+
pv.Mark.prototype.last = function() {
|
673
|
+
return this.scene[this.scene.length - 1];
|
674
|
+
};
|
675
|
+
|
676
|
+
/**
|
677
|
+
* @private Returns the previous instance of this mark in the scene graph, or
|
678
|
+
* null if this is the first instance.
|
679
|
+
*
|
680
|
+
* @returns a node in the scene graph, or null.
|
681
|
+
*/
|
682
|
+
pv.Mark.prototype.sibling = function() {
|
683
|
+
return (this.index == 0) ? null : this.scene[this.index - 1];
|
684
|
+
};
|
685
|
+
|
686
|
+
/**
|
687
|
+
* @private Returns the current instance in the scene graph of this mark, in the
|
688
|
+
* previous instance of the enclosing parent panel. May return null if this
|
689
|
+
* instance could not be found.
|
690
|
+
*
|
691
|
+
* @returns a node in the scene graph, or null.
|
692
|
+
*/
|
693
|
+
pv.Mark.prototype.cousin = function() {
|
694
|
+
var p = this.parent, s = p && p.sibling();
|
695
|
+
return (s && s.children) ? s.children[this.childIndex][this.index] : null;
|
696
|
+
};
|
697
|
+
|
698
|
+
/**
|
699
|
+
* Renders this mark, including recursively rendering all child marks if this is
|
700
|
+
* a panel. This method finds all instances of this mark and renders them. This
|
701
|
+
* method descends recursively to the level of the mark to be rendered, finding
|
702
|
+
* all visible instances of the mark. After the marks are rendered, the scene
|
703
|
+
* and index attributes are removed from the mark to restore them to a clean
|
704
|
+
* state.
|
705
|
+
*
|
706
|
+
* <p>If an enclosing panel has an index property set (as is the case inside in
|
707
|
+
* an event handler), then only instances of this mark inside the given instance
|
708
|
+
* of the panel will be rendered; otherwise, all visible instances of the mark
|
709
|
+
* will be rendered.
|
710
|
+
*/
|
711
|
+
pv.Mark.prototype.render = function() {
|
712
|
+
var parent = this.parent,
|
713
|
+
stack = pv.Mark.stack;
|
714
|
+
|
715
|
+
/* For the first render, take it from the top. */
|
716
|
+
if (parent && !this.root.scene) {
|
717
|
+
this.root.render();
|
718
|
+
return;
|
719
|
+
}
|
720
|
+
|
721
|
+
/* Record the path to this mark. */
|
722
|
+
var indexes = [];
|
723
|
+
for (var mark = this; mark.parent; mark = mark.parent) {
|
724
|
+
indexes.unshift(mark.childIndex);
|
725
|
+
}
|
726
|
+
|
727
|
+
/** @private */
|
728
|
+
function render(mark, depth, scale) {
|
729
|
+
mark.scale = scale;
|
730
|
+
if (depth < indexes.length) {
|
731
|
+
stack.unshift(null);
|
732
|
+
if (mark.hasOwnProperty("index")) {
|
733
|
+
renderInstance(mark, depth, scale);
|
734
|
+
} else {
|
735
|
+
for (var i = 0, n = mark.scene.length; i < n; i++) {
|
736
|
+
mark.index = i;
|
737
|
+
renderInstance(mark, depth, scale);
|
738
|
+
}
|
739
|
+
delete mark.index;
|
740
|
+
}
|
741
|
+
stack.shift();
|
742
|
+
} else {
|
743
|
+
mark.build();
|
744
|
+
|
745
|
+
/*
|
746
|
+
* In the update phase, the scene is rendered by creating and updating
|
747
|
+
* elements and attributes in the SVG image. No properties are evaluated
|
748
|
+
* during the update phase; instead the values computed previously in the
|
749
|
+
* build phase are simply translated into SVG. The update phase is
|
750
|
+
* decoupled (see pv.Scene) to allow different rendering engines.
|
751
|
+
*/
|
752
|
+
pv.Scene.scale = scale;
|
753
|
+
pv.Scene.updateAll(mark.scene);
|
754
|
+
}
|
755
|
+
delete mark.scale;
|
756
|
+
}
|
757
|
+
|
758
|
+
/**
|
759
|
+
* @private Recursively renders the current instance of the specified mark.
|
760
|
+
* This is slightly tricky because `index` and `scene` properties may or may
|
761
|
+
* not already be set; if they are set, it means we are rendering only a
|
762
|
+
* specific instance; if they are unset, we are rendering all instances.
|
763
|
+
* Furthermore, we must preserve the original context of these properties when
|
764
|
+
* rendering completes.
|
765
|
+
*
|
766
|
+
* <p>Another tricky aspect is that the `scene` attribute should be set for
|
767
|
+
* any preceding children, so as to allow property chaining. This is
|
768
|
+
* consistent with first-pass rendering.
|
769
|
+
*/
|
770
|
+
function renderInstance(mark, depth, scale) {
|
771
|
+
var s = mark.scene[mark.index], i;
|
772
|
+
if (s.visible) {
|
773
|
+
var childIndex = indexes[depth],
|
774
|
+
child = mark.children[childIndex];
|
775
|
+
|
776
|
+
/* Set preceding child scenes. */
|
777
|
+
for (i = 0; i < childIndex; i++) {
|
778
|
+
mark.children[i].scene = s.children[i];
|
779
|
+
}
|
780
|
+
|
781
|
+
/* Set current child scene, if necessary. */
|
782
|
+
stack[0] = s.data;
|
783
|
+
if (child.scene) {
|
784
|
+
render(child, depth + 1, scale * s.transform.k);
|
785
|
+
} else {
|
786
|
+
child.scene = s.children[childIndex];
|
787
|
+
render(child, depth + 1, scale * s.transform.k);
|
788
|
+
delete child.scene;
|
789
|
+
}
|
790
|
+
|
791
|
+
/* Clear preceding child scenes. */
|
792
|
+
for (i = 0; i < childIndex; i++) {
|
793
|
+
delete mark.children[i].scene;
|
794
|
+
}
|
795
|
+
}
|
796
|
+
}
|
797
|
+
|
798
|
+
/* Bind this mark's property definitions. */
|
799
|
+
this.bind();
|
800
|
+
|
801
|
+
/* The render context is the first ancestor with an explicit index. */
|
802
|
+
while (parent && !parent.hasOwnProperty("index")) parent = parent.parent;
|
803
|
+
|
804
|
+
/* Recursively render all instances of this mark. */
|
805
|
+
this.context(
|
806
|
+
parent ? parent.scene : undefined,
|
807
|
+
parent ? parent.index : -1,
|
808
|
+
function() { render(this.root, 0, 1); });
|
809
|
+
};
|
810
|
+
|
811
|
+
/** @private Stores the current data stack. */
|
812
|
+
pv.Mark.stack = [];
|
813
|
+
|
814
|
+
/**
|
815
|
+
* @private In the bind phase, inherited property definitions are cached so they
|
816
|
+
* do not need to be queried during build.
|
817
|
+
*/
|
818
|
+
pv.Mark.prototype.bind = function() {
|
819
|
+
var seen = {}, types = [[], [], [], []], data, required = [];
|
820
|
+
|
821
|
+
/** Scans the proto chain for the specified mark. */
|
822
|
+
function bind(mark) {
|
823
|
+
do {
|
824
|
+
var properties = mark.$properties;
|
825
|
+
for (var i = properties.length - 1; i >= 0 ; i--) {
|
826
|
+
var p = properties[i];
|
827
|
+
if (!(p.name in seen)) {
|
828
|
+
seen[p.name] = p;
|
829
|
+
switch (p.name) {
|
830
|
+
case "data": data = p; break;
|
831
|
+
case "visible": case "id": required.push(p); break;
|
832
|
+
default: types[p.type].push(p); break;
|
833
|
+
}
|
834
|
+
}
|
835
|
+
}
|
836
|
+
} while (mark = mark.proto);
|
837
|
+
}
|
838
|
+
|
839
|
+
/* Scan the proto chain for all defined properties. */
|
840
|
+
bind(this);
|
841
|
+
bind(this.defaults);
|
842
|
+
types[1].reverse();
|
843
|
+
types[3].reverse();
|
844
|
+
|
845
|
+
/* Any undefined properties are null. */
|
846
|
+
var mark = this;
|
847
|
+
do for (var name in mark.properties) {
|
848
|
+
if (!(name in seen)) {
|
849
|
+
types[2].push(seen[name] = {name: name, type: 2, value: null});
|
850
|
+
}
|
851
|
+
} while (mark = mark.proto);
|
852
|
+
|
853
|
+
/* Define setter-getter for inherited defs. */
|
854
|
+
var defs = types[0].concat(types[1]);
|
855
|
+
for (var i = 0; i < defs.length; i++) {
|
856
|
+
this.propertyMethod(defs[i].name, true);
|
857
|
+
}
|
858
|
+
|
859
|
+
/* Setup binds to evaluate constants before functions. */
|
860
|
+
this.binds = {
|
861
|
+
properties: seen,
|
862
|
+
data: data,
|
863
|
+
defs: defs,
|
864
|
+
required: required,
|
865
|
+
optional: pv.blend(types)
|
866
|
+
};
|
867
|
+
};
|
868
|
+
|
869
|
+
/**
|
870
|
+
* @private Evaluates properties and computes implied properties. Properties are
|
871
|
+
* stored in the {@link #scene} array for each instance of this mark.
|
872
|
+
*
|
873
|
+
* <p>As marks are built recursively, the {@link #index} property is updated to
|
874
|
+
* match the current index into the data array for each mark. Note that the
|
875
|
+
* index property is only set for the mark currently being built and its
|
876
|
+
* enclosing parent panels. The index property for other marks is unset, but is
|
877
|
+
* inherited from the global <tt>Mark</tt> class prototype. This allows mark
|
878
|
+
* properties to refer to properties on other marks <i>in the same panel</i>
|
879
|
+
* conveniently; however, in general it is better to reference mark instances
|
880
|
+
* specifically through the scene graph rather than depending on the magical
|
881
|
+
* behavior of {@link #index}.
|
882
|
+
*
|
883
|
+
* <p>The root scene array has a special property, <tt>data</tt>, which stores
|
884
|
+
* the current data stack. The first element in this stack is the current datum,
|
885
|
+
* followed by the datum of the enclosing parent panel, and so on. The data
|
886
|
+
* stack should not be accessed directly; instead, property functions are passed
|
887
|
+
* the current data stack as arguments.
|
888
|
+
*
|
889
|
+
* <p>The evaluation of the <tt>data</tt> and <tt>visible</tt> properties is
|
890
|
+
* special. The <tt>data</tt> property is evaluated first; unlike the other
|
891
|
+
* properties, the data stack is from the parent panel, rather than the current
|
892
|
+
* mark, since the data is not defined until the data property is evaluated.
|
893
|
+
* The <tt>visible</tt> property is subsequently evaluated for each instance;
|
894
|
+
* only if true will the {@link #buildInstance} method be called, evaluating
|
895
|
+
* other properties and recursively building the scene graph.
|
896
|
+
*
|
897
|
+
* <p>If this mark is being re-built, any old instances of this mark that no
|
898
|
+
* longer exist (because the new data array contains fewer elements) will be
|
899
|
+
* cleared using {@link #clearInstance}.
|
900
|
+
*
|
901
|
+
* @param parent the instance of the parent panel from the scene graph.
|
902
|
+
*/
|
903
|
+
pv.Mark.prototype.build = function() {
|
904
|
+
var scene = this.scene, stack = pv.Mark.stack;
|
905
|
+
if (!scene) {
|
906
|
+
scene = this.scene = [];
|
907
|
+
scene.mark = this;
|
908
|
+
scene.type = this.type;
|
909
|
+
scene.childIndex = this.childIndex;
|
910
|
+
if (this.parent) {
|
911
|
+
scene.parent = this.parent.scene;
|
912
|
+
scene.parentIndex = this.parent.index;
|
913
|
+
}
|
914
|
+
}
|
915
|
+
|
916
|
+
/* Resolve anchor target. */
|
917
|
+
if (this.target) scene.target = this.target.instances(scene);
|
918
|
+
|
919
|
+
/* Evaluate defs. */
|
920
|
+
if (this.binds.defs.length) {
|
921
|
+
var defs = scene.defs;
|
922
|
+
if (!defs) scene.defs = defs = {};
|
923
|
+
for (var i = 0; i < this.binds.defs.length; i++) {
|
924
|
+
var p = this.binds.defs[i], d = defs[p.name];
|
925
|
+
if (!d || (p.id > d.id)) {
|
926
|
+
defs[p.name] = {
|
927
|
+
id: 0, // this def will be re-evaluated on next build
|
928
|
+
value: (p.type & 1) ? p.value.apply(this, stack) : p.value
|
929
|
+
};
|
930
|
+
}
|
931
|
+
}
|
932
|
+
}
|
933
|
+
|
934
|
+
/* Evaluate special data property. */
|
935
|
+
var data = this.binds.data;
|
936
|
+
data = data.type & 1 ? data.value.apply(this, stack) : data.value;
|
937
|
+
|
938
|
+
/* Create, update and delete scene nodes. */
|
939
|
+
stack.unshift(null);
|
940
|
+
scene.length = data.length;
|
941
|
+
for (var i = 0; i < data.length; i++) {
|
942
|
+
pv.Mark.prototype.index = this.index = i;
|
943
|
+
var s = scene[i];
|
944
|
+
if (!s) scene[i] = s = {};
|
945
|
+
s.data = stack[0] = data[i];
|
946
|
+
this.buildInstance(s);
|
947
|
+
}
|
948
|
+
pv.Mark.prototype.index = -1;
|
949
|
+
delete this.index;
|
950
|
+
stack.shift();
|
951
|
+
|
952
|
+
return this;
|
953
|
+
};
|
954
|
+
|
955
|
+
/**
|
956
|
+
* @private Evaluates the specified array of properties for the specified
|
957
|
+
* instance <tt>s</tt> in the scene graph.
|
958
|
+
*
|
959
|
+
* @param s a node in the scene graph; the instance of the mark to build.
|
960
|
+
* @param properties an array of properties.
|
961
|
+
*/
|
962
|
+
pv.Mark.prototype.buildProperties = function(s, properties) {
|
963
|
+
for (var i = 0, n = properties.length; i < n; i++) {
|
964
|
+
var p = properties[i], v = p.value; // assume case 2 (constant)
|
965
|
+
switch (p.type) {
|
966
|
+
case 0:
|
967
|
+
case 1: v = this.scene.defs[p.name].value; break;
|
968
|
+
case 3: v = v.apply(this, pv.Mark.stack); break;
|
969
|
+
}
|
970
|
+
s[p.name] = v;
|
971
|
+
}
|
972
|
+
};
|
973
|
+
|
974
|
+
/**
|
975
|
+
* @private Evaluates all of the properties for this mark for the specified
|
976
|
+
* instance <tt>s</tt> in the scene graph. The set of properties to evaluate is
|
977
|
+
* retrieved from the {@link #properties} array for this mark type (see {@link
|
978
|
+
* #type}). After these properties are evaluated, any <b>implied</b> properties
|
979
|
+
* may be computed by the mark and set on the scene graph; see
|
980
|
+
* {@link #buildImplied}.
|
981
|
+
*
|
982
|
+
* <p>For panels, this method recursively builds the scene graph for all child
|
983
|
+
* marks as well. In general, this method should not need to be overridden by
|
984
|
+
* concrete mark types.
|
985
|
+
*
|
986
|
+
* @param s a node in the scene graph; the instance of the mark to build.
|
987
|
+
*/
|
988
|
+
pv.Mark.prototype.buildInstance = function(s) {
|
989
|
+
this.buildProperties(s, this.binds.required);
|
990
|
+
if (s.visible) {
|
991
|
+
this.buildProperties(s, this.binds.optional);
|
992
|
+
this.buildImplied(s);
|
993
|
+
}
|
994
|
+
};
|
995
|
+
|
996
|
+
/**
|
997
|
+
* @private Computes the implied properties for this mark for the specified
|
998
|
+
* instance <tt>s</tt> in the scene graph. Implied properties are those with
|
999
|
+
* dependencies on multiple other properties; for example, the width property
|
1000
|
+
* may be implied if the left and right properties are set. This method can be
|
1001
|
+
* overridden by concrete mark types to define new implied properties, if
|
1002
|
+
* necessary.
|
1003
|
+
*
|
1004
|
+
* @param s a node in the scene graph; the instance of the mark to build.
|
1005
|
+
*/
|
1006
|
+
pv.Mark.prototype.buildImplied = function(s) {
|
1007
|
+
var l = s.left;
|
1008
|
+
var r = s.right;
|
1009
|
+
var t = s.top;
|
1010
|
+
var b = s.bottom;
|
1011
|
+
|
1012
|
+
/* Assume width and height are zero if not supported by this mark type. */
|
1013
|
+
var p = this.properties;
|
1014
|
+
var w = p.width ? s.width : 0;
|
1015
|
+
var h = p.height ? s.height : 0;
|
1016
|
+
|
1017
|
+
/* Compute implied width, right and left. */
|
1018
|
+
var width = this.parent ? this.parent.width() : (w + l + r);
|
1019
|
+
if (w == null) {
|
1020
|
+
w = width - (r = r || 0) - (l = l || 0);
|
1021
|
+
} else if (r == null) {
|
1022
|
+
if (l == null) {
|
1023
|
+
l = r = (width - w) / 2;
|
1024
|
+
} else {
|
1025
|
+
r = width - w - l;
|
1026
|
+
}
|
1027
|
+
} else if (l == null) {
|
1028
|
+
l = width - w - r;
|
1029
|
+
}
|
1030
|
+
|
1031
|
+
/* Compute implied height, bottom and top. */
|
1032
|
+
var height = this.parent ? this.parent.height() : (h + t + b);
|
1033
|
+
if (h == null) {
|
1034
|
+
h = height - (t = t || 0) - (b = b || 0);
|
1035
|
+
} else if (b == null) {
|
1036
|
+
if (t == null) {
|
1037
|
+
b = t = (height - h) / 2;
|
1038
|
+
} else {
|
1039
|
+
b = height - h - t;
|
1040
|
+
}
|
1041
|
+
} else if (t == null) {
|
1042
|
+
t = height - h - b;
|
1043
|
+
}
|
1044
|
+
|
1045
|
+
s.left = l;
|
1046
|
+
s.right = r;
|
1047
|
+
s.top = t;
|
1048
|
+
s.bottom = b;
|
1049
|
+
|
1050
|
+
/* Only set width and height if they are supported by this mark type. */
|
1051
|
+
if (p.width) s.width = w;
|
1052
|
+
if (p.height) s.height = h;
|
1053
|
+
|
1054
|
+
/* Set any null colors to pv.Color.transparent. */
|
1055
|
+
if (p.textStyle && !s.textStyle) s.textStyle = pv.Color.transparent;
|
1056
|
+
if (p.fillStyle && !s.fillStyle) s.fillStyle = pv.Color.transparent;
|
1057
|
+
if (p.strokeStyle && !s.strokeStyle) s.strokeStyle = pv.Color.transparent;
|
1058
|
+
};
|
1059
|
+
|
1060
|
+
/**
|
1061
|
+
* Returns the current location of the mouse (cursor) relative to this mark's
|
1062
|
+
* parent. The <i>x</i> coordinate corresponds to the left margin, while the
|
1063
|
+
* <i>y</i> coordinate corresponds to the top margin.
|
1064
|
+
*
|
1065
|
+
* @returns {pv.Vector} the mouse location.
|
1066
|
+
*/
|
1067
|
+
pv.Mark.prototype.mouse = function() {
|
1068
|
+
|
1069
|
+
/* Compute xy-coordinates relative to the panel. */
|
1070
|
+
var x = pv.event.pageX || 0,
|
1071
|
+
y = pv.event.pageY || 0,
|
1072
|
+
n = this.root.canvas();
|
1073
|
+
do {
|
1074
|
+
x -= n.offsetLeft;
|
1075
|
+
y -= n.offsetTop;
|
1076
|
+
} while (n = n.offsetParent);
|
1077
|
+
|
1078
|
+
/* Compute the inverse transform of all enclosing panels. */
|
1079
|
+
var t = pv.Transform.identity,
|
1080
|
+
p = this.properties.transform ? this : this.parent,
|
1081
|
+
pz = [];
|
1082
|
+
do { pz.push(p); } while (p = p.parent);
|
1083
|
+
while (p = pz.pop()) t = t.translate(p.left(), p.top()).times(p.transform());
|
1084
|
+
t = t.invert();
|
1085
|
+
|
1086
|
+
return pv.vector(x * t.k + t.x, y * t.k + t.y);
|
1087
|
+
};
|
1088
|
+
|
1089
|
+
/**
|
1090
|
+
* Registers an event handler for the specified event type with this mark. When
|
1091
|
+
* an event of the specified type is triggered, the specified handler will be
|
1092
|
+
* invoked. The handler is invoked in a similar method to property functions:
|
1093
|
+
* the context is <tt>this</tt> mark instance, and the arguments are the full
|
1094
|
+
* data stack. Event handlers can use property methods to manipulate the display
|
1095
|
+
* properties of the mark:
|
1096
|
+
*
|
1097
|
+
* <pre>m.event("click", function() this.fillStyle("red"));</pre>
|
1098
|
+
*
|
1099
|
+
* Alternatively, the external data can be manipulated and the visualization
|
1100
|
+
* redrawn:
|
1101
|
+
*
|
1102
|
+
* <pre>m.event("click", function(d) {
|
1103
|
+
* data = all.filter(function(k) k.name == d);
|
1104
|
+
* vis.render();
|
1105
|
+
* });</pre>
|
1106
|
+
*
|
1107
|
+
* The return value of the event handler determines which mark gets re-rendered.
|
1108
|
+
* Use defs ({@link #def}) to set temporary state from event handlers.
|
1109
|
+
*
|
1110
|
+
* <p>The complete set of event types is defined by SVG; see the reference
|
1111
|
+
* below. The set of supported event types is:<ul>
|
1112
|
+
*
|
1113
|
+
* <li>click
|
1114
|
+
* <li>mousedown
|
1115
|
+
* <li>mouseup
|
1116
|
+
* <li>mouseover
|
1117
|
+
* <li>mousemove
|
1118
|
+
* <li>mouseout
|
1119
|
+
*
|
1120
|
+
* </ul>Since Protovis does not specify any concept of focus, it does not
|
1121
|
+
* support key events; these should be handled outside the visualization using
|
1122
|
+
* standard JavaScript. In the future, support for interaction may be extended
|
1123
|
+
* to support additional event types, particularly those most relevant to
|
1124
|
+
* interactive visualization, such as selection.
|
1125
|
+
*
|
1126
|
+
* <p>TODO In the current implementation, event handlers are not inherited from
|
1127
|
+
* prototype marks. They must be defined explicitly on each interactive mark. In
|
1128
|
+
* addition, only one event handler for a given event type can be defined; when
|
1129
|
+
* specifying multiple event handlers for the same type, only the last one will
|
1130
|
+
* be used.
|
1131
|
+
*
|
1132
|
+
* @see <a href="http://www.w3.org/TR/SVGTiny12/interact.html#SVGEvents">SVG events</a>
|
1133
|
+
* @param {string} type the event type.
|
1134
|
+
* @param {function} handler the event handler.
|
1135
|
+
* @returns {pv.Mark} this.
|
1136
|
+
*/
|
1137
|
+
pv.Mark.prototype.event = function(type, handler) {
|
1138
|
+
this.$handlers[type] = pv.functor(handler);
|
1139
|
+
return this;
|
1140
|
+
};
|
1141
|
+
|
1142
|
+
/** @private Evaluates the function <i>f</i> with the specified context. */
|
1143
|
+
pv.Mark.prototype.context = function(scene, index, f) {
|
1144
|
+
var proto = pv.Mark.prototype,
|
1145
|
+
stack = pv.Mark.stack,
|
1146
|
+
oscene = pv.Mark.scene,
|
1147
|
+
oindex = proto.index;
|
1148
|
+
|
1149
|
+
/** @private Sets the context. */
|
1150
|
+
function apply(scene, index) {
|
1151
|
+
pv.Mark.scene = scene;
|
1152
|
+
proto.index = index;
|
1153
|
+
if (!scene) return;
|
1154
|
+
|
1155
|
+
var that = scene.mark,
|
1156
|
+
mark = that,
|
1157
|
+
ancestors = [];
|
1158
|
+
|
1159
|
+
/* Set ancestors' scene and index; populate data stack. */
|
1160
|
+
do {
|
1161
|
+
ancestors.push(mark);
|
1162
|
+
stack.push(scene[index].data);
|
1163
|
+
mark.index = index;
|
1164
|
+
mark.scene = scene;
|
1165
|
+
index = scene.parentIndex;
|
1166
|
+
scene = scene.parent;
|
1167
|
+
} while (mark = mark.parent);
|
1168
|
+
|
1169
|
+
/* Set ancestors' scale; requires top-down. */
|
1170
|
+
for (var i = ancestors.length - 1, k = 1; i > 0; i--) {
|
1171
|
+
mark = ancestors[i];
|
1172
|
+
mark.scale = k;
|
1173
|
+
k *= mark.scene[mark.index].transform.k;
|
1174
|
+
}
|
1175
|
+
|
1176
|
+
/* Set children's scene and scale. */
|
1177
|
+
if (that.children) for (var i = 0, n = that.children.length; i < n; i++) {
|
1178
|
+
mark = that.children[i];
|
1179
|
+
mark.scene = that.scene[that.index].children[i];
|
1180
|
+
mark.scale = k;
|
1181
|
+
}
|
1182
|
+
}
|
1183
|
+
|
1184
|
+
/** @private Clears the context. */
|
1185
|
+
function clear(scene, index) {
|
1186
|
+
if (!scene) return;
|
1187
|
+
var that = scene.mark,
|
1188
|
+
mark;
|
1189
|
+
|
1190
|
+
/* Reset children. */
|
1191
|
+
if (that.children) for (var i = 0, n = that.children.length; i < n; i++) {
|
1192
|
+
mark = that.children[i];
|
1193
|
+
delete mark.scene;
|
1194
|
+
delete mark.scale;
|
1195
|
+
}
|
1196
|
+
|
1197
|
+
/* Reset ancestors. */
|
1198
|
+
mark = that;
|
1199
|
+
do {
|
1200
|
+
stack.pop();
|
1201
|
+
if (mark.parent) {
|
1202
|
+
delete mark.scene;
|
1203
|
+
delete mark.scale;
|
1204
|
+
}
|
1205
|
+
delete mark.index;
|
1206
|
+
} while (mark = mark.parent);
|
1207
|
+
}
|
1208
|
+
|
1209
|
+
/* Context switch, invoke the function, then switch back. */
|
1210
|
+
clear(oscene, oindex);
|
1211
|
+
apply(scene, index);
|
1212
|
+
try {
|
1213
|
+
f.apply(this, stack);
|
1214
|
+
} finally {
|
1215
|
+
clear(scene, index);
|
1216
|
+
apply(oscene, oindex);
|
1217
|
+
}
|
1218
|
+
};
|
1219
|
+
|
1220
|
+
/** @private Execute the event listener, then re-render. */
|
1221
|
+
pv.Mark.dispatch = function(type, scene, index) {
|
1222
|
+
var m = scene.mark, p = scene.parent, l = m.$handlers[type];
|
1223
|
+
if (!l) return p && pv.Mark.dispatch(type, p, scene.parentIndex);
|
1224
|
+
m.context(scene, index, function() {
|
1225
|
+
m = l.apply(m, pv.Mark.stack);
|
1226
|
+
if (m && m.render) m.render();
|
1227
|
+
});
|
1228
|
+
return true;
|
1229
|
+
};
|
1230
|
+
|
1231
|
+
pv.Mark.prototype.transition = function() {
|
1232
|
+
return new pv.Transition(this);
|
1233
|
+
};
|
1234
|
+
|
1235
|
+
pv.Mark.prototype.on = function(state) {
|
1236
|
+
return this["$" + state] = new pv.Transient(this);
|
1237
|
+
};
|