ruby_rpg 0.0.1 → 0.0.2

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Files changed (483) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +19 -0
  3. data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
  4. data/glfw-3.3.9.bin.MACOS/README.md +5 -0
  5. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  6. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  7. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
  8. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
  9. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  10. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
  11. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
  12. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
  13. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
  14. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
  15. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
  16. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
  17. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
  18. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
  19. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
  20. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
  21. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
  22. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
  23. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
  24. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
  25. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
  26. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
  27. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
  28. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
  29. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
  30. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
  31. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
  32. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
  33. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
  34. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
  35. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
  36. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
  37. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
  38. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
  39. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
  40. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
  41. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
  42. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
  43. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
  44. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
  45. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
  46. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
  47. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
  48. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
  49. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
  50. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
  51. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
  52. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
  53. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
  54. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
  55. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
  56. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
  57. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
  58. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
  59. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
  60. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
  61. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
  62. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
  63. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
  64. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
  65. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
  66. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
  67. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
  68. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
  69. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  70. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  71. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  72. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  73. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  74. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
  75. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
  76. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  77. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
  78. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
  79. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
  80. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
  81. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
  82. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
  83. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
  84. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
  85. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
  86. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
  87. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
  88. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
  89. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
  90. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
  91. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
  92. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
  93. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
  94. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
  95. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
  96. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
  97. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
  98. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
  99. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
  100. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
  101. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
  102. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
  103. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
  104. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
  105. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
  106. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
  107. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
  108. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
  109. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
  110. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
  111. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
  112. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
  113. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
  114. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
  115. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
  116. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
  117. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
  118. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
  119. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
  120. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
  121. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
  122. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
  123. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
  124. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
  125. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
  126. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
  127. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
  128. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
  129. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
  130. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
  131. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
  132. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
  135. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
  136. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
  138. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
  139. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
  140. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
  141. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
  142. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
  143. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
  144. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
  145. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
  146. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
  147. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
  148. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
  149. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
  150. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
  151. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
  152. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
  153. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
  156. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
  157. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
  159. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
  160. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
  161. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
  162. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
  163. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
  164. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
  165. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -0
  166. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
  167. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -0
  168. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -0
  169. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -0
  170. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -0
  171. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
  172. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
  173. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
  174. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  175. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  176. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
  177. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
  178. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
  179. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
  180. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  181. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  182. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  183. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  184. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  185. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  186. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  187. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  188. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  189. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  190. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
  191. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
  192. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
  193. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
  194. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
  195. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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  203. data/glfw-3.4.bin.WIN64/LICENSE.md +23 -0
  204. data/glfw-3.4.bin.WIN64/README.md +70 -0
  205. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  206. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
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  211. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +156 -0
  212. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +81 -0
  213. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +219 -0
  214. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +81 -0
  215. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +258 -0
  216. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +88 -0
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  222. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +12 -0
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  225. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +192 -0
  226. data/glfw-3.4.bin.WIN64/docs/html/extra.css +2 -0
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  231. data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +12 -0
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  237. data/glfw-3.4.bin.WIN64/docs/html/group__context.html +304 -0
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  239. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +202 -0
  240. data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +410 -0
  241. data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +234 -0
  242. data/glfw-3.4.bin.WIN64/docs/html/group__init.html +1015 -0
  243. data/glfw-3.4.bin.WIN64/docs/html/group__input.html +2285 -0
  244. data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +362 -0
  245. data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +2034 -0
  246. data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +198 -0
  247. data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +849 -0
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  293. data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +60 -0
  294. data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +39 -0
  295. data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +8 -0
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  303. data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +4 -0
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  308. data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +20 -0
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  310. data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +35 -0
  311. data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +555 -0
  312. data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +23 -0
  313. data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +40 -0
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  315. data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +18 -0
  316. data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +43 -0
  317. data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +4 -0
  318. data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +6 -0
  319. data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +5 -0
  320. data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +6 -0
  321. data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +6 -0
  322. data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +4 -0
  323. data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +4 -0
  324. data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +4 -0
  325. data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +4 -0
  326. data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +152 -0
  327. data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +6 -0
  328. data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +4 -0
  329. data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +4 -0
  330. data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +6 -0
  331. data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +5 -0
  332. data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +4 -0
  333. data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +5 -0
  334. data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +4 -0
  335. data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +5 -0
  336. data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +5 -0
  337. data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +6 -0
  338. data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +6 -0
  339. data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +4 -0
  340. data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +4 -0
  341. data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +7 -0
  342. data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +4 -0
  343. data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +5 -0
  344. data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +24 -0
  345. data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +24 -0
  346. data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +31 -0
  347. data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +31 -0
  348. data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +4 -0
  349. data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +5 -0
  350. data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +5 -0
  351. data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +4 -0
  352. data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +4 -0
  353. data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +5 -0
  354. data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +4 -0
  355. data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +6 -0
  356. data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +4 -0
  357. data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +5 -0
  358. data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +7 -0
  359. data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +7 -0
  360. data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +4 -0
  361. data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +5 -0
  362. data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +4 -0
  363. data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +4 -0
  364. data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +6 -0
  365. data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +6 -0
  366. data/glfw-3.4.bin.WIN64/docs/html/search/search.css +291 -0
  367. data/glfw-3.4.bin.WIN64/docs/html/search/search.js +840 -0
  368. data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +39 -0
  369. data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +36 -0
  370. data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +5 -0
  371. data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +6 -0
  372. data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +4 -0
  373. data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +5 -0
  374. data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +4 -0
  375. data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +4 -0
  376. data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +7 -0
  377. data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +4 -0
  378. data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +4 -0
  379. data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +4 -0
  380. data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +877 -0
  381. data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
  382. data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
  383. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +168 -0
  384. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
  385. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +170 -0
  386. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +151 -0
  387. data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +204 -0
  388. data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
  389. data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
  390. data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
  391. data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
  392. data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
  393. data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
  394. data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
  395. data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
  396. data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
  397. data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
  398. data/glfw-3.4.bin.WIN64/docs/html/tabs.css +1 -0
  399. data/glfw-3.4.bin.WIN64/docs/html/topics.html +101 -0
  400. data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +81 -0
  401. data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +206 -0
  402. data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +81 -0
  403. data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +806 -0
  404. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +6547 -0
  405. data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +663 -0
  406. data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
  407. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
  408. data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
  409. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll +0 -0
  410. data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
  411. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
  412. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
  413. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
  414. data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
  415. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
  416. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
  417. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
  418. data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
  419. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
  420. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
  421. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
  422. data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
  423. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
  424. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
  425. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
  426. data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
  427. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
  428. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
  429. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
  430. data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
  431. data/lib/build.bash +12 -0
  432. data/lib/engine/camera.rb +13 -0
  433. data/lib/engine/component.rb +48 -0
  434. data/lib/engine/components/direction_light.rb +23 -0
  435. data/lib/engine/components/font_renderer.rb +134 -0
  436. data/lib/engine/components/mesh_renderer.rb +31 -0
  437. data/lib/engine/components/orthographic_camera.rb +54 -0
  438. data/lib/engine/components/perspective_camera.rb +53 -0
  439. data/lib/engine/components/point_light.rb +24 -0
  440. data/lib/engine/components/sprite_renderer.rb +141 -0
  441. data/lib/engine/components/ui_font_renderer.rb +140 -0
  442. data/lib/engine/components/ui_sprite_renderer.rb +101 -0
  443. data/lib/engine/cursor.rb +43 -0
  444. data/lib/engine/engine.rb +221 -0
  445. data/lib/engine/font.rb +74 -0
  446. data/lib/engine/game_object.rb +198 -0
  447. data/lib/engine/importers/font_importer.rb +69 -0
  448. data/lib/engine/importers/obj_file.rb +244 -0
  449. data/lib/engine/importers/obj_importer.rb +33 -0
  450. data/lib/engine/input.rb +61 -0
  451. data/lib/engine/material.rb +79 -0
  452. data/lib/engine/mesh.rb +43 -0
  453. data/lib/engine/path.rb +92 -0
  454. data/lib/engine/physics/collision.rb +12 -0
  455. data/lib/engine/physics/components/cube_collider.rb +6 -0
  456. data/lib/engine/physics/components/rigidbody.rb +103 -0
  457. data/lib/engine/physics/components/sphere_collider.rb +93 -0
  458. data/lib/engine/physics/physics_resolver.rb +37 -0
  459. data/lib/engine/polygon_mesh.rb +45 -0
  460. data/lib/engine/quaternion.rb +228 -0
  461. data/lib/engine/rendering/instance_renderer.rb +153 -0
  462. data/lib/engine/rendering/render_pipeline.rb +35 -0
  463. data/lib/engine/screenshoter.rb +34 -0
  464. data/lib/engine/shader.rb +91 -0
  465. data/lib/engine/shaders/colour_frag.glsl +9 -0
  466. data/lib/engine/shaders/colour_vertex.glsl +14 -0
  467. data/lib/engine/shaders/mesh_frag.glsl +102 -0
  468. data/lib/engine/shaders/mesh_vertex.glsl +25 -0
  469. data/lib/engine/shaders/skybox_frag.glsl +12 -0
  470. data/lib/engine/shaders/skybox_vert.glsl +14 -0
  471. data/lib/engine/shaders/sprite_frag.glsl +17 -0
  472. data/lib/engine/shaders/sprite_vertex.glsl +16 -0
  473. data/lib/engine/shaders/text_frag.glsl +15 -0
  474. data/lib/engine/shaders/text_vertex.glsl +31 -0
  475. data/lib/engine/shaders/ui_sprite_frag.glsl +15 -0
  476. data/lib/engine/shaders/ui_sprite_vertex.glsl +16 -0
  477. data/lib/engine/shaders/vertex_lit_frag.glsl +89 -0
  478. data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -0
  479. data/lib/engine/tangent_calculator.rb +42 -0
  480. data/lib/engine/texture.rb +52 -0
  481. data/lib/engine/video_mode.rb +37 -0
  482. data/lib/engine/window.rb +126 -0
  483. metadata +482 -1
data/lib/build.bash ADDED
@@ -0,0 +1,12 @@
1
+ #!/bin/bash
2
+
3
+ input_file=$1
4
+ output_file=$2
5
+
6
+ export BUILDING=true
7
+
8
+ ocran $input_file \
9
+ **/*.png **/*.obj **/*.glsl **/*.vertex_data **/*.index_data **/*.json **/*.csv glfw-3.4.bin.WIN64/**/* src/**/*.rb \
10
+ --output $output_file
11
+
12
+
@@ -0,0 +1,13 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Camera
5
+ def self.instance
6
+ @instance
7
+ end
8
+
9
+ def self.instance=(new_instance)
10
+ @instance = new_instance
11
+ end
12
+ end
13
+ end
@@ -0,0 +1,48 @@
1
+ module Engine
2
+ class Component
3
+ def self.method_added(name)
4
+ @methods ||= Set.new
5
+ return if name == :initialize || name == :destroyed?
6
+ @methods.add(name)
7
+ end
8
+
9
+ attr_reader :game_object
10
+
11
+ def renderer?
12
+ false
13
+ end
14
+
15
+ def ui_renderer?
16
+ false
17
+ end
18
+
19
+ def set_game_object(game_object)
20
+ @game_object = game_object
21
+ end
22
+
23
+ def start
24
+ end
25
+
26
+ def update(delta_time) end
27
+
28
+ def destroyed?
29
+ @destroyed || false
30
+ end
31
+
32
+ def destroy!
33
+ @destroyed = true
34
+ destroy
35
+ game_object.components.delete(self)
36
+ class_name = self.class.name.split('::').last
37
+ self.class.instance_variable_get(:@methods).each do |method|
38
+ singleton_class.send(:undef_method, method)
39
+ singleton_class.send(:define_method, method) do |*args, **kwargs|
40
+ raise "This #{class_name} has been destroyed but you are still trying to access #{method}"
41
+ end
42
+ end
43
+ end
44
+
45
+ def destroy
46
+ end
47
+ end
48
+ end
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class DirectionLight < Engine::Component
5
+ attr_accessor :colour
6
+
7
+ def initialize(colour: [1.0, 1.0, 1.0])
8
+ @colour = colour
9
+ end
10
+
11
+ def start
12
+ DirectionLight.direction_lights << self
13
+ end
14
+
15
+ def destroy!
16
+ DirectionLight.direction_lights.delete(self)
17
+ end
18
+
19
+ def self.direction_lights
20
+ @direction_lights ||= []
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,134 @@
1
+ module Engine::Components
2
+ class FontRenderer < Engine::Component
3
+ attr_reader :mesh, :texture
4
+
5
+ def renderer?
6
+ true
7
+ end
8
+
9
+ def initialize(font, string)
10
+ @mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
11
+ @texture = font.texture.texture
12
+ @string = string
13
+ @font = font
14
+ end
15
+
16
+ def start
17
+ setup_vertex_attribute_buffer
18
+ setup_vertex_buffer
19
+ setup_index_buffer
20
+ end
21
+
22
+ def update_string(string)
23
+ @string = string
24
+ update_vbo_buf
25
+ end
26
+
27
+ def update(delta_time)
28
+ shader.use
29
+ GL.BindVertexArray(@vao)
30
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
31
+
32
+ set_shader_per_frame_data
33
+
34
+ GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
35
+ GL.BindVertexArray(0)
36
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
37
+ end
38
+
39
+ private
40
+
41
+ def shader
42
+ @shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
43
+ end
44
+
45
+ def set_shader_per_frame_data
46
+ set_shader_camera_matrix
47
+ set_shader_model_matrix
48
+ set_shader_texture
49
+ end
50
+
51
+ def set_shader_model_matrix
52
+ shader.set_mat4("model", game_object.model_matrix)
53
+ end
54
+
55
+ def set_shader_texture
56
+ GL.ActiveTexture(GL::TEXTURE0)
57
+ GL.BindTexture(GL::TEXTURE_2D, texture)
58
+ shader.set_int("fontTexture", 0)
59
+ end
60
+
61
+ def set_shader_camera_matrix
62
+ shader.set_mat4("camera", Engine::Camera.instance.matrix)
63
+ end
64
+
65
+ def setup_index_buffer
66
+ indices = mesh.index_data
67
+
68
+ ebo_buf = ' ' * 4
69
+ GL.GenBuffers(1, ebo_buf)
70
+ @ebo = ebo_buf.unpack('L')[0]
71
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
72
+ GL.BufferData(
73
+ GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
74
+ indices.pack('I*'), GL::STATIC_DRAW
75
+ )
76
+ end
77
+
78
+ def setup_vertex_attribute_buffer
79
+ vao_buf = ' ' * 4
80
+ GL.GenVertexArrays(1, vao_buf)
81
+ @vao = vao_buf.unpack('L')[0]
82
+ GL.BindVertexArray(@vao)
83
+ end
84
+
85
+ def setup_vertex_buffer
86
+ vbo_buf = ' ' * 4
87
+ GL.GenBuffers(1, vbo_buf)
88
+ vbo = vbo_buf.unpack('L')[0]
89
+ points = mesh.vertex_data
90
+
91
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
92
+ GL.BufferData(
93
+ GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
94
+ points.pack('F*'), GL::STATIC_DRAW
95
+ )
96
+
97
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
98
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
99
+ GL.EnableVertexAttribArray(0)
100
+ GL.EnableVertexAttribArray(1)
101
+
102
+ generate_instance_vbo_buf
103
+ end
104
+
105
+ def generate_instance_vbo_buf
106
+ @instance_vbo = set_instance_vbo_buf
107
+ update_vbo_buf
108
+ end
109
+
110
+ def set_instance_vbo_buf
111
+ instance_vbo_buf = ' ' * 4
112
+ GL.GenBuffers(1, instance_vbo_buf)
113
+ instance_vbo_buf.unpack('L')[0]
114
+ end
115
+
116
+ def update_vbo_buf
117
+ vertex_data = @font.vertex_data(@string)
118
+ string_length = @string.chars.reject{|c| c == "\n"}.length
119
+
120
+ GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
121
+ vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
122
+ GL.BufferData(
123
+ GL::ARRAY_BUFFER, string_length * vertex_size,
124
+ vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
125
+ )
126
+ GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
127
+ GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
128
+ GL.EnableVertexAttribArray(2)
129
+ GL.EnableVertexAttribArray(3)
130
+ GL.VertexAttribDivisor(2, 1)
131
+ GL.VertexAttribDivisor(3, 1)
132
+ end
133
+ end
134
+ end
@@ -0,0 +1,31 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class MeshRenderer < Engine::Component
5
+ attr_reader :mesh, :material, :static
6
+
7
+ def initialize(mesh, material, static: false)
8
+ @mesh = mesh
9
+ @material = material
10
+ @static = static
11
+ end
12
+
13
+ def renderer?
14
+ true
15
+ end
16
+
17
+ def start
18
+ Rendering::RenderPipeline.add_instance(self)
19
+ end
20
+
21
+ def update(delta_time)
22
+ unless static
23
+ Rendering::RenderPipeline.update_instance(self)
24
+ end
25
+ end
26
+
27
+ def destroy
28
+ Rendering::RenderPipeline.remove_instance(self)
29
+ end
30
+ end
31
+ end
@@ -0,0 +1,54 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class OrthographicCamera < Engine::Component
5
+
6
+ def initialize(width:, height:, far:)
7
+ @width = width
8
+ @height = height
9
+ @far = far
10
+ @near = 0
11
+
12
+ Engine::Camera.instance = self
13
+ end
14
+
15
+ def destroy
16
+ Engine::Camera.instance = nil if Engine::Camera.instance == self
17
+ end
18
+
19
+ def matrix
20
+ @matrix ||=
21
+ begin
22
+ camera_pos = game_object.pos - game_object.forward * (@far / 2)
23
+ Matrix[
24
+ [right[0], up[0], -front[0], 0],
25
+ [right[1], up[1], -front[1], 0],
26
+ [right[2], up[2], -front[2], 0],
27
+ [-camera_pos.dot(right), -camera_pos.dot(up), camera_pos.dot(front), 1]
28
+ ]
29
+ end
30
+ end
31
+
32
+ def update(delta_time)
33
+ @right = nil if game_object.rotation != @rotation
34
+ @up = nil if game_object.rotation != @rotation
35
+ @front = nil if game_object.rotation != @rotation
36
+ @matrix = nil if game_object.rotation.to_a != @rotation
37
+ @rotation = game_object.rotation.to_a
38
+ end
39
+
40
+ private
41
+
42
+ def right
43
+ @right ||= game_object.right / (@width / 2)
44
+ end
45
+
46
+ def up
47
+ @up ||= game_object.up / (@height / 2)
48
+ end
49
+
50
+ def front
51
+ @front ||= game_object.forward / (@far / 2)
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,53 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class PerspectiveCamera < Engine::Component
5
+ def initialize(fov:, aspect:, near:, far:)
6
+ @fov = fov
7
+ @aspect = aspect
8
+ @near = near
9
+ @far = far
10
+
11
+ Engine::Camera.instance = self
12
+ end
13
+
14
+ def destroy
15
+ Engine::Camera.instance = nil if Engine::Camera.instance == self
16
+ end
17
+
18
+ def matrix
19
+ @matrix ||=
20
+ begin
21
+ right = game_object.right
22
+ up = game_object.up
23
+ forward = game_object.forward
24
+
25
+ transformation_matrix = Matrix[
26
+ [right[0], right[1], right[2], -right.dot(game_object.pos)],
27
+ [up[0], up[1], up[2], -up.dot(game_object.pos)],
28
+ [forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
29
+ [0, 0, 0, 1]
30
+ ]
31
+
32
+ (projection * transformation_matrix).transpose
33
+ end
34
+ end
35
+
36
+ def projection
37
+ fov = @fov * Math::PI / 180
38
+ Matrix[
39
+ [1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
40
+ [0, 1 / Math.tan(fov / 2), 0, 0],
41
+ [0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
42
+ [0, 0, -1, 0]
43
+ ]
44
+ end
45
+
46
+ def update(delta_time)
47
+ @matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
48
+ @rotation = game_object.rotation.dup
49
+ @pos = game_object.pos.dup
50
+ @scale = game_object.scale.dup
51
+ end
52
+ end
53
+ end
@@ -0,0 +1,24 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class PointLight < Engine::Component
5
+ attr_accessor :range, :colour
6
+
7
+ def initialize(range: 300, colour: [1.0, 1.0, 1.0])
8
+ @range = range
9
+ @colour = colour
10
+ end
11
+
12
+ def start
13
+ PointLight.point_lights << self
14
+ end
15
+
16
+ def destroy!
17
+ PointLight.point_lights.delete(self)
18
+ end
19
+
20
+ def self.point_lights
21
+ @point_lights ||= []
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,141 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class SpriteRenderer < Engine::Component
5
+ attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
6
+ attr_accessor :colour
7
+
8
+ def renderer?
9
+ true
10
+ end
11
+
12
+ def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
13
+ @v1 = tl
14
+ @v2 = tr
15
+ @v3 = br
16
+ @v4 = bl
17
+ @texture = texture
18
+ @colour = colour
19
+ @frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
20
+ @frame_rate = frame_rate || 1
21
+ @loop = loop
22
+ end
23
+
24
+ def start
25
+ @start_time = Time.now
26
+
27
+ setup_vertex_attribute_buffer
28
+ setup_vertex_buffer
29
+ setup_index_buffer
30
+ end
31
+
32
+ def update(delta_time)
33
+ shader.use
34
+ GL.BindVertexArray(@vao)
35
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
36
+
37
+ set_shader_per_frame_data
38
+
39
+ GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
40
+ GL.BindVertexArray(0)
41
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
42
+ end
43
+
44
+ private
45
+
46
+ def shader
47
+ @shader ||= Engine::Shader.new('./shaders/sprite_vertex.glsl', './shaders/sprite_frag.glsl')
48
+ end
49
+
50
+ def set_shader_per_frame_data
51
+ set_shader_camera_matrix
52
+ set_shader_model_matrix
53
+ set_shader_texture
54
+ set_shader_sprite_colour
55
+ set_shader_frame_data
56
+ end
57
+
58
+ def set_shader_frame_data
59
+ current_frame_index = (Time.now - @start_time) * @frame_rate
60
+ current_frame_index = if @loop
61
+ current_frame_index.to_i % @frame_coords.length
62
+ else
63
+ [@frame_coords.length - 1, current_frame_index.to_i].min
64
+ end
65
+
66
+ current_frame_coords =
67
+ [
68
+ @frame_coords[current_frame_index][:tl][0],
69
+ @frame_coords[current_frame_index][:tl][1],
70
+ @frame_coords[current_frame_index][:width],
71
+ @frame_coords[current_frame_index][:height]
72
+ ]
73
+ shader.set_vec4("frameCoords", current_frame_coords)
74
+ end
75
+
76
+ def set_shader_sprite_colour
77
+ shader.set_vec3("spriteColor", colour)
78
+ end
79
+
80
+ def set_shader_texture
81
+ GL.ActiveTexture(GL::TEXTURE0)
82
+ GL.BindTexture(GL::TEXTURE_2D, texture)
83
+ shader.set_int("image", 0)
84
+ end
85
+
86
+ def set_shader_model_matrix
87
+ shader.set_mat4("model", game_object.model_matrix)
88
+ end
89
+
90
+ def set_shader_camera_matrix
91
+ camera_matrix = Engine::Camera.instance.matrix
92
+ shader.set_mat4("camera", camera_matrix)
93
+ end
94
+
95
+ def setup_index_buffer
96
+ indices = [
97
+ 0, 2, 1,
98
+ 2, 0, 3
99
+ ]
100
+
101
+ ebo_buf = ' ' * 4
102
+ GL.GenBuffers(1, ebo_buf)
103
+ @ebo = ebo_buf.unpack('L')[0]
104
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
105
+ GL.BufferData(
106
+ GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
107
+ indices.pack('I*'), GL::STATIC_DRAW
108
+ )
109
+ end
110
+
111
+ def setup_vertex_attribute_buffer
112
+ va0_buf = ' ' * 4
113
+ GL.GenVertexArrays(1, va0_buf)
114
+ @vao = va0_buf.unpack('L')[0]
115
+ GL.BindVertexArray(@vao)
116
+ end
117
+
118
+ def setup_vertex_buffer
119
+ vbo_buf = ' ' * 4
120
+ GL.GenBuffers(1, vbo_buf)
121
+ vbo = vbo_buf.unpack('L')[0]
122
+ points = [
123
+ v1[0], v1[1], 0, 0, 0,
124
+ v2[0], v2[1], 0, 1, 0,
125
+ v3[0], v3[1], 0, 1, 1,
126
+ v4[0], v4[1], 0, 0, 1
127
+ ]
128
+
129
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
130
+ GL.BufferData(
131
+ GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
132
+ points.pack('F*'), GL::STATIC_DRAW
133
+ )
134
+
135
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
136
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
137
+ GL.EnableVertexAttribArray(0)
138
+ GL.EnableVertexAttribArray(1)
139
+ end
140
+ end
141
+ end
@@ -0,0 +1,140 @@
1
+ module Engine::Components
2
+ class UIFontRenderer < Engine::Component
3
+ attr_reader :mesh, :texture
4
+
5
+ def ui_renderer?
6
+ true
7
+ end
8
+
9
+ def initialize(font, string)
10
+ @mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
11
+ @texture = font.texture.texture
12
+ @string = string
13
+ @font = font
14
+ end
15
+
16
+ def start
17
+ setup_vertex_attribute_buffer
18
+ setup_vertex_buffer
19
+ setup_index_buffer
20
+ end
21
+
22
+ def update_string(string)
23
+ @string = string
24
+ update_vbo_buf
25
+ end
26
+
27
+ def update(delta_time)
28
+ shader.use
29
+ GL.BindVertexArray(@vao)
30
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
31
+
32
+ set_shader_per_frame_data
33
+
34
+ GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
35
+ GL.BindVertexArray(0)
36
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
37
+ end
38
+
39
+ private
40
+
41
+ def shader
42
+ @shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
43
+ end
44
+
45
+ def set_shader_per_frame_data
46
+ set_shader_camera_matrix
47
+ set_shader_model_matrix
48
+ set_shader_texture
49
+ end
50
+
51
+ def set_shader_model_matrix
52
+ shader.set_mat4("model", game_object.model_matrix)
53
+ end
54
+
55
+ def set_shader_texture
56
+ GL.ActiveTexture(GL::TEXTURE0)
57
+ GL.BindTexture(GL::TEXTURE_2D, texture)
58
+ shader.set_int("fontTexture", 0)
59
+ end
60
+
61
+ def set_shader_camera_matrix
62
+ camera_matrix = Matrix[
63
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
64
+ [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
65
+ [0, 0, 1, 0],
66
+ [-1, -1, 0, 1]
67
+ ]
68
+ shader.set_mat4("camera", camera_matrix)
69
+ end
70
+
71
+ def setup_index_buffer
72
+ indices = mesh.index_data
73
+
74
+ ebo_buf = ' ' * 4
75
+ GL.GenBuffers(1, ebo_buf)
76
+ @ebo = ebo_buf.unpack('L')[0]
77
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
78
+ GL.BufferData(
79
+ GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
80
+ indices.pack('I*'), GL::STATIC_DRAW
81
+ )
82
+ end
83
+
84
+ def setup_vertex_attribute_buffer
85
+ vao_buf = ' ' * 4
86
+ GL.GenVertexArrays(1, vao_buf)
87
+ @vao = vao_buf.unpack('L')[0]
88
+ GL.BindVertexArray(@vao)
89
+ end
90
+
91
+ def setup_vertex_buffer
92
+ vbo_buf = ' ' * 4
93
+ GL.GenBuffers(1, vbo_buf)
94
+ vbo = vbo_buf.unpack('L')[0]
95
+ points = mesh.vertex_data
96
+
97
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
98
+ GL.BufferData(
99
+ GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
100
+ points.pack('F*'), GL::STATIC_DRAW
101
+ )
102
+
103
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
104
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
105
+ GL.EnableVertexAttribArray(0)
106
+ GL.EnableVertexAttribArray(1)
107
+
108
+ generate_instance_vbo_buf
109
+ end
110
+
111
+ def generate_instance_vbo_buf
112
+ @instance_vbo = set_instance_vbo_buf
113
+ update_vbo_buf
114
+ end
115
+
116
+ def set_instance_vbo_buf
117
+ instance_vbo_buf = ' ' * 4
118
+ GL.GenBuffers(1, instance_vbo_buf)
119
+ instance_vbo_buf.unpack('L')[0]
120
+ end
121
+
122
+ def update_vbo_buf
123
+ vertex_data = @font.vertex_data(@string)
124
+ string_length = @string.chars.reject{|c| c == "\n"}.length
125
+
126
+ GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
127
+ vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
128
+ GL.BufferData(
129
+ GL::ARRAY_BUFFER, string_length * vertex_size,
130
+ vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
131
+ )
132
+ GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
133
+ GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
134
+ GL.EnableVertexAttribArray(2)
135
+ GL.EnableVertexAttribArray(3)
136
+ GL.VertexAttribDivisor(2, 1)
137
+ GL.VertexAttribDivisor(3, 1)
138
+ end
139
+ end
140
+ end