ruby_rpg 0.0.1 → 0.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +19 -0
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
- data/glfw-3.3.9.bin.MACOS/README.md +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3native.h +634 -0
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-arm64/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-universal/libglfw3.a +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw.3.dylib +0 -0
- data/glfw-3.3.9.bin.MACOS/lib-x86_64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/LICENSE.md +23 -0
- data/glfw-3.4.bin.WIN64/README.md +70 -0
- data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/build_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/build_guide.html +217 -0
- data/glfw-3.4.bin.WIN64/docs/html/closed.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/compat_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +156 -0
- data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +219 -0
- data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +258 -0
- data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +88 -0
- data/glfw-3.4.bin.WIN64/docs/html/dir_13577e2d8b9423099662de029791bd7d.html +93 -0
- data/glfw-3.4.bin.WIN64/docs/html/dir_7f92719a7fe62e5b064f87d7a3c220b1.html +95 -0
- data/glfw-3.4.bin.WIN64/docs/html/dir_a788ef6c2b1e5b367804e0b6ccfd6f11.html +85 -0
- data/glfw-3.4.bin.WIN64/docs/html/dir_b11153cd0f4fd04a7564cc166f482635.html +91 -0
- data/glfw-3.4.bin.WIN64/docs/html/doc.svg +12 -0
- data/glfw-3.4.bin.WIN64/docs/html/docd.svg +12 -0
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.css +1685 -0
- data/glfw-3.4.bin.WIN64/docs/html/doxygen.svg +28 -0
- data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +192 -0
- data/glfw-3.4.bin.WIN64/docs/html/extra.css +2 -0
- data/glfw-3.4.bin.WIN64/docs/html/files.html +91 -0
- data/glfw-3.4.bin.WIN64/docs/html/folderclosed.svg +11 -0
- data/glfw-3.4.bin.WIN64/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.4.bin.WIN64/docs/html/folderopen.svg +17 -0
- data/glfw-3.4.bin.WIN64/docs/html/folderopend.svg +12 -0
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h.html +1910 -0
- data/glfw-3.4.bin.WIN64/docs/html/glfw3_8h_source.html +1260 -0
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h.html +170 -0
- data/glfw-3.4.bin.WIN64/docs/html/glfw3native_8h_source.html +306 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__buttons.html +282 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__context.html +304 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__errors.html +384 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__hat__state.html +234 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__init.html +1015 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__input.html +2285 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__joysticks.html +362 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__keys.html +2034 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__mods.html +198 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__monitor.html +849 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__native.html +837 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__shapes.html +337 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__vulkan.html +361 -0
- data/glfw-3.4.bin.WIN64/docs/html/group__window.html +3608 -0
- data/glfw-3.4.bin.WIN64/docs/html/index.html +100 -0
- data/glfw-3.4.bin.WIN64/docs/html/input_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/input_guide.html +576 -0
- data/glfw-3.4.bin.WIN64/docs/html/internal_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/internals_guide.html +135 -0
- data/glfw-3.4.bin.WIN64/docs/html/intro_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/intro_guide.html +429 -0
- data/glfw-3.4.bin.WIN64/docs/html/jquery.js +34 -0
- data/glfw-3.4.bin.WIN64/docs/html/main_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/menu.js +136 -0
- data/glfw-3.4.bin.WIN64/docs/html/menudata.js +30 -0
- data/glfw-3.4.bin.WIN64/docs/html/minus.svg +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/minusd.svg +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/monitor_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/monitor_guide.html +228 -0
- data/glfw-3.4.bin.WIN64/docs/html/moving_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/moving_guide.html +360 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_f.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_fd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_g.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/nav_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/news.html +336 -0
- data/glfw-3.4.bin.WIN64/docs/html/news_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/open.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/pages.html +99 -0
- data/glfw-3.4.bin.WIN64/docs/html/plus.svg +9 -0
- data/glfw-3.4.bin.WIN64/docs/html/plusd.svg +9 -0
- data/glfw-3.4.bin.WIN64/docs/html/quick_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/quick_guide.html +406 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_10.js +13 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_11.js +11 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_12.js +26 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_13.js +51 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_14.js +22 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_15.js +35 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_16.js +29 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_17.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_18.js +44 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_19.js +60 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1a.js +39 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1b.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1c.js +32 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1d.js +84 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1e.js +13 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_1f.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_2.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_3.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_7.js +58 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_8.js +21 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_9.js +82 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_a.js +20 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_b.js +26 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_c.js +35 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_d.js +555 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_e.js +23 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/all_f.js +40 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/classes_0.js +8 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/close.svg +18 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/defines_0.js +43 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_1.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_2.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_3.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_4.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_7.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/files_8.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/functions_0.js +152 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_0.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_1.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_10.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_2.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_5.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_7.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_8.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_9.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_a.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_b.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_c.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_d.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_e.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/groups_f.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag.svg +24 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_0.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_1.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_10.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_11.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_2.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_5.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_6.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_7.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_8.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_9.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_a.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_b.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_c.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_d.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_e.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/pages_f.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/search.css +291 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/search.js +840 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/searchdata.js +39 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/typedefs_0.js +36 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_0.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_1.js +6 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_2.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_3.js +5 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_4.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_5.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_6.js +7 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_7.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_8.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/search/variables_9.js +4 -0
- data/glfw-3.4.bin.WIN64/docs/html/spaces.svg +877 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbar.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/splitbard.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wallocator.html +168 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_off.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/sync_on.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_a.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_ad.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_b.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_bd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_h.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_hd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_s.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tab_sd.png +0 -0
- data/glfw-3.4.bin.WIN64/docs/html/tabs.css +1 -0
- data/glfw-3.4.bin.WIN64/docs/html/topics.html +101 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +206 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/window_guide.html +806 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3.h +6547 -0
- data/glfw-3.4.bin.WIN64/include/GLFW/glfw3native.h +663 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3dll.a +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-static-ucrt/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2013/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2015/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2017/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2019/glfw3dll.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.dll +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3_mt.lib +0 -0
- data/glfw-3.4.bin.WIN64/lib-vc2022/glfw3dll.lib +0 -0
- data/lib/build.bash +12 -0
- data/lib/engine/camera.rb +13 -0
- data/lib/engine/component.rb +48 -0
- data/lib/engine/components/direction_light.rb +23 -0
- data/lib/engine/components/font_renderer.rb +134 -0
- data/lib/engine/components/mesh_renderer.rb +31 -0
- data/lib/engine/components/orthographic_camera.rb +54 -0
- data/lib/engine/components/perspective_camera.rb +53 -0
- data/lib/engine/components/point_light.rb +24 -0
- data/lib/engine/components/sprite_renderer.rb +141 -0
- data/lib/engine/components/ui_font_renderer.rb +140 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -0
- data/lib/engine/cursor.rb +43 -0
- data/lib/engine/engine.rb +221 -0
- data/lib/engine/font.rb +74 -0
- data/lib/engine/game_object.rb +198 -0
- data/lib/engine/importers/font_importer.rb +69 -0
- data/lib/engine/importers/obj_file.rb +244 -0
- data/lib/engine/importers/obj_importer.rb +33 -0
- data/lib/engine/input.rb +61 -0
- data/lib/engine/material.rb +79 -0
- data/lib/engine/mesh.rb +43 -0
- data/lib/engine/path.rb +92 -0
- data/lib/engine/physics/collision.rb +12 -0
- data/lib/engine/physics/components/cube_collider.rb +6 -0
- data/lib/engine/physics/components/rigidbody.rb +103 -0
- data/lib/engine/physics/components/sphere_collider.rb +93 -0
- data/lib/engine/physics/physics_resolver.rb +37 -0
- data/lib/engine/polygon_mesh.rb +45 -0
- data/lib/engine/quaternion.rb +228 -0
- data/lib/engine/rendering/instance_renderer.rb +153 -0
- data/lib/engine/rendering/render_pipeline.rb +35 -0
- data/lib/engine/screenshoter.rb +34 -0
- data/lib/engine/shader.rb +91 -0
- data/lib/engine/shaders/colour_frag.glsl +9 -0
- data/lib/engine/shaders/colour_vertex.glsl +14 -0
- data/lib/engine/shaders/mesh_frag.glsl +102 -0
- data/lib/engine/shaders/mesh_vertex.glsl +25 -0
- data/lib/engine/shaders/skybox_frag.glsl +12 -0
- data/lib/engine/shaders/skybox_vert.glsl +14 -0
- data/lib/engine/shaders/sprite_frag.glsl +17 -0
- data/lib/engine/shaders/sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/text_frag.glsl +15 -0
- data/lib/engine/shaders/text_vertex.glsl +31 -0
- data/lib/engine/shaders/ui_sprite_frag.glsl +15 -0
- data/lib/engine/shaders/ui_sprite_vertex.glsl +16 -0
- data/lib/engine/shaders/vertex_lit_frag.glsl +89 -0
- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -0
- data/lib/engine/tangent_calculator.rb +42 -0
- data/lib/engine/texture.rb +52 -0
- data/lib/engine/video_mode.rb +37 -0
- data/lib/engine/window.rb +126 -0
- metadata +482 -1
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
data/lib/build.bash
ADDED
@@ -0,0 +1,48 @@
|
|
1
|
+
module Engine
|
2
|
+
class Component
|
3
|
+
def self.method_added(name)
|
4
|
+
@methods ||= Set.new
|
5
|
+
return if name == :initialize || name == :destroyed?
|
6
|
+
@methods.add(name)
|
7
|
+
end
|
8
|
+
|
9
|
+
attr_reader :game_object
|
10
|
+
|
11
|
+
def renderer?
|
12
|
+
false
|
13
|
+
end
|
14
|
+
|
15
|
+
def ui_renderer?
|
16
|
+
false
|
17
|
+
end
|
18
|
+
|
19
|
+
def set_game_object(game_object)
|
20
|
+
@game_object = game_object
|
21
|
+
end
|
22
|
+
|
23
|
+
def start
|
24
|
+
end
|
25
|
+
|
26
|
+
def update(delta_time) end
|
27
|
+
|
28
|
+
def destroyed?
|
29
|
+
@destroyed || false
|
30
|
+
end
|
31
|
+
|
32
|
+
def destroy!
|
33
|
+
@destroyed = true
|
34
|
+
destroy
|
35
|
+
game_object.components.delete(self)
|
36
|
+
class_name = self.class.name.split('::').last
|
37
|
+
self.class.instance_variable_get(:@methods).each do |method|
|
38
|
+
singleton_class.send(:undef_method, method)
|
39
|
+
singleton_class.send(:define_method, method) do |*args, **kwargs|
|
40
|
+
raise "This #{class_name} has been destroyed but you are still trying to access #{method}"
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
def destroy
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
@@ -0,0 +1,23 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class DirectionLight < Engine::Component
|
5
|
+
attr_accessor :colour
|
6
|
+
|
7
|
+
def initialize(colour: [1.0, 1.0, 1.0])
|
8
|
+
@colour = colour
|
9
|
+
end
|
10
|
+
|
11
|
+
def start
|
12
|
+
DirectionLight.direction_lights << self
|
13
|
+
end
|
14
|
+
|
15
|
+
def destroy!
|
16
|
+
DirectionLight.direction_lights.delete(self)
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.direction_lights
|
20
|
+
@direction_lights ||= []
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
@@ -0,0 +1,134 @@
|
|
1
|
+
module Engine::Components
|
2
|
+
class FontRenderer < Engine::Component
|
3
|
+
attr_reader :mesh, :texture
|
4
|
+
|
5
|
+
def renderer?
|
6
|
+
true
|
7
|
+
end
|
8
|
+
|
9
|
+
def initialize(font, string)
|
10
|
+
@mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
|
11
|
+
@texture = font.texture.texture
|
12
|
+
@string = string
|
13
|
+
@font = font
|
14
|
+
end
|
15
|
+
|
16
|
+
def start
|
17
|
+
setup_vertex_attribute_buffer
|
18
|
+
setup_vertex_buffer
|
19
|
+
setup_index_buffer
|
20
|
+
end
|
21
|
+
|
22
|
+
def update_string(string)
|
23
|
+
@string = string
|
24
|
+
update_vbo_buf
|
25
|
+
end
|
26
|
+
|
27
|
+
def update(delta_time)
|
28
|
+
shader.use
|
29
|
+
GL.BindVertexArray(@vao)
|
30
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
31
|
+
|
32
|
+
set_shader_per_frame_data
|
33
|
+
|
34
|
+
GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
|
35
|
+
GL.BindVertexArray(0)
|
36
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
37
|
+
end
|
38
|
+
|
39
|
+
private
|
40
|
+
|
41
|
+
def shader
|
42
|
+
@shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
|
43
|
+
end
|
44
|
+
|
45
|
+
def set_shader_per_frame_data
|
46
|
+
set_shader_camera_matrix
|
47
|
+
set_shader_model_matrix
|
48
|
+
set_shader_texture
|
49
|
+
end
|
50
|
+
|
51
|
+
def set_shader_model_matrix
|
52
|
+
shader.set_mat4("model", game_object.model_matrix)
|
53
|
+
end
|
54
|
+
|
55
|
+
def set_shader_texture
|
56
|
+
GL.ActiveTexture(GL::TEXTURE0)
|
57
|
+
GL.BindTexture(GL::TEXTURE_2D, texture)
|
58
|
+
shader.set_int("fontTexture", 0)
|
59
|
+
end
|
60
|
+
|
61
|
+
def set_shader_camera_matrix
|
62
|
+
shader.set_mat4("camera", Engine::Camera.instance.matrix)
|
63
|
+
end
|
64
|
+
|
65
|
+
def setup_index_buffer
|
66
|
+
indices = mesh.index_data
|
67
|
+
|
68
|
+
ebo_buf = ' ' * 4
|
69
|
+
GL.GenBuffers(1, ebo_buf)
|
70
|
+
@ebo = ebo_buf.unpack('L')[0]
|
71
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
72
|
+
GL.BufferData(
|
73
|
+
GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
74
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
75
|
+
)
|
76
|
+
end
|
77
|
+
|
78
|
+
def setup_vertex_attribute_buffer
|
79
|
+
vao_buf = ' ' * 4
|
80
|
+
GL.GenVertexArrays(1, vao_buf)
|
81
|
+
@vao = vao_buf.unpack('L')[0]
|
82
|
+
GL.BindVertexArray(@vao)
|
83
|
+
end
|
84
|
+
|
85
|
+
def setup_vertex_buffer
|
86
|
+
vbo_buf = ' ' * 4
|
87
|
+
GL.GenBuffers(1, vbo_buf)
|
88
|
+
vbo = vbo_buf.unpack('L')[0]
|
89
|
+
points = mesh.vertex_data
|
90
|
+
|
91
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
92
|
+
GL.BufferData(
|
93
|
+
GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
94
|
+
points.pack('F*'), GL::STATIC_DRAW
|
95
|
+
)
|
96
|
+
|
97
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
98
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
99
|
+
GL.EnableVertexAttribArray(0)
|
100
|
+
GL.EnableVertexAttribArray(1)
|
101
|
+
|
102
|
+
generate_instance_vbo_buf
|
103
|
+
end
|
104
|
+
|
105
|
+
def generate_instance_vbo_buf
|
106
|
+
@instance_vbo = set_instance_vbo_buf
|
107
|
+
update_vbo_buf
|
108
|
+
end
|
109
|
+
|
110
|
+
def set_instance_vbo_buf
|
111
|
+
instance_vbo_buf = ' ' * 4
|
112
|
+
GL.GenBuffers(1, instance_vbo_buf)
|
113
|
+
instance_vbo_buf.unpack('L')[0]
|
114
|
+
end
|
115
|
+
|
116
|
+
def update_vbo_buf
|
117
|
+
vertex_data = @font.vertex_data(@string)
|
118
|
+
string_length = @string.chars.reject{|c| c == "\n"}.length
|
119
|
+
|
120
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
121
|
+
vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
|
122
|
+
GL.BufferData(
|
123
|
+
GL::ARRAY_BUFFER, string_length * vertex_size,
|
124
|
+
vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
|
125
|
+
)
|
126
|
+
GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
|
127
|
+
GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
|
128
|
+
GL.EnableVertexAttribArray(2)
|
129
|
+
GL.EnableVertexAttribArray(3)
|
130
|
+
GL.VertexAttribDivisor(2, 1)
|
131
|
+
GL.VertexAttribDivisor(3, 1)
|
132
|
+
end
|
133
|
+
end
|
134
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class MeshRenderer < Engine::Component
|
5
|
+
attr_reader :mesh, :material, :static
|
6
|
+
|
7
|
+
def initialize(mesh, material, static: false)
|
8
|
+
@mesh = mesh
|
9
|
+
@material = material
|
10
|
+
@static = static
|
11
|
+
end
|
12
|
+
|
13
|
+
def renderer?
|
14
|
+
true
|
15
|
+
end
|
16
|
+
|
17
|
+
def start
|
18
|
+
Rendering::RenderPipeline.add_instance(self)
|
19
|
+
end
|
20
|
+
|
21
|
+
def update(delta_time)
|
22
|
+
unless static
|
23
|
+
Rendering::RenderPipeline.update_instance(self)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
def destroy
|
28
|
+
Rendering::RenderPipeline.remove_instance(self)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class OrthographicCamera < Engine::Component
|
5
|
+
|
6
|
+
def initialize(width:, height:, far:)
|
7
|
+
@width = width
|
8
|
+
@height = height
|
9
|
+
@far = far
|
10
|
+
@near = 0
|
11
|
+
|
12
|
+
Engine::Camera.instance = self
|
13
|
+
end
|
14
|
+
|
15
|
+
def destroy
|
16
|
+
Engine::Camera.instance = nil if Engine::Camera.instance == self
|
17
|
+
end
|
18
|
+
|
19
|
+
def matrix
|
20
|
+
@matrix ||=
|
21
|
+
begin
|
22
|
+
camera_pos = game_object.pos - game_object.forward * (@far / 2)
|
23
|
+
Matrix[
|
24
|
+
[right[0], up[0], -front[0], 0],
|
25
|
+
[right[1], up[1], -front[1], 0],
|
26
|
+
[right[2], up[2], -front[2], 0],
|
27
|
+
[-camera_pos.dot(right), -camera_pos.dot(up), camera_pos.dot(front), 1]
|
28
|
+
]
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def update(delta_time)
|
33
|
+
@right = nil if game_object.rotation != @rotation
|
34
|
+
@up = nil if game_object.rotation != @rotation
|
35
|
+
@front = nil if game_object.rotation != @rotation
|
36
|
+
@matrix = nil if game_object.rotation.to_a != @rotation
|
37
|
+
@rotation = game_object.rotation.to_a
|
38
|
+
end
|
39
|
+
|
40
|
+
private
|
41
|
+
|
42
|
+
def right
|
43
|
+
@right ||= game_object.right / (@width / 2)
|
44
|
+
end
|
45
|
+
|
46
|
+
def up
|
47
|
+
@up ||= game_object.up / (@height / 2)
|
48
|
+
end
|
49
|
+
|
50
|
+
def front
|
51
|
+
@front ||= game_object.forward / (@far / 2)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class PerspectiveCamera < Engine::Component
|
5
|
+
def initialize(fov:, aspect:, near:, far:)
|
6
|
+
@fov = fov
|
7
|
+
@aspect = aspect
|
8
|
+
@near = near
|
9
|
+
@far = far
|
10
|
+
|
11
|
+
Engine::Camera.instance = self
|
12
|
+
end
|
13
|
+
|
14
|
+
def destroy
|
15
|
+
Engine::Camera.instance = nil if Engine::Camera.instance == self
|
16
|
+
end
|
17
|
+
|
18
|
+
def matrix
|
19
|
+
@matrix ||=
|
20
|
+
begin
|
21
|
+
right = game_object.right
|
22
|
+
up = game_object.up
|
23
|
+
forward = game_object.forward
|
24
|
+
|
25
|
+
transformation_matrix = Matrix[
|
26
|
+
[right[0], right[1], right[2], -right.dot(game_object.pos)],
|
27
|
+
[up[0], up[1], up[2], -up.dot(game_object.pos)],
|
28
|
+
[forward[0], forward[1], forward[2], -forward.dot(game_object.pos)],
|
29
|
+
[0, 0, 0, 1]
|
30
|
+
]
|
31
|
+
|
32
|
+
(projection * transformation_matrix).transpose
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def projection
|
37
|
+
fov = @fov * Math::PI / 180
|
38
|
+
Matrix[
|
39
|
+
[1 / (Math.tan(fov / 2) * @aspect), 0, 0, 0],
|
40
|
+
[0, 1 / Math.tan(fov / 2), 0, 0],
|
41
|
+
[0, 0, (@far + @near) / (@near - @far), 2 * @far * @near / (@near - @far)],
|
42
|
+
[0, 0, -1, 0]
|
43
|
+
]
|
44
|
+
end
|
45
|
+
|
46
|
+
def update(delta_time)
|
47
|
+
@matrix = nil if game_object.rotation != @rotation || game_object.pos != @pos || game_object.scale != @scale
|
48
|
+
@rotation = game_object.rotation.dup
|
49
|
+
@pos = game_object.pos.dup
|
50
|
+
@scale = game_object.scale.dup
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class PointLight < Engine::Component
|
5
|
+
attr_accessor :range, :colour
|
6
|
+
|
7
|
+
def initialize(range: 300, colour: [1.0, 1.0, 1.0])
|
8
|
+
@range = range
|
9
|
+
@colour = colour
|
10
|
+
end
|
11
|
+
|
12
|
+
def start
|
13
|
+
PointLight.point_lights << self
|
14
|
+
end
|
15
|
+
|
16
|
+
def destroy!
|
17
|
+
PointLight.point_lights.delete(self)
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.point_lights
|
21
|
+
@point_lights ||= []
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,141 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Components
|
4
|
+
class SpriteRenderer < Engine::Component
|
5
|
+
attr_reader :v1, :v2, :v3, :v4, :texture, :frame_coords, :frame_rate, :loop
|
6
|
+
attr_accessor :colour
|
7
|
+
|
8
|
+
def renderer?
|
9
|
+
true
|
10
|
+
end
|
11
|
+
|
12
|
+
def initialize(tl, tr, br, bl, texture, frame_coords = nil, frame_rate = nil, loop = true, colour = { r: 1, g: 1, b: 1.0 })
|
13
|
+
@v1 = tl
|
14
|
+
@v2 = tr
|
15
|
+
@v3 = br
|
16
|
+
@v4 = bl
|
17
|
+
@texture = texture
|
18
|
+
@colour = colour
|
19
|
+
@frame_coords = frame_coords || [{ tl: Vector[0, 0], width: 1, height: 1 }]
|
20
|
+
@frame_rate = frame_rate || 1
|
21
|
+
@loop = loop
|
22
|
+
end
|
23
|
+
|
24
|
+
def start
|
25
|
+
@start_time = Time.now
|
26
|
+
|
27
|
+
setup_vertex_attribute_buffer
|
28
|
+
setup_vertex_buffer
|
29
|
+
setup_index_buffer
|
30
|
+
end
|
31
|
+
|
32
|
+
def update(delta_time)
|
33
|
+
shader.use
|
34
|
+
GL.BindVertexArray(@vao)
|
35
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
36
|
+
|
37
|
+
set_shader_per_frame_data
|
38
|
+
|
39
|
+
GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
|
40
|
+
GL.BindVertexArray(0)
|
41
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
42
|
+
end
|
43
|
+
|
44
|
+
private
|
45
|
+
|
46
|
+
def shader
|
47
|
+
@shader ||= Engine::Shader.new('./shaders/sprite_vertex.glsl', './shaders/sprite_frag.glsl')
|
48
|
+
end
|
49
|
+
|
50
|
+
def set_shader_per_frame_data
|
51
|
+
set_shader_camera_matrix
|
52
|
+
set_shader_model_matrix
|
53
|
+
set_shader_texture
|
54
|
+
set_shader_sprite_colour
|
55
|
+
set_shader_frame_data
|
56
|
+
end
|
57
|
+
|
58
|
+
def set_shader_frame_data
|
59
|
+
current_frame_index = (Time.now - @start_time) * @frame_rate
|
60
|
+
current_frame_index = if @loop
|
61
|
+
current_frame_index.to_i % @frame_coords.length
|
62
|
+
else
|
63
|
+
[@frame_coords.length - 1, current_frame_index.to_i].min
|
64
|
+
end
|
65
|
+
|
66
|
+
current_frame_coords =
|
67
|
+
[
|
68
|
+
@frame_coords[current_frame_index][:tl][0],
|
69
|
+
@frame_coords[current_frame_index][:tl][1],
|
70
|
+
@frame_coords[current_frame_index][:width],
|
71
|
+
@frame_coords[current_frame_index][:height]
|
72
|
+
]
|
73
|
+
shader.set_vec4("frameCoords", current_frame_coords)
|
74
|
+
end
|
75
|
+
|
76
|
+
def set_shader_sprite_colour
|
77
|
+
shader.set_vec3("spriteColor", colour)
|
78
|
+
end
|
79
|
+
|
80
|
+
def set_shader_texture
|
81
|
+
GL.ActiveTexture(GL::TEXTURE0)
|
82
|
+
GL.BindTexture(GL::TEXTURE_2D, texture)
|
83
|
+
shader.set_int("image", 0)
|
84
|
+
end
|
85
|
+
|
86
|
+
def set_shader_model_matrix
|
87
|
+
shader.set_mat4("model", game_object.model_matrix)
|
88
|
+
end
|
89
|
+
|
90
|
+
def set_shader_camera_matrix
|
91
|
+
camera_matrix = Engine::Camera.instance.matrix
|
92
|
+
shader.set_mat4("camera", camera_matrix)
|
93
|
+
end
|
94
|
+
|
95
|
+
def setup_index_buffer
|
96
|
+
indices = [
|
97
|
+
0, 2, 1,
|
98
|
+
2, 0, 3
|
99
|
+
]
|
100
|
+
|
101
|
+
ebo_buf = ' ' * 4
|
102
|
+
GL.GenBuffers(1, ebo_buf)
|
103
|
+
@ebo = ebo_buf.unpack('L')[0]
|
104
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
105
|
+
GL.BufferData(
|
106
|
+
GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
|
107
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
108
|
+
)
|
109
|
+
end
|
110
|
+
|
111
|
+
def setup_vertex_attribute_buffer
|
112
|
+
va0_buf = ' ' * 4
|
113
|
+
GL.GenVertexArrays(1, va0_buf)
|
114
|
+
@vao = va0_buf.unpack('L')[0]
|
115
|
+
GL.BindVertexArray(@vao)
|
116
|
+
end
|
117
|
+
|
118
|
+
def setup_vertex_buffer
|
119
|
+
vbo_buf = ' ' * 4
|
120
|
+
GL.GenBuffers(1, vbo_buf)
|
121
|
+
vbo = vbo_buf.unpack('L')[0]
|
122
|
+
points = [
|
123
|
+
v1[0], v1[1], 0, 0, 0,
|
124
|
+
v2[0], v2[1], 0, 1, 0,
|
125
|
+
v3[0], v3[1], 0, 1, 1,
|
126
|
+
v4[0], v4[1], 0, 0, 1
|
127
|
+
]
|
128
|
+
|
129
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
130
|
+
GL.BufferData(
|
131
|
+
GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
|
132
|
+
points.pack('F*'), GL::STATIC_DRAW
|
133
|
+
)
|
134
|
+
|
135
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
136
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
137
|
+
GL.EnableVertexAttribArray(0)
|
138
|
+
GL.EnableVertexAttribArray(1)
|
139
|
+
end
|
140
|
+
end
|
141
|
+
end
|
@@ -0,0 +1,140 @@
|
|
1
|
+
module Engine::Components
|
2
|
+
class UIFontRenderer < Engine::Component
|
3
|
+
attr_reader :mesh, :texture
|
4
|
+
|
5
|
+
def ui_renderer?
|
6
|
+
true
|
7
|
+
end
|
8
|
+
|
9
|
+
def initialize(font, string)
|
10
|
+
@mesh = Engine::PolygonMesh.new([Vector[-0.5, 0.5], Vector[0.5, 0.5], Vector[0.5, -0.5], Vector[-0.5, -0.5]], [[0, 0], [1, 0], [1, 1], [0, 1]])
|
11
|
+
@texture = font.texture.texture
|
12
|
+
@string = string
|
13
|
+
@font = font
|
14
|
+
end
|
15
|
+
|
16
|
+
def start
|
17
|
+
setup_vertex_attribute_buffer
|
18
|
+
setup_vertex_buffer
|
19
|
+
setup_index_buffer
|
20
|
+
end
|
21
|
+
|
22
|
+
def update_string(string)
|
23
|
+
@string = string
|
24
|
+
update_vbo_buf
|
25
|
+
end
|
26
|
+
|
27
|
+
def update(delta_time)
|
28
|
+
shader.use
|
29
|
+
GL.BindVertexArray(@vao)
|
30
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
31
|
+
|
32
|
+
set_shader_per_frame_data
|
33
|
+
|
34
|
+
GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @string.length)
|
35
|
+
GL.BindVertexArray(0)
|
36
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
37
|
+
end
|
38
|
+
|
39
|
+
private
|
40
|
+
|
41
|
+
def shader
|
42
|
+
@shader ||= Engine::Shader.new('./shaders/text_vertex.glsl', './shaders/text_frag.glsl')
|
43
|
+
end
|
44
|
+
|
45
|
+
def set_shader_per_frame_data
|
46
|
+
set_shader_camera_matrix
|
47
|
+
set_shader_model_matrix
|
48
|
+
set_shader_texture
|
49
|
+
end
|
50
|
+
|
51
|
+
def set_shader_model_matrix
|
52
|
+
shader.set_mat4("model", game_object.model_matrix)
|
53
|
+
end
|
54
|
+
|
55
|
+
def set_shader_texture
|
56
|
+
GL.ActiveTexture(GL::TEXTURE0)
|
57
|
+
GL.BindTexture(GL::TEXTURE_2D, texture)
|
58
|
+
shader.set_int("fontTexture", 0)
|
59
|
+
end
|
60
|
+
|
61
|
+
def set_shader_camera_matrix
|
62
|
+
camera_matrix = Matrix[
|
63
|
+
[2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
|
64
|
+
[0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
|
65
|
+
[0, 0, 1, 0],
|
66
|
+
[-1, -1, 0, 1]
|
67
|
+
]
|
68
|
+
shader.set_mat4("camera", camera_matrix)
|
69
|
+
end
|
70
|
+
|
71
|
+
def setup_index_buffer
|
72
|
+
indices = mesh.index_data
|
73
|
+
|
74
|
+
ebo_buf = ' ' * 4
|
75
|
+
GL.GenBuffers(1, ebo_buf)
|
76
|
+
@ebo = ebo_buf.unpack('L')[0]
|
77
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
78
|
+
GL.BufferData(
|
79
|
+
GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
80
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
81
|
+
)
|
82
|
+
end
|
83
|
+
|
84
|
+
def setup_vertex_attribute_buffer
|
85
|
+
vao_buf = ' ' * 4
|
86
|
+
GL.GenVertexArrays(1, vao_buf)
|
87
|
+
@vao = vao_buf.unpack('L')[0]
|
88
|
+
GL.BindVertexArray(@vao)
|
89
|
+
end
|
90
|
+
|
91
|
+
def setup_vertex_buffer
|
92
|
+
vbo_buf = ' ' * 4
|
93
|
+
GL.GenBuffers(1, vbo_buf)
|
94
|
+
vbo = vbo_buf.unpack('L')[0]
|
95
|
+
points = mesh.vertex_data
|
96
|
+
|
97
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
98
|
+
GL.BufferData(
|
99
|
+
GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
100
|
+
points.pack('F*'), GL::STATIC_DRAW
|
101
|
+
)
|
102
|
+
|
103
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
|
104
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
|
105
|
+
GL.EnableVertexAttribArray(0)
|
106
|
+
GL.EnableVertexAttribArray(1)
|
107
|
+
|
108
|
+
generate_instance_vbo_buf
|
109
|
+
end
|
110
|
+
|
111
|
+
def generate_instance_vbo_buf
|
112
|
+
@instance_vbo = set_instance_vbo_buf
|
113
|
+
update_vbo_buf
|
114
|
+
end
|
115
|
+
|
116
|
+
def set_instance_vbo_buf
|
117
|
+
instance_vbo_buf = ' ' * 4
|
118
|
+
GL.GenBuffers(1, instance_vbo_buf)
|
119
|
+
instance_vbo_buf.unpack('L')[0]
|
120
|
+
end
|
121
|
+
|
122
|
+
def update_vbo_buf
|
123
|
+
vertex_data = @font.vertex_data(@string)
|
124
|
+
string_length = @string.chars.reject{|c| c == "\n"}.length
|
125
|
+
|
126
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
127
|
+
vertex_size = Fiddle::SIZEOF_INT + (Fiddle::SIZEOF_FLOAT * 2)
|
128
|
+
GL.BufferData(
|
129
|
+
GL::ARRAY_BUFFER, string_length * vertex_size,
|
130
|
+
vertex_data.pack('IFF' * string_length), GL::STATIC_DRAW
|
131
|
+
)
|
132
|
+
GL.VertexAttribIPointer(2, 1, GL::INT, vertex_size, 0)
|
133
|
+
GL.VertexAttribPointer(3, 2, GL::FLOAT, GL::FALSE, vertex_size, Fiddle::SIZEOF_INT)
|
134
|
+
GL.EnableVertexAttribArray(2)
|
135
|
+
GL.EnableVertexAttribArray(3)
|
136
|
+
GL.VertexAttribDivisor(2, 1)
|
137
|
+
GL.VertexAttribDivisor(3, 1)
|
138
|
+
end
|
139
|
+
end
|
140
|
+
end
|