rubygame 2.2.0-i586-linux
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +201 -0
- data/README +139 -0
- data/ROADMAP +43 -0
- data/Rakefile +409 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/MANIFEST +25 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.o +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.o +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.o +0 -0
- data/ext/rubygame/rubygame_image.c +108 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.o +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.o +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +33 -0
- data/ext/rubygame/rubygame_main.o +0 -0
- data/ext/rubygame/rubygame_mixer.c +764 -0
- data/ext/rubygame/rubygame_mixer.h +62 -0
- data/ext/rubygame/rubygame_mixer.o +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.o +0 -0
- data/ext/rubygame/rubygame_shared.c +209 -0
- data/ext/rubygame/rubygame_shared.h +60 -0
- data/ext/rubygame/rubygame_shared.o +0 -0
- data/ext/rubygame/rubygame_surface.c +1147 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.o +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.o +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.o +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame/MANIFEST +12 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color/models/base.rb +106 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/lib/rubygame.rb +41 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +313 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +75 -0
- data/samples/demo_rubygame.rb +284 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +152 -0
@@ -0,0 +1,209 @@
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/*
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* Code that is common to all Rubygame modules.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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VALUE mRubygame;
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VALUE cSurface;
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VALUE cRect;
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VALUE eSDLError;
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SDL_Rect *make_rect(int, int, int, int);
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SDL_Color make_sdl_color(VALUE);
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int init_video_system();
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void Init_rubygame_shared();
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SDL_Rect *make_rect(int x, int y, int w, int h)
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{
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SDL_Rect *rect;
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rect = (SDL_Rect *) malloc(sizeof(SDL_Rect));
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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return rect;
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}
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VALUE make_symbol(char *string)
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{
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return ID2SYM(rb_intern(string));
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}
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/* Take either nil, Numeric or an Array of Numerics, returns Uint32. */
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Uint32 collapse_flags(VALUE vflags)
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{
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Uint32 flags = 0;
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int i;
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if( RTEST(vflags) )
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{
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switch( TYPE(vflags) ){
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case T_ARRAY: {
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int len = RARRAY(vflags)->len;
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for(i=0; i < len; i++)
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{
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flags |= NUM2UINT( rb_ary_entry( vflags,i ) );
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}
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break;
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}
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case T_BIGNUM: {
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flags = rb_big2uint( vflags );
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break;
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}
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case T_FIXNUM: {
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flags = NUM2UINT( vflags );
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break;
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}
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default: {
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rb_raise(rb_eArgError,"Wrong type for argument `flags' (wanted Number or Array).");
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}
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}
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}
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return flags;
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}
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VALUE convert_to_array(VALUE val)
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{
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VALUE v = rb_check_array_type(val);
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if( TYPE(v) != T_ARRAY )
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{
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rb_raise(rb_eTypeError, "can't convert %s into Array",
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rb_obj_classname(val));
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}
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return v;
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}
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/* Takes a Color, Array, or color name (Symbol or String).
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* Returns an RGBA Array, or raises eTypeError if it can't.
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*/
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VALUE convert_color(VALUE color)
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{
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if( rb_respond_to(color, rb_intern("to_sdl_rgba_ary")) )
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{
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return rb_funcall( color, rb_intern("to_sdl_rgba_ary"), 0 );
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}
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else if( rb_respond_to(color, rb_intern("to_ary")) )
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{
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return convert_to_array( color );
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}
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else if( TYPE(color) == T_SYMBOL || TYPE(color) == T_STRING )
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{
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VALUE mColor = rb_const_get( mRubygame, rb_intern("Color") );
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return convert_color( rb_funcall( mColor, rb_intern("[]"), 1, color) );
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}
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else
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{
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rb_raise(rb_eTypeError, "unsupported type %s for color",
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rb_obj_classname(color));
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}
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}
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SDL_Color make_sdl_color(VALUE vcolor)
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{
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SDL_Color color;
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vcolor = convert_color(vcolor);
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extract_rgb_u8_as_u8(vcolor, &(color.r), &(color.g), &(color.b));
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return color;
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}
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void extract_rgb_u8_as_u8(VALUE color, Uint8 *r, Uint8 *g, Uint8 *b)
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{
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*r = NUM2UINT(rb_ary_entry(color, 0));
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*g = NUM2UINT(rb_ary_entry(color, 1));
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*b = NUM2UINT(rb_ary_entry(color, 2));
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}
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void extract_rgba_u8_as_u8(VALUE color, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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*r = NUM2UINT(rb_ary_entry(color, 0));
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*g = NUM2UINT(rb_ary_entry(color, 1));
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*b = NUM2UINT(rb_ary_entry(color, 2));
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if( RARRAY(color)->len > 3 )
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{
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*a = NUM2UINT(rb_ary_entry(color, 3));
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}
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else
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{
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*a = 255;
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}
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}
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/* --
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*
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* call-seq:
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* init_video_system() -> int
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*
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* Initialize SDL's video subsystem.
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* Return 0 (zero) on success, non-zero on failure.
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*
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* If it has already been initialized, return 0 immediately.
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*
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* ++
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*/
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int init_video_system()
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{
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if( SDL_WasInit(SDL_INIT_VIDEO) == 0 )
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{
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return SDL_Init(SDL_INIT_VIDEO);
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}
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else
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{
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return 0;
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}
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}
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void Init_rubygame_shared()
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{
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mRubygame = rb_define_module("Rubygame");
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/* Rubygame::Surface class */
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if( !rb_const_defined(mRubygame,rb_intern("Surface")) )
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{
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cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
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}
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else
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{
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cSurface = rb_const_get(mRubygame,rb_intern("Surface"));
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}
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/* Rubygame::SDLError class */
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if( !rb_const_defined(mRubygame,rb_intern("SDLError")))
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{
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/* Indicates that an SDL function did not execute properly. */
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eSDLError = rb_define_class_under(mRubygame,"SDLError",rb_eStandardError);
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}
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else
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{
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eSDLError = rb_const_get(mRubygame,rb_intern("SDLError"));
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}
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/* Rubygame::VERSIONS hash table */
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if( !rb_const_defined(mRubygame, rb_intern("VERSIONS")))
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{
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/* A Hash containing the version s of rubygame and it's
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* compile-time dependencies. */
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rb_define_const(mRubygame,"VERSIONS",rb_hash_new());
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}
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}
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@@ -0,0 +1,60 @@
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_SHARED_H
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#define _RUBYGAME_SHARED_H
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#include <SDL.h>
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#include <ruby.h>
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#include <stdio.h>
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/* General */
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extern VALUE mRubygame;
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extern VALUE eSDLError;
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extern VALUE cSurface;
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extern VALUE cRect;
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extern SDL_Rect *make_rect(int, int, int, int);
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extern VALUE make_symbol(char *);
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extern Uint32 collapse_flags(VALUE);
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extern VALUE convert_to_array(VALUE);
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extern SDL_Color make_sdl_color(VALUE);
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extern void extract_rgb_u8_as_u8(VALUE, Uint8*, Uint8*, Uint8*);
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extern void extract_rgba_u8_as_u8(VALUE, Uint8*, Uint8*, Uint8*, Uint8*);
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extern int init_video_system();
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extern void Init_rubygame_shared();
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/* Apparently it is not desirable to define these functions when
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* using Micrsoft Visual C.
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*/
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#ifndef _MSC_VER
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static inline int max(int a, int b) {
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return a > b ? a : b;
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}
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static inline int min(int a, int b) {
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return a > b ? b : a;
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}
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#endif
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#endif
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Binary file
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