ruby-miyako 2.1.0
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- data/README +1115 -0
- data/Rakefile +7 -0
- data/defines.h +144 -0
- data/extconf.rb +44 -0
- data/extern.h +29 -0
- data/img/cursor.png +0 -0
- data/img/cursors.png +0 -0
- data/img/dice.png +0 -0
- data/img/wait_cursor.png +0 -0
- data/img/win_base.png +0 -0
- data/img/window.png +0 -0
- data/install_miyako.rb +87 -0
- data/lib/Miyako/API/audio.rb +584 -0
- data/lib/Miyako/API/basic_data.rb +1026 -0
- data/lib/Miyako/API/bitmap.rb +534 -0
- data/lib/Miyako/API/choices.rb +481 -0
- data/lib/Miyako/API/collision.rb +638 -0
- data/lib/Miyako/API/diagram.rb +586 -0
- data/lib/Miyako/API/drawing.rb +151 -0
- data/lib/Miyako/API/exceptions.rb +105 -0
- data/lib/Miyako/API/fixedmap.rb +462 -0
- data/lib/Miyako/API/font.rb +430 -0
- data/lib/Miyako/API/input.rb +456 -0
- data/lib/Miyako/API/layout.rb +644 -0
- data/lib/Miyako/API/map.rb +583 -0
- data/lib/Miyako/API/map_event.rb +222 -0
- data/lib/Miyako/API/modules.rb +357 -0
- data/lib/Miyako/API/movie.rb +166 -0
- data/lib/Miyako/API/parts.rb +188 -0
- data/lib/Miyako/API/plane.rb +205 -0
- data/lib/Miyako/API/screen.rb +341 -0
- data/lib/Miyako/API/shape.rb +443 -0
- data/lib/Miyako/API/sprite.rb +773 -0
- data/lib/Miyako/API/sprite_animation.rb +494 -0
- data/lib/Miyako/API/sprite_list.rb +1135 -0
- data/lib/Miyako/API/spriteunit.rb +168 -0
- data/lib/Miyako/API/story.rb +350 -0
- data/lib/Miyako/API/textbox.rb +773 -0
- data/lib/Miyako/API/utility.rb +419 -0
- data/lib/Miyako/API/viewport.rb +190 -0
- data/lib/Miyako/API/yuki.rb +1180 -0
- data/lib/Miyako/EXT/miyako_cairo.rb +62 -0
- data/lib/Miyako/EXT/raster_scroll.rb +138 -0
- data/lib/Miyako/EXT/slides.rb +157 -0
- data/lib/Miyako/miyako.rb +201 -0
- data/lib/Miyako/miyako_require_only.rb +35 -0
- data/logo/EGSR_logo.png +0 -0
- data/logo/EGSR_logo_bg.png +0 -0
- data/logo/EGSR_logo_fg.png +0 -0
- data/logo/EGSR_title_banner.png +0 -0
- data/logo/EGSR_title_logo.png +0 -0
- data/logo/miyako.png +0 -0
- data/logo/miyako_banner.png +0 -0
- data/logo/space.png +0 -0
- data/miyako_basicdata.c +484 -0
- data/miyako_bitmap.c +1225 -0
- data/miyako_collision.c +403 -0
- data/miyako_drawing.c +187 -0
- data/miyako_font.c +334 -0
- data/miyako_hsv.c +830 -0
- data/miyako_input_audio.c +254 -0
- data/miyako_layout.c +191 -0
- data/miyako_no_katana.c +1086 -0
- data/miyako_sprite2.c +431 -0
- data/miyako_transform.c +438 -0
- data/miyako_utility.c +288 -0
- data/sample/Animation1/m1ku.rb +68 -0
- data/sample/Animation1/m1ku_arm_0.png +0 -0
- data/sample/Animation1/m1ku_arm_1.png +0 -0
- data/sample/Animation1/m1ku_arm_2.png +0 -0
- data/sample/Animation1/m1ku_arm_3.png +0 -0
- data/sample/Animation1/m1ku_back.jpg +0 -0
- data/sample/Animation1/m1ku_body.png +0 -0
- data/sample/Animation1/m1ku_eye_0.png +0 -0
- data/sample/Animation1/m1ku_eye_1.png +0 -0
- data/sample/Animation1/m1ku_eye_2.png +0 -0
- data/sample/Animation1/m1ku_eye_3.png +0 -0
- data/sample/Animation1/m1ku_hair_front.png +0 -0
- data/sample/Animation1/m1ku_hair_rear.png +0 -0
- data/sample/Animation1/readme.txt +72 -0
- data/sample/Animation2/lex.rb +96 -0
- data/sample/Animation2/lex_back.png +0 -0
- data/sample/Animation2/lex_body.png +0 -0
- data/sample/Animation2/lex_roadroller.png +0 -0
- data/sample/Animation2/lex_wheel_0.png +0 -0
- data/sample/Animation2/lex_wheel_1.png +0 -0
- data/sample/Animation2/lex_wheel_2.png +0 -0
- data/sample/Animation2/readme.txt +72 -0
- data/sample/Animation2/song_title.png +0 -0
- data/sample/Diagram_sample/back.png +0 -0
- data/sample/Diagram_sample/chr01.png +0 -0
- data/sample/Diagram_sample/chr02.png +0 -0
- data/sample/Diagram_sample/cursor.png +0 -0
- data/sample/Diagram_sample/diagram_sample_yuki2.rb +329 -0
- data/sample/Diagram_sample/readme.txt +90 -0
- data/sample/Diagram_sample/wait_cursor.png +0 -0
- data/sample/Room3/blue.rb +297 -0
- data/sample/Room3/ending.rb +180 -0
- data/sample/Room3/green.rb +220 -0
- data/sample/Room3/image/akamatsu.png +0 -0
- data/sample/Room3/image/aoyama.png +0 -0
- data/sample/Room3/image/congra.png +0 -0
- data/sample/Room3/image/congratulation.png +0 -0
- data/sample/Room3/image/congratulation_bg.png +0 -0
- data/sample/Room3/image/cursor.png +0 -0
- data/sample/Room3/image/midori.png +0 -0
- data/sample/Room3/image/mittsu_no_oheya.png +0 -0
- data/sample/Room3/image/mittsu_no_oheya_logo.png +0 -0
- data/sample/Room3/image/room_blue.png +0 -0
- data/sample/Room3/image/room_green.png +0 -0
- data/sample/Room3/image/room_red.png +0 -0
- data/sample/Room3/image/start.png +0 -0
- data/sample/Room3/image/three_doors.png +0 -0
- data/sample/Room3/image/wait_cursor.png +0 -0
- data/sample/Room3/main.rb +120 -0
- data/sample/Room3/main_component.rb +59 -0
- data/sample/Room3/readme.txt +76 -0
- data/sample/Room3/red.rb +227 -0
- data/sample/Room3/room3.rb +25 -0
- data/sample/Room3/title.rb +184 -0
- data/sample/ball_action_sample.rb +204 -0
- data/sample/blit_rop.rb +70 -0
- data/sample/cairo_sample.rb +25 -0
- data/sample/circle_collision_test.rb +66 -0
- data/sample/collision_test.rb +33 -0
- data/sample/collision_test2.rb +108 -0
- data/sample/fixed_map_test/cursor.png +0 -0
- data/sample/fixed_map_test/fixed_map_sample.rb +140 -0
- data/sample/fixed_map_test/map.csv +19 -0
- data/sample/fixed_map_test/map_01.png +0 -0
- data/sample/fixed_map_test/mapchip.csv +23 -0
- data/sample/fixed_map_test/monster.png +0 -0
- data/sample/fixed_map_test/readme.txt +72 -0
- data/sample/map_test/chara.rb +58 -0
- data/sample/map_test/chr1.png +0 -0
- data/sample/map_test/cursor.png +0 -0
- data/sample/map_test/main_parts.rb +69 -0
- data/sample/map_test/main_scene.rb +153 -0
- data/sample/map_test/map.png +0 -0
- data/sample/map_test/map2.png +0 -0
- data/sample/map_test/map_layer.csv +127 -0
- data/sample/map_test/map_manager.rb +75 -0
- data/sample/map_test/map_test.rb +23 -0
- data/sample/map_test/mapchip.csv +21 -0
- data/sample/map_test/oasis.rb +71 -0
- data/sample/map_test/readme.txt +89 -0
- data/sample/map_test/route.rb +157 -0
- data/sample/map_test/sea.png +0 -0
- data/sample/map_test/town.rb +74 -0
- data/sample/map_test/wait_cursor.png +0 -0
- data/sample/map_test/window.png +0 -0
- data/sample/polygon_test.rb +35 -0
- data/sample/rasterscroll.rb +25 -0
- data/sample/takahashi.rb +42 -0
- data/sample/text.png +0 -0
- data/sample/textbox_sample.rb +192 -0
- data/sample/transform.rb +54 -0
- data/sample/utility_test.rb +73 -0
- data/sample/utility_test2.rb +61 -0
- data/sample/utility_test3.rb +64 -0
- data/sample/utility_test4.rb +73 -0
- data/uninstall_miyako.rb +19 -0
- data/win/miyako_no_katana.so +0 -0
- metadata +216 -0
data/miyako_no_katana.c
ADDED
@@ -0,0 +1,1086 @@
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/*
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--
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Miyako v2.0 Extend Library "Miyako no Katana"
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Copyright (C) 2008 Cyross Makoto
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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++
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*/
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/*
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=拡張ライブラリmiyako_no_katana
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Authors:: サイロス誠
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Version:: 2.0
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Copyright:: 2007-2008 Cyross Makoto
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License:: LGPL2.1
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*/
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#include "defines.h"
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#include "extern.h"
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static VALUE mSDL = Qnil;
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static VALUE mMiyako = Qnil;
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static VALUE mScreen = Qnil;
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static VALUE mDiagram = Qnil;
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static VALUE cSurface = Qnil;
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static VALUE cGL = Qnil;
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static VALUE cFont = Qnil;
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static VALUE cThread = Qnil;
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static VALUE cSprite = Qnil;
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static VALUE cSpriteAnimation = Qnil;
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static VALUE cPlane = Qnil;
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#if 0
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static VALUE cParts = Qnil;
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#endif
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static VALUE cMap = Qnil;
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static VALUE cMapLayer = Qnil;
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static VALUE cFixedMap = Qnil;
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static VALUE cFixedMapLayer = Qnil;
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static VALUE cProcessor = Qnil;
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static VALUE nZero = Qnil;
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static VALUE nOne = Qnil;
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static volatile ID id_update = Qnil;
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static volatile ID id_kakko = Qnil;
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static volatile ID id_render = Qnil;
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static volatile ID id_to_a = Qnil;
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static volatile int zero = Qnil;
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static volatile int one = Qnil;
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// from rubysdl_video.c
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static GLOBAL_DEFINE_GET_STRUCT(Surface, GetSurface, cSurface, "SDL::Surface");
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static VALUE use_opengl = Qnil;
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extern void Init_miyako_bitmap();
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extern void Init_miyako_transform();
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extern void Init_miyako_hsv();
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extern void Init_miyako_drawing();
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extern void Init_miyako_layout();
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extern void Init_miyako_collision();
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extern void Init_miyako_basicdata();
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extern void Init_miyako_font();
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extern void Init_miyako_utility();
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extern void Init_miyako_sprite2();
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extern void Init_miyako_input_audio();
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/*
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===内部用レンダメソッド
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*/
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static void render_to_inner(MiyakoBitmap *sb, MiyakoBitmap *db)
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{
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if(sb->ptr == db->ptr){ return; }
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MiyakoSize size;
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if(_miyako_init_rect(sb, db, &size) == 0) return;
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SDL_LockSurface(sb->surface);
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SDL_LockSurface(db->surface);
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int x, y;
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for(y = 0; y < size.h; y++)
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{
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Uint32 *psrc = sb->ptr + (sb->rect.y + y) * sb->surface->w + sb->rect.x;
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Uint32 *pdst = db->ptr + (db->rect.y + sb->y + y) * db->surface->w + db->rect.x + sb->x;
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for(x = 0; x < size.w; x++)
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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sb->color.a = (*psrc >> 24) & 0xff | sb->a255;
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if(sb->color.a == 0){ psrc++; pdst++; continue; }
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db->color.a = (*pdst >> 24) & 0xff | db->a255;
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if(db->color.a == 0 || sb->color.a == 255){
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*pdst = *psrc | (sb->a255 << 24);
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psrc++;
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pdst++;
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continue;
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}
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int a1 = sb->color.a + 1;
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int a2 = 256 - sb->color.a;
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sb->color.r = (*psrc >> 16) & 0xff;
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sb->color.g = (*psrc >> 8) & 0xff;
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sb->color.b = (*psrc ) & 0xff;
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db->color.r = (*pdst >> 16) & 0xff;
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db->color.g = (*pdst >> 8) & 0xff;
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db->color.b = (*pdst ) & 0xff;
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*pdst = ((sb->color.r * a1 + db->color.r * a2) >> 8) << 16 |
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((sb->color.g * a1 + db->color.g * a2) >> 8) << 8 |
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((sb->color.b * a1 + db->color.b * a2) >> 8) |
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0xff << 24;
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#else
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sb->color.a = (*psrc & sb->fmt->Amask) | sb->a255;
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if(sb->color.a == 0){ psrc++; pdst++; continue; }
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db->color.a = (*pdst & db->fmt->Amask) | db->a255;
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if(db->color.a == 0 || sb->color.a == 255){
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*pdst = *psrc | sb->a255;
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psrc++;
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pdst++;
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continue;
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}
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int a1 = sb->color.a + 1;
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int a2 = 256 - sb->color.a;
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sb->color.r = (*psrc & sb->fmt->Rmask) >> sb->fmt->Rshift;
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sb->color.g = (*psrc & sb->fmt->Gmask) >> sb->fmt->Gshift;
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sb->color.b = (*psrc & sb->fmt->Bmask) >> sb->fmt->Bshift;
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db->color.r = (*pdst & db->fmt->Rmask) >> db->fmt->Rshift;
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db->color.g = (*pdst & db->fmt->Gmask) >> db->fmt->Gshift;
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db->color.b = (*pdst & db->fmt->Bmask) >> db->fmt->Bshift;
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*pdst = ((sb->color.r * a1 + db->color.r * a2) >> 8) << db->fmt->Rshift |
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((sb->color.g * a1 + db->color.g * a2) >> 8) << db->fmt->Gshift |
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((sb->color.b * a1 + db->color.b * a2) >> 8) << db->fmt->Bshift |
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0xff;
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#endif
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psrc++;
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pdst++;
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}
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}
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SDL_UnlockSurface(sb->surface);
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SDL_UnlockSurface(db->surface);
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}
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/*
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===内部用レンダメソッド
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*/
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static void render_inner(MiyakoBitmap *sb, MiyakoBitmap *db)
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{
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db->rect.x += sb->x;
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db->rect.y += sb->y;
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SDL_BlitSurface(sb->surface, &(sb->rect), db->surface, &(db->rect));
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}
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/*
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インスタンスの内容を別のインスタンスに描画する
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*/
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static VALUE sprite_c_render_to_sprite(VALUE self, VALUE vsrc, VALUE vdst)
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{
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MiyakoBitmap src, dst;
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SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
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_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
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render_to_inner(&src, &dst);
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return self;
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}
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/*
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インスタンスの内容を画面に描画する
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*/
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static VALUE sprite_render(VALUE self)
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{
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VALUE visible = rb_iv_get(self, "@visible");
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if(visible == Qfalse) return self;
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MiyakoBitmap src, dst;
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SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
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_miyako_setup_unit_2(self, mScreen, scr, &src, &dst, Qnil, Qnil, 1);
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render_inner(&src, &dst);
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return self;
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}
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/*
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インスタンスの内容を別のインスタンスに描画する
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*/
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static VALUE sprite_render_to_sprite(VALUE self, VALUE vdst)
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191
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{
|
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VALUE visible = rb_iv_get(self, "@visible");
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if(visible == Qfalse) return self;
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MiyakoBitmap src, dst;
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SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
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_miyako_setup_unit_2(self, vdst, scr, &src, &dst, Qnil, Qnil, 1);
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render_to_inner(&src, &dst);
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return self;
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}
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|
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/*
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:nodoc:
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*/
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static VALUE screen_update_tick(VALUE self)
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{
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int t = NUM2INT(rb_funcall(mSDL, rb_intern("getTicks"), 0));
|
207
|
+
int tt = NUM2INT(rb_iv_get(mScreen, "@@t"));
|
208
|
+
int interval = t - tt;
|
209
|
+
int fps_cnt = NUM2INT(rb_iv_get(mScreen, "@@fpscnt"));
|
210
|
+
|
211
|
+
while(interval < fps_cnt){
|
212
|
+
t = NUM2INT(rb_funcall(mSDL, rb_intern("getTicks"), 0));
|
213
|
+
interval = t - tt;
|
214
|
+
}
|
215
|
+
|
216
|
+
rb_iv_set(mScreen, "@@t", INT2NUM(t));
|
217
|
+
rb_iv_set(mScreen, "@@interval", INT2NUM(interval));
|
218
|
+
|
219
|
+
return Qnil;
|
220
|
+
}
|
221
|
+
|
222
|
+
/*
|
223
|
+
:nodoc:
|
224
|
+
*/
|
225
|
+
static VALUE render_auto_render_array(VALUE array)
|
226
|
+
{
|
227
|
+
int len = RARRAY_LEN(array);
|
228
|
+
if(len == 0){ return Qnil; }
|
229
|
+
VALUE *ptr = RARRAY_PTR(array);
|
230
|
+
|
231
|
+
int i;
|
232
|
+
for(i=0; i<len; i++)
|
233
|
+
{
|
234
|
+
VALUE v = *ptr;
|
235
|
+
if(v == Qnil)
|
236
|
+
{
|
237
|
+
ptr++;
|
238
|
+
continue;
|
239
|
+
}
|
240
|
+
else if(TYPE(v) == T_ARRAY)
|
241
|
+
{
|
242
|
+
render_auto_render_array(v);
|
243
|
+
}
|
244
|
+
else
|
245
|
+
{
|
246
|
+
rb_funcall(v, id_render, 0);
|
247
|
+
}
|
248
|
+
ptr++;
|
249
|
+
}
|
250
|
+
|
251
|
+
return Qnil;
|
252
|
+
}
|
253
|
+
|
254
|
+
/*
|
255
|
+
:nodoc:
|
256
|
+
*/
|
257
|
+
static VALUE screen_pre_render(VALUE self)
|
258
|
+
{
|
259
|
+
VALUE pre_render_array = rb_iv_get(mScreen, "@@pre_render_array");
|
260
|
+
if(RARRAY_LEN(pre_render_array) > 0)
|
261
|
+
{
|
262
|
+
render_auto_render_array(pre_render_array);
|
263
|
+
}
|
264
|
+
return Qnil;
|
265
|
+
}
|
266
|
+
|
267
|
+
/*
|
268
|
+
画面を更新する
|
269
|
+
*/
|
270
|
+
static VALUE screen_render(VALUE self)
|
271
|
+
{
|
272
|
+
VALUE dst = rb_iv_get(mScreen, "@@unit");
|
273
|
+
SDL_Surface *pdst = GetSurface(*(RSTRUCT_PTR(dst)))->surface;
|
274
|
+
VALUE fps_view = rb_iv_get(mScreen, "@@fpsView");
|
275
|
+
|
276
|
+
VALUE auto_render_array = rb_iv_get(mScreen, "@@auto_render_array");
|
277
|
+
if(RARRAY_LEN(auto_render_array) > 0)
|
278
|
+
{
|
279
|
+
render_auto_render_array(auto_render_array);
|
280
|
+
}
|
281
|
+
|
282
|
+
if(fps_view == Qtrue){
|
283
|
+
char str[256];
|
284
|
+
int interval = NUM2INT(rb_iv_get(mScreen, "@@interval"));
|
285
|
+
int fps_max = NUM2INT(rb_const_get(mScreen, rb_intern("FpsMax")));
|
286
|
+
VALUE sans_serif = rb_funcall(cFont, rb_intern("sans_serif"), 0);
|
287
|
+
VALUE fps_sprite = Qnil;
|
288
|
+
|
289
|
+
if(interval == 0){ interval = 1; }
|
290
|
+
|
291
|
+
sprintf(str, "%d fps", fps_max / interval);
|
292
|
+
VALUE fps_str = rb_str_new2((const char *)str);
|
293
|
+
|
294
|
+
fps_sprite = rb_funcall(fps_str, rb_intern("to_sprite"), 1, sans_serif);
|
295
|
+
sprite_render(fps_sprite);
|
296
|
+
}
|
297
|
+
|
298
|
+
screen_update_tick(self);
|
299
|
+
|
300
|
+
if(use_opengl == Qfalse)
|
301
|
+
{
|
302
|
+
SDL_Flip(pdst);
|
303
|
+
return Qnil;
|
304
|
+
}
|
305
|
+
rb_funcall(cGL, rb_intern("swap_buffers"), 0);
|
306
|
+
|
307
|
+
return Qnil;
|
308
|
+
}
|
309
|
+
|
310
|
+
/*
|
311
|
+
インスタンスの内容を画面に描画する
|
312
|
+
*/
|
313
|
+
static VALUE screen_render_screen(VALUE self, VALUE vsrc)
|
314
|
+
{
|
315
|
+
MiyakoBitmap src, dst;
|
316
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
317
|
+
_miyako_setup_unit_2(vsrc, mScreen, scr, &src, &dst, Qnil, Qnil, 1);
|
318
|
+
render_inner(&src, &dst);
|
319
|
+
return self;
|
320
|
+
}
|
321
|
+
|
322
|
+
|
323
|
+
/*
|
324
|
+
===マップレイヤー転送インナーメソッド
|
325
|
+
*/
|
326
|
+
static void maplayer_render_inner(VALUE self, MiyakoBitmap *dst)
|
327
|
+
{
|
328
|
+
int cw = NUM2INT(rb_iv_get(self, "@cw"));
|
329
|
+
int ch = NUM2INT(rb_iv_get(self, "@ch"));
|
330
|
+
int ow = NUM2INT(rb_iv_get(self, "@ow"));
|
331
|
+
int oh = NUM2INT(rb_iv_get(self, "@oh"));
|
332
|
+
|
333
|
+
VALUE margin = rb_iv_get(self, "@pos");
|
334
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(margin) + 0));
|
335
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(margin) + 1));
|
336
|
+
|
337
|
+
VALUE size = rb_iv_get(self, "@size");
|
338
|
+
int size_w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
339
|
+
int size_h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
340
|
+
|
341
|
+
VALUE real_size = rb_iv_get(self, "@real_size");
|
342
|
+
int real_size_w = NUM2INT(*(RSTRUCT_PTR(real_size) + 0));
|
343
|
+
int real_size_h = NUM2INT(*(RSTRUCT_PTR(real_size) + 1));
|
344
|
+
|
345
|
+
VALUE param = rb_iv_get(self, "@mapchip");
|
346
|
+
VALUE mc_chip_size = *(RSTRUCT_PTR(param) + 3);
|
347
|
+
int mc_chip_size_w = NUM2INT(*(RSTRUCT_PTR(mc_chip_size) + 0));
|
348
|
+
int mc_chip_size_h = NUM2INT(*(RSTRUCT_PTR(mc_chip_size) + 1));
|
349
|
+
|
350
|
+
VALUE munits = rb_iv_get(self, "@mapchip_units");
|
351
|
+
VALUE mapdat = rb_iv_get(self, "@mapdat");
|
352
|
+
|
353
|
+
if(pos_x < 0){ pos_x = real_size_w + (pos_x % real_size_w); }
|
354
|
+
if(pos_y < 0){ pos_y = real_size_h + (pos_y % real_size_h); }
|
355
|
+
if(pos_x >= real_size_w){ pos_x %= real_size_w; }
|
356
|
+
if(pos_y >= real_size_h){ pos_y %= real_size_h; }
|
357
|
+
|
358
|
+
int dx = pos_x / mc_chip_size_w;
|
359
|
+
int mx = pos_x % mc_chip_size_w;
|
360
|
+
int dy = pos_y / mc_chip_size_h;
|
361
|
+
int my = pos_y % mc_chip_size_h;
|
362
|
+
|
363
|
+
MiyakoBitmap src;
|
364
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
365
|
+
|
366
|
+
int bx = dst->rect.x;
|
367
|
+
int by = dst->rect.y;
|
368
|
+
|
369
|
+
int x, y, idx1, idx2;
|
370
|
+
for(y = 0; y < ch; y++){
|
371
|
+
idx1 = (y + dy) % size_h;
|
372
|
+
VALUE mapdat2 = *(RARRAY_PTR(mapdat) + idx1);
|
373
|
+
for(x = 0; x < cw; x++){
|
374
|
+
idx2 = (x + dx) % size_w;
|
375
|
+
int code = NUM2INT(*(RARRAY_PTR(mapdat2) + idx2));
|
376
|
+
if(code == -1){ continue; }
|
377
|
+
_miyako_setup_unit(
|
378
|
+
rb_funcall(*(RARRAY_PTR(munits) + code),
|
379
|
+
rb_intern("to_unit"), 0),
|
380
|
+
scr, &src,
|
381
|
+
INT2NUM(x * ow - mx), INT2NUM(y * oh - my), 0);
|
382
|
+
render_inner(&src, dst);
|
383
|
+
dst->rect.x = bx;
|
384
|
+
dst->rect.y = by;
|
385
|
+
}
|
386
|
+
}
|
387
|
+
}
|
388
|
+
|
389
|
+
/*
|
390
|
+
===固定マップレイヤー転送インナーメソッド
|
391
|
+
*/
|
392
|
+
static void fixedmaplayer_render_inner(VALUE self, MiyakoBitmap *dst)
|
393
|
+
{
|
394
|
+
int cw = NUM2INT(rb_iv_get(self, "@cw"));
|
395
|
+
int ch = NUM2INT(rb_iv_get(self, "@ch"));
|
396
|
+
int ow = NUM2INT(rb_iv_get(self, "@ow"));
|
397
|
+
int oh = NUM2INT(rb_iv_get(self, "@oh"));
|
398
|
+
|
399
|
+
VALUE pos = rb_iv_get(self, "@pos");
|
400
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(pos) + 0));
|
401
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(pos) + 1));
|
402
|
+
|
403
|
+
VALUE size = rb_iv_get(self, "@size");
|
404
|
+
int size_w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
405
|
+
int size_h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
406
|
+
|
407
|
+
VALUE munits = rb_iv_get(self, "@mapchip_units");
|
408
|
+
VALUE mapdat = rb_iv_get(self, "@mapdat");
|
409
|
+
|
410
|
+
MiyakoBitmap src;
|
411
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
412
|
+
|
413
|
+
int bx = dst->rect.x;
|
414
|
+
int by = dst->rect.y;
|
415
|
+
|
416
|
+
int x, y, idx1, idx2;
|
417
|
+
for(y = 0; y < ch; y++){
|
418
|
+
idx1 = y % size_h;
|
419
|
+
VALUE mapdat2 = *(RARRAY_PTR(mapdat) + idx1);
|
420
|
+
for(x = 0; x < cw; x++){
|
421
|
+
idx2 = x % size_w;
|
422
|
+
int code = NUM2INT(*(RARRAY_PTR(mapdat2) + idx2));
|
423
|
+
if(code == -1){ continue; }
|
424
|
+
_miyako_setup_unit(rb_funcall(*(RARRAY_PTR(munits) + code), rb_intern("to_unit"), 0),
|
425
|
+
scr, &src, INT2NUM(pos_x + x * ow), INT2NUM(pos_y + y * oh), 0);
|
426
|
+
render_inner(&src, dst);
|
427
|
+
dst->rect.x = bx;
|
428
|
+
dst->rect.y = by;
|
429
|
+
}
|
430
|
+
}
|
431
|
+
}
|
432
|
+
|
433
|
+
/*
|
434
|
+
===マップレイヤー転送インナーメソッド
|
435
|
+
*/
|
436
|
+
static void maplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
|
437
|
+
{
|
438
|
+
int cw = NUM2INT(rb_iv_get(self, "@cw"));
|
439
|
+
int ch = NUM2INT(rb_iv_get(self, "@ch"));
|
440
|
+
int ow = NUM2INT(rb_iv_get(self, "@ow"));
|
441
|
+
int oh = NUM2INT(rb_iv_get(self, "@oh"));
|
442
|
+
|
443
|
+
VALUE margin = rb_iv_get(self, "@pos");
|
444
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(margin) + 0));
|
445
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(margin) + 1));
|
446
|
+
|
447
|
+
VALUE size = rb_iv_get(self, "@size");
|
448
|
+
int size_w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
449
|
+
int size_h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
450
|
+
|
451
|
+
VALUE real_size = rb_iv_get(self, "@real_size");
|
452
|
+
int real_size_w = NUM2INT(*(RSTRUCT_PTR(real_size) + 0));
|
453
|
+
int real_size_h = NUM2INT(*(RSTRUCT_PTR(real_size) + 1));
|
454
|
+
|
455
|
+
VALUE param = rb_iv_get(self, "@mapchip");
|
456
|
+
VALUE mc_chip_size = *(RSTRUCT_PTR(param) + 3);
|
457
|
+
int mc_chip_size_w = NUM2INT(*(RSTRUCT_PTR(mc_chip_size) + 0));
|
458
|
+
int mc_chip_size_h = NUM2INT(*(RSTRUCT_PTR(mc_chip_size) + 1));
|
459
|
+
|
460
|
+
VALUE munits = rb_iv_get(self, "@mapchip_units");
|
461
|
+
VALUE mapdat = rb_iv_get(self, "@mapdat");
|
462
|
+
|
463
|
+
if(pos_x < 0){ pos_x = real_size_w + (pos_x % real_size_w); }
|
464
|
+
if(pos_y < 0){ pos_y = real_size_h + (pos_y % real_size_h); }
|
465
|
+
if(pos_x >= real_size_w){ pos_x %= real_size_w; }
|
466
|
+
if(pos_y >= real_size_h){ pos_y %= real_size_h; }
|
467
|
+
|
468
|
+
int dx = pos_x / mc_chip_size_w;
|
469
|
+
int mx = pos_x % mc_chip_size_w;
|
470
|
+
int dy = pos_y / mc_chip_size_h;
|
471
|
+
int my = pos_y % mc_chip_size_h;
|
472
|
+
|
473
|
+
MiyakoBitmap src;
|
474
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
475
|
+
|
476
|
+
int bx = dst->rect.x;
|
477
|
+
int by = dst->rect.y;
|
478
|
+
|
479
|
+
int x, y, idx1, idx2;
|
480
|
+
for(y = 0; y < ch; y++){
|
481
|
+
idx1 = (y + dy) % size_h;
|
482
|
+
VALUE mapdat2 = *(RARRAY_PTR(mapdat) + idx1);
|
483
|
+
for(x = 0; x < cw; x++){
|
484
|
+
idx2 = (x + dx) % size_w;
|
485
|
+
int code = NUM2INT(*(RARRAY_PTR(mapdat2) + idx2));
|
486
|
+
if(code == -1){ continue; }
|
487
|
+
_miyako_setup_unit(rb_funcall(*(RARRAY_PTR(munits) + code), rb_intern("to_unit"), 0),
|
488
|
+
scr, &src, INT2NUM(x * ow - mx), INT2NUM(y * oh - my), 0);
|
489
|
+
render_inner(&src, dst);
|
490
|
+
dst->rect.x = bx;
|
491
|
+
dst->rect.y = by;
|
492
|
+
}
|
493
|
+
}
|
494
|
+
}
|
495
|
+
|
496
|
+
/*
|
497
|
+
===固定マップレイヤー転送インナーメソッド
|
498
|
+
*/
|
499
|
+
static void fixedmaplayer_render_to_inner(VALUE self, MiyakoBitmap *dst)
|
500
|
+
{
|
501
|
+
int cw = NUM2INT(rb_iv_get(self, "@cw"));
|
502
|
+
int ch = NUM2INT(rb_iv_get(self, "@ch"));
|
503
|
+
int ow = NUM2INT(rb_iv_get(self, "@ow"));
|
504
|
+
int oh = NUM2INT(rb_iv_get(self, "@oh"));
|
505
|
+
|
506
|
+
VALUE pos = rb_iv_get(self, "@pos");
|
507
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(pos) + 0));
|
508
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(pos) + 1));
|
509
|
+
|
510
|
+
VALUE size = rb_iv_get(self, "@size");
|
511
|
+
int size_w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
512
|
+
int size_h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
513
|
+
|
514
|
+
VALUE munits = rb_iv_get(self, "@mapchip_units");
|
515
|
+
VALUE mapdat = rb_iv_get(self, "@mapdat");
|
516
|
+
|
517
|
+
MiyakoBitmap src;
|
518
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
519
|
+
|
520
|
+
int bx = dst->rect.x;
|
521
|
+
int by = dst->rect.y;
|
522
|
+
|
523
|
+
int x, y, idx1, idx2;
|
524
|
+
for(y = 0; y < ch; y++){
|
525
|
+
idx1 = y % size_h;
|
526
|
+
VALUE mapdat2 = *(RARRAY_PTR(mapdat) + idx1);
|
527
|
+
for(x = 0; x < cw; x++){
|
528
|
+
idx2 = x % size_w;
|
529
|
+
int code = NUM2INT(*(RARRAY_PTR(mapdat2) + idx2));
|
530
|
+
if(code == -1){ continue; }
|
531
|
+
_miyako_setup_unit(rb_funcall(*(RARRAY_PTR(munits) + code), rb_intern("to_unit"), 0),
|
532
|
+
scr, &src, INT2NUM(pos_x + x * ow), INT2NUM(pos_y + y * oh), 0);
|
533
|
+
render_inner(&src, dst);
|
534
|
+
dst->rect.x = bx;
|
535
|
+
dst->rect.y = by;
|
536
|
+
}
|
537
|
+
}
|
538
|
+
}
|
539
|
+
|
540
|
+
/*
|
541
|
+
マップレイヤーを画面に描画する
|
542
|
+
*/
|
543
|
+
static VALUE maplayer_render(VALUE self)
|
544
|
+
{
|
545
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
546
|
+
if(visible == Qfalse) return self;
|
547
|
+
MiyakoBitmap dst;
|
548
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
549
|
+
_miyako_setup_unit(mScreen, scr, &dst, Qnil, Qnil, 1);
|
550
|
+
maplayer_render_inner(self, &dst);
|
551
|
+
return self;
|
552
|
+
}
|
553
|
+
|
554
|
+
/*
|
555
|
+
マップレイヤーを画面に描画する
|
556
|
+
*/
|
557
|
+
static VALUE fixedmaplayer_render(VALUE self)
|
558
|
+
{
|
559
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
560
|
+
if(visible == Qfalse) return self;
|
561
|
+
MiyakoBitmap dst;
|
562
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
563
|
+
_miyako_setup_unit(mScreen, scr, &dst, Qnil, Qnil, 1);
|
564
|
+
fixedmaplayer_render_inner(self, &dst);
|
565
|
+
return self;
|
566
|
+
}
|
567
|
+
|
568
|
+
/*
|
569
|
+
マップレイヤーを画像に転送する
|
570
|
+
*/
|
571
|
+
static VALUE maplayer_render_to_sprite(VALUE self, VALUE vdst)
|
572
|
+
{
|
573
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
574
|
+
if(visible == Qfalse) return self;
|
575
|
+
MiyakoBitmap dst;
|
576
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
577
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
578
|
+
maplayer_render_to_inner(self, &dst);
|
579
|
+
return self;
|
580
|
+
}
|
581
|
+
|
582
|
+
/*
|
583
|
+
マップレイヤーを画像に転送する
|
584
|
+
*/
|
585
|
+
static VALUE fixedmaplayer_render_to_sprite(VALUE self, VALUE vdst)
|
586
|
+
{
|
587
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
588
|
+
if(visible == Qfalse) return self;
|
589
|
+
MiyakoBitmap dst;
|
590
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
591
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
592
|
+
maplayer_render_inner(self, &dst);
|
593
|
+
return self;
|
594
|
+
}
|
595
|
+
|
596
|
+
/*
|
597
|
+
マップを画面に描画する
|
598
|
+
*/
|
599
|
+
static VALUE map_render(VALUE self)
|
600
|
+
{
|
601
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
602
|
+
if(visible == Qfalse) return self;
|
603
|
+
MiyakoBitmap dst;
|
604
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
605
|
+
_miyako_setup_unit(mScreen, scr, &dst, Qnil, Qnil, 1);
|
606
|
+
VALUE map_layers = rb_iv_get(self, "@map_layers");
|
607
|
+
int i;
|
608
|
+
for(i=0; i<RARRAY_LEN(map_layers); i++){
|
609
|
+
maplayer_render_inner(*(RARRAY_PTR(map_layers) + i), &dst);
|
610
|
+
}
|
611
|
+
|
612
|
+
return self;
|
613
|
+
}
|
614
|
+
|
615
|
+
/*
|
616
|
+
マップを画面に描画する
|
617
|
+
*/
|
618
|
+
static VALUE fixedmap_render(VALUE self)
|
619
|
+
{
|
620
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
621
|
+
if(visible == Qfalse) return self;
|
622
|
+
MiyakoBitmap dst;
|
623
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
624
|
+
_miyako_setup_unit(mScreen, scr, &dst, Qnil, Qnil, 1);
|
625
|
+
VALUE map_layers = rb_iv_get(self, "@map_layers");
|
626
|
+
int i;
|
627
|
+
for(i=0; i<RARRAY_LEN(map_layers); i++){
|
628
|
+
fixedmaplayer_render_inner(*(RARRAY_PTR(map_layers) + i), &dst);
|
629
|
+
}
|
630
|
+
|
631
|
+
return self;
|
632
|
+
}
|
633
|
+
|
634
|
+
/*
|
635
|
+
マップを画像に描画する
|
636
|
+
*/
|
637
|
+
static VALUE map_render_to_sprite(VALUE self, VALUE vdst)
|
638
|
+
{
|
639
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
640
|
+
if(visible == Qfalse) return self;
|
641
|
+
MiyakoBitmap dst;
|
642
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
643
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
644
|
+
|
645
|
+
VALUE map_layers = rb_iv_get(self, "@map_layers");
|
646
|
+
int i;
|
647
|
+
for(i=0; i<RARRAY_LEN(map_layers); i++){
|
648
|
+
maplayer_render_to_inner(*(RARRAY_PTR(map_layers) + i), &dst);
|
649
|
+
}
|
650
|
+
|
651
|
+
return self;
|
652
|
+
}
|
653
|
+
|
654
|
+
/*
|
655
|
+
マップを画像に描画する
|
656
|
+
*/
|
657
|
+
static VALUE fixedmap_render_to_sprite(VALUE self, VALUE vdst)
|
658
|
+
{
|
659
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
660
|
+
if(visible == Qfalse) return self;
|
661
|
+
MiyakoBitmap dst;
|
662
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
663
|
+
_miyako_setup_unit(vdst, scr, &dst, Qnil, Qnil, 1);
|
664
|
+
|
665
|
+
VALUE map_layers = rb_iv_get(self, "@map_layers");
|
666
|
+
int i;
|
667
|
+
for(i=0; i<RARRAY_LEN(map_layers); i++){
|
668
|
+
fixedmaplayer_render_to_inner(*(RARRAY_PTR(map_layers) + i), &dst);
|
669
|
+
}
|
670
|
+
|
671
|
+
return self;
|
672
|
+
}
|
673
|
+
|
674
|
+
/*
|
675
|
+
:nodoc:
|
676
|
+
*/
|
677
|
+
static VALUE sa_set_pat(VALUE self)
|
678
|
+
{
|
679
|
+
VALUE num = rb_iv_get(self, "@pnum");
|
680
|
+
VALUE plist = rb_iv_get(self, "@plist");
|
681
|
+
VALUE units = rb_iv_get(self, "@units");
|
682
|
+
rb_iv_set(self, "@now", *(RARRAY_PTR(units) + NUM2INT(*(RARRAY_PTR(plist) + NUM2INT(num)))));
|
683
|
+
return self;
|
684
|
+
}
|
685
|
+
|
686
|
+
/*
|
687
|
+
:nodoc:
|
688
|
+
*/
|
689
|
+
static VALUE sa_update_frame(VALUE self)
|
690
|
+
{
|
691
|
+
int cnt = NUM2INT(rb_iv_get(self, "@cnt"));
|
692
|
+
|
693
|
+
if(cnt > 0){
|
694
|
+
cnt--;
|
695
|
+
rb_iv_set(self, "@cnt", INT2NUM(cnt));
|
696
|
+
return Qfalse;
|
697
|
+
}
|
698
|
+
|
699
|
+
VALUE num = rb_iv_get(self, "@pnum");
|
700
|
+
VALUE loop = rb_iv_get(self, "@loop");
|
701
|
+
|
702
|
+
int pnum = NUM2INT(num);
|
703
|
+
int pats = NUM2INT(rb_iv_get(self, "@pats"));
|
704
|
+
pnum = (pnum + 1) % pats;
|
705
|
+
|
706
|
+
rb_iv_set(self, "@pnum", INT2NUM(pnum));
|
707
|
+
|
708
|
+
if(loop == Qfalse && pnum == 0){
|
709
|
+
rb_funcall(self, rb_intern("stop"), 0);
|
710
|
+
return Qfalse;
|
711
|
+
}
|
712
|
+
|
713
|
+
sa_set_pat(self);
|
714
|
+
VALUE plist = rb_iv_get(self, "@plist");
|
715
|
+
VALUE waits = rb_iv_get(self, "@waits");
|
716
|
+
rb_iv_set(self, "@cnt", *(RARRAY_PTR(waits) + NUM2INT(*(RARRAY_PTR(plist) + pnum))));
|
717
|
+
|
718
|
+
return Qtrue;
|
719
|
+
}
|
720
|
+
|
721
|
+
/*
|
722
|
+
:nodoc:
|
723
|
+
*/
|
724
|
+
static VALUE sa_update_wait_counter(VALUE self)
|
725
|
+
{
|
726
|
+
VALUE cnt = rb_iv_get(self, "@cnt");
|
727
|
+
VALUE waiting = rb_funcall(cnt, rb_intern("waiting?"), 0);
|
728
|
+
|
729
|
+
if(waiting == Qtrue) return Qfalse;
|
730
|
+
|
731
|
+
VALUE num = rb_iv_get(self, "@pnum");
|
732
|
+
VALUE loop = rb_iv_get(self, "@loop");
|
733
|
+
|
734
|
+
int pnum = NUM2INT(num);
|
735
|
+
int pats = NUM2INT(rb_iv_get(self, "@pats"));
|
736
|
+
pnum = (pnum + 1) % pats;
|
737
|
+
|
738
|
+
rb_iv_set(self, "@pnum", INT2NUM(pnum));
|
739
|
+
|
740
|
+
if(loop == Qfalse && pnum == 0){
|
741
|
+
rb_funcall(self, rb_intern("stop"), 0);
|
742
|
+
return Qfalse;
|
743
|
+
}
|
744
|
+
|
745
|
+
sa_set_pat(self);
|
746
|
+
VALUE plist = rb_iv_get(self, "@plist");
|
747
|
+
VALUE waits = rb_iv_get(self, "@waits");
|
748
|
+
cnt = *(RARRAY_PTR(waits) + NUM2INT(*(RARRAY_PTR(plist) + pnum)));
|
749
|
+
rb_iv_set(self, "@cnt", cnt);
|
750
|
+
rb_funcall(cnt, rb_intern("start"), 0);
|
751
|
+
return Qtrue;
|
752
|
+
}
|
753
|
+
|
754
|
+
/*
|
755
|
+
:nodoc:
|
756
|
+
*/
|
757
|
+
static VALUE sa_update(VALUE self)
|
758
|
+
{
|
759
|
+
VALUE is_change = Qfalse;
|
760
|
+
VALUE exec = rb_iv_get(self, "@exec");
|
761
|
+
if(exec == Qfalse){ return is_change; }
|
762
|
+
|
763
|
+
if(rb_obj_is_kind_of(rb_iv_get(self, "@cnt"), rb_cInteger) == Qtrue)
|
764
|
+
is_change = sa_update_frame(self);
|
765
|
+
else
|
766
|
+
is_change = sa_update_wait_counter(self);
|
767
|
+
|
768
|
+
return is_change;
|
769
|
+
}
|
770
|
+
|
771
|
+
/*
|
772
|
+
アニメーションの現在の画像を画面に描画する
|
773
|
+
*/
|
774
|
+
static VALUE sa_render(VALUE self)
|
775
|
+
{
|
776
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
777
|
+
if(visible == Qfalse) return self;
|
778
|
+
VALUE vsrc = rb_iv_get(self, "@now");
|
779
|
+
VALUE *runit = RSTRUCT_PTR(vsrc);
|
780
|
+
VALUE polist = rb_iv_get(self, "@pos_offset");
|
781
|
+
VALUE dir = rb_iv_get(self, "@dir");
|
782
|
+
|
783
|
+
int num = NUM2INT(rb_iv_get(self, "@pnum"));
|
784
|
+
|
785
|
+
VALUE *move_off = RARRAY_PTR(rb_funcall(*(RARRAY_PTR(rb_iv_get(self, "@move_offset")) + num), id_to_a, 0));
|
786
|
+
|
787
|
+
int pos_off = NUM2INT(*(RARRAY_PTR(polist) + num));
|
788
|
+
|
789
|
+
int didx = (rb_to_id(dir) == rb_intern("h") ? 2 : 1);
|
790
|
+
|
791
|
+
VALUE tmp_oxy = *(runit + didx);
|
792
|
+
VALUE tmp_x = *(runit + 5);
|
793
|
+
VALUE tmp_y = *(runit + 6);
|
794
|
+
|
795
|
+
*(runit + didx) = INT2NUM(NUM2INT(tmp_oxy) - pos_off);
|
796
|
+
*(runit + 5) = INT2NUM(NUM2INT(tmp_x) + NUM2INT(*(move_off+0)));
|
797
|
+
*(runit + 6) = INT2NUM(NUM2INT(tmp_y) + NUM2INT(*(move_off+1)));
|
798
|
+
|
799
|
+
MiyakoBitmap src, dst;
|
800
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
801
|
+
_miyako_setup_unit_2(vsrc, mScreen, scr, &src, &dst, Qnil, Qnil, 1);
|
802
|
+
render_inner(&src, &dst);
|
803
|
+
|
804
|
+
*(runit + 5) = tmp_x;
|
805
|
+
*(runit + 6) = tmp_y;
|
806
|
+
*(runit + didx) = tmp_oxy;
|
807
|
+
|
808
|
+
return Qnil;
|
809
|
+
}
|
810
|
+
|
811
|
+
/*
|
812
|
+
アニメーションの現在の画像を画像に描画する
|
813
|
+
*/
|
814
|
+
static VALUE sa_render_to_sprite(VALUE self, VALUE vdst)
|
815
|
+
{
|
816
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
817
|
+
if(visible == Qfalse) return self;
|
818
|
+
VALUE vsrc = rb_iv_get(self, "@now");
|
819
|
+
VALUE *runit = RSTRUCT_PTR(vsrc);
|
820
|
+
VALUE polist = rb_iv_get(self, "@pos_offset");
|
821
|
+
VALUE dir = rb_iv_get(self, "@dir");
|
822
|
+
|
823
|
+
int num = NUM2INT(rb_iv_get(self, "@pnum"));
|
824
|
+
|
825
|
+
int pos_off = NUM2INT(*(RARRAY_PTR(polist) + num));
|
826
|
+
|
827
|
+
VALUE molist = rb_iv_get(self, "@move_offset");
|
828
|
+
VALUE move_off = *(RARRAY_PTR(molist) + num);
|
829
|
+
|
830
|
+
int didx = (rb_to_id(dir) == rb_intern("h") ? 3 : 2);
|
831
|
+
|
832
|
+
VALUE tmp_oxy = *(runit + didx);
|
833
|
+
VALUE tmp_x = *(runit + 5);
|
834
|
+
VALUE tmp_y = *(runit + 6);
|
835
|
+
|
836
|
+
*(runit + didx) = INT2NUM(NUM2INT(tmp_oxy) - pos_off);
|
837
|
+
*(runit + 5) = INT2NUM(NUM2INT(tmp_x) + NUM2INT(rb_funcall(move_off, id_kakko, 1, nZero)));
|
838
|
+
*(runit + 6) = INT2NUM(NUM2INT(tmp_y) + NUM2INT(rb_funcall(move_off, id_kakko, 1, nOne )));
|
839
|
+
|
840
|
+
MiyakoBitmap src, dst;
|
841
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
842
|
+
_miyako_setup_unit_2(vsrc, vdst, scr, &src, &dst, Qnil, Qnil, 1);
|
843
|
+
render_to_inner(&src, &dst);
|
844
|
+
|
845
|
+
*(runit + 5) = tmp_x;
|
846
|
+
*(runit + 6) = tmp_y;
|
847
|
+
*(runit + didx) = tmp_oxy;
|
848
|
+
|
849
|
+
return Qnil;
|
850
|
+
}
|
851
|
+
|
852
|
+
/*
|
853
|
+
プレーンを画面に描画する
|
854
|
+
*/
|
855
|
+
static VALUE plane_render(VALUE self)
|
856
|
+
{
|
857
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
858
|
+
if(visible == Qfalse) return self;
|
859
|
+
VALUE sprite = rb_iv_get(self, "@sprite");
|
860
|
+
|
861
|
+
VALUE ssize = rb_iv_get(mScreen, "@@size");
|
862
|
+
int ssw = NUM2INT(*(RSTRUCT_PTR(ssize) + 0));
|
863
|
+
int ssh = NUM2INT(*(RSTRUCT_PTR(ssize) + 1));
|
864
|
+
VALUE pos = rb_iv_get(self, "@pos");
|
865
|
+
VALUE size = rb_iv_get(self, "@size");
|
866
|
+
int w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
867
|
+
int h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
868
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(pos) + 0));
|
869
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(pos) + 1));
|
870
|
+
|
871
|
+
MiyakoBitmap src, dst;
|
872
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
873
|
+
_miyako_setup_unit_2(sprite, mScreen, scr, &src, &dst, Qnil, Qnil, 1);
|
874
|
+
|
875
|
+
int sw = src.rect.w;
|
876
|
+
int sh = src.rect.h;
|
877
|
+
|
878
|
+
int x, y;
|
879
|
+
for(y = 0; y < h; y++){
|
880
|
+
for(x = 0; x < w; x++){
|
881
|
+
src.x = (x-1) * sw + pos_x;
|
882
|
+
src.y = (y-1) * sh + pos_y;
|
883
|
+
if(src.x > 0 || src.y > 0
|
884
|
+
|| (src.x+sw) <= ssw || (src.y+sh) <= ssh){
|
885
|
+
render_inner(&src, &dst);
|
886
|
+
}
|
887
|
+
}
|
888
|
+
}
|
889
|
+
|
890
|
+
return Qnil;
|
891
|
+
}
|
892
|
+
|
893
|
+
/*
|
894
|
+
プレーンを画像に描画する
|
895
|
+
*/
|
896
|
+
static VALUE plane_render_to_sprite(VALUE self, VALUE vdst)
|
897
|
+
{
|
898
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
899
|
+
if(visible == Qfalse) return self;
|
900
|
+
VALUE sprite = rb_iv_get(self, "@sprite");
|
901
|
+
|
902
|
+
VALUE ssize = rb_iv_get(mScreen, "@@size");
|
903
|
+
int ssw = NUM2INT(*(RSTRUCT_PTR(ssize) + 0));
|
904
|
+
int ssh = NUM2INT(*(RSTRUCT_PTR(ssize) + 1));
|
905
|
+
VALUE pos = rb_iv_get(self, "@pos");
|
906
|
+
VALUE size = rb_iv_get(self, "@size");
|
907
|
+
int w = NUM2INT(*(RSTRUCT_PTR(size) + 0));
|
908
|
+
int h = NUM2INT(*(RSTRUCT_PTR(size) + 1));
|
909
|
+
int pos_x = NUM2INT(*(RSTRUCT_PTR(pos) + 0));
|
910
|
+
int pos_y = NUM2INT(*(RSTRUCT_PTR(pos) + 1));
|
911
|
+
|
912
|
+
MiyakoBitmap src, dst;
|
913
|
+
SDL_Surface *scr = GetSurface(rb_iv_get(mScreen, "@@screen"))->surface;
|
914
|
+
_miyako_setup_unit_2(sprite, vdst, scr, &src, &dst, Qnil, Qnil, 1);
|
915
|
+
|
916
|
+
int sw = src.rect.w;
|
917
|
+
int sh = src.rect.h;
|
918
|
+
|
919
|
+
int x, y;
|
920
|
+
for(y = 0; y < h; y++){
|
921
|
+
for(x = 0; x < w; x++){
|
922
|
+
src.x = (x-1) * sw + pos_x;
|
923
|
+
src.y = (y-1) * sh + pos_y;
|
924
|
+
if(src.x > 0 || src.y > 0
|
925
|
+
|| (src.x+sw) <= ssw || (src.y+sh) <= ssh){
|
926
|
+
render_to_inner(&src, &dst);
|
927
|
+
}
|
928
|
+
}
|
929
|
+
}
|
930
|
+
|
931
|
+
return Qnil;
|
932
|
+
}
|
933
|
+
|
934
|
+
#if 0
|
935
|
+
/*
|
936
|
+
パーツを画面に描画する
|
937
|
+
*/
|
938
|
+
static VALUE parts_render(VALUE self)
|
939
|
+
{
|
940
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
941
|
+
if(visible == Qfalse) return self;
|
942
|
+
VALUE parts_list = rb_iv_get(self, "@parts_list");
|
943
|
+
VALUE parts_hash = rb_iv_get(self, "@parts");
|
944
|
+
|
945
|
+
int i;
|
946
|
+
for(i=0; i<RARRAY_LEN(parts_list); i++)
|
947
|
+
{
|
948
|
+
VALUE parts = rb_hash_aref(parts_hash, *(RARRAY_PTR(parts_list) + i));
|
949
|
+
rb_funcall(parts, id_render, 0);
|
950
|
+
}
|
951
|
+
|
952
|
+
return Qnil;
|
953
|
+
}
|
954
|
+
|
955
|
+
/*
|
956
|
+
パーツを画面に描画する
|
957
|
+
*/
|
958
|
+
static VALUE parts_render_to_sprite(VALUE self, VALUE vdst)
|
959
|
+
{
|
960
|
+
VALUE visible = rb_iv_get(self, "@visible");
|
961
|
+
if(visible == Qfalse) return self;
|
962
|
+
VALUE parts_list = rb_iv_get(self, "@parts_list");
|
963
|
+
VALUE parts_hash = rb_iv_get(self, "@parts");
|
964
|
+
|
965
|
+
int i;
|
966
|
+
for(i=0; i<RARRAY_LEN(parts_list); i++)
|
967
|
+
{
|
968
|
+
VALUE parts = rb_hash_aref(parts_hash, *(RARRAY_PTR(parts_list) + i));
|
969
|
+
rb_funcall(parts, rb_intern("render_to"), 1, vdst);
|
970
|
+
}
|
971
|
+
|
972
|
+
return Qnil;
|
973
|
+
}
|
974
|
+
#endif
|
975
|
+
|
976
|
+
/*
|
977
|
+
:nodoc:
|
978
|
+
*/
|
979
|
+
static VALUE processor_mainloop(VALUE self)
|
980
|
+
{
|
981
|
+
VALUE diagram = rb_iv_get(self, "@diagram");
|
982
|
+
VALUE states = rb_iv_get(self, "@states");
|
983
|
+
VALUE mutex = rb_iv_get(self, "@mutex");
|
984
|
+
VALUE str_execute = rb_str_new2("execute");
|
985
|
+
VALUE sym_execute = rb_funcall(str_execute, rb_intern("to_sym"), 0);
|
986
|
+
VALUE str_pause = rb_str_new2("pause");
|
987
|
+
VALUE sym_pause = rb_funcall(str_pause, rb_intern("to_sym"), 0);
|
988
|
+
rb_funcall(diagram, rb_intern("start"), 0);
|
989
|
+
VALUE executing = rb_funcall(states, id_kakko, 1, sym_execute);
|
990
|
+
while(executing == Qtrue){
|
991
|
+
VALUE pausing = rb_funcall(states, id_kakko, 1, sym_pause);
|
992
|
+
if(pausing == Qfalse){
|
993
|
+
rb_funcall(mutex, rb_intern("lock"), 0);
|
994
|
+
rb_funcall(diagram, id_update, 0);
|
995
|
+
rb_funcall(mutex, rb_intern("unlock"), 0);
|
996
|
+
rb_funcall(cThread, rb_intern("pass"), 0);
|
997
|
+
VALUE is_finish = rb_funcall(diagram, rb_intern("finish?"), 0);
|
998
|
+
if(is_finish == Qtrue){ rb_funcall(states, rb_intern("[]="), 2, sym_execute, Qfalse); }
|
999
|
+
}
|
1000
|
+
executing = rb_funcall(states, id_kakko, 1, sym_execute);
|
1001
|
+
}
|
1002
|
+
rb_funcall(diagram, rb_intern("stop"), 0);
|
1003
|
+
return self;
|
1004
|
+
}
|
1005
|
+
|
1006
|
+
void Init_miyako_no_katana()
|
1007
|
+
{
|
1008
|
+
mSDL = rb_define_module("SDL");
|
1009
|
+
mMiyako = rb_define_module("Miyako");
|
1010
|
+
mScreen = rb_define_module_under(mMiyako, "Screen");
|
1011
|
+
mDiagram = rb_define_module_under(mMiyako, "Diagram");
|
1012
|
+
cSurface = rb_define_class_under(mSDL, "Surface", rb_cObject);
|
1013
|
+
cGL = rb_define_module_under(mSDL, "GL");
|
1014
|
+
cFont = rb_define_class_under(mMiyako, "Font", rb_cObject);
|
1015
|
+
cThread = rb_define_class("Thread", rb_cObject);
|
1016
|
+
cSprite = rb_define_class_under(mMiyako, "Sprite", rb_cObject);
|
1017
|
+
cSpriteAnimation = rb_define_class_under(mMiyako, "SpriteAnimation", rb_cObject);
|
1018
|
+
cPlane = rb_define_class_under(mMiyako, "Plane", rb_cObject);
|
1019
|
+
#if 0
|
1020
|
+
cParts = rb_define_class_under(mMiyako, "Parts", rb_cObject);
|
1021
|
+
#endif
|
1022
|
+
cMap = rb_define_class_under(mMiyako, "Map", rb_cObject);
|
1023
|
+
cMapLayer = rb_define_class_under(cMap, "MapLayer", rb_cObject);
|
1024
|
+
cFixedMap = rb_define_class_under(mMiyako, "FixedMap", rb_cObject);
|
1025
|
+
cFixedMapLayer = rb_define_class_under(cFixedMap, "FixedMapLayer", rb_cObject);
|
1026
|
+
cProcessor = rb_define_class_under(mDiagram, "Processor", rb_cObject);
|
1027
|
+
|
1028
|
+
id_update = rb_intern("update");
|
1029
|
+
id_kakko = rb_intern("[]");
|
1030
|
+
id_render = rb_intern("render");
|
1031
|
+
id_to_a = rb_intern("to_a");
|
1032
|
+
|
1033
|
+
zero = 0;
|
1034
|
+
nZero = INT2NUM(zero);
|
1035
|
+
one = 1;
|
1036
|
+
nOne = INT2NUM(one);
|
1037
|
+
|
1038
|
+
rb_define_module_function(mScreen, "update_tick", screen_update_tick, 0);
|
1039
|
+
rb_define_module_function(mScreen, "pre_render", screen_pre_render, 0);
|
1040
|
+
rb_define_module_function(mScreen, "render", screen_render, 0);
|
1041
|
+
rb_define_module_function(mScreen, "render_screen", screen_render_screen, 1);
|
1042
|
+
|
1043
|
+
rb_define_method(cSpriteAnimation, "update_animation", sa_update, 0);
|
1044
|
+
rb_define_method(cSpriteAnimation, "update_frame", sa_update_frame, 0);
|
1045
|
+
rb_define_method(cSpriteAnimation, "update_wait_counter", sa_update_wait_counter, 0);
|
1046
|
+
rb_define_method(cSpriteAnimation, "set_pat", sa_set_pat, 0);
|
1047
|
+
rb_define_method(cSpriteAnimation, "render", sa_render, 0);
|
1048
|
+
rb_define_method(cSpriteAnimation, "render_to", sa_render_to_sprite, 1);
|
1049
|
+
|
1050
|
+
rb_define_singleton_method(cSprite, "render_to", sprite_c_render_to_sprite, 2);
|
1051
|
+
rb_define_method(cSprite, "render", sprite_render, 0);
|
1052
|
+
rb_define_method(cSprite, "render_to", sprite_render_to_sprite, 1);
|
1053
|
+
|
1054
|
+
rb_define_method(cPlane, "render", plane_render, 0);
|
1055
|
+
rb_define_method(cPlane, "render_to", plane_render_to_sprite, 1);
|
1056
|
+
|
1057
|
+
#if 0
|
1058
|
+
rb_define_method(cParts, "render", parts_render, 0);
|
1059
|
+
rb_define_method(cParts, "render_to", parts_render_to_sprite, 1);
|
1060
|
+
#endif
|
1061
|
+
|
1062
|
+
rb_define_method(cProcessor, "main_loop", processor_mainloop, 0);
|
1063
|
+
|
1064
|
+
rb_define_method(cMapLayer, "render", maplayer_render, 0);
|
1065
|
+
rb_define_method(cFixedMapLayer, "render", fixedmaplayer_render, 0);
|
1066
|
+
rb_define_method(cMap, "render", map_render, 0);
|
1067
|
+
rb_define_method(cFixedMap, "render", fixedmap_render, 0);
|
1068
|
+
rb_define_method(cMap, "render_to", map_render_to_sprite, 1);
|
1069
|
+
rb_define_method(cFixedMap, "render_to", fixedmap_render_to_sprite, 1);
|
1070
|
+
rb_define_method(cMapLayer, "render_to", maplayer_render_to_sprite, 1);
|
1071
|
+
rb_define_method(cFixedMapLayer, "render_to", fixedmaplayer_render_to_sprite, 1);
|
1072
|
+
|
1073
|
+
use_opengl = rb_gv_get("$miyako_use_opengl");
|
1074
|
+
|
1075
|
+
Init_miyako_bitmap();
|
1076
|
+
Init_miyako_transform();
|
1077
|
+
Init_miyako_hsv();
|
1078
|
+
Init_miyako_drawing();
|
1079
|
+
Init_miyako_layout();
|
1080
|
+
Init_miyako_collision();
|
1081
|
+
Init_miyako_basicdata();
|
1082
|
+
Init_miyako_sprite2();
|
1083
|
+
Init_miyako_font();
|
1084
|
+
Init_miyako_utility();
|
1085
|
+
Init_miyako_input_audio();
|
1086
|
+
}
|