ruby-miyako 2.1.0

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Files changed (164) hide show
  1. data/README +1115 -0
  2. data/Rakefile +7 -0
  3. data/defines.h +144 -0
  4. data/extconf.rb +44 -0
  5. data/extern.h +29 -0
  6. data/img/cursor.png +0 -0
  7. data/img/cursors.png +0 -0
  8. data/img/dice.png +0 -0
  9. data/img/wait_cursor.png +0 -0
  10. data/img/win_base.png +0 -0
  11. data/img/window.png +0 -0
  12. data/install_miyako.rb +87 -0
  13. data/lib/Miyako/API/audio.rb +584 -0
  14. data/lib/Miyako/API/basic_data.rb +1026 -0
  15. data/lib/Miyako/API/bitmap.rb +534 -0
  16. data/lib/Miyako/API/choices.rb +481 -0
  17. data/lib/Miyako/API/collision.rb +638 -0
  18. data/lib/Miyako/API/diagram.rb +586 -0
  19. data/lib/Miyako/API/drawing.rb +151 -0
  20. data/lib/Miyako/API/exceptions.rb +105 -0
  21. data/lib/Miyako/API/fixedmap.rb +462 -0
  22. data/lib/Miyako/API/font.rb +430 -0
  23. data/lib/Miyako/API/input.rb +456 -0
  24. data/lib/Miyako/API/layout.rb +644 -0
  25. data/lib/Miyako/API/map.rb +583 -0
  26. data/lib/Miyako/API/map_event.rb +222 -0
  27. data/lib/Miyako/API/modules.rb +357 -0
  28. data/lib/Miyako/API/movie.rb +166 -0
  29. data/lib/Miyako/API/parts.rb +188 -0
  30. data/lib/Miyako/API/plane.rb +205 -0
  31. data/lib/Miyako/API/screen.rb +341 -0
  32. data/lib/Miyako/API/shape.rb +443 -0
  33. data/lib/Miyako/API/sprite.rb +773 -0
  34. data/lib/Miyako/API/sprite_animation.rb +494 -0
  35. data/lib/Miyako/API/sprite_list.rb +1135 -0
  36. data/lib/Miyako/API/spriteunit.rb +168 -0
  37. data/lib/Miyako/API/story.rb +350 -0
  38. data/lib/Miyako/API/textbox.rb +773 -0
  39. data/lib/Miyako/API/utility.rb +419 -0
  40. data/lib/Miyako/API/viewport.rb +190 -0
  41. data/lib/Miyako/API/yuki.rb +1180 -0
  42. data/lib/Miyako/EXT/miyako_cairo.rb +62 -0
  43. data/lib/Miyako/EXT/raster_scroll.rb +138 -0
  44. data/lib/Miyako/EXT/slides.rb +157 -0
  45. data/lib/Miyako/miyako.rb +201 -0
  46. data/lib/Miyako/miyako_require_only.rb +35 -0
  47. data/logo/EGSR_logo.png +0 -0
  48. data/logo/EGSR_logo_bg.png +0 -0
  49. data/logo/EGSR_logo_fg.png +0 -0
  50. data/logo/EGSR_title_banner.png +0 -0
  51. data/logo/EGSR_title_logo.png +0 -0
  52. data/logo/miyako.png +0 -0
  53. data/logo/miyako_banner.png +0 -0
  54. data/logo/space.png +0 -0
  55. data/miyako_basicdata.c +484 -0
  56. data/miyako_bitmap.c +1225 -0
  57. data/miyako_collision.c +403 -0
  58. data/miyako_drawing.c +187 -0
  59. data/miyako_font.c +334 -0
  60. data/miyako_hsv.c +830 -0
  61. data/miyako_input_audio.c +254 -0
  62. data/miyako_layout.c +191 -0
  63. data/miyako_no_katana.c +1086 -0
  64. data/miyako_sprite2.c +431 -0
  65. data/miyako_transform.c +438 -0
  66. data/miyako_utility.c +288 -0
  67. data/sample/Animation1/m1ku.rb +68 -0
  68. data/sample/Animation1/m1ku_arm_0.png +0 -0
  69. data/sample/Animation1/m1ku_arm_1.png +0 -0
  70. data/sample/Animation1/m1ku_arm_2.png +0 -0
  71. data/sample/Animation1/m1ku_arm_3.png +0 -0
  72. data/sample/Animation1/m1ku_back.jpg +0 -0
  73. data/sample/Animation1/m1ku_body.png +0 -0
  74. data/sample/Animation1/m1ku_eye_0.png +0 -0
  75. data/sample/Animation1/m1ku_eye_1.png +0 -0
  76. data/sample/Animation1/m1ku_eye_2.png +0 -0
  77. data/sample/Animation1/m1ku_eye_3.png +0 -0
  78. data/sample/Animation1/m1ku_hair_front.png +0 -0
  79. data/sample/Animation1/m1ku_hair_rear.png +0 -0
  80. data/sample/Animation1/readme.txt +72 -0
  81. data/sample/Animation2/lex.rb +96 -0
  82. data/sample/Animation2/lex_back.png +0 -0
  83. data/sample/Animation2/lex_body.png +0 -0
  84. data/sample/Animation2/lex_roadroller.png +0 -0
  85. data/sample/Animation2/lex_wheel_0.png +0 -0
  86. data/sample/Animation2/lex_wheel_1.png +0 -0
  87. data/sample/Animation2/lex_wheel_2.png +0 -0
  88. data/sample/Animation2/readme.txt +72 -0
  89. data/sample/Animation2/song_title.png +0 -0
  90. data/sample/Diagram_sample/back.png +0 -0
  91. data/sample/Diagram_sample/chr01.png +0 -0
  92. data/sample/Diagram_sample/chr02.png +0 -0
  93. data/sample/Diagram_sample/cursor.png +0 -0
  94. data/sample/Diagram_sample/diagram_sample_yuki2.rb +329 -0
  95. data/sample/Diagram_sample/readme.txt +90 -0
  96. data/sample/Diagram_sample/wait_cursor.png +0 -0
  97. data/sample/Room3/blue.rb +297 -0
  98. data/sample/Room3/ending.rb +180 -0
  99. data/sample/Room3/green.rb +220 -0
  100. data/sample/Room3/image/akamatsu.png +0 -0
  101. data/sample/Room3/image/aoyama.png +0 -0
  102. data/sample/Room3/image/congra.png +0 -0
  103. data/sample/Room3/image/congratulation.png +0 -0
  104. data/sample/Room3/image/congratulation_bg.png +0 -0
  105. data/sample/Room3/image/cursor.png +0 -0
  106. data/sample/Room3/image/midori.png +0 -0
  107. data/sample/Room3/image/mittsu_no_oheya.png +0 -0
  108. data/sample/Room3/image/mittsu_no_oheya_logo.png +0 -0
  109. data/sample/Room3/image/room_blue.png +0 -0
  110. data/sample/Room3/image/room_green.png +0 -0
  111. data/sample/Room3/image/room_red.png +0 -0
  112. data/sample/Room3/image/start.png +0 -0
  113. data/sample/Room3/image/three_doors.png +0 -0
  114. data/sample/Room3/image/wait_cursor.png +0 -0
  115. data/sample/Room3/main.rb +120 -0
  116. data/sample/Room3/main_component.rb +59 -0
  117. data/sample/Room3/readme.txt +76 -0
  118. data/sample/Room3/red.rb +227 -0
  119. data/sample/Room3/room3.rb +25 -0
  120. data/sample/Room3/title.rb +184 -0
  121. data/sample/ball_action_sample.rb +204 -0
  122. data/sample/blit_rop.rb +70 -0
  123. data/sample/cairo_sample.rb +25 -0
  124. data/sample/circle_collision_test.rb +66 -0
  125. data/sample/collision_test.rb +33 -0
  126. data/sample/collision_test2.rb +108 -0
  127. data/sample/fixed_map_test/cursor.png +0 -0
  128. data/sample/fixed_map_test/fixed_map_sample.rb +140 -0
  129. data/sample/fixed_map_test/map.csv +19 -0
  130. data/sample/fixed_map_test/map_01.png +0 -0
  131. data/sample/fixed_map_test/mapchip.csv +23 -0
  132. data/sample/fixed_map_test/monster.png +0 -0
  133. data/sample/fixed_map_test/readme.txt +72 -0
  134. data/sample/map_test/chara.rb +58 -0
  135. data/sample/map_test/chr1.png +0 -0
  136. data/sample/map_test/cursor.png +0 -0
  137. data/sample/map_test/main_parts.rb +69 -0
  138. data/sample/map_test/main_scene.rb +153 -0
  139. data/sample/map_test/map.png +0 -0
  140. data/sample/map_test/map2.png +0 -0
  141. data/sample/map_test/map_layer.csv +127 -0
  142. data/sample/map_test/map_manager.rb +75 -0
  143. data/sample/map_test/map_test.rb +23 -0
  144. data/sample/map_test/mapchip.csv +21 -0
  145. data/sample/map_test/oasis.rb +71 -0
  146. data/sample/map_test/readme.txt +89 -0
  147. data/sample/map_test/route.rb +157 -0
  148. data/sample/map_test/sea.png +0 -0
  149. data/sample/map_test/town.rb +74 -0
  150. data/sample/map_test/wait_cursor.png +0 -0
  151. data/sample/map_test/window.png +0 -0
  152. data/sample/polygon_test.rb +35 -0
  153. data/sample/rasterscroll.rb +25 -0
  154. data/sample/takahashi.rb +42 -0
  155. data/sample/text.png +0 -0
  156. data/sample/textbox_sample.rb +192 -0
  157. data/sample/transform.rb +54 -0
  158. data/sample/utility_test.rb +73 -0
  159. data/sample/utility_test2.rb +61 -0
  160. data/sample/utility_test3.rb +64 -0
  161. data/sample/utility_test4.rb +73 -0
  162. data/uninstall_miyako.rb +19 -0
  163. data/win/miyako_no_katana.so +0 -0
  164. metadata +216 -0
data/miyako_sprite2.c ADDED
@@ -0,0 +1,431 @@
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+ /*
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+ --
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+ Miyako v2.1 Extend Library "Miyako no Katana"
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+ Copyright (C) 2009 Cyross Makoto
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Lesser General Public
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+ License as published by the Free Software Foundation; either
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+ version 2.1 of the License, or (at your option) any later version.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General Public
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+ License along with this library; if not, write to the Free Software
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+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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+ ++
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+ */
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+
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+ /*
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+ =拡張ライブラリmiyako_no_katana
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+ Authors:: サイロス誠
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+ Version:: 2.1
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+ Copyright:: 2007-2009 Cyross Makoto
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+ License:: LGPL2.1
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+ */
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+ #include "defines.h"
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+
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+ static VALUE mSDL = Qnil;
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+ static VALUE mMiyako = Qnil;
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+ static VALUE mSpriteArray = Qnil;
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+ static VALUE mSpriteBase = Qnil;
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+ static VALUE cSpriteList = Qnil;
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+ static VALUE nZero = Qnil;
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+ static VALUE nOne = Qnil;
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+ static volatile ID id_kakko = Qnil;
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+ static volatile ID id_start = Qnil;
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+ static volatile ID id_stop = Qnil;
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+ static volatile ID id_reset = Qnil;
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+ static volatile ID id_update_animation = Qnil;
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+ static volatile ID id_move = Qnil;
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+ static volatile ID id_move_to = Qnil;
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+ static volatile ID id_render = Qnil;
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+ static volatile ID id_render_to = Qnil;
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+ static volatile ID id_sprite_only = Qnil;
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+ static volatile int zero = 0;
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+ static volatile int one = 1;
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_array_sprite_only(VALUE self)
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+ {
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+ VALUE array = rb_ary_new();
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+
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+ int i;
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+ VALUE *ptr = RARRAY_PTR(self);
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+ for(i=0; i<RARRAY_LEN(self); i++)
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+ {
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+ VALUE e = *(ptr+i);
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+ VALUE c = CLASS_OF(e);
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+ if(rb_mod_include_p(c, mSpriteBase) == Qtrue ||
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+ rb_mod_include_p(c, mSpriteArray) == Qtrue)
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+ rb_ary_push(array, e);
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+ }
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+ return array;
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static void sprite_array_move_inner(VALUE array, ID id, VALUE x, VALUE y)
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+ {
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+ int i;
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+ VALUE *ptr = RARRAY_PTR(array);
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+ if(rb_block_given_p() == Qtrue)
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+ {
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+ for(i=0; i<RARRAY_LEN(array); i++)
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+ {
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+ VALUE e = *(ptr+i);
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+ VALUE ret = rb_yield_values(4, e, INT2NUM(i), x, y);
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+ VALUE r1 = rb_funcall(ret, id_kakko, 1, nZero);
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+ VALUE r2 = rb_funcall(ret, id_kakko, 1, nOne);
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+ rb_funcall(e, id, 2, r1, r2);
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+ }
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+ }
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+ else
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+ {
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+ for(i=0; i<RARRAY_LEN(array); i++)
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+ {
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+ rb_funcall(*(ptr+i), id, 2, x, y);
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+ }
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+ }
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_array_move(VALUE self, VALUE dx, VALUE dy)
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+ {
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+ sprite_array_move_inner(sprite_array_sprite_only(self),
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+ id_move, dx, dy);
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+
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+ return self;
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_array_move_to(VALUE self, VALUE x, VALUE y)
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+ {
114
+ sprite_array_move_inner(sprite_array_sprite_only(self),
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+ id_move_to, x, y);
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+
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+ return self;
118
+ }
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+
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+ /*
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+ :nodoc:
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+ */
123
+ static void sprite_array_inner(VALUE array, ID id)
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+ {
125
+ int i;
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+ for(i=0; i<RARRAY_LEN(array); i++)
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+ {
128
+ rb_funcall(*(RARRAY_PTR(array)+i), id, 0);
129
+ }
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
135
+ static VALUE sprite_array_start(VALUE self)
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+ {
137
+ sprite_array_inner(sprite_array_sprite_only(self), id_start);
138
+ return self;
139
+ }
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+
141
+ /*
142
+ :nodoc:
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+ */
144
+ static VALUE sprite_array_stop(VALUE self)
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+ {
146
+ sprite_array_inner(sprite_array_sprite_only(self), id_stop);
147
+ return self;
148
+ }
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+
150
+ /*
151
+ :nodoc:
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+ */
153
+ static VALUE sprite_array_reset(VALUE self)
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+ {
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+ sprite_array_inner(sprite_array_sprite_only(self), id_reset);
156
+ return self;
157
+ }
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+
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+ /*
160
+ :nodoc:
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+ */
162
+ static VALUE sprite_array_update_animation(VALUE self)
163
+ {
164
+ VALUE array = sprite_array_sprite_only(self);
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+ VALUE ret = rb_ary_new();
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+ int i;
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+ for(i=0; i<RARRAY_LEN(array); i++)
168
+ {
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+ rb_ary_push(ret, rb_funcall(*(RARRAY_PTR(array)+i), id_update_animation, 0));
170
+ }
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+ return ret;
172
+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_array_render(VALUE self)
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+ {
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+ sprite_array_inner(sprite_array_sprite_only(self), id_render);
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+ return self;
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_array_render_to(VALUE self, VALUE dst)
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+ {
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+ VALUE array = sprite_array_sprite_only(self);
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+
190
+ int i;
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+ for(i=0; i<RARRAY_LEN(array); i++)
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+ {
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+ rb_funcall(*(RARRAY_PTR(array)+i), id_render_to, 1, dst);
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+ }
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+
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+ return self;
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_list_sprite_only(VALUE self)
203
+ {
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+ VALUE hash = rb_hash_new();
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+ VALUE names = rb_iv_get(self, "@names");
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+ VALUE n2v = rb_iv_get(self, "@n2v");
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+
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+ int i;
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+ VALUE *ptr = RARRAY_PTR(names);
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+ for(i=0; i<RARRAY_LEN(names); i++)
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+ {
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+ VALUE *p2 = RSTRUCT_PTR(rb_hash_lookup(n2v, *(ptr+i)));
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+ VALUE n = *(p2+0);
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+ VALUE v = *(p2+1);
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+ VALUE c = CLASS_OF(v);
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+ if(rb_mod_include_p(c, mSpriteBase) == Qtrue ||
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+ rb_mod_include_p(c, mSpriteArray) == Qtrue)
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+ rb_hash_aset(hash, n, v);
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+ }
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+ return rb_funcall(cSpriteList, rb_intern("new"), 1, hash);
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static void sprite_list_move_inner(VALUE list, ID id, VALUE x, VALUE y)
227
+ {
228
+ VALUE names = rb_iv_get(list, "@names");
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+ VALUE n2v = rb_iv_get(list, "@n2v");
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+ int i;
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+ VALUE *ptr = RARRAY_PTR(names);
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+ if(rb_block_given_p() == Qtrue)
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+ {
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+ for(i=0; i<RARRAY_LEN(names); i++)
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+ {
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+ VALUE e = rb_hash_lookup(n2v, *(ptr+i));
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+ VALUE ret = rb_yield_values(4, e, INT2NUM(i), x, y);
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+ VALUE r1 = rb_funcall(ret, id_kakko, 1, nZero);
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+ VALUE r2 = rb_funcall(ret, id_kakko, 1, nOne);
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+ rb_funcall(e, id, 2, r1, r2);
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+ }
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+ }
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+ else
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+ {
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+ for(i=0; i<RARRAY_LEN(names); i++)
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+ {
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+ VALUE v = *(RSTRUCT_PTR(rb_hash_lookup(n2v, *(ptr+i)))+1);
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+ rb_funcall(v, id, 2, x, y);
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+ }
250
+ }
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+ }
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+
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+ /*
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+ :nodoc:
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+ */
256
+ static VALUE sprite_list_move(VALUE self, VALUE dx, VALUE dy)
257
+ {
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+ sprite_list_move_inner(self, id_move, dx, dy);
259
+
260
+ return self;
261
+ }
262
+
263
+ /*
264
+ :nodoc:
265
+ */
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+ static VALUE sprite_list_move_to(VALUE self, VALUE x, VALUE y)
267
+ {
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+ sprite_list_move_inner(self, id_move_to, x, y);
269
+
270
+ return self;
271
+ }
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+
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+ /*
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+ :nodoc:
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+ */
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+ static VALUE sprite_list_to_ary(VALUE self)
277
+ {
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+ VALUE ret = rb_ary_new();
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+ VALUE names = rb_iv_get(self, "@names");
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+ VALUE n2v = rb_iv_get(self, "@n2v");
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+
282
+ int i;
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+ VALUE *ptr = RARRAY_PTR(names);
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+ for(i=0; i<RARRAY_LEN(names); i++)
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+ rb_ary_push(ret, rb_hash_lookup(n2v, *(ptr+i)));
286
+
287
+ return ret;
288
+ }
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+
290
+ /*
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+ :nodoc:
292
+ */
293
+ static VALUE sprite_list_each(VALUE self)
294
+ {
295
+ VALUE array = sprite_list_to_ary(self);
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+
297
+ int i;
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+ VALUE *ptr = RARRAY_PTR(array);
299
+ for(i=0; i<RARRAY_LEN(array); i++)
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+ rb_yield_values(1, *(ptr+i));
301
+
302
+ return self;
303
+ }
304
+
305
+ /*
306
+ :nodoc:
307
+ */
308
+ static void sprite_list_inner(VALUE list, ID id)
309
+ {
310
+ VALUE array = sprite_list_to_ary(list);
311
+ int i;
312
+ for(i=0; i<RARRAY_LEN(array); i++)
313
+ {
314
+ VALUE pair = *(RARRAY_PTR(array)+i);
315
+ rb_funcall(*(RSTRUCT_PTR(pair)+1), id ,0);
316
+ }
317
+ }
318
+
319
+ /*
320
+ :nodoc:
321
+ */
322
+ static VALUE sprite_list_start(VALUE self)
323
+ {
324
+ sprite_list_inner(self, id_start);
325
+ return self;
326
+ }
327
+
328
+ /*
329
+ :nodoc:
330
+ */
331
+ static VALUE sprite_list_stop(VALUE self)
332
+ {
333
+ sprite_list_inner(self, id_stop);
334
+ return self;
335
+ }
336
+
337
+ /*
338
+ :nodoc:
339
+ */
340
+ static VALUE sprite_list_reset(VALUE self)
341
+ {
342
+ sprite_list_inner(self, id_reset);
343
+ return self;
344
+ }
345
+
346
+ /*
347
+ :nodoc:
348
+ */
349
+ static VALUE sprite_list_update_animation(VALUE self)
350
+ {
351
+ VALUE array = sprite_list_to_ary(self);
352
+ VALUE ret = rb_ary_new();
353
+ int i;
354
+ for(i=0; i<RARRAY_LEN(array); i++)
355
+ {
356
+ VALUE pair = *(RARRAY_PTR(array)+i);
357
+ rb_ary_push(ret, rb_funcall(*(RSTRUCT_PTR(pair)+1), id_update_animation, 0));
358
+ }
359
+ return ret;
360
+ }
361
+
362
+ /*
363
+ :nodoc:
364
+ */
365
+ static VALUE sprite_list_render(VALUE self)
366
+ {
367
+ sprite_list_inner(self, id_render);
368
+ return self;
369
+ }
370
+
371
+ /*
372
+ :nodoc:
373
+ */
374
+ static VALUE sprite_list_render_to(VALUE self, VALUE dst)
375
+ {
376
+ VALUE array = sprite_list_to_ary(self);
377
+ int i;
378
+ for(i=0; i<RARRAY_LEN(array); i++)
379
+ {
380
+ VALUE pair = *(RARRAY_PTR(array)+i);
381
+ rb_funcall(*(RSTRUCT_PTR(pair)+1), id_render_to, 1, dst);
382
+ }
383
+
384
+ return self;
385
+ }
386
+
387
+ void Init_miyako_sprite2()
388
+ {
389
+ mSDL = rb_define_module("SDL");
390
+ mMiyako = rb_define_module("Miyako");
391
+ mSpriteArray = rb_define_module_under(mMiyako, "SpriteArray");
392
+ mSpriteBase = rb_define_module_under(mMiyako, "SpriteBase");
393
+ cSpriteList = rb_define_class_under(mMiyako, "SpriteList", rb_cObject);
394
+
395
+ id_kakko = rb_intern("[]");
396
+ id_start = rb_intern("start");
397
+ id_stop = rb_intern("stop");
398
+ id_reset = rb_intern("reset");
399
+ id_update_animation = rb_intern("update_animation");
400
+ id_move = rb_intern("move!");
401
+ id_move_to = rb_intern("move_to!");
402
+ id_render = rb_intern("render");
403
+ id_render_to = rb_intern("render_to");
404
+ id_sprite_only = rb_intern("sprite_only");
405
+
406
+ zero = 0;
407
+ nZero = INT2NUM(zero);
408
+ one = 1;
409
+ nOne = INT2NUM(one);
410
+
411
+ rb_define_method(mSpriteArray, "sprite_only", sprite_array_sprite_only, 0);
412
+ rb_define_method(mSpriteArray, "start", sprite_array_start, 0);
413
+ rb_define_method(mSpriteArray, "stop", sprite_array_stop, 0);
414
+ rb_define_method(mSpriteArray, "reset", sprite_array_reset, 0);
415
+ rb_define_method(mSpriteArray, "update_animation", sprite_array_update_animation, 0);
416
+ rb_define_method(mSpriteArray, "move!", sprite_array_move, 2);
417
+ rb_define_method(mSpriteArray, "move_to!", sprite_array_move_to, 2);
418
+ rb_define_method(mSpriteArray, "render", sprite_array_render, 0);
419
+ rb_define_method(mSpriteArray, "render_to", sprite_array_render_to, 1);
420
+ rb_define_method(cSpriteList, "sprite_only", sprite_list_sprite_only, 0);
421
+ rb_define_method(cSpriteList, "start", sprite_list_start, 0);
422
+ rb_define_method(cSpriteList, "stop", sprite_list_stop, 0);
423
+ rb_define_method(cSpriteList, "reset", sprite_list_reset, 0);
424
+ rb_define_method(cSpriteList, "update_animation", sprite_list_update_animation, 0);
425
+ rb_define_method(cSpriteList, "move!", sprite_list_move, 2);
426
+ rb_define_method(cSpriteList, "move_to!", sprite_list_move_to, 2);
427
+ rb_define_method(cSpriteList, "to_ary", sprite_list_to_ary, 0);
428
+ rb_define_method(cSpriteList, "each", sprite_list_each, 0);
429
+ rb_define_method(cSpriteList, "render", sprite_list_render, 0);
430
+ rb_define_method(cSpriteList, "render_to", sprite_list_render_to, 1);
431
+ }