opengl 0.7.0.pre1-x86-mingw32

Sign up to get free protection for your applications and to get access to all the features.
Files changed (141) hide show
  1. data/.gemtest +0 -0
  2. data/.gitignore +8 -0
  3. data/History.txt +36 -0
  4. data/MIT-LICENSE +18 -0
  5. data/Manifest.txt +140 -0
  6. data/README.rdoc +51 -0
  7. data/Rakefile +129 -0
  8. data/Rakefile.cross +104 -0
  9. data/doc/build_install.txt +119 -0
  10. data/doc/extensions.txt.in +348 -0
  11. data/doc/history.txt +66 -0
  12. data/doc/requirements_and_design.txt +117 -0
  13. data/doc/roadmap.txt +28 -0
  14. data/doc/scientific_use.txt +35 -0
  15. data/doc/supplies/page_template.html +71 -0
  16. data/doc/thanks.txt +29 -0
  17. data/doc/tutorial.txt +469 -0
  18. data/examples/NeHe/nehe_lesson02.rb +117 -0
  19. data/examples/NeHe/nehe_lesson03.rb +122 -0
  20. data/examples/NeHe/nehe_lesson04.rb +133 -0
  21. data/examples/NeHe/nehe_lesson05.rb +186 -0
  22. data/examples/NeHe/nehe_lesson36.rb +303 -0
  23. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  24. data/examples/OrangeBook/brick.frag +36 -0
  25. data/examples/OrangeBook/brick.rb +376 -0
  26. data/examples/OrangeBook/brick.vert +41 -0
  27. data/examples/OrangeBook/particle.frag +17 -0
  28. data/examples/OrangeBook/particle.rb +406 -0
  29. data/examples/OrangeBook/particle.vert +38 -0
  30. data/examples/README +16 -0
  31. data/examples/RedBook/aapoly.rb +142 -0
  32. data/examples/RedBook/aargb.rb +119 -0
  33. data/examples/RedBook/accanti.rb +162 -0
  34. data/examples/RedBook/accpersp.rb +215 -0
  35. data/examples/RedBook/alpha.rb +123 -0
  36. data/examples/RedBook/alpha3D.rb +158 -0
  37. data/examples/RedBook/bezcurve.rb +105 -0
  38. data/examples/RedBook/bezmesh.rb +137 -0
  39. data/examples/RedBook/checker.rb +124 -0
  40. data/examples/RedBook/clip.rb +95 -0
  41. data/examples/RedBook/colormat.rb +135 -0
  42. data/examples/RedBook/cube.rb +69 -0
  43. data/examples/RedBook/depthcue.rb +99 -0
  44. data/examples/RedBook/dof.rb +205 -0
  45. data/examples/RedBook/double.rb +105 -0
  46. data/examples/RedBook/drawf.rb +91 -0
  47. data/examples/RedBook/feedback.rb +145 -0
  48. data/examples/RedBook/fog.rb +167 -0
  49. data/examples/RedBook/font.rb +151 -0
  50. data/examples/RedBook/hello.rb +79 -0
  51. data/examples/RedBook/image.rb +137 -0
  52. data/examples/RedBook/jitter.rb +207 -0
  53. data/examples/RedBook/lines.rb +128 -0
  54. data/examples/RedBook/list.rb +111 -0
  55. data/examples/RedBook/material.rb +275 -0
  56. data/examples/RedBook/mipmap.rb +156 -0
  57. data/examples/RedBook/model.rb +113 -0
  58. data/examples/RedBook/movelight.rb +132 -0
  59. data/examples/RedBook/pickdepth.rb +179 -0
  60. data/examples/RedBook/planet.rb +108 -0
  61. data/examples/RedBook/quadric.rb +158 -0
  62. data/examples/RedBook/robot.rb +115 -0
  63. data/examples/RedBook/select.rb +196 -0
  64. data/examples/RedBook/smooth.rb +95 -0
  65. data/examples/RedBook/stencil.rb +163 -0
  66. data/examples/RedBook/stroke.rb +167 -0
  67. data/examples/RedBook/surface.rb +166 -0
  68. data/examples/RedBook/teaambient.rb +132 -0
  69. data/examples/RedBook/teapots.rb +182 -0
  70. data/examples/RedBook/tess.rb +183 -0
  71. data/examples/RedBook/texbind.rb +147 -0
  72. data/examples/RedBook/texgen.rb +169 -0
  73. data/examples/RedBook/texturesurf.rb +128 -0
  74. data/examples/RedBook/varray.rb +159 -0
  75. data/examples/RedBook/wrap.rb +148 -0
  76. data/examples/misc/OGLBench.rb +337 -0
  77. data/examples/misc/anisotropic.rb +194 -0
  78. data/examples/misc/fbo_test.rb +356 -0
  79. data/examples/misc/font-glut.rb +46 -0
  80. data/examples/misc/glfwtest.rb +30 -0
  81. data/examples/misc/plane.rb +161 -0
  82. data/examples/misc/readpixel.rb +65 -0
  83. data/examples/misc/sdltest.rb +34 -0
  84. data/examples/misc/trislam.rb +828 -0
  85. data/ext/common/common.h +448 -0
  86. data/ext/common/conv.h +234 -0
  87. data/ext/common/funcdef.h +280 -0
  88. data/ext/common/gl-enums.h +10031 -0
  89. data/ext/common/gl-error.h +23 -0
  90. data/ext/common/gl-types.h +67 -0
  91. data/ext/common/glu-enums.h +463 -0
  92. data/ext/gl/extconf.rb +43 -0
  93. data/ext/gl/gl-1.0-1.1.c +2811 -0
  94. data/ext/gl/gl-1.2.c +814 -0
  95. data/ext/gl/gl-1.3.c +443 -0
  96. data/ext/gl/gl-1.4.c +348 -0
  97. data/ext/gl/gl-1.5.c +225 -0
  98. data/ext/gl/gl-2.0.c +657 -0
  99. data/ext/gl/gl-2.1.c +57 -0
  100. data/ext/gl/gl-enums.c +3354 -0
  101. data/ext/gl/gl-error.c +104 -0
  102. data/ext/gl/gl-ext-3dfx.c +27 -0
  103. data/ext/gl/gl-ext-arb.c +866 -0
  104. data/ext/gl/gl-ext-ati.c +41 -0
  105. data/ext/gl/gl-ext-ext.c +889 -0
  106. data/ext/gl/gl-ext-gremedy.c +41 -0
  107. data/ext/gl/gl-ext-nv.c +679 -0
  108. data/ext/gl/gl.c +216 -0
  109. data/ext/glu/extconf.rb +51 -0
  110. data/ext/glu/glu-enums.c +164 -0
  111. data/ext/glu/glu.c +1530 -0
  112. data/ext/glut/extconf.rb +67 -0
  113. data/ext/glut/glut.c +1624 -0
  114. data/lib/opengl.rb +89 -0
  115. data/test/README +10 -0
  116. data/test/tc_common.rb +98 -0
  117. data/test/tc_ext_arb.rb +467 -0
  118. data/test/tc_ext_ati.rb +33 -0
  119. data/test/tc_ext_ext.rb +551 -0
  120. data/test/tc_ext_gremedy.rb +36 -0
  121. data/test/tc_ext_nv.rb +357 -0
  122. data/test/tc_func_10_11.rb +1281 -0
  123. data/test/tc_func_12.rb +186 -0
  124. data/test/tc_func_13.rb +229 -0
  125. data/test/tc_func_14.rb +197 -0
  126. data/test/tc_func_15.rb +270 -0
  127. data/test/tc_func_20.rb +346 -0
  128. data/test/tc_func_21.rb +541 -0
  129. data/test/tc_glu.rb +310 -0
  130. data/test/tc_include_gl.rb +35 -0
  131. data/test/tc_misc.rb +54 -0
  132. data/test/tc_require_gl.rb +34 -0
  133. data/utils/README +11 -0
  134. data/utils/enumgen.rb +112 -0
  135. data/utils/extlistgen.rb +90 -0
  136. data/utils/mkdn2html.rb +59 -0
  137. data/utils/post-mkdn2html.rb +91 -0
  138. data/website/images/ogl.jpg +0 -0
  139. data/website/images/tab_bottom.gif +0 -0
  140. data/website/style.css +198 -0
  141. metadata +274 -0
@@ -0,0 +1,215 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # accpersp.c
38
+ # Use the accumulation buffer to do full-scene antialiasing
39
+ # on a scene with perspective projection, using the special
40
+ # routines accFrustum() and accPerspective().
41
+
42
+ require 'opengl'
43
+ include Gl,Glu,Glut
44
+
45
+ $j8 = [
46
+ [-0.334818, 0.435331],
47
+ [ 0.286438, -0.393495],
48
+ [ 0.459462, 0.141540],
49
+ [-0.414498, -0.192829],
50
+ [-0.183790, 0.082102],
51
+ [-0.079263, -0.317383],
52
+ [ 0.102254, 0.299133],
53
+ [ 0.164216, -0.054399]
54
+ ]
55
+
56
+ # accFrustum()
57
+ # The first 6 arguments are identical to the glFrustum() call.
58
+ #
59
+ # pixdx and pixdy are anti-alias jitter in pixels.
60
+ # Set both equal to 0.0 for no anti-alias jitter.
61
+ # eyedx and eyedy are depth-of field jitter in pixels.
62
+ # Set both equal to 0.0 for no depth of field effects.
63
+ #
64
+ # focus is distance from eye to plane in focus.
65
+ # focus must be greater than, but not equal to 0.0.
66
+ #
67
+ # Note that accFrustum() calls glTranslatef(). You will
68
+ # probably want to insure that your ModelView matrix has been
69
+ # initialized to identity before calling accFrustum().
70
+
71
+ def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
72
+ viewport = glGetDoublev(GL_VIEWPORT)
73
+
74
+ xwsize = right - left
75
+ ywsize = top - bottom
76
+
77
+ dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
78
+ dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
79
+
80
+ glMatrixMode(GL_PROJECTION)
81
+ glLoadIdentity()
82
+ glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
83
+ glMatrixMode(GL_MODELVIEW)
84
+ glLoadIdentity()
85
+ glTranslate(-eyedx, -eyedy, 0.0)
86
+ end
87
+
88
+ # accPerspective()
89
+ #
90
+ # The first 4 arguments are identical to the gluPerspective() call.
91
+ # pixdx and pixdy are anti-alias jitter in pixels.
92
+ # Set both equal to 0.0 for no anti-alias jitter.
93
+ # eyedx and eyedy are depth-of field jitter in pixels.
94
+ # Set both equal to 0.0 for no depth of field effects.
95
+ #
96
+ # focus is distance from eye to plane in focus.
97
+ # focus must be greater than, but not equal to 0.0.
98
+ #
99
+ # Note that accPerspective() calls accFrustum().
100
+
101
+ def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
102
+ fov2 = ((fovy*Math::PI) / 180.0) / 2.0
103
+
104
+ top = nnear / (Math::cos(fov2) / Math::sin(fov2))
105
+ bottom = -top
106
+
107
+ right = top * aspect
108
+ left = -right
109
+
110
+ accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
111
+ end
112
+
113
+ # Initialize lighting and other values.
114
+ def init
115
+ mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
116
+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
117
+ light_position = [ 0.0, 0.0, 10.0, 1.0 ]
118
+ lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
119
+
120
+ glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
121
+ glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
122
+ glMaterial(GL_FRONT, GL_SHININESS, 50.0)
123
+ glLight(GL_LIGHT0, GL_POSITION, light_position)
124
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
125
+
126
+ glEnable(GL_LIGHTING)
127
+ glEnable(GL_LIGHT0)
128
+ glEnable(GL_DEPTH_TEST)
129
+ glShadeModel(GL_FLAT)
130
+
131
+ glClearColor(0.0, 0.0, 0.0, 0.0)
132
+ glClearAccum(0.0, 0.0, 0.0, 0.0)
133
+ end
134
+
135
+ def displayObjects
136
+ torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
137
+ cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
138
+ sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
139
+ octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
140
+
141
+ glPushMatrix()
142
+ glTranslate(0.0, 0.0, -5.0)
143
+ glRotate(30.0, 1.0, 0.0, 0.0)
144
+
145
+ glPushMatrix()
146
+ glTranslate(-0.80, 0.35, 0.0)
147
+ glRotate(100.0, 1.0, 0.0, 0.0)
148
+ glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
149
+ glutSolidTorus(0.275, 0.85, 16, 16)
150
+ glPopMatrix()
151
+
152
+ glPushMatrix()
153
+ glTranslate(-0.75, -0.50, 0.0)
154
+ glRotate(45.0, 0.0, 0.0, 1.0)
155
+ glRotate(45.0, 1.0, 0.0, 0.0)
156
+ glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
157
+ glutSolidCube(1.5)
158
+ glPopMatrix()
159
+
160
+ glPushMatrix()
161
+ glTranslate(0.75, 0.60, 0.0)
162
+ glRotate(30.0, 1.0, 0.0, 0.0)
163
+ glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
164
+ glutSolidSphere(1.0, 16, 16)
165
+ glPopMatrix()
166
+
167
+ glPushMatrix()
168
+ glTranslate(0.70, -0.90, 0.25)
169
+ glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
170
+ glutSolidOctahedron()
171
+ glPopMatrix()
172
+
173
+ glPopMatrix()
174
+ end
175
+
176
+ ACSIZE=8
177
+
178
+ display = proc do
179
+ viewport = glGetDoublev(GL_VIEWPORT)
180
+
181
+ glClear(GL_ACCUM_BUFFER_BIT)
182
+ for jitter in 0...ACSIZE
183
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
184
+ accPerspective(50.0, viewport[2]/ viewport[3], 1.0, 15.0, $j8[jitter][0], $j8[jitter][1], 0.0, 0.0, 1.0)
185
+ displayObjects()
186
+ glAccum(GL_ACCUM, 1.0/ACSIZE)
187
+ end
188
+ glAccum(GL_RETURN, 1.0)
189
+ glutSwapBuffers()
190
+ end
191
+
192
+ reshape = proc do |w, h|
193
+ glViewport(0, 0, w, h)
194
+ end
195
+
196
+ keyboard = proc do |key, x, y|
197
+ case (key)
198
+ when ?\e
199
+ exit(0)
200
+ end
201
+ end
202
+
203
+ # Main Loop
204
+ # Be certain you request an accumulation buffer.
205
+
206
+ glutInit()
207
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
208
+ glutInitWindowSize(500, 500)
209
+ glutInitWindowPosition(100, 100)
210
+ glutCreateWindow($0)
211
+ init()
212
+ glutReshapeFunc(reshape)
213
+ glutDisplayFunc(display)
214
+ glutKeyboardFunc(keyboard)
215
+ glutMainLoop()
@@ -0,0 +1,123 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # alpha.c
38
+ # This program draws several overlapping filled polygons
39
+ # to demonstrate the effect order has on alpha blending results.
40
+ # Use the 't' key to toggle the order of drawing polygons.
41
+ require 'opengl'
42
+ require 'mathn'
43
+ include Gl,Glu,Glut
44
+
45
+ $leftFirst = GL_TRUE
46
+
47
+ # Initialize alpha blending function.
48
+ def init
49
+ glEnable(GL_BLEND)
50
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
51
+ glShadeModel(GL_FLAT)
52
+ glClearColor(0.0, 0.0, 0.0, 0.0)
53
+ end
54
+
55
+ def drawLeftTriangle
56
+ # draw yellow triangle on LHS of screen
57
+
58
+ glBegin(GL_TRIANGLES)
59
+ glColor(1.0, 1.0, 0.0, 0.75)
60
+ glVertex(0.1, 0.9, 0.0)
61
+ glVertex(0.1, 0.1, 0.0)
62
+ glVertex(0.7, 0.5, 0.0)
63
+ glEnd()
64
+ end
65
+
66
+ def drawRightTriangle
67
+ # draw cyan triangle on RHS of screen
68
+
69
+ glBegin(GL_TRIANGLES)
70
+ glColor(0.0, 1.0, 1.0, 0.75)
71
+ glVertex(0.9, 0.9, 0.0)
72
+ glVertex(0.3, 0.5, 0.0)
73
+ glVertex(0.9, 0.1, 0.0)
74
+ glEnd()
75
+ end
76
+
77
+ display = Proc.new do
78
+ glClear(GL_COLOR_BUFFER_BIT)
79
+
80
+ if ($leftFirst)
81
+ drawLeftTriangle()
82
+ drawRightTriangle()
83
+ else
84
+ drawRightTriangle()
85
+ drawLeftTriangle()
86
+ end
87
+ glutSwapBuffers()
88
+ end
89
+
90
+ reshape = Proc.new do |w, h|
91
+ glViewport(0, 0, w, h)
92
+ glMatrixMode(GL_PROJECTION)
93
+ glLoadIdentity()
94
+ if (w <= h)
95
+ gluOrtho2D(0.0, 1.0, 0.0, 1.0*h/w)
96
+ else
97
+ gluOrtho2D(0.0, 1.0*w/h, 0.0, 1.0)
98
+ end
99
+ end
100
+
101
+ keyboard = Proc.new do|key, x, y|
102
+ case (key)
103
+ when ?t,?T
104
+ $leftFirst = !$leftFirst
105
+ glutPostRedisplay()
106
+ when ?\e # Escape key
107
+ exit(0)
108
+ end
109
+ end
110
+
111
+ # Main Loop
112
+ # Open window with initial window size, title bar,
113
+ # RGBA display mode, and handle input events.
114
+ glutInit
115
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
116
+ glutInitWindowSize(500, 500)
117
+ glutInitWindowPosition(100, 100)
118
+ glutCreateWindow($0)
119
+ init()
120
+ glutReshapeFunc(reshape)
121
+ glutKeyboardFunc(keyboard)
122
+ glutDisplayFunc(display)
123
+ glutMainLoop()
@@ -0,0 +1,158 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # alpha3D.c
38
+ # This program demonstrates how to intermix opaque and
39
+ # alpha blended polygons in the same scene, by using
40
+ # glDepthMask. Press the 'a' key to animate moving the
41
+ # transparent object through the opaque object. Press
42
+ # the 'r' key to reset the scene.
43
+ require 'opengl'
44
+ include Gl,Glu,Glut
45
+
46
+ MAXZ=1.0
47
+ MINZ=-2.0
48
+ ZINC=0.1
49
+
50
+ $solidZ = MAXZ
51
+ $transparentZ = MINZ
52
+ $sphereList=nil
53
+ $cubeList=nil
54
+
55
+ def init
56
+ mat_specular = [ 1.0, 1.0, 1.0, 0.15 ]
57
+ mat_shininess = [ 100.0 ]
58
+ position = [ 0.5, 0.5, 1.0, 0.0 ]
59
+
60
+ glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
61
+ glMaterial(GL_FRONT, GL_SHININESS, mat_shininess)
62
+ glLight(GL_LIGHT0, GL_POSITION, position)
63
+
64
+ glEnable(GL_LIGHTING)
65
+ glEnable(GL_LIGHT0)
66
+ glEnable(GL_DEPTH_TEST)
67
+
68
+ $sphereList = glGenLists(1)
69
+ glNewList($sphereList, GL_COMPILE)
70
+ glutSolidSphere(0.4, 16, 16)
71
+ glEndList()
72
+
73
+ $cubeList = glGenLists(1)
74
+ glNewList($cubeList, GL_COMPILE)
75
+ glutSolidCube(0.6)
76
+ glEndList()
77
+ end
78
+
79
+ display = proc do
80
+ mat_solid = [ 0.75, 0.75, 0.0, 1.0 ]
81
+ mat_zero = [ 0.0, 0.0, 0.0, 1.0 ]
82
+ mat_transparent = [ 0.0, 0.8, 0.8, 0.6 ]
83
+ mat_emission = [ 0.0, 0.3, 0.3, 0.6 ]
84
+
85
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
86
+
87
+ glPushMatrix()
88
+ glTranslate(-0.15, -0.15, $solidZ)
89
+ glMaterial(GL_FRONT, GL_EMISSION, mat_zero)
90
+ glMaterial(GL_FRONT, GL_DIFFUSE, mat_solid)
91
+ glCallList($sphereList)
92
+ glPopMatrix()
93
+
94
+ glPushMatrix()
95
+ glTranslate(0.15, 0.15, $transparentZ)
96
+ glRotate(15.0, 1.0, 1.0, 0.0)
97
+ glRotate(30.0, 0.0, 1.0, 0.0)
98
+ glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
99
+ glMaterial(GL_FRONT, GL_DIFFUSE, mat_transparent)
100
+ glEnable(GL_BLEND)
101
+ glDepthMask(GL_FALSE)
102
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE)
103
+ glCallList($cubeList)
104
+ glDepthMask(GL_TRUE)
105
+ glDisable(GL_BLEND)
106
+ glPopMatrix()
107
+
108
+ glutSwapBuffers()
109
+ end
110
+
111
+ reshape = proc do |w, h|
112
+ glViewport(0, 0, w, h)
113
+ glMatrixMode(GL_PROJECTION)
114
+ glLoadIdentity()
115
+ if (w <= h)
116
+ glOrtho(-1.5, 1.5, -1.5*h.to_f/w, 1.5*h.to_f/w, -10.0, 10.0)
117
+ else
118
+ glOrtho(-1.5*w.to_f/h, 1.5*w.to_f/h, -1.5, 1.5, -10.0, 10.0)
119
+ end
120
+ glMatrixMode(GL_MODELVIEW)
121
+ glLoadIdentity()
122
+ end
123
+
124
+ animate = proc do
125
+ if ($solidZ <= MINZ || $transparentZ >= MAXZ)
126
+ glutIdleFunc(nil)
127
+ else
128
+ $solidZ -= ZINC
129
+ $transparentZ += ZINC
130
+ glutPostRedisplay()
131
+ end
132
+ end
133
+
134
+ keyboard = proc do |key, x, y|
135
+ case (key)
136
+ when ?a,?A
137
+ $solidZ = MAXZ
138
+ $transparentZ = MINZ
139
+ glutIdleFunc(animate)
140
+ when ?r, ?R
141
+ $solidZ = MAXZ
142
+ $transparentZ = MINZ
143
+ glutPostRedisplay()
144
+ when ?\e
145
+ exit(0)
146
+ end
147
+ end
148
+
149
+ glutInit()
150
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
151
+ glutInitWindowSize(500, 500)
152
+ glutInitWindowPosition(100, 100)
153
+ glutCreateWindow($0)
154
+ init()
155
+ glutReshapeFunc(reshape)
156
+ glutKeyboardFunc(keyboard)
157
+ glutDisplayFunc(display)
158
+ glutMainLoop()