rubygame 2.5.3 → 2.6.0
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- data/CREDITS +6 -4
- data/NEWS +79 -0
- data/README +55 -72
- data/ROADMAP +20 -13
- data/doc/custom_sdl_load_paths.rdoc +79 -0
- data/doc/getting_started.rdoc +65 -36
- data/doc/keyboard_symbols.rdoc +243 -0
- data/doc/macosx_install.rdoc +49 -35
- data/doc/windows_install.rdoc +36 -108
- data/lib/rubygame.rb +62 -24
- data/lib/rubygame/audio.rb +147 -0
- data/lib/rubygame/clock.rb +164 -1
- data/lib/rubygame/color.rb +40 -7
- data/lib/rubygame/color/models/hsl.rb +1 -1
- data/lib/rubygame/color/models/hsv.rb +1 -1
- data/lib/rubygame/color/models/rgb.rb +1 -1
- data/lib/rubygame/color/palettes/css.rb +1 -3
- data/lib/rubygame/color/palettes/x11.rb +1 -2
- data/lib/rubygame/constants.rb +297 -0
- data/lib/rubygame/deprecated_mixer.rb +555 -0
- data/lib/rubygame/event.rb +122 -6
- data/lib/rubygame/event_handler.rb +3 -1
- data/lib/rubygame/event_hook.rb +6 -2
- data/lib/rubygame/event_triggers.rb +1 -1
- data/lib/rubygame/events.rb +416 -1
- data/lib/rubygame/ftor.rb +1 -7
- data/lib/rubygame/gfx.rb +583 -0
- data/lib/rubygame/gl.rb +107 -0
- data/lib/rubygame/image.rb +140 -0
- data/lib/rubygame/joystick.rb +184 -0
- data/lib/rubygame/main.rb +82 -0
- data/lib/rubygame/mediabag.rb +1 -1
- data/lib/rubygame/mixer.rb +30 -0
- data/lib/rubygame/music.rb +493 -0
- data/lib/rubygame/queue.rb +3 -1
- data/lib/rubygame/rect.rb +9 -9
- data/lib/rubygame/screen.rb +357 -0
- data/lib/rubygame/shared.rb +40 -4
- data/lib/rubygame/sound.rb +428 -0
- data/lib/rubygame/surface.rb +626 -0
- data/lib/rubygame/ttf.rb +311 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/README +6 -5
- data/samples/demo_draw.rb +1 -1
- data/samples/demo_gl.rb +3 -1
- data/samples/demo_gl_tex.rb +4 -2
- data/samples/demo_rubygame.rb +114 -105
- data/samples/demo_sfont.rb +1 -1
- data/samples/demo_ttf.rb +3 -1
- data/samples/demo_utf8.rb +1 -1
- data/samples/image_viewer.rb +118 -0
- data/samples/load_and_blit.rb +1 -1
- data/samples/rubygame.png +0 -0
- metadata +34 -40
- data/Rakefile +0 -537
- data/doc/extended_readme.rdoc +0 -49
- data/ext/body/rubygame_body.so +0 -0
- data/ext/rubygame/rubygame_clock.c +0 -301
- data/ext/rubygame/rubygame_clock.h +0 -32
- data/ext/rubygame/rubygame_event.c +0 -760
- data/ext/rubygame/rubygame_event.h +0 -48
- data/ext/rubygame/rubygame_event2.c +0 -661
- data/ext/rubygame/rubygame_event2.h +0 -29
- data/ext/rubygame/rubygame_gfx.c +0 -942
- data/ext/rubygame/rubygame_gfx.h +0 -101
- data/ext/rubygame/rubygame_gl.c +0 -154
- data/ext/rubygame/rubygame_gl.h +0 -32
- data/ext/rubygame/rubygame_image.c +0 -252
- data/ext/rubygame/rubygame_image.h +0 -41
- data/ext/rubygame/rubygame_joystick.c +0 -336
- data/ext/rubygame/rubygame_joystick.h +0 -41
- data/ext/rubygame/rubygame_main.c +0 -158
- data/ext/rubygame/rubygame_main.h +0 -36
- data/ext/rubygame/rubygame_mixer.c +0 -1024
- data/ext/rubygame/rubygame_mixer.h +0 -36
- data/ext/rubygame/rubygame_music.c +0 -1017
- data/ext/rubygame/rubygame_music.h +0 -29
- data/ext/rubygame/rubygame_screen.c +0 -572
- data/ext/rubygame/rubygame_screen.h +0 -45
- data/ext/rubygame/rubygame_shared.c +0 -269
- data/ext/rubygame/rubygame_shared.h +0 -69
- data/ext/rubygame/rubygame_sound.c +0 -863
- data/ext/rubygame/rubygame_sound.h +0 -29
- data/ext/rubygame/rubygame_surface.c +0 -1153
- data/ext/rubygame/rubygame_surface.h +0 -62
- data/ext/rubygame/rubygame_ttf.c +0 -599
- data/ext/rubygame/rubygame_ttf.h +0 -69
- data/samples/keys.rb +0 -52
@@ -1,29 +0,0 @@
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/*
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* Interface to SDL_mixer sound playback and mixing.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2008 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#ifndef _RUBYGAME_SOUND_H
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#define _RUBYGAME_SOUND_H
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extern void Rubygame_Init_Sound();
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#endif
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/*
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* Rubygame binding to SDL Surface class.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_surface.h"
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void Rubygame_Init_Surface();
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VALUE rbgm_surface_new(int, VALUE*, VALUE);
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VALUE rbgm_surface_get_w(VALUE);
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VALUE rbgm_surface_get_h(VALUE);
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VALUE rbgm_surface_get_size(VALUE);
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VALUE rbgm_surface_get_depth(VALUE);
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VALUE rbgm_surface_get_flags(VALUE);
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VALUE rbgm_surface_get_masks(VALUE);
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VALUE rbgm_surface_get_alpha(VALUE);
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VALUE rbgm_surface_set_alpha(int, VALUE*, VALUE);
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VALUE rbgm_surface_get_colorkey(VALUE);
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VALUE rbgm_surface_set_colorkey(int, VALUE*, VALUE);
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VALUE rbgm_surface_blit(int, VALUE*, VALUE);
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VALUE rbgm_surface_fill(int, VALUE*, VALUE);
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VALUE rbgm_surface_getat(int, VALUE*, VALUE);
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VALUE rbgm_surface_pixels(VALUE);
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VALUE rbgm_surface_get_cliprect(VALUE);
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VALUE rbgm_surface_set_cliprect(VALUE, VALUE);
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VALUE rbgm_surface_convert(int, VALUE*, VALUE);
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VALUE rbgm_surface_displayformat(VALUE);
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VALUE rbgm_surface_displayformatalpha(VALUE);
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VALUE rbgm_image_savebmp(VALUE, VALUE);
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VALUE rbgm_transform_flip(VALUE, VALUE, VALUE);
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/*
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* call-seq:
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* new(size, depth=0, flags=0) -> Surface
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*
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* Create and initialize a new Surface object.
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*
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* A Surface is a grid of image data which you blit (i.e. copy) onto other
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* Surfaces. Since the Rubygame display is also a Surface (see the Screen
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* class), Surfaces can be blit to the screen; this is the most common way
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* to display images on the screen.
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*
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* This method may raise SDLError if the SDL video subsystem could
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* not be initialized for some reason.
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*
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* This function takes these arguments:
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* size:: requested surface size; an array of the form [width, height].
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* depth:: requested color depth (in bits per pixel). If depth is 0 (default),
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* automatically choose a color depth: either the depth of the Screen
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* mode (if one has been set), or the greatest color depth available
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* on the system.
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* flags:: an Array or Bitwise-OR'd list of zero or more of the following
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* flags (located in the Rubygame module, e.g. Rubygame::SWSURFACE).
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* This argument may be omitted, in which case the Surface
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* will be a normal software surface (this is not necessarily a bad
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* thing).
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* SWSURFACE:: (default) request a software surface.
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* HWSURFACE:: request a hardware-accelerated surface (using a
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* graphics card), if available. Creates a software
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* surface if hardware surfaces are not available.
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* SRCCOLORKEY:: request a colorkeyed surface. #set_colorkey will
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* also enable colorkey as needed. For a description
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* of colorkeys, see #set_colorkey.
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* SRCALPHA:: request an alpha channel. #set_alpha will
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* also enable alpha. as needed. For a description
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* of alpha, see #alpha.
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*/
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VALUE rbgm_surface_new(int argc, VALUE *argv, VALUE class)
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{
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VALUE self;
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SDL_Surface *self_surf;
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SDL_PixelFormat* pixformat;
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Uint32 flags, Rmask, Gmask, Bmask, Amask;
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int w, h, depth;
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VALUE vsize, vdepth, vflags;
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rb_scan_args(argc, argv, "12", &vsize, &vdepth, &vflags);
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if( SDL_GetVideoSurface() )
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{
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/* Pixel format is retrieved from the video surface. */
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pixformat = (SDL_GetVideoSurface())->format;
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}
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else
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{
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/* We can only get the system color depth when the video system
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* has been initialized. */
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if( init_video_system() == 0 )
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{
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pixformat = SDL_GetVideoInfo()->vfmt;
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}
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else
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{
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rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
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return Qnil;
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}
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}
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Rmask = pixformat->Rmask;
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Gmask = pixformat->Gmask;
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Bmask = pixformat->Bmask;
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Amask = pixformat->Amask;
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if( !NIL_P(vdepth) && NUM2INT(vdepth) > 0 )
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{
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/* TODO: We might want to check that the requested depth makes sense. */
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depth = NUM2INT(vdepth);
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}
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else
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{
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depth = pixformat->BitsPerPixel;
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}
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/* Get width and height for new surface from vsize */
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vsize = convert_to_array(vsize);
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if(RARRAY_LEN(vsize) >= 2)
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{
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w = NUM2INT(rb_ary_entry(vsize,0));
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h = NUM2INT(rb_ary_entry(vsize,1));
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}
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else
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rb_raise(rb_eArgError,"Array is too short for Surface size (%d for 2)",\
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RARRAY_LEN(vsize));
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flags = collapse_flags(vflags); /* in rubygame_shared */
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/* Finally, we can create the new Surface! Or try, anyway... */
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self_surf = SDL_CreateRGBSurface(flags,w,h,depth,Rmask,Gmask,Bmask,Amask);
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if( self_surf == NULL )
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rb_raise(eSDLError,"Could not create new surface: %s",SDL_GetError());
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/* Wrap the new surface in a crunchy candy VALUE shell. */
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self = Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,self_surf );
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/* The default initialize() does nothing, but may be overridden. */
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rb_obj_call_init(self,argc,argv);
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return self;
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}
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/* :nodoc: */
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VALUE rbgm_surface_initialize(int argc, VALUE *argv, VALUE self)
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{
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return self;
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}
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/*
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* call-seq:
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* width
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* w
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*
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* Return the width (in pixels) of the surface.
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*/
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VALUE rbgm_surface_get_w(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return INT2NUM(surf->w);
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}
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/*
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* call-seq:
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* height
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* h
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*
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* Return the height (in pixels) of the surface.
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*/
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VALUE rbgm_surface_get_h(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return INT2NUM(surf->h);
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}
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/* call-seq:
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* size -> [w,h]
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*
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* Return the surface's width and height (in pixels) in an Array.
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*/
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VALUE rbgm_surface_get_size(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return rb_ary_new3( 2, INT2NUM(surf->w), INT2NUM(surf->h) );
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}
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/* call-seq:
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* depth
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*
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* Return the color depth (in bits per pixel) of the surface.
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*/
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VALUE rbgm_surface_get_depth(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return UINT2NUM(surf->format->BitsPerPixel);
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}
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/* call-seq:
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* flags
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*
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* Return any flags the surface was initialized with
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* (as a bitwise OR'd integer).
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*/
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VALUE rbgm_surface_get_flags(VALUE self)
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{
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SDL_Surface *surf;
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Data_Get_Struct(self, SDL_Surface, surf);
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return UINT2NUM(surf->flags);
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}
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/*
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* call-seq:
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* masks -> [r,g,b,a]
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*
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* Return the color masks [r,g,b,a] of the surface. Almost everyone can
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* ignore this function. Color masks are used to separate an
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* integer representation of a color into its seperate channels.
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*/
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VALUE rbgm_surface_get_masks(VALUE self)
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{
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SDL_Surface *surf;
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SDL_PixelFormat *format;
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Data_Get_Struct(self, SDL_Surface, surf);
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format = surf->format;
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return rb_ary_new3(4,\
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UINT2NUM(format->Rmask),\
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UINT2NUM(format->Gmask),\
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UINT2NUM(format->Bmask),\
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UINT2NUM(format->Amask));
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}
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-
|
268
|
-
/*
|
269
|
-
* call-seq:
|
270
|
-
* alpha
|
271
|
-
*
|
272
|
-
* Return the per-surface alpha (opacity; non-transparency) of the surface.
|
273
|
-
* It can range from 0 (full transparent) to 255 (full opaque).
|
274
|
-
*/
|
275
|
-
VALUE rbgm_surface_get_alpha(VALUE self)
|
276
|
-
{
|
277
|
-
SDL_Surface *surf;
|
278
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
279
|
-
return INT2NUM(surf->format->alpha);
|
280
|
-
}
|
281
|
-
|
282
|
-
/*
|
283
|
-
* call-seq:
|
284
|
-
* set_alpha(alpha, flags=Rubygame::SRC_ALPHA)
|
285
|
-
*
|
286
|
-
* Set the per-surface alpha (opacity; non-transparency) of the surface.
|
287
|
-
*
|
288
|
-
* This function takes these arguments:
|
289
|
-
* alpha:: requested opacity of the surface. Alpha must be from 0
|
290
|
-
* (fully transparent) to 255 (fully opaque).
|
291
|
-
* flags:: 0 or Rubygame::SRC_ALPHA (default). Most people will want the
|
292
|
-
* default, in which case this argument can be omitted. For advanced
|
293
|
-
* users: this flag affects the surface as described in the docs for
|
294
|
-
* the SDL C function, SDL_SetAlpha.
|
295
|
-
*/
|
296
|
-
VALUE rbgm_surface_set_alpha(int argc, VALUE *argv, VALUE self)
|
297
|
-
{
|
298
|
-
SDL_Surface *surf;
|
299
|
-
Uint8 alpha;
|
300
|
-
Uint32 flags = SDL_SRCALPHA;
|
301
|
-
VALUE valpha, vflags;
|
302
|
-
|
303
|
-
rb_scan_args(argc, argv, "11", &valpha, &vflags);
|
304
|
-
|
305
|
-
if( !NIL_P(vflags) )
|
306
|
-
{
|
307
|
-
flags = NUM2UINT(vflags);
|
308
|
-
}
|
309
|
-
|
310
|
-
alpha = NUM2UINT(valpha);
|
311
|
-
|
312
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
313
|
-
if( SDL_SetAlpha(surf,flags,alpha) != 0 )
|
314
|
-
rb_raise(eSDLError, "%s", SDL_GetError());
|
315
|
-
return self;
|
316
|
-
}
|
317
|
-
|
318
|
-
/*
|
319
|
-
* call-seq:
|
320
|
-
* colorkey -> [r,g,b] or nil
|
321
|
-
*
|
322
|
-
* Return the colorkey of the surface in the form [r,g,b] (or +nil+ if there
|
323
|
-
* is no key). The colorkey of a surface is the exact color which will be
|
324
|
-
* ignored when the surface is blitted, effectively turning that color
|
325
|
-
* transparent. This is often used to make a blue (for example) background
|
326
|
-
* on an image seem transparent.
|
327
|
-
*/
|
328
|
-
VALUE rbgm_surface_get_colorkey( VALUE self )
|
329
|
-
{
|
330
|
-
SDL_Surface *surf;
|
331
|
-
Uint32 colorkey;
|
332
|
-
Uint8 r,g,b;
|
333
|
-
|
334
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
335
|
-
colorkey = surf->format->colorkey;
|
336
|
-
|
337
|
-
if( surf->flags & SDL_SRCCOLORKEY )
|
338
|
-
{
|
339
|
-
SDL_GetRGB(colorkey, surf->format, &r, &g, &b);
|
340
|
-
return rb_ary_new3(3,UINT2NUM(r),UINT2NUM(g),UINT2NUM(b));
|
341
|
-
}
|
342
|
-
else
|
343
|
-
{
|
344
|
-
/* No colorkey set. */
|
345
|
-
return Qnil;
|
346
|
-
}
|
347
|
-
|
348
|
-
}
|
349
|
-
|
350
|
-
/*
|
351
|
-
* call-seq:
|
352
|
-
* set_colorkey(color,flags=0)
|
353
|
-
*
|
354
|
-
* Set the colorkey of the surface. See Surface#colorkey for a description
|
355
|
-
* of colorkeys.
|
356
|
-
*
|
357
|
-
* This method takes these arguments:
|
358
|
-
* color:: color to use as the key, in the form [r,g,b]. Can be +nil+ to
|
359
|
-
* un-set the colorkey.
|
360
|
-
* flags:: 0 or Rubygame::SRC_COLORKEY (default) or
|
361
|
-
* Rubygame::SRC_COLORKEY|Rubygame::SDL_RLEACCEL. Most people will
|
362
|
-
* want the default, in which case this argument can be omitted. For
|
363
|
-
* advanced users: this flag affects the surface as described in the
|
364
|
-
* docs for the SDL C function, SDL_SetColorkey.
|
365
|
-
*/
|
366
|
-
VALUE rbgm_surface_set_colorkey( int argc, VALUE *argv, VALUE self)
|
367
|
-
{
|
368
|
-
SDL_Surface *surf;
|
369
|
-
Uint32 color;
|
370
|
-
Uint32 flags;
|
371
|
-
Uint8 r,g,b;
|
372
|
-
VALUE vcolor, vflags;
|
373
|
-
|
374
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
375
|
-
|
376
|
-
rb_scan_args(argc, argv, "11", &vcolor, &vflags);
|
377
|
-
|
378
|
-
if( !NIL_P(vflags) )
|
379
|
-
{
|
380
|
-
flags = NUM2UINT(vflags);
|
381
|
-
}
|
382
|
-
else
|
383
|
-
{
|
384
|
-
flags = SDL_SRCCOLORKEY;
|
385
|
-
}
|
386
|
-
|
387
|
-
|
388
|
-
if( RTEST(vcolor) )
|
389
|
-
{
|
390
|
-
vcolor = convert_color(vcolor);
|
391
|
-
extract_rgb_u8_as_u8(vcolor, &r, &g, &b);
|
392
|
-
color = SDL_MapRGB(surf->format, r,g,b);
|
393
|
-
}
|
394
|
-
else
|
395
|
-
{
|
396
|
-
flags = 0;
|
397
|
-
color = 0;
|
398
|
-
}
|
399
|
-
|
400
|
-
if(SDL_SetColorKey(surf,flags,color)!=0)
|
401
|
-
rb_raise(eSDLError,"could not set colorkey: %s",SDL_GetError());
|
402
|
-
return self;
|
403
|
-
}
|
404
|
-
|
405
|
-
/*
|
406
|
-
* call-seq:
|
407
|
-
* blit(target,dest,source=nil) -> Rect
|
408
|
-
*
|
409
|
-
* Blit (copy) all or part of the surface's image to another surface,
|
410
|
-
* at a given position. Returns a Rect representing the area of
|
411
|
-
* +target+ which was affected by the blit.
|
412
|
-
*
|
413
|
-
* This method takes these arguments:
|
414
|
-
* target:: the target Surface on which to paste the image.
|
415
|
-
* dest:: the coordinates of the top-left corner of the blit. Affects the
|
416
|
-
* area of +other+ the image data is /pasted/ over.
|
417
|
-
* Can also be a Rect or an Array larger than 2, but
|
418
|
-
* width and height will be ignored.
|
419
|
-
* source:: a Rect representing the area of the source surface to get data
|
420
|
-
* from. Affects where the image data is /copied/ from.
|
421
|
-
* Can also be an Array of no less than 4 values.
|
422
|
-
*/
|
423
|
-
VALUE rbgm_surface_blit(int argc, VALUE *argv, VALUE self)
|
424
|
-
{
|
425
|
-
int left, top, right, bottom;
|
426
|
-
int blit_x,blit_y,blit_w,blit_h;
|
427
|
-
//int dest_x,dest_y,dest_w,dest_h;
|
428
|
-
int src_x,src_y,src_w,src_h;
|
429
|
-
VALUE returnrect;
|
430
|
-
SDL_Surface *src, *dest;
|
431
|
-
SDL_Rect *src_rect, *blit_rect;
|
432
|
-
|
433
|
-
VALUE vtarget, vdest, vsource;
|
434
|
-
|
435
|
-
rb_scan_args( argc, argv, "21", &vtarget, &vdest, &vsource );
|
436
|
-
|
437
|
-
Data_Get_Struct(self, SDL_Surface, src);
|
438
|
-
Data_Get_Struct(vtarget, SDL_Surface, dest);
|
439
|
-
|
440
|
-
vdest = convert_to_array(vdest);
|
441
|
-
blit_x = NUM2INT(rb_ary_entry(vdest,0));
|
442
|
-
blit_y = NUM2INT(rb_ary_entry(vdest,1));
|
443
|
-
|
444
|
-
/* did we get a src_rect argument or not? */
|
445
|
-
if( !NIL_P(vsource) )
|
446
|
-
{
|
447
|
-
/* it might be good to check that it's actually a rect */
|
448
|
-
vsource = convert_to_array(vsource);
|
449
|
-
src_x = NUM2INT( rb_ary_entry(vsource,0) );
|
450
|
-
src_y = NUM2INT( rb_ary_entry(vsource,1) );
|
451
|
-
src_w = NUM2INT( rb_ary_entry(vsource,2) );
|
452
|
-
src_h = NUM2INT( rb_ary_entry(vsource,3) );
|
453
|
-
}
|
454
|
-
else
|
455
|
-
{
|
456
|
-
src_x = 0;
|
457
|
-
src_y = 0;
|
458
|
-
src_w = src->w;
|
459
|
-
src_h = src->h;
|
460
|
-
}
|
461
|
-
src_rect = make_rect( src_x, src_y, src_w, src_h );
|
462
|
-
|
463
|
-
/* experimental (broken) rectangle cropping code */
|
464
|
-
/* crop if it went off left/top/right/bottom */
|
465
|
-
//left = max(blit_x,0);
|
466
|
-
//top = max(blit_y,0);
|
467
|
-
//right = min(blit_x+src_w,dest->w);
|
468
|
-
//bottom = min(blit_y+src_h,dest->h);
|
469
|
-
|
470
|
-
left = blit_x;
|
471
|
-
top = blit_y;
|
472
|
-
right = blit_x+src_w;
|
473
|
-
bottom = blit_y+src_h;
|
474
|
-
|
475
|
-
//blit_w = min(blit_x+blit_w,dest->w) - max(blit_x,0);
|
476
|
-
//blit_h = min(blit_y+blit_h,dest->h) - max(blit_y,0);
|
477
|
-
blit_w = right - left;
|
478
|
-
blit_h = bottom - top;
|
479
|
-
|
480
|
-
blit_rect = make_rect( left, top, blit_w, blit_h );
|
481
|
-
|
482
|
-
SDL_BlitSurface(src,src_rect,dest,blit_rect);
|
483
|
-
|
484
|
-
returnrect = rb_funcall(cRect,rb_intern("new"),4,
|
485
|
-
INT2NUM(left),INT2NUM(top),\
|
486
|
-
INT2NUM(blit_w),INT2NUM(blit_h));
|
487
|
-
|
488
|
-
free(blit_rect);
|
489
|
-
free(src_rect);
|
490
|
-
return returnrect;
|
491
|
-
}
|
492
|
-
|
493
|
-
/*
|
494
|
-
* call-seq:
|
495
|
-
* fill(color,rect=nil)
|
496
|
-
*
|
497
|
-
* Fill all or part of a Surface with a color.
|
498
|
-
*
|
499
|
-
* This method takes these arguments:
|
500
|
-
* color:: color to fill with, in the form +[r,g,b]+ or +[r,g,b,a]+ (for
|
501
|
-
* partially transparent fills).
|
502
|
-
* rect:: a Rubygame::Rect representing the area of the surface to fill
|
503
|
-
* with color. Omit to fill the entire surface.
|
504
|
-
*/
|
505
|
-
VALUE rbgm_surface_fill( int argc, VALUE *argv, VALUE self )
|
506
|
-
{
|
507
|
-
SDL_Surface *surf;
|
508
|
-
SDL_Rect *rect;
|
509
|
-
Uint32 color;
|
510
|
-
Uint8 r,g,b,a;
|
511
|
-
VALUE vcolor, vrect;
|
512
|
-
|
513
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
514
|
-
|
515
|
-
rb_scan_args(argc, argv, "11", &vcolor, &vrect);
|
516
|
-
|
517
|
-
vcolor = convert_color(vcolor);
|
518
|
-
extract_rgba_u8_as_u8(vcolor, &r, &g, &b, &a);
|
519
|
-
color = SDL_MapRGBA(surf->format, r,g,b,a);
|
520
|
-
|
521
|
-
if( NIL_P(vrect) )
|
522
|
-
{
|
523
|
-
SDL_FillRect(surf,NULL,color);
|
524
|
-
}
|
525
|
-
else
|
526
|
-
{
|
527
|
-
vrect = convert_to_array(vrect);
|
528
|
-
|
529
|
-
rect = make_rect(\
|
530
|
-
NUM2INT(rb_ary_entry(vrect,0)),\
|
531
|
-
NUM2INT(rb_ary_entry(vrect,1)),\
|
532
|
-
NUM2INT(rb_ary_entry(vrect,2)),\
|
533
|
-
NUM2INT(rb_ary_entry(vrect,3))\
|
534
|
-
);
|
535
|
-
SDL_FillRect(surf,rect,color);
|
536
|
-
free(rect);
|
537
|
-
}
|
538
|
-
|
539
|
-
return self;
|
540
|
-
}
|
541
|
-
|
542
|
-
/*
|
543
|
-
* call-seq:
|
544
|
-
* get_at(x,y)
|
545
|
-
* get_at([x,y]) # deprecated
|
546
|
-
*
|
547
|
-
* Return the color [r,g,b,a] of the pixel at the given coordinate.
|
548
|
-
*
|
549
|
-
* Raises IndexError if the coordinates are out of bounds.
|
550
|
-
*/
|
551
|
-
VALUE rbgm_surface_getat( int argc, VALUE *argv, VALUE self )
|
552
|
-
{
|
553
|
-
SDL_Surface *surf;
|
554
|
-
int x, y, locked;
|
555
|
-
Uint32 color;
|
556
|
-
Uint8 *pixels, *pix;
|
557
|
-
Uint8 r,g,b,a;
|
558
|
-
VALUE vx, vy;
|
559
|
-
|
560
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
561
|
-
|
562
|
-
rb_scan_args(argc, argv, "11", &vx, &vy);
|
563
|
-
|
564
|
-
/* Still support passing position as an Array... for now. */
|
565
|
-
switch( TYPE(vx) )
|
566
|
-
{
|
567
|
-
case T_ARRAY: {
|
568
|
-
x = NUM2INT( rb_ary_entry(vx,0) );
|
569
|
-
y = NUM2INT( rb_ary_entry(vx,1) );
|
570
|
-
break;
|
571
|
-
}
|
572
|
-
default: {
|
573
|
-
x = NUM2INT(vx);
|
574
|
-
y = NUM2INT(vy);
|
575
|
-
break;
|
576
|
-
}
|
577
|
-
}
|
578
|
-
|
579
|
-
if( x < 0 || x > surf->w )
|
580
|
-
rb_raise(rb_eIndexError,"x index out of bounds (%d, min 0, max %d)",\
|
581
|
-
x,surf->w);
|
582
|
-
if( y < 0 || y > surf->h )
|
583
|
-
rb_raise(rb_eIndexError,"y index out of bounds (%d, min 0, max %d)",\
|
584
|
-
y,surf->h);
|
585
|
-
|
586
|
-
locked = 0;
|
587
|
-
/* lock surface */
|
588
|
-
if(SDL_MUSTLOCK(surf))
|
589
|
-
{
|
590
|
-
if(SDL_LockSurface(surf)==0)
|
591
|
-
locked += 1;
|
592
|
-
else
|
593
|
-
rb_raise(eSDLError,"could not lock surface: %s",SDL_GetError());
|
594
|
-
}
|
595
|
-
|
596
|
-
/* borrowed from pygame */
|
597
|
-
pixels = (Uint8 *) surf->pixels;
|
598
|
-
|
599
|
-
switch(surf->format->BytesPerPixel)
|
600
|
-
{
|
601
|
-
case 1:
|
602
|
-
color = (Uint32)*((Uint8 *)(pixels + y * surf->pitch) + x);
|
603
|
-
break;
|
604
|
-
case 2:
|
605
|
-
color = (Uint32)*((Uint16 *)(pixels + y * surf->pitch) + x);
|
606
|
-
break;
|
607
|
-
case 3:
|
608
|
-
pix = ((Uint8 *)(pixels + y * surf->pitch) + x * 3);
|
609
|
-
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
610
|
-
color = (pix[0]) + (pix[1]<<8) + (pix[2]<<16);
|
611
|
-
#else
|
612
|
-
color = (pix[2]) + (pix[1]<<8) + (pix[0]<<16);
|
613
|
-
#endif
|
614
|
-
break;
|
615
|
-
default: /*case 4:*/
|
616
|
-
color = *((Uint32*)(pixels + y * surf->pitch) + x);
|
617
|
-
break;
|
618
|
-
}
|
619
|
-
|
620
|
-
/* end borrowed from pygame */
|
621
|
-
|
622
|
-
/* recursively unlock surface*/
|
623
|
-
while(locked>1)
|
624
|
-
{
|
625
|
-
SDL_UnlockSurface(surf);
|
626
|
-
locked -= 1;
|
627
|
-
}
|
628
|
-
|
629
|
-
SDL_GetRGBA(color, surf->format, &r, &g, &b, &a);
|
630
|
-
return rb_ary_new3(4,UINT2NUM(r),UINT2NUM(g),UINT2NUM(b),UINT2NUM(a));
|
631
|
-
}
|
632
|
-
|
633
|
-
|
634
|
-
/*
|
635
|
-
* call-seq:
|
636
|
-
* set_at([x,y], color)
|
637
|
-
*
|
638
|
-
* Set the color of the pixel at the given coordinate.
|
639
|
-
*
|
640
|
-
* color can be one of:
|
641
|
-
* * an Array, [r,g,b] or [r,g,b,a] with each component in 0-255
|
642
|
-
* * an instance of ColorRGB, ColorHSV, etc.
|
643
|
-
* * the name of a color in Rubygame::Color, as a Symbol or String
|
644
|
-
*
|
645
|
-
* Raises IndexError if the coordinates are out of bounds.
|
646
|
-
*
|
647
|
-
*--
|
648
|
-
*
|
649
|
-
* I'm lazy and just using SDL_FillRect. ;-P
|
650
|
-
* It's easier and less bug-prone this way.
|
651
|
-
* I have no idea about speed comparisons.
|
652
|
-
*
|
653
|
-
*/
|
654
|
-
VALUE rbgm_surface_setat( int argc, VALUE *argv, VALUE self )
|
655
|
-
{
|
656
|
-
SDL_Surface *surf;
|
657
|
-
SDL_Rect *rect;
|
658
|
-
Uint32 color;
|
659
|
-
Uint8 r,g,b,a;
|
660
|
-
VALUE vpos, vcolor;
|
661
|
-
|
662
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
663
|
-
|
664
|
-
rb_scan_args(argc, argv, "2", &vpos, &vcolor);
|
665
|
-
|
666
|
-
vcolor = convert_color(vcolor);
|
667
|
-
extract_rgba_u8_as_u8(vcolor, &r, &g, &b, &a);
|
668
|
-
color = SDL_MapRGBA(surf->format, r,g,b,a);
|
669
|
-
|
670
|
-
vpos = convert_to_array(vpos);
|
671
|
-
rect = make_rect( NUM2INT(rb_ary_entry(vpos,0)),
|
672
|
-
NUM2INT(rb_ary_entry(vpos,1)),
|
673
|
-
1, 1 );
|
674
|
-
|
675
|
-
SDL_FillRect(surf,rect,color);
|
676
|
-
|
677
|
-
free(rect);
|
678
|
-
|
679
|
-
return self;
|
680
|
-
}
|
681
|
-
|
682
|
-
|
683
|
-
|
684
|
-
/*
|
685
|
-
* call-seq:
|
686
|
-
* pixels -> String
|
687
|
-
*
|
688
|
-
* Return a string of pixel data for the Surface. Most users will not
|
689
|
-
* need to use this method. If you want to convert a Surface into an
|
690
|
-
* OpenGL texture, pass the returned string to the TexImage2D method
|
691
|
-
* of the ruby-opengl library. (See samples/demo_gl_tex.rb for an example.)
|
692
|
-
*
|
693
|
-
* (Please note that the dimensions of OpenGL textures must be powers of 2
|
694
|
-
* (e.g. 64x128, 512x512), so if you want to use a Surface as an OpenGL
|
695
|
-
* texture, the Surface's dimensions must also be powers of 2!)
|
696
|
-
*/
|
697
|
-
VALUE rbgm_surface_pixels( VALUE self )
|
698
|
-
{
|
699
|
-
SDL_Surface *surf;
|
700
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
701
|
-
return rb_str_new(surf->pixels, (long)surf->pitch * surf->h);
|
702
|
-
}
|
703
|
-
|
704
|
-
/*
|
705
|
-
* call-seq:
|
706
|
-
* clip -> Rect
|
707
|
-
*
|
708
|
-
* Return the clipping area for this Surface. See also #cliprect=.
|
709
|
-
*
|
710
|
-
* The clipping area of a Surface is the only part which can be drawn upon
|
711
|
-
* by other Surface's #blits. By default, the clipping area is the entire area
|
712
|
-
* of the Surface.
|
713
|
-
*/
|
714
|
-
VALUE rbgm_surface_get_clip( VALUE self )
|
715
|
-
{
|
716
|
-
SDL_Rect rect;
|
717
|
-
SDL_Surface *surf;
|
718
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
719
|
-
|
720
|
-
SDL_GetClipRect(surf, &rect);
|
721
|
-
|
722
|
-
return rb_funcall(cRect,rb_intern("new"),4,
|
723
|
-
INT2NUM(rect.x),INT2NUM(rect.y),
|
724
|
-
INT2NUM(rect.w),INT2NUM(rect.h));
|
725
|
-
}
|
726
|
-
|
727
|
-
/*
|
728
|
-
* call-seq:
|
729
|
-
* clip = Rect or nil
|
730
|
-
*
|
731
|
-
* Set the current clipping area of the Surface. See also #cliprect.
|
732
|
-
*
|
733
|
-
* The clipping area of a Surface is the only part which can be drawn upon
|
734
|
-
* by other Surface's #blits. The clipping area will be clipped to the edges
|
735
|
-
* of the surface so that the clipping area for a Surface can never fall
|
736
|
-
* outside the edges of the Surface.
|
737
|
-
*
|
738
|
-
* By default, the clipping area is the entire area of the Surface.
|
739
|
-
* You may set clip to +nil+, which will reset the clipping area to cover
|
740
|
-
* the entire Surface.
|
741
|
-
*/
|
742
|
-
VALUE rbgm_surface_set_clip( VALUE self, VALUE clip )
|
743
|
-
{
|
744
|
-
SDL_Rect *rect;
|
745
|
-
SDL_Surface *surf;
|
746
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
747
|
-
|
748
|
-
|
749
|
-
if( NIL_P(clip) )
|
750
|
-
{
|
751
|
-
SDL_SetClipRect(surf,NULL);
|
752
|
-
}
|
753
|
-
else
|
754
|
-
{
|
755
|
-
clip = convert_to_array(clip);
|
756
|
-
rect = make_rect(\
|
757
|
-
NUM2INT(rb_ary_entry(clip,0)),\
|
758
|
-
NUM2INT(rb_ary_entry(clip,1)),\
|
759
|
-
NUM2INT(rb_ary_entry(clip,2)),\
|
760
|
-
NUM2INT(rb_ary_entry(clip,3))\
|
761
|
-
);
|
762
|
-
|
763
|
-
SDL_SetClipRect(surf,rect);
|
764
|
-
free(rect);
|
765
|
-
}
|
766
|
-
|
767
|
-
return self;
|
768
|
-
}
|
769
|
-
|
770
|
-
/*
|
771
|
-
* call-seq:
|
772
|
-
* convert( other=nil, flags=nil ) -> Surface
|
773
|
-
*
|
774
|
-
* Copies the Surface to a new Surface with the pixel format of another
|
775
|
-
* Surface, for fast blitting. May raise SDLError if a problem occurs.
|
776
|
-
*
|
777
|
-
* This method takes these arguments:
|
778
|
-
* - other:: The Surface to match pixel format against. If +nil+, the
|
779
|
-
* display surface (i.e. Screen) is used, if available; if no
|
780
|
-
* display surface is available, raises SDLError.
|
781
|
-
* - flags:: An array of flags to pass when the new Surface is created.
|
782
|
-
* See Surface#new.
|
783
|
-
*
|
784
|
-
*/
|
785
|
-
VALUE rbgm_surface_convert(int argc, VALUE *argv, VALUE self)
|
786
|
-
{
|
787
|
-
SDL_Surface *surf, *othersurf, *newsurf;
|
788
|
-
Uint32 flags = 0;
|
789
|
-
VALUE vother, vflags;
|
790
|
-
|
791
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
792
|
-
|
793
|
-
rb_scan_args(argc, argv, "02", &vother, &vflags );
|
794
|
-
|
795
|
-
if( !NIL_P(vother) )
|
796
|
-
{
|
797
|
-
Data_Get_Struct(vother, SDL_Surface, othersurf);
|
798
|
-
}
|
799
|
-
else
|
800
|
-
{
|
801
|
-
othersurf = SDL_GetVideoSurface();
|
802
|
-
if( othersurf == NULL )
|
803
|
-
{
|
804
|
-
rb_raise(eSDLError, "Cannot convert Surface with no target given and no Screen made: %s", SDL_GetError());
|
805
|
-
}
|
806
|
-
}
|
807
|
-
|
808
|
-
flags = collapse_flags(vflags); /* in rubygame_shared.c */
|
809
|
-
|
810
|
-
if( init_video_system() == 0 )
|
811
|
-
{
|
812
|
-
newsurf = SDL_ConvertSurface( surf, othersurf->format, flags );
|
813
|
-
}
|
814
|
-
else
|
815
|
-
{
|
816
|
-
newsurf = NULL;
|
817
|
-
}
|
818
|
-
|
819
|
-
if( newsurf == NULL )
|
820
|
-
{
|
821
|
-
rb_raise(eSDLError,\
|
822
|
-
"Could not convert the Surface: %s",\
|
823
|
-
SDL_GetError());
|
824
|
-
}
|
825
|
-
|
826
|
-
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
827
|
-
}
|
828
|
-
|
829
|
-
/*
|
830
|
-
* call-seq:
|
831
|
-
* to_display() -> Surface
|
832
|
-
*
|
833
|
-
* Copies the Surface to a new Surface with the pixel format of the display,
|
834
|
-
* suitable for fast blitting to the display surface (i.e. Screen).
|
835
|
-
* May raise SDLError if a problem occurs.
|
836
|
-
*
|
837
|
-
* If you want to take advantage of hardware colorkey or alpha blit
|
838
|
-
* acceleration, you should set the colorkey and alpha value before calling
|
839
|
-
* this function.
|
840
|
-
*
|
841
|
-
*/
|
842
|
-
VALUE rbgm_surface_dispform(VALUE self)
|
843
|
-
{
|
844
|
-
SDL_Surface *surf, *newsurf;
|
845
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
846
|
-
|
847
|
-
if( init_video_system() == 0 )
|
848
|
-
{
|
849
|
-
newsurf = SDL_DisplayFormat( surf );
|
850
|
-
}
|
851
|
-
else
|
852
|
-
{
|
853
|
-
newsurf = NULL;
|
854
|
-
}
|
855
|
-
|
856
|
-
if( newsurf == NULL )
|
857
|
-
{
|
858
|
-
rb_raise(eSDLError,\
|
859
|
-
"Could not convert the Surface to display format: %s",\
|
860
|
-
SDL_GetError());
|
861
|
-
}
|
862
|
-
|
863
|
-
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
864
|
-
}
|
865
|
-
|
866
|
-
/*
|
867
|
-
* call-seq:
|
868
|
-
* to_display_alpha() -> Surface
|
869
|
-
*
|
870
|
-
* Like #to_display except the Surface has an extra channel for alpha (i.e.
|
871
|
-
* opacity). May raise SDLError if a problem occurs.
|
872
|
-
*
|
873
|
-
* This function can be used to convert a colorkey to an alpha channel, if the
|
874
|
-
* SRCCOLORKEY flag is set on the surface. The generated surface will then be
|
875
|
-
* transparent (alpha=0) where the pixels match the colorkey, and opaque
|
876
|
-
* (alpha=255) elsewhere.
|
877
|
-
*/
|
878
|
-
VALUE rbgm_surface_dispformalpha(VALUE self)
|
879
|
-
{
|
880
|
-
SDL_Surface *surf, *newsurf;
|
881
|
-
Data_Get_Struct(self, SDL_Surface, surf);
|
882
|
-
|
883
|
-
if( init_video_system() == 0 )
|
884
|
-
{
|
885
|
-
newsurf = SDL_DisplayFormatAlpha( surf );
|
886
|
-
}
|
887
|
-
else
|
888
|
-
{
|
889
|
-
newsurf = NULL;
|
890
|
-
}
|
891
|
-
|
892
|
-
if( newsurf == NULL )
|
893
|
-
{
|
894
|
-
rb_raise(eSDLError,\
|
895
|
-
"Could not convert the Surface to display format with alpha channel: %s",\
|
896
|
-
SDL_GetError());
|
897
|
-
}
|
898
|
-
|
899
|
-
return Data_Wrap_Struct( cSurface,0,SDL_FreeSurface,newsurf );
|
900
|
-
}
|
901
|
-
|
902
|
-
|
903
|
-
/*
|
904
|
-
* call-seq:
|
905
|
-
* savebmp( filename ) -> nil
|
906
|
-
*
|
907
|
-
* Save the Surface as a Windows Bitmap (BMP) file with the given filename.
|
908
|
-
*/
|
909
|
-
VALUE rbgm_image_savebmp( VALUE self, VALUE filename )
|
910
|
-
{
|
911
|
-
char *name;
|
912
|
-
SDL_Surface *surf;
|
913
|
-
|
914
|
-
name = StringValuePtr(filename);
|
915
|
-
Data_Get_Struct(self,SDL_Surface,surf);
|
916
|
-
if(SDL_SaveBMP(surf,name)!=0)
|
917
|
-
{
|
918
|
-
rb_raise(eSDLError,\
|
919
|
-
"Couldn't save surface to file %s: %s",name,SDL_GetError());
|
920
|
-
}
|
921
|
-
return Qnil;
|
922
|
-
}
|
923
|
-
|
924
|
-
|
925
|
-
/* --
|
926
|
-
* Borrowed from Pygame:
|
927
|
-
* ++
|
928
|
-
*/
|
929
|
-
static SDL_Surface* newsurf_fromsurf(SDL_Surface* surf, int width, int height)
|
930
|
-
{
|
931
|
-
SDL_Surface* newsurf;
|
932
|
-
|
933
|
-
if(surf->format->BytesPerPixel <= 0 || surf->format->BytesPerPixel > 4)
|
934
|
-
rb_raise(eSDLError,"unsupported Surface bit depth for transform");
|
935
|
-
|
936
|
-
newsurf = SDL_CreateRGBSurface(surf->flags, width, height, surf->format->BitsPerPixel,
|
937
|
-
surf->format->Rmask, surf->format->Gmask, surf->format->Bmask, surf->format->Amask);
|
938
|
-
if(!newsurf)
|
939
|
-
rb_raise(eSDLError,"%s",SDL_GetError());
|
940
|
-
|
941
|
-
/* Copy palette, colorkey, etc info */
|
942
|
-
if(surf->format->BytesPerPixel==1 && surf->format->palette)
|
943
|
-
SDL_SetColors(newsurf, surf->format->palette->colors, 0, surf->format->palette->ncolors);
|
944
|
-
if(surf->flags & SDL_SRCCOLORKEY)
|
945
|
-
SDL_SetColorKey(newsurf, (surf->flags&SDL_RLEACCEL)|SDL_SRCCOLORKEY, surf->format->colorkey);
|
946
|
-
|
947
|
-
return newsurf;
|
948
|
-
}
|
949
|
-
|
950
|
-
/*
|
951
|
-
* call-seq:
|
952
|
-
* flip(horz, vert) -> Surface
|
953
|
-
*
|
954
|
-
* Flips the source surface horizontally (if +horz+ is true), vertically
|
955
|
-
* (if +vert+ is true), or both (if both are true). This operation is
|
956
|
-
* non-destructive; the original image can be perfectly reconstructed by
|
957
|
-
* flipping the resultant image again.
|
958
|
-
*
|
959
|
-
* This operation does NOT require SDL_gfx.
|
960
|
-
*
|
961
|
-
* A similar effect can (supposedly) be achieved by giving X or Y zoom
|
962
|
-
* factors of -1 to #rotozoom (only if compiled with SDL_gfx 2.0.13 or
|
963
|
-
* greater). Your mileage may vary.
|
964
|
-
*/
|
965
|
-
VALUE rbgm_transform_flip(VALUE self, VALUE vhorz, VALUE vvert)
|
966
|
-
{
|
967
|
-
SDL_Surface *surf, *newsurf;
|
968
|
-
int xaxis, yaxis;
|
969
|
-
|
970
|
-
int loopx, loopy;
|
971
|
-
int pixsize, srcpitch, dstpitch;
|
972
|
-
Uint8 *srcpix, *dstpix;
|
973
|
-
|
974
|
-
xaxis = RTEST(vhorz);
|
975
|
-
yaxis = RTEST(vvert);
|
976
|
-
|
977
|
-
Data_Get_Struct(self,SDL_Surface,surf);
|
978
|
-
|
979
|
-
/* Borrowed from Pygame: */
|
980
|
-
newsurf = newsurf_fromsurf(surf, surf->w, surf->h);
|
981
|
-
if(!newsurf)
|
982
|
-
return Qnil;
|
983
|
-
|
984
|
-
pixsize = surf->format->BytesPerPixel;
|
985
|
-
srcpitch = surf->pitch;
|
986
|
-
dstpitch = newsurf->pitch;
|
987
|
-
|
988
|
-
SDL_LockSurface(newsurf);
|
989
|
-
|
990
|
-
srcpix = (Uint8*)surf->pixels;
|
991
|
-
dstpix = (Uint8*)newsurf->pixels;
|
992
|
-
|
993
|
-
if(!xaxis)
|
994
|
-
{
|
995
|
-
if(!yaxis)
|
996
|
-
{
|
997
|
-
for(loopy = 0; loopy < surf->h; ++loopy)
|
998
|
-
memcpy(dstpix+loopy*dstpitch, srcpix+loopy*srcpitch, surf->w*surf->format->BytesPerPixel);
|
999
|
-
}
|
1000
|
-
else
|
1001
|
-
{
|
1002
|
-
for(loopy = 0; loopy < surf->h; ++loopy)
|
1003
|
-
memcpy(dstpix+loopy*dstpitch, srcpix+(surf->h-1-loopy)*srcpitch, surf->w*surf->format->BytesPerPixel);
|
1004
|
-
}
|
1005
|
-
}
|
1006
|
-
else /*if (xaxis)*/
|
1007
|
-
{
|
1008
|
-
if(yaxis)
|
1009
|
-
{
|
1010
|
-
switch(surf->format->BytesPerPixel)
|
1011
|
-
{
|
1012
|
-
case 1:
|
1013
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1014
|
-
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1015
|
-
Uint8* src = ((Uint8*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1016
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1017
|
-
*dst++ = *src--;
|
1018
|
-
}break;
|
1019
|
-
case 2:
|
1020
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1021
|
-
Uint16* dst = (Uint16*)(dstpix+loopy*dstpitch);
|
1022
|
-
Uint16* src = ((Uint16*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1023
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1024
|
-
*dst++ = *src--;
|
1025
|
-
}break;
|
1026
|
-
case 4:
|
1027
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1028
|
-
Uint32* dst = (Uint32*)(dstpix+loopy*dstpitch);
|
1029
|
-
Uint32* src = ((Uint32*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w - 1;
|
1030
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1031
|
-
*dst++ = *src--;
|
1032
|
-
}break;
|
1033
|
-
case 3:
|
1034
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1035
|
-
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1036
|
-
Uint8* src = ((Uint8*)(srcpix+(surf->h-1-loopy)*srcpitch)) + surf->w*3 - 3;
|
1037
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1038
|
-
{
|
1039
|
-
dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
|
1040
|
-
dst += 3;
|
1041
|
-
src -= 3;
|
1042
|
-
}
|
1043
|
-
}break;
|
1044
|
-
}
|
1045
|
-
}
|
1046
|
-
else
|
1047
|
-
{
|
1048
|
-
switch(surf->format->BytesPerPixel)
|
1049
|
-
{
|
1050
|
-
case 1:
|
1051
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1052
|
-
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1053
|
-
Uint8* src = ((Uint8*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1054
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1055
|
-
*dst++ = *src--;
|
1056
|
-
}break;
|
1057
|
-
case 2:
|
1058
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1059
|
-
Uint16* dst = (Uint16*)(dstpix+loopy*dstpitch);
|
1060
|
-
Uint16* src = ((Uint16*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1061
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1062
|
-
*dst++ = *src--;
|
1063
|
-
}break;
|
1064
|
-
case 4:
|
1065
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1066
|
-
Uint32* dst = (Uint32*)(dstpix+loopy*dstpitch);
|
1067
|
-
Uint32* src = ((Uint32*)(srcpix+loopy*srcpitch)) + surf->w - 1;
|
1068
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1069
|
-
*dst++ = *src--;
|
1070
|
-
}break;
|
1071
|
-
case 3:
|
1072
|
-
for(loopy = 0; loopy < surf->h; ++loopy) {
|
1073
|
-
Uint8* dst = (Uint8*)(dstpix+loopy*dstpitch);
|
1074
|
-
Uint8* src = ((Uint8*)(srcpix+loopy*srcpitch)) + surf->w*3 - 3;
|
1075
|
-
for(loopx = 0; loopx < surf->w; ++loopx)
|
1076
|
-
{
|
1077
|
-
dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
|
1078
|
-
dst += 3;
|
1079
|
-
src -= 3;
|
1080
|
-
}
|
1081
|
-
}break;
|
1082
|
-
}
|
1083
|
-
}
|
1084
|
-
}
|
1085
|
-
|
1086
|
-
SDL_UnlockSurface(newsurf);
|
1087
|
-
/* Thanks, Pygame :) */
|
1088
|
-
|
1089
|
-
|
1090
|
-
if(newsurf == NULL)
|
1091
|
-
rb_raise(eSDLError,"Could not flip surface: %s",SDL_GetError());
|
1092
|
-
return Data_Wrap_Struct(cSurface,0,SDL_FreeSurface,newsurf);
|
1093
|
-
}
|
1094
|
-
|
1095
|
-
/*
|
1096
|
-
* See rubygame_image.c for the Surface class overview docs.
|
1097
|
-
* I hate RDoc's C parser.
|
1098
|
-
*
|
1099
|
-
*/
|
1100
|
-
void Rubygame_Init_Surface()
|
1101
|
-
{
|
1102
|
-
|
1103
|
-
#if 0
|
1104
|
-
mRubygame = rb_define_module("Rubygame");
|
1105
|
-
cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
|
1106
|
-
#endif
|
1107
|
-
|
1108
|
-
rb_define_singleton_method(cSurface,"new",rbgm_surface_new,-1);
|
1109
|
-
rb_define_method(cSurface,"initialize",rbgm_surface_initialize,-1);
|
1110
|
-
rb_define_method(cSurface,"w",rbgm_surface_get_w,0);
|
1111
|
-
rb_define_alias(cSurface,"width","w");
|
1112
|
-
rb_define_method(cSurface,"h",rbgm_surface_get_h,0);
|
1113
|
-
rb_define_alias(cSurface,"height","h");
|
1114
|
-
rb_define_method(cSurface,"size",rbgm_surface_get_size,0);
|
1115
|
-
rb_define_method(cSurface,"depth",rbgm_surface_get_depth,0);
|
1116
|
-
rb_define_method(cSurface,"flags",rbgm_surface_get_flags,0);
|
1117
|
-
rb_define_method(cSurface,"masks",rbgm_surface_get_masks,0);
|
1118
|
-
rb_define_method(cSurface,"alpha",rbgm_surface_get_alpha,0);
|
1119
|
-
rb_define_method(cSurface,"set_alpha",rbgm_surface_set_alpha,-1);
|
1120
|
-
rb_define_method(cSurface,"colorkey",rbgm_surface_get_colorkey,0);
|
1121
|
-
rb_define_method(cSurface,"set_colorkey",rbgm_surface_set_colorkey,-1);
|
1122
|
-
rb_define_method(cSurface,"blit",rbgm_surface_blit,-1);
|
1123
|
-
rb_define_method(cSurface,"fill",rbgm_surface_fill,-1);
|
1124
|
-
rb_define_method(cSurface,"get_at",rbgm_surface_getat,-1);
|
1125
|
-
rb_define_method(cSurface,"set_at",rbgm_surface_setat,-1);
|
1126
|
-
rb_define_method(cSurface,"pixels",rbgm_surface_pixels,0);
|
1127
|
-
rb_define_method(cSurface,"clip",rbgm_surface_get_clip,0);
|
1128
|
-
rb_define_method(cSurface,"clip=",rbgm_surface_set_clip,1);
|
1129
|
-
rb_define_method(cSurface,"convert",rbgm_surface_convert,-1);
|
1130
|
-
rb_define_method(cSurface,"to_display",rbgm_surface_dispform,0);
|
1131
|
-
rb_define_method(cSurface,"to_display_alpha",rbgm_surface_dispformalpha,0);
|
1132
|
-
rb_define_method(cSurface,"savebmp",rbgm_image_savebmp,1);
|
1133
|
-
rb_define_method(cSurface,"flip",rbgm_transform_flip,2);
|
1134
|
-
|
1135
|
-
|
1136
|
-
/* Include the Rubygame::NamedResource mixin module. */
|
1137
|
-
rg_include_named_resource(cSurface);
|
1138
|
-
|
1139
|
-
|
1140
|
-
/* Surface initialization flags */
|
1141
|
-
rb_define_const(mRubygame,"SWSURFACE",UINT2NUM(SDL_SWSURFACE));
|
1142
|
-
rb_define_const(mRubygame,"HWSURFACE",UINT2NUM(SDL_HWSURFACE));
|
1143
|
-
rb_define_const(mRubygame,"ASYNCBLIT",UINT2NUM(SDL_ASYNCBLIT));
|
1144
|
-
rb_define_const(mRubygame,"ANYFORMAT",UINT2NUM(SDL_ANYFORMAT));
|
1145
|
-
rb_define_const(mRubygame,"HWPALETTE",UINT2NUM(SDL_HWPALETTE));
|
1146
|
-
rb_define_const(mRubygame,"HWACCEL",UINT2NUM(SDL_HWACCEL));
|
1147
|
-
rb_define_const(mRubygame,"SRCCOLORKEY",UINT2NUM(SDL_SRCCOLORKEY));
|
1148
|
-
rb_define_const(mRubygame,"RLEACCELOK",UINT2NUM(SDL_RLEACCELOK));
|
1149
|
-
rb_define_const(mRubygame,"RLEACCEL",UINT2NUM(SDL_RLEACCEL));
|
1150
|
-
rb_define_const(mRubygame,"SRCALPHA",UINT2NUM(SDL_SRCALPHA));
|
1151
|
-
rb_define_const(mRubygame,"PREALLOC",UINT2NUM(SDL_PREALLOC));
|
1152
|
-
|
1153
|
-
}
|