ruby2d 0.9.2 → 0.10.0
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- checksums.yaml +4 -4
- data/assets/README.md +7 -8
- data/assets/Rakefile +85 -0
- data/assets/include/SDL2/SDL.h +4 -1
- data/assets/include/SDL2/SDL_assert.h +3 -1
- data/assets/include/SDL2/SDL_atomic.h +20 -2
- data/assets/include/SDL2/SDL_audio.h +47 -14
- data/assets/include/SDL2/SDL_bits.h +10 -1
- data/assets/include/SDL2/SDL_blendmode.h +10 -7
- data/assets/include/SDL2/SDL_clipboard.h +1 -1
- data/assets/include/SDL2/SDL_config.h +24 -390
- data/assets/include/SDL2/SDL_config_android.h +182 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
- data/assets/include/SDL2/SDL_config_macosx.h +266 -0
- data/assets/include/SDL2/SDL_config_minimal.h +85 -0
- data/assets/include/SDL2/SDL_config_os2.h +188 -0
- data/assets/include/SDL2/SDL_config_pandora.h +135 -0
- data/assets/include/SDL2/SDL_config_psp.h +165 -0
- data/assets/include/SDL2/SDL_config_windows.h +288 -0
- data/assets/include/SDL2/SDL_config_winrt.h +243 -0
- data/assets/include/SDL2/SDL_config_wiz.h +149 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +119 -8
- data/assets/include/SDL2/SDL_egl.h +4 -1
- data/assets/include/SDL2/SDL_endian.h +6 -3
- data/assets/include/SDL2/SDL_error.h +38 -2
- data/assets/include/SDL2/SDL_events.h +67 -28
- data/assets/include/SDL2/SDL_filesystem.h +1 -1
- data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
- data/assets/include/SDL2/SDL_gesture.h +1 -1
- data/assets/include/SDL2/SDL_haptic.h +10 -1
- data/assets/include/SDL2/SDL_hints.h +460 -17
- data/assets/include/SDL2/SDL_image.h +2 -2
- data/assets/include/SDL2/SDL_joystick.h +115 -24
- data/assets/include/SDL2/SDL_keyboard.h +1 -1
- data/assets/include/SDL2/SDL_keycode.h +11 -9
- data/assets/include/SDL2/SDL_loadso.h +1 -1
- data/assets/include/SDL2/SDL_locale.h +101 -0
- data/assets/include/SDL2/SDL_log.h +3 -3
- data/assets/include/SDL2/SDL_main.h +28 -16
- data/assets/include/SDL2/SDL_messagebox.h +6 -4
- data/assets/include/SDL2/SDL_metal.h +117 -0
- data/assets/include/SDL2/SDL_misc.h +75 -0
- data/assets/include/SDL2/SDL_mouse.h +1 -1
- data/assets/include/SDL2/SDL_mutex.h +1 -1
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +1 -1
- data/assets/include/SDL2/SDL_pixels.h +27 -18
- data/assets/include/SDL2/SDL_platform.h +1 -1
- data/assets/include/SDL2/SDL_power.h +1 -1
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +29 -3
- data/assets/include/SDL2/SDL_render.h +230 -3
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +51 -22
- data/assets/include/SDL2/SDL_scancode.h +2 -2
- data/assets/include/SDL2/SDL_sensor.h +28 -12
- data/assets/include/SDL2/SDL_shape.h +1 -1
- data/assets/include/SDL2/SDL_stdinc.h +44 -4
- data/assets/include/SDL2/SDL_surface.h +12 -2
- data/assets/include/SDL2/SDL_system.h +50 -4
- data/assets/include/SDL2/SDL_syswm.h +39 -9
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +1 -1
- data/assets/include/SDL2/SDL_test_common.h +32 -2
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +1 -1
- data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
- data/assets/include/SDL2/SDL_test_harness.h +1 -1
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +3 -3
- data/assets/include/SDL2/SDL_test_random.h +1 -1
- data/assets/include/SDL2/SDL_thread.h +34 -11
- data/assets/include/SDL2/SDL_timer.h +1 -1
- data/assets/include/SDL2/SDL_touch.h +17 -1
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +2 -2
- data/assets/include/SDL2/SDL_video.h +11 -5
- data/assets/include/SDL2/SDL_vulkan.h +9 -11
- data/assets/include/SDL2/begin_code.h +8 -9
- data/assets/include/SDL2/close_code.h +4 -1
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libmpg123.a +0 -0
- data/assets/macos/lib/libogg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/lib/libSDL2.a +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/bin/ruby2d +2 -1
- data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
- data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
- data/ext/ruby2d/extconf.rb +6 -36
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +106 -85
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl2.c +35 -20
- data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +146 -58
- data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +41 -26
- data/{assets/linux/simple2d/src → ext/ruby2d}/image.c +16 -16
- data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
- data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
- data/ext/ruby2d/ruby2d.c +427 -290
- data/ext/ruby2d/ruby2d.h +789 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
- data/ext/ruby2d/sound.c +118 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/sprite.c +16 -16
- data/{assets/linux/simple2d/src → ext/ruby2d}/text.c +22 -22
- data/ext/ruby2d/tileset.c +30 -0
- data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +71 -60
- data/lib/ruby2d.rb +5 -2
- data/lib/ruby2d/circle.rb +18 -2
- data/lib/ruby2d/cli/build.rb +3 -8
- data/lib/ruby2d/cli/colorize.rb +10 -0
- data/lib/ruby2d/dsl.rb +16 -9
- data/lib/ruby2d/entity.rb +17 -0
- data/lib/ruby2d/font.rb +4 -3
- data/lib/ruby2d/image.rb +24 -1
- data/lib/ruby2d/line.rb +20 -0
- data/lib/ruby2d/music.rb +5 -0
- data/lib/ruby2d/pixel.rb +17 -0
- data/lib/ruby2d/quad.rb +18 -0
- data/lib/ruby2d/rectangle.rb +11 -2
- data/lib/ruby2d/renderable.rb +4 -8
- data/lib/ruby2d/sound.rb +5 -0
- data/lib/ruby2d/sprite.rb +35 -3
- data/lib/ruby2d/square.rb +9 -0
- data/lib/ruby2d/text.rb +22 -1
- data/lib/ruby2d/tileset.rb +69 -0
- data/lib/ruby2d/triangle.rb +16 -0
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/window.rb +249 -22
- metadata +41 -27
- data/assets/include/simple2d.h +0 -735
- data/assets/linux/simple2d/Makefile +0 -250
- data/assets/linux/simple2d/bin/simple2d.sh +0 -1249
- data/assets/linux/simple2d/include/simple2d.h +0 -735
- data/assets/linux/simple2d/src/sound.c +0 -56
- data/assets/macos/lib/libsimple2d.a +0 -0
- data/assets/mingw/lib/libsimple2d.a +0 -0
- data/lib/ruby2d/colorize.rb +0 -10
@@ -1,15 +1,15 @@
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//
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// Ruby 2D OpenGL Functions
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#include "
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#include "ruby2d.h"
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// Set to `true` to force OpenGL 2.1 (for testing)
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static bool FORCE_GL2 = false;
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// Flag set if using OpenGL 2.1
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static bool
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static bool R2D_GL2 = false;
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// The orthographic projection matrix for 2D rendering.
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// Elements 0 and 5 are set in
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// Elements 0 and 5 are set in R2D_GL_SetViewport.
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static GLfloat orthoMatrix[16] =
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{ 0, 0, 0, 0,
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0, 0, 0, 0,
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@@ -20,25 +20,25 @@ static GLfloat orthoMatrix[16] =
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/*
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* Prints current GL error
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*/
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void
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void R2D_GL_PrintError(char *error) {
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R2D_Log(R2D_ERROR, "%s (%d)", error, glGetError());
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}
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/*
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* Print info about the current OpenGL context
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*/
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void
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void R2D_GL_PrintContextInfo(R2D_Window *window) {
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R2D_Log(R2D_INFO,
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"OpenGL Context\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_SHADING_LANGUAGE_VERSION: %s",
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window->
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window->
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window->
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window->
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window->R2D_GL_VENDOR,
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window->R2D_GL_RENDERER,
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window->R2D_GL_VERSION,
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window->R2D_GL_SHADING_LANGUAGE_VERSION
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);
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}
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@@ -46,21 +46,22 @@ void S2D_GL_PrintContextInfo(S2D_Window *window) {
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/*
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* Store info about the current OpenGL context
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*/
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void
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window->
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window->
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void R2D_GL_StoreContextInfo(R2D_Window *window) {
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window->R2D_GL_VENDOR = glGetString(GL_VENDOR);
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window->R2D_GL_RENDERER = glGetString(GL_RENDERER);
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window->R2D_GL_VERSION = glGetString(GL_VERSION);
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// These are not defined in GLES
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#if GLES
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window->
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window->
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window->R2D_GL_MAJOR_VERSION = 0;
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window->R2D_GL_MINOR_VERSION = 0;
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#else
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glGetIntegerv(GL_MAJOR_VERSION, &window->
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glGetIntegerv(GL_MINOR_VERSION, &window->
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glGetIntegerv(GL_MAJOR_VERSION, &window->R2D_GL_MAJOR_VERSION);
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glGetIntegerv(GL_MINOR_VERSION, &window->R2D_GL_MINOR_VERSION);
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#endif
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window->
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window->R2D_GL_SHADING_LANGUAGE_VERSION = glGetString(GL_SHADING_LANGUAGE_VERSION);
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};
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@@ -68,16 +69,13 @@ void S2D_GL_StoreContextInfo(S2D_Window *window) {
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* Creates a shader object, loads shader string, and compiles.
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* Returns 0 if shader could not be compiled.
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*/
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GLuint
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GLuint shader;
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GLint compiled;
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GLuint R2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName) {
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// Create the shader object
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shader = glCreateShader(type);
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GLuint shader = glCreateShader(type);
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if (shader == 0) {
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R2D_GL_PrintError("Failed to create shader program");
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return 0;
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}
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@@ -88,21 +86,17 @@ GLuint S2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName)
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glCompileShader(shader);
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// Check the compile status
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GLint compiled;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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-
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen > 1) {
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char *infoLog = malloc(sizeof(char) * infoLen);
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glGetShaderInfoLog(shader, infoLen, NULL, infoLog);
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printf("Error compiling shader \"%s\":\n%s\n", shaderName, infoLog);
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free(infoLog);
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}
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@@ -117,23 +111,19 @@ GLuint S2D_GL_LoadShader(GLenum type, const GLchar *shaderSrc, char *shaderName)
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/*
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* Check if shader program was linked
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*/
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int
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int R2D_GL_CheckLinked(GLuint program, char *name) {
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GLint linked;
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glGetProgramiv(program, GL_LINK_STATUS, &linked);
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if (!linked) {
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GLint infoLen = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen > 1) {
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char *infoLog = malloc(sizeof(char) * infoLen);
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glGetProgramInfoLog(program, infoLen, NULL, infoLog);
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printf("Error linking program `%s`: %s\n", name, infoLog);
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free(infoLog);
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}
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@@ -148,7 +138,7 @@ int S2D_GL_CheckLinked(GLuint program, char *name) {
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/*
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* Calculate the viewport's scaled width and height
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*/
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void
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void R2D_GL_GetViewportScale(R2D_Window *window, int *w, int *h, double *scale) {
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double s = fmin(
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window->width / (double)window->viewport.width,
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@@ -165,7 +155,7 @@ void S2D_GL_GetViewportScale(S2D_Window *window, int *w, int *h, double *scale)
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/*
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* Sets the viewport and matrix projection
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*/
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void
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void R2D_GL_SetViewport(R2D_Window *window) {
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int ortho_w = window->viewport.width;
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int ortho_h = window->viewport.height;
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@@ -175,25 +165,25 @@ void S2D_GL_SetViewport(S2D_Window *window) {
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switch (window->viewport.mode) {
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case
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case R2D_FIXED:
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w = window->orig_width;
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h = window->orig_height;
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y = window->height - h;
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break;
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case
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case R2D_EXPAND:
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ortho_w = w;
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ortho_h = h;
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break;
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case
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case R2D_SCALE:
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R2D_GL_GetViewportScale(window, &w, &h, NULL);
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// Center the viewport
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x = window->width / 2.0 - w/2.0;
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y = window->height / 2.0 - h/2.0;
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break;
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case
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case R2D_STRETCH:
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break;
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}
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@@ -204,12 +194,12 @@ void S2D_GL_SetViewport(S2D_Window *window) {
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orthoMatrix[5] = -2.0f / (GLfloat)ortho_h;
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#if GLES
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-
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R2D_GLES_ApplyProjection(orthoMatrix);
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#else
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if (
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if (R2D_GL2) {
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R2D_GL2_ApplyProjection(ortho_w, ortho_h);
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} else {
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-
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R2D_GL3_ApplyProjection(orthoMatrix);
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}
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#endif
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}
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/*
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* Initialize OpenGL
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*/
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-
int
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+
int R2D_GL_Init(R2D_Window *window) {
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// Specify OpenGL contexts and set attributes
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#if GLES
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@@ -231,6 +221,7 @@ int S2D_GL_Init(S2D_Window *window) {
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if (FORCE_GL2) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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+
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// Request an OpenGL 3.3 forward-compatible core profile
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} else {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@@ -253,25 +244,25 @@ int S2D_GL_Init(S2D_Window *window) {
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// Initialize OpenGL ES 2.0
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#if GLES
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-
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-
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R2D_GLES_Init();
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R2D_GL_SetViewport(window);
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// Initialize OpenGL 3.3+
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#else
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// Initialize GLEW on Windows
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#if WINDOWS
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GLenum err = glewInit();
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if (GLEW_OK != err)
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if (GLEW_OK != err) R2D_Error("GLEW", glewGetErrorString(err));
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#endif
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R2D_GL3_Init();
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R2D_GL_SetViewport(window);
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#endif
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// Context could not be created
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} else {
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#if GLES
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-
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R2D_Error("GLES / SDL_GL_CreateContext", SDL_GetError());
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#else
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// Try to fallback using an OpenGL 2.1 context
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// Check if this context was created
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if (window->glcontext) {
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// Valid context found
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-
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-
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R2D_GL2 = true;
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R2D_GL2_Init();
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R2D_GL_SetViewport(window);
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// Could not create any OpenGL contexts, hard failure
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} else {
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-
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-
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+
R2D_Error("GL2 / SDL_GL_CreateContext", SDL_GetError());
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R2D_Log(R2D_ERROR, "An OpenGL context could not be created");
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return -1;
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}
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#endif
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}
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-
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if (
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+
R2D_GL_StoreContextInfo(window);
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if (R2D_diagnostics) R2D_GL_PrintContextInfo(window);
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return 0;
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}
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@@ -308,7 +299,7 @@ int S2D_GL_Init(S2D_Window *window) {
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/*
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* Creates a texture for rendering
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*/
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void
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+
void R2D_GL_CreateTexture(GLuint *id, GLint format,
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int w, int h,
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const GLvoid *data, GLint filter) {
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@@ -333,7 +324,7 @@ void S2D_GL_CreateTexture(GLuint *id, GLint format,
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/*
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* Free a texture
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*/
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-
void
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+
void R2D_GL_FreeTexture(GLuint *id) {
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if (*id != 0) {
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glDeleteTextures(1, id);
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*id = 0;
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@@ -344,7 +335,7 @@ void S2D_GL_FreeTexture(GLuint *id) {
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/*
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* Draw a triangle
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*/
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-
void
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+
void R2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
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GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
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GLfloat x2, GLfloat y2,
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GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
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@@ -352,16 +343,16 @@ void S2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
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GLfloat r3, GLfloat g3, GLfloat b3, GLfloat a3) {
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#if GLES
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-
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+
R2D_GLES_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
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x2, y2, r2, g2, b2, a2,
|
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|
x3, y3, r3, g3, b3, a3);
|
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#else
|
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|
-
if (
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-
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|
+
if (R2D_GL2) {
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|
+
R2D_GL2_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
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|
x2, y2, r2, g2, b2, a2,
|
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|
x3, y3, r3, g3, b3, a3);
|
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|
} else {
|
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|
-
|
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|
+
R2D_GL3_DrawTriangle(x1, y1, r1, g1, b1, a1,
|
365
356
|
x2, y2, r2, g2, b2, a2,
|
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|
x3, y3, r3, g3, b3, a3);
|
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|
}
|
@@ -372,14 +363,14 @@ void S2D_GL_DrawTriangle(GLfloat x1, GLfloat y1,
|
|
372
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/*
|
373
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|
* Draw an image
|
374
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|
*/
|
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|
-
void
|
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|
+
void R2D_GL_DrawImage(R2D_Image *img) {
|
376
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|
#if GLES
|
377
|
-
|
368
|
+
R2D_GLES_DrawImage(img);
|
378
369
|
#else
|
379
|
-
if (
|
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|
-
|
370
|
+
if (R2D_GL2) {
|
371
|
+
R2D_GL2_DrawImage(img);
|
381
372
|
} else {
|
382
|
-
|
373
|
+
R2D_GL3_DrawImage(img);
|
383
374
|
}
|
384
375
|
#endif
|
385
376
|
}
|
@@ -388,14 +379,31 @@ void S2D_GL_DrawImage(S2D_Image *img) {
|
|
388
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|
/*
|
389
380
|
* Draw sprite
|
390
381
|
*/
|
391
|
-
void
|
382
|
+
void R2D_GL_DrawSprite(R2D_Sprite *spr) {
|
383
|
+
#if GLES
|
384
|
+
R2D_GLES_DrawSprite(spr);
|
385
|
+
#else
|
386
|
+
if (R2D_GL2) {
|
387
|
+
R2D_GL2_DrawSprite(spr);
|
388
|
+
} else {
|
389
|
+
R2D_GL3_DrawSprite(spr);
|
390
|
+
}
|
391
|
+
#endif
|
392
|
+
}
|
393
|
+
|
394
|
+
|
395
|
+
/*
|
396
|
+
* Draw a tile
|
397
|
+
*/
|
398
|
+
void R2D_GL_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
|
399
|
+
GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
|
392
400
|
#if GLES
|
393
|
-
|
401
|
+
R2D_GLES_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
394
402
|
#else
|
395
|
-
if (
|
396
|
-
|
403
|
+
if (R2D_GL2) {
|
404
|
+
R2D_GL2_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
397
405
|
} else {
|
398
|
-
|
406
|
+
R2D_GL3_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
|
399
407
|
}
|
400
408
|
#endif
|
401
409
|
}
|
@@ -404,23 +412,36 @@ void S2D_GL_DrawSprite(S2D_Sprite *spr) {
|
|
404
412
|
/*
|
405
413
|
* Draw text
|
406
414
|
*/
|
407
|
-
void
|
415
|
+
void R2D_GL_DrawText(R2D_Text *txt) {
|
408
416
|
#if GLES
|
409
|
-
|
417
|
+
R2D_GLES_DrawText(txt);
|
410
418
|
#else
|
411
|
-
if (
|
412
|
-
|
419
|
+
if (R2D_GL2) {
|
420
|
+
R2D_GL2_DrawText(txt);
|
413
421
|
} else {
|
414
|
-
|
422
|
+
R2D_GL3_DrawText(txt);
|
415
423
|
}
|
416
424
|
#endif
|
417
425
|
}
|
418
426
|
|
419
427
|
|
428
|
+
/*
|
429
|
+
* Render and flush OpenGL buffers
|
430
|
+
*/
|
431
|
+
void R2D_GL_FlushBuffers() {
|
432
|
+
// Only implemented in our OpenGL 3.3+ and ES 2.0 renderers
|
433
|
+
#if GLES
|
434
|
+
// TODO: R2D_GLES_FlushBuffers();
|
435
|
+
#else
|
436
|
+
if (!R2D_GL2) R2D_GL3_FlushBuffers();
|
437
|
+
#endif
|
438
|
+
}
|
439
|
+
|
440
|
+
|
420
441
|
/*
|
421
442
|
* Clear buffers to given color values
|
422
443
|
*/
|
423
|
-
void
|
444
|
+
void R2D_GL_Clear(R2D_Color clr) {
|
424
445
|
glClearColor(clr.r, clr.g, clr.b, clr.a);
|
425
446
|
glClear(GL_COLOR_BUFFER_BIT);
|
426
447
|
}
|
@@ -1,6 +1,6 @@
|
|
1
1
|
// OpenGL 2.1
|
2
2
|
|
3
|
-
#include "
|
3
|
+
#include "ruby2d.h"
|
4
4
|
|
5
5
|
#if !GLES
|
6
6
|
|
@@ -8,7 +8,7 @@
|
|
8
8
|
/*
|
9
9
|
* Applies the projection matrix
|
10
10
|
*/
|
11
|
-
void
|
11
|
+
void R2D_GL2_ApplyProjection(int w, int h) {
|
12
12
|
|
13
13
|
// Initialize the projection matrix
|
14
14
|
glMatrixMode(GL_PROJECTION);
|
@@ -26,7 +26,7 @@ void S2D_GL2_ApplyProjection(int w, int h) {
|
|
26
26
|
/*
|
27
27
|
* Initalize OpenGL
|
28
28
|
*/
|
29
|
-
int
|
29
|
+
int R2D_GL2_Init() {
|
30
30
|
|
31
31
|
GLenum error = GL_NO_ERROR;
|
32
32
|
|
@@ -37,7 +37,7 @@ int S2D_GL2_Init() {
|
|
37
37
|
// Check for errors
|
38
38
|
error = glGetError();
|
39
39
|
if (error != GL_NO_ERROR) {
|
40
|
-
|
40
|
+
R2D_GL_PrintError("OpenGL initialization failed");
|
41
41
|
return 1;
|
42
42
|
} else {
|
43
43
|
return 0;
|
@@ -48,7 +48,7 @@ int S2D_GL2_Init() {
|
|
48
48
|
/*
|
49
49
|
* Draw triangle
|
50
50
|
*/
|
51
|
-
void
|
51
|
+
void R2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
|
52
52
|
GLfloat r1, GLfloat g1, GLfloat b1, GLfloat a1,
|
53
53
|
GLfloat x2, GLfloat y2,
|
54
54
|
GLfloat r2, GLfloat g2, GLfloat b2, GLfloat a2,
|
@@ -66,24 +66,24 @@ void S2D_GL2_DrawTriangle(GLfloat x1, GLfloat y1,
|
|
66
66
|
/*
|
67
67
|
* Draw texture
|
68
68
|
*/
|
69
|
-
static void
|
69
|
+
static void R2D_GL2_DrawTexture(int x, int y, int w, int h,
|
70
70
|
GLfloat angle, GLfloat rx, GLfloat ry,
|
71
71
|
GLfloat r, GLfloat g, GLfloat b, GLfloat a,
|
72
72
|
GLfloat tx1, GLfloat ty1, GLfloat tx2, GLfloat ty2,
|
73
73
|
GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4,
|
74
74
|
GLuint texture_id) {
|
75
75
|
|
76
|
-
|
77
|
-
|
78
|
-
|
79
|
-
|
76
|
+
R2D_GL_Point v1 = { .x = x, .y = y };
|
77
|
+
R2D_GL_Point v2 = { .x = x + w, .y = y };
|
78
|
+
R2D_GL_Point v3 = { .x = x + w, .y = y + h };
|
79
|
+
R2D_GL_Point v4 = { .x = x, .y = y + h };
|
80
80
|
|
81
81
|
// Rotate vertices
|
82
82
|
if (angle != 0) {
|
83
|
-
v1 =
|
84
|
-
v2 =
|
85
|
-
v3 =
|
86
|
-
v4 =
|
83
|
+
v1 = R2D_RotatePoint(v1, angle, rx, ry);
|
84
|
+
v2 = R2D_RotatePoint(v2, angle, rx, ry);
|
85
|
+
v3 = R2D_RotatePoint(v3, angle, rx, ry);
|
86
|
+
v4 = R2D_RotatePoint(v4, angle, rx, ry);
|
87
87
|
}
|
88
88
|
|
89
89
|
glEnable(GL_TEXTURE_2D);
|
@@ -105,8 +105,8 @@ static void S2D_GL2_DrawTexture(int x, int y, int w, int h,
|
|
105
105
|
/*
|
106
106
|
* Draw image
|
107
107
|
*/
|
108
|
-
void
|
109
|
-
|
108
|
+
void R2D_GL2_DrawImage(R2D_Image *img) {
|
109
|
+
R2D_GL2_DrawTexture(
|
110
110
|
img->x, img->y, img->width, img->height,
|
111
111
|
img->rotate, img->rx, img->ry,
|
112
112
|
img->color.r, img->color.g, img->color.b, img->color.a,
|
@@ -119,8 +119,8 @@ void S2D_GL2_DrawImage(S2D_Image *img) {
|
|
119
119
|
/*
|
120
120
|
* Draw sprite
|
121
121
|
*/
|
122
|
-
void
|
123
|
-
|
122
|
+
void R2D_GL2_DrawSprite(R2D_Sprite *spr) {
|
123
|
+
R2D_GL2_DrawTexture(
|
124
124
|
spr->x, spr->y, spr->width, spr->height,
|
125
125
|
spr->rotate, spr->rx, spr->ry,
|
126
126
|
spr->color.r, spr->color.g, spr->color.b, spr->color.a,
|
@@ -130,11 +130,26 @@ void S2D_GL2_DrawSprite(S2D_Sprite *spr) {
|
|
130
130
|
}
|
131
131
|
|
132
132
|
|
133
|
+
/*
|
134
|
+
* Draw a tile
|
135
|
+
*/
|
136
|
+
void R2D_GL2_DrawTile(R2D_Image *img, int x, int y, int tw, int th, GLfloat tx1, GLfloat ty1, GLfloat tx2,
|
137
|
+
GLfloat ty2, GLfloat tx3, GLfloat ty3, GLfloat tx4, GLfloat ty4) {
|
138
|
+
R2D_GL2_DrawTexture(
|
139
|
+
x, y, tw, th,
|
140
|
+
img->rotate, img->rx, img->ry,
|
141
|
+
img->color.r, img->color.g, img->color.b, img->color.a,
|
142
|
+
tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4,
|
143
|
+
img->texture_id
|
144
|
+
);
|
145
|
+
}
|
146
|
+
|
147
|
+
|
133
148
|
/*
|
134
149
|
* Draw text
|
135
150
|
*/
|
136
|
-
void
|
137
|
-
|
151
|
+
void R2D_GL2_DrawText(R2D_Text *txt) {
|
152
|
+
R2D_GL2_DrawTexture(
|
138
153
|
txt->x, txt->y, txt->width, txt->height,
|
139
154
|
txt->rotate, txt->rx, txt->ry,
|
140
155
|
txt->color.r, txt->color.g, txt->color.b, txt->color.a,
|