rubygame 2.5.3 → 2.6.0
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- data/CREDITS +6 -4
- data/NEWS +79 -0
- data/README +55 -72
- data/ROADMAP +20 -13
- data/doc/custom_sdl_load_paths.rdoc +79 -0
- data/doc/getting_started.rdoc +65 -36
- data/doc/keyboard_symbols.rdoc +243 -0
- data/doc/macosx_install.rdoc +49 -35
- data/doc/windows_install.rdoc +36 -108
- data/lib/rubygame.rb +62 -24
- data/lib/rubygame/audio.rb +147 -0
- data/lib/rubygame/clock.rb +164 -1
- data/lib/rubygame/color.rb +40 -7
- data/lib/rubygame/color/models/hsl.rb +1 -1
- data/lib/rubygame/color/models/hsv.rb +1 -1
- data/lib/rubygame/color/models/rgb.rb +1 -1
- data/lib/rubygame/color/palettes/css.rb +1 -3
- data/lib/rubygame/color/palettes/x11.rb +1 -2
- data/lib/rubygame/constants.rb +297 -0
- data/lib/rubygame/deprecated_mixer.rb +555 -0
- data/lib/rubygame/event.rb +122 -6
- data/lib/rubygame/event_handler.rb +3 -1
- data/lib/rubygame/event_hook.rb +6 -2
- data/lib/rubygame/event_triggers.rb +1 -1
- data/lib/rubygame/events.rb +416 -1
- data/lib/rubygame/ftor.rb +1 -7
- data/lib/rubygame/gfx.rb +583 -0
- data/lib/rubygame/gl.rb +107 -0
- data/lib/rubygame/image.rb +140 -0
- data/lib/rubygame/joystick.rb +184 -0
- data/lib/rubygame/main.rb +82 -0
- data/lib/rubygame/mediabag.rb +1 -1
- data/lib/rubygame/mixer.rb +30 -0
- data/lib/rubygame/music.rb +493 -0
- data/lib/rubygame/queue.rb +3 -1
- data/lib/rubygame/rect.rb +9 -9
- data/lib/rubygame/screen.rb +357 -0
- data/lib/rubygame/shared.rb +40 -4
- data/lib/rubygame/sound.rb +428 -0
- data/lib/rubygame/surface.rb +626 -0
- data/lib/rubygame/ttf.rb +311 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/README +6 -5
- data/samples/demo_draw.rb +1 -1
- data/samples/demo_gl.rb +3 -1
- data/samples/demo_gl_tex.rb +4 -2
- data/samples/demo_rubygame.rb +114 -105
- data/samples/demo_sfont.rb +1 -1
- data/samples/demo_ttf.rb +3 -1
- data/samples/demo_utf8.rb +1 -1
- data/samples/image_viewer.rb +118 -0
- data/samples/load_and_blit.rb +1 -1
- data/samples/rubygame.png +0 -0
- metadata +34 -40
- data/Rakefile +0 -537
- data/doc/extended_readme.rdoc +0 -49
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +0 -301
- data/ext/rubygame/rubygame_clock.h +0 -32
- data/ext/rubygame/rubygame_event.c +0 -760
- data/ext/rubygame/rubygame_event.h +0 -48
- data/ext/rubygame/rubygame_event2.c +0 -661
- data/ext/rubygame/rubygame_event2.h +0 -29
- data/ext/rubygame/rubygame_gfx.c +0 -942
- data/ext/rubygame/rubygame_gfx.h +0 -101
- data/ext/rubygame/rubygame_gl.c +0 -154
- data/ext/rubygame/rubygame_gl.h +0 -32
- data/ext/rubygame/rubygame_image.c +0 -252
- data/ext/rubygame/rubygame_image.h +0 -41
- data/ext/rubygame/rubygame_joystick.c +0 -336
- data/ext/rubygame/rubygame_joystick.h +0 -41
- data/ext/rubygame/rubygame_main.c +0 -158
- data/ext/rubygame/rubygame_main.h +0 -36
- data/ext/rubygame/rubygame_mixer.c +0 -1024
- data/ext/rubygame/rubygame_mixer.h +0 -36
- data/ext/rubygame/rubygame_music.c +0 -1017
- data/ext/rubygame/rubygame_music.h +0 -29
- data/ext/rubygame/rubygame_screen.c +0 -572
- data/ext/rubygame/rubygame_screen.h +0 -45
- data/ext/rubygame/rubygame_shared.c +0 -269
- data/ext/rubygame/rubygame_shared.h +0 -69
- data/ext/rubygame/rubygame_sound.c +0 -863
- data/ext/rubygame/rubygame_sound.h +0 -29
- data/ext/rubygame/rubygame_surface.c +0 -1153
- data/ext/rubygame/rubygame_surface.h +0 -62
- data/ext/rubygame/rubygame_ttf.c +0 -599
- data/ext/rubygame/rubygame_ttf.h +0 -69
- data/samples/keys.rb +0 -52
@@ -1,48 +0,0 @@
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_EVENT_H
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#define _RUBYGAME_EVENT_H
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extern void Rubygame_Init_Event();
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extern VALUE cEvent;
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extern VALUE cActiveEvent;
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extern VALUE cKeyDownEvent;
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extern VALUE cKeyUpEvent;
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extern VALUE cMouseMotionEvent;
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extern VALUE cMouseDownEvent;
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extern VALUE cMouseUpEvent;
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extern VALUE cJoyAxisEvent;
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extern VALUE cJoyBallEvent;
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extern VALUE cJoyHatEvent;
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extern VALUE cJoyDownEvent;
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extern VALUE cJoyUpEvent;
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extern VALUE cQuitEvent;
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extern VALUE cSysWMEvent;
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extern VALUE cResizeEvent;
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extern VALUE cExposeEvent;
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extern VALUE convert_active(Uint8);
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extern VALUE convert_keymod(SDLMod);
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extern VALUE convert_mousebuttons(Uint8);
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extern VALUE rbgm_convert_sdlevent(SDL_Event);
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extern VALUE rbgm_fetchevents(VALUE);
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#endif
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/*--
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* This file is one part of:
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* Rubygame -- Ruby bindings to SDL to facilitate game creation
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*
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* Copyright (C) 2008 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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void Rubygame_Init_Event2();
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VALUE mEvents;
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/*
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* Make a new event from the given klassname and array of arguments.
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*
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*/
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VALUE rg_make_rbevent( char *klassname, int argc, VALUE *argv )
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{
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VALUE klass = rb_const_get( mEvents, rb_intern(klassname) );
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return rb_funcall2( klass, rb_intern("new"), argc, argv );
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}
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/*
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* Convert SDL's ACTIVEEVENT into zero or more of:
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*
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* InputFocusGained or InputFocusLost
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* MouseFocusGained or MouseFocusLost
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* WindowMinimized or WindowUnminimized
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*
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* Returns a ruby Array of the events it generated.
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*
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*/
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VALUE rg_convert_activeevent( SDL_Event ev )
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{
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char *klassname;
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/*
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Uint8 any_state = SDL_APPACTIVE | SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS;
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if( (ev.active.state & any_state) == 0 )
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{
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rb_raise(eSDLError,
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"unknown ACTIVEEVENT state %d. This is a bug in Rubygame.",
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ev.active.state);
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}
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*/
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VALUE events = rb_ary_new();
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if( SDL_APPACTIVE & ev.active.state )
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{
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klassname = ev.active.gain ? "WindowUnminimized" : "WindowMinimized";
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rb_ary_push(events, rg_make_rbevent( klassname, 0, (VALUE *)NULL ));
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}
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if( SDL_APPINPUTFOCUS & ev.active.state )
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{
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klassname = ev.active.gain ? "InputFocusGained" : "InputFocusLost";
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rb_ary_push(events, rg_make_rbevent( klassname, 0, (VALUE *)NULL ));
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}
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if( SDL_APPMOUSEFOCUS & ev.active.state )
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{
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klassname = ev.active.gain ? "MouseFocusGained" : "MouseFocusLost";
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rb_ary_push(events, rg_make_rbevent( klassname, 0, (VALUE *)NULL ));
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}
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return events;
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}
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/*
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* Convert SDL's ExposeEvent into WindowExposed.
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VALUE rg_convert_exposeevent( SDL_Event ev )
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{
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return rg_make_rbevent( "WindowExposed", 0, (VALUE *)NULL );
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}
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/*
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* Convert SDL's joystick axis events into JoystickAxisMoved.
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VALUE rg_convert_joyaxisevent( SDL_Event ev )
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{
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VALUE joystick_id = UINT2NUM( ev.jaxis.which );
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VALUE axis = UINT2NUM( ev.jaxis.axis );
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double dvalue = 0.0;
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/* Convert value to the -1.0 .. 1.0 range */
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if( ev.jaxis.value > 0 )
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{
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dvalue = (double)(ev.jaxis.value)/32767.f;
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}
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else if( ev.jaxis.value < 0 )
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{
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dvalue = (double)(ev.jaxis.value)/32768.f;
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}
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VALUE value = rb_float_new( dvalue );
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VALUE args[] = { joystick_id, axis, value };
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return rg_make_rbevent( "JoystickAxisMoved", 3, args);
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}
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/*
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*
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*/
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VALUE rg_convert_joyballevent( SDL_Event ev )
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{
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VALUE joystick_id = UINT2NUM( ev.jball.which );
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VALUE ball = UINT2NUM( ev.jball.ball );
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VALUE rel = rb_ary_new();
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rb_ary_push( rel, INT2NUM( ev.jball.xrel ) );
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rb_ary_push( rel, INT2NUM( ev.jball.yrel ) );
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VALUE args[] = { joystick_id, ball, rel };
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return rg_make_rbevent( "JoystickBallMoved", 3, args);
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}
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/*
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* Convert SDL's joystick button events into JoystickButtonPressed or
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* JoystickButtonReleased.
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*
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*/
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VALUE rg_convert_joybuttonevent( SDL_Event ev )
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{
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VALUE joystick_id = UINT2NUM( ev.jball.which );
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VALUE button = UINT2NUM( ev.jbutton.button );
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VALUE args[] = { joystick_id, button };
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switch( ev.jbutton.state )
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{
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case SDL_PRESSED:
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return rg_make_rbevent( "JoystickButtonPressed", 2, args);
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case SDL_RELEASED:
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return rg_make_rbevent( "JoystickButtonReleased", 2, args);
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default:
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rb_raise(eSDLError,
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"unknown joystick button state %d. This is a bug in Rubygame.",
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ev.active.state);
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}
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}
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VALUE rg_convert_joyhatsymbol( Uint8 value )
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{
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switch(value)
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{
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case SDL_HAT_RIGHTUP: return make_symbol("up_right");
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case SDL_HAT_RIGHTDOWN: return make_symbol("down_right");
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case SDL_HAT_LEFTUP: return make_symbol("up_left");
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case SDL_HAT_LEFTDOWN: return make_symbol("down_left");
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case SDL_HAT_UP: return make_symbol("up");
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case SDL_HAT_RIGHT: return make_symbol("right");
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case SDL_HAT_DOWN: return make_symbol("down");
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case SDL_HAT_LEFT: return make_symbol("left");
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default: return Qnil;
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}
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}
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/*
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* Convert SDL's joystick hat events into JoystickHatMoved.
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*
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*/
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VALUE rg_convert_joyhatevent( SDL_Event ev )
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{
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VALUE joystick_id = UINT2NUM( ev.jhat.which );
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VALUE hat = UINT2NUM( ev.jhat.hat );
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VALUE direction = rg_convert_joyhatsymbol( ev.jhat.value );
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VALUE args[] = { joystick_id, hat, direction };
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return rg_make_rbevent( "JoystickHatMoved", 3, args);
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}
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/* Returns a sanitized symbol for the given key. */
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VALUE rg_convert_key_symbol2( SDLKey key )
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{
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char *name;
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switch(key)
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{
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#if 1
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case SDLK_1: name = "number 1"; break;
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case SDLK_2: name = "number 2"; break;
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case SDLK_3: name = "number 3"; break;
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case SDLK_4: name = "number 4"; break;
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case SDLK_5: name = "number 5"; break;
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case SDLK_6: name = "number 6"; break;
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case SDLK_7: name = "number 7"; break;
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case SDLK_8: name = "number 8"; break;
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case SDLK_9: name = "number 9"; break;
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case SDLK_0: name = "number 0"; break;
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case SDLK_EXCLAIM: name = "exclamation mark"; break;
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case SDLK_QUOTEDBL: name = "double quote"; break;
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case SDLK_HASH: name = "hash"; break;
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case SDLK_DOLLAR: name = "dollar"; break;
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case SDLK_AMPERSAND: name = "ampersand"; break;
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case SDLK_QUOTE: name = "quote"; break;
|
264
|
-
case SDLK_LEFTPAREN: name = "left parenthesis"; break;
|
265
|
-
case SDLK_RIGHTPAREN: name = "right parenthesis"; break;
|
266
|
-
case SDLK_ASTERISK: name = "asterisk"; break;
|
267
|
-
case SDLK_PLUS: name = "plus"; break;
|
268
|
-
case SDLK_MINUS: name = "minus"; break;
|
269
|
-
case SDLK_PERIOD: name = "period"; break;
|
270
|
-
case SDLK_COMMA: name = "comma"; break;
|
271
|
-
case SDLK_SLASH: name = "slash"; break;
|
272
|
-
case SDLK_SEMICOLON: name = "semicolon"; break;
|
273
|
-
case SDLK_LESS: name = "less than"; break;
|
274
|
-
case SDLK_EQUALS: name = "equals"; break;
|
275
|
-
case SDLK_GREATER: name = "greater than"; break;
|
276
|
-
case SDLK_QUESTION: name = "question mark"; break;
|
277
|
-
case SDLK_AT: name = "at"; break;
|
278
|
-
case SDLK_LEFTBRACKET: name = "left bracket"; break;
|
279
|
-
case SDLK_BACKSLASH: name = "backslash"; break;
|
280
|
-
case SDLK_RIGHTBRACKET: name = "right bracket"; break;
|
281
|
-
case SDLK_CARET: name = "caret"; break;
|
282
|
-
case SDLK_UNDERSCORE: name = "underscore"; break;
|
283
|
-
case SDLK_BACKQUOTE: name = "backquote"; break;
|
284
|
-
case SDLK_KP1: name = "keypad 1"; break;
|
285
|
-
case SDLK_KP2: name = "keypad 2"; break;
|
286
|
-
case SDLK_KP3: name = "keypad 3"; break;
|
287
|
-
case SDLK_KP4: name = "keypad 4"; break;
|
288
|
-
case SDLK_KP5: name = "keypad 5"; break;
|
289
|
-
case SDLK_KP6: name = "keypad 6"; break;
|
290
|
-
case SDLK_KP7: name = "keypad 7"; break;
|
291
|
-
case SDLK_KP8: name = "keypad 8"; break;
|
292
|
-
case SDLK_KP9: name = "keypad 9"; break;
|
293
|
-
case SDLK_KP0: name = "keypad 0"; break;
|
294
|
-
case SDLK_KP_PERIOD: name = "keypad period"; break;
|
295
|
-
case SDLK_KP_DIVIDE: name = "keypad divide"; break;
|
296
|
-
case SDLK_KP_MULTIPLY: name = "keypad multiply"; break;
|
297
|
-
case SDLK_KP_MINUS: name = "keypad minus"; break;
|
298
|
-
case SDLK_KP_PLUS: name = "keypad plus"; break;
|
299
|
-
case SDLK_KP_EQUALS: name = "keypad equals"; break;
|
300
|
-
case SDLK_KP_ENTER: name = "keypad enter"; break;
|
301
|
-
#endif
|
302
|
-
default: name = SDL_GetKeyName(key); break;
|
303
|
-
}
|
304
|
-
|
305
|
-
return sanitized_symbol( name );
|
306
|
-
}
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
/* Convert an OR'd list of KMODs into a Ruby array of symbols. */
|
311
|
-
VALUE rg_convert_keymods2( SDLMod mods )
|
312
|
-
{
|
313
|
-
VALUE array;
|
314
|
-
|
315
|
-
array = rb_ary_new();
|
316
|
-
if(mods != 0)
|
317
|
-
{
|
318
|
-
/* KEY MODIFIER SYMBOL */
|
319
|
-
if(mods & KMOD_LSHIFT) rb_ary_push(array, make_symbol( "left_shift" ));
|
320
|
-
if(mods & KMOD_RSHIFT) rb_ary_push(array, make_symbol( "right_shift" ));
|
321
|
-
if(mods & KMOD_LCTRL) rb_ary_push(array, make_symbol( "left_ctrl" ));
|
322
|
-
if(mods & KMOD_RCTRL) rb_ary_push(array, make_symbol( "right_ctrl" ));
|
323
|
-
if(mods & KMOD_LALT) rb_ary_push(array, make_symbol( "left_alt" ));
|
324
|
-
if(mods & KMOD_RALT) rb_ary_push(array, make_symbol( "right_alt" ));
|
325
|
-
if(mods & KMOD_LMETA) rb_ary_push(array, make_symbol( "left_meta" ));
|
326
|
-
if(mods & KMOD_RMETA) rb_ary_push(array, make_symbol( "right_meta" ));
|
327
|
-
if(mods & KMOD_NUM) rb_ary_push(array, make_symbol( "numlock" ));
|
328
|
-
if(mods & KMOD_CAPS) rb_ary_push(array, make_symbol( "capslock" ));
|
329
|
-
if(mods & KMOD_MODE) rb_ary_push(array, make_symbol( "mode" ));
|
330
|
-
}
|
331
|
-
return array;
|
332
|
-
}
|
333
|
-
|
334
|
-
|
335
|
-
|
336
|
-
/* Convert a unicode char into a UTF8 ruby byte-string. */
|
337
|
-
VALUE rg_convert_unicode2( Uint16 unicode )
|
338
|
-
{
|
339
|
-
if( unicode > 0 )
|
340
|
-
{
|
341
|
-
char str[32];
|
342
|
-
snprintf(str, 32, "[%d].pack('U')", unicode);
|
343
|
-
|
344
|
-
return rb_eval_string( str );
|
345
|
-
}
|
346
|
-
else
|
347
|
-
{
|
348
|
-
return rb_str_new("", 0);
|
349
|
-
}
|
350
|
-
}
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
/*
|
355
|
-
* Convert SDL's keyboard events into KeyPressed / KeyReleased.
|
356
|
-
*
|
357
|
-
*/
|
358
|
-
VALUE rg_convert_keyboardevent( SDL_Event ev )
|
359
|
-
{
|
360
|
-
VALUE key = rg_convert_key_symbol2( ev.key.keysym.sym );
|
361
|
-
VALUE mods = rg_convert_keymods2( ev.key.keysym.mod );
|
362
|
-
|
363
|
-
switch( ev.key.state )
|
364
|
-
{
|
365
|
-
case SDL_PRESSED: {
|
366
|
-
VALUE unicode = rg_convert_unicode2( ev.key.keysym.unicode );
|
367
|
-
VALUE args[] = { key, mods, unicode };
|
368
|
-
|
369
|
-
return rg_make_rbevent( "KeyPressed", 3, args);
|
370
|
-
}
|
371
|
-
|
372
|
-
case SDL_RELEASED: {
|
373
|
-
VALUE args[] = { key, mods };
|
374
|
-
|
375
|
-
return rg_make_rbevent( "KeyReleased", 2, args );
|
376
|
-
}
|
377
|
-
|
378
|
-
default:
|
379
|
-
rb_raise(eSDLError,
|
380
|
-
"unknown keyboard event state %d. This is a bug in Rubygame.",
|
381
|
-
ev.active.state);
|
382
|
-
}
|
383
|
-
}
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
/*
|
390
|
-
* Return a descriptive symbol for the given mouse button.
|
391
|
-
* e.g. :mouse_left, :mouse_wheel_up, etc.
|
392
|
-
*
|
393
|
-
*/
|
394
|
-
VALUE rg_convert_mouse_symbol2( Uint8 button )
|
395
|
-
{
|
396
|
-
switch( button )
|
397
|
-
{
|
398
|
-
case SDL_BUTTON_LEFT:
|
399
|
-
return make_symbol("mouse_left");
|
400
|
-
case SDL_BUTTON_MIDDLE:
|
401
|
-
return make_symbol("mouse_middle");
|
402
|
-
case SDL_BUTTON_RIGHT:
|
403
|
-
return make_symbol("mouse_right");
|
404
|
-
case SDL_BUTTON_WHEELUP:
|
405
|
-
return make_symbol("mouse_wheel_up");
|
406
|
-
case SDL_BUTTON_WHEELDOWN:
|
407
|
-
return make_symbol("mouse_wheel_down");
|
408
|
-
default: {
|
409
|
-
int size = 32;
|
410
|
-
char *name = (char *)malloc(size);
|
411
|
-
snprintf( name, size, "mouse_%d", button );
|
412
|
-
return make_symbol(name);
|
413
|
-
}
|
414
|
-
}
|
415
|
-
}
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
/*
|
420
|
-
* Convert SDL's mouse click events into MousePressed / MouseReleased.
|
421
|
-
*
|
422
|
-
*/
|
423
|
-
VALUE rg_convert_mouseclickevent( SDL_Event ev )
|
424
|
-
{
|
425
|
-
|
426
|
-
VALUE button = rg_convert_mouse_symbol2( ev.button.button );
|
427
|
-
|
428
|
-
VALUE pos = rb_ary_new();
|
429
|
-
rb_ary_push( pos, UINT2NUM( ev.button.x ) );
|
430
|
-
rb_ary_push( pos, UINT2NUM( ev.button.y ) );
|
431
|
-
|
432
|
-
VALUE args[] = { pos, button };
|
433
|
-
|
434
|
-
|
435
|
-
switch( ev.button.state )
|
436
|
-
{
|
437
|
-
case SDL_PRESSED:
|
438
|
-
return rg_make_rbevent( "MousePressed", 2, args);
|
439
|
-
|
440
|
-
case SDL_RELEASED:
|
441
|
-
return rg_make_rbevent( "MouseReleased", 2, args );
|
442
|
-
|
443
|
-
default:
|
444
|
-
rb_raise(eSDLError,
|
445
|
-
"unknown mouse event state %d. This is a bug in Rubygame.",
|
446
|
-
ev.active.state);
|
447
|
-
}
|
448
|
-
|
449
|
-
}
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
/*
|
454
|
-
* Convert a button state into a list of mouse button symbols.
|
455
|
-
*
|
456
|
-
*/
|
457
|
-
VALUE rg_convert_mousebuttons2( Uint8 state )
|
458
|
-
{
|
459
|
-
VALUE buttons;
|
460
|
-
|
461
|
-
buttons = rb_ary_new();
|
462
|
-
if(state & SDL_BUTTON(SDL_BUTTON_LEFT))
|
463
|
-
rb_ary_push(buttons, make_symbol("mouse_left"));
|
464
|
-
if(state & SDL_BUTTON(SDL_BUTTON_MIDDLE))
|
465
|
-
rb_ary_push(buttons, make_symbol("mouse_middle"));
|
466
|
-
if(state & SDL_BUTTON(SDL_BUTTON_RIGHT))
|
467
|
-
rb_ary_push(buttons, make_symbol("mouse_right"));
|
468
|
-
if(state & SDL_BUTTON(SDL_BUTTON_WHEELUP))
|
469
|
-
rb_ary_push(buttons, make_symbol("mouse_wheel_up"));
|
470
|
-
if(state & SDL_BUTTON(SDL_BUTTON_WHEELDOWN))
|
471
|
-
rb_ary_push(buttons, make_symbol("mouse_wheel_down"));
|
472
|
-
return buttons;
|
473
|
-
}
|
474
|
-
|
475
|
-
|
476
|
-
/*
|
477
|
-
* Convert SDL's mouse motion events into MouseMoved
|
478
|
-
*
|
479
|
-
*/
|
480
|
-
VALUE rg_convert_mousemotionevent( SDL_Event ev )
|
481
|
-
{
|
482
|
-
|
483
|
-
VALUE buttons = rg_convert_mousebuttons2( ev.motion.state );
|
484
|
-
|
485
|
-
|
486
|
-
VALUE pos = rb_ary_new();
|
487
|
-
rb_ary_push( pos, UINT2NUM( ev.motion.x ) );
|
488
|
-
rb_ary_push( pos, UINT2NUM( ev.motion.y ) );
|
489
|
-
|
490
|
-
|
491
|
-
VALUE rel = rb_ary_new();
|
492
|
-
rb_ary_push( rel, INT2NUM( ev.motion.xrel ) );
|
493
|
-
rb_ary_push( rel, INT2NUM( ev.motion.yrel ) );
|
494
|
-
|
495
|
-
|
496
|
-
VALUE args[] = { pos, rel, buttons };
|
497
|
-
|
498
|
-
return rg_make_rbevent( "MouseMoved", 3, args);
|
499
|
-
|
500
|
-
}
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
/*
|
506
|
-
* Convert SDL's resize events into WindowResized
|
507
|
-
*
|
508
|
-
*/
|
509
|
-
VALUE rg_convert_resizeevent( SDL_Event ev )
|
510
|
-
{
|
511
|
-
|
512
|
-
VALUE size = rb_ary_new();
|
513
|
-
rb_ary_push( size, UINT2NUM( ev.resize.w ) );
|
514
|
-
rb_ary_push( size, UINT2NUM( ev.resize.h ) );
|
515
|
-
|
516
|
-
VALUE args[] = { size };
|
517
|
-
|
518
|
-
return rg_make_rbevent( "WindowResized", 1, args);
|
519
|
-
|
520
|
-
}
|
521
|
-
|
522
|
-
|
523
|
-
|
524
|
-
|
525
|
-
/*
|
526
|
-
* Convert SDL's quit event into QuitRequested
|
527
|
-
*
|
528
|
-
*/
|
529
|
-
VALUE rg_convert_quitevent( SDL_Event ev )
|
530
|
-
{
|
531
|
-
return rg_make_rbevent( "QuitRequested", 0, (VALUE *)NULL );
|
532
|
-
}
|
533
|
-
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
/*--
|
538
|
-
*
|
539
|
-
* call-seq:
|
540
|
-
* rg_convert_sdlevent2( SDL_Event ) -> VALUE rubygame_event
|
541
|
-
*
|
542
|
-
* Converts an SDL_Event (C type) into a Rubygame event of the corresponding
|
543
|
-
* class.
|
544
|
-
*
|
545
|
-
*++
|
546
|
-
*/
|
547
|
-
|
548
|
-
VALUE rg_convert_sdlevent2( SDL_Event ev )
|
549
|
-
{
|
550
|
-
|
551
|
-
switch(ev.type)
|
552
|
-
{
|
553
|
-
|
554
|
-
case SDL_ACTIVEEVENT:
|
555
|
-
return rg_convert_activeevent(ev);
|
556
|
-
|
557
|
-
case SDL_VIDEOEXPOSE:
|
558
|
-
return rg_convert_exposeevent(ev);
|
559
|
-
|
560
|
-
case SDL_JOYAXISMOTION:
|
561
|
-
return rg_convert_joyaxisevent(ev);
|
562
|
-
|
563
|
-
case SDL_JOYBALLMOTION:
|
564
|
-
return rg_convert_joyballevent(ev);
|
565
|
-
|
566
|
-
case SDL_JOYBUTTONDOWN:
|
567
|
-
case SDL_JOYBUTTONUP:
|
568
|
-
return rg_convert_joybuttonevent(ev);
|
569
|
-
|
570
|
-
case SDL_JOYHATMOTION:
|
571
|
-
return rg_convert_joyhatevent(ev);
|
572
|
-
|
573
|
-
case SDL_KEYDOWN:
|
574
|
-
case SDL_KEYUP:
|
575
|
-
return rg_convert_keyboardevent(ev);
|
576
|
-
|
577
|
-
case SDL_MOUSEBUTTONDOWN:
|
578
|
-
case SDL_MOUSEBUTTONUP:
|
579
|
-
return rg_convert_mouseclickevent(ev);
|
580
|
-
|
581
|
-
case SDL_MOUSEMOTION:
|
582
|
-
return rg_convert_mousemotionevent(ev);
|
583
|
-
|
584
|
-
case SDL_VIDEORESIZE:
|
585
|
-
return rg_convert_resizeevent(ev);
|
586
|
-
|
587
|
-
case SDL_QUIT:
|
588
|
-
return rg_convert_quitevent(ev);
|
589
|
-
|
590
|
-
default:
|
591
|
-
rb_warn("Cannot convert unknown event type (%d).", ev.type);
|
592
|
-
return Qnil;
|
593
|
-
|
594
|
-
}
|
595
|
-
|
596
|
-
}
|
597
|
-
|
598
|
-
|
599
|
-
|
600
|
-
|
601
|
-
/*
|
602
|
-
* call-seq:
|
603
|
-
* fetch_sdl_events -> [event, ...]
|
604
|
-
*
|
605
|
-
* NOTE: This method converts the SDL events into the new-style event
|
606
|
-
* classes, located in the Rubygame::Events module. For converting to
|
607
|
-
* the older (deprecated) events, see Rubygame.fetch_sdl_events.
|
608
|
-
*
|
609
|
-
* Retrieves all pending events from SDL's event stack and converts them
|
610
|
-
* into Rubygame event objects. Returns an Array of all the events, in
|
611
|
-
* the order they were read.
|
612
|
-
*
|
613
|
-
* This method is used by the EventQueue class (among others), so
|
614
|
-
* don't call it if you are using any of Rubygame's event management
|
615
|
-
* classes (e.g. EventQueue)! If you do, they will not receive all
|
616
|
-
* the events, because some events will have been removed from SDL's
|
617
|
-
* event stack by this method.
|
618
|
-
*
|
619
|
-
* However, if you aren't using EventQueue, you can safely use this method
|
620
|
-
* to make your own event management system.
|
621
|
-
*
|
622
|
-
*/
|
623
|
-
VALUE rg_fetch_sdl_events2( VALUE module )
|
624
|
-
{
|
625
|
-
SDL_Event event;
|
626
|
-
VALUE events = rb_ary_new();
|
627
|
-
VALUE thing;
|
628
|
-
|
629
|
-
while(SDL_PollEvent(&event)==1)
|
630
|
-
{
|
631
|
-
/* Either an event or array of zero or more events. */
|
632
|
-
thing = rg_convert_sdlevent2( event );
|
633
|
-
|
634
|
-
if( TYPE(thing) == T_ARRAY )
|
635
|
-
{
|
636
|
-
rb_ary_concat( events, thing );
|
637
|
-
}
|
638
|
-
else
|
639
|
-
{
|
640
|
-
rb_ary_push( events, thing );
|
641
|
-
}
|
642
|
-
}
|
643
|
-
|
644
|
-
return events;
|
645
|
-
}
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
|
650
|
-
void Rubygame_Init_Event2()
|
651
|
-
{
|
652
|
-
#if 0
|
653
|
-
mRubygame = rb_define_module("Rubygame");
|
654
|
-
#endif
|
655
|
-
|
656
|
-
mEvents = rb_define_module_under( mRubygame, "Events" );
|
657
|
-
|
658
|
-
rb_define_singleton_method( mEvents, "fetch_sdl_events",
|
659
|
-
rg_fetch_sdl_events2, 0);
|
660
|
-
|
661
|
-
}
|