ruby2d 0.11.0 → 0.11.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (404) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/universal/lib/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/libmruby.a +0 -0
  172. data/assets/wasm/template.html +64 -0
  173. data/assets/windows/glew/README.md +10 -0
  174. data/assets/windows/glew/glew.h +23686 -0
  175. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  176. data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
  177. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  178. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
  179. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  180. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
  181. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  182. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
  183. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
  184. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
  185. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
  186. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
  187. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
  188. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  189. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
  190. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
  191. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
  192. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
  193. data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
  194. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  195. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  196. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
  197. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  198. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  199. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  200. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng16.a +0 -0
  201. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  202. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -0
  203. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  204. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
  205. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  206. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  207. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
  208. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  209. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  211. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  212. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  213. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  214. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  215. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  216. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  217. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  218. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  219. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  220. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  221. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  222. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  223. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  224. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  225. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  226. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  227. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  228. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  229. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  230. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  231. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  232. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  233. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  234. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  235. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  236. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  237. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  238. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  239. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  240. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  241. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  242. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  243. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  244. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  245. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  246. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  247. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  248. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  249. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  250. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  251. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  252. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  253. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  254. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  255. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  256. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  257. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  258. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  259. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  260. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  261. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  262. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  263. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  264. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  265. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  266. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  267. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  268. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  269. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  270. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  271. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  272. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  273. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  274. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  275. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  276. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  277. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  278. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  279. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  280. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  281. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  282. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  283. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  284. data/assets/{ios → xcode/ios}/main.c +0 -0
  285. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  286. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  287. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
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  337. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
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  341. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  342. data/bin/ruby2d +3 -4
  343. data/ext/ruby2d/extconf.rb +44 -25
  344. data/ext/ruby2d/gl.c +1 -1
  345. data/ext/ruby2d/gl3.c +0 -1
  346. data/ext/ruby2d/gles.c +137 -84
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  348. data/ext/ruby2d/ruby2d.h +53 -6
  349. data/ext/ruby2d/text.c +14 -1
  350. data/ext/ruby2d/window.c +253 -215
  351. data/lib/ruby2d/cli/build.rb +242 -59
  352. data/lib/ruby2d/cli/colorize.rb +5 -4
  353. data/lib/ruby2d/cli/platform.rb +17 -0
  354. data/lib/ruby2d/font.rb +7 -1
  355. data/lib/ruby2d/sprite.rb +7 -2
  356. data/lib/ruby2d/text.rb +1 -3
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  359. data/lib/ruby2d/version.rb +1 -1
  360. data/lib/ruby2d/vertices.rb +11 -6
  361. data/lib/ruby2d.rb +14 -20
  362. metadata +279 -151
  363. data/assets/README.md +0 -22
  364. data/assets/Rakefile +0 -85
  365. data/assets/macos/lib/libFLAC.a +0 -0
  366. data/assets/macos/lib/libSDL2.a +0 -0
  367. data/assets/macos/lib/libSDL2_image.a +0 -0
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  374. data/assets/macos/lib/libvorbisfile.a +0 -0
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  377. data/assets/mingw/bin/SDL2_image.dll +0 -0
  378. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
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  391. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  392. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  393. data/assets/mingw/bin/libwebp-7.dll +0 -0
  394. data/assets/mingw/bin/zlib1.dll +0 -0
  395. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  396. data/assets/mingw/lib/libSDL2_image.a +0 -0
  397. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  398. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  399. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  400. data/assets/mingw/lib/libSDL2_test.a +0 -0
  401. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  402. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  403. data/assets/mingw/lib/libSDL2main.a +0 -0
  404. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -65,9 +65,12 @@ typedef struct
65
65
  * \sa SDL_CreateWindow()
66
66
  * \sa SDL_CreateWindowFrom()
67
67
  * \sa SDL_DestroyWindow()
68
+ * \sa SDL_FlashWindow()
68
69
  * \sa SDL_GetWindowData()
69
70
  * \sa SDL_GetWindowFlags()
70
71
  * \sa SDL_GetWindowGrab()
72
+ * \sa SDL_GetWindowKeyboardGrab()
73
+ * \sa SDL_GetWindowMouseGrab()
71
74
  * \sa SDL_GetWindowPosition()
72
75
  * \sa SDL_GetWindowSize()
73
76
  * \sa SDL_GetWindowTitle()
@@ -79,6 +82,8 @@ typedef struct
79
82
  * \sa SDL_SetWindowData()
80
83
  * \sa SDL_SetWindowFullscreen()
81
84
  * \sa SDL_SetWindowGrab()
85
+ * \sa SDL_SetWindowKeyboardGrab()
86
+ * \sa SDL_SetWindowMouseGrab()
82
87
  * \sa SDL_SetWindowIcon()
83
88
  * \sa SDL_SetWindowPosition()
84
89
  * \sa SDL_SetWindowSize()
@@ -104,7 +109,7 @@ typedef enum
104
109
  SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
105
110
  SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
106
111
  SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
107
- SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
112
+ SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
108
113
  SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
109
114
  SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
110
115
  SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
@@ -112,14 +117,17 @@ typedef enum
112
117
  SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
113
118
  On macOS NSHighResolutionCapable must be set true in the
114
119
  application's Info.plist for this to have any effect. */
115
- SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
116
- SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
117
- SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
118
- SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
119
- SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
120
- SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
121
- SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
122
- SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
120
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
121
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
122
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
123
+ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
124
+ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
125
+ SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
126
+ SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
127
+ SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
128
+ SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
129
+
130
+ SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
123
131
  } SDL_WindowFlags;
124
132
 
125
133
  /**
@@ -166,7 +174,9 @@ typedef enum
166
174
  SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
167
175
  SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
168
176
  SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
169
- SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
177
+ SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
178
+ SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
179
+ SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
170
180
  } SDL_WindowEventID;
171
181
 
172
182
  /**
@@ -180,6 +190,9 @@ typedef enum
180
190
  SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
181
191
  } SDL_DisplayEventID;
182
192
 
193
+ /**
194
+ * \brief Display orientation
195
+ */
183
196
  typedef enum
184
197
  {
185
198
  SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
@@ -189,6 +202,16 @@ typedef enum
189
202
  SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
190
203
  } SDL_DisplayOrientation;
191
204
 
205
+ /**
206
+ * \brief Window flash operation
207
+ */
208
+ typedef enum
209
+ {
210
+ SDL_FLASH_CANCEL, /**< Cancel any window flash state */
211
+ SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
212
+ SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
213
+ } SDL_FlashOperation;
214
+
192
215
  /**
193
216
  * \brief An opaque handle to an OpenGL context.
194
217
  */
@@ -258,740 +281,1299 @@ typedef enum
258
281
  /* Function prototypes */
259
282
 
260
283
  /**
261
- * \brief Get the number of video drivers compiled into SDL
284
+ * Get the number of video drivers compiled into SDL.
285
+ *
286
+ * \returns a number >= 1 on success or a negative error code on failure; call
287
+ * SDL_GetError() for more information.
288
+ *
289
+ * \since This function is available since SDL 2.0.0.
262
290
  *
263
- * \sa SDL_GetVideoDriver()
291
+ * \sa SDL_GetVideoDriver
264
292
  */
265
293
  extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
266
294
 
267
295
  /**
268
- * \brief Get the name of a built in video driver.
296
+ * Get the name of a built in video driver.
269
297
  *
270
- * \note The video drivers are presented in the order in which they are
271
- * normally checked during initialization.
298
+ * The video drivers are presented in the order in which they are normally
299
+ * checked during initialization.
272
300
  *
273
- * \sa SDL_GetNumVideoDrivers()
301
+ * \param index the index of a video driver
302
+ * \returns the name of the video driver with the given **index**.
303
+ *
304
+ * \since This function is available since SDL 2.0.0.
305
+ *
306
+ * \sa SDL_GetNumVideoDrivers
274
307
  */
275
308
  extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
276
309
 
277
310
  /**
278
- * \brief Initialize the video subsystem, optionally specifying a video driver.
311
+ * Initialize the video subsystem, optionally specifying a video driver.
312
+ *
313
+ * This function initializes the video subsystem, setting up a connection to
314
+ * the window manager, etc, and determines the available display modes and
315
+ * pixel formats, but does not initialize a window or graphics mode.
316
+ *
317
+ * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
318
+ * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
319
+ * before calling SDL_Quit().
279
320
  *
280
- * \param driver_name Initialize a specific driver by name, or NULL for the
281
- * default video driver.
321
+ * It is safe to call this function multiple times. SDL_VideoInit() will call
322
+ * SDL_VideoQuit() itself if the video subsystem has already been initialized.
282
323
  *
283
- * \return 0 on success, -1 on error
324
+ * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
325
+ * specific `driver_name`.
284
326
  *
285
- * This function initializes the video subsystem; setting up a connection
286
- * to the window manager, etc, and determines the available display modes
287
- * and pixel formats, but does not initialize a window or graphics mode.
327
+ * \param driver_name the name of a video driver to initialize, or NULL for
328
+ * the default driver
329
+ * \returns 0 on success or a negative error code on failure; call
330
+ * SDL_GetError() for more information.
288
331
  *
289
- * \sa SDL_VideoQuit()
332
+ * \since This function is available since SDL 2.0.0.
333
+ *
334
+ * \sa SDL_GetNumVideoDrivers
335
+ * \sa SDL_GetVideoDriver
336
+ * \sa SDL_InitSubSystem
337
+ * \sa SDL_VideoQuit
290
338
  */
291
339
  extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
292
340
 
293
341
  /**
294
- * \brief Shuts down the video subsystem.
342
+ * Shut down the video subsystem, if initialized with SDL_VideoInit().
343
+ *
344
+ * This function closes all windows, and restores the original video mode.
295
345
  *
296
- * This function closes all windows, and restores the original video mode.
346
+ * \since This function is available since SDL 2.0.0.
297
347
  *
298
- * \sa SDL_VideoInit()
348
+ * \sa SDL_VideoInit
299
349
  */
300
350
  extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
301
351
 
302
352
  /**
303
- * \brief Returns the name of the currently initialized video driver.
353
+ * Get the name of the currently initialized video driver.
304
354
  *
305
- * \return The name of the current video driver or NULL if no driver
306
- * has been initialized
355
+ * \returns the name of the current video driver or NULL if no driver has been
356
+ * initialized.
307
357
  *
308
- * \sa SDL_GetNumVideoDrivers()
309
- * \sa SDL_GetVideoDriver()
358
+ * \since This function is available since SDL 2.0.0.
359
+ *
360
+ * \sa SDL_GetNumVideoDrivers
361
+ * \sa SDL_GetVideoDriver
310
362
  */
311
363
  extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
312
364
 
313
365
  /**
314
- * \brief Returns the number of available video displays.
366
+ * Get the number of available video displays.
367
+ *
368
+ * \returns a number >= 1 or a negative error code on failure; call
369
+ * SDL_GetError() for more information.
315
370
  *
316
- * \sa SDL_GetDisplayBounds()
371
+ * \since This function is available since SDL 2.0.0.
372
+ *
373
+ * \sa SDL_GetDisplayBounds
317
374
  */
318
375
  extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
319
376
 
320
377
  /**
321
- * \brief Get the name of a display in UTF-8 encoding
378
+ * Get the name of a display in UTF-8 encoding.
379
+ *
380
+ * \param displayIndex the index of display from which the name should be
381
+ * queried
382
+ * \returns the name of a display or NULL for an invalid display index or
383
+ * failure; call SDL_GetError() for more information.
322
384
  *
323
- * \return The name of a display, or NULL for an invalid display index.
385
+ * \since This function is available since SDL 2.0.0.
324
386
  *
325
- * \sa SDL_GetNumVideoDisplays()
387
+ * \sa SDL_GetNumVideoDisplays
326
388
  */
327
389
  extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
328
390
 
329
391
  /**
330
- * \brief Get the desktop area represented by a display, with the primary
331
- * display located at 0,0
392
+ * Get the desktop area represented by a display.
393
+ *
394
+ * The primary display (`displayIndex` zero) is always located at 0,0.
332
395
  *
333
- * \return 0 on success, or -1 if the index is out of range.
396
+ * \param displayIndex the index of the display to query
397
+ * \param rect the SDL_Rect structure filled in with the display bounds
398
+ * \returns 0 on success or a negative error code on failure; call
399
+ * SDL_GetError() for more information.
334
400
  *
335
- * \sa SDL_GetNumVideoDisplays()
401
+ * \since This function is available since SDL 2.0.0.
402
+ *
403
+ * \sa SDL_GetNumVideoDisplays
336
404
  */
337
405
  extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
338
406
 
339
407
  /**
340
- * \brief Get the usable desktop area represented by a display, with the
341
- * primary display located at 0,0
408
+ * Get the usable desktop area represented by a display.
409
+ *
410
+ * The primary display (`displayIndex` zero) is always located at 0,0.
342
411
  *
343
- * This is the same area as SDL_GetDisplayBounds() reports, but with portions
344
- * reserved by the system removed. For example, on Mac OS X, this subtracts
345
- * the area occupied by the menu bar and dock.
412
+ * This is the same area as SDL_GetDisplayBounds() reports, but with portions
413
+ * reserved by the system removed. For example, on Apple's macOS, this
414
+ * subtracts the area occupied by the menu bar and dock.
346
415
  *
347
- * Setting a window to be fullscreen generally bypasses these unusable areas,
348
- * so these are good guidelines for the maximum space available to a
349
- * non-fullscreen window.
416
+ * Setting a window to be fullscreen generally bypasses these unusable areas,
417
+ * so these are good guidelines for the maximum space available to a
418
+ * non-fullscreen window.
350
419
  *
351
- * \return 0 on success, or -1 if the index is out of range.
420
+ * The parameter `rect` is ignored if it is NULL.
352
421
  *
353
- * \sa SDL_GetDisplayBounds()
354
- * \sa SDL_GetNumVideoDisplays()
422
+ * This function also returns -1 if the parameter `displayIndex` is out of
423
+ * range.
424
+ *
425
+ * \param displayIndex the index of the display to query the usable bounds
426
+ * from
427
+ * \param rect the SDL_Rect structure filled in with the display bounds
428
+ * \returns 0 on success or a negative error code on failure; call
429
+ * SDL_GetError() for more information.
430
+ *
431
+ * \since This function is available since SDL 2.0.5.
432
+ *
433
+ * \sa SDL_GetDisplayBounds
434
+ * \sa SDL_GetNumVideoDisplays
355
435
  */
356
436
  extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
357
437
 
358
438
  /**
359
- * \brief Get the dots/pixels-per-inch for a display
439
+ * Get the dots/pixels-per-inch for a display.
440
+ *
441
+ * Diagonal, horizontal and vertical DPI can all be optionally returned if the
442
+ * appropriate parameter is non-NULL.
360
443
  *
361
- * \note Diagonal, horizontal and vertical DPI can all be optionally
362
- * returned if the parameter is non-NULL.
444
+ * A failure of this function usually means that either no DPI information is
445
+ * available or the `displayIndex` is out of range.
363
446
  *
364
- * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
447
+ * \param displayIndex the index of the display from which DPI information
448
+ * should be queried
449
+ * \param ddpi a pointer filled in with the diagonal DPI of the display; may
450
+ * be NULL
451
+ * \param hdpi a pointer filled in with the horizontal DPI of the display; may
452
+ * be NULL
453
+ * \param vdpi a pointer filled in with the vertical DPI of the display; may
454
+ * be NULL
455
+ * \returns 0 on success or a negative error code on failure; call
456
+ * SDL_GetError() for more information.
365
457
  *
366
- * \sa SDL_GetNumVideoDisplays()
458
+ * \since This function is available since SDL 2.0.4.
459
+ *
460
+ * \sa SDL_GetNumVideoDisplays
367
461
  */
368
462
  extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
369
463
 
370
464
  /**
371
- * \brief Get the orientation of a display
465
+ * Get the orientation of a display.
466
+ *
467
+ * \param displayIndex the index of the display to query
468
+ * \returns The SDL_DisplayOrientation enum value of the display, or
469
+ * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
372
470
  *
373
- * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
471
+ * \since This function is available since SDL 2.0.9.
374
472
  *
375
- * \sa SDL_GetNumVideoDisplays()
473
+ * \sa SDL_GetNumVideoDisplays
376
474
  */
377
475
  extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
378
476
 
379
477
  /**
380
- * \brief Returns the number of available display modes.
478
+ * Get the number of available display modes.
381
479
  *
382
- * \sa SDL_GetDisplayMode()
480
+ * The `displayIndex` needs to be in the range from 0 to
481
+ * SDL_GetNumVideoDisplays() - 1.
482
+ *
483
+ * \param displayIndex the index of the display to query
484
+ * \returns a number >= 1 on success or a negative error code on failure; call
485
+ * SDL_GetError() for more information.
486
+ *
487
+ * \since This function is available since SDL 2.0.0.
488
+ *
489
+ * \sa SDL_GetDisplayMode
490
+ * \sa SDL_GetNumVideoDisplays
383
491
  */
384
492
  extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
385
493
 
386
494
  /**
387
- * \brief Fill in information about a specific display mode.
495
+ * Get information about a specific display mode.
388
496
  *
389
- * \note The display modes are sorted in this priority:
390
- * \li bits per pixel -> more colors to fewer colors
391
- * \li width -> largest to smallest
392
- * \li height -> largest to smallest
393
- * \li refresh rate -> highest to lowest
497
+ * The display modes are sorted in this priority:
394
498
  *
395
- * \sa SDL_GetNumDisplayModes()
499
+ * - width -> largest to smallest
500
+ * - height -> largest to smallest
501
+ * - bits per pixel -> more colors to fewer colors
502
+ * - packed pixel layout -> largest to smallest
503
+ * - refresh rate -> highest to lowest
504
+ *
505
+ * \param displayIndex the index of the display to query
506
+ * \param modeIndex the index of the display mode to query
507
+ * \param mode an SDL_DisplayMode structure filled in with the mode at
508
+ * `modeIndex`
509
+ * \returns 0 on success or a negative error code on failure; call
510
+ * SDL_GetError() for more information.
511
+ *
512
+ * \since This function is available since SDL 2.0.0.
513
+ *
514
+ * \sa SDL_GetNumDisplayModes
396
515
  */
397
516
  extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
398
517
  SDL_DisplayMode * mode);
399
518
 
400
519
  /**
401
- * \brief Fill in information about the desktop display mode.
520
+ * Get information about the desktop's display mode.
521
+ *
522
+ * There's a difference between this function and SDL_GetCurrentDisplayMode()
523
+ * when SDL runs fullscreen and has changed the resolution. In that case this
524
+ * function will return the previous native display mode, and not the current
525
+ * display mode.
526
+ *
527
+ * \param displayIndex the index of the display to query
528
+ * \param mode an SDL_DisplayMode structure filled in with the current display
529
+ * mode
530
+ * \returns 0 on success or a negative error code on failure; call
531
+ * SDL_GetError() for more information.
532
+ *
533
+ * \since This function is available since SDL 2.0.0.
534
+ *
535
+ * \sa SDL_GetCurrentDisplayMode
536
+ * \sa SDL_GetDisplayMode
537
+ * \sa SDL_SetWindowDisplayMode
402
538
  */
403
539
  extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
404
540
 
405
541
  /**
406
- * \brief Fill in information about the current display mode.
542
+ * Get information about the current display mode.
543
+ *
544
+ * There's a difference between this function and SDL_GetDesktopDisplayMode()
545
+ * when SDL runs fullscreen and has changed the resolution. In that case this
546
+ * function will return the current display mode, and not the previous native
547
+ * display mode.
548
+ *
549
+ * \param displayIndex the index of the display to query
550
+ * \param mode an SDL_DisplayMode structure filled in with the current display
551
+ * mode
552
+ * \returns 0 on success or a negative error code on failure; call
553
+ * SDL_GetError() for more information.
554
+ *
555
+ * \since This function is available since SDL 2.0.0.
556
+ *
557
+ * \sa SDL_GetDesktopDisplayMode
558
+ * \sa SDL_GetDisplayMode
559
+ * \sa SDL_GetNumVideoDisplays
560
+ * \sa SDL_SetWindowDisplayMode
407
561
  */
408
562
  extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
409
563
 
410
564
 
411
565
  /**
412
- * \brief Get the closest match to the requested display mode.
566
+ * Get the closest match to the requested display mode.
413
567
  *
414
- * \param displayIndex The index of display from which mode should be queried.
415
- * \param mode The desired display mode
416
- * \param closest A pointer to a display mode to be filled in with the closest
417
- * match of the available display modes.
568
+ * The available display modes are scanned and `closest` is filled in with the
569
+ * closest mode matching the requested mode and returned. The mode format and
570
+ * refresh rate default to the desktop mode if they are set to 0. The modes
571
+ * are scanned with size being first priority, format being second priority,
572
+ * and finally checking the refresh rate. If all the available modes are too
573
+ * small, then NULL is returned.
418
574
  *
419
- * \return The passed in value \c closest, or NULL if no matching video mode
420
- * was available.
575
+ * \param displayIndex the index of the display to query
576
+ * \param mode an SDL_DisplayMode structure containing the desired display
577
+ * mode
578
+ * \param closest an SDL_DisplayMode structure filled in with the closest
579
+ * match of the available display modes
580
+ * \returns the passed in value `closest` or NULL if no matching video mode
581
+ * was available; call SDL_GetError() for more information.
421
582
  *
422
- * The available display modes are scanned, and \c closest is filled in with the
423
- * closest mode matching the requested mode and returned. The mode format and
424
- * refresh_rate default to the desktop mode if they are 0. The modes are
425
- * scanned with size being first priority, format being second priority, and
426
- * finally checking the refresh_rate. If all the available modes are too
427
- * small, then NULL is returned.
583
+ * \since This function is available since SDL 2.0.0.
428
584
  *
429
- * \sa SDL_GetNumDisplayModes()
430
- * \sa SDL_GetDisplayMode()
585
+ * \sa SDL_GetDisplayMode
586
+ * \sa SDL_GetNumDisplayModes
431
587
  */
432
588
  extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
433
589
 
434
590
  /**
435
- * \brief Get the display index associated with a window.
591
+ * Get the index of the display associated with a window.
592
+ *
593
+ * \param window the window to query
594
+ * \returns the index of the display containing the center of the window on
595
+ * success or a negative error code on failure; call SDL_GetError()
596
+ * for more information.
436
597
  *
437
- * \return the display index of the display containing the center of the
438
- * window, or -1 on error.
598
+ * \since This function is available since SDL 2.0.0.
599
+ *
600
+ * \sa SDL_GetDisplayBounds
601
+ * \sa SDL_GetNumVideoDisplays
439
602
  */
440
603
  extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
441
604
 
442
605
  /**
443
- * \brief Set the display mode used when a fullscreen window is visible.
606
+ * Set the display mode to use when a window is visible at fullscreen.
444
607
  *
445
- * By default the window's dimensions and the desktop format and refresh rate
446
- * are used.
608
+ * This only affects the display mode used when the window is fullscreen. To
609
+ * change the window size when the window is not fullscreen, use
610
+ * SDL_SetWindowSize().
447
611
  *
448
- * \param window The window for which the display mode should be set.
449
- * \param mode The mode to use, or NULL for the default mode.
612
+ * \param window the window to affect
613
+ * \param mode the SDL_DisplayMode structure representing the mode to use, or
614
+ * NULL to use the window's dimensions and the desktop's format
615
+ * and refresh rate
616
+ * \returns 0 on success or a negative error code on failure; call
617
+ * SDL_GetError() for more information.
450
618
  *
451
- * \return 0 on success, or -1 if setting the display mode failed.
619
+ * \since This function is available since SDL 2.0.0.
452
620
  *
453
- * \sa SDL_GetWindowDisplayMode()
454
- * \sa SDL_SetWindowFullscreen()
621
+ * \sa SDL_GetWindowDisplayMode
622
+ * \sa SDL_SetWindowFullscreen
455
623
  */
456
624
  extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
457
- const SDL_DisplayMode
458
- * mode);
625
+ const SDL_DisplayMode * mode);
459
626
 
460
627
  /**
461
- * \brief Fill in information about the display mode used when a fullscreen
462
- * window is visible.
628
+ * Query the display mode to use when a window is visible at fullscreen.
463
629
  *
464
- * \sa SDL_SetWindowDisplayMode()
465
- * \sa SDL_SetWindowFullscreen()
630
+ * \param window the window to query
631
+ * \param mode an SDL_DisplayMode structure filled in with the fullscreen
632
+ * display mode
633
+ * \returns 0 on success or a negative error code on failure; call
634
+ * SDL_GetError() for more information.
635
+ *
636
+ * \since This function is available since SDL 2.0.0.
637
+ *
638
+ * \sa SDL_SetWindowDisplayMode
639
+ * \sa SDL_SetWindowFullscreen
466
640
  */
467
641
  extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
468
642
  SDL_DisplayMode * mode);
469
643
 
470
644
  /**
471
- * \brief Get the pixel format associated with the window.
472
- */
473
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
474
-
475
- /**
476
- * \brief Create a window with the specified position, dimensions, and flags.
477
- *
478
- * \param title The title of the window, in UTF-8 encoding.
479
- * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
480
- * ::SDL_WINDOWPOS_UNDEFINED.
481
- * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
482
- * ::SDL_WINDOWPOS_UNDEFINED.
483
- * \param w The width of the window, in screen coordinates.
484
- * \param h The height of the window, in screen coordinates.
485
- * \param flags The flags for the window, a mask of any of the following:
486
- * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
487
- * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
488
- * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
489
- * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
490
- * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
491
- * ::SDL_WINDOW_METAL.
492
- *
493
- * \return The created window, or NULL if window creation failed.
645
+ * Get the raw ICC profile data for the screen the window is currently on.
494
646
  *
495
- * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
496
- * in pixels may differ from its size in screen coordinates on platforms with
497
- * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
498
- * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
499
- * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
500
- * drawable size in pixels.
647
+ * Data returned should be freed with SDL_free.
501
648
  *
502
- * If the window is created with any of the SDL_WINDOW_OPENGL or
503
- * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
504
- * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
505
- * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
649
+ * \param window the window to query
650
+ * \param size the size of the ICC profile
651
+ * \returns the raw ICC profile data on success or NULL on failure; call
652
+ * SDL_GetError() for more information.
506
653
  *
507
- * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
508
- * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
509
- *
510
- * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
511
- * SDL_CreateWindow() will fail.
654
+ * \since This function is available since SDL 2.0.18.
655
+ */
656
+ extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
657
+
658
+ /**
659
+ * Get the pixel format associated with the window.
512
660
  *
513
- * \note On non-Apple devices, SDL requires you to either not link to the
514
- * Vulkan loader or link to a dynamic library version. This limitation
515
- * may be removed in a future version of SDL.
661
+ * \param window the window to query
662
+ * \returns the pixel format of the window on success or
663
+ * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
664
+ * information.
516
665
  *
517
- * \sa SDL_DestroyWindow()
518
- * \sa SDL_GL_LoadLibrary()
519
- * \sa SDL_Vulkan_LoadLibrary()
666
+ * \since This function is available since SDL 2.0.0.
667
+ */
668
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
669
+
670
+ /**
671
+ * Create a window with the specified position, dimensions, and flags.
672
+ *
673
+ * `flags` may be any of the following OR'd together:
674
+ *
675
+ * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
676
+ * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
677
+ * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
678
+ * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
679
+ * - `SDL_WINDOW_METAL`: window usable with a Metal instance
680
+ * - `SDL_WINDOW_HIDDEN`: window is not visible
681
+ * - `SDL_WINDOW_BORDERLESS`: no window decoration
682
+ * - `SDL_WINDOW_RESIZABLE`: window can be resized
683
+ * - `SDL_WINDOW_MINIMIZED`: window is minimized
684
+ * - `SDL_WINDOW_MAXIMIZED`: window is maximized
685
+ * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
686
+ * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
687
+ * supported (>= SDL 2.0.1)
688
+ *
689
+ * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
690
+ * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
691
+ * queried later using SDL_GetWindowFlags().
692
+ *
693
+ * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
694
+ * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
695
+ *
696
+ * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
697
+ * in pixels may differ from its size in screen coordinates on platforms with
698
+ * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
699
+ * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
700
+ * SDL_GetRendererOutputSize() to query the drawable size in pixels.
701
+ *
702
+ * If the window is set fullscreen, the width and height parameters `w` and
703
+ * `h` will not be used. However, invalid size parameters (e.g. too large) may
704
+ * still fail. Window size is actually limited to 16384 x 16384 for all
705
+ * platforms at window creation.
706
+ *
707
+ * If the window is created with any of the SDL_WINDOW_OPENGL or
708
+ * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
709
+ * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
710
+ * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
711
+ *
712
+ * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
713
+ * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
714
+ *
715
+ * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
716
+ * SDL_CreateWindow() will fail.
717
+ *
718
+ * On non-Apple devices, SDL requires you to either not link to the Vulkan
719
+ * loader or link to a dynamic library version. This limitation may be removed
720
+ * in a future version of SDL.
721
+ *
722
+ * \param title the title of the window, in UTF-8 encoding
723
+ * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
724
+ * `SDL_WINDOWPOS_UNDEFINED`
725
+ * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
726
+ * `SDL_WINDOWPOS_UNDEFINED`
727
+ * \param w the width of the window, in screen coordinates
728
+ * \param h the height of the window, in screen coordinates
729
+ * \param flags 0, or one or more SDL_WindowFlags OR'd together
730
+ * \returns the window that was created or NULL on failure; call
731
+ * SDL_GetError() for more information.
732
+ *
733
+ * \since This function is available since SDL 2.0.0.
734
+ *
735
+ * \sa SDL_CreateWindowFrom
736
+ * \sa SDL_DestroyWindow
520
737
  */
521
738
  extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
522
739
  int x, int y, int w,
523
740
  int h, Uint32 flags);
524
741
 
525
742
  /**
526
- * \brief Create an SDL window from an existing native window.
743
+ * Create an SDL window from an existing native window.
527
744
  *
528
- * \param data A pointer to driver-dependent window creation data
745
+ * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
746
+ * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
747
+ * before using SDL_CreateWindowFrom().
529
748
  *
530
- * \return The created window, or NULL if window creation failed.
749
+ * \param data a pointer to driver-dependent window creation data, typically
750
+ * your native window cast to a void*
751
+ * \returns the window that was created or NULL on failure; call
752
+ * SDL_GetError() for more information.
531
753
  *
532
- * \sa SDL_DestroyWindow()
754
+ * \since This function is available since SDL 2.0.0.
755
+ *
756
+ * \sa SDL_CreateWindow
757
+ * \sa SDL_DestroyWindow
533
758
  */
534
759
  extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
535
760
 
536
761
  /**
537
- * \brief Get the numeric ID of a window, for logging purposes.
762
+ * Get the numeric ID of a window.
763
+ *
764
+ * The numeric ID is what SDL_WindowEvent references, and is necessary to map
765
+ * these events to specific SDL_Window objects.
766
+ *
767
+ * \param window the window to query
768
+ * \returns the ID of the window on success or 0 on failure; call
769
+ * SDL_GetError() for more information.
770
+ *
771
+ * \since This function is available since SDL 2.0.0.
772
+ *
773
+ * \sa SDL_GetWindowFromID
538
774
  */
539
775
  extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
540
776
 
541
777
  /**
542
- * \brief Get a window from a stored ID, or NULL if it doesn't exist.
778
+ * Get a window from a stored ID.
779
+ *
780
+ * The numeric ID is what SDL_WindowEvent references, and is necessary to map
781
+ * these events to specific SDL_Window objects.
782
+ *
783
+ * \param id the ID of the window
784
+ * \returns the window associated with `id` or NULL if it doesn't exist; call
785
+ * SDL_GetError() for more information.
786
+ *
787
+ * \since This function is available since SDL 2.0.0.
788
+ *
789
+ * \sa SDL_GetWindowID
543
790
  */
544
791
  extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
545
792
 
546
793
  /**
547
- * \brief Get the window flags.
794
+ * Get the window flags.
795
+ *
796
+ * \param window the window to query
797
+ * \returns a mask of the SDL_WindowFlags associated with `window`
798
+ *
799
+ * \since This function is available since SDL 2.0.0.
800
+ *
801
+ * \sa SDL_CreateWindow
802
+ * \sa SDL_HideWindow
803
+ * \sa SDL_MaximizeWindow
804
+ * \sa SDL_MinimizeWindow
805
+ * \sa SDL_SetWindowFullscreen
806
+ * \sa SDL_SetWindowGrab
807
+ * \sa SDL_ShowWindow
548
808
  */
549
809
  extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
550
810
 
551
811
  /**
552
- * \brief Set the title of a window, in UTF-8 format.
812
+ * Set the title of a window.
553
813
  *
554
- * \sa SDL_GetWindowTitle()
814
+ * This string is expected to be in UTF-8 encoding.
815
+ *
816
+ * \param window the window to change
817
+ * \param title the desired window title in UTF-8 format
818
+ *
819
+ * \since This function is available since SDL 2.0.0.
820
+ *
821
+ * \sa SDL_GetWindowTitle
555
822
  */
556
823
  extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
557
824
  const char *title);
558
825
 
559
826
  /**
560
- * \brief Get the title of a window, in UTF-8 format.
827
+ * Get the title of a window.
561
828
  *
562
- * \sa SDL_SetWindowTitle()
829
+ * \param window the window to query
830
+ * \returns the title of the window in UTF-8 format or "" if there is no
831
+ * title.
832
+ *
833
+ * \since This function is available since SDL 2.0.0.
834
+ *
835
+ * \sa SDL_SetWindowTitle
563
836
  */
564
837
  extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
565
838
 
566
839
  /**
567
- * \brief Set the icon for a window.
840
+ * Set the icon for a window.
841
+ *
842
+ * \param window the window to change
843
+ * \param icon an SDL_Surface structure containing the icon for the window
568
844
  *
569
- * \param window The window for which the icon should be set.
570
- * \param icon The icon for the window.
845
+ * \since This function is available since SDL 2.0.0.
571
846
  */
572
847
  extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
573
848
  SDL_Surface * icon);
574
849
 
575
850
  /**
576
- * \brief Associate an arbitrary named pointer with a window.
851
+ * Associate an arbitrary named pointer with a window.
577
852
  *
578
- * \param window The window to associate with the pointer.
579
- * \param name The name of the pointer.
580
- * \param userdata The associated pointer.
853
+ * `name` is case-sensitive.
581
854
  *
582
- * \return The previous value associated with 'name'
855
+ * \param window the window to associate with the pointer
856
+ * \param name the name of the pointer
857
+ * \param userdata the associated pointer
858
+ * \returns the previous value associated with `name`.
583
859
  *
584
- * \note The name is case-sensitive.
860
+ * \since This function is available since SDL 2.0.0.
585
861
  *
586
- * \sa SDL_GetWindowData()
862
+ * \sa SDL_GetWindowData
587
863
  */
588
864
  extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
589
865
  const char *name,
590
866
  void *userdata);
591
867
 
592
868
  /**
593
- * \brief Retrieve the data pointer associated with a window.
869
+ * Retrieve the data pointer associated with a window.
594
870
  *
595
- * \param window The window to query.
596
- * \param name The name of the pointer.
871
+ * \param window the window to query
872
+ * \param name the name of the pointer
873
+ * \returns the value associated with `name`.
597
874
  *
598
- * \return The value associated with 'name'
875
+ * \since This function is available since SDL 2.0.0.
599
876
  *
600
- * \sa SDL_SetWindowData()
877
+ * \sa SDL_SetWindowData
601
878
  */
602
879
  extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
603
880
  const char *name);
604
881
 
605
882
  /**
606
- * \brief Set the position of a window.
883
+ * Set the position of a window.
607
884
  *
608
- * \param window The window to reposition.
609
- * \param x The x coordinate of the window in screen coordinates, or
610
- * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
611
- * \param y The y coordinate of the window in screen coordinates, or
612
- * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
885
+ * The window coordinate origin is the upper left of the display.
613
886
  *
614
- * \note The window coordinate origin is the upper left of the display.
887
+ * \param window the window to reposition
888
+ * \param x the x coordinate of the window in screen coordinates, or
889
+ * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
890
+ * \param y the y coordinate of the window in screen coordinates, or
891
+ * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
615
892
  *
616
- * \sa SDL_GetWindowPosition()
893
+ * \since This function is available since SDL 2.0.0.
894
+ *
895
+ * \sa SDL_GetWindowPosition
617
896
  */
618
897
  extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
619
898
  int x, int y);
620
899
 
621
900
  /**
622
- * \brief Get the position of a window.
901
+ * Get the position of a window.
623
902
  *
624
- * \param window The window to query.
625
- * \param x Pointer to variable for storing the x position, in screen
626
- * coordinates. May be NULL.
627
- * \param y Pointer to variable for storing the y position, in screen
628
- * coordinates. May be NULL.
903
+ * If you do not need the value for one of the positions a NULL may be passed
904
+ * in the `x` or `y` parameter.
629
905
  *
630
- * \sa SDL_SetWindowPosition()
906
+ * \param window the window to query
907
+ * \param x a pointer filled in with the x position of the window, in screen
908
+ * coordinates, may be NULL
909
+ * \param y a pointer filled in with the y position of the window, in screen
910
+ * coordinates, may be NULL
911
+ *
912
+ * \since This function is available since SDL 2.0.0.
913
+ *
914
+ * \sa SDL_SetWindowPosition
631
915
  */
632
916
  extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
633
917
  int *x, int *y);
634
918
 
635
919
  /**
636
- * \brief Set the size of a window's client area.
920
+ * Set the size of a window's client area.
637
921
  *
638
- * \param window The window to resize.
639
- * \param w The width of the window, in screen coordinates. Must be >0.
640
- * \param h The height of the window, in screen coordinates. Must be >0.
922
+ * The window size in screen coordinates may differ from the size in pixels,
923
+ * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
924
+ * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
925
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
641
926
  *
642
- * \note Fullscreen windows automatically match the size of the display mode,
643
- * and you should use SDL_SetWindowDisplayMode() to change their size.
927
+ * Fullscreen windows automatically match the size of the display mode, and
928
+ * you should use SDL_SetWindowDisplayMode() to change their size.
644
929
  *
645
- * The window size in screen coordinates may differ from the size in pixels, if
646
- * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
647
- * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
648
- * SDL_GetRendererOutputSize() to get the real client area size in pixels.
930
+ * \param window the window to change
931
+ * \param w the width of the window in pixels, in screen coordinates, must be
932
+ * > 0
933
+ * \param h the height of the window in pixels, in screen coordinates, must be
934
+ * > 0
649
935
  *
650
- * \sa SDL_GetWindowSize()
651
- * \sa SDL_SetWindowDisplayMode()
936
+ * \since This function is available since SDL 2.0.0.
937
+ *
938
+ * \sa SDL_GetWindowSize
939
+ * \sa SDL_SetWindowDisplayMode
652
940
  */
653
941
  extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
654
942
  int h);
655
943
 
656
944
  /**
657
- * \brief Get the size of a window's client area.
945
+ * Get the size of a window's client area.
658
946
  *
659
- * \param window The window to query.
660
- * \param w Pointer to variable for storing the width, in screen
661
- * coordinates. May be NULL.
662
- * \param h Pointer to variable for storing the height, in screen
663
- * coordinates. May be NULL.
947
+ * NULL can safely be passed as the `w` or `h` parameter if the width or
948
+ * height value is not desired.
664
949
  *
665
- * The window size in screen coordinates may differ from the size in pixels, if
666
- * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
667
- * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
668
- * SDL_GetRendererOutputSize() to get the real client area size in pixels.
950
+ * The window size in screen coordinates may differ from the size in pixels,
951
+ * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
952
+ * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
953
+ * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
954
+ * real client area size in pixels.
669
955
  *
670
- * \sa SDL_SetWindowSize()
956
+ * \param window the window to query the width and height from
957
+ * \param w a pointer filled in with the width of the window, in screen
958
+ * coordinates, may be NULL
959
+ * \param h a pointer filled in with the height of the window, in screen
960
+ * coordinates, may be NULL
961
+ *
962
+ * \since This function is available since SDL 2.0.0.
963
+ *
964
+ * \sa SDL_GL_GetDrawableSize
965
+ * \sa SDL_Vulkan_GetDrawableSize
966
+ * \sa SDL_SetWindowSize
671
967
  */
672
968
  extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
673
969
  int *h);
674
970
 
675
971
  /**
676
- * \brief Get the size of a window's borders (decorations) around the client area.
972
+ * Get the size of a window's borders (decorations) around the client area.
973
+ *
974
+ * Note: If this function fails (returns -1), the size values will be
975
+ * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
976
+ * window in question was borderless.
977
+ *
978
+ * Note: This function may fail on systems where the window has not yet been
979
+ * decorated by the display server (for example, immediately after calling
980
+ * SDL_CreateWindow). It is recommended that you wait at least until the
981
+ * window has been presented and composited, so that the window system has a
982
+ * chance to decorate the window and provide the border dimensions to SDL.
677
983
  *
678
- * \param window The window to query.
679
- * \param top Pointer to variable for storing the size of the top border. NULL is permitted.
680
- * \param left Pointer to variable for storing the size of the left border. NULL is permitted.
681
- * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
682
- * \param right Pointer to variable for storing the size of the right border. NULL is permitted.
984
+ * This function also returns -1 if getting the information is not supported.
683
985
  *
684
- * \return 0 on success, or -1 if getting this information is not supported.
986
+ * \param window the window to query the size values of the border
987
+ * (decorations) from
988
+ * \param top pointer to variable for storing the size of the top border; NULL
989
+ * is permitted
990
+ * \param left pointer to variable for storing the size of the left border;
991
+ * NULL is permitted
992
+ * \param bottom pointer to variable for storing the size of the bottom
993
+ * border; NULL is permitted
994
+ * \param right pointer to variable for storing the size of the right border;
995
+ * NULL is permitted
996
+ * \returns 0 on success or a negative error code on failure; call
997
+ * SDL_GetError() for more information.
685
998
  *
686
- * \note if this function fails (returns -1), the size values will be
687
- * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
688
- * if the window in question was borderless.
999
+ * \since This function is available since SDL 2.0.5.
1000
+ *
1001
+ * \sa SDL_GetWindowSize
689
1002
  */
690
1003
  extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
691
1004
  int *top, int *left,
692
1005
  int *bottom, int *right);
693
1006
 
694
1007
  /**
695
- * \brief Set the minimum size of a window's client area.
1008
+ * Set the minimum size of a window's client area.
696
1009
  *
697
- * \param window The window to set a new minimum size.
698
- * \param min_w The minimum width of the window, must be >0
699
- * \param min_h The minimum height of the window, must be >0
1010
+ * \param window the window to change
1011
+ * \param min_w the minimum width of the window in pixels
1012
+ * \param min_h the minimum height of the window in pixels
700
1013
  *
701
- * \note You can't change the minimum size of a fullscreen window, it
702
- * automatically matches the size of the display mode.
1014
+ * \since This function is available since SDL 2.0.0.
703
1015
  *
704
- * \sa SDL_GetWindowMinimumSize()
705
- * \sa SDL_SetWindowMaximumSize()
1016
+ * \sa SDL_GetWindowMinimumSize
1017
+ * \sa SDL_SetWindowMaximumSize
706
1018
  */
707
1019
  extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
708
1020
  int min_w, int min_h);
709
1021
 
710
1022
  /**
711
- * \brief Get the minimum size of a window's client area.
1023
+ * Get the minimum size of a window's client area.
1024
+ *
1025
+ * \param window the window to query
1026
+ * \param w a pointer filled in with the minimum width of the window, may be
1027
+ * NULL
1028
+ * \param h a pointer filled in with the minimum height of the window, may be
1029
+ * NULL
712
1030
  *
713
- * \param window The window to query.
714
- * \param w Pointer to variable for storing the minimum width, may be NULL
715
- * \param h Pointer to variable for storing the minimum height, may be NULL
1031
+ * \since This function is available since SDL 2.0.0.
716
1032
  *
717
- * \sa SDL_GetWindowMaximumSize()
718
- * \sa SDL_SetWindowMinimumSize()
1033
+ * \sa SDL_GetWindowMaximumSize
1034
+ * \sa SDL_SetWindowMinimumSize
719
1035
  */
720
1036
  extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
721
1037
  int *w, int *h);
722
1038
 
723
1039
  /**
724
- * \brief Set the maximum size of a window's client area.
1040
+ * Set the maximum size of a window's client area.
725
1041
  *
726
- * \param window The window to set a new maximum size.
727
- * \param max_w The maximum width of the window, must be >0
728
- * \param max_h The maximum height of the window, must be >0
1042
+ * \param window the window to change
1043
+ * \param max_w the maximum width of the window in pixels
1044
+ * \param max_h the maximum height of the window in pixels
729
1045
  *
730
- * \note You can't change the maximum size of a fullscreen window, it
731
- * automatically matches the size of the display mode.
1046
+ * \since This function is available since SDL 2.0.0.
732
1047
  *
733
- * \sa SDL_GetWindowMaximumSize()
734
- * \sa SDL_SetWindowMinimumSize()
1048
+ * \sa SDL_GetWindowMaximumSize
1049
+ * \sa SDL_SetWindowMinimumSize
735
1050
  */
736
1051
  extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
737
1052
  int max_w, int max_h);
738
1053
 
739
1054
  /**
740
- * \brief Get the maximum size of a window's client area.
1055
+ * Get the maximum size of a window's client area.
741
1056
  *
742
- * \param window The window to query.
743
- * \param w Pointer to variable for storing the maximum width, may be NULL
744
- * \param h Pointer to variable for storing the maximum height, may be NULL
1057
+ * \param window the window to query
1058
+ * \param w a pointer filled in with the maximum width of the window, may be
1059
+ * NULL
1060
+ * \param h a pointer filled in with the maximum height of the window, may be
1061
+ * NULL
745
1062
  *
746
- * \sa SDL_GetWindowMinimumSize()
747
- * \sa SDL_SetWindowMaximumSize()
1063
+ * \since This function is available since SDL 2.0.0.
1064
+ *
1065
+ * \sa SDL_GetWindowMinimumSize
1066
+ * \sa SDL_SetWindowMaximumSize
748
1067
  */
749
1068
  extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
750
1069
  int *w, int *h);
751
1070
 
752
1071
  /**
753
- * \brief Set the border state of a window.
1072
+ * Set the border state of a window.
754
1073
  *
755
- * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
756
- * add or remove the border from the actual window. This is a no-op if the
757
- * window's border already matches the requested state.
1074
+ * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
1075
+ * or remove the border from the actual window. This is a no-op if the
1076
+ * window's border already matches the requested state.
758
1077
  *
759
- * \param window The window of which to change the border state.
760
- * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
1078
+ * You can't change the border state of a fullscreen window.
761
1079
  *
762
- * \note You can't change the border state of a fullscreen window.
1080
+ * \param window the window of which to change the border state
1081
+ * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
763
1082
  *
764
- * \sa SDL_GetWindowFlags()
1083
+ * \since This function is available since SDL 2.0.0.
1084
+ *
1085
+ * \sa SDL_GetWindowFlags
765
1086
  */
766
1087
  extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
767
1088
  SDL_bool bordered);
768
1089
 
769
1090
  /**
770
- * \brief Set the user-resizable state of a window.
1091
+ * Set the user-resizable state of a window.
771
1092
  *
772
- * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
773
- * allow/disallow user resizing of the window. This is a no-op if the
774
- * window's resizable state already matches the requested state.
1093
+ * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
1094
+ * allow/disallow user resizing of the window. This is a no-op if the window's
1095
+ * resizable state already matches the requested state.
775
1096
  *
776
- * \param window The window of which to change the resizable state.
777
- * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
1097
+ * You can't change the resizable state of a fullscreen window.
778
1098
  *
779
- * \note You can't change the resizable state of a fullscreen window.
1099
+ * \param window the window of which to change the resizable state
1100
+ * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
780
1101
  *
781
- * \sa SDL_GetWindowFlags()
1102
+ * \since This function is available since SDL 2.0.5.
1103
+ *
1104
+ * \sa SDL_GetWindowFlags
782
1105
  */
783
1106
  extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
784
1107
  SDL_bool resizable);
785
1108
 
786
1109
  /**
787
- * \brief Show a window.
1110
+ * Set the window to always be above the others.
788
1111
  *
789
- * \sa SDL_HideWindow()
1112
+ * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
1113
+ * will bring the window to the front and keep the window above the rest.
1114
+ *
1115
+ * \param window The window of which to change the always on top state
1116
+ * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
1117
+ * disable
1118
+ *
1119
+ * \since This function is available since SDL 2.0.16.
1120
+ *
1121
+ * \sa SDL_GetWindowFlags
1122
+ */
1123
+ extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
1124
+ SDL_bool on_top);
1125
+
1126
+ /**
1127
+ * Show a window.
1128
+ *
1129
+ * \param window the window to show
1130
+ *
1131
+ * \since This function is available since SDL 2.0.0.
1132
+ *
1133
+ * \sa SDL_HideWindow
1134
+ * \sa SDL_RaiseWindow
790
1135
  */
791
1136
  extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
792
1137
 
793
1138
  /**
794
- * \brief Hide a window.
1139
+ * Hide a window.
795
1140
  *
796
- * \sa SDL_ShowWindow()
1141
+ * \param window the window to hide
1142
+ *
1143
+ * \since This function is available since SDL 2.0.0.
1144
+ *
1145
+ * \sa SDL_ShowWindow
797
1146
  */
798
1147
  extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
799
1148
 
800
1149
  /**
801
- * \brief Raise a window above other windows and set the input focus.
1150
+ * Raise a window above other windows and set the input focus.
1151
+ *
1152
+ * \param window the window to raise
1153
+ *
1154
+ * \since This function is available since SDL 2.0.0.
802
1155
  */
803
1156
  extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
804
1157
 
805
1158
  /**
806
- * \brief Make a window as large as possible.
1159
+ * Make a window as large as possible.
807
1160
  *
808
- * \sa SDL_RestoreWindow()
1161
+ * \param window the window to maximize
1162
+ *
1163
+ * \since This function is available since SDL 2.0.0.
1164
+ *
1165
+ * \sa SDL_MinimizeWindow
1166
+ * \sa SDL_RestoreWindow
809
1167
  */
810
1168
  extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
811
1169
 
812
1170
  /**
813
- * \brief Minimize a window to an iconic representation.
1171
+ * Minimize a window to an iconic representation.
814
1172
  *
815
- * \sa SDL_RestoreWindow()
1173
+ * \param window the window to minimize
1174
+ *
1175
+ * \since This function is available since SDL 2.0.0.
1176
+ *
1177
+ * \sa SDL_MaximizeWindow
1178
+ * \sa SDL_RestoreWindow
816
1179
  */
817
1180
  extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
818
1181
 
819
1182
  /**
820
- * \brief Restore the size and position of a minimized or maximized window.
1183
+ * Restore the size and position of a minimized or maximized window.
821
1184
  *
822
- * \sa SDL_MaximizeWindow()
823
- * \sa SDL_MinimizeWindow()
1185
+ * \param window the window to restore
1186
+ *
1187
+ * \since This function is available since SDL 2.0.0.
1188
+ *
1189
+ * \sa SDL_MaximizeWindow
1190
+ * \sa SDL_MinimizeWindow
824
1191
  */
825
1192
  extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
826
1193
 
827
1194
  /**
828
- * \brief Set a window's fullscreen state.
1195
+ * Set a window's fullscreen state.
829
1196
  *
830
- * \return 0 on success, or -1 if setting the display mode failed.
1197
+ * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
1198
+ * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
1199
+ * that takes the size of the desktop; and 0 for windowed mode.
831
1200
  *
832
- * \sa SDL_SetWindowDisplayMode()
833
- * \sa SDL_GetWindowDisplayMode()
1201
+ * \param window the window to change
1202
+ * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
1203
+ * \returns 0 on success or a negative error code on failure; call
1204
+ * SDL_GetError() for more information.
1205
+ *
1206
+ * \since This function is available since SDL 2.0.0.
1207
+ *
1208
+ * \sa SDL_GetWindowDisplayMode
1209
+ * \sa SDL_SetWindowDisplayMode
834
1210
  */
835
1211
  extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
836
1212
  Uint32 flags);
837
1213
 
838
1214
  /**
839
- * \brief Get the SDL surface associated with the window.
1215
+ * Get the SDL surface associated with the window.
840
1216
  *
841
- * \return The window's framebuffer surface, or NULL on error.
1217
+ * A new surface will be created with the optimal format for the window, if
1218
+ * necessary. This surface will be freed when the window is destroyed. Do not
1219
+ * free this surface.
842
1220
  *
843
- * A new surface will be created with the optimal format for the window,
844
- * if necessary. This surface will be freed when the window is destroyed.
1221
+ * This surface will be invalidated if the window is resized. After resizing a
1222
+ * window this function must be called again to return a valid surface.
845
1223
  *
846
- * \note You may not combine this with 3D or the rendering API on this window.
1224
+ * You may not combine this with 3D or the rendering API on this window.
847
1225
  *
848
- * \sa SDL_UpdateWindowSurface()
849
- * \sa SDL_UpdateWindowSurfaceRects()
1226
+ * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
1227
+ *
1228
+ * \param window the window to query
1229
+ * \returns the surface associated with the window, or NULL on failure; call
1230
+ * SDL_GetError() for more information.
1231
+ *
1232
+ * \since This function is available since SDL 2.0.0.
1233
+ *
1234
+ * \sa SDL_UpdateWindowSurface
1235
+ * \sa SDL_UpdateWindowSurfaceRects
850
1236
  */
851
1237
  extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
852
1238
 
853
1239
  /**
854
- * \brief Copy the window surface to the screen.
1240
+ * Copy the window surface to the screen.
1241
+ *
1242
+ * This is the function you use to reflect any changes to the surface on the
1243
+ * screen.
855
1244
  *
856
- * \return 0 on success, or -1 on error.
1245
+ * This function is equivalent to the SDL 1.2 API SDL_Flip().
857
1246
  *
858
- * \sa SDL_GetWindowSurface()
859
- * \sa SDL_UpdateWindowSurfaceRects()
1247
+ * \param window the window to update
1248
+ * \returns 0 on success or a negative error code on failure; call
1249
+ * SDL_GetError() for more information.
1250
+ *
1251
+ * \since This function is available since SDL 2.0.0.
1252
+ *
1253
+ * \sa SDL_GetWindowSurface
1254
+ * \sa SDL_UpdateWindowSurfaceRects
860
1255
  */
861
1256
  extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
862
1257
 
863
1258
  /**
864
- * \brief Copy a number of rectangles on the window surface to the screen.
1259
+ * Copy areas of the window surface to the screen.
1260
+ *
1261
+ * This is the function you use to reflect changes to portions of the surface
1262
+ * on the screen.
1263
+ *
1264
+ * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
865
1265
  *
866
- * \return 0 on success, or -1 on error.
1266
+ * \param window the window to update
1267
+ * \param rects an array of SDL_Rect structures representing areas of the
1268
+ * surface to copy
1269
+ * \param numrects the number of rectangles
1270
+ * \returns 0 on success or a negative error code on failure; call
1271
+ * SDL_GetError() for more information.
867
1272
  *
868
- * \sa SDL_GetWindowSurface()
869
- * \sa SDL_UpdateWindowSurface()
1273
+ * \since This function is available since SDL 2.0.0.
1274
+ *
1275
+ * \sa SDL_GetWindowSurface
1276
+ * \sa SDL_UpdateWindowSurface
870
1277
  */
871
1278
  extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
872
1279
  const SDL_Rect * rects,
873
1280
  int numrects);
874
1281
 
875
1282
  /**
876
- * \brief Set a window's input grab mode.
1283
+ * Set a window's input grab mode.
877
1284
  *
878
- * \param window The window for which the input grab mode should be set.
879
- * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
1285
+ * When input is grabbed, the mouse is confined to the window. This function
1286
+ * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
1287
+ * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
880
1288
  *
881
- * If the caller enables a grab while another window is currently grabbed,
882
- * the other window loses its grab in favor of the caller's window.
1289
+ * If the caller enables a grab while another window is currently grabbed, the
1290
+ * other window loses its grab in favor of the caller's window.
883
1291
  *
884
- * \sa SDL_GetWindowGrab()
1292
+ * \param window the window for which the input grab mode should be set
1293
+ * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
1294
+ *
1295
+ * \since This function is available since SDL 2.0.0.
1296
+ *
1297
+ * \sa SDL_GetGrabbedWindow
1298
+ * \sa SDL_GetWindowGrab
885
1299
  */
886
1300
  extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
887
1301
  SDL_bool grabbed);
888
1302
 
889
1303
  /**
890
- * \brief Get a window's input grab mode.
1304
+ * Set a window's keyboard grab mode.
891
1305
  *
892
- * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
1306
+ * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
1307
+ * the Meta/Super key. Note that not all system keyboard shortcuts can be
1308
+ * captured by applications (one example is Ctrl+Alt+Del on Windows).
893
1309
  *
894
- * \sa SDL_SetWindowGrab()
1310
+ * This is primarily intended for specialized applications such as VNC clients
1311
+ * or VM frontends. Normal games should not use keyboard grab.
1312
+ *
1313
+ * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
1314
+ * window is full-screen to ensure the user is not trapped in your
1315
+ * application. If you have a custom keyboard shortcut to exit fullscreen
1316
+ * mode, you may suppress this behavior with
1317
+ * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
1318
+ *
1319
+ * If the caller enables a grab while another window is currently grabbed, the
1320
+ * other window loses its grab in favor of the caller's window.
1321
+ *
1322
+ * \param window The window for which the keyboard grab mode should be set.
1323
+ * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
1324
+ *
1325
+ * \since This function is available since SDL 2.0.16.
1326
+ *
1327
+ * \sa SDL_GetWindowKeyboardGrab
1328
+ * \sa SDL_SetWindowMouseGrab
1329
+ * \sa SDL_SetWindowGrab
1330
+ */
1331
+ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
1332
+ SDL_bool grabbed);
1333
+
1334
+ /**
1335
+ * Set a window's mouse grab mode.
1336
+ *
1337
+ * Mouse grab confines the mouse cursor to the window.
1338
+ *
1339
+ * \param window The window for which the mouse grab mode should be set.
1340
+ *
1341
+ * \since This function is available since SDL 2.0.16.
1342
+ *
1343
+ * \sa SDL_GetWindowMouseGrab
1344
+ * \sa SDL_SetWindowKeyboardGrab
1345
+ * \sa SDL_SetWindowGrab
1346
+ */
1347
+ extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
1348
+ SDL_bool grabbed);
1349
+
1350
+ /**
1351
+ * Get a window's input grab mode.
1352
+ *
1353
+ * \param window the window to query
1354
+ * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
1355
+ *
1356
+ * \since This function is available since SDL 2.0.0.
1357
+ *
1358
+ * \sa SDL_SetWindowGrab
895
1359
  */
896
1360
  extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
897
1361
 
898
1362
  /**
899
- * \brief Get the window that currently has an input grab enabled.
1363
+ * Get a window's keyboard grab mode.
900
1364
  *
901
- * \return This returns the window if input is grabbed, and NULL otherwise.
1365
+ * \param window the window to query
1366
+ * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
902
1367
  *
903
- * \sa SDL_SetWindowGrab()
1368
+ * \since This function is available since SDL 2.0.16.
1369
+ *
1370
+ * \sa SDL_SetWindowKeyboardGrab
1371
+ * \sa SDL_GetWindowGrab
1372
+ */
1373
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
1374
+
1375
+ /**
1376
+ * Get a window's mouse grab mode.
1377
+ *
1378
+ * \param window the window to query
1379
+ * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
1380
+ *
1381
+ * \since This function is available since SDL 2.0.16.
1382
+ *
1383
+ * \sa SDL_SetWindowKeyboardGrab
1384
+ * \sa SDL_GetWindowGrab
1385
+ */
1386
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
1387
+
1388
+ /**
1389
+ * Get the window that currently has an input grab enabled.
1390
+ *
1391
+ * \returns the window if input is grabbed or NULL otherwise.
1392
+ *
1393
+ * \since This function is available since SDL 2.0.4.
1394
+ *
1395
+ * \sa SDL_GetWindowGrab
1396
+ * \sa SDL_SetWindowGrab
904
1397
  */
905
1398
  extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
906
1399
 
907
1400
  /**
908
- * \brief Set the brightness (gamma correction) for a window.
1401
+ * Confines the cursor to the specified area of a window.
1402
+ *
1403
+ * Note that this does NOT grab the cursor, it only defines the area a cursor
1404
+ * is restricted to when the window has mouse focus.
1405
+ *
1406
+ * \param window The window that will be associated with the barrier.
1407
+ * \param rect A rectangle area in window-relative coordinates. If NULL the
1408
+ * barrier for the specified window will be destroyed.
1409
+ * \returns 0 on success or a negative error code on failure; call
1410
+ * SDL_GetError() for more information.
1411
+ *
1412
+ * \since This function is available since SDL 2.0.18.
1413
+ *
1414
+ * \sa SDL_GetWindowMouseRect
1415
+ * \sa SDL_SetWindowMouseGrab
1416
+ */
1417
+ extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1418
+
1419
+ /**
1420
+ * Get the mouse confinement rectangle of a window.
1421
+ *
1422
+ * \param window The window to query
1423
+ * \returns A pointer to the mouse confinement rectangle of a window, or NULL
1424
+ * if there isn't one.
909
1425
  *
910
- * \return 0 on success, or -1 if setting the brightness isn't supported.
1426
+ * \since This function is available since SDL 2.0.18.
911
1427
  *
912
- * \sa SDL_GetWindowBrightness()
913
- * \sa SDL_SetWindowGammaRamp()
1428
+ * \sa SDL_SetWindowMouseRect
1429
+ */
1430
+ extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
1431
+
1432
+ /**
1433
+ * Set the brightness (gamma multiplier) for a given window's display.
1434
+ *
1435
+ * Despite the name and signature, this method sets the brightness of the
1436
+ * entire display, not an individual window. A window is considered to be
1437
+ * owned by the display that contains the window's center pixel. (The index of
1438
+ * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
1439
+ * brightness set will not follow the window if it is moved to another
1440
+ * display.
1441
+ *
1442
+ * Many platforms will refuse to set the display brightness in modern times.
1443
+ * You are better off using a shader to adjust gamma during rendering, or
1444
+ * something similar.
1445
+ *
1446
+ * \param window the window used to select the display whose brightness will
1447
+ * be changed
1448
+ * \param brightness the brightness (gamma multiplier) value to set where 0.0
1449
+ * is completely dark and 1.0 is normal brightness
1450
+ * \returns 0 on success or a negative error code on failure; call
1451
+ * SDL_GetError() for more information.
1452
+ *
1453
+ * \since This function is available since SDL 2.0.0.
1454
+ *
1455
+ * \sa SDL_GetWindowBrightness
1456
+ * \sa SDL_SetWindowGammaRamp
914
1457
  */
915
1458
  extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
916
1459
 
917
1460
  /**
918
- * \brief Get the brightness (gamma correction) for a window.
1461
+ * Get the brightness (gamma multiplier) for a given window's display.
1462
+ *
1463
+ * Despite the name and signature, this method retrieves the brightness of the
1464
+ * entire display, not an individual window. A window is considered to be
1465
+ * owned by the display that contains the window's center pixel. (The index of
1466
+ * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1467
+ *
1468
+ * \param window the window used to select the display whose brightness will
1469
+ * be queried
1470
+ * \returns the brightness for the display where 0.0 is completely dark and
1471
+ * 1.0 is normal brightness.
919
1472
  *
920
- * \return The last brightness value passed to SDL_SetWindowBrightness()
1473
+ * \since This function is available since SDL 2.0.0.
921
1474
  *
922
- * \sa SDL_SetWindowBrightness()
1475
+ * \sa SDL_SetWindowBrightness
923
1476
  */
924
1477
  extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
925
1478
 
926
1479
  /**
927
- * \brief Set the opacity for a window
1480
+ * Set the opacity for a window.
928
1481
  *
929
- * \param window The window which will be made transparent or opaque
930
- * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
931
- * clamped internally between 0.0f and 1.0f.
1482
+ * The parameter `opacity` will be clamped internally between 0.0f
1483
+ * (transparent) and 1.0f (opaque).
932
1484
  *
933
- * \return 0 on success, or -1 if setting the opacity isn't supported.
1485
+ * This function also returns -1 if setting the opacity isn't supported.
934
1486
  *
935
- * \sa SDL_GetWindowOpacity()
1487
+ * \param window the window which will be made transparent or opaque
1488
+ * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
1489
+ * \returns 0 on success or a negative error code on failure; call
1490
+ * SDL_GetError() for more information.
1491
+ *
1492
+ * \since This function is available since SDL 2.0.5.
1493
+ *
1494
+ * \sa SDL_GetWindowOpacity
936
1495
  */
937
1496
  extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
938
1497
 
939
1498
  /**
940
- * \brief Get the opacity of a window.
1499
+ * Get the opacity of a window.
1500
+ *
1501
+ * If transparency isn't supported on this platform, opacity will be reported
1502
+ * as 1.0f without error.
941
1503
  *
942
- * If transparency isn't supported on this platform, opacity will be reported
943
- * as 1.0f without error.
1504
+ * The parameter `opacity` is ignored if it is NULL.
944
1505
  *
945
- * \param window The window in question.
946
- * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
1506
+ * This function also returns -1 if an invalid window was provided.
947
1507
  *
948
- * \return 0 on success, or -1 on error (invalid window, etc).
1508
+ * \param window the window to get the current opacity value from
1509
+ * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
1510
+ * \returns 0 on success or a negative error code on failure; call
1511
+ * SDL_GetError() for more information.
949
1512
  *
950
- * \sa SDL_SetWindowOpacity()
1513
+ * \since This function is available since SDL 2.0.5.
1514
+ *
1515
+ * \sa SDL_SetWindowOpacity
951
1516
  */
952
1517
  extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
953
1518
 
954
1519
  /**
955
- * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
1520
+ * Set the window as a modal for another window.
956
1521
  *
957
- * \param modal_window The window that should be modal
958
- * \param parent_window The parent window
1522
+ * \param modal_window the window that should be set modal
1523
+ * \param parent_window the parent window for the modal window
1524
+ * \returns 0 on success or a negative error code on failure; call
1525
+ * SDL_GetError() for more information.
959
1526
  *
960
- * \return 0 on success, or -1 otherwise.
1527
+ * \since This function is available since SDL 2.0.5.
961
1528
  */
962
1529
  extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
963
1530
 
964
1531
  /**
965
- * \brief Explicitly sets input focus to the window.
1532
+ * Explicitly set input focus to the window.
966
1533
  *
967
- * You almost certainly want SDL_RaiseWindow() instead of this function. Use
968
- * this with caution, as you might give focus to a window that's completely
969
- * obscured by other windows.
1534
+ * You almost certainly want SDL_RaiseWindow() instead of this function. Use
1535
+ * this with caution, as you might give focus to a window that is completely
1536
+ * obscured by other windows.
970
1537
  *
971
- * \param window The window that should get the input focus
1538
+ * \param window the window that should get the input focus
1539
+ * \returns 0 on success or a negative error code on failure; call
1540
+ * SDL_GetError() for more information.
972
1541
  *
973
- * \return 0 on success, or -1 otherwise.
974
- * \sa SDL_RaiseWindow()
1542
+ * \since This function is available since SDL 2.0.5.
1543
+ *
1544
+ * \sa SDL_RaiseWindow
975
1545
  */
976
1546
  extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
977
1547
 
978
1548
  /**
979
- * \brief Set the gamma ramp for a window.
1549
+ * Set the gamma ramp for the display that owns a given window.
1550
+ *
1551
+ * Set the gamma translation table for the red, green, and blue channels of
1552
+ * the video hardware. Each table is an array of 256 16-bit quantities,
1553
+ * representing a mapping between the input and output for that channel. The
1554
+ * input is the index into the array, and the output is the 16-bit gamma value
1555
+ * at that index, scaled to the output color precision.
980
1556
  *
981
- * \param window The window for which the gamma ramp should be set.
982
- * \param red The translation table for the red channel, or NULL.
983
- * \param green The translation table for the green channel, or NULL.
984
- * \param blue The translation table for the blue channel, or NULL.
1557
+ * Despite the name and signature, this method sets the gamma ramp of the
1558
+ * entire display, not an individual window. A window is considered to be
1559
+ * owned by the display that contains the window's center pixel. (The index of
1560
+ * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
1561
+ * ramp set will not follow the window if it is moved to another display.
985
1562
  *
986
- * \return 0 on success, or -1 if gamma ramps are unsupported.
1563
+ * \param window the window used to select the display whose gamma ramp will
1564
+ * be changed
1565
+ * \param red a 256 element array of 16-bit quantities representing the
1566
+ * translation table for the red channel, or NULL
1567
+ * \param green a 256 element array of 16-bit quantities representing the
1568
+ * translation table for the green channel, or NULL
1569
+ * \param blue a 256 element array of 16-bit quantities representing the
1570
+ * translation table for the blue channel, or NULL
1571
+ * \returns 0 on success or a negative error code on failure; call
1572
+ * SDL_GetError() for more information.
987
1573
  *
988
- * Set the gamma translation table for the red, green, and blue channels
989
- * of the video hardware. Each table is an array of 256 16-bit quantities,
990
- * representing a mapping between the input and output for that channel.
991
- * The input is the index into the array, and the output is the 16-bit
992
- * gamma value at that index, scaled to the output color precision.
1574
+ * \since This function is available since SDL 2.0.0.
993
1575
  *
994
- * \sa SDL_GetWindowGammaRamp()
1576
+ * \sa SDL_GetWindowGammaRamp
995
1577
  */
996
1578
  extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
997
1579
  const Uint16 * red,
@@ -999,19 +1581,27 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
999
1581
  const Uint16 * blue);
1000
1582
 
1001
1583
  /**
1002
- * \brief Get the gamma ramp for a window.
1584
+ * Get the gamma ramp for a given window's display.
1003
1585
  *
1004
- * \param window The window from which the gamma ramp should be queried.
1005
- * \param red A pointer to a 256 element array of 16-bit quantities to hold
1006
- * the translation table for the red channel, or NULL.
1007
- * \param green A pointer to a 256 element array of 16-bit quantities to hold
1008
- * the translation table for the green channel, or NULL.
1009
- * \param blue A pointer to a 256 element array of 16-bit quantities to hold
1010
- * the translation table for the blue channel, or NULL.
1586
+ * Despite the name and signature, this method retrieves the gamma ramp of the
1587
+ * entire display, not an individual window. A window is considered to be
1588
+ * owned by the display that contains the window's center pixel. (The index of
1589
+ * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1011
1590
  *
1012
- * \return 0 on success, or -1 if gamma ramps are unsupported.
1591
+ * \param window the window used to select the display whose gamma ramp will
1592
+ * be queried
1593
+ * \param red a 256 element array of 16-bit quantities filled in with the
1594
+ * translation table for the red channel, or NULL
1595
+ * \param green a 256 element array of 16-bit quantities filled in with the
1596
+ * translation table for the green channel, or NULL
1597
+ * \param blue a 256 element array of 16-bit quantities filled in with the
1598
+ * translation table for the blue channel, or NULL
1599
+ * \returns 0 on success or a negative error code on failure; call
1600
+ * SDL_GetError() for more information.
1013
1601
  *
1014
- * \sa SDL_SetWindowGammaRamp()
1602
+ * \since This function is available since SDL 2.0.0.
1603
+ *
1604
+ * \sa SDL_SetWindowGammaRamp
1015
1605
  */
1016
1606
  extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1017
1607
  Uint16 * red,
@@ -1019,9 +1609,9 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1019
1609
  Uint16 * blue);
1020
1610
 
1021
1611
  /**
1022
- * \brief Possible return values from the SDL_HitTest callback.
1612
+ * Possible return values from the SDL_HitTest callback.
1023
1613
  *
1024
- * \sa SDL_HitTest
1614
+ * \sa SDL_HitTest
1025
1615
  */
1026
1616
  typedef enum
1027
1617
  {
@@ -1038,82 +1628,129 @@ typedef enum
1038
1628
  } SDL_HitTestResult;
1039
1629
 
1040
1630
  /**
1041
- * \brief Callback used for hit-testing.
1631
+ * Callback used for hit-testing.
1632
+ *
1633
+ * \param win the SDL_Window where hit-testing was set on
1634
+ * \param area an SDL_Point which should be hit-tested
1635
+ * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
1636
+ * \return an SDL_HitTestResult value.
1042
1637
  *
1043
- * \sa SDL_SetWindowHitTest
1638
+ * \sa SDL_SetWindowHitTest
1044
1639
  */
1045
1640
  typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1046
1641
  const SDL_Point *area,
1047
1642
  void *data);
1048
1643
 
1049
1644
  /**
1050
- * \brief Provide a callback that decides if a window region has special properties.
1645
+ * Provide a callback that decides if a window region has special properties.
1051
1646
  *
1052
- * Normally windows are dragged and resized by decorations provided by the
1053
- * system window manager (a title bar, borders, etc), but for some apps, it
1054
- * makes sense to drag them from somewhere else inside the window itself; for
1055
- * example, one might have a borderless window that wants to be draggable
1056
- * from any part, or simulate its own title bar, etc.
1647
+ * Normally windows are dragged and resized by decorations provided by the
1648
+ * system window manager (a title bar, borders, etc), but for some apps, it
1649
+ * makes sense to drag them from somewhere else inside the window itself; for
1650
+ * example, one might have a borderless window that wants to be draggable from
1651
+ * any part, or simulate its own title bar, etc.
1057
1652
  *
1058
- * This function lets the app provide a callback that designates pieces of
1059
- * a given window as special. This callback is run during event processing
1060
- * if we need to tell the OS to treat a region of the window specially; the
1061
- * use of this callback is known as "hit testing."
1653
+ * This function lets the app provide a callback that designates pieces of a
1654
+ * given window as special. This callback is run during event processing if we
1655
+ * need to tell the OS to treat a region of the window specially; the use of
1656
+ * this callback is known as "hit testing."
1062
1657
  *
1063
- * Mouse input may not be delivered to your application if it is within
1064
- * a special area; the OS will often apply that input to moving the window or
1065
- * resizing the window and not deliver it to the application.
1658
+ * Mouse input may not be delivered to your application if it is within a
1659
+ * special area; the OS will often apply that input to moving the window or
1660
+ * resizing the window and not deliver it to the application.
1066
1661
  *
1067
- * Specifying NULL for a callback disables hit-testing. Hit-testing is
1068
- * disabled by default.
1662
+ * Specifying NULL for a callback disables hit-testing. Hit-testing is
1663
+ * disabled by default.
1069
1664
  *
1070
- * Platforms that don't support this functionality will return -1
1071
- * unconditionally, even if you're attempting to disable hit-testing.
1665
+ * Platforms that don't support this functionality will return -1
1666
+ * unconditionally, even if you're attempting to disable hit-testing.
1072
1667
  *
1073
- * Your callback may fire at any time, and its firing does not indicate any
1074
- * specific behavior (for example, on Windows, this certainly might fire
1075
- * when the OS is deciding whether to drag your window, but it fires for lots
1076
- * of other reasons, too, some unrelated to anything you probably care about
1077
- * _and when the mouse isn't actually at the location it is testing_).
1078
- * Since this can fire at any time, you should try to keep your callback
1079
- * efficient, devoid of allocations, etc.
1668
+ * Your callback may fire at any time, and its firing does not indicate any
1669
+ * specific behavior (for example, on Windows, this certainly might fire when
1670
+ * the OS is deciding whether to drag your window, but it fires for lots of
1671
+ * other reasons, too, some unrelated to anything you probably care about _and
1672
+ * when the mouse isn't actually at the location it is testing_). Since this
1673
+ * can fire at any time, you should try to keep your callback efficient,
1674
+ * devoid of allocations, etc.
1080
1675
  *
1081
- * \param window The window to set hit-testing on.
1082
- * \param callback The callback to call when doing a hit-test.
1083
- * \param callback_data An app-defined void pointer passed to the callback.
1084
- * \return 0 on success, -1 on error (including unsupported).
1676
+ * \param window the window to set hit-testing on
1677
+ * \param callback the function to call when doing a hit-test
1678
+ * \param callback_data an app-defined void pointer passed to **callback**
1679
+ * \returns 0 on success or -1 on error (including unsupported); call
1680
+ * SDL_GetError() for more information.
1681
+ *
1682
+ * \since This function is available since SDL 2.0.4.
1085
1683
  */
1086
1684
  extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1087
1685
  SDL_HitTest callback,
1088
1686
  void *callback_data);
1089
1687
 
1090
1688
  /**
1091
- * \brief Destroy a window.
1689
+ * Request a window to demand attention from the user.
1690
+ *
1691
+ * \param window the window to be flashed
1692
+ * \param operation the flash operation
1693
+ * \returns 0 on success or a negative error code on failure; call
1694
+ * SDL_GetError() for more information.
1695
+ *
1696
+ * \since This function is available since SDL 2.0.16.
1697
+ */
1698
+ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
1699
+
1700
+ /**
1701
+ * Destroy a window.
1702
+ *
1703
+ * If `window` is NULL, this function will return immediately after setting
1704
+ * the SDL error message to "Invalid window". See SDL_GetError().
1705
+ *
1706
+ * \param window the window to destroy
1707
+ *
1708
+ * \since This function is available since SDL 2.0.0.
1709
+ *
1710
+ * \sa SDL_CreateWindow
1711
+ * \sa SDL_CreateWindowFrom
1092
1712
  */
1093
1713
  extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1094
1714
 
1095
1715
 
1096
1716
  /**
1097
- * \brief Returns whether the screensaver is currently enabled (default off).
1717
+ * Check whether the screensaver is currently enabled.
1718
+ *
1719
+ * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1720
+ * the screensaver was enabled by default.
1721
+ *
1722
+ * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
1723
+ *
1724
+ * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
1725
+ * disabled.
1098
1726
  *
1099
- * \sa SDL_EnableScreenSaver()
1100
- * \sa SDL_DisableScreenSaver()
1727
+ * \since This function is available since SDL 2.0.0.
1728
+ *
1729
+ * \sa SDL_DisableScreenSaver
1730
+ * \sa SDL_EnableScreenSaver
1101
1731
  */
1102
1732
  extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1103
1733
 
1104
1734
  /**
1105
- * \brief Allow the screen to be blanked by a screensaver
1735
+ * Allow the screen to be blanked by a screen saver.
1736
+ *
1737
+ * \since This function is available since SDL 2.0.0.
1106
1738
  *
1107
- * \sa SDL_IsScreenSaverEnabled()
1108
- * \sa SDL_DisableScreenSaver()
1739
+ * \sa SDL_DisableScreenSaver
1740
+ * \sa SDL_IsScreenSaverEnabled
1109
1741
  */
1110
1742
  extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1111
1743
 
1112
1744
  /**
1113
- * \brief Prevent the screen from being blanked by a screensaver
1745
+ * Prevent the screen from being blanked by a screen saver.
1746
+ *
1747
+ * If you disable the screensaver, it is automatically re-enabled when SDL
1748
+ * quits.
1749
+ *
1750
+ * \since This function is available since SDL 2.0.0.
1114
1751
  *
1115
- * \sa SDL_IsScreenSaverEnabled()
1116
- * \sa SDL_EnableScreenSaver()
1752
+ * \sa SDL_EnableScreenSaver
1753
+ * \sa SDL_IsScreenSaverEnabled
1117
1754
  */
1118
1755
  extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1119
1756
 
@@ -1124,147 +1761,316 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1124
1761
  /* @{ */
1125
1762
 
1126
1763
  /**
1127
- * \brief Dynamically load an OpenGL library.
1764
+ * Dynamically load an OpenGL library.
1128
1765
  *
1129
- * \param path The platform dependent OpenGL library name, or NULL to open the
1130
- * default OpenGL library.
1766
+ * This should be done after initializing the video driver, but before
1767
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
1768
+ * library will be loaded upon creation of the first OpenGL window.
1131
1769
  *
1132
- * \return 0 on success, or -1 if the library couldn't be loaded.
1770
+ * If you do this, you need to retrieve all of the GL functions used in your
1771
+ * program from the dynamic library using SDL_GL_GetProcAddress().
1133
1772
  *
1134
- * This should be done after initializing the video driver, but before
1135
- * creating any OpenGL windows. If no OpenGL library is loaded, the default
1136
- * library will be loaded upon creation of the first OpenGL window.
1773
+ * \param path the platform dependent OpenGL library name, or NULL to open the
1774
+ * default OpenGL library
1775
+ * \returns 0 on success or a negative error code on failure; call
1776
+ * SDL_GetError() for more information.
1137
1777
  *
1138
- * \note If you do this, you need to retrieve all of the GL functions used in
1139
- * your program from the dynamic library using SDL_GL_GetProcAddress().
1778
+ * \since This function is available since SDL 2.0.0.
1140
1779
  *
1141
- * \sa SDL_GL_GetProcAddress()
1142
- * \sa SDL_GL_UnloadLibrary()
1780
+ * \sa SDL_GL_GetProcAddress
1781
+ * \sa SDL_GL_UnloadLibrary
1143
1782
  */
1144
1783
  extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1145
1784
 
1146
1785
  /**
1147
- * \brief Get the address of an OpenGL function.
1786
+ * Get an OpenGL function by name.
1787
+ *
1788
+ * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
1789
+ * GL functions must be retrieved this way. Usually this is used to retrieve
1790
+ * function pointers to OpenGL extensions.
1791
+ *
1792
+ * There are some quirks to looking up OpenGL functions that require some
1793
+ * extra care from the application. If you code carefully, you can handle
1794
+ * these quirks without any platform-specific code, though:
1795
+ *
1796
+ * - On Windows, function pointers are specific to the current GL context;
1797
+ * this means you need to have created a GL context and made it current
1798
+ * before calling SDL_GL_GetProcAddress(). If you recreate your context or
1799
+ * create a second context, you should assume that any existing function
1800
+ * pointers aren't valid to use with it. This is (currently) a
1801
+ * Windows-specific limitation, and in practice lots of drivers don't suffer
1802
+ * this limitation, but it is still the way the wgl API is documented to
1803
+ * work and you should expect crashes if you don't respect it. Store a copy
1804
+ * of the function pointers that comes and goes with context lifespan.
1805
+ * - On X11, function pointers returned by this function are valid for any
1806
+ * context, and can even be looked up before a context is created at all.
1807
+ * This means that, for at least some common OpenGL implementations, if you
1808
+ * look up a function that doesn't exist, you'll get a non-NULL result that
1809
+ * is _NOT_ safe to call. You must always make sure the function is actually
1810
+ * available for a given GL context before calling it, by checking for the
1811
+ * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
1812
+ * or verifying that the version of OpenGL you're using offers the function
1813
+ * as core functionality.
1814
+ * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
1815
+ * isn't supported, but you can't count on this behavior. Check for
1816
+ * extensions you use, and if you get a NULL anyway, act as if that
1817
+ * extension wasn't available. This is probably a bug in the driver, but you
1818
+ * can code defensively for this scenario anyhow.
1819
+ * - Just because you're on Linux/Unix, don't assume you'll be using X11.
1820
+ * Next-gen display servers are waiting to replace it, and may or may not
1821
+ * make the same promises about function pointers.
1822
+ * - OpenGL function pointers must be declared `APIENTRY` as in the example
1823
+ * code. This will ensure the proper calling convention is followed on
1824
+ * platforms where this matters (Win32) thereby avoiding stack corruption.
1825
+ *
1826
+ * \param proc the name of an OpenGL function
1827
+ * \returns a pointer to the named OpenGL function. The returned pointer
1828
+ * should be cast to the appropriate function signature.
1829
+ *
1830
+ * \since This function is available since SDL 2.0.0.
1831
+ *
1832
+ * \sa SDL_GL_ExtensionSupported
1833
+ * \sa SDL_GL_LoadLibrary
1834
+ * \sa SDL_GL_UnloadLibrary
1148
1835
  */
1149
1836
  extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1150
1837
 
1151
1838
  /**
1152
- * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1839
+ * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1153
1840
  *
1154
- * \sa SDL_GL_LoadLibrary()
1841
+ * \since This function is available since SDL 2.0.0.
1842
+ *
1843
+ * \sa SDL_GL_LoadLibrary
1155
1844
  */
1156
1845
  extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1157
1846
 
1158
1847
  /**
1159
- * \brief Return true if an OpenGL extension is supported for the current
1160
- * context.
1848
+ * Check if an OpenGL extension is supported for the current context.
1849
+ *
1850
+ * This function operates on the current GL context; you must have created a
1851
+ * context and it must be current before calling this function. Do not assume
1852
+ * that all contexts you create will have the same set of extensions
1853
+ * available, or that recreating an existing context will offer the same
1854
+ * extensions again.
1855
+ *
1856
+ * While it's probably not a massive overhead, this function is not an O(1)
1857
+ * operation. Check the extensions you care about after creating the GL
1858
+ * context and save that information somewhere instead of calling the function
1859
+ * every time you need to know.
1860
+ *
1861
+ * \param extension the name of the extension to check
1862
+ * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
1863
+ *
1864
+ * \since This function is available since SDL 2.0.0.
1161
1865
  */
1162
1866
  extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1163
1867
  *extension);
1164
1868
 
1165
1869
  /**
1166
- * \brief Reset all previously set OpenGL context attributes to their default values
1870
+ * Reset all previously set OpenGL context attributes to their default values.
1871
+ *
1872
+ * \since This function is available since SDL 2.0.2.
1873
+ *
1874
+ * \sa SDL_GL_GetAttribute
1875
+ * \sa SDL_GL_SetAttribute
1167
1876
  */
1168
1877
  extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1169
1878
 
1170
1879
  /**
1171
- * \brief Set an OpenGL window attribute before window creation.
1880
+ * Set an OpenGL window attribute before window creation.
1881
+ *
1882
+ * This function sets the OpenGL attribute `attr` to `value`. The requested
1883
+ * attributes should be set before creating an OpenGL window. You should use
1884
+ * SDL_GL_GetAttribute() to check the values after creating the OpenGL
1885
+ * context, since the values obtained can differ from the requested ones.
1172
1886
  *
1173
- * \return 0 on success, or -1 if the attribute could not be set.
1887
+ * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
1888
+ * \param value the desired value for the attribute
1889
+ * \returns 0 on success or a negative error code on failure; call
1890
+ * SDL_GetError() for more information.
1891
+ *
1892
+ * \since This function is available since SDL 2.0.0.
1893
+ *
1894
+ * \sa SDL_GL_GetAttribute
1895
+ * \sa SDL_GL_ResetAttributes
1174
1896
  */
1175
1897
  extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1176
1898
 
1177
1899
  /**
1178
- * \brief Get the actual value for an attribute from the current context.
1900
+ * Get the actual value for an attribute from the current context.
1901
+ *
1902
+ * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
1903
+ * \param value a pointer filled in with the current value of `attr`
1904
+ * \returns 0 on success or a negative error code on failure; call
1905
+ * SDL_GetError() for more information.
1179
1906
  *
1180
- * \return 0 on success, or -1 if the attribute could not be retrieved.
1181
- * The integer at \c value will be modified in either case.
1907
+ * \since This function is available since SDL 2.0.0.
1908
+ *
1909
+ * \sa SDL_GL_ResetAttributes
1910
+ * \sa SDL_GL_SetAttribute
1182
1911
  */
1183
1912
  extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1184
1913
 
1185
1914
  /**
1186
- * \brief Create an OpenGL context for use with an OpenGL window, and make it
1187
- * current.
1915
+ * Create an OpenGL context for an OpenGL window, and make it current.
1916
+ *
1917
+ * Windows users new to OpenGL should note that, for historical reasons, GL
1918
+ * functions added after OpenGL version 1.1 are not available by default.
1919
+ * Those functions must be loaded at run-time, either with an OpenGL
1920
+ * extension-handling library or with SDL_GL_GetProcAddress() and its related
1921
+ * functions.
1188
1922
  *
1189
- * \sa SDL_GL_DeleteContext()
1923
+ * SDL_GLContext is an alias for `void *`. It's opaque to the application.
1924
+ *
1925
+ * \param window the window to associate with the context
1926
+ * \returns the OpenGL context associated with `window` or NULL on error; call
1927
+ * SDL_GetError() for more details.
1928
+ *
1929
+ * \since This function is available since SDL 2.0.0.
1930
+ *
1931
+ * \sa SDL_GL_DeleteContext
1932
+ * \sa SDL_GL_MakeCurrent
1190
1933
  */
1191
1934
  extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1192
1935
  window);
1193
1936
 
1194
1937
  /**
1195
- * \brief Set up an OpenGL context for rendering into an OpenGL window.
1938
+ * Set up an OpenGL context for rendering into an OpenGL window.
1939
+ *
1940
+ * The context must have been created with a compatible window.
1196
1941
  *
1197
- * \note The context must have been created with a compatible window.
1942
+ * \param window the window to associate with the context
1943
+ * \param context the OpenGL context to associate with the window
1944
+ * \returns 0 on success or a negative error code on failure; call
1945
+ * SDL_GetError() for more information.
1946
+ *
1947
+ * \since This function is available since SDL 2.0.0.
1948
+ *
1949
+ * \sa SDL_GL_CreateContext
1198
1950
  */
1199
1951
  extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1200
1952
  SDL_GLContext context);
1201
1953
 
1202
1954
  /**
1203
- * \brief Get the currently active OpenGL window.
1955
+ * Get the currently active OpenGL window.
1956
+ *
1957
+ * \returns the currently active OpenGL window on success or NULL on failure;
1958
+ * call SDL_GetError() for more information.
1959
+ *
1960
+ * \since This function is available since SDL 2.0.0.
1204
1961
  */
1205
1962
  extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1206
1963
 
1207
1964
  /**
1208
- * \brief Get the currently active OpenGL context.
1965
+ * Get the currently active OpenGL context.
1966
+ *
1967
+ * \returns the currently active OpenGL context or NULL on failure; call
1968
+ * SDL_GetError() for more information.
1969
+ *
1970
+ * \since This function is available since SDL 2.0.0.
1971
+ *
1972
+ * \sa SDL_GL_MakeCurrent
1209
1973
  */
1210
1974
  extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1211
1975
 
1212
1976
  /**
1213
- * \brief Get the size of a window's underlying drawable in pixels (for use
1214
- * with glViewport).
1977
+ * Get the size of a window's underlying drawable in pixels.
1215
1978
  *
1216
- * \param window Window from which the drawable size should be queried
1217
- * \param w Pointer to variable for storing the width in pixels, may be NULL
1218
- * \param h Pointer to variable for storing the height in pixels, may be NULL
1979
+ * This returns info useful for calling glViewport().
1219
1980
  *
1220
1981
  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1221
- * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
1222
- * platform with high-DPI support (Apple calls this "Retina"), and not disabled
1223
- * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
1982
+ * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1983
+ * platform with high-DPI support (Apple calls this "Retina"), and not
1984
+ * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1224
1985
  *
1225
- * \sa SDL_GetWindowSize()
1226
- * \sa SDL_CreateWindow()
1986
+ * \param window the window from which the drawable size should be queried
1987
+ * \param w a pointer to variable for storing the width in pixels, may be NULL
1988
+ * \param h a pointer to variable for storing the height in pixels, may be
1989
+ * NULL
1990
+ *
1991
+ * \since This function is available since SDL 2.0.1.
1992
+ *
1993
+ * \sa SDL_CreateWindow
1994
+ * \sa SDL_GetWindowSize
1227
1995
  */
1228
1996
  extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1229
1997
  int *h);
1230
1998
 
1231
1999
  /**
1232
- * \brief Set the swap interval for the current OpenGL context.
2000
+ * Set the swap interval for the current OpenGL context.
2001
+ *
2002
+ * Some systems allow specifying -1 for the interval, to enable adaptive
2003
+ * vsync. Adaptive vsync works the same as vsync, but if you've already missed
2004
+ * the vertical retrace for a given frame, it swaps buffers immediately, which
2005
+ * might be less jarring for the user during occasional framerate drops. If an
2006
+ * application requests adaptive vsync and the system does not support it,
2007
+ * this function will fail and return -1. In such a case, you should probably
2008
+ * retry the call with 1 for the interval.
2009
+ *
2010
+ * Adaptive vsync is implemented for some glX drivers with
2011
+ * GLX_EXT_swap_control_tear:
2012
+ *
2013
+ * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
2014
+ *
2015
+ * and for some Windows drivers with WGL_EXT_swap_control_tear:
2016
+ *
2017
+ * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
2018
+ *
2019
+ * Read more on the Khronos wiki:
2020
+ * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
1233
2021
  *
1234
- * \param interval 0 for immediate updates, 1 for updates synchronized with the
1235
- * vertical retrace. If the system supports it, you may
1236
- * specify -1 to allow late swaps to happen immediately
1237
- * instead of waiting for the next retrace.
2022
+ * \param interval 0 for immediate updates, 1 for updates synchronized with
2023
+ * the vertical retrace, -1 for adaptive vsync
2024
+ * \returns 0 on success or -1 if setting the swap interval is not supported;
2025
+ * call SDL_GetError() for more information.
1238
2026
  *
1239
- * \return 0 on success, or -1 if setting the swap interval is not supported.
2027
+ * \since This function is available since SDL 2.0.0.
1240
2028
  *
1241
- * \sa SDL_GL_GetSwapInterval()
2029
+ * \sa SDL_GL_GetSwapInterval
1242
2030
  */
1243
2031
  extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1244
2032
 
1245
2033
  /**
1246
- * \brief Get the swap interval for the current OpenGL context.
2034
+ * Get the swap interval for the current OpenGL context.
1247
2035
  *
1248
- * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
2036
+ * If the system can't determine the swap interval, or there isn't a valid
2037
+ * current context, this function will return 0 as a safe default.
2038
+ *
2039
+ * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
1249
2040
  * swap is synchronized with the vertical retrace, and -1 if late
1250
- * swaps happen immediately instead of waiting for the next retrace.
1251
- * If the system can't determine the swap interval, or there isn't a
1252
- * valid current context, this will return 0 as a safe default.
2041
+ * swaps happen immediately instead of waiting for the next retrace;
2042
+ * call SDL_GetError() for more information.
2043
+ *
2044
+ * \since This function is available since SDL 2.0.0.
1253
2045
  *
1254
- * \sa SDL_GL_SetSwapInterval()
2046
+ * \sa SDL_GL_SetSwapInterval
1255
2047
  */
1256
2048
  extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1257
2049
 
1258
2050
  /**
1259
- * \brief Swap the OpenGL buffers for a window, if double-buffering is
1260
- * supported.
2051
+ * Update a window with OpenGL rendering.
2052
+ *
2053
+ * This is used with double-buffered OpenGL contexts, which are the default.
2054
+ *
2055
+ * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
2056
+ * window, otherwise nothing will happen. If you aren't using
2057
+ * glBindFramebuffer(), this is the default and you won't have to do anything
2058
+ * extra.
2059
+ *
2060
+ * \param window the window to change
2061
+ *
2062
+ * \since This function is available since SDL 2.0.0.
1261
2063
  */
1262
2064
  extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1263
2065
 
1264
2066
  /**
1265
- * \brief Delete an OpenGL context.
2067
+ * Delete an OpenGL context.
2068
+ *
2069
+ * \param context the OpenGL context to be deleted
2070
+ *
2071
+ * \since This function is available since SDL 2.0.0.
1266
2072
  *
1267
- * \sa SDL_GL_CreateContext()
2073
+ * \sa SDL_GL_CreateContext
1268
2074
  */
1269
2075
  extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1270
2076