opengl 0.7.0.pre1-x86-mingw32
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- data/.gemtest +0 -0
- data/.gitignore +8 -0
- data/History.txt +36 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +140 -0
- data/README.rdoc +51 -0
- data/Rakefile +129 -0
- data/Rakefile.cross +104 -0
- data/doc/build_install.txt +119 -0
- data/doc/extensions.txt.in +348 -0
- data/doc/history.txt +66 -0
- data/doc/requirements_and_design.txt +117 -0
- data/doc/roadmap.txt +28 -0
- data/doc/scientific_use.txt +35 -0
- data/doc/supplies/page_template.html +71 -0
- data/doc/thanks.txt +29 -0
- data/doc/tutorial.txt +469 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +122 -0
- data/examples/NeHe/nehe_lesson04.rb +133 -0
- data/examples/NeHe/nehe_lesson05.rb +186 -0
- data/examples/NeHe/nehe_lesson36.rb +303 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +376 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +406 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +142 -0
- data/examples/RedBook/aargb.rb +119 -0
- data/examples/RedBook/accanti.rb +162 -0
- data/examples/RedBook/accpersp.rb +215 -0
- data/examples/RedBook/alpha.rb +123 -0
- data/examples/RedBook/alpha3D.rb +158 -0
- data/examples/RedBook/bezcurve.rb +105 -0
- data/examples/RedBook/bezmesh.rb +137 -0
- data/examples/RedBook/checker.rb +124 -0
- data/examples/RedBook/clip.rb +95 -0
- data/examples/RedBook/colormat.rb +135 -0
- data/examples/RedBook/cube.rb +69 -0
- data/examples/RedBook/depthcue.rb +99 -0
- data/examples/RedBook/dof.rb +205 -0
- data/examples/RedBook/double.rb +105 -0
- data/examples/RedBook/drawf.rb +91 -0
- data/examples/RedBook/feedback.rb +145 -0
- data/examples/RedBook/fog.rb +167 -0
- data/examples/RedBook/font.rb +151 -0
- data/examples/RedBook/hello.rb +79 -0
- data/examples/RedBook/image.rb +137 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/lines.rb +128 -0
- data/examples/RedBook/list.rb +111 -0
- data/examples/RedBook/material.rb +275 -0
- data/examples/RedBook/mipmap.rb +156 -0
- data/examples/RedBook/model.rb +113 -0
- data/examples/RedBook/movelight.rb +132 -0
- data/examples/RedBook/pickdepth.rb +179 -0
- data/examples/RedBook/planet.rb +108 -0
- data/examples/RedBook/quadric.rb +158 -0
- data/examples/RedBook/robot.rb +115 -0
- data/examples/RedBook/select.rb +196 -0
- data/examples/RedBook/smooth.rb +95 -0
- data/examples/RedBook/stencil.rb +163 -0
- data/examples/RedBook/stroke.rb +167 -0
- data/examples/RedBook/surface.rb +166 -0
- data/examples/RedBook/teaambient.rb +132 -0
- data/examples/RedBook/teapots.rb +182 -0
- data/examples/RedBook/tess.rb +183 -0
- data/examples/RedBook/texbind.rb +147 -0
- data/examples/RedBook/texgen.rb +169 -0
- data/examples/RedBook/texturesurf.rb +128 -0
- data/examples/RedBook/varray.rb +159 -0
- data/examples/RedBook/wrap.rb +148 -0
- data/examples/misc/OGLBench.rb +337 -0
- data/examples/misc/anisotropic.rb +194 -0
- data/examples/misc/fbo_test.rb +356 -0
- data/examples/misc/font-glut.rb +46 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +65 -0
- data/examples/misc/sdltest.rb +34 -0
- data/examples/misc/trislam.rb +828 -0
- data/ext/common/common.h +448 -0
- data/ext/common/conv.h +234 -0
- data/ext/common/funcdef.h +280 -0
- data/ext/common/gl-enums.h +10031 -0
- data/ext/common/gl-error.h +23 -0
- data/ext/common/gl-types.h +67 -0
- data/ext/common/glu-enums.h +463 -0
- data/ext/gl/extconf.rb +43 -0
- data/ext/gl/gl-1.0-1.1.c +2811 -0
- data/ext/gl/gl-1.2.c +814 -0
- data/ext/gl/gl-1.3.c +443 -0
- data/ext/gl/gl-1.4.c +348 -0
- data/ext/gl/gl-1.5.c +225 -0
- data/ext/gl/gl-2.0.c +657 -0
- data/ext/gl/gl-2.1.c +57 -0
- data/ext/gl/gl-enums.c +3354 -0
- data/ext/gl/gl-error.c +104 -0
- data/ext/gl/gl-ext-3dfx.c +27 -0
- data/ext/gl/gl-ext-arb.c +866 -0
- data/ext/gl/gl-ext-ati.c +41 -0
- data/ext/gl/gl-ext-ext.c +889 -0
- data/ext/gl/gl-ext-gremedy.c +41 -0
- data/ext/gl/gl-ext-nv.c +679 -0
- data/ext/gl/gl.c +216 -0
- data/ext/glu/extconf.rb +51 -0
- data/ext/glu/glu-enums.c +164 -0
- data/ext/glu/glu.c +1530 -0
- data/ext/glut/extconf.rb +67 -0
- data/ext/glut/glut.c +1624 -0
- data/lib/opengl.rb +89 -0
- data/test/README +10 -0
- data/test/tc_common.rb +98 -0
- data/test/tc_ext_arb.rb +467 -0
- data/test/tc_ext_ati.rb +33 -0
- data/test/tc_ext_ext.rb +551 -0
- data/test/tc_ext_gremedy.rb +36 -0
- data/test/tc_ext_nv.rb +357 -0
- data/test/tc_func_10_11.rb +1281 -0
- data/test/tc_func_12.rb +186 -0
- data/test/tc_func_13.rb +229 -0
- data/test/tc_func_14.rb +197 -0
- data/test/tc_func_15.rb +270 -0
- data/test/tc_func_20.rb +346 -0
- data/test/tc_func_21.rb +541 -0
- data/test/tc_glu.rb +310 -0
- data/test/tc_include_gl.rb +35 -0
- data/test/tc_misc.rb +54 -0
- data/test/tc_require_gl.rb +34 -0
- data/utils/README +11 -0
- data/utils/enumgen.rb +112 -0
- data/utils/extlistgen.rb +90 -0
- data/utils/mkdn2html.rb +59 -0
- data/utils/post-mkdn2html.rb +91 -0
- data/website/images/ogl.jpg +0 -0
- data/website/images/tab_bottom.gif +0 -0
- data/website/style.css +198 -0
- metadata +274 -0
data/ext/gl/gl-2.1.c
ADDED
@@ -0,0 +1,57 @@
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/*
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* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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*
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* This program is distributed under the terms of the MIT license.
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* See the included MIT-LICENSE file for the terms of this license.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "../common/common.h"
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#define UNIFORMMATRIX_FUNC(_x_,_y_) \
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static void (APIENTRY * fptr_glUniformMatrix##_x_##x##_y_##fv)(GLint,GLsizei,GLboolean,GLfloat *); \
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static VALUE \
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gl_UniformMatrix##_x_##x##_y_##fv(obj,arg1,arg2,arg3) \
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VALUE obj,arg1,arg2,arg3; \
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{ \
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GLint location; \
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GLsizei count; \
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GLboolean transpose; \
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GLfloat *value; \
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LOAD_GL_FUNC(glUniformMatrix##_x_##x##_y_##fv,"2.1") \
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location = (GLint)NUM2INT(arg1); \
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count = (GLsizei)RARRAY_LENINT(rb_funcall(rb_Array(arg3),rb_intern("flatten"),0)); \
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transpose = (GLboolean)NUM2INT(arg2); \
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value = ALLOC_N(GLfloat, count); \
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ary2cmatfloatcount(arg3,value, _x_, _y_); \
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fptr_glUniformMatrix##_x_##x##_y_##fv(location,count /(_x_ * _y_),transpose,value); \
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xfree(value); \
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CHECK_GLERROR \
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return Qnil; \
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}
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UNIFORMMATRIX_FUNC(2,3)
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UNIFORMMATRIX_FUNC(3,2)
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UNIFORMMATRIX_FUNC(2,4)
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UNIFORMMATRIX_FUNC(4,2)
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UNIFORMMATRIX_FUNC(3,4)
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UNIFORMMATRIX_FUNC(4,3)
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#undef UNIFORMMATRIX_FUNC
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void gl_init_functions_2_1(VALUE module)
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{
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rb_define_module_function(module, "glUniformMatrix2x3fv", gl_UniformMatrix2x3fv, 3);
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rb_define_module_function(module, "glUniformMatrix3x2fv", gl_UniformMatrix3x2fv, 3);
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rb_define_module_function(module, "glUniformMatrix2x4fv", gl_UniformMatrix2x4fv, 3);
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rb_define_module_function(module, "glUniformMatrix4x2fv", gl_UniformMatrix4x2fv, 3);
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rb_define_module_function(module, "glUniformMatrix3x4fv", gl_UniformMatrix3x4fv, 3);
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rb_define_module_function(module, "glUniformMatrix4x3fv", gl_UniformMatrix4x3fv, 3);
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}
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data/ext/gl/gl-enums.c
ADDED
@@ -0,0 +1,3354 @@
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1
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/* This file was genereated on Mon Feb 16 18:08:56 +0100 2009
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source: http://www.opengl.org/registry/api/enum.spec
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source: http://www.opengl.org/registry/api/enumext.spec
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*/
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#include "../common/common.h"
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void gl_init_enums(VALUE module)
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{
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rb_define_const(module, "GL_TRUE", Qtrue);
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rb_define_const(module, "GL_FALSE", Qfalse);
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rb_define_const(module, "GL_1PASS_EXT", INT2NUM(GL_1PASS_EXT));
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rb_define_const(module, "GL_1PASS_SGIS", INT2NUM(GL_1PASS_SGIS));
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rb_define_const(module, "GL_2D", INT2NUM(GL_2D));
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rb_define_const(module, "GL_2PASS_0_EXT", INT2NUM(GL_2PASS_0_EXT));
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rb_define_const(module, "GL_2PASS_0_SGIS", INT2NUM(GL_2PASS_0_SGIS));
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rb_define_const(module, "GL_2PASS_1_EXT", INT2NUM(GL_2PASS_1_EXT));
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rb_define_const(module, "GL_2PASS_1_SGIS", INT2NUM(GL_2PASS_1_SGIS));
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rb_define_const(module, "GL_2X_BIT_ATI", INT2NUM(GL_2X_BIT_ATI));
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rb_define_const(module, "GL_2_BYTES", INT2NUM(GL_2_BYTES));
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rb_define_const(module, "GL_3D", INT2NUM(GL_3D));
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rb_define_const(module, "GL_3D_COLOR", INT2NUM(GL_3D_COLOR));
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rb_define_const(module, "GL_3D_COLOR_TEXTURE", INT2NUM(GL_3D_COLOR_TEXTURE));
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rb_define_const(module, "GL_3_BYTES", INT2NUM(GL_3_BYTES));
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rb_define_const(module, "GL_422_AVERAGE_EXT", INT2NUM(GL_422_AVERAGE_EXT));
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rb_define_const(module, "GL_422_EXT", INT2NUM(GL_422_EXT));
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rb_define_const(module, "GL_422_REV_AVERAGE_EXT", INT2NUM(GL_422_REV_AVERAGE_EXT));
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rb_define_const(module, "GL_422_REV_EXT", INT2NUM(GL_422_REV_EXT));
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rb_define_const(module, "GL_4D_COLOR_TEXTURE", INT2NUM(GL_4D_COLOR_TEXTURE));
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rb_define_const(module, "GL_4PASS_0_EXT", INT2NUM(GL_4PASS_0_EXT));
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rb_define_const(module, "GL_4PASS_0_SGIS", INT2NUM(GL_4PASS_0_SGIS));
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rb_define_const(module, "GL_4PASS_1_EXT", INT2NUM(GL_4PASS_1_EXT));
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rb_define_const(module, "GL_4PASS_1_SGIS", INT2NUM(GL_4PASS_1_SGIS));
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rb_define_const(module, "GL_4PASS_2_EXT", INT2NUM(GL_4PASS_2_EXT));
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rb_define_const(module, "GL_4PASS_2_SGIS", INT2NUM(GL_4PASS_2_SGIS));
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rb_define_const(module, "GL_4PASS_3_EXT", INT2NUM(GL_4PASS_3_EXT));
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rb_define_const(module, "GL_4PASS_3_SGIS", INT2NUM(GL_4PASS_3_SGIS));
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rb_define_const(module, "GL_4X_BIT_ATI", INT2NUM(GL_4X_BIT_ATI));
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rb_define_const(module, "GL_4_BYTES", INT2NUM(GL_4_BYTES));
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rb_define_const(module, "GL_8X_BIT_ATI", INT2NUM(GL_8X_BIT_ATI));
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rb_define_const(module, "GL_ABGR_EXT", INT2NUM(GL_ABGR_EXT));
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rb_define_const(module, "GL_ACCUM", INT2NUM(GL_ACCUM));
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rb_define_const(module, "GL_ACCUM_ALPHA_BITS", INT2NUM(GL_ACCUM_ALPHA_BITS));
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rb_define_const(module, "GL_ACCUM_BLUE_BITS", INT2NUM(GL_ACCUM_BLUE_BITS));
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rb_define_const(module, "GL_ACCUM_BUFFER_BIT", INT2NUM(GL_ACCUM_BUFFER_BIT));
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rb_define_const(module, "GL_ACCUM_CLEAR_VALUE", INT2NUM(GL_ACCUM_CLEAR_VALUE));
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rb_define_const(module, "GL_ACCUM_GREEN_BITS", INT2NUM(GL_ACCUM_GREEN_BITS));
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rb_define_const(module, "GL_ACCUM_RED_BITS", INT2NUM(GL_ACCUM_RED_BITS));
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49
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rb_define_const(module, "GL_ACTIVE_ATTRIBUTES", INT2NUM(GL_ACTIVE_ATTRIBUTES));
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50
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rb_define_const(module, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", INT2NUM(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH));
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rb_define_const(module, "GL_ACTIVE_STENCIL_FACE_EXT", INT2NUM(GL_ACTIVE_STENCIL_FACE_EXT));
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rb_define_const(module, "GL_ACTIVE_TEXTURE", INT2NUM(GL_ACTIVE_TEXTURE));
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rb_define_const(module, "GL_ACTIVE_TEXTURE_ARB", INT2NUM(GL_ACTIVE_TEXTURE_ARB));
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rb_define_const(module, "GL_ACTIVE_UNIFORMS", INT2NUM(GL_ACTIVE_UNIFORMS));
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rb_define_const(module, "GL_ACTIVE_UNIFORM_MAX_LENGTH", INT2NUM(GL_ACTIVE_UNIFORM_MAX_LENGTH));
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rb_define_const(module, "GL_ACTIVE_VARYINGS_NV", INT2NUM(GL_ACTIVE_VARYINGS_NV));
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rb_define_const(module, "GL_ACTIVE_VARYING_MAX_LENGTH_NV", INT2NUM(GL_ACTIVE_VARYING_MAX_LENGTH_NV));
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rb_define_const(module, "GL_ACTIVE_VERTEX_UNITS_ARB", INT2NUM(GL_ACTIVE_VERTEX_UNITS_ARB));
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rb_define_const(module, "GL_ADD", INT2NUM(GL_ADD));
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rb_define_const(module, "GL_ADD_ATI", INT2NUM(GL_ADD_ATI));
|
61
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rb_define_const(module, "GL_ADD_SIGNED", INT2NUM(GL_ADD_SIGNED));
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rb_define_const(module, "GL_ADD_SIGNED_ARB", INT2NUM(GL_ADD_SIGNED_ARB));
|
63
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rb_define_const(module, "GL_ADD_SIGNED_EXT", INT2NUM(GL_ADD_SIGNED_EXT));
|
64
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rb_define_const(module, "GL_ALIASED_LINE_WIDTH_RANGE", INT2NUM(GL_ALIASED_LINE_WIDTH_RANGE));
|
65
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rb_define_const(module, "GL_ALIASED_POINT_SIZE_RANGE", INT2NUM(GL_ALIASED_POINT_SIZE_RANGE));
|
66
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rb_define_const(module, "GL_ALLOW_DRAW_FRG_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_FRG_HINT_PGI));
|
67
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rb_define_const(module, "GL_ALLOW_DRAW_MEM_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_MEM_HINT_PGI));
|
68
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rb_define_const(module, "GL_ALLOW_DRAW_OBJ_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_OBJ_HINT_PGI));
|
69
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rb_define_const(module, "GL_ALLOW_DRAW_WIN_HINT_PGI", INT2NUM(GL_ALLOW_DRAW_WIN_HINT_PGI));
|
70
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rb_define_const(module, "GL_ALL_ATTRIB_BITS", INT2NUM(GL_ALL_ATTRIB_BITS));
|
71
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rb_define_const(module, "GL_ALL_COMPLETED_NV", INT2NUM(GL_ALL_COMPLETED_NV));
|
72
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rb_define_const(module, "GL_ALPHA", INT2NUM(GL_ALPHA));
|
73
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+
rb_define_const(module, "GL_ALPHA12", INT2NUM(GL_ALPHA12));
|
74
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rb_define_const(module, "GL_ALPHA12_EXT", INT2NUM(GL_ALPHA12_EXT));
|
75
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rb_define_const(module, "GL_ALPHA16", INT2NUM(GL_ALPHA16));
|
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rb_define_const(module, "GL_ALPHA16F_ARB", INT2NUM(GL_ALPHA16F_ARB));
|
77
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rb_define_const(module, "GL_ALPHA16I_EXT", INT2NUM(GL_ALPHA16I_EXT));
|
78
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rb_define_const(module, "GL_ALPHA16UI_EXT", INT2NUM(GL_ALPHA16UI_EXT));
|
79
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rb_define_const(module, "GL_ALPHA16_EXT", INT2NUM(GL_ALPHA16_EXT));
|
80
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rb_define_const(module, "GL_ALPHA32F_ARB", INT2NUM(GL_ALPHA32F_ARB));
|
81
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rb_define_const(module, "GL_ALPHA32I_EXT", INT2NUM(GL_ALPHA32I_EXT));
|
82
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rb_define_const(module, "GL_ALPHA32UI_EXT", INT2NUM(GL_ALPHA32UI_EXT));
|
83
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rb_define_const(module, "GL_ALPHA4", INT2NUM(GL_ALPHA4));
|
84
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rb_define_const(module, "GL_ALPHA4_EXT", INT2NUM(GL_ALPHA4_EXT));
|
85
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+
rb_define_const(module, "GL_ALPHA8", INT2NUM(GL_ALPHA8));
|
86
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rb_define_const(module, "GL_ALPHA8I_EXT", INT2NUM(GL_ALPHA8I_EXT));
|
87
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rb_define_const(module, "GL_ALPHA8UI_EXT", INT2NUM(GL_ALPHA8UI_EXT));
|
88
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rb_define_const(module, "GL_ALPHA8_EXT", INT2NUM(GL_ALPHA8_EXT));
|
89
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rb_define_const(module, "GL_ALPHA_BIAS", INT2NUM(GL_ALPHA_BIAS));
|
90
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rb_define_const(module, "GL_ALPHA_BITS", INT2NUM(GL_ALPHA_BITS));
|
91
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rb_define_const(module, "GL_ALPHA_FLOAT16_ATI", INT2NUM(GL_ALPHA_FLOAT16_ATI));
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92
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rb_define_const(module, "GL_ALPHA_FLOAT32_ATI", INT2NUM(GL_ALPHA_FLOAT32_ATI));
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93
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rb_define_const(module, "GL_ALPHA_INTEGER", INT2NUM(GL_ALPHA_INTEGER));
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|
+
rb_define_const(module, "GL_ALPHA_INTEGER_EXT", INT2NUM(GL_ALPHA_INTEGER_EXT));
|
95
|
+
rb_define_const(module, "GL_ALPHA_MAX_CLAMP_INGR", INT2NUM(GL_ALPHA_MAX_CLAMP_INGR));
|
96
|
+
rb_define_const(module, "GL_ALPHA_MAX_SGIX", INT2NUM(GL_ALPHA_MAX_SGIX));
|
97
|
+
rb_define_const(module, "GL_ALPHA_MIN_CLAMP_INGR", INT2NUM(GL_ALPHA_MIN_CLAMP_INGR));
|
98
|
+
rb_define_const(module, "GL_ALPHA_MIN_SGIX", INT2NUM(GL_ALPHA_MIN_SGIX));
|
99
|
+
rb_define_const(module, "GL_ALPHA_SCALE", INT2NUM(GL_ALPHA_SCALE));
|
100
|
+
rb_define_const(module, "GL_ALPHA_TEST", INT2NUM(GL_ALPHA_TEST));
|
101
|
+
rb_define_const(module, "GL_ALPHA_TEST_FUNC", INT2NUM(GL_ALPHA_TEST_FUNC));
|
102
|
+
rb_define_const(module, "GL_ALPHA_TEST_REF", INT2NUM(GL_ALPHA_TEST_REF));
|
103
|
+
rb_define_const(module, "GL_ALWAYS", INT2NUM(GL_ALWAYS));
|
104
|
+
rb_define_const(module, "GL_ALWAYS_FAST_HINT_PGI", INT2NUM(GL_ALWAYS_FAST_HINT_PGI));
|
105
|
+
rb_define_const(module, "GL_ALWAYS_SOFT_HINT_PGI", INT2NUM(GL_ALWAYS_SOFT_HINT_PGI));
|
106
|
+
rb_define_const(module, "GL_AMBIENT", INT2NUM(GL_AMBIENT));
|
107
|
+
rb_define_const(module, "GL_AMBIENT_AND_DIFFUSE", INT2NUM(GL_AMBIENT_AND_DIFFUSE));
|
108
|
+
rb_define_const(module, "GL_AND", INT2NUM(GL_AND));
|
109
|
+
rb_define_const(module, "GL_AND_INVERTED", INT2NUM(GL_AND_INVERTED));
|
110
|
+
rb_define_const(module, "GL_AND_REVERSE", INT2NUM(GL_AND_REVERSE));
|
111
|
+
rb_define_const(module, "GL_ARB_imaging", INT2NUM(GL_ARB_imaging));
|
112
|
+
rb_define_const(module, "GL_ARRAY_BUFFER", INT2NUM(GL_ARRAY_BUFFER));
|
113
|
+
rb_define_const(module, "GL_ARRAY_BUFFER_ARB", INT2NUM(GL_ARRAY_BUFFER_ARB));
|
114
|
+
rb_define_const(module, "GL_ARRAY_BUFFER_BINDING", INT2NUM(GL_ARRAY_BUFFER_BINDING));
|
115
|
+
rb_define_const(module, "GL_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_ARRAY_BUFFER_BINDING_ARB));
|
116
|
+
rb_define_const(module, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", INT2NUM(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT));
|
117
|
+
rb_define_const(module, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", INT2NUM(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT));
|
118
|
+
rb_define_const(module, "GL_ARRAY_OBJECT_BUFFER_ATI", INT2NUM(GL_ARRAY_OBJECT_BUFFER_ATI));
|
119
|
+
rb_define_const(module, "GL_ARRAY_OBJECT_OFFSET_ATI", INT2NUM(GL_ARRAY_OBJECT_OFFSET_ATI));
|
120
|
+
rb_define_const(module, "GL_ASYNC_DRAW_PIXELS_SGIX", INT2NUM(GL_ASYNC_DRAW_PIXELS_SGIX));
|
121
|
+
rb_define_const(module, "GL_ASYNC_HISTOGRAM_SGIX", INT2NUM(GL_ASYNC_HISTOGRAM_SGIX));
|
122
|
+
rb_define_const(module, "GL_ASYNC_MARKER_SGIX", INT2NUM(GL_ASYNC_MARKER_SGIX));
|
123
|
+
rb_define_const(module, "GL_ASYNC_READ_PIXELS_SGIX", INT2NUM(GL_ASYNC_READ_PIXELS_SGIX));
|
124
|
+
rb_define_const(module, "GL_ASYNC_TEX_IMAGE_SGIX", INT2NUM(GL_ASYNC_TEX_IMAGE_SGIX));
|
125
|
+
rb_define_const(module, "GL_ATTACHED_SHADERS", INT2NUM(GL_ATTACHED_SHADERS));
|
126
|
+
rb_define_const(module, "GL_ATTENUATION_EXT", INT2NUM(GL_ATTENUATION_EXT));
|
127
|
+
rb_define_const(module, "GL_ATTRIB_ARRAY_POINTER_NV", INT2NUM(GL_ATTRIB_ARRAY_POINTER_NV));
|
128
|
+
rb_define_const(module, "GL_ATTRIB_ARRAY_SIZE_NV", INT2NUM(GL_ATTRIB_ARRAY_SIZE_NV));
|
129
|
+
rb_define_const(module, "GL_ATTRIB_ARRAY_STRIDE_NV", INT2NUM(GL_ATTRIB_ARRAY_STRIDE_NV));
|
130
|
+
rb_define_const(module, "GL_ATTRIB_ARRAY_TYPE_NV", INT2NUM(GL_ATTRIB_ARRAY_TYPE_NV));
|
131
|
+
rb_define_const(module, "GL_ATTRIB_STACK_DEPTH", INT2NUM(GL_ATTRIB_STACK_DEPTH));
|
132
|
+
rb_define_const(module, "GL_AUTO_NORMAL", INT2NUM(GL_AUTO_NORMAL));
|
133
|
+
rb_define_const(module, "GL_AUX0", INT2NUM(GL_AUX0));
|
134
|
+
rb_define_const(module, "GL_AUX1", INT2NUM(GL_AUX1));
|
135
|
+
rb_define_const(module, "GL_AUX2", INT2NUM(GL_AUX2));
|
136
|
+
rb_define_const(module, "GL_AUX3", INT2NUM(GL_AUX3));
|
137
|
+
rb_define_const(module, "GL_AUX_BUFFERS", INT2NUM(GL_AUX_BUFFERS));
|
138
|
+
rb_define_const(module, "GL_AVERAGE_EXT", INT2NUM(GL_AVERAGE_EXT));
|
139
|
+
rb_define_const(module, "GL_AVERAGE_HP", INT2NUM(GL_AVERAGE_HP));
|
140
|
+
rb_define_const(module, "GL_BACK", INT2NUM(GL_BACK));
|
141
|
+
rb_define_const(module, "GL_BACK_LEFT", INT2NUM(GL_BACK_LEFT));
|
142
|
+
rb_define_const(module, "GL_BACK_NORMALS_HINT_PGI", INT2NUM(GL_BACK_NORMALS_HINT_PGI));
|
143
|
+
rb_define_const(module, "GL_BACK_PRIMARY_COLOR_NV", INT2NUM(GL_BACK_PRIMARY_COLOR_NV));
|
144
|
+
rb_define_const(module, "GL_BACK_RIGHT", INT2NUM(GL_BACK_RIGHT));
|
145
|
+
rb_define_const(module, "GL_BACK_SECONDARY_COLOR_NV", INT2NUM(GL_BACK_SECONDARY_COLOR_NV));
|
146
|
+
rb_define_const(module, "GL_BGR", INT2NUM(GL_BGR));
|
147
|
+
rb_define_const(module, "GL_BGRA", INT2NUM(GL_BGRA));
|
148
|
+
rb_define_const(module, "GL_BGRA_EXT", INT2NUM(GL_BGRA_EXT));
|
149
|
+
rb_define_const(module, "GL_BGRA_INTEGER", INT2NUM(GL_BGRA_INTEGER));
|
150
|
+
rb_define_const(module, "GL_BGRA_INTEGER_EXT", INT2NUM(GL_BGRA_INTEGER_EXT));
|
151
|
+
rb_define_const(module, "GL_BGR_EXT", INT2NUM(GL_BGR_EXT));
|
152
|
+
rb_define_const(module, "GL_BGR_INTEGER", INT2NUM(GL_BGR_INTEGER));
|
153
|
+
rb_define_const(module, "GL_BGR_INTEGER_EXT", INT2NUM(GL_BGR_INTEGER_EXT));
|
154
|
+
rb_define_const(module, "GL_BIAS_BIT_ATI", INT2NUM(GL_BIAS_BIT_ATI));
|
155
|
+
rb_define_const(module, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", INT2NUM(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV));
|
156
|
+
rb_define_const(module, "GL_BINORMAL_ARRAY_EXT", INT2NUM(GL_BINORMAL_ARRAY_EXT));
|
157
|
+
rb_define_const(module, "GL_BINORMAL_ARRAY_POINTER_EXT", INT2NUM(GL_BINORMAL_ARRAY_POINTER_EXT));
|
158
|
+
rb_define_const(module, "GL_BINORMAL_ARRAY_STRIDE_EXT", INT2NUM(GL_BINORMAL_ARRAY_STRIDE_EXT));
|
159
|
+
rb_define_const(module, "GL_BINORMAL_ARRAY_TYPE_EXT", INT2NUM(GL_BINORMAL_ARRAY_TYPE_EXT));
|
160
|
+
rb_define_const(module, "GL_BITMAP", INT2NUM(GL_BITMAP));
|
161
|
+
rb_define_const(module, "GL_BITMAP_TOKEN", INT2NUM(GL_BITMAP_TOKEN));
|
162
|
+
rb_define_const(module, "GL_BLEND", INT2NUM(GL_BLEND));
|
163
|
+
rb_define_const(module, "GL_BLEND_COLOR", INT2NUM(GL_BLEND_COLOR));
|
164
|
+
rb_define_const(module, "GL_BLEND_COLOR_EXT", INT2NUM(GL_BLEND_COLOR_EXT));
|
165
|
+
rb_define_const(module, "GL_BLEND_DST", INT2NUM(GL_BLEND_DST));
|
166
|
+
rb_define_const(module, "GL_BLEND_DST_ALPHA", INT2NUM(GL_BLEND_DST_ALPHA));
|
167
|
+
rb_define_const(module, "GL_BLEND_DST_ALPHA_EXT", INT2NUM(GL_BLEND_DST_ALPHA_EXT));
|
168
|
+
rb_define_const(module, "GL_BLEND_DST_RGB", INT2NUM(GL_BLEND_DST_RGB));
|
169
|
+
rb_define_const(module, "GL_BLEND_DST_RGB_EXT", INT2NUM(GL_BLEND_DST_RGB_EXT));
|
170
|
+
rb_define_const(module, "GL_BLEND_EQUATION", INT2NUM(GL_BLEND_EQUATION));
|
171
|
+
rb_define_const(module, "GL_BLEND_EQUATION_ALPHA", INT2NUM(GL_BLEND_EQUATION_ALPHA));
|
172
|
+
rb_define_const(module, "GL_BLEND_EQUATION_ALPHA_EXT", INT2NUM(GL_BLEND_EQUATION_ALPHA_EXT));
|
173
|
+
rb_define_const(module, "GL_BLEND_EQUATION_EXT", INT2NUM(GL_BLEND_EQUATION_EXT));
|
174
|
+
rb_define_const(module, "GL_BLEND_EQUATION_RGB", INT2NUM(GL_BLEND_EQUATION_RGB));
|
175
|
+
rb_define_const(module, "GL_BLEND_EQUATION_RGB_EXT", INT2NUM(GL_BLEND_EQUATION_RGB_EXT));
|
176
|
+
rb_define_const(module, "GL_BLEND_SRC", INT2NUM(GL_BLEND_SRC));
|
177
|
+
rb_define_const(module, "GL_BLEND_SRC_ALPHA", INT2NUM(GL_BLEND_SRC_ALPHA));
|
178
|
+
rb_define_const(module, "GL_BLEND_SRC_ALPHA_EXT", INT2NUM(GL_BLEND_SRC_ALPHA_EXT));
|
179
|
+
rb_define_const(module, "GL_BLEND_SRC_RGB", INT2NUM(GL_BLEND_SRC_RGB));
|
180
|
+
rb_define_const(module, "GL_BLEND_SRC_RGB_EXT", INT2NUM(GL_BLEND_SRC_RGB_EXT));
|
181
|
+
rb_define_const(module, "GL_BLUE", INT2NUM(GL_BLUE));
|
182
|
+
rb_define_const(module, "GL_BLUE_BIAS", INT2NUM(GL_BLUE_BIAS));
|
183
|
+
rb_define_const(module, "GL_BLUE_BITS", INT2NUM(GL_BLUE_BITS));
|
184
|
+
rb_define_const(module, "GL_BLUE_BIT_ATI", INT2NUM(GL_BLUE_BIT_ATI));
|
185
|
+
rb_define_const(module, "GL_BLUE_INTEGER", INT2NUM(GL_BLUE_INTEGER));
|
186
|
+
rb_define_const(module, "GL_BLUE_INTEGER_EXT", INT2NUM(GL_BLUE_INTEGER_EXT));
|
187
|
+
rb_define_const(module, "GL_BLUE_MAX_CLAMP_INGR", INT2NUM(GL_BLUE_MAX_CLAMP_INGR));
|
188
|
+
rb_define_const(module, "GL_BLUE_MIN_CLAMP_INGR", INT2NUM(GL_BLUE_MIN_CLAMP_INGR));
|
189
|
+
rb_define_const(module, "GL_BLUE_SCALE", INT2NUM(GL_BLUE_SCALE));
|
190
|
+
rb_define_const(module, "GL_BOOL", INT2NUM(GL_BOOL));
|
191
|
+
rb_define_const(module, "GL_BOOL_ARB", INT2NUM(GL_BOOL_ARB));
|
192
|
+
rb_define_const(module, "GL_BOOL_VEC2", INT2NUM(GL_BOOL_VEC2));
|
193
|
+
rb_define_const(module, "GL_BOOL_VEC2_ARB", INT2NUM(GL_BOOL_VEC2_ARB));
|
194
|
+
rb_define_const(module, "GL_BOOL_VEC3", INT2NUM(GL_BOOL_VEC3));
|
195
|
+
rb_define_const(module, "GL_BOOL_VEC3_ARB", INT2NUM(GL_BOOL_VEC3_ARB));
|
196
|
+
rb_define_const(module, "GL_BOOL_VEC4", INT2NUM(GL_BOOL_VEC4));
|
197
|
+
rb_define_const(module, "GL_BOOL_VEC4_ARB", INT2NUM(GL_BOOL_VEC4_ARB));
|
198
|
+
rb_define_const(module, "GL_BUFFER_ACCESS", INT2NUM(GL_BUFFER_ACCESS));
|
199
|
+
rb_define_const(module, "GL_BUFFER_ACCESS_ARB", INT2NUM(GL_BUFFER_ACCESS_ARB));
|
200
|
+
rb_define_const(module, "GL_BUFFER_FLUSHING_UNMAP_APPLE", INT2NUM(GL_BUFFER_FLUSHING_UNMAP_APPLE));
|
201
|
+
rb_define_const(module, "GL_BUFFER_MAPPED", INT2NUM(GL_BUFFER_MAPPED));
|
202
|
+
rb_define_const(module, "GL_BUFFER_MAPPED_ARB", INT2NUM(GL_BUFFER_MAPPED_ARB));
|
203
|
+
rb_define_const(module, "GL_BUFFER_MAP_POINTER", INT2NUM(GL_BUFFER_MAP_POINTER));
|
204
|
+
rb_define_const(module, "GL_BUFFER_MAP_POINTER_ARB", INT2NUM(GL_BUFFER_MAP_POINTER_ARB));
|
205
|
+
rb_define_const(module, "GL_BUFFER_SERIALIZED_MODIFY_APPLE", INT2NUM(GL_BUFFER_SERIALIZED_MODIFY_APPLE));
|
206
|
+
rb_define_const(module, "GL_BUFFER_SIZE", INT2NUM(GL_BUFFER_SIZE));
|
207
|
+
rb_define_const(module, "GL_BUFFER_SIZE_ARB", INT2NUM(GL_BUFFER_SIZE_ARB));
|
208
|
+
rb_define_const(module, "GL_BUFFER_USAGE", INT2NUM(GL_BUFFER_USAGE));
|
209
|
+
rb_define_const(module, "GL_BUFFER_USAGE_ARB", INT2NUM(GL_BUFFER_USAGE_ARB));
|
210
|
+
rb_define_const(module, "GL_BUMP_ENVMAP_ATI", INT2NUM(GL_BUMP_ENVMAP_ATI));
|
211
|
+
rb_define_const(module, "GL_BUMP_NUM_TEX_UNITS_ATI", INT2NUM(GL_BUMP_NUM_TEX_UNITS_ATI));
|
212
|
+
rb_define_const(module, "GL_BUMP_ROT_MATRIX_ATI", INT2NUM(GL_BUMP_ROT_MATRIX_ATI));
|
213
|
+
rb_define_const(module, "GL_BUMP_ROT_MATRIX_SIZE_ATI", INT2NUM(GL_BUMP_ROT_MATRIX_SIZE_ATI));
|
214
|
+
rb_define_const(module, "GL_BUMP_TARGET_ATI", INT2NUM(GL_BUMP_TARGET_ATI));
|
215
|
+
rb_define_const(module, "GL_BUMP_TEX_UNITS_ATI", INT2NUM(GL_BUMP_TEX_UNITS_ATI));
|
216
|
+
rb_define_const(module, "GL_BYTE", INT2NUM(GL_BYTE));
|
217
|
+
rb_define_const(module, "GL_C3F_V3F", INT2NUM(GL_C3F_V3F));
|
218
|
+
rb_define_const(module, "GL_C4F_N3F_V3F", INT2NUM(GL_C4F_N3F_V3F));
|
219
|
+
rb_define_const(module, "GL_C4UB_V2F", INT2NUM(GL_C4UB_V2F));
|
220
|
+
rb_define_const(module, "GL_C4UB_V3F", INT2NUM(GL_C4UB_V3F));
|
221
|
+
rb_define_const(module, "GL_CALLIGRAPHIC_FRAGMENT_SGIX", INT2NUM(GL_CALLIGRAPHIC_FRAGMENT_SGIX));
|
222
|
+
rb_define_const(module, "GL_CCW", INT2NUM(GL_CCW));
|
223
|
+
rb_define_const(module, "GL_CLAMP", INT2NUM(GL_CLAMP));
|
224
|
+
rb_define_const(module, "GL_CLAMP_FRAGMENT_COLOR", INT2NUM(GL_CLAMP_FRAGMENT_COLOR));
|
225
|
+
rb_define_const(module, "GL_CLAMP_FRAGMENT_COLOR_ARB", INT2NUM(GL_CLAMP_FRAGMENT_COLOR_ARB));
|
226
|
+
rb_define_const(module, "GL_CLAMP_READ_COLOR", INT2NUM(GL_CLAMP_READ_COLOR));
|
227
|
+
rb_define_const(module, "GL_CLAMP_READ_COLOR_ARB", INT2NUM(GL_CLAMP_READ_COLOR_ARB));
|
228
|
+
rb_define_const(module, "GL_CLAMP_TO_BORDER", INT2NUM(GL_CLAMP_TO_BORDER));
|
229
|
+
rb_define_const(module, "GL_CLAMP_TO_BORDER_ARB", INT2NUM(GL_CLAMP_TO_BORDER_ARB));
|
230
|
+
rb_define_const(module, "GL_CLAMP_TO_BORDER_SGIS", INT2NUM(GL_CLAMP_TO_BORDER_SGIS));
|
231
|
+
rb_define_const(module, "GL_CLAMP_TO_EDGE", INT2NUM(GL_CLAMP_TO_EDGE));
|
232
|
+
rb_define_const(module, "GL_CLAMP_TO_EDGE_SGIS", INT2NUM(GL_CLAMP_TO_EDGE_SGIS));
|
233
|
+
rb_define_const(module, "GL_CLAMP_VERTEX_COLOR", INT2NUM(GL_CLAMP_VERTEX_COLOR));
|
234
|
+
rb_define_const(module, "GL_CLAMP_VERTEX_COLOR_ARB", INT2NUM(GL_CLAMP_VERTEX_COLOR_ARB));
|
235
|
+
rb_define_const(module, "GL_CLEAR", INT2NUM(GL_CLEAR));
|
236
|
+
rb_define_const(module, "GL_CLIENT_ACTIVE_TEXTURE", INT2NUM(GL_CLIENT_ACTIVE_TEXTURE));
|
237
|
+
rb_define_const(module, "GL_CLIENT_ACTIVE_TEXTURE_ARB", INT2NUM(GL_CLIENT_ACTIVE_TEXTURE_ARB));
|
238
|
+
rb_define_const(module, "GL_CLIENT_ALL_ATTRIB_BITS", INT2NUM(GL_CLIENT_ALL_ATTRIB_BITS));
|
239
|
+
rb_define_const(module, "GL_CLIENT_ATTRIB_STACK_DEPTH", INT2NUM(GL_CLIENT_ATTRIB_STACK_DEPTH));
|
240
|
+
rb_define_const(module, "GL_CLIENT_PIXEL_STORE_BIT", INT2NUM(GL_CLIENT_PIXEL_STORE_BIT));
|
241
|
+
rb_define_const(module, "GL_CLIENT_VERTEX_ARRAY_BIT", INT2NUM(GL_CLIENT_VERTEX_ARRAY_BIT));
|
242
|
+
rb_define_const(module, "GL_CLIP_DISTANCE0", INT2NUM(GL_CLIP_DISTANCE0));
|
243
|
+
rb_define_const(module, "GL_CLIP_DISTANCE1", INT2NUM(GL_CLIP_DISTANCE1));
|
244
|
+
rb_define_const(module, "GL_CLIP_DISTANCE2", INT2NUM(GL_CLIP_DISTANCE2));
|
245
|
+
rb_define_const(module, "GL_CLIP_DISTANCE3", INT2NUM(GL_CLIP_DISTANCE3));
|
246
|
+
rb_define_const(module, "GL_CLIP_DISTANCE4", INT2NUM(GL_CLIP_DISTANCE4));
|
247
|
+
rb_define_const(module, "GL_CLIP_DISTANCE5", INT2NUM(GL_CLIP_DISTANCE5));
|
248
|
+
rb_define_const(module, "GL_CLIP_DISTANCE_NV", INT2NUM(GL_CLIP_DISTANCE_NV));
|
249
|
+
rb_define_const(module, "GL_CLIP_FAR_HINT_PGI", INT2NUM(GL_CLIP_FAR_HINT_PGI));
|
250
|
+
rb_define_const(module, "GL_CLIP_NEAR_HINT_PGI", INT2NUM(GL_CLIP_NEAR_HINT_PGI));
|
251
|
+
rb_define_const(module, "GL_CLIP_PLANE0", INT2NUM(GL_CLIP_PLANE0));
|
252
|
+
rb_define_const(module, "GL_CLIP_PLANE1", INT2NUM(GL_CLIP_PLANE1));
|
253
|
+
rb_define_const(module, "GL_CLIP_PLANE2", INT2NUM(GL_CLIP_PLANE2));
|
254
|
+
rb_define_const(module, "GL_CLIP_PLANE3", INT2NUM(GL_CLIP_PLANE3));
|
255
|
+
rb_define_const(module, "GL_CLIP_PLANE4", INT2NUM(GL_CLIP_PLANE4));
|
256
|
+
rb_define_const(module, "GL_CLIP_PLANE5", INT2NUM(GL_CLIP_PLANE5));
|
257
|
+
rb_define_const(module, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", INT2NUM(GL_CLIP_VOLUME_CLIPPING_HINT_EXT));
|
258
|
+
rb_define_const(module, "GL_CMYKA_EXT", INT2NUM(GL_CMYKA_EXT));
|
259
|
+
rb_define_const(module, "GL_CMYK_EXT", INT2NUM(GL_CMYK_EXT));
|
260
|
+
rb_define_const(module, "GL_CND0_ATI", INT2NUM(GL_CND0_ATI));
|
261
|
+
rb_define_const(module, "GL_CND_ATI", INT2NUM(GL_CND_ATI));
|
262
|
+
rb_define_const(module, "GL_COEFF", INT2NUM(GL_COEFF));
|
263
|
+
rb_define_const(module, "GL_COLOR", INT2NUM(GL_COLOR));
|
264
|
+
rb_define_const(module, "GL_COLOR3_BIT_PGI", INT2NUM(GL_COLOR3_BIT_PGI));
|
265
|
+
rb_define_const(module, "GL_COLOR4_BIT_PGI", INT2NUM(GL_COLOR4_BIT_PGI));
|
266
|
+
rb_define_const(module, "GL_COLOR_ALPHA_PAIRING_ATI", INT2NUM(GL_COLOR_ALPHA_PAIRING_ATI));
|
267
|
+
rb_define_const(module, "GL_COLOR_ARRAY", INT2NUM(GL_COLOR_ARRAY));
|
268
|
+
rb_define_const(module, "GL_COLOR_ARRAY_BUFFER_BINDING", INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING));
|
269
|
+
rb_define_const(module, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_COLOR_ARRAY_BUFFER_BINDING_ARB));
|
270
|
+
rb_define_const(module, "GL_COLOR_ARRAY_COUNT_EXT", INT2NUM(GL_COLOR_ARRAY_COUNT_EXT));
|
271
|
+
rb_define_const(module, "GL_COLOR_ARRAY_EXT", INT2NUM(GL_COLOR_ARRAY_EXT));
|
272
|
+
rb_define_const(module, "GL_COLOR_ARRAY_LIST_IBM", INT2NUM(GL_COLOR_ARRAY_LIST_IBM));
|
273
|
+
rb_define_const(module, "GL_COLOR_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_COLOR_ARRAY_LIST_STRIDE_IBM));
|
274
|
+
rb_define_const(module, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL));
|
275
|
+
rb_define_const(module, "GL_COLOR_ARRAY_POINTER", INT2NUM(GL_COLOR_ARRAY_POINTER));
|
276
|
+
rb_define_const(module, "GL_COLOR_ARRAY_POINTER_EXT", INT2NUM(GL_COLOR_ARRAY_POINTER_EXT));
|
277
|
+
rb_define_const(module, "GL_COLOR_ARRAY_SIZE", INT2NUM(GL_COLOR_ARRAY_SIZE));
|
278
|
+
rb_define_const(module, "GL_COLOR_ARRAY_SIZE_EXT", INT2NUM(GL_COLOR_ARRAY_SIZE_EXT));
|
279
|
+
rb_define_const(module, "GL_COLOR_ARRAY_STRIDE", INT2NUM(GL_COLOR_ARRAY_STRIDE));
|
280
|
+
rb_define_const(module, "GL_COLOR_ARRAY_STRIDE_EXT", INT2NUM(GL_COLOR_ARRAY_STRIDE_EXT));
|
281
|
+
rb_define_const(module, "GL_COLOR_ARRAY_TYPE", INT2NUM(GL_COLOR_ARRAY_TYPE));
|
282
|
+
rb_define_const(module, "GL_COLOR_ARRAY_TYPE_EXT", INT2NUM(GL_COLOR_ARRAY_TYPE_EXT));
|
283
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT0", INT2NUM(GL_COLOR_ATTACHMENT0));
|
284
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT0_EXT", INT2NUM(GL_COLOR_ATTACHMENT0_EXT));
|
285
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT1", INT2NUM(GL_COLOR_ATTACHMENT1));
|
286
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT10", INT2NUM(GL_COLOR_ATTACHMENT10));
|
287
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT10_EXT", INT2NUM(GL_COLOR_ATTACHMENT10_EXT));
|
288
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT11", INT2NUM(GL_COLOR_ATTACHMENT11));
|
289
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT11_EXT", INT2NUM(GL_COLOR_ATTACHMENT11_EXT));
|
290
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT12", INT2NUM(GL_COLOR_ATTACHMENT12));
|
291
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT12_EXT", INT2NUM(GL_COLOR_ATTACHMENT12_EXT));
|
292
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT13", INT2NUM(GL_COLOR_ATTACHMENT13));
|
293
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT13_EXT", INT2NUM(GL_COLOR_ATTACHMENT13_EXT));
|
294
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT14", INT2NUM(GL_COLOR_ATTACHMENT14));
|
295
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT14_EXT", INT2NUM(GL_COLOR_ATTACHMENT14_EXT));
|
296
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT15", INT2NUM(GL_COLOR_ATTACHMENT15));
|
297
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT15_EXT", INT2NUM(GL_COLOR_ATTACHMENT15_EXT));
|
298
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT1_EXT", INT2NUM(GL_COLOR_ATTACHMENT1_EXT));
|
299
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT2", INT2NUM(GL_COLOR_ATTACHMENT2));
|
300
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT2_EXT", INT2NUM(GL_COLOR_ATTACHMENT2_EXT));
|
301
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT3", INT2NUM(GL_COLOR_ATTACHMENT3));
|
302
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT3_EXT", INT2NUM(GL_COLOR_ATTACHMENT3_EXT));
|
303
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT4", INT2NUM(GL_COLOR_ATTACHMENT4));
|
304
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT4_EXT", INT2NUM(GL_COLOR_ATTACHMENT4_EXT));
|
305
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT5", INT2NUM(GL_COLOR_ATTACHMENT5));
|
306
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT5_EXT", INT2NUM(GL_COLOR_ATTACHMENT5_EXT));
|
307
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT6", INT2NUM(GL_COLOR_ATTACHMENT6));
|
308
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT6_EXT", INT2NUM(GL_COLOR_ATTACHMENT6_EXT));
|
309
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT7", INT2NUM(GL_COLOR_ATTACHMENT7));
|
310
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT7_EXT", INT2NUM(GL_COLOR_ATTACHMENT7_EXT));
|
311
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT8", INT2NUM(GL_COLOR_ATTACHMENT8));
|
312
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT8_EXT", INT2NUM(GL_COLOR_ATTACHMENT8_EXT));
|
313
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT9", INT2NUM(GL_COLOR_ATTACHMENT9));
|
314
|
+
rb_define_const(module, "GL_COLOR_ATTACHMENT9_EXT", INT2NUM(GL_COLOR_ATTACHMENT9_EXT));
|
315
|
+
rb_define_const(module, "GL_COLOR_BUFFER_BIT", INT2NUM(GL_COLOR_BUFFER_BIT));
|
316
|
+
rb_define_const(module, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", INT2NUM(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI));
|
317
|
+
rb_define_const(module, "GL_COLOR_CLEAR_VALUE", INT2NUM(GL_COLOR_CLEAR_VALUE));
|
318
|
+
rb_define_const(module, "GL_COLOR_INDEX", INT2NUM(GL_COLOR_INDEX));
|
319
|
+
rb_define_const(module, "GL_COLOR_INDEX12_EXT", INT2NUM(GL_COLOR_INDEX12_EXT));
|
320
|
+
rb_define_const(module, "GL_COLOR_INDEX16_EXT", INT2NUM(GL_COLOR_INDEX16_EXT));
|
321
|
+
rb_define_const(module, "GL_COLOR_INDEX1_EXT", INT2NUM(GL_COLOR_INDEX1_EXT));
|
322
|
+
rb_define_const(module, "GL_COLOR_INDEX2_EXT", INT2NUM(GL_COLOR_INDEX2_EXT));
|
323
|
+
rb_define_const(module, "GL_COLOR_INDEX4_EXT", INT2NUM(GL_COLOR_INDEX4_EXT));
|
324
|
+
rb_define_const(module, "GL_COLOR_INDEX8_EXT", INT2NUM(GL_COLOR_INDEX8_EXT));
|
325
|
+
rb_define_const(module, "GL_COLOR_INDEXES", INT2NUM(GL_COLOR_INDEXES));
|
326
|
+
rb_define_const(module, "GL_COLOR_LOGIC_OP", INT2NUM(GL_COLOR_LOGIC_OP));
|
327
|
+
rb_define_const(module, "GL_COLOR_MATERIAL", INT2NUM(GL_COLOR_MATERIAL));
|
328
|
+
rb_define_const(module, "GL_COLOR_MATERIAL_FACE", INT2NUM(GL_COLOR_MATERIAL_FACE));
|
329
|
+
rb_define_const(module, "GL_COLOR_MATERIAL_PARAMETER", INT2NUM(GL_COLOR_MATERIAL_PARAMETER));
|
330
|
+
rb_define_const(module, "GL_COLOR_MATRIX", INT2NUM(GL_COLOR_MATRIX));
|
331
|
+
rb_define_const(module, "GL_COLOR_MATRIX_SGI", INT2NUM(GL_COLOR_MATRIX_SGI));
|
332
|
+
rb_define_const(module, "GL_COLOR_MATRIX_STACK_DEPTH", INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH));
|
333
|
+
rb_define_const(module, "GL_COLOR_MATRIX_STACK_DEPTH_SGI", INT2NUM(GL_COLOR_MATRIX_STACK_DEPTH_SGI));
|
334
|
+
rb_define_const(module, "GL_COLOR_SUM", INT2NUM(GL_COLOR_SUM));
|
335
|
+
rb_define_const(module, "GL_COLOR_SUM_ARB", INT2NUM(GL_COLOR_SUM_ARB));
|
336
|
+
rb_define_const(module, "GL_COLOR_SUM_CLAMP_NV", INT2NUM(GL_COLOR_SUM_CLAMP_NV));
|
337
|
+
rb_define_const(module, "GL_COLOR_SUM_EXT", INT2NUM(GL_COLOR_SUM_EXT));
|
338
|
+
rb_define_const(module, "GL_COLOR_TABLE", INT2NUM(GL_COLOR_TABLE));
|
339
|
+
rb_define_const(module, "GL_COLOR_TABLE_ALPHA_SIZE", INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE));
|
340
|
+
rb_define_const(module, "GL_COLOR_TABLE_ALPHA_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_ALPHA_SIZE_SGI));
|
341
|
+
rb_define_const(module, "GL_COLOR_TABLE_BIAS", INT2NUM(GL_COLOR_TABLE_BIAS));
|
342
|
+
rb_define_const(module, "GL_COLOR_TABLE_BIAS_SGI", INT2NUM(GL_COLOR_TABLE_BIAS_SGI));
|
343
|
+
rb_define_const(module, "GL_COLOR_TABLE_BLUE_SIZE", INT2NUM(GL_COLOR_TABLE_BLUE_SIZE));
|
344
|
+
rb_define_const(module, "GL_COLOR_TABLE_BLUE_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_BLUE_SIZE_SGI));
|
345
|
+
rb_define_const(module, "GL_COLOR_TABLE_FORMAT", INT2NUM(GL_COLOR_TABLE_FORMAT));
|
346
|
+
rb_define_const(module, "GL_COLOR_TABLE_FORMAT_SGI", INT2NUM(GL_COLOR_TABLE_FORMAT_SGI));
|
347
|
+
rb_define_const(module, "GL_COLOR_TABLE_GREEN_SIZE", INT2NUM(GL_COLOR_TABLE_GREEN_SIZE));
|
348
|
+
rb_define_const(module, "GL_COLOR_TABLE_GREEN_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_GREEN_SIZE_SGI));
|
349
|
+
rb_define_const(module, "GL_COLOR_TABLE_INTENSITY_SIZE", INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE));
|
350
|
+
rb_define_const(module, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_INTENSITY_SIZE_SGI));
|
351
|
+
rb_define_const(module, "GL_COLOR_TABLE_LUMINANCE_SIZE", INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE));
|
352
|
+
rb_define_const(module, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI));
|
353
|
+
rb_define_const(module, "GL_COLOR_TABLE_RED_SIZE", INT2NUM(GL_COLOR_TABLE_RED_SIZE));
|
354
|
+
rb_define_const(module, "GL_COLOR_TABLE_RED_SIZE_SGI", INT2NUM(GL_COLOR_TABLE_RED_SIZE_SGI));
|
355
|
+
rb_define_const(module, "GL_COLOR_TABLE_SCALE", INT2NUM(GL_COLOR_TABLE_SCALE));
|
356
|
+
rb_define_const(module, "GL_COLOR_TABLE_SCALE_SGI", INT2NUM(GL_COLOR_TABLE_SCALE_SGI));
|
357
|
+
rb_define_const(module, "GL_COLOR_TABLE_SGI", INT2NUM(GL_COLOR_TABLE_SGI));
|
358
|
+
rb_define_const(module, "GL_COLOR_TABLE_WIDTH", INT2NUM(GL_COLOR_TABLE_WIDTH));
|
359
|
+
rb_define_const(module, "GL_COLOR_TABLE_WIDTH_SGI", INT2NUM(GL_COLOR_TABLE_WIDTH_SGI));
|
360
|
+
rb_define_const(module, "GL_COLOR_WRITEMASK", INT2NUM(GL_COLOR_WRITEMASK));
|
361
|
+
rb_define_const(module, "GL_COMBINE", INT2NUM(GL_COMBINE));
|
362
|
+
rb_define_const(module, "GL_COMBINE4_NV", INT2NUM(GL_COMBINE4_NV));
|
363
|
+
rb_define_const(module, "GL_COMBINER0_NV", INT2NUM(GL_COMBINER0_NV));
|
364
|
+
rb_define_const(module, "GL_COMBINER1_NV", INT2NUM(GL_COMBINER1_NV));
|
365
|
+
rb_define_const(module, "GL_COMBINER2_NV", INT2NUM(GL_COMBINER2_NV));
|
366
|
+
rb_define_const(module, "GL_COMBINER3_NV", INT2NUM(GL_COMBINER3_NV));
|
367
|
+
rb_define_const(module, "GL_COMBINER4_NV", INT2NUM(GL_COMBINER4_NV));
|
368
|
+
rb_define_const(module, "GL_COMBINER5_NV", INT2NUM(GL_COMBINER5_NV));
|
369
|
+
rb_define_const(module, "GL_COMBINER6_NV", INT2NUM(GL_COMBINER6_NV));
|
370
|
+
rb_define_const(module, "GL_COMBINER7_NV", INT2NUM(GL_COMBINER7_NV));
|
371
|
+
rb_define_const(module, "GL_COMBINER_AB_DOT_PRODUCT_NV", INT2NUM(GL_COMBINER_AB_DOT_PRODUCT_NV));
|
372
|
+
rb_define_const(module, "GL_COMBINER_AB_OUTPUT_NV", INT2NUM(GL_COMBINER_AB_OUTPUT_NV));
|
373
|
+
rb_define_const(module, "GL_COMBINER_BIAS_NV", INT2NUM(GL_COMBINER_BIAS_NV));
|
374
|
+
rb_define_const(module, "GL_COMBINER_CD_DOT_PRODUCT_NV", INT2NUM(GL_COMBINER_CD_DOT_PRODUCT_NV));
|
375
|
+
rb_define_const(module, "GL_COMBINER_CD_OUTPUT_NV", INT2NUM(GL_COMBINER_CD_OUTPUT_NV));
|
376
|
+
rb_define_const(module, "GL_COMBINER_COMPONENT_USAGE_NV", INT2NUM(GL_COMBINER_COMPONENT_USAGE_NV));
|
377
|
+
rb_define_const(module, "GL_COMBINER_INPUT_NV", INT2NUM(GL_COMBINER_INPUT_NV));
|
378
|
+
rb_define_const(module, "GL_COMBINER_MAPPING_NV", INT2NUM(GL_COMBINER_MAPPING_NV));
|
379
|
+
rb_define_const(module, "GL_COMBINER_MUX_SUM_NV", INT2NUM(GL_COMBINER_MUX_SUM_NV));
|
380
|
+
rb_define_const(module, "GL_COMBINER_SCALE_NV", INT2NUM(GL_COMBINER_SCALE_NV));
|
381
|
+
rb_define_const(module, "GL_COMBINER_SUM_OUTPUT_NV", INT2NUM(GL_COMBINER_SUM_OUTPUT_NV));
|
382
|
+
rb_define_const(module, "GL_COMBINE_ALPHA", INT2NUM(GL_COMBINE_ALPHA));
|
383
|
+
rb_define_const(module, "GL_COMBINE_ALPHA_ARB", INT2NUM(GL_COMBINE_ALPHA_ARB));
|
384
|
+
rb_define_const(module, "GL_COMBINE_ALPHA_EXT", INT2NUM(GL_COMBINE_ALPHA_EXT));
|
385
|
+
rb_define_const(module, "GL_COMBINE_ARB", INT2NUM(GL_COMBINE_ARB));
|
386
|
+
rb_define_const(module, "GL_COMBINE_EXT", INT2NUM(GL_COMBINE_EXT));
|
387
|
+
rb_define_const(module, "GL_COMBINE_RGB", INT2NUM(GL_COMBINE_RGB));
|
388
|
+
rb_define_const(module, "GL_COMBINE_RGB_ARB", INT2NUM(GL_COMBINE_RGB_ARB));
|
389
|
+
rb_define_const(module, "GL_COMBINE_RGB_EXT", INT2NUM(GL_COMBINE_RGB_EXT));
|
390
|
+
rb_define_const(module, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT", INT2NUM(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT));
|
391
|
+
rb_define_const(module, "GL_COMPARE_REF_TO_TEXTURE", INT2NUM(GL_COMPARE_REF_TO_TEXTURE));
|
392
|
+
rb_define_const(module, "GL_COMPARE_R_TO_TEXTURE", INT2NUM(GL_COMPARE_R_TO_TEXTURE));
|
393
|
+
rb_define_const(module, "GL_COMPARE_R_TO_TEXTURE_ARB", INT2NUM(GL_COMPARE_R_TO_TEXTURE_ARB));
|
394
|
+
rb_define_const(module, "GL_COMPILE", INT2NUM(GL_COMPILE));
|
395
|
+
rb_define_const(module, "GL_COMPILE_AND_EXECUTE", INT2NUM(GL_COMPILE_AND_EXECUTE));
|
396
|
+
rb_define_const(module, "GL_COMPILE_STATUS", INT2NUM(GL_COMPILE_STATUS));
|
397
|
+
rb_define_const(module, "GL_COMPRESSED_ALPHA", INT2NUM(GL_COMPRESSED_ALPHA));
|
398
|
+
rb_define_const(module, "GL_COMPRESSED_ALPHA_ARB", INT2NUM(GL_COMPRESSED_ALPHA_ARB));
|
399
|
+
rb_define_const(module, "GL_COMPRESSED_INTENSITY", INT2NUM(GL_COMPRESSED_INTENSITY));
|
400
|
+
rb_define_const(module, "GL_COMPRESSED_INTENSITY_ARB", INT2NUM(GL_COMPRESSED_INTENSITY_ARB));
|
401
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE", INT2NUM(GL_COMPRESSED_LUMINANCE));
|
402
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ALPHA", INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA));
|
403
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA_ARB));
|
404
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", INT2NUM(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT));
|
405
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE_ARB", INT2NUM(GL_COMPRESSED_LUMINANCE_ARB));
|
406
|
+
rb_define_const(module, "GL_COMPRESSED_LUMINANCE_LATC1_EXT", INT2NUM(GL_COMPRESSED_LUMINANCE_LATC1_EXT));
|
407
|
+
rb_define_const(module, "GL_COMPRESSED_RED", INT2NUM(GL_COMPRESSED_RED));
|
408
|
+
rb_define_const(module, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT", INT2NUM(GL_COMPRESSED_RED_GREEN_RGTC2_EXT));
|
409
|
+
rb_define_const(module, "GL_COMPRESSED_RED_RGTC1", INT2NUM(GL_COMPRESSED_RED_RGTC1));
|
410
|
+
rb_define_const(module, "GL_COMPRESSED_RED_RGTC1_EXT", INT2NUM(GL_COMPRESSED_RED_RGTC1_EXT));
|
411
|
+
rb_define_const(module, "GL_COMPRESSED_RG", INT2NUM(GL_COMPRESSED_RG));
|
412
|
+
rb_define_const(module, "GL_COMPRESSED_RGB", INT2NUM(GL_COMPRESSED_RGB));
|
413
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA", INT2NUM(GL_COMPRESSED_RGBA));
|
414
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA_ARB", INT2NUM(GL_COMPRESSED_RGBA_ARB));
|
415
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA_FXT1_3DFX", INT2NUM(GL_COMPRESSED_RGBA_FXT1_3DFX));
|
416
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT));
|
417
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT));
|
418
|
+
rb_define_const(module, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", INT2NUM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
|
419
|
+
rb_define_const(module, "GL_COMPRESSED_RGB_ARB", INT2NUM(GL_COMPRESSED_RGB_ARB));
|
420
|
+
rb_define_const(module, "GL_COMPRESSED_RGB_FXT1_3DFX", INT2NUM(GL_COMPRESSED_RGB_FXT1_3DFX));
|
421
|
+
rb_define_const(module, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
|
422
|
+
rb_define_const(module, "GL_COMPRESSED_RG_RGTC2", INT2NUM(GL_COMPRESSED_RG_RGTC2));
|
423
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", INT2NUM(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT));
|
424
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", INT2NUM(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT));
|
425
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT", INT2NUM(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT));
|
426
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_RED_RGTC1", INT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1));
|
427
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT", INT2NUM(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT));
|
428
|
+
rb_define_const(module, "GL_COMPRESSED_SIGNED_RG_RGTC2", INT2NUM(GL_COMPRESSED_SIGNED_RG_RGTC2));
|
429
|
+
rb_define_const(module, "GL_COMPRESSED_SLUMINANCE", INT2NUM(GL_COMPRESSED_SLUMINANCE));
|
430
|
+
rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_ALPHA", INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA));
|
431
|
+
rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT", INT2NUM(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT));
|
432
|
+
rb_define_const(module, "GL_COMPRESSED_SLUMINANCE_EXT", INT2NUM(GL_COMPRESSED_SLUMINANCE_EXT));
|
433
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB", INT2NUM(GL_COMPRESSED_SRGB));
|
434
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA", INT2NUM(GL_COMPRESSED_SRGB_ALPHA));
|
435
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_EXT));
|
436
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT));
|
437
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT));
|
438
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", INT2NUM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT));
|
439
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_EXT", INT2NUM(GL_COMPRESSED_SRGB_EXT));
|
440
|
+
rb_define_const(module, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", INT2NUM(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT));
|
441
|
+
rb_define_const(module, "GL_COMPRESSED_TEXTURE_FORMATS", INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS));
|
442
|
+
rb_define_const(module, "GL_COMPRESSED_TEXTURE_FORMATS_ARB", INT2NUM(GL_COMPRESSED_TEXTURE_FORMATS_ARB));
|
443
|
+
rb_define_const(module, "GL_COMP_BIT_ATI", INT2NUM(GL_COMP_BIT_ATI));
|
444
|
+
rb_define_const(module, "GL_CONSERVE_MEMORY_HINT_PGI", INT2NUM(GL_CONSERVE_MEMORY_HINT_PGI));
|
445
|
+
rb_define_const(module, "GL_CONSTANT", INT2NUM(GL_CONSTANT));
|
446
|
+
rb_define_const(module, "GL_CONSTANT_ALPHA", INT2NUM(GL_CONSTANT_ALPHA));
|
447
|
+
rb_define_const(module, "GL_CONSTANT_ALPHA_EXT", INT2NUM(GL_CONSTANT_ALPHA_EXT));
|
448
|
+
rb_define_const(module, "GL_CONSTANT_ARB", INT2NUM(GL_CONSTANT_ARB));
|
449
|
+
rb_define_const(module, "GL_CONSTANT_ATTENUATION", INT2NUM(GL_CONSTANT_ATTENUATION));
|
450
|
+
rb_define_const(module, "GL_CONSTANT_BORDER", INT2NUM(GL_CONSTANT_BORDER));
|
451
|
+
rb_define_const(module, "GL_CONSTANT_BORDER_HP", INT2NUM(GL_CONSTANT_BORDER_HP));
|
452
|
+
rb_define_const(module, "GL_CONSTANT_COLOR", INT2NUM(GL_CONSTANT_COLOR));
|
453
|
+
rb_define_const(module, "GL_CONSTANT_COLOR0_NV", INT2NUM(GL_CONSTANT_COLOR0_NV));
|
454
|
+
rb_define_const(module, "GL_CONSTANT_COLOR1_NV", INT2NUM(GL_CONSTANT_COLOR1_NV));
|
455
|
+
rb_define_const(module, "GL_CONSTANT_COLOR_EXT", INT2NUM(GL_CONSTANT_COLOR_EXT));
|
456
|
+
rb_define_const(module, "GL_CONSTANT_EXT", INT2NUM(GL_CONSTANT_EXT));
|
457
|
+
rb_define_const(module, "GL_CONST_EYE_NV", INT2NUM(GL_CONST_EYE_NV));
|
458
|
+
rb_define_const(module, "GL_CONTEXT_FLAGS", INT2NUM(GL_CONTEXT_FLAGS));
|
459
|
+
rb_define_const(module, "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", INT2NUM(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT));
|
460
|
+
rb_define_const(module, "GL_CONVOLUTION_1D", INT2NUM(GL_CONVOLUTION_1D));
|
461
|
+
rb_define_const(module, "GL_CONVOLUTION_1D_EXT", INT2NUM(GL_CONVOLUTION_1D_EXT));
|
462
|
+
rb_define_const(module, "GL_CONVOLUTION_2D", INT2NUM(GL_CONVOLUTION_2D));
|
463
|
+
rb_define_const(module, "GL_CONVOLUTION_2D_EXT", INT2NUM(GL_CONVOLUTION_2D_EXT));
|
464
|
+
rb_define_const(module, "GL_CONVOLUTION_BORDER_COLOR", INT2NUM(GL_CONVOLUTION_BORDER_COLOR));
|
465
|
+
rb_define_const(module, "GL_CONVOLUTION_BORDER_COLOR_HP", INT2NUM(GL_CONVOLUTION_BORDER_COLOR_HP));
|
466
|
+
rb_define_const(module, "GL_CONVOLUTION_BORDER_MODE", INT2NUM(GL_CONVOLUTION_BORDER_MODE));
|
467
|
+
rb_define_const(module, "GL_CONVOLUTION_BORDER_MODE_EXT", INT2NUM(GL_CONVOLUTION_BORDER_MODE_EXT));
|
468
|
+
rb_define_const(module, "GL_CONVOLUTION_FILTER_BIAS", INT2NUM(GL_CONVOLUTION_FILTER_BIAS));
|
469
|
+
rb_define_const(module, "GL_CONVOLUTION_FILTER_BIAS_EXT", INT2NUM(GL_CONVOLUTION_FILTER_BIAS_EXT));
|
470
|
+
rb_define_const(module, "GL_CONVOLUTION_FILTER_SCALE", INT2NUM(GL_CONVOLUTION_FILTER_SCALE));
|
471
|
+
rb_define_const(module, "GL_CONVOLUTION_FILTER_SCALE_EXT", INT2NUM(GL_CONVOLUTION_FILTER_SCALE_EXT));
|
472
|
+
rb_define_const(module, "GL_CONVOLUTION_FORMAT", INT2NUM(GL_CONVOLUTION_FORMAT));
|
473
|
+
rb_define_const(module, "GL_CONVOLUTION_FORMAT_EXT", INT2NUM(GL_CONVOLUTION_FORMAT_EXT));
|
474
|
+
rb_define_const(module, "GL_CONVOLUTION_HEIGHT", INT2NUM(GL_CONVOLUTION_HEIGHT));
|
475
|
+
rb_define_const(module, "GL_CONVOLUTION_HEIGHT_EXT", INT2NUM(GL_CONVOLUTION_HEIGHT_EXT));
|
476
|
+
rb_define_const(module, "GL_CONVOLUTION_HINT_SGIX", INT2NUM(GL_CONVOLUTION_HINT_SGIX));
|
477
|
+
rb_define_const(module, "GL_CONVOLUTION_WIDTH", INT2NUM(GL_CONVOLUTION_WIDTH));
|
478
|
+
rb_define_const(module, "GL_CONVOLUTION_WIDTH_EXT", INT2NUM(GL_CONVOLUTION_WIDTH_EXT));
|
479
|
+
rb_define_const(module, "GL_CON_0_ATI", INT2NUM(GL_CON_0_ATI));
|
480
|
+
rb_define_const(module, "GL_CON_10_ATI", INT2NUM(GL_CON_10_ATI));
|
481
|
+
rb_define_const(module, "GL_CON_11_ATI", INT2NUM(GL_CON_11_ATI));
|
482
|
+
rb_define_const(module, "GL_CON_12_ATI", INT2NUM(GL_CON_12_ATI));
|
483
|
+
rb_define_const(module, "GL_CON_13_ATI", INT2NUM(GL_CON_13_ATI));
|
484
|
+
rb_define_const(module, "GL_CON_14_ATI", INT2NUM(GL_CON_14_ATI));
|
485
|
+
rb_define_const(module, "GL_CON_15_ATI", INT2NUM(GL_CON_15_ATI));
|
486
|
+
rb_define_const(module, "GL_CON_16_ATI", INT2NUM(GL_CON_16_ATI));
|
487
|
+
rb_define_const(module, "GL_CON_17_ATI", INT2NUM(GL_CON_17_ATI));
|
488
|
+
rb_define_const(module, "GL_CON_18_ATI", INT2NUM(GL_CON_18_ATI));
|
489
|
+
rb_define_const(module, "GL_CON_19_ATI", INT2NUM(GL_CON_19_ATI));
|
490
|
+
rb_define_const(module, "GL_CON_1_ATI", INT2NUM(GL_CON_1_ATI));
|
491
|
+
rb_define_const(module, "GL_CON_20_ATI", INT2NUM(GL_CON_20_ATI));
|
492
|
+
rb_define_const(module, "GL_CON_21_ATI", INT2NUM(GL_CON_21_ATI));
|
493
|
+
rb_define_const(module, "GL_CON_22_ATI", INT2NUM(GL_CON_22_ATI));
|
494
|
+
rb_define_const(module, "GL_CON_23_ATI", INT2NUM(GL_CON_23_ATI));
|
495
|
+
rb_define_const(module, "GL_CON_24_ATI", INT2NUM(GL_CON_24_ATI));
|
496
|
+
rb_define_const(module, "GL_CON_25_ATI", INT2NUM(GL_CON_25_ATI));
|
497
|
+
rb_define_const(module, "GL_CON_26_ATI", INT2NUM(GL_CON_26_ATI));
|
498
|
+
rb_define_const(module, "GL_CON_27_ATI", INT2NUM(GL_CON_27_ATI));
|
499
|
+
rb_define_const(module, "GL_CON_28_ATI", INT2NUM(GL_CON_28_ATI));
|
500
|
+
rb_define_const(module, "GL_CON_29_ATI", INT2NUM(GL_CON_29_ATI));
|
501
|
+
rb_define_const(module, "GL_CON_2_ATI", INT2NUM(GL_CON_2_ATI));
|
502
|
+
rb_define_const(module, "GL_CON_30_ATI", INT2NUM(GL_CON_30_ATI));
|
503
|
+
rb_define_const(module, "GL_CON_31_ATI", INT2NUM(GL_CON_31_ATI));
|
504
|
+
rb_define_const(module, "GL_CON_3_ATI", INT2NUM(GL_CON_3_ATI));
|
505
|
+
rb_define_const(module, "GL_CON_4_ATI", INT2NUM(GL_CON_4_ATI));
|
506
|
+
rb_define_const(module, "GL_CON_5_ATI", INT2NUM(GL_CON_5_ATI));
|
507
|
+
rb_define_const(module, "GL_CON_6_ATI", INT2NUM(GL_CON_6_ATI));
|
508
|
+
rb_define_const(module, "GL_CON_7_ATI", INT2NUM(GL_CON_7_ATI));
|
509
|
+
rb_define_const(module, "GL_CON_8_ATI", INT2NUM(GL_CON_8_ATI));
|
510
|
+
rb_define_const(module, "GL_CON_9_ATI", INT2NUM(GL_CON_9_ATI));
|
511
|
+
rb_define_const(module, "GL_COORD_REPLACE", INT2NUM(GL_COORD_REPLACE));
|
512
|
+
rb_define_const(module, "GL_COORD_REPLACE_ARB", INT2NUM(GL_COORD_REPLACE_ARB));
|
513
|
+
rb_define_const(module, "GL_COORD_REPLACE_NV", INT2NUM(GL_COORD_REPLACE_NV));
|
514
|
+
rb_define_const(module, "GL_COPY", INT2NUM(GL_COPY));
|
515
|
+
rb_define_const(module, "GL_COPY_INVERTED", INT2NUM(GL_COPY_INVERTED));
|
516
|
+
rb_define_const(module, "GL_COPY_PIXEL_TOKEN", INT2NUM(GL_COPY_PIXEL_TOKEN));
|
517
|
+
rb_define_const(module, "GL_CUBIC_EXT", INT2NUM(GL_CUBIC_EXT));
|
518
|
+
rb_define_const(module, "GL_CUBIC_HP", INT2NUM(GL_CUBIC_HP));
|
519
|
+
rb_define_const(module, "GL_CULL_FACE", INT2NUM(GL_CULL_FACE));
|
520
|
+
rb_define_const(module, "GL_CULL_FACE_MODE", INT2NUM(GL_CULL_FACE_MODE));
|
521
|
+
rb_define_const(module, "GL_CULL_FRAGMENT_NV", INT2NUM(GL_CULL_FRAGMENT_NV));
|
522
|
+
rb_define_const(module, "GL_CULL_MODES_NV", INT2NUM(GL_CULL_MODES_NV));
|
523
|
+
rb_define_const(module, "GL_CULL_VERTEX_EXT", INT2NUM(GL_CULL_VERTEX_EXT));
|
524
|
+
rb_define_const(module, "GL_CULL_VERTEX_EYE_POSITION_EXT", INT2NUM(GL_CULL_VERTEX_EYE_POSITION_EXT));
|
525
|
+
rb_define_const(module, "GL_CULL_VERTEX_IBM", INT2NUM(GL_CULL_VERTEX_IBM));
|
526
|
+
rb_define_const(module, "GL_CULL_VERTEX_OBJECT_POSITION_EXT", INT2NUM(GL_CULL_VERTEX_OBJECT_POSITION_EXT));
|
527
|
+
rb_define_const(module, "GL_CURRENT_ATTRIB_NV", INT2NUM(GL_CURRENT_ATTRIB_NV));
|
528
|
+
rb_define_const(module, "GL_CURRENT_BINORMAL_EXT", INT2NUM(GL_CURRENT_BINORMAL_EXT));
|
529
|
+
rb_define_const(module, "GL_CURRENT_BIT", INT2NUM(GL_CURRENT_BIT));
|
530
|
+
rb_define_const(module, "GL_CURRENT_COLOR", INT2NUM(GL_CURRENT_COLOR));
|
531
|
+
rb_define_const(module, "GL_CURRENT_FOG_COORD", INT2NUM(GL_CURRENT_FOG_COORD));
|
532
|
+
rb_define_const(module, "GL_CURRENT_FOG_COORDINATE", INT2NUM(GL_CURRENT_FOG_COORDINATE));
|
533
|
+
rb_define_const(module, "GL_CURRENT_FOG_COORDINATE_EXT", INT2NUM(GL_CURRENT_FOG_COORDINATE_EXT));
|
534
|
+
rb_define_const(module, "GL_CURRENT_INDEX", INT2NUM(GL_CURRENT_INDEX));
|
535
|
+
rb_define_const(module, "GL_CURRENT_MATRIX_ARB", INT2NUM(GL_CURRENT_MATRIX_ARB));
|
536
|
+
rb_define_const(module, "GL_CURRENT_MATRIX_INDEX_ARB", INT2NUM(GL_CURRENT_MATRIX_INDEX_ARB));
|
537
|
+
rb_define_const(module, "GL_CURRENT_MATRIX_NV", INT2NUM(GL_CURRENT_MATRIX_NV));
|
538
|
+
rb_define_const(module, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_ARB));
|
539
|
+
rb_define_const(module, "GL_CURRENT_MATRIX_STACK_DEPTH_NV", INT2NUM(GL_CURRENT_MATRIX_STACK_DEPTH_NV));
|
540
|
+
rb_define_const(module, "GL_CURRENT_NORMAL", INT2NUM(GL_CURRENT_NORMAL));
|
541
|
+
rb_define_const(module, "GL_CURRENT_OCCLUSION_QUERY_ID_NV", INT2NUM(GL_CURRENT_OCCLUSION_QUERY_ID_NV));
|
542
|
+
rb_define_const(module, "GL_CURRENT_PALETTE_MATRIX_ARB", INT2NUM(GL_CURRENT_PALETTE_MATRIX_ARB));
|
543
|
+
rb_define_const(module, "GL_CURRENT_PROGRAM", INT2NUM(GL_CURRENT_PROGRAM));
|
544
|
+
rb_define_const(module, "GL_CURRENT_QUERY", INT2NUM(GL_CURRENT_QUERY));
|
545
|
+
rb_define_const(module, "GL_CURRENT_QUERY_ARB", INT2NUM(GL_CURRENT_QUERY_ARB));
|
546
|
+
rb_define_const(module, "GL_CURRENT_RASTER_COLOR", INT2NUM(GL_CURRENT_RASTER_COLOR));
|
547
|
+
rb_define_const(module, "GL_CURRENT_RASTER_DISTANCE", INT2NUM(GL_CURRENT_RASTER_DISTANCE));
|
548
|
+
rb_define_const(module, "GL_CURRENT_RASTER_INDEX", INT2NUM(GL_CURRENT_RASTER_INDEX));
|
549
|
+
rb_define_const(module, "GL_CURRENT_RASTER_NORMAL_SGIX", INT2NUM(GL_CURRENT_RASTER_NORMAL_SGIX));
|
550
|
+
rb_define_const(module, "GL_CURRENT_RASTER_POSITION", INT2NUM(GL_CURRENT_RASTER_POSITION));
|
551
|
+
rb_define_const(module, "GL_CURRENT_RASTER_POSITION_VALID", INT2NUM(GL_CURRENT_RASTER_POSITION_VALID));
|
552
|
+
rb_define_const(module, "GL_CURRENT_RASTER_SECONDARY_COLOR", INT2NUM(GL_CURRENT_RASTER_SECONDARY_COLOR));
|
553
|
+
rb_define_const(module, "GL_CURRENT_RASTER_TEXTURE_COORDS", INT2NUM(GL_CURRENT_RASTER_TEXTURE_COORDS));
|
554
|
+
rb_define_const(module, "GL_CURRENT_SECONDARY_COLOR", INT2NUM(GL_CURRENT_SECONDARY_COLOR));
|
555
|
+
rb_define_const(module, "GL_CURRENT_SECONDARY_COLOR_EXT", INT2NUM(GL_CURRENT_SECONDARY_COLOR_EXT));
|
556
|
+
rb_define_const(module, "GL_CURRENT_TANGENT_EXT", INT2NUM(GL_CURRENT_TANGENT_EXT));
|
557
|
+
rb_define_const(module, "GL_CURRENT_TEXTURE_COORDS", INT2NUM(GL_CURRENT_TEXTURE_COORDS));
|
558
|
+
rb_define_const(module, "GL_CURRENT_TIME_NV", INT2NUM(GL_CURRENT_TIME_NV));
|
559
|
+
rb_define_const(module, "GL_CURRENT_VERTEX_ATTRIB", INT2NUM(GL_CURRENT_VERTEX_ATTRIB));
|
560
|
+
rb_define_const(module, "GL_CURRENT_VERTEX_ATTRIB_ARB", INT2NUM(GL_CURRENT_VERTEX_ATTRIB_ARB));
|
561
|
+
rb_define_const(module, "GL_CURRENT_VERTEX_EXT", INT2NUM(GL_CURRENT_VERTEX_EXT));
|
562
|
+
rb_define_const(module, "GL_CURRENT_VERTEX_WEIGHT_EXT", INT2NUM(GL_CURRENT_VERTEX_WEIGHT_EXT));
|
563
|
+
rb_define_const(module, "GL_CURRENT_WEIGHT_ARB", INT2NUM(GL_CURRENT_WEIGHT_ARB));
|
564
|
+
rb_define_const(module, "GL_CW", INT2NUM(GL_CW));
|
565
|
+
rb_define_const(module, "GL_DECAL", INT2NUM(GL_DECAL));
|
566
|
+
rb_define_const(module, "GL_DECR", INT2NUM(GL_DECR));
|
567
|
+
rb_define_const(module, "GL_DECR_WRAP", INT2NUM(GL_DECR_WRAP));
|
568
|
+
rb_define_const(module, "GL_DECR_WRAP_EXT", INT2NUM(GL_DECR_WRAP_EXT));
|
569
|
+
rb_define_const(module, "GL_DEFORMATIONS_MASK_SGIX", INT2NUM(GL_DEFORMATIONS_MASK_SGIX));
|
570
|
+
rb_define_const(module, "GL_DELETE_STATUS", INT2NUM(GL_DELETE_STATUS));
|
571
|
+
rb_define_const(module, "GL_DEPENDENT_AR_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_AR_TEXTURE_2D_NV));
|
572
|
+
rb_define_const(module, "GL_DEPENDENT_GB_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_GB_TEXTURE_2D_NV));
|
573
|
+
rb_define_const(module, "GL_DEPENDENT_HILO_TEXTURE_2D_NV", INT2NUM(GL_DEPENDENT_HILO_TEXTURE_2D_NV));
|
574
|
+
rb_define_const(module, "GL_DEPENDENT_RGB_TEXTURE_3D_NV", INT2NUM(GL_DEPENDENT_RGB_TEXTURE_3D_NV));
|
575
|
+
rb_define_const(module, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", INT2NUM(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV));
|
576
|
+
rb_define_const(module, "GL_DEPTH", INT2NUM(GL_DEPTH));
|
577
|
+
rb_define_const(module, "GL_DEPTH24_STENCIL8", INT2NUM(GL_DEPTH24_STENCIL8));
|
578
|
+
rb_define_const(module, "GL_DEPTH24_STENCIL8_EXT", INT2NUM(GL_DEPTH24_STENCIL8_EXT));
|
579
|
+
rb_define_const(module, "GL_DEPTH32F_STENCIL8", INT2NUM(GL_DEPTH32F_STENCIL8));
|
580
|
+
rb_define_const(module, "GL_DEPTH32F_STENCIL8_NV", INT2NUM(GL_DEPTH32F_STENCIL8_NV));
|
581
|
+
rb_define_const(module, "GL_DEPTH_ATTACHMENT", INT2NUM(GL_DEPTH_ATTACHMENT));
|
582
|
+
rb_define_const(module, "GL_DEPTH_ATTACHMENT_EXT", INT2NUM(GL_DEPTH_ATTACHMENT_EXT));
|
583
|
+
rb_define_const(module, "GL_DEPTH_BIAS", INT2NUM(GL_DEPTH_BIAS));
|
584
|
+
rb_define_const(module, "GL_DEPTH_BITS", INT2NUM(GL_DEPTH_BITS));
|
585
|
+
rb_define_const(module, "GL_DEPTH_BOUNDS_EXT", INT2NUM(GL_DEPTH_BOUNDS_EXT));
|
586
|
+
rb_define_const(module, "GL_DEPTH_BOUNDS_TEST_EXT", INT2NUM(GL_DEPTH_BOUNDS_TEST_EXT));
|
587
|
+
rb_define_const(module, "GL_DEPTH_BUFFER", INT2NUM(GL_DEPTH_BUFFER));
|
588
|
+
rb_define_const(module, "GL_DEPTH_BUFFER_BIT", INT2NUM(GL_DEPTH_BUFFER_BIT));
|
589
|
+
rb_define_const(module, "GL_DEPTH_BUFFER_FLOAT_MODE_NV", INT2NUM(GL_DEPTH_BUFFER_FLOAT_MODE_NV));
|
590
|
+
rb_define_const(module, "GL_DEPTH_CLAMP_NV", INT2NUM(GL_DEPTH_CLAMP_NV));
|
591
|
+
rb_define_const(module, "GL_DEPTH_CLEAR_VALUE", INT2NUM(GL_DEPTH_CLEAR_VALUE));
|
592
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT", INT2NUM(GL_DEPTH_COMPONENT));
|
593
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT16", INT2NUM(GL_DEPTH_COMPONENT16));
|
594
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT16_ARB", INT2NUM(GL_DEPTH_COMPONENT16_ARB));
|
595
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT16_SGIX", INT2NUM(GL_DEPTH_COMPONENT16_SGIX));
|
596
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT24", INT2NUM(GL_DEPTH_COMPONENT24));
|
597
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT24_ARB", INT2NUM(GL_DEPTH_COMPONENT24_ARB));
|
598
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT24_SGIX", INT2NUM(GL_DEPTH_COMPONENT24_SGIX));
|
599
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT32", INT2NUM(GL_DEPTH_COMPONENT32));
|
600
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT32F", INT2NUM(GL_DEPTH_COMPONENT32F));
|
601
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT32F_NV", INT2NUM(GL_DEPTH_COMPONENT32F_NV));
|
602
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT32_ARB", INT2NUM(GL_DEPTH_COMPONENT32_ARB));
|
603
|
+
rb_define_const(module, "GL_DEPTH_COMPONENT32_SGIX", INT2NUM(GL_DEPTH_COMPONENT32_SGIX));
|
604
|
+
rb_define_const(module, "GL_DEPTH_FUNC", INT2NUM(GL_DEPTH_FUNC));
|
605
|
+
rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX));
|
606
|
+
rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX));
|
607
|
+
rb_define_const(module, "GL_DEPTH_PASS_INSTRUMENT_SGIX", INT2NUM(GL_DEPTH_PASS_INSTRUMENT_SGIX));
|
608
|
+
rb_define_const(module, "GL_DEPTH_RANGE", INT2NUM(GL_DEPTH_RANGE));
|
609
|
+
rb_define_const(module, "GL_DEPTH_SCALE", INT2NUM(GL_DEPTH_SCALE));
|
610
|
+
rb_define_const(module, "GL_DEPTH_STENCIL", INT2NUM(GL_DEPTH_STENCIL));
|
611
|
+
rb_define_const(module, "GL_DEPTH_STENCIL_ATTACHMENT", INT2NUM(GL_DEPTH_STENCIL_ATTACHMENT));
|
612
|
+
rb_define_const(module, "GL_DEPTH_STENCIL_EXT", INT2NUM(GL_DEPTH_STENCIL_EXT));
|
613
|
+
rb_define_const(module, "GL_DEPTH_STENCIL_NV", INT2NUM(GL_DEPTH_STENCIL_NV));
|
614
|
+
rb_define_const(module, "GL_DEPTH_STENCIL_TO_BGRA_NV", INT2NUM(GL_DEPTH_STENCIL_TO_BGRA_NV));
|
615
|
+
rb_define_const(module, "GL_DEPTH_STENCIL_TO_RGBA_NV", INT2NUM(GL_DEPTH_STENCIL_TO_RGBA_NV));
|
616
|
+
rb_define_const(module, "GL_DEPTH_TEST", INT2NUM(GL_DEPTH_TEST));
|
617
|
+
rb_define_const(module, "GL_DEPTH_TEXTURE_MODE", INT2NUM(GL_DEPTH_TEXTURE_MODE));
|
618
|
+
rb_define_const(module, "GL_DEPTH_TEXTURE_MODE_ARB", INT2NUM(GL_DEPTH_TEXTURE_MODE_ARB));
|
619
|
+
rb_define_const(module, "GL_DEPTH_WRITEMASK", INT2NUM(GL_DEPTH_WRITEMASK));
|
620
|
+
rb_define_const(module, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", INT2NUM(GL_DETAIL_TEXTURE_2D_BINDING_SGIS));
|
621
|
+
rb_define_const(module, "GL_DETAIL_TEXTURE_2D_SGIS", INT2NUM(GL_DETAIL_TEXTURE_2D_SGIS));
|
622
|
+
rb_define_const(module, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS", INT2NUM(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS));
|
623
|
+
rb_define_const(module, "GL_DETAIL_TEXTURE_LEVEL_SGIS", INT2NUM(GL_DETAIL_TEXTURE_LEVEL_SGIS));
|
624
|
+
rb_define_const(module, "GL_DETAIL_TEXTURE_MODE_SGIS", INT2NUM(GL_DETAIL_TEXTURE_MODE_SGIS));
|
625
|
+
rb_define_const(module, "GL_DIFFUSE", INT2NUM(GL_DIFFUSE));
|
626
|
+
rb_define_const(module, "GL_DISCARD_ATI", INT2NUM(GL_DISCARD_ATI));
|
627
|
+
rb_define_const(module, "GL_DISCARD_NV", INT2NUM(GL_DISCARD_NV));
|
628
|
+
rb_define_const(module, "GL_DISTANCE_ATTENUATION_EXT", INT2NUM(GL_DISTANCE_ATTENUATION_EXT));
|
629
|
+
rb_define_const(module, "GL_DISTANCE_ATTENUATION_SGIS", INT2NUM(GL_DISTANCE_ATTENUATION_SGIS));
|
630
|
+
rb_define_const(module, "GL_DITHER", INT2NUM(GL_DITHER));
|
631
|
+
rb_define_const(module, "GL_DOMAIN", INT2NUM(GL_DOMAIN));
|
632
|
+
rb_define_const(module, "GL_DONT_CARE", INT2NUM(GL_DONT_CARE));
|
633
|
+
rb_define_const(module, "GL_DOT2_ADD_ATI", INT2NUM(GL_DOT2_ADD_ATI));
|
634
|
+
rb_define_const(module, "GL_DOT3_ATI", INT2NUM(GL_DOT3_ATI));
|
635
|
+
rb_define_const(module, "GL_DOT3_RGB", INT2NUM(GL_DOT3_RGB));
|
636
|
+
rb_define_const(module, "GL_DOT3_RGBA", INT2NUM(GL_DOT3_RGBA));
|
637
|
+
rb_define_const(module, "GL_DOT3_RGBA_ARB", INT2NUM(GL_DOT3_RGBA_ARB));
|
638
|
+
rb_define_const(module, "GL_DOT3_RGBA_EXT", INT2NUM(GL_DOT3_RGBA_EXT));
|
639
|
+
rb_define_const(module, "GL_DOT3_RGB_ARB", INT2NUM(GL_DOT3_RGB_ARB));
|
640
|
+
rb_define_const(module, "GL_DOT3_RGB_EXT", INT2NUM(GL_DOT3_RGB_EXT));
|
641
|
+
rb_define_const(module, "GL_DOT4_ATI", INT2NUM(GL_DOT4_ATI));
|
642
|
+
rb_define_const(module, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", INT2NUM(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV));
|
643
|
+
rb_define_const(module, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV));
|
644
|
+
rb_define_const(module, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", INT2NUM(GL_DOT_PRODUCT_DEPTH_REPLACE_NV));
|
645
|
+
rb_define_const(module, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV));
|
646
|
+
rb_define_const(module, "GL_DOT_PRODUCT_NV", INT2NUM(GL_DOT_PRODUCT_NV));
|
647
|
+
rb_define_const(module, "GL_DOT_PRODUCT_PASS_THROUGH_NV", INT2NUM(GL_DOT_PRODUCT_PASS_THROUGH_NV));
|
648
|
+
rb_define_const(module, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV));
|
649
|
+
rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_1D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_1D_NV));
|
650
|
+
rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_2D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_2D_NV));
|
651
|
+
rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_3D_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_3D_NV));
|
652
|
+
rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV));
|
653
|
+
rb_define_const(module, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", INT2NUM(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV));
|
654
|
+
rb_define_const(module, "GL_DOUBLE", INT2NUM(GL_DOUBLE));
|
655
|
+
rb_define_const(module, "GL_DOUBLEBUFFER", INT2NUM(GL_DOUBLEBUFFER));
|
656
|
+
rb_define_const(module, "GL_DOUBLE_EXT", INT2NUM(GL_DOUBLE_EXT));
|
657
|
+
rb_define_const(module, "GL_DRAW_BUFFER", INT2NUM(GL_DRAW_BUFFER));
|
658
|
+
rb_define_const(module, "GL_DRAW_BUFFER0", INT2NUM(GL_DRAW_BUFFER0));
|
659
|
+
rb_define_const(module, "GL_DRAW_BUFFER0_ARB", INT2NUM(GL_DRAW_BUFFER0_ARB));
|
660
|
+
rb_define_const(module, "GL_DRAW_BUFFER0_ATI", INT2NUM(GL_DRAW_BUFFER0_ATI));
|
661
|
+
rb_define_const(module, "GL_DRAW_BUFFER1", INT2NUM(GL_DRAW_BUFFER1));
|
662
|
+
rb_define_const(module, "GL_DRAW_BUFFER10", INT2NUM(GL_DRAW_BUFFER10));
|
663
|
+
rb_define_const(module, "GL_DRAW_BUFFER10_ARB", INT2NUM(GL_DRAW_BUFFER10_ARB));
|
664
|
+
rb_define_const(module, "GL_DRAW_BUFFER10_ATI", INT2NUM(GL_DRAW_BUFFER10_ATI));
|
665
|
+
rb_define_const(module, "GL_DRAW_BUFFER11", INT2NUM(GL_DRAW_BUFFER11));
|
666
|
+
rb_define_const(module, "GL_DRAW_BUFFER11_ARB", INT2NUM(GL_DRAW_BUFFER11_ARB));
|
667
|
+
rb_define_const(module, "GL_DRAW_BUFFER11_ATI", INT2NUM(GL_DRAW_BUFFER11_ATI));
|
668
|
+
rb_define_const(module, "GL_DRAW_BUFFER12", INT2NUM(GL_DRAW_BUFFER12));
|
669
|
+
rb_define_const(module, "GL_DRAW_BUFFER12_ARB", INT2NUM(GL_DRAW_BUFFER12_ARB));
|
670
|
+
rb_define_const(module, "GL_DRAW_BUFFER12_ATI", INT2NUM(GL_DRAW_BUFFER12_ATI));
|
671
|
+
rb_define_const(module, "GL_DRAW_BUFFER13", INT2NUM(GL_DRAW_BUFFER13));
|
672
|
+
rb_define_const(module, "GL_DRAW_BUFFER13_ARB", INT2NUM(GL_DRAW_BUFFER13_ARB));
|
673
|
+
rb_define_const(module, "GL_DRAW_BUFFER13_ATI", INT2NUM(GL_DRAW_BUFFER13_ATI));
|
674
|
+
rb_define_const(module, "GL_DRAW_BUFFER14", INT2NUM(GL_DRAW_BUFFER14));
|
675
|
+
rb_define_const(module, "GL_DRAW_BUFFER14_ARB", INT2NUM(GL_DRAW_BUFFER14_ARB));
|
676
|
+
rb_define_const(module, "GL_DRAW_BUFFER14_ATI", INT2NUM(GL_DRAW_BUFFER14_ATI));
|
677
|
+
rb_define_const(module, "GL_DRAW_BUFFER15", INT2NUM(GL_DRAW_BUFFER15));
|
678
|
+
rb_define_const(module, "GL_DRAW_BUFFER15_ARB", INT2NUM(GL_DRAW_BUFFER15_ARB));
|
679
|
+
rb_define_const(module, "GL_DRAW_BUFFER15_ATI", INT2NUM(GL_DRAW_BUFFER15_ATI));
|
680
|
+
rb_define_const(module, "GL_DRAW_BUFFER1_ARB", INT2NUM(GL_DRAW_BUFFER1_ARB));
|
681
|
+
rb_define_const(module, "GL_DRAW_BUFFER1_ATI", INT2NUM(GL_DRAW_BUFFER1_ATI));
|
682
|
+
rb_define_const(module, "GL_DRAW_BUFFER2", INT2NUM(GL_DRAW_BUFFER2));
|
683
|
+
rb_define_const(module, "GL_DRAW_BUFFER2_ARB", INT2NUM(GL_DRAW_BUFFER2_ARB));
|
684
|
+
rb_define_const(module, "GL_DRAW_BUFFER2_ATI", INT2NUM(GL_DRAW_BUFFER2_ATI));
|
685
|
+
rb_define_const(module, "GL_DRAW_BUFFER3", INT2NUM(GL_DRAW_BUFFER3));
|
686
|
+
rb_define_const(module, "GL_DRAW_BUFFER3_ARB", INT2NUM(GL_DRAW_BUFFER3_ARB));
|
687
|
+
rb_define_const(module, "GL_DRAW_BUFFER3_ATI", INT2NUM(GL_DRAW_BUFFER3_ATI));
|
688
|
+
rb_define_const(module, "GL_DRAW_BUFFER4", INT2NUM(GL_DRAW_BUFFER4));
|
689
|
+
rb_define_const(module, "GL_DRAW_BUFFER4_ARB", INT2NUM(GL_DRAW_BUFFER4_ARB));
|
690
|
+
rb_define_const(module, "GL_DRAW_BUFFER4_ATI", INT2NUM(GL_DRAW_BUFFER4_ATI));
|
691
|
+
rb_define_const(module, "GL_DRAW_BUFFER5", INT2NUM(GL_DRAW_BUFFER5));
|
692
|
+
rb_define_const(module, "GL_DRAW_BUFFER5_ARB", INT2NUM(GL_DRAW_BUFFER5_ARB));
|
693
|
+
rb_define_const(module, "GL_DRAW_BUFFER5_ATI", INT2NUM(GL_DRAW_BUFFER5_ATI));
|
694
|
+
rb_define_const(module, "GL_DRAW_BUFFER6", INT2NUM(GL_DRAW_BUFFER6));
|
695
|
+
rb_define_const(module, "GL_DRAW_BUFFER6_ARB", INT2NUM(GL_DRAW_BUFFER6_ARB));
|
696
|
+
rb_define_const(module, "GL_DRAW_BUFFER6_ATI", INT2NUM(GL_DRAW_BUFFER6_ATI));
|
697
|
+
rb_define_const(module, "GL_DRAW_BUFFER7", INT2NUM(GL_DRAW_BUFFER7));
|
698
|
+
rb_define_const(module, "GL_DRAW_BUFFER7_ARB", INT2NUM(GL_DRAW_BUFFER7_ARB));
|
699
|
+
rb_define_const(module, "GL_DRAW_BUFFER7_ATI", INT2NUM(GL_DRAW_BUFFER7_ATI));
|
700
|
+
rb_define_const(module, "GL_DRAW_BUFFER8", INT2NUM(GL_DRAW_BUFFER8));
|
701
|
+
rb_define_const(module, "GL_DRAW_BUFFER8_ARB", INT2NUM(GL_DRAW_BUFFER8_ARB));
|
702
|
+
rb_define_const(module, "GL_DRAW_BUFFER8_ATI", INT2NUM(GL_DRAW_BUFFER8_ATI));
|
703
|
+
rb_define_const(module, "GL_DRAW_BUFFER9", INT2NUM(GL_DRAW_BUFFER9));
|
704
|
+
rb_define_const(module, "GL_DRAW_BUFFER9_ARB", INT2NUM(GL_DRAW_BUFFER9_ARB));
|
705
|
+
rb_define_const(module, "GL_DRAW_BUFFER9_ATI", INT2NUM(GL_DRAW_BUFFER9_ATI));
|
706
|
+
rb_define_const(module, "GL_DRAW_FRAMEBUFFER", INT2NUM(GL_DRAW_FRAMEBUFFER));
|
707
|
+
rb_define_const(module, "GL_DRAW_FRAMEBUFFER_BINDING", INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING));
|
708
|
+
rb_define_const(module, "GL_DRAW_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_DRAW_FRAMEBUFFER_BINDING_EXT));
|
709
|
+
rb_define_const(module, "GL_DRAW_FRAMEBUFFER_EXT", INT2NUM(GL_DRAW_FRAMEBUFFER_EXT));
|
710
|
+
rb_define_const(module, "GL_DRAW_PIXELS_APPLE", INT2NUM(GL_DRAW_PIXELS_APPLE));
|
711
|
+
rb_define_const(module, "GL_DRAW_PIXEL_TOKEN", INT2NUM(GL_DRAW_PIXEL_TOKEN));
|
712
|
+
rb_define_const(module, "GL_DSDT8_MAG8_INTENSITY8_NV", INT2NUM(GL_DSDT8_MAG8_INTENSITY8_NV));
|
713
|
+
rb_define_const(module, "GL_DSDT8_MAG8_NV", INT2NUM(GL_DSDT8_MAG8_NV));
|
714
|
+
rb_define_const(module, "GL_DSDT8_NV", INT2NUM(GL_DSDT8_NV));
|
715
|
+
rb_define_const(module, "GL_DSDT_MAG_INTENSITY_NV", INT2NUM(GL_DSDT_MAG_INTENSITY_NV));
|
716
|
+
rb_define_const(module, "GL_DSDT_MAG_NV", INT2NUM(GL_DSDT_MAG_NV));
|
717
|
+
rb_define_const(module, "GL_DSDT_MAG_VIB_NV", INT2NUM(GL_DSDT_MAG_VIB_NV));
|
718
|
+
rb_define_const(module, "GL_DSDT_NV", INT2NUM(GL_DSDT_NV));
|
719
|
+
rb_define_const(module, "GL_DST_ALPHA", INT2NUM(GL_DST_ALPHA));
|
720
|
+
rb_define_const(module, "GL_DST_COLOR", INT2NUM(GL_DST_COLOR));
|
721
|
+
rb_define_const(module, "GL_DS_BIAS_NV", INT2NUM(GL_DS_BIAS_NV));
|
722
|
+
rb_define_const(module, "GL_DS_SCALE_NV", INT2NUM(GL_DS_SCALE_NV));
|
723
|
+
rb_define_const(module, "GL_DT_BIAS_NV", INT2NUM(GL_DT_BIAS_NV));
|
724
|
+
rb_define_const(module, "GL_DT_SCALE_NV", INT2NUM(GL_DT_SCALE_NV));
|
725
|
+
rb_define_const(module, "GL_DU8DV8_ATI", INT2NUM(GL_DU8DV8_ATI));
|
726
|
+
rb_define_const(module, "GL_DUAL_ALPHA12_SGIS", INT2NUM(GL_DUAL_ALPHA12_SGIS));
|
727
|
+
rb_define_const(module, "GL_DUAL_ALPHA16_SGIS", INT2NUM(GL_DUAL_ALPHA16_SGIS));
|
728
|
+
rb_define_const(module, "GL_DUAL_ALPHA4_SGIS", INT2NUM(GL_DUAL_ALPHA4_SGIS));
|
729
|
+
rb_define_const(module, "GL_DUAL_ALPHA8_SGIS", INT2NUM(GL_DUAL_ALPHA8_SGIS));
|
730
|
+
rb_define_const(module, "GL_DUAL_INTENSITY12_SGIS", INT2NUM(GL_DUAL_INTENSITY12_SGIS));
|
731
|
+
rb_define_const(module, "GL_DUAL_INTENSITY16_SGIS", INT2NUM(GL_DUAL_INTENSITY16_SGIS));
|
732
|
+
rb_define_const(module, "GL_DUAL_INTENSITY4_SGIS", INT2NUM(GL_DUAL_INTENSITY4_SGIS));
|
733
|
+
rb_define_const(module, "GL_DUAL_INTENSITY8_SGIS", INT2NUM(GL_DUAL_INTENSITY8_SGIS));
|
734
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE12_SGIS", INT2NUM(GL_DUAL_LUMINANCE12_SGIS));
|
735
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE16_SGIS", INT2NUM(GL_DUAL_LUMINANCE16_SGIS));
|
736
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE4_SGIS", INT2NUM(GL_DUAL_LUMINANCE4_SGIS));
|
737
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE8_SGIS", INT2NUM(GL_DUAL_LUMINANCE8_SGIS));
|
738
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE_ALPHA4_SGIS", INT2NUM(GL_DUAL_LUMINANCE_ALPHA4_SGIS));
|
739
|
+
rb_define_const(module, "GL_DUAL_LUMINANCE_ALPHA8_SGIS", INT2NUM(GL_DUAL_LUMINANCE_ALPHA8_SGIS));
|
740
|
+
rb_define_const(module, "GL_DUAL_TEXTURE_SELECT_SGIS", INT2NUM(GL_DUAL_TEXTURE_SELECT_SGIS));
|
741
|
+
rb_define_const(module, "GL_DUDV_ATI", INT2NUM(GL_DUDV_ATI));
|
742
|
+
rb_define_const(module, "GL_DYNAMIC_ATI", INT2NUM(GL_DYNAMIC_ATI));
|
743
|
+
rb_define_const(module, "GL_DYNAMIC_COPY", INT2NUM(GL_DYNAMIC_COPY));
|
744
|
+
rb_define_const(module, "GL_DYNAMIC_COPY_ARB", INT2NUM(GL_DYNAMIC_COPY_ARB));
|
745
|
+
rb_define_const(module, "GL_DYNAMIC_DRAW", INT2NUM(GL_DYNAMIC_DRAW));
|
746
|
+
rb_define_const(module, "GL_DYNAMIC_DRAW_ARB", INT2NUM(GL_DYNAMIC_DRAW_ARB));
|
747
|
+
rb_define_const(module, "GL_DYNAMIC_READ", INT2NUM(GL_DYNAMIC_READ));
|
748
|
+
rb_define_const(module, "GL_DYNAMIC_READ_ARB", INT2NUM(GL_DYNAMIC_READ_ARB));
|
749
|
+
rb_define_const(module, "GL_EDGEFLAG_BIT_PGI", INT2NUM(GL_EDGEFLAG_BIT_PGI));
|
750
|
+
rb_define_const(module, "GL_EDGE_FLAG", INT2NUM(GL_EDGE_FLAG));
|
751
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY", INT2NUM(GL_EDGE_FLAG_ARRAY));
|
752
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING));
|
753
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB));
|
754
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_COUNT_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_COUNT_EXT));
|
755
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_EXT));
|
756
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_LIST_IBM", INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_IBM));
|
757
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM));
|
758
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_POINTER", INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER));
|
759
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_POINTER_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_POINTER_EXT));
|
760
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_STRIDE", INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE));
|
761
|
+
rb_define_const(module, "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", INT2NUM(GL_EDGE_FLAG_ARRAY_STRIDE_EXT));
|
762
|
+
rb_define_const(module, "GL_EIGHTH_BIT_ATI", INT2NUM(GL_EIGHTH_BIT_ATI));
|
763
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_APPLE", INT2NUM(GL_ELEMENT_ARRAY_APPLE));
|
764
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_ATI", INT2NUM(GL_ELEMENT_ARRAY_ATI));
|
765
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER", INT2NUM(GL_ELEMENT_ARRAY_BUFFER));
|
766
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_ARB", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_ARB));
|
767
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_BINDING", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING));
|
768
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB));
|
769
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_POINTER_APPLE", INT2NUM(GL_ELEMENT_ARRAY_POINTER_APPLE));
|
770
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_POINTER_ATI", INT2NUM(GL_ELEMENT_ARRAY_POINTER_ATI));
|
771
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_TYPE_APPLE", INT2NUM(GL_ELEMENT_ARRAY_TYPE_APPLE));
|
772
|
+
rb_define_const(module, "GL_ELEMENT_ARRAY_TYPE_ATI", INT2NUM(GL_ELEMENT_ARRAY_TYPE_ATI));
|
773
|
+
rb_define_const(module, "GL_EMBOSS_CONSTANT_NV", INT2NUM(GL_EMBOSS_CONSTANT_NV));
|
774
|
+
rb_define_const(module, "GL_EMBOSS_LIGHT_NV", INT2NUM(GL_EMBOSS_LIGHT_NV));
|
775
|
+
rb_define_const(module, "GL_EMBOSS_MAP_NV", INT2NUM(GL_EMBOSS_MAP_NV));
|
776
|
+
rb_define_const(module, "GL_EMISSION", INT2NUM(GL_EMISSION));
|
777
|
+
rb_define_const(module, "GL_ENABLE_BIT", INT2NUM(GL_ENABLE_BIT));
|
778
|
+
rb_define_const(module, "GL_EQUAL", INT2NUM(GL_EQUAL));
|
779
|
+
rb_define_const(module, "GL_EQUIV", INT2NUM(GL_EQUIV));
|
780
|
+
rb_define_const(module, "GL_EVAL_2D_NV", INT2NUM(GL_EVAL_2D_NV));
|
781
|
+
rb_define_const(module, "GL_EVAL_BIT", INT2NUM(GL_EVAL_BIT));
|
782
|
+
rb_define_const(module, "GL_EVAL_FRACTIONAL_TESSELLATION_NV", INT2NUM(GL_EVAL_FRACTIONAL_TESSELLATION_NV));
|
783
|
+
rb_define_const(module, "GL_EVAL_TRIANGULAR_2D_NV", INT2NUM(GL_EVAL_TRIANGULAR_2D_NV));
|
784
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB0_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB0_NV));
|
785
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB10_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB10_NV));
|
786
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB11_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB11_NV));
|
787
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB12_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB12_NV));
|
788
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB13_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB13_NV));
|
789
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB14_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB14_NV));
|
790
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB15_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB15_NV));
|
791
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB1_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB1_NV));
|
792
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB2_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB2_NV));
|
793
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB3_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB3_NV));
|
794
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB4_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB4_NV));
|
795
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB5_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB5_NV));
|
796
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB6_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB6_NV));
|
797
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB7_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB7_NV));
|
798
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB8_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB8_NV));
|
799
|
+
rb_define_const(module, "GL_EVAL_VERTEX_ATTRIB9_NV", INT2NUM(GL_EVAL_VERTEX_ATTRIB9_NV));
|
800
|
+
rb_define_const(module, "GL_EXP", INT2NUM(GL_EXP));
|
801
|
+
rb_define_const(module, "GL_EXP2", INT2NUM(GL_EXP2));
|
802
|
+
rb_define_const(module, "GL_EXPAND_NEGATE_NV", INT2NUM(GL_EXPAND_NEGATE_NV));
|
803
|
+
rb_define_const(module, "GL_EXPAND_NORMAL_NV", INT2NUM(GL_EXPAND_NORMAL_NV));
|
804
|
+
rb_define_const(module, "GL_EXTENSIONS", INT2NUM(GL_EXTENSIONS));
|
805
|
+
rb_define_const(module, "GL_EXT_abgr", INT2NUM(GL_EXT_abgr));
|
806
|
+
rb_define_const(module, "GL_EXT_blend_color", INT2NUM(GL_EXT_blend_color));
|
807
|
+
rb_define_const(module, "GL_EXT_blend_logic_op", INT2NUM(GL_EXT_blend_logic_op));
|
808
|
+
rb_define_const(module, "GL_EXT_blend_minmax", INT2NUM(GL_EXT_blend_minmax));
|
809
|
+
rb_define_const(module, "GL_EXT_blend_subtract", INT2NUM(GL_EXT_blend_subtract));
|
810
|
+
rb_define_const(module, "GL_EXT_cmyka", INT2NUM(GL_EXT_cmyka));
|
811
|
+
rb_define_const(module, "GL_EXT_convolution", INT2NUM(GL_EXT_convolution));
|
812
|
+
rb_define_const(module, "GL_EXT_copy_texture", INT2NUM(GL_EXT_copy_texture));
|
813
|
+
rb_define_const(module, "GL_EXT_histogram", INT2NUM(GL_EXT_histogram));
|
814
|
+
rb_define_const(module, "GL_EXT_packed_pixels", INT2NUM(GL_EXT_packed_pixels));
|
815
|
+
rb_define_const(module, "GL_EXT_point_parameters", INT2NUM(GL_EXT_point_parameters));
|
816
|
+
rb_define_const(module, "GL_EXT_polygon_offset", INT2NUM(GL_EXT_polygon_offset));
|
817
|
+
rb_define_const(module, "GL_EXT_rescale_normal", INT2NUM(GL_EXT_rescale_normal));
|
818
|
+
rb_define_const(module, "GL_EXT_shared_texture_palette", INT2NUM(GL_EXT_shared_texture_palette));
|
819
|
+
rb_define_const(module, "GL_EXT_subtexture", INT2NUM(GL_EXT_subtexture));
|
820
|
+
rb_define_const(module, "GL_EXT_texture", INT2NUM(GL_EXT_texture));
|
821
|
+
rb_define_const(module, "GL_EXT_texture3D", INT2NUM(GL_EXT_texture3D));
|
822
|
+
rb_define_const(module, "GL_EXT_texture_object", INT2NUM(GL_EXT_texture_object));
|
823
|
+
rb_define_const(module, "GL_EXT_vertex_array", INT2NUM(GL_EXT_vertex_array));
|
824
|
+
rb_define_const(module, "GL_EYE_DISTANCE_TO_LINE_SGIS", INT2NUM(GL_EYE_DISTANCE_TO_LINE_SGIS));
|
825
|
+
rb_define_const(module, "GL_EYE_DISTANCE_TO_POINT_SGIS", INT2NUM(GL_EYE_DISTANCE_TO_POINT_SGIS));
|
826
|
+
rb_define_const(module, "GL_EYE_LINEAR", INT2NUM(GL_EYE_LINEAR));
|
827
|
+
rb_define_const(module, "GL_EYE_LINE_SGIS", INT2NUM(GL_EYE_LINE_SGIS));
|
828
|
+
rb_define_const(module, "GL_EYE_PLANE", INT2NUM(GL_EYE_PLANE));
|
829
|
+
rb_define_const(module, "GL_EYE_PLANE_ABSOLUTE_NV", INT2NUM(GL_EYE_PLANE_ABSOLUTE_NV));
|
830
|
+
rb_define_const(module, "GL_EYE_POINT_SGIS", INT2NUM(GL_EYE_POINT_SGIS));
|
831
|
+
rb_define_const(module, "GL_EYE_RADIAL_NV", INT2NUM(GL_EYE_RADIAL_NV));
|
832
|
+
rb_define_const(module, "GL_E_TIMES_F_NV", INT2NUM(GL_E_TIMES_F_NV));
|
833
|
+
rb_define_const(module, "GL_FASTEST", INT2NUM(GL_FASTEST));
|
834
|
+
rb_define_const(module, "GL_FEEDBACK", INT2NUM(GL_FEEDBACK));
|
835
|
+
rb_define_const(module, "GL_FEEDBACK_BUFFER_POINTER", INT2NUM(GL_FEEDBACK_BUFFER_POINTER));
|
836
|
+
rb_define_const(module, "GL_FEEDBACK_BUFFER_SIZE", INT2NUM(GL_FEEDBACK_BUFFER_SIZE));
|
837
|
+
rb_define_const(module, "GL_FEEDBACK_BUFFER_TYPE", INT2NUM(GL_FEEDBACK_BUFFER_TYPE));
|
838
|
+
rb_define_const(module, "GL_FENCE_APPLE", INT2NUM(GL_FENCE_APPLE));
|
839
|
+
rb_define_const(module, "GL_FENCE_CONDITION_NV", INT2NUM(GL_FENCE_CONDITION_NV));
|
840
|
+
rb_define_const(module, "GL_FENCE_STATUS_NV", INT2NUM(GL_FENCE_STATUS_NV));
|
841
|
+
rb_define_const(module, "GL_FIELDS_NV", INT2NUM(GL_FIELDS_NV));
|
842
|
+
rb_define_const(module, "GL_FILL", INT2NUM(GL_FILL));
|
843
|
+
rb_define_const(module, "GL_FILTER4_SGIS", INT2NUM(GL_FILTER4_SGIS));
|
844
|
+
rb_define_const(module, "GL_FIXED_ONLY", INT2NUM(GL_FIXED_ONLY));
|
845
|
+
rb_define_const(module, "GL_FIXED_ONLY_ARB", INT2NUM(GL_FIXED_ONLY_ARB));
|
846
|
+
rb_define_const(module, "GL_FLAT", INT2NUM(GL_FLAT));
|
847
|
+
rb_define_const(module, "GL_FLOAT", INT2NUM(GL_FLOAT));
|
848
|
+
rb_define_const(module, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", INT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
|
849
|
+
rb_define_const(module, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV", INT2NUM(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV));
|
850
|
+
rb_define_const(module, "GL_FLOAT_CLEAR_COLOR_VALUE_NV", INT2NUM(GL_FLOAT_CLEAR_COLOR_VALUE_NV));
|
851
|
+
rb_define_const(module, "GL_FLOAT_MAT2", INT2NUM(GL_FLOAT_MAT2));
|
852
|
+
rb_define_const(module, "GL_FLOAT_MAT2_ARB", INT2NUM(GL_FLOAT_MAT2_ARB));
|
853
|
+
rb_define_const(module, "GL_FLOAT_MAT2x3", INT2NUM(GL_FLOAT_MAT2x3));
|
854
|
+
rb_define_const(module, "GL_FLOAT_MAT2x4", INT2NUM(GL_FLOAT_MAT2x4));
|
855
|
+
rb_define_const(module, "GL_FLOAT_MAT3", INT2NUM(GL_FLOAT_MAT3));
|
856
|
+
rb_define_const(module, "GL_FLOAT_MAT3_ARB", INT2NUM(GL_FLOAT_MAT3_ARB));
|
857
|
+
rb_define_const(module, "GL_FLOAT_MAT3x2", INT2NUM(GL_FLOAT_MAT3x2));
|
858
|
+
rb_define_const(module, "GL_FLOAT_MAT3x4", INT2NUM(GL_FLOAT_MAT3x4));
|
859
|
+
rb_define_const(module, "GL_FLOAT_MAT4", INT2NUM(GL_FLOAT_MAT4));
|
860
|
+
rb_define_const(module, "GL_FLOAT_MAT4_ARB", INT2NUM(GL_FLOAT_MAT4_ARB));
|
861
|
+
rb_define_const(module, "GL_FLOAT_MAT4x2", INT2NUM(GL_FLOAT_MAT4x2));
|
862
|
+
rb_define_const(module, "GL_FLOAT_MAT4x3", INT2NUM(GL_FLOAT_MAT4x3));
|
863
|
+
rb_define_const(module, "GL_FLOAT_R16_NV", INT2NUM(GL_FLOAT_R16_NV));
|
864
|
+
rb_define_const(module, "GL_FLOAT_R32_NV", INT2NUM(GL_FLOAT_R32_NV));
|
865
|
+
rb_define_const(module, "GL_FLOAT_RG16_NV", INT2NUM(GL_FLOAT_RG16_NV));
|
866
|
+
rb_define_const(module, "GL_FLOAT_RG32_NV", INT2NUM(GL_FLOAT_RG32_NV));
|
867
|
+
rb_define_const(module, "GL_FLOAT_RGB16_NV", INT2NUM(GL_FLOAT_RGB16_NV));
|
868
|
+
rb_define_const(module, "GL_FLOAT_RGB32_NV", INT2NUM(GL_FLOAT_RGB32_NV));
|
869
|
+
rb_define_const(module, "GL_FLOAT_RGBA16_NV", INT2NUM(GL_FLOAT_RGBA16_NV));
|
870
|
+
rb_define_const(module, "GL_FLOAT_RGBA32_NV", INT2NUM(GL_FLOAT_RGBA32_NV));
|
871
|
+
rb_define_const(module, "GL_FLOAT_RGBA_MODE_NV", INT2NUM(GL_FLOAT_RGBA_MODE_NV));
|
872
|
+
rb_define_const(module, "GL_FLOAT_RGBA_NV", INT2NUM(GL_FLOAT_RGBA_NV));
|
873
|
+
rb_define_const(module, "GL_FLOAT_RGB_NV", INT2NUM(GL_FLOAT_RGB_NV));
|
874
|
+
rb_define_const(module, "GL_FLOAT_RG_NV", INT2NUM(GL_FLOAT_RG_NV));
|
875
|
+
rb_define_const(module, "GL_FLOAT_R_NV", INT2NUM(GL_FLOAT_R_NV));
|
876
|
+
rb_define_const(module, "GL_FLOAT_VEC2", INT2NUM(GL_FLOAT_VEC2));
|
877
|
+
rb_define_const(module, "GL_FLOAT_VEC2_ARB", INT2NUM(GL_FLOAT_VEC2_ARB));
|
878
|
+
rb_define_const(module, "GL_FLOAT_VEC3", INT2NUM(GL_FLOAT_VEC3));
|
879
|
+
rb_define_const(module, "GL_FLOAT_VEC3_ARB", INT2NUM(GL_FLOAT_VEC3_ARB));
|
880
|
+
rb_define_const(module, "GL_FLOAT_VEC4", INT2NUM(GL_FLOAT_VEC4));
|
881
|
+
rb_define_const(module, "GL_FLOAT_VEC4_ARB", INT2NUM(GL_FLOAT_VEC4_ARB));
|
882
|
+
rb_define_const(module, "GL_FOG", INT2NUM(GL_FOG));
|
883
|
+
rb_define_const(module, "GL_FOG_BIT", INT2NUM(GL_FOG_BIT));
|
884
|
+
rb_define_const(module, "GL_FOG_COLOR", INT2NUM(GL_FOG_COLOR));
|
885
|
+
rb_define_const(module, "GL_FOG_COORD", INT2NUM(GL_FOG_COORD));
|
886
|
+
rb_define_const(module, "GL_FOG_COORDINATE", INT2NUM(GL_FOG_COORDINATE));
|
887
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY", INT2NUM(GL_FOG_COORDINATE_ARRAY));
|
888
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING", INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING));
|
889
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB));
|
890
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_EXT));
|
891
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_LIST_IBM", INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_IBM));
|
892
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM));
|
893
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_POINTER", INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER));
|
894
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_POINTER_EXT));
|
895
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_STRIDE", INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE));
|
896
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT));
|
897
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_TYPE", INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE));
|
898
|
+
rb_define_const(module, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", INT2NUM(GL_FOG_COORDINATE_ARRAY_TYPE_EXT));
|
899
|
+
rb_define_const(module, "GL_FOG_COORDINATE_EXT", INT2NUM(GL_FOG_COORDINATE_EXT));
|
900
|
+
rb_define_const(module, "GL_FOG_COORDINATE_SOURCE", INT2NUM(GL_FOG_COORDINATE_SOURCE));
|
901
|
+
rb_define_const(module, "GL_FOG_COORDINATE_SOURCE_EXT", INT2NUM(GL_FOG_COORDINATE_SOURCE_EXT));
|
902
|
+
rb_define_const(module, "GL_FOG_COORD_ARRAY", INT2NUM(GL_FOG_COORD_ARRAY));
|
903
|
+
rb_define_const(module, "GL_FOG_COORD_ARRAY_BUFFER_BINDING", INT2NUM(GL_FOG_COORD_ARRAY_BUFFER_BINDING));
|
904
|
+
rb_define_const(module, "GL_FOG_COORD_ARRAY_POINTER", INT2NUM(GL_FOG_COORD_ARRAY_POINTER));
|
905
|
+
rb_define_const(module, "GL_FOG_COORD_ARRAY_STRIDE", INT2NUM(GL_FOG_COORD_ARRAY_STRIDE));
|
906
|
+
rb_define_const(module, "GL_FOG_COORD_ARRAY_TYPE", INT2NUM(GL_FOG_COORD_ARRAY_TYPE));
|
907
|
+
rb_define_const(module, "GL_FOG_COORD_SRC", INT2NUM(GL_FOG_COORD_SRC));
|
908
|
+
rb_define_const(module, "GL_FOG_DENSITY", INT2NUM(GL_FOG_DENSITY));
|
909
|
+
rb_define_const(module, "GL_FOG_DISTANCE_MODE_NV", INT2NUM(GL_FOG_DISTANCE_MODE_NV));
|
910
|
+
rb_define_const(module, "GL_FOG_END", INT2NUM(GL_FOG_END));
|
911
|
+
rb_define_const(module, "GL_FOG_FACTOR_TO_ALPHA_SGIX", INT2NUM(GL_FOG_FACTOR_TO_ALPHA_SGIX));
|
912
|
+
rb_define_const(module, "GL_FOG_FUNC_POINTS_SGIS", INT2NUM(GL_FOG_FUNC_POINTS_SGIS));
|
913
|
+
rb_define_const(module, "GL_FOG_FUNC_SGIS", INT2NUM(GL_FOG_FUNC_SGIS));
|
914
|
+
rb_define_const(module, "GL_FOG_HINT", INT2NUM(GL_FOG_HINT));
|
915
|
+
rb_define_const(module, "GL_FOG_INDEX", INT2NUM(GL_FOG_INDEX));
|
916
|
+
rb_define_const(module, "GL_FOG_MODE", INT2NUM(GL_FOG_MODE));
|
917
|
+
rb_define_const(module, "GL_FOG_OFFSET_SGIX", INT2NUM(GL_FOG_OFFSET_SGIX));
|
918
|
+
rb_define_const(module, "GL_FOG_OFFSET_VALUE_SGIX", INT2NUM(GL_FOG_OFFSET_VALUE_SGIX));
|
919
|
+
rb_define_const(module, "GL_FOG_SCALE_SGIX", INT2NUM(GL_FOG_SCALE_SGIX));
|
920
|
+
rb_define_const(module, "GL_FOG_SCALE_VALUE_SGIX", INT2NUM(GL_FOG_SCALE_VALUE_SGIX));
|
921
|
+
rb_define_const(module, "GL_FOG_SPECULAR_TEXTURE_WIN", INT2NUM(GL_FOG_SPECULAR_TEXTURE_WIN));
|
922
|
+
rb_define_const(module, "GL_FOG_START", INT2NUM(GL_FOG_START));
|
923
|
+
rb_define_const(module, "GL_FORCE_BLUE_TO_ONE_NV", INT2NUM(GL_FORCE_BLUE_TO_ONE_NV));
|
924
|
+
rb_define_const(module, "GL_FORMAT_SUBSAMPLE_244_244_OML", INT2NUM(GL_FORMAT_SUBSAMPLE_244_244_OML));
|
925
|
+
rb_define_const(module, "GL_FORMAT_SUBSAMPLE_24_24_OML", INT2NUM(GL_FORMAT_SUBSAMPLE_24_24_OML));
|
926
|
+
rb_define_const(module, "GL_FRAGMENT_COLOR_EXT", INT2NUM(GL_FRAGMENT_COLOR_EXT));
|
927
|
+
rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX));
|
928
|
+
rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX));
|
929
|
+
rb_define_const(module, "GL_FRAGMENT_COLOR_MATERIAL_SGIX", INT2NUM(GL_FRAGMENT_COLOR_MATERIAL_SGIX));
|
930
|
+
rb_define_const(module, "GL_FRAGMENT_DEPTH", INT2NUM(GL_FRAGMENT_DEPTH));
|
931
|
+
rb_define_const(module, "GL_FRAGMENT_DEPTH_EXT", INT2NUM(GL_FRAGMENT_DEPTH_EXT));
|
932
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT0_SGIX", INT2NUM(GL_FRAGMENT_LIGHT0_SGIX));
|
933
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT1_SGIX", INT2NUM(GL_FRAGMENT_LIGHT1_SGIX));
|
934
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT2_SGIX", INT2NUM(GL_FRAGMENT_LIGHT2_SGIX));
|
935
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT3_SGIX", INT2NUM(GL_FRAGMENT_LIGHT3_SGIX));
|
936
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT4_SGIX", INT2NUM(GL_FRAGMENT_LIGHT4_SGIX));
|
937
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT5_SGIX", INT2NUM(GL_FRAGMENT_LIGHT5_SGIX));
|
938
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT6_SGIX", INT2NUM(GL_FRAGMENT_LIGHT6_SGIX));
|
939
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT7_SGIX", INT2NUM(GL_FRAGMENT_LIGHT7_SGIX));
|
940
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHTING_SGIX", INT2NUM(GL_FRAGMENT_LIGHTING_SGIX));
|
941
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX));
|
942
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX));
|
943
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX));
|
944
|
+
rb_define_const(module, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", INT2NUM(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX));
|
945
|
+
rb_define_const(module, "GL_FRAGMENT_MATERIAL_EXT", INT2NUM(GL_FRAGMENT_MATERIAL_EXT));
|
946
|
+
rb_define_const(module, "GL_FRAGMENT_NORMAL_EXT", INT2NUM(GL_FRAGMENT_NORMAL_EXT));
|
947
|
+
rb_define_const(module, "GL_FRAGMENT_PROGRAM_ARB", INT2NUM(GL_FRAGMENT_PROGRAM_ARB));
|
948
|
+
rb_define_const(module, "GL_FRAGMENT_PROGRAM_BINDING_NV", INT2NUM(GL_FRAGMENT_PROGRAM_BINDING_NV));
|
949
|
+
rb_define_const(module, "GL_FRAGMENT_PROGRAM_NV", INT2NUM(GL_FRAGMENT_PROGRAM_NV));
|
950
|
+
rb_define_const(module, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", INT2NUM(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV));
|
951
|
+
rb_define_const(module, "GL_FRAGMENT_SHADER", INT2NUM(GL_FRAGMENT_SHADER));
|
952
|
+
rb_define_const(module, "GL_FRAGMENT_SHADER_ARB", INT2NUM(GL_FRAGMENT_SHADER_ARB));
|
953
|
+
rb_define_const(module, "GL_FRAGMENT_SHADER_ATI", INT2NUM(GL_FRAGMENT_SHADER_ATI));
|
954
|
+
rb_define_const(module, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT", INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT));
|
955
|
+
rb_define_const(module, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", INT2NUM(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB));
|
956
|
+
rb_define_const(module, "GL_FRAMEBUFFER", INT2NUM(GL_FRAMEBUFFER));
|
957
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE));
|
958
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE));
|
959
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING));
|
960
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE));
|
961
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE));
|
962
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE));
|
963
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB));
|
964
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT));
|
965
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME));
|
966
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT));
|
967
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE));
|
968
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT));
|
969
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE));
|
970
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE));
|
971
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT));
|
972
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE));
|
973
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT));
|
974
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER));
|
975
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT));
|
976
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL));
|
977
|
+
rb_define_const(module, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT", INT2NUM(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT));
|
978
|
+
rb_define_const(module, "GL_FRAMEBUFFER_BINDING", INT2NUM(GL_FRAMEBUFFER_BINDING));
|
979
|
+
rb_define_const(module, "GL_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_FRAMEBUFFER_BINDING_EXT));
|
980
|
+
rb_define_const(module, "GL_FRAMEBUFFER_COMPLETE", INT2NUM(GL_FRAMEBUFFER_COMPLETE));
|
981
|
+
rb_define_const(module, "GL_FRAMEBUFFER_COMPLETE_EXT", INT2NUM(GL_FRAMEBUFFER_COMPLETE_EXT));
|
982
|
+
rb_define_const(module, "GL_FRAMEBUFFER_DEFAULT", INT2NUM(GL_FRAMEBUFFER_DEFAULT));
|
983
|
+
rb_define_const(module, "GL_FRAMEBUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_EXT));
|
984
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT));
|
985
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT));
|
986
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT));
|
987
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER));
|
988
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT));
|
989
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT));
|
990
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB));
|
991
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT));
|
992
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB));
|
993
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT));
|
994
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT));
|
995
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT));
|
996
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE));
|
997
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT));
|
998
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER));
|
999
|
+
rb_define_const(module, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT", INT2NUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT));
|
1000
|
+
rb_define_const(module, "GL_FRAMEBUFFER_SRGB", INT2NUM(GL_FRAMEBUFFER_SRGB));
|
1001
|
+
rb_define_const(module, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", INT2NUM(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT));
|
1002
|
+
rb_define_const(module, "GL_FRAMEBUFFER_SRGB_EXT", INT2NUM(GL_FRAMEBUFFER_SRGB_EXT));
|
1003
|
+
rb_define_const(module, "GL_FRAMEBUFFER_UNDEFINED", INT2NUM(GL_FRAMEBUFFER_UNDEFINED));
|
1004
|
+
rb_define_const(module, "GL_FRAMEBUFFER_UNSUPPORTED", INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED));
|
1005
|
+
rb_define_const(module, "GL_FRAMEBUFFER_UNSUPPORTED_EXT", INT2NUM(GL_FRAMEBUFFER_UNSUPPORTED_EXT));
|
1006
|
+
rb_define_const(module, "GL_FRAMEZOOM_FACTOR_SGIX", INT2NUM(GL_FRAMEZOOM_FACTOR_SGIX));
|
1007
|
+
rb_define_const(module, "GL_FRAMEZOOM_SGIX", INT2NUM(GL_FRAMEZOOM_SGIX));
|
1008
|
+
rb_define_const(module, "GL_FRAME_NV", INT2NUM(GL_FRAME_NV));
|
1009
|
+
rb_define_const(module, "GL_FRONT", INT2NUM(GL_FRONT));
|
1010
|
+
rb_define_const(module, "GL_FRONT_AND_BACK", INT2NUM(GL_FRONT_AND_BACK));
|
1011
|
+
rb_define_const(module, "GL_FRONT_FACE", INT2NUM(GL_FRONT_FACE));
|
1012
|
+
rb_define_const(module, "GL_FRONT_LEFT", INT2NUM(GL_FRONT_LEFT));
|
1013
|
+
rb_define_const(module, "GL_FRONT_RIGHT", INT2NUM(GL_FRONT_RIGHT));
|
1014
|
+
rb_define_const(module, "GL_FULL_RANGE_EXT", INT2NUM(GL_FULL_RANGE_EXT));
|
1015
|
+
rb_define_const(module, "GL_FULL_STIPPLE_HINT_PGI", INT2NUM(GL_FULL_STIPPLE_HINT_PGI));
|
1016
|
+
rb_define_const(module, "GL_FUNC_ADD", INT2NUM(GL_FUNC_ADD));
|
1017
|
+
rb_define_const(module, "GL_FUNC_ADD_EXT", INT2NUM(GL_FUNC_ADD_EXT));
|
1018
|
+
rb_define_const(module, "GL_FUNC_REVERSE_SUBTRACT", INT2NUM(GL_FUNC_REVERSE_SUBTRACT));
|
1019
|
+
rb_define_const(module, "GL_FUNC_REVERSE_SUBTRACT_EXT", INT2NUM(GL_FUNC_REVERSE_SUBTRACT_EXT));
|
1020
|
+
rb_define_const(module, "GL_FUNC_SUBTRACT", INT2NUM(GL_FUNC_SUBTRACT));
|
1021
|
+
rb_define_const(module, "GL_FUNC_SUBTRACT_EXT", INT2NUM(GL_FUNC_SUBTRACT_EXT));
|
1022
|
+
rb_define_const(module, "GL_GENERATE_MIPMAP", INT2NUM(GL_GENERATE_MIPMAP));
|
1023
|
+
rb_define_const(module, "GL_GENERATE_MIPMAP_HINT", INT2NUM(GL_GENERATE_MIPMAP_HINT));
|
1024
|
+
rb_define_const(module, "GL_GENERATE_MIPMAP_HINT_SGIS", INT2NUM(GL_GENERATE_MIPMAP_HINT_SGIS));
|
1025
|
+
rb_define_const(module, "GL_GENERATE_MIPMAP_SGIS", INT2NUM(GL_GENERATE_MIPMAP_SGIS));
|
1026
|
+
rb_define_const(module, "GL_GENERIC_ATTRIB_NV", INT2NUM(GL_GENERIC_ATTRIB_NV));
|
1027
|
+
rb_define_const(module, "GL_GEOMETRY_DEFORMATION_BIT_SGIX", INT2NUM(GL_GEOMETRY_DEFORMATION_BIT_SGIX));
|
1028
|
+
rb_define_const(module, "GL_GEOMETRY_DEFORMATION_SGIX", INT2NUM(GL_GEOMETRY_DEFORMATION_SGIX));
|
1029
|
+
rb_define_const(module, "GL_GEOMETRY_INPUT_TYPE_ARB", INT2NUM(GL_GEOMETRY_INPUT_TYPE_ARB));
|
1030
|
+
rb_define_const(module, "GL_GEOMETRY_INPUT_TYPE_EXT", INT2NUM(GL_GEOMETRY_INPUT_TYPE_EXT));
|
1031
|
+
rb_define_const(module, "GL_GEOMETRY_OUTPUT_TYPE_ARB", INT2NUM(GL_GEOMETRY_OUTPUT_TYPE_ARB));
|
1032
|
+
rb_define_const(module, "GL_GEOMETRY_OUTPUT_TYPE_EXT", INT2NUM(GL_GEOMETRY_OUTPUT_TYPE_EXT));
|
1033
|
+
rb_define_const(module, "GL_GEOMETRY_PROGRAM_NV", INT2NUM(GL_GEOMETRY_PROGRAM_NV));
|
1034
|
+
rb_define_const(module, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", INT2NUM(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV));
|
1035
|
+
rb_define_const(module, "GL_GEOMETRY_SHADER_ARB", INT2NUM(GL_GEOMETRY_SHADER_ARB));
|
1036
|
+
rb_define_const(module, "GL_GEOMETRY_SHADER_EXT", INT2NUM(GL_GEOMETRY_SHADER_EXT));
|
1037
|
+
rb_define_const(module, "GL_GEOMETRY_VERTICES_OUT_ARB", INT2NUM(GL_GEOMETRY_VERTICES_OUT_ARB));
|
1038
|
+
rb_define_const(module, "GL_GEOMETRY_VERTICES_OUT_EXT", INT2NUM(GL_GEOMETRY_VERTICES_OUT_EXT));
|
1039
|
+
rb_define_const(module, "GL_GEQUAL", INT2NUM(GL_GEQUAL));
|
1040
|
+
rb_define_const(module, "GL_GLOBAL_ALPHA_FACTOR_SUN", INT2NUM(GL_GLOBAL_ALPHA_FACTOR_SUN));
|
1041
|
+
rb_define_const(module, "GL_GLOBAL_ALPHA_SUN", INT2NUM(GL_GLOBAL_ALPHA_SUN));
|
1042
|
+
rb_define_const(module, "GL_GREATER", INT2NUM(GL_GREATER));
|
1043
|
+
rb_define_const(module, "GL_GREEN", INT2NUM(GL_GREEN));
|
1044
|
+
rb_define_const(module, "GL_GREEN_BIAS", INT2NUM(GL_GREEN_BIAS));
|
1045
|
+
rb_define_const(module, "GL_GREEN_BITS", INT2NUM(GL_GREEN_BITS));
|
1046
|
+
rb_define_const(module, "GL_GREEN_BIT_ATI", INT2NUM(GL_GREEN_BIT_ATI));
|
1047
|
+
rb_define_const(module, "GL_GREEN_INTEGER", INT2NUM(GL_GREEN_INTEGER));
|
1048
|
+
rb_define_const(module, "GL_GREEN_INTEGER_EXT", INT2NUM(GL_GREEN_INTEGER_EXT));
|
1049
|
+
rb_define_const(module, "GL_GREEN_MAX_CLAMP_INGR", INT2NUM(GL_GREEN_MAX_CLAMP_INGR));
|
1050
|
+
rb_define_const(module, "GL_GREEN_MIN_CLAMP_INGR", INT2NUM(GL_GREEN_MIN_CLAMP_INGR));
|
1051
|
+
rb_define_const(module, "GL_GREEN_SCALE", INT2NUM(GL_GREEN_SCALE));
|
1052
|
+
rb_define_const(module, "GL_HALF_BIAS_NEGATE_NV", INT2NUM(GL_HALF_BIAS_NEGATE_NV));
|
1053
|
+
rb_define_const(module, "GL_HALF_BIAS_NORMAL_NV", INT2NUM(GL_HALF_BIAS_NORMAL_NV));
|
1054
|
+
rb_define_const(module, "GL_HALF_BIT_ATI", INT2NUM(GL_HALF_BIT_ATI));
|
1055
|
+
rb_define_const(module, "GL_HALF_FLOAT", INT2NUM(GL_HALF_FLOAT));
|
1056
|
+
rb_define_const(module, "GL_HALF_FLOAT_ARB", INT2NUM(GL_HALF_FLOAT_ARB));
|
1057
|
+
rb_define_const(module, "GL_HALF_FLOAT_NV", INT2NUM(GL_HALF_FLOAT_NV));
|
1058
|
+
rb_define_const(module, "GL_HILO16_NV", INT2NUM(GL_HILO16_NV));
|
1059
|
+
rb_define_const(module, "GL_HILO8_NV", INT2NUM(GL_HILO8_NV));
|
1060
|
+
rb_define_const(module, "GL_HILO_NV", INT2NUM(GL_HILO_NV));
|
1061
|
+
rb_define_const(module, "GL_HINT_BIT", INT2NUM(GL_HINT_BIT));
|
1062
|
+
rb_define_const(module, "GL_HISTOGRAM", INT2NUM(GL_HISTOGRAM));
|
1063
|
+
rb_define_const(module, "GL_HISTOGRAM_ALPHA_SIZE", INT2NUM(GL_HISTOGRAM_ALPHA_SIZE));
|
1064
|
+
rb_define_const(module, "GL_HISTOGRAM_ALPHA_SIZE_EXT", INT2NUM(GL_HISTOGRAM_ALPHA_SIZE_EXT));
|
1065
|
+
rb_define_const(module, "GL_HISTOGRAM_BLUE_SIZE", INT2NUM(GL_HISTOGRAM_BLUE_SIZE));
|
1066
|
+
rb_define_const(module, "GL_HISTOGRAM_BLUE_SIZE_EXT", INT2NUM(GL_HISTOGRAM_BLUE_SIZE_EXT));
|
1067
|
+
rb_define_const(module, "GL_HISTOGRAM_EXT", INT2NUM(GL_HISTOGRAM_EXT));
|
1068
|
+
rb_define_const(module, "GL_HISTOGRAM_FORMAT", INT2NUM(GL_HISTOGRAM_FORMAT));
|
1069
|
+
rb_define_const(module, "GL_HISTOGRAM_FORMAT_EXT", INT2NUM(GL_HISTOGRAM_FORMAT_EXT));
|
1070
|
+
rb_define_const(module, "GL_HISTOGRAM_GREEN_SIZE", INT2NUM(GL_HISTOGRAM_GREEN_SIZE));
|
1071
|
+
rb_define_const(module, "GL_HISTOGRAM_GREEN_SIZE_EXT", INT2NUM(GL_HISTOGRAM_GREEN_SIZE_EXT));
|
1072
|
+
rb_define_const(module, "GL_HISTOGRAM_LUMINANCE_SIZE", INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE));
|
1073
|
+
rb_define_const(module, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT", INT2NUM(GL_HISTOGRAM_LUMINANCE_SIZE_EXT));
|
1074
|
+
rb_define_const(module, "GL_HISTOGRAM_RED_SIZE", INT2NUM(GL_HISTOGRAM_RED_SIZE));
|
1075
|
+
rb_define_const(module, "GL_HISTOGRAM_RED_SIZE_EXT", INT2NUM(GL_HISTOGRAM_RED_SIZE_EXT));
|
1076
|
+
rb_define_const(module, "GL_HISTOGRAM_SINK", INT2NUM(GL_HISTOGRAM_SINK));
|
1077
|
+
rb_define_const(module, "GL_HISTOGRAM_SINK_EXT", INT2NUM(GL_HISTOGRAM_SINK_EXT));
|
1078
|
+
rb_define_const(module, "GL_HISTOGRAM_WIDTH", INT2NUM(GL_HISTOGRAM_WIDTH));
|
1079
|
+
rb_define_const(module, "GL_HISTOGRAM_WIDTH_EXT", INT2NUM(GL_HISTOGRAM_WIDTH_EXT));
|
1080
|
+
rb_define_const(module, "GL_HI_BIAS_NV", INT2NUM(GL_HI_BIAS_NV));
|
1081
|
+
rb_define_const(module, "GL_HI_SCALE_NV", INT2NUM(GL_HI_SCALE_NV));
|
1082
|
+
rb_define_const(module, "GL_IDENTITY_NV", INT2NUM(GL_IDENTITY_NV));
|
1083
|
+
rb_define_const(module, "GL_IGNORE_BORDER_HP", INT2NUM(GL_IGNORE_BORDER_HP));
|
1084
|
+
rb_define_const(module, "GL_IMAGE_CUBIC_WEIGHT_HP", INT2NUM(GL_IMAGE_CUBIC_WEIGHT_HP));
|
1085
|
+
rb_define_const(module, "GL_IMAGE_MAG_FILTER_HP", INT2NUM(GL_IMAGE_MAG_FILTER_HP));
|
1086
|
+
rb_define_const(module, "GL_IMAGE_MIN_FILTER_HP", INT2NUM(GL_IMAGE_MIN_FILTER_HP));
|
1087
|
+
rb_define_const(module, "GL_IMAGE_ROTATE_ANGLE_HP", INT2NUM(GL_IMAGE_ROTATE_ANGLE_HP));
|
1088
|
+
rb_define_const(module, "GL_IMAGE_ROTATE_ORIGIN_X_HP", INT2NUM(GL_IMAGE_ROTATE_ORIGIN_X_HP));
|
1089
|
+
rb_define_const(module, "GL_IMAGE_ROTATE_ORIGIN_Y_HP", INT2NUM(GL_IMAGE_ROTATE_ORIGIN_Y_HP));
|
1090
|
+
rb_define_const(module, "GL_IMAGE_SCALE_X_HP", INT2NUM(GL_IMAGE_SCALE_X_HP));
|
1091
|
+
rb_define_const(module, "GL_IMAGE_SCALE_Y_HP", INT2NUM(GL_IMAGE_SCALE_Y_HP));
|
1092
|
+
rb_define_const(module, "GL_IMAGE_TRANSFORM_2D_HP", INT2NUM(GL_IMAGE_TRANSFORM_2D_HP));
|
1093
|
+
rb_define_const(module, "GL_IMAGE_TRANSLATE_X_HP", INT2NUM(GL_IMAGE_TRANSLATE_X_HP));
|
1094
|
+
rb_define_const(module, "GL_IMAGE_TRANSLATE_Y_HP", INT2NUM(GL_IMAGE_TRANSLATE_Y_HP));
|
1095
|
+
rb_define_const(module, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", INT2NUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES));
|
1096
|
+
rb_define_const(module, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", INT2NUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES));
|
1097
|
+
rb_define_const(module, "GL_INCR", INT2NUM(GL_INCR));
|
1098
|
+
rb_define_const(module, "GL_INCR_WRAP", INT2NUM(GL_INCR_WRAP));
|
1099
|
+
rb_define_const(module, "GL_INCR_WRAP_EXT", INT2NUM(GL_INCR_WRAP_EXT));
|
1100
|
+
rb_define_const(module, "GL_INDEX", INT2NUM(GL_INDEX));
|
1101
|
+
rb_define_const(module, "GL_INDEX_ARRAY", INT2NUM(GL_INDEX_ARRAY));
|
1102
|
+
rb_define_const(module, "GL_INDEX_ARRAY_BUFFER_BINDING", INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING));
|
1103
|
+
rb_define_const(module, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_INDEX_ARRAY_BUFFER_BINDING_ARB));
|
1104
|
+
rb_define_const(module, "GL_INDEX_ARRAY_COUNT_EXT", INT2NUM(GL_INDEX_ARRAY_COUNT_EXT));
|
1105
|
+
rb_define_const(module, "GL_INDEX_ARRAY_EXT", INT2NUM(GL_INDEX_ARRAY_EXT));
|
1106
|
+
rb_define_const(module, "GL_INDEX_ARRAY_LIST_IBM", INT2NUM(GL_INDEX_ARRAY_LIST_IBM));
|
1107
|
+
rb_define_const(module, "GL_INDEX_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_INDEX_ARRAY_LIST_STRIDE_IBM));
|
1108
|
+
rb_define_const(module, "GL_INDEX_ARRAY_POINTER", INT2NUM(GL_INDEX_ARRAY_POINTER));
|
1109
|
+
rb_define_const(module, "GL_INDEX_ARRAY_POINTER_EXT", INT2NUM(GL_INDEX_ARRAY_POINTER_EXT));
|
1110
|
+
rb_define_const(module, "GL_INDEX_ARRAY_STRIDE", INT2NUM(GL_INDEX_ARRAY_STRIDE));
|
1111
|
+
rb_define_const(module, "GL_INDEX_ARRAY_STRIDE_EXT", INT2NUM(GL_INDEX_ARRAY_STRIDE_EXT));
|
1112
|
+
rb_define_const(module, "GL_INDEX_ARRAY_TYPE", INT2NUM(GL_INDEX_ARRAY_TYPE));
|
1113
|
+
rb_define_const(module, "GL_INDEX_ARRAY_TYPE_EXT", INT2NUM(GL_INDEX_ARRAY_TYPE_EXT));
|
1114
|
+
rb_define_const(module, "GL_INDEX_BITS", INT2NUM(GL_INDEX_BITS));
|
1115
|
+
rb_define_const(module, "GL_INDEX_BIT_PGI", INT2NUM(GL_INDEX_BIT_PGI));
|
1116
|
+
rb_define_const(module, "GL_INDEX_CLEAR_VALUE", INT2NUM(GL_INDEX_CLEAR_VALUE));
|
1117
|
+
rb_define_const(module, "GL_INDEX_LOGIC_OP", INT2NUM(GL_INDEX_LOGIC_OP));
|
1118
|
+
rb_define_const(module, "GL_INDEX_MATERIAL_EXT", INT2NUM(GL_INDEX_MATERIAL_EXT));
|
1119
|
+
rb_define_const(module, "GL_INDEX_MATERIAL_FACE_EXT", INT2NUM(GL_INDEX_MATERIAL_FACE_EXT));
|
1120
|
+
rb_define_const(module, "GL_INDEX_MATERIAL_PARAMETER_EXT", INT2NUM(GL_INDEX_MATERIAL_PARAMETER_EXT));
|
1121
|
+
rb_define_const(module, "GL_INDEX_MODE", INT2NUM(GL_INDEX_MODE));
|
1122
|
+
rb_define_const(module, "GL_INDEX_OFFSET", INT2NUM(GL_INDEX_OFFSET));
|
1123
|
+
rb_define_const(module, "GL_INDEX_SHIFT", INT2NUM(GL_INDEX_SHIFT));
|
1124
|
+
rb_define_const(module, "GL_INDEX_TEST_EXT", INT2NUM(GL_INDEX_TEST_EXT));
|
1125
|
+
rb_define_const(module, "GL_INDEX_TEST_FUNC_EXT", INT2NUM(GL_INDEX_TEST_FUNC_EXT));
|
1126
|
+
rb_define_const(module, "GL_INDEX_TEST_REF_EXT", INT2NUM(GL_INDEX_TEST_REF_EXT));
|
1127
|
+
rb_define_const(module, "GL_INDEX_WRITEMASK", INT2NUM(GL_INDEX_WRITEMASK));
|
1128
|
+
rb_define_const(module, "GL_INFO_LOG_LENGTH", INT2NUM(GL_INFO_LOG_LENGTH));
|
1129
|
+
rb_define_const(module, "GL_INSTRUMENT_BUFFER_POINTER_SGIX", INT2NUM(GL_INSTRUMENT_BUFFER_POINTER_SGIX));
|
1130
|
+
rb_define_const(module, "GL_INSTRUMENT_MEASUREMENTS_SGIX", INT2NUM(GL_INSTRUMENT_MEASUREMENTS_SGIX));
|
1131
|
+
rb_define_const(module, "GL_INT", INT2NUM(GL_INT));
|
1132
|
+
rb_define_const(module, "GL_INTENSITY", INT2NUM(GL_INTENSITY));
|
1133
|
+
rb_define_const(module, "GL_INTENSITY12", INT2NUM(GL_INTENSITY12));
|
1134
|
+
rb_define_const(module, "GL_INTENSITY12_EXT", INT2NUM(GL_INTENSITY12_EXT));
|
1135
|
+
rb_define_const(module, "GL_INTENSITY16", INT2NUM(GL_INTENSITY16));
|
1136
|
+
rb_define_const(module, "GL_INTENSITY16F_ARB", INT2NUM(GL_INTENSITY16F_ARB));
|
1137
|
+
rb_define_const(module, "GL_INTENSITY16I_EXT", INT2NUM(GL_INTENSITY16I_EXT));
|
1138
|
+
rb_define_const(module, "GL_INTENSITY16UI_EXT", INT2NUM(GL_INTENSITY16UI_EXT));
|
1139
|
+
rb_define_const(module, "GL_INTENSITY16_EXT", INT2NUM(GL_INTENSITY16_EXT));
|
1140
|
+
rb_define_const(module, "GL_INTENSITY32F_ARB", INT2NUM(GL_INTENSITY32F_ARB));
|
1141
|
+
rb_define_const(module, "GL_INTENSITY32I_EXT", INT2NUM(GL_INTENSITY32I_EXT));
|
1142
|
+
rb_define_const(module, "GL_INTENSITY32UI_EXT", INT2NUM(GL_INTENSITY32UI_EXT));
|
1143
|
+
rb_define_const(module, "GL_INTENSITY4", INT2NUM(GL_INTENSITY4));
|
1144
|
+
rb_define_const(module, "GL_INTENSITY4_EXT", INT2NUM(GL_INTENSITY4_EXT));
|
1145
|
+
rb_define_const(module, "GL_INTENSITY8", INT2NUM(GL_INTENSITY8));
|
1146
|
+
rb_define_const(module, "GL_INTENSITY8I_EXT", INT2NUM(GL_INTENSITY8I_EXT));
|
1147
|
+
rb_define_const(module, "GL_INTENSITY8UI_EXT", INT2NUM(GL_INTENSITY8UI_EXT));
|
1148
|
+
rb_define_const(module, "GL_INTENSITY8_EXT", INT2NUM(GL_INTENSITY8_EXT));
|
1149
|
+
rb_define_const(module, "GL_INTENSITY_EXT", INT2NUM(GL_INTENSITY_EXT));
|
1150
|
+
rb_define_const(module, "GL_INTENSITY_FLOAT16_ATI", INT2NUM(GL_INTENSITY_FLOAT16_ATI));
|
1151
|
+
rb_define_const(module, "GL_INTENSITY_FLOAT32_ATI", INT2NUM(GL_INTENSITY_FLOAT32_ATI));
|
1152
|
+
rb_define_const(module, "GL_INTERLACE_OML", INT2NUM(GL_INTERLACE_OML));
|
1153
|
+
rb_define_const(module, "GL_INTERLACE_READ_INGR", INT2NUM(GL_INTERLACE_READ_INGR));
|
1154
|
+
rb_define_const(module, "GL_INTERLACE_READ_OML", INT2NUM(GL_INTERLACE_READ_OML));
|
1155
|
+
rb_define_const(module, "GL_INTERLACE_SGIX", INT2NUM(GL_INTERLACE_SGIX));
|
1156
|
+
rb_define_const(module, "GL_INTERLEAVED_ATTRIBS", INT2NUM(GL_INTERLEAVED_ATTRIBS));
|
1157
|
+
rb_define_const(module, "GL_INTERLEAVED_ATTRIBS_EXT", INT2NUM(GL_INTERLEAVED_ATTRIBS_EXT));
|
1158
|
+
rb_define_const(module, "GL_INTERLEAVED_ATTRIBS_NV", INT2NUM(GL_INTERLEAVED_ATTRIBS_NV));
|
1159
|
+
rb_define_const(module, "GL_INTERPOLATE", INT2NUM(GL_INTERPOLATE));
|
1160
|
+
rb_define_const(module, "GL_INTERPOLATE_ARB", INT2NUM(GL_INTERPOLATE_ARB));
|
1161
|
+
rb_define_const(module, "GL_INTERPOLATE_EXT", INT2NUM(GL_INTERPOLATE_EXT));
|
1162
|
+
rb_define_const(module, "GL_INT_SAMPLER_1D", INT2NUM(GL_INT_SAMPLER_1D));
|
1163
|
+
rb_define_const(module, "GL_INT_SAMPLER_1D_ARRAY", INT2NUM(GL_INT_SAMPLER_1D_ARRAY));
|
1164
|
+
rb_define_const(module, "GL_INT_SAMPLER_1D_ARRAY_EXT", INT2NUM(GL_INT_SAMPLER_1D_ARRAY_EXT));
|
1165
|
+
rb_define_const(module, "GL_INT_SAMPLER_1D_EXT", INT2NUM(GL_INT_SAMPLER_1D_EXT));
|
1166
|
+
rb_define_const(module, "GL_INT_SAMPLER_2D", INT2NUM(GL_INT_SAMPLER_2D));
|
1167
|
+
rb_define_const(module, "GL_INT_SAMPLER_2D_ARRAY", INT2NUM(GL_INT_SAMPLER_2D_ARRAY));
|
1168
|
+
rb_define_const(module, "GL_INT_SAMPLER_2D_ARRAY_EXT", INT2NUM(GL_INT_SAMPLER_2D_ARRAY_EXT));
|
1169
|
+
rb_define_const(module, "GL_INT_SAMPLER_2D_EXT", INT2NUM(GL_INT_SAMPLER_2D_EXT));
|
1170
|
+
rb_define_const(module, "GL_INT_SAMPLER_2D_RECT_EXT", INT2NUM(GL_INT_SAMPLER_2D_RECT_EXT));
|
1171
|
+
rb_define_const(module, "GL_INT_SAMPLER_3D", INT2NUM(GL_INT_SAMPLER_3D));
|
1172
|
+
rb_define_const(module, "GL_INT_SAMPLER_3D_EXT", INT2NUM(GL_INT_SAMPLER_3D_EXT));
|
1173
|
+
rb_define_const(module, "GL_INT_SAMPLER_BUFFER_EXT", INT2NUM(GL_INT_SAMPLER_BUFFER_EXT));
|
1174
|
+
rb_define_const(module, "GL_INT_SAMPLER_CUBE", INT2NUM(GL_INT_SAMPLER_CUBE));
|
1175
|
+
rb_define_const(module, "GL_INT_SAMPLER_CUBE_EXT", INT2NUM(GL_INT_SAMPLER_CUBE_EXT));
|
1176
|
+
rb_define_const(module, "GL_INT_SAMPLER_RENDERBUFFER_NV", INT2NUM(GL_INT_SAMPLER_RENDERBUFFER_NV));
|
1177
|
+
rb_define_const(module, "GL_INT_VEC2", INT2NUM(GL_INT_VEC2));
|
1178
|
+
rb_define_const(module, "GL_INT_VEC2_ARB", INT2NUM(GL_INT_VEC2_ARB));
|
1179
|
+
rb_define_const(module, "GL_INT_VEC3", INT2NUM(GL_INT_VEC3));
|
1180
|
+
rb_define_const(module, "GL_INT_VEC3_ARB", INT2NUM(GL_INT_VEC3_ARB));
|
1181
|
+
rb_define_const(module, "GL_INT_VEC4", INT2NUM(GL_INT_VEC4));
|
1182
|
+
rb_define_const(module, "GL_INT_VEC4_ARB", INT2NUM(GL_INT_VEC4_ARB));
|
1183
|
+
rb_define_const(module, "GL_INVALID_ENUM", INT2NUM(GL_INVALID_ENUM));
|
1184
|
+
rb_define_const(module, "GL_INVALID_FRAMEBUFFER_OPERATION", INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION));
|
1185
|
+
rb_define_const(module, "GL_INVALID_FRAMEBUFFER_OPERATION_EXT", INT2NUM(GL_INVALID_FRAMEBUFFER_OPERATION_EXT));
|
1186
|
+
rb_define_const(module, "GL_INVALID_OPERATION", INT2NUM(GL_INVALID_OPERATION));
|
1187
|
+
rb_define_const(module, "GL_INVALID_VALUE", INT2NUM(GL_INVALID_VALUE));
|
1188
|
+
rb_define_const(module, "GL_INVARIANT_DATATYPE_EXT", INT2NUM(GL_INVARIANT_DATATYPE_EXT));
|
1189
|
+
rb_define_const(module, "GL_INVARIANT_EXT", INT2NUM(GL_INVARIANT_EXT));
|
1190
|
+
rb_define_const(module, "GL_INVARIANT_VALUE_EXT", INT2NUM(GL_INVARIANT_VALUE_EXT));
|
1191
|
+
rb_define_const(module, "GL_INVERSE_NV", INT2NUM(GL_INVERSE_NV));
|
1192
|
+
rb_define_const(module, "GL_INVERSE_TRANSPOSE_NV", INT2NUM(GL_INVERSE_TRANSPOSE_NV));
|
1193
|
+
rb_define_const(module, "GL_INVERT", INT2NUM(GL_INVERT));
|
1194
|
+
rb_define_const(module, "GL_INVERTED_SCREEN_W_REND", INT2NUM(GL_INVERTED_SCREEN_W_REND));
|
1195
|
+
rb_define_const(module, "GL_IR_INSTRUMENT1_SGIX", INT2NUM(GL_IR_INSTRUMENT1_SGIX));
|
1196
|
+
rb_define_const(module, "GL_IUI_N3F_V2F_EXT", INT2NUM(GL_IUI_N3F_V2F_EXT));
|
1197
|
+
rb_define_const(module, "GL_IUI_N3F_V3F_EXT", INT2NUM(GL_IUI_N3F_V3F_EXT));
|
1198
|
+
rb_define_const(module, "GL_IUI_V2F_EXT", INT2NUM(GL_IUI_V2F_EXT));
|
1199
|
+
rb_define_const(module, "GL_IUI_V3F_EXT", INT2NUM(GL_IUI_V3F_EXT));
|
1200
|
+
rb_define_const(module, "GL_KEEP", INT2NUM(GL_KEEP));
|
1201
|
+
rb_define_const(module, "GL_LEFT", INT2NUM(GL_LEFT));
|
1202
|
+
rb_define_const(module, "GL_LEQUAL", INT2NUM(GL_LEQUAL));
|
1203
|
+
rb_define_const(module, "GL_LERP_ATI", INT2NUM(GL_LERP_ATI));
|
1204
|
+
rb_define_const(module, "GL_LESS", INT2NUM(GL_LESS));
|
1205
|
+
rb_define_const(module, "GL_LIGHT0", INT2NUM(GL_LIGHT0));
|
1206
|
+
rb_define_const(module, "GL_LIGHT1", INT2NUM(GL_LIGHT1));
|
1207
|
+
rb_define_const(module, "GL_LIGHT2", INT2NUM(GL_LIGHT2));
|
1208
|
+
rb_define_const(module, "GL_LIGHT3", INT2NUM(GL_LIGHT3));
|
1209
|
+
rb_define_const(module, "GL_LIGHT4", INT2NUM(GL_LIGHT4));
|
1210
|
+
rb_define_const(module, "GL_LIGHT5", INT2NUM(GL_LIGHT5));
|
1211
|
+
rb_define_const(module, "GL_LIGHT6", INT2NUM(GL_LIGHT6));
|
1212
|
+
rb_define_const(module, "GL_LIGHT7", INT2NUM(GL_LIGHT7));
|
1213
|
+
rb_define_const(module, "GL_LIGHTING", INT2NUM(GL_LIGHTING));
|
1214
|
+
rb_define_const(module, "GL_LIGHTING_BIT", INT2NUM(GL_LIGHTING_BIT));
|
1215
|
+
rb_define_const(module, "GL_LIGHT_ENV_MODE_SGIX", INT2NUM(GL_LIGHT_ENV_MODE_SGIX));
|
1216
|
+
rb_define_const(module, "GL_LIGHT_MODEL_AMBIENT", INT2NUM(GL_LIGHT_MODEL_AMBIENT));
|
1217
|
+
rb_define_const(module, "GL_LIGHT_MODEL_COLOR_CONTROL", INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL));
|
1218
|
+
rb_define_const(module, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT", INT2NUM(GL_LIGHT_MODEL_COLOR_CONTROL_EXT));
|
1219
|
+
rb_define_const(module, "GL_LIGHT_MODEL_LOCAL_VIEWER", INT2NUM(GL_LIGHT_MODEL_LOCAL_VIEWER));
|
1220
|
+
rb_define_const(module, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", INT2NUM(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE));
|
1221
|
+
rb_define_const(module, "GL_LIGHT_MODEL_TWO_SIDE", INT2NUM(GL_LIGHT_MODEL_TWO_SIDE));
|
1222
|
+
rb_define_const(module, "GL_LINE", INT2NUM(GL_LINE));
|
1223
|
+
rb_define_const(module, "GL_LINEAR", INT2NUM(GL_LINEAR));
|
1224
|
+
rb_define_const(module, "GL_LINEAR_ATTENUATION", INT2NUM(GL_LINEAR_ATTENUATION));
|
1225
|
+
rb_define_const(module, "GL_LINEAR_CLIPMAP_LINEAR_SGIX", INT2NUM(GL_LINEAR_CLIPMAP_LINEAR_SGIX));
|
1226
|
+
rb_define_const(module, "GL_LINEAR_CLIPMAP_NEAREST_SGIX", INT2NUM(GL_LINEAR_CLIPMAP_NEAREST_SGIX));
|
1227
|
+
rb_define_const(module, "GL_LINEAR_DETAIL_ALPHA_SGIS", INT2NUM(GL_LINEAR_DETAIL_ALPHA_SGIS));
|
1228
|
+
rb_define_const(module, "GL_LINEAR_DETAIL_COLOR_SGIS", INT2NUM(GL_LINEAR_DETAIL_COLOR_SGIS));
|
1229
|
+
rb_define_const(module, "GL_LINEAR_DETAIL_SGIS", INT2NUM(GL_LINEAR_DETAIL_SGIS));
|
1230
|
+
rb_define_const(module, "GL_LINEAR_MIPMAP_LINEAR", INT2NUM(GL_LINEAR_MIPMAP_LINEAR));
|
1231
|
+
rb_define_const(module, "GL_LINEAR_MIPMAP_NEAREST", INT2NUM(GL_LINEAR_MIPMAP_NEAREST));
|
1232
|
+
rb_define_const(module, "GL_LINEAR_SHARPEN_ALPHA_SGIS", INT2NUM(GL_LINEAR_SHARPEN_ALPHA_SGIS));
|
1233
|
+
rb_define_const(module, "GL_LINEAR_SHARPEN_COLOR_SGIS", INT2NUM(GL_LINEAR_SHARPEN_COLOR_SGIS));
|
1234
|
+
rb_define_const(module, "GL_LINEAR_SHARPEN_SGIS", INT2NUM(GL_LINEAR_SHARPEN_SGIS));
|
1235
|
+
rb_define_const(module, "GL_LINES", INT2NUM(GL_LINES));
|
1236
|
+
rb_define_const(module, "GL_LINES_ADJACENCY_ARB", INT2NUM(GL_LINES_ADJACENCY_ARB));
|
1237
|
+
rb_define_const(module, "GL_LINES_ADJACENCY_EXT", INT2NUM(GL_LINES_ADJACENCY_EXT));
|
1238
|
+
rb_define_const(module, "GL_LINE_BIT", INT2NUM(GL_LINE_BIT));
|
1239
|
+
rb_define_const(module, "GL_LINE_LOOP", INT2NUM(GL_LINE_LOOP));
|
1240
|
+
rb_define_const(module, "GL_LINE_RESET_TOKEN", INT2NUM(GL_LINE_RESET_TOKEN));
|
1241
|
+
rb_define_const(module, "GL_LINE_SMOOTH", INT2NUM(GL_LINE_SMOOTH));
|
1242
|
+
rb_define_const(module, "GL_LINE_SMOOTH_HINT", INT2NUM(GL_LINE_SMOOTH_HINT));
|
1243
|
+
rb_define_const(module, "GL_LINE_STIPPLE", INT2NUM(GL_LINE_STIPPLE));
|
1244
|
+
rb_define_const(module, "GL_LINE_STIPPLE_PATTERN", INT2NUM(GL_LINE_STIPPLE_PATTERN));
|
1245
|
+
rb_define_const(module, "GL_LINE_STIPPLE_REPEAT", INT2NUM(GL_LINE_STIPPLE_REPEAT));
|
1246
|
+
rb_define_const(module, "GL_LINE_STRIP", INT2NUM(GL_LINE_STRIP));
|
1247
|
+
rb_define_const(module, "GL_LINE_STRIP_ADJACENCY_ARB", INT2NUM(GL_LINE_STRIP_ADJACENCY_ARB));
|
1248
|
+
rb_define_const(module, "GL_LINE_STRIP_ADJACENCY_EXT", INT2NUM(GL_LINE_STRIP_ADJACENCY_EXT));
|
1249
|
+
rb_define_const(module, "GL_LINE_TOKEN", INT2NUM(GL_LINE_TOKEN));
|
1250
|
+
rb_define_const(module, "GL_LINE_WIDTH", INT2NUM(GL_LINE_WIDTH));
|
1251
|
+
rb_define_const(module, "GL_LINE_WIDTH_GRANULARITY", INT2NUM(GL_LINE_WIDTH_GRANULARITY));
|
1252
|
+
rb_define_const(module, "GL_LINE_WIDTH_RANGE", INT2NUM(GL_LINE_WIDTH_RANGE));
|
1253
|
+
rb_define_const(module, "GL_LINK_STATUS", INT2NUM(GL_LINK_STATUS));
|
1254
|
+
rb_define_const(module, "GL_LIST_BASE", INT2NUM(GL_LIST_BASE));
|
1255
|
+
rb_define_const(module, "GL_LIST_BIT", INT2NUM(GL_LIST_BIT));
|
1256
|
+
rb_define_const(module, "GL_LIST_INDEX", INT2NUM(GL_LIST_INDEX));
|
1257
|
+
rb_define_const(module, "GL_LIST_MODE", INT2NUM(GL_LIST_MODE));
|
1258
|
+
rb_define_const(module, "GL_LIST_PRIORITY_SGIX", INT2NUM(GL_LIST_PRIORITY_SGIX));
|
1259
|
+
rb_define_const(module, "GL_LOAD", INT2NUM(GL_LOAD));
|
1260
|
+
rb_define_const(module, "GL_LOCAL_CONSTANT_DATATYPE_EXT", INT2NUM(GL_LOCAL_CONSTANT_DATATYPE_EXT));
|
1261
|
+
rb_define_const(module, "GL_LOCAL_CONSTANT_EXT", INT2NUM(GL_LOCAL_CONSTANT_EXT));
|
1262
|
+
rb_define_const(module, "GL_LOCAL_CONSTANT_VALUE_EXT", INT2NUM(GL_LOCAL_CONSTANT_VALUE_EXT));
|
1263
|
+
rb_define_const(module, "GL_LOCAL_EXT", INT2NUM(GL_LOCAL_EXT));
|
1264
|
+
rb_define_const(module, "GL_LOGIC_OP", INT2NUM(GL_LOGIC_OP));
|
1265
|
+
rb_define_const(module, "GL_LOGIC_OP_MODE", INT2NUM(GL_LOGIC_OP_MODE));
|
1266
|
+
rb_define_const(module, "GL_LOWER_LEFT", INT2NUM(GL_LOWER_LEFT));
|
1267
|
+
rb_define_const(module, "GL_LO_BIAS_NV", INT2NUM(GL_LO_BIAS_NV));
|
1268
|
+
rb_define_const(module, "GL_LO_SCALE_NV", INT2NUM(GL_LO_SCALE_NV));
|
1269
|
+
rb_define_const(module, "GL_LUMINANCE", INT2NUM(GL_LUMINANCE));
|
1270
|
+
rb_define_const(module, "GL_LUMINANCE12", INT2NUM(GL_LUMINANCE12));
|
1271
|
+
rb_define_const(module, "GL_LUMINANCE12_ALPHA12", INT2NUM(GL_LUMINANCE12_ALPHA12));
|
1272
|
+
rb_define_const(module, "GL_LUMINANCE12_ALPHA12_EXT", INT2NUM(GL_LUMINANCE12_ALPHA12_EXT));
|
1273
|
+
rb_define_const(module, "GL_LUMINANCE12_ALPHA4", INT2NUM(GL_LUMINANCE12_ALPHA4));
|
1274
|
+
rb_define_const(module, "GL_LUMINANCE12_ALPHA4_EXT", INT2NUM(GL_LUMINANCE12_ALPHA4_EXT));
|
1275
|
+
rb_define_const(module, "GL_LUMINANCE12_EXT", INT2NUM(GL_LUMINANCE12_EXT));
|
1276
|
+
rb_define_const(module, "GL_LUMINANCE16", INT2NUM(GL_LUMINANCE16));
|
1277
|
+
rb_define_const(module, "GL_LUMINANCE16F_ARB", INT2NUM(GL_LUMINANCE16F_ARB));
|
1278
|
+
rb_define_const(module, "GL_LUMINANCE16I_EXT", INT2NUM(GL_LUMINANCE16I_EXT));
|
1279
|
+
rb_define_const(module, "GL_LUMINANCE16UI_EXT", INT2NUM(GL_LUMINANCE16UI_EXT));
|
1280
|
+
rb_define_const(module, "GL_LUMINANCE16_ALPHA16", INT2NUM(GL_LUMINANCE16_ALPHA16));
|
1281
|
+
rb_define_const(module, "GL_LUMINANCE16_ALPHA16_EXT", INT2NUM(GL_LUMINANCE16_ALPHA16_EXT));
|
1282
|
+
rb_define_const(module, "GL_LUMINANCE16_EXT", INT2NUM(GL_LUMINANCE16_EXT));
|
1283
|
+
rb_define_const(module, "GL_LUMINANCE32F_ARB", INT2NUM(GL_LUMINANCE32F_ARB));
|
1284
|
+
rb_define_const(module, "GL_LUMINANCE32I_EXT", INT2NUM(GL_LUMINANCE32I_EXT));
|
1285
|
+
rb_define_const(module, "GL_LUMINANCE32UI_EXT", INT2NUM(GL_LUMINANCE32UI_EXT));
|
1286
|
+
rb_define_const(module, "GL_LUMINANCE4", INT2NUM(GL_LUMINANCE4));
|
1287
|
+
rb_define_const(module, "GL_LUMINANCE4_ALPHA4", INT2NUM(GL_LUMINANCE4_ALPHA4));
|
1288
|
+
rb_define_const(module, "GL_LUMINANCE4_ALPHA4_EXT", INT2NUM(GL_LUMINANCE4_ALPHA4_EXT));
|
1289
|
+
rb_define_const(module, "GL_LUMINANCE4_EXT", INT2NUM(GL_LUMINANCE4_EXT));
|
1290
|
+
rb_define_const(module, "GL_LUMINANCE6_ALPHA2", INT2NUM(GL_LUMINANCE6_ALPHA2));
|
1291
|
+
rb_define_const(module, "GL_LUMINANCE6_ALPHA2_EXT", INT2NUM(GL_LUMINANCE6_ALPHA2_EXT));
|
1292
|
+
rb_define_const(module, "GL_LUMINANCE8", INT2NUM(GL_LUMINANCE8));
|
1293
|
+
rb_define_const(module, "GL_LUMINANCE8I_EXT", INT2NUM(GL_LUMINANCE8I_EXT));
|
1294
|
+
rb_define_const(module, "GL_LUMINANCE8UI_EXT", INT2NUM(GL_LUMINANCE8UI_EXT));
|
1295
|
+
rb_define_const(module, "GL_LUMINANCE8_ALPHA8", INT2NUM(GL_LUMINANCE8_ALPHA8));
|
1296
|
+
rb_define_const(module, "GL_LUMINANCE8_ALPHA8_EXT", INT2NUM(GL_LUMINANCE8_ALPHA8_EXT));
|
1297
|
+
rb_define_const(module, "GL_LUMINANCE8_EXT", INT2NUM(GL_LUMINANCE8_EXT));
|
1298
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA", INT2NUM(GL_LUMINANCE_ALPHA));
|
1299
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA16F_ARB", INT2NUM(GL_LUMINANCE_ALPHA16F_ARB));
|
1300
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA16I_EXT", INT2NUM(GL_LUMINANCE_ALPHA16I_EXT));
|
1301
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA16UI_EXT", INT2NUM(GL_LUMINANCE_ALPHA16UI_EXT));
|
1302
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA32F_ARB", INT2NUM(GL_LUMINANCE_ALPHA32F_ARB));
|
1303
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA32I_EXT", INT2NUM(GL_LUMINANCE_ALPHA32I_EXT));
|
1304
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA32UI_EXT", INT2NUM(GL_LUMINANCE_ALPHA32UI_EXT));
|
1305
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA8I_EXT", INT2NUM(GL_LUMINANCE_ALPHA8I_EXT));
|
1306
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA8UI_EXT", INT2NUM(GL_LUMINANCE_ALPHA8UI_EXT));
|
1307
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA_FLOAT16_ATI", INT2NUM(GL_LUMINANCE_ALPHA_FLOAT16_ATI));
|
1308
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA_FLOAT32_ATI", INT2NUM(GL_LUMINANCE_ALPHA_FLOAT32_ATI));
|
1309
|
+
rb_define_const(module, "GL_LUMINANCE_ALPHA_INTEGER_EXT", INT2NUM(GL_LUMINANCE_ALPHA_INTEGER_EXT));
|
1310
|
+
rb_define_const(module, "GL_LUMINANCE_FLOAT16_ATI", INT2NUM(GL_LUMINANCE_FLOAT16_ATI));
|
1311
|
+
rb_define_const(module, "GL_LUMINANCE_FLOAT32_ATI", INT2NUM(GL_LUMINANCE_FLOAT32_ATI));
|
1312
|
+
rb_define_const(module, "GL_LUMINANCE_INTEGER_EXT", INT2NUM(GL_LUMINANCE_INTEGER_EXT));
|
1313
|
+
rb_define_const(module, "GL_MAD_ATI", INT2NUM(GL_MAD_ATI));
|
1314
|
+
rb_define_const(module, "GL_MAGNITUDE_BIAS_NV", INT2NUM(GL_MAGNITUDE_BIAS_NV));
|
1315
|
+
rb_define_const(module, "GL_MAGNITUDE_SCALE_NV", INT2NUM(GL_MAGNITUDE_SCALE_NV));
|
1316
|
+
rb_define_const(module, "GL_MAJOR_VERSION", INT2NUM(GL_MAJOR_VERSION));
|
1317
|
+
rb_define_const(module, "GL_MAP1_BINORMAL_EXT", INT2NUM(GL_MAP1_BINORMAL_EXT));
|
1318
|
+
rb_define_const(module, "GL_MAP1_COLOR_4", INT2NUM(GL_MAP1_COLOR_4));
|
1319
|
+
rb_define_const(module, "GL_MAP1_GRID_DOMAIN", INT2NUM(GL_MAP1_GRID_DOMAIN));
|
1320
|
+
rb_define_const(module, "GL_MAP1_GRID_SEGMENTS", INT2NUM(GL_MAP1_GRID_SEGMENTS));
|
1321
|
+
rb_define_const(module, "GL_MAP1_INDEX", INT2NUM(GL_MAP1_INDEX));
|
1322
|
+
rb_define_const(module, "GL_MAP1_NORMAL", INT2NUM(GL_MAP1_NORMAL));
|
1323
|
+
rb_define_const(module, "GL_MAP1_TANGENT_EXT", INT2NUM(GL_MAP1_TANGENT_EXT));
|
1324
|
+
rb_define_const(module, "GL_MAP1_TEXTURE_COORD_1", INT2NUM(GL_MAP1_TEXTURE_COORD_1));
|
1325
|
+
rb_define_const(module, "GL_MAP1_TEXTURE_COORD_2", INT2NUM(GL_MAP1_TEXTURE_COORD_2));
|
1326
|
+
rb_define_const(module, "GL_MAP1_TEXTURE_COORD_3", INT2NUM(GL_MAP1_TEXTURE_COORD_3));
|
1327
|
+
rb_define_const(module, "GL_MAP1_TEXTURE_COORD_4", INT2NUM(GL_MAP1_TEXTURE_COORD_4));
|
1328
|
+
rb_define_const(module, "GL_MAP1_VERTEX_3", INT2NUM(GL_MAP1_VERTEX_3));
|
1329
|
+
rb_define_const(module, "GL_MAP1_VERTEX_4", INT2NUM(GL_MAP1_VERTEX_4));
|
1330
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB0_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB0_4_NV));
|
1331
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB10_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB10_4_NV));
|
1332
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB11_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB11_4_NV));
|
1333
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB12_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB12_4_NV));
|
1334
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB13_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB13_4_NV));
|
1335
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB14_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB14_4_NV));
|
1336
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB15_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB15_4_NV));
|
1337
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB1_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB1_4_NV));
|
1338
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB2_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB2_4_NV));
|
1339
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB3_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB3_4_NV));
|
1340
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB4_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB4_4_NV));
|
1341
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB5_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB5_4_NV));
|
1342
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB6_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB6_4_NV));
|
1343
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB7_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB7_4_NV));
|
1344
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB8_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB8_4_NV));
|
1345
|
+
rb_define_const(module, "GL_MAP1_VERTEX_ATTRIB9_4_NV", INT2NUM(GL_MAP1_VERTEX_ATTRIB9_4_NV));
|
1346
|
+
rb_define_const(module, "GL_MAP2_BINORMAL_EXT", INT2NUM(GL_MAP2_BINORMAL_EXT));
|
1347
|
+
rb_define_const(module, "GL_MAP2_COLOR_4", INT2NUM(GL_MAP2_COLOR_4));
|
1348
|
+
rb_define_const(module, "GL_MAP2_GRID_DOMAIN", INT2NUM(GL_MAP2_GRID_DOMAIN));
|
1349
|
+
rb_define_const(module, "GL_MAP2_GRID_SEGMENTS", INT2NUM(GL_MAP2_GRID_SEGMENTS));
|
1350
|
+
rb_define_const(module, "GL_MAP2_INDEX", INT2NUM(GL_MAP2_INDEX));
|
1351
|
+
rb_define_const(module, "GL_MAP2_NORMAL", INT2NUM(GL_MAP2_NORMAL));
|
1352
|
+
rb_define_const(module, "GL_MAP2_TANGENT_EXT", INT2NUM(GL_MAP2_TANGENT_EXT));
|
1353
|
+
rb_define_const(module, "GL_MAP2_TEXTURE_COORD_1", INT2NUM(GL_MAP2_TEXTURE_COORD_1));
|
1354
|
+
rb_define_const(module, "GL_MAP2_TEXTURE_COORD_2", INT2NUM(GL_MAP2_TEXTURE_COORD_2));
|
1355
|
+
rb_define_const(module, "GL_MAP2_TEXTURE_COORD_3", INT2NUM(GL_MAP2_TEXTURE_COORD_3));
|
1356
|
+
rb_define_const(module, "GL_MAP2_TEXTURE_COORD_4", INT2NUM(GL_MAP2_TEXTURE_COORD_4));
|
1357
|
+
rb_define_const(module, "GL_MAP2_VERTEX_3", INT2NUM(GL_MAP2_VERTEX_3));
|
1358
|
+
rb_define_const(module, "GL_MAP2_VERTEX_4", INT2NUM(GL_MAP2_VERTEX_4));
|
1359
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB0_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB0_4_NV));
|
1360
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB10_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB10_4_NV));
|
1361
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB11_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB11_4_NV));
|
1362
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB12_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB12_4_NV));
|
1363
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB13_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB13_4_NV));
|
1364
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB14_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB14_4_NV));
|
1365
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB15_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB15_4_NV));
|
1366
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB1_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB1_4_NV));
|
1367
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB2_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB2_4_NV));
|
1368
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB3_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB3_4_NV));
|
1369
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB4_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB4_4_NV));
|
1370
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB5_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB5_4_NV));
|
1371
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB6_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB6_4_NV));
|
1372
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB7_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB7_4_NV));
|
1373
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB8_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB8_4_NV));
|
1374
|
+
rb_define_const(module, "GL_MAP2_VERTEX_ATTRIB9_4_NV", INT2NUM(GL_MAP2_VERTEX_ATTRIB9_4_NV));
|
1375
|
+
rb_define_const(module, "GL_MAP_ATTRIB_U_ORDER_NV", INT2NUM(GL_MAP_ATTRIB_U_ORDER_NV));
|
1376
|
+
rb_define_const(module, "GL_MAP_ATTRIB_V_ORDER_NV", INT2NUM(GL_MAP_ATTRIB_V_ORDER_NV));
|
1377
|
+
rb_define_const(module, "GL_MAP_COLOR", INT2NUM(GL_MAP_COLOR));
|
1378
|
+
rb_define_const(module, "GL_MAP_FLUSH_EXPLICIT_BIT", INT2NUM(GL_MAP_FLUSH_EXPLICIT_BIT));
|
1379
|
+
rb_define_const(module, "GL_MAP_INVALIDATE_BUFFER_BIT", INT2NUM(GL_MAP_INVALIDATE_BUFFER_BIT));
|
1380
|
+
rb_define_const(module, "GL_MAP_INVALIDATE_RANGE_BIT", INT2NUM(GL_MAP_INVALIDATE_RANGE_BIT));
|
1381
|
+
rb_define_const(module, "GL_MAP_READ_BIT", INT2NUM(GL_MAP_READ_BIT));
|
1382
|
+
rb_define_const(module, "GL_MAP_STENCIL", INT2NUM(GL_MAP_STENCIL));
|
1383
|
+
rb_define_const(module, "GL_MAP_TESSELLATION_NV", INT2NUM(GL_MAP_TESSELLATION_NV));
|
1384
|
+
rb_define_const(module, "GL_MAP_UNSYNCHRONIZED_BIT", INT2NUM(GL_MAP_UNSYNCHRONIZED_BIT));
|
1385
|
+
rb_define_const(module, "GL_MAP_WRITE_BIT", INT2NUM(GL_MAP_WRITE_BIT));
|
1386
|
+
rb_define_const(module, "GL_MATERIAL_SIDE_HINT_PGI", INT2NUM(GL_MATERIAL_SIDE_HINT_PGI));
|
1387
|
+
rb_define_const(module, "GL_MATRIX0_ARB", INT2NUM(GL_MATRIX0_ARB));
|
1388
|
+
rb_define_const(module, "GL_MATRIX0_NV", INT2NUM(GL_MATRIX0_NV));
|
1389
|
+
rb_define_const(module, "GL_MATRIX10_ARB", INT2NUM(GL_MATRIX10_ARB));
|
1390
|
+
rb_define_const(module, "GL_MATRIX11_ARB", INT2NUM(GL_MATRIX11_ARB));
|
1391
|
+
rb_define_const(module, "GL_MATRIX12_ARB", INT2NUM(GL_MATRIX12_ARB));
|
1392
|
+
rb_define_const(module, "GL_MATRIX13_ARB", INT2NUM(GL_MATRIX13_ARB));
|
1393
|
+
rb_define_const(module, "GL_MATRIX14_ARB", INT2NUM(GL_MATRIX14_ARB));
|
1394
|
+
rb_define_const(module, "GL_MATRIX15_ARB", INT2NUM(GL_MATRIX15_ARB));
|
1395
|
+
rb_define_const(module, "GL_MATRIX16_ARB", INT2NUM(GL_MATRIX16_ARB));
|
1396
|
+
rb_define_const(module, "GL_MATRIX17_ARB", INT2NUM(GL_MATRIX17_ARB));
|
1397
|
+
rb_define_const(module, "GL_MATRIX18_ARB", INT2NUM(GL_MATRIX18_ARB));
|
1398
|
+
rb_define_const(module, "GL_MATRIX19_ARB", INT2NUM(GL_MATRIX19_ARB));
|
1399
|
+
rb_define_const(module, "GL_MATRIX1_ARB", INT2NUM(GL_MATRIX1_ARB));
|
1400
|
+
rb_define_const(module, "GL_MATRIX1_NV", INT2NUM(GL_MATRIX1_NV));
|
1401
|
+
rb_define_const(module, "GL_MATRIX20_ARB", INT2NUM(GL_MATRIX20_ARB));
|
1402
|
+
rb_define_const(module, "GL_MATRIX21_ARB", INT2NUM(GL_MATRIX21_ARB));
|
1403
|
+
rb_define_const(module, "GL_MATRIX22_ARB", INT2NUM(GL_MATRIX22_ARB));
|
1404
|
+
rb_define_const(module, "GL_MATRIX23_ARB", INT2NUM(GL_MATRIX23_ARB));
|
1405
|
+
rb_define_const(module, "GL_MATRIX24_ARB", INT2NUM(GL_MATRIX24_ARB));
|
1406
|
+
rb_define_const(module, "GL_MATRIX25_ARB", INT2NUM(GL_MATRIX25_ARB));
|
1407
|
+
rb_define_const(module, "GL_MATRIX26_ARB", INT2NUM(GL_MATRIX26_ARB));
|
1408
|
+
rb_define_const(module, "GL_MATRIX27_ARB", INT2NUM(GL_MATRIX27_ARB));
|
1409
|
+
rb_define_const(module, "GL_MATRIX28_ARB", INT2NUM(GL_MATRIX28_ARB));
|
1410
|
+
rb_define_const(module, "GL_MATRIX29_ARB", INT2NUM(GL_MATRIX29_ARB));
|
1411
|
+
rb_define_const(module, "GL_MATRIX2_ARB", INT2NUM(GL_MATRIX2_ARB));
|
1412
|
+
rb_define_const(module, "GL_MATRIX2_NV", INT2NUM(GL_MATRIX2_NV));
|
1413
|
+
rb_define_const(module, "GL_MATRIX30_ARB", INT2NUM(GL_MATRIX30_ARB));
|
1414
|
+
rb_define_const(module, "GL_MATRIX31_ARB", INT2NUM(GL_MATRIX31_ARB));
|
1415
|
+
rb_define_const(module, "GL_MATRIX3_ARB", INT2NUM(GL_MATRIX3_ARB));
|
1416
|
+
rb_define_const(module, "GL_MATRIX3_NV", INT2NUM(GL_MATRIX3_NV));
|
1417
|
+
rb_define_const(module, "GL_MATRIX4_ARB", INT2NUM(GL_MATRIX4_ARB));
|
1418
|
+
rb_define_const(module, "GL_MATRIX4_NV", INT2NUM(GL_MATRIX4_NV));
|
1419
|
+
rb_define_const(module, "GL_MATRIX5_ARB", INT2NUM(GL_MATRIX5_ARB));
|
1420
|
+
rb_define_const(module, "GL_MATRIX5_NV", INT2NUM(GL_MATRIX5_NV));
|
1421
|
+
rb_define_const(module, "GL_MATRIX6_ARB", INT2NUM(GL_MATRIX6_ARB));
|
1422
|
+
rb_define_const(module, "GL_MATRIX6_NV", INT2NUM(GL_MATRIX6_NV));
|
1423
|
+
rb_define_const(module, "GL_MATRIX7_ARB", INT2NUM(GL_MATRIX7_ARB));
|
1424
|
+
rb_define_const(module, "GL_MATRIX7_NV", INT2NUM(GL_MATRIX7_NV));
|
1425
|
+
rb_define_const(module, "GL_MATRIX8_ARB", INT2NUM(GL_MATRIX8_ARB));
|
1426
|
+
rb_define_const(module, "GL_MATRIX9_ARB", INT2NUM(GL_MATRIX9_ARB));
|
1427
|
+
rb_define_const(module, "GL_MATRIX_EXT", INT2NUM(GL_MATRIX_EXT));
|
1428
|
+
rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_ARB));
|
1429
|
+
rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_POINTER_ARB));
|
1430
|
+
rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_SIZE_ARB));
|
1431
|
+
rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB));
|
1432
|
+
rb_define_const(module, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", INT2NUM(GL_MATRIX_INDEX_ARRAY_TYPE_ARB));
|
1433
|
+
rb_define_const(module, "GL_MATRIX_MODE", INT2NUM(GL_MATRIX_MODE));
|
1434
|
+
rb_define_const(module, "GL_MATRIX_PALETTE_ARB", INT2NUM(GL_MATRIX_PALETTE_ARB));
|
1435
|
+
rb_define_const(module, "GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI", INT2NUM(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI));
|
1436
|
+
rb_define_const(module, "GL_MAT_AMBIENT_BIT_PGI", INT2NUM(GL_MAT_AMBIENT_BIT_PGI));
|
1437
|
+
rb_define_const(module, "GL_MAT_COLOR_INDEXES_BIT_PGI", INT2NUM(GL_MAT_COLOR_INDEXES_BIT_PGI));
|
1438
|
+
rb_define_const(module, "GL_MAT_DIFFUSE_BIT_PGI", INT2NUM(GL_MAT_DIFFUSE_BIT_PGI));
|
1439
|
+
rb_define_const(module, "GL_MAT_EMISSION_BIT_PGI", INT2NUM(GL_MAT_EMISSION_BIT_PGI));
|
1440
|
+
rb_define_const(module, "GL_MAT_SHININESS_BIT_PGI", INT2NUM(GL_MAT_SHININESS_BIT_PGI));
|
1441
|
+
rb_define_const(module, "GL_MAT_SPECULAR_BIT_PGI", INT2NUM(GL_MAT_SPECULAR_BIT_PGI));
|
1442
|
+
rb_define_const(module, "GL_MAX", INT2NUM(GL_MAX));
|
1443
|
+
rb_define_const(module, "GL_MAX_3D_TEXTURE_SIZE", INT2NUM(GL_MAX_3D_TEXTURE_SIZE));
|
1444
|
+
rb_define_const(module, "GL_MAX_3D_TEXTURE_SIZE_EXT", INT2NUM(GL_MAX_3D_TEXTURE_SIZE_EXT));
|
1445
|
+
rb_define_const(module, "GL_MAX_4D_TEXTURE_SIZE_SGIS", INT2NUM(GL_MAX_4D_TEXTURE_SIZE_SGIS));
|
1446
|
+
rb_define_const(module, "GL_MAX_ACTIVE_LIGHTS_SGIX", INT2NUM(GL_MAX_ACTIVE_LIGHTS_SGIX));
|
1447
|
+
rb_define_const(module, "GL_MAX_ARRAY_TEXTURE_LAYERS", INT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS));
|
1448
|
+
rb_define_const(module, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", INT2NUM(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT));
|
1449
|
+
rb_define_const(module, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", INT2NUM(GL_MAX_ASYNC_DRAW_PIXELS_SGIX));
|
1450
|
+
rb_define_const(module, "GL_MAX_ASYNC_HISTOGRAM_SGIX", INT2NUM(GL_MAX_ASYNC_HISTOGRAM_SGIX));
|
1451
|
+
rb_define_const(module, "GL_MAX_ASYNC_READ_PIXELS_SGIX", INT2NUM(GL_MAX_ASYNC_READ_PIXELS_SGIX));
|
1452
|
+
rb_define_const(module, "GL_MAX_ASYNC_TEX_IMAGE_SGIX", INT2NUM(GL_MAX_ASYNC_TEX_IMAGE_SGIX));
|
1453
|
+
rb_define_const(module, "GL_MAX_ATTRIB_STACK_DEPTH", INT2NUM(GL_MAX_ATTRIB_STACK_DEPTH));
|
1454
|
+
rb_define_const(module, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", INT2NUM(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT));
|
1455
|
+
rb_define_const(module, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", INT2NUM(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH));
|
1456
|
+
rb_define_const(module, "GL_MAX_CLIPMAP_DEPTH_SGIX", INT2NUM(GL_MAX_CLIPMAP_DEPTH_SGIX));
|
1457
|
+
rb_define_const(module, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", INT2NUM(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX));
|
1458
|
+
rb_define_const(module, "GL_MAX_CLIP_DISTANCES", INT2NUM(GL_MAX_CLIP_DISTANCES));
|
1459
|
+
rb_define_const(module, "GL_MAX_CLIP_PLANES", INT2NUM(GL_MAX_CLIP_PLANES));
|
1460
|
+
rb_define_const(module, "GL_MAX_COLOR_ATTACHMENTS", INT2NUM(GL_MAX_COLOR_ATTACHMENTS));
|
1461
|
+
rb_define_const(module, "GL_MAX_COLOR_ATTACHMENTS_EXT", INT2NUM(GL_MAX_COLOR_ATTACHMENTS_EXT));
|
1462
|
+
rb_define_const(module, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH));
|
1463
|
+
rb_define_const(module, "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", INT2NUM(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI));
|
1464
|
+
rb_define_const(module, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS));
|
1465
|
+
rb_define_const(module, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB));
|
1466
|
+
rb_define_const(module, "GL_MAX_CONVOLUTION_HEIGHT", INT2NUM(GL_MAX_CONVOLUTION_HEIGHT));
|
1467
|
+
rb_define_const(module, "GL_MAX_CONVOLUTION_HEIGHT_EXT", INT2NUM(GL_MAX_CONVOLUTION_HEIGHT_EXT));
|
1468
|
+
rb_define_const(module, "GL_MAX_CONVOLUTION_WIDTH", INT2NUM(GL_MAX_CONVOLUTION_WIDTH));
|
1469
|
+
rb_define_const(module, "GL_MAX_CONVOLUTION_WIDTH_EXT", INT2NUM(GL_MAX_CONVOLUTION_WIDTH_EXT));
|
1470
|
+
rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
1471
|
+
rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB));
|
1472
|
+
rb_define_const(module, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT", INT2NUM(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT));
|
1473
|
+
rb_define_const(module, "GL_MAX_DEFORMATION_ORDER_SGIX", INT2NUM(GL_MAX_DEFORMATION_ORDER_SGIX));
|
1474
|
+
rb_define_const(module, "GL_MAX_DRAW_BUFFERS", INT2NUM(GL_MAX_DRAW_BUFFERS));
|
1475
|
+
rb_define_const(module, "GL_MAX_DRAW_BUFFERS_ARB", INT2NUM(GL_MAX_DRAW_BUFFERS_ARB));
|
1476
|
+
rb_define_const(module, "GL_MAX_DRAW_BUFFERS_ATI", INT2NUM(GL_MAX_DRAW_BUFFERS_ATI));
|
1477
|
+
rb_define_const(module, "GL_MAX_ELEMENTS_INDICES", INT2NUM(GL_MAX_ELEMENTS_INDICES));
|
1478
|
+
rb_define_const(module, "GL_MAX_ELEMENTS_INDICES_EXT", INT2NUM(GL_MAX_ELEMENTS_INDICES_EXT));
|
1479
|
+
rb_define_const(module, "GL_MAX_ELEMENTS_VERTICES", INT2NUM(GL_MAX_ELEMENTS_VERTICES));
|
1480
|
+
rb_define_const(module, "GL_MAX_ELEMENTS_VERTICES_EXT", INT2NUM(GL_MAX_ELEMENTS_VERTICES_EXT));
|
1481
|
+
rb_define_const(module, "GL_MAX_EVAL_ORDER", INT2NUM(GL_MAX_EVAL_ORDER));
|
1482
|
+
rb_define_const(module, "GL_MAX_EXT", INT2NUM(GL_MAX_EXT));
|
1483
|
+
rb_define_const(module, "GL_MAX_FOG_FUNC_POINTS_SGIS", INT2NUM(GL_MAX_FOG_FUNC_POINTS_SGIS));
|
1484
|
+
rb_define_const(module, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", INT2NUM(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT));
|
1485
|
+
rb_define_const(module, "GL_MAX_FRAGMENT_LIGHTS_SGIX", INT2NUM(GL_MAX_FRAGMENT_LIGHTS_SGIX));
|
1486
|
+
rb_define_const(module, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", INT2NUM(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV));
|
1487
|
+
rb_define_const(module, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS));
|
1488
|
+
rb_define_const(module, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", INT2NUM(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB));
|
1489
|
+
rb_define_const(module, "GL_MAX_FRAMEZOOM_FACTOR_SGIX", INT2NUM(GL_MAX_FRAMEZOOM_FACTOR_SGIX));
|
1490
|
+
rb_define_const(module, "GL_MAX_GENERAL_COMBINERS_NV", INT2NUM(GL_MAX_GENERAL_COMBINERS_NV));
|
1491
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", INT2NUM(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT));
|
1492
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", INT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB));
|
1493
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT", INT2NUM(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT));
|
1494
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB));
|
1495
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT", INT2NUM(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT));
|
1496
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", INT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB));
|
1497
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT", INT2NUM(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT));
|
1498
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", INT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB));
|
1499
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT", INT2NUM(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT));
|
1500
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", INT2NUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB));
|
1501
|
+
rb_define_const(module, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT", INT2NUM(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT));
|
1502
|
+
rb_define_const(module, "GL_MAX_LIGHTS", INT2NUM(GL_MAX_LIGHTS));
|
1503
|
+
rb_define_const(module, "GL_MAX_LIST_NESTING", INT2NUM(GL_MAX_LIST_NESTING));
|
1504
|
+
rb_define_const(module, "GL_MAX_MAP_TESSELLATION_NV", INT2NUM(GL_MAX_MAP_TESSELLATION_NV));
|
1505
|
+
rb_define_const(module, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", INT2NUM(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB));
|
1506
|
+
rb_define_const(module, "GL_MAX_MODELVIEW_STACK_DEPTH", INT2NUM(GL_MAX_MODELVIEW_STACK_DEPTH));
|
1507
|
+
rb_define_const(module, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", INT2NUM(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV));
|
1508
|
+
rb_define_const(module, "GL_MAX_NAME_STACK_DEPTH", INT2NUM(GL_MAX_NAME_STACK_DEPTH));
|
1509
|
+
rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT));
|
1510
|
+
rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT));
|
1511
|
+
rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT));
|
1512
|
+
rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
|
1513
|
+
rb_define_const(module, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT));
|
1514
|
+
rb_define_const(module, "GL_MAX_PALETTE_MATRICES_ARB", INT2NUM(GL_MAX_PALETTE_MATRICES_ARB));
|
1515
|
+
rb_define_const(module, "GL_MAX_PIXEL_MAP_TABLE", INT2NUM(GL_MAX_PIXEL_MAP_TABLE));
|
1516
|
+
rb_define_const(module, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", INT2NUM(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT));
|
1517
|
+
rb_define_const(module, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", INT2NUM(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI));
|
1518
|
+
rb_define_const(module, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", INT2NUM(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB));
|
1519
|
+
rb_define_const(module, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB));
|
1520
|
+
rb_define_const(module, "GL_MAX_PROGRAM_ATTRIBS_ARB", INT2NUM(GL_MAX_PROGRAM_ATTRIBS_ARB));
|
1521
|
+
rb_define_const(module, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", INT2NUM(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV));
|
1522
|
+
rb_define_const(module, "GL_MAX_PROGRAM_CALL_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_CALL_DEPTH_NV));
|
1523
|
+
rb_define_const(module, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB));
|
1524
|
+
rb_define_const(module, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", INT2NUM(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV));
|
1525
|
+
rb_define_const(module, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", INT2NUM(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV));
|
1526
|
+
rb_define_const(module, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", INT2NUM(GL_MAX_PROGRAM_GENERIC_RESULTS_NV));
|
1527
|
+
rb_define_const(module, "GL_MAX_PROGRAM_IF_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_IF_DEPTH_NV));
|
1528
|
+
rb_define_const(module, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_INSTRUCTIONS_ARB));
|
1529
|
+
rb_define_const(module, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB));
|
1530
|
+
rb_define_const(module, "GL_MAX_PROGRAM_LOOP_COUNT_NV", INT2NUM(GL_MAX_PROGRAM_LOOP_COUNT_NV));
|
1531
|
+
rb_define_const(module, "GL_MAX_PROGRAM_LOOP_DEPTH_NV", INT2NUM(GL_MAX_PROGRAM_LOOP_DEPTH_NV));
|
1532
|
+
rb_define_const(module, "GL_MAX_PROGRAM_MATRICES_ARB", INT2NUM(GL_MAX_PROGRAM_MATRICES_ARB));
|
1533
|
+
rb_define_const(module, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", INT2NUM(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB));
|
1534
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB));
|
1535
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB));
|
1536
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB));
|
1537
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB));
|
1538
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB));
|
1539
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB));
|
1540
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB));
|
1541
|
+
rb_define_const(module, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB));
|
1542
|
+
rb_define_const(module, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", INT2NUM(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV));
|
1543
|
+
rb_define_const(module, "GL_MAX_PROGRAM_PARAMETERS_ARB", INT2NUM(GL_MAX_PROGRAM_PARAMETERS_ARB));
|
1544
|
+
rb_define_const(module, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", INT2NUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV));
|
1545
|
+
rb_define_const(module, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", INT2NUM(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV));
|
1546
|
+
rb_define_const(module, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", INT2NUM(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV));
|
1547
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TEMPORARIES_ARB", INT2NUM(GL_MAX_PROGRAM_TEMPORARIES_ARB));
|
1548
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TEXEL_OFFSET", INT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET));
|
1549
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TEXEL_OFFSET_NV", INT2NUM(GL_MAX_PROGRAM_TEXEL_OFFSET_NV));
|
1550
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB));
|
1551
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB));
|
1552
|
+
rb_define_const(module, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", INT2NUM(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV));
|
1553
|
+
rb_define_const(module, "GL_MAX_PROJECTION_STACK_DEPTH", INT2NUM(GL_MAX_PROJECTION_STACK_DEPTH));
|
1554
|
+
rb_define_const(module, "GL_MAX_RATIONAL_EVAL_ORDER_NV", INT2NUM(GL_MAX_RATIONAL_EVAL_ORDER_NV));
|
1555
|
+
rb_define_const(module, "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB", INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB));
|
1556
|
+
rb_define_const(module, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", INT2NUM(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV));
|
1557
|
+
rb_define_const(module, "GL_MAX_RENDERBUFFER_SIZE", INT2NUM(GL_MAX_RENDERBUFFER_SIZE));
|
1558
|
+
rb_define_const(module, "GL_MAX_RENDERBUFFER_SIZE_EXT", INT2NUM(GL_MAX_RENDERBUFFER_SIZE_EXT));
|
1559
|
+
rb_define_const(module, "GL_MAX_SAMPLES", INT2NUM(GL_MAX_SAMPLES));
|
1560
|
+
rb_define_const(module, "GL_MAX_SAMPLES_EXT", INT2NUM(GL_MAX_SAMPLES_EXT));
|
1561
|
+
rb_define_const(module, "GL_MAX_SAMPLE_MASK_WORDS_NV", INT2NUM(GL_MAX_SAMPLE_MASK_WORDS_NV));
|
1562
|
+
rb_define_const(module, "GL_MAX_SHININESS_NV", INT2NUM(GL_MAX_SHININESS_NV));
|
1563
|
+
rb_define_const(module, "GL_MAX_SPOT_EXPONENT_NV", INT2NUM(GL_MAX_SPOT_EXPONENT_NV));
|
1564
|
+
rb_define_const(module, "GL_MAX_TEXTURE_BUFFER_SIZE_ARB", INT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE_ARB));
|
1565
|
+
rb_define_const(module, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT", INT2NUM(GL_MAX_TEXTURE_BUFFER_SIZE_EXT));
|
1566
|
+
rb_define_const(module, "GL_MAX_TEXTURE_COORDS", INT2NUM(GL_MAX_TEXTURE_COORDS));
|
1567
|
+
rb_define_const(module, "GL_MAX_TEXTURE_COORDS_ARB", INT2NUM(GL_MAX_TEXTURE_COORDS_ARB));
|
1568
|
+
rb_define_const(module, "GL_MAX_TEXTURE_COORDS_NV", INT2NUM(GL_MAX_TEXTURE_COORDS_NV));
|
1569
|
+
rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS));
|
1570
|
+
rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_ARB));
|
1571
|
+
rb_define_const(module, "GL_MAX_TEXTURE_IMAGE_UNITS_NV", INT2NUM(GL_MAX_TEXTURE_IMAGE_UNITS_NV));
|
1572
|
+
rb_define_const(module, "GL_MAX_TEXTURE_LOD_BIAS", INT2NUM(GL_MAX_TEXTURE_LOD_BIAS));
|
1573
|
+
rb_define_const(module, "GL_MAX_TEXTURE_LOD_BIAS_EXT", INT2NUM(GL_MAX_TEXTURE_LOD_BIAS_EXT));
|
1574
|
+
rb_define_const(module, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", INT2NUM(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT));
|
1575
|
+
rb_define_const(module, "GL_MAX_TEXTURE_SIZE", INT2NUM(GL_MAX_TEXTURE_SIZE));
|
1576
|
+
rb_define_const(module, "GL_MAX_TEXTURE_STACK_DEPTH", INT2NUM(GL_MAX_TEXTURE_STACK_DEPTH));
|
1577
|
+
rb_define_const(module, "GL_MAX_TEXTURE_UNITS", INT2NUM(GL_MAX_TEXTURE_UNITS));
|
1578
|
+
rb_define_const(module, "GL_MAX_TEXTURE_UNITS_ARB", INT2NUM(GL_MAX_TEXTURE_UNITS_ARB));
|
1579
|
+
rb_define_const(module, "GL_MAX_TRACK_MATRICES_NV", INT2NUM(GL_MAX_TRACK_MATRICES_NV));
|
1580
|
+
rb_define_const(module, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", INT2NUM(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV));
|
1581
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV));
|
1582
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS));
|
1583
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT));
|
1584
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS));
|
1585
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT));
|
1586
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV));
|
1587
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS));
|
1588
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT));
|
1589
|
+
rb_define_const(module, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV", INT2NUM(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV));
|
1590
|
+
rb_define_const(module, "GL_MAX_VARYING_COMPONENTS", INT2NUM(GL_MAX_VARYING_COMPONENTS));
|
1591
|
+
rb_define_const(module, "GL_MAX_VARYING_COMPONENTS_EXT", INT2NUM(GL_MAX_VARYING_COMPONENTS_EXT));
|
1592
|
+
rb_define_const(module, "GL_MAX_VARYING_FLOATS", INT2NUM(GL_MAX_VARYING_FLOATS));
|
1593
|
+
rb_define_const(module, "GL_MAX_VARYING_FLOATS_ARB", INT2NUM(GL_MAX_VARYING_FLOATS_ARB));
|
1594
|
+
rb_define_const(module, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", INT2NUM(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV));
|
1595
|
+
rb_define_const(module, "GL_MAX_VERTEX_ATTRIBS", INT2NUM(GL_MAX_VERTEX_ATTRIBS));
|
1596
|
+
rb_define_const(module, "GL_MAX_VERTEX_ATTRIBS_ARB", INT2NUM(GL_MAX_VERTEX_ATTRIBS_ARB));
|
1597
|
+
rb_define_const(module, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", INT2NUM(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT));
|
1598
|
+
rb_define_const(module, "GL_MAX_VERTEX_HINT_PGI", INT2NUM(GL_MAX_VERTEX_HINT_PGI));
|
1599
|
+
rb_define_const(module, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT));
|
1600
|
+
rb_define_const(module, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT));
|
1601
|
+
rb_define_const(module, "GL_MAX_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_LOCALS_EXT));
|
1602
|
+
rb_define_const(module, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
|
1603
|
+
rb_define_const(module, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_MAX_VERTEX_SHADER_VARIANTS_EXT));
|
1604
|
+
rb_define_const(module, "GL_MAX_VERTEX_STREAMS_ATI", INT2NUM(GL_MAX_VERTEX_STREAMS_ATI));
|
1605
|
+
rb_define_const(module, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS));
|
1606
|
+
rb_define_const(module, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", INT2NUM(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB));
|
1607
|
+
rb_define_const(module, "GL_MAX_VERTEX_UNIFORM_COMPONENTS", INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS));
|
1608
|
+
rb_define_const(module, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", INT2NUM(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB));
|
1609
|
+
rb_define_const(module, "GL_MAX_VERTEX_UNITS_ARB", INT2NUM(GL_MAX_VERTEX_UNITS_ARB));
|
1610
|
+
rb_define_const(module, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", INT2NUM(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB));
|
1611
|
+
rb_define_const(module, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT", INT2NUM(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT));
|
1612
|
+
rb_define_const(module, "GL_MAX_VIEWPORT_DIMS", INT2NUM(GL_MAX_VIEWPORT_DIMS));
|
1613
|
+
rb_define_const(module, "GL_MIN", INT2NUM(GL_MIN));
|
1614
|
+
rb_define_const(module, "GL_MINMAX", INT2NUM(GL_MINMAX));
|
1615
|
+
rb_define_const(module, "GL_MINMAX_EXT", INT2NUM(GL_MINMAX_EXT));
|
1616
|
+
rb_define_const(module, "GL_MINMAX_FORMAT", INT2NUM(GL_MINMAX_FORMAT));
|
1617
|
+
rb_define_const(module, "GL_MINMAX_FORMAT_EXT", INT2NUM(GL_MINMAX_FORMAT_EXT));
|
1618
|
+
rb_define_const(module, "GL_MINMAX_SINK", INT2NUM(GL_MINMAX_SINK));
|
1619
|
+
rb_define_const(module, "GL_MINMAX_SINK_EXT", INT2NUM(GL_MINMAX_SINK_EXT));
|
1620
|
+
rb_define_const(module, "GL_MINOR_VERSION", INT2NUM(GL_MINOR_VERSION));
|
1621
|
+
rb_define_const(module, "GL_MIN_EXT", INT2NUM(GL_MIN_EXT));
|
1622
|
+
rb_define_const(module, "GL_MIN_PROGRAM_TEXEL_OFFSET", INT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET));
|
1623
|
+
rb_define_const(module, "GL_MIN_PROGRAM_TEXEL_OFFSET_NV", INT2NUM(GL_MIN_PROGRAM_TEXEL_OFFSET_NV));
|
1624
|
+
rb_define_const(module, "GL_MIRRORED_REPEAT", INT2NUM(GL_MIRRORED_REPEAT));
|
1625
|
+
rb_define_const(module, "GL_MIRRORED_REPEAT_ARB", INT2NUM(GL_MIRRORED_REPEAT_ARB));
|
1626
|
+
rb_define_const(module, "GL_MIRRORED_REPEAT_IBM", INT2NUM(GL_MIRRORED_REPEAT_IBM));
|
1627
|
+
rb_define_const(module, "GL_MIRROR_CLAMP_ATI", INT2NUM(GL_MIRROR_CLAMP_ATI));
|
1628
|
+
rb_define_const(module, "GL_MIRROR_CLAMP_EXT", INT2NUM(GL_MIRROR_CLAMP_EXT));
|
1629
|
+
rb_define_const(module, "GL_MIRROR_CLAMP_TO_BORDER_EXT", INT2NUM(GL_MIRROR_CLAMP_TO_BORDER_EXT));
|
1630
|
+
rb_define_const(module, "GL_MIRROR_CLAMP_TO_EDGE_ATI", INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_ATI));
|
1631
|
+
rb_define_const(module, "GL_MIRROR_CLAMP_TO_EDGE_EXT", INT2NUM(GL_MIRROR_CLAMP_TO_EDGE_EXT));
|
1632
|
+
rb_define_const(module, "GL_MODELVIEW", INT2NUM(GL_MODELVIEW));
|
1633
|
+
rb_define_const(module, "GL_MODELVIEW0_ARB", INT2NUM(GL_MODELVIEW0_ARB));
|
1634
|
+
rb_define_const(module, "GL_MODELVIEW0_EXT", INT2NUM(GL_MODELVIEW0_EXT));
|
1635
|
+
rb_define_const(module, "GL_MODELVIEW0_MATRIX_EXT", INT2NUM(GL_MODELVIEW0_MATRIX_EXT));
|
1636
|
+
rb_define_const(module, "GL_MODELVIEW0_STACK_DEPTH_EXT", INT2NUM(GL_MODELVIEW0_STACK_DEPTH_EXT));
|
1637
|
+
rb_define_const(module, "GL_MODELVIEW10_ARB", INT2NUM(GL_MODELVIEW10_ARB));
|
1638
|
+
rb_define_const(module, "GL_MODELVIEW11_ARB", INT2NUM(GL_MODELVIEW11_ARB));
|
1639
|
+
rb_define_const(module, "GL_MODELVIEW12_ARB", INT2NUM(GL_MODELVIEW12_ARB));
|
1640
|
+
rb_define_const(module, "GL_MODELVIEW13_ARB", INT2NUM(GL_MODELVIEW13_ARB));
|
1641
|
+
rb_define_const(module, "GL_MODELVIEW14_ARB", INT2NUM(GL_MODELVIEW14_ARB));
|
1642
|
+
rb_define_const(module, "GL_MODELVIEW15_ARB", INT2NUM(GL_MODELVIEW15_ARB));
|
1643
|
+
rb_define_const(module, "GL_MODELVIEW16_ARB", INT2NUM(GL_MODELVIEW16_ARB));
|
1644
|
+
rb_define_const(module, "GL_MODELVIEW17_ARB", INT2NUM(GL_MODELVIEW17_ARB));
|
1645
|
+
rb_define_const(module, "GL_MODELVIEW18_ARB", INT2NUM(GL_MODELVIEW18_ARB));
|
1646
|
+
rb_define_const(module, "GL_MODELVIEW19_ARB", INT2NUM(GL_MODELVIEW19_ARB));
|
1647
|
+
rb_define_const(module, "GL_MODELVIEW1_ARB", INT2NUM(GL_MODELVIEW1_ARB));
|
1648
|
+
rb_define_const(module, "GL_MODELVIEW1_EXT", INT2NUM(GL_MODELVIEW1_EXT));
|
1649
|
+
rb_define_const(module, "GL_MODELVIEW1_MATRIX_EXT", INT2NUM(GL_MODELVIEW1_MATRIX_EXT));
|
1650
|
+
rb_define_const(module, "GL_MODELVIEW1_STACK_DEPTH_EXT", INT2NUM(GL_MODELVIEW1_STACK_DEPTH_EXT));
|
1651
|
+
rb_define_const(module, "GL_MODELVIEW20_ARB", INT2NUM(GL_MODELVIEW20_ARB));
|
1652
|
+
rb_define_const(module, "GL_MODELVIEW21_ARB", INT2NUM(GL_MODELVIEW21_ARB));
|
1653
|
+
rb_define_const(module, "GL_MODELVIEW22_ARB", INT2NUM(GL_MODELVIEW22_ARB));
|
1654
|
+
rb_define_const(module, "GL_MODELVIEW23_ARB", INT2NUM(GL_MODELVIEW23_ARB));
|
1655
|
+
rb_define_const(module, "GL_MODELVIEW24_ARB", INT2NUM(GL_MODELVIEW24_ARB));
|
1656
|
+
rb_define_const(module, "GL_MODELVIEW25_ARB", INT2NUM(GL_MODELVIEW25_ARB));
|
1657
|
+
rb_define_const(module, "GL_MODELVIEW26_ARB", INT2NUM(GL_MODELVIEW26_ARB));
|
1658
|
+
rb_define_const(module, "GL_MODELVIEW27_ARB", INT2NUM(GL_MODELVIEW27_ARB));
|
1659
|
+
rb_define_const(module, "GL_MODELVIEW28_ARB", INT2NUM(GL_MODELVIEW28_ARB));
|
1660
|
+
rb_define_const(module, "GL_MODELVIEW29_ARB", INT2NUM(GL_MODELVIEW29_ARB));
|
1661
|
+
rb_define_const(module, "GL_MODELVIEW2_ARB", INT2NUM(GL_MODELVIEW2_ARB));
|
1662
|
+
rb_define_const(module, "GL_MODELVIEW30_ARB", INT2NUM(GL_MODELVIEW30_ARB));
|
1663
|
+
rb_define_const(module, "GL_MODELVIEW31_ARB", INT2NUM(GL_MODELVIEW31_ARB));
|
1664
|
+
rb_define_const(module, "GL_MODELVIEW3_ARB", INT2NUM(GL_MODELVIEW3_ARB));
|
1665
|
+
rb_define_const(module, "GL_MODELVIEW4_ARB", INT2NUM(GL_MODELVIEW4_ARB));
|
1666
|
+
rb_define_const(module, "GL_MODELVIEW5_ARB", INT2NUM(GL_MODELVIEW5_ARB));
|
1667
|
+
rb_define_const(module, "GL_MODELVIEW6_ARB", INT2NUM(GL_MODELVIEW6_ARB));
|
1668
|
+
rb_define_const(module, "GL_MODELVIEW7_ARB", INT2NUM(GL_MODELVIEW7_ARB));
|
1669
|
+
rb_define_const(module, "GL_MODELVIEW8_ARB", INT2NUM(GL_MODELVIEW8_ARB));
|
1670
|
+
rb_define_const(module, "GL_MODELVIEW9_ARB", INT2NUM(GL_MODELVIEW9_ARB));
|
1671
|
+
rb_define_const(module, "GL_MODELVIEW_MATRIX", INT2NUM(GL_MODELVIEW_MATRIX));
|
1672
|
+
rb_define_const(module, "GL_MODELVIEW_PROJECTION_NV", INT2NUM(GL_MODELVIEW_PROJECTION_NV));
|
1673
|
+
rb_define_const(module, "GL_MODELVIEW_STACK_DEPTH", INT2NUM(GL_MODELVIEW_STACK_DEPTH));
|
1674
|
+
rb_define_const(module, "GL_MODULATE", INT2NUM(GL_MODULATE));
|
1675
|
+
rb_define_const(module, "GL_MODULATE_ADD_ATI", INT2NUM(GL_MODULATE_ADD_ATI));
|
1676
|
+
rb_define_const(module, "GL_MODULATE_SIGNED_ADD_ATI", INT2NUM(GL_MODULATE_SIGNED_ADD_ATI));
|
1677
|
+
rb_define_const(module, "GL_MODULATE_SUBTRACT_ATI", INT2NUM(GL_MODULATE_SUBTRACT_ATI));
|
1678
|
+
rb_define_const(module, "GL_MOV_ATI", INT2NUM(GL_MOV_ATI));
|
1679
|
+
rb_define_const(module, "GL_MULT", INT2NUM(GL_MULT));
|
1680
|
+
rb_define_const(module, "GL_MULTISAMPLE", INT2NUM(GL_MULTISAMPLE));
|
1681
|
+
rb_define_const(module, "GL_MULTISAMPLE_3DFX", INT2NUM(GL_MULTISAMPLE_3DFX));
|
1682
|
+
rb_define_const(module, "GL_MULTISAMPLE_ARB", INT2NUM(GL_MULTISAMPLE_ARB));
|
1683
|
+
rb_define_const(module, "GL_MULTISAMPLE_BIT", INT2NUM(GL_MULTISAMPLE_BIT));
|
1684
|
+
rb_define_const(module, "GL_MULTISAMPLE_BIT_3DFX", INT2NUM(GL_MULTISAMPLE_BIT_3DFX));
|
1685
|
+
rb_define_const(module, "GL_MULTISAMPLE_BIT_ARB", INT2NUM(GL_MULTISAMPLE_BIT_ARB));
|
1686
|
+
rb_define_const(module, "GL_MULTISAMPLE_BIT_EXT", INT2NUM(GL_MULTISAMPLE_BIT_EXT));
|
1687
|
+
rb_define_const(module, "GL_MULTISAMPLE_COVERAGE_MODES_NV", INT2NUM(GL_MULTISAMPLE_COVERAGE_MODES_NV));
|
1688
|
+
rb_define_const(module, "GL_MULTISAMPLE_EXT", INT2NUM(GL_MULTISAMPLE_EXT));
|
1689
|
+
rb_define_const(module, "GL_MULTISAMPLE_FILTER_HINT_NV", INT2NUM(GL_MULTISAMPLE_FILTER_HINT_NV));
|
1690
|
+
rb_define_const(module, "GL_MULTISAMPLE_SGIS", INT2NUM(GL_MULTISAMPLE_SGIS));
|
1691
|
+
rb_define_const(module, "GL_MUL_ATI", INT2NUM(GL_MUL_ATI));
|
1692
|
+
rb_define_const(module, "GL_MVP_MATRIX_EXT", INT2NUM(GL_MVP_MATRIX_EXT));
|
1693
|
+
rb_define_const(module, "GL_N3F_V3F", INT2NUM(GL_N3F_V3F));
|
1694
|
+
rb_define_const(module, "GL_NAME_STACK_DEPTH", INT2NUM(GL_NAME_STACK_DEPTH));
|
1695
|
+
rb_define_const(module, "GL_NAND", INT2NUM(GL_NAND));
|
1696
|
+
rb_define_const(module, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", INT2NUM(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI));
|
1697
|
+
rb_define_const(module, "GL_NATIVE_GRAPHICS_END_HINT_PGI", INT2NUM(GL_NATIVE_GRAPHICS_END_HINT_PGI));
|
1698
|
+
rb_define_const(module, "GL_NATIVE_GRAPHICS_HANDLE_PGI", INT2NUM(GL_NATIVE_GRAPHICS_HANDLE_PGI));
|
1699
|
+
rb_define_const(module, "GL_NEAREST", INT2NUM(GL_NEAREST));
|
1700
|
+
rb_define_const(module, "GL_NEAREST_CLIPMAP_LINEAR_SGIX", INT2NUM(GL_NEAREST_CLIPMAP_LINEAR_SGIX));
|
1701
|
+
rb_define_const(module, "GL_NEAREST_CLIPMAP_NEAREST_SGIX", INT2NUM(GL_NEAREST_CLIPMAP_NEAREST_SGIX));
|
1702
|
+
rb_define_const(module, "GL_NEAREST_MIPMAP_LINEAR", INT2NUM(GL_NEAREST_MIPMAP_LINEAR));
|
1703
|
+
rb_define_const(module, "GL_NEAREST_MIPMAP_NEAREST", INT2NUM(GL_NEAREST_MIPMAP_NEAREST));
|
1704
|
+
rb_define_const(module, "GL_NEGATE_BIT_ATI", INT2NUM(GL_NEGATE_BIT_ATI));
|
1705
|
+
rb_define_const(module, "GL_NEGATIVE_ONE_EXT", INT2NUM(GL_NEGATIVE_ONE_EXT));
|
1706
|
+
rb_define_const(module, "GL_NEGATIVE_W_EXT", INT2NUM(GL_NEGATIVE_W_EXT));
|
1707
|
+
rb_define_const(module, "GL_NEGATIVE_X_EXT", INT2NUM(GL_NEGATIVE_X_EXT));
|
1708
|
+
rb_define_const(module, "GL_NEGATIVE_Y_EXT", INT2NUM(GL_NEGATIVE_Y_EXT));
|
1709
|
+
rb_define_const(module, "GL_NEGATIVE_Z_EXT", INT2NUM(GL_NEGATIVE_Z_EXT));
|
1710
|
+
rb_define_const(module, "GL_NEVER", INT2NUM(GL_NEVER));
|
1711
|
+
rb_define_const(module, "GL_NICEST", INT2NUM(GL_NICEST));
|
1712
|
+
rb_define_const(module, "GL_NONE", INT2NUM(GL_NONE));
|
1713
|
+
rb_define_const(module, "GL_NOOP", INT2NUM(GL_NOOP));
|
1714
|
+
rb_define_const(module, "GL_NOR", INT2NUM(GL_NOR));
|
1715
|
+
rb_define_const(module, "GL_NORMALIZE", INT2NUM(GL_NORMALIZE));
|
1716
|
+
rb_define_const(module, "GL_NORMALIZED_RANGE_EXT", INT2NUM(GL_NORMALIZED_RANGE_EXT));
|
1717
|
+
rb_define_const(module, "GL_NORMAL_ARRAY", INT2NUM(GL_NORMAL_ARRAY));
|
1718
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_BUFFER_BINDING", INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING));
|
1719
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB));
|
1720
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_COUNT_EXT", INT2NUM(GL_NORMAL_ARRAY_COUNT_EXT));
|
1721
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_EXT", INT2NUM(GL_NORMAL_ARRAY_EXT));
|
1722
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_LIST_IBM", INT2NUM(GL_NORMAL_ARRAY_LIST_IBM));
|
1723
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_NORMAL_ARRAY_LIST_STRIDE_IBM));
|
1724
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL));
|
1725
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_POINTER", INT2NUM(GL_NORMAL_ARRAY_POINTER));
|
1726
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_POINTER_EXT", INT2NUM(GL_NORMAL_ARRAY_POINTER_EXT));
|
1727
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_STRIDE", INT2NUM(GL_NORMAL_ARRAY_STRIDE));
|
1728
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_STRIDE_EXT", INT2NUM(GL_NORMAL_ARRAY_STRIDE_EXT));
|
1729
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_TYPE", INT2NUM(GL_NORMAL_ARRAY_TYPE));
|
1730
|
+
rb_define_const(module, "GL_NORMAL_ARRAY_TYPE_EXT", INT2NUM(GL_NORMAL_ARRAY_TYPE_EXT));
|
1731
|
+
rb_define_const(module, "GL_NORMAL_BIT_PGI", INT2NUM(GL_NORMAL_BIT_PGI));
|
1732
|
+
rb_define_const(module, "GL_NORMAL_MAP", INT2NUM(GL_NORMAL_MAP));
|
1733
|
+
rb_define_const(module, "GL_NORMAL_MAP_ARB", INT2NUM(GL_NORMAL_MAP_ARB));
|
1734
|
+
rb_define_const(module, "GL_NORMAL_MAP_EXT", INT2NUM(GL_NORMAL_MAP_EXT));
|
1735
|
+
rb_define_const(module, "GL_NORMAL_MAP_NV", INT2NUM(GL_NORMAL_MAP_NV));
|
1736
|
+
rb_define_const(module, "GL_NOTEQUAL", INT2NUM(GL_NOTEQUAL));
|
1737
|
+
rb_define_const(module, "GL_NO_ERROR", INT2NUM(GL_NO_ERROR));
|
1738
|
+
rb_define_const(module, "GL_NUM_COMPRESSED_TEXTURE_FORMATS", INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS));
|
1739
|
+
rb_define_const(module, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", INT2NUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB));
|
1740
|
+
rb_define_const(module, "GL_NUM_EXTENSIONS", INT2NUM(GL_NUM_EXTENSIONS));
|
1741
|
+
rb_define_const(module, "GL_NUM_FILL_STREAMS_NV", INT2NUM(GL_NUM_FILL_STREAMS_NV));
|
1742
|
+
rb_define_const(module, "GL_NUM_FRAGMENT_CONSTANTS_ATI", INT2NUM(GL_NUM_FRAGMENT_CONSTANTS_ATI));
|
1743
|
+
rb_define_const(module, "GL_NUM_FRAGMENT_REGISTERS_ATI", INT2NUM(GL_NUM_FRAGMENT_REGISTERS_ATI));
|
1744
|
+
rb_define_const(module, "GL_NUM_GENERAL_COMBINERS_NV", INT2NUM(GL_NUM_GENERAL_COMBINERS_NV));
|
1745
|
+
rb_define_const(module, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", INT2NUM(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI));
|
1746
|
+
rb_define_const(module, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", INT2NUM(GL_NUM_INSTRUCTIONS_PER_PASS_ATI));
|
1747
|
+
rb_define_const(module, "GL_NUM_INSTRUCTIONS_TOTAL_ATI", INT2NUM(GL_NUM_INSTRUCTIONS_TOTAL_ATI));
|
1748
|
+
rb_define_const(module, "GL_NUM_LOOPBACK_COMPONENTS_ATI", INT2NUM(GL_NUM_LOOPBACK_COMPONENTS_ATI));
|
1749
|
+
rb_define_const(module, "GL_NUM_PASSES_ATI", INT2NUM(GL_NUM_PASSES_ATI));
|
1750
|
+
rb_define_const(module, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB", INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB));
|
1751
|
+
rb_define_const(module, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB", INT2NUM(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB));
|
1752
|
+
rb_define_const(module, "GL_OBJECT_ACTIVE_UNIFORMS_ARB", INT2NUM(GL_OBJECT_ACTIVE_UNIFORMS_ARB));
|
1753
|
+
rb_define_const(module, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB", INT2NUM(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB));
|
1754
|
+
rb_define_const(module, "GL_OBJECT_ATTACHED_OBJECTS_ARB", INT2NUM(GL_OBJECT_ATTACHED_OBJECTS_ARB));
|
1755
|
+
rb_define_const(module, "GL_OBJECT_BUFFER_SIZE_ATI", INT2NUM(GL_OBJECT_BUFFER_SIZE_ATI));
|
1756
|
+
rb_define_const(module, "GL_OBJECT_BUFFER_USAGE_ATI", INT2NUM(GL_OBJECT_BUFFER_USAGE_ATI));
|
1757
|
+
rb_define_const(module, "GL_OBJECT_COMPILE_STATUS_ARB", INT2NUM(GL_OBJECT_COMPILE_STATUS_ARB));
|
1758
|
+
rb_define_const(module, "GL_OBJECT_DELETE_STATUS_ARB", INT2NUM(GL_OBJECT_DELETE_STATUS_ARB));
|
1759
|
+
rb_define_const(module, "GL_OBJECT_DISTANCE_TO_LINE_SGIS", INT2NUM(GL_OBJECT_DISTANCE_TO_LINE_SGIS));
|
1760
|
+
rb_define_const(module, "GL_OBJECT_DISTANCE_TO_POINT_SGIS", INT2NUM(GL_OBJECT_DISTANCE_TO_POINT_SGIS));
|
1761
|
+
rb_define_const(module, "GL_OBJECT_INFO_LOG_LENGTH_ARB", INT2NUM(GL_OBJECT_INFO_LOG_LENGTH_ARB));
|
1762
|
+
rb_define_const(module, "GL_OBJECT_LINEAR", INT2NUM(GL_OBJECT_LINEAR));
|
1763
|
+
rb_define_const(module, "GL_OBJECT_LINE_SGIS", INT2NUM(GL_OBJECT_LINE_SGIS));
|
1764
|
+
rb_define_const(module, "GL_OBJECT_LINK_STATUS_ARB", INT2NUM(GL_OBJECT_LINK_STATUS_ARB));
|
1765
|
+
rb_define_const(module, "GL_OBJECT_PLANE", INT2NUM(GL_OBJECT_PLANE));
|
1766
|
+
rb_define_const(module, "GL_OBJECT_POINT_SGIS", INT2NUM(GL_OBJECT_POINT_SGIS));
|
1767
|
+
rb_define_const(module, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB", INT2NUM(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB));
|
1768
|
+
rb_define_const(module, "GL_OBJECT_SUBTYPE_ARB", INT2NUM(GL_OBJECT_SUBTYPE_ARB));
|
1769
|
+
rb_define_const(module, "GL_OBJECT_TYPE_ARB", INT2NUM(GL_OBJECT_TYPE_ARB));
|
1770
|
+
rb_define_const(module, "GL_OBJECT_VALIDATE_STATUS_ARB", INT2NUM(GL_OBJECT_VALIDATE_STATUS_ARB));
|
1771
|
+
rb_define_const(module, "GL_OCCLUSION_TEST_HP", INT2NUM(GL_OCCLUSION_TEST_HP));
|
1772
|
+
rb_define_const(module, "GL_OCCLUSION_TEST_RESULT_HP", INT2NUM(GL_OCCLUSION_TEST_RESULT_HP));
|
1773
|
+
rb_define_const(module, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV));
|
1774
|
+
rb_define_const(module, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV));
|
1775
|
+
rb_define_const(module, "GL_OFFSET_HILO_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_HILO_TEXTURE_2D_NV));
|
1776
|
+
rb_define_const(module, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV));
|
1777
|
+
rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV));
|
1778
|
+
rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV));
|
1779
|
+
rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV));
|
1780
|
+
rb_define_const(module, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", INT2NUM(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV));
|
1781
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_2D_BIAS_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_BIAS_NV));
|
1782
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_2D_MATRIX_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_MATRIX_NV));
|
1783
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_2D_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_NV));
|
1784
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_2D_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_2D_SCALE_NV));
|
1785
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_BIAS_NV", INT2NUM(GL_OFFSET_TEXTURE_BIAS_NV));
|
1786
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_MATRIX_NV", INT2NUM(GL_OFFSET_TEXTURE_MATRIX_NV));
|
1787
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_RECTANGLE_NV", INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_NV));
|
1788
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV));
|
1789
|
+
rb_define_const(module, "GL_OFFSET_TEXTURE_SCALE_NV", INT2NUM(GL_OFFSET_TEXTURE_SCALE_NV));
|
1790
|
+
rb_define_const(module, "GL_ONE", INT2NUM(GL_ONE));
|
1791
|
+
rb_define_const(module, "GL_ONE_EXT", INT2NUM(GL_ONE_EXT));
|
1792
|
+
rb_define_const(module, "GL_ONE_MINUS_CONSTANT_ALPHA", INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA));
|
1793
|
+
rb_define_const(module, "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", INT2NUM(GL_ONE_MINUS_CONSTANT_ALPHA_EXT));
|
1794
|
+
rb_define_const(module, "GL_ONE_MINUS_CONSTANT_COLOR", INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR));
|
1795
|
+
rb_define_const(module, "GL_ONE_MINUS_CONSTANT_COLOR_EXT", INT2NUM(GL_ONE_MINUS_CONSTANT_COLOR_EXT));
|
1796
|
+
rb_define_const(module, "GL_ONE_MINUS_DST_ALPHA", INT2NUM(GL_ONE_MINUS_DST_ALPHA));
|
1797
|
+
rb_define_const(module, "GL_ONE_MINUS_DST_COLOR", INT2NUM(GL_ONE_MINUS_DST_COLOR));
|
1798
|
+
rb_define_const(module, "GL_ONE_MINUS_SRC_ALPHA", INT2NUM(GL_ONE_MINUS_SRC_ALPHA));
|
1799
|
+
rb_define_const(module, "GL_ONE_MINUS_SRC_COLOR", INT2NUM(GL_ONE_MINUS_SRC_COLOR));
|
1800
|
+
rb_define_const(module, "GL_OPERAND0_ALPHA", INT2NUM(GL_OPERAND0_ALPHA));
|
1801
|
+
rb_define_const(module, "GL_OPERAND0_ALPHA_ARB", INT2NUM(GL_OPERAND0_ALPHA_ARB));
|
1802
|
+
rb_define_const(module, "GL_OPERAND0_ALPHA_EXT", INT2NUM(GL_OPERAND0_ALPHA_EXT));
|
1803
|
+
rb_define_const(module, "GL_OPERAND0_RGB", INT2NUM(GL_OPERAND0_RGB));
|
1804
|
+
rb_define_const(module, "GL_OPERAND0_RGB_ARB", INT2NUM(GL_OPERAND0_RGB_ARB));
|
1805
|
+
rb_define_const(module, "GL_OPERAND0_RGB_EXT", INT2NUM(GL_OPERAND0_RGB_EXT));
|
1806
|
+
rb_define_const(module, "GL_OPERAND1_ALPHA", INT2NUM(GL_OPERAND1_ALPHA));
|
1807
|
+
rb_define_const(module, "GL_OPERAND1_ALPHA_ARB", INT2NUM(GL_OPERAND1_ALPHA_ARB));
|
1808
|
+
rb_define_const(module, "GL_OPERAND1_ALPHA_EXT", INT2NUM(GL_OPERAND1_ALPHA_EXT));
|
1809
|
+
rb_define_const(module, "GL_OPERAND1_RGB", INT2NUM(GL_OPERAND1_RGB));
|
1810
|
+
rb_define_const(module, "GL_OPERAND1_RGB_ARB", INT2NUM(GL_OPERAND1_RGB_ARB));
|
1811
|
+
rb_define_const(module, "GL_OPERAND1_RGB_EXT", INT2NUM(GL_OPERAND1_RGB_EXT));
|
1812
|
+
rb_define_const(module, "GL_OPERAND2_ALPHA", INT2NUM(GL_OPERAND2_ALPHA));
|
1813
|
+
rb_define_const(module, "GL_OPERAND2_ALPHA_ARB", INT2NUM(GL_OPERAND2_ALPHA_ARB));
|
1814
|
+
rb_define_const(module, "GL_OPERAND2_ALPHA_EXT", INT2NUM(GL_OPERAND2_ALPHA_EXT));
|
1815
|
+
rb_define_const(module, "GL_OPERAND2_RGB", INT2NUM(GL_OPERAND2_RGB));
|
1816
|
+
rb_define_const(module, "GL_OPERAND2_RGB_ARB", INT2NUM(GL_OPERAND2_RGB_ARB));
|
1817
|
+
rb_define_const(module, "GL_OPERAND2_RGB_EXT", INT2NUM(GL_OPERAND2_RGB_EXT));
|
1818
|
+
rb_define_const(module, "GL_OPERAND3_ALPHA_NV", INT2NUM(GL_OPERAND3_ALPHA_NV));
|
1819
|
+
rb_define_const(module, "GL_OPERAND3_RGB_NV", INT2NUM(GL_OPERAND3_RGB_NV));
|
1820
|
+
rb_define_const(module, "GL_OP_ADD_EXT", INT2NUM(GL_OP_ADD_EXT));
|
1821
|
+
rb_define_const(module, "GL_OP_CLAMP_EXT", INT2NUM(GL_OP_CLAMP_EXT));
|
1822
|
+
rb_define_const(module, "GL_OP_CROSS_PRODUCT_EXT", INT2NUM(GL_OP_CROSS_PRODUCT_EXT));
|
1823
|
+
rb_define_const(module, "GL_OP_DOT3_EXT", INT2NUM(GL_OP_DOT3_EXT));
|
1824
|
+
rb_define_const(module, "GL_OP_DOT4_EXT", INT2NUM(GL_OP_DOT4_EXT));
|
1825
|
+
rb_define_const(module, "GL_OP_EXP_BASE_2_EXT", INT2NUM(GL_OP_EXP_BASE_2_EXT));
|
1826
|
+
rb_define_const(module, "GL_OP_FLOOR_EXT", INT2NUM(GL_OP_FLOOR_EXT));
|
1827
|
+
rb_define_const(module, "GL_OP_FRAC_EXT", INT2NUM(GL_OP_FRAC_EXT));
|
1828
|
+
rb_define_const(module, "GL_OP_INDEX_EXT", INT2NUM(GL_OP_INDEX_EXT));
|
1829
|
+
rb_define_const(module, "GL_OP_LOG_BASE_2_EXT", INT2NUM(GL_OP_LOG_BASE_2_EXT));
|
1830
|
+
rb_define_const(module, "GL_OP_MADD_EXT", INT2NUM(GL_OP_MADD_EXT));
|
1831
|
+
rb_define_const(module, "GL_OP_MAX_EXT", INT2NUM(GL_OP_MAX_EXT));
|
1832
|
+
rb_define_const(module, "GL_OP_MIN_EXT", INT2NUM(GL_OP_MIN_EXT));
|
1833
|
+
rb_define_const(module, "GL_OP_MOV_EXT", INT2NUM(GL_OP_MOV_EXT));
|
1834
|
+
rb_define_const(module, "GL_OP_MULTIPLY_MATRIX_EXT", INT2NUM(GL_OP_MULTIPLY_MATRIX_EXT));
|
1835
|
+
rb_define_const(module, "GL_OP_MUL_EXT", INT2NUM(GL_OP_MUL_EXT));
|
1836
|
+
rb_define_const(module, "GL_OP_NEGATE_EXT", INT2NUM(GL_OP_NEGATE_EXT));
|
1837
|
+
rb_define_const(module, "GL_OP_POWER_EXT", INT2NUM(GL_OP_POWER_EXT));
|
1838
|
+
rb_define_const(module, "GL_OP_RECIP_EXT", INT2NUM(GL_OP_RECIP_EXT));
|
1839
|
+
rb_define_const(module, "GL_OP_RECIP_SQRT_EXT", INT2NUM(GL_OP_RECIP_SQRT_EXT));
|
1840
|
+
rb_define_const(module, "GL_OP_ROUND_EXT", INT2NUM(GL_OP_ROUND_EXT));
|
1841
|
+
rb_define_const(module, "GL_OP_SET_GE_EXT", INT2NUM(GL_OP_SET_GE_EXT));
|
1842
|
+
rb_define_const(module, "GL_OP_SET_LT_EXT", INT2NUM(GL_OP_SET_LT_EXT));
|
1843
|
+
rb_define_const(module, "GL_OP_SUB_EXT", INT2NUM(GL_OP_SUB_EXT));
|
1844
|
+
rb_define_const(module, "GL_OR", INT2NUM(GL_OR));
|
1845
|
+
rb_define_const(module, "GL_ORDER", INT2NUM(GL_ORDER));
|
1846
|
+
rb_define_const(module, "GL_OR_INVERTED", INT2NUM(GL_OR_INVERTED));
|
1847
|
+
rb_define_const(module, "GL_OR_REVERSE", INT2NUM(GL_OR_REVERSE));
|
1848
|
+
rb_define_const(module, "GL_OUTPUT_COLOR0_EXT", INT2NUM(GL_OUTPUT_COLOR0_EXT));
|
1849
|
+
rb_define_const(module, "GL_OUTPUT_COLOR1_EXT", INT2NUM(GL_OUTPUT_COLOR1_EXT));
|
1850
|
+
rb_define_const(module, "GL_OUTPUT_FOG_EXT", INT2NUM(GL_OUTPUT_FOG_EXT));
|
1851
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD0_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD0_EXT));
|
1852
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD10_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD10_EXT));
|
1853
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD11_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD11_EXT));
|
1854
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD12_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD12_EXT));
|
1855
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD13_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD13_EXT));
|
1856
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD14_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD14_EXT));
|
1857
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD15_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD15_EXT));
|
1858
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD16_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD16_EXT));
|
1859
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD17_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD17_EXT));
|
1860
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD18_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD18_EXT));
|
1861
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD19_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD19_EXT));
|
1862
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD1_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD1_EXT));
|
1863
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD20_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD20_EXT));
|
1864
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD21_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD21_EXT));
|
1865
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD22_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD22_EXT));
|
1866
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD23_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD23_EXT));
|
1867
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD24_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD24_EXT));
|
1868
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD25_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD25_EXT));
|
1869
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD26_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD26_EXT));
|
1870
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD27_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD27_EXT));
|
1871
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD28_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD28_EXT));
|
1872
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD29_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD29_EXT));
|
1873
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD2_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD2_EXT));
|
1874
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD30_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD30_EXT));
|
1875
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD31_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD31_EXT));
|
1876
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD3_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD3_EXT));
|
1877
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD4_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD4_EXT));
|
1878
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD5_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD5_EXT));
|
1879
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD6_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD6_EXT));
|
1880
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD7_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD7_EXT));
|
1881
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD8_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD8_EXT));
|
1882
|
+
rb_define_const(module, "GL_OUTPUT_TEXTURE_COORD9_EXT", INT2NUM(GL_OUTPUT_TEXTURE_COORD9_EXT));
|
1883
|
+
rb_define_const(module, "GL_OUTPUT_VERTEX_EXT", INT2NUM(GL_OUTPUT_VERTEX_EXT));
|
1884
|
+
rb_define_const(module, "GL_OUT_OF_MEMORY", INT2NUM(GL_OUT_OF_MEMORY));
|
1885
|
+
rb_define_const(module, "GL_PACK_ALIGNMENT", INT2NUM(GL_PACK_ALIGNMENT));
|
1886
|
+
rb_define_const(module, "GL_PACK_CMYK_HINT_EXT", INT2NUM(GL_PACK_CMYK_HINT_EXT));
|
1887
|
+
rb_define_const(module, "GL_PACK_IMAGE_DEPTH_SGIS", INT2NUM(GL_PACK_IMAGE_DEPTH_SGIS));
|
1888
|
+
rb_define_const(module, "GL_PACK_IMAGE_HEIGHT", INT2NUM(GL_PACK_IMAGE_HEIGHT));
|
1889
|
+
rb_define_const(module, "GL_PACK_IMAGE_HEIGHT_EXT", INT2NUM(GL_PACK_IMAGE_HEIGHT_EXT));
|
1890
|
+
rb_define_const(module, "GL_PACK_INVERT_MESA", INT2NUM(GL_PACK_INVERT_MESA));
|
1891
|
+
rb_define_const(module, "GL_PACK_LSB_FIRST", INT2NUM(GL_PACK_LSB_FIRST));
|
1892
|
+
rb_define_const(module, "GL_PACK_RESAMPLE_OML", INT2NUM(GL_PACK_RESAMPLE_OML));
|
1893
|
+
rb_define_const(module, "GL_PACK_RESAMPLE_SGIX", INT2NUM(GL_PACK_RESAMPLE_SGIX));
|
1894
|
+
rb_define_const(module, "GL_PACK_ROW_LENGTH", INT2NUM(GL_PACK_ROW_LENGTH));
|
1895
|
+
rb_define_const(module, "GL_PACK_SKIP_IMAGES", INT2NUM(GL_PACK_SKIP_IMAGES));
|
1896
|
+
rb_define_const(module, "GL_PACK_SKIP_IMAGES_EXT", INT2NUM(GL_PACK_SKIP_IMAGES_EXT));
|
1897
|
+
rb_define_const(module, "GL_PACK_SKIP_PIXELS", INT2NUM(GL_PACK_SKIP_PIXELS));
|
1898
|
+
rb_define_const(module, "GL_PACK_SKIP_ROWS", INT2NUM(GL_PACK_SKIP_ROWS));
|
1899
|
+
rb_define_const(module, "GL_PACK_SKIP_VOLUMES_SGIS", INT2NUM(GL_PACK_SKIP_VOLUMES_SGIS));
|
1900
|
+
rb_define_const(module, "GL_PACK_SUBSAMPLE_RATE_SGIX", INT2NUM(GL_PACK_SUBSAMPLE_RATE_SGIX));
|
1901
|
+
rb_define_const(module, "GL_PACK_SWAP_BYTES", INT2NUM(GL_PACK_SWAP_BYTES));
|
1902
|
+
rb_define_const(module, "GL_PARALLEL_ARRAYS_INTEL", INT2NUM(GL_PARALLEL_ARRAYS_INTEL));
|
1903
|
+
rb_define_const(module, "GL_PASS_THROUGH_NV", INT2NUM(GL_PASS_THROUGH_NV));
|
1904
|
+
rb_define_const(module, "GL_PASS_THROUGH_TOKEN", INT2NUM(GL_PASS_THROUGH_TOKEN));
|
1905
|
+
rb_define_const(module, "GL_PERSPECTIVE_CORRECTION_HINT", INT2NUM(GL_PERSPECTIVE_CORRECTION_HINT));
|
1906
|
+
rb_define_const(module, "GL_PERTURB_EXT", INT2NUM(GL_PERTURB_EXT));
|
1907
|
+
rb_define_const(module, "GL_PER_STAGE_CONSTANTS_NV", INT2NUM(GL_PER_STAGE_CONSTANTS_NV));
|
1908
|
+
rb_define_const(module, "GL_PHONG_HINT_WIN", INT2NUM(GL_PHONG_HINT_WIN));
|
1909
|
+
rb_define_const(module, "GL_PHONG_WIN", INT2NUM(GL_PHONG_WIN));
|
1910
|
+
rb_define_const(module, "GL_PIXEL_COUNTER_BITS_NV", INT2NUM(GL_PIXEL_COUNTER_BITS_NV));
|
1911
|
+
rb_define_const(module, "GL_PIXEL_COUNT_AVAILABLE_NV", INT2NUM(GL_PIXEL_COUNT_AVAILABLE_NV));
|
1912
|
+
rb_define_const(module, "GL_PIXEL_COUNT_NV", INT2NUM(GL_PIXEL_COUNT_NV));
|
1913
|
+
rb_define_const(module, "GL_PIXEL_CUBIC_WEIGHT_EXT", INT2NUM(GL_PIXEL_CUBIC_WEIGHT_EXT));
|
1914
|
+
rb_define_const(module, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", INT2NUM(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS));
|
1915
|
+
rb_define_const(module, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", INT2NUM(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS));
|
1916
|
+
rb_define_const(module, "GL_PIXEL_GROUP_COLOR_SGIS", INT2NUM(GL_PIXEL_GROUP_COLOR_SGIS));
|
1917
|
+
rb_define_const(module, "GL_PIXEL_MAG_FILTER_EXT", INT2NUM(GL_PIXEL_MAG_FILTER_EXT));
|
1918
|
+
rb_define_const(module, "GL_PIXEL_MAP_A_TO_A", INT2NUM(GL_PIXEL_MAP_A_TO_A));
|
1919
|
+
rb_define_const(module, "GL_PIXEL_MAP_A_TO_A_SIZE", INT2NUM(GL_PIXEL_MAP_A_TO_A_SIZE));
|
1920
|
+
rb_define_const(module, "GL_PIXEL_MAP_B_TO_B", INT2NUM(GL_PIXEL_MAP_B_TO_B));
|
1921
|
+
rb_define_const(module, "GL_PIXEL_MAP_B_TO_B_SIZE", INT2NUM(GL_PIXEL_MAP_B_TO_B_SIZE));
|
1922
|
+
rb_define_const(module, "GL_PIXEL_MAP_G_TO_G", INT2NUM(GL_PIXEL_MAP_G_TO_G));
|
1923
|
+
rb_define_const(module, "GL_PIXEL_MAP_G_TO_G_SIZE", INT2NUM(GL_PIXEL_MAP_G_TO_G_SIZE));
|
1924
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_A", INT2NUM(GL_PIXEL_MAP_I_TO_A));
|
1925
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_A_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_A_SIZE));
|
1926
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_B", INT2NUM(GL_PIXEL_MAP_I_TO_B));
|
1927
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_B_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_B_SIZE));
|
1928
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_G", INT2NUM(GL_PIXEL_MAP_I_TO_G));
|
1929
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_G_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_G_SIZE));
|
1930
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_I", INT2NUM(GL_PIXEL_MAP_I_TO_I));
|
1931
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_I_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_I_SIZE));
|
1932
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_R", INT2NUM(GL_PIXEL_MAP_I_TO_R));
|
1933
|
+
rb_define_const(module, "GL_PIXEL_MAP_I_TO_R_SIZE", INT2NUM(GL_PIXEL_MAP_I_TO_R_SIZE));
|
1934
|
+
rb_define_const(module, "GL_PIXEL_MAP_R_TO_R", INT2NUM(GL_PIXEL_MAP_R_TO_R));
|
1935
|
+
rb_define_const(module, "GL_PIXEL_MAP_R_TO_R_SIZE", INT2NUM(GL_PIXEL_MAP_R_TO_R_SIZE));
|
1936
|
+
rb_define_const(module, "GL_PIXEL_MAP_S_TO_S", INT2NUM(GL_PIXEL_MAP_S_TO_S));
|
1937
|
+
rb_define_const(module, "GL_PIXEL_MAP_S_TO_S_SIZE", INT2NUM(GL_PIXEL_MAP_S_TO_S_SIZE));
|
1938
|
+
rb_define_const(module, "GL_PIXEL_MIN_FILTER_EXT", INT2NUM(GL_PIXEL_MIN_FILTER_EXT));
|
1939
|
+
rb_define_const(module, "GL_PIXEL_MODE_BIT", INT2NUM(GL_PIXEL_MODE_BIT));
|
1940
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER", INT2NUM(GL_PIXEL_PACK_BUFFER));
|
1941
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER_ARB", INT2NUM(GL_PIXEL_PACK_BUFFER_ARB));
|
1942
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING));
|
1943
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING_ARB", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_ARB));
|
1944
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER_BINDING_EXT", INT2NUM(GL_PIXEL_PACK_BUFFER_BINDING_EXT));
|
1945
|
+
rb_define_const(module, "GL_PIXEL_PACK_BUFFER_EXT", INT2NUM(GL_PIXEL_PACK_BUFFER_EXT));
|
1946
|
+
rb_define_const(module, "GL_PIXEL_SUBSAMPLE_2424_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_2424_SGIX));
|
1947
|
+
rb_define_const(module, "GL_PIXEL_SUBSAMPLE_4242_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_4242_SGIX));
|
1948
|
+
rb_define_const(module, "GL_PIXEL_SUBSAMPLE_4444_SGIX", INT2NUM(GL_PIXEL_SUBSAMPLE_4444_SGIX));
|
1949
|
+
rb_define_const(module, "GL_PIXEL_TEXTURE_SGIS", INT2NUM(GL_PIXEL_TEXTURE_SGIS));
|
1950
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX));
|
1951
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX));
|
1952
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX));
|
1953
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX));
|
1954
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_MODE_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_MODE_SGIX));
|
1955
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX));
|
1956
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX));
|
1957
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX));
|
1958
|
+
rb_define_const(module, "GL_PIXEL_TEX_GEN_SGIX", INT2NUM(GL_PIXEL_TEX_GEN_SGIX));
|
1959
|
+
rb_define_const(module, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", INT2NUM(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX));
|
1960
|
+
rb_define_const(module, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", INT2NUM(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX));
|
1961
|
+
rb_define_const(module, "GL_PIXEL_TILE_CACHE_SIZE_SGIX", INT2NUM(GL_PIXEL_TILE_CACHE_SIZE_SGIX));
|
1962
|
+
rb_define_const(module, "GL_PIXEL_TILE_GRID_DEPTH_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_DEPTH_SGIX));
|
1963
|
+
rb_define_const(module, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_HEIGHT_SGIX));
|
1964
|
+
rb_define_const(module, "GL_PIXEL_TILE_GRID_WIDTH_SGIX", INT2NUM(GL_PIXEL_TILE_GRID_WIDTH_SGIX));
|
1965
|
+
rb_define_const(module, "GL_PIXEL_TILE_HEIGHT_SGIX", INT2NUM(GL_PIXEL_TILE_HEIGHT_SGIX));
|
1966
|
+
rb_define_const(module, "GL_PIXEL_TILE_WIDTH_SGIX", INT2NUM(GL_PIXEL_TILE_WIDTH_SGIX));
|
1967
|
+
rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_EXT));
|
1968
|
+
rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT));
|
1969
|
+
rb_define_const(module, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", INT2NUM(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT));
|
1970
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER", INT2NUM(GL_PIXEL_UNPACK_BUFFER));
|
1971
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_ARB", INT2NUM(GL_PIXEL_UNPACK_BUFFER_ARB));
|
1972
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING));
|
1973
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB));
|
1974
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", INT2NUM(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT));
|
1975
|
+
rb_define_const(module, "GL_PIXEL_UNPACK_BUFFER_EXT", INT2NUM(GL_PIXEL_UNPACK_BUFFER_EXT));
|
1976
|
+
rb_define_const(module, "GL_PN_TRIANGLES_ATI", INT2NUM(GL_PN_TRIANGLES_ATI));
|
1977
|
+
rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_ATI));
|
1978
|
+
rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI));
|
1979
|
+
rb_define_const(module, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", INT2NUM(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI));
|
1980
|
+
rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_ATI));
|
1981
|
+
rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI));
|
1982
|
+
rb_define_const(module, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", INT2NUM(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI));
|
1983
|
+
rb_define_const(module, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", INT2NUM(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI));
|
1984
|
+
rb_define_const(module, "GL_POINT", INT2NUM(GL_POINT));
|
1985
|
+
rb_define_const(module, "GL_POINTS", INT2NUM(GL_POINTS));
|
1986
|
+
rb_define_const(module, "GL_POINT_BIT", INT2NUM(GL_POINT_BIT));
|
1987
|
+
rb_define_const(module, "GL_POINT_DISTANCE_ATTENUATION", INT2NUM(GL_POINT_DISTANCE_ATTENUATION));
|
1988
|
+
rb_define_const(module, "GL_POINT_DISTANCE_ATTENUATION_ARB", INT2NUM(GL_POINT_DISTANCE_ATTENUATION_ARB));
|
1989
|
+
rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE));
|
1990
|
+
rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_ARB", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
|
1991
|
+
rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_EXT", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_EXT));
|
1992
|
+
rb_define_const(module, "GL_POINT_FADE_THRESHOLD_SIZE_SGIS", INT2NUM(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
|
1993
|
+
rb_define_const(module, "GL_POINT_SIZE", INT2NUM(GL_POINT_SIZE));
|
1994
|
+
rb_define_const(module, "GL_POINT_SIZE_GRANULARITY", INT2NUM(GL_POINT_SIZE_GRANULARITY));
|
1995
|
+
rb_define_const(module, "GL_POINT_SIZE_MAX", INT2NUM(GL_POINT_SIZE_MAX));
|
1996
|
+
rb_define_const(module, "GL_POINT_SIZE_MAX_ARB", INT2NUM(GL_POINT_SIZE_MAX_ARB));
|
1997
|
+
rb_define_const(module, "GL_POINT_SIZE_MAX_EXT", INT2NUM(GL_POINT_SIZE_MAX_EXT));
|
1998
|
+
rb_define_const(module, "GL_POINT_SIZE_MAX_SGIS", INT2NUM(GL_POINT_SIZE_MAX_SGIS));
|
1999
|
+
rb_define_const(module, "GL_POINT_SIZE_MIN", INT2NUM(GL_POINT_SIZE_MIN));
|
2000
|
+
rb_define_const(module, "GL_POINT_SIZE_MIN_ARB", INT2NUM(GL_POINT_SIZE_MIN_ARB));
|
2001
|
+
rb_define_const(module, "GL_POINT_SIZE_MIN_EXT", INT2NUM(GL_POINT_SIZE_MIN_EXT));
|
2002
|
+
rb_define_const(module, "GL_POINT_SIZE_MIN_SGIS", INT2NUM(GL_POINT_SIZE_MIN_SGIS));
|
2003
|
+
rb_define_const(module, "GL_POINT_SIZE_RANGE", INT2NUM(GL_POINT_SIZE_RANGE));
|
2004
|
+
rb_define_const(module, "GL_POINT_SMOOTH", INT2NUM(GL_POINT_SMOOTH));
|
2005
|
+
rb_define_const(module, "GL_POINT_SMOOTH_HINT", INT2NUM(GL_POINT_SMOOTH_HINT));
|
2006
|
+
rb_define_const(module, "GL_POINT_SPRITE", INT2NUM(GL_POINT_SPRITE));
|
2007
|
+
rb_define_const(module, "GL_POINT_SPRITE_ARB", INT2NUM(GL_POINT_SPRITE_ARB));
|
2008
|
+
rb_define_const(module, "GL_POINT_SPRITE_COORD_ORIGIN", INT2NUM(GL_POINT_SPRITE_COORD_ORIGIN));
|
2009
|
+
rb_define_const(module, "GL_POINT_SPRITE_NV", INT2NUM(GL_POINT_SPRITE_NV));
|
2010
|
+
rb_define_const(module, "GL_POINT_SPRITE_R_MODE_NV", INT2NUM(GL_POINT_SPRITE_R_MODE_NV));
|
2011
|
+
rb_define_const(module, "GL_POINT_TOKEN", INT2NUM(GL_POINT_TOKEN));
|
2012
|
+
rb_define_const(module, "GL_POLYGON", INT2NUM(GL_POLYGON));
|
2013
|
+
rb_define_const(module, "GL_POLYGON_BIT", INT2NUM(GL_POLYGON_BIT));
|
2014
|
+
rb_define_const(module, "GL_POLYGON_MODE", INT2NUM(GL_POLYGON_MODE));
|
2015
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_BIAS_EXT", INT2NUM(GL_POLYGON_OFFSET_BIAS_EXT));
|
2016
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_EXT", INT2NUM(GL_POLYGON_OFFSET_EXT));
|
2017
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_FACTOR", INT2NUM(GL_POLYGON_OFFSET_FACTOR));
|
2018
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_FACTOR_EXT", INT2NUM(GL_POLYGON_OFFSET_FACTOR_EXT));
|
2019
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_FILL", INT2NUM(GL_POLYGON_OFFSET_FILL));
|
2020
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_LINE", INT2NUM(GL_POLYGON_OFFSET_LINE));
|
2021
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_POINT", INT2NUM(GL_POLYGON_OFFSET_POINT));
|
2022
|
+
rb_define_const(module, "GL_POLYGON_OFFSET_UNITS", INT2NUM(GL_POLYGON_OFFSET_UNITS));
|
2023
|
+
rb_define_const(module, "GL_POLYGON_SMOOTH", INT2NUM(GL_POLYGON_SMOOTH));
|
2024
|
+
rb_define_const(module, "GL_POLYGON_SMOOTH_HINT", INT2NUM(GL_POLYGON_SMOOTH_HINT));
|
2025
|
+
rb_define_const(module, "GL_POLYGON_STIPPLE", INT2NUM(GL_POLYGON_STIPPLE));
|
2026
|
+
rb_define_const(module, "GL_POLYGON_STIPPLE_BIT", INT2NUM(GL_POLYGON_STIPPLE_BIT));
|
2027
|
+
rb_define_const(module, "GL_POLYGON_TOKEN", INT2NUM(GL_POLYGON_TOKEN));
|
2028
|
+
rb_define_const(module, "GL_POSITION", INT2NUM(GL_POSITION));
|
2029
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS));
|
2030
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI));
|
2031
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE));
|
2032
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI));
|
2033
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS));
|
2034
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI));
|
2035
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE));
|
2036
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI));
|
2037
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_COLOR_TABLE", INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE));
|
2038
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI));
|
2039
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS));
|
2040
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI));
|
2041
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE));
|
2042
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI));
|
2043
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_BIAS", INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS));
|
2044
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", INT2NUM(GL_POST_COLOR_MATRIX_RED_BIAS_SGI));
|
2045
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_SCALE", INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE));
|
2046
|
+
rb_define_const(module, "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", INT2NUM(GL_POST_COLOR_MATRIX_RED_SCALE_SGI));
|
2047
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_BIAS", INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS));
|
2048
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT));
|
2049
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_SCALE", INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE));
|
2050
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT));
|
2051
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_BIAS", INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS));
|
2052
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_BLUE_BIAS_EXT));
|
2053
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_SCALE", INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE));
|
2054
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_BLUE_SCALE_EXT));
|
2055
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_COLOR_TABLE", INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE));
|
2056
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", INT2NUM(GL_POST_CONVOLUTION_COLOR_TABLE_SGI));
|
2057
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_BIAS", INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS));
|
2058
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_GREEN_BIAS_EXT));
|
2059
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_SCALE", INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE));
|
2060
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_GREEN_SCALE_EXT));
|
2061
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_RED_BIAS", INT2NUM(GL_POST_CONVOLUTION_RED_BIAS));
|
2062
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_RED_BIAS_EXT", INT2NUM(GL_POST_CONVOLUTION_RED_BIAS_EXT));
|
2063
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_RED_SCALE", INT2NUM(GL_POST_CONVOLUTION_RED_SCALE));
|
2064
|
+
rb_define_const(module, "GL_POST_CONVOLUTION_RED_SCALE_EXT", INT2NUM(GL_POST_CONVOLUTION_RED_SCALE_EXT));
|
2065
|
+
rb_define_const(module, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", INT2NUM(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP));
|
2066
|
+
rb_define_const(module, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX));
|
2067
|
+
rb_define_const(module, "GL_POST_TEXTURE_FILTER_BIAS_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_BIAS_SGIX));
|
2068
|
+
rb_define_const(module, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX));
|
2069
|
+
rb_define_const(module, "GL_POST_TEXTURE_FILTER_SCALE_SGIX", INT2NUM(GL_POST_TEXTURE_FILTER_SCALE_SGIX));
|
2070
|
+
rb_define_const(module, "GL_PREFER_DOUBLEBUFFER_HINT_PGI", INT2NUM(GL_PREFER_DOUBLEBUFFER_HINT_PGI));
|
2071
|
+
rb_define_const(module, "GL_PRESENT_DURATION_NV", INT2NUM(GL_PRESENT_DURATION_NV));
|
2072
|
+
rb_define_const(module, "GL_PRESENT_TIME_NV", INT2NUM(GL_PRESENT_TIME_NV));
|
2073
|
+
rb_define_const(module, "GL_PRESERVE_ATI", INT2NUM(GL_PRESERVE_ATI));
|
2074
|
+
rb_define_const(module, "GL_PREVIOUS", INT2NUM(GL_PREVIOUS));
|
2075
|
+
rb_define_const(module, "GL_PREVIOUS_ARB", INT2NUM(GL_PREVIOUS_ARB));
|
2076
|
+
rb_define_const(module, "GL_PREVIOUS_EXT", INT2NUM(GL_PREVIOUS_EXT));
|
2077
|
+
rb_define_const(module, "GL_PREVIOUS_TEXTURE_INPUT_NV", INT2NUM(GL_PREVIOUS_TEXTURE_INPUT_NV));
|
2078
|
+
rb_define_const(module, "GL_PRIMARY_COLOR", INT2NUM(GL_PRIMARY_COLOR));
|
2079
|
+
rb_define_const(module, "GL_PRIMARY_COLOR_ARB", INT2NUM(GL_PRIMARY_COLOR_ARB));
|
2080
|
+
rb_define_const(module, "GL_PRIMARY_COLOR_EXT", INT2NUM(GL_PRIMARY_COLOR_EXT));
|
2081
|
+
rb_define_const(module, "GL_PRIMARY_COLOR_NV", INT2NUM(GL_PRIMARY_COLOR_NV));
|
2082
|
+
rb_define_const(module, "GL_PRIMITIVES_GENERATED", INT2NUM(GL_PRIMITIVES_GENERATED));
|
2083
|
+
rb_define_const(module, "GL_PRIMITIVES_GENERATED_EXT", INT2NUM(GL_PRIMITIVES_GENERATED_EXT));
|
2084
|
+
rb_define_const(module, "GL_PRIMITIVES_GENERATED_NV", INT2NUM(GL_PRIMITIVES_GENERATED_NV));
|
2085
|
+
rb_define_const(module, "GL_PRIMITIVE_ID_NV", INT2NUM(GL_PRIMITIVE_ID_NV));
|
2086
|
+
rb_define_const(module, "GL_PRIMITIVE_RESTART_INDEX_NV", INT2NUM(GL_PRIMITIVE_RESTART_INDEX_NV));
|
2087
|
+
rb_define_const(module, "GL_PRIMITIVE_RESTART_NV", INT2NUM(GL_PRIMITIVE_RESTART_NV));
|
2088
|
+
rb_define_const(module, "GL_PROGRAM_ADDRESS_REGISTERS_ARB", INT2NUM(GL_PROGRAM_ADDRESS_REGISTERS_ARB));
|
2089
|
+
rb_define_const(module, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_ALU_INSTRUCTIONS_ARB));
|
2090
|
+
rb_define_const(module, "GL_PROGRAM_ATTRIBS_ARB", INT2NUM(GL_PROGRAM_ATTRIBS_ARB));
|
2091
|
+
rb_define_const(module, "GL_PROGRAM_ATTRIB_COMPONENTS_NV", INT2NUM(GL_PROGRAM_ATTRIB_COMPONENTS_NV));
|
2092
|
+
rb_define_const(module, "GL_PROGRAM_BINDING_ARB", INT2NUM(GL_PROGRAM_BINDING_ARB));
|
2093
|
+
rb_define_const(module, "GL_PROGRAM_ERROR_POSITION_ARB", INT2NUM(GL_PROGRAM_ERROR_POSITION_ARB));
|
2094
|
+
rb_define_const(module, "GL_PROGRAM_ERROR_POSITION_NV", INT2NUM(GL_PROGRAM_ERROR_POSITION_NV));
|
2095
|
+
rb_define_const(module, "GL_PROGRAM_ERROR_STRING_ARB", INT2NUM(GL_PROGRAM_ERROR_STRING_ARB));
|
2096
|
+
rb_define_const(module, "GL_PROGRAM_ERROR_STRING_NV", INT2NUM(GL_PROGRAM_ERROR_STRING_NV));
|
2097
|
+
rb_define_const(module, "GL_PROGRAM_FORMAT_ARB", INT2NUM(GL_PROGRAM_FORMAT_ARB));
|
2098
|
+
rb_define_const(module, "GL_PROGRAM_FORMAT_ASCII_ARB", INT2NUM(GL_PROGRAM_FORMAT_ASCII_ARB));
|
2099
|
+
rb_define_const(module, "GL_PROGRAM_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_INSTRUCTIONS_ARB));
|
2100
|
+
rb_define_const(module, "GL_PROGRAM_LENGTH_ARB", INT2NUM(GL_PROGRAM_LENGTH_ARB));
|
2101
|
+
rb_define_const(module, "GL_PROGRAM_LENGTH_NV", INT2NUM(GL_PROGRAM_LENGTH_NV));
|
2102
|
+
rb_define_const(module, "GL_PROGRAM_MATRIX_EXT", INT2NUM(GL_PROGRAM_MATRIX_EXT));
|
2103
|
+
rb_define_const(module, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", INT2NUM(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT));
|
2104
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB));
|
2105
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB));
|
2106
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_ATTRIBS_ARB", INT2NUM(GL_PROGRAM_NATIVE_ATTRIBS_ARB));
|
2107
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB));
|
2108
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_PARAMETERS_ARB", INT2NUM(GL_PROGRAM_NATIVE_PARAMETERS_ARB));
|
2109
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEMPORARIES_ARB));
|
2110
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB));
|
2111
|
+
rb_define_const(module, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB));
|
2112
|
+
rb_define_const(module, "GL_PROGRAM_OBJECT_ARB", INT2NUM(GL_PROGRAM_OBJECT_ARB));
|
2113
|
+
rb_define_const(module, "GL_PROGRAM_PARAMETERS_ARB", INT2NUM(GL_PROGRAM_PARAMETERS_ARB));
|
2114
|
+
rb_define_const(module, "GL_PROGRAM_PARAMETER_NV", INT2NUM(GL_PROGRAM_PARAMETER_NV));
|
2115
|
+
rb_define_const(module, "GL_PROGRAM_POINT_SIZE_ARB", INT2NUM(GL_PROGRAM_POINT_SIZE_ARB));
|
2116
|
+
rb_define_const(module, "GL_PROGRAM_POINT_SIZE_EXT", INT2NUM(GL_PROGRAM_POINT_SIZE_EXT));
|
2117
|
+
rb_define_const(module, "GL_PROGRAM_RESIDENT_NV", INT2NUM(GL_PROGRAM_RESIDENT_NV));
|
2118
|
+
rb_define_const(module, "GL_PROGRAM_RESULT_COMPONENTS_NV", INT2NUM(GL_PROGRAM_RESULT_COMPONENTS_NV));
|
2119
|
+
rb_define_const(module, "GL_PROGRAM_STRING_ARB", INT2NUM(GL_PROGRAM_STRING_ARB));
|
2120
|
+
rb_define_const(module, "GL_PROGRAM_STRING_NV", INT2NUM(GL_PROGRAM_STRING_NV));
|
2121
|
+
rb_define_const(module, "GL_PROGRAM_TARGET_NV", INT2NUM(GL_PROGRAM_TARGET_NV));
|
2122
|
+
rb_define_const(module, "GL_PROGRAM_TEMPORARIES_ARB", INT2NUM(GL_PROGRAM_TEMPORARIES_ARB));
|
2123
|
+
rb_define_const(module, "GL_PROGRAM_TEX_INDIRECTIONS_ARB", INT2NUM(GL_PROGRAM_TEX_INDIRECTIONS_ARB));
|
2124
|
+
rb_define_const(module, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", INT2NUM(GL_PROGRAM_TEX_INSTRUCTIONS_ARB));
|
2125
|
+
rb_define_const(module, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB", INT2NUM(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB));
|
2126
|
+
rb_define_const(module, "GL_PROJECTION", INT2NUM(GL_PROJECTION));
|
2127
|
+
rb_define_const(module, "GL_PROJECTION_MATRIX", INT2NUM(GL_PROJECTION_MATRIX));
|
2128
|
+
rb_define_const(module, "GL_PROJECTION_STACK_DEPTH", INT2NUM(GL_PROJECTION_STACK_DEPTH));
|
2129
|
+
rb_define_const(module, "GL_PROXY_COLOR_TABLE", INT2NUM(GL_PROXY_COLOR_TABLE));
|
2130
|
+
rb_define_const(module, "GL_PROXY_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_COLOR_TABLE_SGI));
|
2131
|
+
rb_define_const(module, "GL_PROXY_HISTOGRAM", INT2NUM(GL_PROXY_HISTOGRAM));
|
2132
|
+
rb_define_const(module, "GL_PROXY_HISTOGRAM_EXT", INT2NUM(GL_PROXY_HISTOGRAM_EXT));
|
2133
|
+
rb_define_const(module, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE));
|
2134
|
+
rb_define_const(module, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI));
|
2135
|
+
rb_define_const(module, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE));
|
2136
|
+
rb_define_const(module, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI));
|
2137
|
+
rb_define_const(module, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", INT2NUM(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP));
|
2138
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_1D", INT2NUM(GL_PROXY_TEXTURE_1D));
|
2139
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_1D_ARRAY", INT2NUM(GL_PROXY_TEXTURE_1D_ARRAY));
|
2140
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_1D_ARRAY_EXT", INT2NUM(GL_PROXY_TEXTURE_1D_ARRAY_EXT));
|
2141
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_1D_EXT", INT2NUM(GL_PROXY_TEXTURE_1D_EXT));
|
2142
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_1D_STACK_MESAX", INT2NUM(GL_PROXY_TEXTURE_1D_STACK_MESAX));
|
2143
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_2D", INT2NUM(GL_PROXY_TEXTURE_2D));
|
2144
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_2D_ARRAY", INT2NUM(GL_PROXY_TEXTURE_2D_ARRAY));
|
2145
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_2D_ARRAY_EXT", INT2NUM(GL_PROXY_TEXTURE_2D_ARRAY_EXT));
|
2146
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_2D_EXT", INT2NUM(GL_PROXY_TEXTURE_2D_EXT));
|
2147
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_2D_STACK_MESAX", INT2NUM(GL_PROXY_TEXTURE_2D_STACK_MESAX));
|
2148
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_3D", INT2NUM(GL_PROXY_TEXTURE_3D));
|
2149
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_3D_EXT", INT2NUM(GL_PROXY_TEXTURE_3D_EXT));
|
2150
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_4D_SGIS", INT2NUM(GL_PROXY_TEXTURE_4D_SGIS));
|
2151
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", INT2NUM(GL_PROXY_TEXTURE_COLOR_TABLE_SGI));
|
2152
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP));
|
2153
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP_ARB", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_ARB));
|
2154
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_CUBE_MAP_EXT", INT2NUM(GL_PROXY_TEXTURE_CUBE_MAP_EXT));
|
2155
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_RECTANGLE_ARB", INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_ARB));
|
2156
|
+
rb_define_const(module, "GL_PROXY_TEXTURE_RECTANGLE_NV", INT2NUM(GL_PROXY_TEXTURE_RECTANGLE_NV));
|
2157
|
+
rb_define_const(module, "GL_Q", INT2NUM(GL_Q));
|
2158
|
+
rb_define_const(module, "GL_QUADRATIC_ATTENUATION", INT2NUM(GL_QUADRATIC_ATTENUATION));
|
2159
|
+
rb_define_const(module, "GL_QUADS", INT2NUM(GL_QUADS));
|
2160
|
+
rb_define_const(module, "GL_QUAD_ALPHA4_SGIS", INT2NUM(GL_QUAD_ALPHA4_SGIS));
|
2161
|
+
rb_define_const(module, "GL_QUAD_ALPHA8_SGIS", INT2NUM(GL_QUAD_ALPHA8_SGIS));
|
2162
|
+
rb_define_const(module, "GL_QUAD_INTENSITY4_SGIS", INT2NUM(GL_QUAD_INTENSITY4_SGIS));
|
2163
|
+
rb_define_const(module, "GL_QUAD_INTENSITY8_SGIS", INT2NUM(GL_QUAD_INTENSITY8_SGIS));
|
2164
|
+
rb_define_const(module, "GL_QUAD_LUMINANCE4_SGIS", INT2NUM(GL_QUAD_LUMINANCE4_SGIS));
|
2165
|
+
rb_define_const(module, "GL_QUAD_LUMINANCE8_SGIS", INT2NUM(GL_QUAD_LUMINANCE8_SGIS));
|
2166
|
+
rb_define_const(module, "GL_QUAD_MESH_SUN", INT2NUM(GL_QUAD_MESH_SUN));
|
2167
|
+
rb_define_const(module, "GL_QUAD_STRIP", INT2NUM(GL_QUAD_STRIP));
|
2168
|
+
rb_define_const(module, "GL_QUAD_TEXTURE_SELECT_SGIS", INT2NUM(GL_QUAD_TEXTURE_SELECT_SGIS));
|
2169
|
+
rb_define_const(module, "GL_QUARTER_BIT_ATI", INT2NUM(GL_QUARTER_BIT_ATI));
|
2170
|
+
rb_define_const(module, "GL_QUERY_BY_REGION_NO_WAIT", INT2NUM(GL_QUERY_BY_REGION_NO_WAIT));
|
2171
|
+
rb_define_const(module, "GL_QUERY_BY_REGION_NO_WAIT_NV", INT2NUM(GL_QUERY_BY_REGION_NO_WAIT_NV));
|
2172
|
+
rb_define_const(module, "GL_QUERY_BY_REGION_WAIT", INT2NUM(GL_QUERY_BY_REGION_WAIT));
|
2173
|
+
rb_define_const(module, "GL_QUERY_BY_REGION_WAIT_NV", INT2NUM(GL_QUERY_BY_REGION_WAIT_NV));
|
2174
|
+
rb_define_const(module, "GL_QUERY_COUNTER_BITS", INT2NUM(GL_QUERY_COUNTER_BITS));
|
2175
|
+
rb_define_const(module, "GL_QUERY_COUNTER_BITS_ARB", INT2NUM(GL_QUERY_COUNTER_BITS_ARB));
|
2176
|
+
rb_define_const(module, "GL_QUERY_NO_WAIT", INT2NUM(GL_QUERY_NO_WAIT));
|
2177
|
+
rb_define_const(module, "GL_QUERY_NO_WAIT_NV", INT2NUM(GL_QUERY_NO_WAIT_NV));
|
2178
|
+
rb_define_const(module, "GL_QUERY_RESULT", INT2NUM(GL_QUERY_RESULT));
|
2179
|
+
rb_define_const(module, "GL_QUERY_RESULT_ARB", INT2NUM(GL_QUERY_RESULT_ARB));
|
2180
|
+
rb_define_const(module, "GL_QUERY_RESULT_AVAILABLE", INT2NUM(GL_QUERY_RESULT_AVAILABLE));
|
2181
|
+
rb_define_const(module, "GL_QUERY_RESULT_AVAILABLE_ARB", INT2NUM(GL_QUERY_RESULT_AVAILABLE_ARB));
|
2182
|
+
rb_define_const(module, "GL_QUERY_WAIT", INT2NUM(GL_QUERY_WAIT));
|
2183
|
+
rb_define_const(module, "GL_QUERY_WAIT_NV", INT2NUM(GL_QUERY_WAIT_NV));
|
2184
|
+
rb_define_const(module, "GL_R", INT2NUM(GL_R));
|
2185
|
+
rb_define_const(module, "GL_R11F_G11F_B10F", INT2NUM(GL_R11F_G11F_B10F));
|
2186
|
+
rb_define_const(module, "GL_R11F_G11F_B10F_EXT", INT2NUM(GL_R11F_G11F_B10F_EXT));
|
2187
|
+
rb_define_const(module, "GL_R16", INT2NUM(GL_R16));
|
2188
|
+
rb_define_const(module, "GL_R16F", INT2NUM(GL_R16F));
|
2189
|
+
rb_define_const(module, "GL_R16I", INT2NUM(GL_R16I));
|
2190
|
+
rb_define_const(module, "GL_R16UI", INT2NUM(GL_R16UI));
|
2191
|
+
rb_define_const(module, "GL_R1UI_C3F_V3F_SUN", INT2NUM(GL_R1UI_C3F_V3F_SUN));
|
2192
|
+
rb_define_const(module, "GL_R1UI_C4F_N3F_V3F_SUN", INT2NUM(GL_R1UI_C4F_N3F_V3F_SUN));
|
2193
|
+
rb_define_const(module, "GL_R1UI_C4UB_V3F_SUN", INT2NUM(GL_R1UI_C4UB_V3F_SUN));
|
2194
|
+
rb_define_const(module, "GL_R1UI_N3F_V3F_SUN", INT2NUM(GL_R1UI_N3F_V3F_SUN));
|
2195
|
+
rb_define_const(module, "GL_R1UI_T2F_C4F_N3F_V3F_SUN", INT2NUM(GL_R1UI_T2F_C4F_N3F_V3F_SUN));
|
2196
|
+
rb_define_const(module, "GL_R1UI_T2F_N3F_V3F_SUN", INT2NUM(GL_R1UI_T2F_N3F_V3F_SUN));
|
2197
|
+
rb_define_const(module, "GL_R1UI_T2F_V3F_SUN", INT2NUM(GL_R1UI_T2F_V3F_SUN));
|
2198
|
+
rb_define_const(module, "GL_R1UI_V3F_SUN", INT2NUM(GL_R1UI_V3F_SUN));
|
2199
|
+
rb_define_const(module, "GL_R32F", INT2NUM(GL_R32F));
|
2200
|
+
rb_define_const(module, "GL_R32I", INT2NUM(GL_R32I));
|
2201
|
+
rb_define_const(module, "GL_R32UI", INT2NUM(GL_R32UI));
|
2202
|
+
rb_define_const(module, "GL_R3_G3_B2", INT2NUM(GL_R3_G3_B2));
|
2203
|
+
rb_define_const(module, "GL_R8", INT2NUM(GL_R8));
|
2204
|
+
rb_define_const(module, "GL_R8I", INT2NUM(GL_R8I));
|
2205
|
+
rb_define_const(module, "GL_R8UI", INT2NUM(GL_R8UI));
|
2206
|
+
rb_define_const(module, "GL_RASTERIZER_DISCARD", INT2NUM(GL_RASTERIZER_DISCARD));
|
2207
|
+
rb_define_const(module, "GL_RASTERIZER_DISCARD_EXT", INT2NUM(GL_RASTERIZER_DISCARD_EXT));
|
2208
|
+
rb_define_const(module, "GL_RASTERIZER_DISCARD_NV", INT2NUM(GL_RASTERIZER_DISCARD_NV));
|
2209
|
+
rb_define_const(module, "GL_RASTER_POSITION_UNCLIPPED_IBM", INT2NUM(GL_RASTER_POSITION_UNCLIPPED_IBM));
|
2210
|
+
rb_define_const(module, "GL_READ_BUFFER", INT2NUM(GL_READ_BUFFER));
|
2211
|
+
rb_define_const(module, "GL_READ_FRAMEBUFFER", INT2NUM(GL_READ_FRAMEBUFFER));
|
2212
|
+
rb_define_const(module, "GL_READ_FRAMEBUFFER_BINDING", INT2NUM(GL_READ_FRAMEBUFFER_BINDING));
|
2213
|
+
rb_define_const(module, "GL_READ_FRAMEBUFFER_BINDING_EXT", INT2NUM(GL_READ_FRAMEBUFFER_BINDING_EXT));
|
2214
|
+
rb_define_const(module, "GL_READ_FRAMEBUFFER_EXT", INT2NUM(GL_READ_FRAMEBUFFER_EXT));
|
2215
|
+
rb_define_const(module, "GL_READ_ONLY", INT2NUM(GL_READ_ONLY));
|
2216
|
+
rb_define_const(module, "GL_READ_ONLY_ARB", INT2NUM(GL_READ_ONLY_ARB));
|
2217
|
+
rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV));
|
2218
|
+
rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_NV));
|
2219
|
+
rb_define_const(module, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", INT2NUM(GL_READ_PIXEL_DATA_RANGE_POINTER_NV));
|
2220
|
+
rb_define_const(module, "GL_READ_WRITE", INT2NUM(GL_READ_WRITE));
|
2221
|
+
rb_define_const(module, "GL_READ_WRITE_ARB", INT2NUM(GL_READ_WRITE_ARB));
|
2222
|
+
rb_define_const(module, "GL_RECLAIM_MEMORY_HINT_PGI", INT2NUM(GL_RECLAIM_MEMORY_HINT_PGI));
|
2223
|
+
rb_define_const(module, "GL_RED", INT2NUM(GL_RED));
|
2224
|
+
rb_define_const(module, "GL_REDUCE", INT2NUM(GL_REDUCE));
|
2225
|
+
rb_define_const(module, "GL_REDUCE_EXT", INT2NUM(GL_REDUCE_EXT));
|
2226
|
+
rb_define_const(module, "GL_RED_BIAS", INT2NUM(GL_RED_BIAS));
|
2227
|
+
rb_define_const(module, "GL_RED_BITS", INT2NUM(GL_RED_BITS));
|
2228
|
+
rb_define_const(module, "GL_RED_BIT_ATI", INT2NUM(GL_RED_BIT_ATI));
|
2229
|
+
rb_define_const(module, "GL_RED_INTEGER", INT2NUM(GL_RED_INTEGER));
|
2230
|
+
rb_define_const(module, "GL_RED_INTEGER_EXT", INT2NUM(GL_RED_INTEGER_EXT));
|
2231
|
+
rb_define_const(module, "GL_RED_MAX_CLAMP_INGR", INT2NUM(GL_RED_MAX_CLAMP_INGR));
|
2232
|
+
rb_define_const(module, "GL_RED_MIN_CLAMP_INGR", INT2NUM(GL_RED_MIN_CLAMP_INGR));
|
2233
|
+
rb_define_const(module, "GL_RED_SCALE", INT2NUM(GL_RED_SCALE));
|
2234
|
+
rb_define_const(module, "GL_REFERENCE_PLANE_EQUATION_SGIX", INT2NUM(GL_REFERENCE_PLANE_EQUATION_SGIX));
|
2235
|
+
rb_define_const(module, "GL_REFERENCE_PLANE_SGIX", INT2NUM(GL_REFERENCE_PLANE_SGIX));
|
2236
|
+
rb_define_const(module, "GL_REFLECTION_MAP", INT2NUM(GL_REFLECTION_MAP));
|
2237
|
+
rb_define_const(module, "GL_REFLECTION_MAP_ARB", INT2NUM(GL_REFLECTION_MAP_ARB));
|
2238
|
+
rb_define_const(module, "GL_REFLECTION_MAP_EXT", INT2NUM(GL_REFLECTION_MAP_EXT));
|
2239
|
+
rb_define_const(module, "GL_REFLECTION_MAP_NV", INT2NUM(GL_REFLECTION_MAP_NV));
|
2240
|
+
rb_define_const(module, "GL_REGISTER_COMBINERS_NV", INT2NUM(GL_REGISTER_COMBINERS_NV));
|
2241
|
+
rb_define_const(module, "GL_REG_0_ATI", INT2NUM(GL_REG_0_ATI));
|
2242
|
+
rb_define_const(module, "GL_REG_10_ATI", INT2NUM(GL_REG_10_ATI));
|
2243
|
+
rb_define_const(module, "GL_REG_11_ATI", INT2NUM(GL_REG_11_ATI));
|
2244
|
+
rb_define_const(module, "GL_REG_12_ATI", INT2NUM(GL_REG_12_ATI));
|
2245
|
+
rb_define_const(module, "GL_REG_13_ATI", INT2NUM(GL_REG_13_ATI));
|
2246
|
+
rb_define_const(module, "GL_REG_14_ATI", INT2NUM(GL_REG_14_ATI));
|
2247
|
+
rb_define_const(module, "GL_REG_15_ATI", INT2NUM(GL_REG_15_ATI));
|
2248
|
+
rb_define_const(module, "GL_REG_16_ATI", INT2NUM(GL_REG_16_ATI));
|
2249
|
+
rb_define_const(module, "GL_REG_17_ATI", INT2NUM(GL_REG_17_ATI));
|
2250
|
+
rb_define_const(module, "GL_REG_18_ATI", INT2NUM(GL_REG_18_ATI));
|
2251
|
+
rb_define_const(module, "GL_REG_19_ATI", INT2NUM(GL_REG_19_ATI));
|
2252
|
+
rb_define_const(module, "GL_REG_1_ATI", INT2NUM(GL_REG_1_ATI));
|
2253
|
+
rb_define_const(module, "GL_REG_20_ATI", INT2NUM(GL_REG_20_ATI));
|
2254
|
+
rb_define_const(module, "GL_REG_21_ATI", INT2NUM(GL_REG_21_ATI));
|
2255
|
+
rb_define_const(module, "GL_REG_22_ATI", INT2NUM(GL_REG_22_ATI));
|
2256
|
+
rb_define_const(module, "GL_REG_23_ATI", INT2NUM(GL_REG_23_ATI));
|
2257
|
+
rb_define_const(module, "GL_REG_24_ATI", INT2NUM(GL_REG_24_ATI));
|
2258
|
+
rb_define_const(module, "GL_REG_25_ATI", INT2NUM(GL_REG_25_ATI));
|
2259
|
+
rb_define_const(module, "GL_REG_26_ATI", INT2NUM(GL_REG_26_ATI));
|
2260
|
+
rb_define_const(module, "GL_REG_27_ATI", INT2NUM(GL_REG_27_ATI));
|
2261
|
+
rb_define_const(module, "GL_REG_28_ATI", INT2NUM(GL_REG_28_ATI));
|
2262
|
+
rb_define_const(module, "GL_REG_29_ATI", INT2NUM(GL_REG_29_ATI));
|
2263
|
+
rb_define_const(module, "GL_REG_2_ATI", INT2NUM(GL_REG_2_ATI));
|
2264
|
+
rb_define_const(module, "GL_REG_30_ATI", INT2NUM(GL_REG_30_ATI));
|
2265
|
+
rb_define_const(module, "GL_REG_31_ATI", INT2NUM(GL_REG_31_ATI));
|
2266
|
+
rb_define_const(module, "GL_REG_3_ATI", INT2NUM(GL_REG_3_ATI));
|
2267
|
+
rb_define_const(module, "GL_REG_4_ATI", INT2NUM(GL_REG_4_ATI));
|
2268
|
+
rb_define_const(module, "GL_REG_5_ATI", INT2NUM(GL_REG_5_ATI));
|
2269
|
+
rb_define_const(module, "GL_REG_6_ATI", INT2NUM(GL_REG_6_ATI));
|
2270
|
+
rb_define_const(module, "GL_REG_7_ATI", INT2NUM(GL_REG_7_ATI));
|
2271
|
+
rb_define_const(module, "GL_REG_8_ATI", INT2NUM(GL_REG_8_ATI));
|
2272
|
+
rb_define_const(module, "GL_REG_9_ATI", INT2NUM(GL_REG_9_ATI));
|
2273
|
+
rb_define_const(module, "GL_RENDER", INT2NUM(GL_RENDER));
|
2274
|
+
rb_define_const(module, "GL_RENDERBUFFER", INT2NUM(GL_RENDERBUFFER));
|
2275
|
+
rb_define_const(module, "GL_RENDERBUFFER_ALPHA_SIZE", INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE));
|
2276
|
+
rb_define_const(module, "GL_RENDERBUFFER_ALPHA_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_ALPHA_SIZE_EXT));
|
2277
|
+
rb_define_const(module, "GL_RENDERBUFFER_BINDING", INT2NUM(GL_RENDERBUFFER_BINDING));
|
2278
|
+
rb_define_const(module, "GL_RENDERBUFFER_BINDING_EXT", INT2NUM(GL_RENDERBUFFER_BINDING_EXT));
|
2279
|
+
rb_define_const(module, "GL_RENDERBUFFER_BLUE_SIZE", INT2NUM(GL_RENDERBUFFER_BLUE_SIZE));
|
2280
|
+
rb_define_const(module, "GL_RENDERBUFFER_BLUE_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_BLUE_SIZE_EXT));
|
2281
|
+
rb_define_const(module, "GL_RENDERBUFFER_COLOR_SAMPLES_NV", INT2NUM(GL_RENDERBUFFER_COLOR_SAMPLES_NV));
|
2282
|
+
rb_define_const(module, "GL_RENDERBUFFER_COVERAGE_SAMPLES_NV", INT2NUM(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV));
|
2283
|
+
rb_define_const(module, "GL_RENDERBUFFER_DEPTH_SIZE", INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE));
|
2284
|
+
rb_define_const(module, "GL_RENDERBUFFER_DEPTH_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_DEPTH_SIZE_EXT));
|
2285
|
+
rb_define_const(module, "GL_RENDERBUFFER_EXT", INT2NUM(GL_RENDERBUFFER_EXT));
|
2286
|
+
rb_define_const(module, "GL_RENDERBUFFER_GREEN_SIZE", INT2NUM(GL_RENDERBUFFER_GREEN_SIZE));
|
2287
|
+
rb_define_const(module, "GL_RENDERBUFFER_GREEN_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_GREEN_SIZE_EXT));
|
2288
|
+
rb_define_const(module, "GL_RENDERBUFFER_HEIGHT", INT2NUM(GL_RENDERBUFFER_HEIGHT));
|
2289
|
+
rb_define_const(module, "GL_RENDERBUFFER_HEIGHT_EXT", INT2NUM(GL_RENDERBUFFER_HEIGHT_EXT));
|
2290
|
+
rb_define_const(module, "GL_RENDERBUFFER_INTERNAL_FORMAT", INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT));
|
2291
|
+
rb_define_const(module, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT", INT2NUM(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT));
|
2292
|
+
rb_define_const(module, "GL_RENDERBUFFER_RED_SIZE", INT2NUM(GL_RENDERBUFFER_RED_SIZE));
|
2293
|
+
rb_define_const(module, "GL_RENDERBUFFER_RED_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_RED_SIZE_EXT));
|
2294
|
+
rb_define_const(module, "GL_RENDERBUFFER_SAMPLES", INT2NUM(GL_RENDERBUFFER_SAMPLES));
|
2295
|
+
rb_define_const(module, "GL_RENDERBUFFER_SAMPLES_EXT", INT2NUM(GL_RENDERBUFFER_SAMPLES_EXT));
|
2296
|
+
rb_define_const(module, "GL_RENDERBUFFER_STENCIL_SIZE", INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE));
|
2297
|
+
rb_define_const(module, "GL_RENDERBUFFER_STENCIL_SIZE_EXT", INT2NUM(GL_RENDERBUFFER_STENCIL_SIZE_EXT));
|
2298
|
+
rb_define_const(module, "GL_RENDERBUFFER_WIDTH", INT2NUM(GL_RENDERBUFFER_WIDTH));
|
2299
|
+
rb_define_const(module, "GL_RENDERBUFFER_WIDTH_EXT", INT2NUM(GL_RENDERBUFFER_WIDTH_EXT));
|
2300
|
+
rb_define_const(module, "GL_RENDERER", INT2NUM(GL_RENDERER));
|
2301
|
+
rb_define_const(module, "GL_RENDER_MODE", INT2NUM(GL_RENDER_MODE));
|
2302
|
+
rb_define_const(module, "GL_REPEAT", INT2NUM(GL_REPEAT));
|
2303
|
+
rb_define_const(module, "GL_REPLACE", INT2NUM(GL_REPLACE));
|
2304
|
+
rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN));
|
2305
|
+
rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN));
|
2306
|
+
rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_SUN));
|
2307
|
+
rb_define_const(module, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN", INT2NUM(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN));
|
2308
|
+
rb_define_const(module, "GL_REPLACEMENT_CODE_SUN", INT2NUM(GL_REPLACEMENT_CODE_SUN));
|
2309
|
+
rb_define_const(module, "GL_REPLACE_EXT", INT2NUM(GL_REPLACE_EXT));
|
2310
|
+
rb_define_const(module, "GL_REPLACE_MIDDLE_SUN", INT2NUM(GL_REPLACE_MIDDLE_SUN));
|
2311
|
+
rb_define_const(module, "GL_REPLACE_OLDEST_SUN", INT2NUM(GL_REPLACE_OLDEST_SUN));
|
2312
|
+
rb_define_const(module, "GL_REPLICATE_BORDER", INT2NUM(GL_REPLICATE_BORDER));
|
2313
|
+
rb_define_const(module, "GL_REPLICATE_BORDER_HP", INT2NUM(GL_REPLICATE_BORDER_HP));
|
2314
|
+
rb_define_const(module, "GL_RESAMPLE_AVERAGE_OML", INT2NUM(GL_RESAMPLE_AVERAGE_OML));
|
2315
|
+
rb_define_const(module, "GL_RESAMPLE_DECIMATE_OML", INT2NUM(GL_RESAMPLE_DECIMATE_OML));
|
2316
|
+
rb_define_const(module, "GL_RESAMPLE_DECIMATE_SGIX", INT2NUM(GL_RESAMPLE_DECIMATE_SGIX));
|
2317
|
+
rb_define_const(module, "GL_RESAMPLE_REPLICATE_OML", INT2NUM(GL_RESAMPLE_REPLICATE_OML));
|
2318
|
+
rb_define_const(module, "GL_RESAMPLE_REPLICATE_SGIX", INT2NUM(GL_RESAMPLE_REPLICATE_SGIX));
|
2319
|
+
rb_define_const(module, "GL_RESAMPLE_ZERO_FILL_OML", INT2NUM(GL_RESAMPLE_ZERO_FILL_OML));
|
2320
|
+
rb_define_const(module, "GL_RESAMPLE_ZERO_FILL_SGIX", INT2NUM(GL_RESAMPLE_ZERO_FILL_SGIX));
|
2321
|
+
rb_define_const(module, "GL_RESCALE_NORMAL", INT2NUM(GL_RESCALE_NORMAL));
|
2322
|
+
rb_define_const(module, "GL_RESCALE_NORMAL_EXT", INT2NUM(GL_RESCALE_NORMAL_EXT));
|
2323
|
+
rb_define_const(module, "GL_RESTART_SUN", INT2NUM(GL_RESTART_SUN));
|
2324
|
+
rb_define_const(module, "GL_RETURN", INT2NUM(GL_RETURN));
|
2325
|
+
rb_define_const(module, "GL_RG", INT2NUM(GL_RG));
|
2326
|
+
rb_define_const(module, "GL_RG16", INT2NUM(GL_RG16));
|
2327
|
+
rb_define_const(module, "GL_RG16F", INT2NUM(GL_RG16F));
|
2328
|
+
rb_define_const(module, "GL_RG16I", INT2NUM(GL_RG16I));
|
2329
|
+
rb_define_const(module, "GL_RG16UI", INT2NUM(GL_RG16UI));
|
2330
|
+
rb_define_const(module, "GL_RG32F", INT2NUM(GL_RG32F));
|
2331
|
+
rb_define_const(module, "GL_RG32I", INT2NUM(GL_RG32I));
|
2332
|
+
rb_define_const(module, "GL_RG32UI", INT2NUM(GL_RG32UI));
|
2333
|
+
rb_define_const(module, "GL_RG8", INT2NUM(GL_RG8));
|
2334
|
+
rb_define_const(module, "GL_RG8I", INT2NUM(GL_RG8I));
|
2335
|
+
rb_define_const(module, "GL_RG8UI", INT2NUM(GL_RG8UI));
|
2336
|
+
rb_define_const(module, "GL_RGB", INT2NUM(GL_RGB));
|
2337
|
+
rb_define_const(module, "GL_RGB10", INT2NUM(GL_RGB10));
|
2338
|
+
rb_define_const(module, "GL_RGB10_A2", INT2NUM(GL_RGB10_A2));
|
2339
|
+
rb_define_const(module, "GL_RGB10_A2_EXT", INT2NUM(GL_RGB10_A2_EXT));
|
2340
|
+
rb_define_const(module, "GL_RGB10_EXT", INT2NUM(GL_RGB10_EXT));
|
2341
|
+
rb_define_const(module, "GL_RGB12", INT2NUM(GL_RGB12));
|
2342
|
+
rb_define_const(module, "GL_RGB12_EXT", INT2NUM(GL_RGB12_EXT));
|
2343
|
+
rb_define_const(module, "GL_RGB16", INT2NUM(GL_RGB16));
|
2344
|
+
rb_define_const(module, "GL_RGB16F", INT2NUM(GL_RGB16F));
|
2345
|
+
rb_define_const(module, "GL_RGB16F_ARB", INT2NUM(GL_RGB16F_ARB));
|
2346
|
+
rb_define_const(module, "GL_RGB16I", INT2NUM(GL_RGB16I));
|
2347
|
+
rb_define_const(module, "GL_RGB16I_EXT", INT2NUM(GL_RGB16I_EXT));
|
2348
|
+
rb_define_const(module, "GL_RGB16UI", INT2NUM(GL_RGB16UI));
|
2349
|
+
rb_define_const(module, "GL_RGB16UI_EXT", INT2NUM(GL_RGB16UI_EXT));
|
2350
|
+
rb_define_const(module, "GL_RGB16_EXT", INT2NUM(GL_RGB16_EXT));
|
2351
|
+
rb_define_const(module, "GL_RGB2_EXT", INT2NUM(GL_RGB2_EXT));
|
2352
|
+
rb_define_const(module, "GL_RGB32F", INT2NUM(GL_RGB32F));
|
2353
|
+
rb_define_const(module, "GL_RGB32F_ARB", INT2NUM(GL_RGB32F_ARB));
|
2354
|
+
rb_define_const(module, "GL_RGB32I", INT2NUM(GL_RGB32I));
|
2355
|
+
rb_define_const(module, "GL_RGB32I_EXT", INT2NUM(GL_RGB32I_EXT));
|
2356
|
+
rb_define_const(module, "GL_RGB32UI", INT2NUM(GL_RGB32UI));
|
2357
|
+
rb_define_const(module, "GL_RGB32UI_EXT", INT2NUM(GL_RGB32UI_EXT));
|
2358
|
+
rb_define_const(module, "GL_RGB4", INT2NUM(GL_RGB4));
|
2359
|
+
rb_define_const(module, "GL_RGB4_EXT", INT2NUM(GL_RGB4_EXT));
|
2360
|
+
rb_define_const(module, "GL_RGB4_S3TC", INT2NUM(GL_RGB4_S3TC));
|
2361
|
+
rb_define_const(module, "GL_RGB5", INT2NUM(GL_RGB5));
|
2362
|
+
rb_define_const(module, "GL_RGB5_A1", INT2NUM(GL_RGB5_A1));
|
2363
|
+
rb_define_const(module, "GL_RGB5_A1_EXT", INT2NUM(GL_RGB5_A1_EXT));
|
2364
|
+
rb_define_const(module, "GL_RGB5_EXT", INT2NUM(GL_RGB5_EXT));
|
2365
|
+
rb_define_const(module, "GL_RGB8", INT2NUM(GL_RGB8));
|
2366
|
+
rb_define_const(module, "GL_RGB8I", INT2NUM(GL_RGB8I));
|
2367
|
+
rb_define_const(module, "GL_RGB8I_EXT", INT2NUM(GL_RGB8I_EXT));
|
2368
|
+
rb_define_const(module, "GL_RGB8UI", INT2NUM(GL_RGB8UI));
|
2369
|
+
rb_define_const(module, "GL_RGB8UI_EXT", INT2NUM(GL_RGB8UI_EXT));
|
2370
|
+
rb_define_const(module, "GL_RGB8_EXT", INT2NUM(GL_RGB8_EXT));
|
2371
|
+
rb_define_const(module, "GL_RGB9_E5", INT2NUM(GL_RGB9_E5));
|
2372
|
+
rb_define_const(module, "GL_RGB9_E5_EXT", INT2NUM(GL_RGB9_E5_EXT));
|
2373
|
+
rb_define_const(module, "GL_RGBA", INT2NUM(GL_RGBA));
|
2374
|
+
rb_define_const(module, "GL_RGBA12", INT2NUM(GL_RGBA12));
|
2375
|
+
rb_define_const(module, "GL_RGBA12_EXT", INT2NUM(GL_RGBA12_EXT));
|
2376
|
+
rb_define_const(module, "GL_RGBA16", INT2NUM(GL_RGBA16));
|
2377
|
+
rb_define_const(module, "GL_RGBA16F", INT2NUM(GL_RGBA16F));
|
2378
|
+
rb_define_const(module, "GL_RGBA16F_ARB", INT2NUM(GL_RGBA16F_ARB));
|
2379
|
+
rb_define_const(module, "GL_RGBA16I", INT2NUM(GL_RGBA16I));
|
2380
|
+
rb_define_const(module, "GL_RGBA16I_EXT", INT2NUM(GL_RGBA16I_EXT));
|
2381
|
+
rb_define_const(module, "GL_RGBA16UI", INT2NUM(GL_RGBA16UI));
|
2382
|
+
rb_define_const(module, "GL_RGBA16UI_EXT", INT2NUM(GL_RGBA16UI_EXT));
|
2383
|
+
rb_define_const(module, "GL_RGBA16_EXT", INT2NUM(GL_RGBA16_EXT));
|
2384
|
+
rb_define_const(module, "GL_RGBA2", INT2NUM(GL_RGBA2));
|
2385
|
+
rb_define_const(module, "GL_RGBA2_EXT", INT2NUM(GL_RGBA2_EXT));
|
2386
|
+
rb_define_const(module, "GL_RGBA32F", INT2NUM(GL_RGBA32F));
|
2387
|
+
rb_define_const(module, "GL_RGBA32F_ARB", INT2NUM(GL_RGBA32F_ARB));
|
2388
|
+
rb_define_const(module, "GL_RGBA32I", INT2NUM(GL_RGBA32I));
|
2389
|
+
rb_define_const(module, "GL_RGBA32I_EXT", INT2NUM(GL_RGBA32I_EXT));
|
2390
|
+
rb_define_const(module, "GL_RGBA32UI", INT2NUM(GL_RGBA32UI));
|
2391
|
+
rb_define_const(module, "GL_RGBA32UI_EXT", INT2NUM(GL_RGBA32UI_EXT));
|
2392
|
+
rb_define_const(module, "GL_RGBA4", INT2NUM(GL_RGBA4));
|
2393
|
+
rb_define_const(module, "GL_RGBA4_EXT", INT2NUM(GL_RGBA4_EXT));
|
2394
|
+
rb_define_const(module, "GL_RGBA4_S3TC", INT2NUM(GL_RGBA4_S3TC));
|
2395
|
+
rb_define_const(module, "GL_RGBA8", INT2NUM(GL_RGBA8));
|
2396
|
+
rb_define_const(module, "GL_RGBA8I", INT2NUM(GL_RGBA8I));
|
2397
|
+
rb_define_const(module, "GL_RGBA8I_EXT", INT2NUM(GL_RGBA8I_EXT));
|
2398
|
+
rb_define_const(module, "GL_RGBA8UI", INT2NUM(GL_RGBA8UI));
|
2399
|
+
rb_define_const(module, "GL_RGBA8UI_EXT", INT2NUM(GL_RGBA8UI_EXT));
|
2400
|
+
rb_define_const(module, "GL_RGBA8_EXT", INT2NUM(GL_RGBA8_EXT));
|
2401
|
+
rb_define_const(module, "GL_RGBA_FLOAT16_ATI", INT2NUM(GL_RGBA_FLOAT16_ATI));
|
2402
|
+
rb_define_const(module, "GL_RGBA_FLOAT32_ATI", INT2NUM(GL_RGBA_FLOAT32_ATI));
|
2403
|
+
rb_define_const(module, "GL_RGBA_FLOAT_MODE_ARB", INT2NUM(GL_RGBA_FLOAT_MODE_ARB));
|
2404
|
+
rb_define_const(module, "GL_RGBA_INTEGER", INT2NUM(GL_RGBA_INTEGER));
|
2405
|
+
rb_define_const(module, "GL_RGBA_INTEGER_EXT", INT2NUM(GL_RGBA_INTEGER_EXT));
|
2406
|
+
rb_define_const(module, "GL_RGBA_INTEGER_MODE_EXT", INT2NUM(GL_RGBA_INTEGER_MODE_EXT));
|
2407
|
+
rb_define_const(module, "GL_RGBA_MODE", INT2NUM(GL_RGBA_MODE));
|
2408
|
+
rb_define_const(module, "GL_RGBA_S3TC", INT2NUM(GL_RGBA_S3TC));
|
2409
|
+
rb_define_const(module, "GL_RGBA_SIGNED_COMPONENTS_EXT", INT2NUM(GL_RGBA_SIGNED_COMPONENTS_EXT));
|
2410
|
+
rb_define_const(module, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", INT2NUM(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV));
|
2411
|
+
rb_define_const(module, "GL_RGB_FLOAT16_ATI", INT2NUM(GL_RGB_FLOAT16_ATI));
|
2412
|
+
rb_define_const(module, "GL_RGB_FLOAT32_ATI", INT2NUM(GL_RGB_FLOAT32_ATI));
|
2413
|
+
rb_define_const(module, "GL_RGB_INTEGER", INT2NUM(GL_RGB_INTEGER));
|
2414
|
+
rb_define_const(module, "GL_RGB_INTEGER_EXT", INT2NUM(GL_RGB_INTEGER_EXT));
|
2415
|
+
rb_define_const(module, "GL_RGB_S3TC", INT2NUM(GL_RGB_S3TC));
|
2416
|
+
rb_define_const(module, "GL_RGB_SCALE", INT2NUM(GL_RGB_SCALE));
|
2417
|
+
rb_define_const(module, "GL_RGB_SCALE_ARB", INT2NUM(GL_RGB_SCALE_ARB));
|
2418
|
+
rb_define_const(module, "GL_RGB_SCALE_EXT", INT2NUM(GL_RGB_SCALE_EXT));
|
2419
|
+
rb_define_const(module, "GL_RG_INTEGER", INT2NUM(GL_RG_INTEGER));
|
2420
|
+
rb_define_const(module, "GL_RIGHT", INT2NUM(GL_RIGHT));
|
2421
|
+
rb_define_const(module, "GL_S", INT2NUM(GL_S));
|
2422
|
+
rb_define_const(module, "GL_SAMPLER_1D", INT2NUM(GL_SAMPLER_1D));
|
2423
|
+
rb_define_const(module, "GL_SAMPLER_1D_ARB", INT2NUM(GL_SAMPLER_1D_ARB));
|
2424
|
+
rb_define_const(module, "GL_SAMPLER_1D_ARRAY", INT2NUM(GL_SAMPLER_1D_ARRAY));
|
2425
|
+
rb_define_const(module, "GL_SAMPLER_1D_ARRAY_EXT", INT2NUM(GL_SAMPLER_1D_ARRAY_EXT));
|
2426
|
+
rb_define_const(module, "GL_SAMPLER_1D_ARRAY_SHADOW", INT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW));
|
2427
|
+
rb_define_const(module, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT", INT2NUM(GL_SAMPLER_1D_ARRAY_SHADOW_EXT));
|
2428
|
+
rb_define_const(module, "GL_SAMPLER_1D_SHADOW", INT2NUM(GL_SAMPLER_1D_SHADOW));
|
2429
|
+
rb_define_const(module, "GL_SAMPLER_1D_SHADOW_ARB", INT2NUM(GL_SAMPLER_1D_SHADOW_ARB));
|
2430
|
+
rb_define_const(module, "GL_SAMPLER_2D", INT2NUM(GL_SAMPLER_2D));
|
2431
|
+
rb_define_const(module, "GL_SAMPLER_2D_ARB", INT2NUM(GL_SAMPLER_2D_ARB));
|
2432
|
+
rb_define_const(module, "GL_SAMPLER_2D_ARRAY", INT2NUM(GL_SAMPLER_2D_ARRAY));
|
2433
|
+
rb_define_const(module, "GL_SAMPLER_2D_ARRAY_EXT", INT2NUM(GL_SAMPLER_2D_ARRAY_EXT));
|
2434
|
+
rb_define_const(module, "GL_SAMPLER_2D_ARRAY_SHADOW", INT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW));
|
2435
|
+
rb_define_const(module, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT", INT2NUM(GL_SAMPLER_2D_ARRAY_SHADOW_EXT));
|
2436
|
+
rb_define_const(module, "GL_SAMPLER_2D_RECT_ARB", INT2NUM(GL_SAMPLER_2D_RECT_ARB));
|
2437
|
+
rb_define_const(module, "GL_SAMPLER_2D_RECT_SHADOW_ARB", INT2NUM(GL_SAMPLER_2D_RECT_SHADOW_ARB));
|
2438
|
+
rb_define_const(module, "GL_SAMPLER_2D_SHADOW", INT2NUM(GL_SAMPLER_2D_SHADOW));
|
2439
|
+
rb_define_const(module, "GL_SAMPLER_2D_SHADOW_ARB", INT2NUM(GL_SAMPLER_2D_SHADOW_ARB));
|
2440
|
+
rb_define_const(module, "GL_SAMPLER_3D", INT2NUM(GL_SAMPLER_3D));
|
2441
|
+
rb_define_const(module, "GL_SAMPLER_3D_ARB", INT2NUM(GL_SAMPLER_3D_ARB));
|
2442
|
+
rb_define_const(module, "GL_SAMPLER_BUFFER_EXT", INT2NUM(GL_SAMPLER_BUFFER_EXT));
|
2443
|
+
rb_define_const(module, "GL_SAMPLER_CUBE", INT2NUM(GL_SAMPLER_CUBE));
|
2444
|
+
rb_define_const(module, "GL_SAMPLER_CUBE_ARB", INT2NUM(GL_SAMPLER_CUBE_ARB));
|
2445
|
+
rb_define_const(module, "GL_SAMPLER_CUBE_SHADOW", INT2NUM(GL_SAMPLER_CUBE_SHADOW));
|
2446
|
+
rb_define_const(module, "GL_SAMPLER_CUBE_SHADOW_EXT", INT2NUM(GL_SAMPLER_CUBE_SHADOW_EXT));
|
2447
|
+
rb_define_const(module, "GL_SAMPLER_RENDERBUFFER_NV", INT2NUM(GL_SAMPLER_RENDERBUFFER_NV));
|
2448
|
+
rb_define_const(module, "GL_SAMPLES", INT2NUM(GL_SAMPLES));
|
2449
|
+
rb_define_const(module, "GL_SAMPLES_3DFX", INT2NUM(GL_SAMPLES_3DFX));
|
2450
|
+
rb_define_const(module, "GL_SAMPLES_ARB", INT2NUM(GL_SAMPLES_ARB));
|
2451
|
+
rb_define_const(module, "GL_SAMPLES_EXT", INT2NUM(GL_SAMPLES_EXT));
|
2452
|
+
rb_define_const(module, "GL_SAMPLES_PASSED", INT2NUM(GL_SAMPLES_PASSED));
|
2453
|
+
rb_define_const(module, "GL_SAMPLES_PASSED_ARB", INT2NUM(GL_SAMPLES_PASSED_ARB));
|
2454
|
+
rb_define_const(module, "GL_SAMPLES_SGIS", INT2NUM(GL_SAMPLES_SGIS));
|
2455
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_COVERAGE", INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE));
|
2456
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", INT2NUM(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB));
|
2457
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_MASK_EXT", INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_EXT));
|
2458
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_MASK_SGIS", INT2NUM(GL_SAMPLE_ALPHA_TO_MASK_SGIS));
|
2459
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE));
|
2460
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_ARB", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_ARB));
|
2461
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_EXT", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_EXT));
|
2462
|
+
rb_define_const(module, "GL_SAMPLE_ALPHA_TO_ONE_SGIS", INT2NUM(GL_SAMPLE_ALPHA_TO_ONE_SGIS));
|
2463
|
+
rb_define_const(module, "GL_SAMPLE_BUFFERS", INT2NUM(GL_SAMPLE_BUFFERS));
|
2464
|
+
rb_define_const(module, "GL_SAMPLE_BUFFERS_3DFX", INT2NUM(GL_SAMPLE_BUFFERS_3DFX));
|
2465
|
+
rb_define_const(module, "GL_SAMPLE_BUFFERS_ARB", INT2NUM(GL_SAMPLE_BUFFERS_ARB));
|
2466
|
+
rb_define_const(module, "GL_SAMPLE_BUFFERS_EXT", INT2NUM(GL_SAMPLE_BUFFERS_EXT));
|
2467
|
+
rb_define_const(module, "GL_SAMPLE_BUFFERS_SGIS", INT2NUM(GL_SAMPLE_BUFFERS_SGIS));
|
2468
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE", INT2NUM(GL_SAMPLE_COVERAGE));
|
2469
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE_ARB", INT2NUM(GL_SAMPLE_COVERAGE_ARB));
|
2470
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE_INVERT", INT2NUM(GL_SAMPLE_COVERAGE_INVERT));
|
2471
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE_INVERT_ARB", INT2NUM(GL_SAMPLE_COVERAGE_INVERT_ARB));
|
2472
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE_VALUE", INT2NUM(GL_SAMPLE_COVERAGE_VALUE));
|
2473
|
+
rb_define_const(module, "GL_SAMPLE_COVERAGE_VALUE_ARB", INT2NUM(GL_SAMPLE_COVERAGE_VALUE_ARB));
|
2474
|
+
rb_define_const(module, "GL_SAMPLE_MASK_EXT", INT2NUM(GL_SAMPLE_MASK_EXT));
|
2475
|
+
rb_define_const(module, "GL_SAMPLE_MASK_INVERT_EXT", INT2NUM(GL_SAMPLE_MASK_INVERT_EXT));
|
2476
|
+
rb_define_const(module, "GL_SAMPLE_MASK_INVERT_SGIS", INT2NUM(GL_SAMPLE_MASK_INVERT_SGIS));
|
2477
|
+
rb_define_const(module, "GL_SAMPLE_MASK_NV", INT2NUM(GL_SAMPLE_MASK_NV));
|
2478
|
+
rb_define_const(module, "GL_SAMPLE_MASK_SGIS", INT2NUM(GL_SAMPLE_MASK_SGIS));
|
2479
|
+
rb_define_const(module, "GL_SAMPLE_MASK_VALUE_EXT", INT2NUM(GL_SAMPLE_MASK_VALUE_EXT));
|
2480
|
+
rb_define_const(module, "GL_SAMPLE_MASK_VALUE_NV", INT2NUM(GL_SAMPLE_MASK_VALUE_NV));
|
2481
|
+
rb_define_const(module, "GL_SAMPLE_MASK_VALUE_SGIS", INT2NUM(GL_SAMPLE_MASK_VALUE_SGIS));
|
2482
|
+
rb_define_const(module, "GL_SAMPLE_PATTERN_EXT", INT2NUM(GL_SAMPLE_PATTERN_EXT));
|
2483
|
+
rb_define_const(module, "GL_SAMPLE_PATTERN_SGIS", INT2NUM(GL_SAMPLE_PATTERN_SGIS));
|
2484
|
+
rb_define_const(module, "GL_SAMPLE_POSITION_NV", INT2NUM(GL_SAMPLE_POSITION_NV));
|
2485
|
+
rb_define_const(module, "GL_SATURATE_BIT_ATI", INT2NUM(GL_SATURATE_BIT_ATI));
|
2486
|
+
rb_define_const(module, "GL_SCALAR_EXT", INT2NUM(GL_SCALAR_EXT));
|
2487
|
+
rb_define_const(module, "GL_SCALEBIAS_HINT_SGIX", INT2NUM(GL_SCALEBIAS_HINT_SGIX));
|
2488
|
+
rb_define_const(module, "GL_SCALE_BY_FOUR_NV", INT2NUM(GL_SCALE_BY_FOUR_NV));
|
2489
|
+
rb_define_const(module, "GL_SCALE_BY_ONE_HALF_NV", INT2NUM(GL_SCALE_BY_ONE_HALF_NV));
|
2490
|
+
rb_define_const(module, "GL_SCALE_BY_TWO_NV", INT2NUM(GL_SCALE_BY_TWO_NV));
|
2491
|
+
rb_define_const(module, "GL_SCISSOR_BIT", INT2NUM(GL_SCISSOR_BIT));
|
2492
|
+
rb_define_const(module, "GL_SCISSOR_BOX", INT2NUM(GL_SCISSOR_BOX));
|
2493
|
+
rb_define_const(module, "GL_SCISSOR_TEST", INT2NUM(GL_SCISSOR_TEST));
|
2494
|
+
rb_define_const(module, "GL_SCREEN_COORDINATES_REND", INT2NUM(GL_SCREEN_COORDINATES_REND));
|
2495
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY", INT2NUM(GL_SECONDARY_COLOR_ARRAY));
|
2496
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING));
|
2497
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB));
|
2498
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_EXT));
|
2499
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_IBM));
|
2500
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM));
|
2501
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_POINTER", INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER));
|
2502
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT));
|
2503
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_SIZE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE));
|
2504
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT));
|
2505
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_STRIDE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE));
|
2506
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT));
|
2507
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_TYPE", INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE));
|
2508
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", INT2NUM(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT));
|
2509
|
+
rb_define_const(module, "GL_SECONDARY_COLOR_NV", INT2NUM(GL_SECONDARY_COLOR_NV));
|
2510
|
+
rb_define_const(module, "GL_SECONDARY_INTERPOLATOR_ATI", INT2NUM(GL_SECONDARY_INTERPOLATOR_ATI));
|
2511
|
+
rb_define_const(module, "GL_SELECT", INT2NUM(GL_SELECT));
|
2512
|
+
rb_define_const(module, "GL_SELECTION_BUFFER_POINTER", INT2NUM(GL_SELECTION_BUFFER_POINTER));
|
2513
|
+
rb_define_const(module, "GL_SELECTION_BUFFER_SIZE", INT2NUM(GL_SELECTION_BUFFER_SIZE));
|
2514
|
+
rb_define_const(module, "GL_SEPARABLE_2D", INT2NUM(GL_SEPARABLE_2D));
|
2515
|
+
rb_define_const(module, "GL_SEPARABLE_2D_EXT", INT2NUM(GL_SEPARABLE_2D_EXT));
|
2516
|
+
rb_define_const(module, "GL_SEPARATE_ATTRIBS", INT2NUM(GL_SEPARATE_ATTRIBS));
|
2517
|
+
rb_define_const(module, "GL_SEPARATE_ATTRIBS_EXT", INT2NUM(GL_SEPARATE_ATTRIBS_EXT));
|
2518
|
+
rb_define_const(module, "GL_SEPARATE_ATTRIBS_NV", INT2NUM(GL_SEPARATE_ATTRIBS_NV));
|
2519
|
+
rb_define_const(module, "GL_SEPARATE_SPECULAR_COLOR", INT2NUM(GL_SEPARATE_SPECULAR_COLOR));
|
2520
|
+
rb_define_const(module, "GL_SEPARATE_SPECULAR_COLOR_EXT", INT2NUM(GL_SEPARATE_SPECULAR_COLOR_EXT));
|
2521
|
+
rb_define_const(module, "GL_SET", INT2NUM(GL_SET));
|
2522
|
+
rb_define_const(module, "GL_SGIS_detail_texture", INT2NUM(GL_SGIS_detail_texture));
|
2523
|
+
rb_define_const(module, "GL_SGIS_fog_function", INT2NUM(GL_SGIS_fog_function));
|
2524
|
+
rb_define_const(module, "GL_SGIS_generate_mipmap", INT2NUM(GL_SGIS_generate_mipmap));
|
2525
|
+
rb_define_const(module, "GL_SGIS_multisample", INT2NUM(GL_SGIS_multisample));
|
2526
|
+
rb_define_const(module, "GL_SGIS_pixel_texture", INT2NUM(GL_SGIS_pixel_texture));
|
2527
|
+
rb_define_const(module, "GL_SGIS_point_line_texgen", INT2NUM(GL_SGIS_point_line_texgen));
|
2528
|
+
rb_define_const(module, "GL_SGIS_point_parameters", INT2NUM(GL_SGIS_point_parameters));
|
2529
|
+
rb_define_const(module, "GL_SGIS_sharpen_texture", INT2NUM(GL_SGIS_sharpen_texture));
|
2530
|
+
rb_define_const(module, "GL_SGIS_texture4D", INT2NUM(GL_SGIS_texture4D));
|
2531
|
+
rb_define_const(module, "GL_SGIS_texture_border_clamp", INT2NUM(GL_SGIS_texture_border_clamp));
|
2532
|
+
rb_define_const(module, "GL_SGIS_texture_edge_clamp", INT2NUM(GL_SGIS_texture_edge_clamp));
|
2533
|
+
rb_define_const(module, "GL_SGIS_texture_filter4", INT2NUM(GL_SGIS_texture_filter4));
|
2534
|
+
rb_define_const(module, "GL_SGIS_texture_lod", INT2NUM(GL_SGIS_texture_lod));
|
2535
|
+
rb_define_const(module, "GL_SGIS_texture_select", INT2NUM(GL_SGIS_texture_select));
|
2536
|
+
rb_define_const(module, "GL_SGIX_async", INT2NUM(GL_SGIX_async));
|
2537
|
+
rb_define_const(module, "GL_SGIX_async_histogram", INT2NUM(GL_SGIX_async_histogram));
|
2538
|
+
rb_define_const(module, "GL_SGIX_async_pixel", INT2NUM(GL_SGIX_async_pixel));
|
2539
|
+
rb_define_const(module, "GL_SGIX_blend_alpha_minmax", INT2NUM(GL_SGIX_blend_alpha_minmax));
|
2540
|
+
rb_define_const(module, "GL_SGIX_calligraphic_fragment", INT2NUM(GL_SGIX_calligraphic_fragment));
|
2541
|
+
rb_define_const(module, "GL_SGIX_clipmap", INT2NUM(GL_SGIX_clipmap));
|
2542
|
+
rb_define_const(module, "GL_SGIX_convolution_accuracy", INT2NUM(GL_SGIX_convolution_accuracy));
|
2543
|
+
rb_define_const(module, "GL_SGIX_depth_texture", INT2NUM(GL_SGIX_depth_texture));
|
2544
|
+
rb_define_const(module, "GL_SGIX_flush_raster", INT2NUM(GL_SGIX_flush_raster));
|
2545
|
+
rb_define_const(module, "GL_SGIX_fog_offset", INT2NUM(GL_SGIX_fog_offset));
|
2546
|
+
rb_define_const(module, "GL_SGIX_fragment_lighting", INT2NUM(GL_SGIX_fragment_lighting));
|
2547
|
+
rb_define_const(module, "GL_SGIX_framezoom", INT2NUM(GL_SGIX_framezoom));
|
2548
|
+
rb_define_const(module, "GL_SGIX_icc_texture", INT2NUM(GL_SGIX_icc_texture));
|
2549
|
+
rb_define_const(module, "GL_SGIX_impact_pixel_texture", INT2NUM(GL_SGIX_impact_pixel_texture));
|
2550
|
+
rb_define_const(module, "GL_SGIX_instruments", INT2NUM(GL_SGIX_instruments));
|
2551
|
+
rb_define_const(module, "GL_SGIX_interlace", INT2NUM(GL_SGIX_interlace));
|
2552
|
+
rb_define_const(module, "GL_SGIX_ir_instrument1", INT2NUM(GL_SGIX_ir_instrument1));
|
2553
|
+
rb_define_const(module, "GL_SGIX_list_priority", INT2NUM(GL_SGIX_list_priority));
|
2554
|
+
rb_define_const(module, "GL_SGIX_pixel_texture", INT2NUM(GL_SGIX_pixel_texture));
|
2555
|
+
rb_define_const(module, "GL_SGIX_pixel_tiles", INT2NUM(GL_SGIX_pixel_tiles));
|
2556
|
+
rb_define_const(module, "GL_SGIX_polynomial_ffd", INT2NUM(GL_SGIX_polynomial_ffd));
|
2557
|
+
rb_define_const(module, "GL_SGIX_reference_plane", INT2NUM(GL_SGIX_reference_plane));
|
2558
|
+
rb_define_const(module, "GL_SGIX_resample", INT2NUM(GL_SGIX_resample));
|
2559
|
+
rb_define_const(module, "GL_SGIX_scalebias_hint", INT2NUM(GL_SGIX_scalebias_hint));
|
2560
|
+
rb_define_const(module, "GL_SGIX_shadow", INT2NUM(GL_SGIX_shadow));
|
2561
|
+
rb_define_const(module, "GL_SGIX_shadow_ambient", INT2NUM(GL_SGIX_shadow_ambient));
|
2562
|
+
rb_define_const(module, "GL_SGIX_sprite", INT2NUM(GL_SGIX_sprite));
|
2563
|
+
rb_define_const(module, "GL_SGIX_subsample", INT2NUM(GL_SGIX_subsample));
|
2564
|
+
rb_define_const(module, "GL_SGIX_tag_sample_buffer", INT2NUM(GL_SGIX_tag_sample_buffer));
|
2565
|
+
rb_define_const(module, "GL_SGIX_texture_add_env", INT2NUM(GL_SGIX_texture_add_env));
|
2566
|
+
rb_define_const(module, "GL_SGIX_texture_coordinate_clamp", INT2NUM(GL_SGIX_texture_coordinate_clamp));
|
2567
|
+
rb_define_const(module, "GL_SGIX_texture_lod_bias", INT2NUM(GL_SGIX_texture_lod_bias));
|
2568
|
+
rb_define_const(module, "GL_SGIX_texture_multi_buffer", INT2NUM(GL_SGIX_texture_multi_buffer));
|
2569
|
+
rb_define_const(module, "GL_SGIX_texture_scale_bias", INT2NUM(GL_SGIX_texture_scale_bias));
|
2570
|
+
rb_define_const(module, "GL_SGIX_vertex_preclip", INT2NUM(GL_SGIX_vertex_preclip));
|
2571
|
+
rb_define_const(module, "GL_SGIX_ycrcb", INT2NUM(GL_SGIX_ycrcb));
|
2572
|
+
rb_define_const(module, "GL_SGI_color_matrix", INT2NUM(GL_SGI_color_matrix));
|
2573
|
+
rb_define_const(module, "GL_SGI_color_table", INT2NUM(GL_SGI_color_table));
|
2574
|
+
rb_define_const(module, "GL_SGI_texture_color_table", INT2NUM(GL_SGI_texture_color_table));
|
2575
|
+
rb_define_const(module, "GL_SHADER_CONSISTENT_NV", INT2NUM(GL_SHADER_CONSISTENT_NV));
|
2576
|
+
rb_define_const(module, "GL_SHADER_OBJECT_ARB", INT2NUM(GL_SHADER_OBJECT_ARB));
|
2577
|
+
rb_define_const(module, "GL_SHADER_OPERATION_NV", INT2NUM(GL_SHADER_OPERATION_NV));
|
2578
|
+
rb_define_const(module, "GL_SHADER_SOURCE_LENGTH", INT2NUM(GL_SHADER_SOURCE_LENGTH));
|
2579
|
+
rb_define_const(module, "GL_SHADER_TYPE", INT2NUM(GL_SHADER_TYPE));
|
2580
|
+
rb_define_const(module, "GL_SHADE_MODEL", INT2NUM(GL_SHADE_MODEL));
|
2581
|
+
rb_define_const(module, "GL_SHADING_LANGUAGE_VERSION", INT2NUM(GL_SHADING_LANGUAGE_VERSION));
|
2582
|
+
rb_define_const(module, "GL_SHADING_LANGUAGE_VERSION_ARB", INT2NUM(GL_SHADING_LANGUAGE_VERSION_ARB));
|
2583
|
+
rb_define_const(module, "GL_SHADOW_AMBIENT_SGIX", INT2NUM(GL_SHADOW_AMBIENT_SGIX));
|
2584
|
+
rb_define_const(module, "GL_SHADOW_ATTENUATION_EXT", INT2NUM(GL_SHADOW_ATTENUATION_EXT));
|
2585
|
+
rb_define_const(module, "GL_SHARED_TEXTURE_PALETTE_EXT", INT2NUM(GL_SHARED_TEXTURE_PALETTE_EXT));
|
2586
|
+
rb_define_const(module, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", INT2NUM(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS));
|
2587
|
+
rb_define_const(module, "GL_SHININESS", INT2NUM(GL_SHININESS));
|
2588
|
+
rb_define_const(module, "GL_SHORT", INT2NUM(GL_SHORT));
|
2589
|
+
rb_define_const(module, "GL_SIGNED_ALPHA8_NV", INT2NUM(GL_SIGNED_ALPHA8_NV));
|
2590
|
+
rb_define_const(module, "GL_SIGNED_ALPHA_NV", INT2NUM(GL_SIGNED_ALPHA_NV));
|
2591
|
+
rb_define_const(module, "GL_SIGNED_HILO16_NV", INT2NUM(GL_SIGNED_HILO16_NV));
|
2592
|
+
rb_define_const(module, "GL_SIGNED_HILO8_NV", INT2NUM(GL_SIGNED_HILO8_NV));
|
2593
|
+
rb_define_const(module, "GL_SIGNED_HILO_NV", INT2NUM(GL_SIGNED_HILO_NV));
|
2594
|
+
rb_define_const(module, "GL_SIGNED_IDENTITY_NV", INT2NUM(GL_SIGNED_IDENTITY_NV));
|
2595
|
+
rb_define_const(module, "GL_SIGNED_INTENSITY8_NV", INT2NUM(GL_SIGNED_INTENSITY8_NV));
|
2596
|
+
rb_define_const(module, "GL_SIGNED_INTENSITY_NV", INT2NUM(GL_SIGNED_INTENSITY_NV));
|
2597
|
+
rb_define_const(module, "GL_SIGNED_LUMINANCE8_ALPHA8_NV", INT2NUM(GL_SIGNED_LUMINANCE8_ALPHA8_NV));
|
2598
|
+
rb_define_const(module, "GL_SIGNED_LUMINANCE8_NV", INT2NUM(GL_SIGNED_LUMINANCE8_NV));
|
2599
|
+
rb_define_const(module, "GL_SIGNED_LUMINANCE_ALPHA_NV", INT2NUM(GL_SIGNED_LUMINANCE_ALPHA_NV));
|
2600
|
+
rb_define_const(module, "GL_SIGNED_LUMINANCE_NV", INT2NUM(GL_SIGNED_LUMINANCE_NV));
|
2601
|
+
rb_define_const(module, "GL_SIGNED_NEGATE_NV", INT2NUM(GL_SIGNED_NEGATE_NV));
|
2602
|
+
rb_define_const(module, "GL_SIGNED_RGB8_NV", INT2NUM(GL_SIGNED_RGB8_NV));
|
2603
|
+
rb_define_const(module, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", INT2NUM(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV));
|
2604
|
+
rb_define_const(module, "GL_SIGNED_RGBA8_NV", INT2NUM(GL_SIGNED_RGBA8_NV));
|
2605
|
+
rb_define_const(module, "GL_SIGNED_RGBA_NV", INT2NUM(GL_SIGNED_RGBA_NV));
|
2606
|
+
rb_define_const(module, "GL_SIGNED_RGB_NV", INT2NUM(GL_SIGNED_RGB_NV));
|
2607
|
+
rb_define_const(module, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", INT2NUM(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV));
|
2608
|
+
rb_define_const(module, "GL_SINGLE_COLOR", INT2NUM(GL_SINGLE_COLOR));
|
2609
|
+
rb_define_const(module, "GL_SINGLE_COLOR_EXT", INT2NUM(GL_SINGLE_COLOR_EXT));
|
2610
|
+
rb_define_const(module, "GL_SLICE_ACCUM_SUN", INT2NUM(GL_SLICE_ACCUM_SUN));
|
2611
|
+
rb_define_const(module, "GL_SLUMINANCE", INT2NUM(GL_SLUMINANCE));
|
2612
|
+
rb_define_const(module, "GL_SLUMINANCE8", INT2NUM(GL_SLUMINANCE8));
|
2613
|
+
rb_define_const(module, "GL_SLUMINANCE8_ALPHA8", INT2NUM(GL_SLUMINANCE8_ALPHA8));
|
2614
|
+
rb_define_const(module, "GL_SLUMINANCE8_ALPHA8_EXT", INT2NUM(GL_SLUMINANCE8_ALPHA8_EXT));
|
2615
|
+
rb_define_const(module, "GL_SLUMINANCE8_EXT", INT2NUM(GL_SLUMINANCE8_EXT));
|
2616
|
+
rb_define_const(module, "GL_SLUMINANCE_ALPHA", INT2NUM(GL_SLUMINANCE_ALPHA));
|
2617
|
+
rb_define_const(module, "GL_SLUMINANCE_ALPHA_EXT", INT2NUM(GL_SLUMINANCE_ALPHA_EXT));
|
2618
|
+
rb_define_const(module, "GL_SLUMINANCE_EXT", INT2NUM(GL_SLUMINANCE_EXT));
|
2619
|
+
rb_define_const(module, "GL_SMOOTH", INT2NUM(GL_SMOOTH));
|
2620
|
+
rb_define_const(module, "GL_SMOOTH_LINE_WIDTH_GRANULARITY", INT2NUM(GL_SMOOTH_LINE_WIDTH_GRANULARITY));
|
2621
|
+
rb_define_const(module, "GL_SMOOTH_LINE_WIDTH_RANGE", INT2NUM(GL_SMOOTH_LINE_WIDTH_RANGE));
|
2622
|
+
rb_define_const(module, "GL_SMOOTH_POINT_SIZE_GRANULARITY", INT2NUM(GL_SMOOTH_POINT_SIZE_GRANULARITY));
|
2623
|
+
rb_define_const(module, "GL_SMOOTH_POINT_SIZE_RANGE", INT2NUM(GL_SMOOTH_POINT_SIZE_RANGE));
|
2624
|
+
rb_define_const(module, "GL_SOURCE0_ALPHA", INT2NUM(GL_SOURCE0_ALPHA));
|
2625
|
+
rb_define_const(module, "GL_SOURCE0_ALPHA_ARB", INT2NUM(GL_SOURCE0_ALPHA_ARB));
|
2626
|
+
rb_define_const(module, "GL_SOURCE0_ALPHA_EXT", INT2NUM(GL_SOURCE0_ALPHA_EXT));
|
2627
|
+
rb_define_const(module, "GL_SOURCE0_RGB", INT2NUM(GL_SOURCE0_RGB));
|
2628
|
+
rb_define_const(module, "GL_SOURCE0_RGB_ARB", INT2NUM(GL_SOURCE0_RGB_ARB));
|
2629
|
+
rb_define_const(module, "GL_SOURCE0_RGB_EXT", INT2NUM(GL_SOURCE0_RGB_EXT));
|
2630
|
+
rb_define_const(module, "GL_SOURCE1_ALPHA", INT2NUM(GL_SOURCE1_ALPHA));
|
2631
|
+
rb_define_const(module, "GL_SOURCE1_ALPHA_ARB", INT2NUM(GL_SOURCE1_ALPHA_ARB));
|
2632
|
+
rb_define_const(module, "GL_SOURCE1_ALPHA_EXT", INT2NUM(GL_SOURCE1_ALPHA_EXT));
|
2633
|
+
rb_define_const(module, "GL_SOURCE1_RGB", INT2NUM(GL_SOURCE1_RGB));
|
2634
|
+
rb_define_const(module, "GL_SOURCE1_RGB_ARB", INT2NUM(GL_SOURCE1_RGB_ARB));
|
2635
|
+
rb_define_const(module, "GL_SOURCE1_RGB_EXT", INT2NUM(GL_SOURCE1_RGB_EXT));
|
2636
|
+
rb_define_const(module, "GL_SOURCE2_ALPHA", INT2NUM(GL_SOURCE2_ALPHA));
|
2637
|
+
rb_define_const(module, "GL_SOURCE2_ALPHA_ARB", INT2NUM(GL_SOURCE2_ALPHA_ARB));
|
2638
|
+
rb_define_const(module, "GL_SOURCE2_ALPHA_EXT", INT2NUM(GL_SOURCE2_ALPHA_EXT));
|
2639
|
+
rb_define_const(module, "GL_SOURCE2_RGB", INT2NUM(GL_SOURCE2_RGB));
|
2640
|
+
rb_define_const(module, "GL_SOURCE2_RGB_ARB", INT2NUM(GL_SOURCE2_RGB_ARB));
|
2641
|
+
rb_define_const(module, "GL_SOURCE2_RGB_EXT", INT2NUM(GL_SOURCE2_RGB_EXT));
|
2642
|
+
rb_define_const(module, "GL_SOURCE3_ALPHA_NV", INT2NUM(GL_SOURCE3_ALPHA_NV));
|
2643
|
+
rb_define_const(module, "GL_SOURCE3_RGB_NV", INT2NUM(GL_SOURCE3_RGB_NV));
|
2644
|
+
rb_define_const(module, "GL_SPARE0_NV", INT2NUM(GL_SPARE0_NV));
|
2645
|
+
rb_define_const(module, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", INT2NUM(GL_SPARE0_PLUS_SECONDARY_COLOR_NV));
|
2646
|
+
rb_define_const(module, "GL_SPARE1_NV", INT2NUM(GL_SPARE1_NV));
|
2647
|
+
rb_define_const(module, "GL_SPECULAR", INT2NUM(GL_SPECULAR));
|
2648
|
+
rb_define_const(module, "GL_SPHERE_MAP", INT2NUM(GL_SPHERE_MAP));
|
2649
|
+
rb_define_const(module, "GL_SPOT_CUTOFF", INT2NUM(GL_SPOT_CUTOFF));
|
2650
|
+
rb_define_const(module, "GL_SPOT_DIRECTION", INT2NUM(GL_SPOT_DIRECTION));
|
2651
|
+
rb_define_const(module, "GL_SPOT_EXPONENT", INT2NUM(GL_SPOT_EXPONENT));
|
2652
|
+
rb_define_const(module, "GL_SPRITE_AXIAL_SGIX", INT2NUM(GL_SPRITE_AXIAL_SGIX));
|
2653
|
+
rb_define_const(module, "GL_SPRITE_AXIS_SGIX", INT2NUM(GL_SPRITE_AXIS_SGIX));
|
2654
|
+
rb_define_const(module, "GL_SPRITE_EYE_ALIGNED_SGIX", INT2NUM(GL_SPRITE_EYE_ALIGNED_SGIX));
|
2655
|
+
rb_define_const(module, "GL_SPRITE_MODE_SGIX", INT2NUM(GL_SPRITE_MODE_SGIX));
|
2656
|
+
rb_define_const(module, "GL_SPRITE_OBJECT_ALIGNED_SGIX", INT2NUM(GL_SPRITE_OBJECT_ALIGNED_SGIX));
|
2657
|
+
rb_define_const(module, "GL_SPRITE_SGIX", INT2NUM(GL_SPRITE_SGIX));
|
2658
|
+
rb_define_const(module, "GL_SPRITE_TRANSLATION_SGIX", INT2NUM(GL_SPRITE_TRANSLATION_SGIX));
|
2659
|
+
rb_define_const(module, "GL_SRC0_ALPHA", INT2NUM(GL_SRC0_ALPHA));
|
2660
|
+
rb_define_const(module, "GL_SRC0_RGB", INT2NUM(GL_SRC0_RGB));
|
2661
|
+
rb_define_const(module, "GL_SRC1_ALPHA", INT2NUM(GL_SRC1_ALPHA));
|
2662
|
+
rb_define_const(module, "GL_SRC1_RGB", INT2NUM(GL_SRC1_RGB));
|
2663
|
+
rb_define_const(module, "GL_SRC2_ALPHA", INT2NUM(GL_SRC2_ALPHA));
|
2664
|
+
rb_define_const(module, "GL_SRC2_RGB", INT2NUM(GL_SRC2_RGB));
|
2665
|
+
rb_define_const(module, "GL_SRC_ALPHA", INT2NUM(GL_SRC_ALPHA));
|
2666
|
+
rb_define_const(module, "GL_SRC_ALPHA_SATURATE", INT2NUM(GL_SRC_ALPHA_SATURATE));
|
2667
|
+
rb_define_const(module, "GL_SRC_COLOR", INT2NUM(GL_SRC_COLOR));
|
2668
|
+
rb_define_const(module, "GL_SRGB", INT2NUM(GL_SRGB));
|
2669
|
+
rb_define_const(module, "GL_SRGB8", INT2NUM(GL_SRGB8));
|
2670
|
+
rb_define_const(module, "GL_SRGB8_ALPHA8", INT2NUM(GL_SRGB8_ALPHA8));
|
2671
|
+
rb_define_const(module, "GL_SRGB8_ALPHA8_EXT", INT2NUM(GL_SRGB8_ALPHA8_EXT));
|
2672
|
+
rb_define_const(module, "GL_SRGB8_EXT", INT2NUM(GL_SRGB8_EXT));
|
2673
|
+
rb_define_const(module, "GL_SRGB_ALPHA", INT2NUM(GL_SRGB_ALPHA));
|
2674
|
+
rb_define_const(module, "GL_SRGB_ALPHA_EXT", INT2NUM(GL_SRGB_ALPHA_EXT));
|
2675
|
+
rb_define_const(module, "GL_SRGB_EXT", INT2NUM(GL_SRGB_EXT));
|
2676
|
+
rb_define_const(module, "GL_STACK_OVERFLOW", INT2NUM(GL_STACK_OVERFLOW));
|
2677
|
+
rb_define_const(module, "GL_STACK_UNDERFLOW", INT2NUM(GL_STACK_UNDERFLOW));
|
2678
|
+
rb_define_const(module, "GL_STATIC_ATI", INT2NUM(GL_STATIC_ATI));
|
2679
|
+
rb_define_const(module, "GL_STATIC_COPY", INT2NUM(GL_STATIC_COPY));
|
2680
|
+
rb_define_const(module, "GL_STATIC_COPY_ARB", INT2NUM(GL_STATIC_COPY_ARB));
|
2681
|
+
rb_define_const(module, "GL_STATIC_DRAW", INT2NUM(GL_STATIC_DRAW));
|
2682
|
+
rb_define_const(module, "GL_STATIC_DRAW_ARB", INT2NUM(GL_STATIC_DRAW_ARB));
|
2683
|
+
rb_define_const(module, "GL_STATIC_READ", INT2NUM(GL_STATIC_READ));
|
2684
|
+
rb_define_const(module, "GL_STATIC_READ_ARB", INT2NUM(GL_STATIC_READ_ARB));
|
2685
|
+
rb_define_const(module, "GL_STENCIL", INT2NUM(GL_STENCIL));
|
2686
|
+
rb_define_const(module, "GL_STENCIL_ATTACHMENT", INT2NUM(GL_STENCIL_ATTACHMENT));
|
2687
|
+
rb_define_const(module, "GL_STENCIL_ATTACHMENT_EXT", INT2NUM(GL_STENCIL_ATTACHMENT_EXT));
|
2688
|
+
rb_define_const(module, "GL_STENCIL_BACK_FAIL", INT2NUM(GL_STENCIL_BACK_FAIL));
|
2689
|
+
rb_define_const(module, "GL_STENCIL_BACK_FAIL_ATI", INT2NUM(GL_STENCIL_BACK_FAIL_ATI));
|
2690
|
+
rb_define_const(module, "GL_STENCIL_BACK_FUNC", INT2NUM(GL_STENCIL_BACK_FUNC));
|
2691
|
+
rb_define_const(module, "GL_STENCIL_BACK_FUNC_ATI", INT2NUM(GL_STENCIL_BACK_FUNC_ATI));
|
2692
|
+
rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL));
|
2693
|
+
rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI));
|
2694
|
+
rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_PASS", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS));
|
2695
|
+
rb_define_const(module, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI", INT2NUM(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI));
|
2696
|
+
rb_define_const(module, "GL_STENCIL_BACK_REF", INT2NUM(GL_STENCIL_BACK_REF));
|
2697
|
+
rb_define_const(module, "GL_STENCIL_BACK_VALUE_MASK", INT2NUM(GL_STENCIL_BACK_VALUE_MASK));
|
2698
|
+
rb_define_const(module, "GL_STENCIL_BACK_WRITEMASK", INT2NUM(GL_STENCIL_BACK_WRITEMASK));
|
2699
|
+
rb_define_const(module, "GL_STENCIL_BITS", INT2NUM(GL_STENCIL_BITS));
|
2700
|
+
rb_define_const(module, "GL_STENCIL_BUFFER", INT2NUM(GL_STENCIL_BUFFER));
|
2701
|
+
rb_define_const(module, "GL_STENCIL_BUFFER_BIT", INT2NUM(GL_STENCIL_BUFFER_BIT));
|
2702
|
+
rb_define_const(module, "GL_STENCIL_CLEAR_TAG_VALUE_EXT", INT2NUM(GL_STENCIL_CLEAR_TAG_VALUE_EXT));
|
2703
|
+
rb_define_const(module, "GL_STENCIL_CLEAR_VALUE", INT2NUM(GL_STENCIL_CLEAR_VALUE));
|
2704
|
+
rb_define_const(module, "GL_STENCIL_FAIL", INT2NUM(GL_STENCIL_FAIL));
|
2705
|
+
rb_define_const(module, "GL_STENCIL_FUNC", INT2NUM(GL_STENCIL_FUNC));
|
2706
|
+
rb_define_const(module, "GL_STENCIL_INDEX", INT2NUM(GL_STENCIL_INDEX));
|
2707
|
+
rb_define_const(module, "GL_STENCIL_INDEX1", INT2NUM(GL_STENCIL_INDEX1));
|
2708
|
+
rb_define_const(module, "GL_STENCIL_INDEX16", INT2NUM(GL_STENCIL_INDEX16));
|
2709
|
+
rb_define_const(module, "GL_STENCIL_INDEX16_EXT", INT2NUM(GL_STENCIL_INDEX16_EXT));
|
2710
|
+
rb_define_const(module, "GL_STENCIL_INDEX1_EXT", INT2NUM(GL_STENCIL_INDEX1_EXT));
|
2711
|
+
rb_define_const(module, "GL_STENCIL_INDEX4", INT2NUM(GL_STENCIL_INDEX4));
|
2712
|
+
rb_define_const(module, "GL_STENCIL_INDEX4_EXT", INT2NUM(GL_STENCIL_INDEX4_EXT));
|
2713
|
+
rb_define_const(module, "GL_STENCIL_INDEX8", INT2NUM(GL_STENCIL_INDEX8));
|
2714
|
+
rb_define_const(module, "GL_STENCIL_INDEX8_EXT", INT2NUM(GL_STENCIL_INDEX8_EXT));
|
2715
|
+
rb_define_const(module, "GL_STENCIL_PASS_DEPTH_FAIL", INT2NUM(GL_STENCIL_PASS_DEPTH_FAIL));
|
2716
|
+
rb_define_const(module, "GL_STENCIL_PASS_DEPTH_PASS", INT2NUM(GL_STENCIL_PASS_DEPTH_PASS));
|
2717
|
+
rb_define_const(module, "GL_STENCIL_REF", INT2NUM(GL_STENCIL_REF));
|
2718
|
+
rb_define_const(module, "GL_STENCIL_TAG_BITS_EXT", INT2NUM(GL_STENCIL_TAG_BITS_EXT));
|
2719
|
+
rb_define_const(module, "GL_STENCIL_TEST", INT2NUM(GL_STENCIL_TEST));
|
2720
|
+
rb_define_const(module, "GL_STENCIL_TEST_TWO_SIDE_EXT", INT2NUM(GL_STENCIL_TEST_TWO_SIDE_EXT));
|
2721
|
+
rb_define_const(module, "GL_STENCIL_VALUE_MASK", INT2NUM(GL_STENCIL_VALUE_MASK));
|
2722
|
+
rb_define_const(module, "GL_STENCIL_WRITEMASK", INT2NUM(GL_STENCIL_WRITEMASK));
|
2723
|
+
rb_define_const(module, "GL_STEREO", INT2NUM(GL_STEREO));
|
2724
|
+
rb_define_const(module, "GL_STORAGE_CACHED_APPLE", INT2NUM(GL_STORAGE_CACHED_APPLE));
|
2725
|
+
rb_define_const(module, "GL_STORAGE_SHARED_APPLE", INT2NUM(GL_STORAGE_SHARED_APPLE));
|
2726
|
+
rb_define_const(module, "GL_STREAM_COPY", INT2NUM(GL_STREAM_COPY));
|
2727
|
+
rb_define_const(module, "GL_STREAM_COPY_ARB", INT2NUM(GL_STREAM_COPY_ARB));
|
2728
|
+
rb_define_const(module, "GL_STREAM_DRAW", INT2NUM(GL_STREAM_DRAW));
|
2729
|
+
rb_define_const(module, "GL_STREAM_DRAW_ARB", INT2NUM(GL_STREAM_DRAW_ARB));
|
2730
|
+
rb_define_const(module, "GL_STREAM_READ", INT2NUM(GL_STREAM_READ));
|
2731
|
+
rb_define_const(module, "GL_STREAM_READ_ARB", INT2NUM(GL_STREAM_READ_ARB));
|
2732
|
+
rb_define_const(module, "GL_STRICT_DEPTHFUNC_HINT_PGI", INT2NUM(GL_STRICT_DEPTHFUNC_HINT_PGI));
|
2733
|
+
rb_define_const(module, "GL_STRICT_LIGHTING_HINT_PGI", INT2NUM(GL_STRICT_LIGHTING_HINT_PGI));
|
2734
|
+
rb_define_const(module, "GL_STRICT_SCISSOR_HINT_PGI", INT2NUM(GL_STRICT_SCISSOR_HINT_PGI));
|
2735
|
+
rb_define_const(module, "GL_SUBPIXEL_BITS", INT2NUM(GL_SUBPIXEL_BITS));
|
2736
|
+
rb_define_const(module, "GL_SUBTRACT", INT2NUM(GL_SUBTRACT));
|
2737
|
+
rb_define_const(module, "GL_SUBTRACT_ARB", INT2NUM(GL_SUBTRACT_ARB));
|
2738
|
+
rb_define_const(module, "GL_SUB_ATI", INT2NUM(GL_SUB_ATI));
|
2739
|
+
rb_define_const(module, "GL_SWIZZLE_STQ_ATI", INT2NUM(GL_SWIZZLE_STQ_ATI));
|
2740
|
+
rb_define_const(module, "GL_SWIZZLE_STQ_DQ_ATI", INT2NUM(GL_SWIZZLE_STQ_DQ_ATI));
|
2741
|
+
rb_define_const(module, "GL_SWIZZLE_STRQ_ATI", INT2NUM(GL_SWIZZLE_STRQ_ATI));
|
2742
|
+
rb_define_const(module, "GL_SWIZZLE_STRQ_DQ_ATI", INT2NUM(GL_SWIZZLE_STRQ_DQ_ATI));
|
2743
|
+
rb_define_const(module, "GL_SWIZZLE_STR_ATI", INT2NUM(GL_SWIZZLE_STR_ATI));
|
2744
|
+
rb_define_const(module, "GL_SWIZZLE_STR_DR_ATI", INT2NUM(GL_SWIZZLE_STR_DR_ATI));
|
2745
|
+
rb_define_const(module, "GL_T", INT2NUM(GL_T));
|
2746
|
+
rb_define_const(module, "GL_T2F_C3F_V3F", INT2NUM(GL_T2F_C3F_V3F));
|
2747
|
+
rb_define_const(module, "GL_T2F_C4F_N3F_V3F", INT2NUM(GL_T2F_C4F_N3F_V3F));
|
2748
|
+
rb_define_const(module, "GL_T2F_C4UB_V3F", INT2NUM(GL_T2F_C4UB_V3F));
|
2749
|
+
rb_define_const(module, "GL_T2F_IUI_N3F_V2F_EXT", INT2NUM(GL_T2F_IUI_N3F_V2F_EXT));
|
2750
|
+
rb_define_const(module, "GL_T2F_IUI_N3F_V3F_EXT", INT2NUM(GL_T2F_IUI_N3F_V3F_EXT));
|
2751
|
+
rb_define_const(module, "GL_T2F_IUI_V2F_EXT", INT2NUM(GL_T2F_IUI_V2F_EXT));
|
2752
|
+
rb_define_const(module, "GL_T2F_IUI_V3F_EXT", INT2NUM(GL_T2F_IUI_V3F_EXT));
|
2753
|
+
rb_define_const(module, "GL_T2F_N3F_V3F", INT2NUM(GL_T2F_N3F_V3F));
|
2754
|
+
rb_define_const(module, "GL_T2F_V3F", INT2NUM(GL_T2F_V3F));
|
2755
|
+
rb_define_const(module, "GL_T4F_C4F_N3F_V4F", INT2NUM(GL_T4F_C4F_N3F_V4F));
|
2756
|
+
rb_define_const(module, "GL_T4F_V4F", INT2NUM(GL_T4F_V4F));
|
2757
|
+
rb_define_const(module, "GL_TABLE_TOO_LARGE", INT2NUM(GL_TABLE_TOO_LARGE));
|
2758
|
+
rb_define_const(module, "GL_TABLE_TOO_LARGE_EXT", INT2NUM(GL_TABLE_TOO_LARGE_EXT));
|
2759
|
+
rb_define_const(module, "GL_TANGENT_ARRAY_EXT", INT2NUM(GL_TANGENT_ARRAY_EXT));
|
2760
|
+
rb_define_const(module, "GL_TANGENT_ARRAY_POINTER_EXT", INT2NUM(GL_TANGENT_ARRAY_POINTER_EXT));
|
2761
|
+
rb_define_const(module, "GL_TANGENT_ARRAY_STRIDE_EXT", INT2NUM(GL_TANGENT_ARRAY_STRIDE_EXT));
|
2762
|
+
rb_define_const(module, "GL_TANGENT_ARRAY_TYPE_EXT", INT2NUM(GL_TANGENT_ARRAY_TYPE_EXT));
|
2763
|
+
rb_define_const(module, "GL_TEXCOORD1_BIT_PGI", INT2NUM(GL_TEXCOORD1_BIT_PGI));
|
2764
|
+
rb_define_const(module, "GL_TEXCOORD2_BIT_PGI", INT2NUM(GL_TEXCOORD2_BIT_PGI));
|
2765
|
+
rb_define_const(module, "GL_TEXCOORD3_BIT_PGI", INT2NUM(GL_TEXCOORD3_BIT_PGI));
|
2766
|
+
rb_define_const(module, "GL_TEXCOORD4_BIT_PGI", INT2NUM(GL_TEXCOORD4_BIT_PGI));
|
2767
|
+
rb_define_const(module, "GL_TEXTURE", INT2NUM(GL_TEXTURE));
|
2768
|
+
rb_define_const(module, "GL_TEXTURE0", INT2NUM(GL_TEXTURE0));
|
2769
|
+
rb_define_const(module, "GL_TEXTURE0_ARB", INT2NUM(GL_TEXTURE0_ARB));
|
2770
|
+
rb_define_const(module, "GL_TEXTURE1", INT2NUM(GL_TEXTURE1));
|
2771
|
+
rb_define_const(module, "GL_TEXTURE10", INT2NUM(GL_TEXTURE10));
|
2772
|
+
rb_define_const(module, "GL_TEXTURE10_ARB", INT2NUM(GL_TEXTURE10_ARB));
|
2773
|
+
rb_define_const(module, "GL_TEXTURE11", INT2NUM(GL_TEXTURE11));
|
2774
|
+
rb_define_const(module, "GL_TEXTURE11_ARB", INT2NUM(GL_TEXTURE11_ARB));
|
2775
|
+
rb_define_const(module, "GL_TEXTURE12", INT2NUM(GL_TEXTURE12));
|
2776
|
+
rb_define_const(module, "GL_TEXTURE12_ARB", INT2NUM(GL_TEXTURE12_ARB));
|
2777
|
+
rb_define_const(module, "GL_TEXTURE13", INT2NUM(GL_TEXTURE13));
|
2778
|
+
rb_define_const(module, "GL_TEXTURE13_ARB", INT2NUM(GL_TEXTURE13_ARB));
|
2779
|
+
rb_define_const(module, "GL_TEXTURE14", INT2NUM(GL_TEXTURE14));
|
2780
|
+
rb_define_const(module, "GL_TEXTURE14_ARB", INT2NUM(GL_TEXTURE14_ARB));
|
2781
|
+
rb_define_const(module, "GL_TEXTURE15", INT2NUM(GL_TEXTURE15));
|
2782
|
+
rb_define_const(module, "GL_TEXTURE15_ARB", INT2NUM(GL_TEXTURE15_ARB));
|
2783
|
+
rb_define_const(module, "GL_TEXTURE16", INT2NUM(GL_TEXTURE16));
|
2784
|
+
rb_define_const(module, "GL_TEXTURE16_ARB", INT2NUM(GL_TEXTURE16_ARB));
|
2785
|
+
rb_define_const(module, "GL_TEXTURE17", INT2NUM(GL_TEXTURE17));
|
2786
|
+
rb_define_const(module, "GL_TEXTURE17_ARB", INT2NUM(GL_TEXTURE17_ARB));
|
2787
|
+
rb_define_const(module, "GL_TEXTURE18", INT2NUM(GL_TEXTURE18));
|
2788
|
+
rb_define_const(module, "GL_TEXTURE18_ARB", INT2NUM(GL_TEXTURE18_ARB));
|
2789
|
+
rb_define_const(module, "GL_TEXTURE19", INT2NUM(GL_TEXTURE19));
|
2790
|
+
rb_define_const(module, "GL_TEXTURE19_ARB", INT2NUM(GL_TEXTURE19_ARB));
|
2791
|
+
rb_define_const(module, "GL_TEXTURE1_ARB", INT2NUM(GL_TEXTURE1_ARB));
|
2792
|
+
rb_define_const(module, "GL_TEXTURE2", INT2NUM(GL_TEXTURE2));
|
2793
|
+
rb_define_const(module, "GL_TEXTURE20", INT2NUM(GL_TEXTURE20));
|
2794
|
+
rb_define_const(module, "GL_TEXTURE20_ARB", INT2NUM(GL_TEXTURE20_ARB));
|
2795
|
+
rb_define_const(module, "GL_TEXTURE21", INT2NUM(GL_TEXTURE21));
|
2796
|
+
rb_define_const(module, "GL_TEXTURE21_ARB", INT2NUM(GL_TEXTURE21_ARB));
|
2797
|
+
rb_define_const(module, "GL_TEXTURE22", INT2NUM(GL_TEXTURE22));
|
2798
|
+
rb_define_const(module, "GL_TEXTURE22_ARB", INT2NUM(GL_TEXTURE22_ARB));
|
2799
|
+
rb_define_const(module, "GL_TEXTURE23", INT2NUM(GL_TEXTURE23));
|
2800
|
+
rb_define_const(module, "GL_TEXTURE23_ARB", INT2NUM(GL_TEXTURE23_ARB));
|
2801
|
+
rb_define_const(module, "GL_TEXTURE24", INT2NUM(GL_TEXTURE24));
|
2802
|
+
rb_define_const(module, "GL_TEXTURE24_ARB", INT2NUM(GL_TEXTURE24_ARB));
|
2803
|
+
rb_define_const(module, "GL_TEXTURE25", INT2NUM(GL_TEXTURE25));
|
2804
|
+
rb_define_const(module, "GL_TEXTURE25_ARB", INT2NUM(GL_TEXTURE25_ARB));
|
2805
|
+
rb_define_const(module, "GL_TEXTURE26", INT2NUM(GL_TEXTURE26));
|
2806
|
+
rb_define_const(module, "GL_TEXTURE26_ARB", INT2NUM(GL_TEXTURE26_ARB));
|
2807
|
+
rb_define_const(module, "GL_TEXTURE27", INT2NUM(GL_TEXTURE27));
|
2808
|
+
rb_define_const(module, "GL_TEXTURE27_ARB", INT2NUM(GL_TEXTURE27_ARB));
|
2809
|
+
rb_define_const(module, "GL_TEXTURE28", INT2NUM(GL_TEXTURE28));
|
2810
|
+
rb_define_const(module, "GL_TEXTURE28_ARB", INT2NUM(GL_TEXTURE28_ARB));
|
2811
|
+
rb_define_const(module, "GL_TEXTURE29", INT2NUM(GL_TEXTURE29));
|
2812
|
+
rb_define_const(module, "GL_TEXTURE29_ARB", INT2NUM(GL_TEXTURE29_ARB));
|
2813
|
+
rb_define_const(module, "GL_TEXTURE2_ARB", INT2NUM(GL_TEXTURE2_ARB));
|
2814
|
+
rb_define_const(module, "GL_TEXTURE3", INT2NUM(GL_TEXTURE3));
|
2815
|
+
rb_define_const(module, "GL_TEXTURE30", INT2NUM(GL_TEXTURE30));
|
2816
|
+
rb_define_const(module, "GL_TEXTURE30_ARB", INT2NUM(GL_TEXTURE30_ARB));
|
2817
|
+
rb_define_const(module, "GL_TEXTURE31", INT2NUM(GL_TEXTURE31));
|
2818
|
+
rb_define_const(module, "GL_TEXTURE31_ARB", INT2NUM(GL_TEXTURE31_ARB));
|
2819
|
+
rb_define_const(module, "GL_TEXTURE3_ARB", INT2NUM(GL_TEXTURE3_ARB));
|
2820
|
+
rb_define_const(module, "GL_TEXTURE4", INT2NUM(GL_TEXTURE4));
|
2821
|
+
rb_define_const(module, "GL_TEXTURE4_ARB", INT2NUM(GL_TEXTURE4_ARB));
|
2822
|
+
rb_define_const(module, "GL_TEXTURE5", INT2NUM(GL_TEXTURE5));
|
2823
|
+
rb_define_const(module, "GL_TEXTURE5_ARB", INT2NUM(GL_TEXTURE5_ARB));
|
2824
|
+
rb_define_const(module, "GL_TEXTURE6", INT2NUM(GL_TEXTURE6));
|
2825
|
+
rb_define_const(module, "GL_TEXTURE6_ARB", INT2NUM(GL_TEXTURE6_ARB));
|
2826
|
+
rb_define_const(module, "GL_TEXTURE7", INT2NUM(GL_TEXTURE7));
|
2827
|
+
rb_define_const(module, "GL_TEXTURE7_ARB", INT2NUM(GL_TEXTURE7_ARB));
|
2828
|
+
rb_define_const(module, "GL_TEXTURE8", INT2NUM(GL_TEXTURE8));
|
2829
|
+
rb_define_const(module, "GL_TEXTURE8_ARB", INT2NUM(GL_TEXTURE8_ARB));
|
2830
|
+
rb_define_const(module, "GL_TEXTURE9", INT2NUM(GL_TEXTURE9));
|
2831
|
+
rb_define_const(module, "GL_TEXTURE9_ARB", INT2NUM(GL_TEXTURE9_ARB));
|
2832
|
+
rb_define_const(module, "GL_TEXTURE_1D", INT2NUM(GL_TEXTURE_1D));
|
2833
|
+
rb_define_const(module, "GL_TEXTURE_1D_ARRAY", INT2NUM(GL_TEXTURE_1D_ARRAY));
|
2834
|
+
rb_define_const(module, "GL_TEXTURE_1D_ARRAY_EXT", INT2NUM(GL_TEXTURE_1D_ARRAY_EXT));
|
2835
|
+
rb_define_const(module, "GL_TEXTURE_1D_BINDING_EXT", INT2NUM(GL_TEXTURE_1D_BINDING_EXT));
|
2836
|
+
rb_define_const(module, "GL_TEXTURE_1D_STACK_BINDING_MESAX", INT2NUM(GL_TEXTURE_1D_STACK_BINDING_MESAX));
|
2837
|
+
rb_define_const(module, "GL_TEXTURE_1D_STACK_MESAX", INT2NUM(GL_TEXTURE_1D_STACK_MESAX));
|
2838
|
+
rb_define_const(module, "GL_TEXTURE_2D", INT2NUM(GL_TEXTURE_2D));
|
2839
|
+
rb_define_const(module, "GL_TEXTURE_2D_ARRAY", INT2NUM(GL_TEXTURE_2D_ARRAY));
|
2840
|
+
rb_define_const(module, "GL_TEXTURE_2D_ARRAY_EXT", INT2NUM(GL_TEXTURE_2D_ARRAY_EXT));
|
2841
|
+
rb_define_const(module, "GL_TEXTURE_2D_BINDING_EXT", INT2NUM(GL_TEXTURE_2D_BINDING_EXT));
|
2842
|
+
rb_define_const(module, "GL_TEXTURE_2D_STACK_BINDING_MESAX", INT2NUM(GL_TEXTURE_2D_STACK_BINDING_MESAX));
|
2843
|
+
rb_define_const(module, "GL_TEXTURE_2D_STACK_MESAX", INT2NUM(GL_TEXTURE_2D_STACK_MESAX));
|
2844
|
+
rb_define_const(module, "GL_TEXTURE_3D", INT2NUM(GL_TEXTURE_3D));
|
2845
|
+
rb_define_const(module, "GL_TEXTURE_3D_BINDING_EXT", INT2NUM(GL_TEXTURE_3D_BINDING_EXT));
|
2846
|
+
rb_define_const(module, "GL_TEXTURE_3D_EXT", INT2NUM(GL_TEXTURE_3D_EXT));
|
2847
|
+
rb_define_const(module, "GL_TEXTURE_4DSIZE_SGIS", INT2NUM(GL_TEXTURE_4DSIZE_SGIS));
|
2848
|
+
rb_define_const(module, "GL_TEXTURE_4D_BINDING_SGIS", INT2NUM(GL_TEXTURE_4D_BINDING_SGIS));
|
2849
|
+
rb_define_const(module, "GL_TEXTURE_4D_SGIS", INT2NUM(GL_TEXTURE_4D_SGIS));
|
2850
|
+
rb_define_const(module, "GL_TEXTURE_ALPHA_SIZE", INT2NUM(GL_TEXTURE_ALPHA_SIZE));
|
2851
|
+
rb_define_const(module, "GL_TEXTURE_ALPHA_SIZE_EXT", INT2NUM(GL_TEXTURE_ALPHA_SIZE_EXT));
|
2852
|
+
rb_define_const(module, "GL_TEXTURE_ALPHA_TYPE", INT2NUM(GL_TEXTURE_ALPHA_TYPE));
|
2853
|
+
rb_define_const(module, "GL_TEXTURE_ALPHA_TYPE_ARB", INT2NUM(GL_TEXTURE_ALPHA_TYPE_ARB));
|
2854
|
+
rb_define_const(module, "GL_TEXTURE_APPLICATION_MODE_EXT", INT2NUM(GL_TEXTURE_APPLICATION_MODE_EXT));
|
2855
|
+
rb_define_const(module, "GL_TEXTURE_BASE_LEVEL", INT2NUM(GL_TEXTURE_BASE_LEVEL));
|
2856
|
+
rb_define_const(module, "GL_TEXTURE_BASE_LEVEL_SGIS", INT2NUM(GL_TEXTURE_BASE_LEVEL_SGIS));
|
2857
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_1D", INT2NUM(GL_TEXTURE_BINDING_1D));
|
2858
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_1D_ARRAY", INT2NUM(GL_TEXTURE_BINDING_1D_ARRAY));
|
2859
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_1D_ARRAY_EXT", INT2NUM(GL_TEXTURE_BINDING_1D_ARRAY_EXT));
|
2860
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_2D", INT2NUM(GL_TEXTURE_BINDING_2D));
|
2861
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_2D_ARRAY", INT2NUM(GL_TEXTURE_BINDING_2D_ARRAY));
|
2862
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_2D_ARRAY_EXT", INT2NUM(GL_TEXTURE_BINDING_2D_ARRAY_EXT));
|
2863
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_3D", INT2NUM(GL_TEXTURE_BINDING_3D));
|
2864
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_BUFFER_ARB", INT2NUM(GL_TEXTURE_BINDING_BUFFER_ARB));
|
2865
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_BUFFER_EXT", INT2NUM(GL_TEXTURE_BINDING_BUFFER_EXT));
|
2866
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP));
|
2867
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP_ARB", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_ARB));
|
2868
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_CUBE_MAP_EXT", INT2NUM(GL_TEXTURE_BINDING_CUBE_MAP_EXT));
|
2869
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_RECTANGLE_ARB", INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_ARB));
|
2870
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_RECTANGLE_NV", INT2NUM(GL_TEXTURE_BINDING_RECTANGLE_NV));
|
2871
|
+
rb_define_const(module, "GL_TEXTURE_BINDING_RENDERBUFFER_NV", INT2NUM(GL_TEXTURE_BINDING_RENDERBUFFER_NV));
|
2872
|
+
rb_define_const(module, "GL_TEXTURE_BIT", INT2NUM(GL_TEXTURE_BIT));
|
2873
|
+
rb_define_const(module, "GL_TEXTURE_BLUE_SIZE", INT2NUM(GL_TEXTURE_BLUE_SIZE));
|
2874
|
+
rb_define_const(module, "GL_TEXTURE_BLUE_SIZE_EXT", INT2NUM(GL_TEXTURE_BLUE_SIZE_EXT));
|
2875
|
+
rb_define_const(module, "GL_TEXTURE_BLUE_TYPE", INT2NUM(GL_TEXTURE_BLUE_TYPE));
|
2876
|
+
rb_define_const(module, "GL_TEXTURE_BLUE_TYPE_ARB", INT2NUM(GL_TEXTURE_BLUE_TYPE_ARB));
|
2877
|
+
rb_define_const(module, "GL_TEXTURE_BORDER", INT2NUM(GL_TEXTURE_BORDER));
|
2878
|
+
rb_define_const(module, "GL_TEXTURE_BORDER_COLOR", INT2NUM(GL_TEXTURE_BORDER_COLOR));
|
2879
|
+
rb_define_const(module, "GL_TEXTURE_BORDER_VALUES_NV", INT2NUM(GL_TEXTURE_BORDER_VALUES_NV));
|
2880
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_ARB", INT2NUM(GL_TEXTURE_BUFFER_ARB));
|
2881
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB", INT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB));
|
2882
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT", INT2NUM(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT));
|
2883
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_EXT", INT2NUM(GL_TEXTURE_BUFFER_EXT));
|
2884
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_FORMAT_ARB", INT2NUM(GL_TEXTURE_BUFFER_FORMAT_ARB));
|
2885
|
+
rb_define_const(module, "GL_TEXTURE_BUFFER_FORMAT_EXT", INT2NUM(GL_TEXTURE_BUFFER_FORMAT_EXT));
|
2886
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_CENTER_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_CENTER_SGIX));
|
2887
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_DEPTH_SGIX));
|
2888
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_FRAME_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_FRAME_SGIX));
|
2889
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX));
|
2890
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_OFFSET_SGIX));
|
2891
|
+
rb_define_const(module, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", INT2NUM(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX));
|
2892
|
+
rb_define_const(module, "GL_TEXTURE_COLOR_TABLE_SGI", INT2NUM(GL_TEXTURE_COLOR_TABLE_SGI));
|
2893
|
+
rb_define_const(module, "GL_TEXTURE_COLOR_WRITEMASK_SGIS", INT2NUM(GL_TEXTURE_COLOR_WRITEMASK_SGIS));
|
2894
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", INT2NUM(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB));
|
2895
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_FUNC", INT2NUM(GL_TEXTURE_COMPARE_FUNC));
|
2896
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_FUNC_ARB", INT2NUM(GL_TEXTURE_COMPARE_FUNC_ARB));
|
2897
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_MODE", INT2NUM(GL_TEXTURE_COMPARE_MODE));
|
2898
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_MODE_ARB", INT2NUM(GL_TEXTURE_COMPARE_MODE_ARB));
|
2899
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_OPERATOR_SGIX", INT2NUM(GL_TEXTURE_COMPARE_OPERATOR_SGIX));
|
2900
|
+
rb_define_const(module, "GL_TEXTURE_COMPARE_SGIX", INT2NUM(GL_TEXTURE_COMPARE_SGIX));
|
2901
|
+
rb_define_const(module, "GL_TEXTURE_COMPONENTS", INT2NUM(GL_TEXTURE_COMPONENTS));
|
2902
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSED", INT2NUM(GL_TEXTURE_COMPRESSED));
|
2903
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSED_ARB", INT2NUM(GL_TEXTURE_COMPRESSED_ARB));
|
2904
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE));
|
2905
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", INT2NUM(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB));
|
2906
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSION_HINT", INT2NUM(GL_TEXTURE_COMPRESSION_HINT));
|
2907
|
+
rb_define_const(module, "GL_TEXTURE_COMPRESSION_HINT_ARB", INT2NUM(GL_TEXTURE_COMPRESSION_HINT_ARB));
|
2908
|
+
rb_define_const(module, "GL_TEXTURE_CONSTANT_DATA_SUNX", INT2NUM(GL_TEXTURE_CONSTANT_DATA_SUNX));
|
2909
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY", INT2NUM(GL_TEXTURE_COORD_ARRAY));
|
2910
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING));
|
2911
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB));
|
2912
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_COUNT_EXT));
|
2913
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_EXT));
|
2914
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_LIST_IBM", INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_IBM));
|
2915
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM));
|
2916
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL));
|
2917
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_POINTER", INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER));
|
2918
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_POINTER_EXT));
|
2919
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_SIZE", INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE));
|
2920
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_SIZE_EXT));
|
2921
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_STRIDE", INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE));
|
2922
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT));
|
2923
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_TYPE", INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE));
|
2924
|
+
rb_define_const(module, "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", INT2NUM(GL_TEXTURE_COORD_ARRAY_TYPE_EXT));
|
2925
|
+
rb_define_const(module, "GL_TEXTURE_COORD_NV", INT2NUM(GL_TEXTURE_COORD_NV));
|
2926
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP", INT2NUM(GL_TEXTURE_CUBE_MAP));
|
2927
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_ARB));
|
2928
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_EXT));
|
2929
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
|
2930
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB));
|
2931
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT));
|
2932
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
|
2933
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB));
|
2934
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT));
|
2935
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
|
2936
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB));
|
2937
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT));
|
2938
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
|
2939
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB));
|
2940
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT));
|
2941
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
|
2942
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB));
|
2943
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT));
|
2944
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
|
2945
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB));
|
2946
|
+
rb_define_const(module, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT", INT2NUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT));
|
2947
|
+
rb_define_const(module, "GL_TEXTURE_DEFORMATION_BIT_SGIX", INT2NUM(GL_TEXTURE_DEFORMATION_BIT_SGIX));
|
2948
|
+
rb_define_const(module, "GL_TEXTURE_DEFORMATION_SGIX", INT2NUM(GL_TEXTURE_DEFORMATION_SGIX));
|
2949
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH", INT2NUM(GL_TEXTURE_DEPTH));
|
2950
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH_EXT", INT2NUM(GL_TEXTURE_DEPTH_EXT));
|
2951
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH_SIZE", INT2NUM(GL_TEXTURE_DEPTH_SIZE));
|
2952
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH_SIZE_ARB", INT2NUM(GL_TEXTURE_DEPTH_SIZE_ARB));
|
2953
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH_TYPE", INT2NUM(GL_TEXTURE_DEPTH_TYPE));
|
2954
|
+
rb_define_const(module, "GL_TEXTURE_DEPTH_TYPE_ARB", INT2NUM(GL_TEXTURE_DEPTH_TYPE_ARB));
|
2955
|
+
rb_define_const(module, "GL_TEXTURE_DS_SIZE_NV", INT2NUM(GL_TEXTURE_DS_SIZE_NV));
|
2956
|
+
rb_define_const(module, "GL_TEXTURE_DT_SIZE_NV", INT2NUM(GL_TEXTURE_DT_SIZE_NV));
|
2957
|
+
rb_define_const(module, "GL_TEXTURE_ENV", INT2NUM(GL_TEXTURE_ENV));
|
2958
|
+
rb_define_const(module, "GL_TEXTURE_ENV_BIAS_SGIX", INT2NUM(GL_TEXTURE_ENV_BIAS_SGIX));
|
2959
|
+
rb_define_const(module, "GL_TEXTURE_ENV_COLOR", INT2NUM(GL_TEXTURE_ENV_COLOR));
|
2960
|
+
rb_define_const(module, "GL_TEXTURE_ENV_MODE", INT2NUM(GL_TEXTURE_ENV_MODE));
|
2961
|
+
rb_define_const(module, "GL_TEXTURE_FILTER4_SIZE_SGIS", INT2NUM(GL_TEXTURE_FILTER4_SIZE_SGIS));
|
2962
|
+
rb_define_const(module, "GL_TEXTURE_FILTER_CONTROL", INT2NUM(GL_TEXTURE_FILTER_CONTROL));
|
2963
|
+
rb_define_const(module, "GL_TEXTURE_FILTER_CONTROL_EXT", INT2NUM(GL_TEXTURE_FILTER_CONTROL_EXT));
|
2964
|
+
rb_define_const(module, "GL_TEXTURE_FLOAT_COMPONENTS_NV", INT2NUM(GL_TEXTURE_FLOAT_COMPONENTS_NV));
|
2965
|
+
rb_define_const(module, "GL_TEXTURE_GEN_MODE", INT2NUM(GL_TEXTURE_GEN_MODE));
|
2966
|
+
rb_define_const(module, "GL_TEXTURE_GEN_Q", INT2NUM(GL_TEXTURE_GEN_Q));
|
2967
|
+
rb_define_const(module, "GL_TEXTURE_GEN_R", INT2NUM(GL_TEXTURE_GEN_R));
|
2968
|
+
rb_define_const(module, "GL_TEXTURE_GEN_S", INT2NUM(GL_TEXTURE_GEN_S));
|
2969
|
+
rb_define_const(module, "GL_TEXTURE_GEN_T", INT2NUM(GL_TEXTURE_GEN_T));
|
2970
|
+
rb_define_const(module, "GL_TEXTURE_GEQUAL_R_SGIX", INT2NUM(GL_TEXTURE_GEQUAL_R_SGIX));
|
2971
|
+
rb_define_const(module, "GL_TEXTURE_GREEN_SIZE", INT2NUM(GL_TEXTURE_GREEN_SIZE));
|
2972
|
+
rb_define_const(module, "GL_TEXTURE_GREEN_SIZE_EXT", INT2NUM(GL_TEXTURE_GREEN_SIZE_EXT));
|
2973
|
+
rb_define_const(module, "GL_TEXTURE_GREEN_TYPE", INT2NUM(GL_TEXTURE_GREEN_TYPE));
|
2974
|
+
rb_define_const(module, "GL_TEXTURE_GREEN_TYPE_ARB", INT2NUM(GL_TEXTURE_GREEN_TYPE_ARB));
|
2975
|
+
rb_define_const(module, "GL_TEXTURE_HEIGHT", INT2NUM(GL_TEXTURE_HEIGHT));
|
2976
|
+
rb_define_const(module, "GL_TEXTURE_HI_SIZE_NV", INT2NUM(GL_TEXTURE_HI_SIZE_NV));
|
2977
|
+
rb_define_const(module, "GL_TEXTURE_INDEX_SIZE_EXT", INT2NUM(GL_TEXTURE_INDEX_SIZE_EXT));
|
2978
|
+
rb_define_const(module, "GL_TEXTURE_INTENSITY_SIZE", INT2NUM(GL_TEXTURE_INTENSITY_SIZE));
|
2979
|
+
rb_define_const(module, "GL_TEXTURE_INTENSITY_SIZE_EXT", INT2NUM(GL_TEXTURE_INTENSITY_SIZE_EXT));
|
2980
|
+
rb_define_const(module, "GL_TEXTURE_INTENSITY_TYPE", INT2NUM(GL_TEXTURE_INTENSITY_TYPE));
|
2981
|
+
rb_define_const(module, "GL_TEXTURE_INTENSITY_TYPE_ARB", INT2NUM(GL_TEXTURE_INTENSITY_TYPE_ARB));
|
2982
|
+
rb_define_const(module, "GL_TEXTURE_INTERNAL_FORMAT", INT2NUM(GL_TEXTURE_INTERNAL_FORMAT));
|
2983
|
+
rb_define_const(module, "GL_TEXTURE_LEQUAL_R_SGIX", INT2NUM(GL_TEXTURE_LEQUAL_R_SGIX));
|
2984
|
+
rb_define_const(module, "GL_TEXTURE_LIGHTING_MODE_HP", INT2NUM(GL_TEXTURE_LIGHTING_MODE_HP));
|
2985
|
+
rb_define_const(module, "GL_TEXTURE_LIGHT_EXT", INT2NUM(GL_TEXTURE_LIGHT_EXT));
|
2986
|
+
rb_define_const(module, "GL_TEXTURE_LOD_BIAS", INT2NUM(GL_TEXTURE_LOD_BIAS));
|
2987
|
+
rb_define_const(module, "GL_TEXTURE_LOD_BIAS_EXT", INT2NUM(GL_TEXTURE_LOD_BIAS_EXT));
|
2988
|
+
rb_define_const(module, "GL_TEXTURE_LOD_BIAS_R_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_R_SGIX));
|
2989
|
+
rb_define_const(module, "GL_TEXTURE_LOD_BIAS_S_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_S_SGIX));
|
2990
|
+
rb_define_const(module, "GL_TEXTURE_LOD_BIAS_T_SGIX", INT2NUM(GL_TEXTURE_LOD_BIAS_T_SGIX));
|
2991
|
+
rb_define_const(module, "GL_TEXTURE_LO_SIZE_NV", INT2NUM(GL_TEXTURE_LO_SIZE_NV));
|
2992
|
+
rb_define_const(module, "GL_TEXTURE_LUMINANCE_SIZE", INT2NUM(GL_TEXTURE_LUMINANCE_SIZE));
|
2993
|
+
rb_define_const(module, "GL_TEXTURE_LUMINANCE_SIZE_EXT", INT2NUM(GL_TEXTURE_LUMINANCE_SIZE_EXT));
|
2994
|
+
rb_define_const(module, "GL_TEXTURE_LUMINANCE_TYPE", INT2NUM(GL_TEXTURE_LUMINANCE_TYPE));
|
2995
|
+
rb_define_const(module, "GL_TEXTURE_LUMINANCE_TYPE_ARB", INT2NUM(GL_TEXTURE_LUMINANCE_TYPE_ARB));
|
2996
|
+
rb_define_const(module, "GL_TEXTURE_MAG_FILTER", INT2NUM(GL_TEXTURE_MAG_FILTER));
|
2997
|
+
rb_define_const(module, "GL_TEXTURE_MAG_SIZE_NV", INT2NUM(GL_TEXTURE_MAG_SIZE_NV));
|
2998
|
+
rb_define_const(module, "GL_TEXTURE_MATERIAL_FACE_EXT", INT2NUM(GL_TEXTURE_MATERIAL_FACE_EXT));
|
2999
|
+
rb_define_const(module, "GL_TEXTURE_MATERIAL_PARAMETER_EXT", INT2NUM(GL_TEXTURE_MATERIAL_PARAMETER_EXT));
|
3000
|
+
rb_define_const(module, "GL_TEXTURE_MATRIX", INT2NUM(GL_TEXTURE_MATRIX));
|
3001
|
+
rb_define_const(module, "GL_TEXTURE_MAX_ANISOTROPY_EXT", INT2NUM(GL_TEXTURE_MAX_ANISOTROPY_EXT));
|
3002
|
+
rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_R_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_R_SGIX));
|
3003
|
+
rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_S_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_S_SGIX));
|
3004
|
+
rb_define_const(module, "GL_TEXTURE_MAX_CLAMP_T_SGIX", INT2NUM(GL_TEXTURE_MAX_CLAMP_T_SGIX));
|
3005
|
+
rb_define_const(module, "GL_TEXTURE_MAX_LEVEL", INT2NUM(GL_TEXTURE_MAX_LEVEL));
|
3006
|
+
rb_define_const(module, "GL_TEXTURE_MAX_LEVEL_SGIS", INT2NUM(GL_TEXTURE_MAX_LEVEL_SGIS));
|
3007
|
+
rb_define_const(module, "GL_TEXTURE_MAX_LOD", INT2NUM(GL_TEXTURE_MAX_LOD));
|
3008
|
+
rb_define_const(module, "GL_TEXTURE_MAX_LOD_SGIS", INT2NUM(GL_TEXTURE_MAX_LOD_SGIS));
|
3009
|
+
rb_define_const(module, "GL_TEXTURE_MIN_FILTER", INT2NUM(GL_TEXTURE_MIN_FILTER));
|
3010
|
+
rb_define_const(module, "GL_TEXTURE_MIN_LOD", INT2NUM(GL_TEXTURE_MIN_LOD));
|
3011
|
+
rb_define_const(module, "GL_TEXTURE_MIN_LOD_SGIS", INT2NUM(GL_TEXTURE_MIN_LOD_SGIS));
|
3012
|
+
rb_define_const(module, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", INT2NUM(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX));
|
3013
|
+
rb_define_const(module, "GL_TEXTURE_NORMAL_EXT", INT2NUM(GL_TEXTURE_NORMAL_EXT));
|
3014
|
+
rb_define_const(module, "GL_TEXTURE_POST_SPECULAR_HP", INT2NUM(GL_TEXTURE_POST_SPECULAR_HP));
|
3015
|
+
rb_define_const(module, "GL_TEXTURE_PRE_SPECULAR_HP", INT2NUM(GL_TEXTURE_PRE_SPECULAR_HP));
|
3016
|
+
rb_define_const(module, "GL_TEXTURE_PRIORITY", INT2NUM(GL_TEXTURE_PRIORITY));
|
3017
|
+
rb_define_const(module, "GL_TEXTURE_PRIORITY_EXT", INT2NUM(GL_TEXTURE_PRIORITY_EXT));
|
3018
|
+
rb_define_const(module, "GL_TEXTURE_RECTANGLE_ARB", INT2NUM(GL_TEXTURE_RECTANGLE_ARB));
|
3019
|
+
rb_define_const(module, "GL_TEXTURE_RECTANGLE_NV", INT2NUM(GL_TEXTURE_RECTANGLE_NV));
|
3020
|
+
rb_define_const(module, "GL_TEXTURE_RED_SIZE", INT2NUM(GL_TEXTURE_RED_SIZE));
|
3021
|
+
rb_define_const(module, "GL_TEXTURE_RED_SIZE_EXT", INT2NUM(GL_TEXTURE_RED_SIZE_EXT));
|
3022
|
+
rb_define_const(module, "GL_TEXTURE_RED_TYPE", INT2NUM(GL_TEXTURE_RED_TYPE));
|
3023
|
+
rb_define_const(module, "GL_TEXTURE_RED_TYPE_ARB", INT2NUM(GL_TEXTURE_RED_TYPE_ARB));
|
3024
|
+
rb_define_const(module, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", INT2NUM(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV));
|
3025
|
+
rb_define_const(module, "GL_TEXTURE_RENDERBUFFER_NV", INT2NUM(GL_TEXTURE_RENDERBUFFER_NV));
|
3026
|
+
rb_define_const(module, "GL_TEXTURE_RESIDENT", INT2NUM(GL_TEXTURE_RESIDENT));
|
3027
|
+
rb_define_const(module, "GL_TEXTURE_RESIDENT_EXT", INT2NUM(GL_TEXTURE_RESIDENT_EXT));
|
3028
|
+
rb_define_const(module, "GL_TEXTURE_SHADER_NV", INT2NUM(GL_TEXTURE_SHADER_NV));
|
3029
|
+
rb_define_const(module, "GL_TEXTURE_SHARED_SIZE", INT2NUM(GL_TEXTURE_SHARED_SIZE));
|
3030
|
+
rb_define_const(module, "GL_TEXTURE_SHARED_SIZE_EXT", INT2NUM(GL_TEXTURE_SHARED_SIZE_EXT));
|
3031
|
+
rb_define_const(module, "GL_TEXTURE_STACK_DEPTH", INT2NUM(GL_TEXTURE_STACK_DEPTH));
|
3032
|
+
rb_define_const(module, "GL_TEXTURE_STENCIL_SIZE", INT2NUM(GL_TEXTURE_STENCIL_SIZE));
|
3033
|
+
rb_define_const(module, "GL_TEXTURE_STENCIL_SIZE_EXT", INT2NUM(GL_TEXTURE_STENCIL_SIZE_EXT));
|
3034
|
+
rb_define_const(module, "GL_TEXTURE_SWIZZLE_A_EXT", INT2NUM(GL_TEXTURE_SWIZZLE_A_EXT));
|
3035
|
+
rb_define_const(module, "GL_TEXTURE_SWIZZLE_B_EXT", INT2NUM(GL_TEXTURE_SWIZZLE_B_EXT));
|
3036
|
+
rb_define_const(module, "GL_TEXTURE_SWIZZLE_G_EXT", INT2NUM(GL_TEXTURE_SWIZZLE_G_EXT));
|
3037
|
+
rb_define_const(module, "GL_TEXTURE_SWIZZLE_RGBA_EXT", INT2NUM(GL_TEXTURE_SWIZZLE_RGBA_EXT));
|
3038
|
+
rb_define_const(module, "GL_TEXTURE_SWIZZLE_R_EXT", INT2NUM(GL_TEXTURE_SWIZZLE_R_EXT));
|
3039
|
+
rb_define_const(module, "GL_TEXTURE_TOO_LARGE_EXT", INT2NUM(GL_TEXTURE_TOO_LARGE_EXT));
|
3040
|
+
rb_define_const(module, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", INT2NUM(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV));
|
3041
|
+
rb_define_const(module, "GL_TEXTURE_WIDTH", INT2NUM(GL_TEXTURE_WIDTH));
|
3042
|
+
rb_define_const(module, "GL_TEXTURE_WRAP_Q_SGIS", INT2NUM(GL_TEXTURE_WRAP_Q_SGIS));
|
3043
|
+
rb_define_const(module, "GL_TEXTURE_WRAP_R", INT2NUM(GL_TEXTURE_WRAP_R));
|
3044
|
+
rb_define_const(module, "GL_TEXTURE_WRAP_R_EXT", INT2NUM(GL_TEXTURE_WRAP_R_EXT));
|
3045
|
+
rb_define_const(module, "GL_TEXTURE_WRAP_S", INT2NUM(GL_TEXTURE_WRAP_S));
|
3046
|
+
rb_define_const(module, "GL_TEXTURE_WRAP_T", INT2NUM(GL_TEXTURE_WRAP_T));
|
3047
|
+
rb_define_const(module, "GL_TEXT_FRAGMENT_SHADER_ATI", INT2NUM(GL_TEXT_FRAGMENT_SHADER_ATI));
|
3048
|
+
rb_define_const(module, "GL_TIME_ELAPSED_EXT", INT2NUM(GL_TIME_ELAPSED_EXT));
|
3049
|
+
rb_define_const(module, "GL_TRACK_MATRIX_NV", INT2NUM(GL_TRACK_MATRIX_NV));
|
3050
|
+
rb_define_const(module, "GL_TRACK_MATRIX_TRANSFORM_NV", INT2NUM(GL_TRACK_MATRIX_TRANSFORM_NV));
|
3051
|
+
rb_define_const(module, "GL_TRANSFORM_BIT", INT2NUM(GL_TRANSFORM_BIT));
|
3052
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV));
|
3053
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BINDING_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BINDING_NV));
|
3054
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER));
|
3055
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV));
|
3056
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING));
|
3057
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT));
|
3058
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV));
|
3059
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_EXT));
|
3060
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE));
|
3061
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT));
|
3062
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV));
|
3063
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_NV));
|
3064
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV));
|
3065
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE));
|
3066
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT));
|
3067
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV));
|
3068
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_START", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START));
|
3069
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT));
|
3070
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV));
|
3071
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_NV));
|
3072
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN));
|
3073
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT));
|
3074
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV));
|
3075
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_RECORD_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_RECORD_NV));
|
3076
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_VARYINGS", INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS));
|
3077
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT));
|
3078
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_VARYINGS_NV", INT2NUM(GL_TRANSFORM_FEEDBACK_VARYINGS_NV));
|
3079
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", INT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH));
|
3080
|
+
rb_define_const(module, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT", INT2NUM(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT));
|
3081
|
+
rb_define_const(module, "GL_TRANSFORM_HINT_APPLE", INT2NUM(GL_TRANSFORM_HINT_APPLE));
|
3082
|
+
rb_define_const(module, "GL_TRANSPOSE_COLOR_MATRIX", INT2NUM(GL_TRANSPOSE_COLOR_MATRIX));
|
3083
|
+
rb_define_const(module, "GL_TRANSPOSE_COLOR_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_COLOR_MATRIX_ARB));
|
3084
|
+
rb_define_const(module, "GL_TRANSPOSE_CURRENT_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_CURRENT_MATRIX_ARB));
|
3085
|
+
rb_define_const(module, "GL_TRANSPOSE_MODELVIEW_MATRIX", INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX));
|
3086
|
+
rb_define_const(module, "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB));
|
3087
|
+
rb_define_const(module, "GL_TRANSPOSE_NV", INT2NUM(GL_TRANSPOSE_NV));
|
3088
|
+
rb_define_const(module, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", INT2NUM(GL_TRANSPOSE_PROGRAM_MATRIX_EXT));
|
3089
|
+
rb_define_const(module, "GL_TRANSPOSE_PROJECTION_MATRIX", INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX));
|
3090
|
+
rb_define_const(module, "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_PROJECTION_MATRIX_ARB));
|
3091
|
+
rb_define_const(module, "GL_TRANSPOSE_TEXTURE_MATRIX", INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX));
|
3092
|
+
rb_define_const(module, "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", INT2NUM(GL_TRANSPOSE_TEXTURE_MATRIX_ARB));
|
3093
|
+
rb_define_const(module, "GL_TRIANGLES", INT2NUM(GL_TRIANGLES));
|
3094
|
+
rb_define_const(module, "GL_TRIANGLES_ADJACENCY_ARB", INT2NUM(GL_TRIANGLES_ADJACENCY_ARB));
|
3095
|
+
rb_define_const(module, "GL_TRIANGLES_ADJACENCY_EXT", INT2NUM(GL_TRIANGLES_ADJACENCY_EXT));
|
3096
|
+
rb_define_const(module, "GL_TRIANGLE_FAN", INT2NUM(GL_TRIANGLE_FAN));
|
3097
|
+
rb_define_const(module, "GL_TRIANGLE_LIST_SUN", INT2NUM(GL_TRIANGLE_LIST_SUN));
|
3098
|
+
rb_define_const(module, "GL_TRIANGLE_MESH_SUN", INT2NUM(GL_TRIANGLE_MESH_SUN));
|
3099
|
+
rb_define_const(module, "GL_TRIANGLE_STRIP", INT2NUM(GL_TRIANGLE_STRIP));
|
3100
|
+
rb_define_const(module, "GL_TRIANGLE_STRIP_ADJACENCY_ARB", INT2NUM(GL_TRIANGLE_STRIP_ADJACENCY_ARB));
|
3101
|
+
rb_define_const(module, "GL_TRIANGLE_STRIP_ADJACENCY_EXT", INT2NUM(GL_TRIANGLE_STRIP_ADJACENCY_EXT));
|
3102
|
+
rb_define_const(module, "GL_TYPE_RGBA_FLOAT_ATI", INT2NUM(GL_TYPE_RGBA_FLOAT_ATI));
|
3103
|
+
rb_define_const(module, "GL_UNIFORM_BUFFER_BINDING_EXT", INT2NUM(GL_UNIFORM_BUFFER_BINDING_EXT));
|
3104
|
+
rb_define_const(module, "GL_UNIFORM_BUFFER_EXT", INT2NUM(GL_UNIFORM_BUFFER_EXT));
|
3105
|
+
rb_define_const(module, "GL_UNPACK_ALIGNMENT", INT2NUM(GL_UNPACK_ALIGNMENT));
|
3106
|
+
rb_define_const(module, "GL_UNPACK_CLIENT_STORAGE_APPLE", INT2NUM(GL_UNPACK_CLIENT_STORAGE_APPLE));
|
3107
|
+
rb_define_const(module, "GL_UNPACK_CMYK_HINT_EXT", INT2NUM(GL_UNPACK_CMYK_HINT_EXT));
|
3108
|
+
rb_define_const(module, "GL_UNPACK_CONSTANT_DATA_SUNX", INT2NUM(GL_UNPACK_CONSTANT_DATA_SUNX));
|
3109
|
+
rb_define_const(module, "GL_UNPACK_IMAGE_DEPTH_SGIS", INT2NUM(GL_UNPACK_IMAGE_DEPTH_SGIS));
|
3110
|
+
rb_define_const(module, "GL_UNPACK_IMAGE_HEIGHT", INT2NUM(GL_UNPACK_IMAGE_HEIGHT));
|
3111
|
+
rb_define_const(module, "GL_UNPACK_IMAGE_HEIGHT_EXT", INT2NUM(GL_UNPACK_IMAGE_HEIGHT_EXT));
|
3112
|
+
rb_define_const(module, "GL_UNPACK_LSB_FIRST", INT2NUM(GL_UNPACK_LSB_FIRST));
|
3113
|
+
rb_define_const(module, "GL_UNPACK_RESAMPLE_OML", INT2NUM(GL_UNPACK_RESAMPLE_OML));
|
3114
|
+
rb_define_const(module, "GL_UNPACK_RESAMPLE_SGIX", INT2NUM(GL_UNPACK_RESAMPLE_SGIX));
|
3115
|
+
rb_define_const(module, "GL_UNPACK_ROW_LENGTH", INT2NUM(GL_UNPACK_ROW_LENGTH));
|
3116
|
+
rb_define_const(module, "GL_UNPACK_SKIP_IMAGES", INT2NUM(GL_UNPACK_SKIP_IMAGES));
|
3117
|
+
rb_define_const(module, "GL_UNPACK_SKIP_IMAGES_EXT", INT2NUM(GL_UNPACK_SKIP_IMAGES_EXT));
|
3118
|
+
rb_define_const(module, "GL_UNPACK_SKIP_PIXELS", INT2NUM(GL_UNPACK_SKIP_PIXELS));
|
3119
|
+
rb_define_const(module, "GL_UNPACK_SKIP_ROWS", INT2NUM(GL_UNPACK_SKIP_ROWS));
|
3120
|
+
rb_define_const(module, "GL_UNPACK_SKIP_VOLUMES_SGIS", INT2NUM(GL_UNPACK_SKIP_VOLUMES_SGIS));
|
3121
|
+
rb_define_const(module, "GL_UNPACK_SUBSAMPLE_RATE_SGIX", INT2NUM(GL_UNPACK_SUBSAMPLE_RATE_SGIX));
|
3122
|
+
rb_define_const(module, "GL_UNPACK_SWAP_BYTES", INT2NUM(GL_UNPACK_SWAP_BYTES));
|
3123
|
+
rb_define_const(module, "GL_UNSIGNED_BYTE", INT2NUM(GL_UNSIGNED_BYTE));
|
3124
|
+
rb_define_const(module, "GL_UNSIGNED_BYTE_2_3_3_REV", INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV));
|
3125
|
+
rb_define_const(module, "GL_UNSIGNED_BYTE_2_3_3_REV_EXT", INT2NUM(GL_UNSIGNED_BYTE_2_3_3_REV_EXT));
|
3126
|
+
rb_define_const(module, "GL_UNSIGNED_BYTE_3_3_2", INT2NUM(GL_UNSIGNED_BYTE_3_3_2));
|
3127
|
+
rb_define_const(module, "GL_UNSIGNED_BYTE_3_3_2_EXT", INT2NUM(GL_UNSIGNED_BYTE_3_3_2_EXT));
|
3128
|
+
rb_define_const(module, "GL_UNSIGNED_IDENTITY_NV", INT2NUM(GL_UNSIGNED_IDENTITY_NV));
|
3129
|
+
rb_define_const(module, "GL_UNSIGNED_INT", INT2NUM(GL_UNSIGNED_INT));
|
3130
|
+
rb_define_const(module, "GL_UNSIGNED_INT_10F_11F_11F_REV", INT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV));
|
3131
|
+
rb_define_const(module, "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT", INT2NUM(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT));
|
3132
|
+
rb_define_const(module, "GL_UNSIGNED_INT_10_10_10_2", INT2NUM(GL_UNSIGNED_INT_10_10_10_2));
|
3133
|
+
rb_define_const(module, "GL_UNSIGNED_INT_10_10_10_2_EXT", INT2NUM(GL_UNSIGNED_INT_10_10_10_2_EXT));
|
3134
|
+
rb_define_const(module, "GL_UNSIGNED_INT_24_8", INT2NUM(GL_UNSIGNED_INT_24_8));
|
3135
|
+
rb_define_const(module, "GL_UNSIGNED_INT_24_8_EXT", INT2NUM(GL_UNSIGNED_INT_24_8_EXT));
|
3136
|
+
rb_define_const(module, "GL_UNSIGNED_INT_24_8_NV", INT2NUM(GL_UNSIGNED_INT_24_8_NV));
|
3137
|
+
rb_define_const(module, "GL_UNSIGNED_INT_2_10_10_10_REV", INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV));
|
3138
|
+
rb_define_const(module, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT", INT2NUM(GL_UNSIGNED_INT_2_10_10_10_REV_EXT));
|
3139
|
+
rb_define_const(module, "GL_UNSIGNED_INT_5_9_9_9_REV", INT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV));
|
3140
|
+
rb_define_const(module, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT", INT2NUM(GL_UNSIGNED_INT_5_9_9_9_REV_EXT));
|
3141
|
+
rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8", INT2NUM(GL_UNSIGNED_INT_8_8_8_8));
|
3142
|
+
rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_EXT", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_EXT));
|
3143
|
+
rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_REV", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV));
|
3144
|
+
rb_define_const(module, "GL_UNSIGNED_INT_8_8_8_8_REV_EXT", INT2NUM(GL_UNSIGNED_INT_8_8_8_8_REV_EXT));
|
3145
|
+
rb_define_const(module, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", INT2NUM(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV));
|
3146
|
+
rb_define_const(module, "GL_UNSIGNED_INT_S8_S8_8_8_NV", INT2NUM(GL_UNSIGNED_INT_S8_S8_8_8_NV));
|
3147
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_1D", INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D));
|
3148
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY));
|
3149
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT));
|
3150
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_1D_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_1D_EXT));
|
3151
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_2D", INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D));
|
3152
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY));
|
3153
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT));
|
3154
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_2D_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_EXT));
|
3155
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT));
|
3156
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_3D", INT2NUM(GL_UNSIGNED_INT_SAMPLER_3D));
|
3157
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_3D_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_3D_EXT));
|
3158
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT));
|
3159
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_CUBE", INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE));
|
3160
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT", INT2NUM(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT));
|
3161
|
+
rb_define_const(module, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", INT2NUM(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV));
|
3162
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC2", INT2NUM(GL_UNSIGNED_INT_VEC2));
|
3163
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC2_EXT", INT2NUM(GL_UNSIGNED_INT_VEC2_EXT));
|
3164
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC3", INT2NUM(GL_UNSIGNED_INT_VEC3));
|
3165
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC3_EXT", INT2NUM(GL_UNSIGNED_INT_VEC3_EXT));
|
3166
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC4", INT2NUM(GL_UNSIGNED_INT_VEC4));
|
3167
|
+
rb_define_const(module, "GL_UNSIGNED_INT_VEC4_EXT", INT2NUM(GL_UNSIGNED_INT_VEC4_EXT));
|
3168
|
+
rb_define_const(module, "GL_UNSIGNED_INVERT_NV", INT2NUM(GL_UNSIGNED_INVERT_NV));
|
3169
|
+
rb_define_const(module, "GL_UNSIGNED_NORMALIZED", INT2NUM(GL_UNSIGNED_NORMALIZED));
|
3170
|
+
rb_define_const(module, "GL_UNSIGNED_NORMALIZED_ARB", INT2NUM(GL_UNSIGNED_NORMALIZED_ARB));
|
3171
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT", INT2NUM(GL_UNSIGNED_SHORT));
|
3172
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_1_5_5_5_REV", INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV));
|
3173
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
|
3174
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4));
|
3175
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_EXT", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_EXT));
|
3176
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_REV", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV));
|
3177
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
|
3178
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_5_5_1", INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1));
|
3179
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_5_5_1_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_5_5_1_EXT));
|
3180
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5", INT2NUM(GL_UNSIGNED_SHORT_5_6_5));
|
3181
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_EXT));
|
3182
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_REV", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV));
|
3183
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_5_6_5_REV_EXT", INT2NUM(GL_UNSIGNED_SHORT_5_6_5_REV_EXT));
|
3184
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_APPLE", INT2NUM(GL_UNSIGNED_SHORT_8_8_APPLE));
|
3185
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_MESA", INT2NUM(GL_UNSIGNED_SHORT_8_8_MESA));
|
3186
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_REV_APPLE", INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_APPLE));
|
3187
|
+
rb_define_const(module, "GL_UNSIGNED_SHORT_8_8_REV_MESA", INT2NUM(GL_UNSIGNED_SHORT_8_8_REV_MESA));
|
3188
|
+
rb_define_const(module, "GL_UPPER_LEFT", INT2NUM(GL_UPPER_LEFT));
|
3189
|
+
rb_define_const(module, "GL_V2F", INT2NUM(GL_V2F));
|
3190
|
+
rb_define_const(module, "GL_V3F", INT2NUM(GL_V3F));
|
3191
|
+
rb_define_const(module, "GL_VALIDATE_STATUS", INT2NUM(GL_VALIDATE_STATUS));
|
3192
|
+
rb_define_const(module, "GL_VARIABLE_A_NV", INT2NUM(GL_VARIABLE_A_NV));
|
3193
|
+
rb_define_const(module, "GL_VARIABLE_B_NV", INT2NUM(GL_VARIABLE_B_NV));
|
3194
|
+
rb_define_const(module, "GL_VARIABLE_C_NV", INT2NUM(GL_VARIABLE_C_NV));
|
3195
|
+
rb_define_const(module, "GL_VARIABLE_D_NV", INT2NUM(GL_VARIABLE_D_NV));
|
3196
|
+
rb_define_const(module, "GL_VARIABLE_E_NV", INT2NUM(GL_VARIABLE_E_NV));
|
3197
|
+
rb_define_const(module, "GL_VARIABLE_F_NV", INT2NUM(GL_VARIABLE_F_NV));
|
3198
|
+
rb_define_const(module, "GL_VARIABLE_G_NV", INT2NUM(GL_VARIABLE_G_NV));
|
3199
|
+
rb_define_const(module, "GL_VARIANT_ARRAY_EXT", INT2NUM(GL_VARIANT_ARRAY_EXT));
|
3200
|
+
rb_define_const(module, "GL_VARIANT_ARRAY_POINTER_EXT", INT2NUM(GL_VARIANT_ARRAY_POINTER_EXT));
|
3201
|
+
rb_define_const(module, "GL_VARIANT_ARRAY_STRIDE_EXT", INT2NUM(GL_VARIANT_ARRAY_STRIDE_EXT));
|
3202
|
+
rb_define_const(module, "GL_VARIANT_ARRAY_TYPE_EXT", INT2NUM(GL_VARIANT_ARRAY_TYPE_EXT));
|
3203
|
+
rb_define_const(module, "GL_VARIANT_DATATYPE_EXT", INT2NUM(GL_VARIANT_DATATYPE_EXT));
|
3204
|
+
rb_define_const(module, "GL_VARIANT_EXT", INT2NUM(GL_VARIANT_EXT));
|
3205
|
+
rb_define_const(module, "GL_VARIANT_VALUE_EXT", INT2NUM(GL_VARIANT_VALUE_EXT));
|
3206
|
+
rb_define_const(module, "GL_VECTOR_EXT", INT2NUM(GL_VECTOR_EXT));
|
3207
|
+
rb_define_const(module, "GL_VENDOR", INT2NUM(GL_VENDOR));
|
3208
|
+
rb_define_const(module, "GL_VERSION", INT2NUM(GL_VERSION));
|
3209
|
+
rb_define_const(module, "GL_VERSION_1_1", INT2NUM(GL_VERSION_1_1));
|
3210
|
+
rb_define_const(module, "GL_VERSION_1_2", INT2NUM(GL_VERSION_1_2));
|
3211
|
+
rb_define_const(module, "GL_VERSION_1_3", INT2NUM(GL_VERSION_1_3));
|
3212
|
+
rb_define_const(module, "GL_VERSION_1_4", INT2NUM(GL_VERSION_1_4));
|
3213
|
+
rb_define_const(module, "GL_VERSION_1_5", INT2NUM(GL_VERSION_1_5));
|
3214
|
+
rb_define_const(module, "GL_VERSION_2_0", INT2NUM(GL_VERSION_2_0));
|
3215
|
+
rb_define_const(module, "GL_VERSION_2_1", INT2NUM(GL_VERSION_2_1));
|
3216
|
+
rb_define_const(module, "GL_VERSION_3_0", INT2NUM(GL_VERSION_3_0));
|
3217
|
+
rb_define_const(module, "GL_VERTEX23_BIT_PGI", INT2NUM(GL_VERTEX23_BIT_PGI));
|
3218
|
+
rb_define_const(module, "GL_VERTEX4_BIT_PGI", INT2NUM(GL_VERTEX4_BIT_PGI));
|
3219
|
+
rb_define_const(module, "GL_VERTEX_ARRAY", INT2NUM(GL_VERTEX_ARRAY));
|
3220
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_BINDING", INT2NUM(GL_VERTEX_ARRAY_BINDING));
|
3221
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_BINDING_APPLE", INT2NUM(GL_VERTEX_ARRAY_BINDING_APPLE));
|
3222
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_BUFFER_BINDING", INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING));
|
3223
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB));
|
3224
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_COUNT_EXT", INT2NUM(GL_VERTEX_ARRAY_COUNT_EXT));
|
3225
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_EXT", INT2NUM(GL_VERTEX_ARRAY_EXT));
|
3226
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_LIST_IBM", INT2NUM(GL_VERTEX_ARRAY_LIST_IBM));
|
3227
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", INT2NUM(GL_VERTEX_ARRAY_LIST_STRIDE_IBM));
|
3228
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", INT2NUM(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL));
|
3229
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_POINTER", INT2NUM(GL_VERTEX_ARRAY_POINTER));
|
3230
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_POINTER_EXT", INT2NUM(GL_VERTEX_ARRAY_POINTER_EXT));
|
3231
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_APPLE));
|
3232
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE));
|
3233
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_LENGTH_NV));
|
3234
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_NV));
|
3235
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE", INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE));
|
3236
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_POINTER_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_POINTER_NV));
|
3237
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_VALID_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_VALID_NV));
|
3238
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", INT2NUM(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV));
|
3239
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_SIZE", INT2NUM(GL_VERTEX_ARRAY_SIZE));
|
3240
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_SIZE_EXT", INT2NUM(GL_VERTEX_ARRAY_SIZE_EXT));
|
3241
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE", INT2NUM(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE));
|
3242
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_STRIDE", INT2NUM(GL_VERTEX_ARRAY_STRIDE));
|
3243
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_STRIDE_EXT", INT2NUM(GL_VERTEX_ARRAY_STRIDE_EXT));
|
3244
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_TYPE", INT2NUM(GL_VERTEX_ARRAY_TYPE));
|
3245
|
+
rb_define_const(module, "GL_VERTEX_ARRAY_TYPE_EXT", INT2NUM(GL_VERTEX_ARRAY_TYPE_EXT));
|
3246
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY0_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY0_NV));
|
3247
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY10_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY10_NV));
|
3248
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY11_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY11_NV));
|
3249
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY12_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY12_NV));
|
3250
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY13_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY13_NV));
|
3251
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY14_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY14_NV));
|
3252
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY15_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY15_NV));
|
3253
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY1_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY1_NV));
|
3254
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY2_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY2_NV));
|
3255
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY3_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY3_NV));
|
3256
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY4_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY4_NV));
|
3257
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY5_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY5_NV));
|
3258
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY6_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY6_NV));
|
3259
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY7_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY7_NV));
|
3260
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY8_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY8_NV));
|
3261
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY9_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY9_NV));
|
3262
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING));
|
3263
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB));
|
3264
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_ENABLED", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED));
|
3265
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB));
|
3266
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_INTEGER", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER));
|
3267
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV));
|
3268
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED));
|
3269
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB));
|
3270
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_POINTER", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER));
|
3271
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB));
|
3272
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_SIZE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE));
|
3273
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB));
|
3274
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_STRIDE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE));
|
3275
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB));
|
3276
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_TYPE", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE));
|
3277
|
+
rb_define_const(module, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB", INT2NUM(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB));
|
3278
|
+
rb_define_const(module, "GL_VERTEX_BLEND_ARB", INT2NUM(GL_VERTEX_BLEND_ARB));
|
3279
|
+
rb_define_const(module, "GL_VERTEX_CONSISTENT_HINT_PGI", INT2NUM(GL_VERTEX_CONSISTENT_HINT_PGI));
|
3280
|
+
rb_define_const(module, "GL_VERTEX_DATA_HINT_PGI", INT2NUM(GL_VERTEX_DATA_HINT_PGI));
|
3281
|
+
rb_define_const(module, "GL_VERTEX_ID_NV", INT2NUM(GL_VERTEX_ID_NV));
|
3282
|
+
rb_define_const(module, "GL_VERTEX_PRECLIP_HINT_SGIX", INT2NUM(GL_VERTEX_PRECLIP_HINT_SGIX));
|
3283
|
+
rb_define_const(module, "GL_VERTEX_PRECLIP_SGIX", INT2NUM(GL_VERTEX_PRECLIP_SGIX));
|
3284
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_ARB", INT2NUM(GL_VERTEX_PROGRAM_ARB));
|
3285
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_BINDING_NV", INT2NUM(GL_VERTEX_PROGRAM_BINDING_NV));
|
3286
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_NV", INT2NUM(GL_VERTEX_PROGRAM_NV));
|
3287
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", INT2NUM(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV));
|
3288
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE));
|
3289
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_ARB));
|
3290
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_POINT_SIZE_NV", INT2NUM(GL_VERTEX_PROGRAM_POINT_SIZE_NV));
|
3291
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE));
|
3292
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_ARB));
|
3293
|
+
rb_define_const(module, "GL_VERTEX_PROGRAM_TWO_SIDE_NV", INT2NUM(GL_VERTEX_PROGRAM_TWO_SIDE_NV));
|
3294
|
+
rb_define_const(module, "GL_VERTEX_SHADER", INT2NUM(GL_VERTEX_SHADER));
|
3295
|
+
rb_define_const(module, "GL_VERTEX_SHADER_ARB", INT2NUM(GL_VERTEX_SHADER_ARB));
|
3296
|
+
rb_define_const(module, "GL_VERTEX_SHADER_BINDING_EXT", INT2NUM(GL_VERTEX_SHADER_BINDING_EXT));
|
3297
|
+
rb_define_const(module, "GL_VERTEX_SHADER_EXT", INT2NUM(GL_VERTEX_SHADER_EXT));
|
3298
|
+
rb_define_const(module, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", INT2NUM(GL_VERTEX_SHADER_INSTRUCTIONS_EXT));
|
3299
|
+
rb_define_const(module, "GL_VERTEX_SHADER_INVARIANTS_EXT", INT2NUM(GL_VERTEX_SHADER_INVARIANTS_EXT));
|
3300
|
+
rb_define_const(module, "GL_VERTEX_SHADER_LOCALS_EXT", INT2NUM(GL_VERTEX_SHADER_LOCALS_EXT));
|
3301
|
+
rb_define_const(module, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", INT2NUM(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT));
|
3302
|
+
rb_define_const(module, "GL_VERTEX_SHADER_OPTIMIZED_EXT", INT2NUM(GL_VERTEX_SHADER_OPTIMIZED_EXT));
|
3303
|
+
rb_define_const(module, "GL_VERTEX_SHADER_VARIANTS_EXT", INT2NUM(GL_VERTEX_SHADER_VARIANTS_EXT));
|
3304
|
+
rb_define_const(module, "GL_VERTEX_SOURCE_ATI", INT2NUM(GL_VERTEX_SOURCE_ATI));
|
3305
|
+
rb_define_const(module, "GL_VERTEX_STATE_PROGRAM_NV", INT2NUM(GL_VERTEX_STATE_PROGRAM_NV));
|
3306
|
+
rb_define_const(module, "GL_VERTEX_STREAM0_ATI", INT2NUM(GL_VERTEX_STREAM0_ATI));
|
3307
|
+
rb_define_const(module, "GL_VERTEX_STREAM1_ATI", INT2NUM(GL_VERTEX_STREAM1_ATI));
|
3308
|
+
rb_define_const(module, "GL_VERTEX_STREAM2_ATI", INT2NUM(GL_VERTEX_STREAM2_ATI));
|
3309
|
+
rb_define_const(module, "GL_VERTEX_STREAM3_ATI", INT2NUM(GL_VERTEX_STREAM3_ATI));
|
3310
|
+
rb_define_const(module, "GL_VERTEX_STREAM4_ATI", INT2NUM(GL_VERTEX_STREAM4_ATI));
|
3311
|
+
rb_define_const(module, "GL_VERTEX_STREAM5_ATI", INT2NUM(GL_VERTEX_STREAM5_ATI));
|
3312
|
+
rb_define_const(module, "GL_VERTEX_STREAM6_ATI", INT2NUM(GL_VERTEX_STREAM6_ATI));
|
3313
|
+
rb_define_const(module, "GL_VERTEX_STREAM7_ATI", INT2NUM(GL_VERTEX_STREAM7_ATI));
|
3314
|
+
rb_define_const(module, "GL_VERTEX_WEIGHTING_EXT", INT2NUM(GL_VERTEX_WEIGHTING_EXT));
|
3315
|
+
rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_EXT));
|
3316
|
+
rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT));
|
3317
|
+
rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT));
|
3318
|
+
rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT));
|
3319
|
+
rb_define_const(module, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", INT2NUM(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT));
|
3320
|
+
rb_define_const(module, "GL_VIBRANCE_BIAS_NV", INT2NUM(GL_VIBRANCE_BIAS_NV));
|
3321
|
+
rb_define_const(module, "GL_VIBRANCE_SCALE_NV", INT2NUM(GL_VIBRANCE_SCALE_NV));
|
3322
|
+
rb_define_const(module, "GL_VIEWPORT", INT2NUM(GL_VIEWPORT));
|
3323
|
+
rb_define_const(module, "GL_VIEWPORT_BIT", INT2NUM(GL_VIEWPORT_BIT));
|
3324
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_ARB", INT2NUM(GL_WEIGHT_ARRAY_ARB));
|
3325
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_BUFFER_BINDING", INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING));
|
3326
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB", INT2NUM(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB));
|
3327
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_POINTER_ARB", INT2NUM(GL_WEIGHT_ARRAY_POINTER_ARB));
|
3328
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_SIZE_ARB", INT2NUM(GL_WEIGHT_ARRAY_SIZE_ARB));
|
3329
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_STRIDE_ARB", INT2NUM(GL_WEIGHT_ARRAY_STRIDE_ARB));
|
3330
|
+
rb_define_const(module, "GL_WEIGHT_ARRAY_TYPE_ARB", INT2NUM(GL_WEIGHT_ARRAY_TYPE_ARB));
|
3331
|
+
rb_define_const(module, "GL_WEIGHT_SUM_UNITY_ARB", INT2NUM(GL_WEIGHT_SUM_UNITY_ARB));
|
3332
|
+
rb_define_const(module, "GL_WIDE_LINE_HINT_PGI", INT2NUM(GL_WIDE_LINE_HINT_PGI));
|
3333
|
+
rb_define_const(module, "GL_WRAP_BORDER_SUN", INT2NUM(GL_WRAP_BORDER_SUN));
|
3334
|
+
rb_define_const(module, "GL_WRITE_ONLY", INT2NUM(GL_WRITE_ONLY));
|
3335
|
+
rb_define_const(module, "GL_WRITE_ONLY_ARB", INT2NUM(GL_WRITE_ONLY_ARB));
|
3336
|
+
rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV));
|
3337
|
+
rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_NV));
|
3338
|
+
rb_define_const(module, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", INT2NUM(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV));
|
3339
|
+
rb_define_const(module, "GL_W_EXT", INT2NUM(GL_W_EXT));
|
3340
|
+
rb_define_const(module, "GL_XOR", INT2NUM(GL_XOR));
|
3341
|
+
rb_define_const(module, "GL_X_EXT", INT2NUM(GL_X_EXT));
|
3342
|
+
rb_define_const(module, "GL_YCBCR_422_APPLE", INT2NUM(GL_YCBCR_422_APPLE));
|
3343
|
+
rb_define_const(module, "GL_YCBCR_MESA", INT2NUM(GL_YCBCR_MESA));
|
3344
|
+
rb_define_const(module, "GL_YCRCBA_SGIX", INT2NUM(GL_YCRCBA_SGIX));
|
3345
|
+
rb_define_const(module, "GL_YCRCB_422_SGIX", INT2NUM(GL_YCRCB_422_SGIX));
|
3346
|
+
rb_define_const(module, "GL_YCRCB_444_SGIX", INT2NUM(GL_YCRCB_444_SGIX));
|
3347
|
+
rb_define_const(module, "GL_YCRCB_SGIX", INT2NUM(GL_YCRCB_SGIX));
|
3348
|
+
rb_define_const(module, "GL_Y_EXT", INT2NUM(GL_Y_EXT));
|
3349
|
+
rb_define_const(module, "GL_ZERO", INT2NUM(GL_ZERO));
|
3350
|
+
rb_define_const(module, "GL_ZERO_EXT", INT2NUM(GL_ZERO_EXT));
|
3351
|
+
rb_define_const(module, "GL_ZOOM_X", INT2NUM(GL_ZOOM_X));
|
3352
|
+
rb_define_const(module, "GL_ZOOM_Y", INT2NUM(GL_ZOOM_Y));
|
3353
|
+
rb_define_const(module, "GL_Z_EXT", INT2NUM(GL_Z_EXT));
|
3354
|
+
}
|