rubygame 2.2.0-i586-linux
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +201 -0
- data/README +139 -0
- data/ROADMAP +43 -0
- data/Rakefile +409 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +209 -0
- data/ext/rubygame/rubygame_shared.h +60 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1147 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color/models/base.rb +106 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/lib/rubygame.rb +41 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +284 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +152 -0
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/*
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* rubygame -- ruby library to make game programming fun.
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_SURFACE_H
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#define _RUBYGAME_SURFACE_H
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extern void Rubygame_Init_Surface();
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extern VALUE rbgm_surface_new(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_get_w(VALUE);
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extern VALUE rbgm_surface_get_h(VALUE);
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extern VALUE rbgm_surface_get_size(VALUE);
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extern VALUE rbgm_surface_get_depth(VALUE);
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extern VALUE rbgm_surface_get_flags(VALUE);
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extern VALUE rbgm_surface_get_masks(VALUE);
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extern VALUE rbgm_surface_get_alpha(VALUE);
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extern VALUE rbgm_surface_set_alpha(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_get_colorkey(VALUE);
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extern VALUE rbgm_surface_set_colorkey(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_blit(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_fill(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_getat(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_pixels(VALUE);
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extern VALUE rbgm_surface_get_cliprect(VALUE);
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extern VALUE rbgm_surface_set_cliprect(VALUE, VALUE);
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extern VALUE rbgm_surface_convert(int, VALUE*, VALUE);
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extern VALUE rbgm_surface_displayformat(VALUE);
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extern VALUE rbgm_surface_displayformatalpha(VALUE);
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extern VALUE rbgm_image_savebmp(VALUE, VALUE);
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extern VALUE rbgm_transform_flip(VALUE, VALUE, VALUE);
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#endif
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/*
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* Functions for getting the time since initialization and delaying execution
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* for a specified amounts of time.
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*
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* --
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*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_time.h"
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void Rubygame_Init_Time();
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VALUE cClock;
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VALUE rbgm_time_wait(VALUE, VALUE);
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VALUE rbgm_time_delay(int, VALUE*, VALUE);
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VALUE rbgm_time_getticks(VALUE);
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/* NOTICE: if you change this value "officially", don't forget to update the
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* documentation for rbgm_time_delay!!
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*/
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#define WORST_CLOCK_ACCURACY 12
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/*
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* call-seq:
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* wait( time ) -> Integer
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*
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* time:: how many milliseconds to wait.
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*
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* Wait approximately the given time (the accuracy depends upon processor
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* scheduling, but 10ms is common). Returns the actual delay time, in
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* milliseconds. This method is less CPU-intensive than #delay, but is
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* slightly less accurate.
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*
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*
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*/
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VALUE rbgm_time_wait(VALUE module, VALUE milliseconds)
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{
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Uint32 start, delay;
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if(!SDL_WasInit(SDL_INIT_TIMER))
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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delay = NUM2UINT(milliseconds);
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start = SDL_GetTicks();
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SDL_Delay(delay);
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return INT2NUM(SDL_GetTicks() - start);
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}
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/*--
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* From pygame code, with a few modifications:
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* - takes 'accuracy' argument
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* - ruby syntax for raising exceptions
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*++
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*/
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static int accurate_delay(int ticks,int accuracy)
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{
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int funcstart, delay;
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if(ticks <= 0)
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return 0;
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if(!SDL_WasInit(SDL_INIT_TIMER))
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{
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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{
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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}
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}
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funcstart = SDL_GetTicks();
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if(ticks >= accuracy)
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{
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delay = (ticks - 2) - (ticks % accuracy);
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if(delay >= accuracy)
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{
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SDL_Delay(delay);
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}
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}
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do{
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delay = ticks - (SDL_GetTicks() - funcstart);
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}while(delay > 0);
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return SDL_GetTicks() - funcstart;
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}
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/*
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* call-seq:
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* delay( time, gran=12 ) -> Integer
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*
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* time:: how many milliseconds to delay.
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* gran:: the granularity (in milliseconds) to assume for the system. A
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* smaller value should use less CPU time, but if it's lower than the
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* actual system granularity, this function might wait too long. The
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* default, 12 ms, has a fairly low risk of over-waiting for many
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* systems.
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* Use the CPU to more accurately wait for the given period. Returns the
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* actual delay time, in milliseconds. This function is more accurate than
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* #wait, but is also somewhat more CPU-intensive.
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*
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*
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*/
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VALUE rbgm_time_delay(int argc, VALUE *argv, VALUE module)
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{
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int ticks, goal, accuracy;
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VALUE vtime, vgran;
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rb_scan_args(argc,argv,"11", &vtime, &vgran);
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goal = NUM2INT(vtime);
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if(goal < 0)
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goal = 0;
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if( RTEST(vgran) )
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accuracy = NUM2INT(vgran);
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else
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accuracy = WORST_CLOCK_ACCURACY;
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ticks = accurate_delay(goal,accuracy);
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return INT2NUM(ticks);
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}
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/*
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* call-seq:
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* runtime -> Integer
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*
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* Return the number of milliseconds since the Rubygame timer system
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* was initialized.
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*
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* The Rubygame timer system will be initialized when you call this function,
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* if it has not been already.
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*/
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VALUE rbgm_time_getticks( VALUE module )
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{
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if(!SDL_WasInit(SDL_INIT_TIMER))
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if(SDL_InitSubSystem(SDL_INIT_TIMER))
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rb_raise(eSDLError,"Could not initialize timer system: %s",\
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SDL_GetError());
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return INT2NUM(SDL_GetTicks());
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}
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void Rubygame_Init_Time()
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{
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#if 0
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mRubygame = rb_define_module("Rubygame");
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#endif
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/* Clock class */
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cClock = rb_define_class_under(mRubygame,"Clock",rb_cObject);
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/* Clock class methods */
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rb_define_singleton_method(cClock,"wait",rbgm_time_wait,1);
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rb_define_singleton_method(cClock,"delay",rbgm_time_delay,-1);
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rb_define_singleton_method(cClock,"runtime",rbgm_time_getticks,0);
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}
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
|
9
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*
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10
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
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* Lesser General Public License for more details.
|
14
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_TIME_H
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#define _RUBYGAME_TIME_H
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extern void Rubygame_Init_Time();
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extern VALUE cClock;
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extern VALUE rbgm_time_wait(VALUE, VALUE);
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extern VALUE rbgm_time_delay(int, VALUE*, VALUE);
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extern VALUE rbgm_time_getticks(VALUE);
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#endif
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Binary file
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