ruby_rpg 0.0.4 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +22 -0
- data/bin/build.bash +1 -1
- data/bin/import +11 -1
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/component.rb +2 -0
- data/lib/engine/components/audio_source.rb +6 -4
- data/lib/engine/components/direction_light.rb +83 -4
- data/lib/engine/components/orthographic_camera.rb +31 -25
- data/lib/engine/components/perspective_camera.rb +35 -12
- data/lib/engine/components/point_light.rb +61 -5
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -0
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/debugging.rb +4 -4
- data/lib/engine/engine.rb +8 -12
- data/lib/engine/font.rb +29 -4
- data/lib/engine/game_object.rb +121 -49
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/input.rb +115 -7
- data/lib/engine/material.rb +146 -11
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +41 -16
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/physics/components/rigidbody.rb +23 -20
- data/lib/engine/physics/components/sphere_collider.rb +13 -3
- data/lib/engine/physics/physics_resolver.rb +24 -12
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +140 -61
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +238 -6
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +1 -1
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +149 -25
- data/lib/engine/shaders/colour_frag.glsl +9 -1
- data/lib/engine/shaders/colour_vertex.glsl +12 -5
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +28 -77
- data/lib/engine/shaders/mesh_vertex.glsl +5 -5
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
- data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/texture.rb +28 -19
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/window.rb +2 -2
- data/lib/ruby_rpg.rb +69 -9
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- metadata +124 -466
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
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@@ -0,0 +1,176 @@
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# frozen_string_literal: true
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2
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require_relative 'metal_bindings'
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require_relative 'device'
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5
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6
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module Engine
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module Metal
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8
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class ComputeTexture
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9
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include Fiddle
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10
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11
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attr_reader :width, :height, :gl_texture, :metal_texture
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12
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13
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# IOSurface property keys
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IOSURFACE_WIDTH = 'IOSurfaceWidth'
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15
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IOSURFACE_HEIGHT = 'IOSurfaceHeight'
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IOSURFACE_BYTES_PER_ELEMENT = 'IOSurfaceBytesPerElement'
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IOSURFACE_BYTES_PER_ROW = 'IOSurfaceBytesPerRow'
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IOSURFACE_ALLOC_SIZE = 'IOSurfaceAllocSize'
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IOSURFACE_PIXEL_FORMAT = 'IOSurfacePixelFormat'
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20
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21
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# Pixel format for RGBA32F
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22
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PIXEL_FORMAT_RGBA32F = 0x52474241 # 'RGBA' as 32-bit int
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23
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24
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def initialize(width, height)
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@width = width
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@height = height
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27
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@device = Device.instance
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29
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create_iosurface
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30
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create_metal_texture
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31
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create_gl_rect_texture
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32
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create_gl_2d_texture
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33
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setup_blit_fbo
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34
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end
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35
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36
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def sync
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37
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Engine::GL.BindFramebuffer(Engine::GL::READ_FRAMEBUFFER, @read_fbo)
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38
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Engine::GL.BindFramebuffer(Engine::GL::DRAW_FRAMEBUFFER, @draw_fbo)
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39
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40
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Engine::GL.BlitFramebuffer(
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0, 0, @width, @height,
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0, 0, @width, @height,
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Engine::GL::COLOR_BUFFER_BIT,
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Engine::GL::NEAREST
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)
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Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, 0)
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48
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Engine::GL.Finish
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end
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51
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private
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def create_iosurface
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props = create_iosurface_properties
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@iosurface = IOSurfaceFramework.IOSurfaceCreate(props)
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56
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57
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if @iosurface.null? || @iosurface.to_i == 0
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58
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raise "Failed to create IOSurface"
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59
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end
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60
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61
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CoreFoundation.CFRelease(props)
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62
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end
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63
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64
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def create_iosurface_properties
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65
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dict = CoreFoundation.CFDictionaryCreateMutable(nil, 0, nil, nil)
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66
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67
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bytes_per_element = 16 # 4 floats * 4 bytes
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68
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bytes_per_row = @width * bytes_per_element
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69
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alloc_size = bytes_per_row * @height
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70
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+
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71
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set_dict_int(dict, IOSURFACE_WIDTH, @width)
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72
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set_dict_int(dict, IOSURFACE_HEIGHT, @height)
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73
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set_dict_int(dict, IOSURFACE_BYTES_PER_ELEMENT, bytes_per_element)
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74
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set_dict_int(dict, IOSURFACE_BYTES_PER_ROW, bytes_per_row)
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75
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set_dict_int(dict, IOSURFACE_ALLOC_SIZE, alloc_size)
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76
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set_dict_int(dict, IOSURFACE_PIXEL_FORMAT, PIXEL_FORMAT_RGBA32F)
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77
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78
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dict
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79
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end
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80
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81
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def set_dict_int(dict, key, value)
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82
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key_str = ObjC.msg(ObjC.cls('NSString'), 'stringWithUTF8String:', key)
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83
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num = CoreFoundation.create_int(value)
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84
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CoreFoundation.CFDictionarySetValue(dict, key_str, num)
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85
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end
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86
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+
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87
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def create_metal_texture
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88
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descriptor = ObjC.msg(ObjC.cls('MTLTextureDescriptor'), 'new')
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89
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+
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90
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# MTLPixelFormatRGBA32Float = 125
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91
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ObjC.msg(descriptor, 'setPixelFormat:', 125)
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92
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ObjC.msg(descriptor, 'setWidth:', @width)
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93
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ObjC.msg(descriptor, 'setHeight:', @height)
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94
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# MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite = 1 | 2 = 3
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95
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ObjC.msg(descriptor, 'setUsage:', 3)
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96
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# MTLStorageModeShared = 0
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97
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ObjC.msg(descriptor, 'setStorageMode:', 0)
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98
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+
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99
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@metal_texture = ObjC.msg(
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100
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@device.device,
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101
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'newTextureWithDescriptor:iosurface:plane:',
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102
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descriptor,
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103
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@iosurface,
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104
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0
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105
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)
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106
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+
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107
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if @metal_texture.null? || @metal_texture.to_i == 0
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108
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raise "Failed to create Metal texture from IOSurface"
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109
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end
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110
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end
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111
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+
|
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112
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def create_gl_rect_texture
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113
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tex_buf = ' ' * 4
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114
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Engine::GL.GenTextures(1, tex_buf)
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115
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@gl_texture_rect = tex_buf.unpack('L')[0]
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116
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+
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117
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Engine::GL.BindTexture(Engine::GL::TEXTURE_RECTANGLE, @gl_texture_rect)
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118
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
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119
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Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
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120
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_WRAP_S, Engine::GL::CLAMP_TO_EDGE)
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121
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_RECTANGLE, Engine::GL::TEXTURE_WRAP_T, Engine::GL::CLAMP_TO_EDGE)
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122
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+
|
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123
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+
cgl_context = OpenGLBridge.CGLGetCurrentContext()
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124
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+
|
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125
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+
result = OpenGLBridge.CGLTexImageIOSurface2D(
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126
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cgl_context,
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127
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Engine::GL::TEXTURE_RECTANGLE,
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128
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Engine::GL::RGBA32F,
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129
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@width,
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130
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@height,
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131
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Engine::GL::RGBA,
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132
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Engine::GL::FLOAT,
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133
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@iosurface,
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134
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0
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135
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)
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136
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+
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137
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raise "Failed to bind IOSurface to GL texture: #{result}" unless result == 0
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138
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+
|
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139
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Engine::GL.BindTexture(Engine::GL::TEXTURE_RECTANGLE, 0)
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140
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+
end
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141
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+
|
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142
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+
def create_gl_2d_texture
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143
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tex_buf = ' ' * 4
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144
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Engine::GL.GenTextures(1, tex_buf)
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145
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@gl_texture = tex_buf.unpack('L')[0]
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146
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+
|
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147
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+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @gl_texture)
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148
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
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149
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
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150
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
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151
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+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
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152
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+
|
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153
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+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
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154
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+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, 0)
|
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155
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+
end
|
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156
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+
|
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157
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+
def setup_blit_fbo
|
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158
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+
read_fbo_buf = ' ' * 4
|
|
159
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+
Engine::GL.GenFramebuffers(1, read_fbo_buf)
|
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160
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+
@read_fbo = read_fbo_buf.unpack('L')[0]
|
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161
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+
|
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162
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+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @read_fbo)
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163
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+
Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0, Engine::GL::TEXTURE_RECTANGLE, @gl_texture_rect, 0)
|
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164
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+
|
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165
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+
draw_fbo_buf = ' ' * 4
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166
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+
Engine::GL.GenFramebuffers(1, draw_fbo_buf)
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167
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@draw_fbo = draw_fbo_buf.unpack('L')[0]
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168
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+
|
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169
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+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, @draw_fbo)
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170
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+
Engine::GL.FramebufferTexture2D(Engine::GL::FRAMEBUFFER, Engine::GL::COLOR_ATTACHMENT0, Engine::GL::TEXTURE_2D, @gl_texture, 0)
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171
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+
|
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172
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+
Engine::GL.BindFramebuffer(Engine::GL::FRAMEBUFFER, 0)
|
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173
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+
end
|
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174
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+
end
|
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175
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+
end
|
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176
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+
end
|
|
@@ -0,0 +1,98 @@
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1
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+
# frozen_string_literal: true
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2
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+
|
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3
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+
require_relative 'metal_bindings'
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4
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+
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5
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+
module Engine
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6
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+
module Metal
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7
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+
class Device
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8
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include Fiddle
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9
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+
|
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10
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+
attr_reader :device, :command_queue
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11
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+
|
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12
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+
def self.instance
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13
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+
@instance ||= new
|
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14
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+
end
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15
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+
|
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16
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+
def initialize
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17
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+
@device = MetalFramework.create_system_default_device
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18
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+
raise "Failed to create Metal device" if @device.null?
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19
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+
|
|
20
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+
@command_queue = ObjC.msg(@device, 'newCommandQueue')
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21
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+
raise "Failed to create command queue" if @command_queue.null?
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22
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+
end
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23
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+
|
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24
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+
def new_library_with_source(source)
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25
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+
# Create NSString from source
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26
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+
ns_string_class = ObjC.cls('NSString')
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27
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+
source_nsstring = ObjC.msg(
|
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28
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+
ns_string_class,
|
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29
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+
'stringWithUTF8String:',
|
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30
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+
source
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31
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+
)
|
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32
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+
|
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33
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+
# Create error pointer
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34
|
+
error_ptr = Pointer.malloc(8)
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35
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+
error_ptr[0, 8] = [0].pack('Q')
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36
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+
|
|
37
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+
# Compile the library
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38
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+
library = ObjC.msg(
|
|
39
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+
@device,
|
|
40
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+
'newLibraryWithSource:options:error:',
|
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41
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+
source_nsstring,
|
|
42
|
+
nil,
|
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43
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+
error_ptr
|
|
44
|
+
)
|
|
45
|
+
|
|
46
|
+
if library.null?
|
|
47
|
+
error = Pointer.new(error_ptr[0, 8].unpack('Q')[0])
|
|
48
|
+
unless error.null?
|
|
49
|
+
desc = ObjC.msg(error, 'localizedDescription')
|
|
50
|
+
utf8 = ObjC.msg(desc, 'UTF8String')
|
|
51
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+
raise "Metal shader compilation failed: #{utf8.to_s}"
|
|
52
|
+
end
|
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53
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+
raise "Metal shader compilation failed with unknown error"
|
|
54
|
+
end
|
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55
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+
|
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56
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+
library
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57
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+
end
|
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58
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+
|
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59
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+
def new_compute_pipeline(library, function_name)
|
|
60
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+
# Get function from library
|
|
61
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+
func_name_nsstring = ObjC.msg(
|
|
62
|
+
ObjC.cls('NSString'),
|
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63
|
+
'stringWithUTF8String:',
|
|
64
|
+
function_name
|
|
65
|
+
)
|
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66
|
+
function = ObjC.msg(library, 'newFunctionWithName:', func_name_nsstring)
|
|
67
|
+
raise "Failed to find function '#{function_name}'" if function.null?
|
|
68
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+
|
|
69
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+
# Create compute pipeline
|
|
70
|
+
error_ptr = Pointer.malloc(8)
|
|
71
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+
error_ptr[0, 8] = [0].pack('Q')
|
|
72
|
+
|
|
73
|
+
pipeline = ObjC.msg(
|
|
74
|
+
@device,
|
|
75
|
+
'newComputePipelineStateWithFunction:error:',
|
|
76
|
+
function,
|
|
77
|
+
error_ptr
|
|
78
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+
)
|
|
79
|
+
|
|
80
|
+
if pipeline.null?
|
|
81
|
+
error = Pointer.new(error_ptr[0, 8].unpack('Q')[0])
|
|
82
|
+
unless error.null?
|
|
83
|
+
desc = ObjC.msg(error, 'localizedDescription')
|
|
84
|
+
utf8 = ObjC.msg(desc, 'UTF8String')
|
|
85
|
+
raise "Failed to create compute pipeline: #{utf8.to_s}"
|
|
86
|
+
end
|
|
87
|
+
raise "Failed to create compute pipeline with unknown error"
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
pipeline
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
def new_command_buffer
|
|
94
|
+
ObjC.msg(@command_queue, 'commandBuffer')
|
|
95
|
+
end
|
|
96
|
+
end
|
|
97
|
+
end
|
|
98
|
+
end
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require 'fiddle'
|
|
4
|
+
require 'fiddle/import'
|
|
5
|
+
|
|
6
|
+
module Engine
|
|
7
|
+
module Metal
|
|
8
|
+
module ObjC
|
|
9
|
+
extend Fiddle::Importer
|
|
10
|
+
dlload '/usr/lib/libobjc.A.dylib'
|
|
11
|
+
|
|
12
|
+
extern 'void* objc_getClass(const char*)'
|
|
13
|
+
extern 'void* sel_registerName(const char*)'
|
|
14
|
+
|
|
15
|
+
# We need to handle objc_msgSend manually for variadic args
|
|
16
|
+
OBJC_LIB = Fiddle.dlopen('/usr/lib/libobjc.A.dylib')
|
|
17
|
+
OBJC_MSGSEND_ADDR = OBJC_LIB['objc_msgSend']
|
|
18
|
+
|
|
19
|
+
def self.cls(name)
|
|
20
|
+
objc_getClass(name)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def self.sel(name)
|
|
24
|
+
sel_registerName(name)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.msg(obj, selector, *args)
|
|
28
|
+
sel_ptr = sel(selector)
|
|
29
|
+
|
|
30
|
+
# Build argument types: obj, sel, then args
|
|
31
|
+
arg_types = [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP]
|
|
32
|
+
call_args = [obj, sel_ptr]
|
|
33
|
+
|
|
34
|
+
args.each do |arg|
|
|
35
|
+
case arg
|
|
36
|
+
when Integer
|
|
37
|
+
arg_types << Fiddle::TYPE_LONG
|
|
38
|
+
call_args << arg
|
|
39
|
+
when Float
|
|
40
|
+
arg_types << Fiddle::TYPE_DOUBLE
|
|
41
|
+
call_args << arg
|
|
42
|
+
when String
|
|
43
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
44
|
+
call_args << Fiddle::Pointer[arg]
|
|
45
|
+
when Fiddle::Pointer
|
|
46
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
47
|
+
call_args << arg
|
|
48
|
+
when nil
|
|
49
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
50
|
+
call_args << Fiddle::Pointer.new(0)
|
|
51
|
+
else
|
|
52
|
+
# Assume it's a pointer-like thing
|
|
53
|
+
arg_types << Fiddle::TYPE_VOIDP
|
|
54
|
+
call_args << arg
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
func = Fiddle::Function.new(OBJC_MSGSEND_ADDR, arg_types, Fiddle::TYPE_VOIDP)
|
|
59
|
+
result = func.call(*call_args)
|
|
60
|
+
Fiddle::Pointer.new(result)
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
module MetalFramework
|
|
65
|
+
extend Fiddle::Importer
|
|
66
|
+
dlload '/System/Library/Frameworks/Metal.framework/Metal'
|
|
67
|
+
dlload '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
|
|
68
|
+
|
|
69
|
+
# Get default device via Objective-C runtime instead of C function
|
|
70
|
+
def self.create_system_default_device
|
|
71
|
+
# MTLCopyAllDevices returns an NSArray of devices, first one is default
|
|
72
|
+
devices = ObjC.msg(ObjC.cls('MTLCopyAllDevicesWithObserver'), 'alloc')
|
|
73
|
+
# Simpler: use the class method on MTLDevice protocol
|
|
74
|
+
# Actually, let's just call the C function through a different approach
|
|
75
|
+
metal_lib = Fiddle.dlopen('/System/Library/Frameworks/Metal.framework/Metal')
|
|
76
|
+
create_device = Fiddle::Function.new(
|
|
77
|
+
metal_lib['MTLCreateSystemDefaultDevice'],
|
|
78
|
+
[],
|
|
79
|
+
Fiddle::TYPE_VOIDP
|
|
80
|
+
)
|
|
81
|
+
create_device.call
|
|
82
|
+
end
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
module IOSurfaceFramework
|
|
86
|
+
extend Fiddle::Importer
|
|
87
|
+
dlload '/System/Library/Frameworks/IOSurface.framework/IOSurface'
|
|
88
|
+
|
|
89
|
+
extern 'void* IOSurfaceCreate(void*)'
|
|
90
|
+
extern 'int IOSurfaceLock(void*, int, void*)'
|
|
91
|
+
extern 'int IOSurfaceUnlock(void*, int, void*)'
|
|
92
|
+
extern 'void* IOSurfaceGetBaseAddress(void*)'
|
|
93
|
+
extern 'int IOSurfaceGetWidth(void*)'
|
|
94
|
+
extern 'int IOSurfaceGetHeight(void*)'
|
|
95
|
+
extern 'int IOSurfaceGetBytesPerRow(void*)'
|
|
96
|
+
end
|
|
97
|
+
|
|
98
|
+
module CoreFoundation
|
|
99
|
+
extend Fiddle::Importer
|
|
100
|
+
dlload '/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation'
|
|
101
|
+
|
|
102
|
+
extern 'void* CFDictionaryCreateMutable(void*, long, void*, void*)'
|
|
103
|
+
extern 'void CFDictionarySetValue(void*, void*, void*)'
|
|
104
|
+
extern 'void* CFNumberCreate(void*, int, void*)'
|
|
105
|
+
extern 'void CFRelease(void*)'
|
|
106
|
+
|
|
107
|
+
# CFNumber types
|
|
108
|
+
CFNUMBER_INT_TYPE = 9
|
|
109
|
+
CFNUMBER_FLOAT_TYPE = 12
|
|
110
|
+
|
|
111
|
+
def self.create_int(value)
|
|
112
|
+
ptr = Fiddle::Pointer.malloc(4)
|
|
113
|
+
ptr[0, 4] = [value].pack('i')
|
|
114
|
+
CFNumberCreate(nil, CFNUMBER_INT_TYPE, ptr)
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
module OpenGLBridge
|
|
119
|
+
extend Fiddle::Importer
|
|
120
|
+
dlload '/System/Library/Frameworks/OpenGL.framework/OpenGL'
|
|
121
|
+
|
|
122
|
+
extern 'int CGLTexImageIOSurface2D(void*, int, int, int, int, int, int, void*, int)'
|
|
123
|
+
extern 'void* CGLGetCurrentContext()'
|
|
124
|
+
end
|
|
125
|
+
end
|
|
126
|
+
end
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module OpenGL
|
|
5
|
+
class ComputeShader
|
|
6
|
+
def initialize(shader_path)
|
|
7
|
+
@uniform_locations = {}
|
|
8
|
+
@compute_shader = compile_shader(shader_path)
|
|
9
|
+
@program = Engine::GL.CreateProgram
|
|
10
|
+
Engine::GL.AttachShader(@program, @compute_shader)
|
|
11
|
+
Engine::GL.LinkProgram(@program)
|
|
12
|
+
|
|
13
|
+
linked_buf = ' ' * 4
|
|
14
|
+
Engine::GL.GetProgramiv(@program, Engine::GL::LINK_STATUS, linked_buf)
|
|
15
|
+
linked = linked_buf.unpack('L')[0]
|
|
16
|
+
if linked == 0
|
|
17
|
+
compile_log = ' ' * 1024
|
|
18
|
+
Engine::GL.GetProgramInfoLog(@program, 1023, nil, compile_log)
|
|
19
|
+
compute_log = ' ' * 1024
|
|
20
|
+
Engine::GL.GetShaderInfoLog(@compute_shader, 1023, nil, compute_log)
|
|
21
|
+
raise "Shader program failed to link:\n#{compile_log.strip}\n#{compute_log.strip}"
|
|
22
|
+
end
|
|
23
|
+
@uniform_cache = {}
|
|
24
|
+
@uniform_locations = {}
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def dispatch(width, height, depth, textures: [], floats: {}, ints: {})
|
|
28
|
+
# Extract gl_texture from ComputeTexture objects
|
|
29
|
+
textures.each_with_index do |texture, slot|
|
|
30
|
+
gl_tex = texture.respond_to?(:gl_texture) ? texture.gl_texture : texture
|
|
31
|
+
set_texture(slot, gl_tex)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
Engine::GL.UseProgram(@program)
|
|
35
|
+
|
|
36
|
+
floats.each { |name, value| set_float(name, value) }
|
|
37
|
+
ints.each { |name, value| set_int(name, value) }
|
|
38
|
+
|
|
39
|
+
Engine::GL.DispatchCompute(width, height, depth)
|
|
40
|
+
Engine::GL.MemoryBarrier(Engine::GL::SHADER_IMAGE_ACCESS_BARRIER_BIT)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
private
|
|
44
|
+
|
|
45
|
+
def compile_shader(shader_path)
|
|
46
|
+
handle = Engine::GL.CreateShader(Engine::GL::COMPUTE_SHADER)
|
|
47
|
+
path = File.expand_path(File.join(GAME_DIR, shader_path))
|
|
48
|
+
s_srcs = [File.read(path)].pack('p')
|
|
49
|
+
s_lens = [File.size(path)].pack('I')
|
|
50
|
+
Engine::GL.ShaderSource(handle, 1, s_srcs, s_lens)
|
|
51
|
+
Engine::GL.CompileShader(handle)
|
|
52
|
+
handle
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def set_float(name, float)
|
|
56
|
+
Engine::GL.Uniform1f(uniform_location(name), float)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def set_texture(slot, texture)
|
|
60
|
+
Engine::GL.ActiveTexture(Object.const_get("Engine::GL::TEXTURE#{slot}"))
|
|
61
|
+
if texture
|
|
62
|
+
Engine::GL.BindImageTexture(slot, texture, 0, Engine::GL::FALSE, 0, Engine::GL::READ_WRITE, Engine::GL::RGBA32F)
|
|
63
|
+
else
|
|
64
|
+
Engine::GL.BindImageTexture(slot, 0, 0, Engine::GL::FALSE, 0, Engine::GL::READ_WRITE, Engine::GL::RGBA32F)
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
|
|
68
|
+
def set_int(name, int)
|
|
69
|
+
Engine::GL.Uniform1i(uniform_location(name), int)
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
def uniform_location(name)
|
|
73
|
+
@uniform_locations[name] ||= Engine::GL.GetUniformLocation(@program, name)
|
|
74
|
+
end
|
|
75
|
+
end
|
|
76
|
+
end
|
|
77
|
+
end
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Engine
|
|
4
|
+
module OpenGL
|
|
5
|
+
class ComputeTexture
|
|
6
|
+
attr_reader :width, :height, :gl_texture
|
|
7
|
+
|
|
8
|
+
def initialize(width, height)
|
|
9
|
+
@width = width
|
|
10
|
+
@height = height
|
|
11
|
+
create_texture
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
private
|
|
15
|
+
|
|
16
|
+
def create_texture
|
|
17
|
+
tex_buf = ' ' * 4
|
|
18
|
+
Engine::GL.GenTextures(1, tex_buf)
|
|
19
|
+
@gl_texture = tex_buf.unpack('L')[0]
|
|
20
|
+
|
|
21
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, @gl_texture)
|
|
22
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_S, Engine::GL::REPEAT)
|
|
23
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_WRAP_T, Engine::GL::REPEAT)
|
|
24
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MIN_FILTER, Engine::GL::LINEAR)
|
|
25
|
+
Engine::GL.TexParameteri(Engine::GL::TEXTURE_2D, Engine::GL::TEXTURE_MAG_FILTER, Engine::GL::LINEAR)
|
|
26
|
+
Engine::GL.TexImage2D(Engine::GL::TEXTURE_2D, 0, Engine::GL::RGBA32F, @width, @height, 0, Engine::GL::RGBA, Engine::GL::FLOAT, nil)
|
|
27
|
+
Engine::GL.BindTexture(Engine::GL::TEXTURE_2D, 0)
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -2,6 +2,9 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Physics::Components
|
|
4
4
|
class Rigidbody < Engine::Component
|
|
5
|
+
serialize :velocity, :angular_velocity, :mass, :inertia_tensor, :gravity,
|
|
6
|
+
:coefficient_of_restitution, :coefficient_of_friction
|
|
7
|
+
|
|
5
8
|
attr_accessor :velocity,
|
|
6
9
|
:angular_velocity,
|
|
7
10
|
:force,
|
|
@@ -10,29 +13,29 @@ module Engine::Physics::Components
|
|
|
10
13
|
:coefficient_of_restitution,
|
|
11
14
|
:coefficient_of_friction
|
|
12
15
|
|
|
13
|
-
def
|
|
14
|
-
velocity
|
|
15
|
-
angular_velocity
|
|
16
|
-
mass
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
)
|
|
22
|
-
@velocity = velocity
|
|
23
|
-
@angular_velocity = angular_velocity
|
|
24
|
-
@force = gravity * mass
|
|
25
|
-
@gravity = gravity
|
|
26
|
-
@impulses = []
|
|
27
|
-
@angular_impulses = []
|
|
28
|
-
@mass = mass
|
|
29
|
-
@inertia_tensor = inertia_tensor || Matrix[
|
|
16
|
+
def awake
|
|
17
|
+
@velocity ||= Vector[0, 0, 0]
|
|
18
|
+
@angular_velocity ||= Vector[0, 0, 0]
|
|
19
|
+
@mass ||= 1
|
|
20
|
+
@gravity ||= Vector[0, -9.81, 0]
|
|
21
|
+
@coefficient_of_restitution ||= 1
|
|
22
|
+
@coefficient_of_friction ||= 0
|
|
23
|
+
@inertia_tensor ||= Matrix[
|
|
30
24
|
[1, 0, 0],
|
|
31
25
|
[0, 1, 0],
|
|
32
26
|
[0, 0, 1]
|
|
33
|
-
] * mass
|
|
34
|
-
@
|
|
35
|
-
@
|
|
27
|
+
] * @mass
|
|
28
|
+
@force = @gravity * @mass
|
|
29
|
+
@impulses = []
|
|
30
|
+
@angular_impulses = []
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def start
|
|
34
|
+
Engine::Physics::PhysicsResolver.register_rigidbody(self)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def destroy
|
|
38
|
+
Engine::Physics::PhysicsResolver.unregister_rigidbody(self)
|
|
36
39
|
end
|
|
37
40
|
|
|
38
41
|
def update(delta_time)
|
|
@@ -2,10 +2,20 @@
|
|
|
2
2
|
|
|
3
3
|
module Engine::Physics::Components
|
|
4
4
|
class SphereCollider < Engine::Component
|
|
5
|
+
serialize :radius
|
|
6
|
+
|
|
5
7
|
attr_accessor :radius
|
|
6
8
|
|
|
7
|
-
def
|
|
8
|
-
@radius
|
|
9
|
+
def awake
|
|
10
|
+
@radius ||= 1
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def start
|
|
14
|
+
Engine::Physics::PhysicsResolver.register_collider(self)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def destroy
|
|
18
|
+
Engine::Physics::PhysicsResolver.unregister_collider(self)
|
|
9
19
|
end
|
|
10
20
|
|
|
11
21
|
def collision_for(other_collider)
|
|
@@ -43,7 +53,7 @@ module Engine::Physics::Components
|
|
|
43
53
|
end
|
|
44
54
|
|
|
45
55
|
def rigidbody
|
|
46
|
-
game_object.
|
|
56
|
+
game_object.component(Rigidbody)
|
|
47
57
|
end
|
|
48
58
|
|
|
49
59
|
private
|
|
@@ -8,6 +8,30 @@ module Engine::Physics
|
|
|
8
8
|
end
|
|
9
9
|
end
|
|
10
10
|
|
|
11
|
+
def self.rigidbodies
|
|
12
|
+
@cached_rigidbodies ||= []
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def self.colliders
|
|
16
|
+
@cached_colliders ||= []
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
def self.register_rigidbody(rigidbody)
|
|
20
|
+
rigidbodies << rigidbody
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def self.unregister_rigidbody(rigidbody)
|
|
24
|
+
rigidbodies.delete(rigidbody)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
def self.register_collider(collider)
|
|
28
|
+
colliders << collider
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def self.unregister_collider(collider)
|
|
32
|
+
colliders.delete(collider)
|
|
33
|
+
end
|
|
34
|
+
|
|
11
35
|
private
|
|
12
36
|
|
|
13
37
|
def self.apply_collisions(rigidbody)
|
|
@@ -21,17 +45,5 @@ module Engine::Physics
|
|
|
21
45
|
rigidbody.apply_impulse(collision.impulse, collision.point)
|
|
22
46
|
end
|
|
23
47
|
end
|
|
24
|
-
|
|
25
|
-
def self.rigidbodies
|
|
26
|
-
Engine::GameObject.objects.map do |go|
|
|
27
|
-
go.components.find { |c| c.is_a?(Engine::Physics::Components::Rigidbody) }
|
|
28
|
-
end.compact
|
|
29
|
-
end
|
|
30
|
-
|
|
31
|
-
def self.colliders
|
|
32
|
-
Engine::GameObject.objects.map do |go|
|
|
33
|
-
go.components.select { |c| c.is_a?(Components::SphereCollider) }
|
|
34
|
-
end.flatten
|
|
35
|
-
end
|
|
36
48
|
end
|
|
37
49
|
end
|