ruby-miyako-mswin32 2.1.0

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Files changed (148) hide show
  1. data/README +1115 -0
  2. data/img/cursor.png +0 -0
  3. data/img/cursors.png +0 -0
  4. data/img/dice.png +0 -0
  5. data/img/wait_cursor.png +0 -0
  6. data/img/win_base.png +0 -0
  7. data/img/window.png +0 -0
  8. data/install_miyako.rb +87 -0
  9. data/lib/Miyako/API/audio.rb +584 -0
  10. data/lib/Miyako/API/basic_data.rb +1026 -0
  11. data/lib/Miyako/API/bitmap.rb +534 -0
  12. data/lib/Miyako/API/choices.rb +481 -0
  13. data/lib/Miyako/API/collision.rb +638 -0
  14. data/lib/Miyako/API/diagram.rb +586 -0
  15. data/lib/Miyako/API/drawing.rb +151 -0
  16. data/lib/Miyako/API/exceptions.rb +105 -0
  17. data/lib/Miyako/API/fixedmap.rb +462 -0
  18. data/lib/Miyako/API/font.rb +430 -0
  19. data/lib/Miyako/API/input.rb +456 -0
  20. data/lib/Miyako/API/layout.rb +644 -0
  21. data/lib/Miyako/API/map.rb +583 -0
  22. data/lib/Miyako/API/map_event.rb +222 -0
  23. data/lib/Miyako/API/modules.rb +357 -0
  24. data/lib/Miyako/API/movie.rb +166 -0
  25. data/lib/Miyako/API/parts.rb +188 -0
  26. data/lib/Miyako/API/plane.rb +205 -0
  27. data/lib/Miyako/API/screen.rb +341 -0
  28. data/lib/Miyako/API/shape.rb +443 -0
  29. data/lib/Miyako/API/sprite.rb +773 -0
  30. data/lib/Miyako/API/sprite_animation.rb +494 -0
  31. data/lib/Miyako/API/sprite_list.rb +1135 -0
  32. data/lib/Miyako/API/spriteunit.rb +168 -0
  33. data/lib/Miyako/API/story.rb +350 -0
  34. data/lib/Miyako/API/textbox.rb +773 -0
  35. data/lib/Miyako/API/utility.rb +419 -0
  36. data/lib/Miyako/API/viewport.rb +190 -0
  37. data/lib/Miyako/API/yuki.rb +1180 -0
  38. data/lib/Miyako/EXT/miyako_cairo.rb +62 -0
  39. data/lib/Miyako/EXT/raster_scroll.rb +138 -0
  40. data/lib/Miyako/EXT/slides.rb +157 -0
  41. data/lib/Miyako/miyako.rb +201 -0
  42. data/lib/Miyako/miyako_no_katana.so +0 -0
  43. data/lib/Miyako/miyako_require_only.rb +35 -0
  44. data/logo/EGSR_logo.png +0 -0
  45. data/logo/EGSR_logo_bg.png +0 -0
  46. data/logo/EGSR_logo_fg.png +0 -0
  47. data/logo/EGSR_title_banner.png +0 -0
  48. data/logo/EGSR_title_logo.png +0 -0
  49. data/logo/miyako.png +0 -0
  50. data/logo/miyako_banner.png +0 -0
  51. data/logo/space.png +0 -0
  52. data/sample/Animation1/m1ku.rb +68 -0
  53. data/sample/Animation1/m1ku_arm_0.png +0 -0
  54. data/sample/Animation1/m1ku_arm_1.png +0 -0
  55. data/sample/Animation1/m1ku_arm_2.png +0 -0
  56. data/sample/Animation1/m1ku_arm_3.png +0 -0
  57. data/sample/Animation1/m1ku_back.jpg +0 -0
  58. data/sample/Animation1/m1ku_body.png +0 -0
  59. data/sample/Animation1/m1ku_eye_0.png +0 -0
  60. data/sample/Animation1/m1ku_eye_1.png +0 -0
  61. data/sample/Animation1/m1ku_eye_2.png +0 -0
  62. data/sample/Animation1/m1ku_eye_3.png +0 -0
  63. data/sample/Animation1/m1ku_hair_front.png +0 -0
  64. data/sample/Animation1/m1ku_hair_rear.png +0 -0
  65. data/sample/Animation1/readme.txt +72 -0
  66. data/sample/Animation2/lex.rb +96 -0
  67. data/sample/Animation2/lex_back.png +0 -0
  68. data/sample/Animation2/lex_body.png +0 -0
  69. data/sample/Animation2/lex_roadroller.png +0 -0
  70. data/sample/Animation2/lex_wheel_0.png +0 -0
  71. data/sample/Animation2/lex_wheel_1.png +0 -0
  72. data/sample/Animation2/lex_wheel_2.png +0 -0
  73. data/sample/Animation2/readme.txt +72 -0
  74. data/sample/Animation2/song_title.png +0 -0
  75. data/sample/Diagram_sample/back.png +0 -0
  76. data/sample/Diagram_sample/chr01.png +0 -0
  77. data/sample/Diagram_sample/chr02.png +0 -0
  78. data/sample/Diagram_sample/cursor.png +0 -0
  79. data/sample/Diagram_sample/diagram_sample_yuki2.rb +329 -0
  80. data/sample/Diagram_sample/readme.txt +90 -0
  81. data/sample/Diagram_sample/wait_cursor.png +0 -0
  82. data/sample/Room3/blue.rb +297 -0
  83. data/sample/Room3/ending.rb +180 -0
  84. data/sample/Room3/green.rb +220 -0
  85. data/sample/Room3/image/akamatsu.png +0 -0
  86. data/sample/Room3/image/aoyama.png +0 -0
  87. data/sample/Room3/image/congra.png +0 -0
  88. data/sample/Room3/image/congratulation.png +0 -0
  89. data/sample/Room3/image/congratulation_bg.png +0 -0
  90. data/sample/Room3/image/cursor.png +0 -0
  91. data/sample/Room3/image/midori.png +0 -0
  92. data/sample/Room3/image/mittsu_no_oheya.png +0 -0
  93. data/sample/Room3/image/mittsu_no_oheya_logo.png +0 -0
  94. data/sample/Room3/image/room_blue.png +0 -0
  95. data/sample/Room3/image/room_green.png +0 -0
  96. data/sample/Room3/image/room_red.png +0 -0
  97. data/sample/Room3/image/start.png +0 -0
  98. data/sample/Room3/image/three_doors.png +0 -0
  99. data/sample/Room3/image/wait_cursor.png +0 -0
  100. data/sample/Room3/main.rb +120 -0
  101. data/sample/Room3/main_component.rb +59 -0
  102. data/sample/Room3/readme.txt +76 -0
  103. data/sample/Room3/red.rb +227 -0
  104. data/sample/Room3/room3.rb +25 -0
  105. data/sample/Room3/title.rb +184 -0
  106. data/sample/ball_action_sample.rb +204 -0
  107. data/sample/blit_rop.rb +70 -0
  108. data/sample/cairo_sample.rb +25 -0
  109. data/sample/circle_collision_test.rb +66 -0
  110. data/sample/collision_test.rb +33 -0
  111. data/sample/collision_test2.rb +108 -0
  112. data/sample/fixed_map_test/cursor.png +0 -0
  113. data/sample/fixed_map_test/fixed_map_sample.rb +140 -0
  114. data/sample/fixed_map_test/map.csv +19 -0
  115. data/sample/fixed_map_test/map_01.png +0 -0
  116. data/sample/fixed_map_test/mapchip.csv +23 -0
  117. data/sample/fixed_map_test/monster.png +0 -0
  118. data/sample/fixed_map_test/readme.txt +72 -0
  119. data/sample/map_test/chara.rb +58 -0
  120. data/sample/map_test/chr1.png +0 -0
  121. data/sample/map_test/cursor.png +0 -0
  122. data/sample/map_test/main_parts.rb +69 -0
  123. data/sample/map_test/main_scene.rb +153 -0
  124. data/sample/map_test/map.png +0 -0
  125. data/sample/map_test/map2.png +0 -0
  126. data/sample/map_test/map_layer.csv +127 -0
  127. data/sample/map_test/map_manager.rb +75 -0
  128. data/sample/map_test/map_test.rb +23 -0
  129. data/sample/map_test/mapchip.csv +21 -0
  130. data/sample/map_test/oasis.rb +71 -0
  131. data/sample/map_test/readme.txt +89 -0
  132. data/sample/map_test/route.rb +157 -0
  133. data/sample/map_test/sea.png +0 -0
  134. data/sample/map_test/town.rb +74 -0
  135. data/sample/map_test/wait_cursor.png +0 -0
  136. data/sample/map_test/window.png +0 -0
  137. data/sample/polygon_test.rb +35 -0
  138. data/sample/rasterscroll.rb +25 -0
  139. data/sample/takahashi.rb +42 -0
  140. data/sample/text.png +0 -0
  141. data/sample/textbox_sample.rb +190 -0
  142. data/sample/transform.rb +54 -0
  143. data/sample/utility_test.rb +73 -0
  144. data/sample/utility_test2.rb +61 -0
  145. data/sample/utility_test3.rb +64 -0
  146. data/sample/utility_test4.rb +73 -0
  147. data/uninstall_miyako.rb +19 -0
  148. metadata +199 -0
@@ -0,0 +1,61 @@
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+ # encoding: utf-8
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+ # Utility.product_positionサンプル
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+ # 2009.4.12 Cyross Makoto
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+
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+ require 'Miyako/miyako'
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+
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+ # 色配列(Enumerator)
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+ colors = [[0,0,255], # 青色
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+ [0,255,0], # 緑色
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+ [0,255,255], # 水色
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+ [255,0,0], # 赤色
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+ [255,0,255], # 紫色
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+ [255,255,0] # 黄色
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+ ].cycle
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+
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+ # 矩形サイズの設定
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+ size = 16
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+
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+ # コリジョンの設定
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+ collision = Miyako::Collision.new(Miyako::Rect.new(0,0,size,size))
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+ position = Miyako::Point.new(0, 0)
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+ amount = 4
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+
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+ # メインループの開始
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+ loop do
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+ Miyako::Input.update
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+ # Escキー押下もしくは×印クリックのときは終了
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+ break if Miyako::Input.quit_or_escape?
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+
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+ # キャラの位置の更新
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+ # キーが押されたとき、移動先が画面の範囲内なら移動
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+ # [仮移動量,座標,コリジョンサイズ,画面サイズ] の形式で取り込んで、Utility.in_bounds?メソッドで判定
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+ move_amount = Miyako::Input.trigger_amount.map{|v| v * amount}. # 入力値 * amount = 仮移動量
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+ zip(position, collision.rect.size, Miyako::Screen.size).
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+ map{|qual|
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+ Miyako::Utility.in_bounds?(
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+ [qual[1],qual[1]+qual[2]-1],
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+ [0, qual[3]-1],
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+ qual[0]
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+ ) ? qual[0] : 0
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+ }
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+ position.move!(*move_amount)
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+
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+ array = Miyako::Utility.product_position(position,collision.rect,[size,size])
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+
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+ # 画面の描画
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+ # 画面の消去
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+ Miyako::Screen.clear
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+
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+ # 当たり判定の表示
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+ array.each{|pos|
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+ Miyako::Drawing.rect(Miyako::Screen, pos+[size,size], colors.next)
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+ }
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+
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+ # 現在操作しているキャラの表示
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+ Miyako::Drawing.rect(Miyako::Screen, position.to_a+collision.rect.size, [255,255,255])
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+
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+ # 画面の更新
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+ Miyako::Screen.render
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+ end
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+
@@ -0,0 +1,64 @@
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+ # encoding: utf-8
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+ # Utility.product_positionサンプル
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+ # 内部では実数(Utility.product_position_f)で算出
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+ # 2009.4.19 Cyross Makoto
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+
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+ require 'Miyako/miyako'
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+
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+ # 色配列(Enumerator)
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+ colors = [[0,0,255], # 青色
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+ [0,255,0], # 緑色
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+ [0,255,255], # 水色
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+ [255,0,0], # 赤色
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+ [255,0,255], # 紫色
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+ [255,255,0] # 黄色
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+ ].cycle
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+
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+ # 矩形サイズの設定
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+ size = 16
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+
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+ # コリジョンの設定
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+ collision = Miyako::Collision.new(Miyako::Rect.new(0,0,size,size))
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+ position = Miyako::Point.new(0, 0)
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+ amount = 4
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+
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+ # メインループの開始
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+ loop do
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+ Miyako::Input.update
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+ # Escキー押下もしくは×印クリックのときは終了
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+ break if Miyako::Input.quit_or_escape?
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+
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+ # キャラの位置の更新
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+ # キーが押されたとき、移動先が画面の範囲内なら移動
33
+ # [仮移動量,座標,コリジョンサイズ,画面サイズ] の形式で取り込んで、Utility.in_bounds?メソッドで判定
34
+ move_amount = Miyako::Input.trigger_amount.map{|v| v * amount}. # 入力値 * amount = 仮移動量
35
+ zip(position, collision.rect.size, Miyako::Screen.size).
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+ map{|qual|
37
+ Miyako::Utility.in_bounds?(
38
+ [qual[1],qual[1]+qual[2]-1],
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+ [0, qual[3]-1],
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+ qual[0]
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+ ) ? qual[0] : 0
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+ }
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+ position.move!(*move_amount)
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+
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+ # 矩形上の位置の組み合わせを求める
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+ # 内部では実数で算出
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+ array = Miyako::Utility.product_position_f(position,collision.rect,[size,size])
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+
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+ # 画面の描画
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+ # 画面の消去
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+ Miyako::Screen.clear
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+
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+ # 当たり判定の表示
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+ array.each{|pos|
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+ Miyako::Drawing.rect(Miyako::Screen, pos+[size,size], colors.next)
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+ }
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+
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+ # 現在操作しているキャラの表示
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+ Miyako::Drawing.rect(Miyako::Screen, position.to_a+collision.rect.size, [255,255,255])
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+
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+ # 画面の更新
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+ Miyako::Screen.render
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+ end
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+
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+ # Utility.product_linerサンプル(実数)
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+ # 2009.4.24 Cyross Makoto
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+
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+ require 'Miyako/miyako'
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+
6
+ # 色配列(Enumerator)
7
+ Colors = [[0,0,255], # 青色
8
+ [0,255,0], # 緑色
9
+ [0,255,255], # 水色
10
+ [255,0,0], # 赤色
11
+ [255,0,255], # 紫色
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+ [255,255,0], # 黄色
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+ [255,255,255] # 白色
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+ ].cycle
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+
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+ # 線形配列生成メソッドを用意
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+ def draw_liner(sprite, info)
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+ # 画面の真ん中から指定の位置までの線形配列を、
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+ # 1~16間ランダム値の刻みで作成する
20
+ square = Miyako::Square.new(
21
+ Miyako::Screen.w/2.0, Miyako::Screen.h/2.0,
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+ rand*Miyako::Screen.w, rand*Miyako::Screen.h
23
+ )
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+ amount = rand*16.0+1.0
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+ # 線形配列を作成
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+ array = Miyako::Utility.product_liner_by_square(square, amount)
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+ # 画像内容の消去
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+ sprite.fill([0,0,0,0])
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+ # 配列の位置を元に矩形を描画
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+ array.each{|pos| Miyako::Drawing.rect(sprite, pos+[amount,amount], Colors.next)}
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+
32
+ info.dispose if info
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+ info = Miyako::Shape.text(
34
+ :font => Miyako::Font.serif,
35
+ :text => "square = (#{square[0]}, #{square[1]})-(#{square[2]}, #{square[3]}), amount = #{amount}"
36
+ )
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+
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+ [sprite, info]
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+ end
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+
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+ # 描画間隔の設定(ここでは2秒)
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+ wait = Miyako::WaitCounter.new(2)
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+
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+ # 描画用スプライトの作成
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+ screen = Miyako::Sprite.new(
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+ :size=>Miyako::Screen.size,
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+ :type=>:ac
48
+ )
49
+
50
+ # 情報表示用スプライト変数の用意
51
+ screen, info = draw_liner(screen, nil)
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+
53
+ # メインループの開始
54
+ loop do
55
+ Miyako::Input.update
56
+ # Escキー押下もしくは×印クリックのときは終了
57
+ break if Miyako::Input.quit_or_escape?
58
+ # 時間が来たら画面内容の更新
59
+ if wait.finish?
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+ screen, info = draw_liner(screen, info)
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+ wait.start
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+ end
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+ # 画面の描画
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+ # 画面の消去
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+ Miyako::Screen.clear
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+ # 線形配列結果の表示
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+ screen.render
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+ # 情報画像の表示
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+ info.render
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+ # 画面の更新
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+ Miyako::Screen.render
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+ end
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+
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+ # Miyako2.0 uninstall script
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+ # 2009 Cyross Makoto
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+
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+ if RUBY_VERSION < '1.9.1'
5
+ puts 'Sorry. Miyako needs Ruby 1.9.1 or above...'
6
+ exit
7
+ end
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+
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+ require 'rbconfig'
10
+ require 'fileutils'
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+
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+ puts "Are you sure?(Y/else)"
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+ exit unless $stdin.gets.split(//)[0].upcase == 'Y'
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+
15
+ sitelibdir = Config::CONFIG["sitelibdir"] + "/Miyako"
16
+
17
+ FileUtils.remove_dir(sitelibdir, true)
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+
19
+ puts "uninstall completed."
metadata ADDED
@@ -0,0 +1,199 @@
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+ --- !ruby/object:Gem::Specification
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+ name: ruby-miyako-mswin32
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+ version: !ruby/object:Gem::Version
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+ version: 2.1.0
5
+ platform: ruby
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+ authors:
7
+ - Cyross Makoto
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+ autorequire:
9
+ bindir: bin
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+ cert_chain: []
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+
12
+ date: 2009-07-09 00:00:00 +09:00
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+ default_executable:
14
+ dependencies: []
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+
16
+ description: Miyako is Ruby library for programming game or rich client
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+ email: cyross@po.twin.ne.jp
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+ executables: []
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+
20
+ extensions: []
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+
22
+ extra_rdoc_files: []
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+
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+ files:
25
+ - ./img/cursor.png
26
+ - ./img/cursors.png
27
+ - ./img/dice.png
28
+ - ./img/wait_cursor.png
29
+ - ./img/window.png
30
+ - ./img/win_base.png
31
+ - ./install_miyako.rb
32
+ - ./lib/Miyako/API/audio.rb
33
+ - ./lib/Miyako/API/basic_data.rb
34
+ - ./lib/Miyako/API/bitmap.rb
35
+ - ./lib/Miyako/API/choices.rb
36
+ - ./lib/Miyako/API/collision.rb
37
+ - ./lib/Miyako/API/diagram.rb
38
+ - ./lib/Miyako/API/drawing.rb
39
+ - ./lib/Miyako/API/exceptions.rb
40
+ - ./lib/Miyako/API/fixedmap.rb
41
+ - ./lib/Miyako/API/font.rb
42
+ - ./lib/Miyako/API/input.rb
43
+ - ./lib/Miyako/API/layout.rb
44
+ - ./lib/Miyako/API/map.rb
45
+ - ./lib/Miyako/API/map_event.rb
46
+ - ./lib/Miyako/API/modules.rb
47
+ - ./lib/Miyako/API/movie.rb
48
+ - ./lib/Miyako/API/parts.rb
49
+ - ./lib/Miyako/API/plane.rb
50
+ - ./lib/Miyako/API/screen.rb
51
+ - ./lib/Miyako/API/shape.rb
52
+ - ./lib/Miyako/API/sprite.rb
53
+ - ./lib/Miyako/API/spriteunit.rb
54
+ - ./lib/Miyako/API/sprite_animation.rb
55
+ - ./lib/Miyako/API/sprite_list.rb
56
+ - ./lib/Miyako/API/story.rb
57
+ - ./lib/Miyako/API/textbox.rb
58
+ - ./lib/Miyako/API/utility.rb
59
+ - ./lib/Miyako/API/viewport.rb
60
+ - ./lib/Miyako/API/yuki.rb
61
+ - ./lib/Miyako/EXT/miyako_cairo.rb
62
+ - ./lib/Miyako/EXT/raster_scroll.rb
63
+ - ./lib/Miyako/EXT/slides.rb
64
+ - ./lib/Miyako/miyako.rb
65
+ - ./lib/Miyako/miyako_require_only.rb
66
+ - ./lib/Miyako/miyako_no_katana.so
67
+ - ./logo/EGSR_logo.png
68
+ - ./logo/EGSR_logo_bg.png
69
+ - ./logo/EGSR_logo_fg.png
70
+ - ./logo/EGSR_title_banner.png
71
+ - ./logo/EGSR_title_logo.png
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+ - ./logo/miyako.png
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+ - ./logo/miyako_banner.png
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+ - ./logo/space.png
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+ - ./README
76
+ - ./sample/Animation1/m1ku.rb
77
+ - ./sample/Animation1/m1ku_arm_0.png
78
+ - ./sample/Animation1/m1ku_arm_1.png
79
+ - ./sample/Animation1/m1ku_arm_2.png
80
+ - ./sample/Animation1/m1ku_arm_3.png
81
+ - ./sample/Animation1/m1ku_back.jpg
82
+ - ./sample/Animation1/m1ku_body.png
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+ - ./sample/Animation1/m1ku_eye_0.png
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+ - ./sample/Animation1/m1ku_eye_1.png
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+ - ./sample/Animation1/m1ku_eye_2.png
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+ - ./sample/Animation1/m1ku_eye_3.png
87
+ - ./sample/Animation1/m1ku_hair_front.png
88
+ - ./sample/Animation1/m1ku_hair_rear.png
89
+ - ./sample/Animation1/readme.txt
90
+ - ./sample/Animation2/lex.rb
91
+ - ./sample/Animation2/lex_back.png
92
+ - ./sample/Animation2/lex_body.png
93
+ - ./sample/Animation2/lex_roadroller.png
94
+ - ./sample/Animation2/lex_wheel_0.png
95
+ - ./sample/Animation2/lex_wheel_1.png
96
+ - ./sample/Animation2/lex_wheel_2.png
97
+ - ./sample/Animation2/readme.txt
98
+ - ./sample/Animation2/song_title.png
99
+ - ./sample/ball_action_sample.rb
100
+ - ./sample/blit_rop.rb
101
+ - ./sample/cairo_sample.rb
102
+ - ./sample/circle_collision_test.rb
103
+ - ./sample/collision_test.rb
104
+ - ./sample/collision_test2.rb
105
+ - ./sample/Diagram_sample/back.png
106
+ - ./sample/Diagram_sample/chr01.png
107
+ - ./sample/Diagram_sample/chr02.png
108
+ - ./sample/Diagram_sample/cursor.png
109
+ - ./sample/Diagram_sample/diagram_sample_yuki2.rb
110
+ - ./sample/Diagram_sample/readme.txt
111
+ - ./sample/Diagram_sample/wait_cursor.png
112
+ - ./sample/fixed_map_test/cursor.png
113
+ - ./sample/fixed_map_test/fixed_map_sample.rb
114
+ - ./sample/fixed_map_test/map.csv
115
+ - ./sample/fixed_map_test/mapchip.csv
116
+ - ./sample/fixed_map_test/map_01.png
117
+ - ./sample/fixed_map_test/monster.png
118
+ - ./sample/fixed_map_test/readme.txt
119
+ - ./sample/map_test/chara.rb
120
+ - ./sample/map_test/chr1.png
121
+ - ./sample/map_test/cursor.png
122
+ - ./sample/map_test/main_parts.rb
123
+ - ./sample/map_test/main_scene.rb
124
+ - ./sample/map_test/map.png
125
+ - ./sample/map_test/map2.png
126
+ - ./sample/map_test/mapchip.csv
127
+ - ./sample/map_test/map_layer.csv
128
+ - ./sample/map_test/map_manager.rb
129
+ - ./sample/map_test/map_test.rb
130
+ - ./sample/map_test/oasis.rb
131
+ - ./sample/map_test/readme.txt
132
+ - ./sample/map_test/route.rb
133
+ - ./sample/map_test/sea.png
134
+ - ./sample/map_test/town.rb
135
+ - ./sample/map_test/wait_cursor.png
136
+ - ./sample/map_test/window.png
137
+ - ./sample/polygon_test.rb
138
+ - ./sample/rasterscroll.rb
139
+ - ./sample/Room3/blue.rb
140
+ - ./sample/Room3/ending.rb
141
+ - ./sample/Room3/green.rb
142
+ - ./sample/Room3/image/akamatsu.png
143
+ - ./sample/Room3/image/aoyama.png
144
+ - ./sample/Room3/image/congra.png
145
+ - ./sample/Room3/image/congratulation.png
146
+ - ./sample/Room3/image/congratulation_bg.png
147
+ - ./sample/Room3/image/cursor.png
148
+ - ./sample/Room3/image/midori.png
149
+ - ./sample/Room3/image/mittsu_no_oheya.png
150
+ - ./sample/Room3/image/mittsu_no_oheya_logo.png
151
+ - ./sample/Room3/image/room_blue.png
152
+ - ./sample/Room3/image/room_green.png
153
+ - ./sample/Room3/image/room_red.png
154
+ - ./sample/Room3/image/start.png
155
+ - ./sample/Room3/image/three_doors.png
156
+ - ./sample/Room3/image/wait_cursor.png
157
+ - ./sample/Room3/main.rb
158
+ - ./sample/Room3/main_component.rb
159
+ - ./sample/Room3/readme.txt
160
+ - ./sample/Room3/red.rb
161
+ - ./sample/Room3/room3.rb
162
+ - ./sample/Room3/title.rb
163
+ - ./sample/takahashi.rb
164
+ - ./sample/text.png
165
+ - ./sample/textbox_sample.rb
166
+ - ./sample/transform.rb
167
+ - ./sample/utility_test.rb
168
+ - ./sample/utility_test2.rb
169
+ - ./sample/utility_test3.rb
170
+ - ./sample/utility_test4.rb
171
+ - ./uninstall_miyako.rb
172
+ has_rdoc: true
173
+ homepage: http://www.twin.ne.jp/~cyross/Miyako/
174
+ post_install_message:
175
+ rdoc_options:
176
+ - -c utf-8
177
+ require_paths:
178
+ - lib
179
+ required_ruby_version: !ruby/object:Gem::Requirement
180
+ requirements:
181
+ - - ">="
182
+ - !ruby/object:Gem::Version
183
+ version: 1.9.1
184
+ version:
185
+ required_rubygems_version: !ruby/object:Gem::Requirement
186
+ requirements:
187
+ - - ">="
188
+ - !ruby/object:Gem::Version
189
+ version: "0"
190
+ version:
191
+ requirements: []
192
+
193
+ rubyforge_project:
194
+ rubygems_version: 1.3.1
195
+ signing_key:
196
+ specification_version: 2
197
+ summary: Game programming library for Ruby
198
+ test_files: []
199
+