ruby_rpg 0.0.4 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +22 -0
- data/bin/build.bash +1 -1
- data/bin/import +11 -1
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/component.rb +2 -0
- data/lib/engine/components/audio_source.rb +6 -4
- data/lib/engine/components/direction_light.rb +83 -4
- data/lib/engine/components/orthographic_camera.rb +31 -25
- data/lib/engine/components/perspective_camera.rb +35 -12
- data/lib/engine/components/point_light.rb +61 -5
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -0
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/debugging.rb +4 -4
- data/lib/engine/engine.rb +8 -12
- data/lib/engine/font.rb +29 -4
- data/lib/engine/game_object.rb +121 -49
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/input.rb +115 -7
- data/lib/engine/material.rb +146 -11
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +41 -16
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/physics/components/rigidbody.rb +23 -20
- data/lib/engine/physics/components/sphere_collider.rb +13 -3
- data/lib/engine/physics/physics_resolver.rb +24 -12
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +140 -61
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +238 -6
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +1 -1
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +149 -25
- data/lib/engine/shaders/colour_frag.glsl +9 -1
- data/lib/engine/shaders/colour_vertex.glsl +12 -5
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +28 -77
- data/lib/engine/shaders/mesh_vertex.glsl +5 -5
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
- data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/texture.rb +28 -19
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/window.rb +2 -2
- data/lib/ruby_rpg.rb +69 -9
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- metadata +124 -466
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
data/lib/engine/input.rb
CHANGED
|
@@ -2,6 +2,113 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine
|
|
4
4
|
class Input
|
|
5
|
+
# Key action constants
|
|
6
|
+
RELEASE = 0
|
|
7
|
+
PRESS = 1
|
|
8
|
+
REPEAT = 2
|
|
9
|
+
|
|
10
|
+
# Keyboard keys
|
|
11
|
+
KEY_SPACE = 32
|
|
12
|
+
KEY_APOSTROPHE = 39
|
|
13
|
+
KEY_COMMA = 44
|
|
14
|
+
KEY_MINUS = 45
|
|
15
|
+
KEY_PERIOD = 46
|
|
16
|
+
KEY_SLASH = 47
|
|
17
|
+
KEY_0 = 48
|
|
18
|
+
KEY_1 = 49
|
|
19
|
+
KEY_2 = 50
|
|
20
|
+
KEY_3 = 51
|
|
21
|
+
KEY_4 = 52
|
|
22
|
+
KEY_5 = 53
|
|
23
|
+
KEY_6 = 54
|
|
24
|
+
KEY_7 = 55
|
|
25
|
+
KEY_8 = 56
|
|
26
|
+
KEY_9 = 57
|
|
27
|
+
KEY_SEMICOLON = 59
|
|
28
|
+
KEY_EQUAL = 61
|
|
29
|
+
KEY_A = 65
|
|
30
|
+
KEY_B = 66
|
|
31
|
+
KEY_C = 67
|
|
32
|
+
KEY_D = 68
|
|
33
|
+
KEY_E = 69
|
|
34
|
+
KEY_F = 70
|
|
35
|
+
KEY_G = 71
|
|
36
|
+
KEY_H = 72
|
|
37
|
+
KEY_I = 73
|
|
38
|
+
KEY_J = 74
|
|
39
|
+
KEY_K = 75
|
|
40
|
+
KEY_L = 76
|
|
41
|
+
KEY_M = 77
|
|
42
|
+
KEY_N = 78
|
|
43
|
+
KEY_O = 79
|
|
44
|
+
KEY_P = 80
|
|
45
|
+
KEY_Q = 81
|
|
46
|
+
KEY_R = 82
|
|
47
|
+
KEY_S = 83
|
|
48
|
+
KEY_T = 84
|
|
49
|
+
KEY_U = 85
|
|
50
|
+
KEY_V = 86
|
|
51
|
+
KEY_W = 87
|
|
52
|
+
KEY_X = 88
|
|
53
|
+
KEY_Y = 89
|
|
54
|
+
KEY_Z = 90
|
|
55
|
+
KEY_LEFT_BRACKET = 91
|
|
56
|
+
KEY_BACKSLASH = 92
|
|
57
|
+
KEY_RIGHT_BRACKET = 93
|
|
58
|
+
KEY_GRAVE_ACCENT = 96
|
|
59
|
+
KEY_ESCAPE = 256
|
|
60
|
+
KEY_ENTER = 257
|
|
61
|
+
KEY_TAB = 258
|
|
62
|
+
KEY_BACKSPACE = 259
|
|
63
|
+
KEY_INSERT = 260
|
|
64
|
+
KEY_DELETE = 261
|
|
65
|
+
KEY_RIGHT = 262
|
|
66
|
+
KEY_LEFT = 263
|
|
67
|
+
KEY_DOWN = 264
|
|
68
|
+
KEY_UP = 265
|
|
69
|
+
KEY_PAGE_UP = 266
|
|
70
|
+
KEY_PAGE_DOWN = 267
|
|
71
|
+
KEY_HOME = 268
|
|
72
|
+
KEY_END = 269
|
|
73
|
+
KEY_CAPS_LOCK = 280
|
|
74
|
+
KEY_SCROLL_LOCK = 281
|
|
75
|
+
KEY_NUM_LOCK = 282
|
|
76
|
+
KEY_PRINT_SCREEN = 283
|
|
77
|
+
KEY_PAUSE = 284
|
|
78
|
+
KEY_F1 = 290
|
|
79
|
+
KEY_F2 = 291
|
|
80
|
+
KEY_F3 = 292
|
|
81
|
+
KEY_F4 = 293
|
|
82
|
+
KEY_F5 = 294
|
|
83
|
+
KEY_F6 = 295
|
|
84
|
+
KEY_F7 = 296
|
|
85
|
+
KEY_F8 = 297
|
|
86
|
+
KEY_F9 = 298
|
|
87
|
+
KEY_F10 = 299
|
|
88
|
+
KEY_F11 = 300
|
|
89
|
+
KEY_F12 = 301
|
|
90
|
+
KEY_LEFT_SHIFT = 340
|
|
91
|
+
KEY_LEFT_CONTROL = 341
|
|
92
|
+
KEY_LEFT_ALT = 342
|
|
93
|
+
KEY_LEFT_SUPER = 343
|
|
94
|
+
KEY_RIGHT_SHIFT = 344
|
|
95
|
+
KEY_RIGHT_CONTROL = 345
|
|
96
|
+
KEY_RIGHT_ALT = 346
|
|
97
|
+
KEY_RIGHT_SUPER = 347
|
|
98
|
+
|
|
99
|
+
# Mouse buttons
|
|
100
|
+
MOUSE_BUTTON_1 = 0
|
|
101
|
+
MOUSE_BUTTON_2 = 1
|
|
102
|
+
MOUSE_BUTTON_3 = 2
|
|
103
|
+
MOUSE_BUTTON_4 = 3
|
|
104
|
+
MOUSE_BUTTON_5 = 4
|
|
105
|
+
MOUSE_BUTTON_6 = 5
|
|
106
|
+
MOUSE_BUTTON_7 = 6
|
|
107
|
+
MOUSE_BUTTON_8 = 7
|
|
108
|
+
MOUSE_BUTTON_LEFT = MOUSE_BUTTON_1
|
|
109
|
+
MOUSE_BUTTON_RIGHT = MOUSE_BUTTON_2
|
|
110
|
+
MOUSE_BUTTON_MIDDLE = MOUSE_BUTTON_3
|
|
111
|
+
|
|
5
112
|
def self.init
|
|
6
113
|
@key_callback = GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
|
|
7
114
|
Input.key_callback(key, action)
|
|
@@ -44,16 +151,16 @@ module Engine
|
|
|
44
151
|
|
|
45
152
|
def self._on_key_down(key)
|
|
46
153
|
keys[key] = :down
|
|
47
|
-
if key ==
|
|
154
|
+
if key == KEY_ESCAPE
|
|
48
155
|
Engine.close
|
|
49
156
|
end
|
|
50
157
|
|
|
51
|
-
if key ==
|
|
158
|
+
if key == KEY_BACKSPACE
|
|
52
159
|
Engine::Debugging.breakpoint { binding.pry }
|
|
53
160
|
# Engine.breakpoint { debugger }
|
|
54
161
|
end
|
|
55
162
|
|
|
56
|
-
if key ==
|
|
163
|
+
if key == KEY_F
|
|
57
164
|
Engine::Window.toggle_full_screen
|
|
58
165
|
end
|
|
59
166
|
end
|
|
@@ -63,9 +170,9 @@ module Engine
|
|
|
63
170
|
end
|
|
64
171
|
|
|
65
172
|
def self.key_callback(key, action)
|
|
66
|
-
if action ==
|
|
173
|
+
if action == PRESS
|
|
67
174
|
_on_key_down(key)
|
|
68
|
-
elsif action ==
|
|
175
|
+
elsif action == RELEASE
|
|
69
176
|
_on_key_up(key)
|
|
70
177
|
end
|
|
71
178
|
end
|
|
@@ -73,13 +180,14 @@ module Engine
|
|
|
73
180
|
def self.mouse_callback(x, y)
|
|
74
181
|
@mouse_pos_updated = true
|
|
75
182
|
@old_mouse_pos = @mouse_pos
|
|
183
|
+
# Y-down coordinate system: use GLFW y directly
|
|
76
184
|
@mouse_pos = Vector[x, y]
|
|
77
185
|
end
|
|
78
186
|
|
|
79
187
|
def self.mouse_button_callback(button, action)
|
|
80
|
-
if action ==
|
|
188
|
+
if action == PRESS
|
|
81
189
|
keys[button] = :down
|
|
82
|
-
elsif action ==
|
|
190
|
+
elsif action == RELEASE
|
|
83
191
|
keys[button] = :up
|
|
84
192
|
end
|
|
85
193
|
end
|
data/lib/engine/material.rb
CHANGED
|
@@ -2,16 +2,52 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine
|
|
4
4
|
class Material
|
|
5
|
+
include Serializable
|
|
6
|
+
|
|
7
|
+
serialize :shader, :floats, :ints, :vec2s, :vec3s, :vec4s, :mat4s, :textures
|
|
8
|
+
|
|
9
|
+
# Cache texture slot constants to avoid const_get every frame
|
|
10
|
+
TEXTURE_SLOTS = Array.new(32) { |i| Object.const_get("Engine::GL::TEXTURE#{i}") }
|
|
11
|
+
|
|
12
|
+
def self.bind_texture(slot, target, texture_id)
|
|
13
|
+
Engine::GL.ActiveTexture(TEXTURE_SLOTS[slot])
|
|
14
|
+
Engine::GL.BindTexture(target, texture_id)
|
|
15
|
+
end
|
|
16
|
+
|
|
5
17
|
attr_reader :shader
|
|
6
18
|
|
|
7
|
-
def
|
|
8
|
-
@
|
|
19
|
+
def self.default_white_texture
|
|
20
|
+
@default_white_texture ||= create_1x1_texture(255, 255, 255, 255)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def self.default_normal_texture
|
|
24
|
+
@default_normal_texture ||= create_1x1_texture(128, 128, 255, 255)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.default_black_texture
|
|
28
|
+
@default_black_texture ||= create_1x1_texture(0, 0, 0, 255)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def self.create_1x1_texture(r, g, b, a)
|
|
32
|
+
tex = ' ' * 4
|
|
33
|
+
Engine::GL.GenTextures(1, tex)
|
|
34
|
+
texture_id = tex.unpack('L')[0]
|
|
35
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, texture_id)
|
|
36
|
+
pixel = [r, g, b, a].pack('C*')
|
|
37
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA, 1, 1, 0, Engine::GL::RGBA, Engine::GL::UNSIGNED_BYTE, pixel)
|
|
38
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::NEAREST)
|
|
39
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::NEAREST)
|
|
40
|
+
texture_id
|
|
9
41
|
end
|
|
10
42
|
|
|
11
43
|
def set_mat4(name, value)
|
|
12
44
|
mat4s[name] = value
|
|
13
45
|
end
|
|
14
46
|
|
|
47
|
+
def set_vec2(name, value)
|
|
48
|
+
vec2s[name] = value
|
|
49
|
+
end
|
|
50
|
+
|
|
15
51
|
def set_vec3(name, value)
|
|
16
52
|
vec3s[name] = value
|
|
17
53
|
end
|
|
@@ -24,8 +60,30 @@ module Engine
|
|
|
24
60
|
floats[name] = value
|
|
25
61
|
end
|
|
26
62
|
|
|
27
|
-
def
|
|
28
|
-
|
|
63
|
+
def set_int(name, value)
|
|
64
|
+
ints[name] = value
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
def set_texture(name, texture)
|
|
68
|
+
textures[name] = texture
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
# TODO: Runtime textures are not serializable. We need to revisit this
|
|
72
|
+
# to make render targets serializable or find another approach.
|
|
73
|
+
def set_runtime_texture(name, gl_id)
|
|
74
|
+
runtime_textures[name] = gl_id
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
def set_cubemap(name, value)
|
|
78
|
+
cubemaps[name] = value
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
def set_texture_array(name, value)
|
|
82
|
+
texture_arrays[name] = value
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
def set_cubemap_array(name, value)
|
|
86
|
+
cubemap_arrays[name] = value
|
|
29
87
|
end
|
|
30
88
|
|
|
31
89
|
def update_shader
|
|
@@ -34,6 +92,9 @@ module Engine
|
|
|
34
92
|
mat4s.each do |name, value|
|
|
35
93
|
shader.set_mat4(name, value)
|
|
36
94
|
end
|
|
95
|
+
vec2s.each do |name, value|
|
|
96
|
+
shader.set_vec2(name, value)
|
|
97
|
+
end
|
|
37
98
|
vec3s.each do |name, value|
|
|
38
99
|
shader.set_vec3(name, value)
|
|
39
100
|
end
|
|
@@ -43,23 +104,77 @@ module Engine
|
|
|
43
104
|
floats.each do |name, value|
|
|
44
105
|
shader.set_float(name, value)
|
|
45
106
|
end
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
107
|
+
ints.each do |name, value|
|
|
108
|
+
shader.set_int(name, value)
|
|
109
|
+
end
|
|
110
|
+
# Start with shader's expected textures (defaulting to nil for fallbacks)
|
|
111
|
+
expected = shader.expected_textures.each_with_object({}) { |name, h| h[name] = nil }
|
|
112
|
+
all_textures = expected.merge(textures).merge(runtime_textures)
|
|
113
|
+
all_textures.each.with_index do |(name, value), slot|
|
|
114
|
+
texture_id = if value.is_a?(Texture)
|
|
115
|
+
value.texture
|
|
116
|
+
elsif value
|
|
117
|
+
value
|
|
118
|
+
else
|
|
119
|
+
fallback_texture_for(name)
|
|
120
|
+
end
|
|
121
|
+
Material.bind_texture(slot, Engine::GL::TEXTURE_2D, texture_id)
|
|
122
|
+
shader.set_int(name, slot)
|
|
123
|
+
end
|
|
124
|
+
|
|
125
|
+
# Cubemaps start after regular textures
|
|
126
|
+
cubemap_start_slot = all_textures.size
|
|
127
|
+
cubemaps.each.with_index do |(name, value), i|
|
|
128
|
+
slot = cubemap_start_slot + i
|
|
129
|
+
texture_id = value || fallback_cubemap_for(name)
|
|
130
|
+
Material.bind_texture(slot, Engine::GL::TEXTURE_CUBE_MAP, texture_id)
|
|
131
|
+
shader.set_int(name, slot)
|
|
132
|
+
end
|
|
133
|
+
|
|
134
|
+
# Texture arrays start after cubemaps
|
|
135
|
+
texture_array_start_slot = cubemap_start_slot + cubemaps.size
|
|
136
|
+
texture_arrays.each.with_index do |(name, value), i|
|
|
137
|
+
slot = texture_array_start_slot + i
|
|
138
|
+
Material.bind_texture(slot, Engine::GL::TEXTURE_2D_ARRAY, value || 0)
|
|
139
|
+
shader.set_int(name, slot)
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
# Cubemap arrays start after texture arrays
|
|
143
|
+
cubemap_array_start_slot = texture_array_start_slot + texture_arrays.size
|
|
144
|
+
cubemap_arrays.each.with_index do |(name, value), i|
|
|
145
|
+
slot = cubemap_array_start_slot + i
|
|
146
|
+
Material.bind_texture(slot, Engine::GL::TEXTURE_CUBE_MAP_ARRAY, value || 0)
|
|
53
147
|
shader.set_int(name, slot)
|
|
54
148
|
end
|
|
55
149
|
end
|
|
56
150
|
|
|
57
151
|
private
|
|
58
152
|
|
|
153
|
+
def fallback_texture_for(name)
|
|
154
|
+
case shader.texture_fallback(name)
|
|
155
|
+
when :normal then self.class.default_normal_texture
|
|
156
|
+
when :black then self.class.default_black_texture
|
|
157
|
+
else self.class.default_white_texture
|
|
158
|
+
end
|
|
159
|
+
end
|
|
160
|
+
|
|
161
|
+
def fallback_cubemap_for(name)
|
|
162
|
+
case shader.cubemap_fallback(name)
|
|
163
|
+
when :skybox
|
|
164
|
+
Rendering::RenderPipeline.skybox_cubemap&.texture || 0
|
|
165
|
+
else
|
|
166
|
+
0
|
|
167
|
+
end
|
|
168
|
+
end
|
|
169
|
+
|
|
59
170
|
def mat4s
|
|
60
171
|
@mat4s ||= {}
|
|
61
172
|
end
|
|
62
173
|
|
|
174
|
+
def vec2s
|
|
175
|
+
@vec2s ||= {}
|
|
176
|
+
end
|
|
177
|
+
|
|
63
178
|
def vec3s
|
|
64
179
|
@vec3s ||= {}
|
|
65
180
|
end
|
|
@@ -72,8 +187,28 @@ module Engine
|
|
|
72
187
|
@floats ||= {}
|
|
73
188
|
end
|
|
74
189
|
|
|
190
|
+
def ints
|
|
191
|
+
@ints ||= {}
|
|
192
|
+
end
|
|
193
|
+
|
|
75
194
|
def textures
|
|
76
195
|
@textures ||= {}
|
|
77
196
|
end
|
|
197
|
+
|
|
198
|
+
def runtime_textures
|
|
199
|
+
@runtime_textures ||= {}
|
|
200
|
+
end
|
|
201
|
+
|
|
202
|
+
def cubemaps
|
|
203
|
+
@cubemaps ||= {}
|
|
204
|
+
end
|
|
205
|
+
|
|
206
|
+
def texture_arrays
|
|
207
|
+
@texture_arrays ||= {}
|
|
208
|
+
end
|
|
209
|
+
|
|
210
|
+
def cubemap_arrays
|
|
211
|
+
@cubemap_arrays ||= {}
|
|
212
|
+
end
|
|
78
213
|
end
|
|
79
214
|
end
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module MatrixHelpers
|
|
5
|
+
def look_at(eye, center, up)
|
|
6
|
+
f = (center - eye).normalize
|
|
7
|
+
s = f.cross(up).normalize
|
|
8
|
+
u = s.cross(f)
|
|
9
|
+
|
|
10
|
+
Matrix[
|
|
11
|
+
[s[0], s[1], s[2], -s.dot(eye)],
|
|
12
|
+
[u[0], u[1], u[2], -u.dot(eye)],
|
|
13
|
+
[-f[0], -f[1], -f[2], f.dot(eye)],
|
|
14
|
+
[0, 0, 0, 1]
|
|
15
|
+
]
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def perspective(fov, aspect, near, far)
|
|
19
|
+
tan_half_fov = Math.tan(fov / 2.0)
|
|
20
|
+
|
|
21
|
+
Matrix[
|
|
22
|
+
[1.0 / (aspect * tan_half_fov), 0, 0, 0],
|
|
23
|
+
[0, 1.0 / tan_half_fov, 0, 0],
|
|
24
|
+
[0, 0, -(far + near) / (far - near), -(2.0 * far * near) / (far - near)],
|
|
25
|
+
[0, 0, -1, 0]
|
|
26
|
+
]
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def ortho(left, right, bottom, top, near, far)
|
|
30
|
+
Matrix[
|
|
31
|
+
[2.0 / (right - left), 0, 0, -(right + left) / (right - left)],
|
|
32
|
+
[0, 2.0 / (top - bottom), 0, -(top + bottom) / (top - bottom)],
|
|
33
|
+
[0, 0, -2.0 / (far - near), -(far + near) / (far - near)],
|
|
34
|
+
[0, 0, 0, 1]
|
|
35
|
+
]
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
end
|
data/lib/engine/mesh.rb
CHANGED
|
@@ -2,42 +2,67 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine
|
|
4
4
|
class Mesh
|
|
5
|
-
|
|
6
|
-
private_class_method :new
|
|
5
|
+
include Serializable
|
|
7
6
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
7
|
+
attr_reader :mesh_file, :source
|
|
8
|
+
|
|
9
|
+
def self.from_serializable_data(data)
|
|
10
|
+
self.for(data[:mesh_file], source: (data[:source] || :game).to_sym)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def serializable_data
|
|
14
|
+
{ mesh_file: @mesh_file, source: @source }
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def vertex_data
|
|
18
|
+
@vertex_data ||= Mesh.load_vertex(base_path)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def index_data
|
|
22
|
+
@index_data ||= Mesh.load_index(base_path)
|
|
11
23
|
end
|
|
12
24
|
|
|
13
|
-
def self.for(mesh_file)
|
|
14
|
-
|
|
25
|
+
def self.for(mesh_file, source: :game)
|
|
26
|
+
cache_key = [mesh_file, source]
|
|
27
|
+
mesh_cache[cache_key] ||= create(mesh_file: mesh_file, source: source)
|
|
15
28
|
end
|
|
16
29
|
|
|
17
30
|
def self.mesh_cache
|
|
18
|
-
@mesh_cache ||=
|
|
19
|
-
hash[key] = new(key)
|
|
20
|
-
end
|
|
31
|
+
@mesh_cache ||= {}
|
|
21
32
|
end
|
|
22
33
|
|
|
23
|
-
def self.
|
|
24
|
-
vertex_cache[
|
|
34
|
+
def self.load_vertex(base_path)
|
|
35
|
+
vertex_cache[base_path + ".vertex_data"]
|
|
25
36
|
end
|
|
26
37
|
|
|
27
38
|
def self.vertex_cache
|
|
28
|
-
@
|
|
39
|
+
@vertex_cache ||= Hash.new do |hash, key|
|
|
29
40
|
hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_f)
|
|
30
41
|
end
|
|
31
42
|
end
|
|
32
43
|
|
|
33
|
-
def self.
|
|
34
|
-
index_cache[
|
|
44
|
+
def self.load_index(base_path)
|
|
45
|
+
index_cache[base_path + ".index_data"]
|
|
35
46
|
end
|
|
36
47
|
|
|
37
48
|
def self.index_cache
|
|
38
|
-
@
|
|
49
|
+
@index_cache ||= Hash.new do |hash, key|
|
|
39
50
|
hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_i)
|
|
40
51
|
end
|
|
41
52
|
end
|
|
53
|
+
|
|
54
|
+
def self.quad
|
|
55
|
+
@quad ||= QuadMesh.new
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
private
|
|
59
|
+
|
|
60
|
+
def base_path
|
|
61
|
+
@base_path ||= if @source == :engine
|
|
62
|
+
File.join(ENGINE_DIR, "assets", "_imported", @mesh_file)
|
|
63
|
+
else
|
|
64
|
+
File.join(GAME_DIR, "_imported", @mesh_file)
|
|
65
|
+
end
|
|
66
|
+
end
|
|
42
67
|
end
|
|
43
68
|
end
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative 'device'
|
|
4
|
+
|
|
5
|
+
module Engine
|
|
6
|
+
module Metal
|
|
7
|
+
class ComputeShader
|
|
8
|
+
include Fiddle
|
|
9
|
+
|
|
10
|
+
def initialize(shader_path)
|
|
11
|
+
@device = Device.instance
|
|
12
|
+
@uniform_buffer_data = {}
|
|
13
|
+
|
|
14
|
+
path = File.expand_path(File.join(GAME_DIR, shader_path))
|
|
15
|
+
source = File.read(path)
|
|
16
|
+
|
|
17
|
+
@library = @device.new_library_with_source(source)
|
|
18
|
+
@pipeline = @device.new_compute_pipeline(@library, 'computeMain')
|
|
19
|
+
|
|
20
|
+
# Get thread execution width for optimal dispatch
|
|
21
|
+
@thread_width = ObjC.msg(@pipeline, 'threadExecutionWidth').to_i
|
|
22
|
+
@thread_height = ObjC.msg(@pipeline, 'maxTotalThreadsPerThreadgroup').to_i / @thread_width
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def dispatch(width, height, depth, textures: [], floats: {}, ints: {})
|
|
26
|
+
command_buffer = @device.new_command_buffer
|
|
27
|
+
encoder = ObjC.msg(command_buffer, 'computeCommandEncoder')
|
|
28
|
+
|
|
29
|
+
# Set the pipeline state
|
|
30
|
+
ObjC.msg(encoder, 'setComputePipelineState:', @pipeline)
|
|
31
|
+
|
|
32
|
+
# Set textures (extract metal_texture from ComputeTexture objects)
|
|
33
|
+
textures.each_with_index do |texture, index|
|
|
34
|
+
next if texture.nil?
|
|
35
|
+
metal_tex = texture.respond_to?(:metal_texture) ? texture.metal_texture : texture
|
|
36
|
+
ObjC.msg(encoder, 'setTexture:atIndex:', metal_tex, index)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
# Create uniform buffer with floats and ints
|
|
40
|
+
if floats.any? || ints.any?
|
|
41
|
+
uniform_data = create_uniform_buffer(floats, ints)
|
|
42
|
+
uniform_buffer = create_metal_buffer(uniform_data)
|
|
43
|
+
ObjC.msg(encoder, 'setBuffer:offset:atIndex:', uniform_buffer, 0, 0)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
# Calculate thread groups
|
|
47
|
+
# Use dispatchThreads for simpler dispatch (Metal 2.0+)
|
|
48
|
+
threads = create_mtl_size_ptr(width, height, depth)
|
|
49
|
+
threads_per_group = create_mtl_size_ptr(@thread_width, @thread_height, 1)
|
|
50
|
+
|
|
51
|
+
# Use objc_msgSend_stret variant for struct-passing methods
|
|
52
|
+
dispatch_threads(encoder, threads, threads_per_group)
|
|
53
|
+
|
|
54
|
+
ObjC.msg(encoder, 'endEncoding')
|
|
55
|
+
ObjC.msg(command_buffer, 'commit')
|
|
56
|
+
ObjC.msg(command_buffer, 'waitUntilCompleted')
|
|
57
|
+
|
|
58
|
+
# Sync textures to make results available for OpenGL rendering
|
|
59
|
+
textures.each { |tex| tex.sync if tex.respond_to?(:sync) }
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
private
|
|
63
|
+
|
|
64
|
+
def create_uniform_buffer(floats, ints)
|
|
65
|
+
# Pack uniforms into a byte buffer
|
|
66
|
+
# Layout: all floats first, then ints (aligned to 4 bytes)
|
|
67
|
+
data = []
|
|
68
|
+
floats.each_value { |v| data.concat([v].pack('f').bytes) }
|
|
69
|
+
ints.each_value { |v| data.concat([v].pack('i').bytes) }
|
|
70
|
+
data.pack('C*')
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
def create_metal_buffer(data)
|
|
74
|
+
data_ptr = Pointer[data]
|
|
75
|
+
ObjC.msg(
|
|
76
|
+
@device.device,
|
|
77
|
+
'newBufferWithBytes:length:options:',
|
|
78
|
+
data_ptr,
|
|
79
|
+
data.bytesize,
|
|
80
|
+
0 # MTLResourceStorageModeShared
|
|
81
|
+
)
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
def create_mtl_size_ptr(width, height, depth)
|
|
85
|
+
# MTLSize is a struct { width, height, depth } - 3 NSUInteger (64-bit each)
|
|
86
|
+
data = [width, height, depth].pack('Q3')
|
|
87
|
+
ptr = Pointer.malloc(24)
|
|
88
|
+
ptr[0, 24] = data
|
|
89
|
+
ptr
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
def dispatch_threads(encoder, threads, threads_per_group)
|
|
93
|
+
# dispatchThreads:threadsPerThreadgroup: passes MTLSize structs
|
|
94
|
+
# On ARM64, structs > 16 bytes are passed by pointer in x8
|
|
95
|
+
# We need to use objc_msgSend directly with proper calling convention
|
|
96
|
+
|
|
97
|
+
sel = ObjC.sel('dispatchThreads:threadsPerThreadgroup:')
|
|
98
|
+
|
|
99
|
+
# Build a function that takes the struct values directly
|
|
100
|
+
# ARM64 ABI: first 8 args in x0-x7, structs by value if <= 16 bytes, else by pointer
|
|
101
|
+
# MTLSize is 24 bytes, so passed by pointer
|
|
102
|
+
|
|
103
|
+
func = Fiddle::Function.new(
|
|
104
|
+
ObjC::OBJC_MSGSEND_ADDR,
|
|
105
|
+
[
|
|
106
|
+
Fiddle::TYPE_VOIDP, # self (encoder)
|
|
107
|
+
Fiddle::TYPE_VOIDP, # _cmd (selector)
|
|
108
|
+
Fiddle::TYPE_VOIDP, # threads (pointer to MTLSize)
|
|
109
|
+
Fiddle::TYPE_VOIDP # threadsPerThreadgroup (pointer to MTLSize)
|
|
110
|
+
],
|
|
111
|
+
Fiddle::TYPE_VOID
|
|
112
|
+
)
|
|
113
|
+
|
|
114
|
+
func.call(encoder, sel, threads, threads_per_group)
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
118
|
+
end
|