rubygame 2.2.0-i586-linux
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +201 -0
- data/README +139 -0
- data/ROADMAP +43 -0
- data/Rakefile +409 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +209 -0
- data/ext/rubygame/rubygame_shared.h +60 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1147 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color/models/base.rb +106 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/lib/rubygame.rb +41 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +284 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +152 -0
data/samples/GPL.txt
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc.
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The licenses for most software are designed to take away your
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freedom to share and change it. By contrast, the GNU General Public
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License is intended to guarantee your freedom to share and change free
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software--to make sure the software is free for all its users. This
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General Public License applies to most of the Free Software
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Foundation's software and to any other program whose authors commit to
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using it. (Some other Free Software Foundation software is covered by
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the GNU Library General Public License instead.) You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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this service if you wish), that you receive source code or can get it
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if you want it, that you can change the software or use pieces of it
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in new free programs; and that you know you can do these things.
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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For example, if you distribute copies of such a program, whether
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We protect your rights with two steps: (1) copyright the software, and
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. This License applies to any program or other work which contains
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It is not the purpose of this section to induce you to infringe any
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Each version is given a distinguishing version number. If the Program
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NO WARRANTY
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11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
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OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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+
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
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+
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
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+
REPAIR OR CORRECTION.
|
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+
|
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|
+
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
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REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
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INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
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+
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
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YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
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PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
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POSSIBILITY OF SUCH DAMAGES.
|
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+
|
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+
END OF TERMS AND CONDITIONS
|
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+
|
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+
How to Apply These Terms to Your New Programs
|
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+
|
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+
If you develop a new program, and you want it to be of the greatest
|
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+
possible use to the public, the best way to achieve this is to make it
|
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+
free software which everyone can redistribute and change under these terms.
|
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+
|
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+
To do so, attach the following notices to the program. It is safest
|
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+
to attach them to the start of each source file to most effectively
|
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convey the exclusion of warranty; and each file should have at least
|
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+
the "copyright" line and a pointer to where the full notice is found.
|
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+
|
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+
<one line to give the program's name and a brief idea of what it does.>
|
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Copyright (C) <year> <name of author>
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+
|
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+
This program is free software; you can redistribute it and/or modify
|
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+
it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
|
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+
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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+
GNU General Public License for more details.
|
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+
|
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|
+
You should have received a copy of the GNU General Public License
|
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|
+
along with this program; if not, write to the Free Software
|
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|
+
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
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+
|
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+
|
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Also add information on how to contact you by electronic and paper mail.
|
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+
|
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|
+
If the program is interactive, make it output a short notice like this
|
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|
+
when it starts in an interactive mode:
|
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|
+
|
316
|
+
Gnomovision version 69, Copyright (C) year name of author
|
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|
+
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
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|
+
This is free software, and you are welcome to redistribute it
|
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|
+
under certain conditions; type `show c' for details.
|
320
|
+
|
321
|
+
The hypothetical commands `show w' and `show c' should show the appropriate
|
322
|
+
parts of the General Public License. Of course, the commands you use may
|
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|
+
be called something other than `show w' and `show c'; they could even be
|
324
|
+
mouse-clicks or menu items--whatever suits your program.
|
325
|
+
|
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|
+
You should also get your employer (if you work as a programmer) or your
|
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|
+
school, if any, to sign a "copyright disclaimer" for the program, if
|
328
|
+
necessary. Here is a sample; alter the names:
|
329
|
+
|
330
|
+
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
331
|
+
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
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|
+
|
333
|
+
<signature of Ty Coon>, 1 April 1989
|
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|
+
Ty Coon, President of Vice
|
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|
+
|
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|
+
This General Public License does not permit incorporating your program into
|
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|
+
proprietary programs. If your program is a subroutine library, you may
|
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|
+
consider it more useful to permit linking proprietary applications with the
|
339
|
+
library. If this is what you want to do, use the GNU Library General
|
340
|
+
Public License instead of this License.
|
data/samples/README
ADDED
@@ -0,0 +1,40 @@
|
|
1
|
+
Certain items in this directory are copyrighted works, but the nature
|
2
|
+
of their media makes inclusion of copyright and licensing information
|
3
|
+
impossible or inconvenient.
|
4
|
+
|
5
|
+
Copyright and licensing information for those items is included herein
|
6
|
+
for your convenience.
|
7
|
+
|
8
|
+
|
9
|
+
|
10
|
+
"ruby.png" copyright (C) 2006 John Croisant
|
11
|
+
"term16.png" copyright (C) 2005 John Croisant
|
12
|
+
"panda.png" copyright (C) 2004 John Croisant
|
13
|
+
"song.ogg" copyright (C) 1999 Bjorn De Meyer
|
14
|
+
|
15
|
+
|
16
|
+
"ruby.png", "term16.png", "panda.png", and "song.ogg"
|
17
|
+
are licensed under the Creative Commons Attribution-ShareAlike 2.5 License.
|
18
|
+
|
19
|
+
To view a copy of this license, visit
|
20
|
+
|
21
|
+
http://creativecommons.org/licenses/by-sa/2.5/
|
22
|
+
|
23
|
+
or send a letter to:
|
24
|
+
|
25
|
+
Creative Commons,
|
26
|
+
543 Howard Street, 5th Floor,
|
27
|
+
San Francisco, California, 94105, USA.
|
28
|
+
|
29
|
+
|
30
|
+
|
31
|
+
"FreeSans.ttf" copyright (C) 2002-2003 Free Software Foundation
|
32
|
+
|
33
|
+
"FreeSans.ttf" is licensed under the GNU General Public License.
|
34
|
+
|
35
|
+
You should have received a copy of the GNU General Public License along with
|
36
|
+
this program; if not, write to:
|
37
|
+
|
38
|
+
Free Software Foundation, Inc.,
|
39
|
+
59 Temple Place, Suite 330,
|
40
|
+
Boston, MA 02111-1307 USA
|
data/samples/chimp.bmp
ADDED
Binary file
|
data/samples/chimp.rb
ADDED
@@ -0,0 +1,313 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
# This program is released to the PUBLIC DOMAIN.
|
4
|
+
# It is distributed in the hope that it will be useful,
|
5
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
6
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
7
|
+
|
8
|
+
# This is a translation of an example application from
|
9
|
+
# pygame (http://www.pygame.org), translated to Rubygame.
|
10
|
+
# The original application had this to say:
|
11
|
+
#
|
12
|
+
# This simple example is used for the line-by-line tutorial
|
13
|
+
# that comes with pygame. It is based on a 'popular' web banner.
|
14
|
+
# Note there are comments here, but for the full explanation,
|
15
|
+
# follow along in the tutorial.
|
16
|
+
#
|
17
|
+
# The original tutorial could be found at this location as of 2005-04-17:
|
18
|
+
#
|
19
|
+
# http://pygame.org/docs/tut/chimp/ChimpLineByLine.html
|
20
|
+
#
|
21
|
+
# As much as possible, this is a straight port of the pygame example,
|
22
|
+
# without any real improvements in style. Significant deviations are
|
23
|
+
# noted by comments. As such, this might serve as something of a
|
24
|
+
# Rosetta Stone for a pygame user switching to Rubygame.
|
25
|
+
|
26
|
+
require "rubygame"
|
27
|
+
|
28
|
+
puts 'Warning, images disabled' unless
|
29
|
+
($image_ok = (Rubygame::VERSIONS[:sdl_image] != nil))
|
30
|
+
puts 'Warning, font disabled' unless
|
31
|
+
($font_ok = (Rubygame::VERSIONS[:sdl_ttf] != nil))
|
32
|
+
puts 'Warning, sound disabled' unless
|
33
|
+
($sound_ok = (Rubygame::VERSIONS[:sdl_mixer] != nil))
|
34
|
+
|
35
|
+
# Functions to create our resources:
|
36
|
+
def load_image(name, colorkey=nil)
|
37
|
+
# Rubygame::Image.load has been replaced with Surface
|
38
|
+
image = Rubygame::Surface.load_image(name)
|
39
|
+
if colorkey != nil
|
40
|
+
if colorkey == -1
|
41
|
+
colorkey = image.get_at([0,0])
|
42
|
+
end
|
43
|
+
image.set_colorkey(colorkey)
|
44
|
+
end
|
45
|
+
return image, Rubygame::Rect.new(0,0,*image.size)
|
46
|
+
end
|
47
|
+
|
48
|
+
def load_sound(name)
|
49
|
+
return nil unless $sound_ok
|
50
|
+
begin
|
51
|
+
sound = Rubygame::Mixer::Sample.load_audio(name)
|
52
|
+
return sound
|
53
|
+
rescue Rubygame::SDLError => e
|
54
|
+
warn "Cannot load sound #{name}. (#{e})\nContinuing anyway..."
|
55
|
+
return nil
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
# Classes for our game objects:
|
60
|
+
|
61
|
+
# The fist object, which follows the mouse and punches on mouseclick
|
62
|
+
class Fist
|
63
|
+
# It's a sprite (an image with location data).
|
64
|
+
include Rubygame::Sprites::Sprite
|
65
|
+
|
66
|
+
# Create and set up a new Fist object
|
67
|
+
def initialize
|
68
|
+
super # initialize sprite
|
69
|
+
@image, @rect = load_image('fist.bmp', -1)
|
70
|
+
@punching = false # whether the fist is punching
|
71
|
+
@mpos = [0,0] # mouse curson position
|
72
|
+
end
|
73
|
+
|
74
|
+
# This is a small departure from the pygame example. Instead
|
75
|
+
# of polling the mouse for cursor position etc. (which Rubygame
|
76
|
+
# doesn't do, as of February 2006), we receive notification
|
77
|
+
# of mouse movements from a global event queue and store it
|
78
|
+
# in @mpos for later use in Fist#update().
|
79
|
+
def tell(ev)
|
80
|
+
case ev
|
81
|
+
when Rubygame::MouseMotionEvent
|
82
|
+
# mouse cursor moved, remember its last location for #update()
|
83
|
+
@mpos = ev.pos
|
84
|
+
end
|
85
|
+
end
|
86
|
+
|
87
|
+
# Update the fist position
|
88
|
+
def update
|
89
|
+
# move the rect to the remembered position
|
90
|
+
@rect.midtop = @mpos
|
91
|
+
# apply offset (right and down) if we are punching
|
92
|
+
if @punching
|
93
|
+
@rect.move!(5,10)
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
# Attempt to punch a target. Returns true if it hit or false if not.
|
98
|
+
def punch(target)
|
99
|
+
@punching = true
|
100
|
+
# use a smaller rect to check if we collided with the target
|
101
|
+
return @rect.inflate(-5, -5).collide_rect?(target.rect)
|
102
|
+
end
|
103
|
+
|
104
|
+
# Stop punching.
|
105
|
+
def unpunch
|
106
|
+
@punching = false
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
# A chimpanzee which moves across the screen and spins when punched.
|
111
|
+
class Chimp
|
112
|
+
# It's a sprite (an image with location data).
|
113
|
+
include Rubygame::Sprites::Sprite
|
114
|
+
|
115
|
+
# Create and set up a new Chimp object
|
116
|
+
def initialize
|
117
|
+
super # initialize sprite
|
118
|
+
@original, @rect = load_image('chimp.bmp', -1)
|
119
|
+
@image = @original # store original image during rotation
|
120
|
+
@rect.topleft = 10,10
|
121
|
+
# @area is the area of the screen, which the chimp will walk across
|
122
|
+
@area = Rubygame::Rect.new(0,0,
|
123
|
+
*Rubygame::Screen.get_surface().size())
|
124
|
+
@xvel = 9 # called self.move in the pygame example
|
125
|
+
|
126
|
+
# In python, the integer 0 signifies false, while in ruby it does not.
|
127
|
+
# The pygame example used self.dizzy to mean the angle
|
128
|
+
# in degrees the monkey has rotated, and also as a boolean.
|
129
|
+
#
|
130
|
+
# Our example will do the same, but a conditional must be introduced
|
131
|
+
# to #update() where in the pygame example, 0 was condition enough.
|
132
|
+
@dizzy = 0
|
133
|
+
end
|
134
|
+
|
135
|
+
# Walk or spin, depending on the monkey's state
|
136
|
+
def update
|
137
|
+
# This (!= 0) is the added conditional referred to above.
|
138
|
+
if @dizzy != 0
|
139
|
+
spin()
|
140
|
+
else
|
141
|
+
walk()
|
142
|
+
end
|
143
|
+
end
|
144
|
+
|
145
|
+
# Move the chimp across the screen, and turn at the left and right edges.
|
146
|
+
def walk
|
147
|
+
newpos = @rect.move(@xvel,0) # calculate chimp position for next frame
|
148
|
+
|
149
|
+
# If the chimp starts to walk off the screen
|
150
|
+
if (@rect.left < @area.left) or (@rect.right > @area.right)
|
151
|
+
@xvel = -@xvel # reverse direction of movement
|
152
|
+
newpos = @rect.move(@xvel,0) # recalculate with changed velocity
|
153
|
+
@image = @image.flip(true, false) # flip x
|
154
|
+
end
|
155
|
+
@rect = newpos
|
156
|
+
end
|
157
|
+
|
158
|
+
# spin the monkey image
|
159
|
+
def spin
|
160
|
+
center = @rect.center
|
161
|
+
@dizzy += 12 # increment angle
|
162
|
+
if @dizzy >= 360 # if we have spun full-circle, stop spinning.
|
163
|
+
@dizzy = 0
|
164
|
+
@image = @original
|
165
|
+
else # otherwise, spin some more!
|
166
|
+
# Note that we rotate with @original, not the current @image.
|
167
|
+
# This reduces cumulative blurring from the rotation process,
|
168
|
+
# and is just as efficient as incremental rotations.
|
169
|
+
@image = @original.rotozoom(@dizzy,1,true)
|
170
|
+
end
|
171
|
+
@rect = Rubygame::Rect.new(0,0,*@image.size)
|
172
|
+
@rect.center = center # re-center
|
173
|
+
end
|
174
|
+
|
175
|
+
# The pygame example used the mangled function names _walk and _spin
|
176
|
+
# to indicate that they were privately used (as is python tradition).
|
177
|
+
# We'll use a more explicit declaration (as is ruby tradition).
|
178
|
+
private :walk, :spin
|
179
|
+
|
180
|
+
# This will cause the chimp to start spinning
|
181
|
+
def punched
|
182
|
+
if (@dizzy == 0)
|
183
|
+
@dizzy = 1
|
184
|
+
@original = @image
|
185
|
+
end
|
186
|
+
end
|
187
|
+
end
|
188
|
+
|
189
|
+
# This function is called when the program starts.It initializes
|
190
|
+
# everything it needs, then runs in a loop until the user closes
|
191
|
+
# the window or presses ESCAPE.
|
192
|
+
def main
|
193
|
+
|
194
|
+
# Initialize Everything
|
195
|
+
Rubygame.init()
|
196
|
+
screen = Rubygame::Screen.set_mode([468, 60])
|
197
|
+
screen.title = 'Monkey Fever'
|
198
|
+
screen.show_cursor = false;
|
199
|
+
# In Rubygame, you make an EventQueue object; pygame just uses functions
|
200
|
+
queue = Rubygame::EventQueue.new()
|
201
|
+
|
202
|
+
begin
|
203
|
+
# Not in the pygame version - for Rubygame, we need to
|
204
|
+
# open the audio device. The default values are fine.
|
205
|
+
Rubygame::Mixer::open_audio
|
206
|
+
rescue Rubygame::SDLError => e
|
207
|
+
warn e
|
208
|
+
$sound_ok = false
|
209
|
+
warn "Continuing without sound..."
|
210
|
+
end
|
211
|
+
|
212
|
+
# Create The Background
|
213
|
+
background = Rubygame::Surface.new(screen.size)
|
214
|
+
background.fill([250,250,250])
|
215
|
+
|
216
|
+
# Put Text On The Background, Centered
|
217
|
+
# $font_ok was set at the very top. It tells us if it's ok to use TTF.
|
218
|
+
if $font_ok
|
219
|
+
# We have to setup the TTF class before we can make TTF objects
|
220
|
+
Rubygame::TTF.setup()
|
221
|
+
|
222
|
+
# Rubygame has no default font, so we must specify FreeSans.ttf
|
223
|
+
#
|
224
|
+
# 25 is more or less the actual font size in the pygame example,
|
225
|
+
# based on scaling factor (0.6875) pygame applies to its default font.
|
226
|
+
font = Rubygame::TTF.new("FreeSans.ttf",25)
|
227
|
+
text = font.render("Pummel The Chimp, And Win $$$", true, [10,10,10])
|
228
|
+
textpos = Rubygame::Rect.new(0,0,*text.size)
|
229
|
+
textpos.centerx = background.width/2
|
230
|
+
# ATTENTION: Note that the "actor" is reversed from the pygame usage.
|
231
|
+
# In pygame, a surface "pulls" another surface's data onto itself.
|
232
|
+
# In Rubygame, a surface "pushes" its own data onto another surface.
|
233
|
+
text.blit(background,textpos)
|
234
|
+
end
|
235
|
+
|
236
|
+
#Display The Background
|
237
|
+
# Again, note the reversal of actors in the blit function
|
238
|
+
background.blit(screen, [0,0])
|
239
|
+
screen.update()
|
240
|
+
|
241
|
+
#Prepare Game Objects
|
242
|
+
|
243
|
+
# This also differs from pygame. Rather than pass the desired framerate
|
244
|
+
# when you call clock.tick, you set the framerate for the clock, either
|
245
|
+
# when you create it, or afterwards with the desired_fps accessors.
|
246
|
+
clock = Rubygame::Clock.new { |clock| clock.target_framerate = 30 }
|
247
|
+
|
248
|
+
whiff_sound = load_sound('whiff.wav')
|
249
|
+
punch_sound = load_sound('punch.wav')
|
250
|
+
chimp = Chimp.new()
|
251
|
+
fist = Fist.new()
|
252
|
+
allsprites = Rubygame::Sprites::Group.new()
|
253
|
+
allsprites.push(chimp, fist)
|
254
|
+
|
255
|
+
#Main Loop
|
256
|
+
loop do
|
257
|
+
clock.tick()
|
258
|
+
|
259
|
+
#Handle Input Events
|
260
|
+
# Iterate through all the events the Queue has caught
|
261
|
+
queue.each do |event|
|
262
|
+
# Python doesn't have a case statement like Ruby does! :)
|
263
|
+
# Here, we implicitly "switch" based on the event's class.
|
264
|
+
# Unlike in pygame, each event is detected by class, not
|
265
|
+
# by an integer type identifier.
|
266
|
+
case(event)
|
267
|
+
when Rubygame::QuitEvent
|
268
|
+
return # break out of the main function
|
269
|
+
when Rubygame::KeyDownEvent
|
270
|
+
case event.key
|
271
|
+
when Rubygame::K_ESCAPE
|
272
|
+
return # break out of the main function
|
273
|
+
end
|
274
|
+
when Rubygame::MouseMotionEvent
|
275
|
+
fist.tell(event)
|
276
|
+
when Rubygame::MouseDownEvent
|
277
|
+
if fist.punch(chimp)
|
278
|
+
chimp.punched()
|
279
|
+
# Only try to play the sound if it isn't nil
|
280
|
+
Rubygame::Mixer::play(punch_sound,-1,0) if punch_sound
|
281
|
+
else
|
282
|
+
# Only try to play the sound if it isn't nil
|
283
|
+
Rubygame::Mixer::play(whiff_sound,-1,0) if whiff_sound
|
284
|
+
end
|
285
|
+
when Rubygame::MouseUpEvent
|
286
|
+
fist.unpunch()
|
287
|
+
end
|
288
|
+
end # end event handling
|
289
|
+
|
290
|
+
allsprites.update()
|
291
|
+
|
292
|
+
|
293
|
+
#Draw Everything
|
294
|
+
background.blit(screen, [0, 0])
|
295
|
+
allsprites.draw(screen)
|
296
|
+
screen.update()
|
297
|
+
|
298
|
+
screen.title = '%d'%clock.framerate
|
299
|
+
end # end loop
|
300
|
+
|
301
|
+
#Game Over
|
302
|
+
ensure
|
303
|
+
# This ensures that we properly close and clean up everything at the end
|
304
|
+
# of the game.
|
305
|
+
Rubygame::Mixer.close_audio()
|
306
|
+
Rubygame.quit()
|
307
|
+
end # end main function
|
308
|
+
|
309
|
+
|
310
|
+
#this calls the 'main' function when this script is executed
|
311
|
+
if $0 == __FILE__
|
312
|
+
main()
|
313
|
+
end
|