ruby-miyako-mswin32 2.1.0

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Files changed (148) hide show
  1. data/README +1115 -0
  2. data/img/cursor.png +0 -0
  3. data/img/cursors.png +0 -0
  4. data/img/dice.png +0 -0
  5. data/img/wait_cursor.png +0 -0
  6. data/img/win_base.png +0 -0
  7. data/img/window.png +0 -0
  8. data/install_miyako.rb +87 -0
  9. data/lib/Miyako/API/audio.rb +584 -0
  10. data/lib/Miyako/API/basic_data.rb +1026 -0
  11. data/lib/Miyako/API/bitmap.rb +534 -0
  12. data/lib/Miyako/API/choices.rb +481 -0
  13. data/lib/Miyako/API/collision.rb +638 -0
  14. data/lib/Miyako/API/diagram.rb +586 -0
  15. data/lib/Miyako/API/drawing.rb +151 -0
  16. data/lib/Miyako/API/exceptions.rb +105 -0
  17. data/lib/Miyako/API/fixedmap.rb +462 -0
  18. data/lib/Miyako/API/font.rb +430 -0
  19. data/lib/Miyako/API/input.rb +456 -0
  20. data/lib/Miyako/API/layout.rb +644 -0
  21. data/lib/Miyako/API/map.rb +583 -0
  22. data/lib/Miyako/API/map_event.rb +222 -0
  23. data/lib/Miyako/API/modules.rb +357 -0
  24. data/lib/Miyako/API/movie.rb +166 -0
  25. data/lib/Miyako/API/parts.rb +188 -0
  26. data/lib/Miyako/API/plane.rb +205 -0
  27. data/lib/Miyako/API/screen.rb +341 -0
  28. data/lib/Miyako/API/shape.rb +443 -0
  29. data/lib/Miyako/API/sprite.rb +773 -0
  30. data/lib/Miyako/API/sprite_animation.rb +494 -0
  31. data/lib/Miyako/API/sprite_list.rb +1135 -0
  32. data/lib/Miyako/API/spriteunit.rb +168 -0
  33. data/lib/Miyako/API/story.rb +350 -0
  34. data/lib/Miyako/API/textbox.rb +773 -0
  35. data/lib/Miyako/API/utility.rb +419 -0
  36. data/lib/Miyako/API/viewport.rb +190 -0
  37. data/lib/Miyako/API/yuki.rb +1180 -0
  38. data/lib/Miyako/EXT/miyako_cairo.rb +62 -0
  39. data/lib/Miyako/EXT/raster_scroll.rb +138 -0
  40. data/lib/Miyako/EXT/slides.rb +157 -0
  41. data/lib/Miyako/miyako.rb +201 -0
  42. data/lib/Miyako/miyako_no_katana.so +0 -0
  43. data/lib/Miyako/miyako_require_only.rb +35 -0
  44. data/logo/EGSR_logo.png +0 -0
  45. data/logo/EGSR_logo_bg.png +0 -0
  46. data/logo/EGSR_logo_fg.png +0 -0
  47. data/logo/EGSR_title_banner.png +0 -0
  48. data/logo/EGSR_title_logo.png +0 -0
  49. data/logo/miyako.png +0 -0
  50. data/logo/miyako_banner.png +0 -0
  51. data/logo/space.png +0 -0
  52. data/sample/Animation1/m1ku.rb +68 -0
  53. data/sample/Animation1/m1ku_arm_0.png +0 -0
  54. data/sample/Animation1/m1ku_arm_1.png +0 -0
  55. data/sample/Animation1/m1ku_arm_2.png +0 -0
  56. data/sample/Animation1/m1ku_arm_3.png +0 -0
  57. data/sample/Animation1/m1ku_back.jpg +0 -0
  58. data/sample/Animation1/m1ku_body.png +0 -0
  59. data/sample/Animation1/m1ku_eye_0.png +0 -0
  60. data/sample/Animation1/m1ku_eye_1.png +0 -0
  61. data/sample/Animation1/m1ku_eye_2.png +0 -0
  62. data/sample/Animation1/m1ku_eye_3.png +0 -0
  63. data/sample/Animation1/m1ku_hair_front.png +0 -0
  64. data/sample/Animation1/m1ku_hair_rear.png +0 -0
  65. data/sample/Animation1/readme.txt +72 -0
  66. data/sample/Animation2/lex.rb +96 -0
  67. data/sample/Animation2/lex_back.png +0 -0
  68. data/sample/Animation2/lex_body.png +0 -0
  69. data/sample/Animation2/lex_roadroller.png +0 -0
  70. data/sample/Animation2/lex_wheel_0.png +0 -0
  71. data/sample/Animation2/lex_wheel_1.png +0 -0
  72. data/sample/Animation2/lex_wheel_2.png +0 -0
  73. data/sample/Animation2/readme.txt +72 -0
  74. data/sample/Animation2/song_title.png +0 -0
  75. data/sample/Diagram_sample/back.png +0 -0
  76. data/sample/Diagram_sample/chr01.png +0 -0
  77. data/sample/Diagram_sample/chr02.png +0 -0
  78. data/sample/Diagram_sample/cursor.png +0 -0
  79. data/sample/Diagram_sample/diagram_sample_yuki2.rb +329 -0
  80. data/sample/Diagram_sample/readme.txt +90 -0
  81. data/sample/Diagram_sample/wait_cursor.png +0 -0
  82. data/sample/Room3/blue.rb +297 -0
  83. data/sample/Room3/ending.rb +180 -0
  84. data/sample/Room3/green.rb +220 -0
  85. data/sample/Room3/image/akamatsu.png +0 -0
  86. data/sample/Room3/image/aoyama.png +0 -0
  87. data/sample/Room3/image/congra.png +0 -0
  88. data/sample/Room3/image/congratulation.png +0 -0
  89. data/sample/Room3/image/congratulation_bg.png +0 -0
  90. data/sample/Room3/image/cursor.png +0 -0
  91. data/sample/Room3/image/midori.png +0 -0
  92. data/sample/Room3/image/mittsu_no_oheya.png +0 -0
  93. data/sample/Room3/image/mittsu_no_oheya_logo.png +0 -0
  94. data/sample/Room3/image/room_blue.png +0 -0
  95. data/sample/Room3/image/room_green.png +0 -0
  96. data/sample/Room3/image/room_red.png +0 -0
  97. data/sample/Room3/image/start.png +0 -0
  98. data/sample/Room3/image/three_doors.png +0 -0
  99. data/sample/Room3/image/wait_cursor.png +0 -0
  100. data/sample/Room3/main.rb +120 -0
  101. data/sample/Room3/main_component.rb +59 -0
  102. data/sample/Room3/readme.txt +76 -0
  103. data/sample/Room3/red.rb +227 -0
  104. data/sample/Room3/room3.rb +25 -0
  105. data/sample/Room3/title.rb +184 -0
  106. data/sample/ball_action_sample.rb +204 -0
  107. data/sample/blit_rop.rb +70 -0
  108. data/sample/cairo_sample.rb +25 -0
  109. data/sample/circle_collision_test.rb +66 -0
  110. data/sample/collision_test.rb +33 -0
  111. data/sample/collision_test2.rb +108 -0
  112. data/sample/fixed_map_test/cursor.png +0 -0
  113. data/sample/fixed_map_test/fixed_map_sample.rb +140 -0
  114. data/sample/fixed_map_test/map.csv +19 -0
  115. data/sample/fixed_map_test/map_01.png +0 -0
  116. data/sample/fixed_map_test/mapchip.csv +23 -0
  117. data/sample/fixed_map_test/monster.png +0 -0
  118. data/sample/fixed_map_test/readme.txt +72 -0
  119. data/sample/map_test/chara.rb +58 -0
  120. data/sample/map_test/chr1.png +0 -0
  121. data/sample/map_test/cursor.png +0 -0
  122. data/sample/map_test/main_parts.rb +69 -0
  123. data/sample/map_test/main_scene.rb +153 -0
  124. data/sample/map_test/map.png +0 -0
  125. data/sample/map_test/map2.png +0 -0
  126. data/sample/map_test/map_layer.csv +127 -0
  127. data/sample/map_test/map_manager.rb +75 -0
  128. data/sample/map_test/map_test.rb +23 -0
  129. data/sample/map_test/mapchip.csv +21 -0
  130. data/sample/map_test/oasis.rb +71 -0
  131. data/sample/map_test/readme.txt +89 -0
  132. data/sample/map_test/route.rb +157 -0
  133. data/sample/map_test/sea.png +0 -0
  134. data/sample/map_test/town.rb +74 -0
  135. data/sample/map_test/wait_cursor.png +0 -0
  136. data/sample/map_test/window.png +0 -0
  137. data/sample/polygon_test.rb +35 -0
  138. data/sample/rasterscroll.rb +25 -0
  139. data/sample/takahashi.rb +42 -0
  140. data/sample/text.png +0 -0
  141. data/sample/textbox_sample.rb +190 -0
  142. data/sample/transform.rb +54 -0
  143. data/sample/utility_test.rb +73 -0
  144. data/sample/utility_test2.rb +61 -0
  145. data/sample/utility_test3.rb +64 -0
  146. data/sample/utility_test4.rb +73 -0
  147. data/uninstall_miyako.rb +19 -0
  148. metadata +199 -0
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+ *******************************************************************************
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+ �y ��Җ� �z�@�T�C���X��
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+ �y �\�t�g�� �z�@Miyako v2.0�T���v��(�J�ڐ}�`��)
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+ �y �o�[�W���� �z�@2.0
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+ �y �쐬�� �z�@2009/04/13
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+ �y ��� �z�@�t���[�E�F�A
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+ �y �J������ �z�@Ruby 1.9.1-p0
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+ �y �����^�C�� �z�@Miyako v2.0
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+ �y �Ή��@�� �z�@Windows 2000/XP/Vista�ALinux
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+ �y �Ĕz�z �z�@�C��BSD���C�Z���X�ɂ��
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+ �y �]�� �z�@�C��BSD���C�Z���X�ɂ��
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+ �y�z�[���y�[�W�z�@http://www.twin.ne.jp/~cyross/Miyako/
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+ �y �A���� �z�@cyross@po.twin.ne.jp
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+ *******************************************************************************
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+
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+ �E�T�v
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+
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+ �@���̃v���O�����́AMiyako 2.0�ȍ~�ɑΉ�����AMiyako�T���v���v���O�����ł��B
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+ �@�L�����N�^�̑��d�X�N���[�����s���܂�(���ꂾ���ł����E�E�E)
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+
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+ �EMiyako�ɂ‚���
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+
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+ �@Miyako�Ɋւ��ẮA�ȉ���URL���Q�l�ɂ��Ă��������B
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+ http://www.twin.ne.jp/~cyross/Miyako/
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+
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+ �@Miyako(Ruby�ARuby/SDL�܂�)�̃C���X�g�[���Ɋւ��܂��ẮA
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+ ��LURL��H���ē�����A�[�J�C�u���ꂽMiyako���C�u������
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+ �W�J����ƁAreadme.txt�������܂��̂ŁA����������Q�Ɖ������B
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+
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+ �@�{�T���v���ł́AMiyako��Windows��œ��삷�邱�Ƃ�O��ɂ��Ă��܂��B
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+ �i�C���X�g�[������Ruby���s�‹���ActiveRuby�ł��邱�Ƃ��O���
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+ �@���Ă��܂��j
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+
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+ �E�N�����@
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+
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+ �@�G�N�X�v���[���[���J���A�{�T���v���̃t�H���_���ŁA�udiagram_sample.rb�v��
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+ �_�u���N���b�N���܂��B
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+ �@�������́A�R�}���h���C����œ������ꍇ�́A�{�T���v���̃f�B���N�g����
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+ �ړ����āA�ȉ��̃R�}���h����͂��܂��B
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+
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+ �@ruby diagram_sample.rb
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+
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+ �E�Ɛӎ���
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+
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+ �@�{�T���v���͖��ۏ؂ł��B�����{�T���v�����g�p���邱�Ƃɂ��s��E�g���u��
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+ ���N�������Ƃ��Ă��A�����Ȃ�g���u���ɑ΂���ӔC�𕉂�Ȃ����Ƃ��������������B
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+
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+ �@�{�T���v���́A�C��BSD���C�Z���X�Ɋ�Â����]�ځE�Ĕz�z�����‚��܂��B
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+
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+ �@�܂��A�{�T���v���ł́A�w�i�摜�ɁA�w�i�摜�f�ޏW�u�}�E�ʌi�v�̋����摜���g�p���Ă��܂��B
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+ �@http://naox.cool.ne.jp/bonkai1/
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+
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+ �E�X�V����
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+
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+ �@(1.1)
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+ �@�E�����S�̂���‚̑J�ڐ}�`���ɂ܂Ƃ߂�(����q�̑J�ڐ}���ł���T���v��)
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+ �@�EYuki�ɂ�郁�b�Z�[�W�\����lj�
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+
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+ �@(1.2)
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+ �@�E�J�ڐ}�`���N���X���̏C��
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+
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+ �@(1.2.1)
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+ �@�ERC3�Œlj�����Yuki::Yuki2�N���X�Ή���diagram_sample_yuki2.rb��lj�
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+
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+ �@(2.0)
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+ �@�EMiyako2.0�ɑΉ�
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+
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+ �EBSD���C�Z���X��
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+
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+ Copyright (c) 2008, Cyross Makoto
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+
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+ All rights reserved.
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+
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+ Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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+
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+ �ERedistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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+ �ERedistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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+ �ENeither the name of the Cyross Makoto nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
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+
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+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@@ -0,0 +1,297 @@
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+ # -*- encoding: utf-8 -*-
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+ class Blue
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+ include Story::Scene
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+ include MainComponent
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+
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+ def init
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+ @yuki = Yuki.new
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+ @yuki.select_textbox(message_box[:box])
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+ @yuki.select_commandbox(command_box[:box])
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+ @aoyama = Sprite.new(:file => "image/aoyama.png", :type => :ck)
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+ @aoyama.center!.bottom!
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+ @yuki.regist_parts(:aoyama, @aoyama)
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+
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+ @room = Sprite.new(:file => "image/room_blue.png", :type => :as)
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+ @room.center!.bottom!
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+
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+ var[:aoyama_aisatsu] = false if var[:aoyama_aisatsu] == nil
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+ var[:release_aoyama_book] = false if var[:release_aoyama_book] == nil
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+ var[:search_bookmark] = false if var[:search_bookmark] == nil
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+ var[:look_video_base] = false if var[:look_video_base] == nil
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+ var[:get_bookmark] = false if var[:get_bookmark] == nil
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+ var[:release_akamatsu_book] = false if var[:release_akamatsu_book] == nil
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+
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+ @yuki.vars[:var] = var
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+ @yuki.vars[:main_command] = main_command
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+ @yuki.vars[:search_command] = search_command
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+ @yuki.vars[:command] = get_command
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+ @yuki.vars[:search] = get_search
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+ @yuki.vars[:video2] = video2
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+ end
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+
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+ def setup
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+ @yuki.setup
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+ message_box.start
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+ command_box.start
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+ @yuki.start_plot(plot)
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+ end
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+
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+ def update
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+ return nil if Input.quit_or_escape?
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+ message_box.update_animation
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+ command_box.update_animation
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+ @yuki.update
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+ r = @yuki.executing? ? @now : @yuki.result
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+ if @yuki.is_scenario?(r)
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+ @yuki.start_plot(r)
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+ r = @now
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+ end
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+ return r
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+ end
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+
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+ def render
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+ @room.render
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+ @yuki.render
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+ message_box.render
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+ command_box.render if @yuki.selecting?
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+ end
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+
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+ def get_command
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+ return [Yuki::Command.new("挨拶する", nil, lambda{var[:aoyama_aisatsu]==false}, blue2),
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+ Yuki::Command.new("辺りを見る", nil, lambda{var[:aoyama_aisatsu]==true}, look_blue),
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+ Yuki::Command.new("話す", nil, lambda{var[:aoyama_aisatsu]==true}, talk),
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+ Yuki::Command.new("渡す", nil, lambda{var[:aoyama_aisatsu]==true && var[:release_aoyama_book]==true && var[:release_akamatsu_book]==false}, send1),
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+ Yuki::Command.new("探す", nil, lambda{var[:search_bookmark]==true && var[:get_bookmark]==false}, search),
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+ Yuki::Command.new("戻る", nil, lambda{var[:aoyama_aisatsu]==true}, MainScene)]
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+ end
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+
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+ def get_search
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+ return [Yuki::Command.new("壁", nil, nil, wall),
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+ Yuki::Command.new("テレビ", nil, nil, tv),
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+ Yuki::Command.new("テレビ台", nil, nil, tv_base),
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+ Yuki::Command.new("ビデオデッキ", nil, lambda{var[:look_video_base] == true}, video),
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+ Yuki::Command.new("テレビゲーム機", nil, lambda{var[:look_video_base] == true}, tv_game),
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+ Yuki::Command.new("ソファー", nil, nil, sofar),
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+ Yuki::Command.new("ベッド", nil, nil, bed),
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+ Yuki::Command.new("戻る", nil, nil, "ret")]
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+ end
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+
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+ def plot
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+ yuki_plot do
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+ text "青の扉から中に入った。"
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+ pause.clear
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+ show :aoyama
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+ text "目の前には"
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+ color(:cyan){vars[:var][:aoyama_aisatsu]==true ? "青山くん" : "男の子"}
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+ text "が居る。"
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+ cr
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+ vars[:main_command]
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+ end
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+ end
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+
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+ def main_command
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+ yuki_plot do
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+ loop do
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+ show :aoyama
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+ text "どうする?"
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+ command vars[:command]
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+ clear
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+ break select_result if is_scene?(select_result)
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+ call_plot(select_result) if is_scenario?(select_result)
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+ end
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+ end
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+ end
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+
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+ def blue2
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+ yuki_plot do
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+ text "「オレの名前は"
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+ color(:cyan){"青山"}
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+ text "。よろしくな」"
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+ pause.clear
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+ vars[:var][:aoyama_aisatsu]=true
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+ end
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+ end
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+
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+ def look_blue
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+ yuki_plot do
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+ text "部屋の中は整然としている。"
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+ pause.cr
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+ text "中にはテレビとソファーがあり、"
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+ cr
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+ text "ゆったりとくつろげるようになっている。"
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+ pause.clear
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+ end
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+ end
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+
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+ def talk
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+ yuki_plot do
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+ text "「まぁ、オレはこうやってのんびりするのが"
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+ cr
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+ text " 好きなんだな。"
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+ pause.cr
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+ text " とはいえども、いわゆるニートってやつじゃない。"
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+ pause.clear
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+ text " ここには無いが、パソコン使って"
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+ cr
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+ text " 株の取引やってるわけさ。」"
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+ pause.clear
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+ end
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+ end
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+
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+ def send1
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+ yuki_plot do
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+ text "あなたは、みどりさんから受け取っていた本を返した。"
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+ pause.clear
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+ text "「おお、サンキュ。"
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+ pause.cr
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+ text " みどりから受け取ったのか。"
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+ pause.cr
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+ text " じゃああんたも、"
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+ color(:red){"ブチギレみどり"}
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+ text "を見たってわけか。」"
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+ pause.clear
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+ text "そのとき、どこからともなく声が聞こえた。"
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+ wait 0.5
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+ cr
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+ color(:red){
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+ text "『なあぁぁぁんですってぇぇぇぇ"
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+ wait 0.5
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+ cr
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+ text "私のどこがブチ切れてるってぇぇぇ!?』"
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+ }
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+ pause.cr
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+ text "「・・・ほらね。」"
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+ pause.clear
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+ text "「じゃあ、ついでにオレからも、"
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+ pause.cr
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+ text " 隣りの赤松さんところへ行って、"
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+ pause.cr
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+ text " この本を返してきてくれないかなぁ?"
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+ pause.cr
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+ text " 頼むよ。」"
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+ pause.clear
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+ text " 赤松さんの本を受け取った。"
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+ pause.clear
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+ vars[:var][:release_akamatsu_book] = true
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+ end
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+ end
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+
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+ def search
180
+ yuki_plot do
181
+ text "「どうぞ」"
182
+ cr
183
+ hide :aoyama
184
+ call_plot(vars[:search_command])
185
+ end
186
+ end
187
+
188
+ def search_command
189
+ yuki_plot do
190
+ loop do
191
+ text "どこを?"
192
+ command vars[:search], "ret"
193
+ clear
194
+ break if select_result.kind_of?(String) && select_result == "ret"
195
+ call_plot(select_result) if is_scenario?(select_result)
196
+ end
197
+ end
198
+ end
199
+
200
+ def wall
201
+ yuki_plot do
202
+ text "壁を調べてみた。"
203
+ pause.cr
204
+ text "何もないようだ。"
205
+ pause.clear
206
+ end
207
+ end
208
+
209
+ def tv
210
+ yuki_plot do
211
+ text "テレビを調べてみた。"
212
+ pause.cr
213
+ text "テレビを点けてみた。"
214
+ pause.cr
215
+ text "・・・つまらんなぁ、この番組。"
216
+ pause.clear
217
+ end
218
+ end
219
+
220
+ def tv_base
221
+ yuki_plot do
222
+ text "テレビ台を調べてみた。"
223
+ pause.cr
224
+ text "中にはビデオデッキとテレビゲーム機があるようだ。"
225
+ pause.clear
226
+ vars[:var][:look_video_base] = true
227
+ end
228
+ end
229
+
230
+ def video
231
+ yuki_plot do
232
+ text "ビデオデッキを調べてみた。"
233
+ pause.cr
234
+ text "いわゆるHDDビデオデッキだ。"
235
+ pause.clear
236
+ call_plot(vars[:video2]) if vars[:var][:get_bookmark]==false
237
+ end
238
+ end
239
+
240
+ def video2
241
+ yuki_plot do
242
+ text "・・・"
243
+ wait 0.3
244
+ text "ン!? 何か挟まってる。"
245
+ pause.cr
246
+ text "引っ張り出してみると、"
247
+ color(:red){"真っ赤な栞"}
248
+ text "だ。"
249
+ pause.cr
250
+ color(:red){"栞"}
251
+ text "を見つけ出した!"
252
+ pause.cr
253
+ text "「良かったなぁ、見つかって。」"
254
+ pause.clear
255
+ vars[:var][:get_bookmark] = true
256
+ end
257
+ end
258
+
259
+ def tv_game
260
+ yuki_plot do
261
+ text "テレビゲーム機を調べてみた。"
262
+ pause.cr
263
+ text "・・・このゲーム機、対応ゲーム出てる?"
264
+ pause.clear
265
+ end
266
+ end
267
+
268
+ def sofar
269
+ yuki_plot do
270
+ text "ソファーを調べてみた。"
271
+ pause.cr
272
+ text "ふかふかだ。"
273
+ wait 0.5
274
+ text "ここで寝そべりたい・・・。"
275
+ pause.clear
276
+ end
277
+ end
278
+
279
+ def bed
280
+ yuki_plot do
281
+ text "ベッドを調べてみた。"
282
+ pause.cr
283
+ text "ソファーより固そうだ。"
284
+ pause.clear
285
+ end
286
+ end
287
+
288
+ def final
289
+ message_box.stop
290
+ command_box.stop
291
+ end
292
+
293
+ def dispose
294
+ @aoyama.dispose
295
+ @room.dispose
296
+ end
297
+ end
@@ -0,0 +1,180 @@
1
+ # -*- encoding: utf-8 -*-
2
+ # エンディング定義
3
+ class Ending
4
+ include Story::Scene
5
+ include MainComponent
6
+
7
+ def init
8
+ @yuki = Yuki.new
9
+
10
+ def @yuki.text_wait(*txt)
11
+ txt.each{|t|
12
+ text t
13
+ wait 0.3
14
+ }
15
+ end
16
+
17
+ @yuki.select_textbox(message_box[:box])
18
+ @bg = Sprite.new(:file => "image/congratulation_bg.png", :type => :as)
19
+ @bg.oh = @bg.h / 2
20
+ @anim = SpriteAnimation.new(:sprite=>@bg, :wait=>0.5)
21
+ @cong_text = Sprite.new(:file=>"image/congra.png", :type => :ck)
22
+ @cong_text.centering!
23
+ @visible_cong_text = false
24
+ @cong_man = Sprite.new(:file=>"image/congratulation.png", :type => :ck)
25
+ @cong_man.center!.bottom!
26
+ @visible_cong_man = false
27
+ @timer = WaitCounter.new(3)
28
+ @staff_roll = [Shape.text(:font=>message_box[:box].font, :align=>:center){
29
+ text "シナリオ・グラフィック・"
30
+ cr
31
+ text "スクリプティング・その他雑用"
32
+ cr.cr
33
+ text "サイロス 誠"
34
+ },
35
+ Shape.text(:font=>message_box[:box].font){ text "Powerd By Miyako 2.0" }
36
+ ]
37
+ @staff_roll.each{|st|
38
+ st.snap(message_box)
39
+ st.centering!
40
+ }
41
+ @index = -1
42
+
43
+ @end_roll = Shape.text(:font=>message_box[:box].font){ text "T H E  E N D" }
44
+ @end_roll.snap(message_box)
45
+ @end_roll.centering!
46
+ @yuki.regist_parts(:end_roll, @end_roll)
47
+ @yuki.vars[:staff_roll] = self.method(:staff_roll)
48
+
49
+ @exec = self.method(:view_in1)
50
+ end
51
+
52
+ def setup
53
+ @yuki.setup
54
+ @anim.start
55
+ @timer.start
56
+ end
57
+
58
+ def update
59
+ return nil if Input.quit_or_escape?
60
+ @anim.update_animation
61
+ return @exec.call
62
+ end
63
+
64
+ def render
65
+ @anim.render
66
+ @cong_text.render
67
+ @cong_man.render if @visible_cong_man
68
+ if @exec == self.method(:plot_executing)
69
+ @yuki.render
70
+ message_box.render
71
+ @staff_roll[@index].render if @index >= 0
72
+ end
73
+ end
74
+
75
+ def view_in1
76
+ if @timer.finish?
77
+ @visible_cong_man = true
78
+ @timer.start
79
+ @exec = self.method(:view_in2)
80
+ end
81
+ return @now
82
+ end
83
+
84
+ def view_in2
85
+ if @timer.finish?
86
+ @exec = self.method(:plot_executing)
87
+ @yuki.start_plot(plot)
88
+ end
89
+ return @now
90
+ end
91
+
92
+ def plot_executing
93
+ message_box.update_animation
94
+ command_box.update_animation
95
+ @yuki.update
96
+ r = @yuki.executing? ? @now : @yuki.result
97
+ if @yuki.is_scenario?(r)
98
+ @yuki.exec_plot(r)
99
+ r = @now
100
+ end
101
+ return r
102
+ end
103
+
104
+ def plot
105
+ yuki_plot do
106
+ text "「コ〜ン "
107
+ wait 0.3
108
+ text "グラッチュ "
109
+ wait 0.3
110
+ text "レ〜ショ〜ン♪」"
111
+ pause.cr
112
+ text "「いやぁ、"
113
+ wait 0.2
114
+ text "見事難関をクリアしたとはオドロキだ!"
115
+ pause.cr
116
+ text " 君には全くもって、感服だ!」"
117
+ pause.clear
118
+ text "「勿論、クリアしたんだから"
119
+ wait 0.5
120
+ cr
121
+ text " 商品をプレゼントしなくちゃね!」"
122
+ pause.clear
123
+ text_wait "「まずは", "・", "・", "・"
124
+ text "「青いはいからうどん」1年分!"
125
+ wait 0.5
126
+ cr
127
+ text_wait " 次に", "・", "・", "・"
128
+ text "いつも真っ赤「炎天下ツアー」!"
129
+ wait 0.5
130
+ cr
131
+ text_wait " 最後に", "・", "・", "・"
132
+ text "「緑のバルーン」提供の沖縄旅行!"
133
+ wait 0.5
134
+ cr
135
+ text " 現地集合現地解散!"
136
+ wait 0.5
137
+ cr
138
+ text " さ、遠慮せずにうけとってくれ!」"
139
+ pause.clear
140
+ text "「今日は見事クリアされたけど、"
141
+ cr
142
+ text " 次回はもっと"
143
+ color(:red){ "ヒィヒィ"}
144
+ text "言わせる"
145
+ cr
146
+ text " 仕掛けを用意するから覚悟しとけよ〜!」"
147
+ pause.clear
148
+ text "「次回の挑戦者はキミだ!"
149
+ wait 0.5
150
+ cr
151
+ text " じゃ、また来週! "
152
+ wait 0.5
153
+ text "バイバ〜イ!」"
154
+ pause.clear
155
+ vars[:staff_roll].call
156
+ show :end_roll
157
+ pause.clear
158
+ hide :end_roll
159
+ nil
160
+ end
161
+ end
162
+
163
+ def staff_roll
164
+ @staff_roll.length.times{|idx|
165
+ @index = idx
166
+ @yuki.wait 2.0
167
+ }
168
+ @index = -1
169
+ end
170
+
171
+ def final
172
+ @anim.stop
173
+ end
174
+
175
+ def dispose
176
+ @cong_man.dispose
177
+ @cong_text.dispose
178
+ @anim.dispose
179
+ end
180
+ end