ruby-miyako 2.1.0
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- data/README +1115 -0
- data/Rakefile +7 -0
- data/defines.h +144 -0
- data/extconf.rb +44 -0
- data/extern.h +29 -0
- data/img/cursor.png +0 -0
- data/img/cursors.png +0 -0
- data/img/dice.png +0 -0
- data/img/wait_cursor.png +0 -0
- data/img/win_base.png +0 -0
- data/img/window.png +0 -0
- data/install_miyako.rb +87 -0
- data/lib/Miyako/API/audio.rb +584 -0
- data/lib/Miyako/API/basic_data.rb +1026 -0
- data/lib/Miyako/API/bitmap.rb +534 -0
- data/lib/Miyako/API/choices.rb +481 -0
- data/lib/Miyako/API/collision.rb +638 -0
- data/lib/Miyako/API/diagram.rb +586 -0
- data/lib/Miyako/API/drawing.rb +151 -0
- data/lib/Miyako/API/exceptions.rb +105 -0
- data/lib/Miyako/API/fixedmap.rb +462 -0
- data/lib/Miyako/API/font.rb +430 -0
- data/lib/Miyako/API/input.rb +456 -0
- data/lib/Miyako/API/layout.rb +644 -0
- data/lib/Miyako/API/map.rb +583 -0
- data/lib/Miyako/API/map_event.rb +222 -0
- data/lib/Miyako/API/modules.rb +357 -0
- data/lib/Miyako/API/movie.rb +166 -0
- data/lib/Miyako/API/parts.rb +188 -0
- data/lib/Miyako/API/plane.rb +205 -0
- data/lib/Miyako/API/screen.rb +341 -0
- data/lib/Miyako/API/shape.rb +443 -0
- data/lib/Miyako/API/sprite.rb +773 -0
- data/lib/Miyako/API/sprite_animation.rb +494 -0
- data/lib/Miyako/API/sprite_list.rb +1135 -0
- data/lib/Miyako/API/spriteunit.rb +168 -0
- data/lib/Miyako/API/story.rb +350 -0
- data/lib/Miyako/API/textbox.rb +773 -0
- data/lib/Miyako/API/utility.rb +419 -0
- data/lib/Miyako/API/viewport.rb +190 -0
- data/lib/Miyako/API/yuki.rb +1180 -0
- data/lib/Miyako/EXT/miyako_cairo.rb +62 -0
- data/lib/Miyako/EXT/raster_scroll.rb +138 -0
- data/lib/Miyako/EXT/slides.rb +157 -0
- data/lib/Miyako/miyako.rb +201 -0
- data/lib/Miyako/miyako_require_only.rb +35 -0
- data/logo/EGSR_logo.png +0 -0
- data/logo/EGSR_logo_bg.png +0 -0
- data/logo/EGSR_logo_fg.png +0 -0
- data/logo/EGSR_title_banner.png +0 -0
- data/logo/EGSR_title_logo.png +0 -0
- data/logo/miyako.png +0 -0
- data/logo/miyako_banner.png +0 -0
- data/logo/space.png +0 -0
- data/miyako_basicdata.c +484 -0
- data/miyako_bitmap.c +1225 -0
- data/miyako_collision.c +403 -0
- data/miyako_drawing.c +187 -0
- data/miyako_font.c +334 -0
- data/miyako_hsv.c +830 -0
- data/miyako_input_audio.c +254 -0
- data/miyako_layout.c +191 -0
- data/miyako_no_katana.c +1086 -0
- data/miyako_sprite2.c +431 -0
- data/miyako_transform.c +438 -0
- data/miyako_utility.c +288 -0
- data/sample/Animation1/m1ku.rb +68 -0
- data/sample/Animation1/m1ku_arm_0.png +0 -0
- data/sample/Animation1/m1ku_arm_1.png +0 -0
- data/sample/Animation1/m1ku_arm_2.png +0 -0
- data/sample/Animation1/m1ku_arm_3.png +0 -0
- data/sample/Animation1/m1ku_back.jpg +0 -0
- data/sample/Animation1/m1ku_body.png +0 -0
- data/sample/Animation1/m1ku_eye_0.png +0 -0
- data/sample/Animation1/m1ku_eye_1.png +0 -0
- data/sample/Animation1/m1ku_eye_2.png +0 -0
- data/sample/Animation1/m1ku_eye_3.png +0 -0
- data/sample/Animation1/m1ku_hair_front.png +0 -0
- data/sample/Animation1/m1ku_hair_rear.png +0 -0
- data/sample/Animation1/readme.txt +72 -0
- data/sample/Animation2/lex.rb +96 -0
- data/sample/Animation2/lex_back.png +0 -0
- data/sample/Animation2/lex_body.png +0 -0
- data/sample/Animation2/lex_roadroller.png +0 -0
- data/sample/Animation2/lex_wheel_0.png +0 -0
- data/sample/Animation2/lex_wheel_1.png +0 -0
- data/sample/Animation2/lex_wheel_2.png +0 -0
- data/sample/Animation2/readme.txt +72 -0
- data/sample/Animation2/song_title.png +0 -0
- data/sample/Diagram_sample/back.png +0 -0
- data/sample/Diagram_sample/chr01.png +0 -0
- data/sample/Diagram_sample/chr02.png +0 -0
- data/sample/Diagram_sample/cursor.png +0 -0
- data/sample/Diagram_sample/diagram_sample_yuki2.rb +329 -0
- data/sample/Diagram_sample/readme.txt +90 -0
- data/sample/Diagram_sample/wait_cursor.png +0 -0
- data/sample/Room3/blue.rb +297 -0
- data/sample/Room3/ending.rb +180 -0
- data/sample/Room3/green.rb +220 -0
- data/sample/Room3/image/akamatsu.png +0 -0
- data/sample/Room3/image/aoyama.png +0 -0
- data/sample/Room3/image/congra.png +0 -0
- data/sample/Room3/image/congratulation.png +0 -0
- data/sample/Room3/image/congratulation_bg.png +0 -0
- data/sample/Room3/image/cursor.png +0 -0
- data/sample/Room3/image/midori.png +0 -0
- data/sample/Room3/image/mittsu_no_oheya.png +0 -0
- data/sample/Room3/image/mittsu_no_oheya_logo.png +0 -0
- data/sample/Room3/image/room_blue.png +0 -0
- data/sample/Room3/image/room_green.png +0 -0
- data/sample/Room3/image/room_red.png +0 -0
- data/sample/Room3/image/start.png +0 -0
- data/sample/Room3/image/three_doors.png +0 -0
- data/sample/Room3/image/wait_cursor.png +0 -0
- data/sample/Room3/main.rb +120 -0
- data/sample/Room3/main_component.rb +59 -0
- data/sample/Room3/readme.txt +76 -0
- data/sample/Room3/red.rb +227 -0
- data/sample/Room3/room3.rb +25 -0
- data/sample/Room3/title.rb +184 -0
- data/sample/ball_action_sample.rb +204 -0
- data/sample/blit_rop.rb +70 -0
- data/sample/cairo_sample.rb +25 -0
- data/sample/circle_collision_test.rb +66 -0
- data/sample/collision_test.rb +33 -0
- data/sample/collision_test2.rb +108 -0
- data/sample/fixed_map_test/cursor.png +0 -0
- data/sample/fixed_map_test/fixed_map_sample.rb +140 -0
- data/sample/fixed_map_test/map.csv +19 -0
- data/sample/fixed_map_test/map_01.png +0 -0
- data/sample/fixed_map_test/mapchip.csv +23 -0
- data/sample/fixed_map_test/monster.png +0 -0
- data/sample/fixed_map_test/readme.txt +72 -0
- data/sample/map_test/chara.rb +58 -0
- data/sample/map_test/chr1.png +0 -0
- data/sample/map_test/cursor.png +0 -0
- data/sample/map_test/main_parts.rb +69 -0
- data/sample/map_test/main_scene.rb +153 -0
- data/sample/map_test/map.png +0 -0
- data/sample/map_test/map2.png +0 -0
- data/sample/map_test/map_layer.csv +127 -0
- data/sample/map_test/map_manager.rb +75 -0
- data/sample/map_test/map_test.rb +23 -0
- data/sample/map_test/mapchip.csv +21 -0
- data/sample/map_test/oasis.rb +71 -0
- data/sample/map_test/readme.txt +89 -0
- data/sample/map_test/route.rb +157 -0
- data/sample/map_test/sea.png +0 -0
- data/sample/map_test/town.rb +74 -0
- data/sample/map_test/wait_cursor.png +0 -0
- data/sample/map_test/window.png +0 -0
- data/sample/polygon_test.rb +35 -0
- data/sample/rasterscroll.rb +25 -0
- data/sample/takahashi.rb +42 -0
- data/sample/text.png +0 -0
- data/sample/textbox_sample.rb +192 -0
- data/sample/transform.rb +54 -0
- data/sample/utility_test.rb +73 -0
- data/sample/utility_test2.rb +61 -0
- data/sample/utility_test3.rb +64 -0
- data/sample/utility_test4.rb +73 -0
- data/uninstall_miyako.rb +19 -0
- data/win/miyako_no_katana.so +0 -0
- metadata +216 -0
data/miyako_hsv.c
ADDED
@@ -0,0 +1,830 @@
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/*
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--
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Miyako v2.0 Extend Library "Miyako no Katana"
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Copyright (C) 2008 Cyross Makoto
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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++
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*/
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/*
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=拡張ライブラリmiyako_no_katana
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Authors:: サイロス誠
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Version:: 2.0
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Copyright:: 2007-2008 Cyross Makoto
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License:: LGPL2.1
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*/
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#include "defines.h"
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#include "extern.h"
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static VALUE mSDL = Qnil;
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static VALUE mMiyako = Qnil;
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static VALUE mScreen = Qnil;
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static VALUE cSurface = Qnil;
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static VALUE cBitmap = Qnil;
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static VALUE nZero = Qnil;
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static VALUE nOne = Qnil;
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static volatile ID id_update = Qnil;
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static volatile ID id_kakko = Qnil;
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static volatile ID id_render = Qnil;
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static volatile ID id_to_a = Qnil;
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static volatile int zero = Qnil;
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static volatile int one = Qnil;
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// from rubysdl_video.c
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static GLOBAL_DEFINE_GET_STRUCT(Surface, GetSurface, cSurface, "SDL::Surface");
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#define MIYAKO_RGB2HSV(RGBSTRUCT, HSVH, HSVS, HSVV) \
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Uint32 imax = RGBSTRUCT.r; \
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Uint32 imin = imax; \
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imax = imax < RGBSTRUCT.g ? RGBSTRUCT.g : imax; \
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imax = imax < RGBSTRUCT.b ? RGBSTRUCT.b : imax; \
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imin = imin > RGBSTRUCT.g ? RGBSTRUCT.g : imin; \
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imin = imin > RGBSTRUCT.b ? RGBSTRUCT.b : imin; \
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if(imax == 0){ HSVV = 0.0; HSVH = 0.0; HSVS = 0.0; } \
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else \
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{ \
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HSVV = div255[imax]; \
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double delta = HSVV - div255[imin]; \
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HSVS = delta / HSVV; \
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if(HSVS == 0.0){ HSVH = 0.0; } \
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else \
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{ \
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delta *= 255.0; \
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if(imax == RGBSTRUCT.r){ HSVH = ((double)(RGBSTRUCT.g) - (double)(RGBSTRUCT.b))/delta; } \
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if(imax == RGBSTRUCT.g){ HSVH = 2.0 + ((double)(RGBSTRUCT.b) - (double)(RGBSTRUCT.r))/delta; } \
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if(imax == RGBSTRUCT.b){ HSVH = 4.0 + ((double)(RGBSTRUCT.r) - (double)(RGBSTRUCT.g))/delta; } \
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HSVH *= 60.0; \
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if(HSVH < 0){ HSVH += 360.0; } \
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} \
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}
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#define MIYAKO_HSV2RGB(HSVH, HSVS, HSVV, RGBSTRUCT) \
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if(HSVS == 0.0){ RGBSTRUCT.r = RGBSTRUCT.g = RGBSTRUCT.b = (Uint32)(HSVV * 255.0); } \
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else \
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{ \
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double tmp_i = HSVH / 60.0; \
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if( tmp_i < 1.0){ i = 0.0; } \
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else if(tmp_i < 2.0){ i = 1.0; } \
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else if(tmp_i < 3.0){ i = 2.0; } \
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else if(tmp_i < 4.0){ i = 3.0; } \
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else if(tmp_i < 5.0){ i = 4.0; } \
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else if(tmp_i < 6.0){ i = 5.0; } \
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f = tmp_i - i; \
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m = HSVV * (1 - HSVS); \
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n = HSVV * (1 - HSVS * f); \
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k = HSVV * (1 - HSVS * (1 - f)); \
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if( i == 0.0){ r = HSVV; g = k, b = m; } \
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else if(i == 1.0){ r = n; g = HSVV, b = m; } \
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else if(i == 2.0){ r = m; g = HSVV, b = k; } \
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else if(i == 3.0){ r = m; g = n, b = HSVV; } \
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else if(i == 4.0){ r = k; g = m, b = HSVV; } \
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else if(i == 5.0){ r = HSVV; g = m, b = n; } \
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RGBSTRUCT.r = (Uint32)(r * 255.0); \
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RGBSTRUCT.g = (Uint32)(g * 255.0); \
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RGBSTRUCT.b = (Uint32)(b * 255.0); \
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}
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static volatile double div255[256];
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/*
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画像の色相を変更する
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*/
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static VALUE bitmap_miyako_hue(VALUE self, VALUE vsrc, VALUE vdst, VALUE degree)
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{
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MiyakoBitmap src, dst;
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MiyakoSize size;
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SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
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_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
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if(_miyako_init_rect(&src, &dst, &size) == 0) return Qnil;
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int x, y;
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double deg = NUM2DBL(degree);
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double d_pi = 360.0;
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double ph = 0.0, ps = 0.0, pv = 0.0;
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double r = 0.0, g = 0.0, b = 0.0;
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double i = 0.0, f, m, n, k;
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if(deg <= -360.0 || deg >= 360.0){ return Qnil; }
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SDL_LockSurface(src.surface);
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SDL_LockSurface(dst.surface);
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for(y = 0; y < size.h; y++)
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{
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Uint32 *psrc = src.ptr + (src.rect.y + y) * src.rect.w + src.rect.x;
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Uint32 *pdst = dst.ptr + (dst.rect.y + src.y + y) * dst.rect.w + dst.rect.x + src.x;
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for(x = 0; x < size.w; x++)
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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src.color.r = (*psrc >> 16) & 0xff;
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src.color.g = (*psrc >> 8) & 0xff;
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src.color.b = (*psrc ) & 0xff;
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src.color.a = (*psrc >> 24) & 0xff | src.a255;
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if(src.color.a == 0){ psrc++; pdst++; continue; }
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dst.color.r = (*pdst >> 16) & 0xff;
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dst.color.g = (*pdst >> 8) & 0xff;
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dst.color.b = (*pdst ) & 0xff;
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dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
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MIYAKO_RGB2HSV(src.color, ph, ps, pv);
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ph += deg;
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if(ph < 0.0){ ph += d_pi; }
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if(ph >= d_pi){ ph -= d_pi; }
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MIYAKO_HSV2RGB(ph, ps, pv, src.color);
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if(dst.color.a == 0 || src.color.a == 255){
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*pdst = (src.color.r) << 16 |
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(src.color.g) << 8 |
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(src.color.b) |
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(src.color.a) << 24;
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psrc++;
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pdst++;
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continue;
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}
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int a1 = src.color.a + 1;
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int a2 = 256 - src.color.a;
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*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << 16 |
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((src.color.g * a1 + dst.color.g * a2) >> 8) << 8 |
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((src.color.b * a1 + dst.color.b * a2) >> 8) |
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0xff << 24;
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#else
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src.color.r = (*psrc & src.fmt->Rmask) >> src.fmt->Rshift;
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src.color.g = (*psrc & src.fmt->Gmask) >> src.fmt->Gshift;
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src.color.b = (*psrc & src.fmt->Bmask) >> src.fmt->Bshift;
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src.color.a = (*psrc & src.fmt->Amask) | src.a255;
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if(src.color.a == 0){ psrc++; pdst++; continue; }
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dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
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dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
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dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
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dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
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MIYAKO_RGB2HSV(src.color, ph, ps, pv);
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ph += deg;
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if(ph < 0.0){ ph += d_pi; }
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if(ph >= d_pi){ ph -= d_pi; }
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MIYAKO_HSV2RGB(ph, ps, pv, src.color);
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if(dst.color.a == 0 || src.color.a == 255){
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*pdst = src.color.r << dst.fmt->Rshift |
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src.color.g << dst.fmt->Gshift |
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src.color.b << dst.fmt->Bshift |
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src.color.a;
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psrc++;
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pdst++;
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continue;
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}
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|
+
int a1 = src.color.a + 1;
|
189
|
+
int a2 = 256 - src.color.a;
|
190
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << dst.fmt->Rshift |
|
191
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << dst.fmt->Gshift |
|
192
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) << dst.fmt->Bshift |
|
193
|
+
0xff;
|
194
|
+
#endif
|
195
|
+
psrc++;
|
196
|
+
pdst++;
|
197
|
+
}
|
198
|
+
}
|
199
|
+
|
200
|
+
SDL_UnlockSurface(src.surface);
|
201
|
+
SDL_UnlockSurface(dst.surface);
|
202
|
+
|
203
|
+
return vdst;
|
204
|
+
}
|
205
|
+
|
206
|
+
/*
|
207
|
+
画像の彩度を変更する
|
208
|
+
*/
|
209
|
+
static VALUE bitmap_miyako_saturation(VALUE self, VALUE vsrc, VALUE vdst, VALUE saturation)
|
210
|
+
{
|
211
|
+
MiyakoBitmap src, dst;
|
212
|
+
MiyakoSize size;
|
213
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
214
|
+
|
215
|
+
int x, y;
|
216
|
+
|
217
|
+
double sat = NUM2DBL(saturation);
|
218
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
219
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
220
|
+
double i = 0.0, f, m, n, k;
|
221
|
+
|
222
|
+
_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
|
223
|
+
|
224
|
+
if(_miyako_init_rect(&src, &dst, &size) == 0) return Qnil;
|
225
|
+
|
226
|
+
SDL_LockSurface(src.surface);
|
227
|
+
SDL_LockSurface(dst.surface);
|
228
|
+
|
229
|
+
for(y = 0; y < size.h; y++)
|
230
|
+
{
|
231
|
+
Uint32 *psrc = src.ptr + (src.rect.y + y) * src.rect.w + src.rect.x;
|
232
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + src.y + y) * dst.rect.w + dst.rect.x + src.x;
|
233
|
+
for(x = 0; x < size.w; x++)
|
234
|
+
{
|
235
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
236
|
+
src.color.r = (*psrc >> 16) & 0xff;
|
237
|
+
src.color.g = (*psrc >> 8) & 0xff;
|
238
|
+
src.color.b = (*psrc ) & 0xff;
|
239
|
+
src.color.a = (*psrc >> 24) & 0xff | src.a255;
|
240
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
241
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
242
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
243
|
+
dst.color.b = (*pdst ) & 0xff;
|
244
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
245
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
246
|
+
ps += sat;
|
247
|
+
if(ps < 0.0){ ps = 0.0; }
|
248
|
+
if(ps > 1.0){ ps = 1.0; }
|
249
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
250
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
251
|
+
*pdst = (src.color.r) << 16 |
|
252
|
+
(src.color.g) << 8 |
|
253
|
+
(src.color.b) |
|
254
|
+
(src.color.a) << 24;
|
255
|
+
psrc++;
|
256
|
+
pdst++;
|
257
|
+
continue;
|
258
|
+
}
|
259
|
+
int a1 = src.color.a + 1;
|
260
|
+
int a2 = 256 - src.color.a;
|
261
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << 16 |
|
262
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << 8 |
|
263
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) |
|
264
|
+
0xff << 24;
|
265
|
+
psrc++;
|
266
|
+
pdst++;
|
267
|
+
#else
|
268
|
+
src.color.r = (*psrc & src.fmt->Rmask) >> src.fmt->Rshift;
|
269
|
+
src.color.g = (*psrc & src.fmt->Gmask) >> src.fmt->Gshift;
|
270
|
+
src.color.b = (*psrc & src.fmt->Bmask) >> src.fmt->Bshift;
|
271
|
+
src.color.a = (*psrc & src.fmt->Amask) | src.a255;
|
272
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
273
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
274
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
275
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
276
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
277
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
278
|
+
ps += sat;
|
279
|
+
if(ps < 0.0){ ps = 0.0; }
|
280
|
+
if(ps > 1.0){ ps = 1.0; }
|
281
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
282
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
283
|
+
*pdst = src.color.r << dst.fmt->Rshift |
|
284
|
+
src.color.g << dst.fmt->Gshift |
|
285
|
+
src.color.b << dst.fmt->Bshift |
|
286
|
+
src.color.a;
|
287
|
+
psrc++;
|
288
|
+
pdst++;
|
289
|
+
continue;
|
290
|
+
}
|
291
|
+
int a1 = src.color.a + 1;
|
292
|
+
int a2 = 256 - src.color.a;
|
293
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << dst.fmt->Rshift |
|
294
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << dst.fmt->Gshift |
|
295
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) << dst.fmt->Bshift |
|
296
|
+
0xff;
|
297
|
+
psrc++;
|
298
|
+
pdst++;
|
299
|
+
#endif
|
300
|
+
}
|
301
|
+
}
|
302
|
+
|
303
|
+
SDL_UnlockSurface(src.surface);
|
304
|
+
SDL_UnlockSurface(dst.surface);
|
305
|
+
|
306
|
+
return vdst;
|
307
|
+
}
|
308
|
+
|
309
|
+
/*
|
310
|
+
画像の明度を変更する
|
311
|
+
*/
|
312
|
+
static VALUE bitmap_miyako_value(VALUE self, VALUE vsrc, VALUE vdst, VALUE value)
|
313
|
+
{
|
314
|
+
MiyakoBitmap src, dst;
|
315
|
+
MiyakoSize size;
|
316
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
317
|
+
double val = NUM2DBL(value);
|
318
|
+
|
319
|
+
int x, y;
|
320
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
321
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
322
|
+
double i = 0.0, f, m, n, k;
|
323
|
+
|
324
|
+
_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
|
325
|
+
|
326
|
+
if(_miyako_init_rect(&src, &dst, &size) == 0) return Qnil;
|
327
|
+
|
328
|
+
SDL_LockSurface(src.surface);
|
329
|
+
SDL_LockSurface(dst.surface);
|
330
|
+
|
331
|
+
for(y = 0; y < size.h; y++)
|
332
|
+
{
|
333
|
+
Uint32 *psrc = src.ptr + (src.rect.y + y) * src.rect.w + src.rect.x;
|
334
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + src.y + y) * dst.rect.w + dst.rect.x + src.x;
|
335
|
+
for(x = 0; x < size.w; x++)
|
336
|
+
{
|
337
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
338
|
+
src.color.r = (*psrc >> 16) & 0xff;
|
339
|
+
src.color.g = (*psrc >> 8) & 0xff;
|
340
|
+
src.color.b = (*psrc ) & 0xff;
|
341
|
+
src.color.a = (*psrc >> 24) & 0xff | src.a255;
|
342
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
343
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
344
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
345
|
+
dst.color.b = (*pdst ) & 0xff;
|
346
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
347
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
348
|
+
pv += val;
|
349
|
+
if(pv < 0.0){ pv = 0.0; }
|
350
|
+
if(pv > 1.0){ pv = 1.0; }
|
351
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
352
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
353
|
+
*pdst = (src.color.r) << 16 |
|
354
|
+
(src.color.g) << 8 |
|
355
|
+
(src.color.b) |
|
356
|
+
(src.color.a) << 24;
|
357
|
+
psrc++;
|
358
|
+
pdst++;
|
359
|
+
continue;
|
360
|
+
}
|
361
|
+
int a1 = src.color.a + 1;
|
362
|
+
int a2 = 256 - src.color.a;
|
363
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << 16 |
|
364
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << 8 |
|
365
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) |
|
366
|
+
0xff << 24;
|
367
|
+
#else
|
368
|
+
src.color.r = (*psrc & src.fmt->Rmask) >> src.fmt->Rshift;
|
369
|
+
src.color.g = (*psrc & src.fmt->Gmask) >> src.fmt->Gshift;
|
370
|
+
src.color.b = (*psrc & src.fmt->Bmask) >> src.fmt->Bshift;
|
371
|
+
src.color.a = (*psrc & src.fmt->Amask) | src.a255;
|
372
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
373
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
374
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
375
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
376
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
377
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
378
|
+
pv += val;
|
379
|
+
if(pv < 0.0){ pv = 0.0; }
|
380
|
+
if(pv > 1.0){ pv = 1.0; }
|
381
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
382
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
383
|
+
*pdst = src.color.r << dst.fmt->Rshift |
|
384
|
+
src.color.g << dst.fmt->Gshift |
|
385
|
+
src.color.b << dst.fmt->Bshift |
|
386
|
+
src.color.a;
|
387
|
+
psrc++;
|
388
|
+
pdst++;
|
389
|
+
continue;
|
390
|
+
}
|
391
|
+
int a1 = src.color.a + 1;
|
392
|
+
int a2 = 256 - src.color.a;
|
393
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << dst.fmt->Rshift |
|
394
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << dst.fmt->Gshift |
|
395
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) << dst.fmt->Bshift |
|
396
|
+
0xff;
|
397
|
+
#endif
|
398
|
+
psrc++;
|
399
|
+
pdst++;
|
400
|
+
}
|
401
|
+
}
|
402
|
+
|
403
|
+
SDL_UnlockSurface(src.surface);
|
404
|
+
SDL_UnlockSurface(dst.surface);
|
405
|
+
|
406
|
+
return vdst;
|
407
|
+
}
|
408
|
+
|
409
|
+
/*
|
410
|
+
画像の色相・彩度・明度を変更する
|
411
|
+
*/
|
412
|
+
static VALUE bitmap_miyako_hsv(VALUE self, VALUE vsrc, VALUE vdst, VALUE degree, VALUE saturation, VALUE value)
|
413
|
+
{
|
414
|
+
MiyakoBitmap src, dst;
|
415
|
+
MiyakoSize size;
|
416
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
417
|
+
|
418
|
+
int x, y;
|
419
|
+
|
420
|
+
double deg = NUM2DBL(degree);
|
421
|
+
double sat = NUM2DBL(saturation);
|
422
|
+
double val = NUM2DBL(value);
|
423
|
+
double d_pi = 360.0;
|
424
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
425
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
426
|
+
double i = 0.0, f, m, n, k;
|
427
|
+
|
428
|
+
if(deg <= -360.0 || deg >= 360.0){ return Qnil; }
|
429
|
+
|
430
|
+
_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
|
431
|
+
|
432
|
+
if(_miyako_init_rect(&src, &dst, &size) == 0) return Qnil;
|
433
|
+
|
434
|
+
SDL_LockSurface(src.surface);
|
435
|
+
SDL_LockSurface(dst.surface);
|
436
|
+
|
437
|
+
for(y = 0; y < size.h; y++)
|
438
|
+
{
|
439
|
+
Uint32 *psrc = src.ptr + (src.rect.y + y) * src.rect.w + src.rect.x;
|
440
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + src.y + y) * dst.rect.w + dst.rect.x + src.x;
|
441
|
+
for(x = 0; x < size.w; x++)
|
442
|
+
{
|
443
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
444
|
+
src.color.r = (*psrc >> 16) & 0xff;
|
445
|
+
src.color.g = (*psrc >> 8) & 0xff;
|
446
|
+
src.color.b = (*psrc ) & 0xff;
|
447
|
+
src.color.a = (*psrc >> 24) & 0xff | src.a255;
|
448
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
449
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
450
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
451
|
+
dst.color.b = (*pdst ) & 0xff;
|
452
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
453
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
454
|
+
ph += deg;
|
455
|
+
if(ph < 0.0){ ph += d_pi; }
|
456
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
457
|
+
ps += sat;
|
458
|
+
if(ps < 0.0){ ps = 0.0; }
|
459
|
+
if(ps > 1.0){ ps = 1.0; }
|
460
|
+
pv += val;
|
461
|
+
if(pv < 0.0){ pv = 0.0; }
|
462
|
+
if(pv > 1.0){ pv = 1.0; }
|
463
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
464
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
465
|
+
*pdst = (src.color.r) << 16 |
|
466
|
+
(src.color.g) << 8 |
|
467
|
+
(src.color.b) |
|
468
|
+
(src.color.a) << 24;
|
469
|
+
psrc++;
|
470
|
+
pdst++;
|
471
|
+
continue;
|
472
|
+
}
|
473
|
+
int a1 = src.color.a + 1;
|
474
|
+
int a2 = 256 - src.color.a;
|
475
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << 16 |
|
476
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << 8 |
|
477
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) |
|
478
|
+
0xff << 24;
|
479
|
+
psrc++;
|
480
|
+
pdst++;
|
481
|
+
#else
|
482
|
+
src.color.r = (*psrc & src.fmt->Rmask) >> src.fmt->Rshift;
|
483
|
+
src.color.g = (*psrc & src.fmt->Gmask) >> src.fmt->Gshift;
|
484
|
+
src.color.b = (*psrc & src.fmt->Bmask) >> src.fmt->Bshift;
|
485
|
+
src.color.a = (*psrc & src.fmt->Amask) | src.a255;
|
486
|
+
if(src.color.a == 0){ psrc++; pdst++; continue; }
|
487
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
488
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
489
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
490
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
491
|
+
MIYAKO_RGB2HSV(src.color, ph, ps, pv);
|
492
|
+
ph += deg;
|
493
|
+
if(ph < 0.0){ ph += d_pi; }
|
494
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
495
|
+
ps += sat;
|
496
|
+
if(ps < 0.0){ ps = 0.0; }
|
497
|
+
if(ps > 1.0){ ps = 1.0; }
|
498
|
+
pv += val;
|
499
|
+
if(pv < 0.0){ pv = 0.0; }
|
500
|
+
if(pv > 1.0){ pv = 1.0; }
|
501
|
+
MIYAKO_HSV2RGB(ph, ps, pv, src.color);
|
502
|
+
if(dst.color.a == 0 || src.color.a == 255){
|
503
|
+
*pdst = src.color.r << dst.fmt->Rshift |
|
504
|
+
src.color.g << dst.fmt->Gshift |
|
505
|
+
src.color.b << dst.fmt->Bshift |
|
506
|
+
src.color.a;
|
507
|
+
psrc++;
|
508
|
+
pdst++;
|
509
|
+
continue;
|
510
|
+
}
|
511
|
+
int a1 = src.color.a + 1;
|
512
|
+
int a2 = 256 - src.color.a;
|
513
|
+
*pdst = ((src.color.r * a1 + dst.color.r * a2) >> 8) << dst.fmt->Rshift |
|
514
|
+
((src.color.g * a1 + dst.color.g * a2) >> 8) << dst.fmt->Gshift |
|
515
|
+
((src.color.b * a1 + dst.color.b * a2) >> 8) << dst.fmt->Bshift |
|
516
|
+
0xff;
|
517
|
+
psrc++;
|
518
|
+
pdst++;
|
519
|
+
#endif
|
520
|
+
}
|
521
|
+
}
|
522
|
+
|
523
|
+
SDL_UnlockSurface(src.surface);
|
524
|
+
SDL_UnlockSurface(dst.surface);
|
525
|
+
|
526
|
+
return vdst;
|
527
|
+
}
|
528
|
+
|
529
|
+
/*
|
530
|
+
画像の色相を変更する
|
531
|
+
*/
|
532
|
+
static VALUE bitmap_miyako_hue_self(VALUE self, VALUE vdst, VALUE degree)
|
533
|
+
{
|
534
|
+
MiyakoBitmap dst;
|
535
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
536
|
+
|
537
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
538
|
+
|
539
|
+
int x, y;
|
540
|
+
double deg = NUM2DBL(degree);
|
541
|
+
double d_pi = 360.0;
|
542
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
543
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
544
|
+
double i = 0.0, f, m, n, k;
|
545
|
+
|
546
|
+
if(deg <= -360.0 || deg >= 360.0){ return Qnil; }
|
547
|
+
|
548
|
+
SDL_LockSurface(dst.surface);
|
549
|
+
|
550
|
+
for(y = 0; y < dst.rect.h; y++)
|
551
|
+
{
|
552
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + y) * dst.rect.w + dst.rect.x;
|
553
|
+
for(x = 0; x < dst.rect.w; x++)
|
554
|
+
{
|
555
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
556
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
557
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
558
|
+
dst.color.b = (*pdst ) & 0xff;
|
559
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
560
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
561
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
562
|
+
ph += deg;
|
563
|
+
if(ph < 0.0){ ph += d_pi; }
|
564
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
565
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
566
|
+
*pdst = (dst.color.r) << 16 |
|
567
|
+
(dst.color.g) << 8 |
|
568
|
+
(dst.color.b) |
|
569
|
+
(dst.color.a) << 24;
|
570
|
+
#else
|
571
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
572
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
573
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
574
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
575
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
576
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
577
|
+
ph += deg;
|
578
|
+
if(ph < 0.0){ ph += d_pi; }
|
579
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
580
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
581
|
+
*pdst = dst.color.r << dst.fmt->Rshift |
|
582
|
+
dst.color.g << dst.fmt->Gshift |
|
583
|
+
dst.color.b << dst.fmt->Bshift |
|
584
|
+
dst.color.a;
|
585
|
+
#endif
|
586
|
+
pdst++;
|
587
|
+
}
|
588
|
+
}
|
589
|
+
|
590
|
+
SDL_UnlockSurface(dst.surface);
|
591
|
+
|
592
|
+
return vdst;
|
593
|
+
}
|
594
|
+
|
595
|
+
/*
|
596
|
+
画像の彩度を変更する
|
597
|
+
*/
|
598
|
+
static VALUE bitmap_miyako_saturation_self(VALUE self, VALUE vdst, VALUE saturation)
|
599
|
+
{
|
600
|
+
MiyakoBitmap dst;
|
601
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
602
|
+
|
603
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
604
|
+
|
605
|
+
double sat = NUM2DBL(saturation);
|
606
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
607
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
608
|
+
double i = 0.0, f, m, n, k;
|
609
|
+
|
610
|
+
SDL_LockSurface(dst.surface);
|
611
|
+
|
612
|
+
int x, y;
|
613
|
+
for(y = 0; y < dst.rect.h; y++)
|
614
|
+
{
|
615
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + y) * dst.rect.w + dst.rect.x;
|
616
|
+
for(x = 0; x < dst.rect.w; x++)
|
617
|
+
{
|
618
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
619
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
620
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
621
|
+
dst.color.b = (*pdst ) & 0xff;
|
622
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
623
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
624
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
625
|
+
ps += sat;
|
626
|
+
if(ps < 0.0){ ps = 0.0; }
|
627
|
+
if(ps > 1.0){ ps = 1.0; }
|
628
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
629
|
+
*pdst = (dst.color.r) << 16 |
|
630
|
+
(dst.color.g) << 8 |
|
631
|
+
(dst.color.b) |
|
632
|
+
(dst.color.a) << 24;
|
633
|
+
#else
|
634
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
635
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
636
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
637
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
638
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
639
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
640
|
+
ps += sat;
|
641
|
+
if(ps < 0.0){ ps = 0.0; }
|
642
|
+
if(ps > 1.0){ ps = 1.0; }
|
643
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
644
|
+
*pdst = dst.color.r << dst.fmt->Rshift |
|
645
|
+
dst.color.g << dst.fmt->Gshift |
|
646
|
+
dst.color.b << dst.fmt->Bshift |
|
647
|
+
dst.color.a;
|
648
|
+
#endif
|
649
|
+
pdst++;
|
650
|
+
}
|
651
|
+
}
|
652
|
+
|
653
|
+
SDL_UnlockSurface(dst.surface);
|
654
|
+
|
655
|
+
return vdst;
|
656
|
+
}
|
657
|
+
|
658
|
+
/*
|
659
|
+
画像の明度を変更する
|
660
|
+
*/
|
661
|
+
static VALUE bitmap_miyako_value_self(VALUE self, VALUE vdst, VALUE value)
|
662
|
+
{
|
663
|
+
MiyakoBitmap dst;
|
664
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
665
|
+
|
666
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
667
|
+
|
668
|
+
double val = NUM2DBL(value);
|
669
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
670
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
671
|
+
double i = 0.0, f, m, n, k;
|
672
|
+
|
673
|
+
SDL_LockSurface(dst.surface);
|
674
|
+
|
675
|
+
int x, y;
|
676
|
+
for(y = 0; y < dst.rect.h; y++)
|
677
|
+
{
|
678
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + y) * dst.rect.w + dst.rect.x;
|
679
|
+
for(x = 0; x < dst.rect.w; x++)
|
680
|
+
{
|
681
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
682
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
683
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
684
|
+
dst.color.b = (*pdst ) & 0xff;
|
685
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
686
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
687
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
688
|
+
pv += val;
|
689
|
+
if(pv < 0.0){ pv = 0.0; }
|
690
|
+
if(pv > 1.0){ pv = 1.0; }
|
691
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
692
|
+
*pdst = (dst.color.r) << 16 |
|
693
|
+
(dst.color.g) << 8 |
|
694
|
+
(dst.color.b) |
|
695
|
+
(dst.color.a) << 24;
|
696
|
+
#else
|
697
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
698
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
699
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
700
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
701
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
702
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
703
|
+
pv += val;
|
704
|
+
if(pv < 0.0){ pv = 0.0; }
|
705
|
+
if(pv > 1.0){ pv = 1.0; }
|
706
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
707
|
+
*pdst = dst.color.r << dst.fmt->Rshift |
|
708
|
+
dst.color.g << dst.fmt->Gshift |
|
709
|
+
dst.color.b << dst.fmt->Bshift |
|
710
|
+
dst.color.a;
|
711
|
+
#endif
|
712
|
+
pdst++;
|
713
|
+
}
|
714
|
+
}
|
715
|
+
|
716
|
+
SDL_UnlockSurface(dst.surface);
|
717
|
+
|
718
|
+
return vdst;
|
719
|
+
}
|
720
|
+
|
721
|
+
/*
|
722
|
+
画像の色相・彩度・明度を変更する
|
723
|
+
*/
|
724
|
+
static VALUE bitmap_miyako_hsv_self(VALUE self, VALUE vdst, VALUE degree, VALUE saturation, VALUE value)
|
725
|
+
{
|
726
|
+
MiyakoBitmap dst;
|
727
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
728
|
+
|
729
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
730
|
+
|
731
|
+
double deg = NUM2DBL(degree);
|
732
|
+
double sat = NUM2DBL(saturation);
|
733
|
+
double val = NUM2DBL(value);
|
734
|
+
double d_pi = 360.0;
|
735
|
+
double ph = 0.0, ps = 0.0, pv = 0.0;
|
736
|
+
double r = 0.0, g = 0.0, b = 0.0;
|
737
|
+
double i = 0.0, f, m, n, k;
|
738
|
+
|
739
|
+
if(deg <= -360.0 || deg >= 360.0){ return Qnil; }
|
740
|
+
|
741
|
+
SDL_LockSurface(dst.surface);
|
742
|
+
|
743
|
+
int x, y;
|
744
|
+
for(y = 0; y < dst.rect.h; y++)
|
745
|
+
{
|
746
|
+
Uint32 *pdst = dst.ptr + (dst.rect.y + y) * dst.rect.w + dst.rect.x;
|
747
|
+
for(x = 0; x < dst.rect.w; x++)
|
748
|
+
{
|
749
|
+
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
750
|
+
dst.color.r = (*pdst >> 16) & 0xff;
|
751
|
+
dst.color.g = (*pdst >> 8) & 0xff;
|
752
|
+
dst.color.b = (*pdst ) & 0xff;
|
753
|
+
dst.color.a = (*pdst >> 24) & 0xff | dst.a255;
|
754
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
755
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
756
|
+
ph += deg;
|
757
|
+
if(ph < 0.0){ ph += d_pi; }
|
758
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
759
|
+
ps += sat;
|
760
|
+
if(ps < 0.0){ ps = 0.0; }
|
761
|
+
if(ps > 1.0){ ps = 1.0; }
|
762
|
+
pv += val;
|
763
|
+
if(pv < 0.0){ pv = 0.0; }
|
764
|
+
if(pv > 1.0){ pv = 1.0; }
|
765
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
766
|
+
*pdst = (dst.color.r) << 16 |
|
767
|
+
(dst.color.g) << 8 |
|
768
|
+
(dst.color.b) |
|
769
|
+
(dst.color.a) << 24;
|
770
|
+
#else
|
771
|
+
dst.color.r = (*pdst & dst.fmt->Rmask) >> dst.fmt->Rshift);
|
772
|
+
dst.color.g = (*pdst & dst.fmt->Gmask) >> dst.fmt->Gshift);
|
773
|
+
dst.color.b = (*pdst & dst.fmt->Bmask) >> dst.fmt->Bshift);
|
774
|
+
dst.color.a = (*pdst & dst.fmt->Amask) | dst.a255;
|
775
|
+
if(dst.color.a == 0){ pdst++; continue; }
|
776
|
+
MIYAKO_RGB2HSV(dst.color, ph, ps, pv);
|
777
|
+
ph += deg;
|
778
|
+
if(ph < 0.0){ ph += d_pi; }
|
779
|
+
if(ph >= d_pi){ ph -= d_pi; }
|
780
|
+
ps += sat;
|
781
|
+
if(ps < 0.0){ ps = 0.0; }
|
782
|
+
if(ps > 1.0){ ps = 1.0; }
|
783
|
+
pv += val;
|
784
|
+
if(pv < 0.0){ pv = 0.0; }
|
785
|
+
if(pv > 1.0){ pv = 1.0; }
|
786
|
+
MIYAKO_HSV2RGB(ph, ps, pv, dst.color);
|
787
|
+
*pdst = dst.color.r << dst.fmt->Rshift |
|
788
|
+
dst.color.g << dst.fmt->Gshift |
|
789
|
+
dst.color.b << dst.fmt->Bshift |
|
790
|
+
dst.color.a;
|
791
|
+
#endif
|
792
|
+
pdst++;
|
793
|
+
}
|
794
|
+
}
|
795
|
+
|
796
|
+
SDL_UnlockSurface(dst.surface);
|
797
|
+
|
798
|
+
return vdst;
|
799
|
+
}
|
800
|
+
|
801
|
+
void Init_miyako_hsv()
|
802
|
+
{
|
803
|
+
mSDL = rb_define_module("SDL");
|
804
|
+
mMiyako = rb_define_module("Miyako");
|
805
|
+
mScreen = rb_define_module_under(mMiyako, "Screen");
|
806
|
+
cSurface = rb_define_class_under(mSDL, "Surface", rb_cObject);
|
807
|
+
cBitmap = rb_define_class_under(mMiyako, "Bitmap", rb_cObject);
|
808
|
+
|
809
|
+
id_update = rb_intern("update");
|
810
|
+
id_kakko = rb_intern("[]");
|
811
|
+
id_render = rb_intern("render");
|
812
|
+
id_to_a = rb_intern("to_a");
|
813
|
+
|
814
|
+
zero = 0;
|
815
|
+
nZero = INT2NUM(zero);
|
816
|
+
one = 1;
|
817
|
+
nOne = INT2NUM(one);
|
818
|
+
|
819
|
+
rb_define_singleton_method(cBitmap, "hue", bitmap_miyako_hue, 3);
|
820
|
+
rb_define_singleton_method(cBitmap, "saturation", bitmap_miyako_saturation, 3);
|
821
|
+
rb_define_singleton_method(cBitmap, "value", bitmap_miyako_value, 3);
|
822
|
+
rb_define_singleton_method(cBitmap, "hsv", bitmap_miyako_hsv, 5);
|
823
|
+
rb_define_singleton_method(cBitmap, "hue!", bitmap_miyako_hue_self, 2);
|
824
|
+
rb_define_singleton_method(cBitmap, "saturation!", bitmap_miyako_saturation_self, 2);
|
825
|
+
rb_define_singleton_method(cBitmap, "value!", bitmap_miyako_value_self, 2);
|
826
|
+
rb_define_singleton_method(cBitmap, "hsv!", bitmap_miyako_hsv_self, 4);
|
827
|
+
|
828
|
+
int i;
|
829
|
+
for(i=0; i<256; i++){ div255[i] = (double)i / 255.0; }
|
830
|
+
}
|