ruby_rpg 0.0.4 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (564) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +22 -0
  3. data/bin/build.bash +1 -1
  4. data/bin/import +11 -1
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/component.rb +2 -0
  19. data/lib/engine/components/audio_source.rb +6 -4
  20. data/lib/engine/components/direction_light.rb +83 -4
  21. data/lib/engine/components/orthographic_camera.rb +31 -25
  22. data/lib/engine/components/perspective_camera.rb +35 -12
  23. data/lib/engine/components/point_light.rb +61 -5
  24. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  25. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  26. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  27. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  28. data/lib/engine/components/spot_light.rb +90 -0
  29. data/lib/engine/components/sprite_animator.rb +42 -0
  30. data/lib/engine/components/ui/flex/layout.rb +94 -0
  31. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  32. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  33. data/lib/engine/components/ui/flex.rb +60 -0
  34. data/lib/engine/components/ui/font_renderer.rb +57 -0
  35. data/lib/engine/components/ui/rect.rb +117 -0
  36. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  37. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  38. data/lib/engine/compute_shader.rb +14 -0
  39. data/lib/engine/compute_texture.rb +13 -0
  40. data/lib/engine/debugging.rb +4 -4
  41. data/lib/engine/engine.rb +8 -12
  42. data/lib/engine/font.rb +29 -4
  43. data/lib/engine/game_object.rb +121 -49
  44. data/lib/engine/gl.rb +439 -0
  45. data/lib/engine/glfw.rb +151 -0
  46. data/lib/engine/input.rb +115 -7
  47. data/lib/engine/material.rb +146 -11
  48. data/lib/engine/matrix_helpers.rb +38 -0
  49. data/lib/engine/mesh.rb +41 -16
  50. data/lib/engine/metal/compute_shader.rb +118 -0
  51. data/lib/engine/metal/compute_texture.rb +176 -0
  52. data/lib/engine/metal/device.rb +98 -0
  53. data/lib/engine/metal/metal_bindings.rb +126 -0
  54. data/lib/engine/opengl/compute_shader.rb +77 -0
  55. data/lib/engine/opengl/compute_texture.rb +31 -0
  56. data/lib/engine/physics/components/rigidbody.rb +23 -20
  57. data/lib/engine/physics/components/sphere_collider.rb +13 -3
  58. data/lib/engine/physics/physics_resolver.rb +24 -12
  59. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  60. data/lib/engine/rendering/gpu_timer.rb +68 -0
  61. data/lib/engine/rendering/instance_renderer.rb +140 -61
  62. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  63. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  64. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  65. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  66. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  67. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  68. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  69. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  70. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  71. data/lib/engine/rendering/render_pipeline.rb +238 -6
  72. data/lib/engine/rendering/render_texture.rb +118 -0
  73. data/lib/engine/rendering/screen_quad.rb +64 -0
  74. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  75. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  76. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  77. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  78. data/lib/engine/screenshoter.rb +1 -1
  79. data/lib/engine/serialization/graph_serializer.rb +74 -0
  80. data/lib/engine/serialization/object_serializer.rb +98 -0
  81. data/lib/engine/serialization/serializable.rb +78 -0
  82. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  83. data/lib/engine/shader.rb +149 -25
  84. data/lib/engine/shaders/colour_frag.glsl +9 -1
  85. data/lib/engine/shaders/colour_vertex.glsl +12 -5
  86. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  87. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  88. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  89. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
  90. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  91. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  92. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  93. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  94. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  95. data/lib/engine/shaders/mesh_frag.glsl +28 -77
  96. data/lib/engine/shaders/mesh_vertex.glsl +5 -5
  97. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  98. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  99. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  100. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  101. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  102. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  103. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  104. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  105. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  106. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  107. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  108. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  109. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  110. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  111. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  112. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  113. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  114. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  115. data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
  116. data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
  117. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  118. data/lib/engine/standard_objects/cube.rb +23 -0
  119. data/lib/engine/standard_objects/default_material.rb +20 -0
  120. data/lib/engine/standard_objects/plane.rb +23 -0
  121. data/lib/engine/standard_objects/sphere.rb +23 -0
  122. data/lib/engine/texture.rb +28 -19
  123. data/lib/engine/ui/rect.rb +16 -0
  124. data/lib/engine/window.rb +2 -2
  125. data/lib/ruby_rpg.rb +69 -9
  126. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  127. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  128. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  129. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  130. metadata +124 -466
  131. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  132. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  135. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  136. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  138. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  139. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  140. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  141. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  142. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  143. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  144. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  145. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  146. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  147. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  148. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  149. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
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  151. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  152. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  153. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  154. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  155. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
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  158. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  159. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  160. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  161. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  162. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  163. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  164. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  165. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  166. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  167. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  168. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  169. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  170. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  171. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  172. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  173. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  174. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  175. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  176. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  177. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  178. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
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  180. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
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  182. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  183. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  184. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  185. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  186. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  187. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  188. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  189. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
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  506. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  507. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  508. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  509. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  510. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  511. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  512. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  513. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  514. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  515. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  516. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  517. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  518. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  519. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  520. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  521. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  522. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  523. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  524. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  525. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  526. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  527. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  528. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  529. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  530. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  531. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  532. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  533. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  534. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  535. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  536. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  537. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  538. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  539. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  540. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  541. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  542. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  543. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  544. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  545. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  546. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  547. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  548. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  549. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  550. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  551. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  552. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  555. data/lib/engine/components/font_renderer.rb +0 -134
  556. data/lib/engine/components/mesh_renderer.rb +0 -31
  557. data/lib/engine/components/sprite_renderer.rb +0 -141
  558. data/lib/engine/components/ui_font_renderer.rb +0 -140
  559. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  560. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  561. /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  562. /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  563. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
  564. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
data/lib/engine/input.rb CHANGED
@@ -2,6 +2,113 @@
2
2
 
3
3
  module Engine
4
4
  class Input
5
+ # Key action constants
6
+ RELEASE = 0
7
+ PRESS = 1
8
+ REPEAT = 2
9
+
10
+ # Keyboard keys
11
+ KEY_SPACE = 32
12
+ KEY_APOSTROPHE = 39
13
+ KEY_COMMA = 44
14
+ KEY_MINUS = 45
15
+ KEY_PERIOD = 46
16
+ KEY_SLASH = 47
17
+ KEY_0 = 48
18
+ KEY_1 = 49
19
+ KEY_2 = 50
20
+ KEY_3 = 51
21
+ KEY_4 = 52
22
+ KEY_5 = 53
23
+ KEY_6 = 54
24
+ KEY_7 = 55
25
+ KEY_8 = 56
26
+ KEY_9 = 57
27
+ KEY_SEMICOLON = 59
28
+ KEY_EQUAL = 61
29
+ KEY_A = 65
30
+ KEY_B = 66
31
+ KEY_C = 67
32
+ KEY_D = 68
33
+ KEY_E = 69
34
+ KEY_F = 70
35
+ KEY_G = 71
36
+ KEY_H = 72
37
+ KEY_I = 73
38
+ KEY_J = 74
39
+ KEY_K = 75
40
+ KEY_L = 76
41
+ KEY_M = 77
42
+ KEY_N = 78
43
+ KEY_O = 79
44
+ KEY_P = 80
45
+ KEY_Q = 81
46
+ KEY_R = 82
47
+ KEY_S = 83
48
+ KEY_T = 84
49
+ KEY_U = 85
50
+ KEY_V = 86
51
+ KEY_W = 87
52
+ KEY_X = 88
53
+ KEY_Y = 89
54
+ KEY_Z = 90
55
+ KEY_LEFT_BRACKET = 91
56
+ KEY_BACKSLASH = 92
57
+ KEY_RIGHT_BRACKET = 93
58
+ KEY_GRAVE_ACCENT = 96
59
+ KEY_ESCAPE = 256
60
+ KEY_ENTER = 257
61
+ KEY_TAB = 258
62
+ KEY_BACKSPACE = 259
63
+ KEY_INSERT = 260
64
+ KEY_DELETE = 261
65
+ KEY_RIGHT = 262
66
+ KEY_LEFT = 263
67
+ KEY_DOWN = 264
68
+ KEY_UP = 265
69
+ KEY_PAGE_UP = 266
70
+ KEY_PAGE_DOWN = 267
71
+ KEY_HOME = 268
72
+ KEY_END = 269
73
+ KEY_CAPS_LOCK = 280
74
+ KEY_SCROLL_LOCK = 281
75
+ KEY_NUM_LOCK = 282
76
+ KEY_PRINT_SCREEN = 283
77
+ KEY_PAUSE = 284
78
+ KEY_F1 = 290
79
+ KEY_F2 = 291
80
+ KEY_F3 = 292
81
+ KEY_F4 = 293
82
+ KEY_F5 = 294
83
+ KEY_F6 = 295
84
+ KEY_F7 = 296
85
+ KEY_F8 = 297
86
+ KEY_F9 = 298
87
+ KEY_F10 = 299
88
+ KEY_F11 = 300
89
+ KEY_F12 = 301
90
+ KEY_LEFT_SHIFT = 340
91
+ KEY_LEFT_CONTROL = 341
92
+ KEY_LEFT_ALT = 342
93
+ KEY_LEFT_SUPER = 343
94
+ KEY_RIGHT_SHIFT = 344
95
+ KEY_RIGHT_CONTROL = 345
96
+ KEY_RIGHT_ALT = 346
97
+ KEY_RIGHT_SUPER = 347
98
+
99
+ # Mouse buttons
100
+ MOUSE_BUTTON_1 = 0
101
+ MOUSE_BUTTON_2 = 1
102
+ MOUSE_BUTTON_3 = 2
103
+ MOUSE_BUTTON_4 = 3
104
+ MOUSE_BUTTON_5 = 4
105
+ MOUSE_BUTTON_6 = 5
106
+ MOUSE_BUTTON_7 = 6
107
+ MOUSE_BUTTON_8 = 7
108
+ MOUSE_BUTTON_LEFT = MOUSE_BUTTON_1
109
+ MOUSE_BUTTON_RIGHT = MOUSE_BUTTON_2
110
+ MOUSE_BUTTON_MIDDLE = MOUSE_BUTTON_3
111
+
5
112
  def self.init
6
113
  @key_callback = GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
7
114
  Input.key_callback(key, action)
@@ -44,16 +151,16 @@ module Engine
44
151
 
45
152
  def self._on_key_down(key)
46
153
  keys[key] = :down
47
- if key == GLFW::KEY_ESCAPE
154
+ if key == KEY_ESCAPE
48
155
  Engine.close
49
156
  end
50
157
 
51
- if key == GLFW::KEY_BACKSPACE
158
+ if key == KEY_BACKSPACE
52
159
  Engine::Debugging.breakpoint { binding.pry }
53
160
  # Engine.breakpoint { debugger }
54
161
  end
55
162
 
56
- if key == GLFW::KEY_F
163
+ if key == KEY_F
57
164
  Engine::Window.toggle_full_screen
58
165
  end
59
166
  end
@@ -63,9 +170,9 @@ module Engine
63
170
  end
64
171
 
65
172
  def self.key_callback(key, action)
66
- if action == GLFW::PRESS
173
+ if action == PRESS
67
174
  _on_key_down(key)
68
- elsif action == GLFW::RELEASE
175
+ elsif action == RELEASE
69
176
  _on_key_up(key)
70
177
  end
71
178
  end
@@ -73,13 +180,14 @@ module Engine
73
180
  def self.mouse_callback(x, y)
74
181
  @mouse_pos_updated = true
75
182
  @old_mouse_pos = @mouse_pos
183
+ # Y-down coordinate system: use GLFW y directly
76
184
  @mouse_pos = Vector[x, y]
77
185
  end
78
186
 
79
187
  def self.mouse_button_callback(button, action)
80
- if action == GLFW::PRESS
188
+ if action == PRESS
81
189
  keys[button] = :down
82
- elsif action == GLFW::RELEASE
190
+ elsif action == RELEASE
83
191
  keys[button] = :up
84
192
  end
85
193
  end
@@ -2,16 +2,52 @@
2
2
 
3
3
  module Engine
4
4
  class Material
5
+ include Serializable
6
+
7
+ serialize :shader, :floats, :ints, :vec2s, :vec3s, :vec4s, :mat4s, :textures
8
+
9
+ # Cache texture slot constants to avoid const_get every frame
10
+ TEXTURE_SLOTS = Array.new(32) { |i| Object.const_get("Engine::GL::TEXTURE#{i}") }
11
+
12
+ def self.bind_texture(slot, target, texture_id)
13
+ Engine::GL.ActiveTexture(TEXTURE_SLOTS[slot])
14
+ Engine::GL.BindTexture(target, texture_id)
15
+ end
16
+
5
17
  attr_reader :shader
6
18
 
7
- def initialize(shader)
8
- @shader = shader
19
+ def self.default_white_texture
20
+ @default_white_texture ||= create_1x1_texture(255, 255, 255, 255)
21
+ end
22
+
23
+ def self.default_normal_texture
24
+ @default_normal_texture ||= create_1x1_texture(128, 128, 255, 255)
25
+ end
26
+
27
+ def self.default_black_texture
28
+ @default_black_texture ||= create_1x1_texture(0, 0, 0, 255)
29
+ end
30
+
31
+ def self.create_1x1_texture(r, g, b, a)
32
+ tex = ' ' * 4
33
+ Engine::GL.GenTextures(1, tex)
34
+ texture_id = tex.unpack('L')[0]
35
+ Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, texture_id)
36
+ pixel = [r, g, b, a].pack('C*')
37
+ Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA, 1, 1, 0, Engine::GL::RGBA, Engine::GL::UNSIGNED_BYTE, pixel)
38
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::NEAREST)
39
+ Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::NEAREST)
40
+ texture_id
9
41
  end
10
42
 
11
43
  def set_mat4(name, value)
12
44
  mat4s[name] = value
13
45
  end
14
46
 
47
+ def set_vec2(name, value)
48
+ vec2s[name] = value
49
+ end
50
+
15
51
  def set_vec3(name, value)
16
52
  vec3s[name] = value
17
53
  end
@@ -24,8 +60,30 @@ module Engine
24
60
  floats[name] = value
25
61
  end
26
62
 
27
- def set_texture(name, value)
28
- textures[name] = value
63
+ def set_int(name, value)
64
+ ints[name] = value
65
+ end
66
+
67
+ def set_texture(name, texture)
68
+ textures[name] = texture
69
+ end
70
+
71
+ # TODO: Runtime textures are not serializable. We need to revisit this
72
+ # to make render targets serializable or find another approach.
73
+ def set_runtime_texture(name, gl_id)
74
+ runtime_textures[name] = gl_id
75
+ end
76
+
77
+ def set_cubemap(name, value)
78
+ cubemaps[name] = value
79
+ end
80
+
81
+ def set_texture_array(name, value)
82
+ texture_arrays[name] = value
83
+ end
84
+
85
+ def set_cubemap_array(name, value)
86
+ cubemap_arrays[name] = value
29
87
  end
30
88
 
31
89
  def update_shader
@@ -34,6 +92,9 @@ module Engine
34
92
  mat4s.each do |name, value|
35
93
  shader.set_mat4(name, value)
36
94
  end
95
+ vec2s.each do |name, value|
96
+ shader.set_vec2(name, value)
97
+ end
37
98
  vec3s.each do |name, value|
38
99
  shader.set_vec3(name, value)
39
100
  end
@@ -43,23 +104,77 @@ module Engine
43
104
  floats.each do |name, value|
44
105
  shader.set_float(name, value)
45
106
  end
46
- textures.each.with_index do |(name, value), slot|
47
- GL.ActiveTexture(Object.const_get("GL::TEXTURE#{slot}"))
48
- if value
49
- GL.BindTexture(GL::TEXTURE_2D, value)
50
- else
51
- GL.BindTexture(GL::TEXTURE_2D, 0)
52
- end
107
+ ints.each do |name, value|
108
+ shader.set_int(name, value)
109
+ end
110
+ # Start with shader's expected textures (defaulting to nil for fallbacks)
111
+ expected = shader.expected_textures.each_with_object({}) { |name, h| h[name] = nil }
112
+ all_textures = expected.merge(textures).merge(runtime_textures)
113
+ all_textures.each.with_index do |(name, value), slot|
114
+ texture_id = if value.is_a?(Texture)
115
+ value.texture
116
+ elsif value
117
+ value
118
+ else
119
+ fallback_texture_for(name)
120
+ end
121
+ Material.bind_texture(slot, Engine::GL::TEXTURE_2D, texture_id)
122
+ shader.set_int(name, slot)
123
+ end
124
+
125
+ # Cubemaps start after regular textures
126
+ cubemap_start_slot = all_textures.size
127
+ cubemaps.each.with_index do |(name, value), i|
128
+ slot = cubemap_start_slot + i
129
+ texture_id = value || fallback_cubemap_for(name)
130
+ Material.bind_texture(slot, Engine::GL::TEXTURE_CUBE_MAP, texture_id)
131
+ shader.set_int(name, slot)
132
+ end
133
+
134
+ # Texture arrays start after cubemaps
135
+ texture_array_start_slot = cubemap_start_slot + cubemaps.size
136
+ texture_arrays.each.with_index do |(name, value), i|
137
+ slot = texture_array_start_slot + i
138
+ Material.bind_texture(slot, Engine::GL::TEXTURE_2D_ARRAY, value || 0)
139
+ shader.set_int(name, slot)
140
+ end
141
+
142
+ # Cubemap arrays start after texture arrays
143
+ cubemap_array_start_slot = texture_array_start_slot + texture_arrays.size
144
+ cubemap_arrays.each.with_index do |(name, value), i|
145
+ slot = cubemap_array_start_slot + i
146
+ Material.bind_texture(slot, Engine::GL::TEXTURE_CUBE_MAP_ARRAY, value || 0)
53
147
  shader.set_int(name, slot)
54
148
  end
55
149
  end
56
150
 
57
151
  private
58
152
 
153
+ def fallback_texture_for(name)
154
+ case shader.texture_fallback(name)
155
+ when :normal then self.class.default_normal_texture
156
+ when :black then self.class.default_black_texture
157
+ else self.class.default_white_texture
158
+ end
159
+ end
160
+
161
+ def fallback_cubemap_for(name)
162
+ case shader.cubemap_fallback(name)
163
+ when :skybox
164
+ Rendering::RenderPipeline.skybox_cubemap&.texture || 0
165
+ else
166
+ 0
167
+ end
168
+ end
169
+
59
170
  def mat4s
60
171
  @mat4s ||= {}
61
172
  end
62
173
 
174
+ def vec2s
175
+ @vec2s ||= {}
176
+ end
177
+
63
178
  def vec3s
64
179
  @vec3s ||= {}
65
180
  end
@@ -72,8 +187,28 @@ module Engine
72
187
  @floats ||= {}
73
188
  end
74
189
 
190
+ def ints
191
+ @ints ||= {}
192
+ end
193
+
75
194
  def textures
76
195
  @textures ||= {}
77
196
  end
197
+
198
+ def runtime_textures
199
+ @runtime_textures ||= {}
200
+ end
201
+
202
+ def cubemaps
203
+ @cubemaps ||= {}
204
+ end
205
+
206
+ def texture_arrays
207
+ @texture_arrays ||= {}
208
+ end
209
+
210
+ def cubemap_arrays
211
+ @cubemap_arrays ||= {}
212
+ end
78
213
  end
79
214
  end
@@ -0,0 +1,38 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ module MatrixHelpers
5
+ def look_at(eye, center, up)
6
+ f = (center - eye).normalize
7
+ s = f.cross(up).normalize
8
+ u = s.cross(f)
9
+
10
+ Matrix[
11
+ [s[0], s[1], s[2], -s.dot(eye)],
12
+ [u[0], u[1], u[2], -u.dot(eye)],
13
+ [-f[0], -f[1], -f[2], f.dot(eye)],
14
+ [0, 0, 0, 1]
15
+ ]
16
+ end
17
+
18
+ def perspective(fov, aspect, near, far)
19
+ tan_half_fov = Math.tan(fov / 2.0)
20
+
21
+ Matrix[
22
+ [1.0 / (aspect * tan_half_fov), 0, 0, 0],
23
+ [0, 1.0 / tan_half_fov, 0, 0],
24
+ [0, 0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near)],
25
+ [0, 0, -1, 0]
26
+ ]
27
+ end
28
+
29
+ def ortho(left, right, bottom, top, near, far)
30
+ Matrix[
31
+ [2.0 / (right - left), 0, 0, -(right + left) / (right - left)],
32
+ [0, 2.0 / (top - bottom), 0, -(top + bottom) / (top - bottom)],
33
+ [0, 0, -2.0 / (far - near), -(far + near) / (far - near)],
34
+ [0, 0, 0, 1]
35
+ ]
36
+ end
37
+ end
38
+ end
data/lib/engine/mesh.rb CHANGED
@@ -2,42 +2,67 @@
2
2
 
3
3
  module Engine
4
4
  class Mesh
5
- attr_reader :vertex_data, :index_data
6
- private_class_method :new
5
+ include Serializable
7
6
 
8
- def initialize(mesh_file)
9
- @vertex_data = Mesh.open_vertex(mesh_file)
10
- @index_data = Mesh.open_index(mesh_file)
7
+ attr_reader :mesh_file, :source
8
+
9
+ def self.from_serializable_data(data)
10
+ self.for(data[:mesh_file], source: (data[:source] || :game).to_sym)
11
+ end
12
+
13
+ def serializable_data
14
+ { mesh_file: @mesh_file, source: @source }
15
+ end
16
+
17
+ def vertex_data
18
+ @vertex_data ||= Mesh.load_vertex(base_path)
19
+ end
20
+
21
+ def index_data
22
+ @index_data ||= Mesh.load_index(base_path)
11
23
  end
12
24
 
13
- def self.for(mesh_file)
14
- mesh_cache[mesh_file]
25
+ def self.for(mesh_file, source: :game)
26
+ cache_key = [mesh_file, source]
27
+ mesh_cache[cache_key] ||= create(mesh_file: mesh_file, source: source)
15
28
  end
16
29
 
17
30
  def self.mesh_cache
18
- @mesh_cache ||= Hash.new do |hash, key|
19
- hash[key] = new(key)
20
- end
31
+ @mesh_cache ||= {}
21
32
  end
22
33
 
23
- def self.open_vertex(mesh_file)
24
- vertex_cache[File.join(GAME_DIR, "_imported", mesh_file + ".vertex_data")]
34
+ def self.load_vertex(base_path)
35
+ vertex_cache[base_path + ".vertex_data"]
25
36
  end
26
37
 
27
38
  def self.vertex_cache
28
- @index_data_cache ||= Hash.new do |hash, key|
39
+ @vertex_cache ||= Hash.new do |hash, key|
29
40
  hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_f)
30
41
  end
31
42
  end
32
43
 
33
- def self.open_index(mesh_file)
34
- index_cache[File.join(GAME_DIR, "_imported", mesh_file + ".index_data")]
44
+ def self.load_index(base_path)
45
+ index_cache[base_path + ".index_data"]
35
46
  end
36
47
 
37
48
  def self.index_cache
38
- @index_data_cache ||= Hash.new do |hash, key|
49
+ @index_cache ||= Hash.new do |hash, key|
39
50
  hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_i)
40
51
  end
41
52
  end
53
+
54
+ def self.quad
55
+ @quad ||= QuadMesh.new
56
+ end
57
+
58
+ private
59
+
60
+ def base_path
61
+ @base_path ||= if @source == :engine
62
+ File.join(ENGINE_DIR, "assets", "_imported", @mesh_file)
63
+ else
64
+ File.join(GAME_DIR, "_imported", @mesh_file)
65
+ end
66
+ end
42
67
  end
43
68
  end
@@ -0,0 +1,118 @@
1
+ # frozen_string_literal: true
2
+
3
+ require_relative 'device'
4
+
5
+ module Engine
6
+ module Metal
7
+ class ComputeShader
8
+ include Fiddle
9
+
10
+ def initialize(shader_path)
11
+ @device = Device.instance
12
+ @uniform_buffer_data = {}
13
+
14
+ path = File.expand_path(File.join(GAME_DIR, shader_path))
15
+ source = File.read(path)
16
+
17
+ @library = @device.new_library_with_source(source)
18
+ @pipeline = @device.new_compute_pipeline(@library, 'computeMain')
19
+
20
+ # Get thread execution width for optimal dispatch
21
+ @thread_width = ObjC.msg(@pipeline, 'threadExecutionWidth').to_i
22
+ @thread_height = ObjC.msg(@pipeline, 'maxTotalThreadsPerThreadgroup').to_i / @thread_width
23
+ end
24
+
25
+ def dispatch(width, height, depth, textures: [], floats: {}, ints: {})
26
+ command_buffer = @device.new_command_buffer
27
+ encoder = ObjC.msg(command_buffer, 'computeCommandEncoder')
28
+
29
+ # Set the pipeline state
30
+ ObjC.msg(encoder, 'setComputePipelineState:', @pipeline)
31
+
32
+ # Set textures (extract metal_texture from ComputeTexture objects)
33
+ textures.each_with_index do |texture, index|
34
+ next if texture.nil?
35
+ metal_tex = texture.respond_to?(:metal_texture) ? texture.metal_texture : texture
36
+ ObjC.msg(encoder, 'setTexture:atIndex:', metal_tex, index)
37
+ end
38
+
39
+ # Create uniform buffer with floats and ints
40
+ if floats.any? || ints.any?
41
+ uniform_data = create_uniform_buffer(floats, ints)
42
+ uniform_buffer = create_metal_buffer(uniform_data)
43
+ ObjC.msg(encoder, 'setBuffer:offset:atIndex:', uniform_buffer, 0, 0)
44
+ end
45
+
46
+ # Calculate thread groups
47
+ # Use dispatchThreads for simpler dispatch (Metal 2.0+)
48
+ threads = create_mtl_size_ptr(width, height, depth)
49
+ threads_per_group = create_mtl_size_ptr(@thread_width, @thread_height, 1)
50
+
51
+ # Use objc_msgSend_stret variant for struct-passing methods
52
+ dispatch_threads(encoder, threads, threads_per_group)
53
+
54
+ ObjC.msg(encoder, 'endEncoding')
55
+ ObjC.msg(command_buffer, 'commit')
56
+ ObjC.msg(command_buffer, 'waitUntilCompleted')
57
+
58
+ # Sync textures to make results available for OpenGL rendering
59
+ textures.each { |tex| tex.sync if tex.respond_to?(:sync) }
60
+ end
61
+
62
+ private
63
+
64
+ def create_uniform_buffer(floats, ints)
65
+ # Pack uniforms into a byte buffer
66
+ # Layout: all floats first, then ints (aligned to 4 bytes)
67
+ data = []
68
+ floats.each_value { |v| data.concat([v].pack('f').bytes) }
69
+ ints.each_value { |v| data.concat([v].pack('i').bytes) }
70
+ data.pack('C*')
71
+ end
72
+
73
+ def create_metal_buffer(data)
74
+ data_ptr = Pointer[data]
75
+ ObjC.msg(
76
+ @device.device,
77
+ 'newBufferWithBytes:length:options:',
78
+ data_ptr,
79
+ data.bytesize,
80
+ 0 # MTLResourceStorageModeShared
81
+ )
82
+ end
83
+
84
+ def create_mtl_size_ptr(width, height, depth)
85
+ # MTLSize is a struct { width, height, depth } - 3 NSUInteger (64-bit each)
86
+ data = [width, height, depth].pack('Q3')
87
+ ptr = Pointer.malloc(24)
88
+ ptr[0, 24] = data
89
+ ptr
90
+ end
91
+
92
+ def dispatch_threads(encoder, threads, threads_per_group)
93
+ # dispatchThreads:threadsPerThreadgroup: passes MTLSize structs
94
+ # On ARM64, structs > 16 bytes are passed by pointer in x8
95
+ # We need to use objc_msgSend directly with proper calling convention
96
+
97
+ sel = ObjC.sel('dispatchThreads:threadsPerThreadgroup:')
98
+
99
+ # Build a function that takes the struct values directly
100
+ # ARM64 ABI: first 8 args in x0-x7, structs by value if <= 16 bytes, else by pointer
101
+ # MTLSize is 24 bytes, so passed by pointer
102
+
103
+ func = Fiddle::Function.new(
104
+ ObjC::OBJC_MSGSEND_ADDR,
105
+ [
106
+ Fiddle::TYPE_VOIDP, # self (encoder)
107
+ Fiddle::TYPE_VOIDP, # _cmd (selector)
108
+ Fiddle::TYPE_VOIDP, # threads (pointer to MTLSize)
109
+ Fiddle::TYPE_VOIDP # threadsPerThreadgroup (pointer to MTLSize)
110
+ ],
111
+ Fiddle::TYPE_VOID
112
+ )
113
+
114
+ func.call(encoder, sel, threads, threads_per_group)
115
+ end
116
+ end
117
+ end
118
+ end