ruby_rpg 0.0.1 → 0.0.2
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- checksums.yaml +4 -4
- data/README.md +19 -0
- data/glfw-3.3.9.bin.MACOS/LICENSE.md +23 -0
- data/glfw-3.3.9.bin.MACOS/README.md +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_s.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/bc_sd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/build_guide.html +199 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/closed.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compat_guide.html +153 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/compile_guide.html +223 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/context_guide.html +259 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/deprecated.html +88 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_08423ce7729c4554356a7de7171ba263.html +85 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_2dcebcdf14b42e92a6ed85c61bda6b9d.html +93 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_62ce056722ee97c199075aa1d6eca309.html +95 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dir_dddf4cf62655095a666cf715de3a31a2.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doc.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/docd.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.css +1685 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/doxygen.svg +28 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/dynsections.js +192 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/extra.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/files.html +91 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosed.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderclosedd.svg +11 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopen.svg +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/folderopend.svg +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h.html +1661 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3_8h_source.html +1175 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h.html +167 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/glfw3native_8h_source.html +303 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__buttons.html +282 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__context.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__errors.html +304 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__axes.html +202 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__gamepad__buttons.html +410 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__hat__state.html +234 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__init.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__input.html +2255 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__joysticks.html +362 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__keys.html +2034 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__mods.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__monitor.html +848 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__native.html +812 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__shapes.html +198 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__vulkan.html +359 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/group__window.html +3434 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/index.html +100 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/input_guide.html +570 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internal_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/internals_guide.html +132 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/intro_guide.html +351 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/jquery.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/main_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menu.js +136 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/menudata.js +29 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minus.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/minusd.svg +8 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/monitor_guide.html +229 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/moving_guide.html +374 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_f.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/nav_g.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_h.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/nav_hd.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news.html +634 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/news_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/open.png +0 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/pages.html +99 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/plusd.svg +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/quick_guide.html +397 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_0.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_10.js +65 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_11.js +26 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_12.js +44 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_13.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_14.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_15.js +52 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_16.js +69 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_17.js +51 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_18.js +14 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_19.js +36 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1a.js +98 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_1b.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_3.js +9 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_4.js +57 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_5.js +22 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_6.js +103 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_7.js +23 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_8.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_9.js +63 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_a.js +505 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_b.js +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_c.js +50 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_d.js +17 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_e.js +12 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/all_f.js +35 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/classes_0.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/close.svg +18 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/defines_0.js +34 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_1.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_3.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_7.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/files_8.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/functions_0.js +146 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_0.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_2.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_3.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_4.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_5.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_7.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_8.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_9.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_a.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_b.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_d.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_e.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/groups_f.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_d.svg +24 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_sel.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/mag_seld.svg +31 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_0.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_1.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_10.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_2.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_3.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_4.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_5.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_6.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_7.js +7 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_8.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_9.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_a.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_b.js +5 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_c.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_d.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_e.js +6 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/pages_f.js +4 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.css +291 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/search.js +840 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/searchdata.js +39 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/search/typedefs_0.js +32 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/search/variables_7.js +4 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wgammaramp.html +170 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wimage.html +151 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/struct_g_l_f_wvidmode.html +204 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/sync_off.png +0 -0
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- data/glfw-3.3.9.bin.MACOS/docs/html/tabs.css +1 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/vulkan_guide.html +196 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_8dox.html +81 -0
- data/glfw-3.3.9.bin.MACOS/docs/html/window_guide.html +763 -0
- data/glfw-3.3.9.bin.MACOS/include/GLFW/glfw3.h +5932 -0
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- data/glfw-3.4.bin.WIN64/README.md +70 -0
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- data/glfw-3.4.bin.WIN64/docs/html/struct_g_l_f_wgamepadstate.html +134 -0
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- data/glfw-3.4.bin.WIN64/docs/html/vulkan_8md.html +81 -0
- data/glfw-3.4.bin.WIN64/docs/html/vulkan_guide.html +206 -0
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- data/lib/build.bash +12 -0
- data/lib/engine/camera.rb +13 -0
- data/lib/engine/component.rb +48 -0
- data/lib/engine/components/direction_light.rb +23 -0
- data/lib/engine/components/font_renderer.rb +134 -0
- data/lib/engine/components/mesh_renderer.rb +31 -0
- data/lib/engine/components/orthographic_camera.rb +54 -0
- data/lib/engine/components/perspective_camera.rb +53 -0
- data/lib/engine/components/point_light.rb +24 -0
- data/lib/engine/components/sprite_renderer.rb +141 -0
- data/lib/engine/components/ui_font_renderer.rb +140 -0
- data/lib/engine/components/ui_sprite_renderer.rb +101 -0
- data/lib/engine/cursor.rb +43 -0
- data/lib/engine/engine.rb +221 -0
- data/lib/engine/font.rb +74 -0
- data/lib/engine/game_object.rb +198 -0
- data/lib/engine/importers/font_importer.rb +69 -0
- data/lib/engine/importers/obj_file.rb +244 -0
- data/lib/engine/importers/obj_importer.rb +33 -0
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- data/lib/engine/mesh.rb +43 -0
- data/lib/engine/path.rb +92 -0
- data/lib/engine/physics/collision.rb +12 -0
- data/lib/engine/physics/components/cube_collider.rb +6 -0
- data/lib/engine/physics/components/rigidbody.rb +103 -0
- data/lib/engine/physics/components/sphere_collider.rb +93 -0
- data/lib/engine/physics/physics_resolver.rb +37 -0
- data/lib/engine/polygon_mesh.rb +45 -0
- data/lib/engine/quaternion.rb +228 -0
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- data/lib/engine/shaders/mesh_vertex.glsl +25 -0
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- data/lib/engine/shaders/vertex_lit_vertex.glsl +28 -0
- data/lib/engine/tangent_calculator.rb +42 -0
- data/lib/engine/texture.rb +52 -0
- data/lib/engine/video_mode.rb +37 -0
- data/lib/engine/window.rb +126 -0
- metadata +482 -1
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# frozen_string_literal: true
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module Engine::Physics::Components
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class SphereCollider < Engine::Component
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attr_accessor :radius
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def initialize(radius)
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@radius = radius
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end
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def collision_for(other_collider)
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distance = (game_object.pos - other_collider.game_object.pos).magnitude
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min_distance = radius + other_collider.radius
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return nil if distance >= min_distance
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direction = (other_collider.game_object.pos - game_object.pos).normalize
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collision_point = collision_point(direction, min_distance - distance)
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magnitude = normal_impulse_magnitude(direction, other_collider, collision_point)
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return nil if magnitude <= 0
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normal_impulse = -direction * magnitude
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tangential_impulse = tangential_impulse(other_collider, normal_impulse, collision_point)
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puts "normal_impulse: #{normal_impulse}"
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puts "tangential_impulse: #{tangential_impulse}"
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puts "total impulse: #{normal_impulse + tangential_impulse}"
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Engine::Physics::Collision.new(normal_impulse + tangential_impulse, collision_point)
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end
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def static?
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rigidbody.nil?
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end
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def inverse_mass
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1.0 / rigidbody.mass
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end
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def velocity(pos)
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rigidbody&.velocity_at_point(pos) || Vector[0, 0, 0]
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end
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def rigidbody
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game_object.components.find { |c| c.is_a?(Rigidbody) }
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end
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private
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def combined_coefficient_of_restitution(other_collider)
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return rigidbody.coefficient_of_restitution if other_collider.static?
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rigidbody.coefficient_of_restitution * other_collider.rigidbody.coefficient_of_restitution
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end
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+
def combined_coefficient_of_friction(other_collider)
|
58
|
+
return rigidbody.coefficient_of_friction if other_collider.static?
|
59
|
+
|
60
|
+
rigidbody.coefficient_of_friction * other_collider.rigidbody.coefficient_of_friction
|
61
|
+
end
|
62
|
+
|
63
|
+
def collision_point(direction, overlap)
|
64
|
+
game_object.pos + direction * (radius - overlap / 2)
|
65
|
+
end
|
66
|
+
|
67
|
+
def normal_impulse_magnitude(direction, other_collider, collision_point)
|
68
|
+
(
|
69
|
+
if other_collider.static?
|
70
|
+
v_r = velocity(collision_point)
|
71
|
+
(v_r.dot(direction) * 2) / inverse_mass
|
72
|
+
else
|
73
|
+
v_r = velocity(collision_point) - other_collider.velocity(collision_point)
|
74
|
+
(v_r.dot(direction) * 2) / (inverse_mass + other_collider.inverse_mass)
|
75
|
+
end) * combined_coefficient_of_restitution(other_collider)
|
76
|
+
end
|
77
|
+
|
78
|
+
def tangential_impulse(other_collider, normal_impulse, collision_point)
|
79
|
+
normal_direction = normal_impulse.normalize
|
80
|
+
v_t = if other_collider.static?
|
81
|
+
velocity(collision_point)
|
82
|
+
else
|
83
|
+
velocity(collision_point) - other_collider.velocity(collision_point)
|
84
|
+
end
|
85
|
+
|
86
|
+
v_t_without_normal = -((v_t - v_t.dot(normal_direction) * normal_direction))
|
87
|
+
return Vector[0, 0, 0] if v_t_without_normal.magnitude == 0
|
88
|
+
|
89
|
+
relevant_speed = [v_t_without_normal.magnitude, normal_impulse.magnitude * combined_coefficient_of_friction(other_collider)].min
|
90
|
+
v_t_without_normal.normalize * relevant_speed / 2
|
91
|
+
end
|
92
|
+
end
|
93
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine::Physics
|
4
|
+
module PhysicsResolver
|
5
|
+
def self.resolve
|
6
|
+
rigidbodies.each do |rb|
|
7
|
+
apply_collisions(rb)
|
8
|
+
end
|
9
|
+
end
|
10
|
+
|
11
|
+
private
|
12
|
+
|
13
|
+
def self.apply_collisions(rigidbody)
|
14
|
+
other_colliders = colliders.reject { |c| rigidbody.colliders.include?(c) }
|
15
|
+
|
16
|
+
rigidbody.colliders.map do |collider|
|
17
|
+
other_colliders.map do |other_collider|
|
18
|
+
collider.collision_for(other_collider)
|
19
|
+
end.compact
|
20
|
+
end.flatten.each do |collision|
|
21
|
+
rigidbody.apply_impulse(collision.impulse, collision.point)
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def self.rigidbodies
|
26
|
+
Engine::GameObject.objects.map do |go|
|
27
|
+
go.components.find { |c| c.is_a?(Engine::Physics::Components::Rigidbody) }
|
28
|
+
end.compact
|
29
|
+
end
|
30
|
+
|
31
|
+
def self.colliders
|
32
|
+
Engine::GameObject.objects.map do |go|
|
33
|
+
go.components.select { |c| c.is_a?(Components::SphereCollider) }
|
34
|
+
end.flatten
|
35
|
+
end
|
36
|
+
end
|
37
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class PolygonMesh
|
5
|
+
attr_reader :points, :uvs
|
6
|
+
|
7
|
+
def initialize(points, uvs)
|
8
|
+
@points = points
|
9
|
+
@uvs = uvs
|
10
|
+
end
|
11
|
+
|
12
|
+
def vertex_data
|
13
|
+
@vertex_data ||= generate_vertex_data
|
14
|
+
end
|
15
|
+
|
16
|
+
def index_data
|
17
|
+
@index_data ||= (0..vertices.length - 1).to_a
|
18
|
+
end
|
19
|
+
|
20
|
+
private
|
21
|
+
|
22
|
+
def generate_vertex_data
|
23
|
+
vertices.map do |point|
|
24
|
+
uv = uvs[points.index(point)]
|
25
|
+
[point[0], point[1], 0.0, uv[0], uv[1]]
|
26
|
+
end.flatten
|
27
|
+
end
|
28
|
+
|
29
|
+
def vertices
|
30
|
+
@vertices ||=
|
31
|
+
begin
|
32
|
+
path = Path.new(@points)
|
33
|
+
vertices = []
|
34
|
+
until path.length == 3
|
35
|
+
ear, new_path = path.find_ear
|
36
|
+
ear = ear.reverse!
|
37
|
+
vertices << ear
|
38
|
+
path = new_path
|
39
|
+
end
|
40
|
+
vertices += path.points.reverse
|
41
|
+
vertices.flatten(1)
|
42
|
+
end
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,228 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Engine
|
4
|
+
class Quaternion
|
5
|
+
EULER_ORDER = "XYZ"
|
6
|
+
attr_accessor :w, :x, :y, :z, :euler_order
|
7
|
+
|
8
|
+
def initialize(w, x, y, z)
|
9
|
+
@w = w
|
10
|
+
@x = x
|
11
|
+
@y = y
|
12
|
+
@z = z
|
13
|
+
end
|
14
|
+
|
15
|
+
def to_s
|
16
|
+
"Quaternion(w: #{@w}, x: #{@x}, y: #{@y}, z: #{@z})"
|
17
|
+
end
|
18
|
+
|
19
|
+
def *(other)
|
20
|
+
Quaternion.new(
|
21
|
+
@w * other.w - @x * other.x - @y * other.y - @z * other.z,
|
22
|
+
@w * other.x + @x * other.w + @y * other.z - @z * other.y,
|
23
|
+
@w * other.y - @x * other.z + @y * other.w + @z * other.x,
|
24
|
+
@w * other.z + @x * other.y - @y * other.x + @z * other.w
|
25
|
+
)
|
26
|
+
end
|
27
|
+
|
28
|
+
# taken from https://github.com/mrdoob/three.js/blob/134ff886792734a75c0a9b30aa816d19270f8526/src/math/Quaternion.js#L229
|
29
|
+
def self.from_euler(euler)
|
30
|
+
e_1 = euler[0] * Math::PI / 180
|
31
|
+
e_2 = euler[1] * Math::PI / 180
|
32
|
+
e_3 = euler[2] * Math::PI / 180
|
33
|
+
|
34
|
+
c_1 = Math.cos(e_1 / 2)
|
35
|
+
c_2 = Math.cos(e_2 / 2)
|
36
|
+
c_3 = Math.cos(e_3 / 2)
|
37
|
+
|
38
|
+
s_1 = Math.sin(e_1 / 2)
|
39
|
+
s_2 = Math.sin(e_2 / 2)
|
40
|
+
s_3 = Math.sin(e_3 / 2)
|
41
|
+
|
42
|
+
case EULER_ORDER
|
43
|
+
when "XYZ"
|
44
|
+
Quaternion.new(
|
45
|
+
c_1 * c_2 * c_3 - s_1 * s_2 * s_3,
|
46
|
+
s_1 * c_2 * c_3 + c_1 * s_2 * s_3,
|
47
|
+
c_1 * s_2 * c_3 - s_1 * c_2 * s_3,
|
48
|
+
c_1 * c_2 * s_3 + s_1 * s_2 * c_3
|
49
|
+
)
|
50
|
+
when "YXZ"
|
51
|
+
Quaternion.new(
|
52
|
+
c_1 * c_2 * c_3 + s_1 * s_2 * s_3,
|
53
|
+
s_1 * c_2 * c_3 + c_1 * s_2 * s_3,
|
54
|
+
c_1 * s_2 * c_3 - s_1 * c_2 * s_3,
|
55
|
+
c_1 * c_2 * s_3 - s_1 * s_2 * c_3
|
56
|
+
)
|
57
|
+
when "ZXY"
|
58
|
+
Quaternion.new(
|
59
|
+
c_1 * c_2 * c_3 - s_1 * s_2 * s_3,
|
60
|
+
s_1 * c_2 * c_3 - c_1 * s_2 * s_3,
|
61
|
+
c_1 * s_2 * c_3 + s_1 * c_2 * s_3,
|
62
|
+
c_1 * c_2 * s_3 + s_1 * s_2 * c_3
|
63
|
+
)
|
64
|
+
when "ZYX"
|
65
|
+
Quaternion.new(
|
66
|
+
c_1 * c_2 * c_3 + s_1 * s_2 * s_3,
|
67
|
+
s_1 * c_2 * c_3 - c_1 * s_2 * s_3,
|
68
|
+
c_1 * s_2 * c_3 + s_1 * c_2 * s_3,
|
69
|
+
c_1 * c_2 * s_3 - s_1 * s_2 * c_3
|
70
|
+
)
|
71
|
+
when "YZX"
|
72
|
+
Quaternion.new(
|
73
|
+
s_1 * c_2 * c_3 + c_1 * s_2 * s_3,
|
74
|
+
c_1 * s_2 * c_3 + s_1 * c_2 * s_3,
|
75
|
+
c_1 * c_2 * s_3 - s_1 * s_2 * c_3,
|
76
|
+
c_1 * c_2 * c_3 - s_1 * s_2 * s_3
|
77
|
+
)
|
78
|
+
when "XZY"
|
79
|
+
Quaternion.new(
|
80
|
+
c_1 * c_2 * c_3 + s_1 * s_2 * s_3,
|
81
|
+
s_1 * c_2 * c_3 - c_1 * s_2 * s_3,
|
82
|
+
c_1 * s_2 * c_3 - s_1 * c_2 * s_3,
|
83
|
+
c_1 * c_2 * s_3 + s_1 * s_2 * c_3
|
84
|
+
)
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
# taken from https://github.com/mrdoob/three.js/blob/134ff886792734a75c0a9b30aa816d19270f8526/src/math/Euler.js#L134
|
89
|
+
def to_euler
|
90
|
+
m11 = te[0]
|
91
|
+
m12 = te[4]
|
92
|
+
m13 = te[8]
|
93
|
+
m21 = te[1]
|
94
|
+
m22 = te[5]
|
95
|
+
m23 = te[9]
|
96
|
+
m31 = te[2]
|
97
|
+
m32 = te[6]
|
98
|
+
m33 = te[10]
|
99
|
+
|
100
|
+
case EULER_ORDER
|
101
|
+
when "XYZ"
|
102
|
+
e_y = Math.asin(m13.clamp(-1, 1))
|
103
|
+
|
104
|
+
if m13.abs < 0.9999999
|
105
|
+
e_x = Math.atan2(-m23, m33)
|
106
|
+
e_z = Math.atan2(-m12, m11)
|
107
|
+
else
|
108
|
+
e_x = Math.atan2(m32, m22)
|
109
|
+
e_z = 0
|
110
|
+
end
|
111
|
+
when "YXZ"
|
112
|
+
e_x = Math.asin(-m23.clamp(-1, 1))
|
113
|
+
|
114
|
+
if m23.abs < 0.9999999
|
115
|
+
e_y = Math.atan2(m13, m33)
|
116
|
+
e_z = Math.atan2(m21, m22)
|
117
|
+
else
|
118
|
+
e_y = Math.atan2(-m31, m11)
|
119
|
+
e_z = 0
|
120
|
+
end
|
121
|
+
when "ZXY"
|
122
|
+
e_x = Math.asin(m32.clamp(-1, 1))
|
123
|
+
|
124
|
+
if m32.abs < 0.9999999
|
125
|
+
e_y = Math.atan2(-m31, m33)
|
126
|
+
e_z = Math.atan2(-m12, m22)
|
127
|
+
else
|
128
|
+
e_y = 0
|
129
|
+
e_z = Math.atan2(m21, m11)
|
130
|
+
end
|
131
|
+
when "ZYX"
|
132
|
+
e_y = Math.asin(-m31.clamp(-1, 1))
|
133
|
+
|
134
|
+
if m31.abs < 0.9999999
|
135
|
+
e_x = Math.atan2(m32, m33)
|
136
|
+
e_z = Math.atan2(m21, m11)
|
137
|
+
else
|
138
|
+
e_x = 0
|
139
|
+
e_z = Math.atan2(-m12, m22)
|
140
|
+
end
|
141
|
+
when "YZX"
|
142
|
+
e_z = Math.asin(m21.clamp(-1, 1))
|
143
|
+
|
144
|
+
if m21.abs < 0.9999999
|
145
|
+
e_x = Math.atan2(-m23, m22)
|
146
|
+
e_y = Math.atan2(-m31, m11)
|
147
|
+
else
|
148
|
+
e_x = 0
|
149
|
+
e_y = Math.atan2(m13, m33)
|
150
|
+
end
|
151
|
+
when "XZY"
|
152
|
+
e_z = Math.asin(-m12.clamp(-1, 1))
|
153
|
+
|
154
|
+
if m12.abs < 0.9999999
|
155
|
+
e_x = Math.atan2(m32, m22)
|
156
|
+
e_y = Math.atan2(m13, m11)
|
157
|
+
else
|
158
|
+
e_x = Math.atan2(-m23, m33)
|
159
|
+
e_y = 0
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
Vector[e_x, e_y, e_z] * 180 / Math::PI
|
164
|
+
end
|
165
|
+
|
166
|
+
def te
|
167
|
+
x2 = x + x
|
168
|
+
y2 = y + y
|
169
|
+
z2 = z + z
|
170
|
+
|
171
|
+
xx = x * x2
|
172
|
+
xy = x * y2
|
173
|
+
xz = x * z2
|
174
|
+
yy = y * y2
|
175
|
+
yz = y * z2
|
176
|
+
zz = z * z2
|
177
|
+
wx = w * x2
|
178
|
+
wy = w * y2
|
179
|
+
wz = w * z2
|
180
|
+
|
181
|
+
[
|
182
|
+
1 - (yy + zz),
|
183
|
+
xy + wz,
|
184
|
+
xz - wy,
|
185
|
+
0,
|
186
|
+
|
187
|
+
xy - wz,
|
188
|
+
1 - (xx + zz),
|
189
|
+
yz + wx,
|
190
|
+
0,
|
191
|
+
|
192
|
+
xz + wy,
|
193
|
+
yz - wx,
|
194
|
+
1 - (xx + yy),
|
195
|
+
0,
|
196
|
+
|
197
|
+
0,
|
198
|
+
0,
|
199
|
+
0,
|
200
|
+
1,
|
201
|
+
]
|
202
|
+
end
|
203
|
+
|
204
|
+
def self.from_angle_axis(angle, axis)
|
205
|
+
axis = axis.normalize
|
206
|
+
angle = angle * Math::PI / 180
|
207
|
+
|
208
|
+
half_angle = angle / 2
|
209
|
+
sin_half_angle = Math.sin(half_angle)
|
210
|
+
cos_half_angle = Math.cos(half_angle)
|
211
|
+
|
212
|
+
Quaternion.new(
|
213
|
+
cos_half_angle,
|
214
|
+
axis[0] * sin_half_angle,
|
215
|
+
axis[1] * sin_half_angle,
|
216
|
+
axis[2] * sin_half_angle
|
217
|
+
)
|
218
|
+
end
|
219
|
+
|
220
|
+
def to_angle_axis
|
221
|
+
angle = 2 * Math.acos(@w)
|
222
|
+
s = Math.sqrt(1 - @w * @w)
|
223
|
+
s = 1 if s < 0.0001
|
224
|
+
axis = Vector[@x / s, @y / s, @z / s]
|
225
|
+
[angle * 180 / Math::PI, axis]
|
226
|
+
end
|
227
|
+
end
|
228
|
+
end
|
@@ -0,0 +1,153 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Rendering
|
4
|
+
class InstanceRenderer
|
5
|
+
attr_reader :mesh, :material
|
6
|
+
|
7
|
+
def initialize(mesh, material)
|
8
|
+
@mesh = mesh
|
9
|
+
@material = material
|
10
|
+
@mesh_renderers = []
|
11
|
+
@mesh_matrix_data = []
|
12
|
+
|
13
|
+
setup_vertex_attribute_buffer
|
14
|
+
setup_vertex_buffer
|
15
|
+
setup_index_buffer
|
16
|
+
generate_instance_vbo_buf
|
17
|
+
end
|
18
|
+
|
19
|
+
def add_instance(mesh_renderer)
|
20
|
+
@mesh_renderers << mesh_renderer
|
21
|
+
@mesh_matrix_data += mesh_renderer.game_object.model_matrix.to_a.flatten
|
22
|
+
end
|
23
|
+
|
24
|
+
def remove_instance(mesh_renderer)
|
25
|
+
index = @mesh_renderers.index(mesh_renderer)
|
26
|
+
@mesh_renderers.delete_at(index)
|
27
|
+
@mesh_matrix_data[index * 16, 16] = []
|
28
|
+
end
|
29
|
+
|
30
|
+
def update_instance(mesh_renderer)
|
31
|
+
index = @mesh_renderers.index(mesh_renderer)
|
32
|
+
@mesh_matrix_data[index * 16, 16] = mesh_renderer.game_object.model_matrix.to_a.flatten
|
33
|
+
end
|
34
|
+
|
35
|
+
def draw_all
|
36
|
+
set_material_per_frame_data
|
37
|
+
|
38
|
+
GL.BindVertexArray(@vao)
|
39
|
+
update_vbo_buf
|
40
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
41
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
42
|
+
|
43
|
+
GL.DrawElementsInstanced(GL::TRIANGLES, mesh.index_data.length, GL::UNSIGNED_INT, 0, @mesh_renderers.count)
|
44
|
+
GL.BindVertexArray(0)
|
45
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
|
46
|
+
end
|
47
|
+
|
48
|
+
private
|
49
|
+
|
50
|
+
def set_material_per_frame_data
|
51
|
+
material.set_mat4("camera", Engine::Camera.instance.matrix)
|
52
|
+
material.set_vec3("cameraPos", Engine::Camera.instance.game_object.pos)
|
53
|
+
|
54
|
+
update_light_data
|
55
|
+
material.update_shader
|
56
|
+
end
|
57
|
+
|
58
|
+
def update_light_data
|
59
|
+
Engine::Components::PointLight.point_lights.each_with_index do |light, i|
|
60
|
+
material.set_float("pointLights[#{i}].sqrRange", light.range * light.range)
|
61
|
+
material.set_vec3("pointLights[#{i}].position", light.game_object.pos)
|
62
|
+
material.set_vec3("pointLights[#{i}].colour", light.colour)
|
63
|
+
end
|
64
|
+
Engine::Components::DirectionLight.direction_lights.each_with_index do |light, i|
|
65
|
+
material.set_vec3("directionalLights[#{i}].direction", light.game_object.forward)
|
66
|
+
material.set_vec3("directionalLights[#{i}].colour", light.colour)
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
def setup_index_buffer
|
71
|
+
indices = mesh.index_data
|
72
|
+
|
73
|
+
ebo_buf = ' ' * 4
|
74
|
+
GL.GenBuffers(1, ebo_buf)
|
75
|
+
@ebo = ebo_buf.unpack('L')[0]
|
76
|
+
GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
|
77
|
+
GL.BufferData(
|
78
|
+
GL::ELEMENT_ARRAY_BUFFER, indices.length * Fiddle::SIZEOF_INT,
|
79
|
+
indices.pack('I*'), GL::STATIC_DRAW
|
80
|
+
)
|
81
|
+
end
|
82
|
+
|
83
|
+
def setup_vertex_attribute_buffer
|
84
|
+
vao_buf = ' ' * 4
|
85
|
+
GL.GenVertexArrays(1, vao_buf)
|
86
|
+
@vao = vao_buf.unpack('L')[0]
|
87
|
+
GL.BindVertexArray(@vao)
|
88
|
+
end
|
89
|
+
|
90
|
+
def setup_vertex_buffer
|
91
|
+
vbo_buf = ' ' * 4
|
92
|
+
GL.GenBuffers(1, vbo_buf)
|
93
|
+
vbo = vbo_buf.unpack('L')[0]
|
94
|
+
points = mesh.vertex_data
|
95
|
+
|
96
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, vbo)
|
97
|
+
GL.BufferData(
|
98
|
+
GL::ARRAY_BUFFER, @mesh.vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
99
|
+
points.pack('F*'), GL::STATIC_DRAW
|
100
|
+
)
|
101
|
+
vertex_data_size = 20 * Fiddle::SIZEOF_FLOAT
|
102
|
+
|
103
|
+
GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 0)
|
104
|
+
GL.VertexAttribPointer(1, 2, GL::FLOAT, GL::FALSE, vertex_data_size, 3 * Fiddle::SIZEOF_FLOAT)
|
105
|
+
GL.VertexAttribPointer(2, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 5 * Fiddle::SIZEOF_FLOAT)
|
106
|
+
GL.VertexAttribPointer(3, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 8 * Fiddle::SIZEOF_FLOAT)
|
107
|
+
GL.VertexAttribPointer(4, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 11 * Fiddle::SIZEOF_FLOAT)
|
108
|
+
GL.VertexAttribPointer(5, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 14 * Fiddle::SIZEOF_FLOAT)
|
109
|
+
GL.VertexAttribPointer(6, 3, GL::FLOAT, GL::FALSE, vertex_data_size, 17 * Fiddle::SIZEOF_FLOAT)
|
110
|
+
GL.EnableVertexAttribArray(0)
|
111
|
+
GL.EnableVertexAttribArray(1)
|
112
|
+
GL.EnableVertexAttribArray(2)
|
113
|
+
GL.EnableVertexAttribArray(3)
|
114
|
+
GL.EnableVertexAttribArray(4)
|
115
|
+
GL.EnableVertexAttribArray(5)
|
116
|
+
GL.EnableVertexAttribArray(6)
|
117
|
+
end
|
118
|
+
|
119
|
+
def generate_instance_vbo_buf
|
120
|
+
instance_vbo_buf = ' ' * 4
|
121
|
+
GL.GenBuffers(1, instance_vbo_buf)
|
122
|
+
@instance_vbo = instance_vbo_buf.unpack('L')[0]
|
123
|
+
update_vbo_buf
|
124
|
+
end
|
125
|
+
|
126
|
+
def update_vbo_buf
|
127
|
+
vertex_data = @mesh_matrix_data
|
128
|
+
|
129
|
+
GL.BindBuffer(GL::ARRAY_BUFFER, @instance_vbo)
|
130
|
+
GL.BufferData(
|
131
|
+
GL::ARRAY_BUFFER, vertex_data.length * Fiddle::SIZEOF_FLOAT,
|
132
|
+
vertex_data.pack('F*'), GL::STATIC_DRAW
|
133
|
+
)
|
134
|
+
|
135
|
+
vec4_size = Fiddle::SIZEOF_FLOAT * 4
|
136
|
+
|
137
|
+
GL.EnableVertexAttribArray(7)
|
138
|
+
GL.EnableVertexAttribArray(8)
|
139
|
+
GL.EnableVertexAttribArray(9)
|
140
|
+
GL.EnableVertexAttribArray(10)
|
141
|
+
|
142
|
+
GL.VertexAttribPointer(7, 4, GL::FLOAT, GL::FALSE, 4 * vec4_size, 0)
|
143
|
+
GL.VertexAttribPointer(8, 4, GL::FLOAT, GL::FALSE, 4 * vec4_size, 1 * vec4_size)
|
144
|
+
GL.VertexAttribPointer(9, 4, GL::FLOAT, GL::FALSE, 4 * vec4_size, 2 * vec4_size)
|
145
|
+
GL.VertexAttribPointer(10, 4, GL::FLOAT, GL::FALSE, 4 * vec4_size, 3 * vec4_size)
|
146
|
+
|
147
|
+
GL.VertexAttribDivisor(7, 1)
|
148
|
+
GL.VertexAttribDivisor(8, 1)
|
149
|
+
GL.VertexAttribDivisor(9, 1)
|
150
|
+
GL.VertexAttribDivisor(10, 1)
|
151
|
+
end
|
152
|
+
end
|
153
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module Rendering
|
4
|
+
module RenderPipeline
|
5
|
+
def self.draw
|
6
|
+
Engine::GameObject.mesh_renderers.each do |mesh_renderer|
|
7
|
+
mesh_renderer.update(0)
|
8
|
+
end
|
9
|
+
|
10
|
+
instance_renderers.values.each do |renderer|
|
11
|
+
renderer.draw_all
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.add_instance(mesh_renderer)
|
16
|
+
instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].add_instance(mesh_renderer)
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.remove_instance(mesh_renderer)
|
20
|
+
instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].remove_instance(mesh_renderer)
|
21
|
+
end
|
22
|
+
|
23
|
+
def self.update_instance(mesh_renderer)
|
24
|
+
instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].update_instance(mesh_renderer)
|
25
|
+
end
|
26
|
+
|
27
|
+
private
|
28
|
+
|
29
|
+
def self.instance_renderers
|
30
|
+
@instance_renderers ||= Hash.new do |hash, key|
|
31
|
+
hash[key] = InstanceRenderer.new(key[0], key[1])
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
module Engine
|
2
|
+
class Screenshoter
|
3
|
+
def self.screenshot(&block)
|
4
|
+
@after_screenshot = block
|
5
|
+
end
|
6
|
+
|
7
|
+
def self.scheduled_screenshot
|
8
|
+
@after_screenshot != nil
|
9
|
+
end
|
10
|
+
|
11
|
+
def self.take_screenshot
|
12
|
+
@scheduled_screenshot = nil
|
13
|
+
width = Engine::Window.framebuffer_width
|
14
|
+
height = Engine::Window.framebuffer_height
|
15
|
+
pixels = ' ' * (width * height * 3)
|
16
|
+
GL.ReadPixels(0, 0, width, height, GL::RGB, GL::UNSIGNED_BYTE, pixels)
|
17
|
+
png = ChunkyPNG::Image.new(width, height, ChunkyPNG::Color::TRANSPARENT)
|
18
|
+
pixels = pixels.bytes.map { |b| b.to_i }
|
19
|
+
x = 0
|
20
|
+
y = 0
|
21
|
+
pixels.each_slice(3) do |r, g, b|
|
22
|
+
png[x, height - y - 1] = ChunkyPNG::Color.rgb(r, g, b)
|
23
|
+
x += 1
|
24
|
+
if x >= width
|
25
|
+
x = 0
|
26
|
+
y += 1
|
27
|
+
end
|
28
|
+
end
|
29
|
+
block = @after_screenshot
|
30
|
+
@after_screenshot = nil
|
31
|
+
block.call(png)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|