rubygame 2.5.3 → 2.6.0
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- data/CREDITS +6 -4
- data/NEWS +79 -0
- data/README +55 -72
- data/ROADMAP +20 -13
- data/doc/custom_sdl_load_paths.rdoc +79 -0
- data/doc/getting_started.rdoc +65 -36
- data/doc/keyboard_symbols.rdoc +243 -0
- data/doc/macosx_install.rdoc +49 -35
- data/doc/windows_install.rdoc +36 -108
- data/lib/rubygame.rb +62 -24
- data/lib/rubygame/audio.rb +147 -0
- data/lib/rubygame/clock.rb +164 -1
- data/lib/rubygame/color.rb +40 -7
- data/lib/rubygame/color/models/hsl.rb +1 -1
- data/lib/rubygame/color/models/hsv.rb +1 -1
- data/lib/rubygame/color/models/rgb.rb +1 -1
- data/lib/rubygame/color/palettes/css.rb +1 -3
- data/lib/rubygame/color/palettes/x11.rb +1 -2
- data/lib/rubygame/constants.rb +297 -0
- data/lib/rubygame/deprecated_mixer.rb +555 -0
- data/lib/rubygame/event.rb +122 -6
- data/lib/rubygame/event_handler.rb +3 -1
- data/lib/rubygame/event_hook.rb +6 -2
- data/lib/rubygame/event_triggers.rb +1 -1
- data/lib/rubygame/events.rb +416 -1
- data/lib/rubygame/ftor.rb +1 -7
- data/lib/rubygame/gfx.rb +583 -0
- data/lib/rubygame/gl.rb +107 -0
- data/lib/rubygame/image.rb +140 -0
- data/lib/rubygame/joystick.rb +184 -0
- data/lib/rubygame/main.rb +82 -0
- data/lib/rubygame/mediabag.rb +1 -1
- data/lib/rubygame/mixer.rb +30 -0
- data/lib/rubygame/music.rb +493 -0
- data/lib/rubygame/queue.rb +3 -1
- data/lib/rubygame/rect.rb +9 -9
- data/lib/rubygame/screen.rb +357 -0
- data/lib/rubygame/shared.rb +40 -4
- data/lib/rubygame/sound.rb +428 -0
- data/lib/rubygame/surface.rb +626 -0
- data/lib/rubygame/ttf.rb +311 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/README +6 -5
- data/samples/demo_draw.rb +1 -1
- data/samples/demo_gl.rb +3 -1
- data/samples/demo_gl_tex.rb +4 -2
- data/samples/demo_rubygame.rb +114 -105
- data/samples/demo_sfont.rb +1 -1
- data/samples/demo_ttf.rb +3 -1
- data/samples/demo_utf8.rb +1 -1
- data/samples/image_viewer.rb +118 -0
- data/samples/load_and_blit.rb +1 -1
- data/samples/rubygame.png +0 -0
- metadata +34 -40
- data/Rakefile +0 -537
- data/doc/extended_readme.rdoc +0 -49
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +0 -301
- data/ext/rubygame/rubygame_clock.h +0 -32
- data/ext/rubygame/rubygame_event.c +0 -760
- data/ext/rubygame/rubygame_event.h +0 -48
- data/ext/rubygame/rubygame_event2.c +0 -661
- data/ext/rubygame/rubygame_event2.h +0 -29
- data/ext/rubygame/rubygame_gfx.c +0 -942
- data/ext/rubygame/rubygame_gfx.h +0 -101
- data/ext/rubygame/rubygame_gl.c +0 -154
- data/ext/rubygame/rubygame_gl.h +0 -32
- data/ext/rubygame/rubygame_image.c +0 -252
- data/ext/rubygame/rubygame_image.h +0 -41
- data/ext/rubygame/rubygame_joystick.c +0 -336
- data/ext/rubygame/rubygame_joystick.h +0 -41
- data/ext/rubygame/rubygame_main.c +0 -158
- data/ext/rubygame/rubygame_main.h +0 -36
- data/ext/rubygame/rubygame_mixer.c +0 -1024
- data/ext/rubygame/rubygame_mixer.h +0 -36
- data/ext/rubygame/rubygame_music.c +0 -1017
- data/ext/rubygame/rubygame_music.h +0 -29
- data/ext/rubygame/rubygame_screen.c +0 -572
- data/ext/rubygame/rubygame_screen.h +0 -45
- data/ext/rubygame/rubygame_shared.c +0 -269
- data/ext/rubygame/rubygame_shared.h +0 -69
- data/ext/rubygame/rubygame_sound.c +0 -863
- data/ext/rubygame/rubygame_sound.h +0 -29
- data/ext/rubygame/rubygame_surface.c +0 -1153
- data/ext/rubygame/rubygame_surface.h +0 -62
- data/ext/rubygame/rubygame_ttf.c +0 -599
- data/ext/rubygame/rubygame_ttf.h +0 -69
- data/samples/keys.rb +0 -52
@@ -1,36 +0,0 @@
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_MIXER_H
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#define _RUBYGAME_MIXER_H
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#include "SDL_audio.h"
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#include "SDL_mixer.h"
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extern int audio_is_open();
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extern int ensure_open_audio();
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extern void Init_rubygame_mixer();
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extern VALUE mMixer;
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extern VALUE cSample;
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extern VALUE cOldMusic;
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#endif
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/*
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* Interface to SDL_mixer music playback and mixing.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2008 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "SDL_mixer.h"
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#include "rubygame_shared.h"
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#include "rubygame_mixer.h"
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VALUE cMusic;
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/*
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* A pointer to a Mix_Music, with a reference count.
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* Allows re-use of music data, then freeing memory when
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* there are no references to it.
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*/
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typedef struct RG_WrapMusic {
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/* 'private' */
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Mix_Music *music;
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int ref_count;
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} RG_WrapMusic;
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/*
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* The struct that the Music class wraps. Stores a
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* pointer to a RG_WrapMusic and important attributes
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* of the Music like its volume.
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*/
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typedef struct RG_Music {
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/* 'public' */
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float volume;
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/* 'private' */
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RG_WrapMusic *wrap;
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int repeats;
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} RG_Music;
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/* Allocate/initialize the memory for a RG_WrapMusic and return a pointer. */
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static RG_WrapMusic* _rg_wrapmusic_alloc()
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{
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RG_WrapMusic *wrap;
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wrap = ALLOC(RG_WrapMusic);
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wrap->music = NULL;
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wrap->ref_count = 0;
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return wrap;
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}
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/* Load a Mix_Music from a file and assign it to the RG_WrapMusic. */
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static int _rg_wrapmusic_load( RG_WrapMusic *wrap, char *file )
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{
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wrap->music = Mix_LoadMUS( file );
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if( !(wrap->music) )
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return -1;
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else
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return 0;
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}
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/* Make a copy of the other's Mix_Music data, and assign
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* it to the RG_WrapMusic.
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*/
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static void _rg_wrapmusic_deepcopy( RG_WrapMusic *wrap, RG_WrapMusic *other )
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{
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wrap->music = other->music;
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}
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/* Free the memory used by the RG_WrapMusic */
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static void _rg_wrapmusic_free( RG_WrapMusic *wrap )
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{
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Mix_FreeMusic( wrap->music );
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wrap->music = NULL;
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free(wrap);
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}
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/* Associate a RG_WrapMusic with a RG_Music. Handles reference counts. */
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static inline void _rg_music_associate( RG_Music *music, RG_WrapMusic *wrap )
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{
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music->wrap = wrap;
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music->wrap->ref_count += 1;
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}
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/* Deassociate the RG_Music's WrapMusic. Handles reference counts. */
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static inline void _rg_music_deassociate( RG_Music *music )
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{
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music->wrap->ref_count -= 1;
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music->wrap = NULL;
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}
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/* Allocate/initialize the memory for a RG_Music and return a pointer. */
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static RG_Music* _rg_music_alloc()
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{
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RG_Music *music;
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music = ALLOC(RG_Music);
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music->wrap = NULL;
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music->volume = 1.f;
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music->repeats = 0;
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return music;
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}
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/*
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* Free the memory used by the RG_Music, and possibly the memory
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* used by the WrapMusic it refers to.
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*/
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static void _rg_music_free( RG_Music *music )
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{
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RG_WrapMusic *wrap = music->wrap;
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_rg_music_deassociate( music );
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free(music);
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/* If the WrapMusic has no more referrers, free it too. */
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if( wrap->ref_count <= 0 )
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{
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_rg_wrapmusic_free( wrap );
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}
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}
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/* Load a new Music from a file. */
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static int _rg_music_load( RG_Music *music, char *file )
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{
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RG_WrapMusic *wrap = _rg_wrapmusic_alloc();
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int result = _rg_wrapmusic_load( wrap, file );
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_rg_music_associate( music, wrap );
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return result;
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}
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/*
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* Make a shallow copy of the given Music; the new Music points to
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* the same audio data in memory as the old one. Also copies
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* user-visible attributes (e.g. volume).
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*/
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static void _rg_music_copy( RG_Music *music, RG_Music *other )
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{
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_rg_music_associate( music, other->wrap );
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music->volume = other->volume;
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}
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/* Make a new Music with a copy of the audio from an existing Music */
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static void _rg_music_deepcopy( RG_Music *music, RG_Music *other )
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{
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RG_WrapMusic *wrap = _rg_wrapmusic_alloc();
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_rg_wrapmusic_deepcopy( wrap, other->wrap );
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_rg_music_associate( music, wrap );
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music->volume = other->volume;
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}
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/*
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* Play the music, fading in, repeating, and starting at a time as specified.
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* fade_in and start_at are in milliseconds here!
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*/
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static int _rg_music_play( RG_Music *music,
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int fade_in, int repeats, double start_at )
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{
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/* Open audio if it's not already. Return -1 if it failed. */
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if( ensure_open_audio() != 0 )
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{
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return -1;
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}
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/* Doing a little restart dance to please the SDL_mixer gods. */
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Mix_PlayMusic( music->wrap->music, 0 );
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Mix_HaltMusic();
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/* Set music channel volume before we play */
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Mix_VolumeMusic( (int)(MIX_MAX_VOLUME * music->volume) );
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if( fade_in <= 0 )
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{
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fade_in = 0;
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}
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if( start_at < 0 )
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{
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start_at = 0;
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}
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/* Remember repeats, for when we rewind or jump. */
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music->repeats = repeats;
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/* Play music as specified, and return whether it worked. */
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return Mix_FadeInMusicPos( music->wrap->music,
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repeats, fade_in, start_at );
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}
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/*
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* Return the Music which is currently set on the music channel (i.e.
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* was played most recently) or nil if no Music has ever been played.
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*
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* NOTE: The current Music could be playing, paused, or stopped. Use
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* #playing? or #stopped? if you want to know whether the current
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* music is still playing.
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*/
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static VALUE rg_music_current( VALUE klass )
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{
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return rb_iv_get( cMusic, "@current_music" );
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}
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/* Set the currently-active Music to the given Music or nil.
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*/
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static VALUE _rg_music_set_current( VALUE music )
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{
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return rb_iv_set( cMusic, "@current_music", music );
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}
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/* Check that the music is currently active on the music channel. */
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static int _rg_music_current_check( VALUE music )
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{
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return ( rg_music_current( cMusic ) == music );
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}
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/* Ruby allocation function. */
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static VALUE rg_music_alloc( VALUE klass )
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{
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RG_Music *music = _rg_music_alloc();
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return Data_Wrap_Struct(klass, 0, _rg_music_free, music);
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}
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/*
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* call-seq:
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* load( filename ) -> music
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*
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* Load the given audio file.
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* Supported file formats are WAVE, MOD, MIDI, OGG, and MP3.
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*
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* filename:: Full or relative path to the file. (String, required)
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*
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* Returns:: The new Music instance. (Music)
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* May raise:: SDLError, if the music file could not be loaded.
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*
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*/
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static VALUE rg_music_load( VALUE klass, VALUE filename )
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{
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-
RG_Music *music;
|
286
|
-
|
287
|
-
VALUE s = rg_music_alloc( cMusic );
|
288
|
-
|
289
|
-
Data_Get_Struct( s, RG_Music, music );
|
290
|
-
|
291
|
-
char *file = StringValuePtr( filename );
|
292
|
-
|
293
|
-
int result = _rg_music_load( music, file );
|
294
|
-
|
295
|
-
if( result == -1 )
|
296
|
-
{
|
297
|
-
rb_raise(eSDLError, "Could not load Music file '%s': %s",
|
298
|
-
file, Mix_GetError());
|
299
|
-
}
|
300
|
-
|
301
|
-
return s;
|
302
|
-
}
|
303
|
-
|
304
|
-
|
305
|
-
/*
|
306
|
-
* call-seq:
|
307
|
-
* Music.autoload( filename ) -> Surface or nil
|
308
|
-
*
|
309
|
-
* Searches each directory in Music.autoload_dirs for a file with
|
310
|
-
* the given filename. If it finds that file, loads it and returns
|
311
|
-
* a Music instance. If it doesn't find the file, returns nil.
|
312
|
-
*
|
313
|
-
* See Rubygame::NamedResource for more information about this
|
314
|
-
* functionality.
|
315
|
-
*
|
316
|
-
*/
|
317
|
-
VALUE rg_music_autoload( VALUE klass, VALUE namev )
|
318
|
-
{
|
319
|
-
VALUE pathv = rb_funcall( klass, rb_intern("find_file"), 1, namev );
|
320
|
-
|
321
|
-
if( RTEST(pathv) )
|
322
|
-
{
|
323
|
-
return rg_music_load( klass, pathv );
|
324
|
-
}
|
325
|
-
else
|
326
|
-
{
|
327
|
-
return Qnil;
|
328
|
-
}
|
329
|
-
}
|
330
|
-
|
331
|
-
|
332
|
-
/*
|
333
|
-
* call-seq:
|
334
|
-
* new
|
335
|
-
*
|
336
|
-
* **NOTE**: Don't use this method. Use Music.load.
|
337
|
-
*
|
338
|
-
* Raises NotImplementedError.
|
339
|
-
*
|
340
|
-
*/
|
341
|
-
static VALUE rg_music_new( int argc, VALUE *ARGV, VALUE self )
|
342
|
-
{
|
343
|
-
rb_raise(rb_eNotImpError, "Music.new is not implemented. Use Music.load to load a music file.");
|
344
|
-
}
|
345
|
-
|
346
|
-
/*
|
347
|
-
* call-seq:
|
348
|
-
* clone( other ) -> music
|
349
|
-
* dup( other ) -> music
|
350
|
-
*
|
351
|
-
* Create a copy of the given Music instance. More efficient
|
352
|
-
* than using #load to load the music file again.
|
353
|
-
*
|
354
|
-
* other:: An existing Music instance. (Music, required)
|
355
|
-
*
|
356
|
-
* Returns:: The new Music instance. (Music)
|
357
|
-
*
|
358
|
-
* **NOTE**: #clone and #dup do slightly different things; #clone will copy
|
359
|
-
* the 'frozen' state of the object, while #dup will create a fresh, un-frozen
|
360
|
-
* object.
|
361
|
-
*
|
362
|
-
*/
|
363
|
-
static VALUE rg_music_initialize_copy( VALUE self, VALUE other )
|
364
|
-
{
|
365
|
-
RG_Music *musicA, *musicB;
|
366
|
-
Data_Get_Struct(self, RG_Music, musicA);
|
367
|
-
Data_Get_Struct(other, RG_Music, musicB);
|
368
|
-
|
369
|
-
_rg_music_copy( musicA, musicB );
|
370
|
-
|
371
|
-
return self;
|
372
|
-
}
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
/*
|
378
|
-
* call-seq:
|
379
|
-
* play( options={:fade_in => 0, :repeats => 0, :start_at => 0} ) -> self
|
380
|
-
*
|
381
|
-
* Play the Music, optionally fading in, repeating a certain number
|
382
|
-
* of times (or forever), and/or starting at a certain position in
|
383
|
-
* the song.
|
384
|
-
*
|
385
|
-
* See also #pause and #stop.
|
386
|
-
*
|
387
|
-
* options:: Hash of options, listed below. (Hash, required)
|
388
|
-
*
|
389
|
-
* :fade_in:: Fade in from silence over the given number of
|
390
|
-
* seconds. Default: 0. (Numeric, optional)
|
391
|
-
* :repeats:: Repeat the music the given number of times, or
|
392
|
-
* forever (or until stopped) if -1. Default: 0.
|
393
|
-
* (Integer, optional)
|
394
|
-
* :start_at:: Start playing the music at the given time in the
|
395
|
-
* song, in seconds. Default: 0. (Numeric, optional)
|
396
|
-
* **NOTE**: Non-zero start times only work for
|
397
|
-
* OGG and MP3 formats! Please refer to #jump.
|
398
|
-
*
|
399
|
-
*
|
400
|
-
* Returns:: The receiver (self).
|
401
|
-
* May raise:: SDLError, if the music file could not be played, or
|
402
|
-
* if you used :start_at with an unsupported format.
|
403
|
-
*
|
404
|
-
* **NOTE**: Only one music can be playing at once. If any music is
|
405
|
-
* already playing (or paused), it will be stopped before playing the
|
406
|
-
* new music.
|
407
|
-
*
|
408
|
-
* Example:
|
409
|
-
* # Fade in over 2 seconds, play 4 times (1 + 3 repeats),
|
410
|
-
* # starting at 60 seconds since the beginning of the song.
|
411
|
-
* music.play( :fade_in => 2, :repeats => 3, :start_at => 60 );
|
412
|
-
*
|
413
|
-
*/
|
414
|
-
static VALUE rg_music_play( int argc, VALUE *argv, VALUE self )
|
415
|
-
{
|
416
|
-
RG_Music *music;
|
417
|
-
Data_Get_Struct(self, RG_Music, music);
|
418
|
-
|
419
|
-
VALUE options;
|
420
|
-
rb_scan_args(argc, argv, "01", &options);
|
421
|
-
|
422
|
-
int fade_in = 0;
|
423
|
-
int repeats = 1;
|
424
|
-
double start_at = 0;
|
425
|
-
|
426
|
-
/* If we got some options */
|
427
|
-
if( RTEST(options) )
|
428
|
-
{
|
429
|
-
/* Make sure options is a Hash table */
|
430
|
-
if( TYPE(options) != T_HASH )
|
431
|
-
{
|
432
|
-
rb_raise(rb_eTypeError, "wrong argument type %s (expected Hash)",
|
433
|
-
rb_obj_classname(options));
|
434
|
-
}
|
435
|
-
|
436
|
-
VALUE temp;
|
437
|
-
|
438
|
-
|
439
|
-
temp = rb_hash_aref(options, make_symbol("fade_in"));
|
440
|
-
if( RTEST(temp) )
|
441
|
-
{
|
442
|
-
fade_in = (int)(1000 * NUM2DBL( temp ));
|
443
|
-
|
444
|
-
if( fade_in < 0 )
|
445
|
-
{
|
446
|
-
rb_raise(rb_eArgError, ":fade_in cannot be negative (got %.2f)",
|
447
|
-
fade_in / 1000);
|
448
|
-
}
|
449
|
-
else if( fade_in < 50 )
|
450
|
-
{
|
451
|
-
/* Work-around for a bug with SDL_mixer not working with small non-zero fade-ins */
|
452
|
-
fade_in = 0;
|
453
|
-
}
|
454
|
-
}
|
455
|
-
|
456
|
-
|
457
|
-
temp = rb_hash_aref(options, make_symbol("repeats"));
|
458
|
-
if( RTEST(temp) )
|
459
|
-
{
|
460
|
-
repeats = NUM2INT(temp);
|
461
|
-
|
462
|
-
if( repeats > -1 )
|
463
|
-
{
|
464
|
-
/* Adjust so repeats means the same as it does for Sound */
|
465
|
-
repeats += 1;
|
466
|
-
}
|
467
|
-
|
468
|
-
if( repeats < -1 )
|
469
|
-
{
|
470
|
-
rb_raise(rb_eArgError, ":repeats cannot be negative, except -1 (got %d)",
|
471
|
-
repeats);
|
472
|
-
}
|
473
|
-
}
|
474
|
-
|
475
|
-
|
476
|
-
temp = rb_hash_aref(options, make_symbol("start_at"));
|
477
|
-
if( RTEST(temp) )
|
478
|
-
{
|
479
|
-
start_at = (double)(NUM2DBL( temp ));
|
480
|
-
|
481
|
-
if( start_at < 0 )
|
482
|
-
{
|
483
|
-
rb_raise(rb_eArgError, ":start_at cannot be negative (got %.2f)",
|
484
|
-
start_at);
|
485
|
-
}
|
486
|
-
}
|
487
|
-
|
488
|
-
}
|
489
|
-
|
490
|
-
int result = _rg_music_play( music, fade_in, repeats, start_at );
|
491
|
-
|
492
|
-
if( result == -1 )
|
493
|
-
{
|
494
|
-
rb_raise(eSDLError, "Could not play Music: %s", Mix_GetError());
|
495
|
-
}
|
496
|
-
|
497
|
-
/* This music is now current. */
|
498
|
-
_rg_music_set_current( self );
|
499
|
-
|
500
|
-
return self;
|
501
|
-
}
|
502
|
-
|
503
|
-
|
504
|
-
/*
|
505
|
-
* call-seq:
|
506
|
-
* playing? -> true or false
|
507
|
-
*
|
508
|
-
* True if the Music is currently playing (not paused or stopped).
|
509
|
-
* See also #paused? and #stopped?.
|
510
|
-
*
|
511
|
-
*/
|
512
|
-
static VALUE rg_music_playingp( VALUE self )
|
513
|
-
{
|
514
|
-
RG_Music *music;
|
515
|
-
Data_Get_Struct(self, RG_Music, music);
|
516
|
-
|
517
|
-
/* Check that the music is current. */
|
518
|
-
if( _rg_music_current_check(self) )
|
519
|
-
{
|
520
|
-
/* Return true if music is playing, but not paused. */
|
521
|
-
if( Mix_PlayingMusic() && !Mix_PausedMusic() )
|
522
|
-
{
|
523
|
-
return Qtrue;
|
524
|
-
}
|
525
|
-
else
|
526
|
-
{
|
527
|
-
return Qfalse;
|
528
|
-
}
|
529
|
-
}
|
530
|
-
else
|
531
|
-
{
|
532
|
-
return Qfalse;
|
533
|
-
}
|
534
|
-
}
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
/*
|
539
|
-
* call-seq:
|
540
|
-
* pause -> self
|
541
|
-
*
|
542
|
-
* Pause the Music. Unlike #stop, it can be unpaused later to resume
|
543
|
-
* from where it was paused. See also #unpause and #paused?.
|
544
|
-
*
|
545
|
-
* Returns:: The receiver (self).
|
546
|
-
*
|
547
|
-
* **NOTE**: Does nothing if the music is not currently playing.
|
548
|
-
*
|
549
|
-
*/
|
550
|
-
static VALUE rg_music_pause( VALUE self )
|
551
|
-
{
|
552
|
-
RG_Music *music;
|
553
|
-
Data_Get_Struct(self, RG_Music, music);
|
554
|
-
|
555
|
-
/* Check that the music is current. */
|
556
|
-
if( _rg_music_current_check(self) )
|
557
|
-
{
|
558
|
-
Mix_PauseMusic();
|
559
|
-
}
|
560
|
-
|
561
|
-
return self;
|
562
|
-
}
|
563
|
-
|
564
|
-
|
565
|
-
/*
|
566
|
-
* call-seq:
|
567
|
-
* unpause -> self
|
568
|
-
*
|
569
|
-
* Unpause the Music, if it is currently paused. Resumes from
|
570
|
-
* where it was paused. See also #pause and #paused?.
|
571
|
-
*
|
572
|
-
* Returns:: The receiver (self).
|
573
|
-
*
|
574
|
-
* **NOTE**: Does nothing if the music is not currently paused.
|
575
|
-
*
|
576
|
-
*/
|
577
|
-
static VALUE rg_music_unpause( VALUE self )
|
578
|
-
{
|
579
|
-
RG_Music *music;
|
580
|
-
Data_Get_Struct(self, RG_Music, music);
|
581
|
-
|
582
|
-
/* Check that the music is current. */
|
583
|
-
if( _rg_music_current_check(self) )
|
584
|
-
{
|
585
|
-
Mix_ResumeMusic();
|
586
|
-
}
|
587
|
-
|
588
|
-
return self;
|
589
|
-
}
|
590
|
-
|
591
|
-
|
592
|
-
/*
|
593
|
-
* call-seq:
|
594
|
-
* paused? -> true or false
|
595
|
-
*
|
596
|
-
* True if the Music is currently paused (not playing or stopped).
|
597
|
-
* See also #playing? and #stopped?.
|
598
|
-
*
|
599
|
-
*/
|
600
|
-
static VALUE rg_music_pausedp( VALUE self )
|
601
|
-
{
|
602
|
-
RG_Music *music;
|
603
|
-
Data_Get_Struct(self, RG_Music, music);
|
604
|
-
|
605
|
-
/* Check that the music is current. */
|
606
|
-
if( _rg_music_current_check(self) )
|
607
|
-
{
|
608
|
-
/* Return true if it's "playing" (not stopped), as well as paused. */
|
609
|
-
if( Mix_PlayingMusic() && Mix_PausedMusic() )
|
610
|
-
{
|
611
|
-
return Qtrue;
|
612
|
-
}
|
613
|
-
else
|
614
|
-
{
|
615
|
-
return Qfalse;
|
616
|
-
}
|
617
|
-
}
|
618
|
-
else
|
619
|
-
{
|
620
|
-
return Qfalse;
|
621
|
-
}
|
622
|
-
}
|
623
|
-
|
624
|
-
|
625
|
-
|
626
|
-
/*
|
627
|
-
* call-seq:
|
628
|
-
* stop -> self
|
629
|
-
*
|
630
|
-
* Stop the Music. Unlike #pause, the music must be played again from
|
631
|
-
* the beginning, it cannot be resumed from it was stopped.
|
632
|
-
*
|
633
|
-
* Returns:: The receiver (self).
|
634
|
-
*
|
635
|
-
* **NOTE**: Does nothing if the music is not currently playing or paused.
|
636
|
-
*
|
637
|
-
*/
|
638
|
-
static VALUE rg_music_stop( VALUE self )
|
639
|
-
{
|
640
|
-
RG_Music *music;
|
641
|
-
Data_Get_Struct(self, RG_Music, music);
|
642
|
-
|
643
|
-
/* Check that the music is current. */
|
644
|
-
if( _rg_music_current_check(self) )
|
645
|
-
{
|
646
|
-
Mix_HaltMusic();
|
647
|
-
}
|
648
|
-
|
649
|
-
return self;
|
650
|
-
}
|
651
|
-
|
652
|
-
|
653
|
-
/*
|
654
|
-
* call-seq:
|
655
|
-
* stopped? -> true or false
|
656
|
-
*
|
657
|
-
* True if the Music is currently stopped (not playing or paused).
|
658
|
-
* See also #playing? and #paused?.
|
659
|
-
*
|
660
|
-
*/
|
661
|
-
static VALUE rg_music_stoppedp( VALUE self )
|
662
|
-
{
|
663
|
-
RG_Music *music;
|
664
|
-
Data_Get_Struct(self, RG_Music, music);
|
665
|
-
|
666
|
-
/* Check that the music is current. */
|
667
|
-
if( _rg_music_current_check(self) )
|
668
|
-
{
|
669
|
-
/* Return true if it's not playing. */
|
670
|
-
if( !Mix_PlayingMusic() )
|
671
|
-
{
|
672
|
-
return Qtrue;
|
673
|
-
}
|
674
|
-
else
|
675
|
-
{
|
676
|
-
return Qfalse;
|
677
|
-
}
|
678
|
-
}
|
679
|
-
else
|
680
|
-
{
|
681
|
-
return Qtrue;
|
682
|
-
}
|
683
|
-
}
|
684
|
-
|
685
|
-
|
686
|
-
/*
|
687
|
-
* call-seq:
|
688
|
-
* fade_out( fade_time ) -> self
|
689
|
-
*
|
690
|
-
* Fade out to silence over the given number of seconds. Once the music
|
691
|
-
* is silent, it is automatically stopped.
|
692
|
-
*
|
693
|
-
* Returns:: The receiver (self).
|
694
|
-
*
|
695
|
-
* **NOTE**: If the music is currently paused, the fade will start,
|
696
|
-
* but you won't be able to hear it happening unless you #unpause during
|
697
|
-
* the fade.
|
698
|
-
*
|
699
|
-
* Does nothing if the music is currently stopped.
|
700
|
-
*
|
701
|
-
*/
|
702
|
-
static VALUE rg_music_fadeout( VALUE self, VALUE fade_time )
|
703
|
-
{
|
704
|
-
RG_Music *music;
|
705
|
-
Data_Get_Struct(self, RG_Music, music);
|
706
|
-
|
707
|
-
int fade_ms = (int)(1000 * NUM2DBL(fade_time));
|
708
|
-
|
709
|
-
if( fade_ms < 0 )
|
710
|
-
{
|
711
|
-
rb_raise(rb_eArgError, "fade_time cannot be negative (got %.2f)",
|
712
|
-
fade_ms / 1000);
|
713
|
-
}
|
714
|
-
|
715
|
-
/* Check that the music is current */
|
716
|
-
if( _rg_music_current_check(self) )
|
717
|
-
{
|
718
|
-
int result = Mix_FadeOutMusic( fade_ms );
|
719
|
-
|
720
|
-
if ( result < 0 )
|
721
|
-
{
|
722
|
-
rb_raise(eSDLError, "Error fading out music: %s", Mix_GetError());
|
723
|
-
}
|
724
|
-
|
725
|
-
}
|
726
|
-
|
727
|
-
return self;
|
728
|
-
}
|
729
|
-
|
730
|
-
|
731
|
-
/*
|
732
|
-
* call-seq:
|
733
|
-
* fading?( direction=:either ) -> true or false
|
734
|
-
*
|
735
|
-
* True if the Music is currently fading in or out.
|
736
|
-
* See also #play and #fade_out.
|
737
|
-
*
|
738
|
-
* direction:: Check if it is fading :in, :out, or :either.
|
739
|
-
* (Symbol, required)
|
740
|
-
*
|
741
|
-
*/
|
742
|
-
static VALUE rg_music_fadingp( int argc, VALUE *argv, VALUE self )
|
743
|
-
{
|
744
|
-
RG_Music *music;
|
745
|
-
Data_Get_Struct(self, RG_Music, music);
|
746
|
-
|
747
|
-
VALUE vdirection;
|
748
|
-
rb_scan_args(argc, argv, "01", &vdirection);
|
749
|
-
|
750
|
-
/* If the music is not current, return false right away. */
|
751
|
-
if( !(_rg_music_current_check(self)) )
|
752
|
-
{
|
753
|
-
return Qfalse;
|
754
|
-
}
|
755
|
-
|
756
|
-
if( RTEST(vdirection) )
|
757
|
-
{
|
758
|
-
if( make_symbol("in") == vdirection )
|
759
|
-
{
|
760
|
-
return ( (Mix_FadingMusic() == MIX_FADING_IN) ? Qtrue : Qfalse );
|
761
|
-
}
|
762
|
-
|
763
|
-
else if( make_symbol("out") == vdirection )
|
764
|
-
{
|
765
|
-
return ( (Mix_FadingMusic() == MIX_FADING_OUT) ? Qtrue : Qfalse );
|
766
|
-
}
|
767
|
-
|
768
|
-
else if( make_symbol("either") == vdirection )
|
769
|
-
{
|
770
|
-
return ( (Mix_FadingMusic() != MIX_NO_FADING) ? Qtrue : Qfalse );
|
771
|
-
}
|
772
|
-
}
|
773
|
-
|
774
|
-
/* default */
|
775
|
-
return ( (Mix_FadingMusic() != MIX_NO_FADING) ? Qtrue : Qfalse );
|
776
|
-
}
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
/*
|
781
|
-
* call-seq:
|
782
|
-
* volume -> vol
|
783
|
-
*
|
784
|
-
* Return the volume level of the music.
|
785
|
-
* 0.0 is totally silent, 1.0 is full volume.
|
786
|
-
*
|
787
|
-
* **NOTE**: Ignores fading in or out.
|
788
|
-
*
|
789
|
-
*/
|
790
|
-
static VALUE rg_music_getvolume( VALUE self )
|
791
|
-
{
|
792
|
-
RG_Music *music;
|
793
|
-
Data_Get_Struct(self, RG_Music, music);
|
794
|
-
|
795
|
-
return rb_float_new(music->volume);
|
796
|
-
}
|
797
|
-
|
798
|
-
|
799
|
-
/*
|
800
|
-
* call-seq:
|
801
|
-
* volume = new_vol
|
802
|
-
*
|
803
|
-
* Set the new #volume level of the music.
|
804
|
-
* 0.0 is totally silent, 1.0 is full volume.
|
805
|
-
*
|
806
|
-
* Volume cannot be set while the music is fading in or out.
|
807
|
-
* Be sure to check #fading? or rescue from SDLError when
|
808
|
-
* using this method.
|
809
|
-
*
|
810
|
-
* May raise:: SDLError if the music is fading in or out.
|
811
|
-
*
|
812
|
-
*/
|
813
|
-
static VALUE rg_music_setvolume( VALUE self, VALUE volume )
|
814
|
-
{
|
815
|
-
RG_Music *music;
|
816
|
-
Data_Get_Struct(self, RG_Music, music);
|
817
|
-
|
818
|
-
/* If the music is current, we'll change the current volume. */
|
819
|
-
if( _rg_music_current_check(self) )
|
820
|
-
{
|
821
|
-
/* But only if it's not fading right now. */
|
822
|
-
if( Mix_FadingMusic() == MIX_NO_FADING )
|
823
|
-
{
|
824
|
-
music->volume = NUM2DBL(volume);
|
825
|
-
Mix_VolumeMusic( (int)(MIX_MAX_VOLUME * music->volume) );
|
826
|
-
}
|
827
|
-
else
|
828
|
-
{
|
829
|
-
rb_raise(eSDLError, "cannot set Music volume while fading");
|
830
|
-
}
|
831
|
-
}
|
832
|
-
else
|
833
|
-
{
|
834
|
-
/* Save it for later. */
|
835
|
-
music->volume = NUM2DBL(volume);
|
836
|
-
}
|
837
|
-
|
838
|
-
return volume;
|
839
|
-
}
|
840
|
-
|
841
|
-
|
842
|
-
/*
|
843
|
-
* call-seq:
|
844
|
-
* rewind -> self
|
845
|
-
*
|
846
|
-
* Rewind the Music to the beginning. If the Music was paused, it
|
847
|
-
* will still be paused after the rewind. Does nothing if the Music
|
848
|
-
* is stopped.
|
849
|
-
*/
|
850
|
-
static VALUE rg_music_rewind( VALUE self )
|
851
|
-
{
|
852
|
-
RG_Music *music;
|
853
|
-
Data_Get_Struct(self, RG_Music, music);
|
854
|
-
|
855
|
-
/* Check that the music is current. */
|
856
|
-
if( _rg_music_current_check(self) )
|
857
|
-
{
|
858
|
-
/* Only do anything if it's not stopped */
|
859
|
-
if( !rg_music_stoppedp(self) )
|
860
|
-
{
|
861
|
-
/* Remember whether it was paused. */
|
862
|
-
int was_paused = Mix_PausedMusic();
|
863
|
-
|
864
|
-
/*
|
865
|
-
* Rather than using SDL_mixer's crippled Mix_RewindMusic,
|
866
|
-
* which only works for a few file types, we'll just stop and
|
867
|
-
* start the music again from the beginning.
|
868
|
-
*/
|
869
|
-
Mix_HaltMusic();
|
870
|
-
int result = Mix_PlayMusic(music->wrap->music, music->repeats);
|
871
|
-
|
872
|
-
if( result == -1 )
|
873
|
-
{
|
874
|
-
rb_raise(eSDLError, "Could not rewind Music: %s", Mix_GetError());
|
875
|
-
}
|
876
|
-
|
877
|
-
/* Pause it again if it was paused before. */
|
878
|
-
if( was_paused )
|
879
|
-
{
|
880
|
-
Mix_PauseMusic();
|
881
|
-
}
|
882
|
-
}
|
883
|
-
}
|
884
|
-
|
885
|
-
return self;
|
886
|
-
}
|
887
|
-
|
888
|
-
|
889
|
-
/*
|
890
|
-
* call-seq:
|
891
|
-
* jump_to( time ) -> self
|
892
|
-
*
|
893
|
-
* Jump to any time in the Music, in seconds since the beginning.
|
894
|
-
* If the Music was paused, it will still be paused again after the
|
895
|
-
* jump. Does nothing if the Music was stopped.
|
896
|
-
*
|
897
|
-
* **NOTE**: Only works for OGG and MP3 formats! Other formats (e.g.
|
898
|
-
* WAV) will usually raise SDLError.
|
899
|
-
*
|
900
|
-
* time:: the time to jump to, in seconds since the beginning
|
901
|
-
* of the song. (Numeric, required)
|
902
|
-
*
|
903
|
-
* May raise:: SDLError if something goes wrong, or if the music
|
904
|
-
* type does not support jumping.
|
905
|
-
*
|
906
|
-
* **CAUTION**: This method may be unreliable (and could even crash!)
|
907
|
-
* if you jump to a time after the end of the song. Unfortunately,
|
908
|
-
* SDL_Mixer does not provide a way to find the song's length, so
|
909
|
-
* Rubygame cannot warn you if you go off the end. Be careful!
|
910
|
-
*/
|
911
|
-
static VALUE rg_music_jumpto( VALUE self, VALUE vtime )
|
912
|
-
{
|
913
|
-
RG_Music *music;
|
914
|
-
Data_Get_Struct(self, RG_Music, music);
|
915
|
-
|
916
|
-
/* Check that the music is current. */
|
917
|
-
if( _rg_music_current_check(self) )
|
918
|
-
{
|
919
|
-
/* Only do anything if it's not stopped */
|
920
|
-
if( !rg_music_stoppedp(self) )
|
921
|
-
{
|
922
|
-
/* Remember whether it was paused. */
|
923
|
-
int was_paused = Mix_PausedMusic();
|
924
|
-
|
925
|
-
double time = NUM2DBL(vtime); /* in seconds */
|
926
|
-
|
927
|
-
if( time < 0 )
|
928
|
-
{
|
929
|
-
rb_raise(rb_eArgError, "jump_to time cannot be negative (got %d)", time);
|
930
|
-
}
|
931
|
-
|
932
|
-
int result = Mix_SetMusicPosition( time );
|
933
|
-
|
934
|
-
if( result == -1 )
|
935
|
-
{
|
936
|
-
rb_raise(eSDLError, "Could not jump Music: %s", Mix_GetError());
|
937
|
-
}
|
938
|
-
|
939
|
-
/* Pause it again if it was paused before. */
|
940
|
-
if( was_paused )
|
941
|
-
{
|
942
|
-
Mix_PauseMusic();
|
943
|
-
}
|
944
|
-
}
|
945
|
-
}
|
946
|
-
|
947
|
-
return self;
|
948
|
-
}
|
949
|
-
|
950
|
-
|
951
|
-
|
952
|
-
void Rubygame_Init_Music()
|
953
|
-
{
|
954
|
-
#if 0
|
955
|
-
mRubygame = rb_define_module("Rubygame");
|
956
|
-
#endif
|
957
|
-
|
958
|
-
/*
|
959
|
-
* **IMPORTANT**: Music is only available if Rubygame was compiled
|
960
|
-
* with SDL_mixer support!
|
961
|
-
*
|
962
|
-
* Music holds a song, streamed from an audio file (see #load for
|
963
|
-
* supported formats). There are two important differences between
|
964
|
-
* the Music and Sound classes:
|
965
|
-
*
|
966
|
-
* 1. Only one Music can be playing. If you try to play
|
967
|
-
* a second song, the first one will be stopped.
|
968
|
-
*
|
969
|
-
* 2. Music doesn't load the entire audio file, so it can begin
|
970
|
-
* quickly and doesn't use much memory. This is good,
|
971
|
-
* because songs are usually much longer than sound effects!
|
972
|
-
*
|
973
|
-
* Music can #play, #pause/#unpause, #stop, #rewind, #jump_to another
|
974
|
-
* time, adjust #volume, and #fade_out (fade in by passing an option
|
975
|
-
* to #play).
|
976
|
-
*
|
977
|
-
* Music includes the Rubygame::NamedResource mixin module, which
|
978
|
-
* can perform autoloading of music on demand, among other things.
|
979
|
-
*
|
980
|
-
*/
|
981
|
-
cMusic = rb_define_class_under(mRubygame,"Music",rb_cObject);
|
982
|
-
|
983
|
-
/* Include the Rubygame::NamedResource mixin module. */
|
984
|
-
rg_include_named_resource(cMusic);
|
985
|
-
|
986
|
-
rb_define_singleton_method( cMusic, "current_music", rg_music_current, 0 );
|
987
|
-
rb_iv_set( cMusic, "@current_music", Qnil );
|
988
|
-
|
989
|
-
|
990
|
-
rb_define_alloc_func( cMusic, rg_music_alloc );
|
991
|
-
|
992
|
-
rb_define_singleton_method( cMusic, "new", rg_music_new, -1 );
|
993
|
-
rb_define_singleton_method( cMusic, "load", rg_music_load, 1 );
|
994
|
-
|
995
|
-
rb_define_singleton_method( cMusic, "autoload", rg_music_autoload, 1 );
|
996
|
-
|
997
|
-
rb_define_method( cMusic, "initialize_copy", rg_music_initialize_copy, 1 );
|
998
|
-
|
999
|
-
rb_define_method( cMusic, "play", rg_music_play, -1 );
|
1000
|
-
rb_define_method( cMusic, "playing?", rg_music_playingp, 0 );
|
1001
|
-
|
1002
|
-
rb_define_method( cMusic, "pause", rg_music_pause, 0 );
|
1003
|
-
rb_define_method( cMusic, "unpause", rg_music_unpause, 0 );
|
1004
|
-
rb_define_method( cMusic, "paused?", rg_music_pausedp, 0 );
|
1005
|
-
|
1006
|
-
rb_define_method( cMusic, "stop", rg_music_stop, 0 );
|
1007
|
-
rb_define_method( cMusic, "stopped?", rg_music_stoppedp, 0 );
|
1008
|
-
|
1009
|
-
rb_define_method( cMusic, "fade_out", rg_music_fadeout, 1 );
|
1010
|
-
rb_define_method( cMusic, "fading?", rg_music_fadingp, -1 );
|
1011
|
-
|
1012
|
-
rb_define_method( cMusic, "volume", rg_music_getvolume, 0 );
|
1013
|
-
rb_define_method( cMusic, "volume=", rg_music_setvolume, 1 );
|
1014
|
-
|
1015
|
-
rb_define_method( cMusic, "rewind", rg_music_rewind, 0 );
|
1016
|
-
rb_define_method( cMusic, "jump_to", rg_music_jumpto, 1 );
|
1017
|
-
}
|