ruby_rpg 0.0.1 → 0.0.2

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Files changed (483) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +19 -0
  3. data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
  4. data/glfw-3.3.9.bin.MACOS/README.md +5 -0
  5. data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
  6. data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
  7. data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
  8. data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
  9. data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
  10. data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
  11. data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
  12. data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
  13. data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
  14. data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
  15. data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
  16. data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
  17. data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
  18. data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
  19. data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
  20. data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
  21. data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
  22. data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
  23. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
  24. data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
  25. data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
  26. data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
  27. data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
  28. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
  29. data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
  30. data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
  31. data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
  32. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
  33. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
  34. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
  35. data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
  36. data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
  37. data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
  38. data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
  39. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
  40. data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
  41. data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
  42. data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
  43. data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
  44. data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
  45. data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
  46. data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
  47. data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
  48. data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
  49. data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
  50. data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
  51. data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
  52. data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
  53. data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
  54. data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
  55. data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
  56. data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
  57. data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
  58. data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
  59. data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
  60. data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
  61. data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
  62. data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
  63. data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
  64. data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
  65. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
  66. data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
  67. data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
  68. data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
  69. data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
  70. data/glfw-3.3.9.bin.MACOS/docs/html/nav_fd.png +0 -0
  71. data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
  72. data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
  73. data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
  74. data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
  75. data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
  76. data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
  77. data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
  78. data/glfw-3.3.9.bin.MACOS/docs/html/plus.svg +9 -0
  79. data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
  80. data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
  81. data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
  82. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
  83. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
  84. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
  85. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
  86. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
  87. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
  88. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
  89. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
  90. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
  91. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
  92. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
  93. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
  94. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
  95. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
  96. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
  97. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
  98. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
  99. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
  100. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
  101. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
  102. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
  103. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
  104. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
  105. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
  106. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
  107. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
  108. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
  109. data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
  110. data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
  111. data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
  112. data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
  113. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
  114. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
  115. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
  116. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
  117. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
  118. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
  119. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
  120. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
  121. data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
  122. data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
  123. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
  124. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
  125. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
  126. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
  127. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
  128. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
  129. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
  130. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
  131. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
  132. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
  133. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
  134. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
  135. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
  136. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
  137. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
  138. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
  139. data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
  140. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
  141. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
  142. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
  143. data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
  144. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
  145. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
  146. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
  147. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
  148. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
  149. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
  150. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
  151. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
  152. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
  153. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
  154. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
  155. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
  156. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
  157. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
  158. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
  159. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
  160. data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
  161. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
  162. data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
  163. data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
  164. data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
  165. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_0.js +4 -0
  166. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_1.js +6 -0
  167. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_2.js +5 -0
  168. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_3.js +4 -0
  169. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_4.js +4 -0
  170. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_5.js +6 -0
  171. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_6.js +4 -0
  172. data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
  173. data/glfw-3.3.9.bin.MACOS/docs/html/spaces.svg +877 -0
  174. data/glfw-3.3.9.bin.MACOS/docs/html/splitbar.png +0 -0
  175. data/glfw-3.3.9.bin.MACOS/docs/html/splitbard.png +0 -0
  176. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
  177. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
  178. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
  179. data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
  180. data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
  181. data/glfw-3.3.9.bin.MACOS/docs/html/sync_on.png +0 -0
  182. data/glfw-3.3.9.bin.MACOS/docs/html/tab_a.png +0 -0
  183. data/glfw-3.3.9.bin.MACOS/docs/html/tab_ad.png +0 -0
  184. data/glfw-3.3.9.bin.MACOS/docs/html/tab_b.png +0 -0
  185. data/glfw-3.3.9.bin.MACOS/docs/html/tab_bd.png +0 -0
  186. data/glfw-3.3.9.bin.MACOS/docs/html/tab_h.png +0 -0
  187. data/glfw-3.3.9.bin.MACOS/docs/html/tab_hd.png +0 -0
  188. data/glfw-3.3.9.bin.MACOS/docs/html/tab_s.png +0 -0
  189. data/glfw-3.3.9.bin.MACOS/docs/html/tab_sd.png +0 -0
  190. data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
  191. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
  192. data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
  193. data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
  194. data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
  195. data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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  203. data/glfw-3.4.bin.WIN64/LICENSE.md +23 -0
  204. data/glfw-3.4.bin.WIN64/README.md +70 -0
  205. data/glfw-3.4.bin.WIN64/docs/html/bc_s.png +0 -0
  206. data/glfw-3.4.bin.WIN64/docs/html/bc_sd.png +0 -0
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  211. data/glfw-3.4.bin.WIN64/docs/html/compat_guide.html +156 -0
  212. data/glfw-3.4.bin.WIN64/docs/html/compile_8md.html +81 -0
  213. data/glfw-3.4.bin.WIN64/docs/html/compile_guide.html +219 -0
  214. data/glfw-3.4.bin.WIN64/docs/html/context_8md.html +81 -0
  215. data/glfw-3.4.bin.WIN64/docs/html/context_guide.html +258 -0
  216. data/glfw-3.4.bin.WIN64/docs/html/deprecated.html +88 -0
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  222. data/glfw-3.4.bin.WIN64/docs/html/docd.svg +12 -0
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  225. data/glfw-3.4.bin.WIN64/docs/html/dynsections.js +192 -0
  226. data/glfw-3.4.bin.WIN64/docs/html/extra.css +2 -0
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@@ -0,0 +1,101 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine::Components
4
+ class UISpriteRenderer < Engine::Component
5
+ attr_reader :v1, :v2, :v3, :v4, :material
6
+
7
+ def ui_renderer?
8
+ true
9
+ end
10
+
11
+ def initialize(tl, tr, br, bl, material)
12
+ @v1 = tl
13
+ @v2 = tr
14
+ @v3 = br
15
+ @v4 = bl
16
+ @material = material
17
+ end
18
+
19
+ def start
20
+ setup_vertex_attribute_buffer
21
+ setup_vertex_buffer
22
+ setup_index_buffer
23
+ end
24
+
25
+ def update(delta_time)
26
+ GL.BindVertexArray(@vao)
27
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
28
+
29
+ set_material_per_frame_data
30
+
31
+ GL.DrawElements(GL::TRIANGLES, 6, GL::UNSIGNED_INT, 0)
32
+
33
+ GL.BindVertexArray(0)
34
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
35
+ end
36
+
37
+ private
38
+
39
+ def set_material_per_frame_data
40
+ set_camera_matrix
41
+ material.set_mat4("model", game_object.model_matrix)
42
+ material.update_shader
43
+ end
44
+
45
+ def set_camera_matrix
46
+ camera_matrix = Matrix[
47
+ [2.0 / Engine::Window.framebuffer_width, 0, 0, 0],
48
+ [0, 2.0 / Engine::Window.framebuffer_height, 0, 0],
49
+ [0, 0, 1, 0],
50
+ [-1, -1, 0, 1]
51
+ ]
52
+ material.set_mat4("camera", camera_matrix)
53
+ end
54
+
55
+ def setup_index_buffer
56
+ indices = [
57
+ 0, 2, 1,
58
+ 2, 0, 3
59
+ ]
60
+
61
+ ebo_buf = ' ' * 4
62
+ GL.GenBuffers(1, ebo_buf)
63
+ @ebo = ebo_buf.unpack('L')[0]
64
+ GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
65
+ GL.BufferData(
66
+ GL::ELEMENT_ARRAY_BUFFER, 6 * Fiddle::SIZEOF_INT,
67
+ indices.pack('I*'), GL::STATIC_DRAW
68
+ )
69
+ end
70
+
71
+ def setup_vertex_attribute_buffer
72
+ va0_buf = ' ' * 4
73
+ GL.GenVertexArrays(1, va0_buf)
74
+ @vao = va0_buf.unpack('L')[0]
75
+ GL.BindVertexArray(@vao)
76
+ end
77
+
78
+ def setup_vertex_buffer
79
+ vbo_buf = ' ' * 4
80
+ GL.GenBuffers(1, vbo_buf)
81
+ vbo = vbo_buf.unpack('L')[0]
82
+ points = [
83
+ v1[0], v1[1], 0, 0, 0,
84
+ v2[0], v2[1], 0, 1, 0,
85
+ v3[0], v3[1], 0, 1, 1,
86
+ v4[0], v4[1], 0, 0, 1
87
+ ]
88
+
89
+ GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
90
+ GL.BufferData(
91
+ GL::ARRAY_BUFFER, 4 * 5 * Fiddle::SIZEOF_FLOAT,
92
+ points.pack('F*'), GL::STATIC_DRAW
93
+ )
94
+
95
+ GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 0)
96
+ GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, 5 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
97
+ GL.EnableVertexAttribArray(0)
98
+ GL.EnableVertexAttribArray(1)
99
+ end
100
+ end
101
+ end
@@ -0,0 +1,43 @@
1
+ # frozen_string_literal: true
2
+
3
+ module Engine
4
+ class Cursor
5
+ class << self
6
+
7
+ def supported_modes
8
+ {
9
+ :enable => GLFW::CURSOR_NORMAL,
10
+ :disable => GLFW::CURSOR_DISABLED,
11
+ :hide => GLFW::CURSOR_HIDDEN
12
+ }
13
+ end
14
+
15
+ def enable
16
+ set_input_mode(:enable)
17
+ end
18
+
19
+ def disable
20
+ set_input_mode(:disable)
21
+ end
22
+
23
+ def hide
24
+ set_input_mode(:hide)
25
+ end
26
+
27
+ # Expects a symbol present in supported_modes, e.g. ':hide'
28
+ def set_input_mode(mode)
29
+ GLFW.SetInputMode(Window.window, GLFW::CURSOR, supported_modes[mode])
30
+ end
31
+
32
+ # Returns a symbol from the supported_modes, e.g. ':hide'
33
+ def get_input_mode
34
+ supported_modes.key(GLFW.GetInputMode(Window.window, GLFW::CURSOR))
35
+ end
36
+
37
+ # Expects a symbol present in supported_modes, e.g. ':hide'
38
+ def restore_input_mode(original_mode)
39
+ set_input_mode(original_mode)
40
+ end
41
+ end
42
+ end
43
+ end
@@ -0,0 +1,221 @@
1
+ require 'opengl'
2
+ require 'glfw'
3
+ require 'concurrent'
4
+ require 'os'
5
+
6
+ require_relative 'rendering/render_pipeline'
7
+ require_relative 'rendering/instance_renderer'
8
+ require_relative 'screenshoter'
9
+ require_relative 'input'
10
+ require_relative "quaternion"
11
+ require_relative 'game_object'
12
+ require_relative 'texture'
13
+ require_relative 'material'
14
+ require_relative 'mesh'
15
+ require_relative "font"
16
+ require_relative 'path'
17
+ require_relative 'polygon_mesh'
18
+ require_relative 'importers/obj_file'
19
+ require_relative 'tangent_calculator'
20
+ require_relative 'shader'
21
+ require_relative 'component'
22
+ require_relative "camera"
23
+ require_relative "window"
24
+ require_relative "video_mode"
25
+ require_relative "cursor"
26
+
27
+ require_relative "components/orthographic_camera"
28
+ require_relative "components/perspective_camera"
29
+ require_relative "components/sprite_renderer"
30
+ require_relative "components/ui_sprite_renderer"
31
+ require_relative "components/mesh_renderer"
32
+ require_relative "components/font_renderer"
33
+ require_relative "components/ui_font_renderer"
34
+ require_relative "components/point_light"
35
+ require_relative "components/direction_light"
36
+
37
+ require_relative "physics/physics_resolver"
38
+ require_relative 'physics/collision'
39
+ require_relative "physics/components/sphere_collider"
40
+ require_relative "physics/components/cube_collider"
41
+ require_relative "physics/components/rigidbody"
42
+
43
+ if OS.windows?
44
+ GLFW.load_lib(File.expand_path(File.join(__dir__, "..", "..", "glfw-3.4.bin.WIN64", "lib-static-ucrt", "glfw3.dll")))
45
+ elsif OS.mac?
46
+ GLFW.load_lib(File.expand_path(File.join(__dir__, "..", "..", "glfw-3.3.9.bin.MACOS", "lib-arm64", "libglfw.3.dylib")))
47
+ end
48
+ GLFW.Init
49
+
50
+ module Engine
51
+ def self.start(base_dir:, &first_frame_block)
52
+ load(base_dir)
53
+ return if ENV["BUILDING"] == "true"
54
+
55
+ open_window
56
+ main_game_loop(&first_frame_block)
57
+ terminate
58
+ end
59
+
60
+ def self.engine_started?
61
+ @engine_started
62
+ end
63
+
64
+ def self.load(base_dir)
65
+ base_dir = File.expand_path(base_dir)
66
+ Dir[File.join(base_dir, "components", "**/*.rb")].each { |file| require file }
67
+ Dir[File.join(base_dir, "game_objects", "**/*.rb")].each { |file| require file }
68
+ end
69
+
70
+ def self.open_window
71
+ @old_time = Time.now
72
+ @time = Time.now
73
+ @key_callback = create_key_callbacks # This must be an instance variable to prevent garbage collection
74
+
75
+ Window.create_window
76
+ GLFW.MakeContextCurrent(Window.window)
77
+ GLFW.SetKeyCallback(Window.window, @key_callback)
78
+ GL.load_lib
79
+
80
+ set_opengl_blend_mode
81
+ @engine_started = true
82
+ GL.ClearColor(0.0, 0.0, 0.0, 1.0)
83
+
84
+ GL.Enable(GL::CULL_FACE)
85
+ GL.CullFace(GL::BACK)
86
+
87
+ GLFW.SwapInterval(0)
88
+
89
+ Cursor.hide
90
+ end
91
+
92
+ def self.main_game_loop(&first_frame_block)
93
+ @game_stopped = false
94
+ @old_time = Time.now
95
+ @time = Time.now
96
+ @fps = 0
97
+ Window.get_framebuffer_size
98
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
99
+
100
+ until GLFW.WindowShouldClose(Window.window) == GLFW::TRUE || @game_stopped
101
+ if first_frame_block
102
+ first_frame_block.call
103
+ first_frame_block = nil
104
+ end
105
+
106
+ @old_time = @time || Time.now
107
+ @time = Time.now
108
+ delta_time = @time - @old_time
109
+
110
+ print_fps(delta_time)
111
+ Physics::PhysicsResolver.resolve
112
+ GameObject.update_all(delta_time)
113
+
114
+ @swap_buffers_promise.wait! if @swap_buffers_promise
115
+ GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
116
+ GL.Enable(GL::DEPTH_TEST)
117
+ GL.DepthFunc(GL::LESS)
118
+
119
+ Rendering::RenderPipeline.draw unless @game_stopped
120
+ GL.Disable(GL::DEPTH_TEST)
121
+ GameObject.render_ui(delta_time)
122
+
123
+ if Screenshoter.scheduled_screenshot
124
+ Screenshoter.take_screenshot
125
+ end
126
+
127
+ Window.get_framebuffer_size
128
+
129
+ if OS.windows?
130
+ GLFW.SwapBuffers(Window.window)
131
+ else
132
+ @swap_buffers_promise = Concurrent::Promise.new do
133
+ GLFW.SwapBuffers(Window.window)
134
+ end
135
+ @swap_buffers_promise.execute
136
+ end
137
+
138
+ Engine::Input.update_key_states
139
+ GLFW.PollEvents
140
+ end
141
+ end
142
+
143
+ def self.fps
144
+ @fps
145
+ end
146
+
147
+ def self.terminate
148
+ GLFW.DestroyWindow(Window.window)
149
+ GLFW.Terminate
150
+ end
151
+
152
+ def self.close
153
+ GameObject.destroy_all
154
+ GLFW.SetWindowShouldClose(Window.window, 1)
155
+ end
156
+
157
+ def self.stop_game
158
+ @game_stopped = true
159
+ @swap_buffers_promise.wait! if @swap_buffers_promise && !@swap_buffers_promise.complete?
160
+ GameObject.destroy_all
161
+ end
162
+
163
+ # Hit a breakpoint within the context of where the breakpoint is defined, assuming a block is passed
164
+ # with a `binding.pry` (or an alternative debugger), otherwise hit a breakpoint within this method.
165
+ def self.breakpoint(&block)
166
+ orig_fullscreen = Window.full_screen?
167
+ if orig_fullscreen
168
+ Window.set_to_windowed
169
+ GLFW.PollEvents # Required to trigger the switch from fullscreen to windowed within this breakpoint
170
+ end
171
+
172
+ orig_cursor_mode = Cursor.get_input_mode
173
+ Cursor.enable
174
+
175
+ block_given? ? yield : binding.pry
176
+ Cursor.restore_input_mode(orig_cursor_mode)
177
+ Window.set_to_full_screen if orig_fullscreen
178
+ Window.focus_window
179
+
180
+ # Reset the time, otherwise delta_time will be off for the next frame, and teleporting occurs
181
+ @time = Time.now
182
+ end
183
+
184
+ private
185
+
186
+ def self.print_fps(delta_time)
187
+ @time_since_last_fps_print = (@time_since_last_fps_print || 0) + delta_time
188
+ @frame = (@frame || 0) + 1
189
+ if @time_since_last_fps_print > 1
190
+ @fps = @frame / @time_since_last_fps_print
191
+ puts "FPS: #{@fps}"
192
+ @time_since_last_fps_print = 0
193
+ @frame = 0
194
+ end
195
+ end
196
+
197
+ def self.set_opengl_blend_mode
198
+ GL.Enable(GL::BLEND)
199
+ GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA)
200
+ end
201
+
202
+ def self.create_key_callbacks
203
+ GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
204
+ Input.key_callback(key, action)
205
+ end
206
+ end
207
+
208
+ def self.debug_opengl_call
209
+ errors = []
210
+ until GL.GetError == 0; end
211
+ yield
212
+ until (error = GL.GetError) == 0
213
+ errors += error.to_s(16)
214
+ end
215
+ end
216
+
217
+ def self.print_opengl_version
218
+ puts "OpenGL Version: #{GL.GetString(GL::VERSION)}"
219
+ puts "GLSL Version: #{GL.GetString(GL::SHADING_LANGUAGE_VERSION)}"
220
+ end
221
+ end
@@ -0,0 +1,74 @@
1
+ # frozen_string_literal: true
2
+
3
+ require "json"
4
+
5
+ module Engine
6
+ class Font
7
+ TEXTURE_SIZE = 1024
8
+ GLYPH_COUNT = 16
9
+ CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
10
+
11
+ def initialize(font_file_path)
12
+ @font_file_path = font_file_path
13
+ end
14
+
15
+ def texture
16
+ @texture ||=
17
+ begin
18
+ path = File.expand_path(File.join(ROOT, "_imported", @font_file_path.gsub(".ttf", ".png")))
19
+ Engine::Texture.for(path)
20
+ end
21
+ end
22
+
23
+ def vertex_data(string)
24
+ text_indices = string_indices(string)
25
+ offsets = string_offsets(string)
26
+ text_indices.zip(offsets).flatten
27
+ end
28
+
29
+ def string_indices(string)
30
+ string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] }
31
+ end
32
+
33
+ def string_offsets(string)
34
+ offsets = []
35
+ scale_factor = 1 / (1024.0 * 2)
36
+ horizontal_offset = 0.0
37
+ vertical_offset = 0.0
38
+ font_path = File.expand_path(File.join(ROOT, "_imported", @font_file_path.gsub(".ttf", ".json")))
39
+ font_metrics = JSON.parse File.read(font_path)
40
+ string.chars.each do |char|
41
+ if char == "\n"
42
+ vertical_offset -= 1.0
43
+ horizontal_offset = 0.0
44
+ next
45
+ end
46
+ offsets << [horizontal_offset, vertical_offset]
47
+ horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"]
48
+ end
49
+ offsets
50
+ end
51
+
52
+ private
53
+
54
+ def character(index)
55
+ (index + 1).chr
56
+ end
57
+
58
+ def index_table
59
+ @index_table ||=
60
+ begin
61
+ hash = {}
62
+ GLYPH_COUNT.times do |x|
63
+ GLYPH_COUNT.times.each do |y|
64
+ index = x * GLYPH_COUNT + y
65
+ next if index >= 255
66
+ character = character(index)
67
+ hash[character] = index
68
+ end
69
+ end
70
+ hash
71
+ end
72
+ end
73
+ end
74
+ end
@@ -0,0 +1,198 @@
1
+ require "matrix"
2
+
3
+ module Engine
4
+ class GameObject
5
+ def self.method_added(name)
6
+ @methods ||= Set.new
7
+ return if name == :initialize || name == :destroyed?
8
+ @methods.add(name)
9
+ end
10
+
11
+ attr_accessor :name, :pos, :rotation, :scale, :components, :renderers, :ui_renderers, :created_at, :parent
12
+
13
+ def initialize(name = "Game Object", pos: Vector[0, 0, 0], rotation: 0, scale: Vector[1, 1, 1], components: [], parent: nil)
14
+ GameObject.object_spawned(self)
15
+ @pos = Vector[pos[0], pos[1], pos[2] || 0]
16
+ if rotation.is_a?(Numeric)
17
+ @rotation = Vector[0, 0, rotation]
18
+ else
19
+ @rotation = rotation
20
+ end
21
+ @scale = scale
22
+ @name = name
23
+ @components = components.select { |component| !component.renderer? && !component.ui_renderer? }
24
+ @renderers = components.select { |component| component.renderer? }
25
+ @ui_renderers = components.select { |component| component.ui_renderer? }
26
+ @created_at = Time.now
27
+ @parent = parent
28
+ parent.add_child(self) if parent
29
+
30
+ components.each { |component| component.set_game_object(self) }
31
+ components.each(&:start)
32
+ end
33
+
34
+ def to_s
35
+ @name
36
+ end
37
+
38
+ def children
39
+ @children ||= Set.new
40
+ end
41
+
42
+ def add_child(child)
43
+ child.parent = self
44
+ children << child
45
+ end
46
+
47
+ def parent=(parent)
48
+ @parent.children.delete(self) if @parent
49
+ @parent = parent
50
+ parent.children << self if parent
51
+ end
52
+
53
+ def x
54
+ @pos[0]
55
+ end
56
+
57
+ def x=(value)
58
+ @pos = Vector[value, y, z]
59
+ end
60
+
61
+ def y
62
+ @pos[1]
63
+ end
64
+
65
+ def y=(value)
66
+ @pos = Vector[x, value, z]
67
+ end
68
+
69
+ def z
70
+ @pos[2]
71
+ end
72
+
73
+ def z=(value)
74
+ @pos = Vector[x, y, value]
75
+ end
76
+
77
+ def local_to_world_coordinate(local)
78
+ local_x4 = Matrix[[local[0], local[1], local[2], 1.0]]
79
+ world = local_x4 * model_matrix
80
+ Vector[world[0, 0], world[0, 1], world[0, 2]]
81
+ end
82
+
83
+ def world_to_local_coordinate(world)
84
+ world_x4 = Matrix[[world[0], world[1], world[2], 1.0]]
85
+ local = world_x4 * model_matrix.inverse
86
+ Vector[local[0, 0], local[0, 1], local[0, 2]]
87
+ end
88
+
89
+ def local_to_world_direction(local)
90
+ local_to_world_coordinate(local) - pos
91
+ end
92
+
93
+ def rotate_around(axis, angle)
94
+ rotation_quaternion = Quaternion.from_angle_axis(angle, axis)
95
+
96
+ @rotation = (rotation_quaternion * Quaternion.from_euler(rotation)).to_euler
97
+ end
98
+
99
+ def model_matrix
100
+ cache_key = [@pos.dup, @rotation.dup, @scale.dup, @parent&.model_matrix&.to_a]
101
+ @model_matrix = nil if @model_matrix_cache_key != cache_key
102
+ @model_matrix_cache_key = cache_key
103
+ @model_matrix ||=
104
+ begin
105
+ rot = rotation * Math::PI / 180
106
+
107
+ cos_x = Math.cos(rot[0])
108
+ cos_y = Math.cos(rot[1])
109
+ cos_z = Math.cos(rot[2])
110
+
111
+ sin_x = Math.sin(rot[0])
112
+ sin_y = Math.sin(rot[1])
113
+ sin_z = Math.sin(rot[2])
114
+
115
+ Matrix[
116
+ [scale[0] * (cos_y * cos_z), scale[0] * (-cos_y * sin_z), scale[0] * sin_y, 0],
117
+ [scale[1] * (cos_x * sin_z + sin_x * sin_y * cos_z), scale[1] * (cos_x * cos_z - sin_x * sin_y * sin_z), scale[1] * -sin_x * cos_y, 0],
118
+ [scale[2] * (sin_x * sin_z - cos_x * sin_y * cos_z), scale[2] * (sin_x * cos_z + cos_x * sin_y * sin_z), scale[2] * cos_x * cos_y, 0],
119
+ [x, y, z, 1]
120
+ ]
121
+ end
122
+ if parent
123
+ @model_matrix * parent.model_matrix
124
+ else
125
+ @model_matrix
126
+ end
127
+ end
128
+
129
+ def destroyed?
130
+ @destroyed
131
+ end
132
+
133
+ def destroy!
134
+ return unless GameObject.objects.include?(self)
135
+ @destroyed = true
136
+ components.each(&:destroy!)
137
+ ui_renderers.each(&:destroy!)
138
+ renderers.each(&:destroy!)
139
+ GameObject.objects.delete(self)
140
+ parent.children.delete(self) if parent
141
+ children.each(&:destroy!)
142
+ self.class.instance_variable_get(:@methods).each do |method|
143
+ singleton_class.send(:undef_method, method)
144
+ singleton_class.send(:define_method, method) { raise "This object has been destroyed. Object ID: #{self.object_id}" }
145
+ end
146
+ end
147
+
148
+ def up
149
+ return @up if @cached_up_rotation == rotation
150
+ @cached_up_rotation = rotation.dup
151
+ @up = local_to_world_direction(Vector[0, 1, 0])
152
+ end
153
+
154
+ def right
155
+ return @right if @cached_right_rotation == rotation
156
+ @cached_right_rotation = rotation.dup
157
+ @right = local_to_world_direction(Vector[1, 0, 0])
158
+ end
159
+
160
+ def forward
161
+ return @forward if @cached_forward_rotation == rotation
162
+ @cached_forward_rotation = rotation.dup
163
+ @forward = local_to_world_direction(Vector[0, 0, 1])
164
+ end
165
+
166
+ def self.destroy_all
167
+ GameObject.objects.dup.each do |object|
168
+ object.destroy! unless object.destroyed?
169
+ end
170
+ end
171
+
172
+ def self.update_all(delta_time)
173
+ GameObject.objects.each do |object|
174
+ object.components.each { |component| component.update(delta_time) }
175
+ end
176
+ end
177
+
178
+ def self.mesh_renderers
179
+ GameObject.objects.flat_map do |object|
180
+ object.renderers
181
+ end
182
+ end
183
+
184
+ def self.render_ui(delta_time)
185
+ GameObject.objects.each do |object|
186
+ object.ui_renderers.each { |renderer| renderer.update(delta_time) }
187
+ end
188
+ end
189
+
190
+ def self.object_spawned(object)
191
+ objects << object
192
+ end
193
+
194
+ def self.objects
195
+ @objects ||= []
196
+ end
197
+ end
198
+ end
@@ -0,0 +1,69 @@
1
+ # frozen_string_literal: true
2
+ require 'json'
3
+
4
+ module Engine
5
+ class FontImporter
6
+ TEXTURE_SIZE = 1024
7
+ GLYPH_COUNT = 16
8
+ CELL_SIZE = TEXTURE_SIZE / GLYPH_COUNT
9
+
10
+ attr_reader :source, :destination_image, :destination_metrics
11
+
12
+ def initialize(source, destination_image, destination_metrics)
13
+ @source = source
14
+ @destination_image = destination_image
15
+ @destination_metrics = destination_metrics
16
+ end
17
+
18
+ def import
19
+ image = Magick::Image.new(TEXTURE_SIZE, TEXTURE_SIZE,) do |options|
20
+ options.background_color = "transparent"
21
+ end
22
+ font_metrics = {}
23
+
24
+ draw = Magick::Draw.new
25
+ (0...GLYPH_COUNT).each do |x|
26
+ (0...GLYPH_COUNT).each do |y|
27
+ index = x * GLYPH_COUNT + y
28
+ next if index >= 255
29
+ character = character(index)
30
+ write_character(character, draw, image, coord(x), coord(y))
31
+
32
+ metric = draw.get_type_metrics(image, character)
33
+ if character.to_s == " "
34
+ font_metrics[index] = { width: metric.max_advance / 4.0 }
35
+ else
36
+ font_metrics[index] = { width: metric.width }
37
+ end
38
+ end
39
+ end
40
+
41
+ FileUtils.mkdir_p(File.dirname(destination_image)) unless File.directory?(File.dirname(destination_image))
42
+ image.write(destination_image)
43
+
44
+ File.write(destination_metrics, font_metrics.to_json)
45
+ end
46
+
47
+ private
48
+
49
+ def write_character(character, draw, image, x, y)
50
+ font_path = File.expand_path(source)
51
+
52
+ draw.annotate(image, CELL_SIZE, CELL_SIZE, x, y, character) do |_|
53
+ draw.gravity = Magick::WestGravity
54
+ draw.pointsize = CELL_SIZE - 5
55
+ draw.font = font_path
56
+ draw.fill = "white"
57
+ image.format = "PNG"
58
+ end
59
+ end
60
+
61
+ def character(index)
62
+ (index + 1).chr
63
+ end
64
+
65
+ def coord(x)
66
+ x * CELL_SIZE
67
+ end
68
+ end
69
+ end