ruby2d 0.11.0 → 0.11.3
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +64 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
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- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
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- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
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- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +44 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +242 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +279 -151
- data/assets/README.md +0 -22
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- data/assets/macos/lib/libFLAC.a +0 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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* SDL_GetError() for more information.
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* \since This function is available since SDL 2.0.0.
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* \sa SDL_GetRenderer
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* Create a texture for a rendering context.
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* \param w The width of the texture in pixels.
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* You can set the texture scaling method by setting
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* `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
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* \param renderer the rendering context
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* \param w the width of the texture in pixels
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* \returns a pointer to the created texture or NULL if no rendering context
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* was active, the format was unsupported, or the width or height
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* were out of range; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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*
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* \sa SDL_CreateTextureFromSurface
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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* \sa SDL_UpdateTexture
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* Create a texture from an existing surface.
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*
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* The surface is not modified or freed by this function.
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*
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* The SDL_TextureAccess hint for the created texture is
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* `SDL_TEXTUREACCESS_STATIC`.
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* The pixel format of the created texture may be different from the pixel
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* format of the surface. Use SDL_QueryTexture() to query the pixel format of
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* the texture.
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*
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* \param renderer the rendering context
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* \param surface the SDL_Surface structure containing pixel data used to fill
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* the texture
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* \returns the created texture or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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*
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* \sa SDL_CreateTexture
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
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* Query the attributes of a texture.
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*
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*
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* \param texture the texture to query
|
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* \param format a pointer filled in with the raw format of the texture; the
|
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* actual format may differ, but pixel transfers will use this
|
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* format (one of the SDL_PixelFormatEnum values)
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* \param access a pointer filled in with the actual access to the texture
|
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* (one of the SDL_TextureAccess values)
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* \param w a pointer filled in with the width of the texture in pixels
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* \param h a pointer filled in with the height of the texture in pixels
|
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* \returns 0 on success or a negative error code on failure; call
|
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* SDL_GetError() for more information.
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*
|
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* \since This function is available since SDL 2.0.0.
|
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*
|
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* \sa SDL_CreateTexture
|
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*/
|
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
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Uint32 * format, int *access,
|
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int *w, int *h);
|
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/**
|
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*
|
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* Set an additional color value multiplied into render copy operations.
|
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*
|
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* When this texture is rendered, during the copy operation each source color
|
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* channel is modulated by the appropriate color value according to the
|
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|
+
* following formula:
|
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*
|
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*
|
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* \param r The red color value multiplied into copy operations.
|
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|
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* \param g The green color value multiplied into copy operations.
|
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|
-
* \param b The blue color value multiplied into copy operations.
|
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|
+
* `srcC = srcC * (color / 255)`
|
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*
|
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*
|
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*
|
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|
+
* Color modulation is not always supported by the renderer; it will return -1
|
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|
+
* if color modulation is not supported.
|
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*
|
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|
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*
|
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|
+
* \param texture the texture to update
|
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|
+
* \param r the red color value multiplied into copy operations
|
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|
+
* \param g the green color value multiplied into copy operations
|
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|
+
* \param b the blue color value multiplied into copy operations
|
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|
+
* \returns 0 on success or a negative error code on failure; call
|
392
|
+
* SDL_GetError() for more information.
|
393
|
+
*
|
394
|
+
* \since This function is available since SDL 2.0.0.
|
395
|
+
*
|
396
|
+
* \sa SDL_GetTextureColorMod
|
397
|
+
* \sa SDL_SetTextureAlphaMod
|
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398
|
*/
|
302
399
|
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
303
400
|
Uint8 r, Uint8 g, Uint8 b);
|
304
401
|
|
305
402
|
|
306
403
|
/**
|
307
|
-
*
|
404
|
+
* Get the additional color value multiplied into render copy operations.
|
308
405
|
*
|
309
|
-
*
|
310
|
-
*
|
311
|
-
*
|
312
|
-
*
|
406
|
+
* \param texture the texture to query
|
407
|
+
* \param r a pointer filled in with the current red color value
|
408
|
+
* \param g a pointer filled in with the current green color value
|
409
|
+
* \param b a pointer filled in with the current blue color value
|
410
|
+
* \returns 0 on success or a negative error code on failure; call
|
411
|
+
* SDL_GetError() for more information.
|
313
412
|
*
|
314
|
-
*
|
413
|
+
* \since This function is available since SDL 2.0.0.
|
315
414
|
*
|
316
|
-
*
|
415
|
+
* \sa SDL_GetTextureAlphaMod
|
416
|
+
* \sa SDL_SetTextureColorMod
|
317
417
|
*/
|
318
418
|
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
319
419
|
Uint8 * r, Uint8 * g,
|
320
420
|
Uint8 * b);
|
321
421
|
|
322
422
|
/**
|
323
|
-
*
|
423
|
+
* Set an additional alpha value multiplied into render copy operations.
|
424
|
+
*
|
425
|
+
* When this texture is rendered, during the copy operation the source alpha
|
426
|
+
* value is modulated by this alpha value according to the following formula:
|
427
|
+
*
|
428
|
+
* `srcA = srcA * (alpha / 255)`
|
429
|
+
*
|
430
|
+
* Alpha modulation is not always supported by the renderer; it will return -1
|
431
|
+
* if alpha modulation is not supported.
|
324
432
|
*
|
325
|
-
*
|
326
|
-
*
|
433
|
+
* \param texture the texture to update
|
434
|
+
* \param alpha the source alpha value multiplied into copy operations
|
435
|
+
* \returns 0 on success or a negative error code on failure; call
|
436
|
+
* SDL_GetError() for more information.
|
327
437
|
*
|
328
|
-
*
|
329
|
-
* is not supported.
|
438
|
+
* \since This function is available since SDL 2.0.0.
|
330
439
|
*
|
331
|
-
*
|
440
|
+
* \sa SDL_GetTextureAlphaMod
|
441
|
+
* \sa SDL_SetTextureColorMod
|
332
442
|
*/
|
333
443
|
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
334
444
|
Uint8 alpha);
|
335
445
|
|
336
446
|
/**
|
337
|
-
*
|
447
|
+
* Get the additional alpha value multiplied into render copy operations.
|
338
448
|
*
|
339
|
-
*
|
340
|
-
*
|
449
|
+
* \param texture the texture to query
|
450
|
+
* \param alpha a pointer filled in with the current alpha value
|
451
|
+
* \returns 0 on success or a negative error code on failure; call
|
452
|
+
* SDL_GetError() for more information.
|
341
453
|
*
|
342
|
-
*
|
454
|
+
* \since This function is available since SDL 2.0.0.
|
343
455
|
*
|
344
|
-
*
|
456
|
+
* \sa SDL_GetTextureColorMod
|
457
|
+
* \sa SDL_SetTextureAlphaMod
|
345
458
|
*/
|
346
459
|
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
347
460
|
Uint8 * alpha);
|
348
461
|
|
349
462
|
/**
|
350
|
-
*
|
463
|
+
* Set the blend mode for a texture, used by SDL_RenderCopy().
|
351
464
|
*
|
352
|
-
*
|
353
|
-
*
|
465
|
+
* If the blend mode is not supported, the closest supported mode is chosen
|
466
|
+
* and this function returns -1.
|
354
467
|
*
|
355
|
-
*
|
356
|
-
*
|
468
|
+
* \param texture the texture to update
|
469
|
+
* \param blendMode the SDL_BlendMode to use for texture blending
|
470
|
+
* \returns 0 on success or a negative error code on failure; call
|
471
|
+
* SDL_GetError() for more information.
|
357
472
|
*
|
358
|
-
*
|
359
|
-
* chosen.
|
473
|
+
* \since This function is available since SDL 2.0.0.
|
360
474
|
*
|
361
|
-
*
|
475
|
+
* \sa SDL_GetTextureBlendMode
|
476
|
+
* \sa SDL_RenderCopy
|
362
477
|
*/
|
363
478
|
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
364
479
|
SDL_BlendMode blendMode);
|
365
480
|
|
366
481
|
/**
|
367
|
-
*
|
482
|
+
* Get the blend mode used for texture copy operations.
|
368
483
|
*
|
369
|
-
*
|
370
|
-
*
|
484
|
+
* \param texture the texture to query
|
485
|
+
* \param blendMode a pointer filled in with the current SDL_BlendMode
|
486
|
+
* \returns 0 on success or a negative error code on failure; call
|
487
|
+
* SDL_GetError() for more information.
|
371
488
|
*
|
372
|
-
*
|
489
|
+
* \since This function is available since SDL 2.0.0.
|
373
490
|
*
|
374
|
-
*
|
491
|
+
* \sa SDL_SetTextureBlendMode
|
375
492
|
*/
|
376
493
|
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
377
494
|
SDL_BlendMode *blendMode);
|
378
495
|
|
379
496
|
/**
|
380
|
-
*
|
497
|
+
* Set the scale mode used for texture scale operations.
|
381
498
|
*
|
382
|
-
*
|
383
|
-
* \param scaleMode ::SDL_ScaleMode to use for texture scaling.
|
499
|
+
* If the scale mode is not supported, the closest supported mode is chosen.
|
384
500
|
*
|
385
|
-
*
|
501
|
+
* \param texture The texture to update.
|
502
|
+
* \param scaleMode the SDL_ScaleMode to use for texture scaling.
|
503
|
+
* \returns 0 on success, or -1 if the texture is not valid.
|
386
504
|
*
|
387
|
-
*
|
388
|
-
* chosen.
|
505
|
+
* \since This function is available since SDL 2.0.12.
|
389
506
|
*
|
390
|
-
*
|
507
|
+
* \sa SDL_GetTextureScaleMode
|
391
508
|
*/
|
392
509
|
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
393
510
|
SDL_ScaleMode scaleMode);
|
394
511
|
|
395
512
|
/**
|
396
|
-
*
|
513
|
+
* Get the scale mode used for texture scale operations.
|
397
514
|
*
|
398
|
-
*
|
399
|
-
*
|
515
|
+
* \param texture the texture to query.
|
516
|
+
* \param scaleMode a pointer filled in with the current scale mode.
|
517
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
400
518
|
*
|
401
|
-
*
|
519
|
+
* \since This function is available since SDL 2.0.12.
|
402
520
|
*
|
403
|
-
*
|
521
|
+
* \sa SDL_SetTextureScaleMode
|
404
522
|
*/
|
405
523
|
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
406
524
|
SDL_ScaleMode *scaleMode);
|
407
525
|
|
408
526
|
/**
|
409
|
-
*
|
527
|
+
* Associate a user-specified pointer with a texture.
|
410
528
|
*
|
411
|
-
*
|
412
|
-
*
|
413
|
-
*
|
414
|
-
* \param pixels The raw pixel data in the format of the texture.
|
415
|
-
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
529
|
+
* \param texture the texture to update.
|
530
|
+
* \param userdata the pointer to associate with the texture.
|
531
|
+
* \returns 0 on success, or -1 if the texture is not valid.
|
416
532
|
*
|
417
|
-
*
|
418
|
-
* queried with SDL_QueryTexture.
|
533
|
+
* \since This function is available since SDL 2.0.18.
|
419
534
|
*
|
420
|
-
*
|
535
|
+
* \sa SDL_GetTextureUserData
|
536
|
+
*/
|
537
|
+
extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
|
538
|
+
void *userdata);
|
539
|
+
|
540
|
+
/**
|
541
|
+
* Get the user-specified pointer associated with a texture
|
542
|
+
*
|
543
|
+
* \param texture the texture to query.
|
544
|
+
* \return the pointer associated with the texture, or NULL if the texture is
|
545
|
+
* not valid.
|
546
|
+
*
|
547
|
+
* \since This function is available since SDL 2.0.18.
|
421
548
|
*
|
422
|
-
*
|
549
|
+
* \sa SDL_SetTextureUserData
|
550
|
+
*/
|
551
|
+
extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
|
552
|
+
|
553
|
+
/**
|
554
|
+
* Update the given texture rectangle with new pixel data.
|
555
|
+
*
|
556
|
+
* The pixel data must be in the pixel format of the texture. Use
|
557
|
+
* SDL_QueryTexture() to query the pixel format of the texture.
|
558
|
+
*
|
559
|
+
* This is a fairly slow function, intended for use with static textures that
|
560
|
+
* do not change often.
|
561
|
+
*
|
562
|
+
* If the texture is intended to be updated often, it is preferred to create
|
563
|
+
* the texture as streaming and use the locking functions referenced below.
|
564
|
+
* While this function will work with streaming textures, for optimization
|
565
|
+
* reasons you may not get the pixels back if you lock the texture afterward.
|
566
|
+
*
|
567
|
+
* \param texture the texture to update
|
568
|
+
* \param rect an SDL_Rect structure representing the area to update, or NULL
|
569
|
+
* to update the entire texture
|
570
|
+
* \param pixels the raw pixel data in the format of the texture
|
571
|
+
* \param pitch the number of bytes in a row of pixel data, including padding
|
572
|
+
* between lines
|
573
|
+
* \returns 0 on success or a negative error code on failure; call
|
574
|
+
* SDL_GetError() for more information.
|
575
|
+
*
|
576
|
+
* \since This function is available since SDL 2.0.0.
|
577
|
+
*
|
578
|
+
* \sa SDL_CreateTexture
|
579
|
+
* \sa SDL_LockTexture
|
580
|
+
* \sa SDL_UnlockTexture
|
423
581
|
*/
|
424
582
|
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
425
583
|
const SDL_Rect * rect,
|
426
584
|
const void *pixels, int pitch);
|
427
585
|
|
428
586
|
/**
|
429
|
-
*
|
587
|
+
* Update a rectangle within a planar YV12 or IYUV texture with new pixel
|
588
|
+
* data.
|
430
589
|
*
|
431
|
-
*
|
432
|
-
*
|
433
|
-
*
|
434
|
-
* \param Yplane The raw pixel data for the Y plane.
|
435
|
-
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
436
|
-
* \param Uplane The raw pixel data for the U plane.
|
437
|
-
* \param Upitch The number of bytes between rows of pixel data for the U plane.
|
438
|
-
* \param Vplane The raw pixel data for the V plane.
|
439
|
-
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
590
|
+
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
591
|
+
* block of Y and U/V planes in the proper order, but this function is
|
592
|
+
* available if your pixel data is not contiguous.
|
440
593
|
*
|
441
|
-
*
|
594
|
+
* \param texture the texture to update
|
595
|
+
* \param rect a pointer to the rectangle of pixels to update, or NULL to
|
596
|
+
* update the entire texture
|
597
|
+
* \param Yplane the raw pixel data for the Y plane
|
598
|
+
* \param Ypitch the number of bytes between rows of pixel data for the Y
|
599
|
+
* plane
|
600
|
+
* \param Uplane the raw pixel data for the U plane
|
601
|
+
* \param Upitch the number of bytes between rows of pixel data for the U
|
602
|
+
* plane
|
603
|
+
* \param Vplane the raw pixel data for the V plane
|
604
|
+
* \param Vpitch the number of bytes between rows of pixel data for the V
|
605
|
+
* plane
|
606
|
+
* \returns 0 on success or -1 if the texture is not valid; call
|
607
|
+
* SDL_GetError() for more information.
|
442
608
|
*
|
443
|
-
*
|
444
|
-
*
|
445
|
-
*
|
609
|
+
* \since This function is available since SDL 2.0.1.
|
610
|
+
*
|
611
|
+
* \sa SDL_UpdateTexture
|
446
612
|
*/
|
447
613
|
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
448
614
|
const SDL_Rect * rect,
|
@@ -451,421 +617,771 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
451
617
|
const Uint8 *Vplane, int Vpitch);
|
452
618
|
|
453
619
|
/**
|
454
|
-
*
|
620
|
+
* Update a rectangle within a planar NV12 or NV21 texture with new pixels.
|
455
621
|
*
|
456
|
-
*
|
457
|
-
*
|
458
|
-
*
|
459
|
-
* is NULL, the entire texture will be locked.
|
460
|
-
* \param pixels This is filled in with a pointer to the locked pixels,
|
461
|
-
* appropriately offset by the locked area.
|
462
|
-
* \param pitch This is filled in with the pitch of the locked pixels.
|
622
|
+
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
623
|
+
* block of NV12/21 planes in the proper order, but this function is available
|
624
|
+
* if your pixel data is not contiguous.
|
463
625
|
*
|
464
|
-
*
|
626
|
+
* \param texture the texture to update
|
627
|
+
* \param rect a pointer to the rectangle of pixels to update, or NULL to
|
628
|
+
* update the entire texture.
|
629
|
+
* \param Yplane the raw pixel data for the Y plane.
|
630
|
+
* \param Ypitch the number of bytes between rows of pixel data for the Y
|
631
|
+
* plane.
|
632
|
+
* \param UVplane the raw pixel data for the UV plane.
|
633
|
+
* \param UVpitch the number of bytes between rows of pixel data for the UV
|
634
|
+
* plane.
|
635
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
465
636
|
*
|
466
|
-
*
|
637
|
+
* \since This function is available since SDL 2.0.16.
|
638
|
+
*/
|
639
|
+
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
640
|
+
const SDL_Rect * rect,
|
641
|
+
const Uint8 *Yplane, int Ypitch,
|
642
|
+
const Uint8 *UVplane, int UVpitch);
|
643
|
+
|
644
|
+
/**
|
645
|
+
* Lock a portion of the texture for **write-only** pixel access.
|
646
|
+
*
|
647
|
+
* As an optimization, the pixels made available for editing don't necessarily
|
648
|
+
* contain the old texture data. This is a write-only operation, and if you
|
649
|
+
* need to keep a copy of the texture data you should do that at the
|
650
|
+
* application level.
|
651
|
+
*
|
652
|
+
* You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
653
|
+
* changes.
|
654
|
+
*
|
655
|
+
* \param texture the texture to lock for access, which was created with
|
656
|
+
* `SDL_TEXTUREACCESS_STREAMING`
|
657
|
+
* \param rect an SDL_Rect structure representing the area to lock for access;
|
658
|
+
* NULL to lock the entire texture
|
659
|
+
* \param pixels this is filled in with a pointer to the locked pixels,
|
660
|
+
* appropriately offset by the locked area
|
661
|
+
* \param pitch this is filled in with the pitch of the locked pixels; the
|
662
|
+
* pitch is the length of one row in bytes
|
663
|
+
* \returns 0 on success or a negative error code if the texture is not valid
|
664
|
+
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
|
665
|
+
* SDL_GetError() for more information.
|
666
|
+
*
|
667
|
+
* \since This function is available since SDL 2.0.0.
|
668
|
+
*
|
669
|
+
* \sa SDL_UnlockTexture
|
467
670
|
*/
|
468
671
|
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
469
672
|
const SDL_Rect * rect,
|
470
673
|
void **pixels, int *pitch);
|
471
674
|
|
472
675
|
/**
|
473
|
-
*
|
474
|
-
*
|
676
|
+
* Lock a portion of the texture for **write-only** pixel access, and expose
|
677
|
+
* it as a SDL surface.
|
678
|
+
*
|
679
|
+
* Besides providing an SDL_Surface instead of raw pixel data, this function
|
680
|
+
* operates like SDL_LockTexture.
|
681
|
+
*
|
682
|
+
* As an optimization, the pixels made available for editing don't necessarily
|
683
|
+
* contain the old texture data. This is a write-only operation, and if you
|
684
|
+
* need to keep a copy of the texture data you should do that at the
|
685
|
+
* application level.
|
686
|
+
*
|
687
|
+
* You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
688
|
+
* changes.
|
475
689
|
*
|
476
|
-
*
|
477
|
-
*
|
478
|
-
* \param rect A pointer to the rectangle to lock for access. If the rect
|
479
|
-
* is NULL, the entire texture will be locked.
|
480
|
-
* \param surface This is filled in with a SDL surface representing the locked area
|
481
|
-
* Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
|
690
|
+
* The returned surface is freed internally after calling SDL_UnlockTexture()
|
691
|
+
* or SDL_DestroyTexture(). The caller should not free it.
|
482
692
|
*
|
483
|
-
*
|
693
|
+
* \param texture the texture to lock for access, which was created with
|
694
|
+
* `SDL_TEXTUREACCESS_STREAMING`
|
695
|
+
* \param rect a pointer to the rectangle to lock for access. If the rect is
|
696
|
+
* NULL, the entire texture will be locked
|
697
|
+
* \param surface this is filled in with an SDL surface representing the
|
698
|
+
* locked area
|
699
|
+
* \returns 0 on success, or -1 if the texture is not valid or was not created
|
700
|
+
* with `SDL_TEXTUREACCESS_STREAMING`
|
484
701
|
*
|
485
|
-
*
|
702
|
+
* \since This function is available since SDL 2.0.12.
|
703
|
+
*
|
704
|
+
* \sa SDL_LockTexture
|
705
|
+
* \sa SDL_UnlockTexture
|
486
706
|
*/
|
487
707
|
extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
488
708
|
const SDL_Rect *rect,
|
489
709
|
SDL_Surface **surface);
|
490
710
|
|
491
711
|
/**
|
492
|
-
*
|
493
|
-
*
|
712
|
+
* Unlock a texture, uploading the changes to video memory, if needed.
|
713
|
+
*
|
714
|
+
* **Warning**: Please note that SDL_LockTexture() is intended to be
|
715
|
+
* write-only; it will not guarantee the previous contents of the texture will
|
716
|
+
* be provided. You must fully initialize any area of a texture that you lock
|
717
|
+
* before unlocking it, as the pixels might otherwise be uninitialized memory.
|
718
|
+
*
|
719
|
+
* Which is to say: locking and immediately unlocking a texture can result in
|
720
|
+
* corrupted textures, depending on the renderer in use.
|
721
|
+
*
|
722
|
+
* \param texture a texture locked by SDL_LockTexture()
|
723
|
+
*
|
724
|
+
* \since This function is available since SDL 2.0.0.
|
494
725
|
*
|
495
|
-
*
|
496
|
-
* \sa SDL_LockTextureToSurface()
|
726
|
+
* \sa SDL_LockTexture
|
497
727
|
*/
|
498
728
|
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
499
729
|
|
500
730
|
/**
|
501
|
-
*
|
731
|
+
* Determine whether a renderer supports the use of render targets.
|
502
732
|
*
|
503
|
-
* \param renderer
|
733
|
+
* \param renderer the renderer that will be checked
|
734
|
+
* \returns SDL_TRUE if supported or SDL_FALSE if not.
|
504
735
|
*
|
505
|
-
* \
|
736
|
+
* \since This function is available since SDL 2.0.0.
|
737
|
+
*
|
738
|
+
* \sa SDL_SetRenderTarget
|
506
739
|
*/
|
507
740
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
508
741
|
|
509
742
|
/**
|
510
|
-
*
|
743
|
+
* Set a texture as the current rendering target.
|
511
744
|
*
|
512
|
-
*
|
513
|
-
*
|
745
|
+
* Before using this function, you should check the
|
746
|
+
* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
|
747
|
+
* render targets are supported.
|
514
748
|
*
|
515
|
-
*
|
749
|
+
* The default render target is the window for which the renderer was created.
|
750
|
+
* To stop rendering to a texture and render to the window again, call this
|
751
|
+
* function with a NULL `texture`.
|
752
|
+
*
|
753
|
+
* \param renderer the rendering context
|
754
|
+
* \param texture the targeted texture, which must be created with the
|
755
|
+
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
|
756
|
+
* window instead of a texture.
|
757
|
+
* \returns 0 on success or a negative error code on failure; call
|
758
|
+
* SDL_GetError() for more information.
|
759
|
+
*
|
760
|
+
* \since This function is available since SDL 2.0.0.
|
516
761
|
*
|
517
|
-
*
|
762
|
+
* \sa SDL_GetRenderTarget
|
518
763
|
*/
|
519
764
|
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
520
765
|
SDL_Texture *texture);
|
521
766
|
|
522
767
|
/**
|
523
|
-
*
|
768
|
+
* Get the current render target.
|
524
769
|
*
|
525
|
-
*
|
770
|
+
* The default render target is the window for which the renderer was created,
|
771
|
+
* and is reported a NULL here.
|
526
772
|
*
|
527
|
-
*
|
773
|
+
* \param renderer the rendering context
|
774
|
+
* \returns the current render target or NULL for the default render target.
|
775
|
+
*
|
776
|
+
* \since This function is available since SDL 2.0.0.
|
777
|
+
*
|
778
|
+
* \sa SDL_SetRenderTarget
|
528
779
|
*/
|
529
780
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
530
781
|
|
531
782
|
/**
|
532
|
-
*
|
783
|
+
* Set a device independent resolution for rendering.
|
784
|
+
*
|
785
|
+
* This function uses the viewport and scaling functionality to allow a fixed
|
786
|
+
* logical resolution for rendering, regardless of the actual output
|
787
|
+
* resolution. If the actual output resolution doesn't have the same aspect
|
788
|
+
* ratio the output rendering will be centered within the output display.
|
533
789
|
*
|
534
|
-
*
|
535
|
-
*
|
536
|
-
*
|
790
|
+
* If the output display is a window, mouse and touch events in the window
|
791
|
+
* will be filtered and scaled so they seem to arrive within the logical
|
792
|
+
* resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
|
793
|
+
* relative motion events are also scaled.
|
537
794
|
*
|
538
|
-
*
|
539
|
-
*
|
540
|
-
* output resolution doesn't have the same aspect ratio the output rendering will be
|
541
|
-
* centered within the output display.
|
795
|
+
* If this function results in scaling or subpixel drawing by the rendering
|
796
|
+
* backend, it will be handled using the appropriate quality hints.
|
542
797
|
*
|
543
|
-
*
|
544
|
-
*
|
798
|
+
* \param renderer the renderer for which resolution should be set
|
799
|
+
* \param w the width of the logical resolution
|
800
|
+
* \param h the height of the logical resolution
|
801
|
+
* \returns 0 on success or a negative error code on failure; call
|
802
|
+
* SDL_GetError() for more information.
|
545
803
|
*
|
546
|
-
*
|
547
|
-
* rendering backend, it will be handled using the appropriate
|
548
|
-
* quality hints.
|
804
|
+
* \since This function is available since SDL 2.0.0.
|
549
805
|
*
|
550
|
-
*
|
551
|
-
* \sa SDL_RenderSetScale()
|
552
|
-
* \sa SDL_RenderSetViewport()
|
806
|
+
* \sa SDL_RenderGetLogicalSize
|
553
807
|
*/
|
554
808
|
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
555
809
|
|
556
810
|
/**
|
557
|
-
*
|
811
|
+
* Get device independent resolution for rendering.
|
812
|
+
*
|
813
|
+
* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
|
814
|
+
* logical size set by SDL_RenderSetLogicalSize() and never had a render
|
815
|
+
* target set.
|
816
|
+
*
|
817
|
+
* \param renderer a rendering context
|
818
|
+
* \param w an int to be filled with the width
|
819
|
+
* \param h an int to be filled with the height
|
558
820
|
*
|
559
|
-
*
|
560
|
-
* \param w A pointer filled with the width of the logical resolution
|
561
|
-
* \param h A pointer filled with the height of the logical resolution
|
821
|
+
* \since This function is available since SDL 2.0.0.
|
562
822
|
*
|
563
|
-
*
|
823
|
+
* \sa SDL_RenderSetLogicalSize
|
564
824
|
*/
|
565
825
|
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
566
826
|
|
567
827
|
/**
|
568
|
-
*
|
828
|
+
* Set whether to force integer scales for resolution-independent rendering.
|
569
829
|
*
|
570
|
-
*
|
571
|
-
*
|
830
|
+
* This function restricts the logical viewport to integer values - that is,
|
831
|
+
* when a resolution is between two multiples of a logical size, the viewport
|
832
|
+
* size is rounded down to the lower multiple.
|
572
833
|
*
|
573
|
-
*
|
574
|
-
*
|
575
|
-
*
|
834
|
+
* \param renderer the renderer for which integer scaling should be set
|
835
|
+
* \param enable enable or disable the integer scaling for rendering
|
836
|
+
* \returns 0 on success or a negative error code on failure; call
|
837
|
+
* SDL_GetError() for more information.
|
576
838
|
*
|
577
|
-
*
|
839
|
+
* \since This function is available since SDL 2.0.5.
|
840
|
+
*
|
841
|
+
* \sa SDL_RenderGetIntegerScale
|
842
|
+
* \sa SDL_RenderSetLogicalSize
|
578
843
|
*/
|
579
844
|
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
580
845
|
SDL_bool enable);
|
581
846
|
|
582
847
|
/**
|
583
|
-
*
|
848
|
+
* Get whether integer scales are forced for resolution-independent rendering.
|
849
|
+
*
|
850
|
+
* \param renderer the renderer from which integer scaling should be queried
|
851
|
+
* \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on
|
852
|
+
* failure; call SDL_GetError() for more information.
|
584
853
|
*
|
585
|
-
*
|
854
|
+
* \since This function is available since SDL 2.0.5.
|
586
855
|
*
|
587
|
-
*
|
856
|
+
* \sa SDL_RenderSetIntegerScale
|
588
857
|
*/
|
589
858
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
590
859
|
|
591
860
|
/**
|
592
|
-
*
|
861
|
+
* Set the drawing area for rendering on the current target.
|
593
862
|
*
|
594
|
-
*
|
595
|
-
*
|
863
|
+
* When the window is resized, the viewport is reset to fill the entire new
|
864
|
+
* window size.
|
596
865
|
*
|
597
|
-
*
|
866
|
+
* \param renderer the rendering context
|
867
|
+
* \param rect the SDL_Rect structure representing the drawing area, or NULL
|
868
|
+
* to set the viewport to the entire target
|
869
|
+
* \returns 0 on success or a negative error code on failure; call
|
870
|
+
* SDL_GetError() for more information.
|
598
871
|
*
|
599
|
-
*
|
872
|
+
* \since This function is available since SDL 2.0.0.
|
600
873
|
*
|
601
|
-
*
|
602
|
-
*
|
603
|
-
* \sa SDL_RenderGetViewport()
|
604
|
-
* \sa SDL_RenderSetLogicalSize()
|
874
|
+
* \sa SDL_RenderGetViewport
|
605
875
|
*/
|
606
876
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
607
877
|
const SDL_Rect * rect);
|
608
878
|
|
609
879
|
/**
|
610
|
-
*
|
880
|
+
* Get the drawing area for the current target.
|
881
|
+
*
|
882
|
+
* \param renderer the rendering context
|
883
|
+
* \param rect an SDL_Rect structure filled in with the current drawing area
|
611
884
|
*
|
612
|
-
*
|
885
|
+
* \since This function is available since SDL 2.0.0.
|
886
|
+
*
|
887
|
+
* \sa SDL_RenderSetViewport
|
613
888
|
*/
|
614
889
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
615
890
|
SDL_Rect * rect);
|
616
891
|
|
617
892
|
/**
|
618
|
-
*
|
893
|
+
* Set the clip rectangle for rendering on the specified target.
|
619
894
|
*
|
620
|
-
*
|
621
|
-
*
|
622
|
-
*
|
895
|
+
* \param renderer the rendering context for which clip rectangle should be
|
896
|
+
* set
|
897
|
+
* \param rect an SDL_Rect structure representing the clip area, relative to
|
898
|
+
* the viewport, or NULL to disable clipping
|
899
|
+
* \returns 0 on success or a negative error code on failure; call
|
900
|
+
* SDL_GetError() for more information.
|
623
901
|
*
|
624
|
-
*
|
902
|
+
* \since This function is available since SDL 2.0.0.
|
625
903
|
*
|
626
|
-
*
|
904
|
+
* \sa SDL_RenderGetClipRect
|
905
|
+
* \sa SDL_RenderIsClipEnabled
|
627
906
|
*/
|
628
907
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
629
908
|
const SDL_Rect * rect);
|
630
909
|
|
631
910
|
/**
|
632
|
-
*
|
911
|
+
* Get the clip rectangle for the current target.
|
912
|
+
*
|
913
|
+
* \param renderer the rendering context from which clip rectangle should be
|
914
|
+
* queried
|
915
|
+
* \param rect an SDL_Rect structure filled in with the current clipping area
|
916
|
+
* or an empty rectangle if clipping is disabled
|
633
917
|
*
|
634
|
-
*
|
635
|
-
* \param rect A pointer filled in with the current clip rectangle, or
|
636
|
-
* an empty rectangle if clipping is disabled.
|
918
|
+
* \since This function is available since SDL 2.0.0.
|
637
919
|
*
|
638
|
-
*
|
920
|
+
* \sa SDL_RenderIsClipEnabled
|
921
|
+
* \sa SDL_RenderSetClipRect
|
639
922
|
*/
|
640
923
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
641
924
|
SDL_Rect * rect);
|
642
925
|
|
643
926
|
/**
|
644
|
-
*
|
927
|
+
* Get whether clipping is enabled on the given renderer.
|
928
|
+
*
|
929
|
+
* \param renderer the renderer from which clip state should be queried
|
930
|
+
* \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call
|
931
|
+
* SDL_GetError() for more information.
|
645
932
|
*
|
646
|
-
*
|
933
|
+
* \since This function is available since SDL 2.0.4.
|
647
934
|
*
|
648
|
-
*
|
935
|
+
* \sa SDL_RenderGetClipRect
|
936
|
+
* \sa SDL_RenderSetClipRect
|
649
937
|
*/
|
650
938
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
651
939
|
|
652
940
|
|
653
941
|
/**
|
654
|
-
*
|
942
|
+
* Set the drawing scale for rendering on the current target.
|
655
943
|
*
|
656
|
-
*
|
657
|
-
*
|
658
|
-
*
|
944
|
+
* The drawing coordinates are scaled by the x/y scaling factors before they
|
945
|
+
* are used by the renderer. This allows resolution independent drawing with a
|
946
|
+
* single coordinate system.
|
659
947
|
*
|
660
|
-
*
|
661
|
-
*
|
662
|
-
*
|
948
|
+
* If this results in scaling or subpixel drawing by the rendering backend, it
|
949
|
+
* will be handled using the appropriate quality hints. For best results use
|
950
|
+
* integer scaling factors.
|
663
951
|
*
|
664
|
-
*
|
665
|
-
*
|
666
|
-
*
|
952
|
+
* \param renderer a rendering context
|
953
|
+
* \param scaleX the horizontal scaling factor
|
954
|
+
* \param scaleY the vertical scaling factor
|
955
|
+
* \returns 0 on success or a negative error code on failure; call
|
956
|
+
* SDL_GetError() for more information.
|
667
957
|
*
|
668
|
-
*
|
669
|
-
*
|
958
|
+
* \since This function is available since SDL 2.0.0.
|
959
|
+
*
|
960
|
+
* \sa SDL_RenderGetScale
|
961
|
+
* \sa SDL_RenderSetLogicalSize
|
670
962
|
*/
|
671
963
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
672
964
|
float scaleX, float scaleY);
|
673
965
|
|
674
966
|
/**
|
675
|
-
*
|
967
|
+
* Get the drawing scale for the current target.
|
968
|
+
*
|
969
|
+
* \param renderer the renderer from which drawing scale should be queried
|
970
|
+
* \param scaleX a pointer filled in with the horizontal scaling factor
|
971
|
+
* \param scaleY a pointer filled in with the vertical scaling factor
|
676
972
|
*
|
677
|
-
*
|
678
|
-
* \param scaleX A pointer filled in with the horizontal scaling factor
|
679
|
-
* \param scaleY A pointer filled in with the vertical scaling factor
|
973
|
+
* \since This function is available since SDL 2.0.0.
|
680
974
|
*
|
681
|
-
*
|
975
|
+
* \sa SDL_RenderSetScale
|
682
976
|
*/
|
683
977
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
684
978
|
float *scaleX, float *scaleY);
|
685
979
|
|
686
980
|
/**
|
687
|
-
*
|
688
|
-
*
|
689
|
-
*
|
690
|
-
*
|
691
|
-
*
|
692
|
-
*
|
693
|
-
*
|
694
|
-
*
|
695
|
-
*
|
696
|
-
*
|
981
|
+
* Get logical coordinates of point in renderer when given real coordinates of
|
982
|
+
* point in window.
|
983
|
+
*
|
984
|
+
* Logical coordinates will differ from real coordinates when render is scaled
|
985
|
+
* and logical renderer size set
|
986
|
+
*
|
987
|
+
* \param renderer the renderer from which the logical coordinates should be
|
988
|
+
* calcualted
|
989
|
+
* \param windowX the real X coordinate in the window
|
990
|
+
* \param windowY the real Y coordinate in the window
|
991
|
+
* \param logicalX the pointer filled with the logical x coordinate
|
992
|
+
* \param logicalY the pointer filled with the logical y coordinate
|
993
|
+
*
|
994
|
+
* \since This function is available since SDL 2.0.18.
|
995
|
+
*
|
996
|
+
* \sa SDL_RenderGetScale
|
997
|
+
* \sa SDL_RenderSetScale
|
998
|
+
* \sa SDL_RenderGetLogicalSize
|
999
|
+
* \sa SDL_RenderSetLogicalSize
|
1000
|
+
*/
|
1001
|
+
extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
|
1002
|
+
int windowX, int windowY,
|
1003
|
+
float *logicalX, float *logicalY);
|
1004
|
+
|
1005
|
+
/**
|
1006
|
+
* Get real coordinates of point in window when given logical coordinates of point in renderer.
|
1007
|
+
* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
|
1008
|
+
*
|
1009
|
+
* \param renderer the renderer from which the window coordinates should be calculated
|
1010
|
+
* \param logicalX the logical x coordinate
|
1011
|
+
* \param logicalY the logical y coordinate
|
1012
|
+
* \param windowX the pointer filled with the real X coordinate in the window
|
1013
|
+
* \param windowY the pointer filled with the real Y coordinate in the window
|
1014
|
+
|
1015
|
+
*
|
1016
|
+
* \since This function is available since SDL 2.0.18.
|
1017
|
+
*
|
1018
|
+
* \sa SDL_RenderGetScale
|
1019
|
+
* \sa SDL_RenderSetScale
|
1020
|
+
* \sa SDL_RenderGetLogicalSize
|
1021
|
+
* \sa SDL_RenderSetLogicalSize
|
1022
|
+
*/
|
1023
|
+
extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
|
1024
|
+
float logicalX, float logicalY,
|
1025
|
+
int *windowX, int *windowY);
|
1026
|
+
|
1027
|
+
/**
|
1028
|
+
* Set the color used for drawing operations (Rect, Line and Clear).
|
1029
|
+
*
|
1030
|
+
* Set the color for drawing or filling rectangles, lines, and points, and for
|
1031
|
+
* SDL_RenderClear().
|
1032
|
+
*
|
1033
|
+
* \param renderer the rendering context
|
1034
|
+
* \param r the red value used to draw on the rendering target
|
1035
|
+
* \param g the green value used to draw on the rendering target
|
1036
|
+
* \param b the blue value used to draw on the rendering target
|
1037
|
+
* \param a the alpha value used to draw on the rendering target; usually
|
1038
|
+
* `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
|
1039
|
+
* specify how the alpha channel is used
|
1040
|
+
* \returns 0 on success or a negative error code on failure; call
|
1041
|
+
* SDL_GetError() for more information.
|
1042
|
+
*
|
1043
|
+
* \since This function is available since SDL 2.0.0.
|
1044
|
+
*
|
1045
|
+
* \sa SDL_GetRenderDrawColor
|
1046
|
+
* \sa SDL_RenderClear
|
1047
|
+
* \sa SDL_RenderDrawLine
|
1048
|
+
* \sa SDL_RenderDrawLines
|
1049
|
+
* \sa SDL_RenderDrawPoint
|
1050
|
+
* \sa SDL_RenderDrawPoints
|
1051
|
+
* \sa SDL_RenderDrawRect
|
1052
|
+
* \sa SDL_RenderDrawRects
|
1053
|
+
* \sa SDL_RenderFillRect
|
1054
|
+
* \sa SDL_RenderFillRects
|
697
1055
|
*/
|
698
1056
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
699
1057
|
Uint8 r, Uint8 g, Uint8 b,
|
700
1058
|
Uint8 a);
|
701
1059
|
|
702
1060
|
/**
|
703
|
-
*
|
1061
|
+
* Get the color used for drawing operations (Rect, Line and Clear).
|
1062
|
+
*
|
1063
|
+
* \param renderer the rendering context
|
1064
|
+
* \param r a pointer filled in with the red value used to draw on the
|
1065
|
+
* rendering target
|
1066
|
+
* \param g a pointer filled in with the green value used to draw on the
|
1067
|
+
* rendering target
|
1068
|
+
* \param b a pointer filled in with the blue value used to draw on the
|
1069
|
+
* rendering target
|
1070
|
+
* \param a a pointer filled in with the alpha value used to draw on the
|
1071
|
+
* rendering target; usually `SDL_ALPHA_OPAQUE` (255)
|
1072
|
+
* \returns 0 on success or a negative error code on failure; call
|
1073
|
+
* SDL_GetError() for more information.
|
704
1074
|
*
|
705
|
-
*
|
706
|
-
* \param r A pointer to the red value used to draw on the rendering target.
|
707
|
-
* \param g A pointer to the green value used to draw on the rendering target.
|
708
|
-
* \param b A pointer to the blue value used to draw on the rendering target.
|
709
|
-
* \param a A pointer to the alpha value used to draw on the rendering target,
|
710
|
-
* usually ::SDL_ALPHA_OPAQUE (255).
|
1075
|
+
* \since This function is available since SDL 2.0.0.
|
711
1076
|
*
|
712
|
-
*
|
1077
|
+
* \sa SDL_SetRenderDrawColor
|
713
1078
|
*/
|
714
1079
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
715
1080
|
Uint8 * r, Uint8 * g, Uint8 * b,
|
716
1081
|
Uint8 * a);
|
717
1082
|
|
718
1083
|
/**
|
719
|
-
*
|
1084
|
+
* Set the blend mode used for drawing operations (Fill and Line).
|
720
1085
|
*
|
721
|
-
*
|
722
|
-
* \param blendMode ::SDL_BlendMode to use for blending.
|
1086
|
+
* If the blend mode is not supported, the closest supported mode is chosen.
|
723
1087
|
*
|
724
|
-
*
|
1088
|
+
* \param renderer the rendering context
|
1089
|
+
* \param blendMode the SDL_BlendMode to use for blending
|
1090
|
+
* \returns 0 on success or a negative error code on failure; call
|
1091
|
+
* SDL_GetError() for more information.
|
725
1092
|
*
|
726
|
-
*
|
727
|
-
* chosen.
|
1093
|
+
* \since This function is available since SDL 2.0.0.
|
728
1094
|
*
|
729
|
-
*
|
1095
|
+
* \sa SDL_GetRenderDrawBlendMode
|
1096
|
+
* \sa SDL_RenderDrawLine
|
1097
|
+
* \sa SDL_RenderDrawLines
|
1098
|
+
* \sa SDL_RenderDrawPoint
|
1099
|
+
* \sa SDL_RenderDrawPoints
|
1100
|
+
* \sa SDL_RenderDrawRect
|
1101
|
+
* \sa SDL_RenderDrawRects
|
1102
|
+
* \sa SDL_RenderFillRect
|
1103
|
+
* \sa SDL_RenderFillRects
|
730
1104
|
*/
|
731
1105
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
732
1106
|
SDL_BlendMode blendMode);
|
733
1107
|
|
734
1108
|
/**
|
735
|
-
*
|
1109
|
+
* Get the blend mode used for drawing operations.
|
736
1110
|
*
|
737
|
-
*
|
738
|
-
*
|
1111
|
+
* \param renderer the rendering context
|
1112
|
+
* \param blendMode a pointer filled in with the current SDL_BlendMode
|
1113
|
+
* \returns 0 on success or a negative error code on failure; call
|
1114
|
+
* SDL_GetError() for more information.
|
739
1115
|
*
|
740
|
-
*
|
1116
|
+
* \since This function is available since SDL 2.0.0.
|
741
1117
|
*
|
742
|
-
*
|
1118
|
+
* \sa SDL_SetRenderDrawBlendMode
|
743
1119
|
*/
|
744
1120
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
745
1121
|
SDL_BlendMode *blendMode);
|
746
1122
|
|
747
1123
|
/**
|
748
|
-
*
|
1124
|
+
* Clear the current rendering target with the drawing color.
|
1125
|
+
*
|
1126
|
+
* This function clears the entire rendering target, ignoring the viewport and
|
1127
|
+
* the clip rectangle.
|
1128
|
+
*
|
1129
|
+
* \param renderer the rendering context
|
1130
|
+
* \returns 0 on success or a negative error code on failure; call
|
1131
|
+
* SDL_GetError() for more information.
|
749
1132
|
*
|
750
|
-
*
|
751
|
-
* the clip rectangle.
|
1133
|
+
* \since This function is available since SDL 2.0.0.
|
752
1134
|
*
|
753
|
-
*
|
1135
|
+
* \sa SDL_SetRenderDrawColor
|
754
1136
|
*/
|
755
1137
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
756
1138
|
|
757
1139
|
/**
|
758
|
-
*
|
1140
|
+
* Draw a point on the current rendering target.
|
759
1141
|
*
|
760
|
-
*
|
761
|
-
*
|
762
|
-
* \param y The y coordinate of the point.
|
1142
|
+
* SDL_RenderDrawPoint() draws a single point. If you want to draw multiple,
|
1143
|
+
* use SDL_RenderDrawPoints() instead.
|
763
1144
|
*
|
764
|
-
*
|
1145
|
+
* \param renderer the rendering context
|
1146
|
+
* \param x the x coordinate of the point
|
1147
|
+
* \param y the y coordinate of the point
|
1148
|
+
* \returns 0 on success or a negative error code on failure; call
|
1149
|
+
* SDL_GetError() for more information.
|
1150
|
+
*
|
1151
|
+
* \since This function is available since SDL 2.0.0.
|
1152
|
+
*
|
1153
|
+
* \sa SDL_RenderDrawLine
|
1154
|
+
* \sa SDL_RenderDrawLines
|
1155
|
+
* \sa SDL_RenderDrawPoints
|
1156
|
+
* \sa SDL_RenderDrawRect
|
1157
|
+
* \sa SDL_RenderDrawRects
|
1158
|
+
* \sa SDL_RenderFillRect
|
1159
|
+
* \sa SDL_RenderFillRects
|
1160
|
+
* \sa SDL_RenderPresent
|
1161
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1162
|
+
* \sa SDL_SetRenderDrawColor
|
765
1163
|
*/
|
766
1164
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
767
1165
|
int x, int y);
|
768
1166
|
|
769
1167
|
/**
|
770
|
-
*
|
1168
|
+
* Draw multiple points on the current rendering target.
|
1169
|
+
*
|
1170
|
+
* \param renderer the rendering context
|
1171
|
+
* \param points an array of SDL_Point structures that represent the points to
|
1172
|
+
* draw
|
1173
|
+
* \param count the number of points to draw
|
1174
|
+
* \returns 0 on success or a negative error code on failure; call
|
1175
|
+
* SDL_GetError() for more information.
|
771
1176
|
*
|
772
|
-
*
|
773
|
-
* \param points The points to draw
|
774
|
-
* \param count The number of points to draw
|
1177
|
+
* \since This function is available since SDL 2.0.0.
|
775
1178
|
*
|
776
|
-
*
|
1179
|
+
* \sa SDL_RenderDrawLine
|
1180
|
+
* \sa SDL_RenderDrawLines
|
1181
|
+
* \sa SDL_RenderDrawPoint
|
1182
|
+
* \sa SDL_RenderDrawRect
|
1183
|
+
* \sa SDL_RenderDrawRects
|
1184
|
+
* \sa SDL_RenderFillRect
|
1185
|
+
* \sa SDL_RenderFillRects
|
1186
|
+
* \sa SDL_RenderPresent
|
1187
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1188
|
+
* \sa SDL_SetRenderDrawColor
|
777
1189
|
*/
|
778
1190
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
779
1191
|
const SDL_Point * points,
|
780
1192
|
int count);
|
781
1193
|
|
782
1194
|
/**
|
783
|
-
*
|
1195
|
+
* Draw a line on the current rendering target.
|
1196
|
+
*
|
1197
|
+
* SDL_RenderDrawLine() draws the line to include both end points. If you want
|
1198
|
+
* to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
|
1199
|
+
*
|
1200
|
+
* \param renderer the rendering context
|
1201
|
+
* \param x1 the x coordinate of the start point
|
1202
|
+
* \param y1 the y coordinate of the start point
|
1203
|
+
* \param x2 the x coordinate of the end point
|
1204
|
+
* \param y2 the y coordinate of the end point
|
1205
|
+
* \returns 0 on success or a negative error code on failure; call
|
1206
|
+
* SDL_GetError() for more information.
|
784
1207
|
*
|
785
|
-
*
|
786
|
-
* \param x1 The x coordinate of the start point.
|
787
|
-
* \param y1 The y coordinate of the start point.
|
788
|
-
* \param x2 The x coordinate of the end point.
|
789
|
-
* \param y2 The y coordinate of the end point.
|
1208
|
+
* \since This function is available since SDL 2.0.0.
|
790
1209
|
*
|
791
|
-
*
|
1210
|
+
* \sa SDL_RenderDrawLines
|
1211
|
+
* \sa SDL_RenderDrawPoint
|
1212
|
+
* \sa SDL_RenderDrawPoints
|
1213
|
+
* \sa SDL_RenderDrawRect
|
1214
|
+
* \sa SDL_RenderDrawRects
|
1215
|
+
* \sa SDL_RenderFillRect
|
1216
|
+
* \sa SDL_RenderFillRects
|
1217
|
+
* \sa SDL_RenderPresent
|
1218
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1219
|
+
* \sa SDL_SetRenderDrawColor
|
792
1220
|
*/
|
793
1221
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
794
1222
|
int x1, int y1, int x2, int y2);
|
795
1223
|
|
796
1224
|
/**
|
797
|
-
*
|
1225
|
+
* Draw a series of connected lines on the current rendering target.
|
798
1226
|
*
|
799
|
-
*
|
800
|
-
*
|
801
|
-
*
|
1227
|
+
* \param renderer the rendering context
|
1228
|
+
* \param points an array of SDL_Point structures representing points along
|
1229
|
+
* the lines
|
1230
|
+
* \param count the number of points, drawing count-1 lines
|
1231
|
+
* \returns 0 on success or a negative error code on failure; call
|
1232
|
+
* SDL_GetError() for more information.
|
802
1233
|
*
|
803
|
-
*
|
1234
|
+
* \since This function is available since SDL 2.0.0.
|
1235
|
+
*
|
1236
|
+
* \sa SDL_RenderDrawLine
|
1237
|
+
* \sa SDL_RenderDrawPoint
|
1238
|
+
* \sa SDL_RenderDrawPoints
|
1239
|
+
* \sa SDL_RenderDrawRect
|
1240
|
+
* \sa SDL_RenderDrawRects
|
1241
|
+
* \sa SDL_RenderFillRect
|
1242
|
+
* \sa SDL_RenderFillRects
|
1243
|
+
* \sa SDL_RenderPresent
|
1244
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1245
|
+
* \sa SDL_SetRenderDrawColor
|
804
1246
|
*/
|
805
1247
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
806
1248
|
const SDL_Point * points,
|
807
1249
|
int count);
|
808
1250
|
|
809
1251
|
/**
|
810
|
-
*
|
1252
|
+
* Draw a rectangle on the current rendering target.
|
1253
|
+
*
|
1254
|
+
* \param renderer the rendering context
|
1255
|
+
* \param rect an SDL_Rect structure representing the rectangle to draw, or
|
1256
|
+
* NULL to outline the entire rendering target
|
1257
|
+
* \returns 0 on success or a negative error code on failure; call
|
1258
|
+
* SDL_GetError() for more information.
|
811
1259
|
*
|
812
|
-
*
|
813
|
-
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
1260
|
+
* \since This function is available since SDL 2.0.0.
|
814
1261
|
*
|
815
|
-
*
|
1262
|
+
* \sa SDL_RenderDrawLine
|
1263
|
+
* \sa SDL_RenderDrawLines
|
1264
|
+
* \sa SDL_RenderDrawPoint
|
1265
|
+
* \sa SDL_RenderDrawPoints
|
1266
|
+
* \sa SDL_RenderDrawRects
|
1267
|
+
* \sa SDL_RenderFillRect
|
1268
|
+
* \sa SDL_RenderFillRects
|
1269
|
+
* \sa SDL_RenderPresent
|
1270
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1271
|
+
* \sa SDL_SetRenderDrawColor
|
816
1272
|
*/
|
817
1273
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
818
1274
|
const SDL_Rect * rect);
|
819
1275
|
|
820
1276
|
/**
|
821
|
-
*
|
1277
|
+
* Draw some number of rectangles on the current rendering target.
|
822
1278
|
*
|
823
|
-
*
|
824
|
-
*
|
825
|
-
*
|
1279
|
+
* \param renderer the rendering context
|
1280
|
+
* \param rects an array of SDL_Rect structures representing the rectangles to
|
1281
|
+
* be drawn
|
1282
|
+
* \param count the number of rectangles
|
1283
|
+
* \returns 0 on success or a negative error code on failure; call
|
1284
|
+
* SDL_GetError() for more information.
|
826
1285
|
*
|
827
|
-
*
|
1286
|
+
* \since This function is available since SDL 2.0.0.
|
1287
|
+
*
|
1288
|
+
* \sa SDL_RenderDrawLine
|
1289
|
+
* \sa SDL_RenderDrawLines
|
1290
|
+
* \sa SDL_RenderDrawPoint
|
1291
|
+
* \sa SDL_RenderDrawPoints
|
1292
|
+
* \sa SDL_RenderDrawRect
|
1293
|
+
* \sa SDL_RenderFillRect
|
1294
|
+
* \sa SDL_RenderFillRects
|
1295
|
+
* \sa SDL_RenderPresent
|
1296
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1297
|
+
* \sa SDL_SetRenderDrawColor
|
828
1298
|
*/
|
829
1299
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
830
1300
|
const SDL_Rect * rects,
|
831
1301
|
int count);
|
832
1302
|
|
833
1303
|
/**
|
834
|
-
*
|
1304
|
+
* Fill a rectangle on the current rendering target with the drawing color.
|
1305
|
+
*
|
1306
|
+
* The current drawing color is set by SDL_SetRenderDrawColor(), and the
|
1307
|
+
* color's alpha value is ignored unless blending is enabled with the
|
1308
|
+
* appropriate call to SDL_SetRenderDrawBlendMode().
|
835
1309
|
*
|
836
|
-
*
|
837
|
-
*
|
838
|
-
*
|
1310
|
+
* \param renderer the rendering context
|
1311
|
+
* \param rect the SDL_Rect structure representing the rectangle to fill, or
|
1312
|
+
* NULL for the entire rendering target
|
1313
|
+
* \returns 0 on success or a negative error code on failure; call
|
1314
|
+
* SDL_GetError() for more information.
|
839
1315
|
*
|
840
|
-
*
|
1316
|
+
* \since This function is available since SDL 2.0.0.
|
1317
|
+
*
|
1318
|
+
* \sa SDL_RenderDrawLine
|
1319
|
+
* \sa SDL_RenderDrawLines
|
1320
|
+
* \sa SDL_RenderDrawPoint
|
1321
|
+
* \sa SDL_RenderDrawPoints
|
1322
|
+
* \sa SDL_RenderDrawRect
|
1323
|
+
* \sa SDL_RenderDrawRects
|
1324
|
+
* \sa SDL_RenderFillRects
|
1325
|
+
* \sa SDL_RenderPresent
|
1326
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1327
|
+
* \sa SDL_SetRenderDrawColor
|
841
1328
|
*/
|
842
1329
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
843
1330
|
const SDL_Rect * rect);
|
844
1331
|
|
845
1332
|
/**
|
846
|
-
*
|
1333
|
+
* Fill some number of rectangles on the current rendering target with the
|
1334
|
+
* drawing color.
|
1335
|
+
*
|
1336
|
+
* \param renderer the rendering context
|
1337
|
+
* \param rects an array of SDL_Rect structures representing the rectangles to
|
1338
|
+
* be filled
|
1339
|
+
* \param count the number of rectangles
|
1340
|
+
* \returns 0 on success or a negative error code on failure; call
|
1341
|
+
* SDL_GetError() for more information.
|
847
1342
|
*
|
848
|
-
*
|
849
|
-
* \param rects A pointer to an array of destination rectangles.
|
850
|
-
* \param count The number of rectangles.
|
1343
|
+
* \since This function is available since SDL 2.0.0.
|
851
1344
|
*
|
852
|
-
*
|
1345
|
+
* \sa SDL_RenderDrawLine
|
1346
|
+
* \sa SDL_RenderDrawLines
|
1347
|
+
* \sa SDL_RenderDrawPoint
|
1348
|
+
* \sa SDL_RenderDrawPoints
|
1349
|
+
* \sa SDL_RenderDrawRect
|
1350
|
+
* \sa SDL_RenderDrawRects
|
1351
|
+
* \sa SDL_RenderFillRect
|
1352
|
+
* \sa SDL_RenderPresent
|
853
1353
|
*/
|
854
1354
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
855
1355
|
const SDL_Rect * rects,
|
856
1356
|
int count);
|
857
1357
|
|
858
1358
|
/**
|
859
|
-
*
|
1359
|
+
* Copy a portion of the texture to the current rendering target.
|
1360
|
+
*
|
1361
|
+
* The texture is blended with the destination based on its blend mode set
|
1362
|
+
* with SDL_SetTextureBlendMode().
|
1363
|
+
*
|
1364
|
+
* The texture color is affected based on its color modulation set by
|
1365
|
+
* SDL_SetTextureColorMod().
|
1366
|
+
*
|
1367
|
+
* The texture alpha is affected based on its alpha modulation set by
|
1368
|
+
* SDL_SetTextureAlphaMod().
|
860
1369
|
*
|
861
|
-
*
|
862
|
-
*
|
863
|
-
*
|
864
|
-
*
|
865
|
-
*
|
866
|
-
*
|
1370
|
+
* \param renderer the rendering context
|
1371
|
+
* \param texture the source texture
|
1372
|
+
* \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
1373
|
+
* \param dstrect the destination SDL_Rect structure or NULL for the entire
|
1374
|
+
* rendering target; the texture will be stretched to fill the
|
1375
|
+
* given rectangle
|
1376
|
+
* \returns 0 on success or a negative error code on failure; call
|
1377
|
+
* SDL_GetError() for more information.
|
867
1378
|
*
|
868
|
-
*
|
1379
|
+
* \since This function is available since SDL 2.0.0.
|
1380
|
+
*
|
1381
|
+
* \sa SDL_RenderCopyEx
|
1382
|
+
* \sa SDL_SetTextureAlphaMod
|
1383
|
+
* \sa SDL_SetTextureBlendMode
|
1384
|
+
* \sa SDL_SetTextureColorMod
|
869
1385
|
*/
|
870
1386
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
871
1387
|
SDL_Texture * texture,
|
@@ -873,19 +1389,43 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
873
1389
|
const SDL_Rect * dstrect);
|
874
1390
|
|
875
1391
|
/**
|
876
|
-
*
|
1392
|
+
* Copy a portion of the texture to the current rendering, with optional
|
1393
|
+
* rotation and flipping.
|
1394
|
+
*
|
1395
|
+
* Copy a portion of the texture to the current rendering target, optionally
|
1396
|
+
* rotating it by angle around the given center and also flipping it
|
1397
|
+
* top-bottom and/or left-right.
|
1398
|
+
*
|
1399
|
+
* The texture is blended with the destination based on its blend mode set
|
1400
|
+
* with SDL_SetTextureBlendMode().
|
1401
|
+
*
|
1402
|
+
* The texture color is affected based on its color modulation set by
|
1403
|
+
* SDL_SetTextureColorMod().
|
1404
|
+
*
|
1405
|
+
* The texture alpha is affected based on its alpha modulation set by
|
1406
|
+
* SDL_SetTextureAlphaMod().
|
877
1407
|
*
|
878
|
-
*
|
879
|
-
*
|
880
|
-
*
|
881
|
-
*
|
882
|
-
*
|
883
|
-
*
|
884
|
-
*
|
885
|
-
*
|
886
|
-
*
|
1408
|
+
* \param renderer the rendering context
|
1409
|
+
* \param texture the source texture
|
1410
|
+
* \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
1411
|
+
* \param dstrect the destination SDL_Rect structure or NULL for the entire
|
1412
|
+
* rendering target
|
1413
|
+
* \param angle an angle in degrees that indicates the rotation that will be
|
1414
|
+
* applied to dstrect, rotating it in a clockwise direction
|
1415
|
+
* \param center a pointer to a point indicating the point around which
|
1416
|
+
* dstrect will be rotated (if NULL, rotation will be done
|
1417
|
+
* around `dstrect.w / 2`, `dstrect.h / 2`)
|
1418
|
+
* \param flip a SDL_RendererFlip value stating which flipping actions should
|
1419
|
+
* be performed on the texture
|
1420
|
+
* \returns 0 on success or a negative error code on failure; call
|
1421
|
+
* SDL_GetError() for more information.
|
887
1422
|
*
|
888
|
-
*
|
1423
|
+
* \since This function is available since SDL 2.0.0.
|
1424
|
+
*
|
1425
|
+
* \sa SDL_RenderCopy
|
1426
|
+
* \sa SDL_SetTextureAlphaMod
|
1427
|
+
* \sa SDL_SetTextureBlendMode
|
1428
|
+
* \sa SDL_SetTextureColorMod
|
889
1429
|
*/
|
890
1430
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
891
1431
|
SDL_Texture * texture,
|
@@ -897,117 +1437,132 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
897
1437
|
|
898
1438
|
|
899
1439
|
/**
|
900
|
-
*
|
1440
|
+
* Draw a point on the current rendering target at subpixel precision.
|
901
1441
|
*
|
902
|
-
*
|
903
|
-
*
|
904
|
-
*
|
1442
|
+
* \param renderer The renderer which should draw a point.
|
1443
|
+
* \param x The x coordinate of the point.
|
1444
|
+
* \param y The y coordinate of the point.
|
1445
|
+
* \return 0 on success, or -1 on error
|
905
1446
|
*
|
906
|
-
*
|
1447
|
+
* \since This function is available since SDL 2.0.10.
|
907
1448
|
*/
|
908
1449
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
909
1450
|
float x, float y);
|
910
1451
|
|
911
1452
|
/**
|
912
|
-
*
|
1453
|
+
* Draw multiple points on the current rendering target at subpixel precision.
|
913
1454
|
*
|
914
|
-
*
|
915
|
-
*
|
916
|
-
*
|
1455
|
+
* \param renderer The renderer which should draw multiple points.
|
1456
|
+
* \param points The points to draw
|
1457
|
+
* \param count The number of points to draw
|
1458
|
+
* \return 0 on success, or -1 on error
|
917
1459
|
*
|
918
|
-
*
|
1460
|
+
* \since This function is available since SDL 2.0.10.
|
919
1461
|
*/
|
920
1462
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
921
1463
|
const SDL_FPoint * points,
|
922
1464
|
int count);
|
923
1465
|
|
924
1466
|
/**
|
925
|
-
*
|
1467
|
+
* Draw a line on the current rendering target at subpixel precision.
|
926
1468
|
*
|
927
|
-
*
|
928
|
-
*
|
929
|
-
*
|
930
|
-
*
|
931
|
-
*
|
1469
|
+
* \param renderer The renderer which should draw a line.
|
1470
|
+
* \param x1 The x coordinate of the start point.
|
1471
|
+
* \param y1 The y coordinate of the start point.
|
1472
|
+
* \param x2 The x coordinate of the end point.
|
1473
|
+
* \param y2 The y coordinate of the end point.
|
1474
|
+
* \return 0 on success, or -1 on error
|
932
1475
|
*
|
933
|
-
*
|
1476
|
+
* \since This function is available since SDL 2.0.10.
|
934
1477
|
*/
|
935
1478
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
936
1479
|
float x1, float y1, float x2, float y2);
|
937
1480
|
|
938
1481
|
/**
|
939
|
-
*
|
1482
|
+
* Draw a series of connected lines on the current rendering target at
|
1483
|
+
* subpixel precision.
|
940
1484
|
*
|
941
|
-
*
|
942
|
-
*
|
943
|
-
*
|
1485
|
+
* \param renderer The renderer which should draw multiple lines.
|
1486
|
+
* \param points The points along the lines
|
1487
|
+
* \param count The number of points, drawing count-1 lines
|
1488
|
+
* \return 0 on success, or -1 on error
|
944
1489
|
*
|
945
|
-
*
|
1490
|
+
* \since This function is available since SDL 2.0.10.
|
946
1491
|
*/
|
947
1492
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
948
|
-
|
949
|
-
|
1493
|
+
const SDL_FPoint * points,
|
1494
|
+
int count);
|
950
1495
|
|
951
1496
|
/**
|
952
|
-
*
|
1497
|
+
* Draw a rectangle on the current rendering target at subpixel precision.
|
953
1498
|
*
|
954
|
-
*
|
955
|
-
*
|
1499
|
+
* \param renderer The renderer which should draw a rectangle.
|
1500
|
+
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
1501
|
+
* entire rendering target.
|
1502
|
+
* \return 0 on success, or -1 on error
|
956
1503
|
*
|
957
|
-
*
|
1504
|
+
* \since This function is available since SDL 2.0.10.
|
958
1505
|
*/
|
959
1506
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
960
|
-
|
1507
|
+
const SDL_FRect * rect);
|
961
1508
|
|
962
1509
|
/**
|
963
|
-
*
|
1510
|
+
* Draw some number of rectangles on the current rendering target at subpixel
|
1511
|
+
* precision.
|
964
1512
|
*
|
965
|
-
*
|
966
|
-
*
|
967
|
-
*
|
1513
|
+
* \param renderer The renderer which should draw multiple rectangles.
|
1514
|
+
* \param rects A pointer to an array of destination rectangles.
|
1515
|
+
* \param count The number of rectangles.
|
1516
|
+
* \return 0 on success, or -1 on error
|
968
1517
|
*
|
969
|
-
*
|
1518
|
+
* \since This function is available since SDL 2.0.10.
|
970
1519
|
*/
|
971
1520
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
972
1521
|
const SDL_FRect * rects,
|
973
1522
|
int count);
|
974
1523
|
|
975
1524
|
/**
|
976
|
-
*
|
1525
|
+
* Fill a rectangle on the current rendering target with the drawing color at
|
1526
|
+
* subpixel precision.
|
977
1527
|
*
|
978
|
-
*
|
979
|
-
*
|
980
|
-
*
|
1528
|
+
* \param renderer The renderer which should fill a rectangle.
|
1529
|
+
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
1530
|
+
* rendering target.
|
1531
|
+
* \return 0 on success, or -1 on error
|
981
1532
|
*
|
982
|
-
*
|
1533
|
+
* \since This function is available since SDL 2.0.10.
|
983
1534
|
*/
|
984
1535
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
985
1536
|
const SDL_FRect * rect);
|
986
1537
|
|
987
1538
|
/**
|
988
|
-
*
|
1539
|
+
* Fill some number of rectangles on the current rendering target with the
|
1540
|
+
* drawing color at subpixel precision.
|
989
1541
|
*
|
990
|
-
*
|
991
|
-
*
|
992
|
-
*
|
1542
|
+
* \param renderer The renderer which should fill multiple rectangles.
|
1543
|
+
* \param rects A pointer to an array of destination rectangles.
|
1544
|
+
* \param count The number of rectangles.
|
1545
|
+
* \return 0 on success, or -1 on error
|
993
1546
|
*
|
994
|
-
*
|
1547
|
+
* \since This function is available since SDL 2.0.10.
|
995
1548
|
*/
|
996
1549
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
997
1550
|
const SDL_FRect * rects,
|
998
1551
|
int count);
|
999
1552
|
|
1000
1553
|
/**
|
1001
|
-
*
|
1554
|
+
* Copy a portion of the texture to the current rendering target at subpixel
|
1555
|
+
* precision.
|
1002
1556
|
*
|
1003
|
-
*
|
1004
|
-
*
|
1005
|
-
*
|
1006
|
-
*
|
1007
|
-
*
|
1008
|
-
*
|
1557
|
+
* \param renderer The renderer which should copy parts of a texture.
|
1558
|
+
* \param texture The source texture.
|
1559
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
1560
|
+
* texture.
|
1561
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
1562
|
+
* entire rendering target.
|
1563
|
+
* \return 0 on success, or -1 on error
|
1009
1564
|
*
|
1010
|
-
*
|
1565
|
+
* \since This function is available since SDL 2.0.10.
|
1011
1566
|
*/
|
1012
1567
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
1013
1568
|
SDL_Texture * texture,
|
@@ -1015,19 +1570,25 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
1015
1570
|
const SDL_FRect * dstrect);
|
1016
1571
|
|
1017
1572
|
/**
|
1018
|
-
*
|
1019
|
-
*
|
1020
|
-
*
|
1021
|
-
*
|
1022
|
-
*
|
1023
|
-
*
|
1024
|
-
*
|
1025
|
-
*
|
1026
|
-
*
|
1027
|
-
*
|
1028
|
-
*
|
1573
|
+
* Copy a portion of the source texture to the current rendering target, with
|
1574
|
+
* rotation and flipping, at subpixel precision.
|
1575
|
+
*
|
1576
|
+
* \param renderer The renderer which should copy parts of a texture.
|
1577
|
+
* \param texture The source texture.
|
1578
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
1579
|
+
* texture.
|
1580
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
1581
|
+
* entire rendering target.
|
1582
|
+
* \param angle An angle in degrees that indicates the rotation that will be
|
1583
|
+
* applied to dstrect, rotating it in a clockwise direction
|
1584
|
+
* \param center A pointer to a point indicating the point around which
|
1585
|
+
* dstrect will be rotated (if NULL, rotation will be done
|
1586
|
+
* around dstrect.w/2, dstrect.h/2).
|
1587
|
+
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
1588
|
+
* be performed on the texture
|
1589
|
+
* \return 0 on success, or -1 on error
|
1029
1590
|
*
|
1030
|
-
*
|
1591
|
+
* \since This function is available since SDL 2.0.10.
|
1031
1592
|
*/
|
1032
1593
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
1033
1594
|
SDL_Texture * texture,
|
@@ -1038,19 +1599,85 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
1038
1599
|
const SDL_RendererFlip flip);
|
1039
1600
|
|
1040
1601
|
/**
|
1041
|
-
*
|
1042
|
-
*
|
1043
|
-
*
|
1044
|
-
*
|
1045
|
-
*
|
1046
|
-
*
|
1047
|
-
*
|
1048
|
-
*
|
1049
|
-
*
|
1050
|
-
*
|
1051
|
-
*
|
1052
|
-
*
|
1053
|
-
*
|
1602
|
+
* Render a list of triangles, optionally using a texture and indices into the
|
1603
|
+
* vertex array Color and alpha modulation is done per vertex
|
1604
|
+
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
1605
|
+
*
|
1606
|
+
* \param texture (optional) The SDL texture to use.
|
1607
|
+
* \param vertices Vertices.
|
1608
|
+
* \param num_vertices Number of vertices.
|
1609
|
+
* \param indices (optional) An array of integer indices into the 'vertices'
|
1610
|
+
* array, if NULL all vertices will be rendered in sequential
|
1611
|
+
* order.
|
1612
|
+
* \param num_indices Number of indices.
|
1613
|
+
* \return 0 on success, or -1 if the operation is not supported
|
1614
|
+
*
|
1615
|
+
* \since This function is available since SDL 2.0.18.
|
1616
|
+
*
|
1617
|
+
* \sa SDL_RenderGeometryRaw
|
1618
|
+
* \sa SDL_Vertex
|
1619
|
+
*/
|
1620
|
+
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
1621
|
+
SDL_Texture *texture,
|
1622
|
+
const SDL_Vertex *vertices, int num_vertices,
|
1623
|
+
const int *indices, int num_indices);
|
1624
|
+
|
1625
|
+
/**
|
1626
|
+
* Render a list of triangles, optionally using a texture and indices into the
|
1627
|
+
* vertex arrays Color and alpha modulation is done per vertex
|
1628
|
+
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
1629
|
+
*
|
1630
|
+
* \param texture (optional) The SDL texture to use.
|
1631
|
+
* \param xy Vertex positions
|
1632
|
+
* \param xy_stride Byte size to move from one element to the next element
|
1633
|
+
* \param color Vertex colors (as SDL_Color)
|
1634
|
+
* \param color_stride Byte size to move from one element to the next element
|
1635
|
+
* \param uv Vertex normalized texture coordinates
|
1636
|
+
* \param uv_stride Byte size to move from one element to the next element
|
1637
|
+
* \param num_vertices Number of vertices.
|
1638
|
+
* \param indices (optional) An array of indices into the 'vertices' arrays,
|
1639
|
+
* if NULL all vertices will be rendered in sequential order.
|
1640
|
+
* \param num_indices Number of indices.
|
1641
|
+
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
|
1642
|
+
* \return 0 on success, or -1 if the operation is not supported
|
1643
|
+
*
|
1644
|
+
* \since This function is available since SDL 2.0.18.
|
1645
|
+
*
|
1646
|
+
* \sa SDL_RenderGeometry
|
1647
|
+
* \sa SDL_Vertex
|
1648
|
+
*/
|
1649
|
+
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
1650
|
+
SDL_Texture *texture,
|
1651
|
+
const float *xy, int xy_stride,
|
1652
|
+
const SDL_Color *color, int color_stride,
|
1653
|
+
const float *uv, int uv_stride,
|
1654
|
+
int num_vertices,
|
1655
|
+
const void *indices, int num_indices, int size_indices);
|
1656
|
+
|
1657
|
+
/**
|
1658
|
+
* Read pixels from the current rendering target to an array of pixels.
|
1659
|
+
*
|
1660
|
+
* **WARNING**: This is a very slow operation, and should not be used
|
1661
|
+
* frequently.
|
1662
|
+
*
|
1663
|
+
* `pitch` specifies the number of bytes between rows in the destination
|
1664
|
+
* `pixels` data. This allows you to write to a subrectangle or have padded
|
1665
|
+
* rows in the destination. Generally, `pitch` should equal the number of
|
1666
|
+
* pixels per row in the `pixels` data times the number of bytes per pixel,
|
1667
|
+
* but it might contain additional padding (for example, 24bit RGB Windows
|
1668
|
+
* Bitmap data pads all rows to multiples of 4 bytes).
|
1669
|
+
*
|
1670
|
+
* \param renderer the rendering context
|
1671
|
+
* \param rect an SDL_Rect structure representing the area to read, or NULL
|
1672
|
+
* for the entire render target
|
1673
|
+
* \param format an SDL_PixelFormatEnum value of the desired format of the
|
1674
|
+
* pixel data, or 0 to use the format of the rendering target
|
1675
|
+
* \param pixels a pointer to the pixel data to copy into
|
1676
|
+
* \param pitch the pitch of the `pixels` parameter
|
1677
|
+
* \returns 0 on success or a negative error code on failure; call
|
1678
|
+
* SDL_GetError() for more information.
|
1679
|
+
*
|
1680
|
+
* \since This function is available since SDL 2.0.0.
|
1054
1681
|
*/
|
1055
1682
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
1056
1683
|
const SDL_Rect * rect,
|
@@ -1058,95 +1685,200 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
1058
1685
|
void *pixels, int pitch);
|
1059
1686
|
|
1060
1687
|
/**
|
1061
|
-
*
|
1688
|
+
* Update the screen with any rendering performed since the previous call.
|
1689
|
+
*
|
1690
|
+
* SDL's rendering functions operate on a backbuffer; that is, calling a
|
1691
|
+
* rendering function such as SDL_RenderDrawLine() does not directly put a
|
1692
|
+
* line on the screen, but rather updates the backbuffer. As such, you compose
|
1693
|
+
* your entire scene and *present* the composed backbuffer to the screen as a
|
1694
|
+
* complete picture.
|
1695
|
+
*
|
1696
|
+
* Therefore, when using SDL's rendering API, one does all drawing intended
|
1697
|
+
* for the frame, and then calls this function once per frame to present the
|
1698
|
+
* final drawing to the user.
|
1699
|
+
*
|
1700
|
+
* The backbuffer should be considered invalidated after each present; do not
|
1701
|
+
* assume that previous contents will exist between frames. You are strongly
|
1702
|
+
* encouraged to call SDL_RenderClear() to initialize the backbuffer before
|
1703
|
+
* starting each new frame's drawing, even if you plan to overwrite every
|
1704
|
+
* pixel.
|
1705
|
+
*
|
1706
|
+
* \param renderer the rendering context
|
1707
|
+
*
|
1708
|
+
* \since This function is available since SDL 2.0.0.
|
1709
|
+
*
|
1710
|
+
* \sa SDL_RenderClear
|
1711
|
+
* \sa SDL_RenderDrawLine
|
1712
|
+
* \sa SDL_RenderDrawLines
|
1713
|
+
* \sa SDL_RenderDrawPoint
|
1714
|
+
* \sa SDL_RenderDrawPoints
|
1715
|
+
* \sa SDL_RenderDrawRect
|
1716
|
+
* \sa SDL_RenderDrawRects
|
1717
|
+
* \sa SDL_RenderFillRect
|
1718
|
+
* \sa SDL_RenderFillRects
|
1719
|
+
* \sa SDL_SetRenderDrawBlendMode
|
1720
|
+
* \sa SDL_SetRenderDrawColor
|
1062
1721
|
*/
|
1063
1722
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
1064
1723
|
|
1065
1724
|
/**
|
1066
|
-
*
|
1725
|
+
* Destroy the specified texture.
|
1067
1726
|
*
|
1068
|
-
*
|
1069
|
-
*
|
1727
|
+
* Passing NULL or an otherwise invalid texture will set the SDL error message
|
1728
|
+
* to "Invalid texture".
|
1729
|
+
*
|
1730
|
+
* \param texture the texture to destroy
|
1731
|
+
*
|
1732
|
+
* \since This function is available since SDL 2.0.0.
|
1733
|
+
*
|
1734
|
+
* \sa SDL_CreateTexture
|
1735
|
+
* \sa SDL_CreateTextureFromSurface
|
1070
1736
|
*/
|
1071
1737
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
1072
1738
|
|
1073
1739
|
/**
|
1074
|
-
*
|
1075
|
-
*
|
1740
|
+
* Destroy the rendering context for a window and free associated textures.
|
1741
|
+
*
|
1742
|
+
* \param renderer the rendering context
|
1076
1743
|
*
|
1077
|
-
*
|
1744
|
+
* \since This function is available since SDL 2.0.0.
|
1745
|
+
*
|
1746
|
+
* \sa SDL_CreateRenderer
|
1078
1747
|
*/
|
1079
1748
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
1080
1749
|
|
1081
1750
|
/**
|
1082
|
-
*
|
1083
|
-
*
|
1751
|
+
* Force the rendering context to flush any pending commands to the underlying
|
1752
|
+
* rendering API.
|
1753
|
+
*
|
1754
|
+
* You do not need to (and in fact, shouldn't) call this function unless you
|
1755
|
+
* are planning to call into OpenGL/Direct3D/Metal/whatever directly in
|
1756
|
+
* addition to using an SDL_Renderer.
|
1757
|
+
*
|
1758
|
+
* This is for a very-specific case: if you are using SDL's render API, you
|
1759
|
+
* asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
|
1760
|
+
* SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever
|
1761
|
+
* calls in addition to SDL render API calls. If all of this applies, you
|
1762
|
+
* should call SDL_RenderFlush() between calls to SDL's render API and the
|
1763
|
+
* low-level API you're using in cooperation.
|
1084
1764
|
*
|
1085
|
-
*
|
1086
|
-
*
|
1087
|
-
*
|
1765
|
+
* In all other cases, you can ignore this function. This is only here to get
|
1766
|
+
* maximum performance out of a specific situation. In all other cases, SDL
|
1767
|
+
* will do the right thing, perhaps at a performance loss.
|
1088
1768
|
*
|
1089
|
-
*
|
1090
|
-
*
|
1091
|
-
*
|
1092
|
-
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
1093
|
-
* this applies, you should call SDL_RenderFlush() between calls to SDL's
|
1094
|
-
* render API and the low-level API you're using in cooperation.
|
1769
|
+
* This function is first available in SDL 2.0.10, and is not needed in 2.0.9
|
1770
|
+
* and earlier, as earlier versions did not queue rendering commands at all,
|
1771
|
+
* instead flushing them to the OS immediately.
|
1095
1772
|
*
|
1096
|
-
*
|
1097
|
-
*
|
1098
|
-
*
|
1773
|
+
* \param renderer the rendering context
|
1774
|
+
* \returns 0 on success or a negative error code on failure; call
|
1775
|
+
* SDL_GetError() for more information.
|
1099
1776
|
*
|
1100
|
-
*
|
1101
|
-
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
1102
|
-
* at all, instead flushing them to the OS immediately.
|
1777
|
+
* \since This function is available since SDL 2.0.10.
|
1103
1778
|
*/
|
1104
1779
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
|
1105
1780
|
|
1106
1781
|
|
1107
1782
|
/**
|
1108
|
-
*
|
1109
|
-
*
|
1783
|
+
* Bind an OpenGL/ES/ES2 texture to the current context.
|
1784
|
+
*
|
1785
|
+
* This is for use with OpenGL instructions when rendering OpenGL primitives
|
1786
|
+
* directly.
|
1787
|
+
*
|
1788
|
+
* If not NULL, `texw` and `texh` will be filled with the width and height
|
1789
|
+
* values suitable for the provided texture. In most cases, both will be 1.0,
|
1790
|
+
* however, on systems that support the GL_ARB_texture_rectangle extension,
|
1791
|
+
* these values will actually be the pixel width and height used to create the
|
1792
|
+
* texture, so this factor needs to be taken into account when providing
|
1793
|
+
* texture coordinates to OpenGL.
|
1110
1794
|
*
|
1111
|
-
*
|
1112
|
-
*
|
1113
|
-
*
|
1795
|
+
* You need a renderer to create an SDL_Texture, therefore you can only use
|
1796
|
+
* this function with an implicit OpenGL context from SDL_CreateRenderer(),
|
1797
|
+
* not with your own OpenGL context. If you need control over your OpenGL
|
1798
|
+
* context, you need to write your own texture-loading methods.
|
1114
1799
|
*
|
1115
|
-
*
|
1800
|
+
* Also note that SDL may upload RGB textures as BGR (or vice-versa), and
|
1801
|
+
* re-order the color channels in the shaders phase, so the uploaded texture
|
1802
|
+
* may have swapped color channels.
|
1803
|
+
*
|
1804
|
+
* \param texture the texture to bind to the current OpenGL/ES/ES2 context
|
1805
|
+
* \param texw a pointer to a float value which will be filled with the
|
1806
|
+
* texture width or NULL if you don't need that value
|
1807
|
+
* \param texh a pointer to a float value which will be filled with the
|
1808
|
+
* texture height or NULL if you don't need that value
|
1809
|
+
* \returns 0 on success, or -1 if the operation is not supported; call
|
1810
|
+
* SDL_GetError() for more information.
|
1811
|
+
*
|
1812
|
+
* \since This function is available since SDL 2.0.0.
|
1813
|
+
*
|
1814
|
+
* \sa SDL_GL_MakeCurrent
|
1815
|
+
* \sa SDL_GL_UnbindTexture
|
1116
1816
|
*/
|
1117
1817
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
1118
1818
|
|
1119
1819
|
/**
|
1120
|
-
*
|
1820
|
+
* Unbind an OpenGL/ES/ES2 texture from the current context.
|
1821
|
+
*
|
1822
|
+
* See SDL_GL_BindTexture() for examples on how to use these functions
|
1121
1823
|
*
|
1122
|
-
*
|
1824
|
+
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
1825
|
+
* \returns 0 on success, or -1 if the operation is not supported
|
1123
1826
|
*
|
1124
|
-
*
|
1827
|
+
* \since This function is available since SDL 2.0.0.
|
1828
|
+
*
|
1829
|
+
* \sa SDL_GL_BindTexture
|
1830
|
+
* \sa SDL_GL_MakeCurrent
|
1125
1831
|
*/
|
1126
1832
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
1127
1833
|
|
1128
1834
|
/**
|
1129
|
-
*
|
1835
|
+
* Get the CAMetalLayer associated with the given Metal renderer.
|
1836
|
+
*
|
1837
|
+
* This function returns `void *`, so SDL doesn't have to include Metal's
|
1838
|
+
* headers, but it can be safely cast to a `CAMetalLayer *`.
|
1130
1839
|
*
|
1131
|
-
*
|
1840
|
+
* \param renderer The renderer to query
|
1841
|
+
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
1842
|
+
* Metal renderer
|
1132
1843
|
*
|
1133
|
-
*
|
1844
|
+
* \since This function is available since SDL 2.0.8.
|
1134
1845
|
*
|
1135
|
-
*
|
1846
|
+
* \sa SDL_RenderGetMetalCommandEncoder
|
1136
1847
|
*/
|
1137
1848
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
1138
1849
|
|
1139
1850
|
/**
|
1140
|
-
*
|
1851
|
+
* Get the Metal command encoder for the current frame
|
1852
|
+
*
|
1853
|
+
* This function returns `void *`, so SDL doesn't have to include Metal's
|
1854
|
+
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
1141
1855
|
*
|
1142
|
-
*
|
1856
|
+
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
1857
|
+
* SDL a drawable to render to, which might happen if the window is
|
1858
|
+
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
1859
|
+
* render targets, just the window's backbacker. Check your return values!
|
1143
1860
|
*
|
1144
|
-
*
|
1861
|
+
* \param renderer The renderer to query
|
1862
|
+
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
1863
|
+
* renderer isn't a Metal renderer or there was an error.
|
1145
1864
|
*
|
1146
|
-
*
|
1865
|
+
* \since This function is available since SDL 2.0.8.
|
1866
|
+
*
|
1867
|
+
* \sa SDL_RenderGetMetalLayer
|
1147
1868
|
*/
|
1148
1869
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
1149
1870
|
|
1871
|
+
/**
|
1872
|
+
* Toggle VSync of the given renderer.
|
1873
|
+
*
|
1874
|
+
* \param renderer The renderer to toggle
|
1875
|
+
* \param vsync 1 for on, 0 for off. All other values are reserved
|
1876
|
+
* \returns a 0 int on success, or non-zero on failure
|
1877
|
+
*
|
1878
|
+
* \since This function is available since SDL 2.0.18.
|
1879
|
+
*/
|
1880
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
|
1881
|
+
|
1150
1882
|
/* Ends C function definitions when using C++ */
|
1151
1883
|
#ifdef __cplusplus
|
1152
1884
|
}
|