rubygame 2.5.3 → 2.6.0
Sign up to get free protection for your applications and to get access to all the features.
- data/CREDITS +6 -4
- data/NEWS +79 -0
- data/README +55 -72
- data/ROADMAP +20 -13
- data/doc/custom_sdl_load_paths.rdoc +79 -0
- data/doc/getting_started.rdoc +65 -36
- data/doc/keyboard_symbols.rdoc +243 -0
- data/doc/macosx_install.rdoc +49 -35
- data/doc/windows_install.rdoc +36 -108
- data/lib/rubygame.rb +62 -24
- data/lib/rubygame/audio.rb +147 -0
- data/lib/rubygame/clock.rb +164 -1
- data/lib/rubygame/color.rb +40 -7
- data/lib/rubygame/color/models/hsl.rb +1 -1
- data/lib/rubygame/color/models/hsv.rb +1 -1
- data/lib/rubygame/color/models/rgb.rb +1 -1
- data/lib/rubygame/color/palettes/css.rb +1 -3
- data/lib/rubygame/color/palettes/x11.rb +1 -2
- data/lib/rubygame/constants.rb +297 -0
- data/lib/rubygame/deprecated_mixer.rb +555 -0
- data/lib/rubygame/event.rb +122 -6
- data/lib/rubygame/event_handler.rb +3 -1
- data/lib/rubygame/event_hook.rb +6 -2
- data/lib/rubygame/event_triggers.rb +1 -1
- data/lib/rubygame/events.rb +416 -1
- data/lib/rubygame/ftor.rb +1 -7
- data/lib/rubygame/gfx.rb +583 -0
- data/lib/rubygame/gl.rb +107 -0
- data/lib/rubygame/image.rb +140 -0
- data/lib/rubygame/joystick.rb +184 -0
- data/lib/rubygame/main.rb +82 -0
- data/lib/rubygame/mediabag.rb +1 -1
- data/lib/rubygame/mixer.rb +30 -0
- data/lib/rubygame/music.rb +493 -0
- data/lib/rubygame/queue.rb +3 -1
- data/lib/rubygame/rect.rb +9 -9
- data/lib/rubygame/screen.rb +357 -0
- data/lib/rubygame/shared.rb +40 -4
- data/lib/rubygame/sound.rb +428 -0
- data/lib/rubygame/surface.rb +626 -0
- data/lib/rubygame/ttf.rb +311 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/README +6 -5
- data/samples/demo_draw.rb +1 -1
- data/samples/demo_gl.rb +3 -1
- data/samples/demo_gl_tex.rb +4 -2
- data/samples/demo_rubygame.rb +114 -105
- data/samples/demo_sfont.rb +1 -1
- data/samples/demo_ttf.rb +3 -1
- data/samples/demo_utf8.rb +1 -1
- data/samples/image_viewer.rb +118 -0
- data/samples/load_and_blit.rb +1 -1
- data/samples/rubygame.png +0 -0
- metadata +34 -40
- data/Rakefile +0 -537
- data/doc/extended_readme.rdoc +0 -49
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +0 -301
- data/ext/rubygame/rubygame_clock.h +0 -32
- data/ext/rubygame/rubygame_event.c +0 -760
- data/ext/rubygame/rubygame_event.h +0 -48
- data/ext/rubygame/rubygame_event2.c +0 -661
- data/ext/rubygame/rubygame_event2.h +0 -29
- data/ext/rubygame/rubygame_gfx.c +0 -942
- data/ext/rubygame/rubygame_gfx.h +0 -101
- data/ext/rubygame/rubygame_gl.c +0 -154
- data/ext/rubygame/rubygame_gl.h +0 -32
- data/ext/rubygame/rubygame_image.c +0 -252
- data/ext/rubygame/rubygame_image.h +0 -41
- data/ext/rubygame/rubygame_joystick.c +0 -336
- data/ext/rubygame/rubygame_joystick.h +0 -41
- data/ext/rubygame/rubygame_main.c +0 -158
- data/ext/rubygame/rubygame_main.h +0 -36
- data/ext/rubygame/rubygame_mixer.c +0 -1024
- data/ext/rubygame/rubygame_mixer.h +0 -36
- data/ext/rubygame/rubygame_music.c +0 -1017
- data/ext/rubygame/rubygame_music.h +0 -29
- data/ext/rubygame/rubygame_screen.c +0 -572
- data/ext/rubygame/rubygame_screen.h +0 -45
- data/ext/rubygame/rubygame_shared.c +0 -269
- data/ext/rubygame/rubygame_shared.h +0 -69
- data/ext/rubygame/rubygame_sound.c +0 -863
- data/ext/rubygame/rubygame_sound.h +0 -29
- data/ext/rubygame/rubygame_surface.c +0 -1153
- data/ext/rubygame/rubygame_surface.h +0 -62
- data/ext/rubygame/rubygame_ttf.c +0 -599
- data/ext/rubygame/rubygame_ttf.h +0 -69
- data/samples/keys.rb +0 -52
@@ -1,41 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
-
* Copyright (C) 2004-2007 John Croisant
|
4
|
-
*
|
5
|
-
* This library is free software; you can redistribute it and/or
|
6
|
-
* modify it under the terms of the GNU Lesser General Public
|
7
|
-
* License as published by the Free Software Foundation; either
|
8
|
-
* version 2.1 of the License, or (at your option) any later version.
|
9
|
-
*
|
10
|
-
* This library is distributed in the hope that it will be useful,
|
11
|
-
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
-
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
-
* Lesser General Public License for more details.
|
14
|
-
*
|
15
|
-
* You should have received a copy of the GNU Lesser General Public
|
16
|
-
* License along with this library; if not, write to the Free Software
|
17
|
-
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
-
*
|
19
|
-
*/
|
20
|
-
|
21
|
-
#ifndef _RUBYGAME_IMAGE_H
|
22
|
-
#define _RUBYGAME_IMAGE_H
|
23
|
-
|
24
|
-
#include "SDL_image.h"
|
25
|
-
|
26
|
-
#ifndef SDL_IMAGE_MAJOR_VERSION
|
27
|
-
#define SDL_IMAGE_MAJOR_VERSION 0
|
28
|
-
#endif
|
29
|
-
|
30
|
-
#ifndef SDL_IMAGE_MINOR_VERSION
|
31
|
-
#define SDL_IMAGE_MINOR_VERSION 0
|
32
|
-
#endif
|
33
|
-
|
34
|
-
#ifndef SDL_IMAGE_PATCHLEVEL
|
35
|
-
#define SDL_IMAGE_PATCHLEVEL 0
|
36
|
-
#endif
|
37
|
-
|
38
|
-
extern void Init_rubygame_image();
|
39
|
-
extern VALUE rbgm_image_load(VALUE, VALUE);
|
40
|
-
|
41
|
-
#endif
|
@@ -1,336 +0,0 @@
|
|
1
|
-
/*--
|
2
|
-
*
|
3
|
-
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
4
|
-
* Copyright (C) 2004-2007 John Croisant
|
5
|
-
*
|
6
|
-
* This library is free software; you can redistribute it and/or
|
7
|
-
* modify it under the terms of the GNU Lesser General Public
|
8
|
-
* License as published by the Free Software Foundation; either
|
9
|
-
* version 2.1 of the License, or (at your option) any later version.
|
10
|
-
*
|
11
|
-
* This library is distributed in the hope that it will be useful,
|
12
|
-
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
13
|
-
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
14
|
-
* Lesser General Public License for more details.
|
15
|
-
*
|
16
|
-
* You should have received a copy of the GNU Lesser General Public
|
17
|
-
* License along with this library; if not, write to the Free Software
|
18
|
-
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
19
|
-
*
|
20
|
-
*++
|
21
|
-
*/
|
22
|
-
|
23
|
-
#include "rubygame_shared.h"
|
24
|
-
#include "rubygame_joystick.h"
|
25
|
-
|
26
|
-
void Rubygame_Init_Joystick();
|
27
|
-
VALUE cJoy;
|
28
|
-
|
29
|
-
VALUE rbgm_joy_numjoysticks(VALUE);
|
30
|
-
VALUE rbgm_joy_getname(VALUE, VALUE);
|
31
|
-
|
32
|
-
VALUE rbgm_joystick_new(VALUE, VALUE);
|
33
|
-
|
34
|
-
VALUE rbgm_joystick_index(VALUE);
|
35
|
-
VALUE rbgm_joystick_name(VALUE);
|
36
|
-
VALUE rbgm_joystick_numaxes(VALUE);
|
37
|
-
VALUE rbgm_joystick_numballs(VALUE);
|
38
|
-
VALUE rbgm_joystick_numhats(VALUE);
|
39
|
-
VALUE rbgm_joystick_numbuttons(VALUE);
|
40
|
-
|
41
|
-
|
42
|
-
/*
|
43
|
-
* call-seq:
|
44
|
-
* num_joysticks -> Integer
|
45
|
-
*
|
46
|
-
* Returns the total number of joysticks detected on the system.
|
47
|
-
*/
|
48
|
-
VALUE rbgm_joy_numjoysticks( VALUE module )
|
49
|
-
{
|
50
|
-
return INT2FIX(SDL_NumJoysticks());
|
51
|
-
}
|
52
|
-
|
53
|
-
/*
|
54
|
-
* call-seq:
|
55
|
-
* get_name( n ) -> String
|
56
|
-
*
|
57
|
-
* Returns the name of nth joystick on the system, up to 1024
|
58
|
-
* characters long. The name is implementation-dependent.
|
59
|
-
* See also #name().
|
60
|
-
*/
|
61
|
-
VALUE rbgm_joy_getname( VALUE module, VALUE joynum )
|
62
|
-
{
|
63
|
-
return rb_str_new2(SDL_JoystickName(NUM2INT(joynum)));
|
64
|
-
}
|
65
|
-
|
66
|
-
|
67
|
-
/*
|
68
|
-
* Internal function to safely deallocate the joystick, that is,
|
69
|
-
* only if SDL Joystick module is still initialised.
|
70
|
-
*/
|
71
|
-
static void RBGM_JoystickClose(SDL_Joystick *joy)
|
72
|
-
{
|
73
|
-
if(SDL_WasInit(SDL_INIT_JOYSTICK))
|
74
|
-
{
|
75
|
-
SDL_JoystickClose(joy);
|
76
|
-
}
|
77
|
-
}
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
/*
|
82
|
-
* call-seq:
|
83
|
-
* Joystick.activate_all() -> [joystick1, joystick2, ...]
|
84
|
-
*
|
85
|
-
* Activate all joysticks on the system, equivalent to calling
|
86
|
-
* Joystick.new for every joystick available. This will allow
|
87
|
-
* joystick-related events to be sent to the EventQueue for
|
88
|
-
* all joysticks.
|
89
|
-
*
|
90
|
-
* Returns:: Array of zero or more Joysticks.
|
91
|
-
*
|
92
|
-
*/
|
93
|
-
VALUE rbgm_joystick_activateall(VALUE module)
|
94
|
-
{
|
95
|
-
/* Initialize if it isn't already. */
|
96
|
-
if( !SDL_WasInit(SDL_INIT_JOYSTICK) )
|
97
|
-
{
|
98
|
-
if( SDL_Init(SDL_INIT_JOYSTICK) != 0 )
|
99
|
-
{
|
100
|
-
rb_raise( eSDLError, "Could not initialize SDL joystick." );
|
101
|
-
}
|
102
|
-
}
|
103
|
-
|
104
|
-
int num_joysticks = SDL_NumJoysticks();
|
105
|
-
int i = 0;
|
106
|
-
|
107
|
-
/* Collect Joystick instances in an Array. */
|
108
|
-
VALUE joysticks = rb_ary_new();
|
109
|
-
|
110
|
-
for(; i < num_joysticks; ++i )
|
111
|
-
{
|
112
|
-
rb_ary_push( joysticks, rbgm_joystick_new(module, INT2NUM(i)) );
|
113
|
-
}
|
114
|
-
|
115
|
-
return joysticks;
|
116
|
-
}
|
117
|
-
|
118
|
-
|
119
|
-
/*
|
120
|
-
* call-seq:
|
121
|
-
* Joystick.deactivate_all()
|
122
|
-
*
|
123
|
-
* Deactivate all joysticks on the system. This will stop all
|
124
|
-
* joystick-related events from being sent to the EventQueue.
|
125
|
-
*
|
126
|
-
*/
|
127
|
-
VALUE rbgm_joystick_deactivateall(VALUE module)
|
128
|
-
{
|
129
|
-
/* Return right away if it wasn't active. */
|
130
|
-
if( !SDL_WasInit(SDL_INIT_JOYSTICK) )
|
131
|
-
{
|
132
|
-
return Qnil;
|
133
|
-
}
|
134
|
-
|
135
|
-
int num_joysticks = SDL_NumJoysticks();
|
136
|
-
int i = 0;
|
137
|
-
SDL_Joystick *joy;
|
138
|
-
|
139
|
-
for(; i < num_joysticks; ++i )
|
140
|
-
{
|
141
|
-
joy = SDL_JoystickOpen(i);
|
142
|
-
if(joy != NULL)
|
143
|
-
{
|
144
|
-
SDL_JoystickClose( joy );
|
145
|
-
}
|
146
|
-
}
|
147
|
-
|
148
|
-
return Qnil;
|
149
|
-
}
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
/*
|
154
|
-
* call-seq:
|
155
|
-
* new( n ) -> Joystick
|
156
|
-
*
|
157
|
-
* Create and initialize an interface to the nth joystick on the
|
158
|
-
* system. Raises SDLError if the joystick could not be opened.
|
159
|
-
*/
|
160
|
-
VALUE rbgm_joystick_new( VALUE module, VALUE vindex )
|
161
|
-
{
|
162
|
-
VALUE self;
|
163
|
-
SDL_Joystick *joy;
|
164
|
-
int index;
|
165
|
-
|
166
|
-
index = NUM2INT(vindex);
|
167
|
-
|
168
|
-
joy = SDL_JoystickOpen(index);
|
169
|
-
if(joy == NULL)
|
170
|
-
{
|
171
|
-
rb_raise(eSDLError,"Could not open joystick %d: %s",\
|
172
|
-
index,SDL_GetError());
|
173
|
-
}
|
174
|
-
self = Data_Wrap_Struct(cJoy, 0, RBGM_JoystickClose, joy);
|
175
|
-
return self;
|
176
|
-
}
|
177
|
-
|
178
|
-
/*
|
179
|
-
* call-seq:
|
180
|
-
* index -> Integer
|
181
|
-
*
|
182
|
-
* Returns the index number of the Joystick, i.e. the identifier number of the
|
183
|
-
* joystick that this interface controls. This is the same number that was
|
184
|
-
* given to #new().
|
185
|
-
*/
|
186
|
-
VALUE rbgm_joystick_index( VALUE self )
|
187
|
-
{
|
188
|
-
SDL_Joystick *joy;
|
189
|
-
|
190
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
191
|
-
return INT2FIX(SDL_JoystickIndex(joy));
|
192
|
-
}
|
193
|
-
|
194
|
-
/*
|
195
|
-
* call-seq:
|
196
|
-
* name -> String
|
197
|
-
*
|
198
|
-
* Returns a String containing the name of the Joystick, up to 1024
|
199
|
-
* characters long. The name is implementation-dependent. See also
|
200
|
-
* #get_name().
|
201
|
-
*/
|
202
|
-
VALUE rbgm_joystick_name( VALUE self )
|
203
|
-
{
|
204
|
-
char *name;
|
205
|
-
SDL_Joystick *joy;
|
206
|
-
Uint8 index;
|
207
|
-
int n;
|
208
|
-
int size = 1024;
|
209
|
-
|
210
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
211
|
-
index = SDL_JoystickIndex(joy);
|
212
|
-
name = (char *)malloc(size);
|
213
|
-
n = snprintf(name,size,"%s",SDL_JoystickName(index));
|
214
|
-
return rb_str_new(name,n);
|
215
|
-
}
|
216
|
-
|
217
|
-
/*
|
218
|
-
* call-seq:
|
219
|
-
* axes -> Integer
|
220
|
-
*
|
221
|
-
* Returns the number of axes (singular: axis) featured on the Joystick. Each
|
222
|
-
* control stick generally has two axes (X and Y), although there are other
|
223
|
-
* types of controls which are represented as one or more axes. See also
|
224
|
-
* #axis_state().
|
225
|
-
*/
|
226
|
-
VALUE rbgm_joystick_numaxes( VALUE self )
|
227
|
-
{
|
228
|
-
SDL_Joystick *joy;
|
229
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
230
|
-
return INT2FIX(SDL_JoystickNumAxes(joy));
|
231
|
-
}
|
232
|
-
|
233
|
-
/*
|
234
|
-
* call-seq:
|
235
|
-
* balls -> Integer
|
236
|
-
*
|
237
|
-
* Returns the number of trackballs featured on the Joystick. A trackball is
|
238
|
-
* usually a small sphere which can be rotated in-place in any direction,
|
239
|
-
* registering relative movement along two axes. See alse #ball_state().
|
240
|
-
*/
|
241
|
-
VALUE rbgm_joystick_numballs( VALUE self )
|
242
|
-
{
|
243
|
-
SDL_Joystick *joy;
|
244
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
245
|
-
return INT2FIX(SDL_JoystickNumBalls(joy));
|
246
|
-
}
|
247
|
-
|
248
|
-
/*
|
249
|
-
* call-seq:
|
250
|
-
* hats -> Integer
|
251
|
-
*
|
252
|
-
* Returns the number of hats featured on the Joystick. A hat is a switch
|
253
|
-
* which can be pushed in one of several directions, or centered. See also
|
254
|
-
* #hat_state().
|
255
|
-
*/
|
256
|
-
VALUE rbgm_joystick_numhats( VALUE self )
|
257
|
-
{
|
258
|
-
SDL_Joystick *joy;
|
259
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
260
|
-
return INT2FIX(SDL_JoystickNumHats(joy));
|
261
|
-
}
|
262
|
-
|
263
|
-
/*
|
264
|
-
* call-seq:
|
265
|
-
* buttons -> Integer
|
266
|
-
*
|
267
|
-
* Returns the number of buttons featured on the Joystick. A button can
|
268
|
-
* be in one of two states: neutral, or pushed. See also #button_state()
|
269
|
-
*/
|
270
|
-
VALUE rbgm_joystick_numbuttons( VALUE self )
|
271
|
-
{
|
272
|
-
SDL_Joystick *joy;
|
273
|
-
Data_Get_Struct(self,SDL_Joystick,joy);
|
274
|
-
SDL_JoystickUpdate();
|
275
|
-
return INT2FIX(SDL_JoystickNumButtons(joy));
|
276
|
-
}
|
277
|
-
|
278
|
-
|
279
|
-
/* Document-class: Rubygame::Joystick
|
280
|
-
*
|
281
|
-
* The Joystick class interfaces with joysticks, gamepads, and other
|
282
|
-
* similar hardware devices used to play games. Each joystick may
|
283
|
-
* have zero or more #axes, #balls, #hats, and/or #buttons.
|
284
|
-
*
|
285
|
-
* After a Joystick object is successfully created, events for that
|
286
|
-
* Joystick will begin appearing on the EventQueue when a button is
|
287
|
-
* pressed or released, a control stick is moved, etc.
|
288
|
-
*
|
289
|
-
* You can use Joystick.activate_all to start receiving events for
|
290
|
-
* all joysticks (equivalent to creating them all individually with
|
291
|
-
* Joystick.new). You can use Joystick.deactivate_all to stop
|
292
|
-
* receiving events for all joysticks.
|
293
|
-
*
|
294
|
-
* As of Rubygame 2.4, these are the current, "new-style" Joystick
|
295
|
-
* event classes:
|
296
|
-
*
|
297
|
-
* * Events::JoystickAxisMoved
|
298
|
-
* * Events::JoystickButtonPressed
|
299
|
-
* * Events::JoystickButtonReleased
|
300
|
-
* * Events::JoystickBallMoved
|
301
|
-
* * Events::JoystickHatMoved
|
302
|
-
*
|
303
|
-
* These old Joystick-related events are deprecated and will be
|
304
|
-
* removed in Rubygame 3.0:
|
305
|
-
*
|
306
|
-
* * JoyAxisEvent
|
307
|
-
* * JoyBallEvent
|
308
|
-
* * JoyHatEvent
|
309
|
-
* * JoyDownEvent
|
310
|
-
* * JoyUpEvent
|
311
|
-
*
|
312
|
-
* For more information about "new-style" events, see
|
313
|
-
* EventQueue.enable_new_style_events.
|
314
|
-
*
|
315
|
-
*/
|
316
|
-
void Rubygame_Init_Joystick()
|
317
|
-
{
|
318
|
-
#if 0
|
319
|
-
mRubygame = rb_define_module("Rubygame");
|
320
|
-
#endif
|
321
|
-
|
322
|
-
cJoy = rb_define_class_under(mRubygame,"Joystick",rb_cObject);
|
323
|
-
rb_define_singleton_method(cJoy,"num_joysticks",rbgm_joy_numjoysticks,0);
|
324
|
-
rb_define_singleton_method(cJoy,"get_name",rbgm_joy_getname,1);
|
325
|
-
|
326
|
-
rb_define_singleton_method(cJoy,"activate_all",rbgm_joystick_activateall,0);
|
327
|
-
rb_define_singleton_method(cJoy,"deactivate_all",rbgm_joystick_deactivateall,0);
|
328
|
-
|
329
|
-
rb_define_singleton_method(cJoy,"new",rbgm_joystick_new,1);
|
330
|
-
rb_define_method(cJoy,"index",rbgm_joystick_index,0);
|
331
|
-
rb_define_method(cJoy,"name",rbgm_joystick_name,0);
|
332
|
-
rb_define_method(cJoy,"axes",rbgm_joystick_numaxes,0);
|
333
|
-
rb_define_method(cJoy,"balls",rbgm_joystick_numballs,0);
|
334
|
-
rb_define_method(cJoy,"hats",rbgm_joystick_numhats,0);
|
335
|
-
rb_define_method(cJoy,"buttons",rbgm_joystick_numbuttons,0);
|
336
|
-
}
|
@@ -1,41 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
-
* Copyright (C) 2004-2007 John Croisant
|
4
|
-
*
|
5
|
-
* This library is free software; you can redistribute it and/or
|
6
|
-
* modify it under the terms of the GNU Lesser General Public
|
7
|
-
* License as published by the Free Software Foundation; either
|
8
|
-
* version 2.1 of the License, or (at your option) any later version.
|
9
|
-
*
|
10
|
-
* This library is distributed in the hope that it will be useful,
|
11
|
-
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
-
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
-
* Lesser General Public License for more details.
|
14
|
-
*
|
15
|
-
* You should have received a copy of the GNU Lesser General Public
|
16
|
-
* License along with this library; if not, write to the Free Software
|
17
|
-
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
-
*
|
19
|
-
*/
|
20
|
-
|
21
|
-
|
22
|
-
#ifndef _RUBYGAME_JOYSTICK_H
|
23
|
-
#define _RUBYGAME_JOYSTICK_H
|
24
|
-
|
25
|
-
extern void Rubygame_Init_Joystick();
|
26
|
-
|
27
|
-
extern VALUE cJoy;
|
28
|
-
|
29
|
-
extern VALUE rbgm_joy_numjoysticks(VALUE);
|
30
|
-
extern VALUE rbgm_joy_getname(VALUE, VALUE);
|
31
|
-
|
32
|
-
extern VALUE rbgm_joystick_new(VALUE, VALUE);
|
33
|
-
|
34
|
-
extern VALUE rbgm_joystick_index(VALUE);
|
35
|
-
extern VALUE rbgm_joystick_name(VALUE);
|
36
|
-
extern VALUE rbgm_joystick_numaxes(VALUE);
|
37
|
-
extern VALUE rbgm_joystick_numballs(VALUE);
|
38
|
-
extern VALUE rbgm_joystick_numhats(VALUE);
|
39
|
-
extern VALUE rbgm_joystick_numbuttons(VALUE);
|
40
|
-
|
41
|
-
#endif
|
@@ -1,158 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
*--
|
3
|
-
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
4
|
-
* Copyright (C) 2004-2007 John Croisant
|
5
|
-
*
|
6
|
-
* This library is free software; you can redistribute it and/or
|
7
|
-
* modify it under the terms of the GNU Lesser General Public
|
8
|
-
* License as published by the Free Software Foundation; either
|
9
|
-
* version 2.1 of the License, or (at your option) any later version.
|
10
|
-
*
|
11
|
-
* This library is distributed in the hope that it will be useful,
|
12
|
-
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
13
|
-
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
14
|
-
* Lesser General Public License for more details.
|
15
|
-
*
|
16
|
-
* You should have received a copy of the GNU Lesser General Public
|
17
|
-
* License along with this library; if not, write to the Free Software
|
18
|
-
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
19
|
-
*++
|
20
|
-
*/
|
21
|
-
|
22
|
-
#include "rubygame_shared.h"
|
23
|
-
#include "rubygame_main.h"
|
24
|
-
#include "rubygame_event.h"
|
25
|
-
#include "rubygame_event2.h"
|
26
|
-
#include "rubygame_gl.h"
|
27
|
-
#include "rubygame_joystick.h"
|
28
|
-
#include "rubygame_screen.h"
|
29
|
-
#include "rubygame_surface.h"
|
30
|
-
#include "rubygame_clock.h"
|
31
|
-
|
32
|
-
VALUE rbgm_init(VALUE);
|
33
|
-
VALUE rbgm_quit(VALUE);
|
34
|
-
void Define_Rubygame_Constants();
|
35
|
-
|
36
|
-
/*
|
37
|
-
* call-seq:
|
38
|
-
* key_name(sym) -> string
|
39
|
-
*
|
40
|
-
* Given the sym of a key, returns a printable representation. This
|
41
|
-
* differs from key2str in that this will return a printable string
|
42
|
-
* for any key, even non-printable keys such as the arrow keys.
|
43
|
-
*
|
44
|
-
* This method may raise SDLError if the SDL video subsystem could
|
45
|
-
* not be initialized for some reason.
|
46
|
-
*
|
47
|
-
* Example:
|
48
|
-
* Rubygame.key_name( Rubygame::K_A ) # => "a"
|
49
|
-
* Rubygame.key_name( Rubygame::K_RETURN ) # => "return"
|
50
|
-
* Rubygame.key_name( Rubygame::K_LEFT ) # => "left"
|
51
|
-
*/
|
52
|
-
VALUE rbgm_keyname(VALUE self, VALUE sym)
|
53
|
-
{
|
54
|
-
/* SDL_GetKeyName only works when video system has been initialized. */
|
55
|
-
if( init_video_system() == 0 )
|
56
|
-
{
|
57
|
-
SDLKey key = NUM2INT(sym);
|
58
|
-
char *result = SDL_GetKeyName(key);
|
59
|
-
return rb_str_new2(result);
|
60
|
-
}
|
61
|
-
else
|
62
|
-
{
|
63
|
-
rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
|
64
|
-
return Qnil;
|
65
|
-
}
|
66
|
-
}
|
67
|
-
|
68
|
-
|
69
|
-
/*
|
70
|
-
* call-seq:
|
71
|
-
* init -> nil
|
72
|
-
*
|
73
|
-
* Initialize Rubygame. This should be called soon after you +require+
|
74
|
-
* Rubygame, so that everything will work properly.
|
75
|
-
*/
|
76
|
-
VALUE rbgm_init(VALUE module)
|
77
|
-
{
|
78
|
-
if(SDL_Init(SDL_INIT_EVERYTHING)==0)
|
79
|
-
{
|
80
|
-
SDL_EnableUNICODE(1);
|
81
|
-
return Qnil;
|
82
|
-
}
|
83
|
-
else
|
84
|
-
{
|
85
|
-
rb_raise(eSDLError,"Could not initialize SDL.");
|
86
|
-
return Qnil; /* should never get here */
|
87
|
-
}
|
88
|
-
}
|
89
|
-
|
90
|
-
/*
|
91
|
-
* call-seq:
|
92
|
-
* quit -> nil
|
93
|
-
*
|
94
|
-
* Quit Rubygame. This should be used before your program terminates,
|
95
|
-
* especially if you have been using a fullscreen Screen! (Otherwise,
|
96
|
-
* the desktop resolution might not revert to its previous setting on
|
97
|
-
* some platforms, and your users will be frustrated and confused!)
|
98
|
-
*/
|
99
|
-
VALUE rbgm_quit(VALUE module)
|
100
|
-
{
|
101
|
-
SDL_Quit();
|
102
|
-
return Qnil;
|
103
|
-
}
|
104
|
-
|
105
|
-
|
106
|
-
void Init_rubygame_core()
|
107
|
-
{
|
108
|
-
Init_rubygame_shared();
|
109
|
-
|
110
|
-
mRubygame = rb_define_module("Rubygame");
|
111
|
-
|
112
|
-
rb_define_module_function(mRubygame,"init",rbgm_init,0);
|
113
|
-
rb_define_module_function(mRubygame,"quit",rbgm_quit,0);
|
114
|
-
rb_define_singleton_method(mRubygame,"key_name",rbgm_keyname, 1);
|
115
|
-
cRect = rb_define_class_under(mRubygame,"Rect",rb_cArray);
|
116
|
-
|
117
|
-
rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
|
118
|
-
ID2SYM(rb_intern("rubygame")),
|
119
|
-
rb_ary_new3(3,
|
120
|
-
INT2NUM(RUBYGAME_MAJOR_VERSION),
|
121
|
-
INT2NUM(RUBYGAME_MINOR_VERSION),
|
122
|
-
INT2NUM(RUBYGAME_PATCHLEVEL)));
|
123
|
-
rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
|
124
|
-
ID2SYM(rb_intern("sdl")),
|
125
|
-
rb_ary_new3(3,
|
126
|
-
INT2NUM(SDL_MAJOR_VERSION),
|
127
|
-
INT2NUM(SDL_MINOR_VERSION),
|
128
|
-
INT2NUM(SDL_PATCHLEVEL)));
|
129
|
-
|
130
|
-
Rubygame_Init_Clock();
|
131
|
-
Rubygame_Init_Surface();
|
132
|
-
Rubygame_Init_Screen();
|
133
|
-
Rubygame_Init_Event();
|
134
|
-
Rubygame_Init_Event2();
|
135
|
-
Rubygame_Init_Joystick();
|
136
|
-
Rubygame_Init_GL();
|
137
|
-
|
138
|
-
/* Flags for subsystem initialization */
|
139
|
-
rb_define_const(mRubygame,"INIT_TIMER",INT2NUM(SDL_INIT_TIMER));
|
140
|
-
rb_define_const(mRubygame,"INIT_AUDIO",INT2NUM(SDL_INIT_AUDIO));
|
141
|
-
rb_define_const(mRubygame,"INIT_VIDEO",INT2NUM(SDL_INIT_VIDEO));
|
142
|
-
rb_define_const(mRubygame,"INIT_CDROM",INT2NUM(SDL_INIT_CDROM));
|
143
|
-
rb_define_const(mRubygame,"INIT_JOYSTICK",INT2NUM(SDL_INIT_JOYSTICK));
|
144
|
-
rb_define_const(mRubygame,"INIT_NOPARACHUTE",INT2NUM(SDL_INIT_NOPARACHUTE));
|
145
|
-
rb_define_const(mRubygame,"INIT_EVENTTHREAD",UINT2NUM(SDL_INIT_EVENTTHREAD));
|
146
|
-
rb_define_const(mRubygame,"INIT_EVERYTHING",UINT2NUM(SDL_INIT_EVERYTHING));
|
147
|
-
|
148
|
-
|
149
|
-
/* Define fully opaque and full transparent (0 and 255) */
|
150
|
-
rb_define_const(mRubygame,"ALPHA_OPAQUE",UINT2NUM(SDL_ALPHA_OPAQUE));
|
151
|
-
rb_define_const(mRubygame,"ALPHA_TRANSPARENT",
|
152
|
-
UINT2NUM(SDL_ALPHA_TRANSPARENT));
|
153
|
-
|
154
|
-
|
155
|
-
/* Flags for palettes (?) */
|
156
|
-
rb_define_const(mRubygame,"LOGPAL",UINT2NUM(SDL_LOGPAL));
|
157
|
-
rb_define_const(mRubygame,"PHYSPAL",UINT2NUM(SDL_PHYSPAL));
|
158
|
-
}
|