rubygame 2.5.3 → 2.6.0
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- data/CREDITS +6 -4
- data/NEWS +79 -0
- data/README +55 -72
- data/ROADMAP +20 -13
- data/doc/custom_sdl_load_paths.rdoc +79 -0
- data/doc/getting_started.rdoc +65 -36
- data/doc/keyboard_symbols.rdoc +243 -0
- data/doc/macosx_install.rdoc +49 -35
- data/doc/windows_install.rdoc +36 -108
- data/lib/rubygame.rb +62 -24
- data/lib/rubygame/audio.rb +147 -0
- data/lib/rubygame/clock.rb +164 -1
- data/lib/rubygame/color.rb +40 -7
- data/lib/rubygame/color/models/hsl.rb +1 -1
- data/lib/rubygame/color/models/hsv.rb +1 -1
- data/lib/rubygame/color/models/rgb.rb +1 -1
- data/lib/rubygame/color/palettes/css.rb +1 -3
- data/lib/rubygame/color/palettes/x11.rb +1 -2
- data/lib/rubygame/constants.rb +297 -0
- data/lib/rubygame/deprecated_mixer.rb +555 -0
- data/lib/rubygame/event.rb +122 -6
- data/lib/rubygame/event_handler.rb +3 -1
- data/lib/rubygame/event_hook.rb +6 -2
- data/lib/rubygame/event_triggers.rb +1 -1
- data/lib/rubygame/events.rb +416 -1
- data/lib/rubygame/ftor.rb +1 -7
- data/lib/rubygame/gfx.rb +583 -0
- data/lib/rubygame/gl.rb +107 -0
- data/lib/rubygame/image.rb +140 -0
- data/lib/rubygame/joystick.rb +184 -0
- data/lib/rubygame/main.rb +82 -0
- data/lib/rubygame/mediabag.rb +1 -1
- data/lib/rubygame/mixer.rb +30 -0
- data/lib/rubygame/music.rb +493 -0
- data/lib/rubygame/queue.rb +3 -1
- data/lib/rubygame/rect.rb +9 -9
- data/lib/rubygame/screen.rb +357 -0
- data/lib/rubygame/shared.rb +40 -4
- data/lib/rubygame/sound.rb +428 -0
- data/lib/rubygame/surface.rb +626 -0
- data/lib/rubygame/ttf.rb +311 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/README +6 -5
- data/samples/demo_draw.rb +1 -1
- data/samples/demo_gl.rb +3 -1
- data/samples/demo_gl_tex.rb +4 -2
- data/samples/demo_rubygame.rb +114 -105
- data/samples/demo_sfont.rb +1 -1
- data/samples/demo_ttf.rb +3 -1
- data/samples/demo_utf8.rb +1 -1
- data/samples/image_viewer.rb +118 -0
- data/samples/load_and_blit.rb +1 -1
- data/samples/rubygame.png +0 -0
- metadata +34 -40
- data/Rakefile +0 -537
- data/doc/extended_readme.rdoc +0 -49
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +0 -301
- data/ext/rubygame/rubygame_clock.h +0 -32
- data/ext/rubygame/rubygame_event.c +0 -760
- data/ext/rubygame/rubygame_event.h +0 -48
- data/ext/rubygame/rubygame_event2.c +0 -661
- data/ext/rubygame/rubygame_event2.h +0 -29
- data/ext/rubygame/rubygame_gfx.c +0 -942
- data/ext/rubygame/rubygame_gfx.h +0 -101
- data/ext/rubygame/rubygame_gl.c +0 -154
- data/ext/rubygame/rubygame_gl.h +0 -32
- data/ext/rubygame/rubygame_image.c +0 -252
- data/ext/rubygame/rubygame_image.h +0 -41
- data/ext/rubygame/rubygame_joystick.c +0 -336
- data/ext/rubygame/rubygame_joystick.h +0 -41
- data/ext/rubygame/rubygame_main.c +0 -158
- data/ext/rubygame/rubygame_main.h +0 -36
- data/ext/rubygame/rubygame_mixer.c +0 -1024
- data/ext/rubygame/rubygame_mixer.h +0 -36
- data/ext/rubygame/rubygame_music.c +0 -1017
- data/ext/rubygame/rubygame_music.h +0 -29
- data/ext/rubygame/rubygame_screen.c +0 -572
- data/ext/rubygame/rubygame_screen.h +0 -45
- data/ext/rubygame/rubygame_shared.c +0 -269
- data/ext/rubygame/rubygame_shared.h +0 -69
- data/ext/rubygame/rubygame_sound.c +0 -863
- data/ext/rubygame/rubygame_sound.h +0 -29
- data/ext/rubygame/rubygame_surface.c +0 -1153
- data/ext/rubygame/rubygame_surface.h +0 -62
- data/ext/rubygame/rubygame_ttf.c +0 -599
- data/ext/rubygame/rubygame_ttf.h +0 -69
- data/samples/keys.rb +0 -52
data/lib/rubygame/ftor.rb
CHANGED
@@ -18,13 +18,6 @@
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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require "rubygame"
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-
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#--
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# Ftor is DEPRECATED and will be removed in Rubygame 3.0!
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# Warn the user when this file is loaded.
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#++
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Rubygame.deprecated("Rubygame::Ftor", "3.0")
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module Rubygame
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@@ -87,6 +80,7 @@ class Ftor
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# Create a new Ftor by specifying its x and y components. See also #new_am
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# and #new_from_to.
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def initialize(x,y)
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Rubygame.deprecated("Rubygame::Ftor", "3.0")
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@x, @y = x, y
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end
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data/lib/rubygame/gfx.rb
ADDED
@@ -0,0 +1,583 @@
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2009 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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require "ruby-sdl-ffi/gfx"
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# SDL_gfx has no function to get the version number.
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Rubygame::VERSIONS[:sdl_gfx] = [0, 0, 0]
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class Rubygame::Surface
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def _draw_line(pt1, pt2, color, smooth) # :nodoc:
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x1, y1 = pt1.to_a.collect{|n| n.round}
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x2, y2 = pt2.to_a.collect{|n| n.round}
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r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
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if( y1 == y2 )
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SDL::Gfx.hlineRGBA(@struct, x1, x2, y1, r,g,b,a)
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elsif( x1 == x2 )
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SDL::Gfx.vlineRGBA(@struct, x1, y1, y2, r,g,b,a)
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else
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if smooth
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SDL::Gfx.aalineRGBA(@struct, x1, y1, x2, y2, r,g,b,a)
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else
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SDL::Gfx.lineRGBA(@struct, x1, y1, x2, y2, r,g,b,a)
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end
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end
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end
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private :_draw_line
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_line)" to see if
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# you can use this method, or be prepared to rescue from NameError.
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#
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# Draw a line segment between two points on the Surface.
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# See also #draw_line_a
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#
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# This method takes these arguments:
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# point1:: the coordinates of one end of the line, [x1,y1].
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# point2:: the coordinates of the other end of the line, [x2,y2].
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# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
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# color name, or Rubygame::Color.
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#
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def draw_line( point1, point2, color )
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_draw_line( point1, point2, color, false )
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return self
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end
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_line_a)" to see if
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# you can use this method, or be prepared to rescue from NameError.
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#
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# Like #draw_line, but the line will be anti-aliased.
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#
|
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def draw_line_a( point1, point2, color )
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_draw_line( point1, point2, color, true )
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return self
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end
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def _draw_box(pt1, pt2, color, solid) # :nodoc:
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x1, y1 = pt1.to_a.collect{|n| n.round}
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x2, y2 = pt2.to_a.collect{|n| n.round}
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r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
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if solid
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SDL::Gfx.boxRGBA(@struct, x1, y1, x2, y2, r,g,b,a)
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else
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SDL::Gfx.rectangleRGBA(@struct, x1, y1, x2, y2, r,g,b,a)
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end
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end
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private :_draw_box
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_box)" to see if
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# you can use this method, or be prepared to rescue from NameError.
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#
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# Draw a non-solid box (rectangle) on the Surface, given the
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# coordinates of its top-left corner and bottom-right corner. See
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# also #draw_box_s
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#
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# This method takes these arguments:
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# point1:: the coordinates of top-left corner, [x1,y1].
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# point2:: the coordinates of bottom-right corner, [x2,y2].
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# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
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# color name, or Rubygame::Color.
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#
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def draw_box( point1, point2, color )
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_draw_box( point1, point2, color, false )
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return self
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end
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_box_s)" to see
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# if you can use this method, or be prepared to rescue from
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# NameError.
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#
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# Like #draw_box, but the shape is solid, instead of an outline.
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# (You may find using #fill to be more convenient and perhaps faster
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# than this method.)
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#
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def draw_box_s( point1, point2, color )
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_draw_box( point1, point2, color, true )
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return self
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end
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def _draw_circle(center, radius, color, smooth, solid) # :nodoc:
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x, y = center.to_a.collect{|n| n.round}
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radius = radius.to_i
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r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
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if solid
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SDL::Gfx.filledCircleRGBA(@struct, x, y, radius, r,g,b,a)
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elsif smooth
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SDL::Gfx.aacircleRGBA(@struct, x, y, radius, r,g,b,a)
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else
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SDL::Gfx.circleRGBA(@struct, x, y, radius, r,g,b,a)
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end
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end
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private :_draw_circle
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_circle)" to see
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# if you can use this method, or be prepared to rescue from
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# NameError.
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#
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# Draw a non-solid circle on the Surface, given the coordinates of its
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# center and its radius. See also #draw_circle_a and #draw_circle_s
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#
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# This method takes these arguments:
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# center:: the coordinates of circle's center, [x,y].
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# radius:: the radius (pixels) of the circle.
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# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
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# color name, or Rubygame::Color.
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#
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def draw_circle( center, radius, color )
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_draw_circle( center, radius, color, false, false )
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return self
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end
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_circle_a)" to see if
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# you can use this method, or be prepared to rescue from NameError.
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#
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# Like #draw_circle, but the outline is anti-aliased.
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#
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def draw_circle_a( center, radius, color )
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_draw_circle( center, radius, color, true, false )
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return self
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end
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_circle_s)" to
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# see if you can use this method, or be prepared to rescue from
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# NameError.
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#
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# Like #draw_circle, but the shape is solid, instead of an outline.
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#
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def draw_circle_s( center, radius, color )
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_draw_circle( center, radius, color, false, true )
|
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return self
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end
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199
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def _draw_ellipse(center, radii, color, smooth, solid) # :nodoc:
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x, y = center.to_a.collect{|n| n.round}
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radx, rady = radii.to_a.collect{|n| n.round}
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r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
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if solid
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SDL::Gfx.filledEllipseRGBA(@struct, x, y, radx, rady, r,g,b,a)
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elsif smooth
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SDL::Gfx.aaellipseRGBA(@struct, x, y, radx, rady, r,g,b,a)
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else
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SDL::Gfx.ellipseRGBA(@struct, x, y, radx, rady, r,g,b,a)
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end
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end
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private :_draw_ellipse
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
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# Your code should check "surface.respond_to?(:draw_ellipse)" to see
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# if you can use this method, or be prepared to rescue from
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# NameError.
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#
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# Draw a non-solid ellipse (oval) on the Surface, given the
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# coordinates of its center and its horizontal and vertical radii.
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# See also #draw_ellipse_a and #draw_ellipse_s
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#
|
228
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# This method takes these arguments:
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# center:: the coordinates of ellipse's center, [x,y].
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# radii:: the x and y radii (pixels), [rx,ry].
|
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# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
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# color name, or Rubygame::Color.
|
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#
|
234
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def draw_ellipse( center, radii, color )
|
235
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_draw_ellipse( center, radii, color, false, false )
|
236
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return self
|
237
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end
|
238
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+
|
239
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+
|
240
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
241
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# Your code should check "surface.respond_to?(:draw_ellipse_a)" to see if
|
242
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+
# you can use this method, or be prepared to rescue from NameError.
|
243
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#
|
244
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# Like #draw_ellipse, but the ellipse border is anti-aliased.
|
245
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#
|
246
|
+
def draw_ellipse_a( center, radii, color )
|
247
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+
_draw_ellipse( center, radii, color, true, false )
|
248
|
+
return self
|
249
|
+
end
|
250
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+
|
251
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+
|
252
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# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
253
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+
# Your code should check "surface.respond_to?(:draw_ellipse_s)" to
|
254
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+
# see if you can use this method, or be prepared to rescue from
|
255
|
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# NameError.
|
256
|
+
#
|
257
|
+
# Like #draw_ellipse, but the shape is solid, instead of an outline.
|
258
|
+
#
|
259
|
+
def draw_ellipse_s( center, radii, color )
|
260
|
+
_draw_ellipse( center, radii, color, false, true )
|
261
|
+
return self
|
262
|
+
end
|
263
|
+
|
264
|
+
|
265
|
+
|
266
|
+
def _draw_arc(center, radius, angles, color, solid) # :nodoc:
|
267
|
+
x, y = center.to_a.collect{|n| n.round}
|
268
|
+
radius = radius.round
|
269
|
+
ang1, ang2 = angles.to_a.collect{|n| n.round}
|
270
|
+
|
271
|
+
r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
|
272
|
+
|
273
|
+
if solid
|
274
|
+
SDL::Gfx.filledPieRGBA(@struct, x, y, radius, ang1, ang2, r,g,b,a)
|
275
|
+
else
|
276
|
+
SDL::Gfx.pieRGBA(@struct, x, y, radius, ang1, ang2, r,g,b,a)
|
277
|
+
end
|
278
|
+
end
|
279
|
+
|
280
|
+
private :_draw_arc
|
281
|
+
|
282
|
+
|
283
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
284
|
+
# Your code should check "surface.respond_to?(:draw_arc)" to see if
|
285
|
+
# you can use this method, or be prepared to rescue from NameError.
|
286
|
+
#
|
287
|
+
# Draw a non-solid arc (part of a circle), given the coordinates of
|
288
|
+
# its center, radius, and starting/ending angles.
|
289
|
+
# See also #draw_arc_s
|
290
|
+
#
|
291
|
+
# This method takes these arguments:
|
292
|
+
# center:: the coordinates of circle's center, [x,y].
|
293
|
+
# radius:: the radius (pixels) of the circle.
|
294
|
+
# angles:: the start and end angles (in degrees) of the arc, [start,end].
|
295
|
+
# Angles are given *CLOCKWISE* from the positive x
|
296
|
+
# (remember that the positive Y direction is down, rather than up).
|
297
|
+
# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
|
298
|
+
# color name, or Rubygame::Color.
|
299
|
+
#
|
300
|
+
def draw_arc( center, radius, angles, color )
|
301
|
+
_draw_arc( center, radius, angles, color, false )
|
302
|
+
return self
|
303
|
+
end
|
304
|
+
|
305
|
+
|
306
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
307
|
+
# Your code should check "surface.respond_to?(:draw_arc_s)" to see
|
308
|
+
# if you can use this method, or be prepared to rescue from
|
309
|
+
# NameError.
|
310
|
+
#
|
311
|
+
# Like #draw_arc, but the shape is solid, instead of an outline.
|
312
|
+
#
|
313
|
+
def draw_arc_s( center, radius, angles, color )
|
314
|
+
_draw_arc( center, radius, angles, color, true )
|
315
|
+
return self
|
316
|
+
end
|
317
|
+
|
318
|
+
|
319
|
+
|
320
|
+
def _draw_polygon(points, color, smooth, solid) # :nodoc:
|
321
|
+
|
322
|
+
len = points.length
|
323
|
+
xpts = FFI::Buffer.new(:int16, len)
|
324
|
+
ypts = FFI::Buffer.new(:int16, len)
|
325
|
+
|
326
|
+
points.each_with_index { |point, i|
|
327
|
+
xpts[i].put_int16( 0, point[0].round )
|
328
|
+
ypts[i].put_int16( 0, point[1].round )
|
329
|
+
}
|
330
|
+
|
331
|
+
r,g,b,a = Rubygame::Color.make_sdl_rgba( color )
|
332
|
+
|
333
|
+
if solid
|
334
|
+
SDL::Gfx.filledPolygonRGBA(@struct, xpts, ypts, len, r,g,b,a)
|
335
|
+
elsif smooth
|
336
|
+
SDL::Gfx.aapolygonRGBA(@struct, xpts, ypts, len, r,g,b,a)
|
337
|
+
else
|
338
|
+
SDL::Gfx.polygonRGBA(@struct, xpts, ypts, len, r,g,b,a)
|
339
|
+
end
|
340
|
+
end
|
341
|
+
|
342
|
+
private :_draw_polygon
|
343
|
+
|
344
|
+
|
345
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
346
|
+
# Your code should check "surface.respond_to?(:draw_polygon)" to see
|
347
|
+
# if you can use this method, or be prepared to rescue from
|
348
|
+
# NameError.
|
349
|
+
#
|
350
|
+
# Draw a non-solid polygon, given the coordinates of its vertices, in the
|
351
|
+
# order that they are connected. This is essentially a series of connected
|
352
|
+
# dots. See also #draw_polygon_a and #draw_polygon_s.
|
353
|
+
#
|
354
|
+
# This method takes these arguments:
|
355
|
+
# points:: an Array containing the coordinate pairs for each vertex of the
|
356
|
+
# polygon, in the order that they are connected, e.g.
|
357
|
+
# [ [x1,y1], [x2,y2], ..., [xn,yn] ].
|
358
|
+
# color:: the color of the shape. [r,g,b] or [r,g,b,a] (0-255),
|
359
|
+
# color name, or Rubygame::Color.
|
360
|
+
#
|
361
|
+
def draw_polygon( points, color )
|
362
|
+
_draw_polygon( points, color, false, false )
|
363
|
+
return self
|
364
|
+
end
|
365
|
+
|
366
|
+
|
367
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
368
|
+
# Your code should check "surface.respond_to?(:draw_polygon_a)" to
|
369
|
+
# see if you can use this method, or be prepared to rescue from
|
370
|
+
# NameError.
|
371
|
+
#
|
372
|
+
# Like #draw_polygon, but the lines are anti-aliased.
|
373
|
+
#
|
374
|
+
def draw_polygon_a( points, color )
|
375
|
+
_draw_polygon( points, color, true, false )
|
376
|
+
return self
|
377
|
+
end
|
378
|
+
|
379
|
+
|
380
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
381
|
+
# Your code should check "surface.respond_to?(:draw_polygon_s)" to
|
382
|
+
# see if you can use this method, or be prepared to rescue from
|
383
|
+
# NameError.
|
384
|
+
#
|
385
|
+
# Like #draw_polygon, but the shape is solid, instead of an outline.
|
386
|
+
#
|
387
|
+
def draw_polygon_s( points, color )
|
388
|
+
_draw_polygon( points, color, false, true )
|
389
|
+
return self
|
390
|
+
end
|
391
|
+
|
392
|
+
|
393
|
+
|
394
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
395
|
+
# Your code should check "surface.respond_to?(:rotozoom)" to see if
|
396
|
+
# you can use this method, or be prepared to rescue from NameError.
|
397
|
+
#
|
398
|
+
# Return a rotated and/or zoomed version of the given surface. Note
|
399
|
+
# that rotating a Surface anything other than a multiple of 90
|
400
|
+
# degrees will cause the new surface to be larger than the original
|
401
|
+
# to accomodate the corners (which would otherwise extend beyond the
|
402
|
+
# surface).
|
403
|
+
#
|
404
|
+
# May raise Rubygame::SDLError if the rotozoom fails.
|
405
|
+
#
|
406
|
+
# angle:: degrees to rotate counter-clockwise (negative for
|
407
|
+
# clockwise).
|
408
|
+
# zoom:: scaling factor(s). A number (to scale X and Y by the same
|
409
|
+
# factor) or an array of 2 numbers (to scale X and Y by
|
410
|
+
# different factors). Negative numbers flip the image.
|
411
|
+
# NOTE: Due to a quirk in SDL_gfx, if angle is not 0, the
|
412
|
+
# image is zoomed by the X factor on both X and Y, and the
|
413
|
+
# Y factor is only used for flipping (if it's negative).
|
414
|
+
# smooth:: whether to anti-alias the new surface.
|
415
|
+
# By the way, if true, the new surface will be 32bit RGBA.
|
416
|
+
#
|
417
|
+
def rotozoom( angle, zoom, smooth=false )
|
418
|
+
smooth = smooth ? 1 : 0
|
419
|
+
|
420
|
+
surf = case zoom
|
421
|
+
when Array
|
422
|
+
zx, zy = zoom.collect { |n| n.to_f }
|
423
|
+
SDL::Gfx.rotozoomSurfaceXY(@struct, angle, zx, zy, smooth)
|
424
|
+
when Numeric
|
425
|
+
zoom = zoom.to_f
|
426
|
+
SDL::Gfx.rotozoomSurface(@struct, angle, zoom, smooth)
|
427
|
+
else
|
428
|
+
raise ArgumentError, "Invalid zoom factor: #{zoom.inspect}"
|
429
|
+
end
|
430
|
+
|
431
|
+
if( surf.pointer.null? )
|
432
|
+
raise( Rubygame::SDLError,
|
433
|
+
"Rotozoom failed: " + SDL.GetError() )
|
434
|
+
end
|
435
|
+
|
436
|
+
return self.class.new(surf)
|
437
|
+
end
|
438
|
+
|
439
|
+
|
440
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
441
|
+
# Your code should check "surface.respond_to?(:rotozoom_size)" to
|
442
|
+
# see if you can use this method, or be prepared to rescue from
|
443
|
+
# NameError.
|
444
|
+
#
|
445
|
+
# Return the dimensions of the surface that would be returned if
|
446
|
+
# #rotozoom were called on a Surface of the given size, with
|
447
|
+
# the same angle and zoom factors.
|
448
|
+
#
|
449
|
+
# This method takes these arguments:
|
450
|
+
# size:: an Array with the hypothetical Surface width and height (pixels)
|
451
|
+
# angle:: degrees to rotate counter-clockwise (negative for clockwise).
|
452
|
+
# zoom:: scaling factor(s). A number (to scale X and Y by the same
|
453
|
+
# factor) or an array of 2 numbers (to scale X and Y by
|
454
|
+
# different factors). NOTE: Due to a quirk in SDL_gfx, if
|
455
|
+
# angle is not 0, the image is zoomed by the X factor on
|
456
|
+
# both X and Y, and the Y factor is only used for flipping
|
457
|
+
# (if it's negative).
|
458
|
+
#
|
459
|
+
def self.rotozoom_size( size, angle, zoom )
|
460
|
+
w, h = size
|
461
|
+
|
462
|
+
case zoom
|
463
|
+
when Array
|
464
|
+
zx, zy = zoom.collect { |n| n.to_f }
|
465
|
+
SDL::Gfx.rotozoomSurfaceSizeXY(w, h, angle, zx, zy)
|
466
|
+
when Numeric
|
467
|
+
zoom = zoom.to_f
|
468
|
+
SDL::Gfx.rotozoomSurfaceSize(w, h, angle, zoom)
|
469
|
+
else
|
470
|
+
raise ArgumentError, "Invalid zoom factor: #{zoom.inspect}"
|
471
|
+
end
|
472
|
+
end
|
473
|
+
|
474
|
+
|
475
|
+
|
476
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
477
|
+
# Your code should check "surface.respond_to?(:zoom)" to see if you
|
478
|
+
# can use this method, or be prepared to rescue from NameError.
|
479
|
+
#
|
480
|
+
# Return a zoomed version of the Surface.
|
481
|
+
#
|
482
|
+
# This method takes these arguments:
|
483
|
+
# zoom:: a Numeric factor to scale by in both x and y directions,
|
484
|
+
# or an Array with separate x and y scale factors.
|
485
|
+
# smooth:: whether to anti-alias the new surface.
|
486
|
+
# By the way, if true, the new surface will be 32bit RGBA.
|
487
|
+
#
|
488
|
+
def zoom( zoom, smooth=false )
|
489
|
+
smooth = smooth ? 1 : 0
|
490
|
+
|
491
|
+
surf = case zoom
|
492
|
+
when Array
|
493
|
+
zx, zy = zoom.collect { |n| n.to_f }
|
494
|
+
SDL::Gfx.zoomSurface(@struct, zx, zy, smooth)
|
495
|
+
when Numeric
|
496
|
+
zoom = zoom.to_f
|
497
|
+
SDL::Gfx.zoomSurface(@struct, zoom, zoom, smooth)
|
498
|
+
else
|
499
|
+
raise ArgumentError, "Invalid zoom factor: #{zoom.inspect}"
|
500
|
+
end
|
501
|
+
|
502
|
+
if( surf.pointer.null? )
|
503
|
+
raise( Rubygame::SDLError, "Zoom failed: " + SDL.GetError() )
|
504
|
+
end
|
505
|
+
|
506
|
+
return self.class.new(surf)
|
507
|
+
end
|
508
|
+
|
509
|
+
|
510
|
+
|
511
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
512
|
+
# Your code should check "surface.respond_to?(:zoom_size)" to see if
|
513
|
+
# you can use this method, or be prepared to rescue from NameError.
|
514
|
+
#
|
515
|
+
# Return the dimensions of the surface that would be returned if
|
516
|
+
# #zoom were called on a Surface of the given size, with the same
|
517
|
+
# zoom factors.
|
518
|
+
#
|
519
|
+
# This method takes these arguments:
|
520
|
+
# size:: an Array with the hypothetical Surface width and height (pixels)
|
521
|
+
# zoom:: scaling factor(s). A number (to scale X and Y by the same
|
522
|
+
# factor) or an array of 2 numbers (to scale X and Y by
|
523
|
+
# different factors).
|
524
|
+
#
|
525
|
+
def self.zoom_size( size, zoom )
|
526
|
+
w, h = size
|
527
|
+
|
528
|
+
case zoom
|
529
|
+
when Array
|
530
|
+
zx, zy = zoom.collect { |n| n.to_f }
|
531
|
+
SDL::Gfx.zoomSurfaceSize(w, h, zx, zy)
|
532
|
+
when Numeric
|
533
|
+
zoom = zoom.to_f
|
534
|
+
SDL::Gfx.zoomSurfaceSize(w, h, zoom, zoom)
|
535
|
+
else
|
536
|
+
raise ArgumentError, "Invalid zoom factor: #{zoom.inspect}"
|
537
|
+
end
|
538
|
+
end
|
539
|
+
|
540
|
+
|
541
|
+
|
542
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
543
|
+
# Your code should check "surface.respond_to?(:zoom_to)" to see if
|
544
|
+
# you can use this method, or be prepared to rescue from NameError.
|
545
|
+
#
|
546
|
+
# Return a version of the Surface zoomed to a new size.
|
547
|
+
#
|
548
|
+
# This method takes these arguments:
|
549
|
+
# width:: the desired width. If nil, the width will stay the same.
|
550
|
+
# height:: the desired height. If nil, the height will stay the same.
|
551
|
+
# smooth:: whether to anti-alias the new surface. This option can be
|
552
|
+
# omitted, in which case the surface will not be anti-aliased.
|
553
|
+
# If true, the new surface will be 32bit RGBA.
|
554
|
+
#
|
555
|
+
def zoom_to( width, height, smooth=false )
|
556
|
+
zoomx = case width
|
557
|
+
when nil; 1.0
|
558
|
+
when Numeric; width.to_f / @struct.w
|
559
|
+
end
|
560
|
+
|
561
|
+
zoomy = case height
|
562
|
+
when nil; 1.0
|
563
|
+
when Numeric; height.to_f / @struct.h
|
564
|
+
end
|
565
|
+
|
566
|
+
return self.zoom( [zoomx, zoomy], smooth )
|
567
|
+
end
|
568
|
+
|
569
|
+
|
570
|
+
|
571
|
+
# *IMPORTANT*: this method only exists if SDL_gfx is available!
|
572
|
+
# Your code should check "surface.respond_to?(:flip)" to see if you
|
573
|
+
# can use this method, or be prepared to rescue from NameError.
|
574
|
+
#
|
575
|
+
# Flips the source surface horizontally (if +horz+ is true), vertically
|
576
|
+
# (if +vert+ is true), or both (if both are true).
|
577
|
+
#
|
578
|
+
def flip( horz, vert )
|
579
|
+
self.zoom( [ (horz ? -1.0 : 1.0), (vert ? -1.0 : 1.0)], false )
|
580
|
+
end
|
581
|
+
|
582
|
+
|
583
|
+
end
|