ruby_rpg 0.0.4 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (564) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +22 -0
  3. data/bin/build.bash +1 -1
  4. data/bin/import +11 -1
  5. data/ext/gl_native/extconf.rb +20 -0
  6. data/ext/gl_native/gl_native.c +563 -0
  7. data/ext/glfw_native/extconf.rb +18 -0
  8. data/ext/glfw_native/glfw_native.c +451 -0
  9. data/lib/engine/assets/_imported/cube.index_data +36 -0
  10. data/lib/engine/assets/_imported/cube.vertex_data +720 -0
  11. data/lib/engine/assets/_imported/plane.index_data +6 -0
  12. data/lib/engine/assets/_imported/plane.vertex_data +120 -0
  13. data/lib/engine/assets/_imported/sphere.index_data +2880 -0
  14. data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
  15. data/lib/engine/assets/cube.obj +46 -0
  16. data/lib/engine/assets/plane.obj +16 -0
  17. data/lib/engine/assets/sphere.obj +2488 -0
  18. data/lib/engine/component.rb +2 -0
  19. data/lib/engine/components/audio_source.rb +6 -4
  20. data/lib/engine/components/direction_light.rb +83 -4
  21. data/lib/engine/components/orthographic_camera.rb +31 -25
  22. data/lib/engine/components/perspective_camera.rb +35 -12
  23. data/lib/engine/components/point_light.rb +61 -5
  24. data/lib/engine/components/renderers/font_renderer.rb +19 -0
  25. data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
  26. data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
  27. data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
  28. data/lib/engine/components/spot_light.rb +90 -0
  29. data/lib/engine/components/sprite_animator.rb +42 -0
  30. data/lib/engine/components/ui/flex/layout.rb +94 -0
  31. data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
  32. data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
  33. data/lib/engine/components/ui/flex.rb +60 -0
  34. data/lib/engine/components/ui/font_renderer.rb +57 -0
  35. data/lib/engine/components/ui/rect.rb +117 -0
  36. data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
  37. data/lib/engine/components/ui/sprite_renderer.rb +117 -0
  38. data/lib/engine/compute_shader.rb +14 -0
  39. data/lib/engine/compute_texture.rb +13 -0
  40. data/lib/engine/debugging.rb +4 -4
  41. data/lib/engine/engine.rb +8 -12
  42. data/lib/engine/font.rb +29 -4
  43. data/lib/engine/game_object.rb +121 -49
  44. data/lib/engine/gl.rb +439 -0
  45. data/lib/engine/glfw.rb +151 -0
  46. data/lib/engine/input.rb +115 -7
  47. data/lib/engine/material.rb +146 -11
  48. data/lib/engine/matrix_helpers.rb +38 -0
  49. data/lib/engine/mesh.rb +41 -16
  50. data/lib/engine/metal/compute_shader.rb +118 -0
  51. data/lib/engine/metal/compute_texture.rb +176 -0
  52. data/lib/engine/metal/device.rb +98 -0
  53. data/lib/engine/metal/metal_bindings.rb +126 -0
  54. data/lib/engine/opengl/compute_shader.rb +77 -0
  55. data/lib/engine/opengl/compute_texture.rb +31 -0
  56. data/lib/engine/physics/components/rigidbody.rb +23 -20
  57. data/lib/engine/physics/components/sphere_collider.rb +13 -3
  58. data/lib/engine/physics/physics_resolver.rb +24 -12
  59. data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
  60. data/lib/engine/rendering/gpu_timer.rb +68 -0
  61. data/lib/engine/rendering/instance_renderer.rb +140 -61
  62. data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
  63. data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
  64. data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
  65. data/lib/engine/rendering/post_processing/effect.rb +11 -0
  66. data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
  67. data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
  68. data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
  69. data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
  70. data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
  71. data/lib/engine/rendering/render_pipeline.rb +238 -6
  72. data/lib/engine/rendering/render_texture.rb +118 -0
  73. data/lib/engine/rendering/screen_quad.rb +64 -0
  74. data/lib/engine/rendering/shadow_map_array.rb +72 -0
  75. data/lib/engine/rendering/skybox_cubemap.rb +119 -0
  76. data/lib/engine/rendering/skybox_renderer.rb +64 -0
  77. data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
  78. data/lib/engine/screenshoter.rb +1 -1
  79. data/lib/engine/serialization/graph_serializer.rb +74 -0
  80. data/lib/engine/serialization/object_serializer.rb +98 -0
  81. data/lib/engine/serialization/serializable.rb +78 -0
  82. data/lib/engine/serialization/yaml_persistence.rb +45 -0
  83. data/lib/engine/shader.rb +149 -25
  84. data/lib/engine/shaders/colour_frag.glsl +9 -1
  85. data/lib/engine/shaders/colour_vertex.glsl +12 -5
  86. data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
  87. data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
  88. data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
  89. data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
  90. data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
  91. data/lib/engine/shaders/lighting/lighting.glsl +33 -0
  92. data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
  93. data/lib/engine/shaders/lighting/point_light.glsl +46 -0
  94. data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
  95. data/lib/engine/shaders/mesh_frag.glsl +28 -77
  96. data/lib/engine/shaders/mesh_vertex.glsl +5 -5
  97. data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
  98. data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
  99. data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
  100. data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
  101. data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
  102. data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
  103. data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
  104. data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
  105. data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
  106. data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
  107. data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
  108. data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
  109. data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
  110. data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
  111. data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
  112. data/lib/engine/shaders/shadow_frag.glsl +6 -0
  113. data/lib/engine/shaders/shadow_vertex.glsl +11 -0
  114. data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
  115. data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
  116. data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
  117. data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
  118. data/lib/engine/standard_objects/cube.rb +23 -0
  119. data/lib/engine/standard_objects/default_material.rb +20 -0
  120. data/lib/engine/standard_objects/plane.rb +23 -0
  121. data/lib/engine/standard_objects/sphere.rb +23 -0
  122. data/lib/engine/texture.rb +28 -19
  123. data/lib/engine/ui/rect.rb +16 -0
  124. data/lib/engine/window.rb +2 -2
  125. data/lib/ruby_rpg.rb +69 -9
  126. data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
  127. data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
  128. data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
  129. data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
  130. metadata +124 -466
  131. data/glfw-3.3.9.bin.MACOS/README.md +0 -5
  132. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
  135. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
  136. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
  138. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
  139. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
  140. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
  141. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
  142. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
  143. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
  144. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
  145. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
  146. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
  147. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
  148. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
  149. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
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  151. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
  152. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
  153. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
  154. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
  155. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
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  158. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
  159. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
  160. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
  161. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
  162. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
  163. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
  164. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
  165. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
  166. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
  167. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
  168. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
  169. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
  170. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
  171. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
  172. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
  173. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
  174. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
  175. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
  176. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
  177. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
  178. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
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  180. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
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  182. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
  183. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
  184. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
  185. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
  186. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
  187. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
  188. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
  189. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
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  506. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  507. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  508. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +0 -168
  509. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +0 -134
  510. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +0 -170
  511. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +0 -151
  512. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +0 -204
  513. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  514. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  515. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  516. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  517. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  518. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  519. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  520. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  521. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  522. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  523. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +0 -1
  524. data/glfw-3.4.bin.WIN64/docs/html/topics.html +0 -101
  525. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +0 -81
  526. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +0 -206
  527. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +0 -81
  528. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +0 -806
  529. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +0 -6547
  530. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +0 -663
  531. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  532. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  533. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  534. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  535. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  536. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  537. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  538. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  539. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  540. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  541. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  542. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  543. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  544. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  545. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  546. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  547. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  548. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  549. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  550. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  551. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  552. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  553. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  554. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  555. data/lib/engine/components/font_renderer.rb +0 -134
  556. data/lib/engine/components/mesh_renderer.rb +0 -31
  557. data/lib/engine/components/sprite_renderer.rb +0 -141
  558. data/lib/engine/components/ui_font_renderer.rb +0 -140
  559. data/lib/engine/components/ui_sprite_renderer.rb +0 -101
  560. data/lib/engine/shaders/skybox_frag.glsl +0 -12
  561. /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
  562. /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
  563. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
  564. /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
@@ -0,0 +1,42 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class SpriteAnimator < Engine::Component
5
+ serialize :material, :frame_coords, :frame_rate, :loop
6
+
7
+ attr_reader :frame_rate, :loop
8
+
9
+ def awake
10
+ @frame_rate ||= 1
11
+ @loop = true if @loop.nil?
12
+ end
13
+
14
+ def start
15
+ @start_time = Time.now
16
+ update_frame
17
+ end
18
+
19
+ def update(delta_time)
20
+ update_frame
21
+ end
22
+
23
+ private
24
+
25
+ def update_frame
26
+ current_frame_index = ((Time.now - @start_time) * @frame_rate).to_i
27
+ current_frame_index = if @loop
28
+ current_frame_index % @frame_coords.length
29
+ else
30
+ [@frame_coords.length - 1, current_frame_index].min
31
+ end
32
+
33
+ frame = @frame_coords[current_frame_index]
34
+ @material.set_vec4("frameCoords", [
35
+ frame[:tl][0],
36
+ frame[:tl][1],
37
+ frame[:width],
38
+ frame[:height]
39
+ ])
40
+ end
41
+ end
42
+ end
@@ -0,0 +1,94 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ module FlexLayout
6
+ class Base
7
+ def initialize(direction:, gap:)
8
+ @direction = direction
9
+ @gap = gap
10
+ end
11
+
12
+ def rect_for_child(child_ui_rect, index, children, parent_rect)
13
+ raise NotImplementedError
14
+ end
15
+
16
+ private
17
+
18
+ attr_reader :direction, :gap
19
+
20
+ def row?
21
+ @direction == :row
22
+ end
23
+
24
+ def main_axis_size(rect)
25
+ row? ? rect.width : rect.height
26
+ end
27
+
28
+ def total_gap(children)
29
+ @gap * (children.length - 1)
30
+ end
31
+
32
+ def build_rect(parent_rect, main_start:, main_size:, child_ui_rect: nil)
33
+ # Y-down coordinate system: both row and column increment main_start
34
+ if row?
35
+ # Cross-axis is vertical; use flex_height if specified, else stretch
36
+ cross_size = child_ui_rect&.flex_height
37
+ top, bottom = calculate_cross_axis_position(
38
+ parent_rect.top, parent_rect.bottom, cross_size, child_ui_rect&.flex_align
39
+ )
40
+
41
+ Engine::UI::Rect.new(
42
+ left: main_start,
43
+ right: main_start + main_size,
44
+ top: top,
45
+ bottom: bottom
46
+ )
47
+ else
48
+ # Cross-axis is horizontal; use flex_width if specified, else stretch
49
+ cross_size = child_ui_rect&.flex_width
50
+ left, right = calculate_cross_axis_position(
51
+ parent_rect.left, parent_rect.right, cross_size, child_ui_rect&.flex_align
52
+ )
53
+
54
+ Engine::UI::Rect.new(
55
+ left: left,
56
+ right: right,
57
+ top: main_start,
58
+ bottom: main_start + main_size
59
+ )
60
+ end
61
+ end
62
+
63
+ def calculate_cross_axis_position(cross_start, cross_end, cross_size, align)
64
+ # If no cross_size specified, stretch to fill
65
+ return [cross_start, cross_end] unless cross_size
66
+
67
+ align ||= :start
68
+ available = cross_end - cross_start
69
+
70
+ case align
71
+ when :start
72
+ [cross_start, cross_start + cross_size]
73
+ when :center
74
+ offset = (available - cross_size) / 2.0
75
+ [cross_start + offset, cross_start + offset + cross_size]
76
+ when :end
77
+ [cross_end - cross_size, cross_end]
78
+ else
79
+ [cross_start, cross_start + cross_size]
80
+ end
81
+ end
82
+
83
+ def main_axis_start(parent_rect)
84
+ row? ? parent_rect.left : parent_rect.top
85
+ end
86
+
87
+ def available_space(parent_rect, children)
88
+ size = row? ? parent_rect.width : parent_rect.height
89
+ size - total_gap(children)
90
+ end
91
+ end
92
+ end
93
+ end
94
+ end
@@ -0,0 +1,65 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ module FlexLayout
6
+ class Pack < Base
7
+ def initialize(direction:, gap:, justify:)
8
+ super(direction: direction, gap: gap)
9
+ @justify = justify
10
+ end
11
+
12
+ def rect_for_child(child_ui_rect, index, children, parent_rect)
13
+ sizes = children.map { |c| child_main_size(c) }
14
+ total_content = sizes.sum + total_gap(children)
15
+
16
+ available = row? ? parent_rect.width : parent_rect.height
17
+ start_offset = calculate_start_offset(available, total_content, children.length)
18
+
19
+ # Y-down: both row and column increment main_start
20
+ main_start = main_axis_start(parent_rect)
21
+ main_start += start_offset
22
+
23
+ children.each_with_index do |_, i|
24
+ break if i == index
25
+ main_start += sizes[i] + gap
26
+ end
27
+
28
+ build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
29
+ end
30
+
31
+ private
32
+
33
+ def child_main_size(child_ui_rect)
34
+ size = row? ? child_ui_rect.flex_width : child_ui_rect.flex_height
35
+ unless size
36
+ property = row? ? "flex_width" : "flex_height"
37
+ raise "UI::Rect requires #{property} when parent Flex has justify: :#{@justify}"
38
+ end
39
+ size
40
+ end
41
+
42
+ def calculate_start_offset(available_space, total_content, child_count)
43
+ remaining = available_space - total_content
44
+
45
+ case @justify
46
+ when :start
47
+ 0
48
+ when :end
49
+ remaining
50
+ when :center
51
+ remaining / 2.0
52
+ when :space_between
53
+ 0
54
+ when :space_around
55
+ remaining / (child_count * 2.0)
56
+ when :space_evenly
57
+ remaining / (child_count + 1.0)
58
+ else
59
+ 0
60
+ end
61
+ end
62
+ end
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,52 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ module FlexLayout
6
+ class Stretch < Base
7
+ def rect_for_child(child_ui_rect, index, children, parent_rect)
8
+ sizes = calculate_sizes(children, parent_rect)
9
+
10
+ # Y-down: both row and column increment main_start
11
+ main_start = main_axis_start(parent_rect)
12
+ children.each_with_index do |_, i|
13
+ break if i == index
14
+ main_start += sizes[i] + gap
15
+ end
16
+
17
+ build_rect(parent_rect, main_start: main_start, main_size: sizes[index], child_ui_rect: child_ui_rect)
18
+ end
19
+
20
+ private
21
+
22
+ def calculate_sizes(children, parent_rect)
23
+ available = available_space(parent_rect, children)
24
+
25
+ fixed_total = 0
26
+ total_weight = 0
27
+
28
+ children.each do |child|
29
+ fixed_size = row? ? child.flex_width : child.flex_height
30
+ if fixed_size
31
+ fixed_total += fixed_size
32
+ else
33
+ total_weight += child.flex_weight || 1
34
+ end
35
+ end
36
+
37
+ remaining = available - fixed_total
38
+ per_weight = total_weight > 0 ? remaining / total_weight.to_f : 0
39
+
40
+ children.map do |child|
41
+ fixed_size = row? ? child.flex_width : child.flex_height
42
+ if fixed_size
43
+ fixed_size
44
+ else
45
+ (child.flex_weight || 1) * per_weight
46
+ end
47
+ end
48
+ end
49
+ end
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,60 @@
1
+ # frozen_string_literal: true
2
+
3
+ require_relative "flex/layout"
4
+ require_relative "flex/stretch_layout"
5
+ require_relative "flex/pack_layout"
6
+
7
+ module Engine::Components
8
+ module UI
9
+ class Flex < Engine::Component
10
+ serialize :direction, :gap, :justify
11
+
12
+ attr_reader :direction, :gap, :justify
13
+
14
+ def awake
15
+ @direction ||= :row
16
+ @gap ||= 0
17
+ @justify ||= :stretch
18
+ end
19
+
20
+ def start
21
+ @ui_rect = game_object.component(UI::Rect)
22
+ raise "UI::Flex requires a UI::Rect component on the same GameObject" unless @ui_rect
23
+ end
24
+
25
+ def rect_for_child(child_ui_rect)
26
+ children = child_ui_rects
27
+ index = children.index(child_ui_rect)
28
+ return nil unless index
29
+
30
+ parent_rect = @ui_rect.computed_rect
31
+ layout.rect_for_child(child_ui_rect, index, children, parent_rect)
32
+ end
33
+
34
+ private
35
+
36
+ def layout
37
+ @layout ||= create_layout
38
+ end
39
+
40
+ def create_layout
41
+ if @justify == :stretch
42
+ FlexLayout::Stretch.new(direction: @direction, gap: @gap)
43
+ else
44
+ FlexLayout::Pack.new(direction: @direction, gap: @gap, justify: @justify)
45
+ end
46
+ end
47
+
48
+ def child_ui_rects
49
+ @child_ui_rects_cache ||= game_object.children
50
+ .map { |child| child.component(UI::Rect) }
51
+ .compact
52
+ end
53
+
54
+ def invalidate_cache
55
+ @child_ui_rects_cache = nil
56
+ @layout = nil
57
+ end
58
+ end
59
+ end
60
+ end
@@ -0,0 +1,57 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ class FontRenderer < FontRendererBase
6
+ def ui_renderer?
7
+ true
8
+ end
9
+
10
+ def start
11
+ @ui_rect = game_object.component(UI::Rect)
12
+ raise "UI::FontRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
13
+
14
+ super
15
+ end
16
+
17
+ private
18
+
19
+ def shader
20
+ @shader ||= Engine::Shader.ui_text
21
+ end
22
+
23
+ def set_shader_camera_matrix
24
+ # Y-down coordinate system: (0,0) at top-left, Y increases downward
25
+ camera_matrix = Matrix[
26
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
27
+ [0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
28
+ [0, 0, 1, 0],
29
+ [-1, 1, 0, 1]
30
+ ]
31
+ shader.set_mat4("camera", camera_matrix)
32
+ end
33
+
34
+ def set_shader_model_matrix
35
+ rect = @ui_rect.computed_rect
36
+
37
+ # Scale text to match rect height
38
+ # The base quad is 1 unit tall, so scale = rect height
39
+ scale = rect.height
40
+
41
+ # Position at left edge of rect, vertically centered
42
+ # Y-down: position from top, with negative scale to flip
43
+ x = rect.left + (scale * 0.5)
44
+ y = rect.top + (scale * 0.5)
45
+
46
+ model_matrix = Matrix[
47
+ [scale, 0, 0, 0],
48
+ [0, scale, 0, 0],
49
+ [0, 0, 1, 0],
50
+ [x, y, 0, 1]
51
+ ]
52
+
53
+ shader.set_mat4("model", model_matrix)
54
+ end
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,117 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ class Rect < Engine::Component
6
+ serialize :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
7
+ :left_offset, :right_offset, :top_offset, :bottom_offset,
8
+ :flex_width, :flex_height, :flex_weight, :flex_align,
9
+ :z_layer, :mask
10
+
11
+ attr_reader :left_ratio, :right_ratio, :top_ratio, :bottom_ratio,
12
+ :left_offset, :right_offset, :top_offset, :bottom_offset,
13
+ :flex_width, :flex_height, :flex_weight, :flex_align,
14
+ :mask
15
+
16
+ def self.rects
17
+ @rects ||= []
18
+ end
19
+
20
+ def self.draw_all
21
+ rects.each do |rect|
22
+ Rendering::UI::StencilManager.setup_for_rect(rect)
23
+ rect.game_object.ui_renderers.each(&:draw)
24
+ end
25
+ Rendering::UI::StencilManager.reset
26
+ end
27
+
28
+ def awake
29
+ @left_ratio ||= 0.0
30
+ @right_ratio ||= 0.0
31
+ @bottom_ratio ||= 0.0
32
+ @top_ratio ||= 0.0
33
+ @left_offset ||= 0
34
+ @right_offset ||= 0
35
+ @bottom_offset ||= 0
36
+ @top_offset ||= 0
37
+ @flex_weight ||= 1
38
+ @mask ||= false
39
+ end
40
+
41
+ def start
42
+ insert_sorted
43
+ end
44
+
45
+ def destroy
46
+ Rect.rects.delete(self)
47
+ end
48
+
49
+ def z_layer=(value)
50
+ @z_layer = value
51
+ reposition
52
+ end
53
+
54
+ def z_layer
55
+ return @z_layer if @z_layer
56
+
57
+ parent_ui = game_object.parent&.component(UI::Rect)
58
+ parent_ui ? parent_ui.z_layer + 10 : 0
59
+ end
60
+
61
+ def parent_rect
62
+ parent_ui = game_object.parent&.component(UI::Rect)
63
+ parent_ui&.computed_rect || screen_rect
64
+ end
65
+
66
+ def screen_rect
67
+ # Y-down: top=0, bottom=height
68
+ Engine::UI::Rect.new(
69
+ left: 0,
70
+ right: Engine::Window.framebuffer_width,
71
+ top: 0,
72
+ bottom: Engine::Window.framebuffer_height
73
+ )
74
+ end
75
+
76
+ def computed_rect
77
+ # Check if parent has a layout component
78
+ parent_flex = game_object.parent&.component(UI::Flex)
79
+ return parent_flex.rect_for_child(self) if parent_flex
80
+
81
+ pr = parent_rect
82
+
83
+ # Y-down: top increases downward from parent top, bottom decreases upward from parent bottom
84
+ Engine::UI::Rect.new(
85
+ left: pr.left + (pr.width * @left_ratio) + @left_offset,
86
+ right: pr.right - (pr.width * @right_ratio) - @right_offset,
87
+ top: pr.top + (pr.height * @top_ratio) + @top_offset,
88
+ bottom: pr.bottom - (pr.height * @bottom_ratio) - @bottom_offset
89
+ )
90
+ end
91
+
92
+ def ancestor_masks
93
+ masks = []
94
+ current = game_object.parent
95
+ while current
96
+ rect_component = current.component(UI::Rect)
97
+ masks.unshift(rect_component) if rect_component&.mask
98
+ current = current.parent
99
+ end
100
+ masks
101
+ end
102
+
103
+ private
104
+
105
+ def insert_sorted
106
+ z = z_layer
107
+ index = Rect.rects.bsearch_index { |r| r.z_layer > z } || Rect.rects.length
108
+ Rect.rects.insert(index, self)
109
+ end
110
+
111
+ def reposition
112
+ Rect.rects.delete(self)
113
+ insert_sorted
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,47 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ class SpriteClickbox < Engine::Component
6
+ attr_reader :mouse_inside, :clicked, :mouse_entered, :mouse_exited
7
+
8
+ def awake
9
+ @mouse_inside = false
10
+ @clicked = false
11
+ @mouse_entered = false
12
+ @mouse_exited = false
13
+ end
14
+
15
+ def start
16
+ @ui_rect = game_object.component(UI::Rect)
17
+ raise "UI::SpriteClickbox requires a UI::Rect component" unless @ui_rect
18
+ end
19
+
20
+ def update(delta_time)
21
+ mouse_pos = Engine::Input.mouse_pos
22
+ return unless mouse_pos
23
+
24
+ if point_inside?(mouse_pos)
25
+ @mouse_entered = !@mouse_inside
26
+ @mouse_inside = true
27
+ @clicked = Engine::Input.key_down?(Engine::Input::MOUSE_BUTTON_LEFT)
28
+ else
29
+ @mouse_exited = @mouse_inside
30
+ @mouse_inside = false
31
+ end
32
+ end
33
+
34
+ private
35
+
36
+ def point_inside?(point)
37
+ rect = @ui_rect.computed_rect
38
+
39
+ # Y-down: top < bottom
40
+ point[0] >= rect.left &&
41
+ point[0] <= rect.right &&
42
+ point[1] >= rect.top &&
43
+ point[1] <= rect.bottom
44
+ end
45
+ end
46
+ end
47
+ end
@@ -0,0 +1,117 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ module UI
5
+ class SpriteRenderer < Engine::Component
6
+ serialize :material
7
+
8
+ attr_reader :material
9
+
10
+ def ui_renderer?
11
+ true
12
+ end
13
+
14
+ def start
15
+ @ui_rect = game_object.component(UI::Rect)
16
+ raise "UI::SpriteRenderer requires a UI::Rect component on the same GameObject" unless @ui_rect
17
+
18
+ setup_vertex_attribute_buffer
19
+ setup_index_buffer
20
+ setup_vertex_buffer
21
+ Engine::GL.BindVertexArray(0)
22
+ end
23
+
24
+ def draw
25
+ rect = @ui_rect.computed_rect
26
+
27
+ Engine::GL.BindVertexArray(@vao)
28
+ Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
29
+
30
+ update_vertex_buffer(rect)
31
+ set_material_per_frame_data
32
+
33
+ Engine::GL.DrawElements(Engine::GL::TRIANGLES, 6, Engine::GL::UNSIGNED_INT, 0)
34
+ end
35
+
36
+ private
37
+
38
+ def set_material_per_frame_data
39
+ set_camera_matrix
40
+ material.set_mat4("model", Matrix.identity(4))
41
+ material.update_shader
42
+ end
43
+
44
+ def set_camera_matrix
45
+ # Y-down coordinate system: (0,0) at top-left, Y increases downward
46
+ camera_matrix = Matrix[
47
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
48
+ [0, -2.0 / Engine::Window.framebuffer_height, 0, 0],
49
+ [0, 0, 1, 0],
50
+ [-1, 1, 0, 1]
51
+ ]
52
+ material.set_mat4("camera", camera_matrix)
53
+ end
54
+
55
+ def setup_index_buffer
56
+ # Counter-clockwise winding for front faces
57
+ # v0=bottom-left, v1=bottom-right, v2=top-right, v3=top-left
58
+ indices = [
59
+ 0, 1, 2,
60
+ 0, 2, 3
61
+ ]
62
+
63
+ ebo_buf = ' ' * 4
64
+ Engine::GL.GenBuffers(1, ebo_buf)
65
+ @ebo = ebo_buf.unpack('L')[0]
66
+ Engine::GL.BindBuffer(Engine::GL::ELEMENT_ARRAY_BUFFER, @ebo)
67
+ Engine::GL.BufferData(
68
+ Engine::GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
69
+ indices.pack('I*'), Engine::GL::STATIC_DRAW
70
+ )
71
+ end
72
+
73
+ def setup_vertex_attribute_buffer
74
+ vao_buf = ' ' * 4
75
+ Engine::GL.GenVertexArrays(1, vao_buf)
76
+ @vao = vao_buf.unpack('L')[0]
77
+ Engine::GL.BindVertexArray(@vao)
78
+ end
79
+
80
+ def setup_vertex_buffer
81
+ vbo_buf = ' ' * 4
82
+ Engine::GL.GenBuffers(1, vbo_buf)
83
+ @vbo = vbo_buf.unpack('L')[0]
84
+
85
+ Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
86
+ Engine::GL.BufferData(
87
+ Engine::GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
88
+ nil, Engine::GL::DYNAMIC_DRAW
89
+ )
90
+
91
+ Engine::GL.VertexAttribPointer(0, 3, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
92
+ Engine::GL.VertexAttribPointer(1, 2, Engine::GL::FLOAT, Engine::GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
93
+ Engine::GL.EnableVertexAttribArray(0)
94
+ Engine::GL.EnableVertexAttribArray(1)
95
+ end
96
+
97
+ def update_vertex_buffer(rect)
98
+ return if @cached_rect == rect
99
+ @cached_rect = rect
100
+
101
+ # UV V=1 at screen bottom, V=0 at screen top (matches PNG top-to-bottom storage)
102
+ vertices = [
103
+ rect.left, rect.bottom, 0, 0, 1, # bottom-left
104
+ rect.right, rect.bottom, 0, 1, 1, # bottom-right
105
+ rect.right, rect.top, 0, 1, 0, # top-right
106
+ rect.left, rect.top, 0, 0, 0 # top-left
107
+ ]
108
+
109
+ Engine::GL.BindBuffer(Engine::GL::ARRAY_BUFFER, @vbo)
110
+ Engine::GL.BufferSubData(
111
+ Engine::GL::ARRAY_BUFFER, 0, vertices.length * Fiddle::SIZEOF_FLOAT,
112
+ vertices.pack('F*')
113
+ )
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,14 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class ComputeShader
5
+ def self.new(shader_path)
6
+ if OS.mac?
7
+ metal_path = shader_path.sub(/\.(comp|glsl)$/, '.metal')
8
+ Metal::ComputeShader.new(metal_path)
9
+ else
10
+ OpenGL::ComputeShader.new(shader_path)
11
+ end
12
+ end
13
+ end
14
+ end
@@ -0,0 +1,13 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class ComputeTexture
5
+ def self.new(width, height)
6
+ if OS.mac?
7
+ Metal::ComputeTexture.new(width, height)
8
+ else
9
+ OpenGL::ComputeTexture.new(width, height)
10
+ end
11
+ end
12
+ end
13
+ end
@@ -26,16 +26,16 @@ module Engine
26
26
 
27
27
  def self.debug_opengl_call
28
28
  errors = []
29
- until GL.GetError == 0; end
29
+ until Engine::GL.GetError == 0; end
30
30
  yield
31
- until (error = GL.GetError) == 0
31
+ until (error = Engine::GL.GetError) == 0
32
32
  errors += error.to_s(16)
33
33
  end
34
34
  end
35
35
 
36
36
  def self.print_opengl_version
37
- puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
38
- puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
37
+ puts "OpenGL Version: #{Engine::GL.GetString(Engine::GL::VERSION)}"
38
+ puts "GLSL Version: #{Engine::GL.GetString(Engine::GL::SHADING_LANGUAGE_VERSION)}"
39
39
  end
40
40
  end
41
41
  end