ruby_rpg 0.0.4 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +22 -0
- data/bin/build.bash +1 -1
- data/bin/import +11 -1
- data/ext/gl_native/extconf.rb +20 -0
- data/ext/gl_native/gl_native.c +563 -0
- data/ext/glfw_native/extconf.rb +18 -0
- data/ext/glfw_native/glfw_native.c +451 -0
- data/lib/engine/assets/_imported/cube.index_data +36 -0
- data/lib/engine/assets/_imported/cube.vertex_data +720 -0
- data/lib/engine/assets/_imported/plane.index_data +6 -0
- data/lib/engine/assets/_imported/plane.vertex_data +120 -0
- data/lib/engine/assets/_imported/sphere.index_data +2880 -0
- data/lib/engine/assets/_imported/sphere.vertex_data +57600 -0
- data/lib/engine/assets/cube.obj +46 -0
- data/lib/engine/assets/plane.obj +16 -0
- data/lib/engine/assets/sphere.obj +2488 -0
- data/lib/engine/component.rb +2 -0
- data/lib/engine/components/audio_source.rb +6 -4
- data/lib/engine/components/direction_light.rb +83 -4
- data/lib/engine/components/orthographic_camera.rb +31 -25
- data/lib/engine/components/perspective_camera.rb +35 -12
- data/lib/engine/components/point_light.rb +61 -5
- data/lib/engine/components/renderers/font_renderer.rb +19 -0
- data/lib/engine/components/renderers/font_renderer_base.rb +134 -0
- data/lib/engine/components/renderers/mesh_renderer.rb +41 -0
- data/lib/engine/components/renderers/sprite_renderer.rb +46 -0
- data/lib/engine/components/spot_light.rb +90 -0
- data/lib/engine/components/sprite_animator.rb +42 -0
- data/lib/engine/components/ui/flex/layout.rb +94 -0
- data/lib/engine/components/ui/flex/pack_layout.rb +65 -0
- data/lib/engine/components/ui/flex/stretch_layout.rb +52 -0
- data/lib/engine/components/ui/flex.rb +60 -0
- data/lib/engine/components/ui/font_renderer.rb +57 -0
- data/lib/engine/components/ui/rect.rb +117 -0
- data/lib/engine/components/ui/sprite_clickbox.rb +47 -0
- data/lib/engine/components/ui/sprite_renderer.rb +117 -0
- data/lib/engine/compute_shader.rb +14 -0
- data/lib/engine/compute_texture.rb +13 -0
- data/lib/engine/debugging.rb +4 -4
- data/lib/engine/engine.rb +8 -12
- data/lib/engine/font.rb +29 -4
- data/lib/engine/game_object.rb +121 -49
- data/lib/engine/gl.rb +439 -0
- data/lib/engine/glfw.rb +151 -0
- data/lib/engine/input.rb +115 -7
- data/lib/engine/material.rb +146 -11
- data/lib/engine/matrix_helpers.rb +38 -0
- data/lib/engine/mesh.rb +41 -16
- data/lib/engine/metal/compute_shader.rb +118 -0
- data/lib/engine/metal/compute_texture.rb +176 -0
- data/lib/engine/metal/device.rb +98 -0
- data/lib/engine/metal/metal_bindings.rb +126 -0
- data/lib/engine/opengl/compute_shader.rb +77 -0
- data/lib/engine/opengl/compute_texture.rb +31 -0
- data/lib/engine/physics/components/rigidbody.rb +23 -20
- data/lib/engine/physics/components/sphere_collider.rb +13 -3
- data/lib/engine/physics/physics_resolver.rb +24 -12
- data/lib/engine/rendering/cubemap_shadow_map_array.rb +77 -0
- data/lib/engine/rendering/gpu_timer.rb +68 -0
- data/lib/engine/rendering/instance_renderer.rb +140 -61
- data/lib/engine/rendering/post_processing/bloom_effect.rb +87 -0
- data/lib/engine/rendering/post_processing/depth_debug_effect.rb +17 -0
- data/lib/engine/rendering/post_processing/depth_of_field_effect.rb +52 -0
- data/lib/engine/rendering/post_processing/effect.rb +11 -0
- data/lib/engine/rendering/post_processing/post_processing_effect.rb +86 -0
- data/lib/engine/rendering/post_processing/single_pass_effect.rb +19 -0
- data/lib/engine/rendering/post_processing/ssao_effect.rb +182 -0
- data/lib/engine/rendering/post_processing/ssr_effect.rb +89 -0
- data/lib/engine/rendering/post_processing/tint_effect.rb +18 -0
- data/lib/engine/rendering/render_pipeline.rb +238 -6
- data/lib/engine/rendering/render_texture.rb +118 -0
- data/lib/engine/rendering/screen_quad.rb +64 -0
- data/lib/engine/rendering/shadow_map_array.rb +72 -0
- data/lib/engine/rendering/skybox_cubemap.rb +119 -0
- data/lib/engine/rendering/skybox_renderer.rb +64 -0
- data/lib/engine/rendering/ui/stencil_manager.rb +69 -0
- data/lib/engine/screenshoter.rb +1 -1
- data/lib/engine/serialization/graph_serializer.rb +74 -0
- data/lib/engine/serialization/object_serializer.rb +98 -0
- data/lib/engine/serialization/serializable.rb +78 -0
- data/lib/engine/serialization/yaml_persistence.rb +45 -0
- data/lib/engine/shader.rb +149 -25
- data/lib/engine/shaders/colour_frag.glsl +9 -1
- data/lib/engine/shaders/colour_vertex.glsl +12 -5
- data/lib/engine/shaders/fullscreen_frag.glsl +11 -0
- data/lib/engine/shaders/fullscreen_vertex.glsl +12 -0
- data/lib/engine/shaders/instanced_sprite_frag.glsl +21 -0
- data/lib/engine/shaders/{skybox_vert.glsl → instanced_sprite_vertex.glsl} +3 -2
- data/lib/engine/shaders/lighting/directional_light.glsl +49 -0
- data/lib/engine/shaders/lighting/lighting.glsl +33 -0
- data/lib/engine/shaders/lighting/lighting_common.glsl +13 -0
- data/lib/engine/shaders/lighting/point_light.glsl +46 -0
- data/lib/engine/shaders/lighting/spot_light.glsl +80 -0
- data/lib/engine/shaders/mesh_frag.glsl +28 -77
- data/lib/engine/shaders/mesh_vertex.glsl +5 -5
- data/lib/engine/shaders/point_shadow_frag.glsl +12 -0
- data/lib/engine/shaders/point_shadow_vertex.glsl +15 -0
- data/lib/engine/shaders/post_process/bloom_blur_frag.glsl +25 -0
- data/lib/engine/shaders/post_process/bloom_combine_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/bloom_threshold_frag.glsl +19 -0
- data/lib/engine/shaders/post_process/debug_normals_frag.glsl +21 -0
- data/lib/engine/shaders/post_process/depth_debug_frag.glsl +17 -0
- data/lib/engine/shaders/post_process/dof_blur_frag.glsl +52 -0
- data/lib/engine/shaders/post_process/skybox_frag.glsl +29 -0
- data/lib/engine/shaders/post_process/ssao/blur_frag.glsl +50 -0
- data/lib/engine/shaders/post_process/ssao/combine_frag.glsl +15 -0
- data/lib/engine/shaders/post_process/ssao/frag.glsl +99 -0
- data/lib/engine/shaders/post_process/ssr/combine_frag.glsl +16 -0
- data/lib/engine/shaders/post_process/ssr/frag.glsl +118 -0
- data/lib/engine/shaders/post_process/tint_frag.glsl +14 -0
- data/lib/engine/shaders/shadow_frag.glsl +6 -0
- data/lib/engine/shaders/shadow_vertex.glsl +11 -0
- data/lib/engine/shaders/skybox_cubemap_frag.glsl +46 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +10 -66
- data/lib/engine/shaders/vertex_lit_vertex.glsl +1 -1
- data/lib/engine/standard_meshes/quad_mesh.rb +26 -0
- data/lib/engine/standard_objects/cube.rb +23 -0
- data/lib/engine/standard_objects/default_material.rb +20 -0
- data/lib/engine/standard_objects/plane.rb +23 -0
- data/lib/engine/standard_objects/sphere.rb +23 -0
- data/lib/engine/texture.rb +28 -19
- data/lib/engine/ui/rect.rb +16 -0
- data/lib/engine/window.rb +2 -2
- data/lib/ruby_rpg.rb +69 -9
- data/vendor/glew-2.2.0-win32/LICENSE.txt +73 -0
- data/vendor/glew-2.2.0-win32/bin/Release/x64/glew32.dll +0 -0
- data/vendor/glew-2.2.0-win32/include/GL/glew.h +26427 -0
- data/vendor/glew-2.2.0-win32/lib/Release/x64/glew32.lib +0 -0
- metadata +124 -466
- data/glfw-3.3.9.bin.MACOS/README.md +0 -5
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +0 -199
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +0 -153
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +0 -223
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +0 -259
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +0 -88
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +0 -85
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +0 -93
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +0 -95
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +0 -1685
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +0 -28
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +0 -192
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +0 -1
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +0 -91
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +0 -11
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +0 -17
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +0 -12
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +0 -1661
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +0 -1175
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +0 -167
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +0 -303
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +0 -282
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +0 -304
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +0 -202
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +0 -410
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +0 -234
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +0 -2255
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +0 -362
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +0 -2034
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +0 -848
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +0 -812
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +0 -198
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +0 -359
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +0 -3434
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +0 -100
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +0 -570
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +0 -132
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +0 -351
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +0 -34
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +0 -136
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +0 -29
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +0 -8
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- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +0 -229
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +0 -374
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +0 -634
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +0 -81
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +0 -99
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- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/engine/components/font_renderer.rb +0 -134
- data/lib/engine/components/mesh_renderer.rb +0 -31
- data/lib/engine/components/sprite_renderer.rb +0 -141
- data/lib/engine/components/ui_font_renderer.rb +0 -140
- data/lib/engine/components/ui_sprite_renderer.rb +0 -101
- data/lib/engine/shaders/skybox_frag.glsl +0 -12
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/LICENSE.md +0 -0
- /data/{glfw-3.3.9.bin.MACOS → vendor/glfw-3.3.9.bin.MACOS}/lib-arm64/libglfw.3.dylib +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/LICENSE.md +0 -0
- /data/{glfw-3.4.bin.WIN64 → vendor/glfw-3.4.bin.WIN64}/lib-static-ucrt/glfw3.dll +0 -0
data/lib/engine/engine.rb
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
# frozen_string_literal: true
|
|
2
2
|
|
|
3
3
|
GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
|
|
4
|
+
ENGINE_DIR = File.expand_path(File.dirname(__FILE__))
|
|
4
5
|
|
|
5
6
|
module Engine
|
|
6
7
|
def self.start(&first_frame_block)
|
|
@@ -24,14 +25,14 @@ module Engine
|
|
|
24
25
|
GLFW.MakeContextCurrent(Window.window)
|
|
25
26
|
|
|
26
27
|
Input.init
|
|
27
|
-
|
|
28
|
+
Rendering::GpuTimer.enable if ENV['GPU_PROFILE']
|
|
28
29
|
|
|
29
30
|
set_opengl_blend_mode
|
|
30
31
|
@engine_started = true
|
|
31
|
-
GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
|
32
|
+
Engine::GL.ClearColor(0.0, 0.0, 0.0, 1.0)
|
|
32
33
|
|
|
33
|
-
GL.Enable(GL::CULL_FACE)
|
|
34
|
-
GL.CullFace(GL::BACK)
|
|
34
|
+
Engine::GL.Enable(Engine::GL::CULL_FACE)
|
|
35
|
+
Engine::GL.CullFace(Engine::GL::BACK)
|
|
35
36
|
|
|
36
37
|
GLFW.SwapInterval(0)
|
|
37
38
|
end
|
|
@@ -42,7 +43,7 @@ module Engine
|
|
|
42
43
|
@time = Time.now
|
|
43
44
|
@fps = 0
|
|
44
45
|
Window.get_framebuffer_size
|
|
45
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
|
46
|
+
Engine::GL.Clear(Engine::GL::COLOR_BUFFER_BIT | Engine::GL::DEPTH_BUFFER_BIT)
|
|
46
47
|
|
|
47
48
|
until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
|
|
48
49
|
if first_frame_block
|
|
@@ -59,13 +60,8 @@ module Engine
|
|
|
59
60
|
GameObject.update_all(delta_time)
|
|
60
61
|
|
|
61
62
|
@swap_buffers_promise.wait! if @swap_buffers_promise
|
|
62
|
-
GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
|
|
63
|
-
GL.Enable(GL::DEPTH_TEST)
|
|
64
|
-
GL.DepthFunc(GL::LESS)
|
|
65
63
|
|
|
66
64
|
Rendering::RenderPipeline.draw unless @game_stopped
|
|
67
|
-
GL.Disable(GL::DEPTH_TEST)
|
|
68
|
-
GameObject.render_ui(delta_time)
|
|
69
65
|
|
|
70
66
|
if Screenshoter.scheduled_screenshot
|
|
71
67
|
Screenshoter.take_screenshot
|
|
@@ -125,7 +121,7 @@ module Engine
|
|
|
125
121
|
end
|
|
126
122
|
|
|
127
123
|
def self.set_opengl_blend_mode
|
|
128
|
-
GL.Enable(GL::BLEND)
|
|
129
|
-
GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
|
|
124
|
+
Engine::GL.Enable(Engine::GL::BLEND)
|
|
125
|
+
Engine::GL.BlendFunc(Engine::GL::SRC_ALPHA, Engine::GL::ONE_MINUS_SRC_ALPHA)
|
|
130
126
|
end
|
|
131
127
|
end
|
data/lib/engine/font.rb
CHANGED
|
@@ -4,19 +4,36 @@ require "json"
|
|
|
4
4
|
|
|
5
5
|
module Engine
|
|
6
6
|
class Font
|
|
7
|
+
include Serializable
|
|
8
|
+
|
|
9
|
+
attr_reader :font_file_path, :source
|
|
10
|
+
|
|
7
11
|
TEXTURE_SIZE = 1024
|
|
8
12
|
GLYPH_COUNT = 16
|
|
9
13
|
CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
|
|
10
14
|
|
|
11
|
-
def
|
|
12
|
-
|
|
15
|
+
def self.for(font_file_path, source: :game)
|
|
16
|
+
cache_key = [font_file_path, source]
|
|
17
|
+
font_cache[cache_key] ||= create(font_file_path: font_file_path, source: source)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def self.font_cache
|
|
21
|
+
@font_cache ||= {}
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def self.from_serializable_data(data)
|
|
25
|
+
self.for(data[:font_file_path], source: (data[:source] || :game).to_sym)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def serializable_data
|
|
29
|
+
{ font_file_path: @font_file_path, source: @source }
|
|
13
30
|
end
|
|
14
31
|
|
|
15
32
|
def texture
|
|
16
33
|
@texture ||=
|
|
17
34
|
begin
|
|
18
35
|
path = File.join("_imported", @font_file_path.gsub(".ttf", ".png"))
|
|
19
|
-
Engine::Texture.for(path)
|
|
36
|
+
Engine::Texture.for(path, source: @source)
|
|
20
37
|
end
|
|
21
38
|
end
|
|
22
39
|
|
|
@@ -35,7 +52,7 @@ module Engine
|
|
|
35
52
|
scale_factor = 1 / (1024.0 * 2)
|
|
36
53
|
horizontal_offset = 0.0
|
|
37
54
|
vertical_offset = 0.0
|
|
38
|
-
font_path =
|
|
55
|
+
font_path = resolve_font_json_path
|
|
39
56
|
font_metrics = JSON.parse File.read(font_path)
|
|
40
57
|
string.chars.each do |char|
|
|
41
58
|
if char == "\n"
|
|
@@ -49,6 +66,14 @@ module Engine
|
|
|
49
66
|
offsets
|
|
50
67
|
end
|
|
51
68
|
|
|
69
|
+
def resolve_font_json_path
|
|
70
|
+
if @source == :engine
|
|
71
|
+
File.expand_path(File.join(ENGINE_DIR, "assets", "_imported", @font_file_path.gsub(".ttf", ".json")))
|
|
72
|
+
else
|
|
73
|
+
File.expand_path(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json")))
|
|
74
|
+
end
|
|
75
|
+
end
|
|
76
|
+
|
|
52
77
|
private
|
|
53
78
|
|
|
54
79
|
def character(index)
|
data/lib/engine/game_object.rb
CHANGED
|
@@ -2,37 +2,64 @@ require "matrix"
|
|
|
2
2
|
|
|
3
3
|
module Engine
|
|
4
4
|
class GameObject
|
|
5
|
+
include Serializable
|
|
6
|
+
|
|
7
|
+
serialize :name, :pos, :rotation, :scale, :components, :renderers, :ui_renderers, :parent
|
|
8
|
+
|
|
5
9
|
def self.method_added(name)
|
|
6
10
|
@methods ||= Set.new
|
|
7
11
|
return if name == :initialize || name == :destroyed?
|
|
8
12
|
@methods.add(name)
|
|
9
13
|
end
|
|
10
14
|
|
|
11
|
-
attr_accessor :name, :
|
|
15
|
+
attr_accessor :name, :components, :renderers, :ui_renderers, :created_at
|
|
16
|
+
attr_reader :pos, :scale, :parent, :local_version, :rotation
|
|
17
|
+
|
|
18
|
+
def awake
|
|
19
|
+
# Set defaults
|
|
20
|
+
@name ||= "Game Object"
|
|
21
|
+
@pos ||= Vector[0, 0, 0]
|
|
22
|
+
@rotation ||= Vector[0, 0, 0]
|
|
23
|
+
@scale ||= Vector[1, 1, 1]
|
|
24
|
+
@local_version ||= 0
|
|
25
|
+
@cached_world_version ||= nil
|
|
26
|
+
@created_at ||= Time.now
|
|
27
|
+
|
|
28
|
+
# Normalize rotation (handle Numeric/Quaternion/Vector)
|
|
29
|
+
@rotation = normalize_rotation(@rotation)
|
|
30
|
+
@rotation_quaternion = Quaternion.from_euler(@rotation)
|
|
31
|
+
|
|
32
|
+
# Normalize pos to ensure 3 components
|
|
33
|
+
@pos = Vector[@pos[0], @pos[1], @pos[2] || 0]
|
|
34
|
+
|
|
35
|
+
# Split components by type (handles both .create with mixed array and deserialization with separate arrays)
|
|
36
|
+
all_components = (@components || []) + (@renderers || []) + (@ui_renderers || [])
|
|
37
|
+
@components = all_components.select { |c| !c.renderer? && !c.ui_renderer? }
|
|
38
|
+
@renderers = all_components.select { |c| c.renderer? }
|
|
39
|
+
@ui_renderers = all_components.select { |c| c.ui_renderer? }
|
|
12
40
|
|
|
13
|
-
def initialize(name = "Game Object", pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], parent: nil)
|
|
14
41
|
GameObject.object_spawned(self)
|
|
15
|
-
@
|
|
42
|
+
@parent&.add_child(self)
|
|
43
|
+
|
|
44
|
+
all_components.each { |component| component.set_game_object(self) }
|
|
45
|
+
all_components.each(&:start)
|
|
46
|
+
GameObject.register_renderers(self)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
private
|
|
50
|
+
|
|
51
|
+
def normalize_rotation(rotation)
|
|
16
52
|
if rotation.is_a?(Numeric)
|
|
17
|
-
|
|
53
|
+
Vector[0, 0, rotation]
|
|
18
54
|
elsif rotation.is_a?(Quaternion)
|
|
19
|
-
|
|
55
|
+
rotation.to_euler
|
|
20
56
|
else
|
|
21
|
-
|
|
57
|
+
rotation
|
|
22
58
|
end
|
|
23
|
-
@scale = scale
|
|
24
|
-
@name = name
|
|
25
|
-
@components = components.select { |component| !component.renderer? && !component.ui_renderer? }
|
|
26
|
-
@renderers = components.select { |component| component.renderer? }
|
|
27
|
-
@ui_renderers = components.select { |component| component.ui_renderer? }
|
|
28
|
-
@created_at = Time.now
|
|
29
|
-
@parent = parent
|
|
30
|
-
parent.add_child(self) if parent
|
|
31
|
-
|
|
32
|
-
components.each { |component| component.set_game_object(self) }
|
|
33
|
-
components.each(&:start)
|
|
34
59
|
end
|
|
35
60
|
|
|
61
|
+
public
|
|
62
|
+
|
|
36
63
|
def to_s
|
|
37
64
|
@name
|
|
38
65
|
end
|
|
@@ -41,6 +68,19 @@ module Engine
|
|
|
41
68
|
@children ||= Set.new
|
|
42
69
|
end
|
|
43
70
|
|
|
71
|
+
def component(klass)
|
|
72
|
+
components_of_type(klass).first
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
def components_of_type(klass)
|
|
76
|
+
@components_cache ||= {}
|
|
77
|
+
@components_cache[klass] ||= all_components.select { |c| c.is_a?(klass) }
|
|
78
|
+
end
|
|
79
|
+
|
|
80
|
+
def all_components
|
|
81
|
+
@all_components ||= @components + @renderers + @ui_renderers
|
|
82
|
+
end
|
|
83
|
+
|
|
44
84
|
def add_child(child)
|
|
45
85
|
child.parent = self
|
|
46
86
|
children << child
|
|
@@ -49,9 +89,20 @@ module Engine
|
|
|
49
89
|
def parent=(parent)
|
|
50
90
|
@parent.children.delete(self) if @parent
|
|
51
91
|
@parent = parent
|
|
92
|
+
@local_version += 1
|
|
52
93
|
parent.children << self if parent
|
|
53
94
|
end
|
|
54
95
|
|
|
96
|
+
def pos=(value)
|
|
97
|
+
@pos = value
|
|
98
|
+
@local_version += 1
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
def scale=(value)
|
|
102
|
+
@scale = value
|
|
103
|
+
@local_version += 1
|
|
104
|
+
end
|
|
105
|
+
|
|
55
106
|
def rotation
|
|
56
107
|
@rotation_quaternion
|
|
57
108
|
end
|
|
@@ -60,6 +111,7 @@ module Engine
|
|
|
60
111
|
raise "Rotation must be a Quaternion" unless value.is_a?(Quaternion)
|
|
61
112
|
|
|
62
113
|
@rotation_quaternion = value
|
|
114
|
+
@local_version += 1
|
|
63
115
|
end
|
|
64
116
|
|
|
65
117
|
def euler_angles
|
|
@@ -72,6 +124,7 @@ module Engine
|
|
|
72
124
|
|
|
73
125
|
def x=(value)
|
|
74
126
|
@pos = Vector[value, y, z]
|
|
127
|
+
@local_version += 1
|
|
75
128
|
end
|
|
76
129
|
|
|
77
130
|
def y
|
|
@@ -80,6 +133,7 @@ module Engine
|
|
|
80
133
|
|
|
81
134
|
def y=(value)
|
|
82
135
|
@pos = Vector[x, value, z]
|
|
136
|
+
@local_version += 1
|
|
83
137
|
end
|
|
84
138
|
|
|
85
139
|
def z
|
|
@@ -88,6 +142,7 @@ module Engine
|
|
|
88
142
|
|
|
89
143
|
def z=(value)
|
|
90
144
|
@pos = Vector[x, y, value]
|
|
145
|
+
@local_version += 1
|
|
91
146
|
end
|
|
92
147
|
|
|
93
148
|
def local_to_world_coordinate(local)
|
|
@@ -103,7 +158,7 @@ module Engine
|
|
|
103
158
|
end
|
|
104
159
|
|
|
105
160
|
def local_to_world_direction(local)
|
|
106
|
-
local_to_world_coordinate(local) -
|
|
161
|
+
local_to_world_coordinate(local) - local_to_world_coordinate(Vector[0, 0, 0])
|
|
107
162
|
end
|
|
108
163
|
|
|
109
164
|
def rotate_around(axis, angle)
|
|
@@ -112,33 +167,43 @@ module Engine
|
|
|
112
167
|
self.rotation = rotation_quaternion * rotation
|
|
113
168
|
end
|
|
114
169
|
|
|
170
|
+
def world_transform_version
|
|
171
|
+
@local_version + (@parent&.world_transform_version || 0)
|
|
172
|
+
end
|
|
173
|
+
|
|
115
174
|
def model_matrix
|
|
116
|
-
|
|
117
|
-
@
|
|
118
|
-
|
|
119
|
-
@
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
175
|
+
current_version = world_transform_version
|
|
176
|
+
return @cached_world_matrix if @cached_world_version == current_version
|
|
177
|
+
|
|
178
|
+
@cached_world_version = current_version
|
|
179
|
+
@cached_world_matrix = compute_world_matrix
|
|
180
|
+
end
|
|
181
|
+
|
|
182
|
+
private def compute_local_matrix
|
|
183
|
+
rot = euler_angles * Math::PI / 180
|
|
184
|
+
|
|
185
|
+
cos_x = Math.cos(rot[0])
|
|
186
|
+
cos_y = Math.cos(rot[1])
|
|
187
|
+
cos_z = Math.cos(rot[2])
|
|
188
|
+
|
|
189
|
+
sin_x = Math.sin(rot[0])
|
|
190
|
+
sin_y = Math.sin(rot[1])
|
|
191
|
+
sin_z = Math.sin(rot[2])
|
|
192
|
+
|
|
193
|
+
Matrix[
|
|
194
|
+
[scale[0] * (cos_y * cos_z), scale[0] * (-cos_y * sin_z), scale[0] * sin_y, 0],
|
|
195
|
+
[scale[1] * (cos_x * sin_z + sin_x * sin_y * cos_z), scale[1] * (cos_x * cos_z - sin_x * sin_y * sin_z), scale[1] * -sin_x * cos_y, 0],
|
|
196
|
+
[scale[2] * (sin_x * sin_z - cos_x * sin_y * cos_z), scale[2] * (sin_x * cos_z + cos_x * sin_y * sin_z), scale[2] * cos_x * cos_y, 0],
|
|
197
|
+
[x, y, z, 1]
|
|
198
|
+
]
|
|
199
|
+
end
|
|
200
|
+
|
|
201
|
+
private def compute_world_matrix
|
|
202
|
+
local = compute_local_matrix
|
|
138
203
|
if parent
|
|
139
|
-
|
|
204
|
+
local * parent.model_matrix
|
|
140
205
|
else
|
|
141
|
-
|
|
206
|
+
local
|
|
142
207
|
end
|
|
143
208
|
end
|
|
144
209
|
|
|
@@ -153,6 +218,7 @@ module Engine
|
|
|
153
218
|
ui_renderers.each(&:destroy!)
|
|
154
219
|
renderers.each(&:destroy!)
|
|
155
220
|
|
|
221
|
+
GameObject.unregister_renderers(self)
|
|
156
222
|
GameObject.destroyed_objects << self unless @destroyed
|
|
157
223
|
@destroyed = true
|
|
158
224
|
end
|
|
@@ -208,15 +274,21 @@ module Engine
|
|
|
208
274
|
end
|
|
209
275
|
|
|
210
276
|
def self.mesh_renderers
|
|
211
|
-
|
|
212
|
-
object.renderers
|
|
213
|
-
end
|
|
277
|
+
@cached_mesh_renderers ||= []
|
|
214
278
|
end
|
|
215
279
|
|
|
216
|
-
def self.
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
280
|
+
def self.ui_renderers
|
|
281
|
+
@cached_ui_renderers ||= []
|
|
282
|
+
end
|
|
283
|
+
|
|
284
|
+
def self.register_renderers(game_object)
|
|
285
|
+
game_object.renderers.each { |r| mesh_renderers << r }
|
|
286
|
+
game_object.ui_renderers.each { |r| ui_renderers << r }
|
|
287
|
+
end
|
|
288
|
+
|
|
289
|
+
def self.unregister_renderers(game_object)
|
|
290
|
+
game_object.renderers.each { |r| mesh_renderers.delete(r) }
|
|
291
|
+
game_object.ui_renderers.each { |r| ui_renderers.delete(r) }
|
|
220
292
|
end
|
|
221
293
|
|
|
222
294
|
def self.object_spawned(object)
|