ruby2d 0.9.2 → 0.10.0

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Files changed (162) hide show
  1. checksums.yaml +4 -4
  2. data/assets/README.md +7 -8
  3. data/assets/Rakefile +85 -0
  4. data/assets/include/SDL2/SDL.h +4 -1
  5. data/assets/include/SDL2/SDL_assert.h +3 -1
  6. data/assets/include/SDL2/SDL_atomic.h +20 -2
  7. data/assets/include/SDL2/SDL_audio.h +47 -14
  8. data/assets/include/SDL2/SDL_bits.h +10 -1
  9. data/assets/include/SDL2/SDL_blendmode.h +10 -7
  10. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  11. data/assets/include/SDL2/SDL_config.h +24 -390
  12. data/assets/include/SDL2/SDL_config_android.h +182 -0
  13. data/assets/include/SDL2/SDL_config_iphoneos.h +207 -0
  14. data/assets/include/SDL2/SDL_config_macosx.h +266 -0
  15. data/assets/include/SDL2/SDL_config_minimal.h +85 -0
  16. data/assets/include/SDL2/SDL_config_os2.h +188 -0
  17. data/assets/include/SDL2/SDL_config_pandora.h +135 -0
  18. data/assets/include/SDL2/SDL_config_psp.h +165 -0
  19. data/assets/include/SDL2/SDL_config_windows.h +288 -0
  20. data/assets/include/SDL2/SDL_config_winrt.h +243 -0
  21. data/assets/include/SDL2/SDL_config_wiz.h +149 -0
  22. data/assets/include/SDL2/SDL_copying.h +20 -0
  23. data/assets/include/SDL2/SDL_cpuinfo.h +119 -8
  24. data/assets/include/SDL2/SDL_egl.h +4 -1
  25. data/assets/include/SDL2/SDL_endian.h +6 -3
  26. data/assets/include/SDL2/SDL_error.h +38 -2
  27. data/assets/include/SDL2/SDL_events.h +67 -28
  28. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  29. data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
  30. data/assets/include/SDL2/SDL_gesture.h +1 -1
  31. data/assets/include/SDL2/SDL_haptic.h +10 -1
  32. data/assets/include/SDL2/SDL_hints.h +460 -17
  33. data/assets/include/SDL2/SDL_image.h +2 -2
  34. data/assets/include/SDL2/SDL_joystick.h +115 -24
  35. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  36. data/assets/include/SDL2/SDL_keycode.h +11 -9
  37. data/assets/include/SDL2/SDL_loadso.h +1 -1
  38. data/assets/include/SDL2/SDL_locale.h +101 -0
  39. data/assets/include/SDL2/SDL_log.h +3 -3
  40. data/assets/include/SDL2/SDL_main.h +28 -16
  41. data/assets/include/SDL2/SDL_messagebox.h +6 -4
  42. data/assets/include/SDL2/SDL_metal.h +117 -0
  43. data/assets/include/SDL2/SDL_misc.h +75 -0
  44. data/assets/include/SDL2/SDL_mouse.h +1 -1
  45. data/assets/include/SDL2/SDL_mutex.h +1 -1
  46. data/assets/include/SDL2/SDL_name.h +1 -1
  47. data/assets/include/SDL2/SDL_opengl.h +1 -1
  48. data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
  49. data/assets/include/SDL2/SDL_opengles.h +1 -1
  50. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  51. data/assets/include/SDL2/SDL_pixels.h +27 -18
  52. data/assets/include/SDL2/SDL_platform.h +1 -1
  53. data/assets/include/SDL2/SDL_power.h +1 -1
  54. data/assets/include/SDL2/SDL_quit.h +1 -1
  55. data/assets/include/SDL2/SDL_rect.h +29 -3
  56. data/assets/include/SDL2/SDL_render.h +230 -3
  57. data/assets/include/SDL2/SDL_revision.h +2 -2
  58. data/assets/include/SDL2/SDL_rwops.h +51 -22
  59. data/assets/include/SDL2/SDL_scancode.h +2 -2
  60. data/assets/include/SDL2/SDL_sensor.h +28 -12
  61. data/assets/include/SDL2/SDL_shape.h +1 -1
  62. data/assets/include/SDL2/SDL_stdinc.h +44 -4
  63. data/assets/include/SDL2/SDL_surface.h +12 -2
  64. data/assets/include/SDL2/SDL_system.h +50 -4
  65. data/assets/include/SDL2/SDL_syswm.h +39 -9
  66. data/assets/include/SDL2/SDL_test.h +1 -1
  67. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  68. data/assets/include/SDL2/SDL_test_common.h +32 -2
  69. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  70. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  71. data/assets/include/SDL2/SDL_test_font.h +1 -1
  72. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  73. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  74. data/assets/include/SDL2/SDL_test_images.h +1 -1
  75. data/assets/include/SDL2/SDL_test_log.h +1 -1
  76. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  77. data/assets/include/SDL2/SDL_test_memory.h +3 -3
  78. data/assets/include/SDL2/SDL_test_random.h +1 -1
  79. data/assets/include/SDL2/SDL_thread.h +34 -11
  80. data/assets/include/SDL2/SDL_timer.h +1 -1
  81. data/assets/include/SDL2/SDL_touch.h +17 -1
  82. data/assets/include/SDL2/SDL_types.h +1 -1
  83. data/assets/include/SDL2/SDL_version.h +2 -2
  84. data/assets/include/SDL2/SDL_video.h +11 -5
  85. data/assets/include/SDL2/SDL_vulkan.h +9 -11
  86. data/assets/include/SDL2/begin_code.h +8 -9
  87. data/assets/include/SDL2/close_code.h +4 -1
  88. data/assets/macos/lib/libFLAC.a +0 -0
  89. data/assets/macos/lib/libSDL2.a +0 -0
  90. data/assets/macos/lib/libSDL2_image.a +0 -0
  91. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  92. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  93. data/assets/macos/lib/libfreetype.a +0 -0
  94. data/assets/macos/lib/libjpeg.a +0 -0
  95. data/assets/macos/lib/libmpg123.a +0 -0
  96. data/assets/macos/lib/libogg.a +0 -0
  97. data/assets/macos/lib/libpng16.a +0 -0
  98. data/assets/macos/lib/libtiff.a +0 -0
  99. data/assets/macos/lib/libvorbis.a +0 -0
  100. data/assets/macos/lib/libvorbisfile.a +0 -0
  101. data/assets/macos/lib/libwebp.a +0 -0
  102. data/assets/mingw/bin/SDL2.dll +0 -0
  103. data/assets/mingw/bin/SDL2_image.dll +0 -0
  104. data/assets/mingw/bin/libpng16-16.dll +0 -0
  105. data/assets/mingw/bin/libtiff-5.dll +0 -0
  106. data/assets/mingw/bin/libwebp-7.dll +0 -0
  107. data/assets/mingw/lib/libSDL2.a +0 -0
  108. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  109. data/assets/mingw/lib/libSDL2_image.a +0 -0
  110. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  111. data/assets/mingw/lib/libSDL2_test.a +0 -0
  112. data/assets/mingw/lib/libSDL2main.a +0 -0
  113. data/bin/ruby2d +2 -1
  114. data/{assets/linux/simple2d/src/simple2d.c → ext/ruby2d/common.c} +32 -32
  115. data/{assets/linux/simple2d/src → ext/ruby2d}/controllers.c +17 -17
  116. data/ext/ruby2d/extconf.rb +6 -36
  117. data/{assets/linux/simple2d/src → ext/ruby2d}/gl.c +106 -85
  118. data/{assets/linux/simple2d/src → ext/ruby2d}/gl2.c +35 -20
  119. data/{assets/linux/simple2d/src → ext/ruby2d}/gl3.c +146 -58
  120. data/{assets/linux/simple2d/src → ext/ruby2d}/gles.c +41 -26
  121. data/{assets/linux/simple2d/src → ext/ruby2d}/image.c +16 -16
  122. data/{assets/linux/simple2d/src → ext/ruby2d}/input.c +8 -8
  123. data/{assets/linux/simple2d/src → ext/ruby2d}/music.c +30 -17
  124. data/ext/ruby2d/ruby2d.c +427 -290
  125. data/ext/ruby2d/ruby2d.h +789 -0
  126. data/{assets/linux/simple2d/src → ext/ruby2d}/shapes.c +18 -18
  127. data/ext/ruby2d/sound.c +118 -0
  128. data/{assets/linux/simple2d/src → ext/ruby2d}/sprite.c +16 -16
  129. data/{assets/linux/simple2d/src → ext/ruby2d}/text.c +22 -22
  130. data/ext/ruby2d/tileset.c +30 -0
  131. data/{assets/linux/simple2d/src → ext/ruby2d}/window.c +71 -60
  132. data/lib/ruby2d.rb +5 -2
  133. data/lib/ruby2d/circle.rb +18 -2
  134. data/lib/ruby2d/cli/build.rb +3 -8
  135. data/lib/ruby2d/cli/colorize.rb +10 -0
  136. data/lib/ruby2d/dsl.rb +16 -9
  137. data/lib/ruby2d/entity.rb +17 -0
  138. data/lib/ruby2d/font.rb +4 -3
  139. data/lib/ruby2d/image.rb +24 -1
  140. data/lib/ruby2d/line.rb +20 -0
  141. data/lib/ruby2d/music.rb +5 -0
  142. data/lib/ruby2d/pixel.rb +17 -0
  143. data/lib/ruby2d/quad.rb +18 -0
  144. data/lib/ruby2d/rectangle.rb +11 -2
  145. data/lib/ruby2d/renderable.rb +4 -8
  146. data/lib/ruby2d/sound.rb +5 -0
  147. data/lib/ruby2d/sprite.rb +35 -3
  148. data/lib/ruby2d/square.rb +9 -0
  149. data/lib/ruby2d/text.rb +22 -1
  150. data/lib/ruby2d/tileset.rb +69 -0
  151. data/lib/ruby2d/triangle.rb +16 -0
  152. data/lib/ruby2d/version.rb +1 -1
  153. data/lib/ruby2d/window.rb +249 -22
  154. metadata +41 -27
  155. data/assets/include/simple2d.h +0 -735
  156. data/assets/linux/simple2d/Makefile +0 -250
  157. data/assets/linux/simple2d/bin/simple2d.sh +0 -1249
  158. data/assets/linux/simple2d/include/simple2d.h +0 -735
  159. data/assets/linux/simple2d/src/sound.c +0 -56
  160. data/assets/macos/lib/libsimple2d.a +0 -0
  161. data/assets/mingw/lib/libsimple2d.a +0 -0
  162. data/lib/ruby2d/colorize.rb +0 -10
@@ -0,0 +1,30 @@
1
+ // tileset.c
2
+
3
+ #include "ruby2d.h"
4
+
5
+
6
+ /*
7
+ * Draw a tile
8
+ */
9
+ void R2D_DrawTile(R2D_Image *img, int tw, int th, int padding, int spacing, int tx, int ty, int x, int y) {
10
+ if (!img) return;
11
+
12
+ if (img->texture_id == 0) {
13
+ R2D_GL_CreateTexture(&img->texture_id, img->format,
14
+ img->width, img->height,
15
+ img->surface->pixels, GL_NEAREST);
16
+ SDL_FreeSurface(img->surface);
17
+ }
18
+
19
+ GLfloat tx1 = (double)(padding + ((spacing + tw) * tx)) / (double) img->width ;
20
+ GLfloat tx2 = tx1 + ((double)tw / (double) img->width);
21
+ GLfloat tx3 = tx2;
22
+ GLfloat tx4 = tx1;
23
+
24
+ GLfloat ty1 = (double)(padding + ((spacing + th) * ty)) / (double) img ->height;
25
+ GLfloat ty2 = ty1;
26
+ GLfloat ty3 = ty1 + ((double)th / (double) img->height);
27
+ GLfloat ty4 = ty3;
28
+
29
+ R2D_GL_DrawTile(img, x, y, tw, th, tx1, ty1, tx2, ty2, tx3, ty3, tx4, ty4);
30
+ }
@@ -1,25 +1,25 @@
1
1
  // window.c
2
2
 
3
- #include "../include/simple2d.h"
3
+ #include "ruby2d.h"
4
4
 
5
5
 
6
6
  /*
7
7
  * Create a window
8
8
  */
9
- S2D_Window *S2D_CreateWindow(const char *title, int width, int height,
10
- S2D_Update update, S2D_Render render, int flags) {
9
+ R2D_Window *R2D_CreateWindow(const char *title, int width, int height,
10
+ R2D_Update update, R2D_Render render, int flags) {
11
11
 
12
- S2D_Init();
12
+ R2D_Init();
13
13
 
14
14
  SDL_DisplayMode dm;
15
15
  SDL_GetCurrentDisplayMode(0, &dm);
16
- S2D_Log(S2D_INFO, "Current display mode is %dx%dpx @ %dhz", dm.w, dm.h, dm.refresh_rate);
16
+ R2D_Log(R2D_INFO, "Current display mode is %dx%dpx @ %dhz", dm.w, dm.h, dm.refresh_rate);
17
17
 
18
- width = width == S2D_DISPLAY_WIDTH ? dm.w : width;
19
- height = height == S2D_DISPLAY_HEIGHT ? dm.h : height;
18
+ width = width == R2D_DISPLAY_WIDTH ? dm.w : width;
19
+ height = height == R2D_DISPLAY_HEIGHT ? dm.h : height;
20
20
 
21
21
  // Allocate window and set default values
22
- S2D_Window *window = (S2D_Window *) malloc(sizeof(S2D_Window));
22
+ R2D_Window *window = (R2D_Window *) malloc(sizeof(R2D_Window));
23
23
  window->sdl = NULL;
24
24
  window->glcontext = NULL;
25
25
  window->title = title;
@@ -29,7 +29,7 @@ S2D_Window *S2D_CreateWindow(const char *title, int width, int height,
29
29
  window->orig_height = height;
30
30
  window->viewport.width = width;
31
31
  window->viewport.height = height;
32
- window->viewport.mode = S2D_SCALE;
32
+ window->viewport.mode = R2D_SCALE;
33
33
  window->update = update;
34
34
  window->render = render;
35
35
  window->flags = flags;
@@ -53,10 +53,10 @@ S2D_Window *S2D_CreateWindow(const char *title, int width, int height,
53
53
  /*
54
54
  * Show the window
55
55
  */
56
- int S2D_Show(S2D_Window *window) {
56
+ int R2D_Show(R2D_Window *window) {
57
57
 
58
58
  if (!window) {
59
- S2D_Error("S2D_Show", "Window cannot be shown (because it's NULL)");
59
+ R2D_Error("R2D_Show", "Window cannot be shown (because it's NULL)");
60
60
  return 1;
61
61
  }
62
62
 
@@ -68,8 +68,8 @@ int S2D_Show(S2D_Window *window) {
68
68
  SDL_WINDOW_OPENGL | window->flags // flags
69
69
  );
70
70
 
71
- if (!window->sdl) S2D_Error("SDL_CreateWindow", SDL_GetError());
72
- if (window->icon) S2D_SetIcon(window, window->icon);
71
+ if (!window->sdl) R2D_Error("SDL_CreateWindow", SDL_GetError());
72
+ if (window->icon) R2D_SetIcon(window, window->icon);
73
73
 
74
74
  // The window created by SDL might not actually be the requested size.
75
75
  // If it's not the same, retrieve and store the actual window size.
@@ -77,7 +77,7 @@ int S2D_Show(S2D_Window *window) {
77
77
  SDL_GetWindowSize(window->sdl, &actual_width, &actual_height);
78
78
 
79
79
  if ((window->width != actual_width) || (window->height != actual_height)) {
80
- S2D_Log(S2D_INFO,
80
+ R2D_Log(R2D_INFO,
81
81
  "Scaling window to %ix%i (requested size was %ix%i)",
82
82
  actual_width, actual_height, window->width, window->height
83
83
  );
@@ -89,7 +89,13 @@ int S2D_Show(S2D_Window *window) {
89
89
 
90
90
  // Set Up OpenGL /////////////////////////////////////////////////////////////
91
91
 
92
- S2D_GL_Init(window);
92
+ R2D_GL_Init(window);
93
+
94
+ // SDL 2.0.10 and macOS 10.15 fix ////////////////////////////////////////////
95
+
96
+ #if MACOS
97
+ SDL_SetWindowSize(window->sdl, window->width, window->height);
98
+ #endif
93
99
 
94
100
  // Set Main Loop Data ////////////////////////////////////////////////////////
95
101
 
@@ -110,7 +116,7 @@ int S2D_Show(S2D_Window *window) {
110
116
  // Enable VSync
111
117
  if (window->vsync) {
112
118
  if (!SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1")) {
113
- S2D_Log(S2D_WARN, "VSync cannot be enabled");
119
+ R2D_Log(R2D_WARN, "VSync cannot be enabled");
114
120
  }
115
121
  }
116
122
 
@@ -122,7 +128,7 @@ int S2D_Show(S2D_Window *window) {
122
128
 
123
129
  // Clear Frame /////////////////////////////////////////////////////////////
124
130
 
125
- S2D_GL_Clear(window->background);
131
+ R2D_GL_Clear(window->background);
126
132
 
127
133
  // Set FPS /////////////////////////////////////////////////////////////////
128
134
 
@@ -158,8 +164,8 @@ int S2D_Show(S2D_Window *window) {
158
164
 
159
165
  case SDL_KEYDOWN:
160
166
  if (window->on_key && e.key.repeat == 0) {
161
- S2D_Event event = {
162
- .type = S2D_KEY_DOWN, .key = SDL_GetScancodeName(e.key.keysym.scancode)
167
+ R2D_Event event = {
168
+ .type = R2D_KEY_DOWN, .key = SDL_GetScancodeName(e.key.keysym.scancode)
163
169
  };
164
170
  window->on_key(event);
165
171
  }
@@ -167,8 +173,8 @@ int S2D_Show(S2D_Window *window) {
167
173
 
168
174
  case SDL_KEYUP:
169
175
  if (window->on_key) {
170
- S2D_Event event = {
171
- .type = S2D_KEY_UP, .key = SDL_GetScancodeName(e.key.keysym.scancode)
176
+ R2D_Event event = {
177
+ .type = R2D_KEY_UP, .key = SDL_GetScancodeName(e.key.keysym.scancode)
172
178
  };
173
179
  window->on_key(event);
174
180
  }
@@ -176,11 +182,11 @@ int S2D_Show(S2D_Window *window) {
176
182
 
177
183
  case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP:
178
184
  if (window->on_mouse) {
179
- S2D_GetMouseOnViewport(window, e.button.x, e.button.y, &mx, &my);
180
- S2D_Event event = {
185
+ R2D_GetMouseOnViewport(window, e.button.x, e.button.y, &mx, &my);
186
+ R2D_Event event = {
181
187
  .button = e.button.button, .x = mx, .y = my
182
188
  };
183
- event.type = e.type == SDL_MOUSEBUTTONDOWN ? S2D_MOUSE_DOWN : S2D_MOUSE_UP;
189
+ event.type = e.type == SDL_MOUSEBUTTONDOWN ? R2D_MOUSE_DOWN : R2D_MOUSE_UP;
184
190
  event.dblclick = e.button.clicks == 2 ? true : false;
185
191
  window->on_mouse(event);
186
192
  }
@@ -188,8 +194,8 @@ int S2D_Show(S2D_Window *window) {
188
194
 
189
195
  case SDL_MOUSEWHEEL:
190
196
  if (window->on_mouse) {
191
- S2D_Event event = {
192
- .type = S2D_MOUSE_SCROLL, .direction = e.wheel.direction,
197
+ R2D_Event event = {
198
+ .type = R2D_MOUSE_SCROLL, .direction = e.wheel.direction,
193
199
  .delta_x = e.wheel.x, .delta_y = -e.wheel.y
194
200
  };
195
201
  window->on_mouse(event);
@@ -198,9 +204,9 @@ int S2D_Show(S2D_Window *window) {
198
204
 
199
205
  case SDL_MOUSEMOTION:
200
206
  if (window->on_mouse) {
201
- S2D_GetMouseOnViewport(window, e.motion.x, e.motion.y, &mx, &my);
202
- S2D_Event event = {
203
- .type = S2D_MOUSE_MOVE,
207
+ R2D_GetMouseOnViewport(window, e.motion.x, e.motion.y, &mx, &my);
208
+ R2D_Event event = {
209
+ .type = R2D_MOUSE_MOVE,
204
210
  .x = mx, .y = my, .delta_x = e.motion.xrel, .delta_y = e.motion.yrel
205
211
  };
206
212
  window->on_mouse(event);
@@ -209,8 +215,8 @@ int S2D_Show(S2D_Window *window) {
209
215
 
210
216
  case SDL_CONTROLLERAXISMOTION:
211
217
  if (window->on_controller) {
212
- S2D_Event event = {
213
- .which = e.caxis.which, .type = S2D_AXIS,
218
+ R2D_Event event = {
219
+ .which = e.caxis.which, .type = R2D_AXIS,
214
220
  .axis = e.caxis.axis, .value = e.caxis.value
215
221
  };
216
222
  window->on_controller(event);
@@ -218,9 +224,9 @@ int S2D_Show(S2D_Window *window) {
218
224
  break;
219
225
 
220
226
  case SDL_JOYAXISMOTION:
221
- if (window->on_controller && !S2D_IsController(e.jbutton.which)) {
222
- S2D_Event event = {
223
- .which = e.jaxis.which, .type = S2D_AXIS,
227
+ if (window->on_controller && !R2D_IsController(e.jbutton.which)) {
228
+ R2D_Event event = {
229
+ .which = e.jaxis.which, .type = R2D_AXIS,
224
230
  .axis = e.jaxis.axis, .value = e.jaxis.value
225
231
  };
226
232
  window->on_controller(event);
@@ -229,35 +235,35 @@ int S2D_Show(S2D_Window *window) {
229
235
 
230
236
  case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP:
231
237
  if (window->on_controller) {
232
- S2D_Event event = {
238
+ R2D_Event event = {
233
239
  .which = e.cbutton.which, .button = e.cbutton.button
234
240
  };
235
- event.type = e.type == SDL_CONTROLLERBUTTONDOWN ? S2D_BUTTON_DOWN : S2D_BUTTON_UP;
241
+ event.type = e.type == SDL_CONTROLLERBUTTONDOWN ? R2D_BUTTON_DOWN : R2D_BUTTON_UP;
236
242
  window->on_controller(event);
237
243
  }
238
244
  break;
239
245
 
240
246
  case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP:
241
- if (window->on_controller && !S2D_IsController(e.jbutton.which)) {
242
- S2D_Event event = {
247
+ if (window->on_controller && !R2D_IsController(e.jbutton.which)) {
248
+ R2D_Event event = {
243
249
  .which = e.jbutton.which, .button = e.jbutton.button
244
250
  };
245
- event.type = e.type == SDL_JOYBUTTONDOWN ? S2D_BUTTON_DOWN : S2D_BUTTON_UP;
251
+ event.type = e.type == SDL_JOYBUTTONDOWN ? R2D_BUTTON_DOWN : R2D_BUTTON_UP;
246
252
  window->on_controller(event);
247
253
  }
248
254
  break;
249
255
 
250
256
  case SDL_JOYDEVICEADDED:
251
- S2D_Log(S2D_INFO, "Controller connected (%i total)", SDL_NumJoysticks());
252
- S2D_OpenControllers();
257
+ R2D_Log(R2D_INFO, "Controller connected (%i total)", SDL_NumJoysticks());
258
+ R2D_OpenControllers();
253
259
  break;
254
260
 
255
261
  case SDL_JOYDEVICEREMOVED:
256
- if (S2D_IsController(e.jdevice.which)) {
257
- S2D_Log(S2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_GameControllerName(SDL_GameControllerFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
262
+ if (R2D_IsController(e.jdevice.which)) {
263
+ R2D_Log(R2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_GameControllerName(SDL_GameControllerFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
258
264
  SDL_GameControllerClose(SDL_GameControllerFromInstanceID(e.jdevice.which));
259
265
  } else {
260
- S2D_Log(S2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_JoystickName(SDL_JoystickFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
266
+ R2D_Log(R2D_INFO, "Controller #%i: %s removed (%i remaining)", e.jdevice.which, SDL_JoystickName(SDL_JoystickFromInstanceID(e.jdevice.which)), SDL_NumJoysticks());
261
267
  SDL_JoystickClose(SDL_JoystickFromInstanceID(e.jdevice.which));
262
268
  }
263
269
  break;
@@ -268,13 +274,13 @@ int S2D_Show(S2D_Window *window) {
268
274
  // Store new window size, set viewport
269
275
  window->width = e.window.data1;
270
276
  window->height = e.window.data2;
271
- S2D_GL_SetViewport(window);
277
+ R2D_GL_SetViewport(window);
272
278
  break;
273
279
  }
274
280
  break;
275
281
 
276
282
  case SDL_QUIT:
277
- S2D_Close(window);
283
+ R2D_Close(window);
278
284
  break;
279
285
  }
280
286
  }
@@ -286,8 +292,8 @@ int S2D_Show(S2D_Window *window) {
286
292
  for (int i = 0; i < num_keys; i++) {
287
293
  if (window->on_key) {
288
294
  if (key_state[i] == 1) {
289
- S2D_Event event = {
290
- .type = S2D_KEY_HELD, .key = SDL_GetScancodeName(i)
295
+ R2D_Event event = {
296
+ .type = R2D_KEY_HELD, .key = SDL_GetScancodeName(i)
291
297
  };
292
298
  window->on_key(event);
293
299
  }
@@ -297,7 +303,7 @@ int S2D_Show(S2D_Window *window) {
297
303
  // Get and store mouse position relative to the viewport
298
304
  int wx, wy; // mouse x, y coordinates relative to the window
299
305
  SDL_GetMouseState(&wx, &wy);
300
- S2D_GetMouseOnViewport(window, wx, wy, &window->mouse.x, &window->mouse.y);
306
+ R2D_GetMouseOnViewport(window, wx, wy, &window->mouse.x, &window->mouse.y);
301
307
 
302
308
  // Update Window State /////////////////////////////////////////////////////
303
309
 
@@ -313,6 +319,11 @@ int S2D_Show(S2D_Window *window) {
313
319
  if (window->render) window->render();
314
320
 
315
321
  // Draw Frame //////////////////////////////////////////////////////////////
322
+
323
+ // Render and flush all OpenGL buffers
324
+ R2D_GL_FlushBuffers();
325
+
326
+ // Swap buffers to display drawn contents in the window
316
327
  SDL_GL_SwapWindow(window->sdl);
317
328
  }
318
329
 
@@ -323,14 +334,14 @@ int S2D_Show(S2D_Window *window) {
323
334
  /*
324
335
  * Set the icon for the window
325
336
  */
326
- void S2D_SetIcon(S2D_Window *window, const char *icon) {
327
- S2D_Image *img = S2D_CreateImage(icon);
337
+ void R2D_SetIcon(R2D_Window *window, const char *icon) {
338
+ R2D_Image *img = R2D_CreateImage(icon);
328
339
  if (img) {
329
340
  window->icon = icon;
330
341
  SDL_SetWindowIcon(window->sdl, img->surface);
331
- S2D_FreeImage(img);
342
+ R2D_FreeImage(img);
332
343
  } else {
333
- S2D_Log(S2D_WARN, "Could not set window icon");
344
+ R2D_Log(R2D_WARN, "Could not set window icon");
334
345
  }
335
346
  }
336
347
 
@@ -338,10 +349,10 @@ void S2D_SetIcon(S2D_Window *window, const char *icon) {
338
349
  /*
339
350
  * Take a screenshot of the window
340
351
  */
341
- void S2D_Screenshot(S2D_Window *window, const char *path) {
352
+ void R2D_Screenshot(R2D_Window *window, const char *path) {
342
353
 
343
354
  #if GLES
344
- S2D_Error("S2D_Screenshot", "Not supported in OpenGL ES");
355
+ R2D_Error("R2D_Screenshot", "Not supported in OpenGL ES");
345
356
  #else
346
357
  // Create a surface the size of the window
347
358
  SDL_Surface *surface = SDL_CreateRGBSurface(
@@ -357,7 +368,7 @@ void S2D_Screenshot(S2D_Window *window, const char *path) {
357
368
 
358
369
  void *temp_row = (void *)malloc(surface->pitch);
359
370
  if (!temp_row) {
360
- S2D_Error("S2D_Screenshot", "Out of memory!");
371
+ R2D_Error("R2D_Screenshot", "Out of memory!");
361
372
  SDL_FreeSurface(surface);
362
373
  return;
363
374
  }
@@ -382,9 +393,9 @@ void S2D_Screenshot(S2D_Window *window, const char *path) {
382
393
  /*
383
394
  * Close the window
384
395
  */
385
- int S2D_Close(S2D_Window *window) {
396
+ int R2D_Close(R2D_Window *window) {
386
397
  if (!window->close) {
387
- S2D_Log(S2D_INFO, "Closing window");
398
+ R2D_Log(R2D_INFO, "Closing window");
388
399
  window->close = true;
389
400
  }
390
401
  return 0;
@@ -394,8 +405,8 @@ int S2D_Close(S2D_Window *window) {
394
405
  /*
395
406
  * Free all resources
396
407
  */
397
- int S2D_FreeWindow(S2D_Window *window) {
398
- S2D_Close(window);
408
+ int R2D_FreeWindow(R2D_Window *window) {
409
+ R2D_Close(window);
399
410
  SDL_GL_DeleteContext(window->glcontext);
400
411
  SDL_DestroyWindow(window->sdl);
401
412
  free(window);
data/lib/ruby2d.rb CHANGED
@@ -1,26 +1,29 @@
1
1
  # Ruby2D module and native extension loader, adds DSL
2
2
 
3
3
  unless RUBY_ENGINE == 'mruby'
4
- require 'ruby2d/colorize'
4
+ require 'ruby2d/cli/colorize'
5
5
  require 'ruby2d/exceptions'
6
6
  require 'ruby2d/renderable'
7
7
  require 'ruby2d/color'
8
8
  require 'ruby2d/window'
9
9
  require 'ruby2d/dsl'
10
+ require 'ruby2d/entity'
10
11
  require 'ruby2d/quad'
11
12
  require 'ruby2d/line'
12
13
  require 'ruby2d/circle'
13
14
  require 'ruby2d/rectangle'
14
15
  require 'ruby2d/square'
15
16
  require 'ruby2d/triangle'
17
+ require 'ruby2d/pixel'
16
18
  require 'ruby2d/image'
17
19
  require 'ruby2d/sprite'
20
+ require 'ruby2d/tileset'
18
21
  require 'ruby2d/font'
19
22
  require 'ruby2d/text'
20
23
  require 'ruby2d/sound'
21
24
  require 'ruby2d/music'
22
25
 
23
- if RUBY_PLATFORM =~ /mingw/
26
+ if defined?(RubyInstaller)
24
27
  s2d_dll_path = Gem::Specification.find_by_name('ruby2d').gem_dir + '/assets/mingw/bin'
25
28
  RubyInstaller::Runtime.add_dll_directory(File.expand_path(s2d_dll_path))
26
29
  end
data/lib/ruby2d/circle.rb CHANGED
@@ -10,8 +10,8 @@ module Ruby2D
10
10
  @x = opts[:x] || 25
11
11
  @y = opts[:y] || 25
12
12
  @z = opts[:z] || 0
13
- @radius = opts[:radius] || 25
14
- @sectors = opts[:sectors] || 20
13
+ @radius = opts[:radius] || 50
14
+ @sectors = opts[:sectors] || 30
15
15
  self.color = opts[:color] || 'white'
16
16
  self.opacity = opts[:opacity] if opts[:opacity]
17
17
  add
@@ -21,5 +21,21 @@ module Ruby2D
21
21
  Math.sqrt((x - @x)**2 + (y - @y)**2) <= @radius
22
22
  end
23
23
 
24
+ def self.draw(opts = {})
25
+ ext_draw([
26
+ opts[:x], opts[:y], opts[:radius], opts[:sectors],
27
+ opts[:color][0], opts[:color][1], opts[:color][2], opts[:color][3]
28
+ ])
29
+ end
30
+
31
+ private
32
+
33
+ def render
34
+ self.class.ext_draw([
35
+ @x, @y, @radius, @sectors,
36
+ @color.r, @color.g, @color.b, @color.a
37
+ ])
38
+ end
39
+
24
40
  end
25
41
  end
@@ -7,7 +7,7 @@ require 'fileutils'
7
7
 
8
8
  # The Ruby 2D library files
9
9
  @lib_files = [
10
- 'colorize',
10
+ 'cli/colorize',
11
11
  'exceptions',
12
12
  'renderable',
13
13
  'color',
@@ -96,7 +96,7 @@ def build_native(rb_file)
96
96
  end
97
97
 
98
98
  # Compile to a native executable
99
- `cc build/app.c -lmruby \`simple2d --libs\` -o build/app`
99
+ `cc build/app.c -lmruby -o build/app`
100
100
 
101
101
  # Clean up
102
102
  clean_up unless @debug
@@ -162,12 +162,6 @@ end
162
162
  def build_ios_tvos(rb_file, device)
163
163
  check_build_src_file(rb_file)
164
164
 
165
- # Check for Simple 2D framework,
166
- unless File.exist?('/usr/local/Frameworks/Simple2D/iOS/Simple2D.framework') && File.exist?('/usr/local/Frameworks/Simple2D/tvOS/Simple2D.framework')
167
- puts "#{'Error:'.error} Simple 2D iOS and tvOS frameworks not found. Install them and try again.\n"
168
- exit
169
- end
170
-
171
165
  # Check if MRuby exists; if not, quit
172
166
  if `which mruby`.empty?
173
167
  puts "#{'Error:'.error} Can't find MRuby, which is needed to build native Ruby 2D applications.\n"
@@ -197,6 +191,7 @@ def build_ios_tvos(rb_file, device)
197
191
  f << File.read("#{@gem_dir}/ext/ruby2d/ruby2d.c")
198
192
  end
199
193
 
194
+ # TODO: Need add this functionality to the gem
200
195
  # Build the Xcode project
201
196
  `simple2d build --#{device} build/#{device}/MyApp.xcodeproj`
202
197