ruby_rpg 0.0.1 → 0.0.2
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- checksums.yaml +4 -4
- data/README.md +19 -0
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
- data/glfw-3.3.9.bin.MACOS/README.md +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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- data/glfw-3.4.bin.WIN64/README.md +70 -0
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- data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +2034 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +198 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +849 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__native.html +837 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +337 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +361 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__window.html +3608 -0
- data/glfw-3.4.bin.WIN64/docs/html/index.html +100 -0
- data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +576 -0
- data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +135 -0
- data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +429 -0
- data/glfw-3.4.bin.WIN64/docs/html/jquery.js +34 -0
- data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/menu.js +136 -0
- data/glfw-3.4.bin.WIN64/docs/html/menudata.js +30 -0
- data/glfw-3.4.bin.WIN64/docs/html/minus.svg +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +228 -0
- data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +360 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/news.html +336 -0
- data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/pages.html +99 -0
- data/glfw-3.4.bin.WIN64/docs/html/plus.svg +9 -0
- data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +9 -0
- data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +406 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +13 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +11 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +26 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +51 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +22 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +35 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +29 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +44 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +60 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +39 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +32 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +84 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +13 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +58 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +21 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +82 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +20 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +26 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +35 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +555 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +23 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +40 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +18 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +43 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +152 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +24 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/search.css +291 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/search.js +840 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +39 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +36 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +877 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +168 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +1 -0
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +101 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +206 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +806 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +6547 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +663 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/build.bash +12 -0
- data/lib/engine/camera.rb +13 -0
- data/lib/engine/component.rb +48 -0
- data/lib/engine/components/direction_light.rb +23 -0
- data/lib/engine/components/font_renderer.rb +134 -0
- data/lib/engine/components/mesh_renderer.rb +31 -0
- data/lib/engine/components/orthographic_camera.rb +54 -0
- data/lib/engine/components/perspective_camera.rb +53 -0
- data/lib/engine/components/point_light.rb +24 -0
- data/lib/engine/components/sprite_renderer.rb +141 -0
- data/lib/engine/components/ui_font_renderer.rb +140 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -0
- data/lib/engine/cursor.rb +43 -0
- data/lib/engine/engine.rb +221 -0
- data/lib/engine/font.rb +74 -0
- data/lib/engine/game_object.rb +198 -0
- data/lib/engine/importers/font_importer.rb +69 -0
- data/lib/engine/importers/obj_file.rb +244 -0
- data/lib/engine/importers/obj_importer.rb +33 -0
- data/lib/engine/input.rb +61 -0
- data/lib/engine/material.rb +79 -0
- data/lib/engine/mesh.rb +43 -0
- data/lib/engine/path.rb +92 -0
- data/lib/engine/physics/collision.rb +12 -0
- data/lib/engine/physics/components/cube_collider.rb +6 -0
- data/lib/engine/physics/components/rigidbody.rb +103 -0
- data/lib/engine/physics/components/sphere_collider.rb +93 -0
- data/lib/engine/physics/physics_resolver.rb +37 -0
- data/lib/engine/polygon_mesh.rb +45 -0
- data/lib/engine/quaternion.rb +228 -0
- data/lib/engine/rendering/instance_renderer.rb +153 -0
- data/lib/engine/rendering/render_pipeline.rb +35 -0
- data/lib/engine/screenshoter.rb +34 -0
- data/lib/engine/shader.rb +91 -0
- data/lib/engine/shaders/colour_frag.glsl +9 -0
- data/lib/engine/shaders/colour_vertex.glsl +14 -0
- data/lib/engine/shaders/mesh_frag.glsl +102 -0
- data/lib/engine/shaders/mesh_vertex.glsl +25 -0
- data/lib/engine/shaders/skybox_frag.glsl +12 -0
- data/lib/engine/shaders/skybox_vert.glsl +14 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -0
- data/lib/engine/shaders/sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/text_frag.glsl +15 -0
- data/lib/engine/shaders/text_vertex.glsl +31 -0
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -0
- data/lib/engine/shaders/ui_sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +89 -0
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -0
- data/lib/engine/tangent_calculator.rb +42 -0
- data/lib/engine/texture.rb +52 -0
- data/lib/engine/video_mode.rb +37 -0
- data/lib/engine/window.rb +126 -0
- metadata +482 -1
@@ -0,0 +1,91 @@
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module Engine
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class Shader
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def initialize(vertex_shader, fragment_shader)
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@vertex_shader = compile_shader(vertex_shader, GL::VERTEX_SHADER)
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@fragment_shader = compile_shader(fragment_shader, GL::FRAGMENT_SHADER)
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@program = GL.CreateProgram
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GL.AttachShader(@program, @vertex_shader)
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GL.AttachShader(@program, @fragment_shader)
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GL.LinkProgram(@program)
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linked_buf = ' ' * 4
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GL.GetProgramiv(@program, GL::LINK_STATUS, linked_buf)
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linked = linked_buf.unpack('L')[0]
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if linked == 0
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compile_log = ' ' * 1024
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GL.GetProgramInfoLog(@program, 1023, nil, compile_log)
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vertex_log = ' ' * 1024
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GL.GetShaderInfoLog(@vertex_shader, 1023, nil, vertex_log)
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fragment_log = ' ' * 1024
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GL.GetShaderInfoLog(@fragment_shader, 1023, nil, fragment_log)
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puts "Shader program failed to link"
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puts compile_log.strip
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puts vertex_log.strip
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puts fragment_log.strip
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end
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@uniform_cache = {}
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@uniform_locations = {}
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end
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def compile_shader(shader, type)
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handle = GL.CreateShader(type)
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path = File.join(File.dirname(__FILE__), shader)
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s_srcs = [File.read(path)].pack('p')
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34
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s_lens = [File.size(path)].pack('I')
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GL.ShaderSource(handle, 1, s_srcs, s_lens)
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GL.CompileShader(handle)
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handle
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end
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def use
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GL.UseProgram(@program)
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end
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44
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def set_vec3(name, vec)
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return if @uniform_cache[name] == vec
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@uniform_cache[name] = vec
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vector = if vec.is_a?(Vector)
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vec
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else
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Vector[vec[:r], vec[:g], vec[:b]]
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end
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GL.Uniform3f(uniform_location(name), vector[0], vector[1], vector[2])
|
53
|
+
end
|
54
|
+
|
55
|
+
def set_vec4(name, vec)
|
56
|
+
return if @uniform_cache[name] == vec
|
57
|
+
@uniform_cache[name] = vec
|
58
|
+
GL.Uniform4f(uniform_location(name), vec[0], vec[1], vec[2], vec[3])
|
59
|
+
end
|
60
|
+
|
61
|
+
def set_mat4(name, mat)
|
62
|
+
return if @uniform_cache[name] == mat
|
63
|
+
@uniform_cache[name] = mat
|
64
|
+
mat_array = [
|
65
|
+
mat[0, 0], mat[0, 1], mat[0, 2], mat[0, 3],
|
66
|
+
mat[1, 0], mat[1, 1], mat[1, 2], mat[1, 3],
|
67
|
+
mat[2, 0], mat[2, 1], mat[2, 2], mat[2, 3],
|
68
|
+
mat[3, 0], mat[3, 1], mat[3, 2], mat[3, 3]
|
69
|
+
]
|
70
|
+
GL.UniformMatrix4fv(uniform_location(name), 1, GL::FALSE, mat_array.pack('F*'))
|
71
|
+
end
|
72
|
+
|
73
|
+
def set_int(name, int)
|
74
|
+
return if @uniform_cache[name] == int
|
75
|
+
@uniform_cache[name] = int
|
76
|
+
GL.Uniform1i(uniform_location(name), int)
|
77
|
+
end
|
78
|
+
|
79
|
+
def set_float(name, float)
|
80
|
+
return if @uniform_cache[name] == float
|
81
|
+
@uniform_cache[name] = float
|
82
|
+
GL.Uniform1f(uniform_location(name), float)
|
83
|
+
end
|
84
|
+
|
85
|
+
private
|
86
|
+
|
87
|
+
def uniform_location(name)
|
88
|
+
@uniform_locations[name] ||= GL.GetUniformLocation(@program, name)
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
#version 330 core
|
2
|
+
layout (location = 0) in vec3 aPos;
|
3
|
+
|
4
|
+
uniform vec3 colour;
|
5
|
+
out vec4 ourColour;
|
6
|
+
|
7
|
+
uniform mat4 camera;
|
8
|
+
uniform mat4 model;
|
9
|
+
|
10
|
+
void main()
|
11
|
+
{
|
12
|
+
gl_Position = camera * model * vec4(aPos, 1.0);
|
13
|
+
ourColour = vec4(colour, 1.0);
|
14
|
+
}
|
@@ -0,0 +1,102 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
in vec2 TexCoord;
|
4
|
+
in vec3 Normal;
|
5
|
+
in vec3 Tangent;
|
6
|
+
in vec3 FragPos;
|
7
|
+
|
8
|
+
out vec4 color;
|
9
|
+
|
10
|
+
uniform sampler2D image;
|
11
|
+
uniform sampler2D normalMap;
|
12
|
+
uniform vec3 cameraPos;
|
13
|
+
uniform float diffuseStrength;
|
14
|
+
uniform float specularStrength;
|
15
|
+
uniform float specularPower;
|
16
|
+
uniform vec3 ambientLight;
|
17
|
+
|
18
|
+
struct DirectionalLight {
|
19
|
+
vec3 direction;
|
20
|
+
vec3 colour;
|
21
|
+
};
|
22
|
+
#define NR_DIRECTIONAL_LIGHTS 4
|
23
|
+
uniform DirectionalLight directionalLights[NR_DIRECTIONAL_LIGHTS];
|
24
|
+
|
25
|
+
struct PointLight {
|
26
|
+
vec3 position;
|
27
|
+
float sqrRange;
|
28
|
+
vec3 colour;
|
29
|
+
};
|
30
|
+
#define NR_POINT_LIGHTS 16
|
31
|
+
uniform PointLight pointLights[NR_POINT_LIGHTS];
|
32
|
+
|
33
|
+
vec3 CalcPointLight(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
34
|
+
{
|
35
|
+
vec3 lightOffset = light.position - fragPos;
|
36
|
+
float sqrDistance = dot(lightOffset, lightOffset);
|
37
|
+
vec3 lightDir = normalize(lightOffset);
|
38
|
+
float diff = max(dot(normal, lightDir), 0.0);
|
39
|
+
|
40
|
+
vec3 reflectDir = reflect(lightDir, normal);
|
41
|
+
float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
|
42
|
+
|
43
|
+
float attenuation = light.sqrRange / sqrDistance;
|
44
|
+
|
45
|
+
float diffuse = diff * diffuseStrength;
|
46
|
+
float specular = spec * specularStrength;
|
47
|
+
|
48
|
+
return light.colour * (diffuse + specular) * attenuation;
|
49
|
+
}
|
50
|
+
|
51
|
+
vec3 CalcDirectionalLight(DirectionalLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
52
|
+
{
|
53
|
+
float diff = max(dot(normal, -light.direction), 0.0);
|
54
|
+
|
55
|
+
vec3 reflectDir = reflect(-light.direction, normal);
|
56
|
+
float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
|
57
|
+
|
58
|
+
float diffuse = diff * diffuseStrength;
|
59
|
+
float specular = spec * specularStrength;
|
60
|
+
|
61
|
+
return light.colour * (diffuse + specular);
|
62
|
+
}
|
63
|
+
|
64
|
+
void main()
|
65
|
+
{
|
66
|
+
vec3 sampledNormal = texture(normalMap, TexCoord).rgb * 2.0 - 1.0;
|
67
|
+
if ( sampledNormal.r + sampledNormal.g + sampledNormal.b <= 0)
|
68
|
+
{
|
69
|
+
sampledNormal = vec3(0.0, 0.0, 1.0);
|
70
|
+
}
|
71
|
+
vec3 n = normalize(Normal);
|
72
|
+
vec3 t = normalize(Tangent);
|
73
|
+
vec3 norm = n;
|
74
|
+
if ( length(t) > 0.0 )
|
75
|
+
{
|
76
|
+
vec3 b = cross(t, n);
|
77
|
+
mat3 TBN = mat3(t, b, n);
|
78
|
+
norm = normalize(TBN * normalize(sampledNormal));
|
79
|
+
}
|
80
|
+
vec3 viewDir = normalize(cameraPos - FragPos);
|
81
|
+
|
82
|
+
vec3 result = ambientLight;
|
83
|
+
|
84
|
+
for (int i = 0; i < NR_POINT_LIGHTS; i++) {
|
85
|
+
if (pointLights[i].sqrRange == 0.0)
|
86
|
+
{
|
87
|
+
break;
|
88
|
+
}
|
89
|
+
result += CalcPointLight(pointLights[i], norm, FragPos, viewDir);
|
90
|
+
}
|
91
|
+
|
92
|
+
for (int i = 0; i < NR_DIRECTIONAL_LIGHTS; i++) {
|
93
|
+
if (directionalLights[i].colour == vec3(0.0))
|
94
|
+
{
|
95
|
+
break;
|
96
|
+
}
|
97
|
+
result += CalcDirectionalLight(directionalLights[i], norm, FragPos, viewDir);
|
98
|
+
}
|
99
|
+
|
100
|
+
vec4 tex = texture(image, TexCoord);
|
101
|
+
color = tex * vec4(result, 1.0);
|
102
|
+
}
|
@@ -0,0 +1,25 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 1) in vec2 texCoord;
|
6
|
+
layout (location = 2) in vec3 normal;
|
7
|
+
layout (location = 3) in vec3 tangent;
|
8
|
+
layout (location = 7) in mat4 model;
|
9
|
+
|
10
|
+
out vec2 TexCoord;
|
11
|
+
out vec3 Normal;
|
12
|
+
out vec3 Tangent;
|
13
|
+
out vec3 FragPos;
|
14
|
+
|
15
|
+
uniform mat4 camera;
|
16
|
+
|
17
|
+
void main()
|
18
|
+
{
|
19
|
+
TexCoord = texCoord;
|
20
|
+
mat3 normalMatrix = mat3(transpose(inverse(model)));
|
21
|
+
Normal = normalMatrix * normal;
|
22
|
+
Tangent = normalMatrix * tangent;
|
23
|
+
FragPos = vec3(model * vec4(vertex, 1.0));
|
24
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
25
|
+
}
|
@@ -0,0 +1,12 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
in vec3 FragPos;
|
4
|
+
out vec4 color;
|
5
|
+
|
6
|
+
void main()
|
7
|
+
{
|
8
|
+
vec4 ground = vec4(0.541176, 0.709804, 0.286275, 1);
|
9
|
+
vec4 sky = vec4(0.2, 0.6, 0.8, 1);
|
10
|
+
float mixFactor = clamp(FragPos.y / 2.0, 0.0, 1.0);
|
11
|
+
color = mix(ground, sky, mixFactor);
|
12
|
+
}
|
@@ -0,0 +1,14 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
layout (location = 0) in vec3 vertex;
|
4
|
+
layout (location = 7) in mat4 model;
|
5
|
+
|
6
|
+
out vec3 FragPos;
|
7
|
+
|
8
|
+
uniform mat4 camera;
|
9
|
+
|
10
|
+
void main()
|
11
|
+
{
|
12
|
+
FragPos = vec3(model * vec4(vertex, 1.0));
|
13
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
14
|
+
}
|
@@ -0,0 +1,17 @@
|
|
1
|
+
#version 330 core
|
2
|
+
in vec2 TexCoords;
|
3
|
+
out vec4 color;
|
4
|
+
|
5
|
+
uniform sampler2D image;
|
6
|
+
uniform vec3 spriteColor;
|
7
|
+
uniform vec4 frameCoords;
|
8
|
+
|
9
|
+
void main()
|
10
|
+
{
|
11
|
+
vec2 interpolatedCoords = vec2(frameCoords.x + (TexCoords.x * frameCoords.z), frameCoords.y + TexCoords.y * frameCoords.w);;
|
12
|
+
vec4 texColor = texture(image, interpolatedCoords);
|
13
|
+
if(texColor.a < 0.05)
|
14
|
+
discard;
|
15
|
+
else
|
16
|
+
color = vec4(spriteColor, 1.0) * texColor;
|
17
|
+
}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec3 position, vec2 texCoords>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 1) in vec2 texCoord;
|
6
|
+
|
7
|
+
out vec2 TexCoords;
|
8
|
+
|
9
|
+
uniform mat4 camera;
|
10
|
+
uniform mat4 model;
|
11
|
+
|
12
|
+
void main()
|
13
|
+
{
|
14
|
+
TexCoords = texCoord;
|
15
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
16
|
+
}
|
@@ -0,0 +1,15 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
out vec4 color;
|
4
|
+
|
5
|
+
in vec2 TexCoords;
|
6
|
+
|
7
|
+
uniform sampler2D fontTexture;
|
8
|
+
|
9
|
+
void main()
|
10
|
+
{
|
11
|
+
vec4 textureColor = texture(fontTexture, TexCoords);
|
12
|
+
if(textureColor.a < 0.1)
|
13
|
+
discard;
|
14
|
+
color = vec4(1.0, 1.0, 1.0, textureColor.a);
|
15
|
+
}
|
@@ -0,0 +1,31 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec3 position, vec2 texCoords>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 1) in vec2 texCoords;
|
6
|
+
layout (location = 2) in int textIndex;
|
7
|
+
layout (location = 3) in vec2 offset;
|
8
|
+
|
9
|
+
uniform mat4 camera;
|
10
|
+
uniform mat4 model;
|
11
|
+
|
12
|
+
out vec2 TexCoords;
|
13
|
+
|
14
|
+
vec2 getTexCoords()
|
15
|
+
{
|
16
|
+
int x = textIndex / 16;
|
17
|
+
int y = textIndex % 16;
|
18
|
+
return (vec2(x, y) + texCoords) / 16.0;
|
19
|
+
}
|
20
|
+
|
21
|
+
vec3 quadPosition()
|
22
|
+
{
|
23
|
+
return vertex + vec3(offset.x, offset.y, 0);
|
24
|
+
}
|
25
|
+
|
26
|
+
|
27
|
+
void main()
|
28
|
+
{
|
29
|
+
gl_Position = camera * model * vec4(quadPosition(), 1.0);
|
30
|
+
TexCoords = getTexCoords();
|
31
|
+
}
|
@@ -0,0 +1,15 @@
|
|
1
|
+
#version 330 core
|
2
|
+
in vec2 TexCoords;
|
3
|
+
out vec4 color;
|
4
|
+
|
5
|
+
uniform sampler2D image;
|
6
|
+
uniform vec4 spriteColor;
|
7
|
+
|
8
|
+
void main()
|
9
|
+
{
|
10
|
+
vec4 texColor = texture(image, TexCoords);
|
11
|
+
if(texColor.a < 0.05)
|
12
|
+
discard;
|
13
|
+
else
|
14
|
+
color = spriteColor * texColor;
|
15
|
+
}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec3 position, vec2 texCoords>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 1) in vec2 texCoord;
|
6
|
+
|
7
|
+
out vec2 TexCoords;
|
8
|
+
|
9
|
+
uniform mat4 camera;
|
10
|
+
uniform mat4 model;
|
11
|
+
|
12
|
+
void main()
|
13
|
+
{
|
14
|
+
TexCoords = texCoord;
|
15
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
16
|
+
}
|
@@ -0,0 +1,89 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
in vec3 Normal;
|
4
|
+
in vec3 FragPos;
|
5
|
+
|
6
|
+
in vec3 Diffuse;
|
7
|
+
in vec3 Specular;
|
8
|
+
in vec3 Albedo;
|
9
|
+
|
10
|
+
out vec4 color;
|
11
|
+
|
12
|
+
uniform vec3 cameraPos;
|
13
|
+
uniform float diffuseStrength;
|
14
|
+
uniform float specularStrength;
|
15
|
+
uniform float specularPower;
|
16
|
+
uniform vec3 ambientLight;
|
17
|
+
|
18
|
+
struct DirectionalLight {
|
19
|
+
vec3 direction;
|
20
|
+
vec3 colour;
|
21
|
+
};
|
22
|
+
#define NR_DIRECTIONAL_LIGHTS 4
|
23
|
+
uniform DirectionalLight directionalLights[NR_DIRECTIONAL_LIGHTS];
|
24
|
+
|
25
|
+
struct PointLight {
|
26
|
+
vec3 position;
|
27
|
+
float sqrRange;
|
28
|
+
vec3 colour;
|
29
|
+
};
|
30
|
+
#define NR_POINT_LIGHTS 16
|
31
|
+
uniform PointLight pointLights[NR_POINT_LIGHTS];
|
32
|
+
|
33
|
+
vec3 CalcPointLight(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
34
|
+
{
|
35
|
+
vec3 lightOffset = light.position - fragPos;
|
36
|
+
float sqrDistance = dot(lightOffset, lightOffset);
|
37
|
+
vec3 lightDir = normalize(lightOffset);
|
38
|
+
float diff = max(dot(normal, lightDir), 0.0);
|
39
|
+
|
40
|
+
vec3 reflectDir = reflect(lightDir, normal);
|
41
|
+
float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
|
42
|
+
|
43
|
+
float attenuation = light.sqrRange / sqrDistance;
|
44
|
+
|
45
|
+
float diffuse = diff * diffuseStrength;
|
46
|
+
float specular = spec * specularStrength;
|
47
|
+
|
48
|
+
return light.colour * (diffuse + specular) * attenuation;
|
49
|
+
}
|
50
|
+
|
51
|
+
vec3 CalcDirectionalLight(DirectionalLight light, vec3 normal, vec3 fragPos, vec3 viewDir)
|
52
|
+
{
|
53
|
+
float diff = max(dot(normal, -light.direction), 0.0);
|
54
|
+
|
55
|
+
vec3 reflectDir = reflect(-light.direction, normal);
|
56
|
+
float spec = pow(max(dot(-viewDir, reflectDir), 0.0), specularPower);
|
57
|
+
|
58
|
+
float diffuse = diff * diffuseStrength;
|
59
|
+
float specular = spec * specularStrength;
|
60
|
+
|
61
|
+
return light.colour * (diffuse + specular);
|
62
|
+
}
|
63
|
+
|
64
|
+
void main()
|
65
|
+
{
|
66
|
+
vec3 norm = normalize(Normal);
|
67
|
+
vec3 viewDir = normalize(cameraPos - FragPos);
|
68
|
+
|
69
|
+
vec3 result = ambientLight;
|
70
|
+
|
71
|
+
for (int i = 0; i < NR_POINT_LIGHTS; i++) {
|
72
|
+
if (pointLights[i].sqrRange == 0.0)
|
73
|
+
{
|
74
|
+
break;
|
75
|
+
}
|
76
|
+
result += CalcPointLight(pointLights[i], norm, FragPos, viewDir);
|
77
|
+
}
|
78
|
+
|
79
|
+
for (int i = 0; i < NR_DIRECTIONAL_LIGHTS; i++) {
|
80
|
+
if (directionalLights[i].colour == vec3(0.0))
|
81
|
+
{
|
82
|
+
break;
|
83
|
+
}
|
84
|
+
result += CalcDirectionalLight(directionalLights[i], norm, FragPos, viewDir);
|
85
|
+
}
|
86
|
+
|
87
|
+
vec4 c = vec4(Diffuse, 1.0);
|
88
|
+
color = c * vec4(result, 1.0);
|
89
|
+
}
|
@@ -0,0 +1,28 @@
|
|
1
|
+
#version 330 core
|
2
|
+
|
3
|
+
// <vec2 position, vec2 texCoords, vec3 normal, vec3 tangent>
|
4
|
+
layout (location = 0) in vec3 vertex;
|
5
|
+
layout (location = 2) in vec3 normal;
|
6
|
+
layout (location = 4) in vec3 diffuse;
|
7
|
+
layout (location = 5) in vec3 specular;
|
8
|
+
layout (location = 6) in vec3 albedo;
|
9
|
+
layout (location = 7) in mat4 model;
|
10
|
+
|
11
|
+
out vec3 Normal;
|
12
|
+
out vec3 FragPos;
|
13
|
+
out vec3 Diffuse;
|
14
|
+
out vec3 Specular;
|
15
|
+
out vec3 Albedo;
|
16
|
+
|
17
|
+
uniform mat4 camera;
|
18
|
+
|
19
|
+
void main()
|
20
|
+
{
|
21
|
+
mat3 normalMatrix = mat3(transpose(inverse(model)));
|
22
|
+
Normal = normalMatrix * normal;
|
23
|
+
FragPos = vec3(model * vec4(vertex, 1.0));
|
24
|
+
gl_Position = camera * model * vec4(vertex, 1.0);
|
25
|
+
Diffuse = diffuse;
|
26
|
+
Specular = specular;
|
27
|
+
Albedo = albedo;
|
28
|
+
}
|
@@ -0,0 +1,42 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class TangentCalculator
|
5
|
+
attr_reader :vertices, :normals, :texture_coords
|
6
|
+
|
7
|
+
def initialize(vertices, normals, texture_coords)
|
8
|
+
@vertices = vertices
|
9
|
+
@normals = normals
|
10
|
+
@texture_coords = texture_coords
|
11
|
+
end
|
12
|
+
|
13
|
+
def calculate_tangents
|
14
|
+
delta_pos1 = @vertices[1] - @vertices[0]
|
15
|
+
delta_pos2 = @vertices[2] - @vertices[0]
|
16
|
+
|
17
|
+
delta_uv1 = @texture_coords[1] - @texture_coords[0]
|
18
|
+
delta_uv2 = @texture_coords[2] - @texture_coords[0]
|
19
|
+
|
20
|
+
if delta_uv1[0] * delta_uv2[1] - delta_uv1[1] * delta_uv2[0] == 0
|
21
|
+
return normals.map { |normal| Vector[0, 0, 0] }
|
22
|
+
end
|
23
|
+
|
24
|
+
uv_matrix = Matrix[
|
25
|
+
[delta_uv1[0], delta_uv1[1]],
|
26
|
+
[delta_uv2[0], delta_uv2[1]]
|
27
|
+
]
|
28
|
+
|
29
|
+
world_matrix = Matrix[
|
30
|
+
[delta_pos1[0], delta_pos1[1], delta_pos1[2]],
|
31
|
+
[delta_pos2[0], delta_pos2[1], delta_pos2[2]]
|
32
|
+
]
|
33
|
+
|
34
|
+
tangent_matrix = uv_matrix.inv * world_matrix
|
35
|
+
|
36
|
+
flat_tangent = Vector[tangent_matrix[0, 0], tangent_matrix[0, 1], tangent_matrix[0, 2]]
|
37
|
+
bitangents = normals.map { |normal| normal.cross(flat_tangent).normalize }
|
38
|
+
|
39
|
+
normals.map { |normal| bitangents[0].cross(normal).normalize }
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'chunky_png'
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class Texture
|
5
|
+
attr_reader :texture
|
6
|
+
private_class_method :new
|
7
|
+
|
8
|
+
def initialize(file_path, flip)
|
9
|
+
@file_path = file_path
|
10
|
+
@flip = flip
|
11
|
+
@texture = ' ' * 4
|
12
|
+
load_texture
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.for(file_path, flip: false)
|
16
|
+
texture_cache[[file_path, flip]]
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.texture_cache
|
20
|
+
@texture_cache ||= Hash.new do |hash, key|
|
21
|
+
hash[key] = new(key[0], key[1])
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def load_texture
|
26
|
+
tex = ' ' * 4
|
27
|
+
GL.GenTextures(1, tex)
|
28
|
+
@texture = tex.unpack('L')[0]
|
29
|
+
GL.BindTexture(GL::TEXTURE_2D, @texture)
|
30
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, GL::REPEAT)
|
31
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, GL::REPEAT)
|
32
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MIN_FILTER, GL::LINEAR)
|
33
|
+
GL.TexParameteri(GL::TEXTURE_2D, GL::TEXTURE_MAG_FILTER, GL::LINEAR)
|
34
|
+
|
35
|
+
image = read_image
|
36
|
+
image_data = image.to_rgba_stream
|
37
|
+
image_width = image.width
|
38
|
+
image_height = image.height
|
39
|
+
|
40
|
+
GL.TexImage2D(GL::TEXTURE_2D, 0, GL::RGBA, image_width, image_height, 0, GL::RGBA, GL::UNSIGNED_BYTE, image_data)
|
41
|
+
GL.GenerateMipmap(GL::TEXTURE_2D)
|
42
|
+
end
|
43
|
+
|
44
|
+
def read_image
|
45
|
+
if @flip
|
46
|
+
ChunkyPNG::Image.from_file(@file_path).flip_horizontally
|
47
|
+
else
|
48
|
+
ChunkyPNG::Image.from_file(@file_path)
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
# https://www.glfw.org/docs/latest/struct_g_l_f_wvidmode.html
|
5
|
+
# https://www.glfw.org/docs/latest/monitor_guide.html#monitor_modes
|
6
|
+
class VideoMode
|
7
|
+
class << self
|
8
|
+
def current_video_mode(monitor: Window.primary_monitor)
|
9
|
+
video_mode_helper(GLFW.GetVideoMode(monitor), 0)
|
10
|
+
end
|
11
|
+
|
12
|
+
# Returns an array of video modes
|
13
|
+
def get_video_modes(monitor: Window.primary_monitor)
|
14
|
+
count_pointer = ' ' * Fiddle::SIZEOF_INT
|
15
|
+
modes_pointer = GLFW.GetVideoModes(monitor, count_pointer)
|
16
|
+
count = count_pointer.unpack1('L')
|
17
|
+
|
18
|
+
supported_video_modes = []
|
19
|
+
count.times do |i|
|
20
|
+
supported_video_modes << video_mode_helper(modes_pointer, i)
|
21
|
+
end
|
22
|
+
supported_video_modes
|
23
|
+
end
|
24
|
+
|
25
|
+
def print_video_mode(mode)
|
26
|
+
GLFW::GLFWvidmode.members.map(&:to_sym).map do |attr|
|
27
|
+
puts "#{attr}: #{mode.send(attr)}"
|
28
|
+
end
|
29
|
+
puts
|
30
|
+
end
|
31
|
+
|
32
|
+
def video_mode_helper(mode_pointer, index)
|
33
|
+
GLFW::GLFWvidmode.new(mode_pointer + index * GLFW::GLFWvidmode.size)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
37
|
+
end
|