ruby_rpg 0.0.1 → 0.0.2

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Files changed (483) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +19 -0
  3. data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
  4. data/glfw-3.3.9.bin.MACOS/README.md +5 -0
  5. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  6. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  7. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
  8. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
  9. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  10. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
  11. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
  12. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
  13. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
  14. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
  15. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
  16. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
  17. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
  18. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
  19. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
  20. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
  21. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
  22. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
  23. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
  24. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
  25. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
  26. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
  27. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
  28. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
  29. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
  30. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
  31. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
  32. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
  33. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
  34. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
  35. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
  36. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
  37. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
  38. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
  39. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
  40. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
  41. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
  42. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
  43. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
  44. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
  45. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
  46. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
  47. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
  48. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
  49. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
  50. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
  51. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
  52. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
  53. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
  54. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
  55. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
  56. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
  57. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
  58. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
  59. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
  60. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
  61. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
  62. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
  63. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
  64. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
  65. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
  66. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
  67. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
  68. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
  69. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  70. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  71. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  72. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  73. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  74. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
  75. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
  76. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  77. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
  78. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
  79. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
  80. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
  81. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
  82. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
  83. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
  84. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
  85. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
  86. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
  87. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
  88. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
  89. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
  90. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
  91. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
  92. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
  93. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
  94. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
  95. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
  96. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
  97. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
  98. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
  99. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
  100. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
  101. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
  102. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
  103. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
  104. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
  105. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
  106. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
  107. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
  108. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
  109. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
  110. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
  111. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
  112. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
  113. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
  114. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
  115. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
  116. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
  117. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
  118. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
  119. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
  120. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
  121. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
  122. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
  123. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
  124. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
  125. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
  126. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
  127. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
  128. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
  129. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
  130. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
  131. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
  132. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
  135. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
  136. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
  138. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
  139. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
  140. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
  141. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
  142. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
  143. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
  144. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
  145. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
  146. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
  147. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
  148. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
  149. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
  150. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
  151. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
  152. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
  153. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
  156. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
  157. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
  159. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
  160. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
  161. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
  162. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
  163. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
  164. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
  165. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -0
  166. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
  167. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -0
  168. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -0
  169. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -0
  170. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -0
  171. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
  172. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
  173. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
  174. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  175. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  176. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
  177. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
  178. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
  179. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
  180. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  181. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  182. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  183. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  184. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  185. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  186. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  187. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  188. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  189. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  190. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
  191. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
  192. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
  193. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
  194. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
  195. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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  203. data/glfw-3.4.bin.WIN64/LICENSE.md +23 -0
  204. data/glfw-3.4.bin.WIN64/README.md +70 -0
  205. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  206. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
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  211. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +156 -0
  212. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +81 -0
  213. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +219 -0
  214. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +81 -0
  215. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +258 -0
  216. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +88 -0
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  222. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +12 -0
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  225. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +192 -0
  226. data/glfw-3.4.bin.WIN64/docs/html/extra.css +2 -0
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@@ -0,0 +1,244 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class ObjFile
5
+ def initialize(file_path)
6
+ @mesh_data = File.readlines(file_path + ".obj")
7
+ if File.exist?(file_path + ".mtl")
8
+ @mtl_data = File.readlines(file_path + ".mtl").map(&:chomp)
9
+ else
10
+ @mtl_data = []
11
+ end
12
+ end
13
+
14
+ def vertices
15
+ @vertices ||=
16
+ @mesh_data.select { |line| line.start_with?("v ") }.map do |line|
17
+ _, x, y, z = line.split(" ")
18
+ Vector[x.to_f, y.to_f, z.to_f]
19
+ end
20
+ end
21
+
22
+ def normals
23
+ @normals ||=
24
+ @mesh_data.select { |line| line.start_with?("vn ") }.map do |line|
25
+ _, x, y, z = line.split(" ")
26
+ Vector[x.to_f, y.to_f, z.to_f]
27
+ end
28
+ end
29
+
30
+ def tangents
31
+ @tangents ||=
32
+ (0...vertex_indices.length).each_slice(3).map do |i1, i2, i3|
33
+ vertex1 = vertices[vertex_indices[i1]]
34
+ normal1 = normals[normal_indices[i1]]
35
+ texture_coord1 = texture_coords[texture_indices[i1]]
36
+
37
+ vertex2 = vertices[vertex_indices[i2]]
38
+ normal2 = normals[normal_indices[i2]]
39
+ texture_coord2 = texture_coords[texture_indices[i2]]
40
+
41
+ vertex3 = vertices[vertex_indices[i3]]
42
+ normal3 = normals[normal_indices[i3]]
43
+ texture_coord3 = texture_coords[texture_indices[i3]]
44
+
45
+ triangle_vertices = [vertex1, vertex2, vertex3]
46
+ triangle_normals = [normal1, normal2, normal3]
47
+ triangle_texture_coords = [texture_coord1, texture_coord2, texture_coord3]
48
+
49
+ Engine::TangentCalculator.new(triangle_vertices, triangle_normals, triangle_texture_coords).calculate_tangents
50
+ end.flatten(1)
51
+ end
52
+
53
+ def texture_coords
54
+ @texture_coords ||=
55
+ @mesh_data.select { |line| line.start_with?("vt ") }.map do |line|
56
+ _, x, y = line.split(" ")
57
+ Vector[x.to_f, y.to_f]
58
+ end
59
+ end
60
+
61
+ def face_lines
62
+ @face_lines ||=
63
+ begin
64
+ split_faces(@mesh_data).select { |line| line.start_with?("f ") }
65
+ end
66
+ end
67
+
68
+ def split_faces(lines)
69
+ lines.map.with_index do |line, line_number|
70
+ if line.start_with?("f ")
71
+ new_faces = split_face(line)
72
+ (new_faces.length * 3).times do
73
+ material_names << material_for_line(line_number)
74
+ end
75
+ new_faces
76
+ else
77
+ line
78
+ end
79
+ end.flatten
80
+ end
81
+
82
+ def split_face(face)
83
+ face_vertices = face.split(" ")[1..-1]
84
+ return [face] if face_vertices.length == 3
85
+
86
+ world_points = face_vertices.map { |v| v.split("/")[0] }
87
+ .map { |i| vertices[i.to_i - 1] }
88
+ plane = plane_matrix(world_points)
89
+ flat_points = world_points.map { |point| plane * point }
90
+ packed_points = face_vertices.map.with_index do |v, i|
91
+ { point_string: face_vertices[i], 0 => flat_points[i][0], 1 => flat_points[i][1] }
92
+ end
93
+
94
+ path = Path.new(packed_points.reverse)
95
+ begin
96
+ decompose_path(path, true)
97
+ rescue NoEarsException
98
+ decompose_path(Path.new(packed_points), false)
99
+ end
100
+ end
101
+
102
+ def decompose_path(path, reverse)
103
+ decomposed_vertices = []
104
+ depth = 100
105
+ until path.length == 3 || depth == 0
106
+ depth -= 1
107
+ ear_result = path.find_ear
108
+ ear = ear_result.first
109
+ new_path = ear_result.last
110
+ ear = ear.reverse! if reverse
111
+ ear_area = triangle_area(ear[0], ear[1], ear[2])
112
+ decomposed_vertices << ear unless ear_area < 0.0001
113
+ path = new_path
114
+ end
115
+ if reverse
116
+ decomposed_vertices << path.points.reverse
117
+ else
118
+ decomposed_vertices << path.points
119
+ end
120
+ decomposed_vertices.map do |triangle|
121
+ "f #{triangle.map { |v| v[:point_string] }.join(" ")}"
122
+ end
123
+ end
124
+
125
+ def triangle_area(a, b, c)
126
+ (a[0] * (b[1] - c[1]) + b[0] * (c[1] - a[1]) + c[0] * (a[1] - b[1])).abs / 2.0
127
+ end
128
+
129
+ def plane_matrix(points)
130
+ raise "Not enough points to create a plane" if points.length < 3
131
+
132
+ origin_point = points[0]
133
+ a = points[1] - origin_point
134
+ b = nil
135
+ points[2..-1].each do |point|
136
+ diff = point - origin_point
137
+ b = diff if a.cross(diff).magnitude > 0.0001
138
+ end
139
+ raise "Points are collinear" if b.nil?
140
+
141
+ normal = a.cross(b).normalize
142
+
143
+ Matrix[
144
+ [a[0], a[1], a[2]],
145
+ [b[0], b[1], b[2]],
146
+ [normal[0], normal[1], normal[2]]
147
+ ].transpose.inverse
148
+ end
149
+
150
+ def vertex_indices
151
+ @vertex_indices ||=
152
+ face_lines.map do |line|
153
+ _, v1, v2, v3 = line.split(" ")
154
+ v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/").first.to_i }
155
+ [v1 - 1, v2 - 1, v3 - 1]
156
+ end.flatten
157
+ end
158
+
159
+ def texture_indices
160
+ @texture_indices ||=
161
+ face_lines.map do |line|
162
+ _, v1, v2, v3 = line.split(" ")
163
+ v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/")[1].to_i }
164
+ [v1 - 1, v2 - 1, v3 - 1]
165
+ end.flatten
166
+ end
167
+
168
+ def normal_indices
169
+ @normal_indices ||=
170
+ face_lines.map do |line|
171
+ _, v1, v2, v3 = line.split(" ")
172
+ v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/")[2].to_i }
173
+ [v1 - 1, v2 - 1, v3 - 1]
174
+ end.flatten
175
+ end
176
+
177
+
178
+ def material_for_line(line_number)
179
+ l = line_number
180
+ until l == 0
181
+ if @mesh_data[l].start_with?("usemtl ")
182
+ return @mesh_data[l].split(" ")[1]
183
+ end
184
+ l -= 1
185
+ end
186
+ end
187
+
188
+ def material_names
189
+ @material_names ||= []
190
+ end
191
+
192
+ def materials
193
+ @materials ||=
194
+ begin
195
+ current_material = nil
196
+ @mtl_data.each_with_object({}) do |line, materials|
197
+ if line.start_with?("newmtl ")
198
+ _, material_name = line.split(" ")
199
+ current_material = material_name
200
+ materials[material_name] = {}
201
+ elsif line.start_with?("Kd ")
202
+ _, r, g, b = line.split(" ")
203
+ materials[current_material][:diffuse] = Vector[r.to_f, g.to_f, b.to_f]
204
+ elsif line.start_with?("Ks ")
205
+ _, r, g, b = line.split(" ")
206
+ materials[current_material][:specular] = Vector[r.to_f, g.to_f, b.to_f]
207
+ elsif line.start_with?("Ka ")
208
+ _, r, g, b = line.split(" ")
209
+ materials[current_material][:albedo] = Vector[r.to_f, g.to_f, b.to_f]
210
+ end
211
+ end
212
+ end
213
+ end
214
+
215
+ def vertex_data
216
+ @vertex_data ||=
217
+ (0...vertex_indices.length).map do |i|
218
+ {
219
+ vertex: vertices[vertex_indices[i]],
220
+ normal: normals[normal_indices[i]],
221
+ texture_coord: texture_coords[texture_indices[i]],
222
+ tangent: tangents[i],
223
+ diffuse: materials.dig(material_names[i], :diffuse) || Vector[1, 1, 1],
224
+ specular: materials.dig(material_names[i], :specular) || Vector[1, 1, 1],
225
+ albedo: materials.dig(material_names[i], :albedo) || Vector[1, 1, 1],
226
+ }
227
+ end.map do |data|
228
+ [
229
+ data[:vertex][0], data[:vertex][1], data[:vertex][2],
230
+ data[:texture_coord][0], data[:texture_coord][1],
231
+ data[:normal][0], data[:normal][1], data[:normal][2],
232
+ data[:tangent][0].to_f, data[:tangent][1].to_f, data[:tangent][2].to_f,
233
+ data[:diffuse][0], data[:diffuse][1], data[:diffuse][2],
234
+ data[:specular][0], data[:specular][1], data[:specular][2],
235
+ data[:albedo][0], data[:albedo][1], data[:albedo][2],
236
+ ]
237
+ end.flatten
238
+ end
239
+
240
+ def index_data
241
+ @index_data ||= (0...vertex_indices.length).map(&:to_i)
242
+ end
243
+ end
244
+ end
@@ -0,0 +1,33 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class ObjImporter
5
+ attr_reader :source, :destination_vertex, :destination_index
6
+
7
+ def initialize(source, destination_vertex, destination_index)
8
+ @source = source
9
+ @destination_vertex = destination_vertex
10
+ @destination_index = destination_index
11
+ end
12
+
13
+ def import
14
+ obj_file = Engine::ObjFile.new(source)
15
+
16
+ vertex_data = obj_file.vertex_data
17
+
18
+ FileUtils.mkdir_p(File.dirname(destination_vertex)) unless File.exist?(destination_vertex)
19
+ File.delete(destination_vertex) if File.exist?(destination_vertex)
20
+ File.open(destination_vertex, "w") do |file|
21
+ vertex_data.each { |d| file.puts d }
22
+ end
23
+
24
+ index_data = obj_file.index_data
25
+
26
+ FileUtils.mkdir_p(File.dirname(destination_index)) unless File.exist?(destination_index)
27
+ File.delete(destination_index) if File.exist?(destination_index)
28
+ File.open(destination_index, "w") do |file|
29
+ index_data.each { |i| file.puts i }
30
+ end
31
+ end
32
+ end
33
+ end
@@ -0,0 +1,61 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Input
5
+ def self.key?(key)
6
+ keys[key] == :down || keys[key] == :held
7
+ end
8
+
9
+ def self.key_down?(key)
10
+ keys[key] == :down
11
+ end
12
+
13
+ def self.key_up?(key)
14
+ keys[key] == :up
15
+ end
16
+
17
+ def self._on_key_down(key)
18
+ keys[key] = :down
19
+ if key == GLFW::KEY_ESCAPE
20
+ Engine.close
21
+ end
22
+
23
+ if key == GLFW::KEY_BACKSPACE
24
+ Engine.breakpoint { binding.pry }
25
+ # Engine.breakpoint { debugger }
26
+ end
27
+
28
+ if key == GLFW::KEY_F
29
+ Engine::Window.toggle_full_screen
30
+ end
31
+ end
32
+
33
+ def self._on_key_up(key)
34
+ keys[key] = :up
35
+ end
36
+
37
+ def self.key_callback(key, action)
38
+ if action == GLFW::PRESS
39
+ _on_key_down(key)
40
+ elsif action == GLFW::RELEASE
41
+ _on_key_up(key)
42
+ end
43
+ end
44
+
45
+ def self.update_key_states
46
+ keys.each do |key, state|
47
+ if state == :down
48
+ keys[key] = :held
49
+ elsif state == :up
50
+ keys.delete(key)
51
+ end
52
+ end
53
+ end
54
+
55
+ private
56
+
57
+ def self.keys
58
+ @keys ||= {}
59
+ end
60
+ end
61
+ end
@@ -0,0 +1,79 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Material
5
+ attr_reader :shader
6
+
7
+ def initialize(shader)
8
+ @shader = shader
9
+ end
10
+
11
+ def set_mat4(name, value)
12
+ mat4s[name] = value
13
+ end
14
+
15
+ def set_vec3(name, value)
16
+ vec3s[name] = value
17
+ end
18
+
19
+ def set_vec4(name, value)
20
+ vec4s[name] = value
21
+ end
22
+
23
+ def set_float(name, value)
24
+ floats[name] = value
25
+ end
26
+
27
+ def set_texture(name, value)
28
+ textures[name] = value
29
+ end
30
+
31
+ def update_shader
32
+ shader.use
33
+
34
+ mat4s.each do |name, value|
35
+ shader.set_mat4(name, value)
36
+ end
37
+ vec3s.each do |name, value|
38
+ shader.set_vec3(name, value)
39
+ end
40
+ vec4s.each do |name, value|
41
+ shader.set_vec4(name, value)
42
+ end
43
+ floats.each do |name, value|
44
+ shader.set_float(name, value)
45
+ end
46
+ textures.each.with_index do |(name, value), slot|
47
+ GL.ActiveTexture(Object.const_get("GL::TEXTURE#{slot}"))
48
+ if value
49
+ GL.BindTexture(GL::TEXTURE_2D, value)
50
+ else
51
+ GL.BindTexture(GL::TEXTURE_2D, 0)
52
+ end
53
+ shader.set_int(name, slot)
54
+ end
55
+ end
56
+
57
+ private
58
+
59
+ def mat4s
60
+ @mat4s ||= {}
61
+ end
62
+
63
+ def vec3s
64
+ @vec3s ||= {}
65
+ end
66
+
67
+ def vec4s
68
+ @vec4s ||= {}
69
+ end
70
+
71
+ def floats
72
+ @floats ||= {}
73
+ end
74
+
75
+ def textures
76
+ @textures ||= {}
77
+ end
78
+ end
79
+ end
@@ -0,0 +1,43 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Mesh
5
+ attr_reader :vertex_data, :index_data
6
+ private_class_method :new
7
+
8
+ def initialize(mesh_file)
9
+ @vertex_data = Mesh.open_vertex(mesh_file)
10
+ @index_data = Mesh.open_index(mesh_file)
11
+ end
12
+
13
+ def self.for(mesh_file)
14
+ mesh_cache[mesh_file]
15
+ end
16
+
17
+ def self.mesh_cache
18
+ @mesh_cache ||= Hash.new do |hash, key|
19
+ hash[key] = new(key)
20
+ end
21
+ end
22
+
23
+ def self.open_vertex(mesh_file)
24
+ vertex_cache[File.join(ROOT, "_imported", mesh_file + ".vertex_data")]
25
+ end
26
+
27
+ def self.vertex_cache
28
+ @index_data_cache ||= Hash.new do |hash, key|
29
+ hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_f)
30
+ end
31
+ end
32
+
33
+ def self.open_index(mesh_file)
34
+ index_cache[File.join(ROOT, "_imported", mesh_file + ".index_data")]
35
+ end
36
+
37
+ def self.index_cache
38
+ @index_data_cache ||= Hash.new do |hash, key|
39
+ hash[key] = File.readlines(key).reject{|l| l == ""}.map(&:to_i)
40
+ end
41
+ end
42
+ end
43
+ end
@@ -0,0 +1,92 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class NoEarsException < StandardError; end
5
+
6
+ class Path
7
+ attr_reader :points
8
+
9
+ def initialize(points)
10
+ optimised_points = remove_colinear(points)
11
+ if optimised_points.length <= 3
12
+ @points = points
13
+ else
14
+ @points = optimised_points
15
+ end
16
+ #@points = points
17
+ end
18
+
19
+ def point_string(p)
20
+ "#{20 * (p[0] + 3)}, #{50 * (p[1] + 2)}"
21
+ end
22
+
23
+ def length
24
+ points.length
25
+ end
26
+
27
+ def find_ear
28
+ triangles = points.map.with_index do |point, i|
29
+ a = points[i - 1]
30
+ b = point
31
+ c = points[(i + 1) % points.length]
32
+ [a, b, c]
33
+ end
34
+
35
+ triangles.each do |triangle|
36
+ if is_ear?(triangle)
37
+ new_points = points.reject { |point| point == triangle[1] }
38
+ return triangle, Path.new(new_points)
39
+ end
40
+ end
41
+ raise NoEarsException
42
+ end
43
+
44
+ def is_ear?(triangle)
45
+ return false unless clockwise?(triangle)
46
+ points.each do |point|
47
+ next if triangle.include?(point)
48
+ return false if point_in_triangle?(point, triangle)
49
+ end
50
+ true
51
+ end
52
+
53
+ private
54
+
55
+ def remove_colinear(points)
56
+ points.reject.with_index do |point, i|
57
+ a = points[i - 1]
58
+ b = point
59
+ c = points[(i + 1) % points.length]
60
+
61
+ cross_product(a, b, c).zero?
62
+ end
63
+ end
64
+
65
+ def anti_clockwise?(triangle)
66
+ a, b, c = triangle
67
+ cross_product = (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
68
+ cross_product > 0
69
+ end
70
+
71
+ def clockwise?(triangle)
72
+ !anti_clockwise?(triangle)
73
+ end
74
+
75
+ def point_in_triangle?(point, triangle)
76
+ a, b, c = triangle
77
+ pab = cross_product(point, a, b)
78
+ pbc = cross_product(point, b, c)
79
+ pca = cross_product(point, c, a)
80
+
81
+ same_sign?(pab, pbc) && same_sign?(pbc, pca)
82
+ end
83
+
84
+ def cross_product(a, b, c)
85
+ (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0])
86
+ end
87
+
88
+ def same_sign?(a, b)
89
+ a.negative? == b.negative?
90
+ end
91
+ end
92
+ end
@@ -0,0 +1,12 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics
4
+ class Collision
5
+ attr_accessor :impulse, :point
6
+
7
+ def initialize(impulse, point)
8
+ @impulse = impulse
9
+ @point = point
10
+ end
11
+ end
12
+ end
@@ -0,0 +1,6 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics::Components
4
+ class CubeCollider < Engine::Component
5
+ end
6
+ end
@@ -0,0 +1,103 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Physics::Components
4
+ class Rigidbody < Engine::Component
5
+ attr_accessor :velocity,
6
+ :angular_velocity,
7
+ :force,
8
+ :impulses,
9
+ :mass,
10
+ :coefficient_of_restitution,
11
+ :coefficient_of_friction
12
+
13
+ def initialize(
14
+ velocity: Vector[0, 0, 0],
15
+ angular_velocity: Vector[0, 0, 0],
16
+ mass: 1,
17
+ inertia_tensor: nil,
18
+ gravity: Vector[0, -9.81, 0],
19
+ coefficient_of_restitution: 1,
20
+ coefficient_of_friction: 0
21
+ )
22
+ @velocity = velocity
23
+ @angular_velocity = angular_velocity
24
+ @force = gravity * mass
25
+ @gravity = gravity
26
+ @impulses = []
27
+ @angular_impulses = []
28
+ @mass = mass
29
+ @inertia_tensor = inertia_tensor || Matrix[
30
+ [1, 0, 0],
31
+ [0, 1, 0],
32
+ [0, 0, 1]
33
+ ] * mass
34
+ @coefficient_of_restitution = coefficient_of_restitution
35
+ @coefficient_of_friction = coefficient_of_friction
36
+ end
37
+
38
+ def update(delta_time)
39
+ @velocity += acceleration * delta_time
40
+ @velocity += @impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse } / @mass
41
+ @impulses = []
42
+ @game_object.pos += @velocity * delta_time
43
+
44
+ total_angular_impulse = @angular_impulses.reduce(Vector[0, 0, 0]) { |acc, impulse| acc + impulse }
45
+ if total_angular_impulse.magnitude > 0
46
+ angular_inertia =
47
+ if moment_of_inertia == 0
48
+ impulse_direction = total_angular_impulse.normalize
49
+ impulse_direction.dot(@inertia_tensor * impulse_direction)
50
+ else
51
+ moment_of_inertia
52
+ end
53
+ @angular_velocity += total_angular_impulse / angular_inertia
54
+ end
55
+ @angular_impulses = []
56
+ @game_object.rotate_around(angular_velocity, delta_time * angular_velocity.magnitude) if angular_velocity.magnitude > 0
57
+ end
58
+
59
+ def apply_impulse(impulse, point)
60
+ @impulses << impulse
61
+ @angular_impulses << (game_object.pos - point).cross(impulse)
62
+ end
63
+
64
+ def apply_angular_impulse(impulse)
65
+ @angular_impulses << impulse
66
+ end
67
+
68
+ def colliders
69
+ @game_object.components.select { |c| c.is_a?(SphereCollider) }
70
+ end
71
+
72
+ def kinetic_energy
73
+ 0.5 * @mass * @velocity.magnitude ** 2 +
74
+ 0.5 * moment_of_inertia * @angular_velocity.magnitude ** 2
75
+ end
76
+
77
+ def momentum
78
+ @mass * @velocity
79
+ end
80
+
81
+ def angular_momentum(origin = Vector[0, 0, 0])
82
+ moment_of_inertia * @angular_velocity +
83
+ (game_object.pos - origin).cross(momentum)
84
+ end
85
+
86
+ def velocity_at_point(point)
87
+ velocity + (angular_velocity.cross(game_object.pos - point) * Math::PI / 180)
88
+ end
89
+
90
+ private
91
+
92
+ def acceleration
93
+ @force / @mass
94
+ end
95
+
96
+ def moment_of_inertia
97
+ return 0 if @angular_velocity.magnitude == 0
98
+
99
+ angular_velocity_direction = @angular_velocity.normalize
100
+ angular_velocity_direction.dot(@inertia_tensor * angular_velocity_direction)
101
+ end
102
+ end
103
+ end