ruby2d 0.9.2 → 0.10.0
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- checksums.yaml +4 -4
- data/assets/README.md +7 -8
- data/assets/Rakefile +85 -0
- data/assets/include/SDL2/SDL.h +4 -1
- data/assets/include/SDL2/SDL_assert.h +3 -1
- data/assets/include/SDL2/SDL_atomic.h +20 -2
- data/assets/include/SDL2/SDL_audio.h +47 -14
- data/assets/include/SDL2/SDL_bits.h +10 -1
- data/assets/include/SDL2/SDL_blendmode.h +10 -7
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +24 -390
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +119 -8
- data/assets/include/SDL2/SDL_egl.h +4 -1
- data/assets/include/SDL2/SDL_endian.h +6 -3
- data/assets/include/SDL2/SDL_error.h +38 -2
- data/assets/include/SDL2/SDL_events.h +67 -28
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +10 -1
- data/assets/include/SDL2/SDL_hints.h +460 -17
- data/assets/include/SDL2/SDL_image.h +2 -2
- data/assets/include/SDL2/SDL_joystick.h +115 -24
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +11 -9
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +3 -3
- data/assets/include/SDL2/SDL_main.h +28 -16
- data/assets/include/SDL2/SDL_messagebox.h +6 -4
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +27 -18
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +29 -3
- data/assets/include/SDL2/SDL_render.h +230 -3
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +51 -22
- data/assets/include/SDL2/SDL_scancode.h +2 -2
- data/assets/include/SDL2/SDL_sensor.h +28 -12
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +44 -4
- data/assets/include/SDL2/SDL_surface.h +12 -2
- data/assets/include/SDL2/SDL_system.h +50 -4
- data/assets/include/SDL2/SDL_syswm.h +39 -9
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +32 -2
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +3 -3
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +34 -11
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +17 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +11 -5
- data/assets/include/SDL2/SDL_vulkan.h +9 -11
- data/assets/include/SDL2/begin_code.h +8 -9
- data/assets/include/SDL2/close_code.h +4 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/bin/ruby2d +2 -1
- data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
- data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
- data/ext/ruby2d/extconf.rb +6 -36
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +106 -85
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl2.c +35 -20
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +146 -58
- data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +41 -26
- data/{assets/linux/simple2d/src → ext/ruby2d}/image.c +16 -16
- data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
- data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
- data/ext/ruby2d/ruby2d.c +427 -290
- data/ext/ruby2d/ruby2d.h +789 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
- data/ext/ruby2d/sound.c +118 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/sprite.c +16 -16
- data/{assets/linux/simple2d/src → ext/ruby2d}/text.c +22 -22
- data/ext/ruby2d/tileset.c +30 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +71 -60
- data/lib/ruby2d.rb +5 -2
- data/lib/ruby2d/circle.rb +18 -2
- data/lib/ruby2d/cli/build.rb +3 -8
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/dsl.rb +16 -9
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/font.rb +4 -3
- data/lib/ruby2d/image.rb +24 -1
- data/lib/ruby2d/line.rb +20 -0
- data/lib/ruby2d/music.rb +5 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +18 -0
- data/lib/ruby2d/rectangle.rb +11 -2
- data/lib/ruby2d/renderable.rb +4 -8
- data/lib/ruby2d/sound.rb +5 -0
- data/lib/ruby2d/sprite.rb +35 -3
- data/lib/ruby2d/square.rb +9 -0
- data/lib/ruby2d/text.rb +22 -1
- data/lib/ruby2d/tileset.rb +69 -0
- data/lib/ruby2d/triangle.rb +16 -0
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/window.rb +249 -22
- metadata +41 -27
- data/assets/include/simple2d.h +0 -735
- data/assets/linux/simple2d/Makefile +0 -250
- data/assets/linux/simple2d/bin/simple2d.sh +0 -1249
- data/assets/linux/simple2d/include/simple2d.h +0 -735
- data/assets/linux/simple2d/src/sound.c +0 -56
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/lib/ruby2d/colorize.rb +0 -10
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_config_windows_h_
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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#ifdef _WIN64
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typedef signed char int8_t;
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#define HAVE_EXP 1
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#define HAVE_FMOD 1
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#define HAVE_LOG 1
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#define HAVE_LOGF 1
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#define HAVE_LOG10 1
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#define HAVE_VSSCANF 1
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/* This function is available with at least the VC++ 2008 C runtime library */
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#define HAVE__FSEEKI64 1
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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#define SDL_AUDIO_DRIVER_WINMM 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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/* Enable the sensor driver */
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#define SDL_SENSOR_WINDOWS 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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#define SDL_THREAD_WINDOWS 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#define SDL_VIDEO_DRIVER_WINDOWS 1
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifdef SDL_WINDOWS7_SDK
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#define SDL_VIDEO_OPENGL 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_WGL
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#define SDL_VIDEO_OPENGL_WGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_OPENGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_EGL
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable Vulkan support */
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#define SDL_VIDEO_VULKAN 1
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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/* Enable filesystem support */
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#define SDL_FILESYSTEM_WINDOWS 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* SDL_config_windows_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -0,0 +1,243 @@
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1
|
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/*
|
2
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+
Simple DirectMedia Layer
|
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|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
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+
|
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|
+
This software is provided 'as-is', without any express or implied
|
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+
warranty. In no event will the authors be held liable for any damages
|
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+
arising from the use of this software.
|
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+
|
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Permission is granted to anyone to use this software for any purpose,
|
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|
+
including commercial applications, and to alter it and redistribute it
|
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+
freely, subject to the following restrictions:
|
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|
+
|
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|
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1. The origin of this software must not be misrepresented; you must not
|
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+
claim that you wrote the original software. If you use this software
|
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|
+
in a product, an acknowledgment in the product documentation would be
|
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+
appreciated but is not required.
|
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+
2. Altered source versions must be plainly marked as such, and must not be
|
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+
misrepresented as being the original software.
|
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3. This notice may not be removed or altered from any source distribution.
|
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+
*/
|
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+
|
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#ifndef SDL_config_winrt_h_
|
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#define SDL_config_winrt_h_
|
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#define SDL_config_h_
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+
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#include "SDL_platform.h"
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/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
|
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by SDL to determine which version of the Windows SDK is being used.
|
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+
*/
|
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#include <sdkddkver.h>
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|
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/* Define possibly-undefined NTDDI values (used when compiling SDL against
|
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+
older versions of the Windows SDK.
|
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|
+
*/
|
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#ifndef NTDDI_WINBLUE
|
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#define NTDDI_WINBLUE 0x06030000
|
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+
#endif
|
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|
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#ifndef NTDDI_WIN10
|
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#define NTDDI_WIN10 0x0A000000
|
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+
#endif
|
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+
|
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/* This is a set of defines to configure the SDL features */
|
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+
|
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|
+
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
|
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|
+
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
|
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|
+
#define HAVE_STDINT_H 1
|
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|
+
#elif defined(_MSC_VER)
|
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|
+
typedef signed __int8 int8_t;
|
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|
+
typedef unsigned __int8 uint8_t;
|
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|
+
typedef signed __int16 int16_t;
|
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|
+
typedef unsigned __int16 uint16_t;
|
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|
+
typedef signed __int32 int32_t;
|
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|
+
typedef unsigned __int32 uint32_t;
|
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|
+
typedef signed __int64 int64_t;
|
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|
+
typedef unsigned __int64 uint64_t;
|
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|
+
#ifndef _UINTPTR_T_DEFINED
|
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|
+
#ifdef _WIN64
|
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|
+
typedef unsigned __int64 uintptr_t;
|
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|
+
#else
|
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|
+
typedef unsigned int uintptr_t;
|
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|
+
#endif
|
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|
+
#define _UINTPTR_T_DEFINED
|
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|
+
#endif
|
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|
+
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
|
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|
+
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
|
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|
+
#define DWORD_PTR DWORD
|
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|
+
#endif
|
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|
+
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
|
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|
+
#define LONG_PTR LONG
|
71
|
+
#endif
|
72
|
+
#else /* !__GNUC__ && !_MSC_VER */
|
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|
+
typedef signed char int8_t;
|
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|
+
typedef unsigned char uint8_t;
|
75
|
+
typedef signed short int16_t;
|
76
|
+
typedef unsigned short uint16_t;
|
77
|
+
typedef signed int int32_t;
|
78
|
+
typedef unsigned int uint32_t;
|
79
|
+
typedef signed long long int64_t;
|
80
|
+
typedef unsigned long long uint64_t;
|
81
|
+
#ifndef _SIZE_T_DEFINED_
|
82
|
+
#define _SIZE_T_DEFINED_
|
83
|
+
typedef unsigned int size_t;
|
84
|
+
#endif
|
85
|
+
typedef unsigned int uintptr_t;
|
86
|
+
#endif /* __GNUC__ || _MSC_VER */
|
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|
+
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
|
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|
+
|
89
|
+
#ifdef _WIN64
|
90
|
+
# define SIZEOF_VOIDP 8
|
91
|
+
#else
|
92
|
+
# define SIZEOF_VOIDP 4
|
93
|
+
#endif
|
94
|
+
|
95
|
+
/* Useful headers */
|
96
|
+
#define HAVE_DXGI_H 1
|
97
|
+
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
98
|
+
#define HAVE_XINPUT_H 1
|
99
|
+
#endif
|
100
|
+
|
101
|
+
#define HAVE_MMDEVICEAPI_H 1
|
102
|
+
#define HAVE_AUDIOCLIENT_H 1
|
103
|
+
|
104
|
+
#define HAVE_LIBC 1
|
105
|
+
#define STDC_HEADERS 1
|
106
|
+
#define HAVE_CTYPE_H 1
|
107
|
+
#define HAVE_FLOAT_H 1
|
108
|
+
#define HAVE_LIMITS_H 1
|
109
|
+
#define HAVE_MATH_H 1
|
110
|
+
#define HAVE_SIGNAL_H 1
|
111
|
+
#define HAVE_STDIO_H 1
|
112
|
+
#define HAVE_STRING_H 1
|
113
|
+
|
114
|
+
/* C library functions */
|
115
|
+
#define HAVE_MALLOC 1
|
116
|
+
#define HAVE_CALLOC 1
|
117
|
+
#define HAVE_REALLOC 1
|
118
|
+
#define HAVE_FREE 1
|
119
|
+
#define HAVE_ALLOCA 1
|
120
|
+
#define HAVE_QSORT 1
|
121
|
+
#define HAVE_ABS 1
|
122
|
+
#define HAVE_MEMSET 1
|
123
|
+
#define HAVE_MEMCPY 1
|
124
|
+
#define HAVE_MEMMOVE 1
|
125
|
+
#define HAVE_MEMCMP 1
|
126
|
+
#define HAVE_STRLEN 1
|
127
|
+
#define HAVE__STRREV 1
|
128
|
+
#define HAVE__STRUPR 1
|
129
|
+
//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
|
130
|
+
#define HAVE_STRCHR 1
|
131
|
+
#define HAVE_STRRCHR 1
|
132
|
+
#define HAVE_STRSTR 1
|
133
|
+
#define HAVE_STRTOK_S 1
|
134
|
+
//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
|
135
|
+
//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
|
136
|
+
//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
|
137
|
+
#define HAVE_STRTOL 1
|
138
|
+
#define HAVE_STRTOUL 1
|
139
|
+
//#define HAVE_STRTOLL 1
|
140
|
+
#define HAVE_STRTOD 1
|
141
|
+
#define HAVE_ATOI 1
|
142
|
+
#define HAVE_ATOF 1
|
143
|
+
#define HAVE_STRCMP 1
|
144
|
+
#define HAVE_STRNCMP 1
|
145
|
+
#define HAVE__STRICMP 1
|
146
|
+
#define HAVE__STRNICMP 1
|
147
|
+
#define HAVE_VSNPRINTF 1
|
148
|
+
//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
|
149
|
+
#define HAVE_M_PI 1
|
150
|
+
#define HAVE_ACOS 1
|
151
|
+
#define HAVE_ACOSF 1
|
152
|
+
#define HAVE_ASIN 1
|
153
|
+
#define HAVE_ASINF 1
|
154
|
+
#define HAVE_ATAN 1
|
155
|
+
#define HAVE_ATANF 1
|
156
|
+
#define HAVE_ATAN2 1
|
157
|
+
#define HAVE_ATAN2F 1
|
158
|
+
#define HAVE_CEIL 1
|
159
|
+
#define HAVE_CEILF 1
|
160
|
+
#define HAVE__COPYSIGN 1
|
161
|
+
#define HAVE_COS 1
|
162
|
+
#define HAVE_COSF 1
|
163
|
+
#define HAVE_EXP 1
|
164
|
+
#define HAVE_EXPF 1
|
165
|
+
#define HAVE_FABS 1
|
166
|
+
#define HAVE_FABSF 1
|
167
|
+
#define HAVE_FLOOR 1
|
168
|
+
#define HAVE_FLOORF 1
|
169
|
+
#define HAVE_FMOD 1
|
170
|
+
#define HAVE_FMODF 1
|
171
|
+
#define HAVE_LOG 1
|
172
|
+
#define HAVE_LOGF 1
|
173
|
+
#define HAVE_LOG10 1
|
174
|
+
#define HAVE_LOG10F 1
|
175
|
+
#define HAVE_POW 1
|
176
|
+
#define HAVE_POWF 1
|
177
|
+
#define HAVE__SCALB 1
|
178
|
+
#define HAVE_SIN 1
|
179
|
+
#define HAVE_SINF 1
|
180
|
+
#define HAVE_SQRT 1
|
181
|
+
#define HAVE_SQRTF 1
|
182
|
+
#define HAVE_TAN 1
|
183
|
+
#define HAVE_TANF 1
|
184
|
+
#define HAVE_TRUNC 1
|
185
|
+
#define HAVE_TRUNCF 1
|
186
|
+
#define HAVE__FSEEKI64 1
|
187
|
+
|
188
|
+
/* Enable various audio drivers */
|
189
|
+
#define SDL_AUDIO_DRIVER_WASAPI 1
|
190
|
+
#define SDL_AUDIO_DRIVER_DISK 1
|
191
|
+
#define SDL_AUDIO_DRIVER_DUMMY 1
|
192
|
+
|
193
|
+
/* Enable various input drivers */
|
194
|
+
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
195
|
+
#define SDL_JOYSTICK_DISABLED 1
|
196
|
+
#define SDL_HAPTIC_DISABLED 1
|
197
|
+
#else
|
198
|
+
#define SDL_JOYSTICK_VIRTUAL 1
|
199
|
+
#define SDL_JOYSTICK_XINPUT 1
|
200
|
+
#define SDL_HAPTIC_XINPUT 1
|
201
|
+
#endif
|
202
|
+
|
203
|
+
/* Enable the dummy sensor driver */
|
204
|
+
#define SDL_SENSOR_DUMMY 1
|
205
|
+
|
206
|
+
/* Enable various shared object loading systems */
|
207
|
+
#define SDL_LOADSO_WINDOWS 1
|
208
|
+
|
209
|
+
/* Enable various threading systems */
|
210
|
+
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
|
211
|
+
#define SDL_THREAD_WINDOWS 1
|
212
|
+
#else
|
213
|
+
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
|
214
|
+
#define SDL_THREAD_STDCPP 1
|
215
|
+
#endif
|
216
|
+
|
217
|
+
/* Enable various timer systems */
|
218
|
+
#define SDL_TIMER_WINDOWS 1
|
219
|
+
|
220
|
+
/* Enable various video drivers */
|
221
|
+
#define SDL_VIDEO_DRIVER_WINRT 1
|
222
|
+
#define SDL_VIDEO_DRIVER_DUMMY 1
|
223
|
+
|
224
|
+
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
|
225
|
+
#define SDL_VIDEO_OPENGL_ES2 1
|
226
|
+
#define SDL_VIDEO_OPENGL_EGL 1
|
227
|
+
|
228
|
+
/* Enable appropriate renderer(s) */
|
229
|
+
#define SDL_VIDEO_RENDER_D3D11 1
|
230
|
+
|
231
|
+
#if SDL_VIDEO_OPENGL_ES2
|
232
|
+
#define SDL_VIDEO_RENDER_OGL_ES2 1
|
233
|
+
#endif
|
234
|
+
|
235
|
+
/* Enable system power support */
|
236
|
+
#define SDL_POWER_WINRT 1
|
237
|
+
|
238
|
+
/* Enable assembly routines (Win64 doesn't have inline asm) */
|
239
|
+
#ifndef _WIN64
|
240
|
+
#define SDL_ASSEMBLY_ROUTINES 1
|
241
|
+
#endif
|
242
|
+
|
243
|
+
#endif /* SDL_config_winrt_h_ */
|