ruby_rpg 0.0.4 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +22 -0
- data/bin/build.bash +1 -1
- data/bin/import +11 -1
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/component.rb +2 -0
- data/lib/engine/components/audio_source.rb +6 -4
- data/lib/engine/components/direction_light.rb +83 -4
- data/lib/engine/components/orthographic_camera.rb +31 -25
- data/lib/engine/components/perspective_camera.rb +35 -12
- data/lib/engine/components/point_light.rb +61 -5
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -0
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/debugging.rb +4 -4
- data/lib/engine/engine.rb +8 -12
- data/lib/engine/font.rb +29 -4
- data/lib/engine/game_object.rb +121 -49
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/input.rb +115 -7
- data/lib/engine/material.rb +146 -11
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +41 -16
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/physics/components/rigidbody.rb +23 -20
- data/lib/engine/physics/components/sphere_collider.rb +13 -3
- data/lib/engine/physics/physics_resolver.rb +24 -12
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +140 -61
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +238 -6
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +1 -1
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +149 -25
- data/lib/engine/shaders/colour_frag.glsl +9 -1
- data/lib/engine/shaders/colour_vertex.glsl +12 -5
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +28 -77
- data/lib/engine/shaders/mesh_vertex.glsl +5 -5
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
- data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/texture.rb +28 -19
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/window.rb +2 -2
- data/lib/ruby_rpg.rb +69 -9
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- metadata +124 -466
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +0 -8
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +0 -397
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +0 -65
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +0 -26
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +0 -44
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +0 -52
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +0 -69
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +0 -51
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +0 -14
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +0 -36
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +0 -98
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +0 -9
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +0 -57
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +0 -22
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +0 -103
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +0 -23
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +0 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +0 -63
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +0 -505
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +0 -50
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +0 -35
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +0 -18
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +0 -146
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +0 -24
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +0 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +0 -31
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +0 -7
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +0 -291
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +0 -840
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +0 -39
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +0 -32
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +0 -6
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +0 -4
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +0 -877
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +0 -170
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +0 -151
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +0 -204
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +0 -196
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +0 -763
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +0 -5932
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +0 -634
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/README.md +0 -70
- data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +0 -217
- data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +0 -156
- data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +0 -219
- data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +0 -258
- data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +0 -88
- data/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html +0 -93
- data/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html +0 -95
- data/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html +0 -85
- data/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html +0 -91
- data/glfw-3.4.bin.WIN64/docs/html/doc.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/docd.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.css +0 -1685
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.svg +0 -28
- data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +0 -192
- data/glfw-3.4.bin.WIN64/docs/html/extra.css +0 -2
- data/glfw-3.4.bin.WIN64/docs/html/files.html +0 -91
- data/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/folderopen.svg +0 -17
- data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +0 -12
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html +0 -1910
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html +0 -1260
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html +0 -170
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html +0 -306
- data/glfw-3.4.bin.WIN64/docs/html/group__buttons.html +0 -282
- data/glfw-3.4.bin.WIN64/docs/html/group__context.html +0 -304
- data/glfw-3.4.bin.WIN64/docs/html/group__errors.html +0 -384
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +0 -234
- data/glfw-3.4.bin.WIN64/docs/html/group__init.html +0 -1015
- data/glfw-3.4.bin.WIN64/docs/html/group__input.html +0 -2285
- data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +0 -362
- data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +0 -2034
- data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +0 -198
- data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +0 -849
- data/glfw-3.4.bin.WIN64/docs/html/group__native.html +0 -837
- data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +0 -337
- data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +0 -361
- data/glfw-3.4.bin.WIN64/docs/html/group__window.html +0 -3608
- data/glfw-3.4.bin.WIN64/docs/html/index.html +0 -100
- data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +0 -576
- data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +0 -135
- data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +0 -429
- data/glfw-3.4.bin.WIN64/docs/html/jquery.js +0 -34
- data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/menu.js +0 -136
- data/glfw-3.4.bin.WIN64/docs/html/menudata.js +0 -30
- data/glfw-3.4.bin.WIN64/docs/html/minus.svg +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +0 -228
- data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +0 -360
- data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/news.html +0 -336
- data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/pages.html +0 -99
- data/glfw-3.4.bin.WIN64/docs/html/plus.svg +0 -9
- data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +0 -9
- data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +0 -406
- data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +0 -13
- data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +0 -11
- data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +0 -26
- data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +0 -51
- data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +0 -22
- data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +0 -35
- data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +0 -29
- data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +0 -44
- data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +0 -60
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +0 -39
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +0 -32
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +0 -84
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +0 -13
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +0 -58
- data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +0 -21
- data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +0 -82
- data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +0 -20
- data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +0 -26
- data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +0 -35
- data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +0 -555
- data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +0 -23
- data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +0 -40
- data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +0 -8
- data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +0 -18
- data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +0 -43
- data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +0 -152
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +0 -24
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +0 -24
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +0 -31
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +0 -31
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/search.css +0 -291
- data/glfw-3.4.bin.WIN64/docs/html/search/search.js +0 -840
- data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +0 -39
- data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +0 -36
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +0 -6
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +0 -5
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +0 -7
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +0 -4
- data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +0 -877
- data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
- data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
data/lib/engine/component.rb
CHANGED
|
@@ -2,10 +2,12 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Components
|
|
4
4
|
class AudioSource < Engine::Component
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
@
|
|
5
|
+
serialize :clip_path, :radius
|
|
6
|
+
|
|
7
|
+
def awake
|
|
8
|
+
@radius ||= 1000
|
|
9
|
+
@clip = NativeAudio::Clip.new(@clip_path)
|
|
10
|
+
@source = NativeAudio::AudioSource.new(@clip)
|
|
9
11
|
end
|
|
10
12
|
|
|
11
13
|
def play
|
|
@@ -2,10 +2,34 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Components
|
|
4
4
|
class DirectionLight < Engine::Component
|
|
5
|
-
|
|
5
|
+
include Engine::MatrixHelpers
|
|
6
6
|
|
|
7
|
-
|
|
8
|
-
|
|
7
|
+
serialize :colour, :cast_shadows, :shadow_distance
|
|
8
|
+
|
|
9
|
+
attr_reader :colour, :cast_shadows, :shadow_distance
|
|
10
|
+
attr_accessor :shadow_layer_index
|
|
11
|
+
|
|
12
|
+
def awake
|
|
13
|
+
@colour ||= [1.0, 1.0, 1.0]
|
|
14
|
+
@cast_shadows = true if @cast_shadows.nil?
|
|
15
|
+
@shadow_distance ||= 50.0
|
|
16
|
+
@shadow_layer_index = nil
|
|
17
|
+
@cached_light_space_matrix = nil
|
|
18
|
+
@cache_key = nil
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def colour=(value)
|
|
22
|
+
@colour = value
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def cast_shadows=(value)
|
|
26
|
+
@cast_shadows = value
|
|
27
|
+
invalidate_cache
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def shadow_distance=(value)
|
|
31
|
+
@shadow_distance = value
|
|
32
|
+
invalidate_cache
|
|
9
33
|
end
|
|
10
34
|
|
|
11
35
|
def start
|
|
@@ -16,8 +40,63 @@ module Engine::Components
|
|
|
16
40
|
DirectionLight.direction_lights.delete(self)
|
|
17
41
|
end
|
|
18
42
|
|
|
43
|
+
def direction
|
|
44
|
+
game_object.forward.normalize
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def light_space_matrix
|
|
48
|
+
current_key = compute_cache_key
|
|
49
|
+
if @cached_light_space_matrix && @cache_key == current_key
|
|
50
|
+
return @cached_light_space_matrix
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
@cache_key = current_key
|
|
54
|
+
@cached_light_space_matrix = compute_light_space_matrix
|
|
55
|
+
end
|
|
56
|
+
|
|
19
57
|
def self.direction_lights
|
|
20
58
|
@direction_lights ||= []
|
|
21
59
|
end
|
|
60
|
+
|
|
61
|
+
private
|
|
62
|
+
|
|
63
|
+
def invalidate_cache
|
|
64
|
+
@cached_light_space_matrix = nil
|
|
65
|
+
@cache_key = nil
|
|
66
|
+
end
|
|
67
|
+
|
|
68
|
+
def compute_cache_key
|
|
69
|
+
camera_pos = Engine::Camera.instance&.position || Vector[0, 0, 0]
|
|
70
|
+
light_dir = direction
|
|
71
|
+
[camera_pos[0], camera_pos[1], camera_pos[2],
|
|
72
|
+
light_dir[0], light_dir[1], light_dir[2],
|
|
73
|
+
@shadow_distance]
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
def compute_light_space_matrix
|
|
77
|
+
light_dir = direction
|
|
78
|
+
|
|
79
|
+
# Center shadow frustum on the main camera's position
|
|
80
|
+
center = Engine::Camera.instance&.position || Vector[0, 0, 0]
|
|
81
|
+
|
|
82
|
+
# Position the light "camera" far back along the light direction from center
|
|
83
|
+
light_pos = center - light_dir * @shadow_distance
|
|
84
|
+
|
|
85
|
+
# Choose up vector that isn't parallel to light direction
|
|
86
|
+
up = if light_dir[1].abs > 0.9
|
|
87
|
+
Vector[0, 0, 1]
|
|
88
|
+
else
|
|
89
|
+
Vector[0, 1, 0]
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
# Create view matrix looking from light position toward center
|
|
93
|
+
view_matrix = look_at(light_pos, center, up)
|
|
94
|
+
|
|
95
|
+
# Orthographic projection covering the shadow area
|
|
96
|
+
half_size = @shadow_distance
|
|
97
|
+
proj_matrix = ortho(-half_size, half_size, -half_size, half_size, 0.1, @shadow_distance * 2)
|
|
98
|
+
|
|
99
|
+
(proj_matrix * view_matrix).transpose
|
|
100
|
+
end
|
|
22
101
|
end
|
|
23
|
-
end
|
|
102
|
+
end
|
|
@@ -2,13 +2,13 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Components
|
|
4
4
|
class OrthographicCamera < Engine::Component
|
|
5
|
+
include Engine::MatrixHelpers
|
|
6
|
+
attr_reader :near, :far
|
|
5
7
|
|
|
6
|
-
|
|
7
|
-
@width = width
|
|
8
|
-
@height = height
|
|
9
|
-
@far = far
|
|
10
|
-
@near = 0
|
|
8
|
+
serialize :width, :height, :far
|
|
11
9
|
|
|
10
|
+
def awake
|
|
11
|
+
@near ||= 0
|
|
12
12
|
Engine::Camera.instance = self
|
|
13
13
|
end
|
|
14
14
|
|
|
@@ -19,36 +19,42 @@ module Engine::Components
|
|
|
19
19
|
def matrix
|
|
20
20
|
@matrix ||=
|
|
21
21
|
begin
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
[
|
|
22
|
+
right = game_object.right
|
|
23
|
+
up = game_object.up
|
|
24
|
+
forward = game_object.forward
|
|
25
|
+
|
|
26
|
+
view_matrix = Matrix[
|
|
27
|
+
[right[0], right[1], right[2], -right.dot(game_object.pos)],
|
|
28
|
+
[up[0], up[1], up[2], -up.dot(game_object.pos)],
|
|
29
|
+
[forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
|
|
30
|
+
[0, 0, 0, 1]
|
|
28
31
|
]
|
|
32
|
+
|
|
33
|
+
(projection * view_matrix).transpose
|
|
29
34
|
end
|
|
30
35
|
end
|
|
31
36
|
|
|
32
|
-
def
|
|
33
|
-
@
|
|
34
|
-
@up = nil if game_object.rotation != @rotation
|
|
35
|
-
@front = nil if game_object.rotation != @rotation
|
|
36
|
-
@matrix = nil if game_object.rotation.dup != @rotation
|
|
37
|
-
@rotation = game_object.rotation.dup
|
|
37
|
+
def inverse_vp_matrix
|
|
38
|
+
@inverse_vp_matrix ||= matrix.inverse
|
|
38
39
|
end
|
|
39
40
|
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
def right
|
|
43
|
-
@right ||= game_object.right / (@width / 2)
|
|
41
|
+
def position
|
|
42
|
+
game_object.pos
|
|
44
43
|
end
|
|
45
44
|
|
|
46
|
-
def
|
|
47
|
-
|
|
45
|
+
def projection
|
|
46
|
+
half_w = @width / 2.0
|
|
47
|
+
half_h = @height / 2.0
|
|
48
|
+
ortho(-half_w, half_w, -half_h, half_h, @near, @far)
|
|
48
49
|
end
|
|
49
50
|
|
|
50
|
-
def
|
|
51
|
-
@
|
|
51
|
+
def update(delta_time)
|
|
52
|
+
if game_object.rotation != @rotation || game_object.pos != @pos
|
|
53
|
+
@matrix = nil
|
|
54
|
+
@inverse_vp_matrix = nil
|
|
55
|
+
end
|
|
56
|
+
@rotation = game_object.rotation.dup
|
|
57
|
+
@pos = game_object.pos.dup
|
|
52
58
|
end
|
|
53
59
|
end
|
|
54
60
|
end
|
|
@@ -2,12 +2,13 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Components
|
|
4
4
|
class PerspectiveCamera < Engine::Component
|
|
5
|
-
|
|
6
|
-
@fov = fov
|
|
7
|
-
@aspect = aspect
|
|
8
|
-
@near = near
|
|
9
|
-
@far = far
|
|
5
|
+
include Engine::MatrixHelpers
|
|
10
6
|
|
|
7
|
+
serialize :fov, :aspect, :near, :far
|
|
8
|
+
|
|
9
|
+
attr_reader :near, :far
|
|
10
|
+
|
|
11
|
+
def awake
|
|
11
12
|
Engine::Camera.instance = self
|
|
12
13
|
end
|
|
13
14
|
|
|
@@ -33,18 +34,40 @@ module Engine::Components
|
|
|
33
34
|
end
|
|
34
35
|
end
|
|
35
36
|
|
|
37
|
+
def inverse_vp_matrix
|
|
38
|
+
# matrix is already transposed for OpenGL column-major format
|
|
39
|
+
# inverse of A^T is (A^-1)^T, so matrix.inverse gives us the inverse in column-major
|
|
40
|
+
@inverse_vp_matrix ||= matrix.inverse
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def position
|
|
44
|
+
game_object.pos
|
|
45
|
+
end
|
|
46
|
+
|
|
36
47
|
def projection
|
|
37
|
-
|
|
48
|
+
fov_radians = @fov * Math::PI / 180.0
|
|
49
|
+
perspective(fov_radians, @aspect, @near, @far)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def view_matrix
|
|
53
|
+
right = game_object.right
|
|
54
|
+
up = game_object.up
|
|
55
|
+
forward = game_object.forward
|
|
56
|
+
pos = game_object.pos
|
|
57
|
+
|
|
38
58
|
Matrix[
|
|
39
|
-
[1
|
|
40
|
-
[0, 1
|
|
41
|
-
[0,
|
|
42
|
-
[0, 0,
|
|
43
|
-
]
|
|
59
|
+
[right[0], right[1], right[2], -right.dot(pos)],
|
|
60
|
+
[up[0], up[1], up[2], -up.dot(pos)],
|
|
61
|
+
[forward[0], forward[1], forward[2], -forward.dot(pos)],
|
|
62
|
+
[0, 0, 0, 1]
|
|
63
|
+
].transpose
|
|
44
64
|
end
|
|
45
65
|
|
|
46
66
|
def update(delta_time)
|
|
47
|
-
|
|
67
|
+
if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
|
|
68
|
+
@matrix = nil
|
|
69
|
+
@inverse_vp_matrix = nil
|
|
70
|
+
end
|
|
48
71
|
@rotation = game_object.rotation.dup
|
|
49
72
|
@pos = game_object.pos.dup
|
|
50
73
|
@scale = game_object.scale.dup
|
|
@@ -2,11 +2,30 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Components
|
|
4
4
|
class PointLight < Engine::Component
|
|
5
|
-
|
|
5
|
+
include Engine::MatrixHelpers
|
|
6
6
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
7
|
+
NR_SHADOW_CASTING_POINT_LIGHTS = 4
|
|
8
|
+
|
|
9
|
+
# Cubemap face directions: +X, -X, +Y, -Y, +Z, -Z
|
|
10
|
+
CUBE_DIRECTIONS = [
|
|
11
|
+
{ dir: Vector[1, 0, 0], up: Vector[0, -1, 0] }, # +X
|
|
12
|
+
{ dir: Vector[-1, 0, 0], up: Vector[0, -1, 0] }, # -X
|
|
13
|
+
{ dir: Vector[0, 1, 0], up: Vector[0, 0, 1] }, # +Y
|
|
14
|
+
{ dir: Vector[0, -1, 0], up: Vector[0, 0, -1] }, # -Y
|
|
15
|
+
{ dir: Vector[0, 0, 1], up: Vector[0, -1, 0] }, # +Z
|
|
16
|
+
{ dir: Vector[0, 0, -1], up: Vector[0, -1, 0] } # -Z
|
|
17
|
+
].freeze
|
|
18
|
+
|
|
19
|
+
serialize :range, :colour, :cast_shadows
|
|
20
|
+
|
|
21
|
+
attr_accessor :range, :colour, :cast_shadows, :shadow_layer_index
|
|
22
|
+
|
|
23
|
+
def awake
|
|
24
|
+
@range ||= 300
|
|
25
|
+
@colour ||= [1.0, 1.0, 1.0]
|
|
26
|
+
@cast_shadows = false if @cast_shadows.nil?
|
|
27
|
+
@shadow_layer_index = nil
|
|
28
|
+
@cached_light_space_matrices = nil
|
|
10
29
|
end
|
|
11
30
|
|
|
12
31
|
def start
|
|
@@ -17,8 +36,45 @@ module Engine::Components
|
|
|
17
36
|
PointLight.point_lights.delete(self)
|
|
18
37
|
end
|
|
19
38
|
|
|
39
|
+
def update(delta_time)
|
|
40
|
+
@cached_light_space_matrices = nil if @cast_shadows
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def position
|
|
44
|
+
game_object.local_to_world_coordinate(Vector[0, 0, 0])
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def shadow_near
|
|
48
|
+
@range * 0.01
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def shadow_far
|
|
52
|
+
@range * 2.0
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def light_space_matrices
|
|
56
|
+
@cached_light_space_matrices ||= compute_light_space_matrices
|
|
57
|
+
end
|
|
58
|
+
|
|
20
59
|
def self.point_lights
|
|
21
60
|
@point_lights ||= []
|
|
22
61
|
end
|
|
62
|
+
|
|
63
|
+
def self.shadow_casting_lights
|
|
64
|
+
point_lights.select(&:cast_shadows).take(NR_SHADOW_CASTING_POINT_LIGHTS)
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
private
|
|
68
|
+
|
|
69
|
+
def compute_light_space_matrices
|
|
70
|
+
light_pos = position
|
|
71
|
+
proj = perspective(Math::PI / 2.0, 1.0, shadow_near, shadow_far)
|
|
72
|
+
|
|
73
|
+
CUBE_DIRECTIONS.map do |face|
|
|
74
|
+
target = light_pos + face[:dir]
|
|
75
|
+
view = look_at(light_pos, target, face[:up])
|
|
76
|
+
(proj * view).transpose
|
|
77
|
+
end
|
|
78
|
+
end
|
|
23
79
|
end
|
|
24
|
-
end
|
|
80
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class FontRenderer < FontRendererBase
|
|
5
|
+
def renderer?
|
|
6
|
+
true
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
private
|
|
10
|
+
|
|
11
|
+
def shader
|
|
12
|
+
@shader ||= Engine::Shader.text
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def set_shader_camera_matrix
|
|
16
|
+
shader.set_mat4("camera", Engine::Camera.instance.matrix)
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class FontRendererBase < Engine::Component
|
|
5
|
+
serialize :font, :string
|
|
6
|
+
|
|
7
|
+
attr_reader :mesh, :texture
|
|
8
|
+
|
|
9
|
+
def awake
|
|
10
|
+
# Original vertex order for ear-clipping, UVs flipped for Y-down camera
|
|
11
|
+
@mesh = Engine::PolygonMesh.new(
|
|
12
|
+
[Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]],
|
|
13
|
+
[[0, 1], [1, 1], [1, 0], [0, 0]]
|
|
14
|
+
)
|
|
15
|
+
@texture = @font.texture.texture
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def start
|
|
19
|
+
setup_vertex_attribute_buffer
|
|
20
|
+
setup_vertex_buffer
|
|
21
|
+
setup_index_buffer
|
|
22
|
+
Engine::GL.BindVertexArray(0)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def update_string(string)
|
|
26
|
+
@string = string
|
|
27
|
+
update_vbo_buf
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def draw
|
|
31
|
+
shader.use
|
|
32
|
+
Engine::GL.BindVertexArray(@vao)
|
|
33
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
34
|
+
|
|
35
|
+
set_shader_per_frame_data
|
|
36
|
+
|
|
37
|
+
Engine::GL.DrawElementsInstanced(Engine::GL::TRIANGLES, mesh.index_data.length, Engine::GL::UNSIGNED_INT, 0, @string.length)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
private
|
|
41
|
+
|
|
42
|
+
def shader
|
|
43
|
+
raise NotImplementedError, "Subclasses must implement #shader"
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def set_shader_camera_matrix
|
|
47
|
+
raise NotImplementedError, "Subclasses must implement #set_shader_camera_matrix"
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
def set_shader_per_frame_data
|
|
51
|
+
set_shader_camera_matrix
|
|
52
|
+
set_shader_model_matrix
|
|
53
|
+
set_shader_texture
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def set_shader_model_matrix
|
|
57
|
+
shader.set_mat4("model", game_object.model_matrix)
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
def set_shader_texture
|
|
61
|
+
Engine::Material.bind_texture(0, Engine::GL::TEXTURE_2D, texture)
|
|
62
|
+
shader.set_int("fontTexture", 0)
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
def setup_index_buffer
|
|
66
|
+
indices = mesh.index_data
|
|
67
|
+
|
|
68
|
+
ebo_buf = ' ' * 4
|
|
69
|
+
Engine::GL.GenBuffers(1, ebo_buf)
|
|
70
|
+
@ebo = ebo_buf.unpack('L')[0]
|
|
71
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
72
|
+
Engine::GL.BufferData(
|
|
73
|
+
Engine::GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
|
74
|
+
indices.pack('I*'), Engine::GL::STATIC_DRAW
|
|
75
|
+
)
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
def setup_vertex_attribute_buffer
|
|
79
|
+
vao_buf = ' ' * 4
|
|
80
|
+
Engine::GL.GenVertexArrays(1, vao_buf)
|
|
81
|
+
@vao = vao_buf.unpack('L')[0]
|
|
82
|
+
Engine::GL.BindVertexArray(@vao)
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
def setup_vertex_buffer
|
|
86
|
+
vbo_buf = ' ' * 4
|
|
87
|
+
Engine::GL.GenBuffers(1, vbo_buf)
|
|
88
|
+
vbo = vbo_buf.unpack('L')[0]
|
|
89
|
+
points = mesh.vertex_data
|
|
90
|
+
|
|
91
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, vbo)
|
|
92
|
+
Engine::GL.BufferData(
|
|
93
|
+
Engine::GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
|
94
|
+
points.pack('F*'), Engine::GL::STATIC_DRAW
|
|
95
|
+
)
|
|
96
|
+
|
|
97
|
+
Engine::GL.VertexAttribPointer(0, 3, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
98
|
+
Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
99
|
+
Engine::GL.EnableVertexAttribArray(0)
|
|
100
|
+
Engine::GL.EnableVertexAttribArray(1)
|
|
101
|
+
|
|
102
|
+
generate_instance_vbo_buf
|
|
103
|
+
end
|
|
104
|
+
|
|
105
|
+
def generate_instance_vbo_buf
|
|
106
|
+
@instance_vbo = set_instance_vbo_buf
|
|
107
|
+
update_vbo_buf
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
def set_instance_vbo_buf
|
|
111
|
+
instance_vbo_buf = ' ' * 4
|
|
112
|
+
Engine::GL.GenBuffers(1, instance_vbo_buf)
|
|
113
|
+
instance_vbo_buf.unpack('L')[0]
|
|
114
|
+
end
|
|
115
|
+
|
|
116
|
+
def update_vbo_buf
|
|
117
|
+
vertex_data = @font.vertex_data(@string)
|
|
118
|
+
string_length = @string.chars.reject { |c| c == "\n" }.length
|
|
119
|
+
|
|
120
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @instance_vbo)
|
|
121
|
+
vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
|
|
122
|
+
Engine::GL.BufferData(
|
|
123
|
+
Engine::GL::ARRAY_BUFFER, string_length * vertex_size,
|
|
124
|
+
vertex_data.pack('IFF' * string_length), Engine::GL::STATIC_DRAW
|
|
125
|
+
)
|
|
126
|
+
Engine::GL.VertexAttribIPointer(2, 1, Engine::GL::INT, vertex_size, 0)
|
|
127
|
+
Engine::GL.VertexAttribPointer(3, 2, Engine::GL::FLOAT, Engine::GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
|
|
128
|
+
Engine::GL.EnableVertexAttribArray(2)
|
|
129
|
+
Engine::GL.EnableVertexAttribArray(3)
|
|
130
|
+
Engine::GL.VertexAttribDivisor(2, 1)
|
|
131
|
+
Engine::GL.VertexAttribDivisor(3, 1)
|
|
132
|
+
end
|
|
133
|
+
end
|
|
134
|
+
end
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class MeshRenderer < Engine::Component
|
|
5
|
+
serialize :mesh, :material, :static
|
|
6
|
+
|
|
7
|
+
attr_reader :mesh, :material, :static
|
|
8
|
+
|
|
9
|
+
def awake
|
|
10
|
+
@static = false if @static.nil?
|
|
11
|
+
@last_synced_version = nil
|
|
12
|
+
@renderer_key = nil
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def renderer_key
|
|
16
|
+
@renderer_key ||= [mesh, material].freeze
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def renderer?
|
|
20
|
+
true
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def start
|
|
24
|
+
Rendering::RenderPipeline.add_instance(self)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def sync_transform
|
|
28
|
+
return if static
|
|
29
|
+
|
|
30
|
+
version = game_object.world_transform_version
|
|
31
|
+
return if @last_synced_version == version
|
|
32
|
+
|
|
33
|
+
@last_synced_version = version
|
|
34
|
+
Rendering::RenderPipeline.update_instance(self)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def destroy
|
|
38
|
+
Rendering::RenderPipeline.remove_instance(self)
|
|
39
|
+
end
|
|
40
|
+
end
|
|
41
|
+
end
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class SpriteRenderer < Engine::Component
|
|
5
|
+
serialize :material
|
|
6
|
+
|
|
7
|
+
attr_reader :material
|
|
8
|
+
|
|
9
|
+
def colour=(value)
|
|
10
|
+
material.set_vec4("spriteColor", colour_to_vec4(value))
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def colour_to_vec4(value)
|
|
14
|
+
if value.is_a?(Array)
|
|
15
|
+
value
|
|
16
|
+
else
|
|
17
|
+
[value[:r], value[:g], value[:b], value[:a] || 1.0]
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def renderer?
|
|
22
|
+
true
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def start
|
|
26
|
+
@mesh_renderer = MeshRenderer.create(mesh: Engine::Mesh.quad, material: material)
|
|
27
|
+
@mesh_renderer.set_game_object(game_object)
|
|
28
|
+
@mesh_renderer.start
|
|
29
|
+
set_default_frame_coords
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
def sync_transform
|
|
33
|
+
@mesh_renderer.sync_transform
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def destroy
|
|
37
|
+
@mesh_renderer.destroy
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
private
|
|
41
|
+
|
|
42
|
+
def set_default_frame_coords
|
|
43
|
+
material.set_vec4("frameCoords", [0, 0, 1, 1])
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
end
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
class SpotLight < Engine::Component
|
|
5
|
+
include Engine::MatrixHelpers
|
|
6
|
+
|
|
7
|
+
serialize :range, :colour, :inner_angle, :outer_angle, :cast_shadows
|
|
8
|
+
|
|
9
|
+
attr_accessor :range, :colour, :inner_angle, :outer_angle, :cast_shadows, :shadow_layer_index
|
|
10
|
+
|
|
11
|
+
def awake
|
|
12
|
+
@range ||= 300
|
|
13
|
+
@colour ||= [1.0, 1.0, 1.0]
|
|
14
|
+
@inner_angle ||= 12.5
|
|
15
|
+
@outer_angle ||= 17.5
|
|
16
|
+
@cast_shadows = false if @cast_shadows.nil?
|
|
17
|
+
@shadow_layer_index = nil
|
|
18
|
+
@cached_light_space_matrix = nil
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def start
|
|
22
|
+
SpotLight.spot_lights << self
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def destroy!
|
|
26
|
+
SpotLight.spot_lights.delete(self)
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def inner_cutoff
|
|
30
|
+
Math.cos(@inner_angle * Math::PI / 180.0)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def outer_cutoff
|
|
34
|
+
Math.cos(@outer_angle * Math::PI / 180.0)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def shadow_near
|
|
38
|
+
@range * 0.01
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def shadow_far
|
|
42
|
+
# Factor of 2 needed to match shadow range with spotlight attenuation range
|
|
43
|
+
@range * 2.0
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def direction
|
|
47
|
+
game_object.local_to_world_direction(Vector[0, 0, 1]).normalize
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
def position
|
|
51
|
+
game_object.local_to_world_coordinate(Vector[0, 0, 0])
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def light_space_matrix
|
|
55
|
+
@cached_light_space_matrix ||= compute_light_space_matrix
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
def update(delta_time)
|
|
59
|
+
# Clear cache each frame so matrix is recomputed if light moves
|
|
60
|
+
@cached_light_space_matrix = nil
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
def compute_light_space_matrix
|
|
64
|
+
light_pos = position
|
|
65
|
+
light_dir = direction
|
|
66
|
+
target = light_pos + light_dir
|
|
67
|
+
|
|
68
|
+
# Choose up vector that's not parallel to light direction
|
|
69
|
+
# When light points mostly along Y axis, use Z as up instead
|
|
70
|
+
up = if light_dir[1].abs > 0.9
|
|
71
|
+
Vector[0, 0, 1]
|
|
72
|
+
else
|
|
73
|
+
Vector[0, 1, 0]
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
view_matrix = look_at(light_pos, target, up)
|
|
77
|
+
|
|
78
|
+
# Perspective projection based on spotlight cone angle
|
|
79
|
+
fov = (@outer_angle * 2.0 + 5.0) * Math::PI / 180.0
|
|
80
|
+
# near/far ratio affects depth precision
|
|
81
|
+
proj_matrix = perspective(fov, 1.0, shadow_near, shadow_far)
|
|
82
|
+
|
|
83
|
+
(proj_matrix * view_matrix).transpose
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
def self.spot_lights
|
|
87
|
+
@spot_lights ||= []
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
end
|