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+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
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+ <html>
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+ <!-- Standard Head Part -->
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+ <head>
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+ <title>NUnit - Description</title>
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+ <script language="JavaScript" src="codeFuncs.js" ></script> <!-- Do it this way for IE -->
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+
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+ <h3>Description (NUnit 2.4)</h3>
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+
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+ <p>The Description attribute is used to apply descriptive text to a Test,
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+ TestFixture or Assembly. The text appears in the XML output file and is
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+ shown in the Test Properties dialog.</p>
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+
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+ <h4>Example:</h4>
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+
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+ <div class="code">
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+
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+ <div class="langFilter">
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+ <a href="javascript:Show('DD1')" onmouseover="Show('DD1')"><img src="img/langFilter.gif" width="14" height="14" alt="Language Filter"></a>
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+ </div>
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+ </div>
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+
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+ <pre class="cs">[assembly: Description("Assembly description here")]
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+
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+ namespace NUnit.Tests
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+ {
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+ using System;
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+ using NUnit.Framework;
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+
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+ [TestFixture, Description("Fixture description here")]
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+ public class SomeTests
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+ {
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+ [Test, Description("Test description here")]
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+ public void OneTest()
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+ { /* ... */ }
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+ }
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+ }
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+ </pre>
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+ <pre class="vb">&lt;assembly: Description("Assembly description here")&gt;
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+
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+ Imports System
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+ Imports Nunit.Framework
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+
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+ Namespace Nunit.Tests
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+
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+ &lt;TestFixture(), Description("Fixture description here")&gt;_
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+ Public Class SomeTests
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+ &lt;Test(), Description("Test description here")&gt;_
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+ Public Sub OneTest()
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+ ' ...
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+ End Sub
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+ End Class
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+ End Namespace
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+ </pre>
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+ <pre class="mc">[assembly:Description("Assembly description here")]
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+
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+ #using &lt;Nunit.Framework.dll&gt;
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+ using namespace System;
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+ using namespace NUnit::Framework;
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+
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+ namespace NUnitTests
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+ {
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+ [TestFixture, Description("Fixture description here")]
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+ public __gc class SomeTests
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+ {
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+ [Test, Description("Test description here")]
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+ void OneTest();
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+ };
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+ }
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+
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+ #include "cppsample.h"
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+
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+ namespace NUnitTests {
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+ // ...
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+ }
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+ </pre>
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+
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+ <pre class="js">/** @assembly NUnit.Framework.Description("Assembly description here") */
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+
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+ package NUnit.Tests;
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+
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+ import System.*;
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+ import NUnit.Framework.TestFixture;
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+
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+
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+ /** @attribute NUnit.Framework.TestFixture() */
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+ /** @attribute NUnit.Framework.Description("Fixture description here") */
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+ public class SomeTests
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+ {
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+ /** @attribute NUnit.Framework.Test() */
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+ /** @attribute NUnit.Framework.Description("Test description here") */
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+ public void OneTest()
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+ { /* ... */ }
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+ }
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+ </pre>
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+ </div>
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+
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+ <p><b>Note:</b> The Test and TestFixture attributes continue to support an
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+ optional Description property. The Description attribute should be used for
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+ new applciations. If both are used, the Description attribute takes precedence.</p>
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+
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+
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+
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+ </div>
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+
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+ <!-- Submenu -->
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+ <ul>
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+ <li><a href="index.html">NUnit 2.4.8</a></li>
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+ <li><a href="getStarted.html">Getting&nbsp;Started</a></li>
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+ </ul>
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+ Copyright &copy; 2008 Charlie Poole. All Rights Reserved.
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+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
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+ <html>
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+ <!-- Standard Head Part -->
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+ <head>
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+ <title>NUnit - EqualConstraint</title>
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+ <meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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+ <meta http-equiv="Content-Language" content="en-US">
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+ <link rel="stylesheet" type="text/css" href="nunit.css">
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+ <a class="active" href="index.html">Documentation</a>
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+ </div>
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+ </div>
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+ <!-- End of Header -->
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+
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+ <div id="content">
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+
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+ <h2>Equal Constraint (NUnit 2.4)</h2>
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+
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+ <p>An EqualConstraint is used to test whether an actual value
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+ is equal to the expected value supplied in its constructor.
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+
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+ <table class="constraints">
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+ <tr><th>Syntax Helper</th><th>Constructor</th><th>Operation</th></tr>
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+ <tr><td>Is.EqualTo( object )</td><td>EqualConstraint( null )</td></td><td>tests that two objects are equal</td></tr>
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+ </table>
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+
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+ <h4>Notes</h4>
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+ <ol>
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+ <li>Numerics of different types compare successfully if their values are equal.
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+ <li>Values of type float and double are normally compared using an additional
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+ argument that indicates a tolerance within which they will be considered
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+ as equal. The <b>Within</b> modifier is used for this purpose. Beginning with
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+ NUnit 2.4.2, a tolerance may be specified for other numeric types as well.
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+ <li>Unlike normal floating point arithmetic, floating NaN comparisons succeed
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+ if both values are NaN. See the note on
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+ <a href="equalityAsserts.html">Equality Asserts</a>.
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+ <li>You may use this constraint to compare arrays with the same number of dimensions,
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+ two collections or an single-dimensioned array and collection. If you want to
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+ treat the arrays being compared as simple collections, use the <b>AsCollection</b>
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+ modifier, which causes the comparison to be made element by element, without
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+ regard for the rank or dimensions of the array. Jagged arrays (arrays of arrays)
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+ are compared recursively and must match in shape exactly for the comparison
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+ to succeed.
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+ <li>In order to assert that two strings are equal ignoring case, use the <b>IgnoreCase</b>
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+ modifier. It may also be used when comparing arrays or collections of strings.
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+ </ol>
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+
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+ <h4>Examples of Use</h4>
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+
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+ <div class="code" style="width: 40em"><pre>
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+ Assert.That(2 + 2, Is.EqualTo(4));
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+ Assert.That(2 + 2 == 4);
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+ Assert.That(2 + 2, Is.Not.EqualTo(5));
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+ Assert.That(2 + 2 != 5);
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+ Assert.That( 5.0, Is.EqualTo( 5 );
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+ Assert.That( 2.1 + 1.2, Is.EqualTo( 3.3 ).Within( .0005 );
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+ Assert.That( double.PositiveInfinity, Is.EqualTo( double.PositiveInfinity ) );
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+ Assert.That( double.NegativeInfinity, Is.EqualTo( double.NegativeInfinity ) );
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+ Assert.That( double.NaN, Is.EqualTo( double.NaN ) );
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+
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+ int[] i3 = new int[] { 1, 2, 3 };
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+ double[] d3 = new double[] { 1.0, 2.0, 3.0 };
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+ int[] iunequal = new int[] { 1, 3, 2 };
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+ Assert.That(i3, Is.EqualTo(d3));
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+ Assert.That(i3, Is.Not.EqualTo(iunequal));
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+
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+ int array2x2 = new int[,] { { 1, 2 } { 3, 4 } };
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+ int array4 = new int[] { 1, 2, 3, 4 };
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+ Assert.That( array2x2, Is.EqualTo( array4 ) ); // Fails
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+ Assert.That( array2x2, Is.EqualTo( array4 ).AsCollection ); // Succeeds
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+
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+ Assert.That( "Hello!", Is.EqualTo( "HELLO!" ).IgnoreCase );
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+
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+ string[] expected = new string[] { "Hello", World" };
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+ string[] actual = new string[] { "HELLO", "world" };
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+ Assert.That( actual, Is.EqualTo( expected ).IgnoreCase;
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+
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+ // Using inheritance
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+ Expect( i3, EqualTo( d3 ) );
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+ Expect( i3, Not.EqualTo( iunequal ) );
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+ </pre></div>
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+
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+ </div>
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+
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+ <!-- Submenu -->
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+ <title>NUnit - EqualityAsserts</title>
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+ <!-- End of Header -->
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+
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+ <div id="content">
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+
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+ <h2>Equality Asserts</h2>
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+
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+ <p>These methods test whether the two arguments are equal. Overloaded
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+ methods are provided for common value types so that languages that don't
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+ automatically box values can use them directly.</p>
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+
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+ <div class="code" style="width: 36em" >
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+ <pre>Assert.AreEqual( int expected, int actual );
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+ Assert.AreEqual( int expected, int actual, string message );
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+ Assert.AreEqual( int expected, int actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreEqual( uint expected, uint actual );
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+ Assert.AreEqual( uint expected, uint actual, string message );
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+ Assert.AreEqual( uint expected, uint actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreEqual( decimal expected, decimal actual );
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+ Assert.AreEqual( decimal expected, decimal actual, string message );
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+ Assert.AreEqual( decimal expected, decimal actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreEqual( float expected, float actual, float tolerance );
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+ Assert.AreEqual( float expected, float actual, float tolerance,
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+ string message );
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+ Assert.AreEqual( float expected, float actual, float tolerance,
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+ string message, params object[] parms );
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+
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+ Assert.AreEqual( double expected, double actual, double tolerance );
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+ Assert.AreEqual( double expected, double actual, double tolerance,
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+ string message );
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+ Assert.AreEqual( double expected, double actual, double tolerance,
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+ string message, params object[] parms );
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+
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+ Assert.AreEqual( object expected, object actual );
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+ Assert.AreEqual( object expected, object actual, string message );
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+ Assert.AreEqual( object expected, object actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( int expected, int actual );
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+ Assert.AreNotEqual( int expected, int actual, string message );
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+ Assert.AreNotEqual( int expected, int actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( long expected, long actual );
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+ Assert.AreNotEqual( long expected, long actual, string message );
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+ Assert.AreNotEqual( long expected, long actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( uint expected, uint actual );
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+ Assert.AreNotEqual( uint expected, uint actual, string message );
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+ Assert.AreNotEqual( uint expected, uint actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( ulong expected, ulong actual );
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+ Assert.AreNotEqual( ulong expected, ulong actual, string message );
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+ Assert.AreNotEqual( ulong expected, ulong actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( decimal expected, decimal actual );
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+ Assert.AreNotEqual( decimal expected, decimal actual, string message );
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+ Assert.AreNotEqual( decimal expected, decimal actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( float expected, float actual );
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+ Assert.AreNotEqual( float expected, float actual, string message );
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+ Assert.AreNotEqual( float expected, float actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( double expected, double actual );
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+ Assert.AreNotEqual( double expected, double actual, string message );
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+ Assert.AreNotEqual( double expected, double actual, string message,
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+ params object[] parms );
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+
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+ Assert.AreNotEqual( object expected, object actual );
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+ Assert.AreNotEqual( object expected, object actual, string message );
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+ Assert.AreNotEqual( object expected, object actual, string message,
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+ params object[] parms );</pre>
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+ </div>
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+
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+ <h4>Comparing Numerics of Different Types</h4>
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+
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+ <p>The method overloads that compare two objects make special provision so that numeric
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+ values of different types compare as expected. This assert succeeds:
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+ <pre> Assert.AreEqual( 5, 5.0 );</pre>
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+ </p>
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+
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+ <h4>Comparing Floating Point Values</h4>
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+
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+ <p>Values of type float and double are normally compared using an additional
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+ argument that indicates a tolerance within which they will be considered
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+ as equal. Beginning with NUnit 2.4.4, the value of
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+ <b>GlobalSettings.DefaultFloatingPointTolerance</b> is used if a third argument
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+ is not provided. In earlier versions, or if the default has not been set,
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+ values are tested for exact equality.
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+
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+ <p>Special values are handled so that the following Asserts succeed:</p>
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+
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+ <pre> Assert.AreEqual( double.PositiveInfinity, double.PositiveInfinity );
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+ Assert.AreEqual( double.NegativeInfinity, double.NegativeInfinity );
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+ Assert.AreEqual( double.NaN, double.NaN );</pre>
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+
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+ <blockquote><i><b>Note:</b> The last example above represents a change with NUnit 2.2.3.
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+ In earlier releases, the test would fail. We have made this change
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+ because the new behavior seems to be more useful in tests. To avoid confusion,
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+ we suggest using the new Assert.IsNaN method where appropriate.</i></blockquote>
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+
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+ <h4>Comparing Arrays and Collections</h4>
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+
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+ <p>Since version 2.2, NUnit has been able to compare two single-dimensioned arrays.
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+ Beginning with version 2.4, multi-dimensioned arrays, nested arrays (arrays of arrays)
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+ and collections may be compared. Two arrays or collections will be treated as equal
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+ by Assert.AreEqual if they have the same dimensions and if each of the corresponding
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+ elements is equal.</p>
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+
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+ </div>
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