ruby_rpg 0.0.4 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +22 -0
- data/bin/build.bash +1 -1
- data/bin/import +11 -1
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/component.rb +2 -0
- data/lib/engine/components/audio_source.rb +6 -4
- data/lib/engine/components/direction_light.rb +83 -4
- data/lib/engine/components/orthographic_camera.rb +31 -25
- data/lib/engine/components/perspective_camera.rb +35 -12
- data/lib/engine/components/point_light.rb +61 -5
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -0
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/debugging.rb +4 -4
- data/lib/engine/engine.rb +8 -12
- data/lib/engine/font.rb +29 -4
- data/lib/engine/game_object.rb +121 -49
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/input.rb +115 -7
- data/lib/engine/material.rb +146 -11
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +41 -16
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/physics/components/rigidbody.rb +23 -20
- data/lib/engine/physics/components/sphere_collider.rb +13 -3
- data/lib/engine/physics/physics_resolver.rb +24 -12
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +140 -61
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +238 -6
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +1 -1
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +149 -25
- data/lib/engine/shaders/colour_frag.glsl +9 -1
- data/lib/engine/shaders/colour_vertex.glsl +12 -5
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +28 -77
- data/lib/engine/shaders/mesh_vertex.glsl +5 -5
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
- data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/texture.rb +28 -19
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/window.rb +2 -2
- data/lib/ruby_rpg.rb +69 -9
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- metadata +124 -466
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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# frozen_string_literal: true
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module Engine::Components
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class SpriteAnimator < Engine::Component
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serialize :material, :frame_coords, :frame_rate, :loop
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attr_reader :frame_rate, :loop
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def awake
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@frame_rate ||= 1
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@loop = true if @loop.nil?
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end
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def start
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@start_time = Time.now
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update_frame
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end
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def update(delta_time)
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update_frame
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end
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private
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def update_frame
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current_frame_index = ((Time.now - @start_time) * @frame_rate).to_i
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current_frame_index = if @loop
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current_frame_index % @frame_coords.length
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else
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[@frame_coords.length - 1, current_frame_index].min
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end
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frame = @frame_coords[current_frame_index]
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@material.set_vec4("frameCoords", [
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frame[:tl][0],
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frame[:tl][1],
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frame[:width],
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frame[:height]
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])
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end
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end
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end
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# frozen_string_literal: true
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module Engine::Components
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module UI
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module FlexLayout
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class Base
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def initialize(direction:, gap:)
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@direction = direction
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@gap = gap
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end
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def rect_for_child(child_ui_rect, index, children, parent_rect)
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raise NotImplementedError
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end
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private
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attr_reader :direction, :gap
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def row?
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@direction == :row
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end
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def main_axis_size(rect)
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row? ? rect.width : rect.height
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end
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28
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def total_gap(children)
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@gap * (children.length - 1)
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end
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31
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32
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def build_rect(parent_rect, main_start:, main_size:, child_ui_rect: nil)
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# Y-down coordinate system: both row and column increment main_start
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if row?
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# Cross-axis is vertical; use flex_height if specified, else stretch
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cross_size = child_ui_rect&.flex_height
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top, bottom = calculate_cross_axis_position(
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parent_rect.top, parent_rect.bottom, cross_size, child_ui_rect&.flex_align
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)
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Engine::UI::Rect.new(
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left: main_start,
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right: main_start + main_size,
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top: top,
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bottom: bottom
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)
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else
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# Cross-axis is horizontal; use flex_width if specified, else stretch
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cross_size = child_ui_rect&.flex_width
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50
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left, right = calculate_cross_axis_position(
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51
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parent_rect.left, parent_rect.right, cross_size, child_ui_rect&.flex_align
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)
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Engine::UI::Rect.new(
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left: left,
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right: right,
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top: main_start,
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bottom: main_start + main_size
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)
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end
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end
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63
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def calculate_cross_axis_position(cross_start, cross_end, cross_size, align)
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64
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# If no cross_size specified, stretch to fill
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65
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return [cross_start, cross_end] unless cross_size
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66
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67
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align ||= :start
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available = cross_end - cross_start
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69
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70
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case align
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when :start
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[cross_start, cross_start + cross_size]
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when :center
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74
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offset = (available - cross_size) / 2.0
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[cross_start + offset, cross_start + offset + cross_size]
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when :end
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[cross_end - cross_size, cross_end]
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else
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79
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[cross_start, cross_start + cross_size]
|
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80
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end
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81
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+
end
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82
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|
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83
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def main_axis_start(parent_rect)
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84
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row? ? parent_rect.left : parent_rect.top
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85
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+
end
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86
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+
|
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87
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def available_space(parent_rect, children)
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88
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size = row? ? parent_rect.width : parent_rect.height
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89
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size - total_gap(children)
|
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90
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end
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91
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end
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92
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+
end
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93
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end
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94
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+
end
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|
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1
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# frozen_string_literal: true
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2
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+
|
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3
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module Engine::Components
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4
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module UI
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5
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+
module FlexLayout
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6
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class Pack < Base
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|
7
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def initialize(direction:, gap:, justify:)
|
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8
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super(direction: direction, gap: gap)
|
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9
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@justify = justify
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10
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+
end
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11
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+
|
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12
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def rect_for_child(child_ui_rect, index, children, parent_rect)
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13
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sizes = children.map { |c| child_main_size(c) }
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14
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total_content = sizes.sum + total_gap(children)
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15
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+
|
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16
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available = row? ? parent_rect.width : parent_rect.height
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17
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start_offset = calculate_start_offset(available, total_content, children.length)
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18
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+
|
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19
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# Y-down: both row and column increment main_start
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20
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main_start = main_axis_start(parent_rect)
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main_start += start_offset
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22
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+
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23
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children.each_with_index do |_, i|
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24
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break if i == index
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25
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main_start += sizes[i] + gap
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26
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+
end
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27
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+
|
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28
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build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
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29
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+
end
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30
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+
|
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31
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private
|
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32
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+
|
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33
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def child_main_size(child_ui_rect)
|
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34
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size = row? ? child_ui_rect.flex_width : child_ui_rect.flex_height
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35
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unless size
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36
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property = row? ? "flex_width" : "flex_height"
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37
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raise "UI::Rect requires #{property} when parent Flex has justify: :#{@justify}"
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38
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+
end
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39
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size
|
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40
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+
end
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41
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+
|
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42
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+
def calculate_start_offset(available_space, total_content, child_count)
|
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43
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remaining = available_space - total_content
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44
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+
|
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45
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case @justify
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46
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when :start
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47
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0
|
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48
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when :end
|
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49
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remaining
|
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50
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when :center
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51
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remaining / 2.0
|
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52
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when :space_between
|
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53
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0
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54
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when :space_around
|
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55
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remaining / (child_count * 2.0)
|
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56
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when :space_evenly
|
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57
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remaining / (child_count + 1.0)
|
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58
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else
|
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59
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0
|
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60
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+
end
|
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61
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+
end
|
|
62
|
+
end
|
|
63
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+
end
|
|
64
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+
end
|
|
65
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+
end
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|
@@ -0,0 +1,52 @@
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1
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+
# frozen_string_literal: true
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2
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+
|
|
3
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+
module Engine::Components
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|
4
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+
module UI
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|
5
|
+
module FlexLayout
|
|
6
|
+
class Stretch < Base
|
|
7
|
+
def rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
8
|
+
sizes = calculate_sizes(children, parent_rect)
|
|
9
|
+
|
|
10
|
+
# Y-down: both row and column increment main_start
|
|
11
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+
main_start = main_axis_start(parent_rect)
|
|
12
|
+
children.each_with_index do |_, i|
|
|
13
|
+
break if i == index
|
|
14
|
+
main_start += sizes[i] + gap
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
private
|
|
21
|
+
|
|
22
|
+
def calculate_sizes(children, parent_rect)
|
|
23
|
+
available = available_space(parent_rect, children)
|
|
24
|
+
|
|
25
|
+
fixed_total = 0
|
|
26
|
+
total_weight = 0
|
|
27
|
+
|
|
28
|
+
children.each do |child|
|
|
29
|
+
fixed_size = row? ? child.flex_width : child.flex_height
|
|
30
|
+
if fixed_size
|
|
31
|
+
fixed_total += fixed_size
|
|
32
|
+
else
|
|
33
|
+
total_weight += child.flex_weight || 1
|
|
34
|
+
end
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
remaining = available - fixed_total
|
|
38
|
+
per_weight = total_weight > 0 ? remaining / total_weight.to_f : 0
|
|
39
|
+
|
|
40
|
+
children.map do |child|
|
|
41
|
+
fixed_size = row? ? child.flex_width : child.flex_height
|
|
42
|
+
if fixed_size
|
|
43
|
+
fixed_size
|
|
44
|
+
else
|
|
45
|
+
(child.flex_weight || 1) * per_weight
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
end
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require_relative "flex/layout"
|
|
4
|
+
require_relative "flex/stretch_layout"
|
|
5
|
+
require_relative "flex/pack_layout"
|
|
6
|
+
|
|
7
|
+
module Engine::Components
|
|
8
|
+
module UI
|
|
9
|
+
class Flex < Engine::Component
|
|
10
|
+
serialize :direction, :gap, :justify
|
|
11
|
+
|
|
12
|
+
attr_reader :direction, :gap, :justify
|
|
13
|
+
|
|
14
|
+
def awake
|
|
15
|
+
@direction ||= :row
|
|
16
|
+
@gap ||= 0
|
|
17
|
+
@justify ||= :stretch
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def start
|
|
21
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
22
|
+
raise "UI::Flex requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def rect_for_child(child_ui_rect)
|
|
26
|
+
children = child_ui_rects
|
|
27
|
+
index = children.index(child_ui_rect)
|
|
28
|
+
return nil unless index
|
|
29
|
+
|
|
30
|
+
parent_rect = @ui_rect.computed_rect
|
|
31
|
+
layout.rect_for_child(child_ui_rect, index, children, parent_rect)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
private
|
|
35
|
+
|
|
36
|
+
def layout
|
|
37
|
+
@layout ||= create_layout
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def create_layout
|
|
41
|
+
if @justify == :stretch
|
|
42
|
+
FlexLayout::Stretch.new(direction: @direction, gap: @gap)
|
|
43
|
+
else
|
|
44
|
+
FlexLayout::Pack.new(direction: @direction, gap: @gap, justify: @justify)
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def child_ui_rects
|
|
49
|
+
@child_ui_rects_cache ||= game_object.children
|
|
50
|
+
.map { |child| child.component(UI::Rect) }
|
|
51
|
+
.compact
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def invalidate_cache
|
|
55
|
+
@child_ui_rects_cache = nil
|
|
56
|
+
@layout = nil
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class FontRenderer < FontRendererBase
|
|
6
|
+
def ui_renderer?
|
|
7
|
+
true
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def start
|
|
11
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
12
|
+
raise "UI::FontRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
13
|
+
|
|
14
|
+
super
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
private
|
|
18
|
+
|
|
19
|
+
def shader
|
|
20
|
+
@shader ||= Engine::Shader.ui_text
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def set_shader_camera_matrix
|
|
24
|
+
# Y-down coordinate system: (0,0) at top-left, Y increases downward
|
|
25
|
+
camera_matrix = Matrix[
|
|
26
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
27
|
+
[0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
28
|
+
[0, 0, 1, 0],
|
|
29
|
+
[-1, 1, 0, 1]
|
|
30
|
+
]
|
|
31
|
+
shader.set_mat4("camera", camera_matrix)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def set_shader_model_matrix
|
|
35
|
+
rect = @ui_rect.computed_rect
|
|
36
|
+
|
|
37
|
+
# Scale text to match rect height
|
|
38
|
+
# The base quad is 1 unit tall, so scale = rect height
|
|
39
|
+
scale = rect.height
|
|
40
|
+
|
|
41
|
+
# Position at left edge of rect, vertically centered
|
|
42
|
+
# Y-down: position from top, with negative scale to flip
|
|
43
|
+
x = rect.left + (scale * 0.5)
|
|
44
|
+
y = rect.top + (scale * 0.5)
|
|
45
|
+
|
|
46
|
+
model_matrix = Matrix[
|
|
47
|
+
[scale, 0, 0, 0],
|
|
48
|
+
[0, scale, 0, 0],
|
|
49
|
+
[0, 0, 1, 0],
|
|
50
|
+
[x, y, 0, 1]
|
|
51
|
+
]
|
|
52
|
+
|
|
53
|
+
shader.set_mat4("model", model_matrix)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
end
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class Rect < Engine::Component
|
|
6
|
+
serialize :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
|
|
7
|
+
:left_offset, :right_offset, :top_offset, :bottom_offset,
|
|
8
|
+
:flex_width, :flex_height, :flex_weight, :flex_align,
|
|
9
|
+
:z_layer, :mask
|
|
10
|
+
|
|
11
|
+
attr_reader :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
|
|
12
|
+
:left_offset, :right_offset, :top_offset, :bottom_offset,
|
|
13
|
+
:flex_width, :flex_height, :flex_weight, :flex_align,
|
|
14
|
+
:mask
|
|
15
|
+
|
|
16
|
+
def self.rects
|
|
17
|
+
@rects ||= []
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def self.draw_all
|
|
21
|
+
rects.each do |rect|
|
|
22
|
+
Rendering::UI::StencilManager.setup_for_rect(rect)
|
|
23
|
+
rect.game_object.ui_renderers.each(&:draw)
|
|
24
|
+
end
|
|
25
|
+
Rendering::UI::StencilManager.reset
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def awake
|
|
29
|
+
@left_ratio ||= 0.0
|
|
30
|
+
@right_ratio ||= 0.0
|
|
31
|
+
@bottom_ratio ||= 0.0
|
|
32
|
+
@top_ratio ||= 0.0
|
|
33
|
+
@left_offset ||= 0
|
|
34
|
+
@right_offset ||= 0
|
|
35
|
+
@bottom_offset ||= 0
|
|
36
|
+
@top_offset ||= 0
|
|
37
|
+
@flex_weight ||= 1
|
|
38
|
+
@mask ||= false
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def start
|
|
42
|
+
insert_sorted
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def destroy
|
|
46
|
+
Rect.rects.delete(self)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
def z_layer=(value)
|
|
50
|
+
@z_layer = value
|
|
51
|
+
reposition
|
|
52
|
+
end
|
|
53
|
+
|
|
54
|
+
def z_layer
|
|
55
|
+
return @z_layer if @z_layer
|
|
56
|
+
|
|
57
|
+
parent_ui = game_object.parent&.component(UI::Rect)
|
|
58
|
+
parent_ui ? parent_ui.z_layer + 10 : 0
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
def parent_rect
|
|
62
|
+
parent_ui = game_object.parent&.component(UI::Rect)
|
|
63
|
+
parent_ui&.computed_rect || screen_rect
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
def screen_rect
|
|
67
|
+
# Y-down: top=0, bottom=height
|
|
68
|
+
Engine::UI::Rect.new(
|
|
69
|
+
left: 0,
|
|
70
|
+
right: Engine::Window.framebuffer_width,
|
|
71
|
+
top: 0,
|
|
72
|
+
bottom: Engine::Window.framebuffer_height
|
|
73
|
+
)
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
def computed_rect
|
|
77
|
+
# Check if parent has a layout component
|
|
78
|
+
parent_flex = game_object.parent&.component(UI::Flex)
|
|
79
|
+
return parent_flex.rect_for_child(self) if parent_flex
|
|
80
|
+
|
|
81
|
+
pr = parent_rect
|
|
82
|
+
|
|
83
|
+
# Y-down: top increases downward from parent top, bottom decreases upward from parent bottom
|
|
84
|
+
Engine::UI::Rect.new(
|
|
85
|
+
left: pr.left + (pr.width * @left_ratio) + @left_offset,
|
|
86
|
+
right: pr.right - (pr.width * @right_ratio) - @right_offset,
|
|
87
|
+
top: pr.top + (pr.height * @top_ratio) + @top_offset,
|
|
88
|
+
bottom: pr.bottom - (pr.height * @bottom_ratio) - @bottom_offset
|
|
89
|
+
)
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
def ancestor_masks
|
|
93
|
+
masks = []
|
|
94
|
+
current = game_object.parent
|
|
95
|
+
while current
|
|
96
|
+
rect_component = current.component(UI::Rect)
|
|
97
|
+
masks.unshift(rect_component) if rect_component&.mask
|
|
98
|
+
current = current.parent
|
|
99
|
+
end
|
|
100
|
+
masks
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
private
|
|
104
|
+
|
|
105
|
+
def insert_sorted
|
|
106
|
+
z = z_layer
|
|
107
|
+
index = Rect.rects.bsearch_index { |r| r.z_layer > z } || Rect.rects.length
|
|
108
|
+
Rect.rects.insert(index, self)
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def reposition
|
|
112
|
+
Rect.rects.delete(self)
|
|
113
|
+
insert_sorted
|
|
114
|
+
end
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class SpriteClickbox < Engine::Component
|
|
6
|
+
attr_reader :mouse_inside, :clicked, :mouse_entered, :mouse_exited
|
|
7
|
+
|
|
8
|
+
def awake
|
|
9
|
+
@mouse_inside = false
|
|
10
|
+
@clicked = false
|
|
11
|
+
@mouse_entered = false
|
|
12
|
+
@mouse_exited = false
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def start
|
|
16
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
17
|
+
raise "UI::SpriteClickbox requires a UI::Rect component" unless @ui_rect
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def update(delta_time)
|
|
21
|
+
mouse_pos = Engine::Input.mouse_pos
|
|
22
|
+
return unless mouse_pos
|
|
23
|
+
|
|
24
|
+
if point_inside?(mouse_pos)
|
|
25
|
+
@mouse_entered = !@mouse_inside
|
|
26
|
+
@mouse_inside = true
|
|
27
|
+
@clicked = Engine::Input.key_down?(Engine::Input::MOUSE_BUTTON_LEFT)
|
|
28
|
+
else
|
|
29
|
+
@mouse_exited = @mouse_inside
|
|
30
|
+
@mouse_inside = false
|
|
31
|
+
end
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
private
|
|
35
|
+
|
|
36
|
+
def point_inside?(point)
|
|
37
|
+
rect = @ui_rect.computed_rect
|
|
38
|
+
|
|
39
|
+
# Y-down: top < bottom
|
|
40
|
+
point[0] >= rect.left &&
|
|
41
|
+
point[0] <= rect.right &&
|
|
42
|
+
point[1] >= rect.top &&
|
|
43
|
+
point[1] <= rect.bottom
|
|
44
|
+
end
|
|
45
|
+
end
|
|
46
|
+
end
|
|
47
|
+
end
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine::Components
|
|
4
|
+
module UI
|
|
5
|
+
class SpriteRenderer < Engine::Component
|
|
6
|
+
serialize :material
|
|
7
|
+
|
|
8
|
+
attr_reader :material
|
|
9
|
+
|
|
10
|
+
def ui_renderer?
|
|
11
|
+
true
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def start
|
|
15
|
+
@ui_rect = game_object.component(UI::Rect)
|
|
16
|
+
raise "UI::SpriteRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
|
|
17
|
+
|
|
18
|
+
setup_vertex_attribute_buffer
|
|
19
|
+
setup_index_buffer
|
|
20
|
+
setup_vertex_buffer
|
|
21
|
+
Engine::GL.BindVertexArray(0)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def draw
|
|
25
|
+
rect = @ui_rect.computed_rect
|
|
26
|
+
|
|
27
|
+
Engine::GL.BindVertexArray(@vao)
|
|
28
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
29
|
+
|
|
30
|
+
update_vertex_buffer(rect)
|
|
31
|
+
set_material_per_frame_data
|
|
32
|
+
|
|
33
|
+
Engine::GL.DrawElements(Engine::GL::TRIANGLES, 6, Engine::GL::UNSIGNED_INT, 0)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
private
|
|
37
|
+
|
|
38
|
+
def set_material_per_frame_data
|
|
39
|
+
set_camera_matrix
|
|
40
|
+
material.set_mat4("model", Matrix.identity(4))
|
|
41
|
+
material.update_shader
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def set_camera_matrix
|
|
45
|
+
# Y-down coordinate system: (0,0) at top-left, Y increases downward
|
|
46
|
+
camera_matrix = Matrix[
|
|
47
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
|
48
|
+
[0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
|
|
49
|
+
[0, 0, 1, 0],
|
|
50
|
+
[-1, 1, 0, 1]
|
|
51
|
+
]
|
|
52
|
+
material.set_mat4("camera", camera_matrix)
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def setup_index_buffer
|
|
56
|
+
# Counter-clockwise winding for front faces
|
|
57
|
+
# v0=bottom-left, v1=bottom-right, v2=top-right, v3=top-left
|
|
58
|
+
indices = [
|
|
59
|
+
0, 1, 2,
|
|
60
|
+
0, 2, 3
|
|
61
|
+
]
|
|
62
|
+
|
|
63
|
+
ebo_buf = ' ' * 4
|
|
64
|
+
Engine::GL.GenBuffers(1, ebo_buf)
|
|
65
|
+
@ebo = ebo_buf.unpack('L')[0]
|
|
66
|
+
Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
|
67
|
+
Engine::GL.BufferData(
|
|
68
|
+
Engine::GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
|
69
|
+
indices.pack('I*'), Engine::GL::STATIC_DRAW
|
|
70
|
+
)
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
def setup_vertex_attribute_buffer
|
|
74
|
+
vao_buf = ' ' * 4
|
|
75
|
+
Engine::GL.GenVertexArrays(1, vao_buf)
|
|
76
|
+
@vao = vao_buf.unpack('L')[0]
|
|
77
|
+
Engine::GL.BindVertexArray(@vao)
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
def setup_vertex_buffer
|
|
81
|
+
vbo_buf = ' ' * 4
|
|
82
|
+
Engine::GL.GenBuffers(1, vbo_buf)
|
|
83
|
+
@vbo = vbo_buf.unpack('L')[0]
|
|
84
|
+
|
|
85
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
|
|
86
|
+
Engine::GL.BufferData(
|
|
87
|
+
Engine::GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
|
88
|
+
nil, Engine::GL::DYNAMIC_DRAW
|
|
89
|
+
)
|
|
90
|
+
|
|
91
|
+
Engine::GL.VertexAttribPointer(0, 3, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
|
92
|
+
Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
|
93
|
+
Engine::GL.EnableVertexAttribArray(0)
|
|
94
|
+
Engine::GL.EnableVertexAttribArray(1)
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
def update_vertex_buffer(rect)
|
|
98
|
+
return if @cached_rect == rect
|
|
99
|
+
@cached_rect = rect
|
|
100
|
+
|
|
101
|
+
# UV V=1 at screen bottom, V=0 at screen top (matches PNG top-to-bottom storage)
|
|
102
|
+
vertices = [
|
|
103
|
+
rect.left, rect.bottom, 0, 0, 1, # bottom-left
|
|
104
|
+
rect.right, rect.bottom, 0, 1, 1, # bottom-right
|
|
105
|
+
rect.right, rect.top, 0, 1, 0, # top-right
|
|
106
|
+
rect.left, rect.top, 0, 0, 0 # top-left
|
|
107
|
+
]
|
|
108
|
+
|
|
109
|
+
Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
|
|
110
|
+
Engine::GL.BufferSubData(
|
|
111
|
+
Engine::GL::ARRAY_BUFFER, 0, vertices.length * Fiddle::SIZEOF_FLOAT,
|
|
112
|
+
vertices.pack('F*')
|
|
113
|
+
)
|
|
114
|
+
end
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
end
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
class ComputeShader
|
|
5
|
+
def self.new(shader_path)
|
|
6
|
+
if OS.mac?
|
|
7
|
+
metal_path = shader_path.sub(/\.(comp|glsl)$/, '.metal')
|
|
8
|
+
Metal::ComputeShader.new(metal_path)
|
|
9
|
+
else
|
|
10
|
+
OpenGL::ComputeShader.new(shader_path)
|
|
11
|
+
end
|
|
12
|
+
end
|
|
13
|
+
end
|
|
14
|
+
end
|
data/lib/engine/debugging.rb
CHANGED
|
@@ -26,16 +26,16 @@ module Engine
|
|
|
26
26
|
|
|
27
27
|
def self.debug_opengl_call
|
|
28
28
|
errors = []
|
|
29
|
-
until GL.GetError == 0; end
|
|
29
|
+
until Engine::GL.GetError == 0; end
|
|
30
30
|
yield
|
|
31
|
-
until (error = GL.GetError) == 0
|
|
31
|
+
until (error = Engine::GL.GetError) == 0
|
|
32
32
|
errors += error.to_s(16)
|
|
33
33
|
end
|
|
34
34
|
end
|
|
35
35
|
|
|
36
36
|
def self.print_opengl_version
|
|
37
|
-
puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
|
|
38
|
-
puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
|
|
37
|
+
puts "OpenGL Version: #{Engine::GL.GetString(Engine::GL::VERSION)}"
|
|
38
|
+
puts "GLSL Version: #{Engine::GL.GetString(Engine::GL::SHADING_LANGUAGE_VERSION)}"
|
|
39
39
|
end
|
|
40
40
|
end
|
|
41
41
|
end
|